- Timestamp:
- Dec 25, 2022, 10:44:53 PM (2 years ago)
- Location:
- trunk
- Files:
-
- 3 added
- 6 edited
Legend:
- Unmodified
- Added
- Removed
-
trunk/Forms/UFormMain.pas
r59 r61 104 104 Drawing := False; 105 105 end; 106 if Engine.ThreadErrorMessage <> '' then begin 107 ShowMessage(Engine.ThreadErrorMessage); 108 Engine.ThreadErrorMessage := ''; 109 end; 106 110 end; 107 111 -
trunk/Languages/Tunneler.cs.po
r60 r61 162 162 163 163 #: uengine.sexit 164 msgid "exit" 165 msgstr "odejÃt" 164 msgctxt "uengine.sexit" 165 msgid "Exit" 166 msgstr "OdejÃt" 166 167 167 168 #: uengine.sinformation 168 msgid " information"169 msgstr " informace"169 msgid "Information" 170 msgstr "Informace" 170 171 171 172 #: uengine.sinstructions 172 msgid " instructions"173 msgstr " instrukce"173 msgid "Instructions" 174 msgstr "Instrukce" 174 175 175 176 #: uengine.splayer … … 186 187 msgstr "Kolo" 187 188 189 #: uengine.sshotsfired 190 msgid "Shot fired" 191 msgstr "StÅel vystÅeleno" 192 188 193 #: uengine.sstartgame 189 msgid "start game" 190 msgstr "spustit hru" 194 msgid "Start game" 195 msgstr "Spustit hru" 196 197 #: uengine.sstatistics 198 msgid "Statistics" 199 msgstr "Statistika" 200 201 #: uengine.swinneris 202 msgid "The winner is" 203 msgstr "VÃtÄzem je" 191 204 192 205 #: uengine.sworldready 193 msgid " world ready"194 msgstr " svÄt pÅipraven"206 msgid "World ready" 207 msgstr "SvÄt pÅipraven" 195 208 196 209 #: uformmain.sround -
trunk/Languages/Tunneler.pot
r60 r61 15 15 16 16 #: tformmain.aexit.caption 17 msgctxt "tformmain.aexit.caption" 17 18 msgid "Exit" 18 19 msgstr "" … … 125 126 126 127 #: uengine.sexit 127 msgid "exit" 128 msgctxt "uengine.sexit" 129 msgid "Exit" 128 130 msgstr "" 129 131 130 132 #: uengine.sinformation 131 msgid " information"133 msgid "Information" 132 134 msgstr "" 133 135 134 136 #: uengine.sinstructions 135 msgid " instructions"137 msgid "Instructions" 136 138 msgstr "" 137 139 … … 148 150 msgstr "" 149 151 152 #: uengine.sshotsfired 153 msgid "Shot fired" 154 msgstr "" 155 150 156 #: uengine.sstartgame 151 msgid "start game" 157 msgid "Start game" 158 msgstr "" 159 160 #: uengine.sstatistics 161 msgid "Statistics" 162 msgstr "" 163 164 #: uengine.swinneris 165 msgid "The winner is" 152 166 msgstr "" 153 167 154 168 #: uengine.sworldready 155 msgid " world ready"169 msgid "World ready" 156 170 msgstr "" 157 171 -
trunk/UEngine.pas
r60 r61 7 7 IntfGraphics, FPImage, LCLType, SpecializedBitmap, GraphType, Math, URectangle, 8 8 Syncobjs, UThreading, Forms, DateUtils, UAudioSystem, XMLConf, DOM, 9 Generics.Collections ;9 Generics.Collections, UWorld, UMatter; 10 10 11 11 const … … 32 32 clTuna = $5555ff; 33 33 clPurple = $aa00aa; 34 clOrange = $0055aa; 34 35 clDarkOrange = $0000aa; 35 36 clDarkGreen = $00aa00; 37 clCyan = $ffff00; 36 38 37 39 type … … 81 83 procedure Assign(Source: TTanks); 82 84 end; 83 84 TMatterIndex = (miSpace, miDirt1, miDirt2, miRock, miBullet1, miBullet2, miBorder,85 miPlayer1Cannon, miPlayer1Home, miPlayer1TankBody, miPlayer1TankBody2,86 miPlayer2Cannon, miPlayer2Home, miPlayer2TankBody, miPlayer2TankBody2,87 miPlayer3Cannon, miPlayer3Home, miPlayer3TankBody, miPlayer3TankBody2,88 miPlayer4Cannon, miPlayer4Home, miPlayer4TankBody, miPlayer4TankBody2,89 miPlayer5Cannon, miPlayer5Home, miPlayer5TankBody, miPlayer5TankBody2,90 miPlayer6Cannon, miPlayer6Home, miPlayer6TankBody, miPlayer6TankBody2,91 miPlayer7Cannon, miPlayer7Home, miPlayer7TankBody, miPlayer7TankBody2,92 miPlayer8Cannon, miPlayer8Home, miPlayer8TankBody, miPlayer8TankBody2);93 94 TMatterKind = (mkSpace, mkDirt, mkRock, mkBullet, mkTankBody,95 mkHome, mkBorder);96 85 97 86 TColisionState = record … … 116 105 function DigProc(Item1, Item2: Byte): Byte; 117 106 public 107 Name: string; 118 108 Color1: TColor; 119 109 Color2: TColor; … … 122 112 Engine: TEngine; 123 113 Position: TPoint; 114 StartPosition: TPoint; 124 115 Score: Integer; 125 116 Direction: Integer; 126 117 ScreenFrame: TRectangle; 127 Name: string;128 118 Keys: TPlayerKeys; 129 119 Tanks: TTanks; … … 137 127 LastShield: Real; 138 128 House: TRectangle; 129 ShootCount: Integer; 130 procedure ResetTank; 139 131 procedure Init; 140 132 procedure Explosion(Position: TPoint; Distance: Integer); … … 165 157 procedure SaveConfig(Config: TXMLConfig; Path: string); 166 158 function GetAliveCount: Integer; 167 end; 168 169 { TMatter } 170 171 TMatter = class 172 Kind: TMatterKind; 173 Player: Integer; 174 Color: TColor; 175 Diggable: Boolean; 176 Blocking: Boolean; 177 end; 178 179 { TMatters } 180 181 TMatters = class(TObjectList<TMatter>) 182 function AddNew: TMatter; 183 end; 184 185 { TWorld } 186 187 TWorld = class 188 private 189 function GetSize: TMatrixByteIndex; 190 procedure SetSize(const AValue: TMatrixByteIndex); 191 procedure InitMatter; 192 public 193 Engine: TEngine; 194 Surface: TMatrixByte; 195 Matters: TMatters; 196 procedure Generate; 197 constructor Create; 198 destructor Destroy; override; 199 procedure DrawToBitmap(Bitmap: TBitmap); 200 property Size: TMatrixByteIndex read GetSize write SetSize; 159 function GetWinner: TPlayer; 201 160 end; 202 161 … … 243 202 FState: TGameState; 244 203 FSystemThread: TSystemThread; 245 ClearBackground: Boolean;204 FClearBackground: Boolean; 246 205 FStateTime: TDateTime; 206 FShowMenuStats: Boolean; 247 207 procedure InitDigMasks; 248 208 procedure SetActive(const AValue: Boolean); … … 254 214 procedure CheckGameEnd; 255 215 procedure DrawMenu; 216 procedure DrawStats; 256 217 procedure DrawGamePrepare(Thread: TVirtualThread); 257 218 procedure DrawGame; … … 262 223 procedure SetState(AValue: TGameState); 263 224 public 225 ThreadErrorMessage: string; 264 226 Keyboard: TKeyboard; 265 227 World: TWorld; … … 291 253 end; 292 254 293 TFastBitmapPixelComponents = packed record294 B, G, R, A: Byte;295 end;296 297 255 const 298 256 DirectionToDelta: array[0..7] of TPoint = … … 300 258 (X: 0; Y: 1), (X: -1; Y: 1), (X: -1; Y: 0), (X: -1; Y: -1)); 301 259 302 function SwapBRComponent(Value: Cardinal): Cardinal; inline;303 304 260 305 261 implementation 306 262 307 263 uses 308 UPlatform ;264 UPlatform, UFastPixel; 309 265 310 266 resourcestring … … 312 268 SRound = 'Round'; 313 269 SPressEsc = 'Press ESC to continue'; 314 SStartGame = 'start game'; 315 SInstructions = 'instructions'; 316 SInformation = 'information'; 317 SWorldReady = 'world ready'; 318 SExit = 'exit'; 319 320 function SwapBRComponent(Value: Cardinal): Cardinal; inline; 321 begin 322 // Result := (Value and $00ff00) or ((Value shr 16) and $ff) or ((Value and $ff) shl 16); 323 Result := Value; 324 TFastBitmapPixelComponents(Result).R := TFastBitmapPixelComponents(Value).B; 325 TFastBitmapPixelComponents(Result).B := TFastBitmapPixelComponents(Value).R; 326 end; 327 328 { TMatters } 329 330 function TMatters.AddNew: TMatter; 331 begin 332 Result := TMatter.Create; 333 Add(Result); 334 end; 270 SStartGame = 'Start game'; 271 SInstructions = 'Instructions'; 272 SInformation = 'Information'; 273 SWorldReady = 'World ready'; 274 SExit = 'Exit'; 275 SStatistics = 'Statistics'; 276 SShotsFired = 'Shot fired'; 277 SWinnerIs = 'The winner is'; 335 278 336 279 { TTanks } … … 383 326 with Items[I] do 384 327 if not Exploded then Inc(Result); 328 end; 329 330 function TPlayers.GetWinner: TPlayer; 331 var 332 I: Integer; 333 TopScore: Integer; 334 begin 335 Result := nil; 336 TopScore := 0; 337 for I := 0 to Count - 1 do 338 with Items[I] do 339 if Enabled and (Score > TopScore) then begin 340 TopScore := Score; 341 Result := Items[I]; 342 end; 385 343 end; 386 344 … … 404 362 procedure TSystemThread.Execute; 405 363 begin 406 repeat 407 Engine.Tick; 408 Sleep(10); 409 until Terminated; 364 try 365 repeat 366 Engine.Tick; 367 Sleep(10); 368 until Terminated; 369 except 370 on E: Exception do 371 Engine.ThreadErrorMessage := E.Message; 372 end; 410 373 end; 411 374 … … 429 392 procedure TDrawThread.Execute; 430 393 begin 431 repeat 432 Engine.DrawThread(Self); 433 if not Terminated then Synchronize(DrawSync); 434 Sleep(50); 435 until Terminated; 394 try 395 repeat 396 Engine.DrawThread(Self); 397 if not Terminated then Synchronize(DrawSync); 398 Sleep(50); 399 until Terminated; 400 except 401 on E: Exception do 402 Engine.ThreadErrorMessage := E.Message; 403 end; 436 404 end; 437 405 … … 473 441 FreeAndNil(Image); 474 442 inherited; 475 end;476 477 { TWorld }478 479 function TWorld.GetSize: TMatrixByteIndex;480 begin481 Result := Surface.Count;482 end;483 484 procedure TWorld.SetSize(const AValue: TMatrixByteIndex);485 begin486 Surface.Count := AValue;487 Generate;488 end;489 490 procedure TWorld.InitMatter;491 var492 I: Integer;493 begin494 // Space495 with Matters.AddNew do begin496 Kind := mkSpace;497 Color := clBlack;498 Player := -1;499 end;500 // Dirt1501 with Matters.AddNew do begin502 Kind := mkDirt;503 Color := $0756b0;504 Player := -1;505 Diggable := True;506 end;507 // Dirt2508 with Matters.AddNew do begin509 Kind := mkDirt;510 Color := $2170c3;511 Player := -1;512 Diggable := True;513 end;514 // Rock515 with Matters.AddNew do begin516 Kind := mkRock;517 Color := TColor($9a9a9a);518 Player := -1;519 Blocking := True;520 end;521 // Bullet1522 with Matters.AddNew do begin523 Kind := mkBullet;524 Color := clRed;525 Player := -1;526 end;527 // Bullet2528 with Matters.AddNew do begin529 Kind := mkBullet;530 Color := clRed;531 Player := -1;532 end;533 // Border534 with Matters.AddNew do begin535 Kind := mkBorder;536 Color := clNavy;537 Player := -1;538 end;539 540 for I := 0 to 7 do begin541 // Player cannon542 with Matters.AddNew do begin543 Kind := mkTankBody;544 Player := I;545 Blocking := True;546 end;547 // Player home548 with Matters.AddNew do begin549 Kind := mkHome;550 Player := I;551 Blocking := True;552 end;553 // Player body1554 with Matters.AddNew do begin555 Kind := mkTankBody;556 Player := I;557 Blocking := True;558 end;559 // Player body2560 with Matters.AddNew do begin561 Kind := mkTankBody;562 Player := I;563 Blocking := True;564 end;565 end;566 end;567 568 procedure TWorld.Generate;569 var570 X, Y: Integer;571 Distance: Double;572 Delta: Double;573 begin574 for Y := 0 to Surface.Count.Y - 1 do575 for X := 0 to Surface.Count.X - 1 do begin576 if Random < 0.5 then577 Surface.ItemsXY[X, Y] := Byte(miDirt1) else578 Surface.ItemsXY[X, Y] := Byte(miDirt2);579 end;580 581 Distance := 0.1 * Surface.Count.X;582 Delta := 0;583 for Y := 0 to Surface.Count.Y - 1 do begin584 for X := 0 to Round(Distance) - 1 do begin585 Surface.ItemsXY[X, Y] := Byte(miRock);586 end;587 Delta := (Random * 2 - 1) * 3 - (Distance / (0.1 * Surface.Count.X) * 2 - 1);588 Distance := Distance + Delta;589 end;590 591 Distance := 0.1 * Surface.Count.X;592 Delta := 0;593 for Y := 0 to Surface.Count.Y - 1 do begin594 for X := 0 to Round(Distance) - 1 do begin595 Surface.ItemsXY[Surface.Count.X - 1 - X, Y] := Byte(miRock);596 end;597 Delta := (Random * 2 - 1) * 3 - (Distance / (0.1 * Surface.Count.X) * 2 - 1);598 Distance := Distance + Delta;599 end;600 601 Distance := 0.1 * Surface.Count.Y;602 Delta := 0;603 for X := 0 to Surface.Count.X - 1 do begin604 for Y := 0 to Round(Distance) - 1 do begin605 Surface.ItemsXY[X, Y] := Byte(miRock);606 end;607 Delta := (Random * 2 - 1) * 3 - (Distance / (0.1 * Surface.Count.Y) * 2 - 1);608 Distance := Distance + Delta;609 end;610 611 Distance := 0.1 * Surface.Count.Y;612 Delta := 0;613 for X := 0 to Surface.Count.X - 1 do begin614 for Y := 0 to Round(Distance) - 1 do begin615 Surface.ItemsXY[X, Surface.Count.Y - 1 - Y] := Byte(miRock);616 end;617 Delta := (Random * 2 - 1) * 3 - (Distance / (0.1 * Surface.Count.Y) * 2 - 1);618 Distance := Distance + Delta;619 end;620 end;621 622 constructor TWorld.Create;623 var624 NewSize: TMatrixByteIndex;625 begin626 Matters := TMatters.Create;627 InitMatter;628 Surface := TMatrixByte.Create;629 NewSize.X := 800;630 NewSize.Y := 300;631 Size := NewSize;632 end;633 634 destructor TWorld.Destroy;635 begin636 FreeAndNil(Surface);637 FreeAndNil(Matters);638 inherited;639 end;640 641 procedure TWorld.DrawToBitmap(Bitmap: TBitmap);642 var643 X, Y: Integer;644 PixelPtr: PInteger;645 PixelRowPtr: PInteger;646 RawImage: TRawImage;647 BytePerPixel: Integer;648 P: Integer;649 begin650 Bitmap.BeginUpdate;651 try652 RawImage := Bitmap.RawImage;653 PixelRowPtr := PInteger(RawImage.Data);654 BytePerPixel := RawImage.Description.BitsPerPixel div 8;655 for Y := 0 to Bitmap.Height - 1 do begin656 PixelPtr := PixelRowPtr;657 for X := 0 to Bitmap.Width - 1 do begin658 P := Matters[Surface.ItemsXY[Trunc(X / Bitmap.Width * Surface.Count.X),659 Trunc(Y / Bitmap.Height * Surface.Count.Y)]].Color;660 PixelPtr^ := SwapBRComponent(P);661 Inc(PByte(PixelPtr), BytePerPixel);662 end;663 Inc(PByte(PixelRowPtr), RawImage.Description.BytesPerLine);664 end;665 finally666 Bitmap.EndUpdate;667 end;668 443 end; 669 444 … … 712 487 if (Bullets.Count < MaxBulletCount) and 713 488 ((Now - LastShootTime) > ShootDelay * OneSecond) then begin 489 Inc(ShootCount); 714 490 NewBullet := TBullet.Create; 715 491 NewBullet.Player := Self; … … 797 573 if ExplosionPending and (SecondOf(Now - ExplosionTime) > ExplosionDelay) then begin 798 574 ExplosionPending := False; 799 Synchronize(Engine.CheckGameEnd);575 Engine.CheckGameEnd; 800 576 end; 801 577 if LastEnergy <> Energy then begin … … 882 658 end; 883 659 884 if not Exploded then ShowTank;660 if (Engine.State = gsGame) and not Exploded then ShowTank; 885 661 end; 886 662 … … 973 749 if FExploded = AValue then Exit; 974 750 FExploded := AValue; 975 if FExploded then HideTank else ShowTank; 976 Energy := 0; 977 Shield := 0; 751 if FExploded then begin 752 HideTank; 753 Energy := 0; 754 Shield := 0; 755 end else ShowTank; 978 756 end; 979 757 … … 981 759 begin 982 760 with Engine.World do begin 983 Surface.Merge(Surface.CreateIndex(Position.X - TTank(Tanks[Direction]).Image.Count.X div 2, 984 Position.Y - TTank(Tanks[Direction]).Image.Count.Y div 2), 985 TTank(Tanks[Direction]).Image, ShowTankProc); 761 Surface.Merge(Surface.CreateIndex( 762 Position.X - Tanks[Direction].Image.Count.X div 2, 763 Position.Y - Tanks[Direction].Image.Count.Y div 2), 764 Tanks[Direction].Image, ShowTankProc); 986 765 end; 987 766 end; … … 998 777 end; 999 778 1000 procedure TPlayer.Init; 1001 begin 1002 with Engine do 1003 Position := Point(Round(World.Surface.Count.X * 0.2) + Random(Round(World.Surface.Count.X * 0.6)), 1004 Round(World.Surface.Count.Y * 0.2) + Random(Round(World.Surface.Count.Y * 0.6))); 1005 Exploded := False; 779 procedure TPlayer.ResetTank; 780 begin 781 HideTank; 782 Position := StartPosition; 1006 783 ExplosionPending := False; 1007 784 Bullets.Clear; … … 1009 786 Shield := 1; 1010 787 Direction := 0; 788 ShootCount := 0; 789 ShowTank; 790 Exploded := False; 791 end; 792 793 procedure TPlayer.Init; 794 begin 795 with Engine do 796 StartPosition := Point(Round(World.Surface.Count.X * 0.2) + Random(Round(World.Surface.Count.X * 0.6)), 797 Round(World.Surface.Count.Y * 0.2) + Random(Round(World.Surface.Count.Y * 0.6))); 798 Position := StartPosition; 1011 799 PlaceHouse; 1012 ShowTank;1013 800 end; 1014 801 … … 1039 826 begin 1040 827 with Engine.World do begin 1041 Surface.Merge(Surface.CreateIndex(Position.X - TTank(Tanks[Direction]).Image.Count.X div 2, 1042 Position.Y - TTank(Tanks[Direction]).Image.Count.Y div 2), TTank(Tanks[Direction]).Image, HideTankProc); 828 Surface.Merge(Surface.CreateIndex( 829 Position.X - Tanks[Direction].Image.Count.X div 2, 830 Position.Y - Tanks[Direction].Image.Count.Y div 2), 831 Tanks[Direction].Image, HideTankProc); 1043 832 end; 1044 833 end; … … 1161 950 Enabled := Source.Enabled; 1162 951 Position := Source.Position; 952 StartPosition := Source.StartPosition; 1163 953 Score := Source.Score; 954 ShootCount := Source.ShootCount; 955 FExploded := Source.FExploded; 1164 956 Tanks.Assign(Source.Tanks); 1165 957 end; … … 1275 1067 BytePerPixel := RawImage.Description.BitsPerPixel div 8; 1276 1068 BytePerRow := RawImage.Description.BytesPerLine; 1277 if ClearBackground then begin1069 if FClearBackground then begin 1278 1070 BgColor := World.Matters[Integer(miBorder)].Color; 1279 1071 BgColor := SwapBRComponent(BgColor); 1280 1072 FillDWord(RawImage.Data^, Bitmap.Height * BytePerRow div 4, BgColor); 1281 ClearBackground := False;1073 FClearBackground := False; 1282 1074 end; 1283 1075 … … 1338 1130 1339 1131 procedure TEngine.DrawInformation; 1132 var 1133 Text: string; 1134 X: Integer; 1340 1135 begin 1341 1136 with Bitmap.Canvas do begin 1342 1137 Brush.Style := bsSolid; 1138 Brush.Color := clBlack; 1139 Clear; 1140 1141 X := Bitmap.Width div 2; 1142 1143 Brush.Style := bsClear; 1144 Pen.Style := psSolid; 1145 Pen.Color := clWhite; 1146 Font.Color := clTuna; 1147 Font.Size := 30; 1148 Text := SInformation; 1149 TextOut(X - TextWidth(Text) div 2, Bitmap.Height div 10, Text); 1150 1151 Font.Color := clGreen; 1152 Font.Size := 30; 1153 Text := SPressEsc; 1154 TextOut(X - TextWidth(Text) div 2, Bitmap.Height div 10 * 9, Text); 1343 1155 end; 1344 1156 end; 1345 1157 1346 1158 procedure TEngine.DrawInstructions; 1347 begin 1348 1159 var 1160 Text: string; 1161 X: Integer; 1162 begin 1163 with Bitmap.Canvas do begin 1164 Brush.Style := bsSolid; 1165 Brush.Color := clBlack; 1166 Clear; 1167 1168 X := Bitmap.Width div 2; 1169 1170 Brush.Style := bsClear; 1171 Pen.Style := psSolid; 1172 Pen.Color := clWhite; 1173 Font.Color := clTuna; 1174 Font.Size := 30; 1175 Text := SInstructions; 1176 TextOut(X - TextWidth(Text) div 2, Bitmap.Height div 10, Text); 1177 1178 Font.Color := clGreen; 1179 Font.Size := 30; 1180 Text := SPressEsc; 1181 TextOut(X - TextWidth(Text) div 2, Bitmap.Height div 10 * 9, Text); 1182 end; 1349 1183 end; 1350 1184 … … 1630 1464 var 1631 1465 Text: string; 1466 MenuWidth: Integer; 1632 1467 begin 1633 1468 with Bitmap.Canvas do begin … … 1635 1470 Brush.Color := clBlack; 1636 1471 Clear; 1472 1473 if FShowMenuStats then begin 1474 MenuWidth := Bitmap.Width div 2; 1475 DrawStats; 1476 end else MenuWidth := Bitmap.Width; 1637 1477 1638 1478 Brush.Style := bsClear; … … 1642 1482 Font.Size := 30; 1643 1483 Text := 'TUNNELER'; 1644 TextOut(( Bitmap.Width - TextWidth(Text)) div 2, Bitmap.Height div 10, Text);1484 TextOut((MenuWidth - TextWidth(Text)) div 2, Bitmap.Height div 10, Text); 1645 1485 1646 1486 Font.Color := clDarkOrange; 1647 1487 Font.Size := 20; 1648 1488 Text := 'by Chronosoft'; 1649 TextOut(( Bitmap.Width - TextWidth(Text)) div 2, Bitmap.Height div 10 + 60, Text);1489 TextOut((MenuWidth - TextWidth(Text)) div 2, Bitmap.Height div 10 + 70, Text); 1650 1490 1651 1491 Pen.Color := clPurple; 1652 1492 Pen.Width := 6; 1653 Frame(( Bitmap.Width - 400) div 2, Bitmap.Height div 10 * 4 - 40,1654 ( Bitmap.Width + 400) div 2, Bitmap.Height div 10 * 4 + 200);1493 Frame((MenuWidth - 400) div 2, Bitmap.Height div 10 * 4 - 40, 1494 (MenuWidth + 400) div 2, Bitmap.Height div 10 * 4 + 200); 1655 1495 1656 1496 Font.Color := clPurple; 1657 1497 Font.Size := 20; 1658 1498 Text := '<F1> ' + SStartGame; 1659 TextOut(( Bitmap.Width - TextWidth(Text)) div 2, Bitmap.Height div 10 * 4, Text);1499 TextOut((MenuWidth - TextWidth(Text)) div 2, Bitmap.Height div 10 * 4, Text); 1660 1500 Text := '<F2> ' + SInstructions; 1661 TextOut(( Bitmap.Width - TextWidth(Text)) div 2, Bitmap.Height div 10 * 4 + 40, Text);1501 TextOut((MenuWidth - TextWidth(Text)) div 2, Bitmap.Height div 10 * 4 + 40, Text); 1662 1502 Text := '<F3> ' + SInformation; 1663 TextOut(( Bitmap.Width - TextWidth(Text)) div 2, Bitmap.Height div 10 * 4 + 80, Text);1664 Text := '< F10> ' + SExit;1665 TextOut(( Bitmap.Width - TextWidth(Text)) div 2, Bitmap.Height div 10 * 4 + 120, Text);1503 TextOut((MenuWidth - TextWidth(Text)) div 2, Bitmap.Height div 10 * 4 + 80, Text); 1504 Text := '<Alt+F4> ' + SExit; 1505 TextOut((MenuWidth - TextWidth(Text)) div 2, Bitmap.Height div 10 * 4 + 120, Text); 1666 1506 1667 1507 Font.Color := clDarkGreen; 1668 1508 Font.Size := 20; 1669 1509 Text := '(' + SWorldReady + ')'; 1670 TextOut((Bitmap.Width - TextWidth(Text)) div 2, Bitmap.Height div 10 * 9, Text); 1510 TextOut((MenuWidth - TextWidth(Text)) div 2, Bitmap.Height div 10 * 9, Text); 1511 end; 1512 end; 1513 1514 procedure TEngine.DrawStats; 1515 var 1516 X: Integer; 1517 Text: string; 1518 Winner: TPlayer; 1519 begin 1520 with Bitmap.Canvas do begin 1521 X := Bitmap.Width div 4 * 3; 1522 1523 Brush.Style := bsClear; 1524 Pen.Style := psSolid; 1525 1526 Pen.Color := clWhite; 1527 MoveTo(Bitmap.Width div 2, 0); 1528 LineTo(Bitmap.Width div 2, Bitmap.Height); 1529 1530 Font.Color := clCyan; 1531 Font.Size := 20; 1532 Text := SStatistics; 1533 TextOut(X - TextWidth(Text) div 2, Bitmap.Height div 10, Text); 1534 1535 Font.Color := clOrange; 1536 Font.Size := 20; 1537 1538 //Text := SShotsFired + ' ' + IntToStr(ShootCount); 1539 //TextOut(X - TextWidth(Text) div 2, Bitmap.Height div 10, Text); 1540 1541 Winner := Players.GetWinner; 1542 if Assigned(Winner) then begin 1543 Text := SWinnerIs + ' ' + Winner.Name; 1544 TextOut(X - TextWidth(Text) div 2, Bitmap.Height div 10 + 60, Text); 1545 end; 1671 1546 end; 1672 1547 end; … … 1684 1559 FBitmapLower.Count := OldCount; 1685 1560 1686 if ClearBackground then FBitmapLower.FillAll(clNavy);1561 if FClearBackground then FBitmapLower.FillAll(clNavy); 1687 1562 for I := 0 to Players.Count - 1 do 1688 1563 if Players[I].Enabled then begin … … 1719 1594 end; 1720 1595 end; 1721 ClearBackground := True;1596 FClearBackground := True; 1722 1597 Redraw; 1723 1598 end; … … 1735 1610 Keyboard := TKeyboard.Create; 1736 1611 World := TWorld.Create; 1737 World.Engine := Self;1738 1612 //DefaultAudioSystem := TAudioSystemMPlayer.Create(nil); 1739 1613 AudioShot := TMediaPlayer.Create(nil); … … 1747 1621 InitDigMasks; 1748 1622 Redraw; 1749 MaxRound := 3;1623 MaxRound := 5; 1750 1624 end; 1751 1625 … … 1814 1688 1815 1689 procedure TEngine.NewGame; 1690 var 1691 I: Integer; 1816 1692 begin 1817 1693 Active := False; … … 1819 1695 ResizePlayerFrames; 1820 1696 CurrentRound := 1; 1821 NewRound;1822 1823 Active := True;1824 end;1825 1826 procedure TEngine.NewRound;1827 var1828 I: Integer;1829 begin1830 1697 World.Generate; 1831 1832 1698 for I := 0 to Players.Count - 1 do 1833 1699 Players[I].Init; 1834 ClearBackground := True; 1700 NewRound; 1701 1702 Active := True; 1703 end; 1704 1705 procedure TEngine.NewRound; 1706 var 1707 I: Integer; 1708 begin 1709 for I := 0 to Players.Count - 1 do 1710 Players[I].ResetTank; 1711 FClearBackground := True; 1835 1712 Redraw; 1836 1713 end; … … 1866 1743 if Key = KeyF2 then begin 1867 1744 State := gsInstructions; 1868 NewGame;1869 1745 end else 1870 1746 if Key = KeyF3 then begin 1871 1747 State := gsInformation; 1872 NewGame;1873 1748 end; 1874 1749 end else … … 1876 1751 if Key = KeyEsc then begin 1877 1752 State := gsMenu; 1753 FShowMenuStats := True; 1754 end; 1755 end else 1756 if State in [gsInformation, gsInstructions] then begin 1757 if Key = KeyEsc then begin 1758 State := gsMenu; 1878 1759 end; 1879 1760 end; 1880 1761 1881 1762 {$IFDEF DEBUG} 1882 if Key = KeyF4then begin1763 if (State = gsGame) and (Key = KeyF4) then begin 1883 1764 // Destroy first alive player 1884 1765 for I := 0 to Players.Count - 1 do … … 1890 1771 end; 1891 1772 end else 1892 if Key = KeyF5then begin1773 if (State = gsGame) and (Key = KeyF5) then begin 1893 1774 State := gsMap; 1894 1775 end; -
trunk/tunneler.lpi
r55 r61 100 100 </Item5> 101 101 </RequiredPackages> 102 <Units Count="1 0">102 <Units Count="13"> 103 103 <Unit0> 104 104 <Filename Value="tunneler.lpr"/> … … 159 159 <ResourceBaseClass Value="DataModule"/> 160 160 </Unit9> 161 <Unit10> 162 <Filename Value="UWorld.pas"/> 163 <IsPartOfProject Value="True"/> 164 </Unit10> 165 <Unit11> 166 <Filename Value="UMatter.pas"/> 167 <IsPartOfProject Value="True"/> 168 </Unit11> 169 <Unit12> 170 <Filename Value="UFastPixel.pas"/> 171 <IsPartOfProject Value="True"/> 172 </Unit12> 161 173 </Units> 162 174 </ProjectOptions> -
trunk/tunneler.lpr
r57 r61 8 8 {$ENDIF} 9 9 Interfaces, // this includes the LCL widgetset 10 Forms, TemplateGenerics, UPlatform, FileUtil, SysUtils, 11 Common, 12 UFormNewGame, UFormMain, UFormMap, UFormGameResult, UCore 10 Forms, TemplateGenerics, UPlatform, FileUtil, SysUtils, Common, UFormNewGame, 11 UFormMain, UFormMap, UFormGameResult, UCore, UWorld, UMatter, UFastPixel 13 12 { you can add units after this }; 14 13
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