Last change
on this file was 191, checked in by chronos, 5 years ago |
- Added: AI Template directory with manual for development of custom AI from original game.
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File size:
1.4 KB
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1 | using System;
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2 | using System.Collections.Generic;
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3 | using System.Reflection;
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4 |
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5 | namespace Loader
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6 | {
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7 | class AIPlugin
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8 | {
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9 | static Dictionary<string, Type> typeCache = new Dictionary<string, Type>();
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10 |
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11 | Object instance = null;
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12 | MethodInfo initializeMethod = null;
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13 | MethodInfo callMethod = null;
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14 |
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15 | public AIPlugin(string assemblyPath)
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16 | {
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17 | try
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18 | {
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19 | Type type = null;
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20 | if (!typeCache.TryGetValue(assemblyPath, out type))
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21 | {
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22 | Assembly assembly = Assembly.LoadFile(assemblyPath);
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23 | type = assembly.GetType("AI.Plugin");
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24 | typeCache[assemblyPath] = type;
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25 | }
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26 | initializeMethod = type.GetMethod("Initialize");
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27 | callMethod = type.GetMethod("Call");
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28 | instance = Activator.CreateInstance(type);
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29 | }
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30 | catch (Exception)
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31 | {
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32 | initializeMethod = null;
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33 | callMethod = null;
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34 | instance = null;
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35 | }
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36 | }
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37 |
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38 | public Object Initialize(params Object[] args)
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39 | {
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40 | if (initializeMethod == null || instance == null)
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41 | return null;
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42 | else
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43 | {
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44 | try
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45 | {
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46 | return initializeMethod.Invoke(instance, args);
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47 | }
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48 | catch (Exception)
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49 | {
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50 | return null;
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51 | }
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52 | }
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53 | }
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54 |
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55 | public Object Call(params Object[] args)
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56 | {
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57 | if (callMethod == null || instance == null)
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58 | return null;
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59 | else
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60 | {
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61 | try
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62 | {
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63 | return callMethod.Invoke(instance, args);
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64 | }
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65 | catch (Exception)
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66 | {
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67 | return null;
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68 | }
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69 | }
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70 | }
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71 | }
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72 | }
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