| 1 | unit Engine;
|
|---|
| 2 |
|
|---|
| 3 | interface
|
|---|
| 4 |
|
|---|
| 5 | uses
|
|---|
| 6 | Dialogs, Classes, SysUtils, Graphics, SpecializedMatrix, RegistryEx, Common,
|
|---|
| 7 | IntfGraphics, FPImage, LCLType, SpecializedBitmap, GraphType, Math, Rectangle,
|
|---|
| 8 | Syncobjs, Threading, Forms, DateUtils, AudioSystem, Generics.Collections,
|
|---|
| 9 | World, Matter, Sound;
|
|---|
| 10 |
|
|---|
| 11 | const
|
|---|
| 12 | MaxBulletCount = 10;
|
|---|
| 13 | EnergyDecreaseDig = 0;
|
|---|
| 14 | EnergyDecreaseMove = 0.00025; // ~2.5 minutes of movement
|
|---|
| 15 | EnergyDecreaseShoot = 0.005; // ~20 seconds of shooting
|
|---|
| 16 | EnergyDecreaseOutside = 0.00003; // ~5 minutes of live
|
|---|
| 17 | EnergyIncreaseHome = 0.001;
|
|---|
| 18 | ShieldIncreaseHome = 0.001;
|
|---|
| 19 | ShieldDecreaseHit = 0.15;
|
|---|
| 20 | ExplosionBulletCount = 100;
|
|---|
| 21 | ExplosionRange = 20;
|
|---|
| 22 | ExplosionBulletMaxSpeed = 0.5;
|
|---|
| 23 | ExplosionBulletMinSpeed = 0.2;
|
|---|
| 24 | BulletExplosionRange = 4;
|
|---|
| 25 | ShootDelay = 0.1; // seconds
|
|---|
| 26 | DigDelay = 0.2; // seconds
|
|---|
| 27 | ShootDigDelay = 0.05; // seconds
|
|---|
| 28 | MoveDelay = 0.05; // seconds
|
|---|
| 29 | PlayerFrameWidth = 80;
|
|---|
| 30 | PlayerFrameHeight = 80;
|
|---|
| 31 | PlayerHouseSize = 29;
|
|---|
| 32 | PlayerHouseDoorSize = 7;
|
|---|
| 33 | ExplosionDelay = 2;
|
|---|
| 34 | NewRoundDelay = 2;
|
|---|
| 35 | clTuna = $5555ff;
|
|---|
| 36 | clPurple = $aa00aa;
|
|---|
| 37 | clOrange = $0055aa;
|
|---|
| 38 | clDarkOrange = $0000aa;
|
|---|
| 39 | clDarkGreen = $00aa00;
|
|---|
| 40 | clCyan = $ffff00;
|
|---|
| 41 |
|
|---|
| 42 | type
|
|---|
| 43 | TEngine = class;
|
|---|
| 44 | TPlayer = class;
|
|---|
| 45 |
|
|---|
| 46 | TRealPoint = record
|
|---|
| 47 | X, Y: Real;
|
|---|
| 48 | end;
|
|---|
| 49 |
|
|---|
| 50 | TPlayerKeys = record
|
|---|
| 51 | Left: Word;
|
|---|
| 52 | Right: Word;
|
|---|
| 53 | Up: Word;
|
|---|
| 54 | Down: Word;
|
|---|
| 55 | Shoot: Word;
|
|---|
| 56 | end;
|
|---|
| 57 |
|
|---|
| 58 | { TBullet }
|
|---|
| 59 |
|
|---|
| 60 | TBullet = class
|
|---|
| 61 | Player: TPlayer;
|
|---|
| 62 | Position: TRealPoint;
|
|---|
| 63 | PositionTail: TRealPoint;
|
|---|
| 64 | Direction: TRealPoint;
|
|---|
| 65 | MaxDistance: Integer;
|
|---|
| 66 | Distance: Real;
|
|---|
| 67 | StopByDirt: Boolean;
|
|---|
| 68 | CanKill: Boolean;
|
|---|
| 69 | constructor Create;
|
|---|
| 70 | end;
|
|---|
| 71 |
|
|---|
| 72 | { TBullets }
|
|---|
| 73 |
|
|---|
| 74 | TBullets = class(TObjectList<TBullet>)
|
|---|
| 75 | procedure HideAll;
|
|---|
| 76 | end;
|
|---|
| 77 |
|
|---|
| 78 | { TTank }
|
|---|
| 79 |
|
|---|
| 80 | TTank = class
|
|---|
| 81 | Image: TMatrixByte;
|
|---|
| 82 | Mask: TMatrixByte;
|
|---|
| 83 | procedure Assign(Source: TTank);
|
|---|
| 84 | constructor Create;
|
|---|
| 85 | destructor Destroy; override;
|
|---|
| 86 | end;
|
|---|
| 87 |
|
|---|
| 88 | { TTanks }
|
|---|
| 89 |
|
|---|
| 90 | TTanks = class(TObjectList<TTank>)
|
|---|
| 91 | procedure Assign(Source: TTanks);
|
|---|
| 92 | end;
|
|---|
| 93 |
|
|---|
| 94 | TColisionState = record
|
|---|
| 95 | Blocking: Boolean;
|
|---|
| 96 | Diggable: Boolean;
|
|---|
| 97 | end;
|
|---|
| 98 |
|
|---|
| 99 | { TPlayer }
|
|---|
| 100 |
|
|---|
| 101 | TPlayer = class
|
|---|
| 102 | private
|
|---|
| 103 | FExploded: Boolean;
|
|---|
| 104 | NewDirection: Integer;
|
|---|
| 105 | NewPosition: TPoint;
|
|---|
| 106 | Dig: Boolean;
|
|---|
| 107 | LastPos: TPoint;
|
|---|
| 108 | ExplosionPending: Boolean;
|
|---|
| 109 | ExplosionTime: TDateTime;
|
|---|
| 110 | procedure SetExploded(const AValue: Boolean);
|
|---|
| 111 | function ShowTankProc(Item1, Item2: Byte): Byte;
|
|---|
| 112 | function HideTankProc(Item1, Item2: Byte): Byte;
|
|---|
| 113 | function DigProc(Item1, Item2: Byte): Byte;
|
|---|
| 114 | function CheckMinStartPositionDistance: Boolean;
|
|---|
| 115 | public
|
|---|
| 116 | Name: string;
|
|---|
| 117 | Color1: TColor;
|
|---|
| 118 | Color2: TColor;
|
|---|
| 119 | Id: Integer;
|
|---|
| 120 | Enabled: Boolean;
|
|---|
| 121 | Engine: TEngine;
|
|---|
| 122 | Position: TPoint;
|
|---|
| 123 | StartPosition: TPoint;
|
|---|
| 124 | Score: Integer;
|
|---|
| 125 | Direction: Integer;
|
|---|
| 126 | ScreenFrame: TRectangle;
|
|---|
| 127 | Keys: TPlayerKeys;
|
|---|
| 128 | Tanks: TTanks;
|
|---|
| 129 | Bullets: TBullets;
|
|---|
| 130 | LastShootTime: TDateTime;
|
|---|
| 131 | LastDigTime: TDateTime;
|
|---|
| 132 | LastMoveTime: TDateTime;
|
|---|
| 133 | Energy: Real;
|
|---|
| 134 | LastEnergy: Real;
|
|---|
| 135 | Shield: Real;
|
|---|
| 136 | LastShield: Real;
|
|---|
| 137 | House: TRectangle;
|
|---|
| 138 | ShotsCount: Integer;
|
|---|
| 139 | ShotsHit: Integer;
|
|---|
| 140 | MetersDug: Integer;
|
|---|
| 141 | MetersTravelled: Integer;
|
|---|
| 142 | procedure ResetTank;
|
|---|
| 143 | procedure Init;
|
|---|
| 144 | procedure Explosion(Position: TPoint; Distance: Integer);
|
|---|
| 145 | procedure Control;
|
|---|
| 146 | function CheckNewDestination: Boolean;
|
|---|
| 147 | procedure Tick;
|
|---|
| 148 | procedure Paint;
|
|---|
| 149 | procedure PlaceHouse;
|
|---|
| 150 | function CheckColision: TColisionState;
|
|---|
| 151 | procedure ShowTank;
|
|---|
| 152 | procedure HideTank;
|
|---|
| 153 | procedure InitTanks;
|
|---|
| 154 | procedure ClearKeys;
|
|---|
| 155 | constructor Create;
|
|---|
| 156 | destructor Destroy; override;
|
|---|
| 157 | procedure Assign(Source: TPlayer);
|
|---|
| 158 | procedure LoadFromRegistry(Context: TRegistryContext);
|
|---|
| 159 | procedure SaveToRegistry(Context: TRegistryContext);
|
|---|
| 160 | property Exploded: Boolean read FExploded write SetExploded;
|
|---|
| 161 | end;
|
|---|
| 162 |
|
|---|
| 163 | { TPlayers }
|
|---|
| 164 |
|
|---|
| 165 | TPlayers = class(TObjectList<TPlayer>)
|
|---|
| 166 | Engine: TEngine;
|
|---|
| 167 | function AddNew: TPlayer;
|
|---|
| 168 | procedure Assign(Players: TPlayers);
|
|---|
| 169 | procedure LoadFromRegistry(Context: TRegistryContext);
|
|---|
| 170 | procedure SaveToRegistry(Context: TRegistryContext);
|
|---|
| 171 | function GetAliveCount: Integer;
|
|---|
| 172 | function GetWinner: TPlayer;
|
|---|
| 173 | function GetEnabledCount: Integer;
|
|---|
| 174 | procedure EnableMore;
|
|---|
| 175 | procedure EnableLess;
|
|---|
| 176 | procedure ClearKey(Key: Integer);
|
|---|
| 177 | end;
|
|---|
| 178 |
|
|---|
| 179 | { TKeyboard }
|
|---|
| 180 |
|
|---|
| 181 | TKeyboard = class
|
|---|
| 182 | KeyState: array[0..High(Word)] of Boolean;
|
|---|
| 183 | procedure ClearAll;
|
|---|
| 184 | end;
|
|---|
| 185 |
|
|---|
| 186 | { TSystemThread }
|
|---|
| 187 |
|
|---|
| 188 | TSystemThread = class(TListedThread)
|
|---|
| 189 | Engine: TEngine;
|
|---|
| 190 | procedure Execute; override;
|
|---|
| 191 | end;
|
|---|
| 192 |
|
|---|
| 193 | { TDrawThread }
|
|---|
| 194 |
|
|---|
| 195 | TDrawThread = class(TListedThread)
|
|---|
| 196 | private
|
|---|
| 197 | procedure DrawSync;
|
|---|
| 198 | public
|
|---|
| 199 | Engine: TEngine;
|
|---|
| 200 | procedure Execute; override;
|
|---|
| 201 | end;
|
|---|
| 202 |
|
|---|
| 203 | TCanvasMethod = procedure (Canvas: TCanvas) of object;
|
|---|
| 204 |
|
|---|
| 205 | TGameState = (gsMenu, gsGame, gsNewRound, gsMap, gsInformation,
|
|---|
| 206 | gsInstructions, gsSettings, gsPlayerKeys, gsPlayerKeysRedefine);
|
|---|
| 207 |
|
|---|
| 208 | TPlayerColor = (pcGreen);
|
|---|
| 209 |
|
|---|
| 210 | { TEngine }
|
|---|
| 211 |
|
|---|
| 212 | TEngine = class(TComponent)
|
|---|
| 213 | private
|
|---|
| 214 | FActive: Boolean;
|
|---|
| 215 | FBitmap: TBitmap;
|
|---|
| 216 | FBitmapLock: TCriticalSection;
|
|---|
| 217 | FOnClose: TNotifyEvent;
|
|---|
| 218 | FOnGameEnd: TNotifyEvent;
|
|---|
| 219 | FRedrawPending: Boolean;
|
|---|
| 220 | FBitmapLower: TBitmapTColor;
|
|---|
| 221 | FDrawThread: TDrawThread;
|
|---|
| 222 | FState: TGameState;
|
|---|
| 223 | FSystemThread: TSystemThread;
|
|---|
| 224 | FClearBackground: Boolean;
|
|---|
| 225 | FStateTime: TDateTime;
|
|---|
| 226 | FShowMenuStats: Boolean;
|
|---|
| 227 | FSelectedPlayer: TPlayer;
|
|---|
| 228 | function Scale(Value: Integer): Integer;
|
|---|
| 229 | procedure InitDigMasks;
|
|---|
| 230 | procedure SetActive(const AValue: Boolean);
|
|---|
| 231 | procedure SetBitmap(const AValue: TBitmap);
|
|---|
| 232 | function IsInsideHouses(Pos: TPoint): Boolean;
|
|---|
| 233 | procedure InitPlayers;
|
|---|
| 234 | procedure CheckGameEnd;
|
|---|
| 235 | procedure ClearBackground;
|
|---|
| 236 | procedure DrawMenu;
|
|---|
| 237 | procedure DrawStatsPartial(var Y: Integer; PlayerIndex: Integer);
|
|---|
| 238 | procedure DrawStats;
|
|---|
| 239 | procedure DrawGamePrepare(Thread: TVirtualThread);
|
|---|
| 240 | procedure DrawGame;
|
|---|
| 241 | procedure DrawInformation;
|
|---|
| 242 | procedure DrawInstructions;
|
|---|
| 243 | procedure DrawSettings;
|
|---|
| 244 | procedure DrawPlayerKeys;
|
|---|
| 245 | procedure DrawPlayerKeysRedefine;
|
|---|
| 246 | procedure DrawNewRound;
|
|---|
| 247 | procedure DrawMap;
|
|---|
| 248 | procedure SetState(AValue: TGameState);
|
|---|
| 249 | procedure ShowMenuItem(Key, Text: string; X, Y: Integer; Canvas: TCanvas);
|
|---|
| 250 | function TextOutWordWrap(Canvas: TCanvas; X, Y: Integer; Text: string; Width: Integer): Integer;
|
|---|
| 251 | function GetMenuWidth: Integer;
|
|---|
| 252 | function GetAudioDir: string;
|
|---|
| 253 | public
|
|---|
| 254 | ThreadErrorMessage: string;
|
|---|
| 255 | Keyboard: TKeyboard;
|
|---|
| 256 | World: TWorld;
|
|---|
| 257 | PlayerPool: TPlayers;
|
|---|
| 258 | Players: TPlayers;
|
|---|
| 259 | DigMasks: TObjectList<TMatrixByte>;
|
|---|
| 260 | Lock: TCriticalSection;
|
|---|
| 261 | CurrentRound: Integer;
|
|---|
| 262 | MaxScore: Integer;
|
|---|
| 263 | AudioShot: TSound;
|
|---|
| 264 | AudioExplode: TSound;
|
|---|
| 265 | DrawDuration: TDatetime;
|
|---|
| 266 | HomePage: string;
|
|---|
| 267 | constructor Create(AOwner: TComponent); override;
|
|---|
| 268 | destructor Destroy; override;
|
|---|
| 269 | procedure ResizePlayerFrames;
|
|---|
| 270 | procedure Tick;
|
|---|
| 271 | procedure Redraw;
|
|---|
| 272 | procedure Draw;
|
|---|
| 273 | procedure DrawThread(Thread: TVirtualThread);
|
|---|
| 274 | procedure NewGame;
|
|---|
| 275 | procedure NewRound;
|
|---|
| 276 | procedure KeyUp(Key: Word);
|
|---|
| 277 | procedure KeyDown(Key: Word);
|
|---|
| 278 | procedure LoadFromRegistry(Context: TRegistryContext);
|
|---|
| 279 | procedure SaveToRegistry(Context: TRegistryContext);
|
|---|
| 280 | procedure InitPlayerPool;
|
|---|
| 281 | procedure Translate;
|
|---|
| 282 | property Bitmap: TBitmap read FBitmap write SetBitmap;
|
|---|
| 283 | property Active: Boolean read FActive write SetActive;
|
|---|
| 284 | property State: TGameState read FState write SetState;
|
|---|
| 285 | property OnGameEnd: TNotifyEvent read FOnGameEnd write FOnGameEnd;
|
|---|
| 286 | property OnClose: TNotifyEvent read FOnClose write FOnClose;
|
|---|
| 287 | end;
|
|---|
| 288 |
|
|---|
| 289 | const
|
|---|
| 290 | DirectionToDelta: array[0..7] of TPoint =
|
|---|
| 291 | ((X: 0; Y: -1), (X: 1; Y: -1), (X: 1; Y: 0), (X: 1; Y: 1),
|
|---|
| 292 | (X: 0; Y: 1), (X: -1; Y: 1), (X: -1; Y: 0), (X: -1; Y: -1));
|
|---|
| 293 |
|
|---|
| 294 |
|
|---|
| 295 | implementation
|
|---|
| 296 |
|
|---|
| 297 | uses
|
|---|
| 298 | Platform, FastPixel, UITypes2, Geometric;
|
|---|
| 299 |
|
|---|
| 300 | resourcestring
|
|---|
| 301 | SRound = 'Round';
|
|---|
| 302 | SPressEsc = 'Press ESC to continue';
|
|---|
| 303 | SStartGame = 'Start game';
|
|---|
| 304 | SInstructions = 'Instructions';
|
|---|
| 305 | SInstructionsDetails = 'Tunneler is a two player game. The objective of the game is to be the first to win three rounds. ' +
|
|---|
| 306 | 'A round continues until one tank blows up (from being shot or simply running out of energy).';
|
|---|
| 307 | SInstructionsDetails2 = 'The display: Each player has a view screen and an instrument panel with two meters. ' +
|
|---|
| 308 | 'The view screen shows your surroundings from above (about 1% of the entire "worlds"). ' +
|
|---|
| 309 | 'The two meters indicate the player''s energy and shield condition.';
|
|---|
| 310 | SInstructionsDetails3 = 'The Game: Players can move in one of 8 directions. ' +
|
|---|
| 311 | 'Movement in tunnels is three times as fast as normal digging. ' +
|
|---|
| 312 | 'Fast digging can be accomplished by firing the tank''s cannon while moving. ' +
|
|---|
| 313 | 'Various actions use up different amounts of energy : moving costs some energy, digging costs more, and shotting costs the most. ' +
|
|---|
| 314 | 'Shields are damaged when hit by the other player''s cannon. ' +
|
|---|
| 315 | 'Players can refuel at either base but can repair their shields only at their own bases.';
|
|---|
| 316 | SInstructionsDetails4 = 'Controls: \n ' +
|
|---|
| 317 | 'Blue: W - up, A - left, X - down, D - right, Control - shoot \n ' +
|
|---|
| 318 | 'Green: arrows key, Enter - shoot';
|
|---|
| 319 | SInformation = 'Information';
|
|---|
| 320 | SInformationDetails = 'Tunneler is written from scratch in Lazarus/FPC. ' +
|
|---|
| 321 | 'It is designed to be as similar as the original MS-DOS game (https://tunneler.org/) but also with some modern extensions. ' +
|
|---|
| 322 | 'The program uses standard canvas drawing with combination of low resolution fast pixel matrix. ' +
|
|---|
| 323 | 'It supports High DPI scaling. It supports up to eight players.';
|
|---|
| 324 | SInformationDetails2 = 'This is a public domain open source program: feel free to copy it for friends and study the source code. \n ' +
|
|---|
| 325 | 'Homepage: %s';
|
|---|
| 326 | SSettings = 'Settings';
|
|---|
| 327 | SWorldReady = 'World ready';
|
|---|
| 328 | SExit = 'Exit';
|
|---|
| 329 | SStatistics = 'Statistics';
|
|---|
| 330 | SShotsFired = 'Shots fired';
|
|---|
| 331 | SShotsHit = 'Shots hit';
|
|---|
| 332 | SPercentHit = 'Percent hit';
|
|---|
| 333 | SMetersDug = 'Meters dug';
|
|---|
| 334 | SMetersTravelled = 'Meters travelled';
|
|---|
| 335 | SWinnerIs = 'The winner is';
|
|---|
| 336 | SGreen = 'Green';
|
|---|
| 337 | SBlue = 'Blue';
|
|---|
| 338 | SRed = 'Red';
|
|---|
| 339 | SPink = 'Pink';
|
|---|
| 340 | SCyan = 'Cyan';
|
|---|
| 341 | SYellow = 'Yellow';
|
|---|
| 342 | SOrange = 'Orange';
|
|---|
| 343 | SGray = 'Gray';
|
|---|
| 344 | SMorePlayers = 'More players';
|
|---|
| 345 | SLessPlayers = 'Less players';
|
|---|
| 346 | SPlayersKeys = 'Players keys';
|
|---|
| 347 | SDefinePlayerKeys = 'Define player keys';
|
|---|
| 348 | SBack = 'Back';
|
|---|
| 349 | SPlayersCount = 'Players count';
|
|---|
| 350 | SLeft = 'Left';
|
|---|
| 351 | SUp = 'Up';
|
|---|
| 352 | SRight = 'Right';
|
|---|
| 353 | SDown = 'Down';
|
|---|
| 354 | SShoot = 'Shoot';
|
|---|
| 355 | SSet = 'Set';
|
|---|
| 356 | SDone = 'Done';
|
|---|
| 357 |
|
|---|
| 358 | { TBullets }
|
|---|
| 359 |
|
|---|
| 360 | procedure TBullets.HideAll;
|
|---|
| 361 | var
|
|---|
| 362 | I: Integer;
|
|---|
| 363 | begin
|
|---|
| 364 | for I := 0 to Count - 1 do
|
|---|
| 365 | with Items[I] do begin
|
|---|
| 366 | Player.Engine.World.Surface.ItemsXY[Trunc(Position.X), Trunc(Position.Y)] := Byte(miSpace);
|
|---|
| 367 | Player.Engine.World.Surface.ItemsXY[Trunc(PositionTail.X), Trunc(PositionTail.Y)] := Byte(miSpace);
|
|---|
| 368 | end;
|
|---|
| 369 | end;
|
|---|
| 370 |
|
|---|
| 371 | { TTanks }
|
|---|
| 372 |
|
|---|
| 373 | procedure TTanks.Assign(Source: TTanks);
|
|---|
| 374 | var
|
|---|
| 375 | I: Integer;
|
|---|
| 376 | begin
|
|---|
| 377 | Clear;
|
|---|
| 378 | Count := Source.Count;
|
|---|
| 379 | for I := 0 to Count - 1 do begin
|
|---|
| 380 | Items[I] := TTank.Create;
|
|---|
| 381 | Items[I].Assign(Source.Items[I]);
|
|---|
| 382 | end;
|
|---|
| 383 | end;
|
|---|
| 384 |
|
|---|
| 385 | { TPlayers }
|
|---|
| 386 |
|
|---|
| 387 | function TPlayers.AddNew: TPlayer;
|
|---|
| 388 | begin
|
|---|
| 389 | Result := TPlayer.Create;
|
|---|
| 390 | Add(Result);
|
|---|
| 391 | end;
|
|---|
| 392 |
|
|---|
| 393 | procedure TPlayers.Assign(Players: TPlayers);
|
|---|
| 394 | var
|
|---|
| 395 | I: Integer;
|
|---|
| 396 | begin
|
|---|
| 397 | while Count < Players.Count do Add(TPlayer.Create);
|
|---|
| 398 | while Count > Players.Count do Delete(Count - 1);
|
|---|
| 399 | for I := 0 to Count - 1 do
|
|---|
| 400 | Items[I].Assign(Players[I]);
|
|---|
| 401 | end;
|
|---|
| 402 |
|
|---|
| 403 | procedure TPlayers.LoadFromRegistry(Context: TRegistryContext);
|
|---|
| 404 | var
|
|---|
| 405 | Player: TPlayer;
|
|---|
| 406 | begin
|
|---|
| 407 | for Player in Self do begin
|
|---|
| 408 | Player.LoadFromRegistry(TRegistryContext.Create(Context.RootKey, Context.Key + '\' + IntToStr(Player.Id)));
|
|---|
| 409 | end;
|
|---|
| 410 | end;
|
|---|
| 411 |
|
|---|
| 412 | procedure TPlayers.SaveToRegistry(Context: TRegistryContext);
|
|---|
| 413 | var
|
|---|
| 414 | Player: TPlayer;
|
|---|
| 415 | begin
|
|---|
| 416 | for Player in Self do begin
|
|---|
| 417 | Player.SaveToRegistry(TRegistryContext.Create(Context.RootKey, Context.Key + '\' + IntToStr(Player.Id)));
|
|---|
| 418 | end;
|
|---|
| 419 | end;
|
|---|
| 420 |
|
|---|
| 421 | function TPlayers.GetAliveCount: Integer;
|
|---|
| 422 | var
|
|---|
| 423 | I: Integer;
|
|---|
| 424 | begin
|
|---|
| 425 | Result := 0;
|
|---|
| 426 | for I := 0 to Count - 1 do
|
|---|
| 427 | with Items[I] do
|
|---|
| 428 | if not Exploded then Inc(Result);
|
|---|
| 429 | end;
|
|---|
| 430 |
|
|---|
| 431 | function TPlayers.GetWinner: TPlayer;
|
|---|
| 432 | var
|
|---|
| 433 | I: Integer;
|
|---|
| 434 | TopScore: Integer;
|
|---|
| 435 | begin
|
|---|
| 436 | Result := nil;
|
|---|
| 437 | TopScore := 0;
|
|---|
| 438 | for I := 0 to Count - 1 do
|
|---|
| 439 | with Items[I] do
|
|---|
| 440 | if Enabled and (Score > TopScore) then begin
|
|---|
| 441 | TopScore := Score;
|
|---|
| 442 | Result := Items[I];
|
|---|
| 443 | end;
|
|---|
| 444 | end;
|
|---|
| 445 |
|
|---|
| 446 | function TPlayers.GetEnabledCount: Integer;
|
|---|
| 447 | var
|
|---|
| 448 | I: Integer;
|
|---|
| 449 | begin
|
|---|
| 450 | Result := 0;
|
|---|
| 451 | for I := 0 to Count - 1 do begin
|
|---|
| 452 | if Items[I].Enabled then Inc(Result);
|
|---|
| 453 | end;
|
|---|
| 454 | end;
|
|---|
| 455 |
|
|---|
| 456 | procedure TPlayers.EnableMore;
|
|---|
| 457 | var
|
|---|
| 458 | I: Integer;
|
|---|
| 459 | begin
|
|---|
| 460 | for I := 0 to Count - 1 do begin
|
|---|
| 461 | if not Items[I].Enabled then begin
|
|---|
| 462 | Items[I].Enabled := True;
|
|---|
| 463 | Break;
|
|---|
| 464 | end;
|
|---|
| 465 | end;
|
|---|
| 466 | end;
|
|---|
| 467 |
|
|---|
| 468 | procedure TPlayers.EnableLess;
|
|---|
| 469 | var
|
|---|
| 470 | I: Integer;
|
|---|
| 471 | begin
|
|---|
| 472 | if GetEnabledCount > 2 then
|
|---|
| 473 | for I := Count - 1 downto 0 do begin
|
|---|
| 474 | if Items[I].Enabled then begin
|
|---|
| 475 | Items[I].Enabled := False;
|
|---|
| 476 | Break;
|
|---|
| 477 | end;
|
|---|
| 478 | end;
|
|---|
| 479 | end;
|
|---|
| 480 |
|
|---|
| 481 | procedure TPlayers.ClearKey(Key: Integer);
|
|---|
| 482 | var
|
|---|
| 483 | I: Integer;
|
|---|
| 484 | begin
|
|---|
| 485 | for I := 0 to Count - 1 do
|
|---|
| 486 | with Items[I].Keys do begin
|
|---|
| 487 | if Left = Key then Left := 0;
|
|---|
| 488 | if Up = Key then Up := 0;
|
|---|
| 489 | if Right = Key then Right := 0;
|
|---|
| 490 | if Down = Key then Down := 0;
|
|---|
| 491 | if Shoot = Key then Shoot := 0;
|
|---|
| 492 | end;
|
|---|
| 493 | end;
|
|---|
| 494 |
|
|---|
| 495 | { TSystemThread }
|
|---|
| 496 |
|
|---|
| 497 | procedure TSystemThread.Execute;
|
|---|
| 498 | begin
|
|---|
| 499 | try
|
|---|
| 500 | repeat
|
|---|
| 501 | Engine.Tick;
|
|---|
| 502 | Sleep(10);
|
|---|
| 503 | until Terminated;
|
|---|
| 504 | except
|
|---|
| 505 | on E: Exception do
|
|---|
| 506 | Engine.ThreadErrorMessage := E.Message;
|
|---|
| 507 | end;
|
|---|
| 508 | end;
|
|---|
| 509 |
|
|---|
| 510 | { TDrawThread }
|
|---|
| 511 |
|
|---|
| 512 | procedure TDrawThread.DrawSync;
|
|---|
| 513 | begin
|
|---|
| 514 | with Engine do
|
|---|
| 515 | if Assigned(Bitmap) then begin
|
|---|
| 516 | Lock.Acquire;
|
|---|
| 517 | Bitmap.BeginUpdate(True);
|
|---|
| 518 | try
|
|---|
| 519 | Draw;
|
|---|
| 520 | finally
|
|---|
| 521 | Bitmap.EndUpdate;
|
|---|
| 522 | Lock.Release;
|
|---|
| 523 | end;
|
|---|
| 524 | end;
|
|---|
| 525 | end;
|
|---|
| 526 |
|
|---|
| 527 | procedure TDrawThread.Execute;
|
|---|
| 528 | begin
|
|---|
| 529 | try
|
|---|
| 530 | repeat
|
|---|
| 531 | Engine.DrawThread(Self);
|
|---|
| 532 | if not Terminated then Synchronize(DrawSync);
|
|---|
| 533 | Sleep(50);
|
|---|
| 534 | until Terminated;
|
|---|
| 535 | except
|
|---|
| 536 | on E: Exception do
|
|---|
| 537 | Engine.ThreadErrorMessage := E.Message;
|
|---|
| 538 | end;
|
|---|
| 539 | end;
|
|---|
| 540 |
|
|---|
| 541 | { TKeyboard }
|
|---|
| 542 |
|
|---|
| 543 | procedure TKeyboard.ClearAll;
|
|---|
| 544 | var
|
|---|
| 545 | I: Integer;
|
|---|
| 546 | begin
|
|---|
| 547 | for I := 0 to High(KeyState) do
|
|---|
| 548 | KeyState[I] := False;
|
|---|
| 549 | end;
|
|---|
| 550 |
|
|---|
| 551 | { TBullet }
|
|---|
| 552 |
|
|---|
| 553 | constructor TBullet.Create;
|
|---|
| 554 | begin
|
|---|
| 555 | MaxDistance := -1;
|
|---|
| 556 | Distance := 0;
|
|---|
| 557 | CanKill := True;
|
|---|
| 558 | end;
|
|---|
| 559 |
|
|---|
| 560 | { TTank }
|
|---|
| 561 |
|
|---|
| 562 | procedure TTank.Assign(Source: TTank);
|
|---|
| 563 | begin
|
|---|
| 564 | Image.Assign(Source.Image);
|
|---|
| 565 | Mask.Assign(Source.Mask);
|
|---|
| 566 | end;
|
|---|
| 567 |
|
|---|
| 568 | constructor TTank.Create;
|
|---|
| 569 | begin
|
|---|
| 570 | Mask := TMatrixByte.Create;
|
|---|
| 571 | Image := TMatrixByte.Create;
|
|---|
| 572 | end;
|
|---|
| 573 |
|
|---|
| 574 | destructor TTank.Destroy;
|
|---|
| 575 | begin
|
|---|
| 576 | FreeAndNil(Mask);
|
|---|
| 577 | FreeAndNil(Image);
|
|---|
| 578 | inherited;
|
|---|
| 579 | end;
|
|---|
| 580 |
|
|---|
| 581 | { TPlayer }
|
|---|
| 582 |
|
|---|
| 583 | procedure TPlayer.Control;
|
|---|
| 584 | var
|
|---|
| 585 | Delta: TPoint;
|
|---|
| 586 | NewBullet: TBullet;
|
|---|
| 587 | begin
|
|---|
| 588 | if Exploded then Exit;
|
|---|
| 589 |
|
|---|
| 590 | Delta.X := 0;
|
|---|
| 591 | Delta.Y := 0;
|
|---|
| 592 | if Engine.KeyBoard.KeyState[Ord(Keys.Down)] then Delta.Y := Delta.Y + 1;
|
|---|
| 593 | if Engine.KeyBoard.KeyState[Ord(Keys.Up)] then Delta.Y := Delta.Y - 1;
|
|---|
| 594 | if Engine.KeyBoard.KeyState[Ord(Keys.Right)] then Delta.X := Delta.X + 1;
|
|---|
| 595 | if Engine.KeyBoard.KeyState[Ord(Keys.Left)] then Delta.X := Delta.X - 1;
|
|---|
| 596 |
|
|---|
| 597 | NewDirection := Direction;
|
|---|
| 598 | if (Delta.X <> 0) or (Delta.Y <> 0) then begin
|
|---|
| 599 | if (Delta.X = 0) and (Delta.Y = -1) then NewDirection := 0
|
|---|
| 600 | else if (Delta.X = 1) and (Delta.Y = -1) then NewDirection := 1
|
|---|
| 601 | else if (Delta.X = 1) and (Delta.Y = 0) then NewDirection := 2
|
|---|
| 602 | else if (Delta.X = 1) and (Delta.Y = 1) then NewDirection := 3
|
|---|
| 603 | else if (Delta.X = 0) and (Delta.Y = 1) then NewDirection := 4
|
|---|
| 604 | else if (Delta.X = -1) and (Delta.Y = 1) then NewDirection := 5
|
|---|
| 605 | else if (Delta.X = -1) and (Delta.Y = 0) then NewDirection := 6
|
|---|
| 606 | else if (Delta.X = -1) and (Delta.Y = -1) then NewDirection := 7;
|
|---|
| 607 |
|
|---|
| 608 | if NewDirection = Direction then begin
|
|---|
| 609 | NewPosition := Point(Position.X + Delta.X, Position.Y + Delta.Y);
|
|---|
| 610 | CheckNewDestination;
|
|---|
| 611 | end else begin
|
|---|
| 612 | NewPosition := Position;
|
|---|
| 613 | if not CheckNewDestination then begin
|
|---|
| 614 | // if direction is changed then try to check movement plus one step
|
|---|
| 615 | // to prevent tank block
|
|---|
| 616 | NewPosition := Point(Position.X + Delta.X, Position.Y + Delta.Y);
|
|---|
| 617 | CheckNewDestination;
|
|---|
| 618 | end;
|
|---|
| 619 | end;
|
|---|
| 620 | end;
|
|---|
| 621 |
|
|---|
| 622 | if Engine.KeyBoard.KeyState[Ord(Keys.Shoot)] then
|
|---|
| 623 | if (Bullets.Count < MaxBulletCount) and
|
|---|
| 624 | ((Now - LastShootTime) > ShootDelay * OneSecond) then begin
|
|---|
| 625 | Inc(ShotsCount);
|
|---|
| 626 | NewBullet := TBullet.Create;
|
|---|
| 627 | NewBullet.Player := Self;
|
|---|
| 628 | NewBullet.Position.X := Position.X + DirectionToDelta[Direction].X * 3;
|
|---|
| 629 | NewBullet.Position.Y := Position.Y + DirectionToDelta[Direction].Y * 3;
|
|---|
| 630 | NewBullet.Direction.X := DirectionToDelta[Direction].X;
|
|---|
| 631 | NewBullet.Direction.Y := DirectionToDelta[Direction].Y;
|
|---|
| 632 | NewBullet.StopByDirt := True;
|
|---|
| 633 | Bullets.Add(NewBullet);
|
|---|
| 634 | LastShootTime := Now;
|
|---|
| 635 |
|
|---|
| 636 | Energy := Energy - EnergyDecreaseShoot;
|
|---|
| 637 | if Energy < 0 then Energy := 0;
|
|---|
| 638 |
|
|---|
| 639 | // Do not imedietelly clear dirt by bullet in front of tank
|
|---|
| 640 | //with Engine, World do
|
|---|
| 641 | //if TMatter(Matter[Surface.Items[Position]]).Diggable ;
|
|---|
| 642 | Engine.AudioShot.Play;
|
|---|
| 643 | end;
|
|---|
| 644 | end;
|
|---|
| 645 |
|
|---|
| 646 | function TPlayer.CheckNewDestination: Boolean;
|
|---|
| 647 | var
|
|---|
| 648 | ColisionState: TColisionState;
|
|---|
| 649 | begin
|
|---|
| 650 | Result := False;
|
|---|
| 651 | HideTank;
|
|---|
| 652 | ColisionState := CheckColision;
|
|---|
| 653 | if not ColisionState.Blocking then begin
|
|---|
| 654 | if ColisionState.Diggable then begin
|
|---|
| 655 | if (Engine.KeyBoard.KeyState[Ord(Keys.Shoot)] and
|
|---|
| 656 | ((Now - LastDigTime) > ShootDigDelay * OneSecond)) or
|
|---|
| 657 | (not Engine.KeyBoard.KeyState[Ord(Keys.Shoot)] and
|
|---|
| 658 | ((Now - LastDigTime) > DigDelay * OneSecond)) then begin
|
|---|
| 659 | Dig := not Dig;
|
|---|
| 660 | with Engine, World do
|
|---|
| 661 | Surface.Merge(Surface.CreateIndex(
|
|---|
| 662 | Position.X - TMatrixByte(DigMasks[Direction]).Count.X div 2,
|
|---|
| 663 | Position.Y - TMatrixByte(DigMasks[Direction]).Count.Y div 2),
|
|---|
| 664 | TMatrixByte(DigMasks[Direction]), DigProc);
|
|---|
| 665 | Energy := Energy - EnergyDecreaseDig;
|
|---|
| 666 | if Energy < 0 then Energy := 0;
|
|---|
| 667 | Engine.Redraw;
|
|---|
| 668 | LastDigTime := Now;
|
|---|
| 669 | Direction := NewDirection;
|
|---|
| 670 | Result := True;
|
|---|
| 671 | Inc(MetersDug);
|
|---|
| 672 | end;
|
|---|
| 673 | end else begin
|
|---|
| 674 | if ((Now - LastMoveTime) > MoveDelay * OneSecond) then begin
|
|---|
| 675 | Position := NewPosition;
|
|---|
| 676 | Direction := NewDirection;
|
|---|
| 677 | Result := True;
|
|---|
| 678 | Engine.Redraw;
|
|---|
| 679 | LastMoveTime := Now;
|
|---|
| 680 | Energy := Energy - EnergyDecreaseMove;
|
|---|
| 681 | Inc(MetersTravelled);
|
|---|
| 682 | end;
|
|---|
| 683 | end;
|
|---|
| 684 | end;
|
|---|
| 685 | ShowTank;
|
|---|
| 686 | end;
|
|---|
| 687 |
|
|---|
| 688 | procedure TPlayer.Tick;
|
|---|
| 689 | var
|
|---|
| 690 | I: Integer;
|
|---|
| 691 | P: Integer;
|
|---|
| 692 | Pos: TPoint;
|
|---|
| 693 | begin
|
|---|
| 694 | // Check energy
|
|---|
| 695 | if not ExplosionPending and not Exploded then begin
|
|---|
| 696 | if not Engine.IsInsideHouses(Position) then begin
|
|---|
| 697 | Energy := Energy - EnergyDecreaseOutside;
|
|---|
| 698 | end else begin
|
|---|
| 699 | if not Exploded then
|
|---|
| 700 | Energy := Energy + EnergyIncreaseHome;
|
|---|
| 701 | if Energy > 1 then Energy := 1;
|
|---|
| 702 | end;
|
|---|
| 703 | if Energy <= 0 then begin
|
|---|
| 704 | Energy := 0;
|
|---|
| 705 | Explosion(Position, ExplosionRange);
|
|---|
| 706 | Exploded := True;
|
|---|
| 707 | ExplosionPending := True;
|
|---|
| 708 | ExplosionTime := Now;
|
|---|
| 709 | Engine.AudioExplode.Play;
|
|---|
| 710 | end;
|
|---|
| 711 | end;
|
|---|
| 712 | if ExplosionPending and (SecondOf(Now - ExplosionTime) > ExplosionDelay) then begin
|
|---|
| 713 | ExplosionPending := False;
|
|---|
| 714 | Engine.CheckGameEnd;
|
|---|
| 715 | end;
|
|---|
| 716 | if LastEnergy <> Energy then begin
|
|---|
| 717 | LastEnergy := Energy;
|
|---|
| 718 | Engine.Redraw;
|
|---|
| 719 | end;
|
|---|
| 720 |
|
|---|
| 721 | // Check shield
|
|---|
| 722 | if House.IsInside(Position) then begin
|
|---|
| 723 | if not Exploded then
|
|---|
| 724 | Shield := Shield + ShieldIncreaseHome;
|
|---|
| 725 | if Shield > 1 then Shield := 1;
|
|---|
| 726 | end;
|
|---|
| 727 | if LastShield <> Shield then begin
|
|---|
| 728 | LastShield := Shield;
|
|---|
| 729 | Engine.Redraw;
|
|---|
| 730 | end;
|
|---|
| 731 | if (Shield <= 0) and not Exploded then begin
|
|---|
| 732 | Shield := 0;
|
|---|
| 733 | Explosion(Position, ExplosionRange);
|
|---|
| 734 | Exploded := True;
|
|---|
| 735 | ExplosionPending := True;
|
|---|
| 736 | ExplosionTime := Now;
|
|---|
| 737 | Engine.AudioExplode.Play;
|
|---|
| 738 | end;
|
|---|
| 739 |
|
|---|
| 740 | // Bullet movement
|
|---|
| 741 | for I := Bullets.Count - 1 downto 0 do
|
|---|
| 742 | with Bullets[I], Engine.World.Surface do begin
|
|---|
| 743 | Pos := Point(Trunc(Position.X), Trunc(Position.Y));
|
|---|
| 744 | if (ItemsXY[LastPos.X, LastPos.Y] = Byte(miBullet1)) or
|
|---|
| 745 | (ItemsXY[LastPos.X, LastPos.Y] = Byte(miBullet2)) then
|
|---|
| 746 | ItemsXY[LastPos.X, LastPos.Y] := Byte(miSpace);
|
|---|
| 747 | LastPos := Pos;
|
|---|
| 748 | P := Trunc(Direction.Y);
|
|---|
| 749 |
|
|---|
| 750 | PositionTail := Position;
|
|---|
| 751 | Position.X := Position.X + Direction.X;
|
|---|
| 752 | Position.Y := Position.Y + Direction.Y;
|
|---|
| 753 | Distance := Distance + Sqrt(Sqr(Direction.X) + Sqr(Direction.Y));
|
|---|
| 754 | if (Distance > MaxDistance) and (MaxDistance >= 0) then begin
|
|---|
| 755 | Bullets.Delete(I);
|
|---|
| 756 | Engine.Redraw;
|
|---|
| 757 | Continue;
|
|---|
| 758 | end;
|
|---|
| 759 |
|
|---|
| 760 | Pos := Point(Trunc(Position.X), Trunc(Position.Y));
|
|---|
| 761 |
|
|---|
| 762 | if (ItemsXY[Pos.X, Pos.Y] <> Byte(miSpace)) and
|
|---|
| 763 | (ItemsXY[Pos.X, Pos.Y] <> Byte(miBullet1)) and
|
|---|
| 764 | (ItemsXY[Pos.X, Pos.Y] <> Byte(miBullet2)) then begin
|
|---|
| 765 | if (ItemsXY[Pos.X, Pos.Y] = Byte(miDirt1)) or
|
|---|
| 766 | (ItemsXY[Pos.X, Pos.Y] = Byte(miDirt2)) then begin
|
|---|
| 767 | //ItemsXY[Pos.X, Pos.Y] := Byte(miSpace);
|
|---|
| 768 | if StopByDirt then begin
|
|---|
| 769 | Explosion(LastPos, BulletExplosionRange);
|
|---|
| 770 | Bullets.Delete(I);
|
|---|
| 771 | Engine.Redraw;
|
|---|
| 772 | Continue;
|
|---|
| 773 | end;
|
|---|
| 774 | end else begin
|
|---|
| 775 | for P := 0 to Engine.Players.Count - 1 do
|
|---|
| 776 | with Engine.Players[P] do
|
|---|
| 777 | if (Self.Id <> P) and
|
|---|
| 778 | (Engine.World.Matters[ItemsXY[Pos.X, Pos.Y]].Kind = mkTankBody) and
|
|---|
| 779 | (Engine.World.Matters[ItemsXY[Pos.X, Pos.Y]].Player = P) and CanKill then begin
|
|---|
| 780 | Shield := Shield - ShieldDecreaseHit;
|
|---|
| 781 | Inc(Self.ShotsHit);
|
|---|
| 782 | end;
|
|---|
| 783 | if StopByDirt then Explosion(LastPos, BulletExplosionRange);
|
|---|
| 784 | Bullets.Delete(I);
|
|---|
| 785 | Engine.Redraw;
|
|---|
| 786 | Continue;
|
|---|
| 787 | end;
|
|---|
| 788 | end;
|
|---|
| 789 |
|
|---|
| 790 | // Max position limit checking
|
|---|
| 791 | with Engine.World.Surface do
|
|---|
| 792 | if (Pos.X >= Count.X) or (Pos.X < 0) or
|
|---|
| 793 | (Pos.Y >= Count.Y) or (Pos.Y < 0) then begin
|
|---|
| 794 | Bullets.Delete(I);
|
|---|
| 795 | Engine.Redraw;
|
|---|
| 796 | Continue;
|
|---|
| 797 | end;
|
|---|
| 798 | ItemsXY[Pos.X, Pos.Y] := Byte(miBullet1);
|
|---|
| 799 | ItemsXY[LastPos.X, LastPos.Y] := Byte(miBullet2);
|
|---|
| 800 | Engine.Redraw;
|
|---|
| 801 | end;
|
|---|
| 802 |
|
|---|
| 803 | if (Engine.State = gsGame) and not Exploded then ShowTank;
|
|---|
| 804 | end;
|
|---|
| 805 |
|
|---|
| 806 | procedure TPlayer.Paint;
|
|---|
| 807 | var
|
|---|
| 808 | X, Y: Integer;
|
|---|
| 809 | XX, YY: Integer;
|
|---|
| 810 | I: Integer;
|
|---|
| 811 | B: TColor;
|
|---|
| 812 | begin
|
|---|
| 813 | with Engine.FBitmapLower do begin
|
|---|
| 814 | Fill(CreateIndex(ScreenFrame.Left, ScreenFrame.Top),
|
|---|
| 815 | CreateIndex(ScreenFrame.Width, ScreenFrame.Height),
|
|---|
| 816 | Engine.World.Matters[Integer(miRock)].Color);
|
|---|
| 817 |
|
|---|
| 818 | with Engine.World do
|
|---|
| 819 | for Y := ScreenFrame.Top to ScreenFrame.Bottom - 1 do
|
|---|
| 820 | for X := ScreenFrame.Left to ScreenFrame.Right - 1 do begin
|
|---|
| 821 | XX := X - ScreenFrame.Left - ((ScreenFrame.Right - ScreenFrame.Left) div 2) + Position.X;
|
|---|
| 822 | YY := Y - ScreenFrame.Top - ((ScreenFrame.Bottom - ScreenFrame.Top) div 2) + Position.Y;
|
|---|
| 823 | if (YY >= 0) and (YY < Surface.Count.Y) and
|
|---|
| 824 | (XX >= 0) and (XX < Surface.Count.X) then begin
|
|---|
| 825 | B := Engine.World.Matters[Surface.ItemsXY[XX, YY]].Color;
|
|---|
| 826 | ItemsXY[X, Y] := B;
|
|---|
| 827 | end;
|
|---|
| 828 | end;
|
|---|
| 829 |
|
|---|
| 830 | // Energy bar
|
|---|
| 831 | for I := 1 to ScreenFrame.Width - 2 do
|
|---|
| 832 | if Energy < I / (ScreenFrame.Width - 2) then
|
|---|
| 833 | ItemsXY[ScreenFrame.Left + I, ScreenFrame.Bottom - 2] := clBlack
|
|---|
| 834 | else ItemsXY[ScreenFrame.Left + I, ScreenFrame.Bottom - 2] := clYellow;
|
|---|
| 835 |
|
|---|
| 836 | // Shield bar
|
|---|
| 837 | for I := 1 to ScreenFrame.Width - 2 do
|
|---|
| 838 | if Shield < I / (ScreenFrame.Width - 2) then
|
|---|
| 839 | ItemsXY[ScreenFrame.Left + I, ScreenFrame.Bottom - 1] := clBlack
|
|---|
| 840 | else ItemsXY[ScreenFrame.Left + I, ScreenFrame.Bottom - 1] := clAqua;
|
|---|
| 841 | end;
|
|---|
| 842 | end;
|
|---|
| 843 |
|
|---|
| 844 | procedure TPlayer.PlaceHouse;
|
|---|
| 845 | var
|
|---|
| 846 | X, Y: Integer;
|
|---|
| 847 | Matter: Byte;
|
|---|
| 848 | begin
|
|---|
| 849 | House.AsTRect := Rect(Position.X - PlayerHouseSize div 2, Position.Y - PlayerHouseSize div 2,
|
|---|
| 850 | Position.X + PlayerHouseSize div 2, Position.Y + PlayerHouseSize div 2);
|
|---|
| 851 | for Y := 0 to PlayerHouseSize - 1 do
|
|---|
| 852 | for X := 0 to PlayerHouseSize - 1 do begin
|
|---|
| 853 | if ((Y = 0) or (Y = (PlayerHouseSize - 1)) or (X = 0) or (X = (PlayerHouseSize - 1))) and
|
|---|
| 854 | not (((Y = 0) or (Y = (PlayerHouseSize - 1))) and
|
|---|
| 855 | (X >= ((PlayerHouseSize - PlayerHouseDoorSize) div 2)) and
|
|---|
| 856 | (X <= ((PlayerHouseSize - 1 + PlayerHouseDoorSize) div 2)))
|
|---|
| 857 | then Matter := Byte(miPlayer1Home) + Id * 4
|
|---|
| 858 | else Matter := Byte(miSpace);
|
|---|
| 859 | Engine.World.Surface.ItemsXY[House.Left + X,
|
|---|
| 860 | House.Top + Y] := Matter;
|
|---|
| 861 | end;
|
|---|
| 862 | end;
|
|---|
| 863 |
|
|---|
| 864 | function TPlayer.CheckColision: TColisionState;
|
|---|
| 865 | var
|
|---|
| 866 | X, Y: Integer;
|
|---|
| 867 | XX, YY: Integer;
|
|---|
| 868 | begin
|
|---|
| 869 | Result.Diggable := False;
|
|---|
| 870 | Result.Blocking := False;
|
|---|
| 871 | with Engine, World, TTank(Tanks[NewDirection]) do
|
|---|
| 872 | for Y := 0 to Image.Count.Y - 1 do
|
|---|
| 873 | for X := 0 to Image.Count.X - 1 do begin
|
|---|
| 874 | XX := X + NewPosition.X - Image.Count.X div 2;
|
|---|
| 875 | YY := Y + NewPosition.Y - Image.Count.Y div 2;
|
|---|
| 876 | if Image.ItemsXY[X, Y] > 0 then begin
|
|---|
| 877 | if TMatter(Matters[Surface.ItemsXY[XX, YY]]).Blocking then
|
|---|
| 878 | Result.Blocking := True;
|
|---|
| 879 | if TMatter(Matters[Surface.ItemsXY[XX, YY]]).Diggable then
|
|---|
| 880 | Result.Diggable := True;
|
|---|
| 881 | end;
|
|---|
| 882 | end;
|
|---|
| 883 | end;
|
|---|
| 884 |
|
|---|
| 885 | function TPlayer.ShowTankProc(Item1, Item2: Byte): Byte;
|
|---|
| 886 | begin
|
|---|
| 887 | if Item2 > 0 then Result := Item2
|
|---|
| 888 | else Result := Item1;
|
|---|
| 889 | end;
|
|---|
| 890 |
|
|---|
| 891 | procedure TPlayer.SetExploded(const AValue: Boolean);
|
|---|
| 892 | begin
|
|---|
| 893 | if FExploded = AValue then Exit;
|
|---|
| 894 | FExploded := AValue;
|
|---|
| 895 | if FExploded then begin
|
|---|
| 896 | HideTank;
|
|---|
| 897 | Energy := 0;
|
|---|
| 898 | Shield := 0;
|
|---|
| 899 | end else ShowTank;
|
|---|
| 900 | end;
|
|---|
| 901 |
|
|---|
| 902 | procedure TPlayer.ShowTank;
|
|---|
| 903 | begin
|
|---|
| 904 | with Engine.World do begin
|
|---|
| 905 | Surface.Merge(Surface.CreateIndex(
|
|---|
| 906 | Position.X - Tanks[Direction].Image.Count.X div 2,
|
|---|
| 907 | Position.Y - Tanks[Direction].Image.Count.Y div 2),
|
|---|
| 908 | Tanks[Direction].Image, ShowTankProc);
|
|---|
| 909 | end;
|
|---|
| 910 | end;
|
|---|
| 911 |
|
|---|
| 912 | function TPlayer.HideTankProc(Item1, Item2: Byte): Byte;
|
|---|
| 913 | begin
|
|---|
| 914 | if Item2 > 0 then Result := 0 else Result := Item1;
|
|---|
| 915 | end;
|
|---|
| 916 |
|
|---|
| 917 | function TPlayer.DigProc(Item1, Item2: Byte): Byte;
|
|---|
| 918 | begin
|
|---|
| 919 | if ((Item1 = Integer(miDirt1)) or (Item1 = Integer(miDirt2))) and (Item2 = 1) then
|
|---|
| 920 | Result := Integer(miSpace) else Result := Item1;
|
|---|
| 921 | end;
|
|---|
| 922 |
|
|---|
| 923 | function TPlayer.CheckMinStartPositionDistance: Boolean;
|
|---|
| 924 | var
|
|---|
| 925 | I: Integer;
|
|---|
| 926 | MinDistance: Integer;
|
|---|
| 927 | begin
|
|---|
| 928 | MinDistance := Trunc(Sqrt(Sqr(2 * PlayerHouseSize) + Sqr(2 * PlayerHouseSize)));
|
|---|
| 929 | Result := False;
|
|---|
| 930 | for I := 0 to Engine.Players.Count - 1 do
|
|---|
| 931 | if Engine.Players[I] <> Self then
|
|---|
| 932 | if Distance(Engine.Players[I].StartPosition, StartPosition) < MinDistance then begin
|
|---|
| 933 | Result := True;
|
|---|
| 934 | Break;
|
|---|
| 935 | end;
|
|---|
| 936 | end;
|
|---|
| 937 |
|
|---|
| 938 | procedure TPlayer.ResetTank;
|
|---|
| 939 | begin
|
|---|
| 940 | HideTank;
|
|---|
| 941 | Position := StartPosition;
|
|---|
| 942 | ExplosionPending := False;
|
|---|
| 943 | Bullets.HideAll;
|
|---|
| 944 | Bullets.Clear;
|
|---|
| 945 | Energy := 1;
|
|---|
| 946 | Shield := 1;
|
|---|
| 947 | Direction := 0;
|
|---|
| 948 | ShowTank;
|
|---|
| 949 | Exploded := False;
|
|---|
| 950 | end;
|
|---|
| 951 |
|
|---|
| 952 | procedure TPlayer.Init;
|
|---|
| 953 | var
|
|---|
| 954 | I: Integer;
|
|---|
| 955 | begin
|
|---|
| 956 | with Engine do
|
|---|
| 957 | for I := 0 to 100 do begin
|
|---|
| 958 | StartPosition := Point(Round(World.Surface.Count.X * 0.2) + Random(Round(World.Surface.Count.X * 0.6)),
|
|---|
| 959 | Round(World.Surface.Count.Y * 0.2) + Random(Round(World.Surface.Count.Y * 0.6)));
|
|---|
| 960 | if not CheckMinStartPositionDistance then Break;
|
|---|
| 961 | end;
|
|---|
| 962 | Position := StartPosition;
|
|---|
| 963 | PlaceHouse;
|
|---|
| 964 | ShotsCount := 0;
|
|---|
| 965 | ShotsHit := 0;
|
|---|
| 966 | MetersDug := 0;
|
|---|
| 967 | MetersTravelled := 0;
|
|---|
| 968 | end;
|
|---|
| 969 |
|
|---|
| 970 | procedure TPlayer.Explosion(Position: TPoint; Distance: Integer);
|
|---|
| 971 | var
|
|---|
| 972 | NewBullet: TBullet;
|
|---|
| 973 | I: Integer;
|
|---|
| 974 | Speed: Real;
|
|---|
| 975 | Angle: Real;
|
|---|
| 976 | begin
|
|---|
| 977 | if not Exploded then begin
|
|---|
| 978 | for I := 0 to Distance * 2 - 1 do begin
|
|---|
| 979 | NewBullet := TBullet.Create;
|
|---|
| 980 | NewBullet.Player := Self;
|
|---|
| 981 | Speed := ExplosionBulletMinSpeed + (ExplosionBulletMaxSpeed - ExplosionBulletMinSpeed) * Random;
|
|---|
| 982 | Angle := Random * 2 * Pi;
|
|---|
| 983 | NewBullet.Direction.X := Sin(Angle) * Speed;
|
|---|
| 984 | NewBullet.Direction.Y := Cos(Angle) * Speed;
|
|---|
| 985 | NewBullet.Position.X := Position.X; // + NewBullet.Direction.X * 3;
|
|---|
| 986 | NewBullet.Position.Y := Position.Y; // + NewBullet.Direction.Y * 3;
|
|---|
| 987 | NewBullet.MaxDistance := Random(Distance);
|
|---|
| 988 | NewBullet.CanKill := False;
|
|---|
| 989 | Bullets.Add(NewBullet);
|
|---|
| 990 | end;
|
|---|
| 991 | end;
|
|---|
| 992 | end;
|
|---|
| 993 |
|
|---|
| 994 | procedure TPlayer.HideTank;
|
|---|
| 995 | begin
|
|---|
| 996 | with Engine.World do begin
|
|---|
| 997 | Surface.Merge(Surface.CreateIndex(
|
|---|
| 998 | Position.X - Tanks[Direction].Image.Count.X div 2,
|
|---|
| 999 | Position.Y - Tanks[Direction].Image.Count.Y div 2),
|
|---|
| 1000 | Tanks[Direction].Image, HideTankProc);
|
|---|
| 1001 | end;
|
|---|
| 1002 | end;
|
|---|
| 1003 |
|
|---|
| 1004 | procedure TPlayer.InitTanks;
|
|---|
| 1005 | var
|
|---|
| 1006 | NewTank: TTank;
|
|---|
| 1007 | I: Integer;
|
|---|
| 1008 | X, Y: Integer;
|
|---|
| 1009 | begin
|
|---|
| 1010 | Tanks.Clear;
|
|---|
| 1011 |
|
|---|
| 1012 | NewTank := TTank.Create;
|
|---|
| 1013 | with NewTank do begin
|
|---|
| 1014 | Image.Count := Image.CreateIndex(7, 7);
|
|---|
| 1015 | for I := 0 to 3 do
|
|---|
| 1016 | Image[3, I] := Byte(miPlayer1Cannon) + Id * 4;
|
|---|
| 1017 | for I := 1 to 6 do begin
|
|---|
| 1018 | Image[1, I] := Byte(miPlayer1TankBody) + Id * 4;
|
|---|
| 1019 | Image[5, I] := Byte(miPlayer1TankBody) + Id * 4;
|
|---|
| 1020 | end;
|
|---|
| 1021 | for I := 2 to 5 do begin
|
|---|
| 1022 | Image[2, I] := Byte(miPlayer1TankBody2) + Id * 4;
|
|---|
| 1023 | Image[4, I] := Byte(miPlayer1TankBody2) + Id * 4;
|
|---|
| 1024 | end;
|
|---|
| 1025 | Image[3, 4] := Byte(miPlayer1TankBody2) + Id * 4;
|
|---|
| 1026 | Image[3, 5] := Byte(miPlayer1TankBody2) + Id * 4;
|
|---|
| 1027 | end;
|
|---|
| 1028 | Tanks.Add(NewTank);
|
|---|
| 1029 |
|
|---|
| 1030 | NewTank := TTank.Create;
|
|---|
| 1031 | with NewTank do begin
|
|---|
| 1032 | Image.Count := Image.CreateIndex(7, 7);
|
|---|
| 1033 | for I := 0 to 2 do
|
|---|
| 1034 | Image[3 + I, 3 - I] := Byte(miPlayer1Cannon) + Id * 4;
|
|---|
| 1035 | for I := 0 to 3 do begin
|
|---|
| 1036 | Image[I, 3 - I] := Byte(miPlayer1TankBody) + Id * 4;
|
|---|
| 1037 | Image[3 + I, 6 - I] := Byte(miPlayer1TankBody) + Id * 4;
|
|---|
| 1038 | end;
|
|---|
| 1039 | for I := 0 to 2 do begin
|
|---|
| 1040 | Image[1 + I, 3 - I] := Byte(miPlayer1TankBody2) + Id * 4;
|
|---|
| 1041 | Image[3 + I, 5 - I] := Byte(miPlayer1TankBody2) + Id * 4;
|
|---|
| 1042 | end;
|
|---|
| 1043 | Image[3, 2] := Byte(miPlayer1TankBody2) + Id * 4;
|
|---|
| 1044 | Image[2, 3] := Byte(miPlayer1TankBody2) + Id * 4;
|
|---|
| 1045 | Image[2, 4] := Byte(miPlayer1TankBody2) + Id * 4;
|
|---|
| 1046 | Image[3, 4] := Byte(miPlayer1TankBody2) + Id * 4;
|
|---|
| 1047 | Image[4, 3] := Byte(miPlayer1TankBody2) + Id * 4;
|
|---|
| 1048 | end;
|
|---|
| 1049 | Tanks.Add(NewTank);
|
|---|
| 1050 |
|
|---|
| 1051 | NewTank := TTank.Create;
|
|---|
| 1052 | NewTank.Image.Assign(Tanks[0].Image);
|
|---|
| 1053 | NewTank.Image.Reverse;
|
|---|
| 1054 | NewTank.Image.ReverseHorizontal;
|
|---|
| 1055 | Tanks.Add(NewTank);
|
|---|
| 1056 |
|
|---|
| 1057 | NewTank := TTank.Create;
|
|---|
| 1058 | NewTank.Image.Assign(Tanks[1].Image);
|
|---|
| 1059 | NewTank.Image.ReverseVertical;
|
|---|
| 1060 | Tanks.Add(NewTank);
|
|---|
| 1061 |
|
|---|
| 1062 | NewTank := TTank.Create;
|
|---|
| 1063 | NewTank.Image.Assign(Tanks[0].Image);
|
|---|
| 1064 | NewTank.Image.ReverseVertical;
|
|---|
| 1065 | Tanks.Add(NewTank);
|
|---|
| 1066 |
|
|---|
| 1067 | NewTank := TTank.Create;
|
|---|
| 1068 | NewTank.Image.Assign(Tanks[1].Image);
|
|---|
| 1069 | NewTank.Image.ReverseVertical;
|
|---|
| 1070 | NewTank.Image.ReverseHorizontal;
|
|---|
| 1071 | Tanks.Add(NewTank);
|
|---|
| 1072 |
|
|---|
| 1073 | NewTank := TTank.Create;
|
|---|
| 1074 | NewTank.Image.Assign(Tanks[0].Image);
|
|---|
| 1075 | NewTank.Image.Reverse;
|
|---|
| 1076 | Tanks.Add(NewTank);
|
|---|
| 1077 |
|
|---|
| 1078 | NewTank := TTank.Create;
|
|---|
| 1079 | NewTank.Image.Assign(Tanks[1].Image);
|
|---|
| 1080 | NewTank.Image.ReverseHorizontal;
|
|---|
| 1081 | Tanks.Add(NewTank);
|
|---|
| 1082 |
|
|---|
| 1083 | for I := 0 to Tanks.Count - 1 do
|
|---|
| 1084 | with Tanks[I] do begin
|
|---|
| 1085 | Mask.Assign(Image);
|
|---|
| 1086 | for Y := 0 to Mask.Count.Y - 1 do
|
|---|
| 1087 | for X := 0 to Mask.Count.X - 1 do
|
|---|
| 1088 | if Mask.ItemsXY[X, Y] > 0 then Mask.ItemsXY[X, Y] := 1;
|
|---|
| 1089 | end;
|
|---|
| 1090 | end;
|
|---|
| 1091 |
|
|---|
| 1092 | procedure TPlayer.ClearKeys;
|
|---|
| 1093 | begin
|
|---|
| 1094 | Keys.Left := 0;
|
|---|
| 1095 | Keys.Up := 0;
|
|---|
| 1096 | Keys.Right := 0;
|
|---|
| 1097 | Keys.Down := 0;
|
|---|
| 1098 | Keys.Shoot := 0;
|
|---|
| 1099 | end;
|
|---|
| 1100 |
|
|---|
| 1101 | constructor TPlayer.Create;
|
|---|
| 1102 | begin
|
|---|
| 1103 | Tanks := TTanks.Create;
|
|---|
| 1104 | Bullets := TBullets.Create;
|
|---|
| 1105 | House := TRectangle.Create;
|
|---|
| 1106 | ScreenFrame := TRectangle.Create;
|
|---|
| 1107 | end;
|
|---|
| 1108 |
|
|---|
| 1109 | destructor TPlayer.Destroy;
|
|---|
| 1110 | begin
|
|---|
| 1111 | FreeAndNil(ScreenFrame);
|
|---|
| 1112 | FreeAndNil(House);
|
|---|
| 1113 | FreeAndNil(Bullets);
|
|---|
| 1114 | FreeAndNil(Tanks);
|
|---|
| 1115 | inherited;
|
|---|
| 1116 | end;
|
|---|
| 1117 |
|
|---|
| 1118 | procedure TPlayer.Assign(Source: TPlayer);
|
|---|
| 1119 | begin
|
|---|
| 1120 | Engine := Source.Engine;
|
|---|
| 1121 | Id := Source.Id;
|
|---|
| 1122 | Keys := Source.Keys;
|
|---|
| 1123 | Color1 := Source.Color1;
|
|---|
| 1124 | Color2 := Source.Color2;
|
|---|
| 1125 | Energy := Source.Energy;
|
|---|
| 1126 | Shield := Source.Shield;
|
|---|
| 1127 | Name := Source.Name;
|
|---|
| 1128 | Enabled := Source.Enabled;
|
|---|
| 1129 | Position := Source.Position;
|
|---|
| 1130 | StartPosition := Source.StartPosition;
|
|---|
| 1131 | Score := Source.Score;
|
|---|
| 1132 | ShotsCount := Source.ShotsCount;
|
|---|
| 1133 | ShotsHit := Source.ShotsHit;
|
|---|
| 1134 | MetersDug := Source.MetersDug;
|
|---|
| 1135 | MetersTravelled := Source.MetersTravelled;
|
|---|
| 1136 | FExploded := Source.FExploded;
|
|---|
| 1137 | Tanks.Assign(Source.Tanks);
|
|---|
| 1138 | end;
|
|---|
| 1139 |
|
|---|
| 1140 | procedure TPlayer.LoadFromRegistry(Context: TRegistryContext);
|
|---|
| 1141 | begin
|
|---|
| 1142 | with TRegistryEx.Create do
|
|---|
| 1143 | try
|
|---|
| 1144 | CurrentContext := Context;
|
|---|
| 1145 | Name := ReadStringWithDefault('Name', Name);
|
|---|
| 1146 | Color1 := ReadIntegerWithDefault('Color1', Color1);
|
|---|
| 1147 | Color2 := ReadIntegerWithDefault('Color2', Color2);
|
|---|
| 1148 | Enabled := ReadBoolWithDefault('Enabled', Enabled);
|
|---|
| 1149 | Keys.Left := ReadIntegerWithDefault('KeysLeft', Keys.Left);
|
|---|
| 1150 | Keys.Right := ReadIntegerWithDefault('KeyRight', Keys.Right);
|
|---|
| 1151 | Keys.Down := ReadIntegerWithDefault('KeyDown', Keys.Down);
|
|---|
| 1152 | Keys.Up := ReadIntegerWithDefault('KeyUp', Keys.Up);
|
|---|
| 1153 | Keys.Shoot := ReadIntegerWithDefault('KeyShoot', Keys.Shoot);
|
|---|
| 1154 | finally
|
|---|
| 1155 | Free;
|
|---|
| 1156 | end;
|
|---|
| 1157 | end;
|
|---|
| 1158 |
|
|---|
| 1159 | procedure TPlayer.SaveToRegistry(Context: TRegistryContext);
|
|---|
| 1160 | begin
|
|---|
| 1161 | with TRegistryEx.Create do
|
|---|
| 1162 | try
|
|---|
| 1163 | CurrentContext := Context;
|
|---|
| 1164 | WriteString('Name', Name);
|
|---|
| 1165 | WriteInteger('Color1', Color1);
|
|---|
| 1166 | WriteInteger('Color2', Color2);
|
|---|
| 1167 | WriteBool('Enabled', Enabled);
|
|---|
| 1168 | WriteInteger('KeysLeft', Keys.Left);
|
|---|
| 1169 | WriteInteger('KeyRight', Keys.Right);
|
|---|
| 1170 | WriteInteger('KeyDown', Keys.Down);
|
|---|
| 1171 | WriteInteger('KeyUp', Keys.Up);
|
|---|
| 1172 | WriteInteger('KeyShoot', Keys.Shoot);
|
|---|
| 1173 | finally
|
|---|
| 1174 | Free;
|
|---|
| 1175 | end;
|
|---|
| 1176 | end;
|
|---|
| 1177 |
|
|---|
| 1178 | { TEngine }
|
|---|
| 1179 |
|
|---|
| 1180 | procedure TEngine.SetActive(const AValue: Boolean);
|
|---|
| 1181 | begin
|
|---|
| 1182 | if FActive = AValue then Exit;
|
|---|
| 1183 | FActive := AValue;
|
|---|
| 1184 | if AValue then begin
|
|---|
| 1185 | FDrawThread := TDrawThread.Create(True);
|
|---|
| 1186 | FDrawThread.Engine := Self;
|
|---|
| 1187 | FDrawThread.FreeOnTerminate := False;
|
|---|
| 1188 | FDrawThread.Name := 'Draw';
|
|---|
| 1189 | FDrawThread.Start;
|
|---|
| 1190 | FSystemThread := TSystemThread.Create(True);
|
|---|
| 1191 | FSystemThread.Engine := Self;
|
|---|
| 1192 | FSystemThread.FreeOnTerminate := False;
|
|---|
| 1193 | FSystemThread.Name := 'Engine';
|
|---|
| 1194 | FSystemThread.Start;
|
|---|
| 1195 | end else begin
|
|---|
| 1196 | FDrawThread.Terminate;
|
|---|
| 1197 | Application.ProcessMessages;
|
|---|
| 1198 | FreeAndNil(FDrawThread);
|
|---|
| 1199 | FreeAndNil(FSystemThread);
|
|---|
| 1200 | end;
|
|---|
| 1201 | end;
|
|---|
| 1202 |
|
|---|
| 1203 | procedure TEngine.SetBitmap(const AValue: TBitmap);
|
|---|
| 1204 | begin
|
|---|
| 1205 | FBitmap := AValue;
|
|---|
| 1206 | ResizePlayerFrames;
|
|---|
| 1207 | end;
|
|---|
| 1208 |
|
|---|
| 1209 | procedure TEngine.Redraw;
|
|---|
| 1210 | begin
|
|---|
| 1211 | FRedrawPending := True;
|
|---|
| 1212 | end;
|
|---|
| 1213 |
|
|---|
| 1214 | function TEngine.IsInsideHouses(Pos: TPoint): Boolean;
|
|---|
| 1215 | var
|
|---|
| 1216 | I: Integer;
|
|---|
| 1217 | begin
|
|---|
| 1218 | Result := False;
|
|---|
| 1219 | for I := 0 to Players.Count - 1 do
|
|---|
| 1220 | if Players[I].House.IsInside(Pos) then begin
|
|---|
| 1221 | Result := True;
|
|---|
| 1222 | end;
|
|---|
| 1223 | end;
|
|---|
| 1224 |
|
|---|
| 1225 | procedure TEngine.DrawGame;
|
|---|
| 1226 | var
|
|---|
| 1227 | X, Y: Integer;
|
|---|
| 1228 | PixelX, PixelY: Integer;
|
|---|
| 1229 | SubPixelPtr: PInteger;
|
|---|
| 1230 | SubPixelRowPtr: PInteger;
|
|---|
| 1231 | SubPixelSizeX: Integer;
|
|---|
| 1232 | SubPixelSizeY: Integer;
|
|---|
| 1233 | PixelPtr: PInteger;
|
|---|
| 1234 | PixelRowPtr: PInteger;
|
|---|
| 1235 | BytePerPixel: Integer;
|
|---|
| 1236 | BytePerRow: Integer;
|
|---|
| 1237 | RawImage: TRawImage;
|
|---|
| 1238 | Color: Int64;
|
|---|
| 1239 | Shift: TPoint;
|
|---|
| 1240 | XDiv, XMod, XAcc: Integer;
|
|---|
| 1241 | YDiv, YMod, YAcc: Integer;
|
|---|
| 1242 | Ratio: Real;
|
|---|
| 1243 | TargetHeight: Integer;
|
|---|
| 1244 | TargetWidth: Integer;
|
|---|
| 1245 | BgColor: Cardinal;
|
|---|
| 1246 | begin
|
|---|
| 1247 | // TODO: To be able to draw into Bitmap not just through Canvas
|
|---|
| 1248 | Bitmap.EndUpdate;
|
|---|
| 1249 | Bitmap.BeginUpdate;
|
|---|
| 1250 |
|
|---|
| 1251 | {$IFDEF WINDOWS}
|
|---|
| 1252 | Bitmap.PixelFormat := pf32bit;
|
|---|
| 1253 | {$ENDIF}
|
|---|
| 1254 | RawImage := Bitmap.RawImage;
|
|---|
| 1255 | BytePerPixel := RawImage.Description.BitsPerPixel div 8;
|
|---|
| 1256 | BytePerRow := RawImage.Description.BytesPerLine;
|
|---|
| 1257 | if FClearBackground then begin
|
|---|
| 1258 | BgColor := World.Matters[Integer(miBorder)].Color;
|
|---|
| 1259 | BgColor := SwapBRComponent(BgColor);
|
|---|
| 1260 | FillDWord(RawImage.Data^, Bitmap.Height * BytePerRow div 4, BgColor);
|
|---|
| 1261 | FClearBackground := False;
|
|---|
| 1262 | end;
|
|---|
| 1263 |
|
|---|
| 1264 | if (FBitmap.Width / FBitmapLower.Width) < (FBitmap.Height / FBitmapLower.Height) then
|
|---|
| 1265 | Ratio := FBitmap.Width / FBitmapLower.Width
|
|---|
| 1266 | else Ratio := FBitmap.Height / FBitmapLower.Height;
|
|---|
| 1267 |
|
|---|
| 1268 | // Preserve aspect ratio
|
|---|
| 1269 | TargetWidth := Trunc(FBitmapLower.Width * Ratio);
|
|---|
| 1270 | TargetHeight := Trunc(FBitmapLower.Height * Ratio);
|
|---|
| 1271 |
|
|---|
| 1272 | Shift.X := Trunc((Bitmap.Width - TargetWidth) / 2);
|
|---|
| 1273 | Shift.Y := Trunc((Bitmap.Height - TargetHeight) / 2);
|
|---|
| 1274 |
|
|---|
| 1275 | XDiv := TargetWidth div FBitmapLower.Width;
|
|---|
| 1276 | XMod := TargetWidth mod FBitmapLower.Width;
|
|---|
| 1277 | YDiv := TargetHeight div FBitmapLower.Height;
|
|---|
| 1278 | YMod := TargetHeight mod FBitmapLower.Height;
|
|---|
| 1279 |
|
|---|
| 1280 | PixelRowPtr := PInteger(RawImage.Data + BytePerRow * Shift.Y);
|
|---|
| 1281 | YAcc := FBitmapLower.Height div 2;
|
|---|
| 1282 | for Y := 0 to FBitmapLower.Height - 1 do begin
|
|---|
| 1283 | SubPixelSizeY := YDiv;
|
|---|
| 1284 | Inc(YAcc, YMod);
|
|---|
| 1285 | if YAcc >= FBitmapLower.Height then begin
|
|---|
| 1286 | Dec(YAcc, FBitmapLower.Height);
|
|---|
| 1287 | Inc(SubPixelSizeY);
|
|---|
| 1288 | end;
|
|---|
| 1289 |
|
|---|
| 1290 | PixelPtr := PixelRowPtr + Shift.X;
|
|---|
| 1291 | XAcc := FBitmapLower.Width div 2;
|
|---|
| 1292 | for X := 0 to FBitmapLower.Width - 1 do begin
|
|---|
| 1293 | SubPixelSizeX := XDiv;
|
|---|
| 1294 | Inc(XAcc, XMod);
|
|---|
| 1295 | if XAcc >= FBitmapLower.Width then begin
|
|---|
| 1296 | Dec(XAcc, FBitmapLower.Width);
|
|---|
| 1297 | Inc(SubPixelSizeX);
|
|---|
| 1298 | end;
|
|---|
| 1299 | Color := FBitmapLower.Pixels[X, Y] and $ffffff;
|
|---|
| 1300 |
|
|---|
| 1301 | Color := SwapBRComponent(Color);
|
|---|
| 1302 |
|
|---|
| 1303 | // Draw large pixel
|
|---|
| 1304 | SubPixelRowPtr := PixelPtr;
|
|---|
| 1305 | for PixelY := 0 to SubPixelSizeY - 1 do begin
|
|---|
| 1306 | SubPixelPtr := SubPixelRowPtr;
|
|---|
| 1307 | for PixelX := 0 to SubPixelSizeX - 1 do begin
|
|---|
| 1308 | SubPixelPtr^ := Color;
|
|---|
| 1309 | Inc(PByte(SubPixelPtr), BytePerPixel);
|
|---|
| 1310 | end;
|
|---|
| 1311 | Inc(PByte(SubPixelRowPtr), BytePerRow);
|
|---|
| 1312 | end;
|
|---|
| 1313 | Inc(PByte(PixelPtr), BytePerPixel * SubPixelSizeX);
|
|---|
| 1314 | end;
|
|---|
| 1315 | Inc(PByte(PixelRowPtr), BytePerRow * SubPixelSizeY);
|
|---|
| 1316 | end;
|
|---|
| 1317 | end;
|
|---|
| 1318 |
|
|---|
| 1319 | procedure TEngine.DrawInformation;
|
|---|
| 1320 | var
|
|---|
| 1321 | Text: string;
|
|---|
| 1322 | X: Integer;
|
|---|
| 1323 | Y: Integer;
|
|---|
| 1324 | LineHeight: Integer;
|
|---|
| 1325 | begin
|
|---|
| 1326 | LineHeight := Scale(40);
|
|---|
| 1327 | with Bitmap.Canvas do begin
|
|---|
| 1328 | ClearBackground;
|
|---|
| 1329 |
|
|---|
| 1330 | X := Bitmap.Width div 2;
|
|---|
| 1331 | Y := Bitmap.Height div 20;
|
|---|
| 1332 |
|
|---|
| 1333 | Brush.Style := bsClear;
|
|---|
| 1334 | Pen.Style := psSolid;
|
|---|
| 1335 | Pen.Color := clWhite;
|
|---|
| 1336 | Font.Color := clGreen;
|
|---|
| 1337 | Font.Size := Scale(20);
|
|---|
| 1338 | Text := SInformation;
|
|---|
| 1339 | TextOut(X - TextWidth(Text) div 2, Y, Text);
|
|---|
| 1340 | Inc(Y, 2 * LineHeight);
|
|---|
| 1341 |
|
|---|
| 1342 | X := Scale(30);
|
|---|
| 1343 |
|
|---|
| 1344 | Font.Color := clYellow;
|
|---|
| 1345 | Font.Size := Scale(14);
|
|---|
| 1346 | Text := SInformationDetails;
|
|---|
| 1347 | Inc(Y, LineHeight * TextOutWordWrap(Bitmap.Canvas, X, Y, Text, Bitmap.Width - Scale(60)));
|
|---|
| 1348 | Inc(Y, LineHeight);
|
|---|
| 1349 |
|
|---|
| 1350 | Text := Format(SInformationDetails2, [HomePage]);
|
|---|
| 1351 | Inc(Y, LineHeight * TextOutWordWrap(Bitmap.Canvas, X, Y, Text, Bitmap.Width - Scale(60)));
|
|---|
| 1352 | Inc(Y, LineHeight);
|
|---|
| 1353 |
|
|---|
| 1354 | X := Bitmap.Width div 2;
|
|---|
| 1355 |
|
|---|
| 1356 | Font.Color := clGreen;
|
|---|
| 1357 | Font.Size := Scale(14);
|
|---|
| 1358 | Text := SPressEsc;
|
|---|
| 1359 | TextOut(X - TextWidth(Text) div 2, Bitmap.Height div 10 * 9, Text);
|
|---|
| 1360 | end;
|
|---|
| 1361 | end;
|
|---|
| 1362 |
|
|---|
| 1363 | procedure TEngine.DrawInstructions;
|
|---|
| 1364 | var
|
|---|
| 1365 | Text: string;
|
|---|
| 1366 | X: Integer;
|
|---|
| 1367 | Y: Integer;
|
|---|
| 1368 | LineHeight: Integer;
|
|---|
| 1369 | begin
|
|---|
| 1370 | LineHeight := Scale(40);
|
|---|
| 1371 | with Bitmap.Canvas do begin
|
|---|
| 1372 | ClearBackground;
|
|---|
| 1373 |
|
|---|
| 1374 | X := Bitmap.Width div 2;
|
|---|
| 1375 | Y := Bitmap.Height div 20;
|
|---|
| 1376 |
|
|---|
| 1377 | Brush.Style := bsClear;
|
|---|
| 1378 | Pen.Style := psSolid;
|
|---|
| 1379 | Pen.Color := clWhite;
|
|---|
| 1380 | Font.Color := clTuna;
|
|---|
| 1381 | Font.Size := Scale(20);
|
|---|
| 1382 | Text := SInstructions;
|
|---|
| 1383 | TextOut(X - TextWidth(Text) div 2, Y, Text);
|
|---|
| 1384 | Inc(Y, 2 * LineHeight);
|
|---|
| 1385 |
|
|---|
| 1386 | X := Scale(30);
|
|---|
| 1387 |
|
|---|
| 1388 | Font.Color := clTeal;
|
|---|
| 1389 | Font.Size := Scale(14);
|
|---|
| 1390 | Text := SInstructionsDetails;
|
|---|
| 1391 | Inc(Y, LineHeight * TextOutWordWrap(Bitmap.Canvas, X, Y, Text, Bitmap.Width - Scale(60)));
|
|---|
| 1392 | Inc(Y, LineHeight);
|
|---|
| 1393 |
|
|---|
| 1394 | Text := SInstructionsDetails2;
|
|---|
| 1395 | Inc(Y, LineHeight * TextOutWordWrap(Bitmap.Canvas, X, Y, Text, Bitmap.Width - Scale(60)));
|
|---|
| 1396 | Inc(Y, LineHeight);
|
|---|
| 1397 |
|
|---|
| 1398 | Text := SInstructionsDetails3;
|
|---|
| 1399 | Inc(Y, LineHeight * TextOutWordWrap(Bitmap.Canvas, X, Y, Text, Bitmap.Width - Scale(60)));
|
|---|
| 1400 | Inc(Y, LineHeight);
|
|---|
| 1401 |
|
|---|
| 1402 | Text := SInstructionsDetails4;
|
|---|
| 1403 | Inc(Y, LineHeight * TextOutWordWrap(Bitmap.Canvas, X, Y, Text, Bitmap.Width - Scale(60)));
|
|---|
| 1404 | Inc(Y, LineHeight);
|
|---|
| 1405 |
|
|---|
| 1406 | X := Bitmap.Width div 2;
|
|---|
| 1407 | Font.Color := clGreen;
|
|---|
| 1408 | Font.Size := Scale(14);
|
|---|
| 1409 | Text := SPressEsc;
|
|---|
| 1410 | TextOut(X - TextWidth(Text) div 2, Bitmap.Height div 10 * 9, Text);
|
|---|
| 1411 | end;
|
|---|
| 1412 | end;
|
|---|
| 1413 |
|
|---|
| 1414 | procedure TEngine.DrawSettings;
|
|---|
| 1415 | var
|
|---|
| 1416 | Text: string;
|
|---|
| 1417 | MenuWidth: Integer;
|
|---|
| 1418 | X: Integer;
|
|---|
| 1419 | begin
|
|---|
| 1420 | with Bitmap.Canvas do begin
|
|---|
| 1421 | ClearBackground;
|
|---|
| 1422 |
|
|---|
| 1423 | MenuWidth := GetMenuWidth;
|
|---|
| 1424 |
|
|---|
| 1425 | Brush.Style := bsClear;
|
|---|
| 1426 | Pen.Style := psSolid;
|
|---|
| 1427 | Pen.Color := clWhite;
|
|---|
| 1428 | Font.Color := clTuna;
|
|---|
| 1429 | Font.Size := Scale(20);
|
|---|
| 1430 | Text := SSettings;
|
|---|
| 1431 | TextOut((MenuWidth - TextWidth(Text)) div 2, Bitmap.Height div 20, Text);
|
|---|
| 1432 |
|
|---|
| 1433 | Pen.Color := clPurple;
|
|---|
| 1434 | Pen.Width := Scale(6);
|
|---|
| 1435 | Frame((MenuWidth - Scale(400)) div 2, Bitmap.Height div 10 * 4 - Scale(40),
|
|---|
| 1436 | (MenuWidth + Scale(400)) div 2, Bitmap.Height div 10 * 4 + Scale(200));
|
|---|
| 1437 |
|
|---|
| 1438 | Font.Color := clPurple;
|
|---|
| 1439 | Font.Size := Scale(14);
|
|---|
| 1440 |
|
|---|
| 1441 | X := MenuWidth div 2 - Scale(180);
|
|---|
| 1442 | ShowMenuItem('F1', SMorePlayers, X, Bitmap.Height div 10 * 4, Bitmap.Canvas);
|
|---|
| 1443 | ShowMenuItem('F2', SLessPlayers, X, Bitmap.Height div 10 * 4 + Scale(40), Bitmap.Canvas);
|
|---|
| 1444 | ShowMenuItem('F3', SPlayersKeys, X, Bitmap.Height div 10 * 4 + Scale(80), Bitmap.Canvas);
|
|---|
| 1445 | ShowMenuItem('ESC', SBack, X, Bitmap.Height div 10 * 4 + Scale(120), Bitmap.Canvas);
|
|---|
| 1446 |
|
|---|
| 1447 | Font.Color := clDarkGreen;
|
|---|
| 1448 | Font.Size := Scale(14);
|
|---|
| 1449 | Text := SPlayersCount + ': ' + IntToStr(PlayerPool.GetEnabledCount);
|
|---|
| 1450 | TextOut((MenuWidth - TextWidth(Text)) div 2, Bitmap.Height div 10 * 8, Text);
|
|---|
| 1451 | end;
|
|---|
| 1452 | end;
|
|---|
| 1453 |
|
|---|
| 1454 | procedure TEngine.DrawPlayerKeys;
|
|---|
| 1455 | var
|
|---|
| 1456 | Text: string;
|
|---|
| 1457 | MenuWidth: Integer;
|
|---|
| 1458 | X: Integer;
|
|---|
| 1459 | Y: Integer;
|
|---|
| 1460 | I: Integer;
|
|---|
| 1461 | begin
|
|---|
| 1462 | with Bitmap.Canvas do begin
|
|---|
| 1463 | ClearBackground;
|
|---|
| 1464 |
|
|---|
| 1465 | MenuWidth := GetMenuWidth;
|
|---|
| 1466 |
|
|---|
| 1467 | Brush.Style := bsClear;
|
|---|
| 1468 | Pen.Style := psSolid;
|
|---|
| 1469 | Pen.Color := clWhite;
|
|---|
| 1470 | Font.Color := clTuna;
|
|---|
| 1471 | Font.Size := Scale(20);
|
|---|
| 1472 | Text := SPlayersKeys;
|
|---|
| 1473 | TextOut((MenuWidth - TextWidth(Text)) div 2, Bitmap.Height div 20, Text);
|
|---|
| 1474 |
|
|---|
| 1475 | Pen.Color := clPurple;
|
|---|
| 1476 | Pen.Width := Scale(6);
|
|---|
| 1477 | Frame((MenuWidth - Scale(400)) div 2, Bitmap.Height div 10 * 4 - Scale(40),
|
|---|
| 1478 | (MenuWidth + Scale(400)) div 2, Bitmap.Height div 10 * 4 + Scale(400));
|
|---|
| 1479 |
|
|---|
| 1480 | Font.Color := clPurple;
|
|---|
| 1481 | Font.Size := Scale(14);
|
|---|
| 1482 |
|
|---|
| 1483 | X := MenuWidth div 2 - Scale(180);
|
|---|
| 1484 | Y := Bitmap.Height div 10 * 4;
|
|---|
| 1485 | for I := 0 to PlayerPool.GetEnabledCount - 1 do begin
|
|---|
| 1486 | Font.Color := PlayerPool[I].Color1;
|
|---|
| 1487 | ShowMenuItem('F' + IntToStr(I + 1), PlayerPool[I].Name, X, Y, Bitmap.Canvas);
|
|---|
| 1488 | Y := Y + Scale(40);
|
|---|
| 1489 | end;
|
|---|
| 1490 | Font.Color := clPurple;
|
|---|
| 1491 | ShowMenuItem('ESC', SBack, X, Y, Bitmap.Canvas);
|
|---|
| 1492 | end;
|
|---|
| 1493 | end;
|
|---|
| 1494 |
|
|---|
| 1495 | procedure TEngine.DrawPlayerKeysRedefine;
|
|---|
| 1496 | var
|
|---|
| 1497 | Text: string;
|
|---|
| 1498 | MenuWidth: Integer;
|
|---|
| 1499 | X: Integer;
|
|---|
| 1500 | Y: Integer;
|
|---|
| 1501 | I: Integer;
|
|---|
| 1502 |
|
|---|
| 1503 | function IsKeySet(Key: Integer): string;
|
|---|
| 1504 | begin
|
|---|
| 1505 | if Key <> 0 then Result := SSet
|
|---|
| 1506 | else Result := '';
|
|---|
| 1507 | end;
|
|---|
| 1508 |
|
|---|
| 1509 | begin
|
|---|
| 1510 | with Bitmap.Canvas do begin
|
|---|
| 1511 | ClearBackground;
|
|---|
| 1512 |
|
|---|
| 1513 | MenuWidth := GetMenuWidth;
|
|---|
| 1514 |
|
|---|
| 1515 | Brush.Style := bsClear;
|
|---|
| 1516 | Pen.Style := psSolid;
|
|---|
| 1517 | Pen.Color := clWhite;
|
|---|
| 1518 | Font.Color := clTuna;
|
|---|
| 1519 | Font.Size := Scale(20);
|
|---|
| 1520 | Text := SDefinePlayerKeys;
|
|---|
| 1521 | TextOut((MenuWidth - TextWidth(Text)) div 2, Bitmap.Height div 20, Text);
|
|---|
| 1522 |
|
|---|
| 1523 | Pen.Color := clPurple;
|
|---|
| 1524 | Pen.Width := Scale(6);
|
|---|
| 1525 | Frame((MenuWidth - Scale(400)) div 2, Bitmap.Height div 10 * 4 - Scale(40),
|
|---|
| 1526 | (MenuWidth + Scale(400)) div 2, Bitmap.Height div 10 * 4 + Scale(280));
|
|---|
| 1527 |
|
|---|
| 1528 | Font.Color := clPurple;
|
|---|
| 1529 | Font.Size := Scale(14);
|
|---|
| 1530 |
|
|---|
| 1531 | X := MenuWidth div 2 - Scale(180);
|
|---|
| 1532 | ShowMenuItem(IsKeySet(FSelectedPlayer.Keys.Left), SLeft, X, Bitmap.Height div 10 * 4, Bitmap.Canvas);
|
|---|
| 1533 | ShowMenuItem(IsKeySet(FSelectedPlayer.Keys.Up), SUp, X, Bitmap.Height div 10 * 4 + Scale(40), Bitmap.Canvas);
|
|---|
| 1534 | ShowMenuItem(IsKeySet(FSelectedPlayer.Keys.Right), SRight, X, Bitmap.Height div 10 * 4 + Scale(80), Bitmap.Canvas);
|
|---|
| 1535 | ShowMenuItem(IsKeySet(FSelectedPlayer.Keys.Down), SDown, X, Bitmap.Height div 10 * 4 + Scale(120), Bitmap.Canvas);
|
|---|
| 1536 | ShowMenuItem(IsKeySet(FSelectedPlayer.Keys.Shoot), SShoot, X, Bitmap.Height div 10 * 4 + Scale(160), Bitmap.Canvas);
|
|---|
| 1537 | ShowMenuItem('ESC', SBack, X, Bitmap.Height div 10 * 4 + Scale(200), Bitmap.Canvas);
|
|---|
| 1538 |
|
|---|
| 1539 | if (FSelectedPlayer.Keys.Left <> 0) and
|
|---|
| 1540 | (FSelectedPlayer.Keys.Up <> 0) and
|
|---|
| 1541 | (FSelectedPlayer.Keys.Right <> 0) and
|
|---|
| 1542 | (FSelectedPlayer.Keys.Down <> 0) and
|
|---|
| 1543 | (FSelectedPlayer.Keys.Shoot <> 0) then begin
|
|---|
| 1544 | Font.Color := clDarkGreen;
|
|---|
| 1545 | Font.Size := Scale(14);
|
|---|
| 1546 | Text := SDone;
|
|---|
| 1547 | TextOut((MenuWidth - TextWidth(Text)) div 2, Bitmap.Height div 10 * 9, Text);
|
|---|
| 1548 | end;
|
|---|
| 1549 | end;
|
|---|
| 1550 | end;
|
|---|
| 1551 |
|
|---|
| 1552 | procedure TEngine.DrawNewRound;
|
|---|
| 1553 | var
|
|---|
| 1554 | Text: string;
|
|---|
| 1555 | I: Integer;
|
|---|
| 1556 | Y: Integer;
|
|---|
| 1557 | begin
|
|---|
| 1558 | with Bitmap.Canvas do begin
|
|---|
| 1559 | ClearBackground;
|
|---|
| 1560 |
|
|---|
| 1561 | Brush.Style := bsClear;
|
|---|
| 1562 | Pen.Style := psSolid;
|
|---|
| 1563 | Pen.Color := clWhite;
|
|---|
| 1564 | Font.Color := clTuna;
|
|---|
| 1565 | Font.Size := Scale(20);
|
|---|
| 1566 | Text := SRound + ' ' + IntToStr(CurrentRound);
|
|---|
| 1567 | TextOut((Bitmap.Width - TextWidth(Text)) div 2, Bitmap.Height div 5, Text);
|
|---|
| 1568 |
|
|---|
| 1569 | Pen.Color := clPurple;
|
|---|
| 1570 | Pen.Width := Scale(6);
|
|---|
| 1571 | Frame((Bitmap.Width - Scale(400)) div 2, Bitmap.Height div 5 - Scale(10),
|
|---|
| 1572 | (Bitmap.Width + Scale(400)) div 2, Bitmap.Height div 5 + Scale(70));
|
|---|
| 1573 |
|
|---|
| 1574 | Y := 0;
|
|---|
| 1575 | for I := 0 to Players.Count - 1 do
|
|---|
| 1576 | with TPlayer(Players[I]) do begin
|
|---|
| 1577 | if Enabled then begin
|
|---|
| 1578 | Font.Color := Color1;
|
|---|
| 1579 | Font.Size := Scale(14);
|
|---|
| 1580 | Text := Name + ': ' + IntToStr(Score);
|
|---|
| 1581 | TextOut((Bitmap.Width - TextWidth(Text)) div 2, Bitmap.Height div 5 * 2 + Y, Text);
|
|---|
| 1582 | Inc(Y, Scale(40));
|
|---|
| 1583 | end;
|
|---|
| 1584 | end;
|
|---|
| 1585 | end;
|
|---|
| 1586 | end;
|
|---|
| 1587 |
|
|---|
| 1588 | procedure TEngine.DrawMap;
|
|---|
| 1589 | var
|
|---|
| 1590 | Text: string;
|
|---|
| 1591 | begin
|
|---|
| 1592 | Bitmap.EndUpdate;
|
|---|
| 1593 | Bitmap.BeginUpdate;
|
|---|
| 1594 |
|
|---|
| 1595 | World.DrawToBitmap(Bitmap);
|
|---|
| 1596 |
|
|---|
| 1597 | Bitmap.EndUpdate;
|
|---|
| 1598 | Bitmap.BeginUpdate(True);
|
|---|
| 1599 | with Bitmap.Canvas do begin
|
|---|
| 1600 | Brush.Style := bsClear;
|
|---|
| 1601 | Pen.Style := psSolid;
|
|---|
| 1602 | Font.Color := clGreen;
|
|---|
| 1603 | Font.Size := Scale(14);
|
|---|
| 1604 | Text := SPressEsc;
|
|---|
| 1605 | TextOut((Bitmap.Width - TextWidth(Text)) div 2, Bitmap.Height div 10 * 9, Text);
|
|---|
| 1606 | end;
|
|---|
| 1607 | end;
|
|---|
| 1608 |
|
|---|
| 1609 | procedure TEngine.SetState(AValue: TGameState);
|
|---|
| 1610 | begin
|
|---|
| 1611 | if FState = AValue then Exit;
|
|---|
| 1612 | FState := AValue;
|
|---|
| 1613 | FRedrawPending := True;
|
|---|
| 1614 | FStateTime := Now;
|
|---|
| 1615 | end;
|
|---|
| 1616 |
|
|---|
| 1617 | function TEngine.TextOutWordWrap(Canvas: TCanvas; X, Y: Integer; Text: string; Width: Integer): Integer;
|
|---|
| 1618 | var
|
|---|
| 1619 | Parts: TStringArray;
|
|---|
| 1620 | I: Integer;
|
|---|
| 1621 | XX: Integer;
|
|---|
| 1622 | begin
|
|---|
| 1623 | Result := 1;
|
|---|
| 1624 | XX := 0;
|
|---|
| 1625 | Parts := Explode(' ', Text);
|
|---|
| 1626 | for I := 0 to Length(Parts) - 1 do begin
|
|---|
| 1627 | if (X + XX + Canvas.TextWidth(Parts[I]) > Width) or (Parts[I] = '\n') then begin
|
|---|
| 1628 | Y := Y + Canvas.TextHeight(Parts[I]);
|
|---|
| 1629 | XX := 0;
|
|---|
| 1630 | Inc(Result);
|
|---|
| 1631 | end;
|
|---|
| 1632 | if Parts[I] = '\n' then Continue;
|
|---|
| 1633 | Canvas.TextOut(X + XX, Y, Parts[I]);
|
|---|
| 1634 | XX := XX + Canvas.TextWidth(Parts[I]) + Canvas.TextWidth(' ');
|
|---|
| 1635 | end;
|
|---|
| 1636 | end;
|
|---|
| 1637 |
|
|---|
| 1638 | function TEngine.GetMenuWidth: Integer;
|
|---|
| 1639 | begin
|
|---|
| 1640 | if FShowMenuStats then begin
|
|---|
| 1641 | Result := Bitmap.Width div 2;
|
|---|
| 1642 | DrawStats;
|
|---|
| 1643 | end else Result := Bitmap.Width;
|
|---|
| 1644 | end;
|
|---|
| 1645 |
|
|---|
| 1646 | function TEngine.GetAudioDir: string;
|
|---|
| 1647 | {$IFDEF UNIX}
|
|---|
| 1648 | const
|
|---|
| 1649 | AudioDirName = 'Audio';
|
|---|
| 1650 | UnixDataDir = '../share/Tunneler';
|
|---|
| 1651 | var
|
|---|
| 1652 | NewDir: string;
|
|---|
| 1653 | BaseDir: string;
|
|---|
| 1654 | {$ENDIF}
|
|---|
| 1655 | begin
|
|---|
| 1656 | BaseDir := ExcludeTrailingPathDelimiter(ExtractFilePath(ParamStr(0)));
|
|---|
| 1657 | Result := BaseDir + DirectorySeparator + AudioDirName;
|
|---|
| 1658 | {$IFDEF UNIX}
|
|---|
| 1659 | NewDir := ExpandFileName(BaseDir + DirectorySeparator + UnixDataDir +
|
|---|
| 1660 | DirectorySeparator + AudioDirName);
|
|---|
| 1661 | if not DirectoryExists(Result) and DirectoryExists(NewDir) then begin
|
|---|
| 1662 | Result := NewDir;
|
|---|
| 1663 | end;
|
|---|
| 1664 | {$ENDIF}
|
|---|
| 1665 | end;
|
|---|
| 1666 |
|
|---|
| 1667 | function TEngine.Scale(Value: Integer): Integer;
|
|---|
| 1668 | begin
|
|---|
| 1669 | Result := ScaleX(Value, 96);
|
|---|
| 1670 | end;
|
|---|
| 1671 |
|
|---|
| 1672 | procedure TEngine.InitDigMasks;
|
|---|
| 1673 | var
|
|---|
| 1674 | NewMask: TMatrixByte;
|
|---|
| 1675 | I: Integer;
|
|---|
| 1676 | begin
|
|---|
| 1677 | DigMasks.Clear;
|
|---|
| 1678 |
|
|---|
| 1679 | // 001111100
|
|---|
| 1680 | // 0111A1110
|
|---|
| 1681 | // 00z1A1z00
|
|---|
| 1682 | // 00zxAxz00
|
|---|
| 1683 | // 00zxAxz00
|
|---|
| 1684 | // 00zxxxz00
|
|---|
| 1685 | // 00z000z00
|
|---|
| 1686 | // 000000000
|
|---|
| 1687 | // 000000000
|
|---|
| 1688 |
|
|---|
| 1689 | NewMask := TMatrixByte.Create;
|
|---|
| 1690 | with NewMask do begin
|
|---|
| 1691 | Count := CreateIndex(9, 9);
|
|---|
| 1692 | for I := 0 to 4 do ItemsXY[2 + I, 0] := 1;
|
|---|
| 1693 | for I := 0 to 2 do begin
|
|---|
| 1694 | ItemsXY[1 + I, 1] := 1;
|
|---|
| 1695 | ItemsXY[5 + I, 1] := 1;
|
|---|
| 1696 | end;
|
|---|
| 1697 | ItemsXY[3, 2] := 1;
|
|---|
| 1698 | ItemsXY[5, 2] := 1;
|
|---|
| 1699 | end;
|
|---|
| 1700 | DigMasks.Add(NewMask);
|
|---|
| 1701 |
|
|---|
| 1702 | // 000011110
|
|---|
| 1703 | // 0000z1111
|
|---|
| 1704 | // 000zx1A11
|
|---|
| 1705 | // 00zxxA111
|
|---|
| 1706 | // 0zxxAxxz1
|
|---|
| 1707 | // 000xxxz00
|
|---|
| 1708 | // 0000xz000
|
|---|
| 1709 | // 0000z0000
|
|---|
| 1710 | // 000000000
|
|---|
| 1711 |
|
|---|
| 1712 | NewMask := TMatrixByte.Create;
|
|---|
| 1713 | with NewMask do begin
|
|---|
| 1714 | Count := CreateIndex(9, 9);
|
|---|
| 1715 | for I := 0 to 3 do begin
|
|---|
| 1716 | ItemsXY[4 + I, 0] := 1;
|
|---|
| 1717 | ItemsXY[5 + I, 1] := 1;
|
|---|
| 1718 | end;
|
|---|
| 1719 | ItemsXY[5, 2] := 1;
|
|---|
| 1720 | ItemsXY[7, 2] := 1;
|
|---|
| 1721 | ItemsXY[8, 2] := 1;
|
|---|
| 1722 | for I := 0 to 2 do
|
|---|
| 1723 | ItemsXY[6 + I, 3] := 1;
|
|---|
| 1724 | ItemsXY[8, 4] := 1;
|
|---|
| 1725 | end;
|
|---|
| 1726 | DigMasks.Add(NewMask);
|
|---|
| 1727 |
|
|---|
| 1728 | NewMask := TMatrixByte.Create;
|
|---|
| 1729 | NewMask.Assign(DigMasks[0]);
|
|---|
| 1730 | NewMask.Reverse;
|
|---|
| 1731 | NewMask.ReverseHorizontal;
|
|---|
| 1732 | DigMasks.Add(NewMask);
|
|---|
| 1733 |
|
|---|
| 1734 | NewMask := TMatrixByte.Create;
|
|---|
| 1735 | NewMask.Assign(DigMasks[1]);
|
|---|
| 1736 | NewMask.ReverseVertical;
|
|---|
| 1737 | DigMasks.Add(NewMask);
|
|---|
| 1738 |
|
|---|
| 1739 | NewMask := TMatrixByte.Create;
|
|---|
| 1740 | NewMask.Assign(DigMasks[0]);
|
|---|
| 1741 | NewMask.ReverseVertical;
|
|---|
| 1742 | DigMasks.Add(NewMask);
|
|---|
| 1743 |
|
|---|
| 1744 | NewMask := TMatrixByte.Create;
|
|---|
| 1745 | NewMask.Assign(DigMasks[1]);
|
|---|
| 1746 | NewMask.ReverseVertical;
|
|---|
| 1747 | NewMask.ReverseHorizontal;
|
|---|
| 1748 | DigMasks.Add(NewMask);
|
|---|
| 1749 |
|
|---|
| 1750 | NewMask := TMatrixByte.Create;
|
|---|
| 1751 | NewMask.Assign(DigMasks[0]);
|
|---|
| 1752 | NewMask.Reverse;
|
|---|
| 1753 | DigMasks.Add(NewMask);
|
|---|
| 1754 |
|
|---|
| 1755 | NewMask := TMatrixByte.Create;
|
|---|
| 1756 | NewMask.Assign(DigMasks[1]);
|
|---|
| 1757 | NewMask.ReverseHorizontal;
|
|---|
| 1758 | DigMasks.Add(NewMask);
|
|---|
| 1759 | end;
|
|---|
| 1760 |
|
|---|
| 1761 | procedure TEngine.InitPlayerPool;
|
|---|
| 1762 | var
|
|---|
| 1763 | I: Integer;
|
|---|
| 1764 | begin
|
|---|
| 1765 | PlayerPool.Clear;
|
|---|
| 1766 | with PlayerPool.AddNew do begin
|
|---|
| 1767 | Name := SGreen;
|
|---|
| 1768 | Keys.Left := vkA;
|
|---|
| 1769 | Keys.Down := vkX;
|
|---|
| 1770 | Keys.Right := vkD;
|
|---|
| 1771 | Keys.Up := vkW;
|
|---|
| 1772 | Keys.Shoot := vkControl;
|
|---|
| 1773 | Color1 := $00ff00;
|
|---|
| 1774 | Color2 := $00a000;
|
|---|
| 1775 | Enabled := True;
|
|---|
| 1776 | end;
|
|---|
| 1777 | with PlayerPool.AddNew do begin
|
|---|
| 1778 | Name := SBlue;
|
|---|
| 1779 | Keys.Left := vkLeft;
|
|---|
| 1780 | Keys.Down := vkDown;
|
|---|
| 1781 | Keys.Right := vkRight;
|
|---|
| 1782 | Keys.Up := vkUp;
|
|---|
| 1783 | Keys.Shoot := vkReturn;
|
|---|
| 1784 | Color1 := $ff2c2c;
|
|---|
| 1785 | Color2 := $b60000;
|
|---|
| 1786 | Enabled := True;
|
|---|
| 1787 | end;
|
|---|
| 1788 | with PlayerPool.AddNew do begin
|
|---|
| 1789 | Name := SRed;
|
|---|
| 1790 | Keys.Left := vkL;
|
|---|
| 1791 | Keys.Down := 147;
|
|---|
| 1792 | Keys.Right := vkQuote;
|
|---|
| 1793 | Keys.Up := vkP;
|
|---|
| 1794 | Keys.Shoot := vkSlash;
|
|---|
| 1795 | Color1 := $0000ff;
|
|---|
| 1796 | Color2 := $0000a0;
|
|---|
| 1797 | end;
|
|---|
| 1798 | with PlayerPool.AddNew do begin
|
|---|
| 1799 | Name := SPink;
|
|---|
| 1800 | Keys.Left := vkNumpad4;
|
|---|
| 1801 | Keys.Down := vkNumpad2;
|
|---|
| 1802 | Keys.Right := vkNumpad6;
|
|---|
| 1803 | Keys.Up := vkNumpad8;
|
|---|
| 1804 | Keys.Shoot := vkNumpad9;
|
|---|
| 1805 | Color1 := $ff2cff;
|
|---|
| 1806 | Color2 := $b600b6;
|
|---|
| 1807 | end;
|
|---|
| 1808 | with PlayerPool.AddNew do begin
|
|---|
| 1809 | Name := SCyan;
|
|---|
| 1810 | Keys.Left := 0;
|
|---|
| 1811 | Keys.Down := 0;
|
|---|
| 1812 | Keys.Right := 0;
|
|---|
| 1813 | Keys.Up := 0;
|
|---|
| 1814 | Keys.Shoot := 0;
|
|---|
| 1815 | Color1 := $ffff2c;
|
|---|
| 1816 | Color2 := $b6b600;
|
|---|
| 1817 | end;
|
|---|
| 1818 | with PlayerPool.AddNew do begin
|
|---|
| 1819 | Name := SYellow;
|
|---|
| 1820 | Keys.Left := 0;
|
|---|
| 1821 | Keys.Down := 0;
|
|---|
| 1822 | Keys.Right := 0;
|
|---|
| 1823 | Keys.Up := 0;
|
|---|
| 1824 | Keys.Shoot := 0;
|
|---|
| 1825 | Color1 := $2cffff;
|
|---|
| 1826 | Color2 := $00b6b6;
|
|---|
| 1827 | end;
|
|---|
| 1828 | with PlayerPool.AddNew do begin
|
|---|
| 1829 | Name := SOrange;
|
|---|
| 1830 | Keys.Left := 0;
|
|---|
| 1831 | Keys.Down := 0;
|
|---|
| 1832 | Keys.Right := 0;
|
|---|
| 1833 | Keys.Up := 0;
|
|---|
| 1834 | Keys.Shoot := 0;
|
|---|
| 1835 | Color1 := $008cff;
|
|---|
| 1836 | Color2 := $002da0;
|
|---|
| 1837 | end;
|
|---|
| 1838 | with PlayerPool.AddNew do begin
|
|---|
| 1839 | Name := SGray;
|
|---|
| 1840 | Keys.Left := 0;
|
|---|
| 1841 | Keys.Down := 0;
|
|---|
| 1842 | Keys.Right := 0;
|
|---|
| 1843 | Keys.Up := 0;
|
|---|
| 1844 | Keys.Shoot := 0;
|
|---|
| 1845 | Color1 := $d0d0d0;
|
|---|
| 1846 | Color2 := $707070;
|
|---|
| 1847 | end;
|
|---|
| 1848 | for I := 0 to PlayerPool.Count - 1 do
|
|---|
| 1849 | with PlayerPool[I] do begin
|
|---|
| 1850 | Engine := Self;
|
|---|
| 1851 | Id := I;
|
|---|
| 1852 | InitTanks;
|
|---|
| 1853 | if I < 2 then Enabled := True;
|
|---|
| 1854 | end;
|
|---|
| 1855 | end;
|
|---|
| 1856 |
|
|---|
| 1857 | procedure TEngine.Translate;
|
|---|
| 1858 | begin
|
|---|
| 1859 | PlayerPool[0].Name := SGreen;
|
|---|
| 1860 | PlayerPool[1].Name := SBlue;
|
|---|
| 1861 | PlayerPool[2].Name := SRed;
|
|---|
| 1862 | PlayerPool[3].Name := SPink;
|
|---|
| 1863 | PlayerPool[4].Name := SCyan;
|
|---|
| 1864 | PlayerPool[5].Name := SYellow;
|
|---|
| 1865 | PlayerPool[6].Name := SOrange;
|
|---|
| 1866 | PlayerPool[7].Name := SGray;
|
|---|
| 1867 | end;
|
|---|
| 1868 |
|
|---|
| 1869 | procedure TEngine.InitPlayers;
|
|---|
| 1870 | var
|
|---|
| 1871 | I: Integer;
|
|---|
| 1872 | NewPlayer: TPlayer;
|
|---|
| 1873 | begin
|
|---|
| 1874 | Players.Clear;
|
|---|
| 1875 | for I := 0 to PlayerPool.Count - 1 do
|
|---|
| 1876 | with PlayerPool[I] do
|
|---|
| 1877 | if Enabled then begin
|
|---|
| 1878 | NewPlayer := TPlayer.Create;
|
|---|
| 1879 | NewPlayer.Assign(PlayerPool[I]);
|
|---|
| 1880 | Players.Add(NewPlayer);
|
|---|
| 1881 | Score := 0;
|
|---|
| 1882 | World.Matters[Integer(miPlayer1Cannon) + I * 4].Color := clYellow;
|
|---|
| 1883 | World.Matters[Integer(miPlayer1Home) + I * 4].Color := Color1;
|
|---|
| 1884 | World.Matters[Integer(miPlayer1TankBody) + I * 4].Color := Color1;
|
|---|
| 1885 | World.Matters[Integer(miPlayer1TankBody2) + I * 4].Color := Color2;
|
|---|
| 1886 | end;
|
|---|
| 1887 | end;
|
|---|
| 1888 |
|
|---|
| 1889 | procedure TEngine.CheckGameEnd;
|
|---|
| 1890 | var
|
|---|
| 1891 | I: Integer;
|
|---|
| 1892 | HighestScore: Integer;
|
|---|
| 1893 | begin
|
|---|
| 1894 | if Players.GetAliveCount <= 1 then begin
|
|---|
| 1895 | HighestScore := 0;
|
|---|
| 1896 | for I := 0 to Players.Count - 1 do
|
|---|
| 1897 | with Players[I] do begin
|
|---|
| 1898 | if not Exploded then Inc(Score);
|
|---|
| 1899 | HighestScore := Max(Score, HighestScore);
|
|---|
| 1900 | end;
|
|---|
| 1901 | if HighestScore < MaxScore then begin
|
|---|
| 1902 | Inc(CurrentRound);
|
|---|
| 1903 | NewRound;
|
|---|
| 1904 | State := gsNewRound;
|
|---|
| 1905 | end else begin
|
|---|
| 1906 | State := gsMap;
|
|---|
| 1907 | if Assigned(FOnGameEnd) then
|
|---|
| 1908 | FOnGameEnd(Self);
|
|---|
| 1909 | end;
|
|---|
| 1910 | end;
|
|---|
| 1911 | end;
|
|---|
| 1912 |
|
|---|
| 1913 | procedure TEngine.ClearBackground;
|
|---|
| 1914 | begin
|
|---|
| 1915 | with Bitmap.Canvas do begin
|
|---|
| 1916 | Brush.Style := bsSolid;
|
|---|
| 1917 | Brush.Color := clBlack;
|
|---|
| 1918 | FillRect(0, 0, Bitmap.Width, Bitmap.Height);
|
|---|
| 1919 | end;
|
|---|
| 1920 | end;
|
|---|
| 1921 |
|
|---|
| 1922 | procedure TEngine.ShowMenuItem(Key, Text: string; X, Y: Integer; Canvas: TCanvas);
|
|---|
| 1923 | begin
|
|---|
| 1924 | Canvas.TextOut(X, Y, '<' + Key + '>');
|
|---|
| 1925 | Canvas.TextOut(X + Scale(140), Y, Text);
|
|---|
| 1926 | end;
|
|---|
| 1927 |
|
|---|
| 1928 | procedure TEngine.DrawMenu;
|
|---|
| 1929 | var
|
|---|
| 1930 | Text: string;
|
|---|
| 1931 | MenuWidth: Integer;
|
|---|
| 1932 | X: Integer;
|
|---|
| 1933 | begin
|
|---|
| 1934 | with Bitmap.Canvas do begin
|
|---|
| 1935 | ClearBackground;
|
|---|
| 1936 |
|
|---|
| 1937 | MenuWidth := GetMenuWidth;
|
|---|
| 1938 |
|
|---|
| 1939 | Brush.Style := bsClear;
|
|---|
| 1940 | Pen.Style := psSolid;
|
|---|
| 1941 | Pen.Color := clWhite;
|
|---|
| 1942 | Font.Color := clTuna;
|
|---|
| 1943 | Font.Size := Scale(20);
|
|---|
| 1944 | Text := 'TUNNELER';
|
|---|
| 1945 | TextOut((MenuWidth - TextWidth(Text)) div 2, Bitmap.Height div 10, Text);
|
|---|
| 1946 |
|
|---|
| 1947 | Font.Color := clDarkOrange;
|
|---|
| 1948 | Font.Size := Scale(14);
|
|---|
| 1949 | Text := 'by Chronos';
|
|---|
| 1950 | TextOut((MenuWidth - TextWidth(Text)) div 2, Bitmap.Height div 10 + Scale(60), Text);
|
|---|
| 1951 |
|
|---|
| 1952 | Pen.Color := clPurple;
|
|---|
| 1953 | Pen.Width := 6;
|
|---|
| 1954 | Frame((MenuWidth - Scale(400)) div 2, Bitmap.Height div 10 * 4 - Scale(40),
|
|---|
| 1955 | (MenuWidth + Scale(400)) div 2, Bitmap.Height div 10 * 4 + Scale(240));
|
|---|
| 1956 |
|
|---|
| 1957 | Font.Color := clPurple;
|
|---|
| 1958 | Font.Size := Scale(14);
|
|---|
| 1959 |
|
|---|
| 1960 | X := MenuWidth div 2 - Scale(180);
|
|---|
| 1961 | ShowMenuItem('F1', SStartGame, X, Bitmap.Height div 10 * 4, Bitmap.Canvas);
|
|---|
| 1962 | ShowMenuItem('F2', SInstructions, X, Bitmap.Height div 10 * 4 + Scale(40), Bitmap.Canvas);
|
|---|
| 1963 | ShowMenuItem('F3', SInformation, X, Bitmap.Height div 10 * 4 + Scale(80), Bitmap.Canvas);
|
|---|
| 1964 | ShowMenuItem('F4', SSettings, X, Bitmap.Height div 10 * 4 + Scale(120), Bitmap.Canvas);
|
|---|
| 1965 | ShowMenuItem('F10', SExit, X, Bitmap.Height div 10 * 4 + Scale(160), Bitmap.Canvas);
|
|---|
| 1966 |
|
|---|
| 1967 | Font.Color := clDarkGreen;
|
|---|
| 1968 | Font.Size := Scale(14);
|
|---|
| 1969 | Text := '(' + SWorldReady + ')';
|
|---|
| 1970 | TextOut((MenuWidth - TextWidth(Text)) div 2, Bitmap.Height div 10 * 9, Text);
|
|---|
| 1971 | end;
|
|---|
| 1972 | end;
|
|---|
| 1973 |
|
|---|
| 1974 | procedure TEngine.DrawStatsPartial(var Y: Integer; PlayerIndex: Integer);
|
|---|
| 1975 | var
|
|---|
| 1976 | X: Integer;
|
|---|
| 1977 | I: Integer;
|
|---|
| 1978 | Text: string;
|
|---|
| 1979 | ShotsPercent: Integer;
|
|---|
| 1980 | LineHeight: Integer;
|
|---|
| 1981 | TempY: Integer;
|
|---|
| 1982 | begin
|
|---|
| 1983 | TempY := Y;
|
|---|
| 1984 |
|
|---|
| 1985 | LineHeight := Scale(40);
|
|---|
| 1986 | with Bitmap.Canvas do begin
|
|---|
| 1987 | Font.Color := clOrange;
|
|---|
| 1988 | Font.Size := Scale(14);
|
|---|
| 1989 |
|
|---|
| 1990 | X := Bitmap.Width div 2 + Scale(50);
|
|---|
| 1991 | Inc(Y, LineHeight);
|
|---|
| 1992 | Text := SShotsFired;
|
|---|
| 1993 | TextOut(X, Y, Text);
|
|---|
| 1994 | Inc(Y, LineHeight);
|
|---|
| 1995 | Text := SShotsHit;
|
|---|
| 1996 | TextOut(X, Y, Text);
|
|---|
| 1997 | Inc(Y, LineHeight);
|
|---|
| 1998 | Text := SPercentHit;
|
|---|
| 1999 | TextOut(X, Y, Text);
|
|---|
| 2000 | Inc(Y, LineHeight);
|
|---|
| 2001 | Inc(Y, LineHeight);
|
|---|
| 2002 | Text := SMetersDug;
|
|---|
| 2003 | TextOut(X, Y, Text);
|
|---|
| 2004 | Inc(Y, LineHeight);
|
|---|
| 2005 | Text := SMetersTravelled;
|
|---|
| 2006 | TextOut(X, Y, Text);
|
|---|
| 2007 | Inc(Y, LineHeight);
|
|---|
| 2008 |
|
|---|
| 2009 | for I := PlayerIndex to Min(Players.Count - 1, PlayerIndex + 3) do
|
|---|
| 2010 | if I < Players.Count then
|
|---|
| 2011 | with Players[I] do begin
|
|---|
| 2012 | Y := TempY;
|
|---|
| 2013 | X := Bitmap.Width div 2 + Scale(50 + 300 + 150 * (I - PlayerIndex));
|
|---|
| 2014 | Font.Color := Color1;
|
|---|
| 2015 | Text := Name;
|
|---|
| 2016 | TextOut(X - TextWidth(Text), Y, Text);
|
|---|
| 2017 | Inc(Y, LineHeight);
|
|---|
| 2018 | Text := IntToStr(ShotsCount);
|
|---|
| 2019 | TextOut(X - TextWidth(Text), Y, Text);
|
|---|
| 2020 | Inc(Y, LineHeight);
|
|---|
| 2021 | Text := IntToStr(ShotsHit);
|
|---|
| 2022 | TextOut(X - TextWidth(Text), Y, Text);
|
|---|
| 2023 | Inc(Y, LineHeight);
|
|---|
| 2024 | if ShotsCount > 0 then
|
|---|
| 2025 | ShotsPercent := Round(ShotsHit / ShotsCount * 100)
|
|---|
| 2026 | else ShotsPercent := 0;
|
|---|
| 2027 | Text := IntToStr(ShotsPercent) + '%';
|
|---|
| 2028 | TextOut(X - TextWidth(Text), Y, Text);
|
|---|
| 2029 | Inc(Y, LineHeight);
|
|---|
| 2030 | Inc(Y, LineHeight);
|
|---|
| 2031 | Text := IntToStr(MetersDug);
|
|---|
| 2032 | TextOut(X - TextWidth(Text), Y, Text);
|
|---|
| 2033 | Inc(Y, LineHeight);
|
|---|
| 2034 | Text := IntToStr(MetersTravelled);
|
|---|
| 2035 | TextOut(X - TextWidth(Text), Y, Text);
|
|---|
| 2036 | Inc(Y, LineHeight);
|
|---|
| 2037 | end;
|
|---|
| 2038 |
|
|---|
| 2039 | Inc(Y, 2 * LineHeight);
|
|---|
| 2040 | end;
|
|---|
| 2041 | end;
|
|---|
| 2042 |
|
|---|
| 2043 | procedure TEngine.DrawStats;
|
|---|
| 2044 | var
|
|---|
| 2045 | X: Integer;
|
|---|
| 2046 | Y: Integer;
|
|---|
| 2047 | Text: string;
|
|---|
| 2048 | Winner: TPlayer;
|
|---|
| 2049 | LineHeight: Integer;
|
|---|
| 2050 | begin
|
|---|
| 2051 | LineHeight := Scale(40);
|
|---|
| 2052 | with Bitmap.Canvas do begin
|
|---|
| 2053 | X := Bitmap.Width div 4 * 3;
|
|---|
| 2054 |
|
|---|
| 2055 | Brush.Style := bsClear;
|
|---|
| 2056 | Pen.Style := psSolid;
|
|---|
| 2057 |
|
|---|
| 2058 | Pen.Color := clWhite;
|
|---|
| 2059 | MoveTo(Bitmap.Width div 2, 0);
|
|---|
| 2060 | LineTo(Bitmap.Width div 2, Bitmap.Height);
|
|---|
| 2061 |
|
|---|
| 2062 | Font.Color := clCyan;
|
|---|
| 2063 | Font.Size := Scale(14);
|
|---|
| 2064 | Text := SStatistics;
|
|---|
| 2065 | TextOut(X - TextWidth(Text) div 2, Bitmap.Height div 10, Text);
|
|---|
| 2066 |
|
|---|
| 2067 | Y := Bitmap.Height div 10 + 3 * LineHeight;
|
|---|
| 2068 |
|
|---|
| 2069 | DrawStatsPartial(Y, 0);
|
|---|
| 2070 | if Players.Count > 4 then DrawStatsPartial(Y, 4);
|
|---|
| 2071 |
|
|---|
| 2072 | X := Bitmap.Width div 2 + Scale(50);
|
|---|
| 2073 | Font.Color := clOrange;
|
|---|
| 2074 | Winner := Players.GetWinner;
|
|---|
| 2075 | if Assigned(Winner) then begin
|
|---|
| 2076 | Text := SWinnerIs;
|
|---|
| 2077 | TextOut(X, Y, Text);
|
|---|
| 2078 | X := X + TextWidth(Text) + Scale(20);
|
|---|
| 2079 | Font.Color := Winner.Color1;
|
|---|
| 2080 | Text := Winner.Name;
|
|---|
| 2081 | TextOut(X, Y, Text);
|
|---|
| 2082 | end;
|
|---|
| 2083 | end;
|
|---|
| 2084 | end;
|
|---|
| 2085 |
|
|---|
| 2086 | procedure TEngine.DrawGamePrepare(Thread: TVirtualThread);
|
|---|
| 2087 | var
|
|---|
| 2088 | I: Integer;
|
|---|
| 2089 | OldCount: TBitmapTColorIndex;
|
|---|
| 2090 | begin
|
|---|
| 2091 | Lock.Acquire;
|
|---|
| 2092 | try
|
|---|
| 2093 | // TODO: Without this (re)initialization we get range error
|
|---|
| 2094 | OldCount := FBitmapLower.Count;
|
|---|
| 2095 | FBitmapLower.Count := FBitmapLower.CreateIndex(0, 0);
|
|---|
| 2096 | FBitmapLower.Count := OldCount;
|
|---|
| 2097 |
|
|---|
| 2098 | if FClearBackground then FBitmapLower.FillAll(World.Matters[Integer(miBorder)].Color);
|
|---|
| 2099 | for I := 0 to Players.Count - 1 do
|
|---|
| 2100 | if Players[I].Enabled then begin
|
|---|
| 2101 | Players[I].Paint;
|
|---|
| 2102 | end;
|
|---|
| 2103 | finally
|
|---|
| 2104 | Lock.Release;
|
|---|
| 2105 | end;
|
|---|
| 2106 | end;
|
|---|
| 2107 |
|
|---|
| 2108 | procedure TEngine.ResizePlayerFrames;
|
|---|
| 2109 | var
|
|---|
| 2110 | HorizFrameCount: Integer;
|
|---|
| 2111 | VertFrameCount: Integer;
|
|---|
| 2112 | I: Integer;
|
|---|
| 2113 | begin
|
|---|
| 2114 | if Assigned(FBitmapLower) then begin
|
|---|
| 2115 | if Players.Count > 1 then begin
|
|---|
| 2116 | if Players.Count > 2 then VertFrameCount := 2
|
|---|
| 2117 | else VertFrameCount := 1;
|
|---|
| 2118 | HorizFrameCount := Ceil(Players.Count / VertFrameCount);
|
|---|
| 2119 | end else begin
|
|---|
| 2120 | VertFrameCount := 1;
|
|---|
| 2121 | HorizFrameCount := 1;
|
|---|
| 2122 | end;
|
|---|
| 2123 | FBitmapLower.Count := FBitmapLower.CreateIndex(PlayerFrameWidth * HorizFrameCount,
|
|---|
| 2124 | PlayerFrameHeight * VertFrameCount);
|
|---|
| 2125 | for I := 0 to Players.Count - 1 do begin
|
|---|
| 2126 | Players[I].ScreenFrame.AsTRect := Rect(
|
|---|
| 2127 | (I mod HorizFrameCount) * (FBitmapLower.Count.X div HorizFrameCount) + 1,
|
|---|
| 2128 | (I div HorizFrameCount) * (FBitmapLower.Count.Y div VertFrameCount) + 1,
|
|---|
| 2129 | ((I mod HorizFrameCount) + 1) * (FBitmapLower.Width div HorizFrameCount),
|
|---|
| 2130 | ((I div HorizFrameCount) + 1) * (FBitmapLower.Height div VertFrameCount));
|
|---|
| 2131 | end;
|
|---|
| 2132 | end;
|
|---|
| 2133 | FClearBackground := True;
|
|---|
| 2134 | Redraw;
|
|---|
| 2135 | end;
|
|---|
| 2136 |
|
|---|
| 2137 | constructor TEngine.Create(AOwner: TComponent);
|
|---|
| 2138 | begin
|
|---|
| 2139 | inherited;
|
|---|
| 2140 | Lock := TCriticalSection.Create;
|
|---|
| 2141 | FBitmapLower := TBitmapTColor.Create;
|
|---|
| 2142 | FBitmapLock := TCriticalSection.Create;
|
|---|
| 2143 | PlayerPool := TPlayers.Create;
|
|---|
| 2144 | PlayerPool.Engine := Self;
|
|---|
| 2145 | Players := TPlayers.Create;
|
|---|
| 2146 | Players.Engine := Self;
|
|---|
| 2147 | Keyboard := TKeyboard.Create;
|
|---|
| 2148 | World := TWorld.Create;
|
|---|
| 2149 | //DefaultAudioSystem := TAudioSystemMPlayer.Create(nil);
|
|---|
| 2150 | AudioShot := TSound.Create(nil);
|
|---|
| 2151 | AudioShot.FileName := GetAudioDir + DirectorySeparator + 'GE_KF7_Soviet.wav';
|
|---|
| 2152 | AudioExplode := TSound.Create(nil);
|
|---|
| 2153 | AudioExplode.FileName := GetAudioDir + DirectorySeparator + 'bomb.wav';
|
|---|
| 2154 | InitPlayerPool;
|
|---|
| 2155 | DigMasks := TObjectList<TMatrixByte>.Create;
|
|---|
| 2156 | InitDigMasks;
|
|---|
| 2157 | Redraw;
|
|---|
| 2158 | MaxScore := 3;
|
|---|
| 2159 | end;
|
|---|
| 2160 |
|
|---|
| 2161 | destructor TEngine.Destroy;
|
|---|
| 2162 | begin
|
|---|
| 2163 | Active := False;
|
|---|
| 2164 | FreeAndNil(DigMasks);
|
|---|
| 2165 | FreeAndNil(FBitmapLower);
|
|---|
| 2166 | FreeAndNil(FBitmapLock);
|
|---|
| 2167 | FreeAndNil(PlayerPool);
|
|---|
| 2168 | FreeAndNil(Players);
|
|---|
| 2169 | FreeAndNil(Keyboard);
|
|---|
| 2170 | FreeAndNil(World);
|
|---|
| 2171 | FreeAndNil(Lock);
|
|---|
| 2172 | FreeAndNil(AudioShot);
|
|---|
| 2173 | FreeAndNil(AudioExplode);
|
|---|
| 2174 | inherited;
|
|---|
| 2175 | end;
|
|---|
| 2176 |
|
|---|
| 2177 | procedure TEngine.Tick;
|
|---|
| 2178 | var
|
|---|
| 2179 | I: Integer;
|
|---|
| 2180 | begin
|
|---|
| 2181 | if State = gsGame then begin
|
|---|
| 2182 | Lock.Acquire;
|
|---|
| 2183 | try
|
|---|
| 2184 | for I := 0 to Players.Count - 1 do begin
|
|---|
| 2185 | Players[I].Control;
|
|---|
| 2186 | Players[I].Tick;
|
|---|
| 2187 | end;
|
|---|
| 2188 | finally
|
|---|
| 2189 | Lock.Release;
|
|---|
| 2190 | end;
|
|---|
| 2191 | end else
|
|---|
| 2192 | if State = gsNewRound then begin
|
|---|
| 2193 | if SecondOf(Now - FStateTime) > NewRoundDelay then begin
|
|---|
| 2194 | State := gsGame;
|
|---|
| 2195 | end;
|
|---|
| 2196 | end;
|
|---|
| 2197 | end;
|
|---|
| 2198 |
|
|---|
| 2199 | procedure TEngine.Draw;
|
|---|
| 2200 | var
|
|---|
| 2201 | DrawStart: TDateTime;
|
|---|
| 2202 | begin
|
|---|
| 2203 | if FRedrawPending then begin
|
|---|
| 2204 | DrawStart := NowPrecise;
|
|---|
| 2205 | FRedrawPending := False;
|
|---|
| 2206 | case State of
|
|---|
| 2207 | gsGame: DrawGame;
|
|---|
| 2208 | gsMenu: DrawMenu;
|
|---|
| 2209 | gsInformation: DrawInformation;
|
|---|
| 2210 | gsInstructions: DrawInstructions;
|
|---|
| 2211 | gsSettings: DrawSettings;
|
|---|
| 2212 | gsMap: DrawMap;
|
|---|
| 2213 | gsNewRound: DrawNewRound;
|
|---|
| 2214 | gsPlayerKeys: DrawPlayerKeys;
|
|---|
| 2215 | gsPlayerKeysRedefine: DrawPlayerKeysRedefine;
|
|---|
| 2216 | end;
|
|---|
| 2217 |
|
|---|
| 2218 | DrawDuration := NowPrecise - DrawStart;
|
|---|
| 2219 | end;
|
|---|
| 2220 | end;
|
|---|
| 2221 |
|
|---|
| 2222 | procedure TEngine.DrawThread(Thread: TVirtualThread);
|
|---|
| 2223 | begin
|
|---|
| 2224 | if State = gsGame then DrawGamePrepare(Thread);
|
|---|
| 2225 | end;
|
|---|
| 2226 |
|
|---|
| 2227 | procedure TEngine.NewGame;
|
|---|
| 2228 | var
|
|---|
| 2229 | I: Integer;
|
|---|
| 2230 | begin
|
|---|
| 2231 | Active := False;
|
|---|
| 2232 | InitPlayers;
|
|---|
| 2233 | ResizePlayerFrames;
|
|---|
| 2234 | CurrentRound := 1;
|
|---|
| 2235 | World.Generate;
|
|---|
| 2236 | for I := 0 to Players.Count - 1 do
|
|---|
| 2237 | Players[I].Init;
|
|---|
| 2238 | NewRound;
|
|---|
| 2239 |
|
|---|
| 2240 | Active := True;
|
|---|
| 2241 | end;
|
|---|
| 2242 |
|
|---|
| 2243 | procedure TEngine.NewRound;
|
|---|
| 2244 | var
|
|---|
| 2245 | I: Integer;
|
|---|
| 2246 | begin
|
|---|
| 2247 | for I := 0 to Players.Count - 1 do
|
|---|
| 2248 | Players[I].ResetTank;
|
|---|
| 2249 | FClearBackground := True;
|
|---|
| 2250 | Redraw;
|
|---|
| 2251 | end;
|
|---|
| 2252 |
|
|---|
| 2253 | procedure TEngine.LoadFromRegistry(Context: TRegistryContext);
|
|---|
| 2254 | begin
|
|---|
| 2255 | with TRegistryEx.Create do
|
|---|
| 2256 | try
|
|---|
| 2257 | CurrentContext := Context;
|
|---|
| 2258 | PlayerPool.LoadFromRegistry(TRegistryContext.Create(Context.RootKey, Context.Key + '\Players'));
|
|---|
| 2259 | finally
|
|---|
| 2260 | Free;
|
|---|
| 2261 | end;
|
|---|
| 2262 | end;
|
|---|
| 2263 |
|
|---|
| 2264 | procedure TEngine.SaveToRegistry(Context: TRegistryContext);
|
|---|
| 2265 | begin
|
|---|
| 2266 | with TRegistryEx.Create do
|
|---|
| 2267 | try
|
|---|
| 2268 | CurrentContext := Context;
|
|---|
| 2269 |
|
|---|
| 2270 | PlayerPool.SaveToRegistry(TRegistryContext.Create(Context.RootKey, Context.Key + '\Players'));
|
|---|
| 2271 | finally
|
|---|
| 2272 | Free;
|
|---|
| 2273 | end;
|
|---|
| 2274 | end;
|
|---|
| 2275 |
|
|---|
| 2276 | procedure TEngine.KeyUp(Key: Word);
|
|---|
| 2277 | var
|
|---|
| 2278 | I: Integer;
|
|---|
| 2279 | begin
|
|---|
| 2280 | KeyBoard.KeyState[Key] := False;
|
|---|
| 2281 |
|
|---|
| 2282 | if State = gsMenu then begin
|
|---|
| 2283 | if Key = vkF1 then begin
|
|---|
| 2284 | State := gsNewRound;
|
|---|
| 2285 | NewGame;
|
|---|
| 2286 | end else
|
|---|
| 2287 | if Key = vkF2 then begin
|
|---|
| 2288 | State := gsInstructions;
|
|---|
| 2289 | end else
|
|---|
| 2290 | if Key = vkF3 then begin
|
|---|
| 2291 | State := gsInformation;
|
|---|
| 2292 | end else
|
|---|
| 2293 | if Key = vkF4 then begin
|
|---|
| 2294 | State := gsSettings;
|
|---|
| 2295 | end else
|
|---|
| 2296 | if Key = vkF10 then begin
|
|---|
| 2297 | if Assigned(FOnClose) then FOnClose(Self);
|
|---|
| 2298 | end;
|
|---|
| 2299 | end else
|
|---|
| 2300 | if State = gsMap then begin
|
|---|
| 2301 | if Key = vkEscape then begin
|
|---|
| 2302 | State := gsMenu;
|
|---|
| 2303 | FShowMenuStats := True;
|
|---|
| 2304 | end;
|
|---|
| 2305 | end else
|
|---|
| 2306 | if State in [gsInformation, gsInstructions] then begin
|
|---|
| 2307 | if Key = vkEscape then begin
|
|---|
| 2308 | State := gsMenu;
|
|---|
| 2309 | end;
|
|---|
| 2310 | end else
|
|---|
| 2311 | if State = gsSettings then begin
|
|---|
| 2312 | if Key = vkF1 then begin
|
|---|
| 2313 | PlayerPool.EnableMore;
|
|---|
| 2314 | Redraw;
|
|---|
| 2315 | end else
|
|---|
| 2316 | if Key = vkF2 then begin
|
|---|
| 2317 | PlayerPool.EnableLess;
|
|---|
| 2318 | Redraw;
|
|---|
| 2319 | end else
|
|---|
| 2320 | if Key = vkF3 then begin
|
|---|
| 2321 | State := gsPlayerKeys;
|
|---|
| 2322 | end else
|
|---|
| 2323 | if Key = vkEscape then begin
|
|---|
| 2324 | State := gsMenu;
|
|---|
| 2325 | end;
|
|---|
| 2326 | end else
|
|---|
| 2327 | if State = gsPlayerKeys then begin
|
|---|
| 2328 | if Key = vkF1 then begin
|
|---|
| 2329 | FSelectedPlayer := PlayerPool[0];
|
|---|
| 2330 | FSelectedPlayer.ClearKeys;
|
|---|
| 2331 | State := gsPlayerKeysRedefine;
|
|---|
| 2332 | end else
|
|---|
| 2333 | if Key = vkF2 then begin
|
|---|
| 2334 | FSelectedPlayer := PlayerPool[1];
|
|---|
| 2335 | FSelectedPlayer.ClearKeys;
|
|---|
| 2336 | State := gsPlayerKeysRedefine;
|
|---|
| 2337 | end else
|
|---|
| 2338 | if Key = vkF3 then begin
|
|---|
| 2339 | FSelectedPlayer := PlayerPool[2];
|
|---|
| 2340 | FSelectedPlayer.ClearKeys;
|
|---|
| 2341 | State := gsPlayerKeysRedefine;
|
|---|
| 2342 | end else
|
|---|
| 2343 | if Key = vkF4 then begin
|
|---|
| 2344 | FSelectedPlayer := PlayerPool[3];
|
|---|
| 2345 | FSelectedPlayer.ClearKeys;
|
|---|
| 2346 | State := gsPlayerKeysRedefine;
|
|---|
| 2347 | end else
|
|---|
| 2348 | if Key = vkF5 then begin
|
|---|
| 2349 | FSelectedPlayer := PlayerPool[4];
|
|---|
| 2350 | FSelectedPlayer.ClearKeys;
|
|---|
| 2351 | State := gsPlayerKeysRedefine;
|
|---|
| 2352 | end else
|
|---|
| 2353 | if Key = vkF6 then begin
|
|---|
| 2354 | FSelectedPlayer := PlayerPool[5];
|
|---|
| 2355 | FSelectedPlayer.ClearKeys;
|
|---|
| 2356 | State := gsPlayerKeysRedefine;
|
|---|
| 2357 | end else
|
|---|
| 2358 | if Key = vkF7 then begin
|
|---|
| 2359 | FSelectedPlayer := PlayerPool[6];
|
|---|
| 2360 | FSelectedPlayer.ClearKeys;
|
|---|
| 2361 | State := gsPlayerKeysRedefine;
|
|---|
| 2362 | end else
|
|---|
| 2363 | if Key = vkF8 then begin
|
|---|
| 2364 | FSelectedPlayer := PlayerPool[7];
|
|---|
| 2365 | FSelectedPlayer.ClearKeys;
|
|---|
| 2366 | State := gsPlayerKeysRedefine;
|
|---|
| 2367 | end else
|
|---|
| 2368 | if Key = vkEscape then begin
|
|---|
| 2369 | State := gsSettings;
|
|---|
| 2370 | end;
|
|---|
| 2371 | end else
|
|---|
| 2372 | if State = gsPlayerKeysRedefine then begin
|
|---|
| 2373 | if Key = vkEscape then begin
|
|---|
| 2374 | State := gsPlayerKeys;
|
|---|
| 2375 | end else begin
|
|---|
| 2376 | if FSelectedPlayer.Keys.Left = 0 then begin
|
|---|
| 2377 | PlayerPool.ClearKey(Key);
|
|---|
| 2378 | FSelectedPlayer.Keys.Left := Key;
|
|---|
| 2379 | end else
|
|---|
| 2380 | if FSelectedPlayer.Keys.Up = 0 then begin
|
|---|
| 2381 | PlayerPool.ClearKey(Key);
|
|---|
| 2382 | FSelectedPlayer.Keys.Up := Key;
|
|---|
| 2383 | end else
|
|---|
| 2384 | if FSelectedPlayer.Keys.Right = 0 then begin
|
|---|
| 2385 | PlayerPool.ClearKey(Key);
|
|---|
| 2386 | FSelectedPlayer.Keys.Right := Key;
|
|---|
| 2387 | end else
|
|---|
| 2388 | if FSelectedPlayer.Keys.Down = 0 then begin
|
|---|
| 2389 | PlayerPool.ClearKey(Key);
|
|---|
| 2390 | FSelectedPlayer.Keys.Down := Key;
|
|---|
| 2391 | end else
|
|---|
| 2392 | if FSelectedPlayer.Keys.Shoot = 0 then begin
|
|---|
| 2393 | PlayerPool.ClearKey(Key);
|
|---|
| 2394 | FSelectedPlayer.Keys.Shoot := Key;
|
|---|
| 2395 | end;
|
|---|
| 2396 |
|
|---|
| 2397 | Redraw;
|
|---|
| 2398 | end;
|
|---|
| 2399 | end else
|
|---|
| 2400 | if State = gsGame then begin
|
|---|
| 2401 | if Key = vkEscape then begin
|
|---|
| 2402 | State := gsMap;
|
|---|
| 2403 | end;
|
|---|
| 2404 | end;
|
|---|
| 2405 |
|
|---|
| 2406 | {$IFDEF DEBUG}
|
|---|
| 2407 | if (State = gsGame) and (Key = vkF5) then begin
|
|---|
| 2408 | // Destroy first alive player
|
|---|
| 2409 | for I := 0 to Players.Count - 1 do
|
|---|
| 2410 | with Players[I] do begin
|
|---|
| 2411 | if not Exploded then begin
|
|---|
| 2412 | Energy := -100;
|
|---|
| 2413 | Break;
|
|---|
| 2414 | end;
|
|---|
| 2415 | end;
|
|---|
| 2416 | end;
|
|---|
| 2417 | {$ENDIF}
|
|---|
| 2418 | end;
|
|---|
| 2419 |
|
|---|
| 2420 | procedure TEngine.KeyDown(Key: Word);
|
|---|
| 2421 | begin
|
|---|
| 2422 | KeyBoard.KeyState[Key] := True;
|
|---|
| 2423 | end;
|
|---|
| 2424 |
|
|---|
| 2425 | end.
|
|---|
| 2426 |
|
|---|