1 | {$INCLUDE Switches.inc}
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2 | {//$DEFINE PERF}
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3 | unit AI;
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4 |
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5 | interface
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6 |
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7 | uses
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8 | {$IFDEF DEBUG}SysUtils,Names,{$ENDIF} // necessary for debug exceptions
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9 | {$IFDEF PERF}SysUtils,Windows,{$ENDIF} // necessary for performance measurement
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10 | Protocol, CustomAI, ToolAI, Barbarina;
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11 |
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12 |
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13 | const
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14 | WaitAfterReject=20; // don't try to contact this number of turn after contact was rejected
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15 | MinCityFood=3;
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16 | LeaveDespotism=80; // stay in despotism until this turn
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17 | TechReportOutdated=30;
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18 | MilProdShare=50; // minimum share of total production to specialize in military production
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19 |
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20 | FutureTech=[futResearchTechnology,futProductionTechnology,futArmorTechnology,
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21 | futMissileTechnology];
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22 |
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23 | nResearchOrder=46;
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24 | ResearchOrder: array[0..1,0..nResearchOrder-1] of integer=
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25 | ((adWheel,adWarriorCode,adHorsebackRiding,adCeremonialBurial,adPolytheism,
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26 | adMonarchy,adMysticism,adPoetry,adAstronomy,adMonotheism,
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27 | adTheology,adChivalry,adPottery,adMedicine,adGunpowder,adChemistry,
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28 | adExplosives,adUniversity,adTactics,adSeafaring,adNavigation,adRefining,adCombustionEngine,
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29 | adAutomobile,adPhysics,adMagnetism,adElectricity,adRefrigeration,
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30 | adRadioCommunication,adTheoryOfGravity,adAtomicTheory,adElectronics,
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31 | adMassProduction,adPlastics,adFlight,adEnvironmentalism,
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32 | adSanitation,adMin,adComputers,adRecycling,adSyntheticFood,
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33 | adSelfContainedEnvironment,adNuclearFission,adNuclearPower,adTheLaser,
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34 | adIntelligenArms),
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35 | (adWheel,adWarriorCode,adHorsebackRiding,adAlphabet,adMapMaking,adBronzeWorking,adWriting,
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36 | adCodeOfLaws,adCurrency,adTrade,adLiterature,adTheRepublic,adMathematics,
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37 | adPhilosophy,adScience,adMasonry,adConstruction,adEngineering,adInvention,
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38 | adIronWorking,adBridgeBuilding,adSteamEngine,adRailroad,adSteel,
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39 | adBanking,adIndustrialization,adConscription,adDemocracy,adEconomics,
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40 | adTheCorporation,adMassProduction,adRobotics,adCommunism,adMetallurgy,
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41 | adBallistics,adMobileWarfare,adAmphibiousWarfare,adMin,adComputers,adRocketry,adAdvancedRocketry,
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42 | adAdvancedFlight,adSpaceFlight,adComposites,adIntelligence,adCombinedArms));
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43 |
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44 | LeaveOutTechs=[adPolytheism,adMysticism,adInvention,adEconomics,adPottery,
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45 | adMedicine,adEnvironmentalism,adRefining,adTrade,adLiterature,adMathematics,
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46 | adPhilosophy,adChemistry,adConscription,adCombustionEngine,adPhysics,
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47 | adTheoryOfGravity,adAtomicTheory,adSyntheticFood,adNuclearFission];
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48 |
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49 | TechValue_ForResearch_LeaveOut=$700;
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50 | TechValue_ForResearch_Urgent=$600;
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51 | TechValue_ForResearch_Next=$400;
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52 | TechValue_ForResearch=$FF;
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53 | ForceNeeded_NoLeaveOut=20; // advancedness behind to state-of-art
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54 | ForceNeeded_LeaveOut=30; // advancedness behind of state-of-art
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55 | Compromise=6;
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56 |
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57 | // basic strategies
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58 | bGender=$0001;
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59 | bMale=$0000;
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60 | bFemale=$0001;
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61 | bBarbarina=$0006;
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62 | bBarbarina_Hide=$0002;
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63 |
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64 | // model categories
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65 | nModelCat=4;
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66 | mctNone=-1; mctGroundDefender=0; mctGroundAttacker=1; mctTransport=2; mctCruiser=3;
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67 |
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68 | // mil research
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69 | BetterQuality: array[0..nModelCat-1] of integer=(50,50,80,80);
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70 | MaxBuildWorseThanBestModel=20; MaxExistWorseThanBestModel=50;
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71 |
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72 | maxCOD=256;
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73 | PresenceUnknown=$10000;
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74 |
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75 | nRequestedTechs=48;
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76 |
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77 | PlayerHash: array[0..nPl-1] of integer=(7,6,0,2,10,8,12,14,4,1,3,5,9,11,13);
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78 |
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79 | type
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80 | Suggestion=(suContact, suPeace, suFriendly);
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81 |
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82 | TPersistentData=record
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83 | LastResearchTech, BehaviorFlags, TheologyPartner: integer;
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84 | RejectTurn: array[Suggestion,0..15] of smallint;
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85 | RequestedTechs: array[0..nRequestedTechs-1] of integer;
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86 | // ad + p shl 8 + Turn shl 16
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87 | end;
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88 |
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89 | TAI = class(TBarbarina)
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90 | constructor Create(Nation: integer); override;
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91 |
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92 | procedure SetDataDefaults; override;
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93 |
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94 | protected
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95 | Data: ^TPersistentData;
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96 | WarNations, BombardingNations, mixSettlers, mixCaravan, mixTownGuard,
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97 | mixSlaves, mixMilitia, mixCruiser, OceanWithShip: integer;
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98 | NegoCause: (Routine,CheckBarbarina);
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99 | SettlerSurplus: array[0..maxCOD-1] of integer;
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100 | uixPatrol: array[0..maxCOD-1] of integer;
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101 |
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102 | ContinentPresence: array[0..maxCOD-1] of integer;
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103 | OceanPresence: array[0..maxCOD-1] of integer;
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104 | UnitLack: array[0..maxCOD-1,mctGroundDefender..mctGroundAttacker] of integer;
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105 |
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106 | TotalPopulation: array[0..nPl-1] of integer;
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107 | ContinentPopulation: array[0..nPl-1,0..maxCOD-1] of integer;
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108 | // 1 means enemy territory spotted but no city
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109 | DistrictPopulation: array[0..maxCOD-1] of integer;
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110 |
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111 | ModelCat: array[0..nMmax-1] of integer;
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112 | ModelQuality: array[0..nMmax-1] of integer;
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113 | ModelBestQuality: array[0..nModelCat-1] of integer;
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114 |
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115 | AdvanceValue: array[0..nAdv-1] of integer;
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116 | AdvanceValuesSet: boolean;
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117 |
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118 | procedure DoTurn; override;
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119 | procedure DoNegotiation; override;
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120 | function ChooseResearchAdvance: integer; override;
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121 | function ChooseStealAdvance: integer; override;
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122 | function ChooseGovernment: integer; override;
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123 | function WantNegotiation(Nation: integer; NegoTime: TNegoTime): boolean; override;
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124 | function OnNegoRejected_CancelTreaty: boolean; override;
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125 |
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126 | procedure FindBestTrade(Nation: integer; var adWanted, adGiveAway: integer);
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127 | procedure CheckGender;
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128 | procedure AnalyzeMap;
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129 | procedure CollectModelCatStat;
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130 | procedure AttackAndPatrol;
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131 | procedure MoveUnitsHome;
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132 | procedure CheckAttack(uix: integer);
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133 | procedure Patrol(uix: integer);
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134 | procedure SetCityProduction;
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135 | procedure SetAdvanceValues;
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136 | function HavePort: boolean;
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137 | {$IFDEF DEBUG}procedure TraceAdvanceValues(Nation: integer);{$ENDIF}
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138 |
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139 | // research
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140 | procedure RateModel(const mi: TModelInfo; var Category, Quality: integer);
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141 | procedure RateMyModel(mix: integer; var Category, Quality: integer);
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142 | function IsBetterModel(const mi: TModelInfo): boolean;
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143 |
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144 | //terraforming
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145 | procedure TileWorkPlan(Loc, cix: integer;
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146 | var Value, NextJob, TotalWork: integer);
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147 | procedure ProcessSettlers;
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148 |
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149 | // diplomacy
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150 | function MostWanted(Nation, adGiveAway: integer): integer;
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151 |
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152 | end;
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153 |
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154 |
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155 | implementation
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156 |
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157 | uses
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158 | Pile;
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159 |
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160 | const
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161 | // fine adjustment
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162 | Aggressive=40; // 0 = never attacks, 100 = attacks even with heavy losses
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163 | DestroyBonus=30; // percent of building cost
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164 |
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165 | var
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166 | LeaveOutValue: array[0..nAdv-1] of integer;
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167 |
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168 |
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169 | constructor TAI.Create(Nation: integer);
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170 | begin
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171 | inherited;
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172 | Data:=pointer(RO.Data);
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173 | {$IFDEF DEBUG}if Nation=1 then SetDebugMap(DebugMap);{$ENDIF}
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174 | AdvanceValuesSet:=false;
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175 | end;
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176 |
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177 | procedure TAI.SetDataDefaults;
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178 | begin
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179 | with Data^ do
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180 | begin
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181 | LastResearchTech:=-1;
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182 | if PlayerHash[me]>7 then BehaviorFlags:=bFemale else BehaviorFlags:=bMale;
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183 | DebugMessage(1, 'Gender:='+char(48+BehaviorFlags and bGender));
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184 | TheologyPartner:=-1;
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185 | fillchar(RejectTurn,sizeof(RejectTurn),$FF);
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186 | Fillchar(RequestedTechs, sizeof(RequestedTechs), $FF);
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187 | end
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188 | end;
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189 |
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190 | function TAI.OnNegoRejected_CancelTreaty: boolean;
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191 | begin
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192 | Data.RejectTurn[suContact,Opponent]:=RO.Turn;
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193 | result:= Data.BehaviorFlags and bBarbarina<>0;
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194 | end;
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195 |
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196 |
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197 | //-------------------------------
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198 | // RESEARCH
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199 | //-------------------------------
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200 |
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201 | procedure TAI.RateModel(const mi: TModelInfo; var Category, Quality: integer);
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202 | var
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203 | EffectiveTransport: integer;
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204 | begin
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205 | if mi.Kind>=mkScout then
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206 | begin Category:=mctNone; exit end;
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207 | case mi.Domain of
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208 | dGround:
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209 | if mi.Speed>=250 then
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210 | begin
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211 | Category:=mctGroundAttacker;
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212 | if mi.Attack=0 then Quality:=0
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213 | else
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214 | begin
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215 | Quality:=trunc(100*(ln(mi.Attack)+ln(mi.Defense)+ln(mi.Speed/150)*1.7-ln(mi.Cost)));
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216 | if mi.Cap and (1 shl (mcFanatic-mcFirstNonCap))<>0 then
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217 | inc(Quality,trunc(100*ln(1.5)));
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218 | if mi.Cap and (1 shl (mcLongRange-mcFirstNonCap))<>0 then
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219 | inc(Quality,trunc(100*ln(1.5)));
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220 | end
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221 | end
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222 | else
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223 | begin
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224 | Category:=mctGroundDefender;
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225 | Quality:=trunc(100*(ln(mi.Defense)-ln(mi.Cost)*0.6));
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226 | if mi.Cap and (1 shl (mcFanatic-mcFirstNonCap))<>0 then
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227 | inc(Quality,trunc(100*ln(1.5)));
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228 | end;
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229 | dSea:
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230 | if mi.Attack=0 then
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231 | begin
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232 | Category:=mctTransport;
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233 | if mi.TTrans=0 then Quality:=0
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234 | else
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235 | begin
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236 | EffectiveTransport:=mi.TTrans;
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237 | if EffectiveTransport>4 then EffectiveTransport:=4; // rarely used more
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238 | Quality:=100+trunc(100*(ln(EffectiveTransport)+ln(mi.Speed/150)+ln(mi.Defense)-ln(mi.Cost)));
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239 | if mi.Cap and (1 shl (mcNav-mcFirstNonCap))<>0 then
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240 | inc(Quality,trunc(100*ln(1.5)));
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241 | if mi.Cap and (1 shl (mcAirDef-mcFirstNonCap))<>0 then
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242 | inc(Quality,trunc(100*ln(1.3)));
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243 | end
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244 | end
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245 | else
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246 | begin
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247 | Category:=mctCruiser;
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248 | if mi.Attack=0 then Quality:=0
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249 | else
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250 | begin
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251 | Quality:=trunc(100*(ln(mi.Attack)+ln(mi.Defense)*0.6-ln(mi.Cost)));
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252 | if mi.Cap and (1 shl (mcNav-mcFirstNonCap))<>0 then
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253 | inc(Quality,trunc(100*ln(1.4)));
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254 | if mi.Cap and (1 shl (mcAirDef-mcFirstNonCap))<>0 then
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255 | inc(Quality,trunc(100*ln(1.3)));
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256 | if mi.Cap and (1 shl (mcLongRange-mcFirstNonCap))<>0 then
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257 | inc(Quality,trunc(100*ln(2.0)));
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258 | if mi.Cap and (1 shl (mcRadar-mcFirstNonCap))<>0 then
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259 | inc(Quality,trunc(100*ln(1.5)));
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260 | end
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261 | end;
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262 | dAir:
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263 | begin
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264 | Category:=mctNone;
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265 | Quality:=0
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266 | end;
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267 | end;
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268 | //!!!assert(Quality>0);
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269 | end;
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270 |
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271 | procedure TAI.RateMyModel(mix: integer; var Category, Quality: integer);
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272 | var
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273 | mi: TModelInfo;
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274 | begin
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275 | MakeModelInfo(me,mix,MyModel[mix],mi);
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276 | RateModel(mi,Category,Quality);
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277 | end;
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278 |
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279 | function TAI.IsBetterModel(const mi: TModelInfo): boolean;
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280 | var
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281 | mix,Cat,Quality,Cat1,Quality1: integer;
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282 | begin
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283 | RateModel(mi,Cat,Quality);
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284 | for mix:=0 to RO.nModel-1 do if mi.Domain=MyModel[mix].Domain then
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285 | begin
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286 | RateMyModel(mix,Cat1,Quality1);
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287 | if (Cat=Cat1) and (Quality<Quality1+BetterQuality[Cat])then
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288 | begin result:=false; exit end
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289 | end;
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290 | result:=true;
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291 | end;
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292 |
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293 | function TAI.ChooseResearchAdvance: integer;
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294 | var
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295 | adNext,iad,i,ad,Count,EarliestNeeded,EarliestNeeded_NoLeaveOut,
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296 | NewResearch,StateOfArt,mix: integer;
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297 | mi: TModelInfo;
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298 | Entry: array[0..nAdv-1] of boolean;
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299 | ok: boolean;
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300 |
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301 | function MarkEntry(ad: integer): boolean;
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302 | begin
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303 | if RO.Tech[ad]>=tsApplicable then
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304 | result:=false // nothing more to research here
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305 | else if RO.Tech[ad]=tsSeen then
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306 | begin
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307 | Entry[ad]:=true;
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308 | result:=true
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309 | end
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310 | else
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311 | begin
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312 | Entry[ad]:=true;
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313 | if ad=adScience then
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314 | begin
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315 | if MarkEntry(adTheology) then Entry[ad]:=false;
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316 | if MarkEntry(adPhilosophy) then Entry[ad]:=false;
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317 | end
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318 | else if ad=adMassProduction then
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319 | begin
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320 | if MarkEntry(adAutomobile) then Entry[ad]:=false;
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321 | if Data.BehaviorFlags and bGender=bMale then
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322 | begin if MarkEntry(adElectronics) then Entry[ad]:=false; end
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323 | else begin if MarkEntry(adTheCorporation) then Entry[ad]:=false; end
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324 | end
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325 | else
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326 | begin
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327 | if AdvPreq[ad,0]>=0 then
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328 | if MarkEntry(AdvPreq[ad,0]) then Entry[ad]:=false;
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329 | if AdvPreq[ad,1]>=0 then
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330 | if MarkEntry(AdvPreq[ad,1]) then Entry[ad]:=false;
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331 | end;
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332 | result:=true
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333 | end
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334 | end;
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335 |
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336 | procedure OptimizeDevModel(OptimizeCaps: integer);
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337 | var
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338 | f,Cat,OriginalCat,Quality,BestQuality,Best: integer;
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339 | mi: TModelInfo;
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340 | begin
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341 | MakeModelInfo(me,0,RO.DevModel,mi);
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342 | RateModel(mi,OriginalCat,BestQuality);
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343 | repeat
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344 | Best:=-1;
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345 | for f:=0 to nFeature-1 do
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346 | if (1 shl f and OptimizeCaps<>0)
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347 | and ((Feature[f].Preq<0) or IsResearched(Feature[f].Preq)) // check prerequisite
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348 | and (RO.DevModel.Weight+Feature[f].Weight<=RO.DevModel.MaxWeight)
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349 | and not((f>=mcFirstNonCap) and (RO.DevModel.Cap[f]>0)) then
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350 | begin
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351 | if SetNewModelFeature(f,RO.DevModel.Cap[f]+1)>=rExecuted then
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352 | begin
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353 | MakeModelInfo(me,0,RO.DevModel,mi);
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354 | RateModel(mi,Cat,Quality);
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355 | assert(Cat=OriginalCat);
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356 | if Quality>BestQuality then
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357 | begin
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358 | Best:=f;
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359 | BestQuality:=Quality;
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360 | end;
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361 | SetNewModelFeature(f,RO.DevModel.Cap[f]-1)
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362 | end
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363 | end;
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364 | if Best>=0 then
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365 | SetNewModelFeature(Best,RO.DevModel.Cap[Best]+1)
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366 | until Best<0
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367 | end;
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368 |
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369 | function LeaveOutsMissing(ad: integer): boolean;
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370 | var
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371 | i: integer;
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372 | begin
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373 | result:=false;
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374 | if RO.Tech[ad]<tsSeen then
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375 | if ad in LeaveOutTechs then result:=true
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376 | else if ad=adScience then
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377 | begin
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378 | result:=result or LeaveOutsMissing(adTheology);
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379 | result:=result or LeaveOutsMissing(adPhilosophy);
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380 | end
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381 | else if ad=adMassProduction then
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382 | result:=true
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383 | else for i:=0 to 1 do
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384 | if AdvPreq[ad,i]>=0 then
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385 | result:=result or LeaveOutsMissing(AdvPreq[ad,i]);
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386 | end;
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387 |
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388 | begin
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389 | if Data.BehaviorFlags and bBarbarina<>0 then
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390 | begin
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391 | result:=Barbarina_ChooseResearchAdvance;
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392 | if result>=0 then exit
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393 | end;
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394 |
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395 | SetAdvanceValues;
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396 |
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397 | // always complete traded techs first
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398 | result:=-1;
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399 | for ad:=0 to nAdv-1 do
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400 | if (RO.Tech[ad]=tsSeen)
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401 | and ((result<0) or (AdvanceValue[ad]>AdvanceValue[result])) then
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402 | result:=ad;
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403 | if result>=0 then exit;
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404 |
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405 | if Data.BehaviorFlags and bBarbarina=0 then
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406 | begin
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407 | // develop new model?
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408 | if IsResearched(adWarriorCode) and IsResearched(adHorsebackRiding)
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409 | and not ((Data.BehaviorFlags and bGender=bMale) and (RO.Tech[adIronWorking]>=tsApplicable) // wait for gunpowder
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410 | and (RO.Tech[adGunPowder]<tsApplicable)) then
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411 | begin // check new ground models
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412 | PrepareNewModel(dGround);
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413 | SetNewModelFeature(mcDefense,1);
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414 | SetNewModelFeature(mcOffense,2);
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415 | SetNewModelFeature(mcMob,2);
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416 | OptimizeDevModel(1 shl mcOffense+1 shl mcDefense+1 shl mcMob
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417 | +1 shl mcLongRange+1 shl mcFanatic);
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418 | MakeModelInfo(me,0,RO.DevModel,mi);
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419 | if IsBetterModel(mi) then
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420 | begin result:=adMilitary; exit end;
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421 |
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422 | PrepareNewModel(dGround);
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423 | SetNewModelFeature(mcDefense,2);
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424 | SetNewModelFeature(mcOffense,1);
|
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425 | OptimizeDevModel(1 shl mcOffense+1 shl mcDefense+1 shl mcFanatic);
|
---|
426 | MakeModelInfo(me,0,RO.DevModel,mi);
|
---|
427 | if IsBetterModel(mi) then
|
---|
428 | begin result:=adMilitary; exit end;
|
---|
429 | end;
|
---|
430 |
|
---|
431 | if IsResearched(adMapMaking) and IsResearched(adSeafaring)
|
---|
432 | and IsResearched(adNavigation) and IsResearched(adSteamEngine) then
|
---|
433 | begin
|
---|
434 | result:=adMilitary;
|
---|
435 | for mix:=0 to RO.nModel-1 do if MyModel[mix].Cap[mcNav]>0 then result:=-1;
|
---|
436 | if result=adMilitary then
|
---|
437 | begin
|
---|
438 | PrepareNewModel(dSea);
|
---|
439 | SetNewModelFeature(mcWeapons,0);
|
---|
440 | SetNewModelFeature(mcDefense,3);
|
---|
441 | exit
|
---|
442 | end
|
---|
443 | end;
|
---|
444 |
|
---|
445 | (*
|
---|
446 | if IsResearched(adMapMaking) and IsResearched(adSeafaring) then
|
---|
447 | begin // check new naval models
|
---|
448 | PrepareNewModel(dSea);
|
---|
449 | if RO.DevModel.MTrans>1 then
|
---|
450 | begin // new transport?
|
---|
451 | SetNewModelFeature(mcDefense,2);
|
---|
452 | SetNewModelFeature(mcOffense,2);
|
---|
453 | SetNewModelFeature(mcSeaTrans,1);
|
---|
454 | OptimizeDevModel(1 shl mcDefense+1 shl mcSeaTrans+1 shl mcTurbines
|
---|
455 | +1 shl mcAirDef);
|
---|
456 | MakeModelInfo(me,0,RO.DevModel,mi);
|
---|
457 | if IsBetterModel(mi) then
|
---|
458 | begin result:=adMilitary; exit end;
|
---|
459 | end;
|
---|
460 |
|
---|
461 | // new cruiser?
|
---|
462 | if IsResearched(adBallistics) or IsResearched(adGunPowder) then
|
---|
463 | begin
|
---|
464 | PrepareNewModel(dSea);
|
---|
465 | SetNewModelFeature(mcDefense,1);
|
---|
466 | SetNewModelFeature(mcOffense,2);
|
---|
467 | OptimizeDevModel(1 shl mcOffense+1 shl mcDefense
|
---|
468 | +1 shl mcLongRange+1 shl mcAirDef+1 shl mcRadar);
|
---|
469 | MakeModelInfo(me,0,RO.DevModel,mi);
|
---|
470 | if IsBetterModel(mi) then
|
---|
471 | begin result:=adMilitary; exit end;
|
---|
472 | end
|
---|
473 | end;
|
---|
474 | *)
|
---|
475 | end;
|
---|
476 |
|
---|
477 | NewResearch:=-1;
|
---|
478 |
|
---|
479 | // check if cooperation with other gender doesn't work -- go for old needed techs then
|
---|
480 | StateOfArt:=-1;
|
---|
481 | for ad:=0 to nAdv-1 do
|
---|
482 | if (RO.Tech[ad]>=tsApplicable) and (Advancedness[ad]>StateOfArt) then
|
---|
483 | StateOfArt:=Advancedness[ad];
|
---|
484 | EarliestNeeded:=-1;
|
---|
485 | EarliestNeeded_NoLeaveOut:=-1;
|
---|
486 | for ad:=0 to nAdv-1 do
|
---|
487 | if (RO.Tech[ad]<tsSeen) and (AdvanceValue[ad]>=$100)
|
---|
488 | and ((EarliestNeeded<0)
|
---|
489 | or (Advancedness[ad]<Advancedness[EarliestNeeded])) then
|
---|
490 | begin
|
---|
491 | ok:=false;
|
---|
492 | for iad:=0 to nResearchOrder-1 do
|
---|
493 | if ResearchOrder[Data.BehaviorFlags and bGender,iad]=ad then
|
---|
494 | begin ok:=true; break; end;
|
---|
495 | if not ok then
|
---|
496 | begin
|
---|
497 | EarliestNeeded:=ad;
|
---|
498 | if not LeaveOutsMissing(ad) then
|
---|
499 | EarliestNeeded_NoLeaveOut:=ad;
|
---|
500 | end
|
---|
501 | end;
|
---|
502 | if EarliestNeeded>=0 then
|
---|
503 | begin
|
---|
504 | if (EarliestNeeded_NoLeaveOut>=0)
|
---|
505 | and (Advancedness[EarliestNeeded_NoLeaveOut]+ForceNeeded_NoLeaveOut<StateOfArt) then
|
---|
506 | begin
|
---|
507 | {$IFDEF DEBUG}DebugMessage(2,'No partner found, go for '
|
---|
508 | +Name_Advance[EarliestNeeded_NoLeaveOut]);{$ENDIF}
|
---|
509 | NewResearch:=EarliestNeeded_NoLeaveOut
|
---|
510 | end
|
---|
511 | else if Advancedness[EarliestNeeded]+ForceNeeded_LeaveOut<StateOfArt then
|
---|
512 | begin
|
---|
513 | {$IFDEF DEBUG}DebugMessage(2,'No partner found, go for '
|
---|
514 | +Name_Advance[EarliestNeeded]);{$ENDIF}
|
---|
515 | NewResearch:=EarliestNeeded
|
---|
516 | end
|
---|
517 | end;
|
---|
518 |
|
---|
519 | // choose first directly researchable advance from own branch
|
---|
520 | adNext:=-1;
|
---|
521 | if NewResearch<0 then
|
---|
522 | for iad:=0 to nResearchOrder-1 do
|
---|
523 | begin
|
---|
524 | ad:=ResearchOrder[Data.BehaviorFlags and bGender,iad];
|
---|
525 | if RO.Tech[ad]<tsApplicable then
|
---|
526 | begin
|
---|
527 | if adNext<0 then adNext:=ad;
|
---|
528 | if AdvPreq[ad,2]<>preNone then
|
---|
529 | begin // 2 of 3 required
|
---|
530 | count:=0;
|
---|
531 | for i:=0 to 2 do
|
---|
532 | if RO.Tech[AdvPreq[ad,i]]>=tsApplicable then inc(count);
|
---|
533 | if count>=2 then
|
---|
534 | begin result:=ad; exit end
|
---|
535 | end
|
---|
536 | else if ((AdvPreq[ad,0]=preNone) or (RO.Tech[AdvPreq[ad,0]]>=tsApplicable))
|
---|
537 | and ((AdvPreq[ad,1]=preNone) or (RO.Tech[AdvPreq[ad,1]]>=tsApplicable)) then
|
---|
538 | begin result:=ad; exit end
|
---|
539 | end
|
---|
540 | end;
|
---|
541 |
|
---|
542 | if NewResearch<0 then
|
---|
543 | if adNext>=0 then
|
---|
544 | NewResearch:=adNext // need tech from other gender
|
---|
545 | else if EarliestNeeded_NoLeaveOut>=0 then
|
---|
546 | NewResearch:=EarliestNeeded_NoLeaveOut // own branch complete, pick tech from other gender
|
---|
547 | else if EarliestNeeded>=0 then
|
---|
548 | NewResearch:=EarliestNeeded // own branch complete, pick tech from other gender
|
---|
549 | else
|
---|
550 | begin // go for future techs
|
---|
551 | result:=-1;
|
---|
552 | i:=0;
|
---|
553 | for ad:=nAdv-4 to nAdv-1 do
|
---|
554 | if (RO.Tech[ad]<MaxFutureTech) and (RO.Tech[AdvPreq[ad,0]]>=tsApplicable) then
|
---|
555 | begin
|
---|
556 | inc(i);
|
---|
557 | if random(i)=0 then result:=ad
|
---|
558 | end;
|
---|
559 | assert((result<0) or AdvanceResearchable(result));
|
---|
560 | exit;
|
---|
561 | end;
|
---|
562 |
|
---|
563 | assert(NewResearch>=0);
|
---|
564 | fillchar(Entry, sizeof(Entry), false);
|
---|
565 | MarkEntry(NewResearch);
|
---|
566 | result:=-1;
|
---|
567 | for ad:=0 to nAdv-1 do
|
---|
568 | if Entry[ad]
|
---|
569 | and ((result<0) or (Advancedness[ad]>Advancedness[result])) then
|
---|
570 | result:=ad;
|
---|
571 | assert(result>=0);
|
---|
572 | end;
|
---|
573 |
|
---|
574 | function TAI.ChooseStealAdvance: integer;
|
---|
575 | var
|
---|
576 | ad: integer;
|
---|
577 | begin
|
---|
578 | result:=-1;
|
---|
579 | for ad:=0 to nAdv-1 do
|
---|
580 | if AdvanceStealable(ad)
|
---|
581 | and ((result<0) or (Advancedness[ad]>Advancedness[result])) then
|
---|
582 | result:=ad
|
---|
583 | end;
|
---|
584 |
|
---|
585 |
|
---|
586 | //-------------------------------
|
---|
587 | // TERRAFORMING
|
---|
588 | //-------------------------------
|
---|
589 |
|
---|
590 | const
|
---|
591 | twpAllowFarmland=$0001;
|
---|
592 |
|
---|
593 | procedure TAI.TileWorkPlan(Loc, cix: integer;
|
---|
594 | var Value, NextJob, TotalWork: integer);
|
---|
595 | var
|
---|
596 | OldTile,TerrType: Cardinal;
|
---|
597 | TileInfo: TTileInfo;
|
---|
598 | begin
|
---|
599 | TotalWork:=0;
|
---|
600 | NextJob:=jNone;
|
---|
601 | if Map[Loc] and (fRare1 or fRare2)<>0 then
|
---|
602 | begin Value:=3*8-1; exit end; // better than any tile with 2 food
|
---|
603 |
|
---|
604 | OldTile:=Map[Loc];
|
---|
605 | TerrType:=Map[Loc] and fTerrain;
|
---|
606 | if (TerrType>=fGrass) then
|
---|
607 | begin
|
---|
608 | if Map[Loc] and fPoll<>0 then
|
---|
609 | begin // clean pollution
|
---|
610 | if NextJob=jNone then NextJob:=jPoll;
|
---|
611 | inc(TotalWork,PollWork);
|
---|
612 | Map[Loc]:=Map[Loc] and not fPoll;
|
---|
613 | end;
|
---|
614 | if Map[Loc] and (fTerrain or fSpecial)=fSwamp then
|
---|
615 | begin // drain swamp
|
---|
616 | if NextJob=jNone then NextJob:=jClear;
|
---|
617 | inc(TotalWork,Terrain[TerrType].IrrClearWork);
|
---|
618 | Map[Loc]:=Map[Loc] and not fTerrain or fGrass;
|
---|
619 | TerrType:=fGrass;
|
---|
620 | Map[Loc]:=Map[Loc] or
|
---|
621 | Cardinal(SpecialTile(Loc,TerrType,G.lx) shl 5);
|
---|
622 | end
|
---|
623 | else if IsResearched(adExplosives)
|
---|
624 | and (Map[Loc] and (fTerrain or fSpecial) in [fTundra,fHills])
|
---|
625 | and (Map[Loc] and fTerImp<>tiMine)
|
---|
626 | and (SpecialTile(Loc,fHills,G.lx)=0) then
|
---|
627 | begin // transform
|
---|
628 | if NextJob=jNone then NextJob:=jTrans;
|
---|
629 | inc(TotalWork,Terrain[TerrType].TransWork);
|
---|
630 | Map[Loc]:=Map[Loc] and not fTerrain or fGrass;
|
---|
631 | TerrType:=fGrass;
|
---|
632 | Map[Loc]:=Map[Loc] or
|
---|
633 | Cardinal(SpecialTile(Loc,TerrType,G.lx) shl 5);
|
---|
634 | end;
|
---|
635 | if (Terrain[TerrType].MineEff>0) and (RO.Government<>gDespotism) then
|
---|
636 | begin
|
---|
637 | if Map[Loc] and fTerImp<>tiMine then
|
---|
638 | begin // add mine
|
---|
639 | if NextJob=jNone then NextJob:=jMine;
|
---|
640 | inc(TotalWork,Terrain[TerrType].MineAfforestWork);
|
---|
641 | Map[Loc]:=Map[Loc] and not fTerImp or tiMine;
|
---|
642 | end
|
---|
643 | end
|
---|
644 | else if Terrain[TerrType].IrrEff>0 then
|
---|
645 | begin
|
---|
646 | if Map[Loc] and fTerImp=tiIrrigation then
|
---|
647 | begin // add farmland
|
---|
648 | if (MyCity[cix].Built[imSupermarket]>0) and IsResearched(adRefrigeration)
|
---|
649 | and (RO.Government<>gDespotism) then
|
---|
650 | begin
|
---|
651 | if NextJob=jNone then NextJob:=jFarm;
|
---|
652 | inc(TotalWork,Terrain[TerrType].IrrClearWork*FarmWork);
|
---|
653 | Map[Loc]:=Map[Loc] and not fTerImp or tiFarm;
|
---|
654 | end
|
---|
655 | end
|
---|
656 | else if Map[Loc] and fTerImp<>tiFarm then
|
---|
657 | begin // add irrigation
|
---|
658 | if (RO.Government<>gDespotism)
|
---|
659 | or (Map[Loc] and (fTerrain or fSpecial)<>fGrass) then
|
---|
660 | begin
|
---|
661 | if NextJob=jNone then NextJob:=jIrr;
|
---|
662 | inc(TotalWork,Terrain[TerrType].IrrClearWork);
|
---|
663 | Map[Loc]:=Map[Loc] and not fTerImp or tiIrrigation;
|
---|
664 | end
|
---|
665 | end
|
---|
666 | end;
|
---|
667 | if (Terrain[TerrType].MoveCost=1)
|
---|
668 | and (Map[Loc] and (fRoad or fRR)=0)
|
---|
669 | and ((Map[Loc] and fRiver=0) or IsResearched(adBridgeBuilding)) then
|
---|
670 | begin // add road
|
---|
671 | if NextJob=jNone then NextJob:=jRoad;
|
---|
672 | inc(TotalWork,RoadWork);
|
---|
673 | Map[Loc]:=Map[Loc] or fRoad;
|
---|
674 | end;
|
---|
675 | if ((Map[Loc] and fTerImp=tiMine)
|
---|
676 | or (Terrain[TerrType].ProdRes[Map[Loc] shr 5 and 3]>=2))
|
---|
677 | and IsResearched(adRailroad)
|
---|
678 | and (Map[Loc] and fRR=0)
|
---|
679 | and ((Map[Loc] and fRiver=0) or IsResearched(adBridgeBuilding))
|
---|
680 | and (RO.Government<>gDespotism) then
|
---|
681 | begin // add railroad
|
---|
682 | if Map[Loc] and fRoad=0 then
|
---|
683 | begin
|
---|
684 | if NextJob=jNone then NextJob:=jRoad;
|
---|
685 | inc(TotalWork,RoadWork*Terrain[TerrType].MoveCost);
|
---|
686 | end;
|
---|
687 | if NextJob=jNone then NextJob:=jRR;
|
---|
688 | inc(TotalWork,RRWork*Terrain[TerrType].MoveCost);
|
---|
689 | Map[Loc]:=Map[Loc] and not fRoad or fRR;
|
---|
690 | end;
|
---|
691 | end;
|
---|
692 | Server(sGetTileInfo,me,Loc,TileInfo);
|
---|
693 | Value:=TileInfo.Food*8+TileInfo.Prod*2+TileInfo.Trade;
|
---|
694 | Map[Loc]:=OldTile;
|
---|
695 | end;
|
---|
696 |
|
---|
697 | // ProcessSettlers: move settlers, do terrain improvement, found cities
|
---|
698 | procedure TAI.ProcessSettlers;
|
---|
699 | var
|
---|
700 | i,uix,cix,ecix,dtr,Loc,RadiusLoc,Special,Food,Prod,Trade,CityFood,Happy,
|
---|
701 | TestScore,BestNearCityScore,BestUnusedValue,BestUnusedLoc,
|
---|
702 | Value,NextJob,TotalWork,V21,part,Loc1: integer;
|
---|
703 | Tile: Cardinal;
|
---|
704 | FoodOk,Started: boolean;
|
---|
705 | Radius: TVicinity21Loc;
|
---|
706 | CityAreaInfo: TCityAreaInfo;
|
---|
707 | TileFood, ResourceScore, CityScore: array[0..lxmax*lymax-1] of integer;
|
---|
708 |
|
---|
709 | procedure AddJob(Loc,Job,Score: integer);
|
---|
710 | // set Score=1 for low-priority jobs
|
---|
711 | begin
|
---|
712 | JobAssignment_AddJob(Loc,Job,Score);
|
---|
713 | if (Score>1) and (District[Loc]>=0) and (District[Loc]<maxCOD) then
|
---|
714 | dec(SettlerSurplus[District[Loc]]);
|
---|
715 | end;
|
---|
716 |
|
---|
717 | procedure ReserveCityRadius(Loc: integer);
|
---|
718 | var
|
---|
719 | V21,RadiusLoc: integer;
|
---|
720 | Radius: TVicinity21Loc;
|
---|
721 | begin
|
---|
722 | V21_to_Loc(Loc,Radius);
|
---|
723 | for V21:=1 to 26 do
|
---|
724 | begin
|
---|
725 | RadiusLoc:=Radius[V21];
|
---|
726 | if (RadiusLoc>=0) then
|
---|
727 | begin
|
---|
728 | ResourceScore[RadiusLoc]:=0;
|
---|
729 | TileFood[RadiusLoc]:=0;
|
---|
730 | end
|
---|
731 | end
|
---|
732 | end;
|
---|
733 |
|
---|
734 | procedure ScoreRoadConnections;
|
---|
735 | var
|
---|
736 | V8,nFragments,Loc,Loc1,History,RoadScore,a,b,FullyDeveloped,ConnectMask: integer;
|
---|
737 | BridgeOk: boolean;
|
---|
738 | Adjacent: TVicinity8Loc;
|
---|
739 | begin
|
---|
740 | BridgeOk:= IsResearched(adBridgeBuilding);
|
---|
741 | if IsResearched(adRailroad) then FullyDeveloped:=fRR or fCity
|
---|
742 | else FullyDeveloped:=fRoad or fRR or fCity;
|
---|
743 | for Loc:=G.lx to G.lx*(G.ly-1)-1 do
|
---|
744 | if ((1 shl (Map[Loc] and fTerrain)) and (1 shl fOcean or 1 shl fShore or 1 shl fDesert or 1 shl fArctic or 1 shl fUNKNOWN)=0)
|
---|
745 | and (RO.Territory[Loc]=me)
|
---|
746 | and (Map[Loc] and FullyDeveloped=0)
|
---|
747 | and (BridgeOk or (Map[Loc] and fRiver=0)) then
|
---|
748 | begin
|
---|
749 | nFragments:=0;
|
---|
750 | History:=0;
|
---|
751 | if Map[Loc] and fRoad<>0 then ConnectMask:=fRR or fCity // check for railroad
|
---|
752 | else ConnectMask:=fRoad or fRR or fCity; // check for road
|
---|
753 | V8_to_Loc(Loc,Adjacent);
|
---|
754 | for V8:=0 to 9 do
|
---|
755 | begin
|
---|
756 | Loc1:=Adjacent[V8 and 7];
|
---|
757 | History:=History shl 1;
|
---|
758 | if (Loc1>=0) and (RO.Territory[Loc1]=me)
|
---|
759 | and (Map[Loc1] and ConnectMask<>0) then
|
---|
760 | begin
|
---|
761 | inc(History);
|
---|
762 | if V8>=2 then
|
---|
763 | begin
|
---|
764 | inc(nFragments);
|
---|
765 | case V8 and 1 of
|
---|
766 | 0:
|
---|
767 | if History and 6<>0 then
|
---|
768 | dec(nFragments);
|
---|
769 | 1:
|
---|
770 | if History and 2<>0 then
|
---|
771 | dec(nFragments)
|
---|
772 | else if History and 4<>0 then
|
---|
773 | begin
|
---|
774 | V8_to_ab((V8-1) and 7,a,b);
|
---|
775 | ab_to_Loc(Loc,a shl 1,b shl 1,Loc1);
|
---|
776 | if (Loc1>=0)
|
---|
777 | and (Map[Loc1] and ConnectMask<>0) then
|
---|
778 | dec(nFragments)
|
---|
779 | end
|
---|
780 | end
|
---|
781 | end;
|
---|
782 | end;
|
---|
783 | end;
|
---|
784 | if nFragments>=2 then // road or railroad connection desirable
|
---|
785 | begin
|
---|
786 | if Map[Loc] and fRiver<>0 then RoadScore:=44+(nFragments-2)*4
|
---|
787 | else RoadScore:=56-Terrain[Map[Loc] and fTerrain].MoveCost*4
|
---|
788 | +(nFragments-2)*4;
|
---|
789 | if Map[Loc] and fRoad<>0 then
|
---|
790 | AddJob(Loc, jRR, RoadScore)
|
---|
791 | else AddJob(Loc, jRoad, RoadScore)
|
---|
792 | end;
|
---|
793 | end;
|
---|
794 | end;
|
---|
795 |
|
---|
796 | begin
|
---|
797 | fillchar(SettlerSurplus, sizeof(SettlerSurplus), 0);
|
---|
798 | JobAssignment_Initialize;
|
---|
799 |
|
---|
800 | if (Data.BehaviorFlags and bBarbarina=0) or (RO.nCity<3) then
|
---|
801 | begin
|
---|
802 | fillchar(TileFood,sizeof(TileFood),0);
|
---|
803 | fillchar(ResourceScore,sizeof(ResourceScore),0);
|
---|
804 | for Loc:=0 to MapSize-1 do
|
---|
805 | if Map[Loc] and fTerrain<>fUNKNOWN then
|
---|
806 | if Map[Loc] and fDeadLands<>0 then
|
---|
807 | begin
|
---|
808 | if not IsResearched(adMassProduction) or (Map[Loc] and fModern<>0) then
|
---|
809 | ResourceScore[Loc]:=20;
|
---|
810 | end
|
---|
811 | else if Map[Loc] and fTerrain=fGrass then
|
---|
812 | TileFood[Loc]:=Terrain[fGrass].FoodRes[Map[Loc] shr 5 and 3]-1
|
---|
813 | else
|
---|
814 | begin
|
---|
815 | Special:=SpecialTile(Loc,Map[Loc] and fTerrain,G.lx);
|
---|
816 | if Special<>0 then with Terrain[Map[Loc] and fTerrain] do
|
---|
817 | begin
|
---|
818 | Food:=FoodRes[Special];
|
---|
819 | if MineEff=0 then inc(Food,IrrEff);
|
---|
820 | Prod:=ProdRes[Special]+MineEff;
|
---|
821 | Trade:=TradeRes[Special];
|
---|
822 | if MoveCost=1 then inc(Trade);
|
---|
823 | ResourceScore[Loc]:=Food+2*Prod+Trade-7;
|
---|
824 | if Food>2 then TileFood[Loc]:=Food-2;
|
---|
825 | end
|
---|
826 | end;
|
---|
827 |
|
---|
828 | for cix:=0 to RO.nCity-1 do
|
---|
829 | if MyCity[cix].Loc>=0 then
|
---|
830 | ReserveCityRadius(MyCity[cix].Loc); // these resources already have a city
|
---|
831 | for uix:=0 to RO.nUn-1 do
|
---|
832 | if (MyUnit[uix].Loc>=0) and (MyUnit[uix].Job=jCity) then
|
---|
833 | ReserveCityRadius(MyUnit[uix].Loc); // these resources almost already have a city
|
---|
834 | for ecix:=0 to RO.nEnemyCity-1 do
|
---|
835 | if RO.EnemyCity[ecix].Loc>=0 then
|
---|
836 | ReserveCityRadius(RO.EnemyCity[ecix].Loc); // these resources already have an enemy city
|
---|
837 |
|
---|
838 | // rate possible new cities
|
---|
839 | fillchar(CityScore, MapSize*sizeof(integer), 0);
|
---|
840 | for Loc:=0 to MapSize-1 do
|
---|
841 | begin
|
---|
842 | FoodOk:= (TileFood[Loc]>0)
|
---|
843 | and ((Map[Loc] and fTerrain=fGrass)
|
---|
844 | and ((RO.Government<>gDespotism) or (Map[Loc] and fSpecial=fSpecial1))
|
---|
845 | or (Map[Loc] and (fTerrain or fSpecial)=fPrairie or fSpecial1));
|
---|
846 | if FoodOk and ((RO.Territory[Loc]<0) or (RO.Territory[Loc]=me)) then
|
---|
847 | begin
|
---|
848 | TestScore:=0;
|
---|
849 | CityFood:=0;
|
---|
850 | BestNearCityScore:=0;
|
---|
851 | V21_to_Loc(Loc,Radius);
|
---|
852 | for V21:=1 to 26 do
|
---|
853 | begin // sum resource scores in potential city radius
|
---|
854 | RadiusLoc:=Radius[V21];
|
---|
855 | if (RadiusLoc>=0) then
|
---|
856 | begin
|
---|
857 | inc(CityFood,TileFood[RadiusLoc]);
|
---|
858 | if ResourceScore[RadiusLoc]>0 then
|
---|
859 | inc(TestScore,ResourceScore[RadiusLoc]);
|
---|
860 | if CityScore[RadiusLoc]>BestNearCityScore then
|
---|
861 | BestNearCityScore:=CityScore[RadiusLoc]
|
---|
862 | end
|
---|
863 | end;
|
---|
864 | if CityFood>=MinCityFood then // city is worth founding
|
---|
865 | begin
|
---|
866 | TestScore:=(72+2*TestScore) shl 8 + ((loc xor me)*4567) mod 251;
|
---|
867 | // some unexactness, random but always the same for this tile
|
---|
868 | if TestScore>BestNearCityScore then
|
---|
869 | begin // better than all other sites in radius
|
---|
870 | if BestNearCityScore>0 then // found no other cities in radius
|
---|
871 | begin
|
---|
872 | for V21:=1 to 26 do
|
---|
873 | begin
|
---|
874 | RadiusLoc:=Radius[V21];
|
---|
875 | if (RadiusLoc>=0) then
|
---|
876 | CityScore[RadiusLoc]:=0;
|
---|
877 | end;
|
---|
878 | end;
|
---|
879 | CityScore[Loc]:=TestScore
|
---|
880 | end;
|
---|
881 | end
|
---|
882 | end;
|
---|
883 | end;
|
---|
884 | for Loc:=0 to MapSize-1 do
|
---|
885 | if CityScore[Loc]>0 then
|
---|
886 | AddJob(Loc, jCity, CityScore[Loc] shr 8);
|
---|
887 | end;
|
---|
888 |
|
---|
889 | // improve terrain
|
---|
890 | for cix:=0 to RO.nCity-1 do with MyCity[cix] do if Loc>=0 then
|
---|
891 | begin // order terrain improvements
|
---|
892 | BestUnusedValue:=0;
|
---|
893 | City_GetAreaInfo(cix,CityAreaInfo);
|
---|
894 | V21_to_Loc(Loc,Radius);
|
---|
895 | for V21:=1 to 26 do if V21<>CityOwnTile then
|
---|
896 | if 1 shl V21 and Tiles<>0 then
|
---|
897 | begin // tile is being exploited!
|
---|
898 | RadiusLoc:=Radius[V21];
|
---|
899 | if not (Map[RadiusLoc] and fTerrain in [fDesert,fArctic]) then
|
---|
900 | begin
|
---|
901 | assert(RadiusLoc>=0);
|
---|
902 | TileWorkPlan(RadiusLoc,cix,Value,NextJob,TotalWork);
|
---|
903 | if (NextJob=jRoad)
|
---|
904 | and (Built[imPalace]+Built[imCourt]+Built[imTownHall]=0) then
|
---|
905 | AddJob(RadiusLoc, NextJob, 44)
|
---|
906 | else if NextJob<>jNone then
|
---|
907 | AddJob(RadiusLoc, NextJob, 84)
|
---|
908 | end
|
---|
909 | end
|
---|
910 | else if CityAreaInfo.Available[V21]=faAvailable then
|
---|
911 | begin // tile could be exploited
|
---|
912 | RadiusLoc:=Radius[V21];
|
---|
913 | assert(RadiusLoc>=0);
|
---|
914 | if not (Map[RadiusLoc] and fTerrain in [fDesert,fArctic]) then
|
---|
915 | begin
|
---|
916 | TileWorkPlan(RadiusLoc,cix,Value,NextJob,TotalWork);
|
---|
917 | Value:=Value shl 16 +$FFFF-TotalWork;
|
---|
918 | if Value>BestUnusedValue then
|
---|
919 | begin
|
---|
920 | BestUnusedValue:=Value;
|
---|
921 | BestUnusedLoc:=RadiusLoc;
|
---|
922 | end
|
---|
923 | end
|
---|
924 | end;
|
---|
925 | if BestUnusedValue>0 then
|
---|
926 | begin
|
---|
927 | TileWorkPlan(BestUnusedLoc,cix,Value,NextJob,TotalWork);
|
---|
928 | if NextJob<>jNone then
|
---|
929 | AddJob(BestUnusedLoc, NextJob, 44)
|
---|
930 | end
|
---|
931 | end;
|
---|
932 |
|
---|
933 | ScoreRoadConnections;
|
---|
934 |
|
---|
935 | if Data.BehaviorFlags and bBarbarina=0 then // low priority jobs
|
---|
936 | for Loc:=0 to MapSize-1 do if RO.Territory[Loc]=me then
|
---|
937 | begin
|
---|
938 | Tile:=Map[Loc];
|
---|
939 | if Tile and fPoll<>0 then
|
---|
940 | AddJob(Loc, jPoll, 1)
|
---|
941 | else case Tile and (fTerrain or fSpecial or fCity) of
|
---|
942 | fGrass, fGrass+fSpecial1:
|
---|
943 | if IsResearched(adExplosives) and (SpecialTile(Loc,fHills,G.lx)>0) then
|
---|
944 | AddJob(Loc, jTrans, 1);
|
---|
945 | fSwamp:
|
---|
946 | if SpecialTile(Loc,fSwamp,G.lx)=0 then
|
---|
947 | AddJob(Loc, jClear, 1);
|
---|
948 | fTundra,fHills:
|
---|
949 | if IsResearched(adExplosives) and (Tile and fTerImp<>tiMine)
|
---|
950 | and (SpecialTile(Loc,fHills,G.lx)=0) then
|
---|
951 | AddJob(Loc, jTrans, 1);
|
---|
952 | end
|
---|
953 | end;
|
---|
954 |
|
---|
955 | // cities for colony ship production
|
---|
956 | if Data.BehaviorFlags and bBarbarina=bBarbarina then
|
---|
957 | begin
|
---|
958 | for part:=0 to nShipPart-1 do
|
---|
959 | for i:=0 to ColonyShipPlan[part].nLocFoundCity-1 do
|
---|
960 | begin
|
---|
961 | Loc:=ColonyShipPlan[part].LocFoundCity[i];
|
---|
962 | Started:=false;
|
---|
963 | for uix:=0 to RO.nUn-1 do
|
---|
964 | if (MyUnit[uix].Loc=Loc) and (MyUnit[uix].Job=jCity) then
|
---|
965 | begin
|
---|
966 | Started:=true;
|
---|
967 | break
|
---|
968 | end;
|
---|
969 | if not Started then
|
---|
970 | begin
|
---|
971 | Tile:=RO.Map[Loc];
|
---|
972 | if (Tile and fTerrain=fForest) or (Tile and fTerrain=fSwamp) then
|
---|
973 | AddJob(Loc,jClear,235)
|
---|
974 | else if Tile and fTerrain=fHills then
|
---|
975 | begin
|
---|
976 | if IsResearched(adExplosives) then
|
---|
977 | AddJob(Loc,jTrans,235)
|
---|
978 | end
|
---|
979 | else AddJob(Loc,jCity,235);
|
---|
980 | end;
|
---|
981 | V21_to_Loc(Loc, Radius);
|
---|
982 | for V21:=1 to 26 do
|
---|
983 | begin
|
---|
984 | Loc1:=Radius[V21];
|
---|
985 | if (Loc1>=0) and (RO.Map[Loc1] and (fTerrain or fSpecial)=fSwamp) then
|
---|
986 | AddJob(Loc1,jClear,255);
|
---|
987 | end
|
---|
988 | end
|
---|
989 | end;
|
---|
990 |
|
---|
991 | // choose all settlers to work
|
---|
992 | for uix:=0 to RO.nUn-1 do with MyUnit[uix] do
|
---|
993 | if (Loc>=0) and ((mix=mixSettlers) or (mix=mixSlaves)
|
---|
994 | or (Data.BehaviorFlags and bBarbarina<>0) and (MyModel[mix].Kind=mkSettler)) then
|
---|
995 | begin
|
---|
996 | JobAssignment_AddUnit(uix);
|
---|
997 | if (District[Loc]>=0) and (District[Loc]<maxCOD) then
|
---|
998 | inc(SettlerSurplus[District[Loc]]);
|
---|
999 | end;
|
---|
1000 |
|
---|
1001 | JobAssignment_Go;
|
---|
1002 |
|
---|
1003 | for uix:=0 to RO.nUn-1 do with MyUnit[uix] do
|
---|
1004 | if (Loc>=0) and (Map[Loc] and fCity=0) and (Job=jNone)
|
---|
1005 | and ((mix=mixSettlers) or (mix=mixSlaves))
|
---|
1006 | and not JobAssignment_GotJob(uix) then
|
---|
1007 | Unit_MoveEx(uix, maNextCity);
|
---|
1008 |
|
---|
1009 | //{$IFDEF DEBUG}DebugMessage(2, Format('Settler surplus in district 0: %d',[SettlerSurplus[0]]));{$ENDIF}
|
---|
1010 |
|
---|
1011 | // add settlers to city
|
---|
1012 | for uix:=0 to RO.nUn-1 do with MyUnit[uix] do
|
---|
1013 | if (Loc>=0) and (Map[Loc] and fCity<>0)
|
---|
1014 | and (MyModel[MyUnit[uix].mix].Kind=mkSettler) then
|
---|
1015 | begin
|
---|
1016 | dtr:=District[Loc];
|
---|
1017 | if (mix<>mixSettlers)
|
---|
1018 | or (dtr>=0) and (dtr<maxCOD)
|
---|
1019 | and (SettlerSurplus[dtr]>DistrictPopulation[dtr] div 8) then
|
---|
1020 | begin
|
---|
1021 | City_FindMyCity(Loc, cix);
|
---|
1022 | with MyCity[cix] do
|
---|
1023 | if (Built[imSewer]>0)
|
---|
1024 | or (Built[imAqueduct]>0) and (Size<=NeedSewerSize-2)
|
---|
1025 | or (Size<=NeedAqueductSize-2) then
|
---|
1026 | begin // settlers could be added to this city
|
---|
1027 | Happy:=BasicHappy;
|
---|
1028 | for i:=0 to 27 do if Built[i]>0 then inc(Happy);
|
---|
1029 | if Built[imTemple]>0 then inc(Happy);
|
---|
1030 | if Built[imCathedral]>0 then
|
---|
1031 | begin
|
---|
1032 | inc(Happy,2);
|
---|
1033 | if RO.Wonder[woBach].EffectiveOwner=me then inc(Happy,1)
|
---|
1034 | end;
|
---|
1035 | if Built[imTheater]>0 then inc(Happy,2);
|
---|
1036 | if (Built[imColosseum]>0) or (Happy shl 1>=Size+2) then
|
---|
1037 | begin // bigger city would be happy
|
---|
1038 | // {$IFDEF DEBUG}DebugMessage(2, Format('Adding settlers to city at %d',[Loc]));{$ENDIF}
|
---|
1039 | Unit_AddToCity(uix);
|
---|
1040 | if (dtr>=0) and (dtr<maxCOD) then dec(SettlerSurplus[dtr])
|
---|
1041 | end
|
---|
1042 | end;
|
---|
1043 | end
|
---|
1044 | end;
|
---|
1045 | end; // ProcessSettlers
|
---|
1046 |
|
---|
1047 |
|
---|
1048 | //-------------------------------
|
---|
1049 | // MY TURN
|
---|
1050 | //-------------------------------
|
---|
1051 |
|
---|
1052 | procedure TAI.DoTurn;
|
---|
1053 | var
|
---|
1054 | emix,i,p1,TaxSum,ScienceSum,NewTaxRate: integer;
|
---|
1055 | AllHateMe: boolean;
|
---|
1056 | {$IFDEF PERF}PF,t0,t1,t2,t3,t4,t5,t6,t7,t8,t9: int64;{$ENDIF}
|
---|
1057 | begin
|
---|
1058 | {$IFDEF DEBUG}fillchar(DebugMap, sizeof(DebugMap),0);{$ENDIF}
|
---|
1059 |
|
---|
1060 | {$IFDEF PERF}QueryPerformanceFrequency(PF);{$ENDIF}
|
---|
1061 | {$IFDEF PERF}QueryPerformanceCounter(t0);{$ENDIF}
|
---|
1062 |
|
---|
1063 | WarNations:=PresenceUnknown;
|
---|
1064 | for p1:=0 to nPl-1 do
|
---|
1065 | if (p1<>me) and (1 shl p1 and RO.Alive<>0) and (RO.Treaty[p1]<trPeace) then
|
---|
1066 | inc(WarNations,1 shl p1);
|
---|
1067 | BombardingNations:=0;
|
---|
1068 | for emix:=0 to RO.nEnemyModel-1 do with RO.EnemyModel[emix] do
|
---|
1069 | if (Domain=dSea) and (1 shl (mcLongRange-mcFirstNonCap) and Cap<>0) then
|
---|
1070 | BombardingNations:=BombardingNations or (1 shl Owner);
|
---|
1071 | BombardingNations:=BombardingNations and WarNations;
|
---|
1072 |
|
---|
1073 | AnalyzeMap;
|
---|
1074 | //for i:=0 to MapSize-1 do DebugMap[i]:=Formation[i];
|
---|
1075 |
|
---|
1076 | if (Data.BehaviorFlags and bBarbarina=0)
|
---|
1077 | and (RO.Tech[ResearchOrder[Data.BehaviorFlags and bGender,8]]<tsApplicable) then
|
---|
1078 | CheckGender;
|
---|
1079 |
|
---|
1080 | if G.Difficulty[me]<MaxDiff then // not on beginner level
|
---|
1081 | begin
|
---|
1082 | if (Data.LastResearchTech=adHorsebackRiding)
|
---|
1083 | and (RO.ResearchTech<0) and (random(6)=0)
|
---|
1084 | and (HavePort or (ContinentPresence[0] and not (1 shl me or PresenceUnknown)<>0)) then
|
---|
1085 | begin
|
---|
1086 | Data.BehaviorFlags:=Data.BehaviorFlags or bBarbarina_Hide;
|
---|
1087 | DebugMessage(1, 'Early Barbarina!');
|
---|
1088 | end;
|
---|
1089 | if Data.BehaviorFlags and bBarbarina=0 then
|
---|
1090 | begin
|
---|
1091 | AllHateMe:=false;
|
---|
1092 | for p1:=0 to nPl-1 do
|
---|
1093 | if (1 shl p1 and RO.Alive<>0) and (RO.Treaty[p1]>=trNone) then
|
---|
1094 | if (RO.Treaty[p1]<trPeace) and
|
---|
1095 | ((Data.RejectTurn[suContact,p1]>=0)
|
---|
1096 | or (Data.RejectTurn[suPeace,p1]>=0)) then
|
---|
1097 | AllHateMe:=true
|
---|
1098 | else begin AllHateMe:=false; break end;
|
---|
1099 | if AllHateMe then
|
---|
1100 | begin
|
---|
1101 | Data.BehaviorFlags:=Data.BehaviorFlags or bBarbarina_Hide;
|
---|
1102 | DebugMessage(1, 'All hate me!');
|
---|
1103 | end
|
---|
1104 | end;
|
---|
1105 |
|
---|
1106 | if Data.BehaviorFlags and bBarbarina=0 then
|
---|
1107 | if Barbarina_GoHidden then
|
---|
1108 | begin
|
---|
1109 | Data.BehaviorFlags:=Data.BehaviorFlags or bBarbarina_Hide;
|
---|
1110 | DebugMessage(1, 'Barbarina!');
|
---|
1111 | end;
|
---|
1112 | if Data.BehaviorFlags and bBarbarina=bBarbarina_Hide then
|
---|
1113 | if Barbarina_Go then
|
---|
1114 | begin
|
---|
1115 | Data.BehaviorFlags:=Data.BehaviorFlags or bBarbarina;
|
---|
1116 | DebugMessage(1, 'Barbarina - no mercy!');
|
---|
1117 | end;
|
---|
1118 | end;
|
---|
1119 |
|
---|
1120 | {$IFDEF PERF}QueryPerformanceCounter(t1);{$ENDIF}
|
---|
1121 |
|
---|
1122 | // better government form available?
|
---|
1123 | if (Data.BehaviorFlags and bBarbarina=0) and (RO.Turn>=LeaveDespotism)
|
---|
1124 | and (RO.Government<>gAnarchy) then
|
---|
1125 | if IsResearched(adDemocracy) then
|
---|
1126 | begin
|
---|
1127 | if RO.Government<>gDemocracy then
|
---|
1128 | Revolution //!!!
|
---|
1129 | end
|
---|
1130 | else if IsResearched(adTheRepublic) then
|
---|
1131 | begin
|
---|
1132 | if RO.Government<>gRepublic then
|
---|
1133 | Revolution
|
---|
1134 | end
|
---|
1135 | else if IsResearched(adMonarchy) then
|
---|
1136 | begin
|
---|
1137 | if RO.Government<>gMonarchy then
|
---|
1138 | Revolution
|
---|
1139 | end;
|
---|
1140 |
|
---|
1141 | CollectModelCatStat;
|
---|
1142 |
|
---|
1143 | if Data.BehaviorFlags and bBarbarina=bBarbarina then
|
---|
1144 | begin
|
---|
1145 | MakeColonyShipPlan;
|
---|
1146 | Barbarina_DoTurn
|
---|
1147 | end
|
---|
1148 | else
|
---|
1149 | begin
|
---|
1150 | {$IFDEF PERF}QueryPerformanceCounter(t2);{$ENDIF}
|
---|
1151 |
|
---|
1152 | {$IFDEF PERF}QueryPerformanceCounter(t3);{$ENDIF}
|
---|
1153 |
|
---|
1154 | AttackAndPatrol;
|
---|
1155 |
|
---|
1156 | {$IFDEF PERF}QueryPerformanceCounter(t4);{$ENDIF}
|
---|
1157 |
|
---|
1158 | MoveUnitsHome;
|
---|
1159 |
|
---|
1160 | {$IFDEF PERF}QueryPerformanceCounter(t5);{$ENDIF}
|
---|
1161 | end;
|
---|
1162 |
|
---|
1163 | ProcessSettlers;
|
---|
1164 |
|
---|
1165 | {$IFDEF PERF}QueryPerformanceCounter(t6);{$ENDIF}
|
---|
1166 |
|
---|
1167 | if Data.BehaviorFlags and bBarbarina<>0 then
|
---|
1168 | Barbarina_SetCityProduction
|
---|
1169 | else
|
---|
1170 | SetCityProduction;
|
---|
1171 |
|
---|
1172 | {$IFDEF PERF}QueryPerformanceCounter(t7);{$ENDIF}
|
---|
1173 |
|
---|
1174 | // correct tax rate if necessary
|
---|
1175 | if not IsResearched(adWheel) then
|
---|
1176 | ChangeRates(0,0)
|
---|
1177 | else
|
---|
1178 | begin
|
---|
1179 | if (RO.TaxRate=0) or (RO.Money<(TotalPopulation[me]-4)*2) then
|
---|
1180 | NewTaxRate:=RO.TaxRate // don't check decreasing tax
|
---|
1181 | else NewTaxRate:=RO.TaxRate-10;
|
---|
1182 | while NewTaxRate<100 do
|
---|
1183 | begin
|
---|
1184 | SumCities(NewTaxRate,TaxSum,ScienceSum);
|
---|
1185 | if RO.Money+TaxSum>=(TotalPopulation[me]-4) then break; // enough
|
---|
1186 | inc(NewTaxRate,10);
|
---|
1187 | end;
|
---|
1188 | if NewTaxRate<>RO.TaxRate then
|
---|
1189 | begin
|
---|
1190 | // {$IFDEF DEBUG}DebugMessage(3,Format('New tax rate: %d',[NewTaxRate]));{$ENDIF}
|
---|
1191 | ChangeRates(NewTaxRate,0)
|
---|
1192 | end;
|
---|
1193 | end;
|
---|
1194 |
|
---|
1195 | // clean up RequestedTechs
|
---|
1196 | if (Data.LastResearchTech>=0)
|
---|
1197 | and (Data.LastResearchTech<>RO.ResearchTech) then // research completed
|
---|
1198 | for p1:=0 to nPl-1 do
|
---|
1199 | if (p1<>me) and (1 shl p1 and RO.Alive<>0)
|
---|
1200 | and (RO.EnemyReport[p1].TurnOfCivilReport+TechReportOutdated>RO.Turn)
|
---|
1201 | and (RO.EnemyReport[p1].Tech[Data.LastResearchTech]<tsSeen) then
|
---|
1202 | begin // latest researched advance might be of interest to this nation
|
---|
1203 | for i:=0 to nRequestedTechs-1 do
|
---|
1204 | if (Data.RequestedTechs[i]>=0)
|
---|
1205 | and (Data.RequestedTechs[i] shr 8 and $F=p1) then
|
---|
1206 | Data.RequestedTechs[i]:=-1;
|
---|
1207 | end;
|
---|
1208 | if RO.ResearchTech=adMilitary then Data.LastResearchTech:=-1
|
---|
1209 | else Data.LastResearchTech:=RO.ResearchTech;
|
---|
1210 | for i:=0 to nRequestedTechs-1 do
|
---|
1211 | if (Data.RequestedTechs[i]>=0)
|
---|
1212 | and (RO.Tech[Data.RequestedTechs[i] and $FF]>=tsSeen) then
|
---|
1213 | Data.RequestedTechs[i]:=-1;
|
---|
1214 |
|
---|
1215 | // prepare negotiation
|
---|
1216 | AdvanceValuesSet:=false;
|
---|
1217 | SetAdvanceValues;
|
---|
1218 |
|
---|
1219 |
|
---|
1220 | {$IFDEF DEBUG}
|
---|
1221 | (*for p1:=0 to nPl-1 do
|
---|
1222 | if (p1<>me) and (1 shl p1 and RO.Alive<>0) and (RO.Treaty[p1]>=trPeace)
|
---|
1223 | and (RO.EnemyReport[p1].TurnOfCivilReport>=0) then
|
---|
1224 | TraceAdvanceValues(p1);*)
|
---|
1225 | {$ENDIF}
|
---|
1226 |
|
---|
1227 | {$IFDEF PERF}DebugMessage(2,Format('t1=%d t2=%d t3=%d t4=%d t5=%d t6=%d t7=%d t8=%d t9=%d (ns)',[(t1-t0)*1000000 div PF,(t2-t1)*1000000 div PF,(t3-t2)*1000000 div PF,(t4-t3)*1000000 div PF,(t5-t4)*1000000 div PF,(t6-t5)*1000000 div PF,(t7-t6)*1000000 div PF,(t8-t7)*1000000 div PF,(t9-t8)*1000000 div PF]));{$ENDIF}
|
---|
1228 | end;
|
---|
1229 |
|
---|
1230 | {$IFDEF DEBUG}
|
---|
1231 | procedure TAI.TraceAdvanceValues(Nation: integer);
|
---|
1232 | var
|
---|
1233 | ad: integer;
|
---|
1234 | begin
|
---|
1235 | for ad:=0 to nAdv-1 do
|
---|
1236 | if (RO.Tech[ad]<tsSeen) and (RO.EnemyReport[Nation].Tech[ad]>=tsApplicable)
|
---|
1237 | and (AdvanceValue[ad]>0) then
|
---|
1238 | begin
|
---|
1239 | DebugMessage(2,Format('%s (%d): +%x',
|
---|
1240 | [Name_Advance[ad], Advancedness[ad], AdvanceValue[ad]]))
|
---|
1241 | end
|
---|
1242 | end;
|
---|
1243 | {$ENDIF}
|
---|
1244 |
|
---|
1245 |
|
---|
1246 | procedure TAI.CheckGender;
|
---|
1247 | var
|
---|
1248 | p1,NewGender: integer;
|
---|
1249 | begin
|
---|
1250 | NewGender:=-1;
|
---|
1251 | for p1:=0 to nPl-1 do
|
---|
1252 | if (p1<>me) and (1 shl p1 and RO.Alive<>0)
|
---|
1253 | and (RO.Treaty[p1]>=trFriendlyContact) then
|
---|
1254 | if PlayerHash[me]>PlayerHash[p1] then
|
---|
1255 | begin
|
---|
1256 | if NewGender=bMale then
|
---|
1257 | begin NewGender:=-2; break end; // ambiguous, don't change gender
|
---|
1258 | NewGender:=bFemale;
|
---|
1259 | end
|
---|
1260 | else
|
---|
1261 | begin
|
---|
1262 | if NewGender=bFemale then
|
---|
1263 | begin NewGender:=-2; break end; // ambiguous, don't change gender
|
---|
1264 | NewGender:=bMale;
|
---|
1265 | end;
|
---|
1266 | if (NewGender>=0) and (NewGender<>Data.BehaviorFlags and bGender) then
|
---|
1267 | begin
|
---|
1268 | Data.BehaviorFlags:=Data.BehaviorFlags and not bGender or NewGender;
|
---|
1269 | DebugMessage(1, 'Gender:='+char(48+NewGender));
|
---|
1270 | end
|
---|
1271 | end;
|
---|
1272 |
|
---|
1273 |
|
---|
1274 | procedure TAI.SetAdvanceValues;
|
---|
1275 |
|
---|
1276 | procedure RateResearchAdv(ad, Time: integer);
|
---|
1277 | var
|
---|
1278 | Value: integer;
|
---|
1279 | begin
|
---|
1280 | if Time=0 then Value:=TechValue_ForResearch_Next
|
---|
1281 | else Value:=TechValue_ForResearch-Time;
|
---|
1282 | if AdvanceValue[ad]<Value then
|
---|
1283 | AdvanceValue[ad]:=Value;
|
---|
1284 | end;
|
---|
1285 |
|
---|
1286 | procedure SetPreqValues(ad, Value: integer);
|
---|
1287 | begin
|
---|
1288 | if (RO.Tech[ad]<tsSeen) and (ad<>RO.ResearchTech) then
|
---|
1289 | begin
|
---|
1290 | if AdvanceValue[ad]<Value then
|
---|
1291 | AdvanceValue[ad]:=Value;
|
---|
1292 | if ad=adScience then
|
---|
1293 | begin
|
---|
1294 | SetPreqValues(adTheology,Value-1);
|
---|
1295 | SetPreqValues(adPhilosophy,Value-1);
|
---|
1296 | end
|
---|
1297 | else if ad=adMassProduction then
|
---|
1298 | // preqs should be researched now
|
---|
1299 | else
|
---|
1300 | begin
|
---|
1301 | if AdvPreq[ad,0]>=0 then
|
---|
1302 | SetPreqValues(AdvPreq[ad,0],Value-1);
|
---|
1303 | if AdvPreq[ad,1]>=0 then
|
---|
1304 | SetPreqValues(AdvPreq[ad,1],Value-1);
|
---|
1305 | end;
|
---|
1306 | end
|
---|
1307 | end;
|
---|
1308 |
|
---|
1309 | procedure RateImpPreq(iix, Value: integer);
|
---|
1310 | begin
|
---|
1311 | if (Value>0) and (Imp[iix].Preq>=0) then
|
---|
1312 | inc(AdvanceValue[Imp[iix].Preq],Value);
|
---|
1313 | end;
|
---|
1314 |
|
---|
1315 | var
|
---|
1316 | emix,cix,adMissing,iad,ad,count,i,Time,d,CurrentCost,CurrentStrength,
|
---|
1317 | MaxSize, MaxTrade: integer;
|
---|
1318 | PreView,Emergency,Bombarded: boolean;
|
---|
1319 | begin
|
---|
1320 | if AdvanceValuesSet then exit;
|
---|
1321 | AdvanceValuesSet:=true;
|
---|
1322 |
|
---|
1323 | fillchar(AdvanceValue,sizeof(AdvanceValue),0);
|
---|
1324 |
|
---|
1325 | // rate techs to ensure research progress
|
---|
1326 | Time:=0;
|
---|
1327 | for ad:=0 to nAdv-1 do if RO.Tech[ad]=tsSeen then inc(Time);
|
---|
1328 | adMissing:=-1;
|
---|
1329 | Emergency:=true;
|
---|
1330 | for iad:=0 to nResearchOrder-1 do
|
---|
1331 | begin
|
---|
1332 | ad:=ResearchOrder[Data.BehaviorFlags and bGender,iad];
|
---|
1333 | if (ad<>RO.ResearchTech) and (RO.Tech[ad]<tsSeen) then
|
---|
1334 | begin
|
---|
1335 | if adMissing<0 then adMissing:=ad;
|
---|
1336 | RateResearchAdv(ad,Time); // unseen tech of own gender
|
---|
1337 | if AdvPreq[ad,2]<>preNone then
|
---|
1338 | begin // 2 of 3 required
|
---|
1339 | count:=0;
|
---|
1340 | for i:=0 to 2 do
|
---|
1341 | if (AdvPreq[ad,i]=RO.ResearchTech)
|
---|
1342 | or (RO.Tech[AdvPreq[ad,i]]>=tsSeen) then
|
---|
1343 | inc(count);
|
---|
1344 | if count>=2 then Emergency:=false
|
---|
1345 | else
|
---|
1346 | begin
|
---|
1347 | if ad<>adMassProduction then // don't score third preq for MP
|
---|
1348 | begin
|
---|
1349 | for i:=0 to 2 do
|
---|
1350 | if (AdvPreq[ad,i]<>RO.ResearchTech)
|
---|
1351 | and (RO.Tech[AdvPreq[ad,i]]<tsSeen) then
|
---|
1352 | RateResearchAdv(AdvPreq[ad,i],Time);
|
---|
1353 | end;
|
---|
1354 | inc(Time,2-count)
|
---|
1355 | end
|
---|
1356 | end
|
---|
1357 | else
|
---|
1358 | begin
|
---|
1359 | count:=0;
|
---|
1360 | for i:=0 to 1 do
|
---|
1361 | if (AdvPreq[ad,i]<>preNone) and (AdvPreq[ad,i]<>RO.ResearchTech)
|
---|
1362 | and (RO.Tech[AdvPreq[ad,i]]<tsSeen) then
|
---|
1363 | begin
|
---|
1364 | RateResearchAdv(AdvPreq[ad,i],Time);
|
---|
1365 | inc(count)
|
---|
1366 | end;
|
---|
1367 | if count=0 then Emergency:=false;
|
---|
1368 | inc(Time,count);
|
---|
1369 | end;
|
---|
1370 | inc(Time,2);
|
---|
1371 | end
|
---|
1372 | end;
|
---|
1373 | if Emergency and (adMissing>=0) then
|
---|
1374 | begin
|
---|
1375 | {$IFDEF DEBUG}DebugMessage(2, 'Research emergency: Go for'
|
---|
1376 | +Name_Advance[adMissing]+' now!');{$ENDIF}
|
---|
1377 | SetPreqValues(adMissing, TechValue_ForResearch_Urgent);
|
---|
1378 | end;
|
---|
1379 | for iad:=0 to nResearchOrder-1 do
|
---|
1380 | begin
|
---|
1381 | ad:=ResearchOrder[Data.BehaviorFlags and bGender xor 1,iad];
|
---|
1382 | if ad=adScience then
|
---|
1383 | inc(AdvanceValue[ad], 5*TechValue_ForResearch_LeaveOut)
|
---|
1384 | else if LeaveOutValue[ad]>0 then
|
---|
1385 | if AdvanceValue[ad]>0 then
|
---|
1386 | inc(AdvanceValue[ad], LeaveOutValue[ad]*TechValue_ForResearch_LeaveOut)
|
---|
1387 | // else AdvanceValue[ad]:=1;
|
---|
1388 | end;
|
---|
1389 |
|
---|
1390 | // rate military techs
|
---|
1391 | for d:=0 to nDomains-1 do
|
---|
1392 | begin
|
---|
1393 | CurrentCost:=0;
|
---|
1394 | CurrentStrength:=0;
|
---|
1395 | for PreView:=true downto false do
|
---|
1396 | for i:=0 to nUpgrade-1 do with Upgrade[d,i] do
|
---|
1397 | if (Preq>=0) and not (Preq in FutureTech) then
|
---|
1398 | if ((Ro.ResearchTech=Preq) or (RO.Tech[Preq]>=tsSeen)) = PreView then
|
---|
1399 | if PreView then
|
---|
1400 | begin
|
---|
1401 | if Cost>CurrentCost then CurrentCost:=Cost;
|
---|
1402 | inc(CurrentStrength, Strength);
|
---|
1403 | end
|
---|
1404 | else
|
---|
1405 | begin // rate
|
---|
1406 | if (i>0) and (Trans>0) then inc(AdvanceValue[Preq],$400);
|
---|
1407 | if Cost<=CurrentCost then
|
---|
1408 | inc(AdvanceValue[Preq], (4-d)*Strength*$400 div (CurrentStrength+Upgrade[d,0].Strength))
|
---|
1409 | else inc(AdvanceValue[Preq], (4-d)*Strength*$200 div (CurrentStrength+Upgrade[d,0].Strength))
|
---|
1410 | end;
|
---|
1411 | end;
|
---|
1412 | // speed
|
---|
1413 | inc(AdvanceValue[adSteamEngine],$400);
|
---|
1414 | inc(AdvanceValue[adNuclearPower],$400);
|
---|
1415 | inc(AdvanceValue[adRocketry],$400);
|
---|
1416 | // features
|
---|
1417 | inc(AdvanceValue[adBallistics],$800);
|
---|
1418 | inc(AdvanceValue[adCommunism],$800);
|
---|
1419 | // weight
|
---|
1420 | inc(AdvanceValue[adAutomobile],$800);
|
---|
1421 | inc(AdvanceValue[adSteel],$800);
|
---|
1422 | inc(AdvanceValue[adAdvancedFlight],$400);
|
---|
1423 |
|
---|
1424 | // civil non-improvement
|
---|
1425 | if RO.Turn>=LeaveDespotism then
|
---|
1426 | begin
|
---|
1427 | inc(AdvanceValue[adDemocracy],$80*RO.nCity);
|
---|
1428 | inc(AdvanceValue[adTheRepublic],$800);
|
---|
1429 | end;
|
---|
1430 | inc(AdvanceValue[adRailroad],$800);
|
---|
1431 | // inc(AdvanceValue[adExplosives],$800); // no, has enough
|
---|
1432 | inc(AdvanceValue[adBridgeBuilding],$200);
|
---|
1433 | inc(AdvanceValue[adSpaceFlight],$200);
|
---|
1434 | inc(AdvanceValue[adSelfContainedEnvironment],$200);
|
---|
1435 | inc(AdvanceValue[adImpulseDrive],$200);
|
---|
1436 | inc(AdvanceValue[adTransstellarColonization],$200);
|
---|
1437 |
|
---|
1438 | // city improvements
|
---|
1439 | MaxSize:=0;
|
---|
1440 | for cix:=0 to RO.nCity-1 do
|
---|
1441 | if MyCity[cix].Size>MaxSize then
|
---|
1442 | MaxSize:=MyCity[cix].Size;
|
---|
1443 | if RO.Government in [gRepublic,gDemocracy,gLybertarianism] then
|
---|
1444 | MaxTrade:=(MaxSize-1)*3
|
---|
1445 | else MaxTrade:=(MaxSize-1)*2;
|
---|
1446 |
|
---|
1447 | RateImpPreq(imCourt,(RO.nCity-1)*$100);
|
---|
1448 | RateImpPreq(imLibrary,(MaxTrade-10)*$180);
|
---|
1449 | RateImpPreq(imMarket,(MaxTrade-10)*$140);
|
---|
1450 | RateImpPreq(imUniversity,(MaxTrade-10)*$140);
|
---|
1451 | RateImpPreq(imBank,(MaxTrade-10)*$100);
|
---|
1452 | RateImpPreq(imObservatory,(MaxTrade-10)*$100);
|
---|
1453 | RateImpPreq(imResLab,(MaxTrade-14)*$140);
|
---|
1454 | RateImpPreq(imStockEx,(MaxTrade-10)*$10*(RO.nCity-1));
|
---|
1455 | RateImpPreq(imHighways,(MaxSize-5)*$200);
|
---|
1456 | RateImpPreq(imFactory,(MaxSize-8)*$200);
|
---|
1457 | RateImpPreq(imMfgPlant,(MaxSize-8)*$1C0);
|
---|
1458 | RateImpPreq(imRecycling,(MaxSize-8)*$180);
|
---|
1459 | RateImpPreq(imHarbor,(MaxSize-7)*$200);
|
---|
1460 | RateImpPreq(imSuperMarket,$300);
|
---|
1461 | if RO.Turn>=40 then RateImpPreq(imTemple,$400);
|
---|
1462 | if RO.Government<>gDespotism then
|
---|
1463 | begin
|
---|
1464 | RateImpPreq(imCathedral,$400);
|
---|
1465 | RateImpPreq(imTheater,$400);
|
---|
1466 | end;
|
---|
1467 | if MaxSize>=NeedAqueductSize-1 then
|
---|
1468 | begin
|
---|
1469 | RateImpPreq(imAqueduct,$600);
|
---|
1470 | RateImpPreq(imGrWall,$300);
|
---|
1471 | end;
|
---|
1472 | if cixStateImp[imPalace]>=0 then
|
---|
1473 | with MyCity[cixStateImp[imPalace]] do
|
---|
1474 | if (Built[imColosseum]+Built[imObservatory]>0) and (Size>=NeedSewerSize-1) then
|
---|
1475 | RateImpPreq(imSewer,$400);
|
---|
1476 | Bombarded:=false;
|
---|
1477 | for emix:=0 to RO.nEnemyModel-1 do
|
---|
1478 | if 1 shl (mcLongRange-mcFirstNonCap) and RO.EnemyModel[emix].Cap<>0 then
|
---|
1479 | Bombarded:=true;
|
---|
1480 | if Bombarded then
|
---|
1481 | RateImpPreq(imCoastalFort,$400);
|
---|
1482 | end;
|
---|
1483 |
|
---|
1484 | procedure TAI.AnalyzeMap;
|
---|
1485 | var
|
---|
1486 | cix,Loc,Loc1,V8,f1,p1: integer;
|
---|
1487 | Adjacent: TVicinity8Loc;
|
---|
1488 | begin
|
---|
1489 | inherited AnalyzeMap;
|
---|
1490 |
|
---|
1491 | // collect nation presence information for continents and oceans
|
---|
1492 | fillchar(ContinentPresence, sizeof(ContinentPresence), 0);
|
---|
1493 | fillchar(OceanPresence, sizeof(OceanPresence), 0);
|
---|
1494 | for Loc:=0 to MapSize-1 do
|
---|
1495 | begin
|
---|
1496 | f1:=Formation[Loc];
|
---|
1497 | case f1 of
|
---|
1498 | 0..maxCOD-1:
|
---|
1499 | begin
|
---|
1500 | p1:=RO.Territory[Loc];
|
---|
1501 | if p1>=0 then
|
---|
1502 | if Map[Loc] and fTerrain>=fGrass then
|
---|
1503 | ContinentPresence[f1]:=ContinentPresence[f1] or (1 shl p1)
|
---|
1504 | else OceanPresence[f1]:=OceanPresence[f1] or (1 shl p1);
|
---|
1505 | end;
|
---|
1506 | nfUndiscovered:
|
---|
1507 | begin // adjacent formations are not completely discovered
|
---|
1508 | V8_to_Loc(Loc,Adjacent);
|
---|
1509 | for V8:=0 to 7 do
|
---|
1510 | begin
|
---|
1511 | Loc1:=Adjacent[V8];
|
---|
1512 | if Loc1>=0 then
|
---|
1513 | begin
|
---|
1514 | f1:=Formation[Loc1];
|
---|
1515 | if (f1>=0) and (f1<maxCOD) then
|
---|
1516 | if Map[Loc1] and fTerrain>=fGrass then
|
---|
1517 | ContinentPresence[f1]:=ContinentPresence[f1] or PresenceUnknown
|
---|
1518 | else OceanPresence[f1]:=OceanPresence[f1] or PresenceUnknown
|
---|
1519 | end
|
---|
1520 | end
|
---|
1521 | end;
|
---|
1522 | nfPeace:
|
---|
1523 | begin // nation present in adjacent formations
|
---|
1524 | V8_to_Loc(Loc,Adjacent);
|
---|
1525 | for V8:=0 to 7 do
|
---|
1526 | begin
|
---|
1527 | Loc1:=Adjacent[V8];
|
---|
1528 | if Loc1>=0 then
|
---|
1529 | begin
|
---|
1530 | f1:=Formation[Loc1];
|
---|
1531 | if (f1>=0) and (f1<maxCOD) then
|
---|
1532 | if Map[Loc1] and fTerrain>=fGrass then
|
---|
1533 | ContinentPresence[f1]:=ContinentPresence[f1]
|
---|
1534 | or (1 shl RO.Territory[Loc])
|
---|
1535 | else OceanPresence[f1]:=OceanPresence[f1]
|
---|
1536 | or (1 shl RO.Territory[Loc])
|
---|
1537 | end
|
---|
1538 | end
|
---|
1539 | end;
|
---|
1540 | end;
|
---|
1541 | end;
|
---|
1542 |
|
---|
1543 | fillchar(TotalPopulation, sizeof(TotalPopulation), 0);
|
---|
1544 | fillchar(ContinentPopulation, sizeof(ContinentPopulation), 0);
|
---|
1545 | fillchar(DistrictPopulation, 4*nDistrict, 0);
|
---|
1546 |
|
---|
1547 | // count population
|
---|
1548 | for cix:=0 to RO.nEnemyCity-1 do with RO.EnemyCity[cix] do if Loc>=0 then
|
---|
1549 | begin
|
---|
1550 | inc(TotalPopulation[Owner],Size);
|
---|
1551 | if (Formation[Loc]>=0) and (Formation[Loc]<maxCOD) then
|
---|
1552 | inc(ContinentPopulation[Owner,Formation[Loc]],Size);
|
---|
1553 | end;
|
---|
1554 | for cix:=0 to RO.nCity-1 do with RO.City[cix] do if Loc>=0 then
|
---|
1555 | begin
|
---|
1556 | inc(TotalPopulation[me],Size);
|
---|
1557 | assert(District[Loc]>=0);
|
---|
1558 | if District[Loc]<maxCOD then
|
---|
1559 | inc(DistrictPopulation[District[Loc]],Size);
|
---|
1560 | end;
|
---|
1561 | end;
|
---|
1562 |
|
---|
1563 | procedure TAI.CollectModelCatStat;
|
---|
1564 | var
|
---|
1565 | i,uix,Cat,mix,Quality: integer;
|
---|
1566 | begin
|
---|
1567 | // categorize models
|
---|
1568 | for Cat:=0 to nModelCat-1 do
|
---|
1569 | ModelBestQuality[Cat]:=0;
|
---|
1570 | mixCaravan:=-1;
|
---|
1571 | mixSlaves:=-1;
|
---|
1572 | mixCruiser:=-1;
|
---|
1573 | for mix:=0 to RO.nModel-1 do
|
---|
1574 | begin
|
---|
1575 | ModelCat[mix]:=mctNone;
|
---|
1576 | if mix=1 then mixMilitia:=mix
|
---|
1577 | else
|
---|
1578 | case MyModel[mix].Kind of
|
---|
1579 | $00..$0F: // common units
|
---|
1580 | if MyModel[mix].Cap[mcNav]>0 then mixCruiser:=mix // temporary!!!
|
---|
1581 | else
|
---|
1582 | begin
|
---|
1583 | RateMyModel(mix,Cat,Quality);
|
---|
1584 | ModelCat[mix]:=Cat;
|
---|
1585 | ModelQuality[mix]:=Quality;
|
---|
1586 | if (Cat>=0) and (Quality>ModelBestQuality[Cat]) then
|
---|
1587 | ModelBestQuality[Cat]:=Quality;
|
---|
1588 | end;
|
---|
1589 | mkSpecial_TownGuard: mixTownGuard:=mix;
|
---|
1590 | mkSettler: mixSettlers:=mix; // engineers always have higher mix
|
---|
1591 | mkCaravan: mixCaravan:=mix;
|
---|
1592 | mkSlaves: mixSlaves:=mix
|
---|
1593 | end
|
---|
1594 | end;
|
---|
1595 |
|
---|
1596 | // mark obsolete models with quality=0
|
---|
1597 | for mix:=0 to RO.nModel-1 do
|
---|
1598 | if (MyModel[mix].Kind<$10) and (ModelCat[mix]>=0)
|
---|
1599 | and (ModelQuality[mix]+MaxExistWorseThanBestModel
|
---|
1600 | < ModelBestQuality[ModelCat[mix]]) then
|
---|
1601 | ModelQuality[mix]:=ModelQuality[mix]-$40000000;
|
---|
1602 |
|
---|
1603 | OceanWithShip:=0;
|
---|
1604 | if mixCruiser>=0 then
|
---|
1605 | for uix:=0 to RO.nUn-1 do with MyUnit[uix] do
|
---|
1606 | if (Loc>=0) and (mix=mixCruiser) and (Map[Loc] and fTerrain<fGrass) then
|
---|
1607 | begin
|
---|
1608 | i:=Formation[Loc];
|
---|
1609 | if (i>=0) and (i<maxCOD) then OceanWithShip:=OceanWithShip or (1 shl i)
|
---|
1610 | end;
|
---|
1611 | end;
|
---|
1612 |
|
---|
1613 |
|
---|
1614 | procedure TAI.MoveUnitsHome;
|
---|
1615 | const
|
---|
1616 | PatrolDestination=lxmax*lymax;
|
---|
1617 | FirstSurplusLoop: array[mctGroundDefender..mctGroundAttacker] of integer= (2,1);
|
---|
1618 | var
|
---|
1619 | Cat,i,mix,cix,uix,Loop,nModelOrder: integer;
|
---|
1620 | Adjacent: TVicinity8Loc;
|
---|
1621 | LocNeed: array[0..lxmax*lymax-1] of shortint;
|
---|
1622 | Destination: array[0..nUmax-1] of integer;
|
---|
1623 | DistrictNeed,DistrictNeed0: array[0..maxCOD-1] of integer;
|
---|
1624 | ModelOrder: array[0..nMmax-1] of integer;
|
---|
1625 | complete,Fortified: boolean;
|
---|
1626 |
|
---|
1627 | function IsBombarded(cix: integer): boolean;
|
---|
1628 | var
|
---|
1629 | Loc1,V8: integer;
|
---|
1630 | Adjacent: TVicinity8Loc;
|
---|
1631 | begin
|
---|
1632 | result:=false;
|
---|
1633 | if BombardingNations<>0 then with MyCity[cix] do
|
---|
1634 | begin
|
---|
1635 | V8_to_Loc(Loc,Adjacent);
|
---|
1636 | for V8:=0 to 7 do
|
---|
1637 | begin
|
---|
1638 | Loc1:=Adjacent[V8];
|
---|
1639 | if (Loc1>=0) and (Map[Loc1] and fTerrain<fGrass)
|
---|
1640 | and (Formation[Loc1]>=0) and (Formation[Loc1]<maxCOD)
|
---|
1641 | and (OceanPresence[Formation[Loc1]] and (BombardingNations or PresenceUnknown)<>0) then
|
---|
1642 | begin result:=true; exit end
|
---|
1643 | end;
|
---|
1644 | end;
|
---|
1645 | end;
|
---|
1646 |
|
---|
1647 | procedure TryUtilize(uix: integer);
|
---|
1648 | var
|
---|
1649 | cix, ProdCost, UtilizeCost: integer;
|
---|
1650 | begin
|
---|
1651 | if (MyUnit[uix].Health=100)
|
---|
1652 | and (Map[MyUnit[uix].Loc] and (fCity or fOwned)=fCity or fOwned) then
|
---|
1653 | begin
|
---|
1654 | City_FindMyCity(MyUnit[uix].Loc,cix);
|
---|
1655 | with MyCity[cix] do if Project and cpImp=0 then
|
---|
1656 | begin
|
---|
1657 | ProdCost:=MyModel[Project and cpIndex].Cost;
|
---|
1658 | UtilizeCost:=MyModel[MyUnit[uix].mix].Cost;
|
---|
1659 | if Prod<(ProdCost-UtilizeCost*2 div 3)*BuildCostMod[G.Difficulty[me]] div 12 then
|
---|
1660 | Unit_Disband(uix);
|
---|
1661 | end
|
---|
1662 | end
|
---|
1663 | end;
|
---|
1664 |
|
---|
1665 | procedure FindDestination(uix: integer);
|
---|
1666 | var
|
---|
1667 | MoveStyle,V8,Loc1,Time,NextLoc,NextTime,RecoverTurns: integer;
|
---|
1668 | Reached: array[0..lxmax*lymax-1] of boolean;
|
---|
1669 | begin
|
---|
1670 | fillchar(Reached, MapSize, false);
|
---|
1671 | Pile.Create(MapSize);
|
---|
1672 | with MyUnit[uix] do
|
---|
1673 | begin
|
---|
1674 | Pile.Put(Loc, $800-Movement);
|
---|
1675 | MoveStyle:=GetMyMoveStyle(mix, 100);
|
---|
1676 | end;
|
---|
1677 | while Pile.Get(Loc1, Time) do
|
---|
1678 | begin
|
---|
1679 | if LocNeed[Loc1]>0 then
|
---|
1680 | begin
|
---|
1681 | LocNeed[Loc1]:=0;
|
---|
1682 | if (District[Loc1]>=0) and (District[Loc1]<maxCOD) then
|
---|
1683 | begin
|
---|
1684 | assert(DistrictNeed[District[Loc1]]>0);
|
---|
1685 | dec(DistrictNeed[District[Loc1]]);
|
---|
1686 | end;
|
---|
1687 | Destination[uix]:=Loc1;
|
---|
1688 | break;
|
---|
1689 | end;
|
---|
1690 | Reached[Loc1]:=true;
|
---|
1691 | V8_to_Loc(Loc1, Adjacent);
|
---|
1692 | for V8:=0 to 7 do
|
---|
1693 | begin
|
---|
1694 | NextLoc:=Adjacent[V8];
|
---|
1695 | if (NextLoc>=0) and not Reached[NextLoc] and (RO.Territory[NextLoc]=me) then
|
---|
1696 | case CheckStep(MoveStyle, Time, V8 and 1, NextTime, RecoverTurns, Map[Loc1], Map[NextLoc], false) of
|
---|
1697 | csOk:
|
---|
1698 | Pile.Put(NextLoc, NextTime);
|
---|
1699 | csForbiddenTile:
|
---|
1700 | Reached[NextLoc]:=true; // don't check moving there again
|
---|
1701 | csCheckTerritory:
|
---|
1702 | assert(false);
|
---|
1703 | end
|
---|
1704 | end;
|
---|
1705 | end;
|
---|
1706 | Pile.Free;
|
---|
1707 | end;
|
---|
1708 |
|
---|
1709 | begin
|
---|
1710 | if not (RO.Government in [gAnarchy, gDespotism]) then // utilize townguards
|
---|
1711 | for uix:=0 to RO.nUn-1 do with MyUnit[uix] do
|
---|
1712 | if (Loc>=0) and (Master<0) and (mix=mixTownGuard) then
|
---|
1713 | Unit_Disband(uix);
|
---|
1714 |
|
---|
1715 | fillchar(UnitLack,sizeof(UnitLack),0);
|
---|
1716 | fillchar(Destination, 4*RO.nUn, $FF);
|
---|
1717 | for i:=0 to maxCOD-1 do
|
---|
1718 | if uixPatrol[i]>=0 then
|
---|
1719 | Destination[uixPatrol[i]]:=PatrolDestination;
|
---|
1720 | for uix:=0 to RO.nUn-1 do
|
---|
1721 | if (MyUnit[uix].mix=mixMilitia) or (MyUnit[uix].mix=mixCruiser) then
|
---|
1722 | Destination[uix]:=PatrolDestination;
|
---|
1723 |
|
---|
1724 | // distribute attackers and defenders
|
---|
1725 | for Cat:=mctGroundDefender to mctGroundAttacker do
|
---|
1726 | begin
|
---|
1727 | nModelOrder:=0;
|
---|
1728 | for mix:=0 to Ro.nModel-1 do
|
---|
1729 | if ModelCat[mix]=Cat then
|
---|
1730 | begin
|
---|
1731 | i:=nModelOrder;
|
---|
1732 | while (i>0) and (ModelQuality[mix]<ModelQuality[ModelOrder[i-1]]) do
|
---|
1733 | begin ModelOrder[i]:=ModelOrder[i-1]; dec(i) end;
|
---|
1734 | ModelOrder[i]:=mix;
|
---|
1735 | inc(nModelOrder);
|
---|
1736 | end;
|
---|
1737 |
|
---|
1738 | Loop:=0;
|
---|
1739 | repeat
|
---|
1740 | if Loop=FirstSurplusLoop[Cat] then
|
---|
1741 | for uix:=0 to RO.nUn-1 do with MyUnit[uix] do
|
---|
1742 | if (Loc>=0) and (Destination[uix]<0) and (Master<0)
|
---|
1743 | and (ModelCat[mix]=Cat)
|
---|
1744 | and (ModelQuality[mix]<0) then
|
---|
1745 | TryUtilize(uix);
|
---|
1746 |
|
---|
1747 | fillchar(LocNeed, MapSize, 0);
|
---|
1748 | fillchar(DistrictNeed, sizeof(DistrictNeed), 0);
|
---|
1749 |
|
---|
1750 | for cix:=0 to RO.nCity-1 do with MyCity[cix] do if Loc>=0 then
|
---|
1751 | if ((Cat<>mctGroundDefender) or (Loop<>0) or IsBombarded(cix))
|
---|
1752 | and ((Loop<>FirstSurplusLoop[Cat]) or (Built[imBarracks]+Built[imMilAcademy]>0))
|
---|
1753 | and ((Loop<>FirstSurplusLoop[Cat]+1) or (Built[imBarracks]+Built[imMilAcademy]=0)) then
|
---|
1754 | begin
|
---|
1755 | LocNeed[Loc]:=1;
|
---|
1756 | if (District[Loc]>=0) and (District[Loc]<maxCOD) then
|
---|
1757 | begin
|
---|
1758 | inc(DistrictNeed[District[Loc]]);
|
---|
1759 | if Loop<FirstSurplusLoop[Cat] then
|
---|
1760 | inc(UnitLack[District[Loc],Cat])
|
---|
1761 | end
|
---|
1762 | end;
|
---|
1763 |
|
---|
1764 | if Loop=0 then // protect city building sites
|
---|
1765 | for uix:=0 to RO.nUn-1 do with MyUnit[uix] do
|
---|
1766 | if (Loc>=0) and (Job=jCity) and (RO.Territory[Loc]=me) then
|
---|
1767 | begin
|
---|
1768 | LocNeed[Loc]:=1;
|
---|
1769 | if (District[Loc]>=0) and (District[Loc]<maxCOD) then
|
---|
1770 | inc(DistrictNeed[District[Loc]]);
|
---|
1771 | end;
|
---|
1772 |
|
---|
1773 | complete:= Loop>=FirstSurplusLoop[Cat];
|
---|
1774 | for i:=nModelOrder-1 downto 0 do
|
---|
1775 | begin
|
---|
1776 | for Fortified:=true downto false do
|
---|
1777 | for uix:=0 to RO.nUn-1 do with MyUnit[uix] do
|
---|
1778 | if (mix=ModelOrder[i])
|
---|
1779 | and (Loc>=0) and (Destination[uix]<0) and (Master<0)
|
---|
1780 | and ((Flags and unFortified<>0) = Fortified)
|
---|
1781 | and (LocNeed[Loc]>0) then
|
---|
1782 | begin
|
---|
1783 | LocNeed[Loc]:=0;
|
---|
1784 | if (District[Loc]>=0) and (District[Loc]<maxCOD) then
|
---|
1785 | dec(DistrictNeed[District[Loc]]);
|
---|
1786 | Destination[uix]:=Loc;
|
---|
1787 | complete:=false;
|
---|
1788 | end;
|
---|
1789 |
|
---|
1790 | for uix:=0 to RO.nUn-1 do with MyUnit[uix] do
|
---|
1791 | if (mix=ModelOrder[i])
|
---|
1792 | and (Loc>=0) and (Destination[uix]<0) and (Master<0) then
|
---|
1793 | if (District[Loc]>=0) and (District[Loc]<maxCOD)
|
---|
1794 | and (DistrictNeed[District[Loc]]=0) then
|
---|
1795 | else
|
---|
1796 | begin // unassigned unit
|
---|
1797 | FindDestination(uix);
|
---|
1798 | if Destination[uix]>=0 then complete:=false;
|
---|
1799 | end;
|
---|
1800 | end;
|
---|
1801 | inc(Loop)
|
---|
1802 | until complete;
|
---|
1803 | end;
|
---|
1804 |
|
---|
1805 | // distribute obsolete settlers
|
---|
1806 | repeat
|
---|
1807 | fillchar(LocNeed, MapSize, 0);
|
---|
1808 | fillchar(DistrictNeed, sizeof(DistrictNeed), 0);
|
---|
1809 |
|
---|
1810 | for cix:=0 to RO.nCity-1 do with MyCity[cix] do if Loc>=0 then
|
---|
1811 | if (Built[imSewer]>0)
|
---|
1812 | or (Built[imAqueduct]>0) and (Size<=NeedSewerSize-2)
|
---|
1813 | or (Size<=NeedAqueductSize-2)
|
---|
1814 | or (Project=mixSettlers) then
|
---|
1815 | begin
|
---|
1816 | LocNeed[Loc]:=1;
|
---|
1817 | if (District[Loc]>=0) and (District[Loc]<maxCOD) then
|
---|
1818 | inc(DistrictNeed[District[Loc]]);
|
---|
1819 | end;
|
---|
1820 | DistrictNeed0:=DistrictNeed;
|
---|
1821 |
|
---|
1822 | complete:=true;
|
---|
1823 | for uix:=0 to RO.nUn-1 do with MyUnit[uix] do
|
---|
1824 | if (Loc>=0) and (Destination[uix]<0) and (Master<0) then
|
---|
1825 | if (MyModel[mix].Kind=mkSettler) and (mix<>mixSettlers)
|
---|
1826 | and (Job=jNone) then
|
---|
1827 | if (District[Loc]>=0) and (District[Loc]<maxCOD)
|
---|
1828 | and (DistrictNeed[District[Loc]]=0) then
|
---|
1829 | begin
|
---|
1830 | if DistrictNeed0[District[Loc]]>0 then
|
---|
1831 | complete:=false
|
---|
1832 | end
|
---|
1833 | else
|
---|
1834 | begin // unassigned unit
|
---|
1835 | FindDestination(uix);
|
---|
1836 | // if (Destination[uix]<0) and (RO.Territory[Loc]=me) then
|
---|
1837 | // complete:=false; // causes hangup when unit can't move due to zoc
|
---|
1838 | end;
|
---|
1839 | until complete;
|
---|
1840 |
|
---|
1841 | for uix:=0 to RO.nUn-1 do with MyUnit[uix] do if Loc>=0 then
|
---|
1842 | if Destination[uix]<0 then
|
---|
1843 | begin
|
---|
1844 | if (MyModel[mix].Kind<>mkSettler) and (MyModel[mix].Kind<>mkSlaves)
|
---|
1845 | and (Master<0) and (Map[Loc] and fCity=0) then
|
---|
1846 | Unit_MoveEx(uix, maNextCity);
|
---|
1847 | end
|
---|
1848 | else if (Destination[uix]<>PatrolDestination) and (Loc<>Destination[uix]) then
|
---|
1849 | Unit_MoveEx(uix, Destination[uix]);
|
---|
1850 |
|
---|
1851 | for uix:=0 to RO.nUn-1 do with MyUnit[uix] do
|
---|
1852 | if (Loc>=0) and (RO.Territory[Loc]=me)
|
---|
1853 | and (District[Loc]>=0) and (District[Loc]<maxCOD)
|
---|
1854 | and (ModelQuality[mix]>0) then
|
---|
1855 | case ModelCat[mix] of
|
---|
1856 | mctGroundDefender,mctGroundAttacker:
|
---|
1857 | dec(UnitLack[District[Loc],ModelCat[mix]])
|
---|
1858 | end;
|
---|
1859 | end; // MoveUnitsHome
|
---|
1860 |
|
---|
1861 |
|
---|
1862 | procedure TAI.CheckAttack(uix: integer);
|
---|
1863 | var
|
---|
1864 | AttackScore,BestCount,AttackLoc,TestLoc,NextLoc,TestTime,V8,
|
---|
1865 | TestScore,euix,MyDamage,EnemyDamage,OldLoc,
|
---|
1866 | AttackForecast,MoveResult,AttackResult,MoveStyle,NextTime,RecoverTurns: integer;
|
---|
1867 | Tile: Cardinal;
|
---|
1868 | Exhausted: boolean;
|
---|
1869 | Adjacent: TVicinity8Loc;
|
---|
1870 | Reached: array[0..lxmax*lymax-1] of boolean;
|
---|
1871 |
|
---|
1872 | begin
|
---|
1873 | with MyUnit[uix] do
|
---|
1874 | begin
|
---|
1875 | MoveStyle:=GetMyMoveStyle(mix,Health);
|
---|
1876 | repeat
|
---|
1877 | AttackScore:=-999999;
|
---|
1878 | AttackLoc:=-1;
|
---|
1879 | fillchar(Reached, MapSize, false);
|
---|
1880 | Pile.Create(MapSize);
|
---|
1881 | Pile.Put(Loc, $800-Movement); // start search for something to do at current location
|
---|
1882 | while Pile.Get(TestLoc,TestTime) do
|
---|
1883 | begin
|
---|
1884 | TestScore:=0;
|
---|
1885 | Tile:=Map[TestLoc];
|
---|
1886 | Reached[TestLoc]:=true;
|
---|
1887 |
|
---|
1888 | if ((Tile and fUnit)<>0) and ((Tile and fOwned)=0) then
|
---|
1889 | begin // enemy unit
|
---|
1890 | assert(TestTime<$1000);
|
---|
1891 | Unit_FindEnemyDefender(TestLoc,euix);
|
---|
1892 | if RO.Treaty[RO.EnemyUn[euix].Owner]<trPeace then
|
---|
1893 | if Unit_AttackForecast(uix,TestLoc,$800-TestTime,AttackForecast) then
|
---|
1894 | begin // attack possible, but advantageous?
|
---|
1895 | if AttackForecast=0 then
|
---|
1896 | begin // enemy unit would be destroyed
|
---|
1897 | MyDamage:=Health+DestroyBonus;
|
---|
1898 | EnemyDamage:=RO.EnemyUn[euix].Health+DestroyBonus;
|
---|
1899 | end
|
---|
1900 | else if AttackForecast>0 then
|
---|
1901 | begin // enemy unit would be destroyed
|
---|
1902 | MyDamage:=Health-AttackForecast;
|
---|
1903 | EnemyDamage:=RO.EnemyUn[euix].Health+DestroyBonus;
|
---|
1904 | end
|
---|
1905 | else // own unit would be destroyed
|
---|
1906 | begin
|
---|
1907 | MyDamage:=Health+DestroyBonus;
|
---|
1908 | EnemyDamage:=RO.EnemyUn[euix].Health+AttackForecast;
|
---|
1909 | end;
|
---|
1910 | TestScore:=Aggressive*2
|
---|
1911 | *(EnemyDamage*RO.EnemyModel[RO.EnemyUn[euix].emix].Cost)
|
---|
1912 | div (MyDamage*MyModel[mix].Cost);
|
---|
1913 | if TestScore<=100 then TestScore:=0 // own losses exceed enemy losses, no good
|
---|
1914 | else
|
---|
1915 | begin
|
---|
1916 | if TestScore>AttackScore then
|
---|
1917 | BestCount:=0;
|
---|
1918 | if TestScore>=AttackScore then
|
---|
1919 | begin
|
---|
1920 | inc(BestCount);
|
---|
1921 | if random(BestCount)=0 then
|
---|
1922 | begin
|
---|
1923 | AttackScore:=TestScore;
|
---|
1924 | AttackLoc:=TestLoc;
|
---|
1925 | end
|
---|
1926 | end;
|
---|
1927 | end
|
---|
1928 | end;
|
---|
1929 | end // enemy unit
|
---|
1930 |
|
---|
1931 | else if ((Tile and fCity)<>0) and ((Tile and fOwned)=0) then
|
---|
1932 | // enemy city
|
---|
1933 |
|
---|
1934 | else
|
---|
1935 | begin // no enemy city or unit here
|
---|
1936 | V8_to_Loc(TestLoc,Adjacent);
|
---|
1937 | for V8:=0 to 7 do
|
---|
1938 | begin
|
---|
1939 | NextLoc:=Adjacent[V8];
|
---|
1940 | if (NextLoc>=0) and not Reached[NextLoc]
|
---|
1941 | and (Map[NextLoc] and fTerrain<>fUNKNOWN) then
|
---|
1942 | if Map[NextLoc] and (fUnit or fOwned)=fUnit then
|
---|
1943 | Pile.Put(NextLoc, TestTime) // foreign unit!
|
---|
1944 | else case CheckStep(MoveStyle, TestTime, V8 and 1, NextTime,
|
---|
1945 | RecoverTurns, Map[Loc], Map[NextLoc], true) of
|
---|
1946 | csOk,csCheckTerritory:
|
---|
1947 | if NextTime<$1000 then Pile.Put(NextLoc, NextTime);
|
---|
1948 | csForbiddenTile:
|
---|
1949 | Reached[NextLoc]:=true; // don't check moving there again
|
---|
1950 | end
|
---|
1951 | end;
|
---|
1952 | end; // no enemy city or unit here
|
---|
1953 | end; // while Pile.Get
|
---|
1954 | Pile.Free;
|
---|
1955 |
|
---|
1956 | if AttackLoc>=0 then
|
---|
1957 | begin
|
---|
1958 | OldLoc:=Loc;
|
---|
1959 | MoveResult:=Unit_Move(uix,AttackLoc);
|
---|
1960 | Exhausted:= (Loc=OldLoc)
|
---|
1961 | or ((MoveResult and (rMoreTurns or rUnitRemoved))<>0);
|
---|
1962 | if MoveResult and rLocationReached<>0 then
|
---|
1963 | if Movement<100 then
|
---|
1964 | Exhausted:=true
|
---|
1965 | else
|
---|
1966 | begin
|
---|
1967 | AttackResult:=Unit_Attack(uix,AttackLoc);
|
---|
1968 | Exhausted:= ((AttackResult and rExecuted)=0)
|
---|
1969 | or ((AttackResult and rUnitRemoved)<>0);
|
---|
1970 | end;
|
---|
1971 | end
|
---|
1972 | else Exhausted:=true;
|
---|
1973 | until Exhausted;
|
---|
1974 | end;
|
---|
1975 | end; // CheckAttack
|
---|
1976 |
|
---|
1977 |
|
---|
1978 | procedure TAI.Patrol(uix: integer);
|
---|
1979 | const
|
---|
1980 | DistanceScore=4;
|
---|
1981 | var
|
---|
1982 | PatrolScore,BestCount,PatrolLoc,TestLoc,NextLoc,TestTime,V8,
|
---|
1983 | TestScore,OldLoc,MoveResult,MoveStyle,NextTime,RecoverTurns: integer;
|
---|
1984 | Tile: Cardinal;
|
---|
1985 | Exhausted,CaptureOnly: boolean;
|
---|
1986 | Adjacent: TVicinity8Loc;
|
---|
1987 | AdjacentUnknown: array[0..lxmax*lymax-1] of shortint;
|
---|
1988 |
|
---|
1989 | begin
|
---|
1990 | with MyUnit[uix] do
|
---|
1991 | begin
|
---|
1992 | CaptureOnly:= ((100-Health)*Terrain[Map[Loc] and fTerrain].Defense>60)
|
---|
1993 | and not (Map[Loc] and fTerrain in [fOcean, fShore, fArctic, fDesert]);
|
---|
1994 | MoveStyle:=GetMyMoveStyle(mix, Health);
|
---|
1995 | repeat
|
---|
1996 | PatrolScore:=-999999;
|
---|
1997 | PatrolLoc:=-1;
|
---|
1998 | FillChar(AdjacentUnknown,MapSize,$FF); // -1, indicates tiles not checked yet
|
---|
1999 | Pile.Create(MapSize);
|
---|
2000 | Pile.Put(Loc, $800-Movement);
|
---|
2001 | while Pile.Get(TestLoc,TestTime) do
|
---|
2002 | begin
|
---|
2003 | if (50*$1000-DistanceScore*TestTime<=PatrolScore) // assume a score of 50 is the best achievable
|
---|
2004 | or CaptureOnly and (TestTime>=$1000) then
|
---|
2005 | break;
|
---|
2006 |
|
---|
2007 | TestScore:=0;
|
---|
2008 | Tile:=Map[TestLoc];
|
---|
2009 | AdjacentUnknown[TestLoc]:=0;
|
---|
2010 |
|
---|
2011 | if ((Tile and fUnit)<>0) and ((Tile and fOwned)=0) then
|
---|
2012 | // enemy unit
|
---|
2013 |
|
---|
2014 | else if ((Tile and fCity)<>0) and ((Tile and fOwned)=0) then
|
---|
2015 | begin
|
---|
2016 | if ((Tile and fObserved)<>0)
|
---|
2017 | and (MyModel[mix].Domain=dGround) and (MyModel[mix].Attack>0)
|
---|
2018 | and ((RO.Territory[TestLoc]<0) // happens only for unobserved cities of extinct tribes, new owner unknown
|
---|
2019 | or (RO.Treaty[RO.Territory[TestLoc]]<trPeace)) then
|
---|
2020 | TestScore:=40 // unfriendly undefended city -- capture!
|
---|
2021 | end
|
---|
2022 |
|
---|
2023 | else
|
---|
2024 | begin // no enemy city or unit here
|
---|
2025 | V8_to_Loc(TestLoc,Adjacent);
|
---|
2026 | for V8:=0 to 7 do
|
---|
2027 | begin
|
---|
2028 | NextLoc:=Adjacent[V8];
|
---|
2029 | if (NextLoc>=0) and (AdjacentUnknown[NextLoc]<0) then
|
---|
2030 | if Map[NextLoc] and fTerrain=fUNKNOWN then
|
---|
2031 | inc(AdjacentUnknown[TestLoc])
|
---|
2032 | else if Formation[NextLoc]=Formation[TestLoc] then
|
---|
2033 | case CheckStep(MoveStyle, TestTime, V8 and 1, NextTime, RecoverTurns, Map[TestLoc], Map[NextLoc], true) of
|
---|
2034 | csOk:
|
---|
2035 | Pile.Put(NextLoc, NextTime);
|
---|
2036 | csForbiddenTile:
|
---|
2037 | AdjacentUnknown[NextLoc]:=0; // don't check moving there again
|
---|
2038 | csCheckTerritory:
|
---|
2039 | if RO.Territory[NextLoc]=RO.Territory[TestLoc] then
|
---|
2040 | Pile.Put(NextLoc, NextTime);
|
---|
2041 | end
|
---|
2042 | end;
|
---|
2043 | if not CaptureOnly then
|
---|
2044 | if AdjacentUnknown[TestLoc]>0 then
|
---|
2045 | TestScore:=20+AdjacentUnknown[TestLoc]
|
---|
2046 | else TestScore:=(RO.Turn-RO.MapObservedLast[TestLoc]) div 16;
|
---|
2047 | end; // no enemy city or unit here
|
---|
2048 |
|
---|
2049 | if TestScore>0 then
|
---|
2050 | begin
|
---|
2051 | TestScore:=TestScore*$1000-DistanceScore*TestTime;
|
---|
2052 | if TestScore>PatrolScore then
|
---|
2053 | BestCount:=0;
|
---|
2054 | if TestScore>=PatrolScore then
|
---|
2055 | begin
|
---|
2056 | inc(BestCount);
|
---|
2057 | if random(BestCount)=0 then
|
---|
2058 | begin
|
---|
2059 | PatrolScore:=TestScore;
|
---|
2060 | PatrolLoc:=TestLoc;
|
---|
2061 | end
|
---|
2062 | end;
|
---|
2063 | end
|
---|
2064 | end; // while Pile.Get
|
---|
2065 | Pile.Free;
|
---|
2066 |
|
---|
2067 | if PatrolLoc>=0 then
|
---|
2068 | begin // attack/capture/discover/patrol task found, execute it
|
---|
2069 | OldLoc:=Loc;
|
---|
2070 | MoveResult:=Unit_Move(uix,PatrolLoc);
|
---|
2071 | Exhausted:= (Loc=OldLoc)
|
---|
2072 | or ((MoveResult and (rMoreTurns or rUnitRemoved))<>0);
|
---|
2073 | end
|
---|
2074 | else Exhausted:=true;
|
---|
2075 | until Exhausted;
|
---|
2076 | end;
|
---|
2077 | end; // Patrol
|
---|
2078 |
|
---|
2079 | procedure TAI.AttackAndPatrol;
|
---|
2080 | const
|
---|
2081 | nAttackCatOrder=3;
|
---|
2082 | AttackCatOrder: array[0..nAttackCatOrder-1] of integer=
|
---|
2083 | (mctGroundAttacker, mctCruiser, mctGroundDefender);
|
---|
2084 | var
|
---|
2085 | iCat,uix,uix1: integer;
|
---|
2086 | IsPatrolUnit,Fortified: boolean;
|
---|
2087 | begin
|
---|
2088 | for uix:=0 to RO.nUn-1 do with MyUnit[uix] do // utilize militia
|
---|
2089 | if (Loc>=0) and (mix=mixMilitia)
|
---|
2090 | and ((Formation[Loc]<0) or (Formation[Loc]>=maxCOD)
|
---|
2091 | or (ContinentPresence[Formation[Loc]] and PresenceUnknown=0)) then
|
---|
2092 | Unit_Disband(uix);
|
---|
2093 |
|
---|
2094 | if RO.nEnemyUn>0 then
|
---|
2095 | for iCat:=0 to nAttackCatOrder-1 do
|
---|
2096 | for Fortified:=false to true do
|
---|
2097 | for uix:=RO.nUn-1 downto 0 do with MyUnit[uix] do
|
---|
2098 | if (Loc>=0) and (ModelCat[mix]=AttackCatOrder[iCat])
|
---|
2099 | and (MyModel[mix].Attack>0)
|
---|
2100 | and ((Flags and unFortified<>0) = Fortified) then
|
---|
2101 | CheckAttack(uix);
|
---|
2102 |
|
---|
2103 | fillchar(uixPatrol, sizeof(uixPatrol), $FF);
|
---|
2104 | for uix:=0 to RO.nUn-1 do with MyUnit[uix],MyModel[mix] do
|
---|
2105 | if (Loc>=0) and (Domain=dGround) and (Attack>0) and (Speed>=250)
|
---|
2106 | and (Map[Loc] and fTerrain>=fGrass)
|
---|
2107 | and (Formation[Loc]>=0) and (Formation[Loc]<maxCOD)
|
---|
2108 | and ((uixPatrol[Formation[Loc]]<0)
|
---|
2109 | or (MyUnit[uix].ID<MyUnit[uixPatrol[Formation[Loc]]].ID)) then
|
---|
2110 | uixPatrol[Formation[Loc]]:=uix;
|
---|
2111 |
|
---|
2112 | for uix:=0 to RO.nUn-1 do with MyUnit[uix] do if Loc>=0 then
|
---|
2113 | begin
|
---|
2114 | if mix=mixMilitia then
|
---|
2115 | if (RO.nUn<3) and (RO.nCity=1) or (Map[Loc] and fCity=0) then
|
---|
2116 | IsPatrolUnit:=true
|
---|
2117 | else
|
---|
2118 | begin // militia
|
---|
2119 | IsPatrolUnit:=false;
|
---|
2120 | for uix1:=0 to RO.nUn-1 do
|
---|
2121 | if (uix1<>uix) and (MyUnit[uix1].Loc=Loc)
|
---|
2122 | and (MyUnit[uix1].mix<>mixSettlers) then
|
---|
2123 | IsPatrolUnit:=true
|
---|
2124 | end
|
---|
2125 | else IsPatrolUnit:=(mix=mixCruiser)
|
---|
2126 | or (Map[Loc] and fTerrain>=fGrass)
|
---|
2127 | and (Formation[Loc]>=0) and (Formation[Loc]<maxCOD)
|
---|
2128 | and (uix=uixPatrol[Formation[Loc]]);
|
---|
2129 | if IsPatrolUnit then Patrol(uix);
|
---|
2130 | end
|
---|
2131 | end; // AttackAndPatrol
|
---|
2132 |
|
---|
2133 |
|
---|
2134 | function TAI.HavePort: boolean;
|
---|
2135 | var
|
---|
2136 | V8, cix,AdjacentLoc,f: integer;
|
---|
2137 | Adjacent: TVicinity8Loc;
|
---|
2138 | begin
|
---|
2139 | result:=false;
|
---|
2140 | for cix:=0 to RO.nCity-1 do with MyCity[cix] do if Loc>=0 then
|
---|
2141 | begin
|
---|
2142 | V8_to_Loc(Loc,Adjacent);
|
---|
2143 | for V8:=0 to 7 do
|
---|
2144 | begin
|
---|
2145 | AdjacentLoc:=Adjacent[V8];
|
---|
2146 | if (AdjacentLoc>=0) and ((Map[AdjacentLoc] and fTerrain)<fGrass) then
|
---|
2147 | begin
|
---|
2148 | f:=Formation[AdjacentLoc];
|
---|
2149 | if (f>=0) and (f<maxCOD) and (OceanPresence[f] and not (1 shl me)<>0) then
|
---|
2150 | result:=true;
|
---|
2151 | end
|
---|
2152 | end;
|
---|
2153 | end
|
---|
2154 | end;
|
---|
2155 |
|
---|
2156 |
|
---|
2157 | procedure TAI.SetCityProduction;
|
---|
2158 | var
|
---|
2159 | uix,cix,iix,dtr,V8,V21,NewImprovement,AdjacentLoc,MaxSettlers,
|
---|
2160 | maxcount,cixMilAcademy: integer;
|
---|
2161 | TerrType: cardinal;
|
---|
2162 | IsPort,IsNavalBase,NeedCruiser,CheckProd,Destructed,ProduceSettlers,ProduceMil: boolean;
|
---|
2163 | Adjacent: TVicinity8Loc;
|
---|
2164 | Radius: TVicinity21Loc;
|
---|
2165 | Report: TCityReport;
|
---|
2166 | HomeCount, CityProdRep: array[0..nCmax-1] of integer;
|
---|
2167 | MilProdCity: array[0..nCmax-1] of boolean;
|
---|
2168 |
|
---|
2169 | procedure TryBuild(Improvement: integer);
|
---|
2170 | begin
|
---|
2171 | if (NewImprovement=imTrGoods) // not already improvement of higher priority found
|
---|
2172 | and (MyCity[cix].Built[Improvement]=0) // not built yet
|
---|
2173 | and ((Imp[Improvement].Preq=preNone)
|
---|
2174 | or (RO.Tech[Imp[Improvement].Preq]>=tsApplicable))
|
---|
2175 | and City_Improvable(cix, Improvement) then
|
---|
2176 | NewImprovement:=Improvement;
|
---|
2177 | end;
|
---|
2178 |
|
---|
2179 | procedure TryDestruct(Improvement: integer);
|
---|
2180 | begin
|
---|
2181 | if Destructed or (MyCity[cix].Built[Improvement]=0) then exit;
|
---|
2182 | if City_CurrentImprovementProject(cix)>=0 then
|
---|
2183 | City_RebuildImprovement(cix,Improvement)
|
---|
2184 | else City_SellImprovement(cix, Improvement);
|
---|
2185 | { if (CurrentImprovementProject>=0)
|
---|
2186 | and (Imp[CurrentImprovementProject].Kind in [ikCommon,ikNatGlobal,ikNatLocal])
|
---|
2187 | and ((Imp[CurrentImprovementProject].Cost*3-Imp[Improvement].Cost*2)
|
---|
2188 | *BuildCostMod[G.Difficulty[me]]>MyCity[cix].Prod*(12*3)) then}
|
---|
2189 | Destructed:=true
|
---|
2190 | end;
|
---|
2191 |
|
---|
2192 | function ChooseBuildModel(Cat: integer): integer;
|
---|
2193 | var
|
---|
2194 | count, mix: integer;
|
---|
2195 | begin
|
---|
2196 | count:=0;
|
---|
2197 | for mix:=0 to RO.nModel-1 do
|
---|
2198 | if (ModelCat[mix]=Cat)
|
---|
2199 | and (ModelQuality[mix]>=ModelBestQuality[Cat]-MaxBuildWorseThanBestModel) then
|
---|
2200 | begin inc(count); if random(count)=0 then result:=mix end;
|
---|
2201 | assert(count>0);
|
---|
2202 | end;
|
---|
2203 |
|
---|
2204 | procedure NominateMilProdCities;
|
---|
2205 | // find military production cities
|
---|
2206 | var
|
---|
2207 | cix, Total, d, Threshold, NewThreshold, Share, SharePlus, cixWorst: integer;
|
---|
2208 | begin
|
---|
2209 | fillchar(MilProdCity, RO.nCity, 0);
|
---|
2210 | GetCityProdPotential;
|
---|
2211 | for d:=0 to maxCOD-1 do
|
---|
2212 | begin
|
---|
2213 | Total:=0;
|
---|
2214 | for cix:=0 to RO.nCity-1 do with MyCity[cix] do
|
---|
2215 | if (Loc>=0) and (District[Loc]=d) then
|
---|
2216 | Total:=Total+CityResult[cix];
|
---|
2217 | if Total=0 then continue; // district does not exist
|
---|
2218 |
|
---|
2219 | Share:=0;
|
---|
2220 | cixWorst:=-1;
|
---|
2221 | for cix:=0 to RO.nCity-1 do with MyCity[cix] do
|
---|
2222 | if (Loc>=0) and (District[Loc]=d)
|
---|
2223 | and (Built[imBarracks]+Built[imMilAcademy]>0) then
|
---|
2224 | begin
|
---|
2225 | MilProdCity[cix]:=true;
|
---|
2226 | inc(Share,CityResult[cix]);
|
---|
2227 | if (cixWorst<0) or (CityResult[cix]<CityResult[cixWorst]) then
|
---|
2228 | cixWorst:=cix
|
---|
2229 | end;
|
---|
2230 |
|
---|
2231 | Threshold:=$FFFF;
|
---|
2232 | while (Threshold>0) and (Share<Total*MilProdShare div 100) do
|
---|
2233 | begin
|
---|
2234 | NewThreshold:=-1;
|
---|
2235 | for cix:=0 to RO.nCity-1 do with MyCity[cix] do
|
---|
2236 | if (Loc>=0) and (District[Loc]=d)
|
---|
2237 | and (Built[imBarracks]+Built[imMilAcademy]=0) and (Built[imObservatory]=0)
|
---|
2238 | and (CityResult[cix]<Threshold)
|
---|
2239 | and (CityResult[cix]>=NewThreshold) then
|
---|
2240 | if CityResult[cix]>NewThreshold then
|
---|
2241 | begin
|
---|
2242 | NewThreshold:=CityResult[cix];
|
---|
2243 | SharePlus:=CityResult[cix]
|
---|
2244 | end
|
---|
2245 | else inc(SharePlus,CityResult[cix]);
|
---|
2246 | Threshold:=NewThreshold;
|
---|
2247 | inc(Share,SharePlus);
|
---|
2248 | end;
|
---|
2249 |
|
---|
2250 | for cix:=0 to RO.nCity-1 do with MyCity[cix] do
|
---|
2251 | if (Loc>=0) and (District[Loc]=d)
|
---|
2252 | and (Built[imBarracks]+Built[imMilAcademy]=0)
|
---|
2253 | and (CityResult[cix]>=Threshold) then
|
---|
2254 | MilProdCity[cix]:=true;
|
---|
2255 | { if (cixWorst>=0)
|
---|
2256 | and (Share-CityResult[cixWorst]*2>=Total*MilProdShare div 100) then
|
---|
2257 | MilProdCity[cixWorst]:=false;}
|
---|
2258 | end;
|
---|
2259 |
|
---|
2260 | // check best city for military academy
|
---|
2261 | cixMilAcademy:=cixStateImp[imMilAcademy];
|
---|
2262 | if cixStateImp[imPalace]>=0 then
|
---|
2263 | begin
|
---|
2264 | d:=District[MyCity[cixStateImp[imPalace]].Loc];
|
---|
2265 | if (d>=0) and (d<maxCOD) then
|
---|
2266 | begin
|
---|
2267 | cixMilAcademy:=-1;
|
---|
2268 | for cix:=0 to RO.nCity-1 do with MyCity[cix] do
|
---|
2269 | if (Loc>=0) and (District[Loc]=d)
|
---|
2270 | and (Built[imObservatory]+Built[imPalace]=0)
|
---|
2271 | and ((cixMilAcademy<0) or (CityResult[cix]>CityResult[cixMilAcademy])) then
|
---|
2272 | cixMilAcademy:=cix;
|
---|
2273 | end;
|
---|
2274 | if (cixMilAcademy>=0) and (cixStateImp[imMilAcademy]>=0)
|
---|
2275 | and (cixMilAcademy<>cixStateImp[imMilAcademy])
|
---|
2276 | and (MyCity[cixStateImp[imMilAcademy]].Built[imObservatory]=0)
|
---|
2277 | and (CityResult[cixMilAcademy]<=CityResult[cixStateImp[imMilAcademy]]*3 div 2) then
|
---|
2278 | cixMilAcademy:=cixStateImp[imMilAcademy] // because not so much better
|
---|
2279 | end
|
---|
2280 | end;
|
---|
2281 |
|
---|
2282 | procedure ChangeHomeCities;
|
---|
2283 | var
|
---|
2284 | uix,NewHome,HomeSupport,NewHomeSupport,SingleSupport: integer;
|
---|
2285 | begin
|
---|
2286 | if RO.Government in [gAnarchy, gFundamentalism] then exit;
|
---|
2287 | for uix:=0 to RO.nUn-1 do with MyUnit[uix] do
|
---|
2288 | if (Loc>=0) and (Home>=0) and (Map[Loc] and fCity<>0)
|
---|
2289 | and (MyCity[Home].Loc<>Loc) and (MyModel[mix].Kind<>mkSettler) then
|
---|
2290 | begin
|
---|
2291 | City_FindMyCity(Loc, NewHome);
|
---|
2292 | case RO.Government of
|
---|
2293 | gDespotism:
|
---|
2294 | begin
|
---|
2295 | HomeSupport:=HomeCount[Home]-MyCity[Home].Size;
|
---|
2296 | NewHomeSupport:=HomeCount[NewHome]-MyCity[NewHome].Size;
|
---|
2297 | end;
|
---|
2298 | gMonarchy, gCommunism:
|
---|
2299 | begin
|
---|
2300 | HomeSupport:=HomeCount[Home]-MyCity[Home].Size div 2;
|
---|
2301 | NewHomeSupport:=HomeCount[NewHome]-MyCity[NewHome].Size div 2;
|
---|
2302 | end;
|
---|
2303 | else
|
---|
2304 | begin
|
---|
2305 | HomeSupport:=HomeCount[Home];
|
---|
2306 | NewHomeSupport:=HomeCount[NewHome];
|
---|
2307 | end;
|
---|
2308 | end;
|
---|
2309 | if HomeSupport>0 then
|
---|
2310 | begin
|
---|
2311 | if MyModel[mix].Flags and mdDoubleSupport=0 then SingleSupport:=1
|
---|
2312 | else SingleSupport:=2;
|
---|
2313 | HomeSupport:=HomeSupport-SingleSupport;
|
---|
2314 | NewHomeSupport:=NewHomeSupport+SingleSupport;
|
---|
2315 | if HomeSupport<0 then HomeSupport:=0;
|
---|
2316 | if NewHomeSupport<0 then NewHomeSupport:=0;
|
---|
2317 | if (NewHomeSupport<=0)
|
---|
2318 | or (CityProdRep[Home]-HomeSupport<=CityProdRep[NewHome]-NewHomeSupport) then
|
---|
2319 | begin
|
---|
2320 | dec(HomeCount[Home],SingleSupport);
|
---|
2321 | inc(HomeCount[NewHome],SingleSupport);
|
---|
2322 | Unit_SetHomeHere(uix)
|
---|
2323 | end
|
---|
2324 | end
|
---|
2325 | end
|
---|
2326 | end;
|
---|
2327 |
|
---|
2328 | begin
|
---|
2329 | fillchar(HomeCount, 4*RO.nCity, 0);
|
---|
2330 | for uix:=0 to RO.nUn-1 do with MyUnit[uix] do
|
---|
2331 | if (Loc>=0) and (Home>=0) then
|
---|
2332 | if MyModel[mix].Flags and mdDoubleSupport=0 then
|
---|
2333 | inc(HomeCount[Home])
|
---|
2334 | else inc(HomeCount[Home],2);
|
---|
2335 |
|
---|
2336 | NominateMilProdCities;
|
---|
2337 |
|
---|
2338 | for cix:=0 to RO.nCity-1 do with MyCity[cix] do
|
---|
2339 | if (Loc>=0) and (Flags and chCaptured=0) and (District[Loc]>=0) then
|
---|
2340 | begin
|
---|
2341 | if size<4 then
|
---|
2342 | City_OptimizeTiles(cix,rwMaxGrowth)
|
---|
2343 | else City_OptimizeTiles(cix,rwForceProd);
|
---|
2344 |
|
---|
2345 | City_GetReport(cix, Report);
|
---|
2346 | CityProdRep[cix]:=Report.ProdRep;
|
---|
2347 |
|
---|
2348 | Destructed:=false;
|
---|
2349 | CheckProd:= (RO.Turn=0) or ((Flags and chProduction)<>0) // city production complete
|
---|
2350 | or not City_HasProject(cix);
|
---|
2351 | if not CheckProd then
|
---|
2352 | begin // check whether producing double state improvement or wonder
|
---|
2353 | iix:=City_CurrentImprovementProject(cix);
|
---|
2354 | if (iix>=0)
|
---|
2355 | and (((Imp[iix].Kind in [ikNatLocal,ikNatGlobal]) and (RO.NatBuilt[iix]>0))
|
---|
2356 | or ((Imp[iix].Kind=ikWonder) and (RO.Wonder[iix].CityID<>-1))) then
|
---|
2357 | CheckProd:=true;
|
---|
2358 | end;
|
---|
2359 | if CheckProd then
|
---|
2360 | begin // check production
|
---|
2361 | IsPort:=false;
|
---|
2362 | IsNavalBase:=false;
|
---|
2363 | NeedCruiser:=false;
|
---|
2364 | V8_to_Loc(Loc,Adjacent);
|
---|
2365 | for V8:=0 to 7 do
|
---|
2366 | begin
|
---|
2367 | AdjacentLoc:=Adjacent[V8];
|
---|
2368 | if (AdjacentLoc>=0) and ((Map[AdjacentLoc] and fTerrain)<fGrass) then
|
---|
2369 | begin
|
---|
2370 | IsPort:=true; // shore tile at adjacent location -- city is port!
|
---|
2371 | if (Formation[AdjacentLoc]>=0) and (Formation[AdjacentLoc]<maxCOD)
|
---|
2372 | and (OceanPresence[Formation[AdjacentLoc]] and WarNations<>0) then
|
---|
2373 | begin
|
---|
2374 | IsNavalBase:=true;
|
---|
2375 | if (1 shl Formation[AdjacentLoc]) and OceanWithShip=0 then
|
---|
2376 | NeedCruiser:=true
|
---|
2377 | end
|
---|
2378 | end
|
---|
2379 | end;
|
---|
2380 |
|
---|
2381 | if RO.Turn=0 then
|
---|
2382 | begin
|
---|
2383 | NewImprovement:=-1;
|
---|
2384 | City_StartUnitProduction(cix,mixMilitia); // militia
|
---|
2385 | end
|
---|
2386 | else NewImprovement:=imTrGoods;
|
---|
2387 |
|
---|
2388 | dtr:=District[Loc]; // formation of city
|
---|
2389 |
|
---|
2390 | if NewImprovement=imTrGoods then
|
---|
2391 | begin
|
---|
2392 | if (Built[imPalace]+Built[imCourt]+Built[imTownHall]=0) then
|
---|
2393 | TryBuild(imTownHall);
|
---|
2394 | end;
|
---|
2395 |
|
---|
2396 | if (NewImprovement=imTrGoods)
|
---|
2397 | and (RO.Government=gDespotism) and (Report.Support=0) then
|
---|
2398 | begin // produce town guard
|
---|
2399 | NewImprovement:=-1;
|
---|
2400 | City_StartUnitProduction(cix,mixTownGuard);
|
---|
2401 | end;
|
---|
2402 |
|
---|
2403 | if NewImprovement=imTrGoods then
|
---|
2404 | begin
|
---|
2405 | if RO.Government=gDespotism then maxcount:=Size
|
---|
2406 | else maxcount:=Size div 2;
|
---|
2407 |
|
---|
2408 | if IsResearched(adRailroad) and (mixSettlers=0) // better wait for engineers
|
---|
2409 | or (Built[imColosseum]+Built[imObservatory]>0) then
|
---|
2410 | MaxSettlers:=1
|
---|
2411 | else MaxSettlers:=(Size+2) div 6;
|
---|
2412 | ProduceSettlers:=(HomeCount[cix]<maxcount+Size div 2)
|
---|
2413 | and ((Report.Eaten-Size*2) div SettlerFood[RO.Government]<MaxSettlers)
|
---|
2414 | and ((dtr<0) or (dtr>=maxCOD) or (SettlerSurplus[dtr]<=0));
|
---|
2415 |
|
---|
2416 | ProduceMil:=(HomeCount[cix]<maxcount+Size div 2)
|
---|
2417 | and (Built[imBarracks]+Built[imMilAcademy]>0)
|
---|
2418 | and ((ModelBestQuality[mctGroundDefender]>0)
|
---|
2419 | or (ModelBestQuality[mctGroundAttacker]>0))
|
---|
2420 | and ((dtr<maxCOD)
|
---|
2421 | and ((UnitLack[dtr,mctGroundAttacker]>0)
|
---|
2422 | or (UnitLack[dtr,mctGroundDefender]>0))
|
---|
2423 | or (HomeCount[cix]<maxcount));
|
---|
2424 |
|
---|
2425 | if ProduceMil or not ProduceSettlers and (HomeCount[cix]<maxcount) then
|
---|
2426 | begin
|
---|
2427 | NewImprovement:=-1;
|
---|
2428 | if (dtr>=maxCOD)
|
---|
2429 | or (ModelBestQuality[mctGroundDefender]=0)
|
---|
2430 | or (UnitLack[dtr,mctGroundAttacker]
|
---|
2431 | >=UnitLack[dtr,mctGroundDefender]) then
|
---|
2432 | City_StartUnitProduction(cix,ChooseBuildModel(mctGroundAttacker))
|
---|
2433 | else City_StartUnitProduction(cix,ChooseBuildModel(mctGroundDefender))
|
---|
2434 | end
|
---|
2435 | else if ProduceSettlers then
|
---|
2436 | begin
|
---|
2437 | NewImprovement:=-1;
|
---|
2438 | City_StartUnitProduction(cix,mixSettlers);
|
---|
2439 | end
|
---|
2440 | end;
|
---|
2441 |
|
---|
2442 | if NewImprovement>=0 then
|
---|
2443 | begin // produce improvement
|
---|
2444 | if (RO.Turn>=40) and (Report.Happy*2<=Size)
|
---|
2445 | and (Built[imColosseum]=0) then
|
---|
2446 | TryBuild(imTemple);
|
---|
2447 | if cix=cixMilAcademy then
|
---|
2448 | TryBuild(imMilAcademy)
|
---|
2449 | else if ((Built[imPalace]>0) or MilProdCity[cix] and (Built[imTemple]>0))
|
---|
2450 | and (Built[imObservatory]=0) then
|
---|
2451 | TryBuild(imBarracks);
|
---|
2452 | if Report.Trade-Report.Corruption>=11 then
|
---|
2453 | TryBuild(imLibrary);
|
---|
2454 | if Report.Trade-Report.Corruption>=11 then
|
---|
2455 | TryBuild(imMarket);
|
---|
2456 | if (Report.Trade-Report.Corruption>=11) and (Report.Happy>=4) then
|
---|
2457 | TryBuild(imUniversity);
|
---|
2458 | if (Built[imPalace]>0) and (Report.Trade-Report.Corruption>=11)
|
---|
2459 | and (Report.Happy>=4) and (RO.NatBuilt[imObservatory]=0) then
|
---|
2460 | TryBuild(imObservatory); // always build observatory in capital
|
---|
2461 | if (Report.Trade-Report.Corruption>=15) and (Report.Happy>=4) then
|
---|
2462 | TryBuild(imResLab);
|
---|
2463 | if (Size>=9) and (Built[imPalace]+Built[imCourt]>0) then
|
---|
2464 | TryBuild(imHighways);
|
---|
2465 | if (RO.Government<>gDespotism) and (Report.Happy*2<=Size)
|
---|
2466 | and (Built[imCathedral]+Built[imTheater]+Built[imColosseum]=0) then
|
---|
2467 | begin
|
---|
2468 | TryBuild(imCathedral);
|
---|
2469 | TryBuild(imTheater);
|
---|
2470 | end;
|
---|
2471 | if (RO.Government<>gDespotism) and (Size>=NeedAqueductSize) then
|
---|
2472 | TryBuild(imAqueduct);
|
---|
2473 | if (Built[imColosseum]+Built[imObservatory]>0) and (Size>=NeedSewerSize) then
|
---|
2474 | TryBuild(imSewer);
|
---|
2475 | if (RO.NatBuilt[imGrWall]=0) and (Built[imObservatory]+Built[imMilAcademy]=0)
|
---|
2476 | and (RO.nCity>=6) and (cixStateImp[imPalace]>=0)
|
---|
2477 | and (Formation[Loc]=Formation[MyCity[cixStateImp[imPalace]].Loc])
|
---|
2478 | and (Report.ProdRep-Report.Support>=6) then
|
---|
2479 | TryBuild(imGrWall);
|
---|
2480 | // if Map[Loc] and fGrWall=0 then
|
---|
2481 | // TryBuild(imWalls);
|
---|
2482 | // if IsNavalBase then
|
---|
2483 | // TryBuild(imCoastalFort);
|
---|
2484 | if (RO.NatBuilt[imSpacePort]=0) and (Built[imObservatory]+Built[imMilAcademy]=0)
|
---|
2485 | and (Report.ProdRep-Report.Support>=10) then
|
---|
2486 | TryBuild(imSpacePort);
|
---|
2487 | if Report.ProdRep>=8 then
|
---|
2488 | TryBuild(imFactory);
|
---|
2489 | if Report.ProdRep>=12 then
|
---|
2490 | TryBuild(imMfgPlant);
|
---|
2491 | if IsPort then
|
---|
2492 | if Size>8 then
|
---|
2493 | TryBuild(imHarbor)
|
---|
2494 | else if (Built[imHarbor]=0) and (Size>4)
|
---|
2495 | and ((Size and 1<>0) and (Report.Happy*2>Size)
|
---|
2496 | or (Built[imColosseum]>0)) then
|
---|
2497 | begin // check building harbor
|
---|
2498 | V21_to_Loc(Loc,Radius);
|
---|
2499 | for V21:=1 to 26 do // city is in growth mode - using any 1-food tile?
|
---|
2500 | if Tiles and (1 shl V21)<>0 then
|
---|
2501 | begin
|
---|
2502 | TerrType:=Map[Radius[V21]] and (fTerrain or fSpecial);
|
---|
2503 | if TerrType in [fDesert,fTundra,fSwamp,fForest,fHills,fMountains] then
|
---|
2504 | begin TryBuild(imHarbor); break end
|
---|
2505 | end
|
---|
2506 | end;
|
---|
2507 | if (Size<=10) and (Report.FoodRep-Report.Eaten<2) and
|
---|
2508 | (Report.Happy*2>=Size+2) then
|
---|
2509 | TryBuild(imSuperMarket);
|
---|
2510 |
|
---|
2511 | // less important
|
---|
2512 | if (Built[imPalace]>0) and (RO.NatBuilt[imColosseum]=0)
|
---|
2513 | and (Size>=10) then
|
---|
2514 | TryBuild(imColosseum); // always build colosseum in capital
|
---|
2515 | if (Built[imPalace]+Built[imCourt]=0)
|
---|
2516 | and ((Report.Corruption>2) or IsResearched(Imp[imHighways].Preq)) then
|
---|
2517 | TryBuild(imCourt); // replace courthouse
|
---|
2518 | if Report.PollRep>=15 then
|
---|
2519 | TryBuild(imRecycling);
|
---|
2520 | if (Report.Trade-Report.Corruption>=11)
|
---|
2521 | and (RO.Money<TotalPopulation[me]*2) then
|
---|
2522 | TryBuild(imBank);
|
---|
2523 | if (RO.NatBuilt[imStockEx]=0) and (Built[imObservatory]+Built[imMilAcademy]=0)
|
---|
2524 | and (Report.ProdRep-Report.Support>=8) then
|
---|
2525 | TryBuild(imStockEx);
|
---|
2526 |
|
---|
2527 | // every improvement checked -- start production now
|
---|
2528 | if NewImprovement<>imTrGoods then
|
---|
2529 | begin
|
---|
2530 | if City_StartImprovement(cix, NewImprovement)<rExecuted then
|
---|
2531 | NewImprovement:=imTrGoods
|
---|
2532 | end;
|
---|
2533 | if (NewImprovement=imTrGoods) and (RO.Turn and $F=0) then
|
---|
2534 | begin // try colony ship parts
|
---|
2535 | NewImprovement:=imShipComp;
|
---|
2536 | while (NewImprovement<=imShipHab)
|
---|
2537 | and ((RO.Tech[Imp[NewImprovement].Preq]<0)
|
---|
2538 | or (City_StartImprovement(cix, NewImprovement)<rExecuted)) do
|
---|
2539 | inc(NewImprovement);
|
---|
2540 | if NewImprovement>imShipHab then NewImprovement:=imTrGoods
|
---|
2541 | end
|
---|
2542 | end;
|
---|
2543 |
|
---|
2544 | if (NewImprovement=imTrGoods) and NeedCruiser and (mixCruiser>=0)
|
---|
2545 | and (Project and (cpImp or cpIndex)<>mixCruiser)
|
---|
2546 | and (Report.ProdRep-Report.Support>=6) then
|
---|
2547 | begin
|
---|
2548 | NewImprovement:=-1;
|
---|
2549 | City_StartUnitProduction(cix,mixCruiser);
|
---|
2550 | end;
|
---|
2551 |
|
---|
2552 | if (NewImprovement=imTrGoods) and City_HasProject(cix) then
|
---|
2553 | City_StopProduction(cix);
|
---|
2554 |
|
---|
2555 | // rebuild imps no longer needed
|
---|
2556 | if (RO.TaxRate=0) and (RO.Money>=TotalPopulation[me]*4) then
|
---|
2557 | TryDestruct(imBank)
|
---|
2558 | else if Report.Happy*2>=Size+6 then
|
---|
2559 | TryDestruct(imTheater)
|
---|
2560 | else if Report.Happy*2>=Size+4 then
|
---|
2561 | TryDestruct(imTemple)
|
---|
2562 | end;
|
---|
2563 |
|
---|
2564 | // rebuild imps no longer needed, no report needed
|
---|
2565 | if (Built[imObservatory]>0)
|
---|
2566 | or (Project and (cpImp or cpIndex)=cpImp or imObservatory)
|
---|
2567 | {or not MilProdCity[cix]} then
|
---|
2568 | TryDestruct(imBarracks);
|
---|
2569 | if Map[Loc] and fGrWall<>0 then
|
---|
2570 | TryDestruct(imWalls);
|
---|
2571 | if Built[imColosseum]>0 then
|
---|
2572 | begin
|
---|
2573 | TryDestruct(imTheater);
|
---|
2574 | TryDestruct(imCathedral);
|
---|
2575 | TryDestruct(imTemple);
|
---|
2576 | end;
|
---|
2577 | end;
|
---|
2578 |
|
---|
2579 | ChangeHomeCities;
|
---|
2580 | end; // SetCityProduction
|
---|
2581 |
|
---|
2582 |
|
---|
2583 | function TAI.ChooseGovernment: integer;
|
---|
2584 | begin
|
---|
2585 | if Data.BehaviorFlags and bBarbarina<>0 then
|
---|
2586 | if IsResearched(adTheology) then result:=gFundamentalism
|
---|
2587 | else result:=gDespotism
|
---|
2588 | else if IsResearched(adDemocracy) then
|
---|
2589 | result:=gDemocracy //!!!
|
---|
2590 | else if IsResearched(adTheRepublic) then
|
---|
2591 | result:=gRepublic
|
---|
2592 | else if IsResearched(adMonarchy) then
|
---|
2593 | result:=gMonarchy
|
---|
2594 | else result:=gDespotism
|
---|
2595 | end;
|
---|
2596 |
|
---|
2597 |
|
---|
2598 | //-------------------------------
|
---|
2599 | // DIPLOMACY
|
---|
2600 | //-------------------------------
|
---|
2601 |
|
---|
2602 | function TAI.MostWanted(Nation, adGiveAway: integer): integer;
|
---|
2603 | var
|
---|
2604 | ad: integer;
|
---|
2605 | begin
|
---|
2606 | result:=-1;
|
---|
2607 | if RO.Tech[adGiveAway]>=tsApplicable then
|
---|
2608 | if (adGiveAway=adTheRepublic) and (Data.BehaviorFlags and bGender=bFemale)
|
---|
2609 | and (RO.Tech[adTheology]<tsSeen) then
|
---|
2610 | begin
|
---|
2611 | if RO.EnemyReport[Nation].Tech[adTheology]>=tsApplicable then
|
---|
2612 | result:=adTheology
|
---|
2613 | end
|
---|
2614 | else for ad:=0 to nAdv-5 do // no future techs
|
---|
2615 | if (AdvanceValue[ad]>0)
|
---|
2616 | and (RO.Tech[ad]<tsSeen) and (ad<>RO.ResearchTech)
|
---|
2617 | and (RO.EnemyReport[Nation].Tech[ad]>=tsApplicable)
|
---|
2618 | and ((Advancedness[adGiveAway]<=Advancedness[ad]+AdvanceValue[ad] shr 8+Compromise)
|
---|
2619 | or (adGiveAway=adScience) and (Nation=Data.TheologyPartner))
|
---|
2620 | and ((result<0)
|
---|
2621 | or ((Advancedness[adGiveAway]+Compromise>=Advancedness[ad]) // acceptable for opponent
|
---|
2622 | or (ad=adScience))
|
---|
2623 | and (AdvanceValue[ad]>AdvanceValue[result])
|
---|
2624 | or (result<>adScience)
|
---|
2625 | and (Advancedness[adGiveAway]+Compromise<Advancedness[result])
|
---|
2626 | and (Advancedness[ad]<Advancedness[result]))
|
---|
2627 | and ((ad<>adTheRepublic) or (Data.BehaviorFlags and bGender=bFemale)
|
---|
2628 | or (RO.EnemyReport[Nation].Tech[adTheology]>=tsSeen)) then
|
---|
2629 | result:=ad
|
---|
2630 | end;
|
---|
2631 |
|
---|
2632 | procedure TAI.FindBestTrade(Nation: integer; var adWanted, adGiveAway: integer);
|
---|
2633 | var
|
---|
2634 | i,ad,ead,adTestGiveAway: integer;
|
---|
2635 | begin
|
---|
2636 | adWanted:=-1;
|
---|
2637 | adGiveAway:=-1;
|
---|
2638 | for ead:=0 to nAdv-5 do // no future techs
|
---|
2639 | if (AdvanceValue[ead]>=$100)
|
---|
2640 | and (RO.Tech[ead]<tsSeen) and (ead<>RO.ResearchTech)
|
---|
2641 | and (RO.EnemyReport[Nation].Tech[ead]>=tsApplicable)
|
---|
2642 | and ((adWanted<0) or (AdvanceValue[ead]>AdvanceValue[adWanted])) then
|
---|
2643 | begin
|
---|
2644 | adTestGiveAway:=-1;
|
---|
2645 | for i:=0 to nRequestedTechs-1 do
|
---|
2646 | if (Data.RequestedTechs[i]>=0)
|
---|
2647 | and (Data.RequestedTechs[i] and $FFFF=Nation shl 8+ead) then
|
---|
2648 | adTestGiveAway:=-2; // already requested before
|
---|
2649 | if adTestGiveAway=-1 then
|
---|
2650 | begin
|
---|
2651 | for ad:=0 to nAdv-5 do // no future techs
|
---|
2652 | if (RO.Tech[ad]>=tsApplicable)
|
---|
2653 | and (ad<>RO.EnemyReport[Nation].ResearchTech)
|
---|
2654 | and (RO.EnemyReport[Nation].Tech[ad]<tsSeen)
|
---|
2655 | and ((Advancedness[ad]+Compromise>=Advancedness[ead]) or (ead=adScience))
|
---|
2656 | and (Advancedness[ad]<=Advancedness[ead]+AdvanceValue[ead] shr 8+Compromise)
|
---|
2657 | and ((adTestGiveAway<0) or (Advancedness[ad]<Advancedness[adTestGiveAway])) then
|
---|
2658 | adTestGiveAway:=ad;
|
---|
2659 | if adTestGiveAway>=0 then
|
---|
2660 | begin
|
---|
2661 | adWanted:=ead;
|
---|
2662 | adGiveAway:=adTestGiveAway
|
---|
2663 | end
|
---|
2664 | end
|
---|
2665 | end;
|
---|
2666 | end;
|
---|
2667 |
|
---|
2668 |
|
---|
2669 | function TAI.WantNegotiation(Nation: integer; NegoTime: TNegoTime): boolean;
|
---|
2670 | var
|
---|
2671 | p1,count,adWanted,adGiveAway: integer;
|
---|
2672 | begin
|
---|
2673 | if Data.BehaviorFlags and bBarbarina=bBarbarina then
|
---|
2674 | begin result:=Barbarina_WantNegotiation(Nation,NegoTime); exit end;
|
---|
2675 |
|
---|
2676 | if RO.Treaty[Nation]<trPeace then
|
---|
2677 | begin
|
---|
2678 | if Data.BehaviorFlags and bBarbarina<>0 then
|
---|
2679 | begin result:=false; exit end;
|
---|
2680 | count:=0;
|
---|
2681 | for p1:=0 to nPl-1 do
|
---|
2682 | if (p1<>me) and (1 shl p1 and RO.Alive<>0) and (RO.Treaty[p1]>=trPeace) then
|
---|
2683 | inc(count);
|
---|
2684 | if count>=3 then // enough peace made
|
---|
2685 | begin result:=false; exit; end
|
---|
2686 | end;
|
---|
2687 |
|
---|
2688 | NegoCause:=Routine;
|
---|
2689 | case NegoTime of
|
---|
2690 | EnemyCalled:
|
---|
2691 | result:=true;
|
---|
2692 | EndOfTurn:
|
---|
2693 | if (Data.RejectTurn[suContact,Nation]>=0)
|
---|
2694 | and (Data.RejectTurn[suContact,Nation]+WaitAfterReject>=RO.Turn) then
|
---|
2695 | result:=false
|
---|
2696 | else if RO.Treaty[Nation]<trPeace then
|
---|
2697 | result:=(Data.RejectTurn[suPeace,Nation]<0)
|
---|
2698 | or (Data.RejectTurn[suPeace,Nation]+WaitAfterReject<RO.Turn)
|
---|
2699 | else if RO.Treaty[Nation]=trPeace then
|
---|
2700 | result:= (Data.BehaviorFlags and bBarbarina=0)
|
---|
2701 | and ((Data.RejectTurn[suFriendly,Nation]<0)
|
---|
2702 | or (Data.RejectTurn[suFriendly,Nation]+WaitAfterReject<RO.Turn))
|
---|
2703 | else
|
---|
2704 | begin
|
---|
2705 | FindBestTrade(Nation,adWanted,adGiveAway);
|
---|
2706 | result:= adWanted>=0;
|
---|
2707 | end;
|
---|
2708 | BeginOfTurn:
|
---|
2709 | if (Data.RejectTurn[suContact,Nation]>=0)
|
---|
2710 | and (Data.RejectTurn[suContact,Nation]+WaitAfterReject>=RO.Turn) then
|
---|
2711 | result:=false
|
---|
2712 | else if (Data.BehaviorFlags and bGender=bMale) and Barbarina_WantCheckNegotiation(Nation) then
|
---|
2713 | begin NegoCause:=CheckBarbarina; result:=true; end
|
---|
2714 | else result:=false;
|
---|
2715 | end;
|
---|
2716 | end;
|
---|
2717 |
|
---|
2718 | procedure TAI.DoNegotiation;
|
---|
2719 | var
|
---|
2720 | i, adWanted, adGiveAway, adToGet, Slot: integer;
|
---|
2721 | BuildFreeOffer: boolean;
|
---|
2722 | begin
|
---|
2723 | if MyLastAction=scDipOffer then
|
---|
2724 | if OppoAction=scDipAccept then
|
---|
2725 | begin // evaluate accepted offers
|
---|
2726 | AdvanceValuesSet:=false;
|
---|
2727 | if (MyLastOffer.nDeliver=1) and (MyLastOffer.nCost>0)
|
---|
2728 | and (MyLastOffer.Price[1]=opTech+adTheology) then
|
---|
2729 | Data.TheologyPartner:=Opponent;
|
---|
2730 | end
|
---|
2731 | else
|
---|
2732 | begin // evaluate rejected offers
|
---|
2733 | if MyLastOffer.nDeliver+MyLastOffer.nCost=1 then
|
---|
2734 | if MyLastOffer.Price[0]=opTreaty+trPeace then
|
---|
2735 | Data.RejectTurn[suPeace,Opponent]:=RO.Turn
|
---|
2736 | else if MyLastOffer.Price[0]=opTreaty+trFriendlyContact then
|
---|
2737 | Data.RejectTurn[suFriendly,Opponent]:=RO.Turn;
|
---|
2738 | end;
|
---|
2739 | if OppoAction=scDipBreak then
|
---|
2740 | Data.RejectTurn[suContact,Opponent]:=RO.Turn
|
---|
2741 | else if OppoAction=scDipCancelTreaty then
|
---|
2742 | begin
|
---|
2743 | case RO.Treaty[Opponent] of
|
---|
2744 | trNone: Data.RejectTurn[suPeace,Opponent]:=RO.Turn;
|
---|
2745 | trPeace: Data.RejectTurn[suFriendly,Opponent]:=RO.Turn;
|
---|
2746 | end;
|
---|
2747 | end;
|
---|
2748 |
|
---|
2749 | if Data.BehaviorFlags and bBarbarina=bBarbarina then
|
---|
2750 | begin Barbarina_DoNegotiation; exit end;
|
---|
2751 |
|
---|
2752 | if NegoCause=CheckBarbarina then
|
---|
2753 | begin Barbarina_DoCheckNegotiation; exit end;
|
---|
2754 |
|
---|
2755 | SetAdvanceValues; // in case no turn played after loading this game
|
---|
2756 |
|
---|
2757 | BuildFreeOffer:=false;
|
---|
2758 | if (OppoAction=scDipStart) or (OppoAction=scDipAccept) then
|
---|
2759 | BuildFreeOffer:=true
|
---|
2760 | else if (OppoAction=scDipOffer) and (OppoOffer.nDeliver+OppoOffer.nCost=0) then
|
---|
2761 | BuildFreeOffer:=true
|
---|
2762 | else if OppoAction=scDipOffer then
|
---|
2763 | begin
|
---|
2764 | if (Data.BehaviorFlags and bBarbarina=0)
|
---|
2765 | and (OppoOffer.nDeliver+OppoOffer.nCost=1)
|
---|
2766 | and (OppoOffer.Price[0] and opMask=opTreaty)
|
---|
2767 | and (integer(OppoOffer.Price[0]-opTreaty)>RO.Treaty[Opponent])
|
---|
2768 | and ((OppoOffer.Price[0]-opTreaty<trAlliance) or (RO.Tech[adScience]>=tsSeen)) then
|
---|
2769 | MyAction:=scDipAccept // accept all treaties
|
---|
2770 | else if (RO.Treaty[Opponent]>=trPeace)
|
---|
2771 | and (OppoOffer.nDeliver=1)
|
---|
2772 | and (OppoOffer.Price[0] and $FFFF0000=opCivilReport+cardinal(Opponent) shl 16)
|
---|
2773 | and (OppoOffer.nCost=1)
|
---|
2774 | and (OppoOffer.Price[1] and $FFFF0000=opCivilReport+cardinal(me) shl 16) then
|
---|
2775 | MyAction:=scDipAccept // accept exchange of civil reports
|
---|
2776 | else if (OppoOffer.nDeliver=1) and (OppoOffer.nCost=1)
|
---|
2777 | and (OppoOffer.Price[1] and opMask=opTech) then
|
---|
2778 | begin // opponent wants tech
|
---|
2779 | BuildFreeOffer:=true;
|
---|
2780 | adGiveAway:=OppoOffer.Price[1]-opTech;
|
---|
2781 | if (OppoOffer.Price[0] and opMask=opTech)
|
---|
2782 | and (MyLastAction=scDipOffer)
|
---|
2783 | and (MyLastOffer.nDeliver=1) and (MyLastOffer.nCost=1)
|
---|
2784 | and (OppoOffer.Price[0]=MyLastOffer.Price[1]) then
|
---|
2785 | begin // opponent makes counter offer, check whether to accept
|
---|
2786 | adToGet:=OppoOffer.Price[0]-opTech;
|
---|
2787 | if (adGiveAway=adTheRepublic) and (Data.BehaviorFlags and bGender=bFemale)
|
---|
2788 | and (RO.Tech[adTheology]<tsSeen) then
|
---|
2789 | begin
|
---|
2790 | if adToGet=adTheology then MyAction:=scDipAccept;
|
---|
2791 | end
|
---|
2792 | else if (RO.Tech[adGiveAway]>=tsApplicable) and (RO.Tech[adToGet]<tsSeen)
|
---|
2793 | and (AdvanceValue[adToGet]>0)
|
---|
2794 | and ((Advancedness[adGiveAway]<=Advancedness[adToGet]
|
---|
2795 | +AdvanceValue[adToGet] shr 8+Compromise)
|
---|
2796 | or (adGiveAway=adScience) and (Opponent=Data.TheologyPartner)) then
|
---|
2797 | MyAction:=scDipAccept
|
---|
2798 | end
|
---|
2799 | else if (OppoOffer.Price[0] and opMask=opChoose)
|
---|
2800 | or (OppoOffer.Price[0] and opMask=opTech) then
|
---|
2801 | begin // choose price
|
---|
2802 | adWanted:=MostWanted(Opponent,OppoOffer.Price[1]-opTech);
|
---|
2803 | if (OppoOffer.Price[0] and opMask=opTech)
|
---|
2804 | and (Cardinal(adWanted)=OppoOffer.Price[0]-opTech) then
|
---|
2805 | MyAction:=scDipAccept // opponent's offer is already perfect
|
---|
2806 | else if adWanted>=0 then
|
---|
2807 | begin // make improved counter offer
|
---|
2808 | MyOffer.nDeliver:=1;
|
---|
2809 | MyOffer.nCost:=1;
|
---|
2810 | MyOffer.Price[0]:=OppoOffer.Price[1];
|
---|
2811 | MyOffer.Price[1]:=opTech+adWanted;
|
---|
2812 | MyAction:=scDipOffer;
|
---|
2813 | BuildFreeOffer:=false
|
---|
2814 | end
|
---|
2815 | end;
|
---|
2816 | if MyAction=scDipAccept then BuildFreeOffer:=false
|
---|
2817 | end
|
---|
2818 | else BuildFreeOffer:=true
|
---|
2819 | end;
|
---|
2820 | if (MyAction=scDipAccept) and (OppoAction=scDipOffer) then
|
---|
2821 | begin
|
---|
2822 | AdvanceValuesSet:=false;
|
---|
2823 | if (OppoOffer.nDeliver>0) and (OppoOffer.Price[0]=opTech+adTheology) then
|
---|
2824 | Data.TheologyPartner:=Opponent
|
---|
2825 | end;
|
---|
2826 |
|
---|
2827 | if BuildFreeOffer then
|
---|
2828 | begin
|
---|
2829 | if (Data.BehaviorFlags and bBarbarina=0)
|
---|
2830 | and (RO.Treaty[Opponent]<trPeace)
|
---|
2831 | and ((Data.RejectTurn[suPeace,Opponent]<0)
|
---|
2832 | or (Data.RejectTurn[suPeace,Opponent]+WaitAfterReject<RO.Turn)) then
|
---|
2833 | begin
|
---|
2834 | MyOffer.nDeliver:=1;
|
---|
2835 | MyOffer.nCost:=0;
|
---|
2836 | MyOffer.Price[0]:=opTreaty+trPeace;
|
---|
2837 | MyAction:=scDipOffer
|
---|
2838 | end
|
---|
2839 | else if (Data.BehaviorFlags and bBarbarina=0)
|
---|
2840 | and (RO.Treaty[Opponent]=trPeace)
|
---|
2841 | and ((Data.RejectTurn[suFriendly,Opponent]<0)
|
---|
2842 | or (Data.RejectTurn[suFriendly,Opponent]+WaitAfterReject<RO.Turn)) then
|
---|
2843 | begin
|
---|
2844 | MyOffer.nDeliver:=1;
|
---|
2845 | MyOffer.nCost:=0;
|
---|
2846 | MyOffer.Price[0]:=opTreaty+trFriendlyContact;
|
---|
2847 | MyAction:=scDipOffer
|
---|
2848 | end
|
---|
2849 | else
|
---|
2850 | begin
|
---|
2851 | FindBestTrade(Opponent, adWanted, adGiveAway);
|
---|
2852 | if adWanted>=0 then
|
---|
2853 | begin
|
---|
2854 | MyOffer.nDeliver:=1;
|
---|
2855 | MyOffer.nCost:=1;
|
---|
2856 | MyOffer.Price[0]:=opTech+adGiveAway;
|
---|
2857 | MyOffer.Price[1]:=opTech+adWanted;
|
---|
2858 | MyAction:=scDipOffer;
|
---|
2859 | for i:=0 to nRequestedTechs-1 do
|
---|
2860 | if Data.RequestedTechs[i]<0 then
|
---|
2861 | begin Slot:=i; break end
|
---|
2862 | else if (i=0) or (Data.RequestedTechs[i] shr 16
|
---|
2863 | <Data.RequestedTechs[Slot] shr 16) then // find most outdated entry
|
---|
2864 | Slot:=i;
|
---|
2865 | Data.RequestedTechs[Slot]:=RO.Turn shl 16+Opponent shl 8+adWanted
|
---|
2866 | end
|
---|
2867 | end
|
---|
2868 | end;
|
---|
2869 | end; // Negotiation
|
---|
2870 |
|
---|
2871 |
|
---|
2872 | procedure SetLeaveOutValue;
|
---|
2873 | procedure Process(ad: integer);
|
---|
2874 | var
|
---|
2875 | i: integer;
|
---|
2876 | begin
|
---|
2877 | if LeaveOutValue[ad]<0 then
|
---|
2878 | begin
|
---|
2879 | LeaveOutValue[ad]:=0;
|
---|
2880 | for i:=0 to 1 do if AdvPreq[ad,i]>=0 then
|
---|
2881 | begin
|
---|
2882 | Process(AdvPreq[ad,i]);
|
---|
2883 | if AdvPreq[ad,i] in LeaveOutTechs then
|
---|
2884 | inc(LeaveOutValue[ad], LeaveOutValue[AdvPreq[ad,i]]+1)
|
---|
2885 | end
|
---|
2886 | end
|
---|
2887 | end;
|
---|
2888 | var
|
---|
2889 | ad: integer;
|
---|
2890 | begin
|
---|
2891 | FillChar(LeaveOutValue,SizeOf(LeaveOutValue),$FF);
|
---|
2892 | for ad:=0 to nAdv-5 do Process(ad);
|
---|
2893 | end;
|
---|
2894 |
|
---|
2895 |
|
---|
2896 | initialization
|
---|
2897 | RWDataSize:=sizeof(TPersistentData);
|
---|
2898 | SetLeaveOutValue;
|
---|
2899 |
|
---|
2900 | end.
|
---|
2901 |
|
---|