source: tags/1.2.0/AI/StdAI/Protocol.pas

Last change on this file was 124, checked in by chronos, 6 years ago
  • Added: Other available AI libraries to AI subdirectory. The game detects new AI libraries by searching subdirectories in AI directory and its specification file .ai.txt. Note that precompiled 32-bit DLLs work only under 32-bit Windows.
File size: 64.5 KB
Line 
1{$INCLUDE Switches.inc}
2{$HINTS OFF}
3unit Protocol;
4
5interface
6
7const
8 lxmax = 100;
9 lymax = 96;
10 nAdv = 94; { number of advances }
11 nImp = 70; { number of improvements }
12 nPl = 15; { max number of players, don't change! }
13 nUmax = 4096; { max units/player, don't set above 4096 }
14 nCmax = 1024; { max cities/player, don't set above 4096 }
15 nMmax = 256; { max models/player, don't set above 1024 }
16 nExp = 5; // number of experience levels
17 ExpCost = 50; { received damage required for next experience level }
18 MaxFutureTech = 25;
19 // maximum number of future techs of one kind except computing technology
20 MaxFutureTech_Computing = 100;
21 // maximum number of computing technology future techs
22 CountryRadius = 9;
23 MaxCitySize = 30;
24 BasicHappy = 2; { basically happy citizens }
25 MaxPollution = 240;
26 NeedAqueductSize = 8;
27 NeedSewerSize = 12;
28 ColossusEffect = 75; // percent wonder building cost
29 UniversityFutureBonus = 5; // percent per tech
30 ResLabFutureBonus = 10; // percent per tech
31 FactoryFutureBonus = 5; // percent per tech
32 MfgPlantFutureBonus = 10; // percent per tech
33 AnarchyTurns = 3;
34 CaptureTurns = 3;
35 CancelTreatyTurns = 3;
36 PeaceEvaTurns = 5;
37 // should be less then 2*CancelTreatyTurns, so that you can't attack an ally without re-entering
38 ColdWarTurns = 40;
39 DesertThurst = 20; // damage for turn in desert
40 ArcticThurst = 20; // damage for turn in arctic
41 FastRecovery = 50;
42 CityRecovery = 20;
43 NoCityRecovery = 8;
44 MaxMoneyPrice = $FFFF;
45 MaxShipPartPrice = 100;
46 BombardmentDestroysCity = false;
47 StartMoney = 0;
48 InitialCredibility = 95;
49
50 // ai module flags (for TInitModuleData.Flags)
51 aiThreaded = $01;
52
53 // difficulty settings
54 MaxDiff = 4; { maximum difficulty level }
55 StorageSize: array [1 .. MaxDiff] of integer = (30, 40, 50, 60);
56 TechFormula_M: array [1 .. MaxDiff] of single = (2.0, 2.3, 2.6, 4.0);
57 TechFormula_D: array [1 .. MaxDiff] of single = (102.0, 80.0, 64.0, 64.0);
58 BuildCostMod: array [1 .. MaxDiff] of integer = (9, 12, 15, 18); // in 1/12
59
60 // test flags
61 nTestFlags = 7; // max. 11
62 tfAllTechs = $001; { all nations get all techs }
63 tfImmImprove = $002; { city projects complete each turn }
64 tfImmAdvance = $004; { research complete each turn }
65 tfImmGrow = $008; { all cities grow in each turn }
66 tfUncover = $010; // all players see like supervisor
67 tfAllContact = $020; // all nations can contact each other
68 tfNoRareNeed = $040; // producing colony ship requires no modern resources
69 tfTested = $800; // at least one test flag was set
70
71 { server commands
72 IMPORTANT: lowest 4 bits must indicate size in DWORDS of data parameter,
73 except for request commands }
74
75 sctMask = $3800; // server command type
76 sExecute = $4000; { call command-sExecute to request return value without
77 execution }
78 cClientEx = $8000;
79
80 // Info Request Commands
81 sctInfo = $0000;
82 sMessage = $0000;
83 sSetDebugMap = $0010;
84 sGetDebugMap = $0020;
85 { sChangeSuperView=$0030; } sRefreshDebugMap = $0040;
86 sGetChart = $0100; // + type shl 4
87 sGetTechCost = $0180;
88 sGetAIInfo = $01C0;
89 sGetAICredits = $01D0;
90 sGetVersion = $01E0;
91 sGetGameChanged = $01F0;
92 sGetTileInfo = $0200;
93 sGetCityTileInfo = $0210;
94 sGetHypoCityTileInfo = $0220;
95 sGetJobProgress = $0230;
96 sGetModels = $0270;
97 sGetUnits = $0280;
98 sGetDefender = $0290;
99 sGetBattleForecast = $02A0;
100 sGetUnitReport = $02B0;
101 sGetMoveAdvice = $02C0;
102 sGetPlaneReturn = $02D0;
103 sGetBattleForecastEx = $02E0;
104 sGetCity = $0300;
105 sGetCityReport = $0310;
106 sGetCityAreaInfo = $0320;
107 sGetEnemyCityReport = $0330;
108 sGetEnemyCityAreaInfo = $0340;
109 sGetCityTileAdvice = $0350;
110 sGetCityReportNew = $0360;
111 sGetEnemyCityReportNew = $0370;
112
113 // Map Editor Commands
114 sEditTile = $0710;
115 sRandomMap = $0780;
116 sMapGeneratorRequest = $0790;
117
118 // Server Internal Commands
119 sctInternal = sctInfo;
120 // sctInfo - without sExecute flag, sctInternal - with sExecute flag
121 sIntTellAboutNation = $4000;
122 sIntHaveContact = $4010;
123 sIntCancelTreaty = $4020;
124 sIntTellAboutModel = $4100; { +told player shl 4 }
125 sIntDiscoverZOC = $4201;
126 sIntExpandTerritory = $4218;
127 sIntBuyMaterial = $4301;
128 sIntPayPrices = $4402;
129 sIntSetDevModel = $450D;
130 sIntSetModelStatus = $4601;
131 sIntSetUnitStatus = $4611;
132 sIntSetCityStatus = $4621;
133 sIntSetECityStatus = $4631;
134 sIntDataChange = $4700;
135
136 // Client Deactivation Commands
137 sctEndClient = $0800;
138 sTurn = $4800;
139 sBreak = $4810;
140 sResign = $4820;
141 sNextRound = $4830;
142 sReload = $4841;
143 sSaveMap = $4880;
144 sAbandonMap = $4890;
145 // diplomacy commands equal to client, see below
146
147 // General Commands
148 sctGeneral = $1000;
149 sClearTestFlag = $5000;
150 sSetTestFlag = $5010;
151 sSetGovernment = $5100;
152 sSetRates = $5110;
153 sRevolution = $5120;
154 sSetResearch = $5200;
155 sStealTech = $5210;
156 sSetAttitude = $5300; // + concerned player shl 4
157 sCancelTreaty = $5400;
158
159 // Model Related Commands
160 sctModel = $1800;
161 sCreateDevModel = $5800;
162 sSetDevModelCap = $5C00; { +value shl 4 }
163 { reserves $5CXX, $5DXX, $5EXX, $5FXX }
164
165 // Unit Related Commands
166 sctUnit = $2000;
167 sRemoveUnit = $6000;
168 sSetUnitHome = $6010;
169 sSetSpyMission = $6100; // + mission shl 4
170 sLoadUnit = $6200;
171 sUnloadUnit = $6210;
172 sSelectTransport = $6220;
173 sCreateUnit = $6301; // + player shl 4
174 sMoveUnit = $6400; { +dx and 7 shl 4 +dy and 7 shl 7 }
175 { reserves $64XX, $65XX, $66XX, $67XX }
176
177 // Settlers Related Commands
178 sctSettlers = $2800;
179 sAddToCity = $6810;
180 sStartJob = $6C00; { +job shl 4 }
181 { reserves $6CXX, $6DXX, $6EXX, $6FXX }
182
183 // City Related Commands
184 sctCity = $3000;
185 sSetCityProject = $7001;
186 sBuyCityProject = $7010;
187 sSellCityProject = $7020;
188 sSellCityImprovement = $7101;
189 sRebuildCityImprovement = $7111;
190 sSetCityTiles = $7201;
191
192 // free command space
193 sctUnused = $3800;
194
195 { client commands }
196 cInitModule = $0000;
197 cReleaseModule = $0100;
198 cBroadcast = $0200;
199 cHelpOnly = $0700;
200 cStartHelp = $0710;
201 cStartCredits = $0720;
202
203 cNewGame = $0800;
204 cLoadGame = $0810;
205 cMovie = $0820;
206 cNewGameEx = $0840;
207 cLoadGameEx = $0850;
208 cNewMap = $0880;
209 cReplay = $08E0;
210 cGetReady = $08F0;
211 cBreakGame = $0900;
212
213 cTurn = $2000;
214 cResume = $2010;
215 cContinue = $2080;
216 cMovieTurn = $2100;
217 cMovieEndTurn = $2110;
218 cEditMap = $2800;
219
220 // cShowTileM=$3000;cShowTileA=$3010;cShowFoundCity=$3020;
221 cShowUnitChanged = $3030;
222 cShowAfterMove = $3040;
223 cShowAfterAttack = $3050;
224 cShowCityChanged = $3090;
225 // cShowMove=$3100;cShowCapture=$3110;
226 // cShowAttackBegin=$3200;cShowAttackWon=$3210;cShowAttackLost=$3220;
227 cShowMoving = $3140;
228 cShowCapturing = $3150;
229 cShowAttacking = $3240;
230 cShowMissionResult = $3300;
231 cShowShipChange = $3400;
232 cShowGreatLibTech = $3500;
233 cShowTurnChange = $3700;
234 cShowCancelTreaty = $3800;
235 cShowEndContact = $3810;
236 cShowCancelTreatyByAlliance = $3820;
237 cShowSupportAllianceAgainst = $3830;
238 cShowPeaceViolation = $3880;
239 cShowGame = $3F00; { cShowSuperView=$3F80; }
240 cRefreshDebugMap = $3F90;
241
242 // diplomacy commands equal to server, see below
243
244 cDebugMessage = $7000;
245 cShowNego = $7010;
246
247 // commands same for server and client
248 scContact = $4900; // + concerned player shl 4 for server call
249 scReject = $4A00;
250 scDipStart = $4B00;
251 scDipNotice = $4B10;
252 scDipAccept = $4B20;
253 scDipCancelTreaty = $4B30;
254 scDipOffer = $4B4E;
255 scDipBreak = $4BF0;
256
257 { server return codes: flags }
258 rExecuted = $40000000;
259 rEffective = $20000000;
260 rUnitRemoved = $10000000;
261 rEnemySpotted = $08000000;
262
263 { server return codes: command executed }
264 // note: the same return code might have a different meaning for different server functions!
265 eOK = $60000000; // ok
266 eEnemySpotted = $68000000; // unit move ok, new enemy unit/city spotted
267 eDied = $70000000; // move executed, unit died due to hostile terrain
268 eEnemySpotted_Died = $78000000;
269 // unit move ok, new enemy unit/city spotted, unit died due to hostile terrain
270 eLoaded = $60000002; // unit move caused loading to transport ship
271 eLost = $70000004; // attack executed, battle lost, unit is dead
272 eWon = $60000005; // attack executed, battle won, defender destroyed
273 eBloody = $70000005; // attack executed, defender destroyed, unit is dead
274 eBombarded = $60000006; // empty enemy city bombarded
275 eExpelled = $60000007; // friendly unit expelled
276 eMissionDone = $70000008;
277 // spy moved into city: mission done, spy no longer exists
278 eJobDone = $60000001; // settler job started and already done
279 eJobDone_Died = $70000001;
280 // settler job started and already done, unit died due to hostile terrain
281 eCity = $70000002; // city founded, settler no more exists
282 eRemoved = $70000000; // sRemoveUnit: unit removed
283 eUtilized = $70000001; // sRemoveUnit: unit utilized for city project
284
285 eNotChanged = $40000000;
286 // ok, but no effect (e.g. current city project set again)
287
288 { server return codes: command not executed }
289 eHiddenUnit = $20000013;
290 // unit move: not possible, destination tile occupied by hidden foreign submarine
291 eStealthUnit = $2000001A;
292 // unit move: not possible, destination tile occupied by foreign stealth unit
293 eZOC_EnemySpotted = $28000014;
294 // unit move: not possible, new enemy unit spotted, ZOC violation
295
296 eInvalid = $0000; // command not allowed now or parameter out of allowed range
297 eUnknown = $0001; // unknown command
298 eNoTurn = $0002; // command only allowed during player's turn
299 eViolation = $0003; // general violation of game rules
300 eNoPreq = $0004; // the prerequisites for this command are not fully met
301
302 eNoTime_Move = $0008; // normal unit move: too few movement points left
303 eNoTime_Load = $0009; // load unit: too few movement points left
304 eNoTime_Attack = $000A; // attack: no movement points left
305 eNoTime_Bombard = $000B; // bombard city: too few movement points left
306 eNoTime_Expel = $000C; // expel spy: too few movement points left
307
308 eDomainMismatch = $0011;
309 // move/attack: action not allowed for this unit domain
310 eNoCapturer = $0012;
311 // unit move: this type of unit is not allowed to capture a city
312 eZOC = $0014; // unit move: not possible, ZOC violation
313 eTreaty = $0015; // move/attack: not possible, peace treaty violation
314 eDeadLands = $0016; // sStartJob: not possible, dead lands
315 eNoRoad = $0017; // unit move: not possible, no road
316 eNoNav = $0019; // unit move: not possible, open sea without navigation
317 eNoLoadCapacity = $001B; // load to transport: no more transport capacity
318 eNoBombarder = $001C; // bombardment impossible because no attack power
319
320 eMaxSize = $0020;
321 // add to city: bigger size not allowed due to missing aqueduct/sewer
322 eNoCityTerrain = $0022; // found city: not possible in this terrain
323 eNoBridgeBuilding = $0023;
324 eInvalidOffer = $0030;
325 eOfferNotAcceptable = $0031;
326 eCancelTreatyRush = $0032;
327 eAnarchy = $0038; // no negotiation in anarchy
328 eColdWar = $003F;
329 eNoModel = $0040; // sCreateDevModel must be called before!
330 eTileNotAvailable = $0050;
331 eNoWorkerAvailable = $0051;
332 eOnlyOnce = $0058;
333 // sell/rebuild city improvement: only once per city and turn!
334 eObsolete = $0059; // city project: more advanced improvement already exists
335 eOutOfControl = $005A;
336 // buy/sell/rebuild improvement: not in anarchy, not in captured cities
337
338 eNoWay = $0100; // sGetMoveAdvice: no way found
339
340 // chart types
341 nStat = 6;
342 stPop = 0;
343 stTerritory = 1;
344 stMil = 2;
345 stScience = 3;
346 stExplore = 4;
347 stWork = 5;
348
349 { tile flags: terrain type }
350 fTerrain = $1F; // mask for terrain type
351 fOcean = $00;
352 fShore = $01;
353 fGrass = $02;
354 fDesert = $03;
355 fPrairie = $04;
356 fTundra = $05;
357 fArctic = $06;
358 fSwamp = $07;
359 fForest = $09;
360 fHills = $0A;
361 fMountains = $0B;
362 fUNKNOWN = fTerrain;
363
364 { tile flags: terrain improvements }
365 fTerImp = $0000F000; // mask for terrain improvement
366 tiNone = $00000000;
367 tiIrrigation = $00001000;
368 tiFarm = $00002000;
369 tiMine = $00003000;
370 tiFort = $00004000;
371 tiBase = $00005000;
372
373 { tile flags: add ons }
374 fSpecial = $00000060;
375 fSpecial1 = $00000020;
376 fSpecial2 = $00000040;
377 fRiver = $00000080;
378 fRoad = $00000100;
379 fRR = $00000200;
380 fCanal = $00000400;
381 fPoll = $00000800;
382 fPrefStartPos = $00200000;
383 fStartPos = $00400000; // map editor only
384 fDeadLands = $01000000;
385 fModern = $06000000;
386 fCobalt = $02000000;
387 fUranium = $04000000;
388 fMercury = $06000000;
389
390 { tile flags: redundant helper info }
391 fGrWall = $00010000; // tile protected by great wall
392 fSpiedOut = $00020000;
393 fStealthUnit = $00040000;
394 fHiddenUnit = $00080000;
395 fObserved = $00100000; // set if tile information is from this turn
396 fOwned = $00200000; // set if unit/city here is own one
397 fUnit = $00400000;
398 fCity = $00800000;
399 fOwnZoCUnit = $10000000; // own ZoC unit present at this tile
400 fInEnemyZoC = $20000000;
401 // tile is adjacent to known foreign ZoC unit (not allied)
402 fPeace = $40000000;
403 // tile belongs to territory of nation that we are in peace with but not allied
404
405 // city project flags
406 cpIndex = $1FF;
407 cpConscripts = $200; // produce unit as conscripts
408 cpDisbandCity = $400;
409 // allow to disband city when settlers/conscripts are produced
410 cpImp = $800; // 0: index refers to model, 1: index refers to city improvement
411 cpRepeat = $1000;
412 cpCompleted = $2000;
413 cpAuto = $F000; // for internal use only
414
415 // tech status indicators
416 tsNA = -2;
417 tsSeen = -1;
418 tsResearched = 0;
419 tsGrLibrary = 1;
420 tsCheat = 15;
421 tsApplicable = tsResearched;
422
423 // nation treaties
424 trNoContact = -1;
425 trNone = 0;
426 trPeace = 2;
427 trFriendlyContact = 3;
428 trAlliance = 4;
429
430 // attitudes
431 nAttitude = 7;
432 atHostile = 0;
433 atIcy = 1;
434 atUncoop = 2;
435 atNeutral = 3;
436 atReceptive = 4;
437 atCordial = 5;
438 atEnth = 6;
439
440 // offer prices
441 opChoose = $00000000;
442 opCivilReport = $11000000; // + turn + concerned player shl 16
443 opMilReport = $12000000; // + turn + concerned player shl 16
444 opMap = $1F000000;
445 opTreaty = $20000000; // + suggested nation treaty
446 opShipParts = $30000000; // + number + part type shl 16
447 opMoney = $40000000; // + value
448 opTribute = $48000000; // obsolete
449 opTech = $50000000; // + advance
450 opAllTech = $51000000;
451 opModel = $58000000; // + model index
452 opAllModel = $59000000;
453
454 opMask = $FF000000;
455
456 // improvement kinds
457 ikTrGoods = 0;
458 ikCommon = 1;
459 ikNatLocal = 2;
460 ikNatGlobal = 3;
461 ikWonder = 4;
462 ikShipPart = 5;
463 ikNA = $7F;
464
465 { model domains }
466 nDomains = 3;
467 dGround = 0;
468 dSea = 1;
469 dAir = 2;
470
471 { model kinds }
472 mkSelfDeveloped = $00;
473 mkEnemyDeveloped = $01;
474 mkSpecial_Boat = $08;
475 mkSpecial_SubCabin = $0A;
476 mkSpecial_TownGuard = $10;
477 mkSpecial_Glider = $11;
478 mkScout = $20;
479 mkSlaves = $21;
480 mkSettler = $22;
481 mkCommando = $23;
482 mkFreight = $24;
483
484 { unit flags }
485 unFortified = $01;
486 unBombsLoaded = $02;
487 unMountainDelay = $04;
488 unConscripts = $08;
489 unWithdrawn = $10;
490 unMulti = $80;
491
492 // unit report flags
493 urfAlwaysSupport = $01;
494 urfDeployed = $02;
495
496 // unit moves
497 umCapturing = $0100;
498 umSpyMission = $0200;
499 umBombarding = $0400;
500 umExpelling = $0800;
501 umShipLoading = $1000;
502 umShipUnloading = $2000;
503 umPlaneLoading = $4000;
504 umPlaneUnloading = $8000;
505
506 { model flags }
507 mdZOC = $01;
508 mdCivil = $02;
509 mdDoubleSupport = $04;
510
511 { player happened flags }
512 phTech = $01;
513 phStealTech = $02;
514 phChangeGov = $08;
515 phGliderLost = $100;
516 phPlaneLost = $200;
517 phPeaceViolation = $400;
518 phPeaceEvacuation = $800;
519 phShipComplete = $2000;
520 phTimeUp = $4000;
521 phExtinct = $8000;
522 phGameEnd = $F000;
523
524 { city happened flags }
525 chDisorder = $01;
526 chProduction = $02;
527 chPopIncrease = $04;
528 chPopDecrease = $08;
529 chUnitLost = $10;
530 chImprovementLost = $20;
531 chProductionSabotaged = $40;
532 chNoGrowthWarning = $80;
533 chPollution = $100;
534 chSiege = $200;
535 chOldWonder = $400;
536 chNoSettlerProd = $800;
537 chFounded = $1000;
538 chAfterCapture = $2000;
539 chCaptured = $F0000;
540 chImprovementSold = $80000000;
541
542 { city info flags }
543 ciCapital = $01;
544 ciWalled = $02;
545 ciCoastalFort = $04;
546 ciMissileBat = $08;
547 ciBunker = $10;
548 ciSpacePort = $20;
549
550 { city tile available values }
551 faAvailable = 0;
552 faNotAvailable = 1;
553 faSiege = 2;
554 faTreaty = 4;
555 faInvalid = $FF;
556
557 // battle history flags
558 bhEnemyAttack = $01;
559 bhMyUnitLost = $02;
560 bhEnemyUnitLost = $04;
561
562 { move advice special destinations }
563 maNextCity = -1;
564
565 { goverment forms }
566 nGov = 8;
567 gAnarchy = 0;
568 gDespotism = 1;
569 gMonarchy = 2;
570 gRepublic = 3;
571 gFundamentalism = 4;
572 gCommunism = 5;
573 gDemocracy = 6;
574 gFuture = 7;
575
576 // ship change reasons
577 scrProduction = 0;
578 scrDestruction = 1;
579 scrTrade = 2;
580 scrCapture = 3;
581
582 { unit jobs }
583 nJob = 15;
584 jNone = 0;
585 jRoad = 1;
586 jRR = 2;
587 jClear = 3;
588 jIrr = 4;
589 jFarm = 5;
590 jAfforest = 6;
591 jMine = 7;
592 jCanal = 8;
593 jTrans = 9;
594 jFort = 10;
595 jPoll = 11;
596 jBase = 12;
597 jPillage = 13;
598 jCity = 14;
599
600 // job preconditions are:
601 // technology JobPreq is available, no city, plus the following:
602 // jRoad: no river when bridge building unavailable
603 // jRR: road
604 // jClear: Terrain.ClearTerrain, Hanging Gardens for desert
605 // jIrr: Terrain.IrrEff
606 // jFarm: irrigation
607 // jAfforest: Terrain.AfforestTerrain
608 // jMine: Terrain.MineEff
609 // jCanal: no Mountains, no Arctic
610 // jTrans: Terrain.TransWork
611 // jPoll: pollution
612 // jPillage: any tile improvement
613 // jCity, jFort, jBase: none
614
615 // spy mission
616 nSpyMission = 5;
617 smSabotageProd = 0;
618 smStealMap = 1;
619 smStealForeignReports = 2;
620 smStealCivilReport = 3;
621 smStealMilReport = 4;
622
623 // resource weights
624 rwOff = $00000000;
625 rwMaxGrowth = $3F514141; // 120*F + 1/8*P + 1/16*T + 1/16*S
626 rwMaxProd = $413F1F01; // 1/16*F + 120*P + 30*T + 1*S
627 rwMaxScience = $41040408; // 1/16*F + 4*P + 4*T + 8*S
628 rwForceProd = $F1080201; // F^1/2 * (8*P + 2*T + 1*S)
629 rwForceScience = $F1010101; // F^1/2 * (1*P + 1*T + 1*S)
630
631 { advances }
632 adAdvancedFlight = 0;
633 adAmphibiousWarfare = 1;
634 adAstronomy = 2;
635 adAtomicTheory = 3;
636 adAutomobile = 4;
637 adBallistics = 5;
638 adBanking = 6;
639 adBridgeBuilding = 7;
640 adBronzeWorking = 8;
641 adCeremonialBurial = 9;
642 adChemistry = 10;
643 adChivalry = 11;
644 adComposites = 12;
645 adCodeOfLaws = 13;
646 adCombinedArms = 14;
647 adCombustionEngine = 15;
648 adCommunism = 16;
649 adComputers = 17;
650 adConscription = 18;
651 adConstruction = 19;
652 adTheCorporation = 20;
653 adSpaceFlight = 21;
654 adCurrency = 22;
655 adDemocracy = 23;
656 adEconomics = 24;
657 adElectricity = 25;
658 adElectronics = 26;
659 adEngineering = 27;
660 adEnvironmentalism = 28;
661 adWheel = 29;
662 adExplosives = 30;
663 adFlight = 31;
664 adIntelligence = 32;
665 adGunpowder = 33;
666 adHorsebackRiding = 34;
667 adImpulseDrive = 35;
668 adIndustrialization = 36;
669 adSmartWeapons = 37;
670 adInvention = 38;
671 adIronWorking = 39;
672 adTheLaser = 40;
673 adNuclearPower = 41;
674 adLiterature = 42;
675 adInternet = 43;
676 adMagnetism = 44;
677 adMapMaking = 45;
678 adMasonry = 46;
679 adMassProduction = 47;
680 adMathematics = 48;
681 adMedicine = 49;
682 adMetallurgy = 50;
683 adMin = 51;
684 adMobileWarfare = 52;
685 adMonarchy = 53;
686 adMysticism = 54;
687 adNavigation = 55;
688 adNuclearFission = 56;
689 adPhilosophy = 57;
690 adPhysics = 58;
691 adPlastics = 59;
692 adPoetry = 60;
693 adPottery = 61;
694 adRadio = 62;
695 adRecycling = 63;
696 adRefrigeration = 64;
697 adMonotheism = 65;
698 adTheRepublic = 66;
699 adRobotics = 67;
700 adRocketry = 68;
701 adRailroad = 69;
702 adSanitation = 70;
703 adScience = 71;
704 adWriting = 72;
705 adSeafaring = 73;
706 adSelfContainedEnvironment = 74;
707 adStealth = 75;
708 adSteamEngine = 76;
709 adSteel = 77;
710 adSyntheticFood = 78;
711 adTactics = 79;
712 adTheology = 80;
713 adTheoryOfGravity = 81;
714 adTrade = 82;
715 adTransstellarColonization = 83;
716 adUniversity = 84;
717 adAdvancedRocketry = 85;
718 adWarriorCode = 86;
719 adAlphabet = 87;
720 adPolytheism = 88;
721 adRefining = 89;
722 futComputingTechnology = 90;
723 futNanoTechnology = 91;
724 futMaterialTechnology = 92;
725 futArtificialIntelligence = 93;
726
727 FutureTech = [futComputingTechnology, futNanoTechnology,
728 futMaterialTechnology, futArtificialIntelligence];
729
730 adMilitary = $800; // Military Research
731
732 { wonders }
733 woPyramids = 00;
734 woZeus = 01;
735 woGardens = 02;
736 woColossus = 03;
737 woLighthouse = 04;
738 woGrLibrary = 05;
739 woOracle = 06;
740 woSun = 07;
741 woLeo = 08;
742 woMagellan = 09;
743 woMich = 10; { 11; }
744 woNewton = 12;
745 woBach = 13;
746 { 14; } woLiberty = 15;
747 woEiffel = 16;
748 woHoover = 17;
749 woShinkansen = 18;
750 woManhattan = 19;
751 woMir = 20;
752
753 { city improvements }
754 imTrGoods = 28;
755 imBarracks = 29;
756 imGranary = 30;
757 imTemple = 31;
758 imMarket = 32;
759 imLibrary = 33;
760 imCourt = 34;
761 imWalls = 35;
762 imAqueduct = 36;
763 imBank = 37;
764 imCathedral = 38;
765 imUniversity = 39;
766 imHarbor = 40;
767 imTheater = 41;
768 imFactory = 42;
769 imMfgPlant = 43;
770 imRecycling = 44;
771 imPower = 45;
772 imHydro = 46;
773 imNuclear = 47;
774 imPlatform = 48;
775 imTownHall = 49;
776 imSewer = 50;
777 imSupermarket = 51;
778 imHighways = 52;
779 imResLab = 53;
780 imMissileBat = 54;
781 imCoastalFort = 55;
782 imAirport = 56;
783 imDockyard = 57;
784 imPalace = 58;
785 imGrWall = 59;
786 imColosseum = 60;
787 imObservatory = 61;
788 imMilAcademy = 62;
789 imBunker = 63;
790 imAlgae = 64;
791 imStockEx = 65;
792 imSpacePort = 66;
793 imShipComp = 67;
794 imShipPow = 68;
795 imShipHab = 69;
796
797 SettlerFood: array [0 .. nGov - 1] of integer = (1, 1, 1, 2, 1, 2, 2, 2);
798 CorrLevel: array [0 .. nGov - 1] of integer = (3, 3, 1, 2, 1, 0, 0, 0);
799 SupportFree: array [0 .. nGov - 1] of integer = (2, 2, 1, 0, 2, 1, 0, 0);
800 // in 1/2*city size
801
802 // special prerequisite values
803 preNone = -1;
804 preLighthouse = -2;
805 preSun = -3;
806 preLeo = -4;
807 preBuilder = -5;
808 preNA = -$FF;
809
810 JobPreq: array [0 .. nJob - 1] of integer = (preNone, preNone, adRailroad,
811 preNone, preNone, adRefrigeration, preNone, preNone, adExplosives,
812 adExplosives, adConstruction, preNone, adMedicine, preNone, preNone);
813
814 AdvPreq: array [0 .. nAdv - 1, 0 .. 2] of integer = { advance prerequisites }
815 ((adFlight, adRobotics, preNone), // adAdvancedFlight
816 (adNavigation, adTactics, preNone), // adAmphibiousWarfare
817 (adMysticism, adAlphabet, preNone), // adAstronomy
818 (adTheoryOfGravity, preNone, preNone), // adAtomicTheory
819 (adCombustionEngine, adSteel, preNone), // adAutomobile
820 (adMathematics, adMetallurgy, preNone), // adBallistics
821 (adCurrency, adEngineering, preNone), // adBanking
822 (adConstruction, adWheel, preNone), // adBridgeBuilding
823 (preNone, preNone, preNone), // adBronzeWorking
824 (preNone, preNone, preNone), // adCeremonialBurial
825 (adScience, preNone, preNone), // adChemistry
826 (adMonarchy, adWarriorCode, preNone), // adChivalry
827 (adMetallurgy, adPlastics, preNone), // adComposites
828 (adWriting, preNone, preNone), // adCodeOfLaws
829 (adAdvancedFlight, adMobileWarfare, preNone), // adCombinedArms
830 (adRefining, adExplosives, preNone), // adCombustionEngine
831 (adPhilosophy, adIndustrialization, preNone), // adCommunism
832 (adMin, preNone, preNone), // adComputers
833 (adTheRepublic, adTactics, preNone), // adConscription
834 (adMasonry, adAlphabet, preNone), // adConstruction
835 (adEconomics, adDemocracy, preNone), // adTheCorporation
836 (adAdvancedFlight, adAdvancedRocketry, preNone), // adSpaceFlight
837 (adBronzeWorking, preNone, preNone), // adCurrency
838 (adConscription, adIndustrialization, preNone), // adDemocracy
839 (adBanking, adUniversity, preNone), // adEconomics
840 (adMagnetism, preNone, preNone), // adElectricity
841 (adRadio, adAtomicTheory, preNone), // adElectronics
842 (adConstruction, adBronzeWorking, preNone), // adEngineering
843 (adIndustrialization, preNone, preNone), // adEnvironmentalism
844 (preNone, preNone, preNone), // adWheel
845 (adChemistry, adEngineering, preNone), // adExplosives
846 (adCombustionEngine, adPhysics, preNone), // adFlight
847 (adTactics, adInvention, preNone), // adIntelligence
848 (adMedicine, adIronWorking, preNone), // adGunpowder
849 (preNone, preNone, preNone), // adHorsebackRiding
850 (adSpaceFlight, adNuclearPower, preNone), // adImpulseDrive
851 (adRailroad, adBanking, preNone), // adIndustrialization
852 (adAdvancedRocketry, adTheLaser, preNone), // adIntelligenArms
853 (adWriting, adWheel, preNone), // adInvention
854 (adBronzeWorking, adInvention, preNone), // adIronWorking
855 (adMin, adPhysics, preNone), // adTheLaser
856 (adNuclearFission, preNone, preNone), // adNuclearPower
857 (adPoetry, adTrade, preNone), // adLiterature
858 (adDemocracy, adComputers, preNone), // adLybertarianism
859 (adPhysics, adIronWorking, preNone), // adMagnetism
860 (adAlphabet, preNone, preNone), // adMapMaking
861 (preNone, preNone, preNone), // adMasonry
862 (adAutomobile, adElectronics, adTheCorporation), // adMassProduction
863 (adCurrency, adAlphabet, preNone), // adMathematics
864 (adMysticism, adPottery, preNone), // adMedicine
865 (adGunpowder, preNone, preNone), // adMetallurgy
866 (adRobotics, adPlastics, preNone), // adMin
867 (adAutomobile, adTactics, preNone), // adMobileWarfare
868 (adPolytheism, preNone, preNone), // adMonarchy
869 (adCeremonialBurial, preNone, preNone), // adMysticism
870 (adSeafaring, adAstronomy, preNone), // adNavigation
871 (adAtomicTheory, adMassProduction, preNone), // adNuclearFission
872 (adMathematics, adLiterature, preNone), // adPhilosophy
873 (adScience, preNone, preNone), // adPhysics
874 (adMassProduction, adRefining, preNone), // adPlastics
875 (adMysticism, adWarriorCode, preNone), // adPoetry
876 (preNone, preNone, preNone), // adPottery
877 (adElectricity, adEngineering, preNone), // adRadio
878 (adEnvironmentalism, adPlastics, preNone), // adRecycling
879 (adElectricity, preNone, preNone), // adRefrigeration
880 (adPolytheism, adAstronomy, preNone), // adMonotheism
881 (adLiterature, preNone, preNone), // adTheRepublic
882 (adMassProduction, adEconomics, preNone), // adRobotics
883 (adBallistics, adExplosives, preNone), // adRocketry
884 (adSteamEngine, adBridgeBuilding, preNone), // adRailroad
885 (adEnvironmentalism, adMedicine, preNone), // adSanitation
886 (adMetallurgy, adTheology, adPhilosophy), // adScience
887 (adAlphabet, preNone, preNone), // adWriting
888 (adPottery, adMapMaking, preNone), // adSeafaring
889 (adRecycling, adSyntheticFood, preNone), // adSelfContainedEnvironment
890 (adComposites, adRadio, preNone), // adStealth
891 (adScience, adEngineering, preNone), // adSteamEngine
892 (adIronWorking, adRailroad, preNone), // adSteel
893 (adChemistry, adRefrigeration, preNone), // adSyntheticFood
894 (adWarriorCode, adUniversity, preNone), // adTactics
895 (adMonotheism, adPoetry, preNone), // adTheology
896 (adAstronomy, adPhysics, preNone), // adTheoryOfGravity
897 (adCurrency, adCodeOfLaws, preNone), // adTrade
898 (adImpulseDrive, adSelfContainedEnvironment, preNone),
899 // adTransstellarColonization
900 (adScience, preNone, preNone), // adUniversity
901 (adComputers, adRocketry, preNone), // adAdvancedRocketry
902 (preNone, preNone, preNone), // adWarriorCode
903 (preNone, preNone, preNone), // adAlphabet
904 (adCeremonialBurial, adHorsebackRiding, preNone), // adPolytheism
905 (adChemistry, preNone, preNone), // adRefining
906 (adComputers, preNone, preNone), // futResearchTechnology
907 (adRobotics, preNone, preNone), // futProductionTechnology
908 (adComposites, preNone, preNone), // futArmorTechnology
909 (adSmartWeapons, preNone, preNone)); // futMissileTechnology
910
911Imp: array [0 .. nImp - 1] of // city improvements
912record
913 Kind: Integer;
914 Preq: Integer;
915 Cost: Integer;
916 Maint: Integer;
917 Expiration: integer;
918end
919= ((Kind: ikWonder; Preq: adMathematics; Cost: 400; Maint: 0;
920 Expiration: adDemocracy), // woPyramids
921 (Kind: ikWonder; Preq: adPolytheism; Cost: 200; Maint: 0;
922 Expiration: adElectronics), // woZeus
923 (Kind: ikWonder; Preq: adInvention; Cost: 200; Maint: 0;
924 Expiration: adNuclearFission), // woGardens
925 (Kind: ikWonder; Preq: adBronzeWorking; Cost: 200; Maint: 0; Expiration: - 1),
926 // woColossus
927 (Kind: ikWonder; Preq: adMapMaking; Cost: 200; Maint: 0; Expiration: adSteel),
928 // woLighthouse
929 (Kind: ikWonder; Preq: adLiterature; Cost: 400; Maint: 0;
930 Expiration: adPlastics), // woGrLibrary
931 (Kind: ikWonder; Preq: adMysticism; Cost: 200; Maint: 0; Expiration: - 1),
932 // woOracle
933 (Kind: ikWonder; Preq: adChivalry; Cost: 300; Maint: 0;
934 Expiration: adSpaceFlight), // woSun
935 (Kind: ikWonder; Preq: adPhilosophy; Cost: 500; Maint: 0; Expiration: - 1),
936 // woLeo
937 (Kind: ikWonder; Preq: adNavigation; Cost: 300; Maint: 0; Expiration: - 1),
938 // woMagellan
939 (Kind: ikWonder; Preq: adMonotheism; Cost: 400; Maint: 0; Expiration: - 1),
940 // woMich
941 (Kind: ikNA; Preq: preNA; Cost: 0; Maint: 0; Expiration: 0), // {11}
942 (Kind: ikWonder; Preq: adTheoryOfGravity; Cost: 400; Maint: 0; Expiration: - 1), // woNewton
943 (Kind: ikWonder; Preq: adTheology; Cost: 400; Maint: 0; Expiration: - 1),
944 // woBach
945 (Kind: ikNA; Preq: preNA; Cost: 0; Maint: 0; Expiration: 0), // {14}
946 (Kind: ikWonder; Preq: adDemocracy; Cost: 500; Maint: 0; Expiration: - 1),
947 // woLiberty
948 (Kind: ikWonder; Preq: adSteel; Cost: 800; Maint: 0; Expiration: - 1),
949 // woEiffel
950 (Kind: ikWonder; Preq: adElectronics; Cost: 800; Maint: 0; Expiration: - 1),
951 // woHoover
952 (Kind: ikWonder; Preq: adPlastics; Cost: 500; Maint: 0; Expiration: - 1),
953 // woShinkansen
954 (Kind: ikWonder; Preq: adNuclearFission; Cost: 400; Maint: 0;
955 Expiration: - 1), // woManhattan
956 (Kind: ikWonder; Preq: adSpaceFlight; Cost: 800; Maint: 0; Expiration: - 1),
957 // woMir
958 (Kind: ikNA; Preq: preNA; Cost: 0; Maint: 0; Expiration: 0), // {21}
959 (Kind: ikNA; Preq: preNA; Cost: 0; Maint: 0; Expiration: 0), // {22}
960 (Kind: ikNA; Preq: preNA; Cost: 0; Maint: 0; Expiration: 0), // {23}
961 (Kind: ikNA; Preq: preNA; Cost: 0; Maint: 0; Expiration: 0), // {24}
962 (Kind: ikNA; Preq: preNA; Cost: 0; Maint: 0; Expiration: 0), // {25}
963 (Kind: ikNA; Preq: preNA; Cost: 0; Maint: 0; Expiration: 0), // {26}
964 (Kind: ikNA; Preq: preNA; Cost: 0; Maint: 0; Expiration: 0), // {27}
965 (Kind: ikTrGoods; Preq: preNone; Cost: 0; Maint: 0; Expiration: 0), // imTrGoods
966 (Kind: ikCommon; Preq: adWarriorCode; Cost: 40; Maint: 1; Expiration: 0), // imBarracks
967 (Kind: ikCommon; Preq: adPottery; Cost: 60; Maint: 1; Expiration: 0), // imGranary
968 (Kind: ikCommon; Preq: adCeremonialBurial; Cost: 40; Maint: 1; Expiration: 0), // imTemple
969 (Kind: ikCommon; Preq: adCurrency; Cost: 60; Maint: 1; Expiration: 0), // imMarket
970 (Kind: ikCommon; Preq: adWriting; Cost: 80; Maint: 3; Expiration: 0), // imLibrary
971 (Kind: ikCommon; Preq: adCodeOfLaws; Cost: 80; Maint: 2; Expiration: 0), // imCourt
972 (Kind: ikCommon; Preq: adMasonry; Cost: 80; Maint: 1; Expiration: 0), // imWalls
973 (Kind: ikCommon; Preq: adConstruction; Cost: 80; Maint: 1; Expiration: 0), // imAqueduct
974 (Kind: ikCommon; Preq: adBanking; Cost: 120; Maint: 2; Expiration: 0), // imBank
975 (Kind: ikCommon; Preq: adMonotheism; Cost: 100; Maint: 1; Expiration: 0), // imCathedral
976 (Kind: ikCommon; Preq: adUniversity; Cost: 160; Maint: 5; Expiration: 0), // imUniversity
977 (Kind: ikCommon; Preq: adSeafaring; Cost: 60; Maint: 1; Expiration: 0), // imHarbor
978 (Kind: ikCommon; Preq: adPoetry; Cost: 60; Maint: 2; Expiration: 0), // imTheater
979 (Kind: ikCommon; Preq: adIndustrialization; Cost: 200; Maint: 3; Expiration: 0), // imFactory
980 (Kind: ikCommon; Preq: adRobotics; Cost: 320; Maint: 5; Expiration: 0), // imMfgPlant
981 (Kind: ikCommon; Preq: adRecycling; Cost: 320; Maint: 4; Expiration: 0), // imRecycling
982 (Kind: ikCommon; Preq: adElectricity; Cost: 120; Maint: 2; Expiration: 0), // imPower
983 (Kind: ikCommon; Preq: adEnvironmentalism; Cost: 120; Maint: 1; Expiration: 0), // imHydro
984 (Kind: ikCommon; Preq: adNuclearPower; Cost: 240; Maint: 2; Expiration: 0), // imNuclear
985 (Kind: ikCommon; Preq: adRefining; Cost: 160; Maint: 2; Expiration: 0), // imPlatform
986 (Kind: ikCommon; Preq: preNone; Cost: 40; Maint: 1; Expiration: 0), // imTownHall
987 (Kind: ikCommon; Preq: adSanitation; Cost: 120; Maint: 2; Expiration: 0), // imSewer
988 (Kind: ikCommon; Preq: adRefrigeration; Cost: 80; Maint: 2; Expiration: 0), // imSupermarket
989 (Kind: ikCommon; Preq: adAutomobile; Cost: 160; Maint: 4; Expiration: 0), // imHighways
990 (Kind: ikCommon; Preq: adComputers; Cost: 240; Maint: 7; Expiration: 0), // imResLab
991 (Kind: ikCommon; Preq: adAdvancedRocketry; Cost: 100; Maint: 1; Expiration: 0),
992 // imMissileBat
993 (Kind: ikCommon; Preq: adMetallurgy; Cost: 80; Maint: 1; Expiration: 0), // imCoastalFort
994 (Kind: ikCommon; Preq: adAdvancedFlight; Cost: 160; Maint: 1; Expiration: 0), // imAirport
995 (Kind: ikCommon; Preq: adAmphibiousWarfare; Cost: 80; Maint: 1; Expiration: 0), // imDockyard
996 (Kind: ikNatLocal; Preq: preNone; Cost: 100; Maint: 0; Expiration: 0), // imPalace
997 (Kind: ikNatLocal; Preq: adEngineering; Cost: 400; Maint: 4; Expiration: 0), // imGrWall
998 (Kind: ikNatLocal; Preq: adConstruction; Cost: 200; Maint: 4; Expiration: 0), // imColosseum
999 (Kind: ikNatLocal; Preq: adAstronomy; Cost: 300; Maint: 4; Expiration: 0), // imObservatory
1000 (Kind: ikNatLocal; Preq: adTactics; Cost: 100; Maint: 4; Expiration: 0), // imMilAcademy
1001 (Kind: ikNatLocal; Preq: adSteel; Cost: 200; Maint: 2; Expiration: 0), // imBunker
1002 (Kind: ikNatLocal; Preq: adSyntheticFood; Cost: 120; Maint: 2; Expiration: 0), // imAlgae
1003 (Kind: ikNatGlobal; Preq: adTheCorporation; Cost: 320; Maint: 4; Expiration: 0), // imStockEx
1004 (Kind: ikNatLocal; Preq: adSpaceFlight; Cost: 400; Maint: 0; Expiration: 0), // imSpacePort
1005 (Kind: ikShipPart; Preq: adTransstellarColonization; Cost: 240; Maint: 0; Expiration: 0),
1006 // imShipComp
1007 (Kind: ikShipPart; Preq: adImpulseDrive; Cost: 600; Maint: 0; Expiration: 0), // imShipPow
1008 (Kind: ikShipPart; Preq: adSelfContainedEnvironment; Cost: 800; Maint: 0; Expiration: 0));
1009// imShipHab
1010
1011nImpReplacement = 5;
1012ImpReplacement: array [0 .. nImpReplacement - 1] of record
1013 NewImp: Integer;
1014 OldImp: Integer;
1015end
1016= ((NewImp: imSewer; OldImp: imAqueduct), (NewImp: imCourt; OldImp: imTownHall),
1017 (NewImp: imPalace; OldImp: imTownHall), (NewImp: imPalace; OldImp: imCourt),
1018 (NewImp: imMilAcademy; OldImp: imBarracks));
1019
1020// colony ship
1021nShipPart = 3;
1022spComp = 0;
1023spPow = 1;
1024spHab = 2;
1025ShipNeed: array [0 .. nShipPart - 1] of integer = (6, 4, 2);
1026ShipImpIndex: array [0 .. nShipPart - 1] of integer = (imShipComp, imShipPow, imShipHab);
1027
1028GovPreq: array [1 .. nGov - 1] of integer = { government prerequisites }
1029 (preNone, adMonarchy, adTheRepublic, adTheology, adCommunism, adDemocracy,
1030 adInternet);
1031
1032AgePreq: array [1 .. 3] of integer = (adScience, adMassProduction,
1033 adTransstellarColonization);
1034
1035Terrain: array [0 .. 11] of record
1036 MoveCost: Integer;
1037 Defense: Integer;
1038 ClearTerrain: Integer;
1039 IrrEff: Integer;
1040 IrrClearWork: Integer;
1041 AfforestTerrain: Integer;
1042 MineEff: Integer;
1043 MineAfforestWork: Integer;
1044 TransTerrain: Integer;
1045 TransWork: Integer;
1046 FoodRes, ProdRes, TradeRes: array [0 .. 2] of Integer;
1047 Filler: array [0 .. 12] of Integer;
1048end
1049= ((MoveCost: 1; Defense: 4; ClearTerrain: - 1; IrrEff: 0; IrrClearWork: 0;
1050 AfforestTerrain: - 1; MineEff: 0; MineAfforestWork: 0; TransTerrain: - 1;
1051 TransWork: 0; FoodRes: (0, 0, 0); ProdRes: (0, 0, 0);
1052 TradeRes: (0, 0, 0); Filler: (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)), { Ocn }
1053 (MoveCost: 1; Defense: 4; ClearTerrain: - 1; IrrEff: 0; IrrClearWork: 0;
1054 AfforestTerrain: - 1; MineEff: 0; MineAfforestWork: 0; TransTerrain: - 1;
1055 TransWork: 0; FoodRes: (1, 5, 1); ProdRes: (0, 0, 5);
1056 TradeRes: (3, 3, 3); Filler: (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)), { Sho }
1057 (MoveCost: 1; Defense: 4; ClearTerrain: - 1; IrrEff: 1; IrrClearWork: 600;
1058 AfforestTerrain: fForest; MineEff: 0; MineAfforestWork: 1800;
1059 TransTerrain: fHills; TransWork: 3000; FoodRes: (3, 2, 2); ProdRes: (0, 1, 0);
1060 TradeRes: (1, 1, 1); Filler: (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)), { Gra }
1061 (MoveCost: 1; Defense: 4; ClearTerrain: fGrass; IrrEff: 0; IrrClearWork: 1800;
1062 AfforestTerrain: - 1; MineEff: 1; MineAfforestWork: 600;
1063 TransTerrain: fPrairie; TransWork: 3000; FoodRes: (0, 3, 0);
1064 ProdRes: (1, 1, 4); TradeRes: (1, 1, 1); Filler: (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)), { Dst }
1065 (MoveCost: 1; Defense: 4; ClearTerrain: - 1; IrrEff: 1; IrrClearWork: 600;
1066 AfforestTerrain: fForest; MineEff: 0; MineAfforestWork: 2400;
1067 TransTerrain: - 1; TransWork: 0; FoodRes: (1, 3, 1); ProdRes: (1, 1, 3);
1068 TradeRes: (1, 1, 1); Filler: (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)), { Pra }
1069 (MoveCost: 1; Defense: 4; ClearTerrain: - 1; IrrEff: 1; IrrClearWork: 600;
1070 AfforestTerrain: - 1; MineEff: 0; MineAfforestWork: 0; TransTerrain: fGrass;
1071 TransWork: 3000; FoodRes: (1, 1, 1); ProdRes: (0, 0, 4);
1072 TradeRes: (1, 6, 1); Filler: (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)), { Tun }
1073 (MoveCost: 2; Defense: 4; ClearTerrain: - 1; IrrEff: 0; IrrClearWork: 0;
1074 AfforestTerrain: - 1; MineEff: 3; MineAfforestWork: 1800; TransTerrain: - 1;
1075 TransWork: 0; FoodRes: (0, 3, 0); ProdRes: (1, 1, 0);
1076 TradeRes: (0, 4, 0); Filler: (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)), { Arc }
1077 (MoveCost: 2; Defense: 6; ClearTerrain: fGrass; IrrEff: 0; IrrClearWork: 2400;
1078 AfforestTerrain: fForest; MineEff: 0; MineAfforestWork: 2400;
1079 TransTerrain: fHills; TransWork: 3000; FoodRes: (1, 1, 1); ProdRes: (0, 4, 1);
1080 TradeRes: (1, 1, 5); Filler: (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)), { Swa }
1081 (MoveCost: 0; Defense: 0; ClearTerrain: 0; IrrEff: 0;
1082 IrrClearWork: 0; AfforestTerrain: 0; MineEff: 0; MineAfforestWork: 0;
1083 TransTerrain: 0; TransWork: 0; FoodRes: (0, 0, 0); ProdRes: (0, 0, 0);
1084 TradeRes: (0, 0, 0); Filler: (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)), { - }
1085 (MoveCost: 2; Defense: 6; ClearTerrain: fPrairie; IrrEff: 0;
1086 IrrClearWork: 600; AfforestTerrain: - 1; MineEff: 0; MineAfforestWork: 0;
1087 TransTerrain: - 1; TransWork: 0; FoodRes: (1, 3, 1); ProdRes: (2, 2, 2);
1088 TradeRes: (1, 1, 4); Filler: (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)), { For }
1089 (MoveCost: 2; Defense: 8; ClearTerrain: - 1; IrrEff: 1; IrrClearWork: 600;
1090 AfforestTerrain: - 1; MineEff: 3; MineAfforestWork: 1200;
1091 TransTerrain: fGrass; TransWork: 6000; FoodRes: (1, 1, 1); ProdRes: (0, 0, 2);
1092 TradeRes: (0, 4, 0); Filler: (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)), { Hil }
1093 (MoveCost: 3; Defense: 12; ClearTerrain: - 1; IrrEff: 0; IrrClearWork: 0;
1094 AfforestTerrain: - 1; MineEff: 2; MineAfforestWork: 1200; TransTerrain: - 1;
1095 TransWork: 0; FoodRes: (0, 0, 0); ProdRes: (1, 4, 1);
1096 TradeRes: (0, 0, 7); Filler: (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0))); { Mou }
1097
1098// settler work required MP
1099PillageWork = 100;
1100CityWork = 900;
1101FarmWork = 3; // *IrrClearWork
1102RoadWork = 300; // *MoveCost
1103RoadBridgeWork = 900;
1104RRWork = 600; // *MoveCost
1105RRBridgeWork = 900;
1106CanalWork = 1800;
1107FortWork = 600; // *MoveCost
1108BaseWork = 600; // *MoveCost
1109PollWork = 1800;
1110
1111// upgrades for new unit models
1112// upgrade[domain,0].preq is domain precondition advance
1113// cost values accumulate if prerequisite is future tech / are maximized if not
1114nUpgrade = 15;
1115upgrade:
1116array [0 .. nDomains - 1, 0 .. nUpgrade - 1] of record
1117 Preq: Integer;
1118 Strength: Integer;
1119 Trans: Integer;
1120 Cost: integer;
1121end
1122= (((Preq: adWarriorCode; Strength: 4; Trans: 0; Cost: 3),
1123 (Preq: adBronzeWorking; Strength: 2; Trans: 0; Cost: 4),
1124 (Preq: adIronWorking; Strength: 2; Trans: 0; Cost: 5),
1125 (Preq: adChivalry; Strength: 2; Trans: 0; Cost: 5),
1126 (Preq: adMonotheism; Strength: 3; Trans: 0; Cost: 7),
1127 (Preq: adGunpowder; Strength: 3; Trans: 0; Cost: 8),
1128 (Preq: adExplosives; Strength: 4; Trans: 0; Cost: 9),
1129 (Preq: adTactics; Strength: 5; Trans: 0; Cost: 10),
1130 (Preq: adRadio; Strength: 6; Trans: 0; Cost: 11),
1131 (Preq: adDemocracy; Strength: 6; Trans: 0; Cost: 5),
1132 (Preq: adMobileWarfare; Strength: 7; Trans: 0; Cost: 12),
1133 (Preq: adRobotics; Strength: 8; Trans: 0; Cost: 15),
1134 (Preq: adComposites; Strength: 8; Trans: 0; Cost: 15),
1135 (Preq: adTheLaser; Strength: 8; Trans: 0; Cost: 14),
1136 (Preq: futMaterialTechnology; Strength: 10; Trans: 0; Cost: 2)),
1137 ((Preq: adMapMaking; Strength: 4; Trans: 1; Cost: 8),
1138 (Preq: adNavigation; Strength: 4; Trans: 0; Cost: 10),
1139 (Preq: adEngineering; Strength: 0; Trans: 1; Cost: 8),
1140 (Preq: adGunpowder; Strength: 8; Trans: 0; Cost: 12),
1141 (Preq: adMagnetism; Strength: 12; Trans: 1; Cost: 20),
1142 (Preq: adExplosives; Strength: 16; Trans: 0; Cost: 24),
1143 (Preq: adSteamEngine; Strength: 24; Trans: 0; Cost: 28),
1144 (Preq: adAmphibiousWarfare; Strength: 24; Trans: 1; Cost: 18),
1145 (Preq: adAdvancedRocketry; Strength: 32; Trans: 0; Cost: 38),
1146 (Preq: futMaterialTechnology; Strength: 14; Trans: 0; Cost: 4),
1147 (Preq: futArtificialIntelligence; Strength: 14; Trans: 0; Cost: 4),
1148 (Preq: preNA; Strength: 0; Trans: 0; Cost: 0),
1149 (Preq: preNA; Strength: 0; Trans: 0; Cost: 0),
1150 (Preq: preNA; Strength: 0; Trans: 0; Cost: 0),
1151 (Preq: preNA; Strength: 0; Trans: 0; Cost: 0)),
1152 ((Preq: adFlight; Strength: 12; Trans: 1; Cost: 14),
1153 (Preq: adTactics; Strength: 6; Trans: 0; Cost: 17),
1154 (Preq: adElectronics; Strength: 6; Trans: 0; Cost: 20),
1155 (Preq: adMin; Strength: 8; Trans: 0; Cost: 24),
1156 (Preq: adComposites; Strength: 8; Trans: 0; Cost: 26),
1157 (Preq: adSmartWeapons; Strength: 11; Trans: 0; Cost: 32),
1158 (Preq: futArtificialIntelligence; Strength: 7; Trans: 0; Cost: 4),
1159 (Preq: preNA; Strength: 0; Trans: 0; Cost: 0),
1160 (Preq: preNA; Strength: 0; Trans: 0; Cost: 0),
1161 (Preq: preNA; Strength: 0; Trans: 0; Cost: 0),
1162 (Preq: preNA; Strength: 0; Trans: 0; Cost: 0),
1163 (Preq: preNA; Strength: 0; Trans: 0; Cost: 0),
1164 (Preq: preNA; Strength: 0; Trans: 0; Cost: 0),
1165 (Preq: preNA; Strength: 0; Trans: 0; Cost: 0),
1166 (Preq: preNA; Strength: 0; Trans: 0; Cost: 0)));
1167
1168{ model features }
1169nFeature = 27;
1170mcWeapons = 0;
1171mcArmor = 1;
1172mcMob = 2;
1173mcSeaTrans = 3;
1174mcCarrier = 4;
1175mcTurbines = 5;
1176mcBombs = 6;
1177mcFuel = 7;
1178mcAirTrans = 8;
1179mcNav = 9;
1180mcRadar = 10;
1181mcSub = 11;
1182mcArtillery = 12;
1183mcAlpine = 13;
1184mcSupplyShip = 14;
1185mcOver = 15;
1186mcAirDef = 16;
1187mcSpy = 17;
1188mcSE = 18;
1189mcNP = 19;
1190mcJet = 20;
1191mcStealth = 21;
1192mcFanatic = 22;
1193mcFirst = 23;
1194mcWill = 24;
1195mcAcademy = 25;
1196mcLine = 26;
1197mcFirstNonCap = mcNav;
1198AutoFeature: set of mcFirstNonCap .. nFeature - 1 = [mcNav, mcSE, mcNP, mcJet,
1199 mcAcademy];
1200// unit class advances, automatically applied if available
1201
1202Feature: array [0 .. nFeature - 1] of { unit model features }
1203 record Domains, Preq, Weight, Cost: integer;
1204end
1205= ((Domains: 7; Preq: preNone; Weight: 1; Cost: 1), { mcOffense }
1206 (Domains: 7; Preq: preNone; Weight: 1; Cost: 1), { mcDefense }
1207 (Domains: 1; Preq: adHorsebackRiding; Weight: 1; Cost: 1), { mcMob }
1208 (Domains: 2; Preq: preNone; Weight: 2; Cost: 1), { mcSeaTrans }
1209 (Domains: 2; Preq: adAdvancedFlight; Weight: 2; Cost: 2), { mcCarrier }
1210 (Domains: 2; Preq: adPhysics; Weight: 3; Cost: 1), { mcTurbines }
1211 (Domains: 4; Preq: adAdvancedFlight; Weight: 1; Cost: 1), { mcBombs }
1212 (Domains: 4; Preq: preNone; Weight: 1; Cost: 1), { mcFuel }
1213 (Domains: 4; Preq: adCombinedArms; Weight: 2; Cost: 1), { mcAirTrans }
1214 (Domains: 2; Preq: adNavigation; Weight: 0; Cost: 0), { mcNav }
1215 (Domains: 2; Preq: adRadio; Weight: 0; Cost: 1), { mcRadar }
1216 (Domains: 2; Preq: adCombustionEngine; Weight: 2; Cost: 1), { mcSub }
1217 (Domains: 3; Preq: adBallistics; Weight: 1; Cost: 1), { mcArtillery }
1218 (Domains: 1; Preq: adTactics; Weight: 2; Cost: 1), { mcAlpine }
1219 (Domains: 2; Preq: adMedicine; Weight: 1; Cost: 1), { mcSupplyShip }
1220 (Domains: 1; Preq: adBridgeBuilding; Weight: 0; Cost: 2), { mcOver }
1221 (Domains: 2; Preq: adAdvancedRocketry; Weight: 1; Cost: 1), { mcAirDef }
1222 (Domains: 4; Preq: adIntelligence; Weight: 2; Cost: 1), { mcSpy }
1223 (Domains: 2; Preq: adSteamEngine; Weight: 0; Cost: 0), { mcSE }
1224 (Domains: 2; Preq: adNuclearPower; Weight: 0; Cost: 0), { mcNP }
1225 (Domains: 4; Preq: adRocketry; Weight: 0; Cost: 0), { mcJet }
1226 (Domains: 4; Preq: adStealth; Weight: 1; Cost: 2), { mcStealth }
1227 (Domains: 5; Preq: adCommunism; Weight: 0; Cost: 1), { mcFanatic }
1228 (Domains: 1; Preq: preSun; Weight: 0; Cost: 1), { mcFirst }
1229 (Domains: 1; Preq: preSun; Weight: 0; Cost: 1), { mcWill }
1230 (Domains: 1; Preq: preSun; Weight: 0; Cost: 0), { mcAcademy }
1231 (Domains: 7; Preq: adMassProduction; Weight: 0; Cost: 0)); { mcLine }
1232
1233WeightPreq7: array [0 .. nDomains - 1] of integer = (adHorsebackRiding, adSeafaring,
1234 adAdvancedFlight);
1235WeightPreq10: array [0 .. nDomains - 1] of integer = (adAutomobile, adSteel, preNA);
1236
1237INFIN = 999999;
1238
1239// for backward compatibility
1240fRare = fDeadLands;
1241fRare1 = fCobalt;
1242fRare2 = fUranium;
1243mkCaravan = mkFreight;
1244mkDiplomat = mkCommando;
1245gLybertarianism = gFuture;
1246trCeaseFire = 1;
1247adIntelligenArms = adSmartWeapons;
1248adIntelligentArms = adSmartWeapons;
1249adRadioCommunication = adRadio;
1250adLybertarianism = adInternet;
1251futResearchTechnology = futComputingTechnology;
1252futProductionTechnology = futNanoTechnology;
1253futArmorTechnology = futMaterialTechnology;
1254futMissileTechnology = futArtificialIntelligence;
1255imNatObs = imObservatory;
1256imElite = imMilAcademy;
1257mcOffense = mcWeapons;
1258mcDefense = mcArmor;
1259mcLongRange = mcArtillery;
1260mcHospital = mcSupplyShip;
1261
1262type
1263 TServerCall = function(Command, Player, Subject: integer; var Data)
1264 : integer; stdcall;
1265 TClientCall = procedure(Command, Player: integer; var Data); stdcall;
1266
1267 TUn = packed record
1268 Loc, { location }
1269 Status, // free for AI use
1270 SavedStatus: LongInt; // for server internal use only
1271 ID: word; // unit number, never changes, unique within this nation
1272 mix, { model index }
1273 Home, { home city index, -1 if none }
1274 Master, { index of transporting unit, -1 if none }
1275 Movement: SmallInt; { movement left for this turn }
1276 Health, // = 100-Damage
1277 Fuel: ShortInt;
1278 Job, { current terrain improvement job }
1279 Exp, { micro experience, the level is Exp div ExpCost }
1280 TroopLoad, { number of transported ground units }
1281 AirLoad: Byte; // number of transported air units
1282 Flags: Cardinal;
1283 end;
1284
1285 TCity = packed record
1286 Loc, { location }
1287 Status, // free for AI use
1288 SavedStatus: LongInt; // for server internal use only
1289 ID, // founding player shl 12 + number, never changes, unique within the whole game
1290 Size: word;
1291 Project, // current production project, see city project flags
1292 Project0, // for server use only
1293 Food, // collected food in storage
1294 Pollution, // collected pollution in dump
1295 Prod, // for project collected production points
1296 Prod0: SmallInt;
1297 // for project collected production points in the beginning of the turn
1298 Flags, // what happened within the last turnaround
1299 Tiles, { currently by city exploited tiles, bitset with index
1300 (dy+3) shl 2+(dx+3) shr 1, (dx,dy) relative to central tile }
1301 N1: Cardinal; // reserved for future use
1302 Built: array [0 .. (nImp + 3) div 4 * 4 - 1] of ShortInt;
1303 // array value =1 indicates built improvement
1304 end;
1305
1306 TModel = packed record
1307 Status, // free for AI use
1308 SavedStatus: LongInt; // for server internal use only
1309 ID, // developing player shl 12 + number, never changes, unique within the whole game
1310 IntroTurn, Built, // units built with this model
1311 Lost: word; // units of this model lost in combat
1312 Kind, Domain: Byte;
1313 Attack, Defense, Speed, Cost, MStrength: word;
1314 // construction time multipliers, only valid if kind is mkSelfDeveloped or mkEnemyDeveloped
1315 MTrans, MCost, Weight, MaxWeight: Byte;
1316 // weight and maximum weight (construction time)
1317 Upgrades, // bitarray indicating all upgrades
1318 Flags: Cardinal;
1319 Cap: array [0 .. (nFeature + 3) div 4 * 4 - 1] of Byte; // special features
1320 end;
1321
1322 TUnitInfo = packed record
1323 Loc: LongInt;
1324 mix, // index of unit model for its owner
1325 emix: word; // index in enemy model list
1326 Owner: Byte;
1327 Health, // = 100-Damage
1328 Fuel: ShortInt;
1329 Job, // current terrain improvement job
1330 Exp, { micro experience, the level is Exp div ExpCost }
1331 Load: Byte; { number of transported units }
1332 Flags: word;
1333 end;
1334
1335 TCityInfo = packed record
1336 Loc, Status, // free for AI use
1337 SavedStatus: LongInt; // for server internal use only
1338 Owner, // last known owner, even if not alive anymore!
1339 ID, // founding player <<12 + number, never changes, unique within the whole game
1340 Size, Flags: word;
1341 end;
1342
1343 TModelInfo = packed record
1344 Owner, // Player which owns the model
1345 mix, // index of unit model for its owner
1346 ID: word; // developing player shl 12 + number, never changes, unique within the whole game
1347 Kind, Domain: Byte;
1348 Attack, Defense, Speed, Cost: word;
1349 TTrans, // ground unit transport capability
1350 ATrans_Fuel: Byte; // air unit transport capability resp. fuel
1351 Bombs: word; // additional attack with bombs
1352 Cap: Cardinal; // special features, bitset with index Feature-mcFirstNonCap
1353 MaxUpgrade, // maximum used upgrade
1354 Weight: Byte;
1355 Lost: word;
1356 end;
1357
1358 TBattle = packed record
1359 Enemy, Flags: Byte;
1360 Turn, mix, mixEnemy: word;
1361 ToLoc, FromLoc: integer;
1362 end;
1363
1364 TWonderInfo = record
1365 CityID, // -2 if destroyed, -1 if never completed, >=0 ID of city
1366 EffectiveOwner: integer
1367 // owning player if effective, -1 if expired or not built
1368 end;
1369
1370 TShipInfo = record Parts: array [0 .. nShipPart - 1] of integer;
1371 end;
1372
1373 TEnemyReport = record
1374 TurnOfContact, TurnOfCivilReport, TurnOfMilReport, Attitude,
1375 Credibility: integer; // 0..100, last update: ToC
1376 Treaty: array [0 .. nPl - 1] of integer;
1377 // diplomatic status with other nations, last update: ToCR
1378 Government, // gAnarchy..gDemocracy, last update: ToCR
1379 Money, // last update: ToCR
1380 ResearchTech, ResearchDone: integer; // last update: ToCR
1381 Tech: array [0 .. (nAdv + 3) div 4 * 4 - 1] of ShortInt;
1382 // tech status indicator, last update: ToCR
1383 nModelCounted: integer;
1384 // number of models with info in UnCount, last update: ToMR
1385 UnCount: array [0 .. INFIN] of word;
1386 // number of available units for each model, last update: ToMR
1387 end;
1388
1389 TMoveAdviceData = record
1390 ToLoc, nStep, MoreTurns, MaxHostile_MovementLeft: integer;
1391 dx, dy: array [0 .. 24] of integer;
1392 end;
1393
1394 TPlaneReturnData = record
1395 Loc, Fuel, Movement: integer;
1396 end;
1397
1398 TTileInfo = record
1399 Food, Prod, Trade, ExplCity: integer;
1400 end;
1401
1402 TCityReport = record
1403 HypoTiles, HypoTax, HypoLux, Working, Happy, FoodRep,
1404 ProdRep, Trade, PollRep, Corruption, Tax, Lux, Science, Support, Eaten,
1405 ProdCost, Storage, Deployed: integer;
1406 end;
1407
1408 TCityReportNew = record
1409 HypoTiles,
1410 // tiles that should be considered as exploited (for the current adjustment, set this to -1 or to TCity.Tiles of the city)
1411 HypoTaxRate, HypoLuxuryRate,
1412 // tax and luxury rate that should be assumed (for current rates, set this to -1 or to RO.TaxRate resp. RO.LuxRate)
1413 Morale, FoodSupport, MaterialSupport,
1414 // food and material taken for unit support
1415 ProjectCost, // material cost of current project
1416 Storage, // size of food storage
1417 Deployed, // number of units causing unrest (unrest=2*deployed)
1418 CollectedControl, CollectedFood, CollectedMaterial, CollectedTrade,
1419 // raw control, food, material and trade as collected by the citizens
1420 Working, // number of exploited tiles including city tile
1421 FoodSurplus, Production, AddPollution,
1422 // food surplus, production gain and pollution after all effects
1423 Corruption, Tax, Science, Luxury,
1424 // corruption, tax, science and wealth after all effects
1425 HappinessBalance: integer;
1426 // = (Morale+Wealth+Control) - (Size+Unrest), value < 0 means disorder
1427 end;
1428
1429 TCityTileAdviceData = record
1430 ResourceWeights, Tiles: Cardinal;
1431 CityReport: TCityReport;
1432 end;
1433
1434 TGetCityData = record
1435 Owner: integer;
1436 c: TCity;
1437 end;
1438
1439 TCityAreaInfo = record
1440 Available: array [0 .. 26] of integer;
1441 end;
1442
1443 TUnitReport = record
1444 FoodSupport, ProdSupport, ReportFlags: integer;
1445 end;
1446
1447 TJobProgressData = array [0 .. nJob - 1] of record
1448 Required, Done,
1449 NextTurnPlus: integer;
1450 end;
1451 TBattleForecast = record
1452 pAtt, mixAtt, HealthAtt, ExpAtt, FlagsAtt, Movement,
1453 EndHealthDef, EndHealthAtt: integer;
1454 end;
1455 TBattleForecastEx = record
1456 pAtt, mixAtt, HealthAtt, ExpAtt, FlagsAtt, Movement,
1457 EndHealthDef, EndHealthAtt: integer; // must be same as in TBattleForecast
1458 AStr, DStr, ABaseDamage, DBaseDamage: integer;
1459 end;
1460 TShowMove = record
1461 Owner, Health, mix, emix, Flags, FromLoc, dx, dy, EndHealth,
1462 EndHealthDef, Fuel, Exp, Load: integer;
1463 end;
1464 TShowShipChange = record
1465 Reason, Ship1Owner, Ship2Owner: integer;
1466 Ship1Change, Ship2Change: array [0 .. nShipPart - 1] of integer;
1467 end;
1468 TOffer = record
1469 nDeliver, nCost: integer;
1470 Price: array [0 .. 11] of Cardinal;
1471 end;
1472 TChart = array [0 .. INFIN] of integer;
1473 TEditTileData = record
1474 Loc, NewTile: integer
1475 end;
1476 TCreateUnitData = record
1477 Loc, p, mix: integer;
1478 end;
1479
1480 TTileList = array [0 .. INFIN] of Cardinal;
1481 TTileObservedLastList = array [0 .. INFIN] of SmallInt;
1482 TOwnerList = array [0 .. INFIN] of ShortInt;
1483 TByteList = array [0 .. INFIN] of Byte;
1484 TIntList = array [0 .. INFIN] of integer;
1485 TCityList = array [0 .. INFIN] of TCity;
1486 TUnList = array [0 .. INFIN] of TUn;
1487 TModelList = array [0 .. INFIN] of TModel;
1488 TEnemyUnList = array [0 .. INFIN] of TUnitInfo;
1489 TEnemyCityList = array [0 .. INFIN] of TCityInfo;
1490 TEnemyModelList = array [0 .. INFIN] of TModelInfo;
1491 TBattleList = array [0 .. INFIN] of TBattle;
1492
1493 TPlayerContext = record
1494 Data: pointer;
1495 Map: ^TTileList;
1496 { the playground, a list of tiles with index = location, see tile flags }
1497 MapObservedLast: ^TTileObservedLastList;
1498 // turn in which the tile was observed last, index = location
1499 Territory: ^TOwnerList; // nation to which's territory a tile belongs, -1 indicates none
1500 Un: ^TUnList; { units }
1501 City: ^TCityList; { cities }
1502 Model: ^TModelList; { unit models }
1503 EnemyUn: ^TEnemyUnList; // known units of enemy players
1504 EnemyCity: ^TEnemyCityList; // known cities of enemy players
1505 EnemyModel: ^TEnemyModelList; // known unit models of enemy players
1506 EnemyReport: array [0 .. nPl - 1] of ^TEnemyReport;
1507
1508 TestFlags, // options turned on in the "Manipulation" menu
1509 Turn, // current turn
1510 Alive, { bitset of IDs of players still alive, flag 1 shl p for player p }
1511 Happened, // flags indicate what happened within the last turnaround
1512 AnarchyStart, // start turn of anarchy, <0 if not in anarchy
1513 Credibility, // own credibility
1514 MaxCredibility, // maximum credibility still to achieve
1515 nUn, { number of units }
1516 nCity, { number of cities }
1517 nModel, { number of developed unit models }
1518 nEnemyUn, nEnemyCity, nEnemyModel, Government, { gAnarchy..gDemocracy }
1519 Money, TaxRate, LuxRate, Research,
1520 { collected research points for currently researched tech }
1521 ResearchTech: integer; // currently researched tech
1522 DevModel: TModel; { unit model currently under development }
1523 Tech: array [0 .. (nAdv + 3) div 4 * 4 - 1] of ShortInt; { tech status indicator }
1524 Attitude: array [0 .. nPl - 1] of integer; // attitude to other nations
1525 Treaty: array [0 .. nPl - 1] of integer; // treaty with other nations
1526 EvaStart: array [0 .. nPl - 1] of integer; // peace treaty: start of evacuation period
1527 Tribute: array [0 .. nPl - 1] of integer; // no longer in use
1528 TributePaid: array [0 .. nPl - 1] of integer; // no longer in use
1529 Wonder: array [0 .. 27] of TWonderInfo;
1530 Ship: array [0 .. nPl - 1] of TShipInfo;
1531 NatBuilt: array [28 .. (nImp + 3) div 4 * 4 - 1] of ShortInt;
1532 nBattleHistory: integer;
1533 BattleHistory: ^TBattleList; // complete list of all my battles in the whole game
1534 BorderHelper: ^TByteList;
1535 LastCancelTreaty: array [0 .. nPl - 1] of integer; // turn of last treaty cancel
1536 OracleIncome: integer;
1537 DefaultDebugMap: ^TIntList;
1538 Filler: array [0 .. 879] of Byte;
1539 end;
1540
1541 TInitModuleData = record
1542 Server: TServerCall;
1543 DataVersion, DataSize, Flags: integer;
1544 end;
1545
1546 TNewGameData = record
1547 lx, ly, LandMass, MaxTurn: integer;
1548 Difficulty: array [0 .. nPl - 1] of integer;
1549 { difficulty levels of the players, if it's 0 this player is the supervisor,
1550 -1 for unused slots }
1551 RO: array [0 .. nPl - 1] of ^TPlayerContext;
1552 AssemblyPath: array [0 .. 255] of char;
1553 SuperVisorRO: array [0 .. nPl - 1] of ^TPlayerContext;
1554 end;
1555
1556 TNewGameExData = record
1557 lx, ly, LandMass, MaxTurn, RND: integer;
1558 Difficulty: array [0 .. nPl - 1] of integer;
1559 { difficulty levels of the players, if it's 0 this player is the supervisor,
1560 -1 for unused slots }
1561 Controlled: integer;
1562 end;
1563
1564 TShowNegoData = record
1565 pSender, pTarget, Action: integer;
1566 Offer: TOffer;
1567 end;
1568
1569const
1570 { predefined unit models: }
1571 nSpecialModel = 9;
1572 SpecialModel: array [0 .. nSpecialModel - 1] of TModel = ((Status: 0;
1573 SavedStatus: 0; ID: 0; IntroTurn: 0; Built: 0; Lost: 0; Kind: mkSettler;
1574 Domain: dGround; Attack: 0; Defense: 10; Speed: 150; Cost: 40; MStrength: 0;
1575 MTrans: 0; MCost: 0; Weight: 0; MaxWeight: 0; Upgrades: 0; Flags: 0;
1576 Cap: (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
1577 0, 0, 0, 0, 0)), { Settlers }
1578 (Status: 0; SavedStatus: 0; ID: 0; IntroTurn: 0; Built: 0; Lost: 0;
1579 Kind: mkSettler; Domain: dGround; Attack: 0; Defense: 20; Speed: 300;
1580 Cost: 40; MStrength: 0; MTrans: 0; MCost: 0; Weight: 0; MaxWeight: 0;
1581 Upgrades: 0; Flags: 0; Cap: (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
1582 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)), { Engineers }
1583 (Status: 0; SavedStatus: 0; ID: 0; IntroTurn: 0; Built: 0; Lost: 0;
1584 Kind: mkSelfDeveloped; Domain: dGround; Attack: 6; Defense: 6; Speed: 150;
1585 Cost: 10; MStrength: 0; MTrans: 0; MCost: 0; Weight: 0; MaxWeight: 0;
1586 Upgrades: 0; Flags: 0; Cap: (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
1587 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)), { Militia }
1588 (Status: 0; SavedStatus: 0; ID: 0; IntroTurn: 0; Built: 0; Lost: 0;
1589 Kind: mkSpecial_TownGuard; Domain: dGround; Attack: 4; Defense: 6;
1590 Speed: 150; Cost: 20; MStrength: 0; MTrans: 0; MCost: 0; Weight: 0;
1591 MaxWeight: 0; Upgrades: 0; Flags: 0;
1592 Cap: (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
1593 0, 0, 0, 0, 0)), { Town Guard }
1594 (Status: 0; SavedStatus: 0; ID: 0; IntroTurn: 0; Built: 0; Lost: 0;
1595 Kind: mkDiplomat; Domain: dGround; Attack: 12; Defense: 12; Speed: 250;
1596 Cost: 20; MStrength: 0; MTrans: 0; MCost: 0; Weight: 0; MaxWeight: 0;
1597 Upgrades: 0; Flags: 0; Cap: (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
1598 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)), { Special Commando }
1599 (Status: 0; SavedStatus: 0; ID: 0; IntroTurn: 0; Built: 0; Lost: 0;
1600 Kind: mkCaravan; Domain: dGround; Attack: 0; Defense: 6; Speed: 150;
1601 Cost: 60; MStrength: 0; MTrans: 0; MCost: 0; Weight: 0; MaxWeight: 0;
1602 Upgrades: 0; Flags: 0; Cap: (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
1603 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)), { Freight }
1604 (Status: 0; SavedStatus: 0; ID: 0; IntroTurn: 0; Built: 0; Lost: 0;
1605 Kind: mkSpecial_Boat; Domain: dSea; Attack: 0; Defense: 3; Speed: 250;
1606 Cost: 20; MStrength: 0; MTrans: 1; MCost: 0; Weight: 0; MaxWeight: 0;
1607 Upgrades: 0; Flags: 0; Cap: (0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
1608 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)), { Longboat }
1609 (Status: 0; SavedStatus: 0; ID: 0; IntroTurn: 0; Built: 0; Lost: 0;
1610 Kind: mkSlaves; Domain: dGround; Attack: 0; Defense: 15; Speed: 150;
1611 Cost: 40; MStrength: 0; MTrans: 0; MCost: 0; Weight: 0; MaxWeight: 0;
1612 Upgrades: 0; Flags: 0; Cap: (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
1613 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)), { Slaves }
1614 { (Status:0;SavedStatus:0;ID:0;IntroTurn:0;Built:0;Lost:0;
1615 Kind:mkSpecial_Carriage;Domain:dGround;Attack:50;Defense:30;Speed:250;Cost:50;
1616 MStrength:0;MTrans:0;MCost:0;Weight:0;MaxWeight:0;Upgrades:0;Flags:0;
1617 Cap:(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)), }
1618 { (Status:0;SavedStatus:0;ID:0;IntroTurn:0;Built:0;Lost:0;
1619 Kind:mkSpecial_SubCabin;Domain:dSea;Attack:16;Defense:1;Speed:350;Cost:40;
1620 MStrength:0;MTrans:0;MCost:0;Weight:0;MaxWeight:0;Upgrades:0;Flags:0;
1621 Cap:(0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)), }
1622 (Status: 0; SavedStatus: 0; ID: 0; IntroTurn: 0; Built: 0; Lost: 0;
1623 Kind: mkSpecial_Glider; Domain: dAir; Attack: 6; Defense: 6; Speed: 450;
1624 Cost: 30; MStrength: 0; MTrans: 0; MCost: 0; Weight: 0; MaxWeight: 0;
1625 Upgrades: 0; Flags: 0; Cap: (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
1626 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)));
1627
1628 SpecialModelPreq: array [0 .. nSpecialModel - 1] of integer = (preNone,
1629 adExplosives, preNone, preNone, (* adWri, *) adIntelligence, adTrade,
1630 (* adTheCorporation,adHorsebackRiding,adAutomobile,adNavigation,
1631 adCombustionEngine, *) adMapMaking, preBuilder,
1632 { preLeo,preLighthouse, } preLeo);
1633
1634procedure MakeUnitInfo(p: integer; const u: TUn; var ui: TUnitInfo);
1635procedure MakeModelInfo(p, mix: integer; const m: TModel; var mi: TModelInfo);
1636function IsSameModel(const mi1, mi2: TModelInfo): boolean;
1637function SpecialTile(Loc, TerrType, lx: integer): integer;
1638
1639implementation
1640
1641procedure MakeUnitInfo(p: integer; const u: TUn; var ui: TUnitInfo);
1642begin
1643 ui.Owner := p;
1644 ui.Loc := u.Loc;
1645 ui.Health := u.Health;
1646 ui.Fuel := u.Fuel;
1647 ui.Job := u.Job;
1648 ui.Exp := u.Exp;
1649 ui.Load := u.TroopLoad + u.AirLoad;
1650 ui.mix := u.mix;
1651 ui.Flags := u.Flags;
1652end;
1653
1654procedure MakeModelInfo(p, mix: integer; const m: TModel; var mi: TModelInfo);
1655var
1656 i: integer;
1657begin
1658 mi.Owner := p;
1659 mi.mix := mix;
1660 mi.ID := m.ID;
1661 mi.Domain := m.Domain;
1662 if m.Kind = mkEnemyDeveloped then
1663 mi.Kind := mkSelfDeveloped // important for IsSameModel()
1664 else
1665 mi.Kind := m.Kind;
1666 mi.Attack := m.Attack;
1667 mi.Defense := m.Defense;
1668 mi.Speed := m.Speed;
1669 mi.Cost := m.Cost;
1670 if mi.Domain = dAir then
1671 begin
1672 mi.TTrans := m.Cap[mcAirTrans] * m.MTrans;
1673 mi.ATrans_Fuel := m.Cap[mcFuel];
1674 end
1675 else
1676 begin
1677 mi.TTrans := m.Cap[mcSeaTrans] * m.MTrans;
1678 mi.ATrans_Fuel := m.Cap[mcCarrier] * m.MTrans;
1679 end;
1680 mi.Bombs := m.Cap[mcBombs] * m.MStrength * 2;
1681 mi.Cap := 0;
1682 for i := mcFirstNonCap to nFeature - 1 do
1683 if m.Cap[i] > 0 then
1684 mi.Cap := mi.Cap or (1 shl (i - mcFirstNonCap));
1685 mi.MaxUpgrade := 0;
1686 for i := 1 to nUpgrade - 1 do
1687 if m.Upgrades and (1 shl i) <> 0 then
1688 mi.MaxUpgrade := i;
1689 mi.Weight := m.Weight;
1690 mi.Lost := 0;
1691end;
1692
1693function IsSameModel(const mi1, mi2: TModelInfo): boolean;
1694type
1695 TModelInfo_Compare = array [0 .. 5] of Cardinal;
1696var
1697 Compare1, Compare2: ^TModelInfo_Compare;
1698begin
1699 Compare1 := @mi1;
1700 Compare2 := @mi2;
1701 result := (Compare1[1] and $FFFF0000 = Compare2[1] and $FFFF0000) and
1702 (Compare1[2] = Compare2[2]) and (Compare1[3] = Compare2[3]) and
1703 (Compare1[4] = Compare2[4]) and (Compare1[5] = Compare2[5])
1704end;
1705
1706function SpecialTile(Loc, TerrType, lx: integer): integer;
1707var
1708 x, y, qx, qy, a: integer;
1709begin
1710 if TerrType = fOcean then
1711 result := 0
1712 else
1713 begin
1714 y := Loc div lx;
1715 x := Loc - y * lx;
1716 if TerrType = fGrass then { formula for productive grassland }
1717 if Odd((lymax + x - y shr 1) shr 1 + x + (y + 1) shr 1) then
1718 result := 1
1719 else
1720 result := 0
1721 else { formula for special resources }
1722 begin
1723 a := 4 * x - y + 9980;
1724 qx := a div 10;
1725 if (qx * 10 = a) and (qx and 3 <> 0) then
1726 begin
1727 qy := (y + x) div 5;
1728 if qy and 3 <> qx shr 2 and 1 * 2 then
1729 if (TerrType = fArctic) or (TerrType = fSwamp) then
1730 result := 1
1731 else if TerrType = fShore then
1732 begin
1733 if (qx + qy) and 1 = 0 then
1734 if qx and 3 = 2 then
1735 result := 2
1736 else
1737 result := 1
1738 else
1739 result := 0
1740 end
1741 else
1742 result := (qx + qy) and 1 + 1
1743 else
1744 result := 0;
1745 end
1746 else
1747 result := 0;
1748 end
1749 end;
1750end;
1751
1752procedure InitUnit;
1753begin
1754 { TODO
1755 Assert(sizeof(TPlayerContext) = 2048);
1756 Assert(sizeof(TModel) - 2 * sizeof(LongInt) - 4 * sizeof(word)
1757 = sIntSetDevModel and $F * 4);
1758 }
1759end;
1760
1761initialization
1762
1763InitUnit;
1764
1765end.
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