source: tags/1.3.0/Language.txt

Last change on this file was 391, checked in by chronos, 3 years ago
  • Fixed: Main help files set as UTF-8.
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1#GAME Book %d
2#MAP Map %d
3#BC %d BC
4#AD %d AD
5#SHARE %d/%d
6#SHORTNAME #S
7#OWNED #A %s
8#GENCITY #S %d
9#GENMODEL #A Model %d
10
11'City Screen Text
12#HAPPINESS Morale
13#CONTROL Control
14#FAITH Faith
15#UNREST Unrest
16#HAPPINESSDEMAND Population
17#HAPPINESSPLUS Surplus
18#STORAGE Storage
19#FOOD Food
20#DEMAND Population
21#SURPLUS Surplus
22#LACK Lack
23#MATERIAL Material
24#PROD Production
25#POLL Pollution
26#SUPPORT Units
27#PROFIT Profit
28#TRADE Trade
29#CORR Corruption
30#SCIENCE Research
31#TAX Tax
32#LUX Wealth
33#DUMP Dump
34#SUPUNITS Supported Units
35
36'Class Screen Text
37#UNITOWNER #A
38#UNITSPEED Speed
39#UNITSTRENGTH Strength
40#UNITTRANSPORT Transport
41#UNITCOST Cost
42#UNITBUILT Built
43#UNITINTRO Introduced
44#UNITADOPT Adopted
45#UNITLOST Lost in combat
46#UNITDESTROYED Defeated
47#UNITAVAILABLE Available
48#UNITINPROD In production
49#UNITKNOWN Known active
50#UNITSPECIAL Special Unit
51
52'Diplomacy Screen Text
53#FRSTATGOV Government: %s
54#FRSTATPOP Population: %d
55#FRSTATTER Territory: %d
56#FRSTATTECH Technology: %d%%
57#FRSTATEXP Exploration: %d%%
58#FRLASTCONTACT Last visit:
59#FRNOCONTACT No contact, just legends
60#FRNOVISIT No visit yet
61#FROLDCIVILREP (Old dossier dating from %s)
62#FRNOCIVILREP (No dossier available)
63#FREXTINCT Extinct in
64#FRTREATY Relation:
65#FRAND ,
66#FRCREDIBILITY (%d%% credibility)
67#FRTREASURY Treasury: %d%%c
68#FRRELATIONS Foreign relations:
69
70'Other Dialog Text
71#PRESENT Units present
72#SHOWSTRENGTH Strength: %d/%d
73#RIVER River
74#INITUNIT Military Research
75#TECHFOCUS Focus: %s
76#NEXUS Stop Research
77#SCIENCEREPORT_EXTINCT %s (fallen)
78#MODELDRAFT New unit design (%s)
79#TAXRATE Tax Rate
80#MONEYGAINPOS +%d%%c
81#MONEYGAINNEG %d%%c
82#TECHGAIN +%d%%r
83#TECHWAIT %s (%d Turns)
84#COSTDIFF1 Difficulty Level: -25%
85#COSTDIFF2 Difficulty Level: ±0
86#COSTDIFF3 Difficulty Level: +25%
87#NATEXISTS (%s)
88#CONSCRIPTS Conscript %s
89#WONDEROF %s of %s
90#WONDEROWNER (#A)
91#EXPIRED (expired)
92#DESTROYED (destroyed)
93#NOWONDER No wonders built yet
94#BUILDORDER Building order for
95#BUILDREST Not scheduled:
96#ENHANCE %s: %s MP
97#SHIPCOMP Components
98#SHIPPOW Power
99#SHIPHAB Habitation
100#SEARCH Search
101#RANMAP Random Map
102#TWOTERRAINS %s / %s
103#MPMAP Multi Player
104#NOGAMES No books yet
105#AIT_ROUND Round %d,
106
107'Dialog Titles
108#TITLE_TRIBE Choose Your Tribe
109#TITLE_GOV Choose Government
110#TITLE_TECHSELECT What Do We Research Now?
111#TITLE_FARTECH Set Focus of Research
112#TITLE_CITIES #A Cities
113#TITLE_EVENTS City Events in %s
114#TITLE_MODELS #A Units
115#TITLE_DIAGRAMS Charts
116#TITLE_SHIPS Colony Ships
117#TITLE_SHIP #A Colony Ship
118#TITLE_EMODELS Foreign Unit Designs
119#TITLE_RATES Economy
120#TITLE_DRAFT Military Research
121#TITLE_WONDERS The Wonders of the World
122#TITLE_ENHANCE Terrain Enhancement
123#TITLE_CITYTYPES City Types
124#TITLE_PROJECT What shall we build here?
125#TITLE_CITYNAME City Name
126#TITLE_MODELNAME Unit Design Name
127#TITLE_ERROR Error
128#TITLE_SCIENCE Research Report
129#TITLE_OFFERDELIVER Add Offer
130#TITLE_OFFERCOST Add Demand
131#TITLE_NUMBER Number
132#TITLE_AMOUNT Amount
133#TITLE_CHOOSETECH Choose Advance
134#TITLE_CHOOSEMODEL Choose Unit Design
135#TITLE_CHOOSESHIPPART Choose Kind
136#TITLE_CHOOSECITY Choose City
137#TITLE_BOOKNAME Name of the Book
138#TITLE_MAPNAME Name of the Map
139#TITLE_NATION #N
140#TITLE_SPYMISSION Covert Operation
141#TITLE_SUICIDE Suicide Mission
142#FRMILREP Military Report
143
144'Message Text
145#NOALTAI No other AIs installed.\Download alternative AI modules from the C-evo homepage or build your own.
146#REVOLUTION Are we going to leave the #a empire to anarchy so that we can establish a new form of administration after the chaos is overcome?
147#AUTOREVOLUTION There is a new government form open to us:\%s\\In order to
148change to this form of administration, we'd have to depose the present
149government and get over a period of anarchy. Start the Revolution?
150#NOALTGOVS A revolution will let us change the form of our government. Currently, this doesn't make sense because we have not learned yet about other government forms than despotism.
151#AGE1 = %s =\Our ancestor's knowledge is incomplete and flawed. Many questions can't be
152answered correctly from the library. We parted with dogmatism, and we will evolve our view
153of the world by precisely observing things. We call it science.
154#AGE2 = %s =\After the achievement of mass production, for the first time in
155history wealth is no more the privilege of a minority. The consequences reach
156far. The mass market allows investments of a previously unknown dimension,
157leading into a new technological era.
158#AGE3 = %s =\An old human dream might turn to reality. We have now the
159technology to start the colonization of remote solar systems. Studies indicate
160that special metals will be the key to this gigantic project.
161#ENDTURN No units waiting for commands this turn.\End turn to continue with no action.
162#CREDUP Our credibility has risen to "%s".
163#CREDDOWN Our credibility has fallen to "%s".
164#CAPTURE #N are capturing the city of %s!
165#BOMBARD #N are bombarding the unprotected city of %s!
166#EXPEL Units have been expelled from #a territory.
167#DISPOSE %s\\Shall we rebuild this building?
168#SPDESTRUCTQUERY \(Note: We will lose control of our colony ship when we dismantle the space port!)
169#SELL %s\\Shall we sell this building?
170#LOSEMAT A complete change in project type means to start a new project. %d%%p will be sold for %d%%c.
171#LOSEMAT3 Changing the project will result in a loss of 1/3 of the material collected for the project. Continue?
172#DOUBLESTATEIMP %s\\This state improvement already exists in the city of %s. Shall we move it to this city and sell the former building when finished?
173#READY The project will be completed next turn.
174#NOMONEY We don't have enough money\to complete this project next turn.\(%d%%c needed, %d%%c available)
175#BUY Should we spend %d%%c to complete this project next turn?
176#EMIGRATE Emigration may cause the city's collapse. Shall we delay the completion of this unit until the city has enough population to subsist?
177#ADDTOMAXSIZE This city has reached its maximum size.
178#CITYMANAGEOFF Turn off automatic population management?
179#GLIDERLOST Our glider was lost at sea.
180#PLANELOST Our aircraft has run out of fuel.
181#DAMAGED_UTILIZE Utilizing a damaged unit has reduced benefit. Continue?
182#NOBB We lack the technology of building bridges across rivers.
183#NOCITY This type of terrain is not suitable for settlement. We should look for terrain that allows irrigation.
184#NOCAPTURER Civil units can not capture cities.
185#NOBOMBARDER Bombarding cities requires attack power.
186#ZOC This type of unit can not move within zones under foreign control.
187#FASTATTACK Attack with %d%% power?
188#NOTIMELOADGROUND This type of unit requires %s movement points to be loaded onto a transport or unloaded from one.
189#NOTIMELOADAIR An aircraft requires 100 movement points to be loaded onto a carrier or unloaded from one.
190#NOTIMEBOMBARD Bombarding a city requires 100 movement points.
191#NOTIMEEXPEL Expelling a unit requires 100 movement points.
192#NOROAD This unit can only move along roads and railroads.
193#NONAV This ship has no navigation capability.
194#NOTRANSPORT This ship has no transport capability.
195#FULLTRANSPORT This transport is fully loaded.
196#LOWFUEL This aircraft is now low on fuel. If it moves farther, it won't be able to return to a city or military base. Continue?
197#LOWFUEL_GLIDER This unit needs to return to the ground in the end of the turn. If it moves farther, it will be lost. Continue?
198#UNREST_FOREIGN %s\\This is #a territory. Moving there will increase unrest in the unit's home city. Continue anyway?
199#UNREST_NOTOWN %s\\Leaving #s will increase unrest in the unit's home city. Continue anyway?
200#NOATTACKER This is a civil unit which can not attack.
201#ATTACKSUB We can't locate this foreign submarine.
202#ATTACKSTEALTH We can't locate this foreign stealth plane.
203#PEACE_NOATTACK We signed a peace treaty with #n.
204#PEACE_NOMOVE We signed a peace treaty with #n. We are not allowed to enter their territory.
205#PEACE_NOWORK This is #a territory!\We are bound by a peace treaty.
206#NOFOREIGNINFO No new information could be found.
207#FOREIGNINFO Mission has gained us new information about:
208#DOSSIER_PREPARED The #a dossier is now availabe, including the #a charts and the current level of their scientific development.
209#VIOLATION Our forces are violating #a territory!\#N grant us time until %s to withdraw them.
210#EVIOLATION #N apologize for violating the peace treaty. They have agreed to withdraw their troops until %s.
211#WITHDRAW Our troops have been forced to withdraw from #a territory.
212#WONDERBUILT #N have completed one of the\wonders of the world:\%s
213#WONDERBUILTEXP A wonder has been built by another nation:\%s\\This is an ancient wonder which gives no benefits nowadays.
214#WONDERBUILTOWN We have completed one of the\wonders of the world:\%s
215#WONDERCAPT #N captured one of the\wonders of the world:\%s
216#WONDERCAPTOWN We have captured one of the\wonders of the world:\%s
217#WONDEREXP The effect of one of the wonders of the world has expired:\%s
218#WONDERDEST One of the wonders of the world has been destroyed:\%s
219#COLDWAR With the mutual threat of a nuclear war, the diplomatic positions of all parties have become entrenched. Negotiations are useless. The Cold War has began.
220#COLDWAREND The Cold War has ended.
221#SHIPBUILT #N have completed a part of their transstellar colony ship.
222#SHIPBITRADE1 #S and
223#SHIPBITRADE2 #s are exchanging colony ship parts.
224#SHIPUNITRADE1 #N receive
225#SHIPUNITRADE2 colony ship parts from #s.
226#SHIPCAPTURE1 #N take control of the
227#SHIPCAPTURE2 #a colony ship!
228#SHIPDESTROYED #N lost control of their colony ship.
229#LOWFUNDS Funds are running low. If we don't respond, we might be forced to sell city improvements.\Do you intend to continue anyway?
230#DISORDER %s will fall to civil disorder.\Do you intend to continue anyway?
231#DISORDER_UNREST %s will fall to civil disorder because of massive unrest.\Do you intend to continue anyway?
232#FAMINE %s is in danger of famine.\Do you intend to continue anyway?
233#FAMINE_TILES %s is in danger of famine. Too few fertile tiles are available to this city.\Do you intend to continue anyway?
234#FAMINE_UNREST %s is in danger of famine. Parts of the population had to be drafted for police service in order to get unrest under control. This weakening of the economy has now come to a degree that food production isn't sufficient anymore.\\Do you intend to continue anyway?
235#LOWSUPPORT %s does not produce enough material to support its units.\Do you intend to continue anyway?
236#LOWSUPPORT_TILES %s does not produce enough material to support its units. Too few productive tiles are available to this city.\Do you intend to continue anyway?
237#LOWSUPPORT_UNREST %s does not produce enough material to support its units. Parts of the population had to be drafted for police service in order to get unrest under control. This weakening of the economy has now come to a degree that material production isn't sufficient anymore.\\Do you intend to continue anyway?
238#RESIGN You're going to close this book.\Do you wish to save it?
239#ENDTOUR Do you wish to save this round as a book so that you can open it in Supervisor mode?
240#MODELAVAILABLE New units are ready for production.
241#RESEARCH_GENERAL We have researched %s!
242#GRLIB_GENERAL We have acquired %s from the Great Library!
243#ORACLEINCOME Income: %d%%c
244#NOSELLAGAIN %s\\A city can't sell or rebuild more than one building a turn.
245#OUTOFCONTROL %s\\This city is not under control yet.
246#NOCHANGEINANARCHY We are in anarchy, all city functions are paralysed.
247#EXTINCT = %s =\The empire of #n has fallen. Only legends will remind us of their great culture.
248#EXTINCTALL \\We are now the only nation in existence on earth.
249#GAMEOVER #N have lost all cities.\\GAME OVER.
250#TIMEUP The time is up.\Even though #n made it to considerable prosperity and great technology, and even though they maintained an important position among the nations of the world, they did not master the ultimate challenge of civilization.\\GAME OVER.
251#TIMEUPSUPER The time is up.\No nation managed to complete its colony ship.
252#SPACESHIP1 #N have launched their\transstellar colony ship.\
253#SPACESHIP2 The completion of this project has provided the proof of their superiority in every aspect of civilization.\\GAME OVER.
254#MYSPACESHIP After ages of poverty and crisis, ages of threats and bleeding military disputes, ages of radical change and incredible progress, we have finally made that old dream of mankind come true. Our ship has been launched for a world far in space to make it a new home for life.\\YOU WIN.
255#SHAREDWIN (Victory shared with: %s)
256#SHAREDWIN_CONCAT %s, %s
257#NOAI No AI installed!
258#FILENOTFOUND File "%s" was not found.
259#AIEXCEPTION Unhandled exception in AI module %s!
260#LOADERR This book is not compatible with this version of C-evo.
261#NOFILENAME The name of the book must be a valid filename. The '%s' character is not allowed.
262#DLLERROR Could not load %s.
263#AIERROR AI module %s was not found.
264#MISSDEACT Player %d terminated without valid deactivation.
265#CLIENTERROR Could not find client of %s.
266#LOADERROR This book contains an internal problem, and it may be impossible to continue playing with it.\\You can contribute to the quality of this game by sending the file to the developer.\Go to the bug reporting website now?
267#NOSTARTPOS This map has no starting positions defined. You can not play it.
268#TOOFEWTRIBES The number of competitors can not exceed the number of nations installed.
269#DELETEQUERY The book will be removed.
270#MAPDELETEQUERY The map will be removed.
271#TURN #N\%s
272#SUPERTURN Supervisor\%s
273#FRNEWNATION We have contact to #n now.
274#FRCONTACT An emissary of #n wishes to\speak to us. Will we receive him?
275#FRREJECTED #N did not receive our emissaries.
276#FRCANCELQUERY_PEACE Shall we declare war on them?
277#FRCANCELQUERY_FRIENDLY Shall we end our friendship with them?
278#FRCANCELQUERY_ALLIANCE Shall we cancel our alliance with them?
279#FRCANCELBYREJECT_PEACE #A emissary:\Our patience is exhausted.\Prepare for war!
280#FRCANCELBYREJECT_FRIENDLY #A emissary:\This is the end of our friendship!
281#FRCANCELBYREJECT_ALLIANCE #A emissary:\We cannot maintain an alliance with a nation
282that is not willing to cooperate. You leave us no choice but to cancel this pact.
283#FRMYALLIANCE1 #N have declared war on our allies,
284#FRMYALLIANCE2 #n. We are free to support the #a empire against this aggression.
285#FRENEMYALLIANCE #N have decided to support their allies against us. Our agreements with them are voided.
286#FRANARCHY The #a empire is in anarchy. Our emissaries didn't find a settled administration to speak to.
287#FRMYANARCHY We are in anarchy. Diplomatic activities require a settled administration.
288#FRCOLDWAR We are in the Cold War. There is no receptivity for negotiation.
289#MAX2WANTS You can't combine more than two wants in one proposal.
290#MAX2OFFERS You can't combine more than two offers in one proposal.
291#NOOFFER This proposal is invalid!
292#CANCELTREATYRUSH Cancelling more than one treaty with the same nation within 3 turns is not allowed.
293#NOSPACEPORT We do not have a space port, so we'd lose all colony ship parts that we receive. Continue anyway?
294#SUICIDE Shall we send these\men to death?
295#RATES What shall we orient\our economy towards?
296#NORATES Statue of Liberty\is active.
297
298'Diplomatic Statements, do not use '\'!
299#FRSTART_NOTREATY Listen to what #n are offering.
300#FRSTART_PEACE Kind greetings from #n, there are concerns to speak about.
301#FRCANCELTREATY_PEACE We declare war on you.
302#FRCANCELTREATY_FRIENDLY We're ending our friendship now.
303#FRCANCELTREATY_ALLIANCE We don't see a sense in our alliance anymore. Take this pact for cancelled.
304#FRNOTICE Don't think we will tolerate your capriciousness for ever more.
305#FRBREAK This debate is a waste of time. Maybe we'll get on better some day after you thought your position over.
306#FROFFER We offer\-%s\in exchange of\-%s
307#FRPRESENT We offer you a present:\-%s
308#FRDEMAND_STRONG Give us\-%s\or you'll have to face the consequences!
309#FRDONE Is there anything else you wish to speak about?
310#FRPEACE We have prepared a permanent peace treaty to end the aggression between our two peoples and to fix our mutual borders. Will you sign it?
311#FRFRIENDLY We have great respect for the #a culture and technology. Let us stay in friendly contact to learn more about each other.
312#FRALLIANCE We see great opportunities for cooperation between our two peoples. Will you join an alliance with us, that we may present a united front against our mutual enemies?
313#FRACCEPTTREATY We accept. Might this agreement usher in a new era of relationship between our peoples.
314#FRNOTACCEPTTREATY We have no interest in that at present.
315#FRACCEPTOFFER This seems a fair offer. We accept.
316#FRACCEPTPRESENT #N gratefully accept this present.
317#FRACCEPTDEMAND_STRONG For the sake of our good relations, we decided to comply with your wishes.
318#FRNOTACCEPTOFFER This suggestion doesn't seem advantageous to us.
319#FRNOTACCEPTPRESENT #N have no need for presents like this.
320#FRNOTACCEPTDEMAND_STRONG You are demanding too much.
321#FRDELCHOICE We are interested in\-%s\What can we offer in exchange?
322#FRCOSTCHOICE Is there something you could offer us in exchange of\-%s?
323#FRBYE Not at the moment, so may this discussion end here. Goodbye.
324#PRICE_CHOOSE A price of choice
325#PRICE_CIVIL A dossier about #n
326#PRICE_MIL Military information about #n
327#PRICE_MAP The #a world map
328#PRICE_SHIPCOMP %d Colony Ship Components
329#PRICE_SHIPPOW %d Power Modules
330#PRICE_SHIPHAB %d Habition Modules
331#PRICE_ALLTECH All #a scientific knowledge
332#PRICE_ALLMODEL All #a unit design papers
333#PRICE_CONCAT %s\-%s
334#PRICECAT_ALLTECH All advances
335#PRICECAT_ALLMODEL All unit designs
336
337'Button Captions
338#BTN_OK OK
339#BTN_CANCEL Cancel
340#BTN_YES Yes
341#BTN_NO No
342#BTN_INFO Info
343#BTN_RESET Reset
344
345'Button Tooltips
346#BTN_SELECT Select
347#BTN_PAGE Next Page
348#BTN_SUPPORT Show Support
349#BTN_IMPRS Improvements
350#BTN_CLASSES Units
351#BTN_WONDERS Wonders
352#BTN_BUY Buy
353#BTN_DELETE Delete
354#BTN_RENAME Rename
355#BTN_OBSOLETE Obsolete
356#BTN_NONOBSOLETE Production Allowed
357#BTN_ALLOWCONSCRIPTS Consripts Allowed
358#BTN_NOCONSCRIPTS No Consripts
359#BTN_ENDTURN End Turn!
360#BTN_SKIP Skip Showing Foreign Moves
361#BTN_NOAUTOMOVE Don't Continue Our Moves
362#BTN_STOP Stop
363#BTN_NEGO Back to Negotiation
364#BTN_DIALOG Contact this nation!
365#BTN_BREAK Break Negotiation
366#BTN_PASS Offer Nothing
367#BTN_CNTREATY Cancel Treaty
368#BTN_ACCEPT Accept Proposal
369#BTN_NOTICE Decision Noticed
370#BTN_REPLAY Replay
371#BTN_RENGAME Rename Book
372#BTN_DELGAME Remove Book
373#BTN_RENMAP Rename Map
374#BTN_DELMAP Remove Map
375#BTN_CONTENTS Contents
376#BTN_BACK Back
377#BTN_SEARCH Search
378#BTN_WANTPEACE Want peace
379#BTN_OFFERPEACE Offer peace
380#BTN_WANTFRIENDLY Want friendship
381#BTN_OFFERFRIENDLY Offer friendship
382#BTN_WANTALLIANCE Want alliance
383#BTN_OFFERALLIANCE Offer alliance
384#BTN_NEGOEARLIER Earlier Part
385#BTN_NEGOLATER Latter Part
386
387'Morphing Menu Entries
388#SUPER Supervisor
389#HUMAN Local Player
390#AIT AI Tournament
391#RANDOMAI Pick random AIs
392#NOMOD (None)
393#BTN_FOUND Settle Down
394#BTN_ADD Add to City
395#BTN_SETHOME Support From Here
396#BTN_MOVEHOME Return to Nearest City
397#BTN_BUILDROAD Build Road
398#BTN_BUILDBRIDGE Build Bridge
399#BTN_BUILDRR Build Railroad
400#BTN_BUILDRRBRIDGE Build Railroad Bridge
401#BTN_CLEAR Clear Forest
402#BTN_DRAIN Drain Swamp
403#BTN_UNDESERT Change to Plains
404#FARTECH Set Focus
405#NOFARTECH No Focus
406#UTILIZE Utilize
407#INTEGRATE Integrate
408#NETWORK_SERVER Network Server
409#NETWORK_CLIENT Network Client
410
411'Busy Messages
412#BUSY_START Creating the World...
413#BUSY_MOD Loading %s...
414#BUSY_MODLH Loading Graphics and Sounds...
415#BUSY_INIT Initializing AI...
416#BUSY_LOAD Loading Saved Data...
417
418'Map Editor
419#MAP_START Starting Position
420#MAP_PREFSTART Preferred Starting Position
421#MAP_RANDOM Do you want to dismiss this map and replace it by an automatically generated random map?
422#MAP_CLOSE You're going to close this map.\Do you wish to save it?
423
424#STARTCONTROLS
425Quit
426Start
427Open
428New Book
429Earlier Books
430World Size:
431Land Mass:
432Free Player Setup
433Year:
434Difficulty for %s
435End:
436Map
437Editor
438*
439Difficulty:
440Foreign Nations:
441Controlled By:
442
443#AUTODIFF
444Beginner
445Easy
446Moderate
447Hard
448Insane
449
450#CONTROLS
451Cancel Commands
452Close
453Economy and Tax
454Great Wall Coverage
455Bare Terrain
456Wonders of the World
457Manual
458Test
459Military Report
460View Log
461City Types
462Center
463Go On
464Unit Commands
465Unit Class Info
466Build Military Base
467Transform
468Clean up Pollution
469Pillage
470Build Fortress
471Charts
472Stay Here
473Build Canal
474Load to Transport
475Wait
476No Orders
477Show Location Codes
478Terrain Improvement
479Options
480Unit Movement
481*
482Wait at End of Turn
483Shade Unobserved Areas
484City Report Options
485City Names
486Borders
487City Report
488Research Report
489Enhance
490Terrain Enhancement
491Colony Ships
492Macro Management
493Build Irrigation
494Build Farmland
495Afforest
496Build Mine
497Create Unit
498Grid
499AI Debug Map
500Foreign Unit Designs
501Political Map
502Attacks and Captures Only
503Don't Show
504Jump 20 Turns
505Nations
506Manipulation
507Get All Advances
508Projects Complete Each Turn
509Research Complete Each Turn
510Cities Grow Each Turn
511See Everything
512Nations Know Each Other
513Run to End of Game
514Foreign Cities
515City Report List
516City Report Screens
517Names
518No Modern Resources Needed
519Recover
520Unload
521Random Map
522Disband
523Load to This Transport
524Enemy Movement
525Slow
526Fast
527Real Fast
528Slow
529Fast
530Sound
531Off
532On (Default Implementation)
533On (Alternative Implementation)
534Scrolling
535Slow
536Fast
537Off
538Open C-evo Website
539START REVOLUTION!
540Ally Movement
541Slow
542Fast
543Don't Show
544Patrols, Attacks and Captures Only
545Patrols, Attacks and Captures Only
546Tile Size
547Small
548Medium
549Big
550Previous Unit
551Next Unit
552
553#ADVANCES
554Advanced Flight
555Amphibious Warfare
556Astronomy
557Atomic Theory
558Automobile
559Ballistics
560Banking
561Bridge Building
562Bronze Working
563Ceremonial Burial
564Chemistry
565Chivalry
566Composites
567Code of Laws
568Combined Arms
569Combustion Engine
570Communism
571Computers
572Conscription
573Construction
574The Corporation
575Space Flight
576Currency
577Democracy
578Economics
579Electricity
580Electronics
581Engineering
582Environmentalism
583The Wheel
584Explosives
585Flight
586Intelligence
587Gunpowder
588Horseback Riding
589Impulse Drive
590Industrialization
591Smart Weapons
592Invention
593Iron Working
594The Laser
595Nuclear Power
596Literature
597The Internet
598Magnetism
599Map Making
600Masonry
601Mass Production
602Mathematics
603Medicine
604Metallurgy
605Miniaturization
606Mobile Warfare
607Monarchy
608Mysticism
609Navigation
610Nuclear Fission
611Philosophy
612Physics
613Plastics
614Poetry
615Pottery
616Radio
617Recycling
618Refrigeration
619Monotheism
620The Republic
621Robotics
622Rocketry
623Railroad
624Sanitation
625Science
626Writing
627Seafaring
628Self-Contained Environment
629Stealth
630Steam Engine
631Steel
632Synthetic Food
633Tactics
634Theology
635Theory of Gravity
636Trade
637Transstellar Colonization
638University
639Advanced Rocketry
640Warrior Code
641Alphabet
642Polytheism
643Refining
644Computing Technology
645Nano Technology
646Material Technology
647Artificial Intelligence
648
649#IMPROVEMENTS
650The Pyramids
651The Temple of Zeus
652The Hanging Gardens
653The Colossus
654The Lighthouse
655The Great Library
656The Oracle
657Sun Tzu's War Academy
658Leonardo's Workshop
659Magellan's Expedition
660Michelangelo's Chapel
661*
662Newton's College
663Bach's Cathedral
664*
665The Statue of Liberty
666The Eiffel Tower
667The Hoover Dam
668The Shinkansen Express
669The Manhattan Project
670MIR Space Station
671*
672*
673*
674*
675*
676*
677*
678Trade Goods
679Barracks
680Granary
681Temple
682Marketplace
683Library
684Courthouse
685City Walls
686Aqueduct
687Bank
688Cathedral
689University
690Harbor
691Theater
692Factory
693Manufacturing Plant
694Recycling Center
695Power Station
696Hydroelectric Dam
697Nuclear Plant
698Offshore Platform
699Town Hall
700Sewer System
701Supermarket
702Superhighways
703Research Lab
704SAM Missile Battery
705Coastal Fortress
706Airport
707Dockyard
708Palace
709Great Wall
710Colosseum
711Observatory
712Military Academy
713Command Bunker
714Algae Plant
715Stock Exchange
716Space Port
717Colony Ship Component
718Power Module
719Habitation Module
720
721#FEATURES
722Weapons
723Armor
724Mobility
725Sea Transport
726Carrier
727Turbines
728Bombs
729Fuel
730Air Transport
731Navigation
732Radar / Sonar
733Submarine
734Artillery
735Alpine
736Supply Ship
737Overweight
738Air Defence
739Spy Plane
740Steam Power
741Nuclear Power
742Jet Engines
743Stealth
744Fanatic
745First Strike
746Power of Will
747Academy Training
748Line Production
749
750#TERRAIN
751Ocean
752Coast
753Grassland
754Desert
755Prairie
756Tundra
757Arctic
758Swamp
759Jungle
760Forest
761Hills
762Mountains
763*
764Fish
765Plains
766Oasis
767Wheat
768Gold
769Ivory
770Peat
771Fruit
772Game
773Wine
774Iron
775*
776Manganese
777*
778Oil
779Bauxite
780Gas
781*
782*
783Ebony
784Mineral Water
785Coal
786Diamonds
787Dead Lands
788Cobalt
789Uranium
790Mercury
791
792#DOMAIN
793Ground
794Naval
795Air
796
797#EXPERIENCE
798Green
799Disciplined
800Hardened
801Veteran
802Elite
803
804#UNITSTATUS
805Fortified
806Bomber armed
807Moving in mountains
808Conscripts
809Withdrawn
810*
811*
812*
813Loaded
814Causes unrest
815Stay here
816*
817Move to mark
818Enhance terrain
819Recover
820
821#GOVERNMENT
822Anarchy
823Despotism
824Monarchy
825Republic
826Fundamentalism
827Communism
828Democracy
829Future Society
830
831#TREATY
832No Treaty
833*
834Peace
835Friendship
836Alliance
837
838#HAVETREATY
839Contact with #n
840*
841In peace with #n
842Friendship with #n
843Allied with #n
844
845#CREDIBILITY
846Mendacious
847Unpredictable
848Isolationistic
849Respectable
850
851#CITYEVENTS
852Civil disorder
853Production complete
854Population growth
855Population decrease
856Unit disbanded
857Improvement sold
858Production sabotaged
859Maximum size reached
860Pollution
861City under siege
862Wonder already exists
863Emigration delayed
864City founded
865Takeover complete
866Captured
867City type no longer valid
868
869#CITYTYPE
870Common city
871Science city
872Industrial city
873Metropolis
874
875#DIAGRAM
876Population
877Territory
878Military Power
879Technology
880Exploration
881Cultivation
882
883#JOBRESULT
884*
885Road
886Railroad
887Clear Forest
888Irrigation
889Farmland
890Afforest
891Mine
892Canal
893Transform
894Fortress
895Clean Up
896Military Base
897Pillage
898Settle Down
899Bridge
900Railroad Bridge
901Clear
902Plains
903Drain
904
905#ARMYLOST
906#A army destroyed.
907#A fleet destroyed.
908#A group destroyed.
909
910#SPYMISSION
911Sabotage production
912Steal maps
913Collect third nation knowledge
914Prepare dossier
915Prepare military report
916
917#WANT
918Want dossier
919Want military information
920Want world map
921*
922Want advance
923Want unit design
924Want payment
925*
926*
927*
928Want colony ship parts
929Let them offer something
930
931#OFFER
932Offer dossier
933Offer military information
934Offer world map
935*
936Offer advance
937Offer unit design
938Offer payment
939*
940*
941*
942Offer colony ship parts
943Let them want something
944
945#CITYMANAGETYPE
946Full Control
947Maximize\Research
948Hurry\Research
949Maximize\Growth
950Hurry\Production
951Maximize\Production
952
953#SETTINGS
954Full screen
955Gamma
956Restart is needed to apply changes
957Primary
958Secondary
959Languages
960Key bindings
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