1 | using System;
|
---|
2 | using System.Collections.Generic;
|
---|
3 |
|
---|
4 | namespace CevoAILib
|
---|
5 | {
|
---|
6 | enum MovementKind { Plain = 1, Difficult = 2, Mountains = 3 }
|
---|
7 |
|
---|
8 | enum BuildingKind { CityImprovement, StateImprovement, Wonder, ColonyShipPart, None }
|
---|
9 |
|
---|
10 | /// <summary>
|
---|
11 | /// game rules and tables to query from code
|
---|
12 | /// </summary>
|
---|
13 | static class Cevo
|
---|
14 | {
|
---|
15 | public static GovernmentInfo Pedia(Government government) { return GovernmentInfoList[(int)government]; }
|
---|
16 | public static TerrainInfo Pedia(Terrain terrain) { return new TerrainInfo(terrain); }
|
---|
17 | public static JobInfo Pedia(Job job, Terrain terrain) { return new JobInfo(job, terrain); }
|
---|
18 | public static AdvanceInfo Pedia(Advance advance) { return new AdvanceInfo(advance); }
|
---|
19 | public static BuildingInfo Pedia(Building building) { return BuildingInfoList[(int)building]; }
|
---|
20 |
|
---|
21 | #region Miscellaneous
|
---|
22 | public const int MaxNumberOfNations = 15;
|
---|
23 | public const int MaxUnitsPerNation = 4096;
|
---|
24 | public const int MaxModelsPerNation = 256;
|
---|
25 | public const int MaxCitiesPerNation = 1024;
|
---|
26 | public const int MaxDifficulty = 3;
|
---|
27 | public const int TerritoryRadiusAroundCities = 9; // one tile counts 2 if straight, 3 if diagonal
|
---|
28 | public const Advance AdvanceForNewSpecialResources = Advance.Science;
|
---|
29 | public const Advance AdvanceForRareMetalResources = Advance.MassProduction;
|
---|
30 | public const int MaxFutureTech = 25; // maximum number of future techs of one kind except computing technology
|
---|
31 | public const int MaxFutureTech_Computing = 100; // maximum number of computing technology future techs
|
---|
32 | public static readonly ColonyShipParts CompleteColonyShip = new ColonyShipParts(6, 4, 2);
|
---|
33 |
|
---|
34 | public const int AnarchyTurns = 3;
|
---|
35 | public const int CaptureTurns = 3;
|
---|
36 | public const int CancelTreatyBufferTurns = 3;
|
---|
37 | public const int PeaceEvacuationTurns = 5;
|
---|
38 | public const int ColdWarTurns = 40;
|
---|
39 |
|
---|
40 | // unit
|
---|
41 | public const int AttackCost = 100;
|
---|
42 | public const int MaxHealth = 100;
|
---|
43 | public const int ExperienceLevelCost = 50;
|
---|
44 | public const int RecoveryOutsideCity = 8;
|
---|
45 | public const int RecoveryInCity = 20; // for all types of recovery, note additional limiation: health is never more than doubled
|
---|
46 | public const int FastRecovery = 50;
|
---|
47 | public const int DamagePerTurnInDesert = 20;
|
---|
48 | public const int DamagePerTurnInArctic = 20;
|
---|
49 |
|
---|
50 | // city
|
---|
51 | public const int MaxCitySizeBasic = 8;
|
---|
52 | public const int MaxCitySizeWithAqueduct = 12;
|
---|
53 | public const int MaxCitySizeWithSewerSystem = 30;
|
---|
54 | public const int BasicCityMorale = 4;
|
---|
55 | public const int PollutionCost = 240;
|
---|
56 | public static readonly int[] StorageSize = { 40, 30, 40, 50 }; // index is diffuculty level (0 is supervisor)
|
---|
57 | public const int UniversityFutureBonus = 5; // percent per tech
|
---|
58 | public const int ResearchLabFutureBonus = 10; // percent per tech
|
---|
59 | public const int FactoryFutureBonus = 5; // percent per tech
|
---|
60 | public const int MfgPlantFutureBonus = 10; // percent per tech
|
---|
61 |
|
---|
62 | // diplomacy
|
---|
63 | public const int MaxPayment = 65535;
|
---|
64 | #endregion
|
---|
65 |
|
---|
66 | #region Government
|
---|
67 | public struct GovernmentInfo
|
---|
68 | {
|
---|
69 | public int SettlerFoodSupport;
|
---|
70 | public int FreeSupport; // per city, in 1/2*city size
|
---|
71 | public Advance Prerequisite;
|
---|
72 | }
|
---|
73 |
|
---|
74 | static readonly GovernmentInfo[] GovernmentInfoList =
|
---|
75 | {
|
---|
76 | new GovernmentInfo{SettlerFoodSupport = 1, FreeSupport = 2, Prerequisite = Advance.None},
|
---|
77 | new GovernmentInfo{SettlerFoodSupport = 1, FreeSupport = 2, Prerequisite = Advance.None},
|
---|
78 | new GovernmentInfo{SettlerFoodSupport = 1, FreeSupport = 1, Prerequisite = Advance.Monarchy},
|
---|
79 | new GovernmentInfo{SettlerFoodSupport = 2, FreeSupport = 0, Prerequisite = Advance.TheRepublic},
|
---|
80 | new GovernmentInfo{SettlerFoodSupport = 1, FreeSupport = 2, Prerequisite = Advance.Theology},
|
---|
81 | new GovernmentInfo{SettlerFoodSupport = 2, FreeSupport = 1, Prerequisite = Advance.Communism},
|
---|
82 | new GovernmentInfo{SettlerFoodSupport = 2, FreeSupport = 0, Prerequisite = Advance.Democracy},
|
---|
83 | new GovernmentInfo{SettlerFoodSupport = 2, FreeSupport = 0, Prerequisite = Advance.TheInternet}
|
---|
84 | };
|
---|
85 | #endregion
|
---|
86 |
|
---|
87 | #region Terrain and Jobs
|
---|
88 | enum JobCost
|
---|
89 | {
|
---|
90 | RoadCost = 300, // *MovementKind
|
---|
91 | RailroadCost = 600, // *MovementKind
|
---|
92 | FarmlandCostMultiplier = 3, // *IrrigationCost
|
---|
93 | CanalCost = 1800,
|
---|
94 | FortressCost = 600, // *MovementKind
|
---|
95 | CleanUpCost = 1800,
|
---|
96 | BaseCost = 600, // *MovementKind
|
---|
97 | PillageCost = 100,
|
---|
98 | CityCost = 900
|
---|
99 | }
|
---|
100 |
|
---|
101 | public struct BaseTerrainInfo
|
---|
102 | {
|
---|
103 | public MovementKind MovementKind;
|
---|
104 | public int DefenseBonus;
|
---|
105 | public Terrain ClearResult;
|
---|
106 | public int ClearCost;
|
---|
107 | public int IrrigationFoodGain;
|
---|
108 | public int IrrigationCost;
|
---|
109 | public Terrain AfforestResult;
|
---|
110 | public int AfforestCost;
|
---|
111 | public int MineMaterialGain;
|
---|
112 | public int MineCost;
|
---|
113 | public Terrain TransformationResult;
|
---|
114 | public int TransformationCost;
|
---|
115 | }
|
---|
116 |
|
---|
117 | static readonly BaseTerrainInfo[] BaseTerrainInfoList =
|
---|
118 | {
|
---|
119 | new BaseTerrainInfo {MovementKind = MovementKind.Plain, DefenseBonus = 4, ClearResult = Terrain.Unknown, ClearCost = 0,
|
---|
120 | IrrigationFoodGain = 0, IrrigationCost = 0, AfforestResult = Terrain.Unknown, AfforestCost = 0,
|
---|
121 | MineMaterialGain = 0, MineCost = 0, TransformationResult = Terrain.Unknown, TransformationCost = 0}, // {-}
|
---|
122 | new BaseTerrainInfo {MovementKind = MovementKind.Plain, DefenseBonus = 4, ClearResult = Terrain.Unknown, ClearCost = 0,
|
---|
123 | IrrigationFoodGain = 0, IrrigationCost = 0, AfforestResult = Terrain.Unknown, AfforestCost = 0,
|
---|
124 | MineMaterialGain = 0, MineCost = 0, TransformationResult = Terrain.Unknown, TransformationCost = 0}, // {Ddl}
|
---|
125 | new BaseTerrainInfo {MovementKind = MovementKind.Plain, DefenseBonus = 4, ClearResult = Terrain.Unknown, ClearCost = 0,
|
---|
126 | IrrigationFoodGain = 0, IrrigationCost = 0, AfforestResult = Terrain.Unknown, AfforestCost = 0,
|
---|
127 | MineMaterialGain = 0, MineCost = 0, TransformationResult = Terrain.Unknown, TransformationCost = 0}, // {Ocn}
|
---|
128 | new BaseTerrainInfo {MovementKind = MovementKind.Plain, DefenseBonus = 4, ClearResult = Terrain.Unknown, ClearCost = 0,
|
---|
129 | IrrigationFoodGain = 0, IrrigationCost = 0, AfforestResult = Terrain.Unknown, AfforestCost = 0,
|
---|
130 | MineMaterialGain = 0, MineCost = 0, TransformationResult = Terrain.Unknown, TransformationCost = 0}, // {Sho}
|
---|
131 | new BaseTerrainInfo {MovementKind = MovementKind.Plain, DefenseBonus = 4, ClearResult = Terrain.Unknown, ClearCost = 0,
|
---|
132 | IrrigationFoodGain = 1, IrrigationCost = 600, AfforestResult = Terrain.Forest, AfforestCost = 1800,
|
---|
133 | MineMaterialGain = 0, MineCost = 0, TransformationResult = Terrain.Hills, TransformationCost = 3000}, // {Gra}
|
---|
134 | new BaseTerrainInfo {MovementKind = MovementKind.Plain, DefenseBonus = 4, ClearResult = Terrain.Grassland, ClearCost = 1800,
|
---|
135 | IrrigationFoodGain = 0, IrrigationCost = 0, AfforestResult = Terrain.Unknown, AfforestCost = 0,
|
---|
136 | MineMaterialGain = 1, MineCost = 600, TransformationResult = Terrain.Prairie, TransformationCost = 3000}, // {Dst}
|
---|
137 | new BaseTerrainInfo {MovementKind = MovementKind.Plain, DefenseBonus = 4, ClearResult = Terrain.Unknown, ClearCost = 0,
|
---|
138 | IrrigationFoodGain = 1, IrrigationCost = 600, AfforestResult = Terrain.Forest, AfforestCost = 2400,
|
---|
139 | MineMaterialGain = 0, MineCost = 0, TransformationResult = Terrain.Unknown, TransformationCost = 0}, // {Pra}
|
---|
140 | new BaseTerrainInfo {MovementKind = MovementKind.Plain, DefenseBonus = 4, ClearResult = Terrain.Unknown, ClearCost = 0,
|
---|
141 | IrrigationFoodGain = 1, IrrigationCost = 600, AfforestResult = Terrain.Unknown, AfforestCost = 0,
|
---|
142 | MineMaterialGain = 0, MineCost = 0, TransformationResult = Terrain.Grassland, TransformationCost = 3000}, // {Tun}
|
---|
143 | new BaseTerrainInfo {MovementKind = MovementKind.Difficult, DefenseBonus = 4, ClearResult = Terrain.Unknown, ClearCost = 0,
|
---|
144 | IrrigationFoodGain = 0, IrrigationCost = 0, AfforestResult = Terrain.Unknown, AfforestCost = 0,
|
---|
145 | MineMaterialGain = 3, MineCost = 1800, TransformationResult = Terrain.Unknown, TransformationCost = 0}, // {Arc}
|
---|
146 | new BaseTerrainInfo {MovementKind = MovementKind.Difficult, DefenseBonus = 6, ClearResult = Terrain.Grassland, ClearCost = 2400,
|
---|
147 | IrrigationFoodGain = 0, IrrigationCost = 0, AfforestResult = Terrain.Forest, AfforestCost = 2400,
|
---|
148 | MineMaterialGain = 0, MineCost = 0, TransformationResult = Terrain.Hills, TransformationCost = 3000}, // {Swa}
|
---|
149 | new BaseTerrainInfo {MovementKind = MovementKind.Plain, DefenseBonus = 4, ClearResult = Terrain.Unknown, ClearCost = 0,
|
---|
150 | IrrigationFoodGain = 1, IrrigationCost = 600, AfforestResult = Terrain.Forest, AfforestCost = 1800,
|
---|
151 | MineMaterialGain = 0, MineCost = 0, TransformationResult = Terrain.Hills, TransformationCost = 3000}, // {Gra}
|
---|
152 | new BaseTerrainInfo {MovementKind = MovementKind.Difficult, DefenseBonus = 6, ClearResult = Terrain.Prairie, ClearCost = 600,
|
---|
153 | IrrigationFoodGain = 0, IrrigationCost = 0, AfforestResult = Terrain.Unknown, AfforestCost = 0,
|
---|
154 | MineMaterialGain = 0, MineCost = 0, TransformationResult = Terrain.Unknown, TransformationCost = 0}, // {For}
|
---|
155 | new BaseTerrainInfo {MovementKind = MovementKind.Difficult, DefenseBonus = 8, ClearResult = Terrain.Unknown, ClearCost = 0,
|
---|
156 | IrrigationFoodGain = 1, IrrigationCost = 600, AfforestResult = Terrain.Unknown, AfforestCost = 0,
|
---|
157 | MineMaterialGain = 3, MineCost = 1200, TransformationResult = Terrain.Grassland, TransformationCost = 6000}, // {Hil}
|
---|
158 | new BaseTerrainInfo {MovementKind = MovementKind.Mountains, DefenseBonus = 12, ClearResult = Terrain.Unknown, ClearCost = 0,
|
---|
159 | IrrigationFoodGain = 0, IrrigationCost = 0, AfforestResult = Terrain.Unknown, AfforestCost = 0,
|
---|
160 | MineMaterialGain = 2, MineCost = 1200, TransformationResult = Terrain.Unknown, TransformationCost = 0} // {Mou}
|
---|
161 | };
|
---|
162 |
|
---|
163 | static readonly BaseResourceSet[] TerrainResourcesList =
|
---|
164 | {
|
---|
165 | new BaseResourceSet{Food = 0, Material = 0, Trade = 0}, // {-}
|
---|
166 | new BaseResourceSet{Food = 0, Material = 1, Trade = 1}, // {Dst}
|
---|
167 | new BaseResourceSet{Food = 0, Material = 0, Trade = 0}, // {Ocn}
|
---|
168 | new BaseResourceSet{Food = 1, Material = 0, Trade = 3}, // {Sho}
|
---|
169 | new BaseResourceSet{Food = 3, Material = 0, Trade = 1}, // {Gra}
|
---|
170 | new BaseResourceSet{Food = 0, Material = 1, Trade = 1}, // {Dst}
|
---|
171 | new BaseResourceSet{Food = 1, Material = 1, Trade = 1}, // {Pra}
|
---|
172 | new BaseResourceSet{Food = 1, Material = 0, Trade = 1}, // {Tun}
|
---|
173 | new BaseResourceSet{Food = 0, Material = 1, Trade = 0}, // {Arc}
|
---|
174 | new BaseResourceSet{Food = 1, Material = 0, Trade = 1}, // {Swa}
|
---|
175 | new BaseResourceSet{Food = 2, Material = 1, Trade = 1}, // {Gra1}
|
---|
176 | new BaseResourceSet{Food = 1, Material = 2, Trade = 1}, // {For}
|
---|
177 | new BaseResourceSet{Food = 1, Material = 0, Trade = 0}, // {Hil}
|
---|
178 | new BaseResourceSet{Food = 0, Material = 1, Trade = 0}, // {Mou}
|
---|
179 | new BaseResourceSet{Food = 0, Material = 0, Trade = 0}, // {-}
|
---|
180 | new BaseResourceSet{Food = 0, Material = 0, Trade = 0}, // {-}
|
---|
181 | new BaseResourceSet{Food = 0, Material = 0, Trade = 0}, // {-}
|
---|
182 | new BaseResourceSet{Food = 0, Material = 1, Trade = 1}, // {Dst}
|
---|
183 | new BaseResourceSet{Food = 0, Material = 0, Trade = 0}, // {-}
|
---|
184 | new BaseResourceSet{Food = 5, Material = 0, Trade = 3}, // {Sho1}
|
---|
185 | new BaseResourceSet{Food = 0, Material = 0, Trade = 0}, // {-}
|
---|
186 | new BaseResourceSet{Food = 3, Material = 1, Trade = 1}, // {Dst1}
|
---|
187 | new BaseResourceSet{Food = 3, Material = 1, Trade = 1}, // {Pra1}
|
---|
188 | new BaseResourceSet{Food = 1, Material = 0, Trade = 6}, // {Tun1}
|
---|
189 | new BaseResourceSet{Food = 3, Material = 1, Trade = 4}, // {Arc1}
|
---|
190 | new BaseResourceSet{Food = 1, Material = 4, Trade = 1}, // {Swa1}
|
---|
191 | new BaseResourceSet{Food = 0, Material = 0, Trade = 0}, // {-}
|
---|
192 | new BaseResourceSet{Food = 3, Material = 2, Trade = 1}, // {For1}
|
---|
193 | new BaseResourceSet{Food = 1, Material = 0, Trade = 4}, // {Hil1}
|
---|
194 | new BaseResourceSet{Food = 0, Material = 4, Trade = 0}, // {Mou1}
|
---|
195 | new BaseResourceSet{Food = 0, Material = 0, Trade = 0}, // {-}
|
---|
196 | new BaseResourceSet{Food = 0, Material = 0, Trade = 0}, // {-}
|
---|
197 | new BaseResourceSet{Food = 0, Material = 0, Trade = 0}, // {-}
|
---|
198 | new BaseResourceSet{Food = 0, Material = 1, Trade = 1}, // {Dst}
|
---|
199 | new BaseResourceSet{Food = 0, Material = 0, Trade = 0}, // {-}
|
---|
200 | new BaseResourceSet{Food = 1, Material = 5, Trade = 3}, // {Sho2}
|
---|
201 | new BaseResourceSet{Food = 0, Material = 0, Trade = 0}, // {-}
|
---|
202 | new BaseResourceSet{Food = 0, Material = 4, Trade = 1}, // {Dst2}
|
---|
203 | new BaseResourceSet{Food = 1, Material = 3, Trade = 1}, // {Pra2}
|
---|
204 | new BaseResourceSet{Food = 1, Material = 4, Trade = 1}, // {Tun2}
|
---|
205 | new BaseResourceSet{Food = 0, Material = 0, Trade = 0}, // {-}
|
---|
206 | new BaseResourceSet{Food = 0, Material = 0, Trade = 0}, // {-}
|
---|
207 | new BaseResourceSet{Food = 0, Material = 0, Trade = 0}, // {-}
|
---|
208 | new BaseResourceSet{Food = 1, Material = 2, Trade = 4}, // {For2}
|
---|
209 | new BaseResourceSet{Food = 1, Material = 2, Trade = 0}, // {Hil2}
|
---|
210 | new BaseResourceSet{Food = 0, Material = 1, Trade = 7}, // {Mou2}
|
---|
211 | new BaseResourceSet{Food = 0, Material = 0, Trade = 0}, // {-}
|
---|
212 | new BaseResourceSet{Food = 0, Material = 0, Trade = 0}, // {-}
|
---|
213 | new BaseResourceSet{Food = 0, Material = 0, Trade = 0}, // {-}
|
---|
214 | new BaseResourceSet{Food = 0, Material = 1, Trade = 1} // {Dst}
|
---|
215 | };
|
---|
216 |
|
---|
217 | static readonly Advance[] JobPrerequisites =
|
---|
218 | {
|
---|
219 | Advance.None, Advance.None, Advance.Railroad,Advance.None,Advance.None,
|
---|
220 | Advance.Refrigeration,Advance.None,Advance.None,Advance.Explosives,Advance.Explosives,
|
---|
221 | Advance.Construction,Advance.None,Advance.Medicine,Advance.None,Advance.None
|
---|
222 | };
|
---|
223 |
|
---|
224 | public struct TerrainInfo
|
---|
225 | {
|
---|
226 | Terrain terrain;
|
---|
227 | public TerrainInfo(Terrain terrain) { this.terrain = terrain; }
|
---|
228 | public BaseResourceSet Resources { get { return TerrainResourcesList[(int)terrain]; } }
|
---|
229 | public MovementKind MovementKind { get { return BaseTerrainInfoList[(int)terrain & 0xF].MovementKind; } }
|
---|
230 | public int DefenseBonus { get { return BaseTerrainInfoList[(int)terrain & 0xF].DefenseBonus; } }
|
---|
231 | }
|
---|
232 |
|
---|
233 | public struct JobInfo
|
---|
234 | {
|
---|
235 | public bool IsPossible;
|
---|
236 | public int Cost;
|
---|
237 | public Terrain NewTerrain;
|
---|
238 | public BaseResourceSet Gain;
|
---|
239 | public Advance Prerequisite;
|
---|
240 |
|
---|
241 | public JobInfo(Job job, Terrain terrain)
|
---|
242 | {
|
---|
243 | IsPossible = false;
|
---|
244 | Cost = 0;
|
---|
245 | NewTerrain = terrain;
|
---|
246 | Gain = new BaseResourceSet(0, 0, 0);
|
---|
247 | Prerequisite = JobPrerequisites[(int)job];
|
---|
248 | Terrain baseTerrain = (Terrain)((int)terrain & 0xF);
|
---|
249 |
|
---|
250 | switch (job)
|
---|
251 | {
|
---|
252 | case CevoAILib.Job.None:
|
---|
253 | {
|
---|
254 | break;
|
---|
255 | }
|
---|
256 |
|
---|
257 | case CevoAILib.Job.BuildRoad:
|
---|
258 | {
|
---|
259 | IsPossible = true;
|
---|
260 | Cost = (int)JobCost.RoadCost * (int)BaseTerrainInfoList[(int)baseTerrain].MovementKind;
|
---|
261 | if (BaseTerrainInfoList[(int)baseTerrain].MovementKind == MovementKind.Plain)
|
---|
262 | Gain.Trade = 1;
|
---|
263 | break;
|
---|
264 | }
|
---|
265 |
|
---|
266 | case CevoAILib.Job.BuildRailRoad:
|
---|
267 | {
|
---|
268 | IsPossible = true;
|
---|
269 | Cost = (int)JobCost.RailroadCost * (int)BaseTerrainInfoList[(int)baseTerrain].MovementKind;
|
---|
270 | Gain.Material = (TerrainResourcesList[(int)terrain].Material + BaseTerrainInfoList[(int)baseTerrain].MineMaterialGain) / 2;
|
---|
271 | // assume mine as already built, if possible
|
---|
272 | break;
|
---|
273 | }
|
---|
274 |
|
---|
275 | case CevoAILib.Job.ClearOrDrain:
|
---|
276 | {
|
---|
277 | if (BaseTerrainInfoList[(int)baseTerrain].ClearResult != Terrain.Unknown)
|
---|
278 | {
|
---|
279 | IsPossible = true;
|
---|
280 | Cost = BaseTerrainInfoList[(int)baseTerrain].ClearCost;
|
---|
281 | NewTerrain = BaseTerrainInfoList[(int)baseTerrain].ClearResult;
|
---|
282 | if (NewTerrain != Terrain.Grassland)
|
---|
283 | NewTerrain = (Terrain)((int)NewTerrain + ((int)terrain & 0xF0)); // keep special resource
|
---|
284 | }
|
---|
285 | break;
|
---|
286 | }
|
---|
287 |
|
---|
288 | case CevoAILib.Job.Irrigate:
|
---|
289 | {
|
---|
290 | if (BaseTerrainInfoList[(int)baseTerrain].IrrigationFoodGain > 0)
|
---|
291 | {
|
---|
292 | IsPossible = true;
|
---|
293 | Cost = BaseTerrainInfoList[(int)baseTerrain].IrrigationCost;
|
---|
294 | Gain.Food = BaseTerrainInfoList[(int)baseTerrain].IrrigationFoodGain;
|
---|
295 | }
|
---|
296 | break;
|
---|
297 | }
|
---|
298 |
|
---|
299 | case CevoAILib.Job.BuildFarmland:
|
---|
300 | {
|
---|
301 | if (BaseTerrainInfoList[(int)baseTerrain].IrrigationFoodGain > 0)
|
---|
302 | {
|
---|
303 | IsPossible = true;
|
---|
304 | Cost = (int)JobCost.FarmlandCostMultiplier * BaseTerrainInfoList[(int)baseTerrain].IrrigationCost;
|
---|
305 | Gain.Food = (TerrainResourcesList[(int)terrain].Food + BaseTerrainInfoList[(int)baseTerrain].IrrigationFoodGain) / 2;
|
---|
306 | }
|
---|
307 | break;
|
---|
308 | }
|
---|
309 |
|
---|
310 | case CevoAILib.Job.Afforest:
|
---|
311 | {
|
---|
312 | if (BaseTerrainInfoList[(int)baseTerrain].AfforestResult != Terrain.Unknown)
|
---|
313 | {
|
---|
314 | IsPossible = true;
|
---|
315 | Cost = BaseTerrainInfoList[(int)baseTerrain].AfforestCost;
|
---|
316 | NewTerrain = BaseTerrainInfoList[(int)baseTerrain].AfforestResult;
|
---|
317 | if (NewTerrain != Terrain.Grassland)
|
---|
318 | NewTerrain = (Terrain)((int)NewTerrain + ((int)terrain & 0xF0)); // keep special resource
|
---|
319 | }
|
---|
320 | break;
|
---|
321 | }
|
---|
322 |
|
---|
323 | case CevoAILib.Job.BuildMine:
|
---|
324 | {
|
---|
325 | if (BaseTerrainInfoList[(int)baseTerrain].MineMaterialGain > 0)
|
---|
326 | {
|
---|
327 | IsPossible = true;
|
---|
328 | Cost = BaseTerrainInfoList[(int)baseTerrain].MineCost;
|
---|
329 | Gain.Material = BaseTerrainInfoList[(int)baseTerrain].MineMaterialGain;
|
---|
330 | }
|
---|
331 | break;
|
---|
332 | }
|
---|
333 |
|
---|
334 | case CevoAILib.Job.BuildCanal:
|
---|
335 | {
|
---|
336 | IsPossible = (baseTerrain != Terrain.Mountains && baseTerrain != Terrain.Arctic);
|
---|
337 | Cost = (int)JobCost.CanalCost;
|
---|
338 | break;
|
---|
339 | }
|
---|
340 |
|
---|
341 | case CevoAILib.Job.Transform:
|
---|
342 | {
|
---|
343 | if (BaseTerrainInfoList[(int)baseTerrain].TransformationResult != Terrain.Unknown)
|
---|
344 | {
|
---|
345 | IsPossible = true;
|
---|
346 | Cost = BaseTerrainInfoList[(int)baseTerrain].TransformationCost;
|
---|
347 | NewTerrain = BaseTerrainInfoList[(int)baseTerrain].TransformationResult;
|
---|
348 | if (NewTerrain != Terrain.Grassland)
|
---|
349 | NewTerrain = (Terrain)((int)NewTerrain + ((int)terrain & 0xF0)); // keep special resource
|
---|
350 | }
|
---|
351 | break;
|
---|
352 | }
|
---|
353 |
|
---|
354 | case CevoAILib.Job.BuildFortress:
|
---|
355 | {
|
---|
356 | IsPossible = true;
|
---|
357 | Cost = (int)JobCost.FortressCost * (int)BaseTerrainInfoList[(int)baseTerrain].MovementKind;
|
---|
358 | break;
|
---|
359 | }
|
---|
360 |
|
---|
361 | case CevoAILib.Job.CleanUp:
|
---|
362 | {
|
---|
363 | IsPossible = true;
|
---|
364 | Cost = (int)JobCost.CleanUpCost;
|
---|
365 | break;
|
---|
366 | }
|
---|
367 |
|
---|
368 | case CevoAILib.Job.BuildBase:
|
---|
369 | {
|
---|
370 | IsPossible = true;
|
---|
371 | Cost = (int)JobCost.BaseCost * (int)BaseTerrainInfoList[(int)baseTerrain].MovementKind;
|
---|
372 | break;
|
---|
373 | }
|
---|
374 |
|
---|
375 | case CevoAILib.Job.Pillage:
|
---|
376 | {
|
---|
377 | IsPossible = true;
|
---|
378 | Cost = (int)JobCost.PillageCost;
|
---|
379 | break;
|
---|
380 | }
|
---|
381 |
|
---|
382 | case CevoAILib.Job.BuildCity:
|
---|
383 | {
|
---|
384 | IsPossible = (BaseTerrainInfoList[(int)baseTerrain].IrrigationFoodGain > 0);
|
---|
385 | Cost = (int)JobCost.CityCost;
|
---|
386 | break;
|
---|
387 | }
|
---|
388 | }
|
---|
389 | IsPossible = IsPossible && baseTerrain >= Terrain.Grassland;
|
---|
390 | }
|
---|
391 | }
|
---|
392 | #endregion
|
---|
393 |
|
---|
394 | #region Advances
|
---|
395 | public struct AdvanceInfo
|
---|
396 | {
|
---|
397 | public List<Advance> Prerequisites;
|
---|
398 |
|
---|
399 | public AdvanceInfo(Advance advance)
|
---|
400 | {
|
---|
401 | Prerequisites = new List<Advance>(AdvancePrerequisites[(int)advance]);
|
---|
402 | }
|
---|
403 | }
|
---|
404 |
|
---|
405 | static readonly Advance[][] AdvancePrerequisites =
|
---|
406 | {
|
---|
407 | new Advance[] {Advance.Flight, Advance.Robotics}, // AdvancedFlight
|
---|
408 | new Advance[] {Advance.Navigation, Advance.Tactics}, // AmphibiousWarfare
|
---|
409 | new Advance[] {Advance.Mysticism, Advance.Alphabet}, // Astronomy
|
---|
410 | new Advance[] {Advance.TheoryOfGravity}, // AtomicTheory
|
---|
411 | new Advance[] {Advance.CombustionEngine, Advance.Steel}, // Automobile
|
---|
412 | new Advance[] {Advance.Mathematics, Advance.Metallurgy}, // Ballistics
|
---|
413 | new Advance[] {Advance.Currency, Advance.Engineering}, // Banking
|
---|
414 | new Advance[] {Advance.Construction, Advance.TheWheel}, // BridgeBuilding
|
---|
415 | new Advance[] {}, // BronzeWorking
|
---|
416 | new Advance[] {}, // CeremonialBurial
|
---|
417 | new Advance[] {Advance.Science}, // Chemistry
|
---|
418 | new Advance[] {Advance.Monarchy, Advance.WarriorCode}, // Chivalry
|
---|
419 | new Advance[] {Advance.Metallurgy, Advance.Plastics}, // Composites
|
---|
420 | new Advance[] {Advance.Writing}, // CodeOfLaws
|
---|
421 | new Advance[] {Advance.AdvancedFlight, Advance.MobileWarfare}, // CombinedArms
|
---|
422 | new Advance[] {Advance.Refining, Advance.Explosives}, // CombustionEngine
|
---|
423 | new Advance[] {Advance.Philosophy, Advance.Industrialization}, // Communism
|
---|
424 | new Advance[] {Advance.Miniaturization}, // Computers
|
---|
425 | new Advance[] {Advance.TheRepublic, Advance.Tactics}, // Conscription
|
---|
426 | new Advance[] {Advance.Masonry, Advance.Alphabet}, // Construction
|
---|
427 | new Advance[] {Advance.Economics, Advance.Democracy}, // TheCorporation
|
---|
428 | new Advance[] {Advance.AdvancedFlight, Advance.AdvancedRocketry}, // SpaceFlight
|
---|
429 | new Advance[] {Advance.BronzeWorking}, // Currency
|
---|
430 | new Advance[] {Advance.Conscription, Advance.Industrialization}, // Democracy
|
---|
431 | new Advance[] {Advance.Banking, Advance.University}, // Economics
|
---|
432 | new Advance[] {Advance.Magnetism}, // Electricity
|
---|
433 | new Advance[] {Advance.Radio, Advance.AtomicTheory}, // Electronics
|
---|
434 | new Advance[] {Advance.Construction, Advance.BronzeWorking}, // Engineering
|
---|
435 | new Advance[] {Advance.Industrialization}, // Environmentalism
|
---|
436 | new Advance[] {}, // TheWheel
|
---|
437 | new Advance[] {Advance.Chemistry, Advance.Engineering}, // Explosives
|
---|
438 | new Advance[] {Advance.CombustionEngine, Advance.Physics}, // Flight
|
---|
439 | new Advance[] {Advance.Tactics, Advance.Invention}, // Intelligence
|
---|
440 | new Advance[] {Advance.Medicine, Advance.IronWorking}, // Gunpowder
|
---|
441 | new Advance[] {}, // HorsebackRiding
|
---|
442 | new Advance[] {Advance.SpaceFlight, Advance.NuclearPower}, // ImpulseDrive
|
---|
443 | new Advance[] {Advance.Railroad, Advance.Banking}, // Industrialization
|
---|
444 | new Advance[] {Advance.AdvancedRocketry, Advance.TheLaser}, // IntelligenArms
|
---|
445 | new Advance[] {Advance.Writing, Advance.TheWheel}, // Invention
|
---|
446 | new Advance[] {Advance.BronzeWorking, Advance.Invention}, // IronWorking
|
---|
447 | new Advance[] {Advance.Miniaturization, Advance.Physics}, // TheLaser
|
---|
448 | new Advance[] {Advance.NuclearFission}, // NuclearPower
|
---|
449 | new Advance[] {Advance.Poetry, Advance.Trade}, // Literature
|
---|
450 | new Advance[] {Advance.Democracy, Advance.Computers}, // Lybertarianism
|
---|
451 | new Advance[] {Advance.Physics, Advance.IronWorking}, // Magnetism
|
---|
452 | new Advance[] {Advance.Alphabet}, // MapMaking
|
---|
453 | new Advance[] {}, // Masonry
|
---|
454 | new Advance[] {Advance.Automobile, Advance.Electronics, Advance.TheCorporation}, // MassProduction
|
---|
455 | new Advance[] {Advance.Currency, Advance.Alphabet}, // Mathematics
|
---|
456 | new Advance[] {Advance.Mysticism, Advance.Pottery}, // Medicine
|
---|
457 | new Advance[] {Advance.Gunpowder}, // Metallurgy
|
---|
458 | new Advance[] {Advance.Robotics, Advance.Plastics}, // Miniaturization
|
---|
459 | new Advance[] {Advance.Automobile, Advance.Tactics}, // MobileWarfare
|
---|
460 | new Advance[] {Advance.Polytheism}, // Monarchy
|
---|
461 | new Advance[] {Advance.CeremonialBurial}, // Mysticism
|
---|
462 | new Advance[] {Advance.Seafaring, Advance.Astronomy}, // Navigation
|
---|
463 | new Advance[] {Advance.AtomicTheory, Advance.MassProduction}, // NuclearFission
|
---|
464 | new Advance[] {Advance.Mathematics, Advance.Literature}, // Philosophy
|
---|
465 | new Advance[] {Advance.Science}, // Physics
|
---|
466 | new Advance[] {Advance.MassProduction, Advance.Refining}, // Plastics
|
---|
467 | new Advance[] {Advance.Mysticism, Advance.WarriorCode}, // Poetry
|
---|
468 | new Advance[] {}, // Pottery
|
---|
469 | new Advance[] {Advance.Electricity, Advance.Engineering}, // Radio
|
---|
470 | new Advance[] {Advance.Environmentalism, Advance.Plastics}, // Recycling
|
---|
471 | new Advance[] {Advance.Electricity}, // Refrigeration
|
---|
472 | new Advance[] {Advance.Polytheism, Advance.Astronomy}, // Monotheism
|
---|
473 | new Advance[] {Advance.Literature}, // TheRepublic
|
---|
474 | new Advance[] {Advance.MassProduction, Advance.Economics}, // Robotics
|
---|
475 | new Advance[] {Advance.Ballistics, Advance.Explosives}, // Rocketry
|
---|
476 | new Advance[] {Advance.SteamEngine, Advance.BridgeBuilding}, // Railroad
|
---|
477 | new Advance[] {Advance.Environmentalism, Advance.Medicine}, // Sanitation
|
---|
478 | new Advance[] {Advance.Metallurgy, Advance.Theology, Advance.Philosophy}, // Science
|
---|
479 | new Advance[] {Advance.Alphabet}, // Writing
|
---|
480 | new Advance[] {Advance.Pottery, Advance.MapMaking}, // Seafaring
|
---|
481 | new Advance[] {Advance.Recycling, Advance.SyntheticFood}, // SelfContainedEnvironment
|
---|
482 | new Advance[] {Advance.Composites, Advance.Radio}, // Stealth
|
---|
483 | new Advance[] {Advance.Science, Advance.Engineering}, // SteamEngine
|
---|
484 | new Advance[] {Advance.IronWorking, Advance.Railroad}, // Steel
|
---|
485 | new Advance[] {Advance.Chemistry, Advance.Refrigeration}, // SyntheticFood
|
---|
486 | new Advance[] {Advance.WarriorCode, Advance.University}, // Tactics
|
---|
487 | new Advance[] {Advance.Monotheism, Advance.Poetry}, // Theology
|
---|
488 | new Advance[] {Advance.Astronomy, Advance.Physics}, // TheoryOfGravity
|
---|
489 | new Advance[] {Advance.Currency, Advance.CodeOfLaws}, // Trade
|
---|
490 | new Advance[] {Advance.ImpulseDrive, Advance.SelfContainedEnvironment}, // TransstellarColonization
|
---|
491 | new Advance[] {Advance.Science}, // University
|
---|
492 | new Advance[] {Advance.Computers, Advance.Rocketry}, // AdvancedRocketry
|
---|
493 | new Advance[] {}, // WarriorCode
|
---|
494 | new Advance[] {}, // Alphabet
|
---|
495 | new Advance[] {Advance.CeremonialBurial, Advance.HorsebackRiding}, // Polytheism
|
---|
496 | new Advance[] {Advance.Chemistry}, // Refining
|
---|
497 | new Advance[] {Advance.Computers}, // ResearchTechnology
|
---|
498 | new Advance[] {Advance.Robotics}, // ProductionTechnology
|
---|
499 | new Advance[] {Advance.Composites}, // ArmorTechnology
|
---|
500 | new Advance[] {Advance.SmartWeapons} // MissileTechnology
|
---|
501 | };
|
---|
502 | #endregion
|
---|
503 |
|
---|
504 | #region Buildings
|
---|
505 | public struct BuildingInfo
|
---|
506 | {
|
---|
507 | public BuildingKind Kind;
|
---|
508 | public Advance Prerequisite;
|
---|
509 | public int Cost;
|
---|
510 | public int Maintenance;
|
---|
511 | public Advance Expiration;
|
---|
512 | }
|
---|
513 |
|
---|
514 | static readonly BuildingInfo[] BuildingInfoList =
|
---|
515 | {
|
---|
516 | new BuildingInfo {Kind = BuildingKind.Wonder, Prerequisite = Advance.Mathematics, Cost = 400, Maintenance = 0, Expiration = Advance.Democracy}, // Pyramids
|
---|
517 | new BuildingInfo {Kind = BuildingKind.Wonder, Prerequisite = Advance.Polytheism, Cost = 200, Maintenance = 0, Expiration = Advance.Electronics}, // Zeus
|
---|
518 | new BuildingInfo {Kind = BuildingKind.Wonder, Prerequisite = Advance.Invention, Cost = 200, Maintenance = 0, Expiration = Advance.NuclearFission}, // Gardens
|
---|
519 | new BuildingInfo {Kind = BuildingKind.Wonder, Prerequisite = Advance.BronzeWorking, Cost = 200, Maintenance = 0, Expiration = Advance.None}, // Colossus
|
---|
520 | new BuildingInfo {Kind = BuildingKind.Wonder, Prerequisite = Advance.MapMaking, Cost = 200, Maintenance = 0, Expiration = Advance.Steel}, // Lighthouse
|
---|
521 | new BuildingInfo {Kind = BuildingKind.Wonder, Prerequisite = Advance.Literature, Cost = 400, Maintenance = 0, Expiration = Advance.Plastics}, // GrLibrary
|
---|
522 | new BuildingInfo {Kind = BuildingKind.Wonder, Prerequisite = Advance.Mysticism, Cost = 200, Maintenance = 0, Expiration = Advance.None}, // Oracle
|
---|
523 | new BuildingInfo {Kind = BuildingKind.Wonder, Prerequisite = Advance.Chivalry, Cost = 300, Maintenance = 0, Expiration = Advance.SpaceFlight}, // Sun
|
---|
524 | new BuildingInfo {Kind = BuildingKind.Wonder, Prerequisite = Advance.Philosophy, Cost = 500, Maintenance = 0, Expiration = Advance.None}, // Leo
|
---|
525 | new BuildingInfo {Kind = BuildingKind.Wonder, Prerequisite = Advance.Navigation, Cost = 300, Maintenance = 0, Expiration = Advance.None}, // Magellan
|
---|
526 | new BuildingInfo {Kind = BuildingKind.Wonder, Prerequisite = Advance.Monotheism, Cost = 400, Maintenance = 0, Expiration = Advance.None}, // Mich
|
---|
527 | new BuildingInfo {Kind = BuildingKind.None, Prerequisite = Advance.None}, // {11}
|
---|
528 | new BuildingInfo {Kind = BuildingKind.Wonder, Prerequisite = Advance.TheoryOfGravity, Cost = 400, Maintenance = 0, Expiration = Advance.None}, // Newton
|
---|
529 | new BuildingInfo {Kind = BuildingKind.Wonder, Prerequisite = Advance.Theology, Cost = 400, Maintenance = 0, Expiration = Advance.None}, // Bach
|
---|
530 | new BuildingInfo {Kind = BuildingKind.None, Prerequisite = Advance.None}, // {14}
|
---|
531 | new BuildingInfo {Kind = BuildingKind.Wonder, Prerequisite = Advance.Democracy, Cost = 500, Maintenance = 0, Expiration = Advance.None}, // Liberty
|
---|
532 | new BuildingInfo {Kind = BuildingKind.Wonder, Prerequisite = Advance.Steel, Cost = 800, Maintenance = 0, Expiration = Advance.None}, // Eiffel
|
---|
533 | new BuildingInfo {Kind = BuildingKind.Wonder, Prerequisite = Advance.Electronics, Cost = 800, Maintenance = 0, Expiration = Advance.None}, // Hoover
|
---|
534 | new BuildingInfo {Kind = BuildingKind.Wonder, Prerequisite = Advance.Plastics, Cost = 500, Maintenance = 0, Expiration = Advance.None}, // Shinkansen
|
---|
535 | new BuildingInfo {Kind = BuildingKind.Wonder, Prerequisite = Advance.NuclearFission, Cost = 400, Maintenance = 0, Expiration = Advance.None}, // Manhattan
|
---|
536 | new BuildingInfo {Kind = BuildingKind.Wonder, Prerequisite = Advance.SpaceFlight, Cost = 800, Maintenance = 0, Expiration = Advance.None}, // Mir
|
---|
537 | new BuildingInfo {Kind = BuildingKind.None, Prerequisite = Advance.None}, // {21}
|
---|
538 | new BuildingInfo {Kind = BuildingKind.None, Prerequisite = Advance.None}, // {22}
|
---|
539 | new BuildingInfo {Kind = BuildingKind.None, Prerequisite = Advance.None}, // {23}
|
---|
540 | new BuildingInfo {Kind = BuildingKind.None, Prerequisite = Advance.None}, // {24}
|
---|
541 | new BuildingInfo {Kind = BuildingKind.None, Prerequisite = Advance.None}, // {25}
|
---|
542 | new BuildingInfo {Kind = BuildingKind.None, Prerequisite = Advance.None}, // {26}
|
---|
543 | new BuildingInfo {Kind = BuildingKind.None, Prerequisite = Advance.None}, // {27}
|
---|
544 | new BuildingInfo {Kind = BuildingKind.None, Prerequisite = Advance.None, Cost = 0, Maintenance = 0}, // TrGoods
|
---|
545 | new BuildingInfo {Kind = BuildingKind.CityImprovement, Prerequisite = Advance.WarriorCode, Cost = 40, Maintenance = 1}, // Barracks
|
---|
546 | new BuildingInfo {Kind = BuildingKind.CityImprovement, Prerequisite = Advance.Pottery, Cost = 60, Maintenance = 1}, // Granary
|
---|
547 | new BuildingInfo {Kind = BuildingKind.CityImprovement, Prerequisite = Advance.CeremonialBurial, Cost = 40, Maintenance = 1}, // Temple
|
---|
548 | new BuildingInfo {Kind = BuildingKind.CityImprovement, Prerequisite = Advance.Currency, Cost = 60, Maintenance = 1}, // Market
|
---|
549 | new BuildingInfo {Kind = BuildingKind.CityImprovement, Prerequisite = Advance.Writing, Cost = 80, Maintenance = 3}, // Library
|
---|
550 | new BuildingInfo {Kind = BuildingKind.CityImprovement, Prerequisite = Advance.CodeOfLaws, Cost = 80, Maintenance = 2}, // Court
|
---|
551 | new BuildingInfo {Kind = BuildingKind.CityImprovement, Prerequisite = Advance.Masonry, Cost = 80, Maintenance = 1}, // Walls
|
---|
552 | new BuildingInfo {Kind = BuildingKind.CityImprovement, Prerequisite = Advance.Construction, Cost = 80, Maintenance = 1}, // Aqueduct
|
---|
553 | new BuildingInfo {Kind = BuildingKind.CityImprovement, Prerequisite = Advance.Banking, Cost = 120, Maintenance = 2}, // Bank
|
---|
554 | new BuildingInfo {Kind = BuildingKind.CityImprovement, Prerequisite = Advance.Monotheism, Cost = 100, Maintenance = 1}, // Cathedral
|
---|
555 | new BuildingInfo {Kind = BuildingKind.CityImprovement, Prerequisite = Advance.University, Cost = 160, Maintenance = 5}, // University
|
---|
556 | new BuildingInfo {Kind = BuildingKind.CityImprovement, Prerequisite = Advance.Seafaring, Cost = 60, Maintenance = 1}, // Harbor
|
---|
557 | new BuildingInfo {Kind = BuildingKind.CityImprovement, Prerequisite = Advance.Poetry, Cost = 60, Maintenance = 2}, // Theater
|
---|
558 | new BuildingInfo {Kind = BuildingKind.CityImprovement, Prerequisite = Advance.Industrialization, Cost = 200, Maintenance = 3}, // Factory
|
---|
559 | new BuildingInfo {Kind = BuildingKind.CityImprovement, Prerequisite = Advance.Robotics, Cost = 320, Maintenance = 5}, // MfgPlant
|
---|
560 | new BuildingInfo {Kind = BuildingKind.CityImprovement, Prerequisite = Advance.Recycling, Cost = 320, Maintenance = 4}, // Recycling
|
---|
561 | new BuildingInfo {Kind = BuildingKind.CityImprovement, Prerequisite = Advance.Electricity, Cost = 120, Maintenance = 2}, // Power
|
---|
562 | new BuildingInfo {Kind = BuildingKind.CityImprovement, Prerequisite = Advance.Environmentalism, Cost = 120, Maintenance = 1}, // Hydro
|
---|
563 | new BuildingInfo {Kind = BuildingKind.CityImprovement, Prerequisite = Advance.NuclearPower, Cost = 240, Maintenance = 2}, // Nuclear
|
---|
564 | new BuildingInfo {Kind = BuildingKind.CityImprovement, Prerequisite = Advance.Refining, Cost = 160, Maintenance = 2}, // Platform
|
---|
565 | new BuildingInfo {Kind = BuildingKind.CityImprovement, Prerequisite = Advance.None, Cost = 40, Maintenance = 1}, // TownHall
|
---|
566 | new BuildingInfo {Kind = BuildingKind.CityImprovement, Prerequisite = Advance.Sanitation, Cost = 120, Maintenance = 2}, // Sewer
|
---|
567 | new BuildingInfo {Kind = BuildingKind.CityImprovement, Prerequisite = Advance.Refrigeration, Cost = 80, Maintenance = 2}, // Supermarket
|
---|
568 | new BuildingInfo {Kind = BuildingKind.CityImprovement, Prerequisite = Advance.Automobile, Cost = 160, Maintenance = 4}, // Highways
|
---|
569 | new BuildingInfo {Kind = BuildingKind.CityImprovement, Prerequisite = Advance.Computers, Cost = 240, Maintenance = 7}, // ResLab
|
---|
570 | new BuildingInfo {Kind = BuildingKind.CityImprovement, Prerequisite = Advance.AdvancedRocketry, Cost = 100, Maintenance = 1}, // MissileBat
|
---|
571 | new BuildingInfo {Kind = BuildingKind.CityImprovement, Prerequisite = Advance.Metallurgy, Cost = 80, Maintenance = 1}, // CoastalFort
|
---|
572 | new BuildingInfo {Kind = BuildingKind.CityImprovement, Prerequisite = Advance.AdvancedFlight, Cost = 160, Maintenance = 1}, // Airport
|
---|
573 | new BuildingInfo {Kind = BuildingKind.CityImprovement, Prerequisite = Advance.AmphibiousWarfare, Cost = 80, Maintenance = 1}, // Dockyard
|
---|
574 | new BuildingInfo {Kind = BuildingKind.StateImprovement, Prerequisite = Advance.None, Cost = 100, Maintenance = 0}, // Palace
|
---|
575 | new BuildingInfo {Kind = BuildingKind.StateImprovement, Prerequisite = Advance.Engineering, Cost = 400, Maintenance = 4}, // GrWall
|
---|
576 | new BuildingInfo {Kind = BuildingKind.StateImprovement, Prerequisite = Advance.Construction, Cost = 200, Maintenance = 4}, // Colosseum
|
---|
577 | new BuildingInfo {Kind = BuildingKind.StateImprovement, Prerequisite = Advance.Astronomy, Cost = 300, Maintenance = 4}, // Observatory
|
---|
578 | new BuildingInfo {Kind = BuildingKind.StateImprovement, Prerequisite = Advance.Tactics, Cost = 100, Maintenance = 4}, // MilAcademy
|
---|
579 | new BuildingInfo {Kind = BuildingKind.StateImprovement, Prerequisite = Advance.Steel, Cost = 200, Maintenance = 2}, // Bunker
|
---|
580 | new BuildingInfo {Kind = BuildingKind.StateImprovement, Prerequisite = Advance.SyntheticFood, Cost = 120, Maintenance = 2}, // Algae
|
---|
581 | new BuildingInfo {Kind = BuildingKind.StateImprovement, Prerequisite = Advance.TheCorporation, Cost = 320, Maintenance = 4}, // StockEx
|
---|
582 | new BuildingInfo {Kind = BuildingKind.StateImprovement, Prerequisite = Advance.SpaceFlight, Cost = 400, Maintenance = 0}, // SpacePort
|
---|
583 | new BuildingInfo {Kind = BuildingKind.ColonyShipPart, Prerequisite = Advance.TransstellarColonization, Cost = 240, Maintenance = 0}, // ShipComp
|
---|
584 | new BuildingInfo {Kind = BuildingKind.ColonyShipPart, Prerequisite = Advance.ImpulseDrive, Cost = 600, Maintenance = 0}, // ShipPow
|
---|
585 | new BuildingInfo {Kind = BuildingKind.ColonyShipPart, Prerequisite = Advance.SelfContainedEnvironment, Cost = 800, Maintenance = 0} // ShipHab
|
---|
586 | };
|
---|
587 | #endregion
|
---|
588 | }
|
---|
589 | }
|
---|