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Last change
on this file was 191, checked in by chronos, 6 years ago |
- Added: AI Template directory with manual for development of custom AI from original game.
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File size:
1.4 KB
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| 1 | using System;
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| 2 | using System.Collections.Generic;
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| 3 | using System.Reflection;
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| 4 |
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| 5 | namespace Loader
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| 6 | {
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| 7 | class AIPlugin
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| 8 | {
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| 9 | static Dictionary<string, Type> typeCache = new Dictionary<string, Type>();
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| 10 |
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| 11 | Object instance = null;
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| 12 | MethodInfo initializeMethod = null;
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| 13 | MethodInfo callMethod = null;
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| 14 |
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| 15 | public AIPlugin(string assemblyPath)
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| 16 | {
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| 17 | try
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| 18 | {
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| 19 | Type type = null;
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| 20 | if (!typeCache.TryGetValue(assemblyPath, out type))
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| 21 | {
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| 22 | Assembly assembly = Assembly.LoadFile(assemblyPath);
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| 23 | type = assembly.GetType("AI.Plugin");
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| 24 | typeCache[assemblyPath] = type;
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| 25 | }
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| 26 | initializeMethod = type.GetMethod("Initialize");
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| 27 | callMethod = type.GetMethod("Call");
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| 28 | instance = Activator.CreateInstance(type);
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| 29 | }
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| 30 | catch (Exception)
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| 31 | {
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| 32 | initializeMethod = null;
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| 33 | callMethod = null;
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| 34 | instance = null;
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| 35 | }
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| 36 | }
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| 37 |
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| 38 | public Object Initialize(params Object[] args)
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| 39 | {
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| 40 | if (initializeMethod == null || instance == null)
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| 41 | return null;
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| 42 | else
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| 43 | {
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| 44 | try
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| 45 | {
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| 46 | return initializeMethod.Invoke(instance, args);
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| 47 | }
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| 48 | catch (Exception)
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| 49 | {
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| 50 | return null;
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| 51 | }
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| 52 | }
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| 53 | }
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| 54 |
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| 55 | public Object Call(params Object[] args)
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| 56 | {
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| 57 | if (callMethod == null || instance == null)
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| 58 | return null;
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| 59 | else
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| 60 | {
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| 61 | try
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| 62 | {
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| 63 | return callMethod.Invoke(instance, args);
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| 64 | }
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| 65 | catch (Exception)
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| 66 | {
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| 67 | return null;
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| 68 | }
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| 69 | }
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| 70 | }
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| 71 | }
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| 72 | }
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