source: tags/1.2.0/AI Template/Project/Persistent.cs

Last change on this file was 191, checked in by chronos, 4 years ago
  • Added: AI Template directory with manual for development of custom AI from original game.
File size: 1.6 KB
Line 
1using System;
2using System.Collections.Generic;
3using CevoAILib;
4
5namespace AI
6{
7 unsafe class Persistent
8 {
9 struct MyData
10 {
11 public int Version;
12 public fixed short EstimatedStrength[Cevo.MaxNumberOfNations];
13 public Advance LastResearch;
14 public fixed sbyte BiggestFriend[Cevo.MaxNumberOfNations];
15 }
16
17 Empire theEmpire;
18 MyData* data;
19
20 public Persistent(Empire empire, IntPtr dataPtr)
21 {
22 if (sizeof(MyData) > 4096)
23 throw new Exception("Persistent data size exceeds limit!");
24
25 this.theEmpire = empire;
26 this.data = (MyData*)dataPtr;
27
28 // initialization
29 data->LastResearch = Advance.None;
30 for (int nationID = 0; nationID < Cevo.MaxNumberOfNations; nationID++)
31 {
32 data->EstimatedStrength[nationID] = 100;
33 data->BiggestFriend[nationID] = (sbyte)Nation.None.ID;
34 }
35 }
36
37 public int Version
38 {
39 get
40 {
41 return data->Version;
42 }
43 set
44 {
45 data->Version = value;
46 }
47 }
48
49 public int EstimatedStrength(Nation nation)
50 {
51 return data->EstimatedStrength[nation.ID];
52 }
53
54 public void SetEstimatedStrength(Nation nation, int strength)
55 {
56 data->EstimatedStrength[nation.ID] = (short)strength;
57 }
58
59 public Advance LastResearch
60 {
61 get
62 {
63 return data->LastResearch;
64 }
65 set
66 {
67 data->LastResearch = value;
68 }
69 }
70
71 public Nation BiggestFriendOf(Nation nation)
72 {
73 return new Nation(theEmpire, data->BiggestFriend[nation.ID]);
74 }
75
76 public void SetBiggestFriendOf(Nation nation, Nation friend)
77 {
78 data->BiggestFriend[nation.ID] = (sbyte)friend.ID;
79 }
80 }
81}
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