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Last change
on this file was 191, checked in by chronos, 6 years ago |
- Added: AI Template directory with manual for development of custom AI from original game.
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File size:
1.6 KB
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| 1 | using System;
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| 2 | using System.Collections.Generic;
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| 3 | using CevoAILib;
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| 4 |
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| 5 | namespace AI
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| 6 | {
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| 7 | unsafe class Persistent
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| 8 | {
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| 9 | struct MyData
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| 10 | {
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| 11 | public int Version;
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| 12 | public fixed short EstimatedStrength[Cevo.MaxNumberOfNations];
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| 13 | public Advance LastResearch;
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| 14 | public fixed sbyte BiggestFriend[Cevo.MaxNumberOfNations];
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| 15 | }
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| 16 |
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| 17 | Empire theEmpire;
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| 18 | MyData* data;
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| 19 |
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| 20 | public Persistent(Empire empire, IntPtr dataPtr)
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| 21 | {
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| 22 | if (sizeof(MyData) > 4096)
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| 23 | throw new Exception("Persistent data size exceeds limit!");
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| 24 |
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| 25 | this.theEmpire = empire;
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| 26 | this.data = (MyData*)dataPtr;
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| 27 |
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| 28 | // initialization
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| 29 | data->LastResearch = Advance.None;
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| 30 | for (int nationID = 0; nationID < Cevo.MaxNumberOfNations; nationID++)
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| 31 | {
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| 32 | data->EstimatedStrength[nationID] = 100;
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| 33 | data->BiggestFriend[nationID] = (sbyte)Nation.None.ID;
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| 34 | }
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| 35 | }
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| 36 |
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| 37 | public int Version
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| 38 | {
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| 39 | get
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| 40 | {
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| 41 | return data->Version;
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| 42 | }
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| 43 | set
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| 44 | {
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| 45 | data->Version = value;
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| 46 | }
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| 47 | }
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| 48 |
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| 49 | public int EstimatedStrength(Nation nation)
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| 50 | {
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| 51 | return data->EstimatedStrength[nation.ID];
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| 52 | }
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| 53 |
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| 54 | public void SetEstimatedStrength(Nation nation, int strength)
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| 55 | {
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| 56 | data->EstimatedStrength[nation.ID] = (short)strength;
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| 57 | }
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| 58 |
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| 59 | public Advance LastResearch
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| 60 | {
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| 61 | get
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| 62 | {
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| 63 | return data->LastResearch;
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| 64 | }
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| 65 | set
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| 66 | {
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| 67 | data->LastResearch = value;
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| 68 | }
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| 69 | }
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| 70 |
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| 71 | public Nation BiggestFriendOf(Nation nation)
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| 72 | {
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| 73 | return new Nation(theEmpire, data->BiggestFriend[nation.ID]);
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| 74 | }
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| 75 |
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| 76 | public void SetBiggestFriendOf(Nation nation, Nation friend)
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| 77 | {
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| 78 | data->BiggestFriend[nation.ID] = (sbyte)friend.ID;
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| 79 | }
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| 80 | }
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| 81 | }
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