1 | {$INCLUDE Switches.inc}
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2 | unit UMiniMap;
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3 |
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4 | interface
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5 |
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6 | uses
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7 | Classes, SysUtils, Graphics, Protocol, ClientTools;
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8 |
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9 | type
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10 | TMiniMode = (mmNone, mmPicture, mmMultiPlayer);
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11 | TMapArray = array[0 .. lxmax * lymax - 1] of Byte;
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12 |
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13 | { TMiniMap }
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14 |
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15 | TMiniMap = class
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16 | const
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17 | MaxWidthMapLogo = 96;
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18 | MaxHeightMapLogo = 96;
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19 | var
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20 | Bitmap: TBitmap; { game world sample preview }
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21 | Size: TPoint;
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22 | Colors: array [0 .. 11, 0 .. 1] of TColor;
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23 | Mode: TMiniMode;
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24 | MapOptions: TMapOptions;
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25 | procedure LoadFromLogFile(FileName: string; var LastTurn: Integer; DefaultSize: TPoint);
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26 | procedure LoadFromMapFile(FileName: string; var nMapLandTiles, nMapStartPositions: Integer);
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27 | procedure PaintRandom(Brightness, StartLandMass: Integer; WorldSize: TPoint);
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28 | procedure PaintFile(SaveMap: TMapArray);
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29 | procedure Paint(MyMap: PTileList; MapWidth: Integer; ClientMode: Integer;
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30 | xxt, xwMini: Integer);
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31 | constructor Create;
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32 | destructor Destroy; override;
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33 | end;
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34 |
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35 |
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36 | implementation
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37 |
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38 | uses
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39 | ScreenTools, UPixelPointer, Global, GameServer, IsoEngine, Tribes;
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40 |
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41 | const
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42 | // save map tile flags
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43 | smOwned = $20;
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44 | smUnit = $40;
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45 | smCity = $80;
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46 |
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47 | { TMiniMap }
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48 |
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49 | constructor TMiniMap.Create;
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50 | var
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51 | X, Y: Integer;
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52 | begin
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53 | Bitmap := TBitmap.Create;
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54 |
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55 | for X := 0 to 11 do
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56 | for Y := 0 to 1 do
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57 | Colors[x, y] := HGrSystem.Data.Canvas.Pixels[66 + x, 67 + y];
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58 | end;
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59 |
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60 | destructor TMiniMap.Destroy;
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61 | begin
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62 | FreeAndNil(Bitmap);
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63 | inherited;
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64 | end;
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65 |
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66 | procedure TMiniMap.LoadFromLogFile(FileName: string; var LastTurn: Integer; DefaultSize: TPoint);
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67 | var
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68 | SaveMap: TMapArray;
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69 | y: Integer;
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70 | Dummy: Integer;
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71 | FileLandMass: integer;
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72 | LogFile: file;
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73 | s: string[255];
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74 | MapRow: array [0 .. lxmax - 1] of Cardinal;
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75 | begin
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76 | AssignFile(LogFile, FileName);
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77 | try
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78 | Reset(LogFile, 4);
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79 | BlockRead(LogFile, s[1], 2); { file id }
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80 | BlockRead(LogFile, Dummy, 1); { format id }
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81 | if Dummy >= $000E01 then
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82 | BlockRead(LogFile, Dummy, 1); { item stored since 0.14.1 }
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83 | BlockRead(LogFile, Size.X, 1);
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84 | BlockRead(LogFile, Size.Y, 1);
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85 | BlockRead(LogFile, FileLandMass, 1);
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86 | if FileLandMass = 0 then
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87 | for y := 0 to Size.Y - 1 do
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88 | BlockRead(LogFile, MapRow, Size.X);
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89 | BlockRead(LogFile, Dummy, 1);
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90 | BlockRead(LogFile, Dummy, 1);
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91 | BlockRead(LogFile, LastTurn, 1);
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92 | BlockRead(LogFile, SaveMap, 1);
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93 | if SaveMap[0] = $80 then
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94 | Mode := mmMultiPlayer
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95 | else
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96 | Mode := mmPicture;
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97 | if Mode = mmPicture then
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98 | BlockRead(LogFile, SaveMap[4], (Size.X * Size.Y - 1) div 4);
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99 | CloseFile(LogFile);
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100 | except
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101 | CloseFile(LogFile);
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102 | LastTurn := 0;
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103 | Size := DefaultSize;
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104 | Mode := mmNone;
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105 | end;
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106 | PaintFile(SaveMap);
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107 | end;
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108 |
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109 | procedure TMiniMap.LoadFromMapFile(FileName: string; var nMapLandTiles, nMapStartPositions: Integer);
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110 | var
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111 | x, y, lxFile, lyFile: integer;
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112 | MapFile: file;
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113 | s: string[255];
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114 | MapRow: array [0 .. lxmax - 1] of Cardinal;
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115 | ImageFileName: string;
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116 | begin
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117 | ImageFileName := Copy(FileName, 1, Length(FileName) - Length(CevoMapExt)) + CevoMapPictureExt;
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118 | Mode := mmPicture;
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119 | if LoadGraphicFile(Bitmap, ImageFileName, [gfNoError]) then
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120 | begin
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121 | if Bitmap.width div 2 > MaxWidthMapLogo then
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122 | Bitmap.width := MaxWidthMapLogo * 2;
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123 | if Bitmap.height > MaxHeightMapLogo then
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124 | Bitmap.height := MaxHeightMapLogo;
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125 | Size.X := Bitmap.width div 2;
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126 | Size.Y := Bitmap.height;
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127 | end else begin
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128 | Mode := mmNone;
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129 | Size.X := MaxWidthMapLogo;
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130 | Size.Y := MaxHeightMapLogo;
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131 | end;
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132 |
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133 | AssignFile(MapFile, FileName);
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134 | try
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135 | Reset(MapFile, 4);
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136 | BlockRead(MapFile, s[1], 2); { file id }
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137 | BlockRead(MapFile, x, 1); { format id }
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138 | BlockRead(MapFile, x, 1); // MaxTurn
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139 | BlockRead(MapFile, lxFile, 1);
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140 | BlockRead(MapFile, lyFile, 1);
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141 | nMapLandTiles := 0;
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142 | nMapStartPositions := 0;
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143 | for y := 0 to lyFile - 1 do begin
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144 | BlockRead(MapFile, MapRow, lxFile);
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145 | for x := 0 to lxFile - 1 do
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146 | begin
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147 | if (MapRow[x] and fTerrain) in [fGrass, fPrairie, fTundra, fSwamp,
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148 | fForest, fHills] then
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149 | inc(nMapLandTiles);
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150 | if MapRow[x] and (fPrefStartPos or fStartPos) <> 0 then
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151 | inc(nMapStartPositions);
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152 | end
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153 | end;
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154 | if nMapStartPositions > nPl then
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155 | nMapStartPositions := nPl;
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156 | CloseFile(MapFile);
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157 | except
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158 | CloseFile(MapFile);
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159 | end;
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160 | end;
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161 |
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162 | procedure TMiniMap.PaintRandom(Brightness, StartLandMass: Integer; WorldSize: TPoint);
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163 | var
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164 | i, x, y, xm, cm: Integer;
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165 | MiniPixel: TPixelPointer;
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166 | Map: ^TTileList;
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167 | begin
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168 | Map := PreviewMap(StartLandMass);
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169 | Size := WorldSize;
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170 |
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171 | Bitmap.PixelFormat := pf24bit;
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172 | Bitmap.SetSize(Size.X * 2, Size.Y);
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173 | Bitmap.BeginUpdate;
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174 | MiniPixel := PixelPointer(Bitmap);
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175 | for y := 0 to ScaleToNative(Size.Y) - 1 do begin
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176 | for x := 0 to ScaleToNative(Size.X) - 1 do begin
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177 | for i := 0 to 1 do begin
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178 | xm := (x * 2 + i + y and 1) mod (ScaleToNative(Size.X) * 2);
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179 | MiniPixel.SetX(xm);
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180 | cm := Colors[Map[ScaleFromNative(x) * lxmax div Size.X + lxmax *
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181 | ((ScaleFromNative(y) * (lymax - 1) + Size.Y div 2) div (Size.Y - 1))] and
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182 | fTerrain, i];
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183 | MiniPixel.Pixel^.B := ((cm shr 16) and $FF) * Brightness div 3;
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184 | MiniPixel.Pixel^.G := ((cm shr 8) and $FF) * Brightness div 3;
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185 | MiniPixel.Pixel^.R := ((cm shr 0) and $FF) * Brightness div 3;
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186 | end;
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187 | end;
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188 | MiniPixel.NextLine;
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189 | end;
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190 | Bitmap.EndUpdate;
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191 | end;
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192 |
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193 | procedure TMiniMap.PaintFile(SaveMap: TMapArray);
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194 | var
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195 | i, x, y, xm, cm, Tile, OwnColor, EnemyColor: integer;
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196 | MiniPixel: TPixelPointer;
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197 | PrevMiniPixel: TPixelPointer;
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198 | begin
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199 | OwnColor := HGrSystem.Data.Canvas.Pixels[95, 67];
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200 | EnemyColor := HGrSystem.Data.Canvas.Pixels[96, 67];
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201 | Bitmap.PixelFormat := pf24bit;
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202 | Bitmap.SetSize(Size.X * 2, Size.Y);
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203 | if Mode = mmPicture then begin
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204 | Bitmap.BeginUpdate;
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205 | MiniPixel := PixelPointer(Bitmap);
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206 | PrevMiniPixel := PixelPointer(Bitmap, 0, -1);
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207 | for y := 0 to ScaleToNative(Size.Y) - 1 do begin
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208 | for x := 0 to ScaleToNative(Size.X) - 1 do begin
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209 | for i := 0 to 1 do begin
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210 | xm := (x * 2 + i + y and 1) mod (ScaleToNative(Size.X) * 2);
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211 | MiniPixel.SetX(xm);
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212 | Tile := SaveMap[ScaleFromNative(x) + Size.X * ScaleFromNative(y)];
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213 | if Tile and fTerrain = fUNKNOWN then
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214 | cm := $000000
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215 | else if Tile and smCity <> 0 then begin
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216 | if Tile and smOwned <> 0 then cm := OwnColor
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217 | else cm := EnemyColor;
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218 | if y > 0 then begin
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219 | // 2x2 city dot covers two lines
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220 | PrevMiniPixel.SetX(xm);
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221 | PrevMiniPixel.Pixel^.B := cm shr 16;
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222 | PrevMiniPixel.Pixel^.G:= cm shr 8 and $FF;
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223 | PrevMiniPixel.Pixel^.R := cm and $FF;
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224 | end;
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225 | end
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226 | else if (i = 0) and (Tile and smUnit <> 0) then begin
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227 | if Tile and smOwned <> 0 then cm := OwnColor
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228 | else cm := EnemyColor;
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229 | end else
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230 | cm := Colors[Tile and fTerrain, i];
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231 | MiniPixel.Pixel^.B := (cm shr 16) and $ff;
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232 | MiniPixel.Pixel^.G := (cm shr 8) and $ff;
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233 | MiniPixel.Pixel^.R := (cm shr 0) and $ff;
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234 | end;
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235 | end;
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236 | MiniPixel.NextLine;
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237 | PrevMiniPixel.NextLine;
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238 | end;
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239 | Bitmap.EndUpdate;
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240 | end;
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241 | end;
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242 |
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243 | procedure TMiniMap.Paint(MyMap: PTileList; MapWidth: Integer; ClientMode: Integer;
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244 | xxt, xwMini: Integer);
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245 | var
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246 | x, y, Loc, i, hw, xm, cm, cmPolOcean, cmPolNone: integer;
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247 | PrevMiniPixel: TPixelPointer;
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248 | MiniPixel: TPixelPointer;
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249 | TerrainTile: Cardinal;
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250 | MyCity: PCity;
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251 | EnemyCity: PCityInfo;
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252 | MyUnit: PUn;
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253 | EnemyUnit: PUnitInfo;
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254 | begin
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255 | if not Assigned(MyMap) then Exit;
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256 | cmPolOcean := HGrSystem.Data.Canvas.Pixels[101, 67];
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257 | cmPolNone := HGrSystem.Data.Canvas.Pixels[102, 67];
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258 | hw := MapWidth div (xxt * 2);
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259 | with Bitmap.Canvas do begin
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260 | Brush.Color := $000000;
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261 | FillRect(Rect(0, 0, Bitmap.Width, Bitmap.Height));
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262 | end;
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263 | Bitmap.PixelFormat := pf24bit;
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264 | Bitmap.SetSize(Size.X * 2, Size.Y);
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265 | Bitmap.BeginUpdate;
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266 | MiniPixel := PixelPointer(Bitmap);
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267 | PrevMiniPixel := PixelPointer(Bitmap, 0, -1);
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268 | for y := 0 to ScaleToNative(Size.Y) - 1 do begin
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269 | for x := 0 to ScaleToNative(Size.X) - 1 do begin
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270 | Loc := ScaleFromNative(x) + Size.X * ScaleFromNative(y);
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271 | if (MyMap[Loc] and fTerrain) <> fUNKNOWN then begin
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272 | for i := 0 to 1 do begin
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273 | xm := ((x - ScaleToNative(xwMini)) * 2 + i + y and 1 - ScaleToNative(hw) +
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274 | ScaleToNative(Size.X) * 5) mod (ScaleToNative(Size.X) * 2);
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275 | MiniPixel.SetX(xm);
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276 | TerrainTile := MyMap[Loc] and fTerrain;
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277 | if TerrainTile > 11 then TerrainTile := 0;
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278 | cm := Colors[TerrainTile, i];
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279 | if ClientMode = cEditMap then begin
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280 | if MyMap[Loc] and (fPrefStartPos or fStartPos) <> 0 then
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281 | cm := $FFFFFF;
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282 | end
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283 | else if MyMap[Loc] and fCity <> 0 then begin
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284 | // City
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285 | MyCity := GetMyCityByLoc(Loc);
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286 | if Assigned(MyCity) then cm := Tribe[me].Color
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287 | else begin
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288 | EnemyCity := GetEnemyCityByLoc(Loc);
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289 | if Assigned(EnemyCity) then
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290 | cm := Tribe[EnemyCity^.Owner].Color;
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291 | end;
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292 | cm := $808080 or cm shr 1; { increase brightness }
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293 | if y > 0 then begin
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294 | // 2x2 city dot covers two lines
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295 | PrevMiniPixel.SetX(xm);
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296 | PrevMiniPixel.Pixel^.B := (cm shr 16) and $ff;
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297 | PrevMiniPixel.Pixel^.G := (cm shr 8) and $ff;
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298 | PrevMiniPixel.Pixel^.R := (cm shr 0) and $ff;
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299 | end;
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300 | end
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301 | else if (i = 0) and (MyMap[Loc] and fUnit <> 0) then begin
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302 | // Unit
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303 | MyUnit := GetMyUnitByLoc(Loc);
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304 | if Assigned(MyUnit) then cm := Tribe[me].Color
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305 | else begin
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306 | EnemyUnit := GetEnemyUnitByLoc(Loc);
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307 | if Assigned(EnemyUnit) then
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308 | cm := Tribe[EnemyUnit.Owner].Color;
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309 | end;
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310 | cm := $808080 or cm shr 1; { increase brightness }
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311 | end
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312 | else if moPolitical in MapOptions then begin
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313 | // Political
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314 | if MyMap[Loc] and fTerrain < fGrass then cm := cmPolOcean
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315 | else if MyRO.Territory[Loc] < 0 then cm := cmPolNone
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316 | else cm := Tribe[MyRO.Territory[Loc]].Color;
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317 | end;
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318 | MiniPixel.Pixel^.B := (cm shr 16) and $ff;
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319 | MiniPixel.Pixel^.G := (cm shr 8) and $ff;
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320 | MiniPixel.Pixel^.R := (cm shr 0) and $ff;
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321 | end;
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322 | end;
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323 | end;
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324 | MiniPixel.NextLine;
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325 | PrevMiniPixel.NextLine;
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326 | end;
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327 | Bitmap.EndUpdate;
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328 | end;
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329 |
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330 | end.
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331 |
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