1 | {$INCLUDE Switches.inc}
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2 | {$HINTS OFF}
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3 | unit Protocol;
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4 |
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5 | interface
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6 |
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7 | const
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8 | lxmax = 100;
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9 | lymax = 96;
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10 | nAdv = 94; { number of advances }
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11 | nImp = 70; { number of improvements }
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12 | nPl = 15; { max number of players, don't change! }
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13 | nUmax = 4096; { max units/player, don't set above 4096 }
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14 | nCmax = 1024; { max cities/player, don't set above 4096 }
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15 | nMmax = 256; { max models/player, don't set above 1024 }
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16 | nExp = 5; // number of experience levels
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17 | ExpCost = 50; { received damage required for next experience level }
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18 | MaxFutureTech = 25;
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19 | // maximum number of future techs of one kind except computing technology
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20 | MaxFutureTech_Computing = 100;
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21 | // maximum number of computing technology future techs
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22 | CountryRadius = 9;
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23 | MaxCitySize = 30;
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24 | BasicHappy = 2; { basically happy citizens }
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25 | MaxPollution = 240;
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26 | NeedAqueductSize = 8;
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27 | NeedSewerSize = 12;
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28 | ColossusEffect = 75; // percent wonder building cost
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29 | UniversityFutureBonus = 5; // percent per tech
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30 | ResLabFutureBonus = 10; // percent per tech
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31 | FactoryFutureBonus = 5; // percent per tech
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32 | MfgPlantFutureBonus = 10; // percent per tech
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33 | AnarchyTurns = 3;
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34 | CaptureTurns = 3;
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35 | CancelTreatyTurns = 3;
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36 | PeaceEvaTurns = 5;
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37 | // should be less then 2*CancelTreatyTurns, so that you can't attack an ally without re-entering
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38 | ColdWarTurns = 40;
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39 | DesertThurst = 20; // damage for turn in desert
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40 | ArcticThurst = 20; // damage for turn in arctic
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41 | FastRecovery = 50;
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42 | CityRecovery = 20;
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43 | NoCityRecovery = 8;
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44 | MaxMoneyPrice = $FFFF;
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45 | MaxShipPartPrice = 100;
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46 | BombardmentDestroysCity = false;
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47 | StartMoney = 0;
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48 | InitialCredibility = 95;
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49 |
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50 | // ai module flags (for TInitModuleData.Flags)
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51 | aiThreaded = $01;
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52 |
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53 | // difficulty settings
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54 | MaxDiff = 4; { maximum difficulty level }
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55 | StorageSize: array [1 .. MaxDiff] of integer = (30, 40, 50, 60);
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56 | TechFormula_M: array [1 .. MaxDiff] of single = (2.0, 2.3, 2.6, 4.0);
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57 | TechFormula_D: array [1 .. MaxDiff] of single = (102.0, 80.0, 64.0, 64.0);
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58 | BuildCostMod: array [1 .. MaxDiff] of integer = (9, 12, 15, 18); // in 1/12
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59 |
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60 | // test flags
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61 | nTestFlags = 7; // max. 11
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62 | tfAllTechs = $001; { all nations get all techs }
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63 | tfImmImprove = $002; { city projects complete each turn }
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64 | tfImmAdvance = $004; { research complete each turn }
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65 | tfImmGrow = $008; { all cities grow in each turn }
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66 | tfUncover = $010; // all players see like supervisor
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67 | tfAllContact = $020; // all nations can contact each other
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68 | tfNoRareNeed = $040; // producing colony ship requires no modern resources
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69 | tfTested = $800; // at least one test flag was set
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70 |
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71 | { server commands
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72 | IMPORTANT: lowest 4 bits must indicate size in DWORDS of data parameter,
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73 | except for request commands }
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74 |
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75 | sctMask = $3800; // server command type
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76 | sExecute = $4000; { call command-sExecute to request return value without
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77 | execution }
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78 | cClientEx = $8000;
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79 |
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80 | // Info Request Commands
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81 | sctInfo = $0000;
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82 | sMessage = $0000;
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83 | sSetDebugMap = $0010;
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84 | sGetDebugMap = $0020;
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85 | { sChangeSuperView=$0030; } sRefreshDebugMap = $0040;
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86 | sGetChart = $0100; // + type shl 4
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87 | sGetTechCost = $0180;
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88 | sGetAIInfo = $01C0;
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89 | sGetAICredits = $01D0;
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90 | sGetVersion = $01E0;
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91 | sGetGameChanged = $01F0;
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92 | sGetTileInfo = $0200;
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93 | sGetCityTileInfo = $0210;
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94 | sGetHypoCityTileInfo = $0220;
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95 | sGetJobProgress = $0230;
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96 | sGetModels = $0270;
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97 | sGetUnits = $0280;
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98 | sGetDefender = $0290;
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99 | sGetBattleForecast = $02A0;
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100 | sGetUnitReport = $02B0;
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101 | sGetMoveAdvice = $02C0;
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102 | sGetPlaneReturn = $02D0;
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103 | sGetBattleForecastEx = $02E0;
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104 | sGetCity = $0300;
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105 | sGetCityReport = $0310;
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106 | sGetCityAreaInfo = $0320;
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107 | sGetEnemyCityReport = $0330;
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108 | sGetEnemyCityAreaInfo = $0340;
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109 | sGetCityTileAdvice = $0350;
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110 | sGetCityReportNew = $0360;
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111 | sGetEnemyCityReportNew = $0370;
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112 |
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113 | // Map Editor Commands
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114 | sEditTile = $0710;
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115 | sRandomMap = $0780;
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116 | sMapGeneratorRequest = $0790;
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117 |
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118 | // Server Internal Commands
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119 | sctInternal = sctInfo;
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120 | // sctInfo - without sExecute flag, sctInternal - with sExecute flag
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121 | sIntTellAboutNation = $4000;
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122 | sIntHaveContact = $4010;
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123 | sIntCancelTreaty = $4020;
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124 | sIntTellAboutModel = $4100; { +told player shl 4 }
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125 | sIntDiscoverZOC = $4201;
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126 | sIntExpandTerritory = $4218;
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127 | sIntBuyMaterial = $4301;
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128 | sIntPayPrices = $4402;
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129 | sIntSetDevModel = $450D;
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130 | sIntSetModelStatus = $4601;
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131 | sIntSetUnitStatus = $4611;
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132 | sIntSetCityStatus = $4621;
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133 | sIntSetECityStatus = $4631;
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134 | sIntDataChange = $4700;
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135 |
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136 | // Client Deactivation Commands
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137 | sctEndClient = $0800;
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138 | sTurn = $4800;
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139 | sBreak = $4810;
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140 | sResign = $4820;
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141 | sNextRound = $4830;
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142 | sReload = $4841;
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143 | sSaveMap = $4880;
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144 | sAbandonMap = $4890;
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145 | // diplomacy commands equal to client, see below
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146 |
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147 | // General Commands
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148 | sctGeneral = $1000;
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149 | sClearTestFlag = $5000;
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150 | sSetTestFlag = $5010;
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151 | sSetGovernment = $5100;
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152 | sSetRates = $5110;
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153 | sRevolution = $5120;
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154 | sSetResearch = $5200;
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155 | sStealTech = $5210;
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156 | sSetAttitude = $5300; // + concerned player shl 4
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157 | sCancelTreaty = $5400;
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158 |
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159 | // Model Related Commands
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160 | sctModel = $1800;
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161 | sCreateDevModel = $5800;
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162 | sSetDevModelCap = $5C00; { +value shl 4 }
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163 | { reserves $5CXX, $5DXX, $5EXX, $5FXX }
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164 |
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165 | // Unit Related Commands
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166 | sctUnit = $2000;
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167 | sRemoveUnit = $6000;
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168 | sSetUnitHome = $6010;
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169 | sSetSpyMission = $6100; // + mission shl 4
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170 | sLoadUnit = $6200;
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171 | sUnloadUnit = $6210;
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172 | sSelectTransport = $6220;
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173 | sCreateUnit = $6301; // + player shl 4
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174 | sMoveUnit = $6400; { +dx and 7 shl 4 +dy and 7 shl 7 }
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175 | { reserves $64XX, $65XX, $66XX, $67XX }
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176 |
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177 | // Settlers Related Commands
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178 | sctSettlers = $2800;
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179 | sAddToCity = $6810;
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180 | sStartJob = $6C00; { +job shl 4 }
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181 | { reserves $6CXX, $6DXX, $6EXX, $6FXX }
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182 |
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183 | // City Related Commands
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184 | sctCity = $3000;
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185 | sSetCityProject = $7001;
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186 | sBuyCityProject = $7010;
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187 | sSellCityProject = $7020;
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188 | sSellCityImprovement = $7101;
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189 | sRebuildCityImprovement = $7111;
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190 | sSetCityTiles = $7201;
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191 |
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192 | // free command space
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193 | sctUnused = $3800;
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194 |
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195 | { client commands }
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196 | cInitModule = $0000;
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197 | cReleaseModule = $0100;
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198 | cBroadcast = $0200;
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199 | cHelpOnly = $0700;
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200 | cStartHelp = $0710;
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201 | cStartCredits = $0720;
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202 |
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203 | cNewGame = $0800;
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204 | cLoadGame = $0810;
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205 | cMovie = $0820;
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206 | cNewGameEx = $0840;
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207 | cLoadGameEx = $0850;
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208 | cNewMap = $0880;
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209 | cReplay = $08E0;
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210 | cGetReady = $08F0;
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211 | cBreakGame = $0900;
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212 |
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213 | cTurn = $2000;
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214 | cResume = $2010;
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215 | cContinue = $2080;
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216 | cMovieTurn = $2100;
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217 | cMovieEndTurn = $2110;
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218 | cEditMap = $2800;
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219 |
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220 | // cShowTileM=$3000;cShowTileA=$3010;cShowFoundCity=$3020;
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221 | cShowUnitChanged = $3030;
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222 | cShowAfterMove = $3040;
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223 | cShowAfterAttack = $3050;
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224 | cShowCityChanged = $3090;
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225 | // cShowMove=$3100;cShowCapture=$3110;
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226 | // cShowAttackBegin=$3200;cShowAttackWon=$3210;cShowAttackLost=$3220;
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227 | cShowMoving = $3140;
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228 | cShowCapturing = $3150;
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229 | cShowAttacking = $3240;
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230 | cShowMissionResult = $3300;
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231 | cShowShipChange = $3400;
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232 | cShowGreatLibTech = $3500;
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233 | cShowTurnChange = $3700;
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234 | cShowCancelTreaty = $3800;
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235 | cShowEndContact = $3810;
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236 | cShowCancelTreatyByAlliance = $3820;
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237 | cShowSupportAllianceAgainst = $3830;
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238 | cShowPeaceViolation = $3880;
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239 | cShowGame = $3F00; { cShowSuperView=$3F80; }
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240 | cRefreshDebugMap = $3F90;
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241 |
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242 | // diplomacy commands equal to server, see below
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243 |
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244 | cDebugMessage = $7000;
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245 | cShowNego = $7010;
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246 |
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247 | // commands same for server and client
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248 | scContact = $4900; // + concerned player shl 4 for server call
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249 | scReject = $4A00;
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250 | scDipStart = $4B00;
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251 | scDipNotice = $4B10;
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252 | scDipAccept = $4B20;
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253 | scDipCancelTreaty = $4B30;
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254 | scDipOffer = $4B4E;
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255 | scDipBreak = $4BF0;
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256 |
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257 | { server return codes: flags }
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258 | rExecuted = $40000000;
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259 | rEffective = $20000000;
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260 | rUnitRemoved = $10000000;
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261 | rEnemySpotted = $08000000;
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262 |
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263 | { server return codes: command executed }
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264 | // note: the same return code might have a different meaning for different server functions!
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265 | eOK = $60000000; // ok
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266 | eEnemySpotted = $68000000; // unit move ok, new enemy unit/city spotted
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267 | eDied = $70000000; // move executed, unit died due to hostile terrain
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268 | eEnemySpotted_Died = $78000000;
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269 | // unit move ok, new enemy unit/city spotted, unit died due to hostile terrain
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270 | eLoaded = $60000002; // unit move caused loading to transport ship
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271 | eLost = $70000004; // attack executed, battle lost, unit is dead
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272 | eWon = $60000005; // attack executed, battle won, defender destroyed
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273 | eBloody = $70000005; // attack executed, defender destroyed, unit is dead
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274 | eBombarded = $60000006; // empty enemy city bombarded
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275 | eExpelled = $60000007; // friendly unit expelled
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276 | eMissionDone = $70000008;
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277 | // spy moved into city: mission done, spy no longer exists
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278 | eJobDone = $60000001; // settler job started and already done
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279 | eJobDone_Died = $70000001;
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280 | // settler job started and already done, unit died due to hostile terrain
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281 | eCity = $70000002; // city founded, settler no more exists
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282 | eRemoved = $70000000; // sRemoveUnit: unit removed
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283 | eUtilized = $70000001; // sRemoveUnit: unit utilized for city project
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284 |
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285 | eNotChanged = $40000000;
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286 | // ok, but no effect (e.g. current city project set again)
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287 |
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288 | { server return codes: command not executed }
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289 | eHiddenUnit = $20000013;
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290 | // unit move: not possible, destination tile occupied by hidden foreign submarine
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291 | eStealthUnit = $2000001A;
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292 | // unit move: not possible, destination tile occupied by foreign stealth unit
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293 | eZOC_EnemySpotted = $28000014;
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294 | // unit move: not possible, new enemy unit spotted, ZOC violation
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295 |
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296 | eInvalid = $0000; // command not allowed now or parameter out of allowed range
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297 | eUnknown = $0001; // unknown command
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298 | eNoTurn = $0002; // command only allowed during player's turn
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299 | eViolation = $0003; // general violation of game rules
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300 | eNoPreq = $0004; // the prerequisites for this command are not fully met
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301 |
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302 | eNoTime_Move = $0008; // normal unit move: too few movement points left
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303 | eNoTime_Load = $0009; // load unit: too few movement points left
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304 | eNoTime_Attack = $000A; // attack: no movement points left
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305 | eNoTime_Bombard = $000B; // bombard city: too few movement points left
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306 | eNoTime_Expel = $000C; // expel spy: too few movement points left
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307 |
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308 | eDomainMismatch = $0011;
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309 | // move/attack: action not allowed for this unit domain
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310 | eNoCapturer = $0012;
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311 | // unit move: this type of unit is not allowed to capture a city
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312 | eZOC = $0014; // unit move: not possible, ZOC violation
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313 | eTreaty = $0015; // move/attack: not possible, peace treaty violation
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314 | eDeadLands = $0016; // sStartJob: not possible, dead lands
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315 | eNoRoad = $0017; // unit move: not possible, no road
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316 | eNoNav = $0019; // unit move: not possible, open sea without navigation
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317 | eNoLoadCapacity = $001B; // load to transport: no more transport capacity
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318 | eNoBombarder = $001C; // bombardment impossible because no attack power
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319 |
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320 | eMaxSize = $0020;
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321 | // add to city: bigger size not allowed due to missing aqueduct/sewer
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322 | eNoCityTerrain = $0022; // found city: not possible in this terrain
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323 | eNoBridgeBuilding = $0023;
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324 | eInvalidOffer = $0030;
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325 | eOfferNotAcceptable = $0031;
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326 | eCancelTreatyRush = $0032;
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327 | eAnarchy = $0038; // no negotiation in anarchy
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328 | eColdWar = $003F;
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329 | eNoModel = $0040; // sCreateDevModel must be called before!
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330 | eTileNotAvailable = $0050;
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331 | eNoWorkerAvailable = $0051;
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332 | eOnlyOnce = $0058;
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333 | // sell/rebuild city improvement: only once per city and turn!
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334 | eObsolete = $0059; // city project: more advanced improvement already exists
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335 | eOutOfControl = $005A;
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336 | // buy/sell/rebuild improvement: not in anarchy, not in captured cities
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337 |
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338 | eNoWay = $0100; // sGetMoveAdvice: no way found
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339 |
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340 | // chart types
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341 | nStat = 6;
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342 | stPop = 0;
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343 | stTerritory = 1;
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344 | stMil = 2;
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345 | stScience = 3;
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346 | stExplore = 4;
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347 | stWork = 5;
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348 |
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349 | { tile flags: terrain type }
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350 | fTerrain = $1F; // mask for terrain type
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351 | fOcean = $00;
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352 | fShore = $01;
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353 | fGrass = $02;
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354 | fDesert = $03;
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355 | fPrairie = $04;
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356 | fTundra = $05;
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357 | fArctic = $06;
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358 | fSwamp = $07;
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359 | fForest = $09;
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360 | fHills = $0A;
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361 | fMountains = $0B;
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362 | fUNKNOWN = fTerrain;
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363 |
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364 | { tile flags: terrain improvements }
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365 | fTerImp = $0000F000; // mask for terrain improvement
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366 | tiNone = $00000000;
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367 | tiIrrigation = $00001000;
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368 | tiFarm = $00002000;
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369 | tiMine = $00003000;
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370 | tiFort = $00004000;
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371 | tiBase = $00005000;
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372 |
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373 | { tile flags: add ons }
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374 | fSpecial = $00000060;
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375 | fSpecial1 = $00000020;
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376 | fSpecial2 = $00000040;
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377 | fRiver = $00000080;
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378 | fRoad = $00000100;
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379 | fRR = $00000200;
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380 | fCanal = $00000400;
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381 | fPoll = $00000800;
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382 | fPrefStartPos = $00200000;
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383 | fStartPos = $00400000; // map editor only
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384 | fDeadLands = $01000000;
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385 | fModern = $06000000;
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386 | fCobalt = $02000000;
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387 | fUranium = $04000000;
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388 | fMercury = $06000000;
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389 |
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390 | { tile flags: redundant helper info }
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391 | fGrWall = $00010000; // tile protected by great wall
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392 | fSpiedOut = $00020000;
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393 | fStealthUnit = $00040000;
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394 | fHiddenUnit = $00080000;
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395 | fObserved = $00100000; // set if tile information is from this turn
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396 | fOwned = $00200000; // set if unit/city here is own one
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397 | fUnit = $00400000;
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398 | fCity = $00800000;
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399 | fOwnZoCUnit = $10000000; // own ZoC unit present at this tile
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400 | fInEnemyZoC = $20000000;
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401 | // tile is adjacent to known foreign ZoC unit (not allied)
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402 | fPeace = $40000000;
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403 | // tile belongs to territory of nation that we are in peace with but not allied
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404 |
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405 | // city project flags
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406 | cpIndex = $1FF;
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407 | cpConscripts = $200; // produce unit as conscripts
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408 | cpDisbandCity = $400;
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409 | // allow to disband city when settlers/conscripts are produced
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410 | cpImp = $800; // 0: index refers to model, 1: index refers to city improvement
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411 | cpRepeat = $1000;
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412 | cpCompleted = $2000;
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413 | cpAuto = $F000; // for internal use only
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414 |
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415 | // tech status indicators
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416 | tsNA = -2;
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417 | tsSeen = -1;
|
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418 | tsResearched = 0;
|
---|
419 | tsGrLibrary = 1;
|
---|
420 | tsCheat = 15;
|
---|
421 | tsApplicable = tsResearched;
|
---|
422 |
|
---|
423 | // nation treaties
|
---|
424 | trNoContact = -1;
|
---|
425 | trNone = 0;
|
---|
426 | trPeace = 2;
|
---|
427 | trFriendlyContact = 3;
|
---|
428 | trAlliance = 4;
|
---|
429 |
|
---|
430 | // attitudes
|
---|
431 | nAttitude = 7;
|
---|
432 | atHostile = 0;
|
---|
433 | atIcy = 1;
|
---|
434 | atUncoop = 2;
|
---|
435 | atNeutral = 3;
|
---|
436 | atReceptive = 4;
|
---|
437 | atCordial = 5;
|
---|
438 | atEnth = 6;
|
---|
439 |
|
---|
440 | // offer prices
|
---|
441 | opChoose = $00000000;
|
---|
442 | opCivilReport = $11000000; // + turn + concerned player shl 16
|
---|
443 | opMilReport = $12000000; // + turn + concerned player shl 16
|
---|
444 | opMap = $1F000000;
|
---|
445 | opTreaty = $20000000; // + suggested nation treaty
|
---|
446 | opShipParts = $30000000; // + number + part type shl 16
|
---|
447 | opMoney = $40000000; // + value
|
---|
448 | opTribute = $48000000; // obsolete
|
---|
449 | opTech = $50000000; // + advance
|
---|
450 | opAllTech = $51000000;
|
---|
451 | opModel = $58000000; // + model index
|
---|
452 | opAllModel = $59000000;
|
---|
453 |
|
---|
454 | opMask = $FF000000;
|
---|
455 |
|
---|
456 | // improvement kinds
|
---|
457 | ikTrGoods = 0;
|
---|
458 | ikCommon = 1;
|
---|
459 | ikNatLocal = 2;
|
---|
460 | ikNatGlobal = 3;
|
---|
461 | ikWonder = 4;
|
---|
462 | ikShipPart = 5;
|
---|
463 | ikNA = $7F;
|
---|
464 |
|
---|
465 | { model domains }
|
---|
466 | nDomains = 3;
|
---|
467 | dGround = 0;
|
---|
468 | dSea = 1;
|
---|
469 | dAir = 2;
|
---|
470 |
|
---|
471 | { model kinds }
|
---|
472 | mkSelfDeveloped = $00;
|
---|
473 | mkEnemyDeveloped = $01;
|
---|
474 | mkSpecial_Boat = $08;
|
---|
475 | mkSpecial_SubCabin = $0A;
|
---|
476 | mkSpecial_TownGuard = $10;
|
---|
477 | mkSpecial_Glider = $11;
|
---|
478 | mkScout = $20;
|
---|
479 | mkSlaves = $21;
|
---|
480 | mkSettler = $22;
|
---|
481 | mkCommando = $23;
|
---|
482 | mkFreight = $24;
|
---|
483 |
|
---|
484 | { unit flags }
|
---|
485 | unFortified = $01;
|
---|
486 | unBombsLoaded = $02;
|
---|
487 | unMountainDelay = $04;
|
---|
488 | unConscripts = $08;
|
---|
489 | unWithdrawn = $10;
|
---|
490 | unMulti = $80;
|
---|
491 |
|
---|
492 | // unit report flags
|
---|
493 | urfAlwaysSupport = $01;
|
---|
494 | urfDeployed = $02;
|
---|
495 |
|
---|
496 | // unit moves
|
---|
497 | umCapturing = $0100;
|
---|
498 | umSpyMission = $0200;
|
---|
499 | umBombarding = $0400;
|
---|
500 | umExpelling = $0800;
|
---|
501 | umShipLoading = $1000;
|
---|
502 | umShipUnloading = $2000;
|
---|
503 | umPlaneLoading = $4000;
|
---|
504 | umPlaneUnloading = $8000;
|
---|
505 |
|
---|
506 | { model flags }
|
---|
507 | mdZOC = $01;
|
---|
508 | mdCivil = $02;
|
---|
509 | mdDoubleSupport = $04;
|
---|
510 |
|
---|
511 | { player happened flags }
|
---|
512 | phTech = $01;
|
---|
513 | phStealTech = $02;
|
---|
514 | phChangeGov = $08;
|
---|
515 | phGliderLost = $100;
|
---|
516 | phPlaneLost = $200;
|
---|
517 | phPeaceViolation = $400;
|
---|
518 | phPeaceEvacuation = $800;
|
---|
519 | phShipComplete = $2000;
|
---|
520 | phTimeUp = $4000;
|
---|
521 | phExtinct = $8000;
|
---|
522 | phGameEnd = $F000;
|
---|
523 |
|
---|
524 | { city happened flags }
|
---|
525 | chDisorder = $01;
|
---|
526 | chProduction = $02;
|
---|
527 | chPopIncrease = $04;
|
---|
528 | chPopDecrease = $08;
|
---|
529 | chUnitLost = $10;
|
---|
530 | chImprovementLost = $20;
|
---|
531 | chProductionSabotaged = $40;
|
---|
532 | chNoGrowthWarning = $80;
|
---|
533 | chPollution = $100;
|
---|
534 | chSiege = $200;
|
---|
535 | chOldWonder = $400;
|
---|
536 | chNoSettlerProd = $800;
|
---|
537 | chFounded = $1000;
|
---|
538 | chAfterCapture = $2000;
|
---|
539 | chCaptured = $F0000;
|
---|
540 | chImprovementSold = $80000000;
|
---|
541 |
|
---|
542 | { city info flags }
|
---|
543 | ciCapital = $01;
|
---|
544 | ciWalled = $02;
|
---|
545 | ciCoastalFort = $04;
|
---|
546 | ciMissileBat = $08;
|
---|
547 | ciBunker = $10;
|
---|
548 | ciSpacePort = $20;
|
---|
549 |
|
---|
550 | { city tile available values }
|
---|
551 | faAvailable = 0;
|
---|
552 | faNotAvailable = 1;
|
---|
553 | faSiege = 2;
|
---|
554 | faTreaty = 4;
|
---|
555 | faInvalid = $FF;
|
---|
556 |
|
---|
557 | // battle history flags
|
---|
558 | bhEnemyAttack = $01;
|
---|
559 | bhMyUnitLost = $02;
|
---|
560 | bhEnemyUnitLost = $04;
|
---|
561 |
|
---|
562 | { move advice special destinations }
|
---|
563 | maNextCity = -1;
|
---|
564 |
|
---|
565 | { goverment forms }
|
---|
566 | nGov = 8;
|
---|
567 | gAnarchy = 0;
|
---|
568 | gDespotism = 1;
|
---|
569 | gMonarchy = 2;
|
---|
570 | gRepublic = 3;
|
---|
571 | gFundamentalism = 4;
|
---|
572 | gCommunism = 5;
|
---|
573 | gDemocracy = 6;
|
---|
574 | gFuture = 7;
|
---|
575 |
|
---|
576 | // ship change reasons
|
---|
577 | scrProduction = 0;
|
---|
578 | scrDestruction = 1;
|
---|
579 | scrTrade = 2;
|
---|
580 | scrCapture = 3;
|
---|
581 |
|
---|
582 | { unit jobs }
|
---|
583 | nJob = 15;
|
---|
584 | jNone = 0;
|
---|
585 | jRoad = 1;
|
---|
586 | jRR = 2;
|
---|
587 | jClear = 3;
|
---|
588 | jIrr = 4;
|
---|
589 | jFarm = 5;
|
---|
590 | jAfforest = 6;
|
---|
591 | jMine = 7;
|
---|
592 | jCanal = 8;
|
---|
593 | jTrans = 9;
|
---|
594 | jFort = 10;
|
---|
595 | jPoll = 11;
|
---|
596 | jBase = 12;
|
---|
597 | jPillage = 13;
|
---|
598 | jCity = 14;
|
---|
599 |
|
---|
600 | // job preconditions are:
|
---|
601 | // technology JobPreq is available, no city, plus the following:
|
---|
602 | // jRoad: no river when bridge building unavailable
|
---|
603 | // jRR: road
|
---|
604 | // jClear: Terrain.ClearTerrain, Hanging Gardens for desert
|
---|
605 | // jIrr: Terrain.IrrEff
|
---|
606 | // jFarm: irrigation
|
---|
607 | // jAfforest: Terrain.AfforestTerrain
|
---|
608 | // jMine: Terrain.MineEff
|
---|
609 | // jCanal: no Mountains, no Arctic
|
---|
610 | // jTrans: Terrain.TransWork
|
---|
611 | // jPoll: pollution
|
---|
612 | // jPillage: any tile improvement
|
---|
613 | // jCity, jFort, jBase: none
|
---|
614 |
|
---|
615 | // spy mission
|
---|
616 | nSpyMission = 5;
|
---|
617 | smSabotageProd = 0;
|
---|
618 | smStealMap = 1;
|
---|
619 | smStealForeignReports = 2;
|
---|
620 | smStealCivilReport = 3;
|
---|
621 | smStealMilReport = 4;
|
---|
622 |
|
---|
623 | // resource weights
|
---|
624 | rwOff = $00000000;
|
---|
625 | rwMaxGrowth = $3F514141; // 120*F + 1/8*P + 1/16*T + 1/16*S
|
---|
626 | rwMaxProd = $413F1F01; // 1/16*F + 120*P + 30*T + 1*S
|
---|
627 | rwMaxScience = $41040408; // 1/16*F + 4*P + 4*T + 8*S
|
---|
628 | rwForceProd = $F1080201; // F^1/2 * (8*P + 2*T + 1*S)
|
---|
629 | rwForceScience = $F1010101; // F^1/2 * (1*P + 1*T + 1*S)
|
---|
630 |
|
---|
631 | { advances }
|
---|
632 | adAdvancedFlight = 0;
|
---|
633 | adAmphibiousWarfare = 1;
|
---|
634 | adAstronomy = 2;
|
---|
635 | adAtomicTheory = 3;
|
---|
636 | adAutomobile = 4;
|
---|
637 | adBallistics = 5;
|
---|
638 | adBanking = 6;
|
---|
639 | adBridgeBuilding = 7;
|
---|
640 | adBronzeWorking = 8;
|
---|
641 | adCeremonialBurial = 9;
|
---|
642 | adChemistry = 10;
|
---|
643 | adChivalry = 11;
|
---|
644 | adComposites = 12;
|
---|
645 | adCodeOfLaws = 13;
|
---|
646 | adCombinedArms = 14;
|
---|
647 | adCombustionEngine = 15;
|
---|
648 | adCommunism = 16;
|
---|
649 | adComputers = 17;
|
---|
650 | adConscription = 18;
|
---|
651 | adConstruction = 19;
|
---|
652 | adTheCorporation = 20;
|
---|
653 | adSpaceFlight = 21;
|
---|
654 | adCurrency = 22;
|
---|
655 | adDemocracy = 23;
|
---|
656 | adEconomics = 24;
|
---|
657 | adElectricity = 25;
|
---|
658 | adElectronics = 26;
|
---|
659 | adEngineering = 27;
|
---|
660 | adEnvironmentalism = 28;
|
---|
661 | adWheel = 29;
|
---|
662 | adExplosives = 30;
|
---|
663 | adFlight = 31;
|
---|
664 | adIntelligence = 32;
|
---|
665 | adGunpowder = 33;
|
---|
666 | adHorsebackRiding = 34;
|
---|
667 | adImpulseDrive = 35;
|
---|
668 | adIndustrialization = 36;
|
---|
669 | adSmartWeapons = 37;
|
---|
670 | adInvention = 38;
|
---|
671 | adIronWorking = 39;
|
---|
672 | adTheLaser = 40;
|
---|
673 | adNuclearPower = 41;
|
---|
674 | adLiterature = 42;
|
---|
675 | adInternet = 43;
|
---|
676 | adMagnetism = 44;
|
---|
677 | adMapMaking = 45;
|
---|
678 | adMasonry = 46;
|
---|
679 | adMassProduction = 47;
|
---|
680 | adMathematics = 48;
|
---|
681 | adMedicine = 49;
|
---|
682 | adMetallurgy = 50;
|
---|
683 | adMin = 51;
|
---|
684 | adMobileWarfare = 52;
|
---|
685 | adMonarchy = 53;
|
---|
686 | adMysticism = 54;
|
---|
687 | adNavigation = 55;
|
---|
688 | adNuclearFission = 56;
|
---|
689 | adPhilosophy = 57;
|
---|
690 | adPhysics = 58;
|
---|
691 | adPlastics = 59;
|
---|
692 | adPoetry = 60;
|
---|
693 | adPottery = 61;
|
---|
694 | adRadio = 62;
|
---|
695 | adRecycling = 63;
|
---|
696 | adRefrigeration = 64;
|
---|
697 | adMonotheism = 65;
|
---|
698 | adTheRepublic = 66;
|
---|
699 | adRobotics = 67;
|
---|
700 | adRocketry = 68;
|
---|
701 | adRailroad = 69;
|
---|
702 | adSanitation = 70;
|
---|
703 | adScience = 71;
|
---|
704 | adWriting = 72;
|
---|
705 | adSeafaring = 73;
|
---|
706 | adSelfContainedEnvironment = 74;
|
---|
707 | adStealth = 75;
|
---|
708 | adSteamEngine = 76;
|
---|
709 | adSteel = 77;
|
---|
710 | adSyntheticFood = 78;
|
---|
711 | adTactics = 79;
|
---|
712 | adTheology = 80;
|
---|
713 | adTheoryOfGravity = 81;
|
---|
714 | adTrade = 82;
|
---|
715 | adTransstellarColonization = 83;
|
---|
716 | adUniversity = 84;
|
---|
717 | adAdvancedRocketry = 85;
|
---|
718 | adWarriorCode = 86;
|
---|
719 | adAlphabet = 87;
|
---|
720 | adPolytheism = 88;
|
---|
721 | adRefining = 89;
|
---|
722 | futComputingTechnology = 90;
|
---|
723 | futNanoTechnology = 91;
|
---|
724 | futMaterialTechnology = 92;
|
---|
725 | futArtificialIntelligence = 93;
|
---|
726 |
|
---|
727 | FutureTech = [futComputingTechnology, futNanoTechnology,
|
---|
728 | futMaterialTechnology, futArtificialIntelligence];
|
---|
729 |
|
---|
730 | adMilitary = $800; // Military Research
|
---|
731 |
|
---|
732 | { wonders }
|
---|
733 | woPyramids = 00;
|
---|
734 | woZeus = 01;
|
---|
735 | woGardens = 02;
|
---|
736 | woColossus = 03;
|
---|
737 | woLighthouse = 04;
|
---|
738 | woGrLibrary = 05;
|
---|
739 | woOracle = 06;
|
---|
740 | woSun = 07;
|
---|
741 | woLeo = 08;
|
---|
742 | woMagellan = 09;
|
---|
743 | woMich = 10; { 11; }
|
---|
744 | woNewton = 12;
|
---|
745 | woBach = 13;
|
---|
746 | { 14; } woLiberty = 15;
|
---|
747 | woEiffel = 16;
|
---|
748 | woHoover = 17;
|
---|
749 | woShinkansen = 18;
|
---|
750 | woManhattan = 19;
|
---|
751 | woMir = 20;
|
---|
752 |
|
---|
753 | { city improvements }
|
---|
754 | imTrGoods = 28;
|
---|
755 | imBarracks = 29;
|
---|
756 | imGranary = 30;
|
---|
757 | imTemple = 31;
|
---|
758 | imMarket = 32;
|
---|
759 | imLibrary = 33;
|
---|
760 | imCourt = 34;
|
---|
761 | imWalls = 35;
|
---|
762 | imAqueduct = 36;
|
---|
763 | imBank = 37;
|
---|
764 | imCathedral = 38;
|
---|
765 | imUniversity = 39;
|
---|
766 | imHarbor = 40;
|
---|
767 | imTheater = 41;
|
---|
768 | imFactory = 42;
|
---|
769 | imMfgPlant = 43;
|
---|
770 | imRecycling = 44;
|
---|
771 | imPower = 45;
|
---|
772 | imHydro = 46;
|
---|
773 | imNuclear = 47;
|
---|
774 | imPlatform = 48;
|
---|
775 | imTownHall = 49;
|
---|
776 | imSewer = 50;
|
---|
777 | imSupermarket = 51;
|
---|
778 | imHighways = 52;
|
---|
779 | imResLab = 53;
|
---|
780 | imMissileBat = 54;
|
---|
781 | imCoastalFort = 55;
|
---|
782 | imAirport = 56;
|
---|
783 | imDockyard = 57;
|
---|
784 | imPalace = 58;
|
---|
785 | imGrWall = 59;
|
---|
786 | imColosseum = 60;
|
---|
787 | imObservatory = 61;
|
---|
788 | imMilAcademy = 62;
|
---|
789 | imBunker = 63;
|
---|
790 | imAlgae = 64;
|
---|
791 | imStockEx = 65;
|
---|
792 | imSpacePort = 66;
|
---|
793 | imShipComp = 67;
|
---|
794 | imShipPow = 68;
|
---|
795 | imShipHab = 69;
|
---|
796 |
|
---|
797 | SettlerFood: array [0 .. nGov - 1] of integer = (1, 1, 1, 2, 1, 2, 2, 2);
|
---|
798 | CorrLevel: array [0 .. nGov - 1] of integer = (3, 3, 1, 2, 1, 0, 0, 0);
|
---|
799 | SupportFree: array [0 .. nGov - 1] of integer = (2, 2, 1, 0, 2, 1, 0, 0);
|
---|
800 | // in 1/2*city size
|
---|
801 |
|
---|
802 | // special prerequisite values
|
---|
803 | preNone = -1;
|
---|
804 | preLighthouse = -2;
|
---|
805 | preSun = -3;
|
---|
806 | preLeo = -4;
|
---|
807 | preBuilder = -5;
|
---|
808 | preNA = -$FF;
|
---|
809 |
|
---|
810 | JobPreq: array [0 .. nJob - 1] of integer = (preNone, preNone, adRailroad,
|
---|
811 | preNone, preNone, adRefrigeration, preNone, preNone, adExplosives,
|
---|
812 | adExplosives, adConstruction, preNone, adMedicine, preNone, preNone);
|
---|
813 |
|
---|
814 | AdvPreq: array [0 .. nAdv - 1, 0 .. 2] of integer = { advance prerequisites }
|
---|
815 | ((adFlight, adRobotics, preNone), // adAdvancedFlight
|
---|
816 | (adNavigation, adTactics, preNone), // adAmphibiousWarfare
|
---|
817 | (adMysticism, adAlphabet, preNone), // adAstronomy
|
---|
818 | (adTheoryOfGravity, preNone, preNone), // adAtomicTheory
|
---|
819 | (adCombustionEngine, adSteel, preNone), // adAutomobile
|
---|
820 | (adMathematics, adMetallurgy, preNone), // adBallistics
|
---|
821 | (adCurrency, adEngineering, preNone), // adBanking
|
---|
822 | (adConstruction, adWheel, preNone), // adBridgeBuilding
|
---|
823 | (preNone, preNone, preNone), // adBronzeWorking
|
---|
824 | (preNone, preNone, preNone), // adCeremonialBurial
|
---|
825 | (adScience, preNone, preNone), // adChemistry
|
---|
826 | (adMonarchy, adWarriorCode, preNone), // adChivalry
|
---|
827 | (adMetallurgy, adPlastics, preNone), // adComposites
|
---|
828 | (adWriting, preNone, preNone), // adCodeOfLaws
|
---|
829 | (adAdvancedFlight, adMobileWarfare, preNone), // adCombinedArms
|
---|
830 | (adRefining, adExplosives, preNone), // adCombustionEngine
|
---|
831 | (adPhilosophy, adIndustrialization, preNone), // adCommunism
|
---|
832 | (adMin, preNone, preNone), // adComputers
|
---|
833 | (adTheRepublic, adTactics, preNone), // adConscription
|
---|
834 | (adMasonry, adAlphabet, preNone), // adConstruction
|
---|
835 | (adEconomics, adDemocracy, preNone), // adTheCorporation
|
---|
836 | (adAdvancedFlight, adAdvancedRocketry, preNone), // adSpaceFlight
|
---|
837 | (adBronzeWorking, preNone, preNone), // adCurrency
|
---|
838 | (adConscription, adIndustrialization, preNone), // adDemocracy
|
---|
839 | (adBanking, adUniversity, preNone), // adEconomics
|
---|
840 | (adMagnetism, preNone, preNone), // adElectricity
|
---|
841 | (adRadio, adAtomicTheory, preNone), // adElectronics
|
---|
842 | (adConstruction, adBronzeWorking, preNone), // adEngineering
|
---|
843 | (adIndustrialization, preNone, preNone), // adEnvironmentalism
|
---|
844 | (preNone, preNone, preNone), // adWheel
|
---|
845 | (adChemistry, adEngineering, preNone), // adExplosives
|
---|
846 | (adCombustionEngine, adPhysics, preNone), // adFlight
|
---|
847 | (adTactics, adInvention, preNone), // adIntelligence
|
---|
848 | (adMedicine, adIronWorking, preNone), // adGunpowder
|
---|
849 | (preNone, preNone, preNone), // adHorsebackRiding
|
---|
850 | (adSpaceFlight, adNuclearPower, preNone), // adImpulseDrive
|
---|
851 | (adRailroad, adBanking, preNone), // adIndustrialization
|
---|
852 | (adAdvancedRocketry, adTheLaser, preNone), // adIntelligenArms
|
---|
853 | (adWriting, adWheel, preNone), // adInvention
|
---|
854 | (adBronzeWorking, adInvention, preNone), // adIronWorking
|
---|
855 | (adMin, adPhysics, preNone), // adTheLaser
|
---|
856 | (adNuclearFission, preNone, preNone), // adNuclearPower
|
---|
857 | (adPoetry, adTrade, preNone), // adLiterature
|
---|
858 | (adDemocracy, adComputers, preNone), // adLybertarianism
|
---|
859 | (adPhysics, adIronWorking, preNone), // adMagnetism
|
---|
860 | (adAlphabet, preNone, preNone), // adMapMaking
|
---|
861 | (preNone, preNone, preNone), // adMasonry
|
---|
862 | (adAutomobile, adElectronics, adTheCorporation), // adMassProduction
|
---|
863 | (adCurrency, adAlphabet, preNone), // adMathematics
|
---|
864 | (adMysticism, adPottery, preNone), // adMedicine
|
---|
865 | (adGunpowder, preNone, preNone), // adMetallurgy
|
---|
866 | (adRobotics, adPlastics, preNone), // adMin
|
---|
867 | (adAutomobile, adTactics, preNone), // adMobileWarfare
|
---|
868 | (adPolytheism, preNone, preNone), // adMonarchy
|
---|
869 | (adCeremonialBurial, preNone, preNone), // adMysticism
|
---|
870 | (adSeafaring, adAstronomy, preNone), // adNavigation
|
---|
871 | (adAtomicTheory, adMassProduction, preNone), // adNuclearFission
|
---|
872 | (adMathematics, adLiterature, preNone), // adPhilosophy
|
---|
873 | (adScience, preNone, preNone), // adPhysics
|
---|
874 | (adMassProduction, adRefining, preNone), // adPlastics
|
---|
875 | (adMysticism, adWarriorCode, preNone), // adPoetry
|
---|
876 | (preNone, preNone, preNone), // adPottery
|
---|
877 | (adElectricity, adEngineering, preNone), // adRadio
|
---|
878 | (adEnvironmentalism, adPlastics, preNone), // adRecycling
|
---|
879 | (adElectricity, preNone, preNone), // adRefrigeration
|
---|
880 | (adPolytheism, adAstronomy, preNone), // adMonotheism
|
---|
881 | (adLiterature, preNone, preNone), // adTheRepublic
|
---|
882 | (adMassProduction, adEconomics, preNone), // adRobotics
|
---|
883 | (adBallistics, adExplosives, preNone), // adRocketry
|
---|
884 | (adSteamEngine, adBridgeBuilding, preNone), // adRailroad
|
---|
885 | (adEnvironmentalism, adMedicine, preNone), // adSanitation
|
---|
886 | (adMetallurgy, adTheology, adPhilosophy), // adScience
|
---|
887 | (adAlphabet, preNone, preNone), // adWriting
|
---|
888 | (adPottery, adMapMaking, preNone), // adSeafaring
|
---|
889 | (adRecycling, adSyntheticFood, preNone), // adSelfContainedEnvironment
|
---|
890 | (adComposites, adRadio, preNone), // adStealth
|
---|
891 | (adScience, adEngineering, preNone), // adSteamEngine
|
---|
892 | (adIronWorking, adRailroad, preNone), // adSteel
|
---|
893 | (adChemistry, adRefrigeration, preNone), // adSyntheticFood
|
---|
894 | (adWarriorCode, adUniversity, preNone), // adTactics
|
---|
895 | (adMonotheism, adPoetry, preNone), // adTheology
|
---|
896 | (adAstronomy, adPhysics, preNone), // adTheoryOfGravity
|
---|
897 | (adCurrency, adCodeOfLaws, preNone), // adTrade
|
---|
898 | (adImpulseDrive, adSelfContainedEnvironment, preNone),
|
---|
899 | // adTransstellarColonization
|
---|
900 | (adScience, preNone, preNone), // adUniversity
|
---|
901 | (adComputers, adRocketry, preNone), // adAdvancedRocketry
|
---|
902 | (preNone, preNone, preNone), // adWarriorCode
|
---|
903 | (preNone, preNone, preNone), // adAlphabet
|
---|
904 | (adCeremonialBurial, adHorsebackRiding, preNone), // adPolytheism
|
---|
905 | (adChemistry, preNone, preNone), // adRefining
|
---|
906 | (adComputers, preNone, preNone), // futResearchTechnology
|
---|
907 | (adRobotics, preNone, preNone), // futProductionTechnology
|
---|
908 | (adComposites, preNone, preNone), // futArmorTechnology
|
---|
909 | (adSmartWeapons, preNone, preNone)); // futMissileTechnology
|
---|
910 |
|
---|
911 | Imp: array [0 .. nImp - 1] of // city improvements
|
---|
912 | record
|
---|
913 | Kind: Integer;
|
---|
914 | Preq: Integer;
|
---|
915 | Cost: Integer;
|
---|
916 | Maint: Integer;
|
---|
917 | Expiration: integer;
|
---|
918 | end
|
---|
919 | = ((Kind: ikWonder; Preq: adMathematics; Cost: 400; Maint: 0;
|
---|
920 | Expiration: adDemocracy), // woPyramids
|
---|
921 | (Kind: ikWonder; Preq: adPolytheism; Cost: 200; Maint: 0;
|
---|
922 | Expiration: adElectronics), // woZeus
|
---|
923 | (Kind: ikWonder; Preq: adInvention; Cost: 200; Maint: 0;
|
---|
924 | Expiration: adNuclearFission), // woGardens
|
---|
925 | (Kind: ikWonder; Preq: adBronzeWorking; Cost: 200; Maint: 0; Expiration: - 1),
|
---|
926 | // woColossus
|
---|
927 | (Kind: ikWonder; Preq: adMapMaking; Cost: 200; Maint: 0; Expiration: adSteel),
|
---|
928 | // woLighthouse
|
---|
929 | (Kind: ikWonder; Preq: adLiterature; Cost: 400; Maint: 0;
|
---|
930 | Expiration: adPlastics), // woGrLibrary
|
---|
931 | (Kind: ikWonder; Preq: adMysticism; Cost: 200; Maint: 0; Expiration: - 1),
|
---|
932 | // woOracle
|
---|
933 | (Kind: ikWonder; Preq: adChivalry; Cost: 300; Maint: 0;
|
---|
934 | Expiration: adSpaceFlight), // woSun
|
---|
935 | (Kind: ikWonder; Preq: adPhilosophy; Cost: 500; Maint: 0; Expiration: - 1),
|
---|
936 | // woLeo
|
---|
937 | (Kind: ikWonder; Preq: adNavigation; Cost: 300; Maint: 0; Expiration: - 1),
|
---|
938 | // woMagellan
|
---|
939 | (Kind: ikWonder; Preq: adMonotheism; Cost: 400; Maint: 0; Expiration: - 1),
|
---|
940 | // woMich
|
---|
941 | (Kind: ikNA; Preq: preNA; Cost: 0; Maint: 0; Expiration: 0), // {11}
|
---|
942 | (Kind: ikWonder; Preq: adTheoryOfGravity; Cost: 400; Maint: 0; Expiration: - 1), // woNewton
|
---|
943 | (Kind: ikWonder; Preq: adTheology; Cost: 400; Maint: 0; Expiration: - 1),
|
---|
944 | // woBach
|
---|
945 | (Kind: ikNA; Preq: preNA; Cost: 0; Maint: 0; Expiration: 0), // {14}
|
---|
946 | (Kind: ikWonder; Preq: adDemocracy; Cost: 500; Maint: 0; Expiration: - 1),
|
---|
947 | // woLiberty
|
---|
948 | (Kind: ikWonder; Preq: adSteel; Cost: 800; Maint: 0; Expiration: - 1),
|
---|
949 | // woEiffel
|
---|
950 | (Kind: ikWonder; Preq: adElectronics; Cost: 800; Maint: 0; Expiration: - 1),
|
---|
951 | // woHoover
|
---|
952 | (Kind: ikWonder; Preq: adPlastics; Cost: 500; Maint: 0; Expiration: - 1),
|
---|
953 | // woShinkansen
|
---|
954 | (Kind: ikWonder; Preq: adNuclearFission; Cost: 400; Maint: 0;
|
---|
955 | Expiration: - 1), // woManhattan
|
---|
956 | (Kind: ikWonder; Preq: adSpaceFlight; Cost: 800; Maint: 0; Expiration: - 1),
|
---|
957 | // woMir
|
---|
958 | (Kind: ikNA; Preq: preNA; Cost: 0; Maint: 0; Expiration: 0), // {21}
|
---|
959 | (Kind: ikNA; Preq: preNA; Cost: 0; Maint: 0; Expiration: 0), // {22}
|
---|
960 | (Kind: ikNA; Preq: preNA; Cost: 0; Maint: 0; Expiration: 0), // {23}
|
---|
961 | (Kind: ikNA; Preq: preNA; Cost: 0; Maint: 0; Expiration: 0), // {24}
|
---|
962 | (Kind: ikNA; Preq: preNA; Cost: 0; Maint: 0; Expiration: 0), // {25}
|
---|
963 | (Kind: ikNA; Preq: preNA; Cost: 0; Maint: 0; Expiration: 0), // {26}
|
---|
964 | (Kind: ikNA; Preq: preNA; Cost: 0; Maint: 0; Expiration: 0), // {27}
|
---|
965 | (Kind: ikTrGoods; Preq: preNone; Cost: 0; Maint: 0; Expiration: 0), // imTrGoods
|
---|
966 | (Kind: ikCommon; Preq: adWarriorCode; Cost: 40; Maint: 1; Expiration: 0), // imBarracks
|
---|
967 | (Kind: ikCommon; Preq: adPottery; Cost: 60; Maint: 1; Expiration: 0), // imGranary
|
---|
968 | (Kind: ikCommon; Preq: adCeremonialBurial; Cost: 40; Maint: 1; Expiration: 0), // imTemple
|
---|
969 | (Kind: ikCommon; Preq: adCurrency; Cost: 60; Maint: 1; Expiration: 0), // imMarket
|
---|
970 | (Kind: ikCommon; Preq: adWriting; Cost: 80; Maint: 3; Expiration: 0), // imLibrary
|
---|
971 | (Kind: ikCommon; Preq: adCodeOfLaws; Cost: 80; Maint: 2; Expiration: 0), // imCourt
|
---|
972 | (Kind: ikCommon; Preq: adMasonry; Cost: 80; Maint: 1; Expiration: 0), // imWalls
|
---|
973 | (Kind: ikCommon; Preq: adConstruction; Cost: 80; Maint: 1; Expiration: 0), // imAqueduct
|
---|
974 | (Kind: ikCommon; Preq: adBanking; Cost: 120; Maint: 2; Expiration: 0), // imBank
|
---|
975 | (Kind: ikCommon; Preq: adMonotheism; Cost: 100; Maint: 1; Expiration: 0), // imCathedral
|
---|
976 | (Kind: ikCommon; Preq: adUniversity; Cost: 160; Maint: 5; Expiration: 0), // imUniversity
|
---|
977 | (Kind: ikCommon; Preq: adSeafaring; Cost: 60; Maint: 1; Expiration: 0), // imHarbor
|
---|
978 | (Kind: ikCommon; Preq: adPoetry; Cost: 60; Maint: 2; Expiration: 0), // imTheater
|
---|
979 | (Kind: ikCommon; Preq: adIndustrialization; Cost: 200; Maint: 3; Expiration: 0), // imFactory
|
---|
980 | (Kind: ikCommon; Preq: adRobotics; Cost: 320; Maint: 5; Expiration: 0), // imMfgPlant
|
---|
981 | (Kind: ikCommon; Preq: adRecycling; Cost: 320; Maint: 4; Expiration: 0), // imRecycling
|
---|
982 | (Kind: ikCommon; Preq: adElectricity; Cost: 120; Maint: 2; Expiration: 0), // imPower
|
---|
983 | (Kind: ikCommon; Preq: adEnvironmentalism; Cost: 120; Maint: 1; Expiration: 0), // imHydro
|
---|
984 | (Kind: ikCommon; Preq: adNuclearPower; Cost: 240; Maint: 2; Expiration: 0), // imNuclear
|
---|
985 | (Kind: ikCommon; Preq: adRefining; Cost: 160; Maint: 2; Expiration: 0), // imPlatform
|
---|
986 | (Kind: ikCommon; Preq: preNone; Cost: 40; Maint: 1; Expiration: 0), // imTownHall
|
---|
987 | (Kind: ikCommon; Preq: adSanitation; Cost: 120; Maint: 2; Expiration: 0), // imSewer
|
---|
988 | (Kind: ikCommon; Preq: adRefrigeration; Cost: 80; Maint: 2; Expiration: 0), // imSupermarket
|
---|
989 | (Kind: ikCommon; Preq: adAutomobile; Cost: 160; Maint: 4; Expiration: 0), // imHighways
|
---|
990 | (Kind: ikCommon; Preq: adComputers; Cost: 240; Maint: 7; Expiration: 0), // imResLab
|
---|
991 | (Kind: ikCommon; Preq: adAdvancedRocketry; Cost: 100; Maint: 1; Expiration: 0),
|
---|
992 | // imMissileBat
|
---|
993 | (Kind: ikCommon; Preq: adMetallurgy; Cost: 80; Maint: 1; Expiration: 0), // imCoastalFort
|
---|
994 | (Kind: ikCommon; Preq: adAdvancedFlight; Cost: 160; Maint: 1; Expiration: 0), // imAirport
|
---|
995 | (Kind: ikCommon; Preq: adAmphibiousWarfare; Cost: 80; Maint: 1; Expiration: 0), // imDockyard
|
---|
996 | (Kind: ikNatLocal; Preq: preNone; Cost: 100; Maint: 0; Expiration: 0), // imPalace
|
---|
997 | (Kind: ikNatLocal; Preq: adEngineering; Cost: 400; Maint: 4; Expiration: 0), // imGrWall
|
---|
998 | (Kind: ikNatLocal; Preq: adConstruction; Cost: 200; Maint: 4; Expiration: 0), // imColosseum
|
---|
999 | (Kind: ikNatLocal; Preq: adAstronomy; Cost: 300; Maint: 4; Expiration: 0), // imObservatory
|
---|
1000 | (Kind: ikNatLocal; Preq: adTactics; Cost: 100; Maint: 4; Expiration: 0), // imMilAcademy
|
---|
1001 | (Kind: ikNatLocal; Preq: adSteel; Cost: 200; Maint: 2; Expiration: 0), // imBunker
|
---|
1002 | (Kind: ikNatLocal; Preq: adSyntheticFood; Cost: 120; Maint: 2; Expiration: 0), // imAlgae
|
---|
1003 | (Kind: ikNatGlobal; Preq: adTheCorporation; Cost: 320; Maint: 4; Expiration: 0), // imStockEx
|
---|
1004 | (Kind: ikNatLocal; Preq: adSpaceFlight; Cost: 400; Maint: 0; Expiration: 0), // imSpacePort
|
---|
1005 | (Kind: ikShipPart; Preq: adTransstellarColonization; Cost: 240; Maint: 0; Expiration: 0),
|
---|
1006 | // imShipComp
|
---|
1007 | (Kind: ikShipPart; Preq: adImpulseDrive; Cost: 600; Maint: 0; Expiration: 0), // imShipPow
|
---|
1008 | (Kind: ikShipPart; Preq: adSelfContainedEnvironment; Cost: 800; Maint: 0; Expiration: 0));
|
---|
1009 | // imShipHab
|
---|
1010 |
|
---|
1011 | nImpReplacement = 5;
|
---|
1012 | ImpReplacement: array [0 .. nImpReplacement - 1] of record
|
---|
1013 | NewImp: Integer;
|
---|
1014 | OldImp: Integer;
|
---|
1015 | end
|
---|
1016 | = ((NewImp: imSewer; OldImp: imAqueduct), (NewImp: imCourt; OldImp: imTownHall),
|
---|
1017 | (NewImp: imPalace; OldImp: imTownHall), (NewImp: imPalace; OldImp: imCourt),
|
---|
1018 | (NewImp: imMilAcademy; OldImp: imBarracks));
|
---|
1019 |
|
---|
1020 | // colony ship
|
---|
1021 | nShipPart = 3;
|
---|
1022 | spComp = 0;
|
---|
1023 | spPow = 1;
|
---|
1024 | spHab = 2;
|
---|
1025 | ShipNeed: array [0 .. nShipPart - 1] of integer = (6, 4, 2);
|
---|
1026 | ShipImpIndex: array [0 .. nShipPart - 1] of integer = (imShipComp, imShipPow, imShipHab);
|
---|
1027 |
|
---|
1028 | GovPreq: array [1 .. nGov - 1] of integer = { government prerequisites }
|
---|
1029 | (preNone, adMonarchy, adTheRepublic, adTheology, adCommunism, adDemocracy,
|
---|
1030 | adInternet);
|
---|
1031 |
|
---|
1032 | AgePreq: array [1 .. 3] of integer = (adScience, adMassProduction,
|
---|
1033 | adTransstellarColonization);
|
---|
1034 |
|
---|
1035 | Terrain: array [0 .. 11] of record
|
---|
1036 | MoveCost: Integer;
|
---|
1037 | Defense: Integer;
|
---|
1038 | ClearTerrain: Integer;
|
---|
1039 | IrrEff: Integer;
|
---|
1040 | IrrClearWork: Integer;
|
---|
1041 | AfforestTerrain: Integer;
|
---|
1042 | MineEff: Integer;
|
---|
1043 | MineAfforestWork: Integer;
|
---|
1044 | TransTerrain: Integer;
|
---|
1045 | TransWork: Integer;
|
---|
1046 | FoodRes, ProdRes, TradeRes: array [0 .. 2] of Integer;
|
---|
1047 | Filler: array [0 .. 12] of Integer;
|
---|
1048 | end
|
---|
1049 | = ((MoveCost: 1; Defense: 4; ClearTerrain: - 1; IrrEff: 0; IrrClearWork: 0;
|
---|
1050 | AfforestTerrain: - 1; MineEff: 0; MineAfforestWork: 0; TransTerrain: - 1;
|
---|
1051 | TransWork: 0; FoodRes: (0, 0, 0); ProdRes: (0, 0, 0);
|
---|
1052 | TradeRes: (0, 0, 0); Filler: (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)), { Ocn }
|
---|
1053 | (MoveCost: 1; Defense: 4; ClearTerrain: - 1; IrrEff: 0; IrrClearWork: 0;
|
---|
1054 | AfforestTerrain: - 1; MineEff: 0; MineAfforestWork: 0; TransTerrain: - 1;
|
---|
1055 | TransWork: 0; FoodRes: (1, 5, 1); ProdRes: (0, 0, 5);
|
---|
1056 | TradeRes: (3, 3, 3); Filler: (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)), { Sho }
|
---|
1057 | (MoveCost: 1; Defense: 4; ClearTerrain: - 1; IrrEff: 1; IrrClearWork: 600;
|
---|
1058 | AfforestTerrain: fForest; MineEff: 0; MineAfforestWork: 1800;
|
---|
1059 | TransTerrain: fHills; TransWork: 3000; FoodRes: (3, 2, 2); ProdRes: (0, 1, 0);
|
---|
1060 | TradeRes: (1, 1, 1); Filler: (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)), { Gra }
|
---|
1061 | (MoveCost: 1; Defense: 4; ClearTerrain: fGrass; IrrEff: 0; IrrClearWork: 1800;
|
---|
1062 | AfforestTerrain: - 1; MineEff: 1; MineAfforestWork: 600;
|
---|
1063 | TransTerrain: fPrairie; TransWork: 3000; FoodRes: (0, 3, 0);
|
---|
1064 | ProdRes: (1, 1, 4); TradeRes: (1, 1, 1); Filler: (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)), { Dst }
|
---|
1065 | (MoveCost: 1; Defense: 4; ClearTerrain: - 1; IrrEff: 1; IrrClearWork: 600;
|
---|
1066 | AfforestTerrain: fForest; MineEff: 0; MineAfforestWork: 2400;
|
---|
1067 | TransTerrain: - 1; TransWork: 0; FoodRes: (1, 3, 1); ProdRes: (1, 1, 3);
|
---|
1068 | TradeRes: (1, 1, 1); Filler: (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)), { Pra }
|
---|
1069 | (MoveCost: 1; Defense: 4; ClearTerrain: - 1; IrrEff: 1; IrrClearWork: 600;
|
---|
1070 | AfforestTerrain: - 1; MineEff: 0; MineAfforestWork: 0; TransTerrain: fGrass;
|
---|
1071 | TransWork: 3000; FoodRes: (1, 1, 1); ProdRes: (0, 0, 4);
|
---|
1072 | TradeRes: (1, 6, 1); Filler: (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)), { Tun }
|
---|
1073 | (MoveCost: 2; Defense: 4; ClearTerrain: - 1; IrrEff: 0; IrrClearWork: 0;
|
---|
1074 | AfforestTerrain: - 1; MineEff: 3; MineAfforestWork: 1800; TransTerrain: - 1;
|
---|
1075 | TransWork: 0; FoodRes: (0, 3, 0); ProdRes: (1, 1, 0);
|
---|
1076 | TradeRes: (0, 4, 0); Filler: (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)), { Arc }
|
---|
1077 | (MoveCost: 2; Defense: 6; ClearTerrain: fGrass; IrrEff: 0; IrrClearWork: 2400;
|
---|
1078 | AfforestTerrain: fForest; MineEff: 0; MineAfforestWork: 2400;
|
---|
1079 | TransTerrain: fHills; TransWork: 3000; FoodRes: (1, 1, 1); ProdRes: (0, 4, 1);
|
---|
1080 | TradeRes: (1, 1, 5); Filler: (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)), { Swa }
|
---|
1081 | (MoveCost: 0; Defense: 0; ClearTerrain: 0; IrrEff: 0;
|
---|
1082 | IrrClearWork: 0; AfforestTerrain: 0; MineEff: 0; MineAfforestWork: 0;
|
---|
1083 | TransTerrain: 0; TransWork: 0; FoodRes: (0, 0, 0); ProdRes: (0, 0, 0);
|
---|
1084 | TradeRes: (0, 0, 0); Filler: (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)), { - }
|
---|
1085 | (MoveCost: 2; Defense: 6; ClearTerrain: fPrairie; IrrEff: 0;
|
---|
1086 | IrrClearWork: 600; AfforestTerrain: - 1; MineEff: 0; MineAfforestWork: 0;
|
---|
1087 | TransTerrain: - 1; TransWork: 0; FoodRes: (1, 3, 1); ProdRes: (2, 2, 2);
|
---|
1088 | TradeRes: (1, 1, 4); Filler: (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)), { For }
|
---|
1089 | (MoveCost: 2; Defense: 8; ClearTerrain: - 1; IrrEff: 1; IrrClearWork: 600;
|
---|
1090 | AfforestTerrain: - 1; MineEff: 3; MineAfforestWork: 1200;
|
---|
1091 | TransTerrain: fGrass; TransWork: 6000; FoodRes: (1, 1, 1); ProdRes: (0, 0, 2);
|
---|
1092 | TradeRes: (0, 4, 0); Filler: (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)), { Hil }
|
---|
1093 | (MoveCost: 3; Defense: 12; ClearTerrain: - 1; IrrEff: 0; IrrClearWork: 0;
|
---|
1094 | AfforestTerrain: - 1; MineEff: 2; MineAfforestWork: 1200; TransTerrain: - 1;
|
---|
1095 | TransWork: 0; FoodRes: (0, 0, 0); ProdRes: (1, 4, 1);
|
---|
1096 | TradeRes: (0, 0, 7); Filler: (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0))); { Mou }
|
---|
1097 |
|
---|
1098 | // settler work required MP
|
---|
1099 | PillageWork = 100;
|
---|
1100 | CityWork = 900;
|
---|
1101 | FarmWork = 3; // *IrrClearWork
|
---|
1102 | RoadWork = 300; // *MoveCost
|
---|
1103 | RoadBridgeWork = 900;
|
---|
1104 | RRWork = 600; // *MoveCost
|
---|
1105 | RRBridgeWork = 900;
|
---|
1106 | CanalWork = 1800;
|
---|
1107 | FortWork = 600; // *MoveCost
|
---|
1108 | BaseWork = 600; // *MoveCost
|
---|
1109 | PollWork = 1800;
|
---|
1110 |
|
---|
1111 | // upgrades for new unit models
|
---|
1112 | // upgrade[domain,0].preq is domain precondition advance
|
---|
1113 | // cost values accumulate if prerequisite is future tech / are maximized if not
|
---|
1114 | nUpgrade = 15;
|
---|
1115 | upgrade:
|
---|
1116 | array [0 .. nDomains - 1, 0 .. nUpgrade - 1] of record
|
---|
1117 | Preq: Integer;
|
---|
1118 | Strength: Integer;
|
---|
1119 | Trans: Integer;
|
---|
1120 | Cost: integer;
|
---|
1121 | end
|
---|
1122 | = (((Preq: adWarriorCode; Strength: 4; Trans: 0; Cost: 3),
|
---|
1123 | (Preq: adBronzeWorking; Strength: 2; Trans: 0; Cost: 4),
|
---|
1124 | (Preq: adIronWorking; Strength: 2; Trans: 0; Cost: 5),
|
---|
1125 | (Preq: adChivalry; Strength: 2; Trans: 0; Cost: 5),
|
---|
1126 | (Preq: adMonotheism; Strength: 3; Trans: 0; Cost: 7),
|
---|
1127 | (Preq: adGunpowder; Strength: 3; Trans: 0; Cost: 8),
|
---|
1128 | (Preq: adExplosives; Strength: 4; Trans: 0; Cost: 9),
|
---|
1129 | (Preq: adTactics; Strength: 5; Trans: 0; Cost: 10),
|
---|
1130 | (Preq: adRadio; Strength: 6; Trans: 0; Cost: 11),
|
---|
1131 | (Preq: adDemocracy; Strength: 6; Trans: 0; Cost: 5),
|
---|
1132 | (Preq: adMobileWarfare; Strength: 7; Trans: 0; Cost: 12),
|
---|
1133 | (Preq: adRobotics; Strength: 8; Trans: 0; Cost: 15),
|
---|
1134 | (Preq: adComposites; Strength: 8; Trans: 0; Cost: 15),
|
---|
1135 | (Preq: adTheLaser; Strength: 8; Trans: 0; Cost: 14),
|
---|
1136 | (Preq: futMaterialTechnology; Strength: 10; Trans: 0; Cost: 2)),
|
---|
1137 | ((Preq: adMapMaking; Strength: 4; Trans: 1; Cost: 8),
|
---|
1138 | (Preq: adNavigation; Strength: 4; Trans: 0; Cost: 10),
|
---|
1139 | (Preq: adEngineering; Strength: 0; Trans: 1; Cost: 8),
|
---|
1140 | (Preq: adGunpowder; Strength: 8; Trans: 0; Cost: 12),
|
---|
1141 | (Preq: adMagnetism; Strength: 12; Trans: 1; Cost: 20),
|
---|
1142 | (Preq: adExplosives; Strength: 16; Trans: 0; Cost: 24),
|
---|
1143 | (Preq: adSteamEngine; Strength: 24; Trans: 0; Cost: 28),
|
---|
1144 | (Preq: adAmphibiousWarfare; Strength: 24; Trans: 1; Cost: 18),
|
---|
1145 | (Preq: adAdvancedRocketry; Strength: 32; Trans: 0; Cost: 38),
|
---|
1146 | (Preq: futMaterialTechnology; Strength: 14; Trans: 0; Cost: 4),
|
---|
1147 | (Preq: futArtificialIntelligence; Strength: 14; Trans: 0; Cost: 4),
|
---|
1148 | (Preq: preNA; Strength: 0; Trans: 0; Cost: 0),
|
---|
1149 | (Preq: preNA; Strength: 0; Trans: 0; Cost: 0),
|
---|
1150 | (Preq: preNA; Strength: 0; Trans: 0; Cost: 0),
|
---|
1151 | (Preq: preNA; Strength: 0; Trans: 0; Cost: 0)),
|
---|
1152 | ((Preq: adFlight; Strength: 12; Trans: 1; Cost: 14),
|
---|
1153 | (Preq: adTactics; Strength: 6; Trans: 0; Cost: 17),
|
---|
1154 | (Preq: adElectronics; Strength: 6; Trans: 0; Cost: 20),
|
---|
1155 | (Preq: adMin; Strength: 8; Trans: 0; Cost: 24),
|
---|
1156 | (Preq: adComposites; Strength: 8; Trans: 0; Cost: 26),
|
---|
1157 | (Preq: adSmartWeapons; Strength: 11; Trans: 0; Cost: 32),
|
---|
1158 | (Preq: futArtificialIntelligence; Strength: 7; Trans: 0; Cost: 4),
|
---|
1159 | (Preq: preNA; Strength: 0; Trans: 0; Cost: 0),
|
---|
1160 | (Preq: preNA; Strength: 0; Trans: 0; Cost: 0),
|
---|
1161 | (Preq: preNA; Strength: 0; Trans: 0; Cost: 0),
|
---|
1162 | (Preq: preNA; Strength: 0; Trans: 0; Cost: 0),
|
---|
1163 | (Preq: preNA; Strength: 0; Trans: 0; Cost: 0),
|
---|
1164 | (Preq: preNA; Strength: 0; Trans: 0; Cost: 0),
|
---|
1165 | (Preq: preNA; Strength: 0; Trans: 0; Cost: 0),
|
---|
1166 | (Preq: preNA; Strength: 0; Trans: 0; Cost: 0)));
|
---|
1167 |
|
---|
1168 | { model features }
|
---|
1169 | nFeature = 27;
|
---|
1170 | mcWeapons = 0;
|
---|
1171 | mcArmor = 1;
|
---|
1172 | mcMob = 2;
|
---|
1173 | mcSeaTrans = 3;
|
---|
1174 | mcCarrier = 4;
|
---|
1175 | mcTurbines = 5;
|
---|
1176 | mcBombs = 6;
|
---|
1177 | mcFuel = 7;
|
---|
1178 | mcAirTrans = 8;
|
---|
1179 | mcNav = 9;
|
---|
1180 | mcRadar = 10;
|
---|
1181 | mcSub = 11;
|
---|
1182 | mcArtillery = 12;
|
---|
1183 | mcAlpine = 13;
|
---|
1184 | mcSupplyShip = 14;
|
---|
1185 | mcOver = 15;
|
---|
1186 | mcAirDef = 16;
|
---|
1187 | mcSpy = 17;
|
---|
1188 | mcSE = 18;
|
---|
1189 | mcNP = 19;
|
---|
1190 | mcJet = 20;
|
---|
1191 | mcStealth = 21;
|
---|
1192 | mcFanatic = 22;
|
---|
1193 | mcFirst = 23;
|
---|
1194 | mcWill = 24;
|
---|
1195 | mcAcademy = 25;
|
---|
1196 | mcLine = 26;
|
---|
1197 | mcFirstNonCap = mcNav;
|
---|
1198 | AutoFeature: set of mcFirstNonCap .. nFeature - 1 = [mcNav, mcSE, mcNP, mcJet,
|
---|
1199 | mcAcademy];
|
---|
1200 | // unit class advances, automatically applied if available
|
---|
1201 |
|
---|
1202 | Feature: array [0 .. nFeature - 1] of { unit model features }
|
---|
1203 | record Domains, Preq, Weight, Cost: integer;
|
---|
1204 | end
|
---|
1205 | = ((Domains: 7; Preq: preNone; Weight: 1; Cost: 1), { mcOffense }
|
---|
1206 | (Domains: 7; Preq: preNone; Weight: 1; Cost: 1), { mcDefense }
|
---|
1207 | (Domains: 1; Preq: adHorsebackRiding; Weight: 1; Cost: 1), { mcMob }
|
---|
1208 | (Domains: 2; Preq: preNone; Weight: 2; Cost: 1), { mcSeaTrans }
|
---|
1209 | (Domains: 2; Preq: adAdvancedFlight; Weight: 2; Cost: 2), { mcCarrier }
|
---|
1210 | (Domains: 2; Preq: adPhysics; Weight: 3; Cost: 1), { mcTurbines }
|
---|
1211 | (Domains: 4; Preq: adAdvancedFlight; Weight: 1; Cost: 1), { mcBombs }
|
---|
1212 | (Domains: 4; Preq: preNone; Weight: 1; Cost: 1), { mcFuel }
|
---|
1213 | (Domains: 4; Preq: adCombinedArms; Weight: 2; Cost: 1), { mcAirTrans }
|
---|
1214 | (Domains: 2; Preq: adNavigation; Weight: 0; Cost: 0), { mcNav }
|
---|
1215 | (Domains: 2; Preq: adRadio; Weight: 0; Cost: 1), { mcRadar }
|
---|
1216 | (Domains: 2; Preq: adCombustionEngine; Weight: 2; Cost: 1), { mcSub }
|
---|
1217 | (Domains: 3; Preq: adBallistics; Weight: 1; Cost: 1), { mcArtillery }
|
---|
1218 | (Domains: 1; Preq: adTactics; Weight: 2; Cost: 1), { mcAlpine }
|
---|
1219 | (Domains: 2; Preq: adMedicine; Weight: 1; Cost: 1), { mcSupplyShip }
|
---|
1220 | (Domains: 1; Preq: adBridgeBuilding; Weight: 0; Cost: 2), { mcOver }
|
---|
1221 | (Domains: 2; Preq: adAdvancedRocketry; Weight: 1; Cost: 1), { mcAirDef }
|
---|
1222 | (Domains: 4; Preq: adIntelligence; Weight: 2; Cost: 1), { mcSpy }
|
---|
1223 | (Domains: 2; Preq: adSteamEngine; Weight: 0; Cost: 0), { mcSE }
|
---|
1224 | (Domains: 2; Preq: adNuclearPower; Weight: 0; Cost: 0), { mcNP }
|
---|
1225 | (Domains: 4; Preq: adRocketry; Weight: 0; Cost: 0), { mcJet }
|
---|
1226 | (Domains: 4; Preq: adStealth; Weight: 1; Cost: 2), { mcStealth }
|
---|
1227 | (Domains: 5; Preq: adCommunism; Weight: 0; Cost: 1), { mcFanatic }
|
---|
1228 | (Domains: 1; Preq: preSun; Weight: 0; Cost: 1), { mcFirst }
|
---|
1229 | (Domains: 1; Preq: preSun; Weight: 0; Cost: 1), { mcWill }
|
---|
1230 | (Domains: 1; Preq: preSun; Weight: 0; Cost: 0), { mcAcademy }
|
---|
1231 | (Domains: 7; Preq: adMassProduction; Weight: 0; Cost: 0)); { mcLine }
|
---|
1232 |
|
---|
1233 | WeightPreq7: array [0 .. nDomains - 1] of integer = (adHorsebackRiding, adSeafaring,
|
---|
1234 | adAdvancedFlight);
|
---|
1235 | WeightPreq10: array [0 .. nDomains - 1] of integer = (adAutomobile, adSteel, preNA);
|
---|
1236 |
|
---|
1237 | INFIN = 999999;
|
---|
1238 |
|
---|
1239 | // for backward compatibility
|
---|
1240 | fRare = fDeadLands;
|
---|
1241 | fRare1 = fCobalt;
|
---|
1242 | fRare2 = fUranium;
|
---|
1243 | mkCaravan = mkFreight;
|
---|
1244 | mkDiplomat = mkCommando;
|
---|
1245 | gLybertarianism = gFuture;
|
---|
1246 | trCeaseFire = 1;
|
---|
1247 | adIntelligenArms = adSmartWeapons;
|
---|
1248 | adIntelligentArms = adSmartWeapons;
|
---|
1249 | adRadioCommunication = adRadio;
|
---|
1250 | adLybertarianism = adInternet;
|
---|
1251 | futResearchTechnology = futComputingTechnology;
|
---|
1252 | futProductionTechnology = futNanoTechnology;
|
---|
1253 | futArmorTechnology = futMaterialTechnology;
|
---|
1254 | futMissileTechnology = futArtificialIntelligence;
|
---|
1255 | imNatObs = imObservatory;
|
---|
1256 | imElite = imMilAcademy;
|
---|
1257 | mcOffense = mcWeapons;
|
---|
1258 | mcDefense = mcArmor;
|
---|
1259 | mcLongRange = mcArtillery;
|
---|
1260 | mcHospital = mcSupplyShip;
|
---|
1261 |
|
---|
1262 | type
|
---|
1263 | TServerCall = function(Command, Player, Subject: integer; var Data)
|
---|
1264 | : integer; stdcall;
|
---|
1265 | TClientCall = procedure(Command, Player: integer; var Data); stdcall;
|
---|
1266 |
|
---|
1267 | TUn = packed record
|
---|
1268 | Loc, { location }
|
---|
1269 | Status, // free for AI use
|
---|
1270 | SavedStatus: LongInt; // for server internal use only
|
---|
1271 | ID: word; // unit number, never changes, unique within this nation
|
---|
1272 | mix, { model index }
|
---|
1273 | Home, { home city index, -1 if none }
|
---|
1274 | Master, { index of transporting unit, -1 if none }
|
---|
1275 | Movement: SmallInt; { movement left for this turn }
|
---|
1276 | Health, // = 100-Damage
|
---|
1277 | Fuel: ShortInt;
|
---|
1278 | Job, { current terrain improvement job }
|
---|
1279 | Exp, { micro experience, the level is Exp div ExpCost }
|
---|
1280 | TroopLoad, { number of transported ground units }
|
---|
1281 | AirLoad: Byte; // number of transported air units
|
---|
1282 | Flags: Cardinal;
|
---|
1283 | end;
|
---|
1284 |
|
---|
1285 | TCity = packed record
|
---|
1286 | Loc, { location }
|
---|
1287 | Status, // free for AI use
|
---|
1288 | SavedStatus: LongInt; // for server internal use only
|
---|
1289 | ID, // founding player shl 12 + number, never changes, unique within the whole game
|
---|
1290 | Size: word;
|
---|
1291 | Project, // current production project, see city project flags
|
---|
1292 | Project0, // for server use only
|
---|
1293 | Food, // collected food in storage
|
---|
1294 | Pollution, // collected pollution in dump
|
---|
1295 | Prod, // for project collected production points
|
---|
1296 | Prod0: SmallInt;
|
---|
1297 | // for project collected production points in the beginning of the turn
|
---|
1298 | Flags, // what happened within the last turnaround
|
---|
1299 | Tiles, { currently by city exploited tiles, bitset with index
|
---|
1300 | (dy+3) shl 2+(dx+3) shr 1, (dx,dy) relative to central tile }
|
---|
1301 | N1: Cardinal; // reserved for future use
|
---|
1302 | Built: array [0 .. (nImp + 3) div 4 * 4 - 1] of ShortInt;
|
---|
1303 | // array value =1 indicates built improvement
|
---|
1304 | end;
|
---|
1305 |
|
---|
1306 | TModel = packed record
|
---|
1307 | Status, // free for AI use
|
---|
1308 | SavedStatus: LongInt; // for server internal use only
|
---|
1309 | ID, // developing player shl 12 + number, never changes, unique within the whole game
|
---|
1310 | IntroTurn, Built, // units built with this model
|
---|
1311 | Lost: word; // units of this model lost in combat
|
---|
1312 | Kind, Domain: Byte;
|
---|
1313 | Attack, Defense, Speed, Cost, MStrength: word;
|
---|
1314 | // construction time multipliers, only valid if kind is mkSelfDeveloped or mkEnemyDeveloped
|
---|
1315 | MTrans, MCost, Weight, MaxWeight: Byte;
|
---|
1316 | // weight and maximum weight (construction time)
|
---|
1317 | Upgrades, // bitarray indicating all upgrades
|
---|
1318 | Flags: Cardinal;
|
---|
1319 | Cap: array [0 .. (nFeature + 3) div 4 * 4 - 1] of Byte; // special features
|
---|
1320 | end;
|
---|
1321 |
|
---|
1322 | TUnitInfo = packed record
|
---|
1323 | Loc: LongInt;
|
---|
1324 | mix, // index of unit model for its owner
|
---|
1325 | emix: word; // index in enemy model list
|
---|
1326 | Owner: Byte;
|
---|
1327 | Health, // = 100-Damage
|
---|
1328 | Fuel: ShortInt;
|
---|
1329 | Job, // current terrain improvement job
|
---|
1330 | Exp, { micro experience, the level is Exp div ExpCost }
|
---|
1331 | Load: Byte; { number of transported units }
|
---|
1332 | Flags: word;
|
---|
1333 | end;
|
---|
1334 |
|
---|
1335 | TCityInfo = packed record
|
---|
1336 | Loc, Status, // free for AI use
|
---|
1337 | SavedStatus: LongInt; // for server internal use only
|
---|
1338 | Owner, // last known owner, even if not alive anymore!
|
---|
1339 | ID, // founding player <<12 + number, never changes, unique within the whole game
|
---|
1340 | Size, Flags: word;
|
---|
1341 | end;
|
---|
1342 |
|
---|
1343 | TModelInfo = packed record
|
---|
1344 | Owner, // Player which owns the model
|
---|
1345 | mix, // index of unit model for its owner
|
---|
1346 | ID: word; // developing player shl 12 + number, never changes, unique within the whole game
|
---|
1347 | Kind, Domain: Byte;
|
---|
1348 | Attack, Defense, Speed, Cost: word;
|
---|
1349 | TTrans, // ground unit transport capability
|
---|
1350 | ATrans_Fuel: Byte; // air unit transport capability resp. fuel
|
---|
1351 | Bombs: word; // additional attack with bombs
|
---|
1352 | Cap: Cardinal; // special features, bitset with index Feature-mcFirstNonCap
|
---|
1353 | MaxUpgrade, // maximum used upgrade
|
---|
1354 | Weight: Byte;
|
---|
1355 | Lost: word;
|
---|
1356 | end;
|
---|
1357 |
|
---|
1358 | TBattle = packed record
|
---|
1359 | Enemy, Flags: Byte;
|
---|
1360 | Turn, mix, mixEnemy: word;
|
---|
1361 | ToLoc, FromLoc: integer;
|
---|
1362 | end;
|
---|
1363 |
|
---|
1364 | TWonderInfo = record
|
---|
1365 | CityID, // -2 if destroyed, -1 if never completed, >=0 ID of city
|
---|
1366 | EffectiveOwner: integer
|
---|
1367 | // owning player if effective, -1 if expired or not built
|
---|
1368 | end;
|
---|
1369 |
|
---|
1370 | TShipInfo = record Parts: array [0 .. nShipPart - 1] of integer;
|
---|
1371 | end;
|
---|
1372 |
|
---|
1373 | TEnemyReport = record
|
---|
1374 | TurnOfContact, TurnOfCivilReport, TurnOfMilReport, Attitude,
|
---|
1375 | Credibility: integer; // 0..100, last update: ToC
|
---|
1376 | Treaty: array [0 .. nPl - 1] of integer;
|
---|
1377 | // diplomatic status with other nations, last update: ToCR
|
---|
1378 | Government, // gAnarchy..gDemocracy, last update: ToCR
|
---|
1379 | Money, // last update: ToCR
|
---|
1380 | ResearchTech, ResearchDone: integer; // last update: ToCR
|
---|
1381 | Tech: array [0 .. (nAdv + 3) div 4 * 4 - 1] of ShortInt;
|
---|
1382 | // tech status indicator, last update: ToCR
|
---|
1383 | nModelCounted: integer;
|
---|
1384 | // number of models with info in UnCount, last update: ToMR
|
---|
1385 | UnCount: array [0 .. INFIN] of word;
|
---|
1386 | // number of available units for each model, last update: ToMR
|
---|
1387 | end;
|
---|
1388 |
|
---|
1389 | TMoveAdviceData = record
|
---|
1390 | ToLoc, nStep, MoreTurns, MaxHostile_MovementLeft: integer;
|
---|
1391 | dx, dy: array [0 .. 24] of integer;
|
---|
1392 | end;
|
---|
1393 |
|
---|
1394 | TPlaneReturnData = record
|
---|
1395 | Loc, Fuel, Movement: integer;
|
---|
1396 | end;
|
---|
1397 |
|
---|
1398 | TTileInfo = record
|
---|
1399 | Food, Prod, Trade, ExplCity: integer;
|
---|
1400 | end;
|
---|
1401 |
|
---|
1402 | TCityReport = record
|
---|
1403 | HypoTiles, HypoTax, HypoLux, Working, Happy, FoodRep,
|
---|
1404 | ProdRep, Trade, PollRep, Corruption, Tax, Lux, Science, Support, Eaten,
|
---|
1405 | ProdCost, Storage, Deployed: integer;
|
---|
1406 | end;
|
---|
1407 |
|
---|
1408 | TCityReportNew = record
|
---|
1409 | HypoTiles,
|
---|
1410 | // tiles that should be considered as exploited (for the current adjustment, set this to -1 or to TCity.Tiles of the city)
|
---|
1411 | HypoTaxRate, HypoLuxuryRate,
|
---|
1412 | // tax and luxury rate that should be assumed (for current rates, set this to -1 or to RO.TaxRate resp. RO.LuxRate)
|
---|
1413 | Morale, FoodSupport, MaterialSupport,
|
---|
1414 | // food and material taken for unit support
|
---|
1415 | ProjectCost, // material cost of current project
|
---|
1416 | Storage, // size of food storage
|
---|
1417 | Deployed, // number of units causing unrest (unrest=2*deployed)
|
---|
1418 | CollectedControl, CollectedFood, CollectedMaterial, CollectedTrade,
|
---|
1419 | // raw control, food, material and trade as collected by the citizens
|
---|
1420 | Working, // number of exploited tiles including city tile
|
---|
1421 | FoodSurplus, Production, AddPollution,
|
---|
1422 | // food surplus, production gain and pollution after all effects
|
---|
1423 | Corruption, Tax, Science, Luxury,
|
---|
1424 | // corruption, tax, science and wealth after all effects
|
---|
1425 | HappinessBalance: integer;
|
---|
1426 | // = (Morale+Wealth+Control) - (Size+Unrest), value < 0 means disorder
|
---|
1427 | end;
|
---|
1428 |
|
---|
1429 | TCityTileAdviceData = record
|
---|
1430 | ResourceWeights, Tiles: Cardinal;
|
---|
1431 | CityReport: TCityReport;
|
---|
1432 | end;
|
---|
1433 |
|
---|
1434 | TGetCityData = record
|
---|
1435 | Owner: integer;
|
---|
1436 | c: TCity;
|
---|
1437 | end;
|
---|
1438 |
|
---|
1439 | TCityAreaInfo = record
|
---|
1440 | Available: array [0 .. 26] of integer;
|
---|
1441 | end;
|
---|
1442 |
|
---|
1443 | TUnitReport = record
|
---|
1444 | FoodSupport, ProdSupport, ReportFlags: integer;
|
---|
1445 | end;
|
---|
1446 |
|
---|
1447 | TJobProgressData = array [0 .. nJob - 1] of record
|
---|
1448 | Required, Done,
|
---|
1449 | NextTurnPlus: integer;
|
---|
1450 | end;
|
---|
1451 | TBattleForecast = record
|
---|
1452 | pAtt, mixAtt, HealthAtt, ExpAtt, FlagsAtt, Movement,
|
---|
1453 | EndHealthDef, EndHealthAtt: integer;
|
---|
1454 | end;
|
---|
1455 | TBattleForecastEx = record
|
---|
1456 | pAtt, mixAtt, HealthAtt, ExpAtt, FlagsAtt, Movement,
|
---|
1457 | EndHealthDef, EndHealthAtt: integer; // must be same as in TBattleForecast
|
---|
1458 | AStr, DStr, ABaseDamage, DBaseDamage: integer;
|
---|
1459 | end;
|
---|
1460 | TShowMove = record
|
---|
1461 | Owner, Health, mix, emix, Flags, FromLoc, dx, dy, EndHealth,
|
---|
1462 | EndHealthDef, Fuel, Exp, Load: integer;
|
---|
1463 | end;
|
---|
1464 | TShowShipChange = record
|
---|
1465 | Reason, Ship1Owner, Ship2Owner: integer;
|
---|
1466 | Ship1Change, Ship2Change: array [0 .. nShipPart - 1] of integer;
|
---|
1467 | end;
|
---|
1468 | TOffer = record
|
---|
1469 | nDeliver, nCost: integer;
|
---|
1470 | Price: array [0 .. 11] of Cardinal;
|
---|
1471 | end;
|
---|
1472 | TChart = array [0 .. INFIN] of integer;
|
---|
1473 | TEditTileData = record
|
---|
1474 | Loc, NewTile: integer
|
---|
1475 | end;
|
---|
1476 | TCreateUnitData = record
|
---|
1477 | Loc, p, mix: integer;
|
---|
1478 | end;
|
---|
1479 |
|
---|
1480 | TTileList = array [0 .. INFIN] of Cardinal;
|
---|
1481 | TTileObservedLastList = array [0 .. INFIN] of SmallInt;
|
---|
1482 | TOwnerList = array [0 .. INFIN] of ShortInt;
|
---|
1483 | TByteList = array [0 .. INFIN] of Byte;
|
---|
1484 | TIntList = array [0 .. INFIN] of integer;
|
---|
1485 | TCityList = array [0 .. INFIN] of TCity;
|
---|
1486 | TUnList = array [0 .. INFIN] of TUn;
|
---|
1487 | TModelList = array [0 .. INFIN] of TModel;
|
---|
1488 | TEnemyUnList = array [0 .. INFIN] of TUnitInfo;
|
---|
1489 | TEnemyCityList = array [0 .. INFIN] of TCityInfo;
|
---|
1490 | TEnemyModelList = array [0 .. INFIN] of TModelInfo;
|
---|
1491 | TBattleList = array [0 .. INFIN] of TBattle;
|
---|
1492 |
|
---|
1493 | TPlayerContext = record
|
---|
1494 | Data: pointer;
|
---|
1495 | Map: ^TTileList;
|
---|
1496 | { the playground, a list of tiles with index = location, see tile flags }
|
---|
1497 | MapObservedLast: ^TTileObservedLastList;
|
---|
1498 | // turn in which the tile was observed last, index = location
|
---|
1499 | Territory: ^TOwnerList; // nation to which's territory a tile belongs, -1 indicates none
|
---|
1500 | Un: ^TUnList; { units }
|
---|
1501 | City: ^TCityList; { cities }
|
---|
1502 | Model: ^TModelList; { unit models }
|
---|
1503 | EnemyUn: ^TEnemyUnList; // known units of enemy players
|
---|
1504 | EnemyCity: ^TEnemyCityList; // known cities of enemy players
|
---|
1505 | EnemyModel: ^TEnemyModelList; // known unit models of enemy players
|
---|
1506 | EnemyReport: array [0 .. nPl - 1] of ^TEnemyReport;
|
---|
1507 |
|
---|
1508 | TestFlags, // options turned on in the "Manipulation" menu
|
---|
1509 | Turn, // current turn
|
---|
1510 | Alive, { bitset of IDs of players still alive, flag 1 shl p for player p }
|
---|
1511 | Happened, // flags indicate what happened within the last turnaround
|
---|
1512 | AnarchyStart, // start turn of anarchy, <0 if not in anarchy
|
---|
1513 | Credibility, // own credibility
|
---|
1514 | MaxCredibility, // maximum credibility still to achieve
|
---|
1515 | nUn, { number of units }
|
---|
1516 | nCity, { number of cities }
|
---|
1517 | nModel, { number of developed unit models }
|
---|
1518 | nEnemyUn, nEnemyCity, nEnemyModel, Government, { gAnarchy..gDemocracy }
|
---|
1519 | Money, TaxRate, LuxRate, Research,
|
---|
1520 | { collected research points for currently researched tech }
|
---|
1521 | ResearchTech: integer; // currently researched tech
|
---|
1522 | DevModel: TModel; { unit model currently under development }
|
---|
1523 | Tech: array [0 .. (nAdv + 3) div 4 * 4 - 1] of ShortInt; { tech status indicator }
|
---|
1524 | Attitude: array [0 .. nPl - 1] of integer; // attitude to other nations
|
---|
1525 | Treaty: array [0 .. nPl - 1] of integer; // treaty with other nations
|
---|
1526 | EvaStart: array [0 .. nPl - 1] of integer; // peace treaty: start of evacuation period
|
---|
1527 | Tribute: array [0 .. nPl - 1] of integer; // no longer in use
|
---|
1528 | TributePaid: array [0 .. nPl - 1] of integer; // no longer in use
|
---|
1529 | Wonder: array [0 .. 27] of TWonderInfo;
|
---|
1530 | Ship: array [0 .. nPl - 1] of TShipInfo;
|
---|
1531 | NatBuilt: array [28 .. (nImp + 3) div 4 * 4 - 1] of ShortInt;
|
---|
1532 | nBattleHistory: integer;
|
---|
1533 | BattleHistory: ^TBattleList; // complete list of all my battles in the whole game
|
---|
1534 | BorderHelper: ^TByteList;
|
---|
1535 | LastCancelTreaty: array [0 .. nPl - 1] of integer; // turn of last treaty cancel
|
---|
1536 | OracleIncome: integer;
|
---|
1537 | DefaultDebugMap: ^TIntList;
|
---|
1538 | Filler: array [0 .. 879] of Byte;
|
---|
1539 | end;
|
---|
1540 |
|
---|
1541 | TInitModuleData = record
|
---|
1542 | Server: TServerCall;
|
---|
1543 | DataVersion, DataSize, Flags: integer;
|
---|
1544 | end;
|
---|
1545 |
|
---|
1546 | TNewGameData = record
|
---|
1547 | lx, ly, LandMass, MaxTurn: integer;
|
---|
1548 | Difficulty: array [0 .. nPl - 1] of integer;
|
---|
1549 | { difficulty levels of the players, if it's 0 this player is the supervisor,
|
---|
1550 | -1 for unused slots }
|
---|
1551 | RO: array [0 .. nPl - 1] of ^TPlayerContext;
|
---|
1552 | AssemblyPath: array [0 .. 255] of char;
|
---|
1553 | SuperVisorRO: array [0 .. nPl - 1] of ^TPlayerContext;
|
---|
1554 | end;
|
---|
1555 |
|
---|
1556 | TNewGameExData = record
|
---|
1557 | lx, ly, LandMass, MaxTurn, RND: integer;
|
---|
1558 | Difficulty: array [0 .. nPl - 1] of integer;
|
---|
1559 | { difficulty levels of the players, if it's 0 this player is the supervisor,
|
---|
1560 | -1 for unused slots }
|
---|
1561 | Controlled: integer;
|
---|
1562 | end;
|
---|
1563 |
|
---|
1564 | TShowNegoData = record
|
---|
1565 | pSender, pTarget, Action: integer;
|
---|
1566 | Offer: TOffer;
|
---|
1567 | end;
|
---|
1568 |
|
---|
1569 | const
|
---|
1570 | { predefined unit models: }
|
---|
1571 | nSpecialModel = 9;
|
---|
1572 | SpecialModel: array [0 .. nSpecialModel - 1] of TModel = ((Status: 0;
|
---|
1573 | SavedStatus: 0; ID: 0; IntroTurn: 0; Built: 0; Lost: 0; Kind: mkSettler;
|
---|
1574 | Domain: dGround; Attack: 0; Defense: 10; Speed: 150; Cost: 40; MStrength: 0;
|
---|
1575 | MTrans: 0; MCost: 0; Weight: 0; MaxWeight: 0; Upgrades: 0; Flags: 0;
|
---|
1576 | Cap: (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
---|
1577 | 0, 0, 0, 0, 0)), { Settlers }
|
---|
1578 | (Status: 0; SavedStatus: 0; ID: 0; IntroTurn: 0; Built: 0; Lost: 0;
|
---|
1579 | Kind: mkSettler; Domain: dGround; Attack: 0; Defense: 20; Speed: 300;
|
---|
1580 | Cost: 40; MStrength: 0; MTrans: 0; MCost: 0; Weight: 0; MaxWeight: 0;
|
---|
1581 | Upgrades: 0; Flags: 0; Cap: (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
---|
1582 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)), { Engineers }
|
---|
1583 | (Status: 0; SavedStatus: 0; ID: 0; IntroTurn: 0; Built: 0; Lost: 0;
|
---|
1584 | Kind: mkSelfDeveloped; Domain: dGround; Attack: 6; Defense: 6; Speed: 150;
|
---|
1585 | Cost: 10; MStrength: 0; MTrans: 0; MCost: 0; Weight: 0; MaxWeight: 0;
|
---|
1586 | Upgrades: 0; Flags: 0; Cap: (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
---|
1587 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)), { Militia }
|
---|
1588 | (Status: 0; SavedStatus: 0; ID: 0; IntroTurn: 0; Built: 0; Lost: 0;
|
---|
1589 | Kind: mkSpecial_TownGuard; Domain: dGround; Attack: 4; Defense: 6;
|
---|
1590 | Speed: 150; Cost: 20; MStrength: 0; MTrans: 0; MCost: 0; Weight: 0;
|
---|
1591 | MaxWeight: 0; Upgrades: 0; Flags: 0;
|
---|
1592 | Cap: (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
---|
1593 | 0, 0, 0, 0, 0)), { Town Guard }
|
---|
1594 | (Status: 0; SavedStatus: 0; ID: 0; IntroTurn: 0; Built: 0; Lost: 0;
|
---|
1595 | Kind: mkDiplomat; Domain: dGround; Attack: 12; Defense: 12; Speed: 250;
|
---|
1596 | Cost: 20; MStrength: 0; MTrans: 0; MCost: 0; Weight: 0; MaxWeight: 0;
|
---|
1597 | Upgrades: 0; Flags: 0; Cap: (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
---|
1598 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)), { Special Commando }
|
---|
1599 | (Status: 0; SavedStatus: 0; ID: 0; IntroTurn: 0; Built: 0; Lost: 0;
|
---|
1600 | Kind: mkCaravan; Domain: dGround; Attack: 0; Defense: 6; Speed: 150;
|
---|
1601 | Cost: 60; MStrength: 0; MTrans: 0; MCost: 0; Weight: 0; MaxWeight: 0;
|
---|
1602 | Upgrades: 0; Flags: 0; Cap: (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
---|
1603 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)), { Freight }
|
---|
1604 | (Status: 0; SavedStatus: 0; ID: 0; IntroTurn: 0; Built: 0; Lost: 0;
|
---|
1605 | Kind: mkSpecial_Boat; Domain: dSea; Attack: 0; Defense: 3; Speed: 250;
|
---|
1606 | Cost: 20; MStrength: 0; MTrans: 1; MCost: 0; Weight: 0; MaxWeight: 0;
|
---|
1607 | Upgrades: 0; Flags: 0; Cap: (0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
---|
1608 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)), { Longboat }
|
---|
1609 | (Status: 0; SavedStatus: 0; ID: 0; IntroTurn: 0; Built: 0; Lost: 0;
|
---|
1610 | Kind: mkSlaves; Domain: dGround; Attack: 0; Defense: 15; Speed: 150;
|
---|
1611 | Cost: 40; MStrength: 0; MTrans: 0; MCost: 0; Weight: 0; MaxWeight: 0;
|
---|
1612 | Upgrades: 0; Flags: 0; Cap: (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
---|
1613 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)), { Slaves }
|
---|
1614 | { (Status:0;SavedStatus:0;ID:0;IntroTurn:0;Built:0;Lost:0;
|
---|
1615 | Kind:mkSpecial_Carriage;Domain:dGround;Attack:50;Defense:30;Speed:250;Cost:50;
|
---|
1616 | MStrength:0;MTrans:0;MCost:0;Weight:0;MaxWeight:0;Upgrades:0;Flags:0;
|
---|
1617 | Cap:(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)), }
|
---|
1618 | { (Status:0;SavedStatus:0;ID:0;IntroTurn:0;Built:0;Lost:0;
|
---|
1619 | Kind:mkSpecial_SubCabin;Domain:dSea;Attack:16;Defense:1;Speed:350;Cost:40;
|
---|
1620 | MStrength:0;MTrans:0;MCost:0;Weight:0;MaxWeight:0;Upgrades:0;Flags:0;
|
---|
1621 | Cap:(0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)), }
|
---|
1622 | (Status: 0; SavedStatus: 0; ID: 0; IntroTurn: 0; Built: 0; Lost: 0;
|
---|
1623 | Kind: mkSpecial_Glider; Domain: dAir; Attack: 6; Defense: 6; Speed: 450;
|
---|
1624 | Cost: 30; MStrength: 0; MTrans: 0; MCost: 0; Weight: 0; MaxWeight: 0;
|
---|
1625 | Upgrades: 0; Flags: 0; Cap: (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
---|
1626 | 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)));
|
---|
1627 |
|
---|
1628 | SpecialModelPreq: array [0 .. nSpecialModel - 1] of integer = (preNone,
|
---|
1629 | adExplosives, preNone, preNone, (* adWri, *) adIntelligence, adTrade,
|
---|
1630 | (* adTheCorporation,adHorsebackRiding,adAutomobile,adNavigation,
|
---|
1631 | adCombustionEngine, *) adMapMaking, preBuilder,
|
---|
1632 | { preLeo,preLighthouse, } preLeo);
|
---|
1633 |
|
---|
1634 | procedure MakeUnitInfo(p: integer; const u: TUn; var ui: TUnitInfo);
|
---|
1635 | procedure MakeModelInfo(p, mix: integer; const m: TModel; var mi: TModelInfo);
|
---|
1636 | function IsSameModel(const mi1, mi2: TModelInfo): boolean;
|
---|
1637 | function SpecialTile(Loc, TerrType, lx: integer): integer;
|
---|
1638 |
|
---|
1639 | implementation
|
---|
1640 |
|
---|
1641 | procedure MakeUnitInfo(p: integer; const u: TUn; var ui: TUnitInfo);
|
---|
1642 | begin
|
---|
1643 | ui.Owner := p;
|
---|
1644 | ui.Loc := u.Loc;
|
---|
1645 | ui.Health := u.Health;
|
---|
1646 | ui.Fuel := u.Fuel;
|
---|
1647 | ui.Job := u.Job;
|
---|
1648 | ui.Exp := u.Exp;
|
---|
1649 | ui.Load := u.TroopLoad + u.AirLoad;
|
---|
1650 | ui.mix := u.mix;
|
---|
1651 | ui.Flags := u.Flags;
|
---|
1652 | end;
|
---|
1653 |
|
---|
1654 | procedure MakeModelInfo(p, mix: integer; const m: TModel; var mi: TModelInfo);
|
---|
1655 | var
|
---|
1656 | i: integer;
|
---|
1657 | begin
|
---|
1658 | mi.Owner := p;
|
---|
1659 | mi.mix := mix;
|
---|
1660 | mi.ID := m.ID;
|
---|
1661 | mi.Domain := m.Domain;
|
---|
1662 | if m.Kind = mkEnemyDeveloped then
|
---|
1663 | mi.Kind := mkSelfDeveloped // important for IsSameModel()
|
---|
1664 | else
|
---|
1665 | mi.Kind := m.Kind;
|
---|
1666 | mi.Attack := m.Attack;
|
---|
1667 | mi.Defense := m.Defense;
|
---|
1668 | mi.Speed := m.Speed;
|
---|
1669 | mi.Cost := m.Cost;
|
---|
1670 | if mi.Domain = dAir then
|
---|
1671 | begin
|
---|
1672 | mi.TTrans := m.Cap[mcAirTrans] * m.MTrans;
|
---|
1673 | mi.ATrans_Fuel := m.Cap[mcFuel];
|
---|
1674 | end
|
---|
1675 | else
|
---|
1676 | begin
|
---|
1677 | mi.TTrans := m.Cap[mcSeaTrans] * m.MTrans;
|
---|
1678 | mi.ATrans_Fuel := m.Cap[mcCarrier] * m.MTrans;
|
---|
1679 | end;
|
---|
1680 | mi.Bombs := m.Cap[mcBombs] * m.MStrength * 2;
|
---|
1681 | mi.Cap := 0;
|
---|
1682 | for i := mcFirstNonCap to nFeature - 1 do
|
---|
1683 | if m.Cap[i] > 0 then
|
---|
1684 | mi.Cap := mi.Cap or (1 shl (i - mcFirstNonCap));
|
---|
1685 | mi.MaxUpgrade := 0;
|
---|
1686 | for i := 1 to nUpgrade - 1 do
|
---|
1687 | if m.Upgrades and (1 shl i) <> 0 then
|
---|
1688 | mi.MaxUpgrade := i;
|
---|
1689 | mi.Weight := m.Weight;
|
---|
1690 | mi.Lost := 0;
|
---|
1691 | end;
|
---|
1692 |
|
---|
1693 | function IsSameModel(const mi1, mi2: TModelInfo): boolean;
|
---|
1694 | type
|
---|
1695 | TModelInfo_Compare = array [0 .. 5] of Cardinal;
|
---|
1696 | var
|
---|
1697 | Compare1, Compare2: ^TModelInfo_Compare;
|
---|
1698 | begin
|
---|
1699 | Compare1 := @mi1;
|
---|
1700 | Compare2 := @mi2;
|
---|
1701 | result := (Compare1[1] and $FFFF0000 = Compare2[1] and $FFFF0000) and
|
---|
1702 | (Compare1[2] = Compare2[2]) and (Compare1[3] = Compare2[3]) and
|
---|
1703 | (Compare1[4] = Compare2[4]) and (Compare1[5] = Compare2[5])
|
---|
1704 | end;
|
---|
1705 |
|
---|
1706 | function SpecialTile(Loc, TerrType, lx: integer): integer;
|
---|
1707 | var
|
---|
1708 | x, y, qx, qy, a: integer;
|
---|
1709 | begin
|
---|
1710 | if TerrType = fOcean then
|
---|
1711 | result := 0
|
---|
1712 | else
|
---|
1713 | begin
|
---|
1714 | y := Loc div lx;
|
---|
1715 | x := Loc - y * lx;
|
---|
1716 | if TerrType = fGrass then { formula for productive grassland }
|
---|
1717 | if Odd((lymax + x - y shr 1) shr 1 + x + (y + 1) shr 1) then
|
---|
1718 | result := 1
|
---|
1719 | else
|
---|
1720 | result := 0
|
---|
1721 | else { formula for special resources }
|
---|
1722 | begin
|
---|
1723 | a := 4 * x - y + 9980;
|
---|
1724 | qx := a div 10;
|
---|
1725 | if (qx * 10 = a) and (qx and 3 <> 0) then
|
---|
1726 | begin
|
---|
1727 | qy := (y + x) div 5;
|
---|
1728 | if qy and 3 <> qx shr 2 and 1 * 2 then
|
---|
1729 | if (TerrType = fArctic) or (TerrType = fSwamp) then
|
---|
1730 | result := 1
|
---|
1731 | else if TerrType = fShore then
|
---|
1732 | begin
|
---|
1733 | if (qx + qy) and 1 = 0 then
|
---|
1734 | if qx and 3 = 2 then
|
---|
1735 | result := 2
|
---|
1736 | else
|
---|
1737 | result := 1
|
---|
1738 | else
|
---|
1739 | result := 0
|
---|
1740 | end
|
---|
1741 | else
|
---|
1742 | result := (qx + qy) and 1 + 1
|
---|
1743 | else
|
---|
1744 | result := 0;
|
---|
1745 | end
|
---|
1746 | else
|
---|
1747 | result := 0;
|
---|
1748 | end
|
---|
1749 | end;
|
---|
1750 | end;
|
---|
1751 |
|
---|
1752 | procedure InitUnit;
|
---|
1753 | begin
|
---|
1754 | { TODO
|
---|
1755 | Assert(sizeof(TPlayerContext) = 2048);
|
---|
1756 | Assert(sizeof(TModel) - 2 * sizeof(LongInt) - 4 * sizeof(word)
|
---|
1757 | = sIntSetDevModel and $F * 4);
|
---|
1758 | }
|
---|
1759 | end;
|
---|
1760 |
|
---|
1761 | initialization
|
---|
1762 |
|
---|
1763 | InitUnit;
|
---|
1764 |
|
---|
1765 | end.
|
---|