source: branches/AlphaChannel/AI/Crystal/Crystal.txt

Last change on this file was 124, checked in by chronos, 7 years ago
  • Added: Other available AI libraries to AI subdirectory. The game detects new AI libraries by searching subdirectories in AI directory and its specification file .ai.txt. Note that precompiled 32-bit DLLs work only under 32-bit Windows.
File size: 1.4 KB
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1Crystal (19 July 2008) for cEvo 1.1.1
2++++++++++++++++++++++++++++++++++++++
3
4
5Concept
6=======
7Sign treaties with other tribes to prevent
8conflict and to fight common foes.
9Trade knowledge to speed up advancement.
10
11
12Recommendations
13===============
14Play on a map with at least 75% land mass: Crystal does not know boats.
15Put the Crystal players at the lowest difficulty (1 bar).
16
17
18Diplomacy
19=========
20Crystal trades 1 tech for 1 tech.
21If you dont like diplomacy, you can reject contact.
22Crystal will get upset and not contact you again.
23If you want to make it happy again, you can give it
24your civil report and next some technology.
25
26
27Modifying Crystal settings
28==========================
29You can edit the file Crystal.ini to alter Crystal's behaviour.
30
31For example, if you change the line "buildWonders=1" into
32"buildWonders=0", Crystal wont't build any world wonders.
33
34Most settings can only have the value 1 or 0.
351 means True/On
360 means False/Off
37
38If you have messed up the Crystal.ini file,
39you can delete it. A new file will be generated.
40
41Regarding Crystal research:
42Advances with a higher value are researched first.
43The values are modified +1 or -1 during the game:
44+1 : advance has been acquired by trade
45-1 : advance can be acquired by trade (so delay research)
46
47
48Contact
49=======
50programming: Ferenc van den Ham
51forum: www.c-evo.org
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