source: tags/1.2.0/AI Template/CevoDotNet/Protocol.cs

Last change on this file was 191, checked in by chronos, 4 years ago
  • Added: AI Template directory with manual for development of custom AI from original game.
File size: 464 bytes
Line 
1using System;
2using System.Collections.Generic;
3
4namespace Loader
5{
6 static class Protocol
7 {
8 public const int nPl = 15;
9
10 public const int cInitModule = 0x0000;
11 public const int cReleaseModule = 0x0100;
12 public const int cNewGame = 0x0800;
13 public const int cLoadGame = 0x0810;
14 public const int cReplay = 0x08E0;
15 public const int cGetReady = 0x08F0;
16 public const int cBreakGame = 0x0900;
17 public const int cTurn = 0x2000;
18 }
19}
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