| 1 | unit NetworkServer;
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| 2 |
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| 3 | interface
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| 4 |
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| 5 | uses
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| 6 | Classes, SysUtils{$IFDEF UNIX}, Generics.Collections, fpAsync, fpsock,
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| 7 | fphttpclient{$ENDIF}, Protocol;
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| 8 |
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| 9 | {$IFDEF UNIX}
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| 10 | type
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| 11 | TNetworkServer = class;
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| 12 | TNetworkServerPlayer = class;
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| 13 |
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| 14 | { TTCPServerThread }
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| 15 |
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| 16 | TTCPServerThread = class(TThread)
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| 17 | TCPServer: TTCPServer;
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| 18 | procedure Execute; override;
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| 19 | end;
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| 20 |
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| 21 | { TNetworkServerConnection }
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| 22 |
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| 23 | TNetworkServerConnection = class
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| 24 | private
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| 25 | DataAvailableHandle: Pointer;
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| 26 | ReceiveBuffer: TMemoryStream;
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| 27 | procedure DisconnectExecute(Sender: TObject);
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| 28 | procedure DataAvailableSync;
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| 29 | procedure DataAvailableExecute(Sender: TObject);
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| 30 | public
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| 31 | NetworkServer: TNetworkServer;
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| 32 | Socket: TSocketStream;
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| 33 | ServerEventLoop: TEventLoop;
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| 34 | Player: TNetworkServerPlayer;
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| 35 | Connected: Boolean;
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| 36 | procedure Run;
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| 37 | constructor Create;
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| 38 | destructor Destroy; override;
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| 39 | end;
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| 40 |
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| 41 | { TNetworkServerPlayer }
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| 42 |
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| 43 | TNetworkServerPlayer = class
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| 44 | private
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| 45 | Buffer: TMemoryStream;
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| 46 | public
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| 47 | NetworkServer: TNetworkServer;
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| 48 | Id: Integer;
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| 49 | Connection: TNetworkServerConnection;
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| 50 | constructor Create;
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| 51 | destructor Destroy; override;
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| 52 | procedure Client(Command: TCommand; Player: Integer; var Data);
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| 53 | function Server(Command: TCommand; Player, Subject: Integer; var Data): Integer;
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| 54 | end;
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| 55 |
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| 56 | { TNetworkServerPlayers }
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| 57 |
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| 58 | TNetworkServerPlayers = class(TObjectList<TNetworkServerPlayer>)
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| 59 | function SearchById(Id: Integer): TNetworkServerPlayer;
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| 60 | end;
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| 61 |
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| 62 | { TNetworkServer }
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| 63 |
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| 64 | TNetworkServer = class
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| 65 | private
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| 66 | Players: TNetworkServerPlayers;
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| 67 | Connections: TObjectList<TNetworkServerConnection>;
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| 68 | TCPServerThread: TTCPServerThread;
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| 69 | ServerEventLoop: TEventLoop;
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| 70 | procedure ConnectExecute(Sender: TConnectionBasedSocket; AStream: TSocketStream);
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| 71 | procedure Client(Command: TCommand; Player: Integer; var Data);
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| 72 | public
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| 73 | TCPServer: TTCPServer;
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| 74 | Server: TServerCall;
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| 75 | constructor Create;
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| 76 | destructor Destroy; override;
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| 77 | end;
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| 78 |
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| 79 | var
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| 80 | NetworkServer: TNetworkServer;
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| 81 | {$ENDIF}
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| 82 |
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| 83 | procedure Client(Command, Player: Integer; var Data); stdcall;
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| 84 |
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| 85 |
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| 86 | implementation
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| 87 |
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| 88 | {$IFDEF UNIX}
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| 89 | uses
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| 90 | Global, NetworkCommon;
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| 91 | {$ENDIF}
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| 92 |
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| 93 | procedure Client(Command, Player: Integer; var Data);
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| 94 | begin
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| 95 | {$IFDEF UNIX}
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| 96 | if not Assigned(NetworkServer) then begin
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| 97 | NetworkServer := TNetworkServer.Create;
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| 98 | end;
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| 99 | case TCommand(Command) of
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| 100 | cmReleaseModule: begin
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| 101 | FreeAndNil(NetworkServer);
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| 102 | end;
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| 103 | end;
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| 104 | NetworkServer.Client(TCommand(Command), Player, Data);
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| 105 | {$ENDIF}
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| 106 | end;
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| 107 |
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| 108 | {$IFDEF UNIX}
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| 109 |
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| 110 | { TNetworkServerPlayers }
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| 111 |
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| 112 | function TNetworkServerPlayers.SearchById(Id: Integer): TNetworkServerPlayer;
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| 113 | var
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| 114 | I: Integer;
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| 115 | begin
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| 116 | I := 0;
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| 117 | while (I < Count) and (Items[I].Id <> Id) do Inc(I);
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| 118 | if I < Count then Result := Items[I]
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| 119 | else Result := nil;
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| 120 | end;
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| 121 |
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| 122 | { TNetworkServerPlayer }
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| 123 |
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| 124 | constructor TNetworkServerPlayer.Create;
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| 125 | begin
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| 126 | Buffer := TMemoryStream.Create;
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| 127 | end;
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| 128 |
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| 129 | destructor TNetworkServerPlayer.Destroy;
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| 130 | begin
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| 131 | if Assigned(Connection) then Connection.Player := nil;
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| 132 | FreeAndNil(Buffer);
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| 133 | inherited;
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| 134 | end;
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| 135 |
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| 136 | procedure TNetworkServerPlayer.Client(Command: TCommand; Player: Integer; var Data);
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| 137 | begin
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| 138 | if Assigned(Connection) then begin
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| 139 | with Connection.Socket do begin
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| 140 | if Buffer.Size > 0 then begin
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| 141 | Buffer.Position := 0;
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| 142 | CopyFrom(Buffer, Buffer.Size);
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| 143 | Buffer.Clear;
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| 144 | end;
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| 145 | WriteDWord(DWord(Command));
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| 146 | WriteDWord(DWord(Player));
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| 147 | if GetCommandDataSize(Command) > 0 then
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| 148 | Write(Data, GetCommandDataSize(Command));
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| 149 | end;
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| 150 | end else begin
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| 151 | with Buffer do begin
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| 152 | WriteDWord(DWord(Command));
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| 153 | WriteDWord(DWord(Player));
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| 154 | if GetCommandDataSize(Command) > 0 then
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| 155 | Write(Data, GetCommandDataSize(Command));
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| 156 | end;
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| 157 | end;
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| 158 | end;
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| 159 |
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| 160 | function TNetworkServerPlayer.Server(Command: TCommand; Player,
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| 161 | Subject: Integer; var Data): Integer;
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| 162 | begin
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| 163 | NetworkServer.Server(Integer(Command), Player, Subject, Data);
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| 164 | end;
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| 165 |
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| 166 | { TNetworkServerConnection }
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| 167 |
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| 168 | procedure TNetworkServerConnection.DisconnectExecute(Sender: TObject);
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| 169 | begin
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| 170 | {Connected := False;
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| 171 | if Assigned(Player) then begin
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| 172 | Player.Connection := nil;
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| 173 | Player := nil;
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| 174 | end;
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| 175 | }
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| 176 | end;
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| 177 |
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| 178 | procedure TNetworkServerConnection.DataAvailableSync;
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| 179 | var
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| 180 | Data: array of Byte;
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| 181 | ReadCount: Integer;
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| 182 | PlayerIndex: Integer;
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| 183 | Subject: Integer;
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| 184 | Command: TCommand;
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| 185 | begin
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| 186 | StreamAppend(ReceiveBuffer, Socket);
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| 187 | while ReceiveBuffer.Size >= 3 * SizeOf(Integer) do begin
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| 188 | ReceiveBuffer.Position := 0;
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| 189 |
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| 190 | Command := TCommand(ReceiveBuffer.ReadDWord);
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| 191 | PlayerIndex := ReceiveBuffer.ReadDWord;
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| 192 | Subject := ReceiveBuffer.ReadDWord;
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| 193 | SetLength(Data, GetCommandDataSize(TCommand(Command)));
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| 194 | if Length(Data) > 0 then begin
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| 195 | ReadCount := ReceiveBuffer.Read(Data[0], Length(Data));
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| 196 | SetLength(Data, ReadCount);
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| 197 | end;
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| 198 | if Assigned(Player) then begin
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| 199 | if Length(Data) > 0 then
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| 200 | Player.Server(Command, PlayerIndex, Subject, Data[0])
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| 201 | else Player.Server(Command, PlayerIndex, Subject, nil^);
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| 202 | end;
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| 203 | StreamRemoveRead(ReceiveBuffer);
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| 204 | end;
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| 205 | end;
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| 206 |
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| 207 | procedure TNetworkServerConnection.DataAvailableExecute(Sender: TObject);
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| 208 | begin
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| 209 | NetworkServer.TCPServerThread.Synchronize(NetworkServer.TCPServerThread, DataAvailableSync);
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| 210 | Sleep(10); // TODO: How to reset this event
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| 211 | end;
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| 212 |
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| 213 | procedure TNetworkServerConnection.Run;
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| 214 | begin
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| 215 | Socket.OnDisconnect := DisconnectExecute;
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| 216 | DataAvailableHandle := NetworkServer.TCPServer.EventLoop.SetDataAvailableNotify(Socket.Handle, DataAvailableExecute, nil);
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| 217 | Connected := True;
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| 218 | end;
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| 219 |
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| 220 | constructor TNetworkServerConnection.Create;
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| 221 | begin
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| 222 | ReceiveBuffer := TMemoryStream.Create;
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| 223 | end;
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| 224 |
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| 225 | destructor TNetworkServerConnection.Destroy;
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| 226 | begin
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| 227 | if Assigned(Player) then Player.Connection := nil;
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| 228 | if Assigned(DataAvailableHandle) then
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| 229 | NetworkServer.TCPServer.EventLoop.ClearDataAvailableNotify(DataAvailableHandle);
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| 230 | FreeAndNil(Socket);
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| 231 | NetworkServer.Connections.Remove(Self);
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| 232 | FreeAndNil(ReceiveBuffer);
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| 233 | inherited;
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| 234 | end;
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| 235 |
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| 236 | { TNetworkServer }
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| 237 |
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| 238 | procedure TNetworkServer.ConnectExecute(Sender: TConnectionBasedSocket;
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| 239 | AStream: TSocketStream);
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| 240 | var
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| 241 | NewConnection: TNetworkServerConnection;
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| 242 | Player: TNetworkServerPlayer;
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| 243 | I: Integer;
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| 244 | InitModuleData: TInitModuleData;
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| 245 | begin
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| 246 | NewConnection := TNetworkServerConnection.Create;
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| 247 | NewConnection.Socket := AStream;
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| 248 | NewConnection.NetworkServer := Self;
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| 249 | Connections.Add(NewConnection);
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| 250 | NewConnection.Run;
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| 251 |
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| 252 | // Search for player without connection
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| 253 | Player := nil;
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| 254 | for I := 0 to Players.Count - 1 do begin
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| 255 | if not Assigned(Players[I].Connection) then begin
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| 256 | Player := Players[I];
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| 257 | Break;
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| 258 | end;
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| 259 | end;
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| 260 | if Assigned(Player) then begin
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| 261 | NewConnection.Player := Player;
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| 262 | Player.Connection := NewConnection;
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| 263 | Player.Client(cmInitModule, Player.Id, InitModuleData);
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| 264 | end else AStream.Free;
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| 265 | end;
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| 266 |
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| 267 | procedure TNetworkServer.Client(Command: TCommand; Player: integer; var Data);
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| 268 | var
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| 269 | Cmd: TCommand;
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| 270 | NewPlayer: TNetworkServerPlayer;
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| 271 | I: Integer;
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| 272 | ServerPlayer: TNetworkServerPlayer;
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| 273 | begin
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| 274 | if Player <> -1 then begin
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| 275 | NewPlayer := TNetworkServerPlayer.Create;
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| 276 | NewPlayer.Id := Player;
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| 277 | NewPlayer.NetworkServer := Self;
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| 278 | Players.Add(NewPlayer);
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| 279 | end;
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| 280 |
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| 281 | Cmd := TCommand(Command);
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| 282 | case Cmd of
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| 283 | cmInitModule: begin
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| 284 | TInitModuleData(Data).Flags := aiThreaded;
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| 285 | Server := TInitModuleData(Data).Server;
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| 286 | end;
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| 287 | else begin
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| 288 | if Player = -1 then begin
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| 289 | // Send to all
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| 290 | for I := 0 to NetworkServer.Players.Count - 1 do
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| 291 | NetworkServer.Players[I].Client(Cmd, Player, Data);
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| 292 | end else begin
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| 293 | ServerPlayer := NetworkServer.Players.SearchById(Player);
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| 294 | if Assigned(ServerPlayer) then
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| 295 | ServerPlayer.Client(Cmd, Player, Data);
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| 296 | end;
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| 297 | end;
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| 298 | end;
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| 299 | end;
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| 300 |
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| 301 | constructor TNetworkServer.Create;
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| 302 | begin
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| 303 | Players := TNetworkServerPlayers.Create;
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| 304 | ServerEventLoop := TEventLoop.Create;
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| 305 | Connections := TObjectList<TNetworkServerConnection>.Create;
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| 306 | TCPServer := TTCPServer.Create(nil);
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| 307 | with TCPServer do begin
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| 308 | EventLoop := ServerEventLoop;
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| 309 | Port := CevoNetworkPort;
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| 310 | OnConnect := ConnectExecute;
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| 311 | Active := True;
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| 312 | end;
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| 313 | TCPServerThread := TTCPServerThread.Create(True);
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| 314 | TCPServerThread.TCPServer := TCPServer;
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| 315 | TCPServerThread.Start;
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| 316 | end;
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| 317 |
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| 318 | destructor TNetworkServer.Destroy;
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| 319 | begin
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| 320 | ServerEventLoop.Break;
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| 321 | FreeAndNil(TCPServerThread);
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| 322 | FreeAndNil(ServerEventLoop);
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| 323 | FreeAndNil(TCPServer);
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| 324 | FreeAndNil(Connections);
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| 325 | FreeAndNil(Players);
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| 326 | inherited;
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| 327 | end;
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| 328 |
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| 329 | { TTCPServerThread }
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| 330 |
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| 331 | procedure TTCPServerThread.Execute;
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| 332 | begin
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| 333 | TCPServer.EventLoop.Run;
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| 334 | end;
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| 335 |
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| 336 | {$ENDIF}
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| 337 |
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| 338 | end.
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| 339 |
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| 340 |
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