1 | { =============================================================================================== }
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2 | { FMOD presets header file. Copyright (c), FireLight Technologies Pty, Ltd. 1999-2004. }
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3 | { =============================================================================================== }
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4 | {
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5 | NOTE: For the demos to run you must have either fmod.dll (in Windows)
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6 | or libfmod-3.75.so (in Linux) installed.
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7 |
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8 | In Windows, copy the fmod.dll file found in the api directory to either of
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9 | the following locations (in order of preference)
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10 | - your application directory
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11 | - Windows\System (95/98) or WinNT\System32 (NT/2000/XP)
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12 |
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13 | In Linux, make sure you are signed in as root and copy the libfmod-3.75.so
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14 | file from the api directory to your /usr/lib/ directory.
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15 | Then via a command line, navigate to the /usr/lib/ directory and create
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16 | a symbolic link between libfmod-3.5.so and libfmod.so. This is done with
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17 | the following command (assuming you are in /usr/lib/)...
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18 | ln -s libfmod-3.75.so libfmod.so.
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19 | }
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20 |
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21 | unit fmodpresets;
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22 |
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23 | interface
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24 |
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25 | uses
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26 | fmodtypes;
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27 |
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28 | {$IFDEF VER140}
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29 | {$DEFINE COMPILER6_UP}
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30 | {$ELSE}
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31 | {$IFDEF VER150}
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32 | {$DEFINE COMPILER6_UP}
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33 | {$ENDIF}
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34 | {$ENDIF}
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35 |
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36 | (*
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37 | [DEFINE_START]
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38 | [
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39 | [NAME]
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40 | FSOUND_REVERB_PRESETS
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41 |
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42 | [DESCRIPTION]
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43 | A set of predefined environment PARAMETERS, created by Creative Labs
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44 | These are used to initialize an FSOUND_REVERB_PROPERTIES structure statically.
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45 | ie
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46 | FSOUND_REVERB_PROPERTIES prop = FSOUND_PRESET_GENERIC;
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47 |
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48 | [SEE_ALSO]
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49 | FSOUND_Reverb_SetProperties
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50 | ]
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51 | *)
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52 |
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53 | {$IFDEF COMPILER6_UP}{$J+}{$ENDIF}
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54 | const
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55 | FSOUND_PRESET_OFF: TFSoundReverbProperties = (Environment: 0; EnvSize: 7.5; EnvDiffusion: 1.00; Room: -10000; RoomHF: -10000; RoomLF: 0; DecayTime: 1.00; DecayHFRatio: 1.00; DecayLFRatio: 1.0; Reflections: -2602; ReflectionsDelay: 0.007; ReflectionsPan: (0.0, 0.0, 0.0); Reverb: 200; ReverbDelay: 0.011; ReverbPan: (0.0, 0.0, 0.0); EchoTime: 0.250; EchoDepth: 0.00; ModulationTime: 0.25; ModulationDepth: 0.000; AirAbsorptionHF: -5.0; HFReference: 5000.0; LFReference: 250.0; RoomRolloffFactor: 0.0; Diffusion: 0.0; Density: 0.0; Flags: $33f);
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56 | FSOUND_PRESET_GENERIC: TFSoundReverbProperties = (Environment: 0; EnvSize: 7.5; EnvDiffusion: 1.00; Room: -1000; RoomHF: -100; RoomLF: 0; DecayTime: 1.49; DecayHFRatio: 0.83; DecayLFRatio: 1.0; Reflections: -2602; ReflectionsDelay: 0.007; ReflectionsPan: (0.0, 0.0, 0.0); Reverb: 200; ReverbDelay: 0.011; ReverbPan: (0.0, 0.0, 0.0); EchoTime: 0.250; EchoDepth: 0.00; ModulationTime: 0.25; ModulationDepth: 0.000; AirAbsorptionHF: -5.0; HFReference: 5000.0; LFReference: 250.0; RoomRolloffFactor: 0.0; Diffusion: 100.0; Density: 100.0; Flags: $3f);
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57 | FSOUND_PRESET_PADDEDCELL: TFSoundReverbProperties = (Environment: 1; EnvSize: 1.4; EnvDiffusion: 1.00; Room: -1000; RoomHF: -6000; RoomLF: 0; DecayTime: 0.17; DecayHFRatio: 0.10; DecayLFRatio: 1.0; Reflections: -1204; ReflectionsDelay: 0.001; ReflectionsPan: (0.0, 0.0, 0.0); Reverb: 207; ReverbDelay: 0.002; ReverbPan: (0.0, 0.0, 0.0); EchoTime: 0.250; EchoDepth: 0.00; ModulationTime: 0.25; ModulationDepth: 0.000; AirAbsorptionHF: -5.0; HFReference: 5000.0; LFReference: 250.0; RoomRolloffFactor: 0.0; Diffusion: 100.0; Density: 100.0; Flags: $3f);
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58 | FSOUND_PRESET_ROOM: TFSoundReverbProperties = (Environment: 2; EnvSize: 1.9; EnvDiffusion: 1.00; Room: -1000; RoomHF: -454; RoomLF: 0; DecayTime: 0.40; DecayHFRatio: 0.83; DecayLFRatio: 1.0; Reflections: -1646; ReflectionsDelay: 0.002; ReflectionsPan: (0.0, 0.0, 0.0); Reverb: 53; ReverbDelay: 0.003; ReverbPan: (0.0, 0.0, 0.0); EchoTime: 0.250; EchoDepth: 0.00; ModulationTime: 0.25; ModulationDepth: 0.000; AirAbsorptionHF: -5.0; HFReference: 5000.0; LFReference: 250.0; RoomRolloffFactor: 0.0; Diffusion: 100.0; Density: 100.0; Flags: $3f);
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59 | FSOUND_PRESET_BATHROOM: TFSoundReverbProperties = (Environment: 3; EnvSize: 1.4; EnvDiffusion: 1.00; Room: -1000; RoomHF: -1200; RoomLF: 0; DecayTime: 1.49; DecayHFRatio: 0.54; DecayLFRatio: 1.0; Reflections: -370; ReflectionsDelay: 0.007; ReflectionsPan: (0.0, 0.0, 0.0); Reverb: 1030; ReverbDelay: 0.011; ReverbPan: (0.0, 0.0, 0.0); EchoTime: 0.250; EchoDepth: 0.00; ModulationTime: 0.25; ModulationDepth: 0.000; AirAbsorptionHF: -5.0; HFReference: 5000.0; LFReference: 250.0; RoomRolloffFactor: 0.0; Diffusion: 100.0; Density: 60.0; Flags: $3f);
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60 | FSOUND_PRESET_LIVINGROOM: TFSoundReverbProperties = (Environment: 4; EnvSize: 2.5; EnvDiffusion: 1.00; Room: -1000; RoomHF: -6000; RoomLF: 0; DecayTime: 0.50; DecayHFRatio: 0.10; DecayLFRatio: 1.0; Reflections: -1376; ReflectionsDelay: 0.003; ReflectionsPan: (0.0, 0.0, 0.0); Reverb:-1104; ReverbDelay: 0.004; ReverbPan: (0.0, 0.0, 0.0); EchoTime: 0.250; EchoDepth: 0.00; ModulationTime: 0.25; ModulationDepth: 0.000; AirAbsorptionHF: -5.0; HFReference: 5000.0; LFReference: 250.0; RoomRolloffFactor: 0.0; Diffusion: 100.0; Density: 100.0; Flags: $3f);
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61 | FSOUND_PRESET_STONEROOM: TFSoundReverbProperties = (Environment: 5; EnvSize: 11.6; EnvDiffusion: 1.00; Room: -1000; RoomHF: -300; RoomLF: 0; DecayTime: 2.31; DecayHFRatio: 0.64; DecayLFRatio: 1.0; Reflections: -711; ReflectionsDelay: 0.012; ReflectionsPan: (0.0, 0.0, 0.0); Reverb: 83; ReverbDelay: 0.017; ReverbPan: (0.0, 0.0, 0.0); EchoTime: 0.250; EchoDepth: 0.00; ModulationTime: 0.25; ModulationDepth: 0.000; AirAbsorptionHF: -5.0; HFReference: 5000.0; LFReference: 250.0; RoomRolloffFactor: 0.0; Diffusion: 100.0; Density: 100.0; Flags: $3f);
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62 | FSOUND_PRESET_AUDITORIUM: TFSoundReverbProperties = (Environment: 6; EnvSize: 21.6; EnvDiffusion: 1.00; Room: -1000; RoomHF: -476; RoomLF: 0; DecayTime: 4.32; DecayHFRatio: 0.59; DecayLFRatio: 1.0; Reflections: -789; ReflectionsDelay: 0.020; ReflectionsPan: (0.0, 0.0, 0.0); Reverb:-289; ReverbDelay: 0.030; ReverbPan: (0.0, 0.0, 0.0); EchoTime: 0.250; EchoDepth: 0.00; ModulationTime: 0.25; ModulationDepth: 0.000; AirAbsorptionHF: -5.0; HFReference: 5000.0; LFReference: 250.0; RoomRolloffFactor: 0.0; Diffusion: 100.0; Density: 100.0; Flags: $3f);
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63 | FSOUND_PRESET_CONCERTHALL: TFSoundReverbProperties = (Environment: 7; EnvSize: 19.6; EnvDiffusion: 1.00; Room: -1000; RoomHF: -500; RoomLF: 0; DecayTime: 3.92; DecayHFRatio: 0.70; DecayLFRatio: 1.0; Reflections: -1230; ReflectionsDelay: 0.020; ReflectionsPan: (0.0, 0.0, 0.0); Reverb:-2; ReverbDelay: 0.029; ReverbPan: (0.0, 0.0, 0.0); EchoTime: 0.250; EchoDepth: 0.00; ModulationTime: 0.25; ModulationDepth: 0.000; AirAbsorptionHF: -5.0; HFReference: 5000.0; LFReference: 250.0; RoomRolloffFactor: 0.0; Diffusion: 100.0; Density: 100.0; Flags: $3f);
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64 | FSOUND_PRESET_CAVE: TFSoundReverbProperties = (Environment: 8; EnvSize: 14.6; EnvDiffusion: 1.00; Room: -1000; RoomHF: 0; RoomLF: 0; DecayTime: 2.91; DecayHFRatio: 1.30; DecayLFRatio: 1.0; Reflections: -602; ReflectionsDelay: 0.015; ReflectionsPan: (0.0, 0.0, 0.0); Reverb:-302; ReverbDelay: 0.022; ReverbPan: (0.0, 0.0, 0.0); EchoTime: 0.250; EchoDepth: 0.00; ModulationTime: 0.25; ModulationDepth: 0.000; AirAbsorptionHF: -5.0; HFReference: 5000.0; LFReference: 250.0; RoomRolloffFactor: 0.0; Diffusion: 100.0; Density: 100.0; Flags: $1f);
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65 | FSOUND_PRESET_ARENA: TFSoundReverbProperties = (Environment: 9; EnvSize: 36.2; EnvDiffusion: 1.00; Room: -1000; RoomHF: -698; RoomLF: 0; DecayTime: 7.24; DecayHFRatio: 0.33; DecayLFRatio: 1.0; Reflections: -1166; ReflectionsDelay: 0.020; ReflectionsPan: (0.0, 0.0, 0.0); Reverb: 16; ReverbDelay: 0.030; ReverbPan: (0.0, 0.0, 0.0); EchoTime: 0.250; EchoDepth: 0.00; ModulationTime: 0.25; ModulationDepth: 0.000; AirAbsorptionHF: -5.0; HFReference: 5000.0; LFReference: 250.0; RoomRolloffFactor: 0.0; Diffusion: 100.0; Density: 100.0; Flags: $3f);
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66 | FSOUND_PRESET_HANGAR: TFSoundReverbProperties = (Environment: 10; EnvSize: 50.3; EnvDiffusion: 1.00; Room: -1000; RoomHF: -1000; RoomLF: 0; DecayTime: 10.05; DecayHFRatio: 0.23; DecayLFRatio: 1.0; Reflections: -602; ReflectionsDelay: 0.020; ReflectionsPan: (0.0, 0.0, 0.0); Reverb: 198; ReverbDelay: 0.030; ReverbPan: (0.0, 0.0, 0.0); EchoTime: 0.250; EchoDepth: 0.00; ModulationTime: 0.25; ModulationDepth: 0.000; AirAbsorptionHF: -5.0; HFReference: 5000.0; LFReference: 250.0; RoomRolloffFactor: 0.0; Diffusion: 100.0; Density: 100.0; Flags: $3f);
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67 | FSOUND_PRESET_CARPETTEDHALLWAY: TFSoundReverbProperties = (Environment: 11; EnvSize: 1.9; EnvDiffusion: 1.00; Room: -1000; RoomHF: -4000; RoomLF: 0; DecayTime: 0.30; DecayHFRatio: 0.10; DecayLFRatio: 1.0; Reflections: -1831; ReflectionsDelay: 0.002; ReflectionsPan: (0.0, 0.0, 0.0); Reverb:-1630; ReverbDelay: 0.030; ReverbPan: (0.0, 0.0, 0.0); EchoTime: 0.250; EchoDepth: 0.00; ModulationTime: 0.25; ModulationDepth: 0.000; AirAbsorptionHF: -5.0; HFReference: 5000.0; LFReference: 250.0; RoomRolloffFactor: 0.0; Diffusion: 100.0; Density: 100.0; Flags: $3f);
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68 | FSOUND_PRESET_HALLWAY: TFSoundReverbProperties = (Environment: 12; EnvSize: 1.8; EnvDiffusion: 1.00; Room: -1000; RoomHF: -300; RoomLF: 0; DecayTime: 1.49; DecayHFRatio: 0.59; DecayLFRatio: 1.0; Reflections: -1219; ReflectionsDelay: 0.007; ReflectionsPan: (0.0, 0.0, 0.0); Reverb: 441; ReverbDelay: 0.011; ReverbPan: (0.0, 0.0, 0.0); EchoTime: 0.250; EchoDepth: 0.00; ModulationTime: 0.25; ModulationDepth: 0.000; AirAbsorptionHF: -5.0; HFReference: 5000.0; LFReference: 250.0; RoomRolloffFactor: 0.0; Diffusion: 100.0; Density: 100.0; Flags: $3f);
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69 | FSOUND_PRESET_STONECORRIDOR: TFSoundReverbProperties = (Environment: 13; EnvSize: 13.5; EnvDiffusion: 1.00; Room: -1000; RoomHF: -237; RoomLF: 0; DecayTime: 2.70; DecayHFRatio: 0.79; DecayLFRatio: 1.0; Reflections: -1214; ReflectionsDelay: 0.013; ReflectionsPan: (0.0, 0.0, 0.0); Reverb: 395; ReverbDelay: 0.020; ReverbPan: (0.0, 0.0, 0.0); EchoTime: 0.250; EchoDepth: 0.00; ModulationTime: 0.25; ModulationDepth: 0.000; AirAbsorptionHF: -5.0; HFReference: 5000.0; LFReference: 250.0; RoomRolloffFactor: 0.0; Diffusion: 100.0; Density: 100.0; Flags: $3f);
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70 | FSOUND_PRESET_ALLEY: TFSoundReverbProperties = (Environment: 14; EnvSize: 7.5; EnvDiffusion: 0.30; Room: -1000; RoomHF: -270; RoomLF: 0; DecayTime: 1.49; DecayHFRatio: 0.86; DecayLFRatio: 1.0; Reflections: -1204; ReflectionsDelay: 0.007; ReflectionsPan: (0.0, 0.0, 0.0); Reverb:-4; ReverbDelay: 0.011; ReverbPan: (0.0, 0.0, 0.0); EchoTime: 0.125; EchoDepth: 0.95; ModulationTime: 0.25; ModulationDepth: 0.000; AirAbsorptionHF: -5.0; HFReference: 5000.0; LFReference: 250.0; RoomRolloffFactor: 0.0; Diffusion: 100.0; Density: 100.0; Flags: $3f);
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71 | FSOUND_PRESET_FOREST: TFSoundReverbProperties = (Environment: 15; EnvSize: 38.0; EnvDiffusion: 0.30; Room: -1000; RoomHF: -3300; RoomLF: 0; DecayTime: 1.49; DecayHFRatio: 0.54; DecayLFRatio: 1.0; Reflections: -2560; ReflectionsDelay: 0.162; ReflectionsPan: (0.0, 0.0, 0.0); Reverb:-229; ReverbDelay: 0.088; ReverbPan: (0.0, 0.0, 0.0); EchoTime: 0.125; EchoDepth: 1.00; ModulationTime: 0.25; ModulationDepth: 0.000; AirAbsorptionHF: -5.0; HFReference: 5000.0; LFReference: 250.0; RoomRolloffFactor: 0.0; Diffusion: 79.0; Density: 100.0; Flags: $3f);
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72 | FSOUND_PRESET_CITY: TFSoundReverbProperties = (Environment: 16; EnvSize: 7.5; EnvDiffusion: 0.50; Room: -1000; RoomHF: -800; RoomLF: 0; DecayTime: 1.49; DecayHFRatio: 0.67; DecayLFRatio: 1.0; Reflections: -2273; ReflectionsDelay: 0.007; ReflectionsPan: (0.0, 0.0, 0.0); Reverb:-1691; ReverbDelay: 0.011; ReverbPan: (0.0, 0.0, 0.0); EchoTime: 0.250; EchoDepth: 0.00; ModulationTime: 0.25; ModulationDepth: 0.000; AirAbsorptionHF: -5.0; HFReference: 5000.0; LFReference: 250.0; RoomRolloffFactor: 0.0; Diffusion: 50.0; Density: 100.0; Flags: $3f);
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73 | FSOUND_PRESET_MOUNTAINS: TFSoundReverbProperties = (Environment: 17; EnvSize: 100.0; EnvDiffusion: 0.27; Room: -1000; RoomHF: -2500; RoomLF: 0; DecayTime: 1.49; DecayHFRatio: 0.21; DecayLFRatio: 1.0; Reflections: -2780; ReflectionsDelay: 0.300; ReflectionsPan: (0.0, 0.0, 0.0); Reverb:-1434; ReverbDelay: 0.100; ReverbPan: (0.0, 0.0, 0.0); EchoTime: 0.250; EchoDepth: 1.00; ModulationTime: 0.25; ModulationDepth: 0.000; AirAbsorptionHF: -5.0; HFReference: 5000.0; LFReference: 250.0; RoomRolloffFactor: 0.0; Diffusion: 27.0; Density: 100.0; Flags: $1f);
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74 | FSOUND_PRESET_QUARRY: TFSoundReverbProperties = (Environment: 18; EnvSize: 17.5; EnvDiffusion: 1.00; Room: -1000; RoomHF: -1000; RoomLF: 0; DecayTime: 1.49; DecayHFRatio: 0.83; DecayLFRatio: 1.0; Reflections: -10000;ReflectionsDelay: 0.061; ReflectionsPan: (0.0, 0.0, 0.0); Reverb: 500; ReverbDelay: 0.025; ReverbPan: (0.0, 0.0, 0.0); EchoTime: 0.125; EchoDepth: 0.70; ModulationTime: 0.25; ModulationDepth: 0.000; AirAbsorptionHF: -5.0; HFReference: 5000.0; LFReference: 250.0; RoomRolloffFactor: 0.0; Diffusion: 100.0; Density: 100.0; Flags: $3f);
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75 | FSOUND_PRESET_PLAIN: TFSoundReverbProperties = (Environment: 19; EnvSize: 42.5; EnvDiffusion: 0.21; Room: -1000; RoomHF: -2000; RoomLF: 0; DecayTime: 1.49; DecayHFRatio: 0.50; DecayLFRatio: 1.0; Reflections: -2466; ReflectionsDelay: 0.179; ReflectionsPan: (0.0, 0.0, 0.0); Reverb:-1926; ReverbDelay: 0.100; ReverbPan: (0.0, 0.0, 0.0); EchoTime: 0.250; EchoDepth: 1.00; ModulationTime: 0.25; ModulationDepth: 0.000; AirAbsorptionHF: -5.0; HFReference: 5000.0; LFReference: 250.0; RoomRolloffFactor: 0.0; Diffusion: 21.0; Density: 100.0; Flags: $3f);
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76 | FSOUND_PRESET_PARKINGLOT: TFSoundReverbProperties = (Environment: 20; EnvSize: 8.3; EnvDiffusion: 1.00; Room: -1000; RoomHF: 0; RoomLF: 0; DecayTime: 1.65; DecayHFRatio: 1.50; DecayLFRatio: 1.0; Reflections: -1363; ReflectionsDelay: 0.008; ReflectionsPan: (0.0, 0.0, 0.0); Reverb:-1153; ReverbDelay: 0.012; ReverbPan: (0.0, 0.0, 0.0); EchoTime: 0.250; EchoDepth: 0.00; ModulationTime: 0.25; ModulationDepth: 0.000; AirAbsorptionHF: -5.0; HFReference: 5000.0; LFReference: 250.0; RoomRolloffFactor: 0.0; Diffusion: 100.0; Density: 100.0; Flags: $1f);
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77 | FSOUND_PRESET_SEWERPIPE: TFSoundReverbProperties = (Environment: 21; EnvSize: 1.7; EnvDiffusion: 0.80; Room: -1000; RoomHF: -1000; RoomLF: 0; DecayTime: 2.81; DecayHFRatio: 0.14; DecayLFRatio: 1.0; Reflections: 429; ReflectionsDelay: 0.014; ReflectionsPan: (0.0, 0.0, 0.0); Reverb: 1023; ReverbDelay: 0.021; ReverbPan: (0.0, 0.0, 0.0); EchoTime: 0.250; EchoDepth: 0.00; ModulationTime: 0.25; ModulationDepth: 0.000; AirAbsorptionHF: -5.0; HFReference: 5000.0; LFReference: 250.0; RoomRolloffFactor: 0.0; Diffusion: 80.0; Density: 60.0; Flags: $3f);
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78 | FSOUND_PRESET_UNDERWATER: TFSoundReverbProperties = (Environment: 22; EnvSize: 1.8; EnvDiffusion: 1.00; Room: -1000; RoomHF: -4000; RoomLF: 0; DecayTime: 1.49; DecayHFRatio: 0.10; DecayLFRatio: 1.0; Reflections: -449; ReflectionsDelay: 0.007; ReflectionsPan: (0.0, 0.0, 0.0); Reverb: 1700; ReverbDelay: 0.011; ReverbPan: (0.0, 0.0, 0.0); EchoTime: 0.250; EchoDepth: 0.00; ModulationTime: 1.18; ModulationDepth: 0.348; AirAbsorptionHF: -5.0; HFReference: 5000.0; LFReference: 250.0; RoomRolloffFactor: 0.0; Diffusion: 100.0; Density: 100.0; Flags: $3f);
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79 |
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80 | (* Non I3DL2 presets *)
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81 |
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82 | FSOUND_PRESET_DRUGGED: TFSoundReverbProperties = (Environment: 23; EnvSize: 1.9; EnvDiffusion: 0.50; Room: -1000; RoomHF: 0; RoomLF: 0; DecayTime: 8.39; DecayHFRatio: 1.39; DecayLFRatio: 1.0; Reflections: -115; ReflectionsDelay: 0.002; ReflectionsPan: (0.0, 0.0, 0.0); Reverb: 985; ReverbDelay: 0.030; ReverbPan: (0.0, 0.0, 0.0); EchoTime: 0.250; EchoDepth: 0.00; ModulationTime: 0.25; ModulationDepth: 1.000; AirAbsorptionHF: -5.0; HFReference: 5000.0; LFReference: 250.0; RoomRolloffFactor: 0.0; Diffusion: 100.0; Density: 100.0; Flags: $1f);
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83 | FSOUND_PRESET_DIZZY: TFSoundReverbProperties = (Environment: 24; EnvSize: 1.8; EnvDiffusion: 0.60; Room: -1000; RoomHF: -400; RoomLF: 0; DecayTime: 17.23; DecayHFRatio: 0.56; DecayLFRatio: 1.0; Reflections: -1713; ReflectionsDelay: 0.020; ReflectionsPan: (0.0, 0.0, 0.0); Reverb:-613; ReverbDelay: 0.030; ReverbPan: (0.0, 0.0, 0.0); EchoTime: 0.250; EchoDepth: 1.00; ModulationTime: 0.81; ModulationDepth: 0.310; AirAbsorptionHF: -5.0; HFReference: 5000.0; LFReference: 250.0; RoomRolloffFactor: 0.0; Diffusion: 100.0; Density: 100.0; Flags: $1f);
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84 | FSOUND_PRESET_PSYCHOTIC: TFSoundReverbProperties = (Environment: 25; EnvSize: 1.0; EnvDiffusion: 0.50; Room: -1000; RoomHF: -151; RoomLF: 0; DecayTime: 7.56; DecayHFRatio: 0.91; DecayLFRatio: 1.0; Reflections: -626; ReflectionsDelay: 0.020; ReflectionsPan: (0.0, 0.0, 0.0); Reverb: 774; ReverbDelay: 0.030; ReverbPan: (0.0, 0.0, 0.0); EchoTime: 0.250; EchoDepth: 0.00; ModulationTime: 4.00; ModulationDepth: 1.000; AirAbsorptionHF: -5.0; HFReference: 5000.0; LFReference: 250.0; RoomRolloffFactor: 0.0; Diffusion: 100.0; Density: 100.0; Flags: $1f);
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85 |
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86 | (* PlayStation 2 Only presets *)
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87 | (* Delphi/Kylix cannot create PlayStation 2 executables, so there is no need to
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88 | convert the PlayStation 2 presets. *)
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89 | {$IFDEF COMPILER6_UP}{$J-}{$ENDIF}
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90 |
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91 | (* [DEFINE_END] *)
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92 |
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93 | implementation
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94 |
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95 | end.
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