source: branches/AlphaChannel/AI/KIAI/Kiai.readme.txt

Last change on this file was 124, checked in by chronos, 7 years ago
  • Added: Other available AI libraries to AI subdirectory. The game detects new AI libraries by searching subdirectories in AI directory and its specification file .ai.txt. Note that precompiled 32-bit DLLs work only under 32-bit Windows.
File size: 2.7 KB
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1kIAi Version 0.01 for C-evo 1.0.x
2
3The aim of that AI is to get the technologie as fast as possible (by using diplomacy or by war with uncooperativ nations) and to defend its territories as well as possible. Of course the only aim is to build the space ship fisrt, if necessary
4- by declaring and conducting war or
5- by sharing the victory with allies...
6Playing against multiple instance of this AI should be an interresting challenge.
7
8If you want to help in the developement, you can send me bug report to jean67m-cevo@yahoo.fr
9Please send bug-reports only about the most recent version of the AI (check http://c-evo.org/) and if possible include the book generating the bug.
10
11See the at the end of the history file to find out what is new in this version. What I plan to develop in the future is in the "kiai.future" file.
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13If you delete the .ini file, a new inifile will be generated.
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15If you change the name of the Kiai***.DLL file (for example to Kiai_Ver_new_ini.dll), a new inifile will be generated corresponding to the new name (and make the corresponding change in the xxx.ai.txt). This allows playing with KIAI with different ini files.
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17If you find better values than the default values let me know...
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19The configuration file has the following entries:
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21
22[city]
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24config_wall=2 //put it to 0 if you don´t want KIAI to build walls, the heigher the number the greater the chance of building walls (to win agaisnt Civ seed walls are needed)...
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26cityworthfounding=12 // minimun value of a tile to considered for founding a city: increase this value if you think KIAI builds to many cities, decrease it so that KIAI uses the smallest peace of land to found a city (optimisation of land uasge on a small island)
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28foundingbonus=12 // the higher the number, the more KIAI thinks of founding new cities (but then do less terrain improvement to existing cities)
29
30
31[naval]
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33buildship=1 //put it to 0 if you don´t want KIAI to build ships (then he can concentrate on building army...)
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35designship=1 //put it to 0 if you don´t want KIAI to develop new ships (then he can concentrate on reseaching technology)
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37design_heavyship=1 //put it to 0 if you don´t want KIAI to develop heavy ships i.e with steel weitgh of 9 (then he can concentrate on reseaching technology; building such ships is anyway very long)
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39search_Navigation=0 //put it to 1 if you don´t want KIAI to search Navigation (then he reseachs other technology slower)
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41
42[Diplomacy]
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44reduce_ask_science_PL_0=0 //this indicates the nimimun number of turns KIAI will wait before requesting technology from the human player (5 is a good value no to be annoyed if you have a friendly contact).
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46reduceDiplomacy_PL_0=0 //put it to 1 if you want KIAI to contact the human player less often.
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