1 | using System;
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2 | using System.Collections.Generic;
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3 | using CevoAILib;
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4 | using CevoAILib.Diplomacy;
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5 |
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6 | namespace AI
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7 | {
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8 | sealed class Empire : AEmpire
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9 | {
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10 | Random random = new Random();
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11 |
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12 | public Empire(int nationID, IntPtr serverPtr, IntPtr dataPtr, bool isNewGame)
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13 | : base(nationID, serverPtr, dataPtr, isNewGame)
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14 | {
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15 | }
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16 |
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17 | protected override void NewGame()
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18 | {
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19 | }
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20 |
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21 | protected override void Resume()
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22 | {
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23 | }
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24 |
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25 | protected override void OnTurn()
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26 | {
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27 | // check if research complete
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28 | if (HadEvent__Turn(EmpireEvent.ResearchComplete))
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29 | {
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30 | if (random.Next(20) == 0)
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31 | { // start military research
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32 | Blueprint.SetDomain__Turn(ModelDomain.Ground);
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33 | Blueprint.SetProperty__Turn(ModelProperty.Weapons, 3);
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34 | Blueprint.SetProperty__Turn(ModelProperty.Armor, 1);
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35 | Blueprint.SetProperty__Turn(ModelProperty.Mobility, Blueprint.Stage.MaximumWeight - Blueprint.Weight);
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36 | SetResearch__Turn(Advance.MilitaryResearch);
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37 | }
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38 | else
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39 | { // set random research
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40 | Advance newResearch = Advance.None;
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41 | int count = 0;
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42 | for (Advance testResearch = Advance.FirstCommon; testResearch <= Advance.LastFuture; testResearch++)
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43 | {
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44 | if (CanSetResearch__Turn(testResearch))
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45 | {
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46 | count++;
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47 | if (random.Next(count) == 0)
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48 | newResearch = testResearch;
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49 | }
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50 | }
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51 | if (newResearch != Advance.None)
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52 | SetResearch__Turn(newResearch);
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53 | }
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54 | }
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55 |
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56 | // check cities
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57 | foreach (City city in Cities)
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58 | {
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59 | if (city.Size < 4)
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60 | city.OptimizeExploitedLocations__Turn(ResourceWeights.MaxGrowth);
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61 | else
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62 | city.OptimizeExploitedLocations__Turn(ResourceWeights.HurryProduction);
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63 | }
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64 |
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65 | // move units
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66 | foreach (Unit unit in Units)
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67 | {
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68 | OtherLocation[] neighborLocations = unit.Location.Neighbors;
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69 | if (neighborLocations.Length > 0)
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70 | unit.MoveTo__Turn(neighborLocations[random.Next(neighborLocations.Length)].Location); // move unit to random adjacent location
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71 | }
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72 | }
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73 |
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74 | protected override void OnStealAdvance(Advance[] selection)
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75 | {
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76 | StealAdvance__Turn(selection[random.Next(selection.Length)]);
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77 | }
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78 |
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79 | protected override void OnChanceToNegotiate(Phase situation, Nation Opponent, ref bool wantNegotiation, ref bool cancelTreatyIfRejected)
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80 | {
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81 | if (situation == Phase.BeginOfTurn) // start negotiation?
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82 | {
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83 | if (random.Next(30) == 0)
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84 | wantNegotiation = true;
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85 | }
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86 | if (situation == Phase.ForeignTurn) // accept contact for negotiation?
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87 | {
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88 | if (random.Next(2) == 0)
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89 | wantNegotiation = true;
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90 | }
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91 | }
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92 |
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93 | protected override void OnNegotiate(Negotiation negotiation)
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94 | {
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95 | if (negotiation.History.Count == 0 && RelationTo(negotiation.Opponent) < Relation.Alliance)
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96 | negotiation.SetOurNextStatement(new SuggestTrade(new ITradeItem[] { new ChangeRelation(RelationTo(negotiation.Opponent) + 1) }, null)); // suggest better treaty
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97 | if (negotiation.History.Count > 0 && negotiation.History[0].OpponentResponse is SuggestTrade)
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98 | {
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99 | SuggestTrade trade = negotiation.History[0].OpponentResponse as SuggestTrade;
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100 | if ((trade.Offers.Length == 1 && trade.Wants.Length == 0 && trade.Offers[0] is ChangeRelation &&
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101 | ((ChangeRelation)trade.Offers[0]).NewRelation > RelationTo(negotiation.Opponent) ||
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102 | (trade.Offers.Length == 0 && trade.Wants.Length == 1 && trade.Wants[0] is ChangeRelation &&
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103 | ((ChangeRelation)trade.Wants[0]).NewRelation > RelationTo(negotiation.Opponent))))
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104 | negotiation.SetOurNextStatement(new AcceptTrade()); // accept better treaty
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105 | }
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106 | }
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107 |
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108 | protected override void OnForeignMove(IUnitInfo unit, Location destination)
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109 | {
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110 | }
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111 |
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112 | protected override void OnBeforeForeignAttack(IUnitInfo attacker, Location target, BattleOutcome outcome)
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113 | {
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114 | }
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115 |
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116 | protected override void OnAfterForeignAttack()
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117 | {
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118 | }
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119 |
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120 | protected override void OnBeforeForeignCapture(Nation nation, ICity city)
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121 | {
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122 | }
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123 |
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124 | protected override void OnAfterForeignCapture()
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125 | {
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126 | }
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127 | }
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128 | }
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