1 | *******************************************************************************
|
---|
2 | * Civilisation Seed AI
|
---|
3 | * Release 0.101 - 30 January 2006, cEvo 0.14.X
|
---|
4 | *******************************************************************************
|
---|
5 |
|
---|
6 | Brief Description:
|
---|
7 |
|
---|
8 | Civ-S will attempt to win by either defeating all other nations or by completing the
|
---|
9 | transstellar colony ship, whichever comes first, in a stand-alone fashion (see below
|
---|
10 | note on Diplomacy). Features include overseas attack, invasion and colonisation, and
|
---|
11 | use of sea-, air- and ground-based military forces.
|
---|
12 |
|
---|
13 | Tested one on one against other AIs, on standard size maps - landmass 30% and 70%.
|
---|
14 |
|
---|
15 | Change Log 0.101:
|
---|
16 |
|
---|
17 | > various bug fixes [reported by users]
|
---|
18 | > concentrate research in the capital up to future gov. stage (inspired from Capital AI)
|
---|
19 | > improved empire expansion - grows markedly faster & wider than previous version
|
---|
20 | > builds early wonders significantly faster
|
---|
21 | > numerous other improvements/changes in handling units.
|
---|
22 |
|
---|
23 | Thanks to those of you who bothered to send feedbacks of game crashes.
|
---|
24 |
|
---|
25 | ----------------------------------------------------------------------------------------------
|
---|
26 | Notes on Diplomacy and (un)Cooperative Behaviour:
|
---|
27 |
|
---|
28 | > CivS does never cooperate with other players
|
---|
29 | > CivS will never attempt to contact any other player
|
---|
30 | > when contacted CivS will accept to exchange basic information
|
---|
31 | > treaties are not evaluated and are automatically rejected
|
---|
32 | ----------------------------------------------------------------------------------------------
|
---|
33 |
|
---|
34 | Enjoy, and please send me the save files for games in which Civ-S crashed the
|
---|
35 | server or did something particularly silly.
|
---|
36 |
|
---|
37 | I am looking forward to receiving your feedback.
|
---|
38 |
|
---|
39 | steve.barth@excite.com
|
---|
40 |
|
---|
41 | TIP:
|
---|
42 |
|
---|
43 | In case of a repeatable fatal crash and in order to continue your game you can
|
---|
44 | temporarily replace the defaulting AI by StdAI for instance. This should make
|
---|
45 | it possible to pass the crash bottleneck.
|
---|
46 |
|
---|
47 | i.e. 0-crash occurs and is repeatable
|
---|
48 | 1-overwrite defaulting AI
|
---|
49 | 2-reload the ~saved game
|
---|
50 | 3-play 1 turn and save game
|
---|
51 | 4-restore defaulting AI
|
---|
52 | 5-reload game
|
---|
53 |
|
---|
54 | It would then be appreciated to send the crashed ~saved game to the author of
|
---|
55 | the AI. Only repeatable crashes are of any use.
|
---|