source: tags/1.2.0/AI Template/Project/AI.csproj

Last change on this file was 191, checked in by chronos, 4 years ago
  • Added: AI Template directory with manual for development of custom AI from original game.
File size: 3.0 KB
Line 
1<?xml version="1.0" encoding="utf-8"?>
2<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
3 <PropertyGroup>
4 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
5 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
6 <ProductVersion>9.0.30729</ProductVersion>
7 <SchemaVersion>2.0</SchemaVersion>
8 <ProjectGuid>{20E4A7F0-A9A1-4A79-8215-EBC9C856BF50}</ProjectGuid>
9 <OutputType>Library</OutputType>
10 <AppDesignerFolder>Properties</AppDesignerFolder>
11 <RootNamespace>AI</RootNamespace>
12 <AssemblyName>AI</AssemblyName>
13 <TargetFrameworkVersion>v2.0</TargetFrameworkVersion>
14 <FileAlignment>512</FileAlignment>
15 <PlatformTarget>x86</PlatformTarget>
16 <TargetFrameworkSubset>
17 </TargetFrameworkSubset>
18 </PropertyGroup>
19 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
20 <DebugSymbols>true</DebugSymbols>
21 <DebugType>full</DebugType>
22 <Optimize>false</Optimize>
23 <OutputPath>..\..\</OutputPath>
24 <DefineConstants>DEBUG;TRACE</DefineConstants>
25 <ErrorReport>prompt</ErrorReport>
26 <WarningLevel>4</WarningLevel>
27 <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
28 <UseVSHostingProcess>true</UseVSHostingProcess>
29 </PropertyGroup>
30 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
31 <DebugType>pdbonly</DebugType>
32 <Optimize>true</Optimize>
33 <OutputPath>..\..\</OutputPath>
34 <DefineConstants>TRACE</DefineConstants>
35 <ErrorReport>prompt</ErrorReport>
36 <WarningLevel>4</WarningLevel>
37 <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
38 <UseVSHostingProcess>true</UseVSHostingProcess>
39 </PropertyGroup>
40 <ItemGroup>
41 <Reference Include="System" />
42 <Reference Include="System.Data" />
43 </ItemGroup>
44 <ItemGroup>
45 <Compile Include="City.cs" />
46 <Compile Include="Empire.cs" />
47 <Compile Include="Lib\AddressPriorityQueue.cs" />
48 <Compile Include="Lib\CevoPedia.cs" />
49 <Compile Include="Lib\CityBase.cs" />
50 <Compile Include="Lib\DiplomacyBase.cs" />
51 <Compile Include="Lib\Map.cs" />
52 <Compile Include="Lib\ModelBase.cs" />
53 <Compile Include="Lib\Nation.cs" />
54 <Compile Include="Lib\PlayResult.cs" />
55 <Compile Include="Lib\Protocol.cs" />
56 <Compile Include="Lib\Sprawl.cs" />
57 <Compile Include="Lib\ToughSet.cs" />
58 <Compile Include="Lib\UnitBase.cs" />
59 <Compile Include="Model.cs" />
60 <Compile Include="Persistent.cs" />
61 <Compile Include="Plugin.cs" />
62 <Compile Include="Properties\AssemblyInfo.cs" />
63 <Compile Include="Unit.cs" />
64 </ItemGroup>
65 <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
66 <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
67 Other similar extension points exist, see Microsoft.Common.targets.
68 <Target Name="BeforeBuild">
69 </Target>
70 <Target Name="AfterBuild">
71 </Target>
72 -->
73</Project>
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