| 1 | {$INCLUDE Switches.inc}
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| 2 | unit ToolAI;
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| 3 |
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| 4 | interface
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| 5 |
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| 6 | uses
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| 7 | {$IFDEF DEBUG}SysUtils,{$ENDIF} // necessary for debug exceptions
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| 8 | Math,
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| 9 | {$IFDEF DEBUG}Names,{$ENDIF}
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| 10 | Protocol, CustomAI;
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| 11 |
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| 12 |
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| 13 | type
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| 14 | TGroupTransportPlan=record
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| 15 | LoadLoc, uixTransport, nLoad, TurnsEmpty, TurnsLoaded: integer;
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| 16 | uixLoad: array[0..15] of integer;
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| 17 | end;
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| 18 |
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| 19 |
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| 20 | TToolAI = class(TCustomAI)
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| 21 | protected
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| 22 | {$IFDEF DEBUG}DebugMap: array[0..lxmax*lymax-1] of integer;{$ENDIF}
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| 23 |
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| 24 | function CenterOfEmpire: integer;
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| 25 | // tile that is in the middle of all own cities
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| 26 |
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| 27 | function CityTaxBalance(cix: integer; const CityReport: TCityReport): integer;
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| 28 | // calculates exact difference of income and maintenance cost for a single city
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| 29 | // positive result = income higher than maintenance
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| 30 | // negative result = income lower than maintenance
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| 31 | // respects production and food converted to gold
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| 32 | // CityReport must have been prepared before
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| 33 | procedure SumCities(TaxRate: integer; var TaxSum, ScienceSum: integer);
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| 34 | // calculates exact total tax and science income
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| 35 | // tax is reduced by maintenance (so might be negative)
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| 36 | // luxury not supported
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| 37 |
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| 38 | procedure OptimizeCityTiles;
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| 39 | // obsolete; use City_OptimizeTiles instead
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| 40 |
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| 41 | procedure GetCityProdPotential;
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| 42 | // calculates potential collected production resources of a city
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| 43 | // result: list for all cities in CityResult
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| 44 | procedure GetCityTradePotential;
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| 45 | // calculates potential collected trade resources of a city
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| 46 | // result: list for all cities in CityResult
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| 47 |
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| 48 | procedure JobAssignment_Initialize;
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| 49 | // initialization, must be called first of the JobAssignment functions
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| 50 | procedure JobAssignment_AddJob(Loc, Job, Score: integer);
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| 51 | // add job for settlers with certain score
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| 52 | // jobs include founding cities!
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| 53 | procedure JobAssignment_AddUnit(uix: integer);
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| 54 | // add a settler unit to do jobs
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| 55 | procedure JobAssignment_Go;
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| 56 | // to be called after all jobs and the settlers for them have been added
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| 57 | // assigns each job to one settler, moves the settlers and makes them work
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| 58 | // settlers prefer jobs which are closer to their current location and jobs with a higher score
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| 59 | // starting a job one turn earlier counts the same as 4 points of score
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| 60 | // function does not cancel jobs that are already started
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| 61 | function JobAssignment_GotJob(uix: integer): boolean;
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| 62 | // can be called after JobAssignment_Go to find out whether
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| 63 | // a certain settler has been assigned a job to
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| 64 |
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| 65 | procedure AnalyzeMap;
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| 66 | // calculates formations and districts
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| 67 |
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| 68 | function CheckStep(MoveStyle, TimeBeforeStep, CrossCorner: integer;
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| 69 | var TimeAfterStep, RecoverTurns: integer; FromTile, ToTile: integer; IsCapture: boolean): integer;
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| 70 | // forecast single unit move between adjacent tiles
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| 71 | // format of TimeBeforeStep and TimeAfterStep: $1000*number of turns + $800-MP left
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| 72 | // RecoverTurns: number of turns needed to rest outside city in order to
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| 73 | // recover from damage taken in this move (rounded up)
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| 74 | // FromTile and ToTile must be Map[FromLoc] and Map[ToLoc], no location codes
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| 75 | // CrossCorner=1 for long moves that cross the tile corner, =0 for short ones that don't
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| 76 |
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| 77 | function GetMyMoveStyle(mix,Health: integer): integer;
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| 78 |
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| 79 | function Unit_MoveEx(uix,ToLoc: integer; Options: integer = 0): integer;
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| 80 |
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| 81 | procedure SeaTransport_BeginInitialize;
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| 82 | procedure SeaTransport_EndInitialize;
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| 83 | // sea transport, obligatory call order:
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| 84 | // 1. BeginInitialize
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| 85 | // [2. AddLoad/AddTransport/AddDestination]
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| 86 | // 3. EndInitialize
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| 87 | // [4. MakeGroupPlan, MakeGroupPlan, MakeGroupPlan...]
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| 88 | // don't use Pile between BeginInitialize and EndInitialize
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| 89 | // sea transport only works well if
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| 90 | // - all transports have same speed
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| 91 | // - all transports have same capacity
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| 92 | // - no transport is damaged
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| 93 | procedure SeaTransport_AddLoad(uix: integer);
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| 94 | procedure SeaTransport_AddTransport(uix: integer);
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| 95 | procedure SeaTransport_AddDestination(Loc: integer);
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| 96 | function SeaTransport_MakeGroupPlan(var TransportPlan: TGroupTransportPlan): boolean;
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| 97 | // make plan for group of units to transport from a single loading location by a single transport
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| 98 | // the plan optimizes:
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| 99 | // - time for the units to move to the loading location
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| 100 | // - time for the transport to move to the loading location
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| 101 | // - time for the transport to move to one of the destination locations
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| 102 | // after the plan is made, units and transport are removed from the pool, so that
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| 103 | // subsequent calls to MakeGroupPlan result in plans that may be executed parallel
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| 104 | // function returns false if no more transports are possible
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| 105 |
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| 106 | function CurrentMStrength(Domain: integer): integer;
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| 107 | end;
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| 108 |
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| 109 |
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| 110 | const
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| 111 | // no-formations
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| 112 | nfUndiscovered=-1; nfPole=-2; nfPeace=-3;
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| 113 |
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| 114 | // return codes of CheckStep
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| 115 | csOk=0;
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| 116 | // step is valid
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| 117 | // TimeAfterMove has been calculated
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| 118 | csForbiddenTile=1;
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| 119 | // unit can not move onto this tile
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| 120 | // TimeAfterMove not calculated
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| 121 | csForbiddenStep=2;
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| 122 | // (ZoC unit only) unit can not do this step because of ZoC violation
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| 123 | // maybe tile can be reached using another way
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| 124 | // TimeAfterMove not calculated
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| 125 | csCheckTerritory=3;
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| 126 | // move within other nations's territory shortly after making peace
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| 127 | // step is only possible if RO.Territory is the same for both tiles
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| 128 | // TimeAfterMove has been calculated
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| 129 |
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| 130 | // Unit_MoveEx
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| 131 | mxAdjacent=$00000001;
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| 132 |
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| 133 |
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| 134 | var
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| 135 | nContinent, nOcean, nDistrict: integer;
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| 136 | Formation: array[0..lxmax*lymax-1] of integer;
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| 137 | // water: ocean index, land: continent index, sorted by size
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| 138 | // territory unpassable due to peace treaty divides a continent
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| 139 | District: array[0..lxmax*lymax-1] of integer;
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| 140 | // index of coherent own territory, sorted by size
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| 141 | CityResult: array[0..nCmax-1] of integer;
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| 142 |
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| 143 | Advancedness: array[0..nAdv-1] of integer; // total number of prerequisites for each advance
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| 144 |
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| 145 |
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| 146 | implementation
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| 147 |
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| 148 | uses
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| 149 | Pile;
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| 150 |
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| 151 | type
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| 152 | pinteger=^integer;
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| 153 |
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| 154 | var
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| 155 | // for JobAssignment
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| 156 | MaxScore: integer;
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| 157 | TileJob,TileJobScore: array[0..lxmax*lymax-1] of byte;
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| 158 | JobLocOfSettler: array[0..nUmax-1] of integer; // ToAssign = find job
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| 159 |
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| 160 | // for Transport
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| 161 | TransportMoveStyle, TransportCapacity, nTransportLoad: integer;
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| 162 | InitComplete, HaveDestinations: boolean;
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| 163 | uixTransportLoad, TransportAvailable: array[0..nUmax-1] of integer;
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| 164 | TurnsAfterLoad: array[0..lxmax*lymax-1] of shortint;
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| 165 |
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| 166 |
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| 167 | procedure ReplaceD(Start, Stop: pinteger; Raider,Twix: integer);
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| 168 | begin
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| 169 | while Start<>Stop do
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| 170 | begin
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| 171 | if Start^=Raider then Start^:=Twix;
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| 172 | inc(Start)
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| 173 | end;
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| 174 | end;
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| 175 |
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| 176 | function NextZero(Start, Stop: pinteger; Mask: cardinal): pinteger;
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| 177 | begin
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| 178 | while (Start<>Stop) and (Start^ and Mask<>0) do inc(Start);
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| 179 | result:=Start;
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| 180 | end;
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| 181 |
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| 182 |
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| 183 | function TToolAI.CenterOfEmpire: integer;
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| 184 | var
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| 185 | cix,Loc,x,y,sy,n: integer;
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| 186 | a,su,sv: double;
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| 187 | begin
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| 188 | n:=0;
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| 189 | sy:=0;
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| 190 | su:=0;
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| 191 | sv:=0;
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| 192 | for cix:=0 to RO.nCity-1 do
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| 193 | begin
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| 194 | Loc:=MyCity[cix].Loc;
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| 195 | if Loc>=0 then
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| 196 | begin
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| 197 | y:=Loc div G.lx;
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| 198 | x:=Loc-y*G.lx;
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| 199 | inc(sy,y);
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| 200 | a:=2*pi*x/G.lx;
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| 201 | su:=su+cos(a);
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| 202 | sv:=sv+sin(a);
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| 203 | inc(n);
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| 204 | end;
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| 205 | end;
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| 206 | a:=arctan2(sv,su);
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| 207 | x:=round(G.lx*a/(2*pi));
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| 208 | while x>=G.lx do
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| 209 | dec(x,G.lx);
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| 210 | while x<0 do
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| 211 | inc(x,G.lx);
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| 212 | result:=((2*sy+n) div (2*n))*G.lx + x;
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| 213 | end;
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| 214 |
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| 215 | function TToolAI.CityTaxBalance(cix: integer; const CityReport: TCityReport): integer;
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| 216 | var
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| 217 | i: integer;
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| 218 | begin
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| 219 | result:=0;
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| 220 | if (CityReport.Working-CityReport.Happy<=MyCity[cix].Size shr 1) {no disorder}
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| 221 | and (MyCity[cix].Flags and chCaptured=0) then // not captured
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| 222 | begin
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| 223 | inc(result, CityReport.Tax);
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| 224 | if (MyCity[cix].Project and (cpImp+cpIndex)=cpImp+imTrGoods)
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| 225 | and (CityReport.ProdRep>CityReport.Support) then
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| 226 | inc(result, CityReport.ProdRep-CityReport.Support);
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| 227 | if ((RO.Government=gLybertarianism)
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| 228 | or (MyCity[cix].Size>=NeedAqueductSize)
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| 229 | and (CityReport.FoodRep<CityReport.Eaten+2))
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| 230 | and (CityReport.FoodRep>CityReport.Eaten) then
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| 231 | inc(result, CityReport.FoodRep-CityReport.Eaten);
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| 232 | end;
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| 233 | for i:=28 to nImp-1 do if MyCity[cix].Built[i]>0 then
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| 234 | dec(result, Imp[i].Maint);
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| 235 | end;
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| 236 |
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| 237 | procedure TToolAI.SumCities(TaxRate: integer; var TaxSum, ScienceSum: integer);
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| 238 | var
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| 239 | cix,p1: integer;
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| 240 | CityReport: TCityReport;
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| 241 | begin
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| 242 | TaxSum:=0; ScienceSum:=0;
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| 243 | if RO.Government=gAnarchy then exit;
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| 244 | for p1:=0 to nPl-1 do
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| 245 | if RO.Tribute[p1]<=RO.TributePaid[p1] then // don't rely on tribute from bankrupt nations
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| 246 | TaxSum:=TaxSum+RO.Tribute[p1];
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| 247 | for cix:=0 to RO.nCity-1 do if MyCity[cix].Loc>=0 then
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| 248 | begin
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| 249 | City_GetHypoReport(cix,-1,TaxRate,0,CityReport);
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| 250 | if (CityReport.Working-CityReport.Happy<=MyCity[cix].Size shr 1) {no disorder}
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| 251 | and (MyCity[cix].Flags and chCaptured=0) then // not captured
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| 252 | ScienceSum:=ScienceSum+CityReport.Science;
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| 253 | TaxSum:=TaxSum+CityTaxBalance(cix, CityReport);
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| 254 | end;
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| 255 | end;
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| 256 |
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| 257 |
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| 258 | //------------------------------------------------------------------------------
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| 259 | // City Tiles Processing
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| 260 |
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| 261 | const
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| 262 | pctOptimize=0; pctGetProdPotential=1; pctGetTradePotential=2;
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| 263 |
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| 264 | procedure TToolAI.OptimizeCityTiles;
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| 265 | var
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| 266 | cix: integer;
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| 267 | begin
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| 268 | for cix:=0 to RO.nCity-1 do with MyCity[cix] do if Loc>=0 then
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| 269 | City_OptimizeTiles(cix);
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| 270 | end;
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| 271 |
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| 272 | procedure TToolAI.GetCityProdPotential;
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| 273 | var
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| 274 | cix: integer;
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| 275 | Advice: TCityTileAdviceData;
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| 276 | begin
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| 277 | for cix:=0 to RO.nCity-1 do with MyCity[cix] do if Loc>=0 then
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| 278 | begin
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| 279 | Advice.ResourceWeights:=rwMaxProd;
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| 280 | Server(sGetCityTileAdvice, me, cix, Advice);
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| 281 | CityResult[cix]:=Advice.CityReport.ProdRep; // considers factory, but shouldn't
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| 282 | end;
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| 283 | end;
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| 284 |
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| 285 | procedure TToolAI.GetCityTradePotential;
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| 286 | var
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| 287 | cix: integer;
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| 288 | Advice: TCityTileAdviceData;
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| 289 | begin
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| 290 | for cix:=0 to RO.nCity-1 do with MyCity[cix] do if Loc>=0 then
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| 291 | begin
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| 292 | Advice.ResourceWeights:=rwMaxScience;
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| 293 | Server(sGetCityTileAdvice, me, cix, Advice);
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| 294 | CityResult[cix]:=Advice.CityReport.Trade;
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| 295 | end;
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| 296 | end;
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| 297 |
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| 298 |
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| 299 | //------------------------------------------------------------------------------
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| 300 | // JobAssignment
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| 301 |
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| 302 | const
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| 303 | ToAssign=lxmax*lymax;
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| 304 |
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| 305 | procedure TToolAI.JobAssignment_Initialize;
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| 306 | begin
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| 307 | fillchar(JobLocOfSettler, RO.nUn*sizeof(integer), $FF); // -1
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| 308 | fillchar(TileJob, MapSize, jNone);
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| 309 | fillchar(TileJobScore, MapSize, 0);
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| 310 | MaxScore:=0;
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| 311 | end;
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| 312 |
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| 313 | procedure TToolAI.JobAssignment_AddJob(Loc, Job, Score: integer);
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| 314 | begin
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| 315 | if Score>255 then Score:=255;
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| 316 | if Score>TileJobScore[Loc] then
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| 317 | begin
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| 318 | TileJob[Loc]:=Job;
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| 319 | TileJobScore[Loc]:=Score;
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| 320 | if Score>MaxScore then MaxScore:=Score
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| 321 | end;
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| 322 | end;
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| 323 |
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| 324 | procedure TToolAI.JobAssignment_AddUnit(uix: integer);
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| 325 | begin
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| 326 | assert(MyModel[MyUnit[uix].mix].Kind in [mkSettler,mkSlaves]);
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| 327 | JobLocOfSettler[uix]:=ToAssign
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| 328 | end;
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| 329 |
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| 330 | function TToolAI.JobAssignment_GotJob(uix: integer): boolean;
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| 331 | begin
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| 332 | result:=JobLocOfSettler[uix]>=0;
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| 333 | end;
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| 334 |
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| 335 | procedure TToolAI.JobAssignment_Go;
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| 336 | const
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| 337 | DistanceScore=4;
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| 338 | StepSizeByTerrain: array[0..11] of integer=
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| 339 | ( 0, 0, 1, 2, 1, 1, 0, 1, 0, 1, 1, 2);
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| 340 | //Oc-Sh-Gr-De-Pr-Tu-Ar-Sw-XX-Fo-Hi-Mo
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| 341 | var
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| 342 | uix,BestScore,BestCount,BestLoc,BestJob,BestDistance,TestLoc,NextLoc,
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| 343 | TestDistance,V8,TestScore,StepSize,MoveResult: integer;
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| 344 | UnitsToAssign: boolean;
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| 345 | Adjacent: TVicinity8Loc;
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| 346 | SettlerOfJobLoc,DistToLoc: array[0..lxmax*lymax-1] of smallint;
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| 347 | // DistToLoc is only defined where SettlerOfJobLoc>=0
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| 348 | TileChecked: array[0..lxmax*lymax-1] of boolean;
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| 349 | begin
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| 350 | fillchar(SettlerOfJobLoc, MapSize*2, $FF); // -1
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| 351 |
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| 352 | // keep up jobs that are already started
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| 353 | for uix:=0 to RO.nUn-1 do
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| 354 | if (MyUnit[uix].Loc>=0) and (MyUnit[uix].Job>jNone) then
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| 355 | begin
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| 356 | JobLocOfSettler[uix]:=MyUnit[uix].Loc;
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| 357 | SettlerOfJobLoc[MyUnit[uix].Loc]:=uix;
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| 358 | DistToLoc[MyUnit[uix].Loc]:=0
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| 359 | end;
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| 360 |
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| 361 | // assign remaining jobs to remaining settlers
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| 362 | UnitsToAssign:=true;
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| 363 | while UnitsToAssign do
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| 364 | begin
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| 365 | UnitsToAssign:=false;
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| 366 | for uix:=0 to RO.nUn-1 do if JobLocOfSettler[uix]=ToAssign then
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| 367 | begin
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| 368 | BestJob:=jNone;
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| 369 | BestScore:=-999999;
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| 370 | FillChar(TileChecked,MapSize*sizeof(boolean),false);
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| 371 | Pile.Create(MapSize);
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| 372 | Pile.Put(MyUnit[uix].Loc,0); // start search for new job at current location
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| 373 | while Pile.Get(TestLoc,TestDistance) do
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| 374 | begin
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| 375 | // add surrounding tiles to queue, but only if there's a chance to beat BestScore
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| 376 | if MaxScore-DistanceScore*(TestDistance+1)>=BestScore then
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| 377 | begin
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| 378 | V8_to_Loc(TestLoc,Adjacent);
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| 379 | for V8:=0 to 7 do
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| 380 | begin
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| 381 | NextLoc:=Adjacent[V8];
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| 382 | if (NextLoc>=0) and not TileChecked[NextLoc]
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| 383 | and (Map[NextLoc] and fTerrain<>fUNKNOWN) then
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| 384 | begin
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| 385 | StepSize:=StepSizeByTerrain[Map[NextLoc] and fTerrain];
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| 386 | if (StepSize>0) // no water or arctic tile
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| 387 | and (Map[NextLoc] and (fUnit or fOwned)<>fUnit) // no foreign unit
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| 388 | and ((RO.Territory[NextLoc]<0) or (RO.Territory[NextLoc]=me)) // no foreign territory
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| 389 | and (Map[TestLoc] and Map[NextLoc] and fInEnemyZoC=0) then // move not prevented by ZoC
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| 390 | Pile.Put(NextLoc,TestDistance+StepSize)
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| 391 | // simplification, only optimal for 150 mp units in land with no roads
|
|---|
| 392 | end;
|
|---|
| 393 | end;
|
|---|
| 394 | end;
|
|---|
| 395 |
|
|---|
| 396 | // check tile for job
|
|---|
| 397 | if (TileJob[TestLoc]>jNone)
|
|---|
| 398 | and ((MyModel[MyUnit[uix].mix].Kind<>mkSlaves)
|
|---|
| 399 | or (TileJob[TestLoc]<>jCity))
|
|---|
| 400 | and ((SettlerOfJobLoc[TestLoc]<0) or (DistToLoc[TestLoc]>TestDistance)) then
|
|---|
| 401 | begin
|
|---|
| 402 | TestScore:=integer(TileJobScore[TestLoc])-DistanceScore*TestDistance;
|
|---|
| 403 | if TestScore>BestScore then
|
|---|
| 404 | BestCount:=0;
|
|---|
| 405 | if TestScore>=BestScore then
|
|---|
| 406 | begin
|
|---|
| 407 | inc(BestCount);
|
|---|
| 408 | if random(BestCount)=0 then
|
|---|
| 409 | begin
|
|---|
| 410 | BestScore:=TestScore;
|
|---|
| 411 | BestLoc:=TestLoc;
|
|---|
| 412 | BestJob:=TileJob[TestLoc];
|
|---|
| 413 | BestDistance:=TestDistance
|
|---|
| 414 | end
|
|---|
| 415 | end;
|
|---|
| 416 | end;
|
|---|
| 417 | TileChecked[TestLoc]:=true;
|
|---|
| 418 | end;
|
|---|
| 419 | Pile.Free;
|
|---|
| 420 |
|
|---|
| 421 | if BestJob>jNone then
|
|---|
| 422 | begin // new job found for this unit
|
|---|
| 423 | if SettlerOfJobLoc[BestLoc]>=0 then
|
|---|
| 424 | begin // another unit was already assigned to this job, but is not as close -- reassign that unit!
|
|---|
| 425 | JobLocOfSettler[SettlerOfJobLoc[BestLoc]]:=ToAssign;
|
|---|
| 426 | UnitsToAssign:=true;
|
|---|
| 427 | end;
|
|---|
| 428 | JobLocOfSettler[uix]:=BestLoc;
|
|---|
| 429 | SettlerOfJobLoc[BestLoc]:=uix;
|
|---|
| 430 | DistToLoc[BestLoc]:=BestDistance
|
|---|
| 431 | end
|
|---|
| 432 | else JobLocOfSettler[uix]:=-1; // no jobs for this settler
|
|---|
| 433 | end; // for uix
|
|---|
| 434 | end;
|
|---|
| 435 |
|
|---|
| 436 | // move settlers and start new jobs
|
|---|
| 437 | for uix:=0 to RO.nUn-1 do with MyUnit[uix] do
|
|---|
| 438 | if (Loc>=0) and (Job=jNone) and (JobLocOfSettler[uix]>=0) then
|
|---|
| 439 | begin
|
|---|
| 440 | if Loc<>JobLocOfSettler[uix] then
|
|---|
| 441 | repeat
|
|---|
| 442 | MoveResult:=Unit_Move(uix,JobLocOfSettler[uix])
|
|---|
| 443 | until (MoveResult<rExecuted)
|
|---|
| 444 | or (MoveResult and (rLocationReached or rMoreTurns or rUnitRemoved)<>0);
|
|---|
| 445 | if (Loc=JobLocOfSettler[uix]) and (Movement>=100) then
|
|---|
| 446 | Unit_StartJob(uix,TileJob[JobLocOfSettler[uix]]);
|
|---|
| 447 | end;
|
|---|
| 448 | end; // JobAssignment_Go
|
|---|
| 449 |
|
|---|
| 450 |
|
|---|
| 451 | //------------------------------------------------------------------------------
|
|---|
| 452 | // Map Analysis
|
|---|
| 453 |
|
|---|
| 454 | procedure TToolAI.AnalyzeMap;
|
|---|
| 455 | var
|
|---|
| 456 | i,j,Loc,Loc1,V8,Count,Kind,MostIndex: integer;
|
|---|
| 457 | Adjacent: TVicinity8Loc;
|
|---|
| 458 | IndexOfID: array[0..lxmax*lymax-1] of smallint;
|
|---|
| 459 | IDOfIndex: array[0..lxmax*lymax div 2 -1] of smallint;
|
|---|
| 460 | begin
|
|---|
| 461 | fillchar(District, MapSize*4, $FF);
|
|---|
| 462 | for Loc:=0 to MapSize-1 do
|
|---|
| 463 | if Map[Loc] and fTerrain=fUNKNOWN then Formation[Loc]:=nfUndiscovered
|
|---|
| 464 | else if Map[Loc] and fTerrain=fArctic then Formation[Loc]:=nfPole
|
|---|
| 465 | else if Map[Loc] and fPeace<>0 then Formation[Loc]:=nfPeace
|
|---|
| 466 | else
|
|---|
| 467 | begin
|
|---|
| 468 | Formation[Loc]:=Loc;
|
|---|
| 469 | V8_to_Loc(Loc, Adjacent);
|
|---|
| 470 | for V8:=0 to 7 do
|
|---|
| 471 | begin
|
|---|
| 472 | Loc1:=Adjacent[V8];
|
|---|
| 473 | if (Loc1<Loc) and (Loc1>=0) and (Formation[Loc1]>=0)
|
|---|
| 474 | and ((Map[Loc1] and fTerrain>=fGrass) = (Map[Loc] and fTerrain>=fGrass)) then
|
|---|
| 475 | if Formation[Loc]=Loc then Formation[Loc]:=Formation[Loc1]
|
|---|
| 476 | else if Formation[Loc]<Formation[Loc1] then
|
|---|
| 477 | ReplaceD(@Formation[Formation[Loc1]],@Formation[Loc+1],Formation[Loc1],Formation[Loc])
|
|---|
| 478 | else if Formation[Loc]>Formation[Loc1] then
|
|---|
| 479 | ReplaceD(@Formation[Formation[Loc]],@Formation[Loc+1],Formation[Loc],Formation[Loc1]);
|
|---|
| 480 | end;
|
|---|
| 481 | if (RO.Territory[Loc]=me) and (Map[Loc] and fTerrain>=fGrass) then
|
|---|
| 482 | begin
|
|---|
| 483 | District[Loc]:=Loc;
|
|---|
| 484 | for V8:=0 to 7 do
|
|---|
| 485 | begin
|
|---|
| 486 | Loc1:=Adjacent[V8];
|
|---|
| 487 | if (Loc1<Loc) and (Loc1>=0) and (District[Loc1]>=0) then
|
|---|
| 488 | if District[Loc]=Loc then District[Loc]:=District[Loc1]
|
|---|
| 489 | else if District[Loc]<District[Loc1] then
|
|---|
| 490 | ReplaceD(@District[District[Loc1]],@District[Loc+1],District[Loc1],District[Loc])
|
|---|
| 491 | else if District[Loc]>District[Loc1] then
|
|---|
| 492 | ReplaceD(@District[District[Loc]],@District[Loc+1],District[Loc],District[Loc1]);
|
|---|
| 493 | end
|
|---|
| 494 | end
|
|---|
| 495 | end;
|
|---|
| 496 |
|
|---|
| 497 | // sort continents, oceans and districts by size
|
|---|
| 498 | for Kind:=0 to 2 do
|
|---|
| 499 | begin
|
|---|
| 500 | FillChar(IndexOfID,MapSize*2,0);
|
|---|
| 501 | case Kind of
|
|---|
| 502 | 0: // continents
|
|---|
| 503 | for Loc:=0 to MapSize-1 do
|
|---|
| 504 | if (Formation[Loc]>=0) and (Map[Loc] and fTerrain>=fGrass) then
|
|---|
| 505 | inc(IndexOfID[Formation[Loc]]);
|
|---|
| 506 | 1: // oceans
|
|---|
| 507 | for Loc:=0 to MapSize-1 do
|
|---|
| 508 | if (Formation[Loc]>=0) and (Map[Loc] and fTerrain<fGrass) then
|
|---|
| 509 | inc(IndexOfID[Formation[Loc]]);
|
|---|
| 510 | 2: // districts
|
|---|
| 511 | for Loc:=0 to MapSize-1 do
|
|---|
| 512 | if District[Loc]>=0 then
|
|---|
| 513 | inc(IndexOfID[District[Loc]]);
|
|---|
| 514 | end;
|
|---|
| 515 |
|
|---|
| 516 | Count:=0;
|
|---|
| 517 | for Loc:=0 to MapSize-1 do if IndexOfID[Loc]>0 then
|
|---|
| 518 | begin
|
|---|
| 519 | IDOfIndex[Count]:=Loc;
|
|---|
| 520 | inc(Count);
|
|---|
| 521 | end;
|
|---|
| 522 | for i:=0 to Count-2 do
|
|---|
| 523 | begin
|
|---|
| 524 | MostIndex:=i;
|
|---|
| 525 | for j:=i+1 to Count-1 do
|
|---|
| 526 | if IndexOfID[IDOfIndex[j]]>IndexOfID[IDOfIndex[MostIndex]] then MostIndex:=j;
|
|---|
| 527 | if MostIndex<>i then
|
|---|
| 528 | begin
|
|---|
| 529 | j:=IDOfIndex[i];
|
|---|
| 530 | IDOfIndex[i]:=IDOfIndex[MostIndex];
|
|---|
| 531 | IDOfIndex[MostIndex]:=j;
|
|---|
| 532 | end
|
|---|
| 533 | end;
|
|---|
| 534 | for i:=0 to Count-1 do
|
|---|
| 535 | IndexOfID[IDOfIndex[i]]:=i;
|
|---|
| 536 |
|
|---|
| 537 | case Kind of
|
|---|
| 538 | 0: // continents
|
|---|
| 539 | begin
|
|---|
| 540 | nContinent:=Count;
|
|---|
| 541 | for Loc:=0 to MapSize-1 do
|
|---|
| 542 | if (Formation[Loc]>=0) and (Map[Loc] and fTerrain>=fGrass) then
|
|---|
| 543 | Formation[Loc]:=IndexOfID[Formation[Loc]];
|
|---|
| 544 | end;
|
|---|
| 545 | 1: // oceans
|
|---|
| 546 | begin
|
|---|
| 547 | nOcean:=Count;
|
|---|
| 548 | for Loc:=0 to MapSize-1 do
|
|---|
| 549 | if (Formation[Loc]>=0) and (Map[Loc] and fTerrain<fGrass) then
|
|---|
| 550 | Formation[Loc]:=IndexOfID[Formation[Loc]];
|
|---|
| 551 | end;
|
|---|
| 552 | 2: // districts
|
|---|
| 553 | begin
|
|---|
| 554 | nDistrict:=Count;
|
|---|
| 555 | for Loc:=0 to MapSize-1 do
|
|---|
| 556 | if District[Loc]>=0 then
|
|---|
| 557 | District[Loc]:=IndexOfID[District[Loc]];
|
|---|
| 558 | end;
|
|---|
| 559 | end
|
|---|
| 560 | end;
|
|---|
| 561 | end;
|
|---|
| 562 |
|
|---|
| 563 |
|
|---|
| 564 | //------------------------------------------------------------------------------
|
|---|
| 565 | // Path Finding
|
|---|
| 566 |
|
|---|
| 567 | const
|
|---|
| 568 | // basic move styles
|
|---|
| 569 | msGround= $00000000;
|
|---|
| 570 | msNoGround= $10000000;
|
|---|
| 571 | msAlpine= $20000000;
|
|---|
| 572 | msOver= $40000000;
|
|---|
| 573 | msSpy= $50000000;
|
|---|
| 574 |
|
|---|
| 575 | // other
|
|---|
| 576 | msHostile= $08000000;
|
|---|
| 577 |
|
|---|
| 578 | // bits: |31|30|29|28|27|26 .. 16|15|14|13|12|11|10| 9| 8| 7| 6| 5| 4| 3| 2| 1| 0|
|
|---|
| 579 | // ground: | Basic |Ho| Speed | HeavyCost | RailCost |
|
|---|
| 580 | // other: | Basic | 0| Speed | X X X | MaxTerrType |
|
|---|
| 581 |
|
|---|
| 582 | function TToolAI.GetMyMoveStyle(mix,Health: integer): integer;
|
|---|
| 583 | begin
|
|---|
| 584 | with MyModel[mix] do
|
|---|
| 585 | begin
|
|---|
| 586 | result:=Speed shl 16;
|
|---|
| 587 | case Domain of
|
|---|
| 588 | dGround:
|
|---|
| 589 | begin
|
|---|
| 590 | inc(result, (50+(Speed-150)*13 shr 7) shl 8); //HeavyCost
|
|---|
| 591 | if RO.Wonder[woShinkansen].EffectiveOwner<>me then
|
|---|
| 592 | inc(result, Speed*(4*1311) shr 17); // RailCost
|
|---|
| 593 | if (RO.Wonder[woGardens].EffectiveOwner<>me)
|
|---|
| 594 | or (Kind=mkSettler) and (Speed>=200) then
|
|---|
| 595 | inc(result, msHostile);
|
|---|
| 596 | if Kind=mkDiplomat then
|
|---|
| 597 | inc(result,msSpy)
|
|---|
| 598 | else if Cap[mcOver]>0 then
|
|---|
| 599 | inc(result,msOver)
|
|---|
| 600 | else if Cap[mcAlpine]>0 then
|
|---|
| 601 | inc(result,msAlpine)
|
|---|
| 602 | else inc(result,msGround);
|
|---|
| 603 | end;
|
|---|
| 604 | dSea:
|
|---|
| 605 | begin
|
|---|
| 606 | result:=Speed;
|
|---|
| 607 | if RO.Wonder[woMagellan].EffectiveOwner=me then inc(result,200);
|
|---|
| 608 | if Health<100 then result:=((result-250)*Health div 5000)*50+250;
|
|---|
| 609 | result:=result shl 16;
|
|---|
| 610 | inc(result,msNoGround);
|
|---|
| 611 | if Cap[mcNav]>0 then inc(result);
|
|---|
| 612 | end;
|
|---|
| 613 | dAir:
|
|---|
| 614 | inc(result,msNoGround+fUNKNOWN xor 1 -1);
|
|---|
| 615 | end;
|
|---|
| 616 | end
|
|---|
| 617 | end;
|
|---|
| 618 |
|
|---|
| 619 | function TToolAI.CheckStep(MoveStyle, TimeBeforeStep, CrossCorner: integer;
|
|---|
| 620 | var TimeAfterStep, RecoverTurns: integer; FromTile, ToTile: integer; IsCapture: boolean): integer;
|
|---|
| 621 | var
|
|---|
| 622 | MoveCost,RecoverCost: integer;
|
|---|
| 623 | begin
|
|---|
| 624 | //IsCapture:=true;
|
|---|
| 625 | assert(((FromTile and fTerrain<=fMountains) or (FromTile and fTerrain=fUNKNOWN))
|
|---|
| 626 | and ((ToTile and fTerrain<=fMountains) or (ToTile and fTerrain=fUNKNOWN)));
|
|---|
| 627 | // do not pass location codes for FromTile and ToTile!
|
|---|
| 628 | RecoverTurns:=0;
|
|---|
| 629 | if MoveStyle<msGround+$10000000 then
|
|---|
| 630 | begin // common ground units
|
|---|
| 631 | if (ToTile+1) and fTerrain<fGrass+1 then
|
|---|
| 632 | result:=csForbiddenTile
|
|---|
| 633 | else if (ToTile and not FromTile and fPeace=0)
|
|---|
| 634 | and (ToTile and (fUnit or fOwned)<>fUnit)
|
|---|
| 635 | and (IsCapture or (ToTile and (fCity or fOwned)<>fCity)) then
|
|---|
| 636 | if (FromTile and fCity<>0) or (ToTile and (fCity or fOwned)=fCity or fOwned)
|
|---|
| 637 | or (ToTile and FromTile and (fInEnemyZoc or fOwnZoCUnit)<>fInEnemyZoc) then
|
|---|
| 638 | begin // ZoC is ok
|
|---|
| 639 | if (ToTile and (fRR or fCity)=0) or (FromTile and (fRR or fCity)=0) then
|
|---|
| 640 | begin // no railroad
|
|---|
| 641 | if (ToTile and (fRoad or fRR or fCity)<>0)
|
|---|
| 642 | and (FromTile and (fRoad or fRR or fCity)<>0)
|
|---|
| 643 | or (FromTile and ToTile and (fRiver or fCanal)<>0) then
|
|---|
| 644 | MoveCost:=20 //move along road, river or canal
|
|---|
| 645 | else
|
|---|
| 646 | begin
|
|---|
| 647 | case Terrain[ToTile and fTerrain].MoveCost of
|
|---|
| 648 | 1: MoveCost:=50; // plain terrain
|
|---|
| 649 | 2: MoveCost:=MoveStyle shr 8 and $FF; // heavy terrain
|
|---|
| 650 | else // mountains
|
|---|
| 651 | begin
|
|---|
| 652 | if TimeBeforeStep and $FFF+MoveStyle shr 16 and $7FF<=$800 then
|
|---|
| 653 | TimeAfterStep:=TimeBeforeStep and $7FFFF000+$1800
|
|---|
| 654 | else TimeAfterStep:=TimeBeforeStep and $7FFFF000+$2800; // must wait for next turn
|
|---|
| 655 | if (MoveStyle and msHostile<>0)
|
|---|
| 656 | and ((FromTile and (fTerrain or fSpecial1)=fDesert)
|
|---|
| 657 | or (FromTile and fTerrain=fArctic))
|
|---|
| 658 | and (FromTile and (fCity or fRiver or fCanal)=0) then
|
|---|
| 659 | begin
|
|---|
| 660 | RecoverCost:=($800-TimeBeforeStep and $FFF)*5 shr 1;
|
|---|
| 661 | while RecoverCost>0 do
|
|---|
| 662 | begin
|
|---|
| 663 | inc(RecoverTurns);
|
|---|
| 664 | dec(RecoverCost, MoveStyle shr 16 and $7FF);
|
|---|
| 665 | end;
|
|---|
| 666 | end;
|
|---|
| 667 | result:=csOk;
|
|---|
| 668 | if ToTile and fPeace<>0 then
|
|---|
| 669 | result:=csCheckTerritory;
|
|---|
| 670 | exit
|
|---|
| 671 | end;
|
|---|
| 672 | end
|
|---|
| 673 | end
|
|---|
| 674 | end
|
|---|
| 675 | else MoveCost:=MoveStyle and $FF; //move along railroad
|
|---|
| 676 |
|
|---|
| 677 | inc(MoveCost,MoveCost shl CrossCorner);
|
|---|
| 678 | if (MoveStyle and msHostile=0)
|
|---|
| 679 | or (ToTile and (fTerrain or fSpecial1)<>fDesert)
|
|---|
| 680 | and (ToTile and fTerrain<>fArctic)
|
|---|
| 681 | or (ToTile and (fCity or fRiver or fCanal)<>0)
|
|---|
| 682 | or (ToTile and fTerImp=tiBase) then
|
|---|
| 683 | RecoverCost:=0
|
|---|
| 684 | else RecoverCost:=(MoveCost*5) shr 1; // damage from movement: MoveCost*DesertThurst/NoCityRecovery
|
|---|
| 685 | if (TimeBeforeStep and $FFF+MoveCost<=$800) and (TimeBeforeStep and $FFF<$800) then
|
|---|
| 686 | TimeAfterStep:=TimeBeforeStep+MoveCost
|
|---|
| 687 | else
|
|---|
| 688 | begin
|
|---|
| 689 | TimeAfterStep:=TimeBeforeStep and $7FFFF000+$1800-MoveStyle shr 16 and $7FF+MoveCost; // must wait for next turn
|
|---|
| 690 | if (MoveStyle and msHostile<>0)
|
|---|
| 691 | and ((FromTile and (fTerrain or fSpecial1)=fDesert)
|
|---|
| 692 | or (FromTile and fTerrain=fArctic))
|
|---|
| 693 | and (FromTile and (fCity or fRiver or fCanal)=0)
|
|---|
| 694 | and (FromTile and fTerImp<>tiBase) then
|
|---|
| 695 | inc(RecoverCost, ($800-TimeBeforeStep and $FFF)*5 shr 1);
|
|---|
| 696 | end;
|
|---|
| 697 | while RecoverCost>0 do
|
|---|
| 698 | begin
|
|---|
| 699 | inc(RecoverTurns);
|
|---|
| 700 | dec(RecoverCost, MoveStyle shr 16 and $7FF);
|
|---|
| 701 | end;
|
|---|
| 702 | result:=csOk;
|
|---|
| 703 | if ToTile and fPeace<>0 then
|
|---|
| 704 | result:=csCheckTerritory
|
|---|
| 705 | end
|
|---|
| 706 | else result:=csForbiddenStep // ZoC violation
|
|---|
| 707 | else result:=csForbiddenTile
|
|---|
| 708 | end
|
|---|
| 709 |
|
|---|
| 710 | else if MoveStyle<msNoGround+$10000000 then
|
|---|
| 711 | begin // ships and aircraft
|
|---|
| 712 | if ((ToTile and fTerrain xor 1>MoveStyle and fTerrain)
|
|---|
| 713 | and (ToTile and (fCity or fCanal)=0))
|
|---|
| 714 | or (ToTile and not FromTile and fPeace<>0)
|
|---|
| 715 | or (ToTile and (fUnit or fOwned)=fUnit)
|
|---|
| 716 | or (ToTile and (fCity or fOwned)=fCity) then
|
|---|
| 717 | result:=csForbiddenTile
|
|---|
| 718 | else
|
|---|
| 719 | begin
|
|---|
| 720 | MoveCost:=50 shl CrossCorner+50;
|
|---|
| 721 | if TimeBeforeStep and $FFF+MoveCost<=$800 then
|
|---|
| 722 | TimeAfterStep:=TimeBeforeStep+MoveCost
|
|---|
| 723 | else TimeAfterStep:=TimeBeforeStep and $7FFFF000+$1800-MoveStyle shr 16 and $7FF+MoveCost; // must wait for next turn
|
|---|
| 724 | result:=csOk;
|
|---|
| 725 | if ToTile and fPeace<>0 then
|
|---|
| 726 | result:=csCheckTerritory
|
|---|
| 727 | end
|
|---|
| 728 | end
|
|---|
| 729 |
|
|---|
| 730 | else if MoveStyle<msAlpine+$10000000 then
|
|---|
| 731 | begin // alpine
|
|---|
| 732 | if (ToTile+1) and fTerrain<fGrass+1 then
|
|---|
| 733 | result:=csForbiddenTile
|
|---|
| 734 | else if (ToTile and not FromTile and fPeace=0)
|
|---|
| 735 | and (ToTile and (fUnit or fOwned)<>fUnit)
|
|---|
| 736 | and (IsCapture or (ToTile and (fCity or fOwned)<>fCity)) then
|
|---|
| 737 | if (FromTile and fCity<>0) or (ToTile and (fCity or fOwned)=fCity or fOwned)
|
|---|
| 738 | or (ToTile and FromTile and (fInEnemyZoc or fOwnZoCUnit)<>fInEnemyZoc) then
|
|---|
| 739 | begin
|
|---|
| 740 | if (ToTile and (fRR or fCity)=0) or (FromTile and (fRR or fCity)=0) then
|
|---|
| 741 | MoveCost:=20 // no railroad
|
|---|
| 742 | else MoveCost:=MoveStyle and $FF; //move along railroad
|
|---|
| 743 | inc(MoveCost,MoveCost shl CrossCorner);
|
|---|
| 744 | if (TimeBeforeStep and $FFF+MoveCost<=$800) and (TimeBeforeStep and $FFF<$800) then
|
|---|
| 745 | TimeAfterStep:=TimeBeforeStep+MoveCost
|
|---|
| 746 | else TimeAfterStep:=TimeBeforeStep and $7FFFF000+$1800-MoveStyle shr 16 and $7FF+MoveCost; // must wait for next turn
|
|---|
| 747 | result:=csOk;
|
|---|
| 748 | if ToTile and fPeace<>0 then
|
|---|
| 749 | result:=csCheckTerritory
|
|---|
| 750 | end
|
|---|
| 751 | else result:=csForbiddenStep // ZoC violation
|
|---|
| 752 | else result:=csForbiddenTile
|
|---|
| 753 | end
|
|---|
| 754 |
|
|---|
| 755 | else if MoveStyle<msOver+$10000000 then
|
|---|
| 756 | begin // overweight
|
|---|
| 757 | if (ToTile+1) and fTerrain<fGrass+1 then
|
|---|
| 758 | result:=csForbiddenTile
|
|---|
| 759 | else if (ToTile and not FromTile and fPeace=0)
|
|---|
| 760 | and (ToTile and (fUnit or fOwned)<>fUnit)
|
|---|
| 761 | and (IsCapture or (ToTile and (fCity or fOwned)<>fCity)) then
|
|---|
| 762 | if (FromTile and fCity<>0) or (ToTile and (fCity or fOwned)=fCity or fOwned)
|
|---|
| 763 | or (ToTile and FromTile and (fInEnemyZoc or fOwnZoCUnit)<>fInEnemyZoc) then
|
|---|
| 764 | begin
|
|---|
| 765 | if (ToTile and (fRR or fCity)=0) or (FromTile and (fRR or fCity)=0) then
|
|---|
| 766 | begin // no railroad
|
|---|
| 767 | if (ToTile and (fRoad or fRR or fCity)<>0)
|
|---|
| 768 | and (FromTile and (fRoad or fRR or fCity)<>0)
|
|---|
| 769 | or (FromTile and ToTile and (fRiver or fCanal)<>0) then
|
|---|
| 770 | MoveCost:=40 //move along road, river or canal
|
|---|
| 771 | else begin result:=csForbiddenTile; exit end
|
|---|
| 772 | end
|
|---|
| 773 | else MoveCost:=MoveStyle and $FF; //move along railroad
|
|---|
| 774 | inc(MoveCost,MoveCost shl CrossCorner);
|
|---|
| 775 | if (TimeBeforeStep and $FFF+MoveCost<=$800) and (TimeBeforeStep and $FFF<$800) then
|
|---|
| 776 | TimeAfterStep:=TimeBeforeStep+MoveCost
|
|---|
| 777 | else TimeAfterStep:=TimeBeforeStep and $7FFFF000+$1800-MoveStyle shr 16 and $7FF+MoveCost; // must wait for next turn
|
|---|
| 778 | result:=csOk;
|
|---|
| 779 | if ToTile and fPeace<>0 then
|
|---|
| 780 | result:=csCheckTerritory
|
|---|
| 781 | end
|
|---|
| 782 | else result:=csForbiddenStep // ZoC violation
|
|---|
| 783 | else result:=csForbiddenTile
|
|---|
| 784 | end
|
|---|
| 785 |
|
|---|
| 786 | else {if MoveStyle<msSpy+$10000000 then}
|
|---|
| 787 | begin // spies
|
|---|
| 788 | if (ToTile+1) and fTerrain<fGrass+1 then
|
|---|
| 789 | result:=csForbiddenTile
|
|---|
| 790 | else if (ToTile and (fUnit or fOwned)<>fUnit)
|
|---|
| 791 | and (IsCapture or (ToTile and (fCity or fOwned)<>fCity)) then
|
|---|
| 792 | begin
|
|---|
| 793 | if (ToTile and (fRR or fCity)=0) or (FromTile and (fRR or fCity)=0) then
|
|---|
| 794 | begin // no railroad
|
|---|
| 795 | if (ToTile and (fRoad or fRR or fCity)<>0)
|
|---|
| 796 | and (FromTile and (fRoad or fRR or fCity)<>0)
|
|---|
| 797 | or (FromTile and ToTile and (fRiver or fCanal)<>0) then
|
|---|
| 798 | MoveCost:=20 //move along road, river or canal
|
|---|
| 799 | else
|
|---|
| 800 | begin
|
|---|
| 801 | case Terrain[ToTile and fTerrain].MoveCost of
|
|---|
| 802 | 1: MoveCost:=50; // plain terrain
|
|---|
| 803 | 2: MoveCost:=MoveStyle shr 8 and $FF; // heavy terrain
|
|---|
| 804 | else // mountains
|
|---|
| 805 | begin
|
|---|
| 806 | if TimeBeforeStep and $FFF+MoveStyle shr 16 and $7FF<=$800 then
|
|---|
| 807 | TimeAfterStep:=TimeBeforeStep and $7FFFF000+$1800
|
|---|
| 808 | else TimeAfterStep:=TimeBeforeStep and $7FFFF000+$2800; // must wait for next turn
|
|---|
| 809 | result:=csOk;
|
|---|
| 810 | exit
|
|---|
| 811 | end;
|
|---|
| 812 | end
|
|---|
| 813 | end
|
|---|
| 814 | end
|
|---|
| 815 | else MoveCost:=MoveStyle and $FF; //move along railroad
|
|---|
| 816 | inc(MoveCost,MoveCost shl CrossCorner);
|
|---|
| 817 | if (TimeBeforeStep and $FFF+MoveCost<=$800) and (TimeBeforeStep and $FFF<$800) then
|
|---|
| 818 | TimeAfterStep:=TimeBeforeStep+MoveCost
|
|---|
| 819 | else TimeAfterStep:=TimeBeforeStep and $7FFFF000+$1800-MoveStyle shr 16 and $7FF+MoveCost; // must wait for next turn
|
|---|
| 820 | result:=csOk;
|
|---|
| 821 | end
|
|---|
| 822 | else result:=csForbiddenTile
|
|---|
| 823 | end;
|
|---|
| 824 | end; // CheckStep
|
|---|
| 825 |
|
|---|
| 826 | (*
|
|---|
| 827 | -------- Pathfinding Reference Implementation --------
|
|---|
| 828 | var
|
|---|
| 829 | MoveStyle,V8,Loc,Time,NextLoc,NextTime,RecoverTurns: integer;
|
|---|
| 830 | Adjacent: TVicinity8Loc;
|
|---|
| 831 | Reached: array[0..lxmax*lymax-1] of boolean;
|
|---|
| 832 | begin
|
|---|
| 833 | fillchar(Reached, MapSize, false);
|
|---|
| 834 | MoveStyle:=GetMyMoveStyle(MyUnit[uix].mix, MyUnit[uix].Health);
|
|---|
| 835 | Pile.Create(MapSize);
|
|---|
| 836 | Pile.Put(MyUnit[uix].Loc, $800-MyUnit[uix].Movement);
|
|---|
| 837 | while Pile.Get(Loc, Time) do
|
|---|
| 838 | begin
|
|---|
| 839 | // todo: check exit condition, e.g. whether destination reached
|
|---|
| 840 |
|
|---|
| 841 | Reached[Loc]:=true;
|
|---|
| 842 | V8_to_Loc(Loc, Adjacent);
|
|---|
| 843 | for V8:=0 to 7 do
|
|---|
| 844 | begin
|
|---|
| 845 | NextLoc:=Adjacent[V8];
|
|---|
| 846 | if (NextLoc>=0) and not Reached[NextLoc] then
|
|---|
| 847 | case CheckStep(MoveStyle, Time, V8 and 1, NextTime, RecoverTurns, Map[Loc], Map[NextLoc]) of
|
|---|
| 848 | csOk:
|
|---|
| 849 | Pile.Put(NextLoc, NextTime+RecoverTurns*$1000);
|
|---|
| 850 | csForbiddenTile:
|
|---|
| 851 | Reached[NextLoc]:=true; // don't check moving there again
|
|---|
| 852 | csCheckTerritory:
|
|---|
| 853 | if RO.Territory[NextLoc]=RO.Territory[Loc] then
|
|---|
| 854 | Pile.Put(NextLoc, NextTime+RecoverTurns*$1000);
|
|---|
| 855 | end
|
|---|
| 856 | end;
|
|---|
| 857 | end;
|
|---|
| 858 | Pile.Free;
|
|---|
| 859 | end;
|
|---|
| 860 | *)
|
|---|
| 861 |
|
|---|
| 862 | function TToolAI.Unit_MoveEx(uix,ToLoc: integer; Options: integer): integer;
|
|---|
| 863 | var
|
|---|
| 864 | Loc,NextLoc,Temp,FromLoc,EndLoc,Time,V8,MoveResult,RecoverTurns,NextTime,
|
|---|
| 865 | MoveStyle: integer;
|
|---|
| 866 | Adjacent: TVicinity8Loc;
|
|---|
| 867 | PreLoc: array[0..lxmax*lymax-1] of integer;
|
|---|
| 868 | Reached: array[0..lxmax*lymax-1] of boolean;
|
|---|
| 869 | begin
|
|---|
| 870 | result:=eOk;
|
|---|
| 871 | FromLoc:=MyUnit[uix].Loc;
|
|---|
| 872 | if FromLoc=ToLoc then exit;
|
|---|
| 873 |
|
|---|
| 874 | FillChar(Reached,MapSize,false);
|
|---|
| 875 | MoveStyle:=GetMyMoveStyle(MyUnit[uix].mix, MyUnit[uix].Health);
|
|---|
| 876 | EndLoc:=-1;
|
|---|
| 877 | Pile.Create(MapSize);
|
|---|
| 878 | Pile.Put(FromLoc, $800-MyUnit[uix].Movement);
|
|---|
| 879 | while Pile.Get(Loc,Time) do
|
|---|
| 880 | begin
|
|---|
| 881 | if (Loc=ToLoc)
|
|---|
| 882 | or (ToLoc=maNextCity) and (Map[Loc] and fCity<>0)
|
|---|
| 883 | and (Map[Loc] and fOwned<>0) then
|
|---|
| 884 | begin EndLoc:=Loc; Break; end;
|
|---|
| 885 | Reached[Loc]:=true;
|
|---|
| 886 | V8_to_Loc(Loc,Adjacent);
|
|---|
| 887 | for V8:=0 to 7 do
|
|---|
| 888 | begin
|
|---|
| 889 | NextLoc:=Adjacent[V8];
|
|---|
| 890 | if NextLoc>=0 then
|
|---|
| 891 | if (NextLoc=ToLoc) and (Options and mxAdjacent<>0) then
|
|---|
| 892 | begin EndLoc:=Loc; Break end
|
|---|
| 893 | else if not Reached[NextLoc] then
|
|---|
| 894 | begin
|
|---|
| 895 | case CheckStep(MoveStyle, Time, V8 and 1, NextTime, RecoverTurns,
|
|---|
| 896 | Map[Loc], Map[NextLoc], NextLoc=ToLoc) of
|
|---|
| 897 | csOk:
|
|---|
| 898 | if Pile.Put(NextLoc, NextTime+RecoverTurns*$1000) then
|
|---|
| 899 | PreLoc[NextLoc]:=Loc;
|
|---|
| 900 | csForbiddenTile:
|
|---|
| 901 | Reached[NextLoc]:=true; // don't check moving there again
|
|---|
| 902 | csCheckTerritory:
|
|---|
| 903 | if RO.Territory[NextLoc]=RO.Territory[Loc] then
|
|---|
| 904 | if Pile.Put(NextLoc, NextTime+RecoverTurns*$1000) then
|
|---|
| 905 | PreLoc[NextLoc]:=Loc;
|
|---|
| 906 | end
|
|---|
| 907 | end
|
|---|
| 908 | end;
|
|---|
| 909 | if EndLoc>=0 then Break;
|
|---|
| 910 | end;
|
|---|
| 911 | Pile.Free;
|
|---|
| 912 |
|
|---|
| 913 | if EndLoc>=0 then
|
|---|
| 914 | begin
|
|---|
| 915 | Loc:=EndLoc;
|
|---|
| 916 | NextLoc:=PreLoc[Loc];
|
|---|
| 917 | while Loc<>FromLoc do
|
|---|
| 918 | begin // invert meaning of PreLoc
|
|---|
| 919 | Temp:=Loc;
|
|---|
| 920 | Loc:=NextLoc;
|
|---|
| 921 | NextLoc:=PreLoc[Loc];
|
|---|
| 922 | PreLoc[Loc]:=Temp;
|
|---|
| 923 | end;
|
|---|
| 924 | while Loc<>EndLoc do
|
|---|
| 925 | begin
|
|---|
| 926 | Loc:=PreLoc[Loc];
|
|---|
| 927 | MoveResult:=Unit_Step(uix, Loc);
|
|---|
| 928 | if (MoveResult<>eOK) and (MoveResult<>eLoaded) then
|
|---|
| 929 | begin result:=MoveResult; break end;
|
|---|
| 930 | end;
|
|---|
| 931 | end
|
|---|
| 932 | else result:=eNoWay;
|
|---|
| 933 | end;
|
|---|
| 934 |
|
|---|
| 935 |
|
|---|
| 936 | //------------------------------------------------------------------------------
|
|---|
| 937 | // Oversea Transport
|
|---|
| 938 |
|
|---|
| 939 | procedure TToolAI.SeaTransport_BeginInitialize;
|
|---|
| 940 | begin
|
|---|
| 941 | fillchar(TransportAvailable, RO.nUn*sizeof(integer), $FF); // -1
|
|---|
| 942 | InitComplete:=false;
|
|---|
| 943 | HaveDestinations:=false;
|
|---|
| 944 | nTransportLoad:=0;
|
|---|
| 945 | TransportMoveStyle:=0;
|
|---|
| 946 | TransportCapacity:=$100;
|
|---|
| 947 | Pile.Create(MapSize);
|
|---|
| 948 | end;
|
|---|
| 949 |
|
|---|
| 950 | procedure TToolAI.SeaTransport_AddLoad(uix: integer);
|
|---|
| 951 | var
|
|---|
| 952 | i: integer;
|
|---|
| 953 | begin
|
|---|
| 954 | assert(not InitComplete); // call order violation!
|
|---|
| 955 | if Map[MyUnit[uix].Loc] and fTerrain<fGrass then exit;
|
|---|
| 956 | for i:=0 to nTransportLoad-1 do
|
|---|
| 957 | if uix=uixTransportLoad[i] then exit;
|
|---|
| 958 | uixTransportLoad[nTransportLoad]:=uix;
|
|---|
| 959 | inc(nTransportLoad);
|
|---|
| 960 | end;
|
|---|
| 961 |
|
|---|
| 962 | procedure TToolAI.SeaTransport_AddTransport(uix: integer);
|
|---|
| 963 | var
|
|---|
| 964 | MoveStyle: integer;
|
|---|
| 965 | begin
|
|---|
| 966 | assert(not InitComplete); // call order violation!
|
|---|
| 967 | assert(MyModel[MyUnit[uix].mix].Cap[mcSeaTrans]>0);
|
|---|
| 968 | TransportAvailable[uix]:=1;
|
|---|
| 969 | with MyModel[MyUnit[uix].mix] do
|
|---|
| 970 | begin
|
|---|
| 971 | if MTrans*Cap[mcSeaTrans]<TransportCapacity then
|
|---|
| 972 | TransportCapacity:=MTrans*Cap[mcSeaTrans];
|
|---|
| 973 | MoveStyle:=GetMyMoveStyle(MyUnit[uix].mix, 100);
|
|---|
| 974 | if (TransportMoveStyle=0)
|
|---|
| 975 | or (MoveStyle<TransportMoveStyle)
|
|---|
| 976 | and (MoveStyle and not TransportMoveStyle and 1=0)
|
|---|
| 977 | or (not MoveStyle and TransportMoveStyle and 1<>0) then
|
|---|
| 978 | TransportMoveStyle:=MoveStyle;
|
|---|
| 979 | end
|
|---|
| 980 | end;
|
|---|
| 981 |
|
|---|
| 982 | procedure TToolAI.SeaTransport_AddDestination(Loc: integer);
|
|---|
| 983 | begin
|
|---|
| 984 | assert(not InitComplete); // call order violation!
|
|---|
| 985 | Pile.Put(Loc, $800);
|
|---|
| 986 | HaveDestinations:=true;
|
|---|
| 987 | end;
|
|---|
| 988 |
|
|---|
| 989 | procedure TToolAI.SeaTransport_EndInitialize;
|
|---|
| 990 | var
|
|---|
| 991 | Loc0,Time0,V8,Loc1,ArriveTime,RecoverTurns: integer;
|
|---|
| 992 | Adjacent: TVicinity8Loc;
|
|---|
| 993 | begin
|
|---|
| 994 | assert(not InitComplete); // call order violation!
|
|---|
| 995 | InitComplete:=true;
|
|---|
| 996 | if HaveDestinations then
|
|---|
| 997 | begin // calculate TurnsAfterLoad from destination locs
|
|---|
| 998 | fillchar(TurnsAfterLoad, MapSize, $FF); // -1
|
|---|
| 999 | while Pile.Get(Loc0, Time0) do
|
|---|
| 1000 | begin // search backward
|
|---|
| 1001 | if Time0=$800 then TurnsAfterLoad[Loc0]:=1
|
|---|
| 1002 | else TurnsAfterLoad[Loc0]:=Time0 shr 12;
|
|---|
| 1003 | V8_to_Loc(Loc0, Adjacent);
|
|---|
| 1004 | for V8:=0 to 7 do
|
|---|
| 1005 | begin
|
|---|
| 1006 | Loc1:=Adjacent[V8];
|
|---|
| 1007 | if (Loc1>=0) and (TurnsAfterLoad[Loc1]=-1) then
|
|---|
| 1008 | begin
|
|---|
| 1009 | case CheckStep(TransportMoveStyle, Time0, V8 and 1, ArriveTime,
|
|---|
| 1010 | RecoverTurns, Map[Loc0], Map[Loc1], false) of
|
|---|
| 1011 | csOk: Pile.Put(Loc1, ArriveTime);
|
|---|
| 1012 | csForbiddenStep: TurnsAfterLoad[Loc1]:=-2;
|
|---|
| 1013 | end;
|
|---|
| 1014 | end
|
|---|
| 1015 | end
|
|---|
| 1016 | end;
|
|---|
| 1017 | end;
|
|---|
| 1018 | Pile.Free;
|
|---|
| 1019 | end;
|
|---|
| 1020 |
|
|---|
| 1021 |
|
|---|
| 1022 | function TToolAI.SeaTransport_MakeGroupPlan(var TransportPlan: TGroupTransportPlan): boolean;
|
|---|
| 1023 | var
|
|---|
| 1024 | V8,i,j,iPicked,uix,Loc0,Time0,Loc1,RecoverTurns,MoveStyle, TurnsLoaded,
|
|---|
| 1025 | TurnCount, tuix, tuix1, ArriveTime, TotalDelay, BestTotalDelay, GroupCount,
|
|---|
| 1026 | BestGroupCount, BestLoadLoc, FullMovementLoc, nSelectedLoad, f,
|
|---|
| 1027 | OriginContinent,a,b: integer;
|
|---|
| 1028 | CompleteFlag, NotReachedFlag, ContinueUnit: Cardinal;
|
|---|
| 1029 | IsComplete,ok,IsFirstLoc: boolean;
|
|---|
| 1030 | StartLocPtr, ArrivedEnd: pinteger;
|
|---|
| 1031 | Adjacent: TVicinity8Loc;
|
|---|
| 1032 | uixSelectedLoad: array[0..15] of integer;
|
|---|
| 1033 | tuixSelectedLoad: array[0..15] of integer;
|
|---|
| 1034 | Arrived: array[0..lxmax*lymax] of cardinal;
|
|---|
| 1035 | ResponsibleTransport: array[0..lxmax*lymax-1] of smallint;
|
|---|
| 1036 | TurnsBeforeLoad: array[0..lxmax*lymax-1] of shortint;
|
|---|
| 1037 | GroupComplete: array[0..lxmax*lymax-1] of boolean;
|
|---|
| 1038 | begin
|
|---|
| 1039 | assert(InitComplete); // call order violation!
|
|---|
| 1040 |
|
|---|
| 1041 | if HaveDestinations and (nTransportLoad>0) then
|
|---|
| 1042 | begin // transport and units already adjacent?
|
|---|
| 1043 | for uix:=0 to RO.nUn-1 do
|
|---|
| 1044 | if (TransportAvailable[uix]>0)
|
|---|
| 1045 | and (Map[MyUnit[uix].Loc] and fTerrain=fShore) then
|
|---|
| 1046 | begin
|
|---|
| 1047 | GroupCount:=0;
|
|---|
| 1048 | for tuix:=0 to nTransportLoad-1 do
|
|---|
| 1049 | begin
|
|---|
| 1050 | Loc_to_ab(MyUnit[uix].Loc, MyUnit[uixTransportLoad[tuix]].Loc, a, b);
|
|---|
| 1051 | if (abs(a)<=1) and (abs(b)<=1) then
|
|---|
| 1052 | begin
|
|---|
| 1053 | assert((a<>0) or (b<>0));
|
|---|
| 1054 | inc(GroupCount);
|
|---|
| 1055 | end
|
|---|
| 1056 | end;
|
|---|
| 1057 | if (GroupCount=nTransportLoad) or (GroupCount>=TransportCapacity) then
|
|---|
| 1058 | begin
|
|---|
| 1059 | TransportPlan.LoadLoc:=MyUnit[uix].Loc;
|
|---|
| 1060 | TransportPlan.uixTransport:=uix;
|
|---|
| 1061 | TransportAvailable[uix]:=0;
|
|---|
| 1062 | TransportPlan.TurnsEmpty:=0;
|
|---|
| 1063 | TransportPlan.TurnsLoaded:=TurnsAfterLoad[TransportPlan.LoadLoc];
|
|---|
| 1064 | TransportPlan.nLoad:=0;
|
|---|
| 1065 | for tuix:=nTransportLoad-1 downto 0 do
|
|---|
| 1066 | begin
|
|---|
| 1067 | Loc_to_ab(TransportPlan.LoadLoc, MyUnit[uixTransportLoad[tuix]].Loc, a, b);
|
|---|
| 1068 | if (abs(a)<=1) and (abs(b)<=1) then
|
|---|
| 1069 | begin
|
|---|
| 1070 | TransportPlan.uixLoad[TransportPlan.nLoad]:=uixTransportLoad[tuix];
|
|---|
| 1071 | uixTransportLoad[tuix]:=uixTransportLoad[nTransportLoad-1];
|
|---|
| 1072 | dec(nTransportLoad);
|
|---|
| 1073 | inc(TransportPlan.nLoad);
|
|---|
| 1074 | if TransportPlan.nLoad=TransportCapacity then break;
|
|---|
| 1075 | end;
|
|---|
| 1076 | end;
|
|---|
| 1077 | result:=true;
|
|---|
| 1078 | exit;
|
|---|
| 1079 | end
|
|---|
| 1080 | end
|
|---|
| 1081 | end;
|
|---|
| 1082 |
|
|---|
| 1083 | while HaveDestinations and (nTransportLoad>0) do
|
|---|
| 1084 | begin
|
|---|
| 1085 | // select units from same continent
|
|---|
| 1086 | fillchar(Arrived, 4*nContinent, 0); // misuse Arrived as counter
|
|---|
| 1087 | for tuix:=0 to nTransportLoad-1 do
|
|---|
| 1088 | begin
|
|---|
| 1089 | assert(Map[MyUnit[uixTransportLoad[tuix]].Loc] and fTerrain>=fGrass);
|
|---|
| 1090 | f:=Formation[MyUnit[uixTransportLoad[tuix]].Loc];
|
|---|
| 1091 | if f>=0 then inc(Arrived[f]);
|
|---|
| 1092 | end;
|
|---|
| 1093 | OriginContinent:=0;
|
|---|
| 1094 | for f:=1 to nContinent-1 do
|
|---|
| 1095 | if Arrived[f]>Arrived[OriginContinent] then OriginContinent:=f;
|
|---|
| 1096 | nSelectedLoad:=0;
|
|---|
| 1097 | for tuix:=0 to nTransportLoad-1 do
|
|---|
| 1098 | if Formation[MyUnit[uixTransportLoad[tuix]].Loc]=OriginContinent then
|
|---|
| 1099 | begin
|
|---|
| 1100 | tuixSelectedLoad[nSelectedLoad]:=tuix;
|
|---|
| 1101 | uixSelectedLoad[nSelectedLoad]:=uixTransportLoad[tuix];
|
|---|
| 1102 | inc(nSelectedLoad);
|
|---|
| 1103 | if nSelectedLoad=16 then break;
|
|---|
| 1104 | end;
|
|---|
| 1105 |
|
|---|
| 1106 | Pile.Create(MapSize);
|
|---|
| 1107 | fillchar(ResponsibleTransport, MapSize*2, $FF); // -1
|
|---|
| 1108 | fillchar(TurnsBeforeLoad, MapSize, $FF); // -1
|
|---|
| 1109 | ok:=false;
|
|---|
| 1110 | for uix:=0 to RO.nUn-1 do if TransportAvailable[uix]>0 then
|
|---|
| 1111 | begin
|
|---|
| 1112 | ok:=true;
|
|---|
| 1113 | Pile.Put(MyUnit[uix].Loc, ($800-MyUnit[uix].Movement) shl 12 + uix);
|
|---|
| 1114 | end;
|
|---|
| 1115 | if not ok then // no transports
|
|---|
| 1116 | begin TransportPlan.LoadLoc:=-1; result:=false; Pile.Free; exit end;
|
|---|
| 1117 | while Pile.Get(Loc0, Time0) do
|
|---|
| 1118 | begin
|
|---|
| 1119 | uix:=Time0 and $FFF;
|
|---|
| 1120 | Time0:=Time0 shr 12;
|
|---|
| 1121 | ResponsibleTransport[Loc0]:=uix;
|
|---|
| 1122 | TurnsBeforeLoad[Loc0]:=Time0 shr 12;
|
|---|
| 1123 | V8_to_Loc(Loc0, Adjacent);
|
|---|
| 1124 | for V8:=0 to 7 do
|
|---|
| 1125 | begin
|
|---|
| 1126 | Loc1:=Adjacent[V8];
|
|---|
| 1127 | if (Loc1>=0) and (ResponsibleTransport[Loc1]<0) then
|
|---|
| 1128 | case CheckStep(GetMyMoveStyle(MyUnit[uix].mix, MyUnit[uix].Health),
|
|---|
| 1129 | Time0, V8 and 1, ArriveTime, RecoverTurns, Map[Loc0], Map[Loc1], false) of
|
|---|
| 1130 | csOk: Pile.Put(Loc1, ArriveTime shl 12 + uix);
|
|---|
| 1131 | csForbiddenTile: ResponsibleTransport[Loc1]:=RO.nUn; // don't check again
|
|---|
| 1132 | end
|
|---|
| 1133 | end
|
|---|
| 1134 | end;
|
|---|
| 1135 |
|
|---|
| 1136 | fillchar(Arrived, MapSize*4, $55); // set NotReachedFlag for all tiles
|
|---|
| 1137 | fillchar(GroupComplete, MapSize, false);
|
|---|
| 1138 | BestLoadLoc:=-1;
|
|---|
| 1139 |
|
|---|
| 1140 | // check direct loading
|
|---|
| 1141 | for tuix:=0 to nSelectedLoad-1 do
|
|---|
| 1142 | begin
|
|---|
| 1143 | uix:=uixSelectedLoad[tuix];
|
|---|
| 1144 | if MyUnit[uix].Movement=integer(MyModel[MyUnit[uix].mix].Speed) then
|
|---|
| 1145 | begin
|
|---|
| 1146 | NotReachedFlag:=1 shl (2*tuix);
|
|---|
| 1147 | CompleteFlag:=NotReachedFlag shl 1;
|
|---|
| 1148 | V8_to_Loc(MyUnit[uix].Loc, Adjacent);
|
|---|
| 1149 | for V8:=0 to 7 do
|
|---|
| 1150 | begin
|
|---|
| 1151 | Loc1:=Adjacent[V8];
|
|---|
| 1152 | if (Loc1>=0) and (Map[Loc1] and fTerrain<fGrass)
|
|---|
| 1153 | and not GroupComplete[Loc1] then
|
|---|
| 1154 | begin // possible transport start location
|
|---|
| 1155 | Arrived[Loc1]:=(Arrived[Loc1] or CompleteFlag) and not NotReachedFlag;
|
|---|
| 1156 | if (TurnsBeforeLoad[Loc1]>=0) and (TurnsAfterLoad[Loc1]>=0) then
|
|---|
| 1157 | begin
|
|---|
| 1158 | i:=1;
|
|---|
| 1159 | GroupCount:=0;
|
|---|
| 1160 | for tuix1:=0 to nSelectedLoad-1 do
|
|---|
| 1161 | begin
|
|---|
| 1162 | if Arrived[loc1] and i=0 then inc(GroupCount);
|
|---|
| 1163 | i:=i shl 2;
|
|---|
| 1164 | end;
|
|---|
| 1165 | assert(GroupCount<=TransportCapacity);
|
|---|
| 1166 | if (GroupCount=TransportCapacity) or (GroupCount=nSelectedLoad) then
|
|---|
| 1167 | GroupComplete[loc1]:=true;
|
|---|
| 1168 | TotalDelay:=TurnsBeforeLoad[Loc1]+TurnsAfterLoad[Loc1];
|
|---|
| 1169 | if (BestLoadLoc<0)
|
|---|
| 1170 | or (GroupCount shl 16-TotalDelay
|
|---|
| 1171 | >BestGroupCount shl 16-BestTotalDelay) then
|
|---|
| 1172 | begin
|
|---|
| 1173 | BestLoadLoc:=Loc1;
|
|---|
| 1174 | BestGroupCount:=GroupCount;
|
|---|
| 1175 | BestTotalDelay:=TotalDelay
|
|---|
| 1176 | end
|
|---|
| 1177 | end
|
|---|
| 1178 | end
|
|---|
| 1179 | end;
|
|---|
| 1180 | end
|
|---|
| 1181 | end;
|
|---|
| 1182 |
|
|---|
| 1183 | TurnCount:=0;
|
|---|
| 1184 | ArrivedEnd:=@Arrived[MapSize];
|
|---|
| 1185 |
|
|---|
| 1186 | // check moving+loading
|
|---|
| 1187 | ContinueUnit:=1 shl nSelectedLoad-1;
|
|---|
| 1188 | while (ContinueUnit>0) and ((BestLoadLoc<0) or (TurnCount<BestTotalDelay-2)) do
|
|---|
| 1189 | begin
|
|---|
| 1190 | for tuix:=0 to nSelectedLoad-1 do if 1 shl tuix and ContinueUnit<>0 then
|
|---|
| 1191 | begin
|
|---|
| 1192 | uix:=uixSelectedLoad[tuix];
|
|---|
| 1193 | MoveStyle:=GetMyMoveStyle(MyUnit[uix].mix, MyUnit[uix].Health);
|
|---|
| 1194 | NotReachedFlag:=1 shl (2*tuix);
|
|---|
| 1195 | CompleteFlag:=NotReachedFlag shl 1;
|
|---|
| 1196 | FullMovementLoc:=-1;
|
|---|
| 1197 |
|
|---|
| 1198 | Pile.Empty;
|
|---|
| 1199 | if TurnCount=0 then
|
|---|
| 1200 | begin
|
|---|
| 1201 | Pile.Put(MyUnit[uix].Loc, $1800-MyUnit[uix].Movement);
|
|---|
| 1202 | if MyUnit[uix].Movement=integer(MyModel[MyUnit[uix].mix].Speed) then
|
|---|
| 1203 | FullMovementLoc:=MyUnit[uix].Loc; // surrounding tiles can be loaded immediately
|
|---|
| 1204 | StartLocPtr:=ArrivedEnd;
|
|---|
| 1205 | end
|
|---|
| 1206 | else StartLocPtr:=@Arrived;
|
|---|
| 1207 | IsFirstLoc:=true;
|
|---|
| 1208 |
|
|---|
| 1209 | repeat
|
|---|
| 1210 | if StartLocPtr<>ArrivedEnd then // search next movement start location for this turn
|
|---|
| 1211 | StartLocPtr:=NextZero(StartLocPtr, ArrivedEnd, CompleteFlag or NotReachedFlag);
|
|---|
| 1212 | if StartLocPtr<>ArrivedEnd then
|
|---|
| 1213 | begin
|
|---|
| 1214 | Loc0:=(integer(StartLocPtr)-integer(@Arrived)) shr 2;
|
|---|
| 1215 | inc(StartLocPtr);
|
|---|
| 1216 | Time0:=$800
|
|---|
| 1217 | end
|
|---|
| 1218 | else if not Pile.Get(Loc0, Time0) then
|
|---|
| 1219 | begin
|
|---|
| 1220 | if IsFirstLoc then ContinueUnit:=ContinueUnit and not (1 shl tuix);
|
|---|
| 1221 | break;
|
|---|
| 1222 | end;
|
|---|
| 1223 | IsFirstLoc:=false;
|
|---|
| 1224 |
|
|---|
| 1225 | Arrived[Loc0]:=Arrived[Loc0] and not NotReachedFlag;
|
|---|
| 1226 | if not GroupComplete[Loc0] and (Map[Loc0] and fTerrain<>fMountains) then
|
|---|
| 1227 | begin // check whether group complete -- no mountains because complete flag might be faked there
|
|---|
| 1228 | i:=1;
|
|---|
| 1229 | GroupCount:=0;
|
|---|
| 1230 | for tuix1:=0 to nSelectedLoad-1 do
|
|---|
| 1231 | begin
|
|---|
| 1232 | if Arrived[Loc0] and i=0 then inc(GroupCount);
|
|---|
| 1233 | i:=i shl 2;
|
|---|
| 1234 | end;
|
|---|
| 1235 | assert(GroupCount<=TransportCapacity);
|
|---|
| 1236 | if (GroupCount=TransportCapacity) or (GroupCount=nSelectedLoad) then
|
|---|
| 1237 | GroupComplete[Loc0]:=true
|
|---|
| 1238 | end;
|
|---|
| 1239 |
|
|---|
| 1240 | V8_to_Loc(Loc0, Adjacent);
|
|---|
| 1241 | IsComplete:=true;
|
|---|
| 1242 | for V8:=0 to 7 do
|
|---|
| 1243 | begin
|
|---|
| 1244 | Loc1:=Adjacent[V8];
|
|---|
| 1245 | if (Loc1<G.ly) or (Loc1>=MapSize-G.ly) then
|
|---|
| 1246 | Adjacent[V8]:=-1 // pole, don't consider moving here
|
|---|
| 1247 | else if Arrived[Loc1] and NotReachedFlag=0 then
|
|---|
| 1248 | Adjacent[V8]:=-1 // unit has already arrived this tile
|
|---|
| 1249 | else if GroupComplete[Loc1] then
|
|---|
| 1250 | Adjacent[V8]:=-1 // already other group complete
|
|---|
| 1251 | else if Map[Loc1] and fTerrain<fGrass then
|
|---|
| 1252 | begin // possible transport start location
|
|---|
| 1253 | Arrived[Loc1]:=(Arrived[Loc1] or CompleteFlag) and not NotReachedFlag;
|
|---|
| 1254 | Adjacent[V8]:=-1;
|
|---|
| 1255 | if (TurnsBeforeLoad[Loc1]>=0) and (TurnsAfterLoad[Loc1]>=0) then
|
|---|
| 1256 | begin
|
|---|
| 1257 | i:=1;
|
|---|
| 1258 | GroupCount:=0;
|
|---|
| 1259 | for tuix1:=0 to nSelectedLoad-1 do
|
|---|
| 1260 | begin
|
|---|
| 1261 | if Arrived[loc1] and i=0 then inc(GroupCount);
|
|---|
| 1262 | i:=i shl 2;
|
|---|
| 1263 | end;
|
|---|
| 1264 | assert(GroupCount<=TransportCapacity);
|
|---|
| 1265 | if (GroupCount=TransportCapacity) or (GroupCount=nSelectedLoad) then
|
|---|
| 1266 | GroupComplete[loc1]:=true;
|
|---|
| 1267 | if TurnsBeforeLoad[Loc1]>TurnCount+1 then
|
|---|
| 1268 | TotalDelay:=TurnsBeforeLoad[Loc1]+TurnsAfterLoad[Loc1]
|
|---|
| 1269 | else TotalDelay:=TurnCount+1+TurnsAfterLoad[Loc1];
|
|---|
| 1270 | if (BestLoadLoc<0)
|
|---|
| 1271 | or (GroupCount shl 16-TotalDelay
|
|---|
| 1272 | >BestGroupCount shl 16-BestTotalDelay) then
|
|---|
| 1273 | begin
|
|---|
| 1274 | BestLoadLoc:=Loc1;
|
|---|
| 1275 | BestGroupCount:=GroupCount;
|
|---|
| 1276 | BestTotalDelay:=TotalDelay
|
|---|
| 1277 | end
|
|---|
| 1278 | end
|
|---|
| 1279 | end
|
|---|
| 1280 | else if (Map[Loc1] and fTerrain=fMountains)
|
|---|
| 1281 | and ((Map[Loc0] and (fRoad or fRR or fCity)=0)
|
|---|
| 1282 | or (Map[Loc1] and (fRoad or fRR or fCity)=0))
|
|---|
| 1283 | and (Map[Loc0] and Map[Loc1] and (fRiver or fCanal)=0) then
|
|---|
| 1284 | begin // mountain delay too complicated for this algorithm
|
|---|
| 1285 | Arrived[Loc1]:=(Arrived[Loc1] or CompleteFlag) and not NotReachedFlag;
|
|---|
| 1286 | Adjacent[V8]:=-1;
|
|---|
| 1287 | end
|
|---|
| 1288 | else IsComplete:=false;
|
|---|
| 1289 | end;
|
|---|
| 1290 | if IsComplete then
|
|---|
| 1291 | begin
|
|---|
| 1292 | Arrived[Loc0]:=(Arrived[Loc0] or CompleteFlag) and not NotReachedFlag;
|
|---|
| 1293 | continue
|
|---|
| 1294 | end;
|
|---|
| 1295 | IsComplete:=true;
|
|---|
| 1296 | for V8:=0 to 7 do
|
|---|
| 1297 | begin
|
|---|
| 1298 | Loc1:=Adjacent[V8];
|
|---|
| 1299 | if Loc1>=0 then
|
|---|
| 1300 | begin
|
|---|
| 1301 | ok:=false;
|
|---|
| 1302 | case CheckStep(MoveStyle, Time0, V8 and 1, ArriveTime, RecoverTurns,
|
|---|
| 1303 | Map[Loc0], Map[Loc1],false) of
|
|---|
| 1304 | csOk: ok:=true;
|
|---|
| 1305 | csForbiddenTile:
|
|---|
| 1306 | ;// !!! don't check moving there again
|
|---|
| 1307 | csCheckTerritory:
|
|---|
| 1308 | ok:= RO.Territory[Loc1]=RO.Territory[Loc0];
|
|---|
| 1309 | end;
|
|---|
| 1310 | if ok and Pile.TestPut(Loc1, ArriveTime) then
|
|---|
| 1311 | if ArriveTime<$2000 then Pile.Put(Loc1, ArriveTime)
|
|---|
| 1312 | else IsComplete:=false
|
|---|
| 1313 | end
|
|---|
| 1314 | end;
|
|---|
| 1315 | if IsComplete then
|
|---|
| 1316 | Arrived[Loc0]:=(Arrived[Loc0] or CompleteFlag) and not NotReachedFlag;
|
|---|
| 1317 | until false;
|
|---|
| 1318 | end;
|
|---|
| 1319 |
|
|---|
| 1320 | inc(TurnCount);
|
|---|
| 1321 | end;
|
|---|
| 1322 | Pile.Free;
|
|---|
| 1323 |
|
|---|
| 1324 | if BestLoadLoc>=0 then
|
|---|
| 1325 | begin
|
|---|
| 1326 | TransportPlan.LoadLoc:=BestLoadLoc;
|
|---|
| 1327 | TransportPlan.uixTransport:=ResponsibleTransport[BestLoadLoc];
|
|---|
| 1328 | TransportAvailable[TransportPlan.uixTransport]:=0;
|
|---|
| 1329 | TransportPlan.TurnsEmpty:=BestTotalDelay-TurnsAfterLoad[BestLoadLoc];
|
|---|
| 1330 | TransportPlan.TurnsLoaded:=TurnsAfterLoad[BestLoadLoc];
|
|---|
| 1331 | TransportPlan.nLoad:=0;
|
|---|
| 1332 | for tuix:=nSelectedLoad-1 downto 0 do
|
|---|
| 1333 | if 1 shl (2*tuix) and Arrived[BestLoadLoc]=0 then
|
|---|
| 1334 | begin
|
|---|
| 1335 | assert(uixTransportLoad[tuixSelectedLoad[tuix]]=uixSelectedLoad[tuix]);
|
|---|
| 1336 | TransportPlan.uixLoad[TransportPlan.nLoad]:=uixSelectedLoad[tuix];
|
|---|
| 1337 | uixTransportLoad[tuixSelectedLoad[tuix]]:=
|
|---|
| 1338 | uixTransportLoad[nTransportLoad-1];
|
|---|
| 1339 | dec(nTransportLoad);
|
|---|
| 1340 | inc(TransportPlan.nLoad)
|
|---|
| 1341 | end;
|
|---|
| 1342 | result:=true;
|
|---|
| 1343 | exit
|
|---|
| 1344 | end;
|
|---|
| 1345 |
|
|---|
| 1346 | // no loading location for a single of these units -- remove all
|
|---|
| 1347 | // should be pretty rare case
|
|---|
| 1348 | for tuix:=nSelectedLoad-1 downto 0 do
|
|---|
| 1349 | begin
|
|---|
| 1350 | assert(uixTransportLoad[tuixSelectedLoad[tuix]]=uixSelectedLoad[tuix]);
|
|---|
| 1351 | uixTransportLoad[tuixSelectedLoad[tuix]]:=
|
|---|
| 1352 | uixTransportLoad[nTransportLoad-1];
|
|---|
| 1353 | dec(nTransportLoad);
|
|---|
| 1354 | end;
|
|---|
| 1355 | end;
|
|---|
| 1356 | TransportPlan.LoadLoc:=-1;
|
|---|
| 1357 | result:=false;
|
|---|
| 1358 | end;
|
|---|
| 1359 |
|
|---|
| 1360 |
|
|---|
| 1361 | //------------------------------------------------------------------------------
|
|---|
| 1362 | // Misc
|
|---|
| 1363 |
|
|---|
| 1364 | function TToolAI.CurrentMStrength(Domain: integer): integer;
|
|---|
| 1365 | var
|
|---|
| 1366 | i: integer;
|
|---|
| 1367 | begin
|
|---|
| 1368 | result:=0;
|
|---|
| 1369 | for i:=0 to nUpgrade-1 do with upgrade[Domain,i] do
|
|---|
| 1370 | if (Preq=preNone)
|
|---|
| 1371 | or (Preq>=0) and ((RO.Tech[Preq]>=tsApplicable)
|
|---|
| 1372 | or (Preq in FutureTech) and (RO.Tech[Preq]>=0)) then
|
|---|
| 1373 | begin
|
|---|
| 1374 | if Preq in FutureTech then
|
|---|
| 1375 | inc(result,RO.Tech[Preq]*Strength)
|
|---|
| 1376 | else inc(result,Strength);
|
|---|
| 1377 | end;
|
|---|
| 1378 | end;
|
|---|
| 1379 |
|
|---|
| 1380 |
|
|---|
| 1381 | //------------------------------------------------------------------------------
|
|---|
| 1382 |
|
|---|
| 1383 | procedure SetAdvancedness;
|
|---|
| 1384 | var
|
|---|
| 1385 | ad,j,Reduction,AgeThreshold: integer;
|
|---|
| 1386 | known: array[0..nAdv-1] of integer;
|
|---|
| 1387 | procedure MarkPreqs(ad: integer);
|
|---|
| 1388 | var
|
|---|
| 1389 | i: integer;
|
|---|
| 1390 | begin
|
|---|
| 1391 | if known[ad]=0 then
|
|---|
| 1392 | begin
|
|---|
| 1393 | known[ad]:=1;
|
|---|
| 1394 | for i:=0 to 2 do
|
|---|
| 1395 | if AdvPreq[ad,i]>=0 then MarkPreqs(AdvPreq[ad,i]);
|
|---|
| 1396 | end
|
|---|
| 1397 | end;
|
|---|
| 1398 | begin
|
|---|
| 1399 | FillChar(Advancedness,SizeOf(Advancedness),0);
|
|---|
| 1400 | for ad:=0 to nAdv-1 do
|
|---|
| 1401 | begin
|
|---|
| 1402 | FillChar(known,SizeOf(known),0);
|
|---|
| 1403 | MarkPreqs(ad);
|
|---|
| 1404 | for j:=0 to nAdv-1 do if known[j]>0 then inc(Advancedness[ad]);
|
|---|
| 1405 | end;
|
|---|
| 1406 | AgeThreshold:=Advancedness[adScience];
|
|---|
| 1407 | Reduction:=Advancedness[adScience] div 3;
|
|---|
| 1408 | for ad:=0 to nAdv-5 do
|
|---|
| 1409 | if Advancedness[ad]>=AgeThreshold then
|
|---|
| 1410 | dec(Advancedness[ad], Reduction);
|
|---|
| 1411 | AgeThreshold:=Advancedness[adMassProduction];
|
|---|
| 1412 | Reduction:=(Advancedness[adMassProduction]-Advancedness[adScience]) div 3;
|
|---|
| 1413 | for ad:=0 to nAdv-5 do
|
|---|
| 1414 | if Advancedness[ad]>=AgeThreshold then
|
|---|
| 1415 | dec(Advancedness[ad], Reduction)
|
|---|
| 1416 | end;
|
|---|
| 1417 |
|
|---|
| 1418 |
|
|---|
| 1419 | initialization
|
|---|
| 1420 | SetAdvancedness;
|
|---|
| 1421 |
|
|---|
| 1422 | end.
|
|---|
| 1423 |
|
|---|