| 1 | using System;
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| 2 | using System.Collections.Generic;
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| 3 |
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| 4 | namespace CevoAILib
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| 5 | {
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| 6 | enum MovementKind { Plain = 1, Difficult = 2, Mountains = 3 }
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| 7 |
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| 8 | enum BuildingKind { CityImprovement, StateImprovement, Wonder, ColonyShipPart, None }
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| 9 |
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| 10 | /// <summary>
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| 11 | /// game rules and tables to query from code
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| 12 | /// </summary>
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| 13 | static class Cevo
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| 14 | {
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| 15 | public static GovernmentInfo Pedia(Government government) { return GovernmentInfoList[(int)government]; }
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| 16 | public static TerrainInfo Pedia(Terrain terrain) { return new TerrainInfo(terrain); }
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| 17 | public static JobInfo Pedia(Job job, Terrain terrain) { return new JobInfo(job, terrain); }
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| 18 | public static AdvanceInfo Pedia(Advance advance) { return new AdvanceInfo(advance); }
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| 19 | public static BuildingInfo Pedia(Building building) { return BuildingInfoList[(int)building]; }
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| 20 |
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| 21 | #region Miscellaneous
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| 22 | public const int MaxNumberOfNations = 15;
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| 23 | public const int MaxUnitsPerNation = 4096;
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| 24 | public const int MaxModelsPerNation = 256;
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| 25 | public const int MaxCitiesPerNation = 1024;
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| 26 | public const int MaxDifficulty = 3;
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| 27 | public const int TerritoryRadiusAroundCities = 9; // one tile counts 2 if straight, 3 if diagonal
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| 28 | public const Advance AdvanceForNewSpecialResources = Advance.Science;
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| 29 | public const Advance AdvanceForRareMetalResources = Advance.MassProduction;
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| 30 | public const int MaxFutureTech = 25; // maximum number of future techs of one kind except computing technology
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| 31 | public const int MaxFutureTech_Computing = 100; // maximum number of computing technology future techs
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| 32 | public static readonly ColonyShipParts CompleteColonyShip = new ColonyShipParts(6, 4, 2);
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| 33 |
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| 34 | public const int AnarchyTurns = 3;
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| 35 | public const int CaptureTurns = 3;
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| 36 | public const int CancelTreatyBufferTurns = 3;
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| 37 | public const int PeaceEvacuationTurns = 5;
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| 38 | public const int ColdWarTurns = 40;
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| 39 |
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| 40 | // unit
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| 41 | public const int AttackCost = 100;
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| 42 | public const int MaxHealth = 100;
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| 43 | public const int ExperienceLevelCost = 50;
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| 44 | public const int RecoveryOutsideCity = 8;
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| 45 | public const int RecoveryInCity = 20; // for all types of recovery, note additional limiation: health is never more than doubled
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| 46 | public const int FastRecovery = 50;
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| 47 | public const int DamagePerTurnInDesert = 20;
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| 48 | public const int DamagePerTurnInArctic = 20;
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| 49 |
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| 50 | // city
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| 51 | public const int MaxCitySizeBasic = 8;
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| 52 | public const int MaxCitySizeWithAqueduct = 12;
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| 53 | public const int MaxCitySizeWithSewerSystem = 30;
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| 54 | public const int BasicCityMorale = 4;
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| 55 | public const int PollutionCost = 240;
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| 56 | public static readonly int[] StorageSize = { 40, 30, 40, 50 }; // index is diffuculty level (0 is supervisor)
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| 57 | public const int UniversityFutureBonus = 5; // percent per tech
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| 58 | public const int ResearchLabFutureBonus = 10; // percent per tech
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| 59 | public const int FactoryFutureBonus = 5; // percent per tech
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| 60 | public const int MfgPlantFutureBonus = 10; // percent per tech
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| 61 |
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| 62 | // diplomacy
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| 63 | public const int MaxPayment = 65535;
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| 64 | #endregion
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| 65 |
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| 66 | #region Government
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| 67 | public struct GovernmentInfo
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| 68 | {
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| 69 | public int SettlerFoodSupport;
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| 70 | public int FreeSupport; // per city, in 1/2*city size
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| 71 | public Advance Prerequisite;
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| 72 | }
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| 73 |
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| 74 | static readonly GovernmentInfo[] GovernmentInfoList =
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| 75 | {
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| 76 | new GovernmentInfo{SettlerFoodSupport = 1, FreeSupport = 2, Prerequisite = Advance.None},
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| 77 | new GovernmentInfo{SettlerFoodSupport = 1, FreeSupport = 2, Prerequisite = Advance.None},
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| 78 | new GovernmentInfo{SettlerFoodSupport = 1, FreeSupport = 1, Prerequisite = Advance.Monarchy},
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| 79 | new GovernmentInfo{SettlerFoodSupport = 2, FreeSupport = 0, Prerequisite = Advance.TheRepublic},
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| 80 | new GovernmentInfo{SettlerFoodSupport = 1, FreeSupport = 2, Prerequisite = Advance.Theology},
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| 81 | new GovernmentInfo{SettlerFoodSupport = 2, FreeSupport = 1, Prerequisite = Advance.Communism},
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| 82 | new GovernmentInfo{SettlerFoodSupport = 2, FreeSupport = 0, Prerequisite = Advance.Democracy},
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| 83 | new GovernmentInfo{SettlerFoodSupport = 2, FreeSupport = 0, Prerequisite = Advance.TheInternet}
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| 84 | };
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| 85 | #endregion
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| 86 |
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| 87 | #region Terrain and Jobs
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| 88 | enum JobCost
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| 89 | {
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| 90 | RoadCost = 300, // *MovementKind
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| 91 | RailroadCost = 600, // *MovementKind
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| 92 | FarmlandCostMultiplier = 3, // *IrrigationCost
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| 93 | CanalCost = 1800,
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| 94 | FortressCost = 600, // *MovementKind
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| 95 | CleanUpCost = 1800,
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| 96 | BaseCost = 600, // *MovementKind
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| 97 | PillageCost = 100,
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| 98 | CityCost = 900
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| 99 | }
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| 100 |
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| 101 | public struct BaseTerrainInfo
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| 102 | {
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| 103 | public MovementKind MovementKind;
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| 104 | public int DefenseBonus;
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| 105 | public Terrain ClearResult;
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| 106 | public int ClearCost;
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| 107 | public int IrrigationFoodGain;
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| 108 | public int IrrigationCost;
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| 109 | public Terrain AfforestResult;
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| 110 | public int AfforestCost;
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| 111 | public int MineMaterialGain;
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| 112 | public int MineCost;
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| 113 | public Terrain TransformationResult;
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| 114 | public int TransformationCost;
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| 115 | }
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| 116 |
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| 117 | static readonly BaseTerrainInfo[] BaseTerrainInfoList =
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| 118 | {
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| 119 | new BaseTerrainInfo {MovementKind = MovementKind.Plain, DefenseBonus = 4, ClearResult = Terrain.Unknown, ClearCost = 0,
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| 120 | IrrigationFoodGain = 0, IrrigationCost = 0, AfforestResult = Terrain.Unknown, AfforestCost = 0,
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| 121 | MineMaterialGain = 0, MineCost = 0, TransformationResult = Terrain.Unknown, TransformationCost = 0}, // {-}
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| 122 | new BaseTerrainInfo {MovementKind = MovementKind.Plain, DefenseBonus = 4, ClearResult = Terrain.Unknown, ClearCost = 0,
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| 123 | IrrigationFoodGain = 0, IrrigationCost = 0, AfforestResult = Terrain.Unknown, AfforestCost = 0,
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| 124 | MineMaterialGain = 0, MineCost = 0, TransformationResult = Terrain.Unknown, TransformationCost = 0}, // {Ddl}
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| 125 | new BaseTerrainInfo {MovementKind = MovementKind.Plain, DefenseBonus = 4, ClearResult = Terrain.Unknown, ClearCost = 0,
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| 126 | IrrigationFoodGain = 0, IrrigationCost = 0, AfforestResult = Terrain.Unknown, AfforestCost = 0,
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| 127 | MineMaterialGain = 0, MineCost = 0, TransformationResult = Terrain.Unknown, TransformationCost = 0}, // {Ocn}
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| 128 | new BaseTerrainInfo {MovementKind = MovementKind.Plain, DefenseBonus = 4, ClearResult = Terrain.Unknown, ClearCost = 0,
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| 129 | IrrigationFoodGain = 0, IrrigationCost = 0, AfforestResult = Terrain.Unknown, AfforestCost = 0,
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| 130 | MineMaterialGain = 0, MineCost = 0, TransformationResult = Terrain.Unknown, TransformationCost = 0}, // {Sho}
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| 131 | new BaseTerrainInfo {MovementKind = MovementKind.Plain, DefenseBonus = 4, ClearResult = Terrain.Unknown, ClearCost = 0,
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| 132 | IrrigationFoodGain = 1, IrrigationCost = 600, AfforestResult = Terrain.Forest, AfforestCost = 1800,
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| 133 | MineMaterialGain = 0, MineCost = 0, TransformationResult = Terrain.Hills, TransformationCost = 3000}, // {Gra}
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| 134 | new BaseTerrainInfo {MovementKind = MovementKind.Plain, DefenseBonus = 4, ClearResult = Terrain.Grassland, ClearCost = 1800,
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| 135 | IrrigationFoodGain = 0, IrrigationCost = 0, AfforestResult = Terrain.Unknown, AfforestCost = 0,
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| 136 | MineMaterialGain = 1, MineCost = 600, TransformationResult = Terrain.Prairie, TransformationCost = 3000}, // {Dst}
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| 137 | new BaseTerrainInfo {MovementKind = MovementKind.Plain, DefenseBonus = 4, ClearResult = Terrain.Unknown, ClearCost = 0,
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| 138 | IrrigationFoodGain = 1, IrrigationCost = 600, AfforestResult = Terrain.Forest, AfforestCost = 2400,
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| 139 | MineMaterialGain = 0, MineCost = 0, TransformationResult = Terrain.Unknown, TransformationCost = 0}, // {Pra}
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| 140 | new BaseTerrainInfo {MovementKind = MovementKind.Plain, DefenseBonus = 4, ClearResult = Terrain.Unknown, ClearCost = 0,
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| 141 | IrrigationFoodGain = 1, IrrigationCost = 600, AfforestResult = Terrain.Unknown, AfforestCost = 0,
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| 142 | MineMaterialGain = 0, MineCost = 0, TransformationResult = Terrain.Grassland, TransformationCost = 3000}, // {Tun}
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| 143 | new BaseTerrainInfo {MovementKind = MovementKind.Difficult, DefenseBonus = 4, ClearResult = Terrain.Unknown, ClearCost = 0,
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| 144 | IrrigationFoodGain = 0, IrrigationCost = 0, AfforestResult = Terrain.Unknown, AfforestCost = 0,
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| 145 | MineMaterialGain = 3, MineCost = 1800, TransformationResult = Terrain.Unknown, TransformationCost = 0}, // {Arc}
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| 146 | new BaseTerrainInfo {MovementKind = MovementKind.Difficult, DefenseBonus = 6, ClearResult = Terrain.Grassland, ClearCost = 2400,
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| 147 | IrrigationFoodGain = 0, IrrigationCost = 0, AfforestResult = Terrain.Forest, AfforestCost = 2400,
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| 148 | MineMaterialGain = 0, MineCost = 0, TransformationResult = Terrain.Hills, TransformationCost = 3000}, // {Swa}
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| 149 | new BaseTerrainInfo {MovementKind = MovementKind.Plain, DefenseBonus = 4, ClearResult = Terrain.Unknown, ClearCost = 0,
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| 150 | IrrigationFoodGain = 1, IrrigationCost = 600, AfforestResult = Terrain.Forest, AfforestCost = 1800,
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| 151 | MineMaterialGain = 0, MineCost = 0, TransformationResult = Terrain.Hills, TransformationCost = 3000}, // {Gra}
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| 152 | new BaseTerrainInfo {MovementKind = MovementKind.Difficult, DefenseBonus = 6, ClearResult = Terrain.Prairie, ClearCost = 600,
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| 153 | IrrigationFoodGain = 0, IrrigationCost = 0, AfforestResult = Terrain.Unknown, AfforestCost = 0,
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| 154 | MineMaterialGain = 0, MineCost = 0, TransformationResult = Terrain.Unknown, TransformationCost = 0}, // {For}
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| 155 | new BaseTerrainInfo {MovementKind = MovementKind.Difficult, DefenseBonus = 8, ClearResult = Terrain.Unknown, ClearCost = 0,
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| 156 | IrrigationFoodGain = 1, IrrigationCost = 600, AfforestResult = Terrain.Unknown, AfforestCost = 0,
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| 157 | MineMaterialGain = 3, MineCost = 1200, TransformationResult = Terrain.Grassland, TransformationCost = 6000}, // {Hil}
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| 158 | new BaseTerrainInfo {MovementKind = MovementKind.Mountains, DefenseBonus = 12, ClearResult = Terrain.Unknown, ClearCost = 0,
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| 159 | IrrigationFoodGain = 0, IrrigationCost = 0, AfforestResult = Terrain.Unknown, AfforestCost = 0,
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| 160 | MineMaterialGain = 2, MineCost = 1200, TransformationResult = Terrain.Unknown, TransformationCost = 0} // {Mou}
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| 161 | };
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| 162 |
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| 163 | static readonly BaseResourceSet[] TerrainResourcesList =
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| 164 | {
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| 165 | new BaseResourceSet{Food = 0, Material = 0, Trade = 0}, // {-}
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| 166 | new BaseResourceSet{Food = 0, Material = 1, Trade = 1}, // {Dst}
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| 167 | new BaseResourceSet{Food = 0, Material = 0, Trade = 0}, // {Ocn}
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| 168 | new BaseResourceSet{Food = 1, Material = 0, Trade = 3}, // {Sho}
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| 169 | new BaseResourceSet{Food = 3, Material = 0, Trade = 1}, // {Gra}
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| 170 | new BaseResourceSet{Food = 0, Material = 1, Trade = 1}, // {Dst}
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| 171 | new BaseResourceSet{Food = 1, Material = 1, Trade = 1}, // {Pra}
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| 172 | new BaseResourceSet{Food = 1, Material = 0, Trade = 1}, // {Tun}
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| 173 | new BaseResourceSet{Food = 0, Material = 1, Trade = 0}, // {Arc}
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| 174 | new BaseResourceSet{Food = 1, Material = 0, Trade = 1}, // {Swa}
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| 175 | new BaseResourceSet{Food = 2, Material = 1, Trade = 1}, // {Gra1}
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| 176 | new BaseResourceSet{Food = 1, Material = 2, Trade = 1}, // {For}
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| 177 | new BaseResourceSet{Food = 1, Material = 0, Trade = 0}, // {Hil}
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| 178 | new BaseResourceSet{Food = 0, Material = 1, Trade = 0}, // {Mou}
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| 179 | new BaseResourceSet{Food = 0, Material = 0, Trade = 0}, // {-}
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| 180 | new BaseResourceSet{Food = 0, Material = 0, Trade = 0}, // {-}
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| 181 | new BaseResourceSet{Food = 0, Material = 0, Trade = 0}, // {-}
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| 182 | new BaseResourceSet{Food = 0, Material = 1, Trade = 1}, // {Dst}
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| 183 | new BaseResourceSet{Food = 0, Material = 0, Trade = 0}, // {-}
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| 184 | new BaseResourceSet{Food = 5, Material = 0, Trade = 3}, // {Sho1}
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| 185 | new BaseResourceSet{Food = 0, Material = 0, Trade = 0}, // {-}
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| 186 | new BaseResourceSet{Food = 3, Material = 1, Trade = 1}, // {Dst1}
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| 187 | new BaseResourceSet{Food = 3, Material = 1, Trade = 1}, // {Pra1}
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| 188 | new BaseResourceSet{Food = 1, Material = 0, Trade = 6}, // {Tun1}
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| 189 | new BaseResourceSet{Food = 3, Material = 1, Trade = 4}, // {Arc1}
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| 190 | new BaseResourceSet{Food = 1, Material = 4, Trade = 1}, // {Swa1}
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| 191 | new BaseResourceSet{Food = 0, Material = 0, Trade = 0}, // {-}
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| 192 | new BaseResourceSet{Food = 3, Material = 2, Trade = 1}, // {For1}
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| 193 | new BaseResourceSet{Food = 1, Material = 0, Trade = 4}, // {Hil1}
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| 194 | new BaseResourceSet{Food = 0, Material = 4, Trade = 0}, // {Mou1}
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| 195 | new BaseResourceSet{Food = 0, Material = 0, Trade = 0}, // {-}
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| 196 | new BaseResourceSet{Food = 0, Material = 0, Trade = 0}, // {-}
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| 197 | new BaseResourceSet{Food = 0, Material = 0, Trade = 0}, // {-}
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| 198 | new BaseResourceSet{Food = 0, Material = 1, Trade = 1}, // {Dst}
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| 199 | new BaseResourceSet{Food = 0, Material = 0, Trade = 0}, // {-}
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| 200 | new BaseResourceSet{Food = 1, Material = 5, Trade = 3}, // {Sho2}
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| 201 | new BaseResourceSet{Food = 0, Material = 0, Trade = 0}, // {-}
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| 202 | new BaseResourceSet{Food = 0, Material = 4, Trade = 1}, // {Dst2}
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| 203 | new BaseResourceSet{Food = 1, Material = 3, Trade = 1}, // {Pra2}
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| 204 | new BaseResourceSet{Food = 1, Material = 4, Trade = 1}, // {Tun2}
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| 205 | new BaseResourceSet{Food = 0, Material = 0, Trade = 0}, // {-}
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| 206 | new BaseResourceSet{Food = 0, Material = 0, Trade = 0}, // {-}
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| 207 | new BaseResourceSet{Food = 0, Material = 0, Trade = 0}, // {-}
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| 208 | new BaseResourceSet{Food = 1, Material = 2, Trade = 4}, // {For2}
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| 209 | new BaseResourceSet{Food = 1, Material = 2, Trade = 0}, // {Hil2}
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| 210 | new BaseResourceSet{Food = 0, Material = 1, Trade = 7}, // {Mou2}
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| 211 | new BaseResourceSet{Food = 0, Material = 0, Trade = 0}, // {-}
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| 212 | new BaseResourceSet{Food = 0, Material = 0, Trade = 0}, // {-}
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| 213 | new BaseResourceSet{Food = 0, Material = 0, Trade = 0}, // {-}
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| 214 | new BaseResourceSet{Food = 0, Material = 1, Trade = 1} // {Dst}
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| 215 | };
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| 216 |
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| 217 | static readonly Advance[] JobPrerequisites =
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| 218 | {
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| 219 | Advance.None, Advance.None, Advance.Railroad,Advance.None,Advance.None,
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| 220 | Advance.Refrigeration,Advance.None,Advance.None,Advance.Explosives,Advance.Explosives,
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| 221 | Advance.Construction,Advance.None,Advance.Medicine,Advance.None,Advance.None
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| 222 | };
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| 223 |
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| 224 | public struct TerrainInfo
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| 225 | {
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| 226 | Terrain terrain;
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| 227 | public TerrainInfo(Terrain terrain) { this.terrain = terrain; }
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| 228 | public BaseResourceSet Resources { get { return TerrainResourcesList[(int)terrain]; } }
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| 229 | public MovementKind MovementKind { get { return BaseTerrainInfoList[(int)terrain & 0xF].MovementKind; } }
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| 230 | public int DefenseBonus { get { return BaseTerrainInfoList[(int)terrain & 0xF].DefenseBonus; } }
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| 231 | }
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| 232 |
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| 233 | public struct JobInfo
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| 234 | {
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| 235 | public bool IsPossible;
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| 236 | public int Cost;
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| 237 | public Terrain NewTerrain;
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| 238 | public BaseResourceSet Gain;
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| 239 | public Advance Prerequisite;
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| 240 |
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| 241 | public JobInfo(Job job, Terrain terrain)
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| 242 | {
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| 243 | IsPossible = false;
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| 244 | Cost = 0;
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| 245 | NewTerrain = terrain;
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| 246 | Gain = new BaseResourceSet(0, 0, 0);
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| 247 | Prerequisite = JobPrerequisites[(int)job];
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| 248 | Terrain baseTerrain = (Terrain)((int)terrain & 0xF);
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| 249 |
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| 250 | switch (job)
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| 251 | {
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| 252 | case CevoAILib.Job.None:
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| 253 | {
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| 254 | break;
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| 255 | }
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| 256 |
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| 257 | case CevoAILib.Job.BuildRoad:
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| 258 | {
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| 259 | IsPossible = true;
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| 260 | Cost = (int)JobCost.RoadCost * (int)BaseTerrainInfoList[(int)baseTerrain].MovementKind;
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| 261 | if (BaseTerrainInfoList[(int)baseTerrain].MovementKind == MovementKind.Plain)
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| 262 | Gain.Trade = 1;
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| 263 | break;
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| 264 | }
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| 265 |
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| 266 | case CevoAILib.Job.BuildRailRoad:
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| 267 | {
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| 268 | IsPossible = true;
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| 269 | Cost = (int)JobCost.RailroadCost * (int)BaseTerrainInfoList[(int)baseTerrain].MovementKind;
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| 270 | Gain.Material = (TerrainResourcesList[(int)terrain].Material + BaseTerrainInfoList[(int)baseTerrain].MineMaterialGain) / 2;
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| 271 | // assume mine as already built, if possible
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| 272 | break;
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| 273 | }
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| 274 |
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| 275 | case CevoAILib.Job.ClearOrDrain:
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| 276 | {
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| 277 | if (BaseTerrainInfoList[(int)baseTerrain].ClearResult != Terrain.Unknown)
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| 278 | {
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| 279 | IsPossible = true;
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| 280 | Cost = BaseTerrainInfoList[(int)baseTerrain].ClearCost;
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| 281 | NewTerrain = BaseTerrainInfoList[(int)baseTerrain].ClearResult;
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| 282 | if (NewTerrain != Terrain.Grassland)
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| 283 | NewTerrain = (Terrain)((int)NewTerrain + ((int)terrain & 0xF0)); // keep special resource
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| 284 | }
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| 285 | break;
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| 286 | }
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| 287 |
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| 288 | case CevoAILib.Job.Irrigate:
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| 289 | {
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| 290 | if (BaseTerrainInfoList[(int)baseTerrain].IrrigationFoodGain > 0)
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| 291 | {
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| 292 | IsPossible = true;
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| 293 | Cost = BaseTerrainInfoList[(int)baseTerrain].IrrigationCost;
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| 294 | Gain.Food = BaseTerrainInfoList[(int)baseTerrain].IrrigationFoodGain;
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| 295 | }
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| 296 | break;
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| 297 | }
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| 298 |
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| 299 | case CevoAILib.Job.BuildFarmland:
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| 300 | {
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| 301 | if (BaseTerrainInfoList[(int)baseTerrain].IrrigationFoodGain > 0)
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| 302 | {
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| 303 | IsPossible = true;
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| 304 | Cost = (int)JobCost.FarmlandCostMultiplier * BaseTerrainInfoList[(int)baseTerrain].IrrigationCost;
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| 305 | Gain.Food = (TerrainResourcesList[(int)terrain].Food + BaseTerrainInfoList[(int)baseTerrain].IrrigationFoodGain) / 2;
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| 306 | }
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| 307 | break;
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| 308 | }
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| 309 |
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| 310 | case CevoAILib.Job.Afforest:
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| 311 | {
|
|---|
| 312 | if (BaseTerrainInfoList[(int)baseTerrain].AfforestResult != Terrain.Unknown)
|
|---|
| 313 | {
|
|---|
| 314 | IsPossible = true;
|
|---|
| 315 | Cost = BaseTerrainInfoList[(int)baseTerrain].AfforestCost;
|
|---|
| 316 | NewTerrain = BaseTerrainInfoList[(int)baseTerrain].AfforestResult;
|
|---|
| 317 | if (NewTerrain != Terrain.Grassland)
|
|---|
| 318 | NewTerrain = (Terrain)((int)NewTerrain + ((int)terrain & 0xF0)); // keep special resource
|
|---|
| 319 | }
|
|---|
| 320 | break;
|
|---|
| 321 | }
|
|---|
| 322 |
|
|---|
| 323 | case CevoAILib.Job.BuildMine:
|
|---|
| 324 | {
|
|---|
| 325 | if (BaseTerrainInfoList[(int)baseTerrain].MineMaterialGain > 0)
|
|---|
| 326 | {
|
|---|
| 327 | IsPossible = true;
|
|---|
| 328 | Cost = BaseTerrainInfoList[(int)baseTerrain].MineCost;
|
|---|
| 329 | Gain.Material = BaseTerrainInfoList[(int)baseTerrain].MineMaterialGain;
|
|---|
| 330 | }
|
|---|
| 331 | break;
|
|---|
| 332 | }
|
|---|
| 333 |
|
|---|
| 334 | case CevoAILib.Job.BuildCanal:
|
|---|
| 335 | {
|
|---|
| 336 | IsPossible = (baseTerrain != Terrain.Mountains && baseTerrain != Terrain.Arctic);
|
|---|
| 337 | Cost = (int)JobCost.CanalCost;
|
|---|
| 338 | break;
|
|---|
| 339 | }
|
|---|
| 340 |
|
|---|
| 341 | case CevoAILib.Job.Transform:
|
|---|
| 342 | {
|
|---|
| 343 | if (BaseTerrainInfoList[(int)baseTerrain].TransformationResult != Terrain.Unknown)
|
|---|
| 344 | {
|
|---|
| 345 | IsPossible = true;
|
|---|
| 346 | Cost = BaseTerrainInfoList[(int)baseTerrain].TransformationCost;
|
|---|
| 347 | NewTerrain = BaseTerrainInfoList[(int)baseTerrain].TransformationResult;
|
|---|
| 348 | if (NewTerrain != Terrain.Grassland)
|
|---|
| 349 | NewTerrain = (Terrain)((int)NewTerrain + ((int)terrain & 0xF0)); // keep special resource
|
|---|
| 350 | }
|
|---|
| 351 | break;
|
|---|
| 352 | }
|
|---|
| 353 |
|
|---|
| 354 | case CevoAILib.Job.BuildFortress:
|
|---|
| 355 | {
|
|---|
| 356 | IsPossible = true;
|
|---|
| 357 | Cost = (int)JobCost.FortressCost * (int)BaseTerrainInfoList[(int)baseTerrain].MovementKind;
|
|---|
| 358 | break;
|
|---|
| 359 | }
|
|---|
| 360 |
|
|---|
| 361 | case CevoAILib.Job.CleanUp:
|
|---|
| 362 | {
|
|---|
| 363 | IsPossible = true;
|
|---|
| 364 | Cost = (int)JobCost.CleanUpCost;
|
|---|
| 365 | break;
|
|---|
| 366 | }
|
|---|
| 367 |
|
|---|
| 368 | case CevoAILib.Job.BuildBase:
|
|---|
| 369 | {
|
|---|
| 370 | IsPossible = true;
|
|---|
| 371 | Cost = (int)JobCost.BaseCost * (int)BaseTerrainInfoList[(int)baseTerrain].MovementKind;
|
|---|
| 372 | break;
|
|---|
| 373 | }
|
|---|
| 374 |
|
|---|
| 375 | case CevoAILib.Job.Pillage:
|
|---|
| 376 | {
|
|---|
| 377 | IsPossible = true;
|
|---|
| 378 | Cost = (int)JobCost.PillageCost;
|
|---|
| 379 | break;
|
|---|
| 380 | }
|
|---|
| 381 |
|
|---|
| 382 | case CevoAILib.Job.BuildCity:
|
|---|
| 383 | {
|
|---|
| 384 | IsPossible = (BaseTerrainInfoList[(int)baseTerrain].IrrigationFoodGain > 0);
|
|---|
| 385 | Cost = (int)JobCost.CityCost;
|
|---|
| 386 | break;
|
|---|
| 387 | }
|
|---|
| 388 | }
|
|---|
| 389 | IsPossible = IsPossible && baseTerrain >= Terrain.Grassland;
|
|---|
| 390 | }
|
|---|
| 391 | }
|
|---|
| 392 | #endregion
|
|---|
| 393 |
|
|---|
| 394 | #region Advances
|
|---|
| 395 | public struct AdvanceInfo
|
|---|
| 396 | {
|
|---|
| 397 | public List<Advance> Prerequisites;
|
|---|
| 398 |
|
|---|
| 399 | public AdvanceInfo(Advance advance)
|
|---|
| 400 | {
|
|---|
| 401 | Prerequisites = new List<Advance>(AdvancePrerequisites[(int)advance]);
|
|---|
| 402 | }
|
|---|
| 403 | }
|
|---|
| 404 |
|
|---|
| 405 | static readonly Advance[][] AdvancePrerequisites =
|
|---|
| 406 | {
|
|---|
| 407 | new Advance[] {Advance.Flight, Advance.Robotics}, // AdvancedFlight
|
|---|
| 408 | new Advance[] {Advance.Navigation, Advance.Tactics}, // AmphibiousWarfare
|
|---|
| 409 | new Advance[] {Advance.Mysticism, Advance.Alphabet}, // Astronomy
|
|---|
| 410 | new Advance[] {Advance.TheoryOfGravity}, // AtomicTheory
|
|---|
| 411 | new Advance[] {Advance.CombustionEngine, Advance.Steel}, // Automobile
|
|---|
| 412 | new Advance[] {Advance.Mathematics, Advance.Metallurgy}, // Ballistics
|
|---|
| 413 | new Advance[] {Advance.Currency, Advance.Engineering}, // Banking
|
|---|
| 414 | new Advance[] {Advance.Construction, Advance.TheWheel}, // BridgeBuilding
|
|---|
| 415 | new Advance[] {}, // BronzeWorking
|
|---|
| 416 | new Advance[] {}, // CeremonialBurial
|
|---|
| 417 | new Advance[] {Advance.Science}, // Chemistry
|
|---|
| 418 | new Advance[] {Advance.Monarchy, Advance.WarriorCode}, // Chivalry
|
|---|
| 419 | new Advance[] {Advance.Metallurgy, Advance.Plastics}, // Composites
|
|---|
| 420 | new Advance[] {Advance.Writing}, // CodeOfLaws
|
|---|
| 421 | new Advance[] {Advance.AdvancedFlight, Advance.MobileWarfare}, // CombinedArms
|
|---|
| 422 | new Advance[] {Advance.Refining, Advance.Explosives}, // CombustionEngine
|
|---|
| 423 | new Advance[] {Advance.Philosophy, Advance.Industrialization}, // Communism
|
|---|
| 424 | new Advance[] {Advance.Miniaturization}, // Computers
|
|---|
| 425 | new Advance[] {Advance.TheRepublic, Advance.Tactics}, // Conscription
|
|---|
| 426 | new Advance[] {Advance.Masonry, Advance.Alphabet}, // Construction
|
|---|
| 427 | new Advance[] {Advance.Economics, Advance.Democracy}, // TheCorporation
|
|---|
| 428 | new Advance[] {Advance.AdvancedFlight, Advance.AdvancedRocketry}, // SpaceFlight
|
|---|
| 429 | new Advance[] {Advance.BronzeWorking}, // Currency
|
|---|
| 430 | new Advance[] {Advance.Conscription, Advance.Industrialization}, // Democracy
|
|---|
| 431 | new Advance[] {Advance.Banking, Advance.University}, // Economics
|
|---|
| 432 | new Advance[] {Advance.Magnetism}, // Electricity
|
|---|
| 433 | new Advance[] {Advance.Radio, Advance.AtomicTheory}, // Electronics
|
|---|
| 434 | new Advance[] {Advance.Construction, Advance.BronzeWorking}, // Engineering
|
|---|
| 435 | new Advance[] {Advance.Industrialization}, // Environmentalism
|
|---|
| 436 | new Advance[] {}, // TheWheel
|
|---|
| 437 | new Advance[] {Advance.Chemistry, Advance.Engineering}, // Explosives
|
|---|
| 438 | new Advance[] {Advance.CombustionEngine, Advance.Physics}, // Flight
|
|---|
| 439 | new Advance[] {Advance.Tactics, Advance.Invention}, // Intelligence
|
|---|
| 440 | new Advance[] {Advance.Medicine, Advance.IronWorking}, // Gunpowder
|
|---|
| 441 | new Advance[] {}, // HorsebackRiding
|
|---|
| 442 | new Advance[] {Advance.SpaceFlight, Advance.NuclearPower}, // ImpulseDrive
|
|---|
| 443 | new Advance[] {Advance.Railroad, Advance.Banking}, // Industrialization
|
|---|
| 444 | new Advance[] {Advance.AdvancedRocketry, Advance.TheLaser}, // IntelligenArms
|
|---|
| 445 | new Advance[] {Advance.Writing, Advance.TheWheel}, // Invention
|
|---|
| 446 | new Advance[] {Advance.BronzeWorking, Advance.Invention}, // IronWorking
|
|---|
| 447 | new Advance[] {Advance.Miniaturization, Advance.Physics}, // TheLaser
|
|---|
| 448 | new Advance[] {Advance.NuclearFission}, // NuclearPower
|
|---|
| 449 | new Advance[] {Advance.Poetry, Advance.Trade}, // Literature
|
|---|
| 450 | new Advance[] {Advance.Democracy, Advance.Computers}, // Lybertarianism
|
|---|
| 451 | new Advance[] {Advance.Physics, Advance.IronWorking}, // Magnetism
|
|---|
| 452 | new Advance[] {Advance.Alphabet}, // MapMaking
|
|---|
| 453 | new Advance[] {}, // Masonry
|
|---|
| 454 | new Advance[] {Advance.Automobile, Advance.Electronics, Advance.TheCorporation}, // MassProduction
|
|---|
| 455 | new Advance[] {Advance.Currency, Advance.Alphabet}, // Mathematics
|
|---|
| 456 | new Advance[] {Advance.Mysticism, Advance.Pottery}, // Medicine
|
|---|
| 457 | new Advance[] {Advance.Gunpowder}, // Metallurgy
|
|---|
| 458 | new Advance[] {Advance.Robotics, Advance.Plastics}, // Miniaturization
|
|---|
| 459 | new Advance[] {Advance.Automobile, Advance.Tactics}, // MobileWarfare
|
|---|
| 460 | new Advance[] {Advance.Polytheism}, // Monarchy
|
|---|
| 461 | new Advance[] {Advance.CeremonialBurial}, // Mysticism
|
|---|
| 462 | new Advance[] {Advance.Seafaring, Advance.Astronomy}, // Navigation
|
|---|
| 463 | new Advance[] {Advance.AtomicTheory, Advance.MassProduction}, // NuclearFission
|
|---|
| 464 | new Advance[] {Advance.Mathematics, Advance.Literature}, // Philosophy
|
|---|
| 465 | new Advance[] {Advance.Science}, // Physics
|
|---|
| 466 | new Advance[] {Advance.MassProduction, Advance.Refining}, // Plastics
|
|---|
| 467 | new Advance[] {Advance.Mysticism, Advance.WarriorCode}, // Poetry
|
|---|
| 468 | new Advance[] {}, // Pottery
|
|---|
| 469 | new Advance[] {Advance.Electricity, Advance.Engineering}, // Radio
|
|---|
| 470 | new Advance[] {Advance.Environmentalism, Advance.Plastics}, // Recycling
|
|---|
| 471 | new Advance[] {Advance.Electricity}, // Refrigeration
|
|---|
| 472 | new Advance[] {Advance.Polytheism, Advance.Astronomy}, // Monotheism
|
|---|
| 473 | new Advance[] {Advance.Literature}, // TheRepublic
|
|---|
| 474 | new Advance[] {Advance.MassProduction, Advance.Economics}, // Robotics
|
|---|
| 475 | new Advance[] {Advance.Ballistics, Advance.Explosives}, // Rocketry
|
|---|
| 476 | new Advance[] {Advance.SteamEngine, Advance.BridgeBuilding}, // Railroad
|
|---|
| 477 | new Advance[] {Advance.Environmentalism, Advance.Medicine}, // Sanitation
|
|---|
| 478 | new Advance[] {Advance.Metallurgy, Advance.Theology, Advance.Philosophy}, // Science
|
|---|
| 479 | new Advance[] {Advance.Alphabet}, // Writing
|
|---|
| 480 | new Advance[] {Advance.Pottery, Advance.MapMaking}, // Seafaring
|
|---|
| 481 | new Advance[] {Advance.Recycling, Advance.SyntheticFood}, // SelfContainedEnvironment
|
|---|
| 482 | new Advance[] {Advance.Composites, Advance.Radio}, // Stealth
|
|---|
| 483 | new Advance[] {Advance.Science, Advance.Engineering}, // SteamEngine
|
|---|
| 484 | new Advance[] {Advance.IronWorking, Advance.Railroad}, // Steel
|
|---|
| 485 | new Advance[] {Advance.Chemistry, Advance.Refrigeration}, // SyntheticFood
|
|---|
| 486 | new Advance[] {Advance.WarriorCode, Advance.University}, // Tactics
|
|---|
| 487 | new Advance[] {Advance.Monotheism, Advance.Poetry}, // Theology
|
|---|
| 488 | new Advance[] {Advance.Astronomy, Advance.Physics}, // TheoryOfGravity
|
|---|
| 489 | new Advance[] {Advance.Currency, Advance.CodeOfLaws}, // Trade
|
|---|
| 490 | new Advance[] {Advance.ImpulseDrive, Advance.SelfContainedEnvironment}, // TransstellarColonization
|
|---|
| 491 | new Advance[] {Advance.Science}, // University
|
|---|
| 492 | new Advance[] {Advance.Computers, Advance.Rocketry}, // AdvancedRocketry
|
|---|
| 493 | new Advance[] {}, // WarriorCode
|
|---|
| 494 | new Advance[] {}, // Alphabet
|
|---|
| 495 | new Advance[] {Advance.CeremonialBurial, Advance.HorsebackRiding}, // Polytheism
|
|---|
| 496 | new Advance[] {Advance.Chemistry}, // Refining
|
|---|
| 497 | new Advance[] {Advance.Computers}, // ResearchTechnology
|
|---|
| 498 | new Advance[] {Advance.Robotics}, // ProductionTechnology
|
|---|
| 499 | new Advance[] {Advance.Composites}, // ArmorTechnology
|
|---|
| 500 | new Advance[] {Advance.SmartWeapons} // MissileTechnology
|
|---|
| 501 | };
|
|---|
| 502 | #endregion
|
|---|
| 503 |
|
|---|
| 504 | #region Buildings
|
|---|
| 505 | public struct BuildingInfo
|
|---|
| 506 | {
|
|---|
| 507 | public BuildingKind Kind;
|
|---|
| 508 | public Advance Prerequisite;
|
|---|
| 509 | public int Cost;
|
|---|
| 510 | public int Maintenance;
|
|---|
| 511 | public Advance Expiration;
|
|---|
| 512 | }
|
|---|
| 513 |
|
|---|
| 514 | static readonly BuildingInfo[] BuildingInfoList =
|
|---|
| 515 | {
|
|---|
| 516 | new BuildingInfo {Kind = BuildingKind.Wonder, Prerequisite = Advance.Mathematics, Cost = 400, Maintenance = 0, Expiration = Advance.Democracy}, // Pyramids
|
|---|
| 517 | new BuildingInfo {Kind = BuildingKind.Wonder, Prerequisite = Advance.Polytheism, Cost = 200, Maintenance = 0, Expiration = Advance.Electronics}, // Zeus
|
|---|
| 518 | new BuildingInfo {Kind = BuildingKind.Wonder, Prerequisite = Advance.Invention, Cost = 200, Maintenance = 0, Expiration = Advance.NuclearFission}, // Gardens
|
|---|
| 519 | new BuildingInfo {Kind = BuildingKind.Wonder, Prerequisite = Advance.BronzeWorking, Cost = 200, Maintenance = 0, Expiration = Advance.None}, // Colossus
|
|---|
| 520 | new BuildingInfo {Kind = BuildingKind.Wonder, Prerequisite = Advance.MapMaking, Cost = 200, Maintenance = 0, Expiration = Advance.Steel}, // Lighthouse
|
|---|
| 521 | new BuildingInfo {Kind = BuildingKind.Wonder, Prerequisite = Advance.Literature, Cost = 400, Maintenance = 0, Expiration = Advance.Plastics}, // GrLibrary
|
|---|
| 522 | new BuildingInfo {Kind = BuildingKind.Wonder, Prerequisite = Advance.Mysticism, Cost = 200, Maintenance = 0, Expiration = Advance.None}, // Oracle
|
|---|
| 523 | new BuildingInfo {Kind = BuildingKind.Wonder, Prerequisite = Advance.Chivalry, Cost = 300, Maintenance = 0, Expiration = Advance.SpaceFlight}, // Sun
|
|---|
| 524 | new BuildingInfo {Kind = BuildingKind.Wonder, Prerequisite = Advance.Philosophy, Cost = 500, Maintenance = 0, Expiration = Advance.None}, // Leo
|
|---|
| 525 | new BuildingInfo {Kind = BuildingKind.Wonder, Prerequisite = Advance.Navigation, Cost = 300, Maintenance = 0, Expiration = Advance.None}, // Magellan
|
|---|
| 526 | new BuildingInfo {Kind = BuildingKind.Wonder, Prerequisite = Advance.Monotheism, Cost = 400, Maintenance = 0, Expiration = Advance.None}, // Mich
|
|---|
| 527 | new BuildingInfo {Kind = BuildingKind.None, Prerequisite = Advance.None}, // {11}
|
|---|
| 528 | new BuildingInfo {Kind = BuildingKind.Wonder, Prerequisite = Advance.TheoryOfGravity, Cost = 400, Maintenance = 0, Expiration = Advance.None}, // Newton
|
|---|
| 529 | new BuildingInfo {Kind = BuildingKind.Wonder, Prerequisite = Advance.Theology, Cost = 400, Maintenance = 0, Expiration = Advance.None}, // Bach
|
|---|
| 530 | new BuildingInfo {Kind = BuildingKind.None, Prerequisite = Advance.None}, // {14}
|
|---|
| 531 | new BuildingInfo {Kind = BuildingKind.Wonder, Prerequisite = Advance.Democracy, Cost = 500, Maintenance = 0, Expiration = Advance.None}, // Liberty
|
|---|
| 532 | new BuildingInfo {Kind = BuildingKind.Wonder, Prerequisite = Advance.Steel, Cost = 800, Maintenance = 0, Expiration = Advance.None}, // Eiffel
|
|---|
| 533 | new BuildingInfo {Kind = BuildingKind.Wonder, Prerequisite = Advance.Electronics, Cost = 800, Maintenance = 0, Expiration = Advance.None}, // Hoover
|
|---|
| 534 | new BuildingInfo {Kind = BuildingKind.Wonder, Prerequisite = Advance.Plastics, Cost = 500, Maintenance = 0, Expiration = Advance.None}, // Shinkansen
|
|---|
| 535 | new BuildingInfo {Kind = BuildingKind.Wonder, Prerequisite = Advance.NuclearFission, Cost = 400, Maintenance = 0, Expiration = Advance.None}, // Manhattan
|
|---|
| 536 | new BuildingInfo {Kind = BuildingKind.Wonder, Prerequisite = Advance.SpaceFlight, Cost = 800, Maintenance = 0, Expiration = Advance.None}, // Mir
|
|---|
| 537 | new BuildingInfo {Kind = BuildingKind.None, Prerequisite = Advance.None}, // {21}
|
|---|
| 538 | new BuildingInfo {Kind = BuildingKind.None, Prerequisite = Advance.None}, // {22}
|
|---|
| 539 | new BuildingInfo {Kind = BuildingKind.None, Prerequisite = Advance.None}, // {23}
|
|---|
| 540 | new BuildingInfo {Kind = BuildingKind.None, Prerequisite = Advance.None}, // {24}
|
|---|
| 541 | new BuildingInfo {Kind = BuildingKind.None, Prerequisite = Advance.None}, // {25}
|
|---|
| 542 | new BuildingInfo {Kind = BuildingKind.None, Prerequisite = Advance.None}, // {26}
|
|---|
| 543 | new BuildingInfo {Kind = BuildingKind.None, Prerequisite = Advance.None}, // {27}
|
|---|
| 544 | new BuildingInfo {Kind = BuildingKind.None, Prerequisite = Advance.None, Cost = 0, Maintenance = 0}, // TrGoods
|
|---|
| 545 | new BuildingInfo {Kind = BuildingKind.CityImprovement, Prerequisite = Advance.WarriorCode, Cost = 40, Maintenance = 1}, // Barracks
|
|---|
| 546 | new BuildingInfo {Kind = BuildingKind.CityImprovement, Prerequisite = Advance.Pottery, Cost = 60, Maintenance = 1}, // Granary
|
|---|
| 547 | new BuildingInfo {Kind = BuildingKind.CityImprovement, Prerequisite = Advance.CeremonialBurial, Cost = 40, Maintenance = 1}, // Temple
|
|---|
| 548 | new BuildingInfo {Kind = BuildingKind.CityImprovement, Prerequisite = Advance.Currency, Cost = 60, Maintenance = 1}, // Market
|
|---|
| 549 | new BuildingInfo {Kind = BuildingKind.CityImprovement, Prerequisite = Advance.Writing, Cost = 80, Maintenance = 3}, // Library
|
|---|
| 550 | new BuildingInfo {Kind = BuildingKind.CityImprovement, Prerequisite = Advance.CodeOfLaws, Cost = 80, Maintenance = 2}, // Court
|
|---|
| 551 | new BuildingInfo {Kind = BuildingKind.CityImprovement, Prerequisite = Advance.Masonry, Cost = 80, Maintenance = 1}, // Walls
|
|---|
| 552 | new BuildingInfo {Kind = BuildingKind.CityImprovement, Prerequisite = Advance.Construction, Cost = 80, Maintenance = 1}, // Aqueduct
|
|---|
| 553 | new BuildingInfo {Kind = BuildingKind.CityImprovement, Prerequisite = Advance.Banking, Cost = 120, Maintenance = 2}, // Bank
|
|---|
| 554 | new BuildingInfo {Kind = BuildingKind.CityImprovement, Prerequisite = Advance.Monotheism, Cost = 100, Maintenance = 1}, // Cathedral
|
|---|
| 555 | new BuildingInfo {Kind = BuildingKind.CityImprovement, Prerequisite = Advance.University, Cost = 160, Maintenance = 5}, // University
|
|---|
| 556 | new BuildingInfo {Kind = BuildingKind.CityImprovement, Prerequisite = Advance.Seafaring, Cost = 60, Maintenance = 1}, // Harbor
|
|---|
| 557 | new BuildingInfo {Kind = BuildingKind.CityImprovement, Prerequisite = Advance.Poetry, Cost = 60, Maintenance = 2}, // Theater
|
|---|
| 558 | new BuildingInfo {Kind = BuildingKind.CityImprovement, Prerequisite = Advance.Industrialization, Cost = 200, Maintenance = 3}, // Factory
|
|---|
| 559 | new BuildingInfo {Kind = BuildingKind.CityImprovement, Prerequisite = Advance.Robotics, Cost = 320, Maintenance = 5}, // MfgPlant
|
|---|
| 560 | new BuildingInfo {Kind = BuildingKind.CityImprovement, Prerequisite = Advance.Recycling, Cost = 320, Maintenance = 4}, // Recycling
|
|---|
| 561 | new BuildingInfo {Kind = BuildingKind.CityImprovement, Prerequisite = Advance.Electricity, Cost = 120, Maintenance = 2}, // Power
|
|---|
| 562 | new BuildingInfo {Kind = BuildingKind.CityImprovement, Prerequisite = Advance.Environmentalism, Cost = 120, Maintenance = 1}, // Hydro
|
|---|
| 563 | new BuildingInfo {Kind = BuildingKind.CityImprovement, Prerequisite = Advance.NuclearPower, Cost = 240, Maintenance = 2}, // Nuclear
|
|---|
| 564 | new BuildingInfo {Kind = BuildingKind.CityImprovement, Prerequisite = Advance.Refining, Cost = 160, Maintenance = 2}, // Platform
|
|---|
| 565 | new BuildingInfo {Kind = BuildingKind.CityImprovement, Prerequisite = Advance.None, Cost = 40, Maintenance = 1}, // TownHall
|
|---|
| 566 | new BuildingInfo {Kind = BuildingKind.CityImprovement, Prerequisite = Advance.Sanitation, Cost = 120, Maintenance = 2}, // Sewer
|
|---|
| 567 | new BuildingInfo {Kind = BuildingKind.CityImprovement, Prerequisite = Advance.Refrigeration, Cost = 80, Maintenance = 2}, // Supermarket
|
|---|
| 568 | new BuildingInfo {Kind = BuildingKind.CityImprovement, Prerequisite = Advance.Automobile, Cost = 160, Maintenance = 4}, // Highways
|
|---|
| 569 | new BuildingInfo {Kind = BuildingKind.CityImprovement, Prerequisite = Advance.Computers, Cost = 240, Maintenance = 7}, // ResLab
|
|---|
| 570 | new BuildingInfo {Kind = BuildingKind.CityImprovement, Prerequisite = Advance.AdvancedRocketry, Cost = 100, Maintenance = 1}, // MissileBat
|
|---|
| 571 | new BuildingInfo {Kind = BuildingKind.CityImprovement, Prerequisite = Advance.Metallurgy, Cost = 80, Maintenance = 1}, // CoastalFort
|
|---|
| 572 | new BuildingInfo {Kind = BuildingKind.CityImprovement, Prerequisite = Advance.AdvancedFlight, Cost = 160, Maintenance = 1}, // Airport
|
|---|
| 573 | new BuildingInfo {Kind = BuildingKind.CityImprovement, Prerequisite = Advance.AmphibiousWarfare, Cost = 80, Maintenance = 1}, // Dockyard
|
|---|
| 574 | new BuildingInfo {Kind = BuildingKind.StateImprovement, Prerequisite = Advance.None, Cost = 100, Maintenance = 0}, // Palace
|
|---|
| 575 | new BuildingInfo {Kind = BuildingKind.StateImprovement, Prerequisite = Advance.Engineering, Cost = 400, Maintenance = 4}, // GrWall
|
|---|
| 576 | new BuildingInfo {Kind = BuildingKind.StateImprovement, Prerequisite = Advance.Construction, Cost = 200, Maintenance = 4}, // Colosseum
|
|---|
| 577 | new BuildingInfo {Kind = BuildingKind.StateImprovement, Prerequisite = Advance.Astronomy, Cost = 300, Maintenance = 4}, // Observatory
|
|---|
| 578 | new BuildingInfo {Kind = BuildingKind.StateImprovement, Prerequisite = Advance.Tactics, Cost = 100, Maintenance = 4}, // MilAcademy
|
|---|
| 579 | new BuildingInfo {Kind = BuildingKind.StateImprovement, Prerequisite = Advance.Steel, Cost = 200, Maintenance = 2}, // Bunker
|
|---|
| 580 | new BuildingInfo {Kind = BuildingKind.StateImprovement, Prerequisite = Advance.SyntheticFood, Cost = 120, Maintenance = 2}, // Algae
|
|---|
| 581 | new BuildingInfo {Kind = BuildingKind.StateImprovement, Prerequisite = Advance.TheCorporation, Cost = 320, Maintenance = 4}, // StockEx
|
|---|
| 582 | new BuildingInfo {Kind = BuildingKind.StateImprovement, Prerequisite = Advance.SpaceFlight, Cost = 400, Maintenance = 0}, // SpacePort
|
|---|
| 583 | new BuildingInfo {Kind = BuildingKind.ColonyShipPart, Prerequisite = Advance.TransstellarColonization, Cost = 240, Maintenance = 0}, // ShipComp
|
|---|
| 584 | new BuildingInfo {Kind = BuildingKind.ColonyShipPart, Prerequisite = Advance.ImpulseDrive, Cost = 600, Maintenance = 0}, // ShipPow
|
|---|
| 585 | new BuildingInfo {Kind = BuildingKind.ColonyShipPart, Prerequisite = Advance.SelfContainedEnvironment, Cost = 800, Maintenance = 0} // ShipHab
|
|---|
| 586 | };
|
|---|
| 587 | #endregion
|
|---|
| 588 | }
|
|---|
| 589 | }
|
|---|