1 | unit Engine;
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2 |
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3 | interface
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4 |
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5 | uses
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6 | Dialogs, Classes, SysUtils, Graphics, SpecializedMatrix, RegistryEx, Common,
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7 | IntfGraphics, FPImage, LCLType, SpecializedBitmap, GraphType, Math, Rectangle,
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8 | Syncobjs, Threading, Forms, DateUtils, AudioSystem, Generics.Collections,
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9 | World, Matter, Sound;
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10 |
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11 | const
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12 | MaxBulletCount = 10;
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13 | EnergyDecreaseDig = 0;
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14 | EnergyDecreaseMove = 0.00025; // ~2.5 minutes of movement
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15 | EnergyDecreaseShoot = 0.005; // ~20 seconds of shooting
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16 | EnergyDecreaseOutside = 0.00003; // ~5 minutes of live
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17 | EnergyIncreaseHome = 0.001;
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18 | ShieldIncreaseHome = 0.001;
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19 | ShieldDecreaseHit = 0.15;
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20 | ExplosionBulletCount = 100;
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21 | ExplosionRange = 20;
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22 | ExplosionBulletMaxSpeed = 0.5;
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23 | ExplosionBulletMinSpeed = 0.2;
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24 | BulletExplosionRange = 4;
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25 | ShootDelay = 0.1; // seconds
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26 | DigDelay = 0.2; // seconds
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27 | ShootDigDelay = 0.05; // seconds
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28 | MoveDelay = 0.05; // seconds
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29 | PlayerFrameWidth = 80;
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30 | PlayerFrameHeight = 80;
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31 | PlayerHouseSize = 29;
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32 | PlayerHouseDoorSize = 7;
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33 | ExplosionDelay = 2;
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34 | NewRoundDelay = 2;
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35 | clTuna = $5555ff;
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36 | clPurple = $aa00aa;
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37 | clOrange = $0055aa;
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38 | clDarkOrange = $0000aa;
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39 | clDarkGreen = $00aa00;
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40 | clCyan = $ffff00;
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41 |
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42 | type
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43 | TEngine = class;
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44 | TPlayer = class;
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45 |
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46 | TRealPoint = record
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47 | X, Y: Real;
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48 | end;
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49 |
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50 | TPlayerKeys = record
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51 | Left: Word;
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52 | Right: Word;
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53 | Up: Word;
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54 | Down: Word;
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55 | Shoot: Word;
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56 | end;
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57 |
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58 | { TBullet }
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59 |
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60 | TBullet = class
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61 | Player: TPlayer;
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62 | Position: TRealPoint;
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63 | PositionTail: TRealPoint;
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64 | Direction: TRealPoint;
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65 | MaxDistance: Integer;
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66 | Distance: Real;
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67 | StopByDirt: Boolean;
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68 | CanKill: Boolean;
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69 | constructor Create;
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70 | end;
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71 |
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72 | { TBullets }
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73 |
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74 | TBullets = class(TObjectList<TBullet>)
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75 | procedure HideAll;
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76 | end;
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77 |
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78 | { TTank }
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79 |
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80 | TTank = class
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81 | Image: TMatrixByte;
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82 | Mask: TMatrixByte;
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83 | procedure Assign(Source: TTank);
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84 | constructor Create;
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85 | destructor Destroy; override;
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86 | end;
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87 |
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88 | { TTanks }
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89 |
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90 | TTanks = class(TObjectList<TTank>)
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91 | procedure Assign(Source: TTanks);
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92 | end;
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93 |
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94 | TColisionState = record
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95 | Blocking: Boolean;
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96 | Diggable: Boolean;
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97 | end;
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98 |
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99 | { TPlayer }
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100 |
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101 | TPlayer = class
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102 | private
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103 | FExploded: Boolean;
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104 | NewDirection: Integer;
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105 | NewPosition: TPoint;
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106 | Dig: Boolean;
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107 | LastPos: TPoint;
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108 | ExplosionPending: Boolean;
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109 | ExplosionTime: TDateTime;
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110 | procedure SetExploded(const AValue: Boolean);
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111 | function ShowTankProc(Item1, Item2: Byte): Byte;
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112 | function HideTankProc(Item1, Item2: Byte): Byte;
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113 | function DigProc(Item1, Item2: Byte): Byte;
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114 | public
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115 | Name: string;
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116 | Color1: TColor;
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117 | Color2: TColor;
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118 | Id: Integer;
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119 | Enabled: Boolean;
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120 | Engine: TEngine;
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121 | Position: TPoint;
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122 | StartPosition: TPoint;
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123 | Score: Integer;
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124 | Direction: Integer;
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125 | ScreenFrame: TRectangle;
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126 | Keys: TPlayerKeys;
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127 | Tanks: TTanks;
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128 | Bullets: TBullets;
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129 | LastShootTime: TDateTime;
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130 | LastDigTime: TDateTime;
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131 | LastMoveTime: TDateTime;
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132 | Energy: Real;
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133 | LastEnergy: Real;
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134 | Shield: Real;
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135 | LastShield: Real;
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136 | House: TRectangle;
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137 | ShotsCount: Integer;
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138 | ShotsHit: Integer;
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139 | MetersDug: Integer;
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140 | MetersTravelled: Integer;
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141 | procedure ResetTank;
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142 | procedure Init;
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143 | procedure Explosion(Position: TPoint; Distance: Integer);
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144 | procedure Control;
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145 | function CheckNewDestination: Boolean;
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146 | procedure Tick;
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147 | procedure Paint;
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148 | procedure PlaceHouse;
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149 | function CheckColision: TColisionState;
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150 | procedure ShowTank;
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151 | procedure HideTank;
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152 | procedure InitTanks;
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153 | procedure ClearKeys;
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154 | constructor Create;
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155 | destructor Destroy; override;
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156 | procedure Assign(Source: TPlayer);
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157 | procedure LoadFromRegistry(Context: TRegistryContext);
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158 | procedure SaveToRegistry(Context: TRegistryContext);
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159 | property Exploded: Boolean read FExploded write SetExploded;
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160 | end;
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161 |
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162 | { TPlayers }
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163 |
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164 | TPlayers = class(TObjectList<TPlayer>)
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165 | Engine: TEngine;
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166 | function AddNew: TPlayer;
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167 | procedure Assign(Players: TPlayers);
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168 | procedure LoadFromRegistry(Context: TRegistryContext);
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169 | procedure SaveToRegistry(Context: TRegistryContext);
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170 | function GetAliveCount: Integer;
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171 | function GetWinner: TPlayer;
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172 | function GetEnabledCount: Integer;
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173 | procedure EnableMore;
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174 | procedure EnableLess;
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175 | procedure ClearKey(Key: Integer);
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176 | end;
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177 |
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178 | { TKeyboard }
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179 |
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180 | TKeyboard = class
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181 | KeyState: array[0..High(Word)] of Boolean;
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182 | procedure ClearAll;
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183 | end;
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184 |
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185 | { TSystemThread }
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186 |
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187 | TSystemThread = class(TListedThread)
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188 | Engine: TEngine;
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189 | procedure Execute; override;
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190 | end;
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191 |
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192 | { TDrawThread }
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193 |
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194 | TDrawThread = class(TListedThread)
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195 | private
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196 | procedure DrawSync;
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197 | public
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198 | Engine: TEngine;
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199 | procedure Execute; override;
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200 | end;
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201 |
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202 | TCanvasMethod = procedure (Canvas: TCanvas) of object;
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203 |
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204 | TGameState = (gsMenu, gsGame, gsNewRound, gsMap, gsInformation,
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205 | gsInstructions, gsSettings, gsPlayerKeys, gsPlayerKeysRedefine);
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206 |
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207 | TPlayerColor = (pcGreen);
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208 |
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209 | { TEngine }
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210 |
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211 | TEngine = class(TComponent)
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212 | private
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213 | FActive: Boolean;
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214 | FBitmap: TBitmap;
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215 | FBitmapLock: TCriticalSection;
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216 | FOnClose: TNotifyEvent;
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217 | FOnGameEnd: TNotifyEvent;
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218 | FRedrawPending: Boolean;
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219 | FBitmapLower: TBitmapTColor;
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220 | FDrawThread: TDrawThread;
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221 | FState: TGameState;
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222 | FSystemThread: TSystemThread;
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223 | FClearBackground: Boolean;
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224 | FStateTime: TDateTime;
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225 | FShowMenuStats: Boolean;
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226 | FSelectedPlayer: TPlayer;
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227 | procedure InitDigMasks;
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228 | procedure SetActive(const AValue: Boolean);
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229 | procedure SetBitmap(const AValue: TBitmap);
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230 | function IsInsideHouses(Pos: TPoint): Boolean;
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231 | procedure InitPlayers;
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232 | procedure CheckGameEnd;
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233 | procedure ClearBackground;
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234 | procedure DrawMenu;
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235 | procedure DrawStatsPartial(PlayerIndex, YDiff: Integer);
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236 | procedure DrawStats;
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237 | procedure DrawGamePrepare(Thread: TVirtualThread);
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238 | procedure DrawGame;
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239 | procedure DrawInformation;
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240 | procedure DrawInstructions;
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241 | procedure DrawSettings;
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242 | procedure DrawPlayerKeys;
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243 | procedure DrawPlayerKeysRedefine;
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244 | procedure DrawNewRound;
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245 | procedure DrawMap;
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246 | procedure SetState(AValue: TGameState);
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247 | procedure ShowMenuItem(Key, Text: string; X, Y: Integer; Canvas: TCanvas);
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248 | function TextOutWordWrap(Canvas: TCanvas; X, Y: Integer; Text: string; Width: Integer): Integer;
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249 | function GetMenuWidth: Integer;
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250 | public
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251 | ThreadErrorMessage: string;
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252 | Keyboard: TKeyboard;
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253 | World: TWorld;
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254 | PlayerPool: TPlayers;
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255 | Players: TPlayers;
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256 | DigMasks: TObjectList<TMatrixByte>;
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257 | Lock: TCriticalSection;
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258 | CurrentRound: Integer;
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259 | MaxRound: Integer;
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260 | AudioShot: TSound;
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261 | AudioExplode: TSound;
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262 | DrawDuration: TDatetime;
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263 | HomePage: string;
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264 | constructor Create(AOwner: TComponent); override;
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265 | destructor Destroy; override;
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266 | procedure ResizePlayerFrames;
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267 | procedure Tick;
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268 | procedure Redraw;
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269 | procedure Draw;
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270 | procedure DrawThread(Thread: TVirtualThread);
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271 | procedure NewGame;
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272 | procedure NewRound;
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273 | procedure KeyUp(Key: Word);
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274 | procedure KeyDown(Key: Word);
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275 | procedure LoadFromRegistry(Context: TRegistryContext);
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276 | procedure SaveToRegistry(Context: TRegistryContext);
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277 | procedure InitPlayerPool;
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278 | procedure Translate;
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279 | property Bitmap: TBitmap read FBitmap write SetBitmap;
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280 | property Active: Boolean read FActive write SetActive;
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281 | property State: TGameState read FState write SetState;
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282 | property OnGameEnd: TNotifyEvent read FOnGameEnd write FOnGameEnd;
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283 | property OnClose: TNotifyEvent read FOnClose write FOnClose;
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284 | end;
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285 |
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286 | const
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287 | DirectionToDelta: array[0..7] of TPoint =
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288 | ((X: 0; Y: -1), (X: 1; Y: -1), (X: 1; Y: 0), (X: 1; Y: 1),
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289 | (X: 0; Y: 1), (X: -1; Y: 1), (X: -1; Y: 0), (X: -1; Y: -1));
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290 |
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291 |
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292 | implementation
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293 |
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294 | uses
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295 | Platform, FastPixel, UITypes2;
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296 |
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297 | resourcestring
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298 | SRound = 'Round';
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299 | SPressEsc = 'Press ESC to continue';
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300 | SStartGame = 'Start game';
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301 | SInstructions = 'Instructions';
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302 | SInstructionsDetails = 'Tunneler is a two player game. The objective of the game is to be the first to win three rounds. ' +
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303 | 'A round continues until one tank blows up (from being shot or simply running out of energy).';
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304 | SInstructionsDetails2 = 'The display: Each player has a view screen and an instrument panel with two meters. ' +
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305 | 'The view screen shows your surroundings from above (about 1% of the entire "worlds"). ' +
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306 | 'The two meters indicate the player''s energy and shield condition.';
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307 | SInstructionsDetails3 = 'The Game: Players can move in one of 8 directions. ' +
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308 | 'Movement in tunnels is three times as fast as normal digging. ' +
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309 | 'Fast digging can be accomplished by firing the tank''s cannon while moving. ' +
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310 | 'Various actions use up different amounts of energy : moving costs some energy, digging costs more, and shotting costs the most. ' +
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311 | 'Shields are damaged when hit by the other player''s cannon. ' +
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312 | 'Players can refuel at either base but can repair their shields only at their own bases.';
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313 | SInstructionsDetails4 = 'Controls: \n ' +
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314 | 'Blue: W - up, A - left, X - down, D - right, Control - shoot \n ' +
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315 | 'Green: arrows key, Enter - shoot';
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316 | SInformation = 'Information';
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317 | SInformationDetails = 'Tunneler is written from scratch in Lazarus/FPC. ' +
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318 | 'It is designed to be as similar as the original MS-DOS game (https://tunneler.org/) but also with some modern extensions. ' +
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319 | 'The program uses standard canvas drawing with combination of low resolution fast pixel matrix. ' +
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320 | 'It supports High DPI scaling. It supports up to eight players.';
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321 | SInformationDetails2 = 'This is a public domain open source program: feel free to copy it for friends and study the source code. \n ' +
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322 | 'Homepage: %s';
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323 | SSettings = 'Settings';
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324 | SWorldReady = 'World ready';
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325 | SExit = 'Exit';
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326 | SStatistics = 'Statistics';
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327 | SShotsFired = 'Shots fired';
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328 | SShotsHit = 'Shots hit';
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329 | SPercentHit = 'Percent hit';
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330 | SMetersDug = 'Meters dug';
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331 | SMetersTravelled = 'Meters travelled';
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332 | SWinnerIs = 'The winner is';
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333 | SGreen = 'Green';
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334 | SBlue = 'Blue';
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335 | SRed = 'Red';
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336 | SPink = 'Pink';
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337 | SCyan = 'Cyan';
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338 | SYellow = 'Yellow';
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339 | SOrange = 'Orange';
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340 | SGray = 'Gray';
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341 | SMorePlayers = 'More players';
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342 | SLessPlayers = 'Less players';
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343 | SPlayersKeys = 'Players keys';
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344 | SDefinePlayerKeys = 'Define player keys';
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345 | SBack = 'Back';
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346 | SPlayersCount = 'Players count';
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347 | SLeft = 'Left';
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348 | SUp = 'Up';
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349 | SRight = 'Right';
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350 | SDown = 'Down';
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351 | SShoot = 'Shoot';
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352 | SSet = 'Set';
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353 | SDone = 'Done';
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354 |
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355 | { TBullets }
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356 |
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357 | procedure TBullets.HideAll;
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358 | var
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359 | I: Integer;
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360 | begin
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361 | for I := 0 to Count - 1 do
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362 | with Items[I] do begin
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363 | Player.Engine.World.Surface.ItemsXY[Trunc(Position.X), Trunc(Position.Y)] := Byte(miSpace);
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364 | Player.Engine.World.Surface.ItemsXY[Trunc(PositionTail.X), Trunc(PositionTail.Y)] := Byte(miSpace);
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365 | end;
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366 | end;
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367 |
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368 | { TTanks }
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369 |
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370 | procedure TTanks.Assign(Source: TTanks);
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371 | var
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372 | I: Integer;
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373 | begin
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374 | Clear;
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375 | Count := Source.Count;
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376 | for I := 0 to Count - 1 do begin
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377 | Items[I] := TTank.Create;
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378 | Items[I].Assign(Source.Items[I]);
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379 | end;
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380 | end;
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381 |
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382 | { TPlayers }
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383 |
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384 | function TPlayers.AddNew: TPlayer;
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385 | begin
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386 | Result := TPlayer.Create;
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387 | Add(Result);
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388 | end;
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389 |
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390 | procedure TPlayers.Assign(Players: TPlayers);
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391 | var
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392 | I: Integer;
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393 | begin
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394 | while Count < Players.Count do Add(TPlayer.Create);
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395 | while Count > Players.Count do Delete(Count - 1);
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396 | for I := 0 to Count - 1 do
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397 | Items[I].Assign(Players[I]);
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398 | end;
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399 |
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400 | procedure TPlayers.LoadFromRegistry(Context: TRegistryContext);
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401 | var
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402 | Player: TPlayer;
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403 | begin
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404 | for Player in Self do begin
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405 | Player.LoadFromRegistry(TRegistryContext.Create(Context.RootKey, Context.Key + '\' + IntToStr(Player.Id)));
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406 | end;
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407 | end;
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408 |
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409 | procedure TPlayers.SaveToRegistry(Context: TRegistryContext);
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410 | var
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411 | Player: TPlayer;
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412 | begin
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413 | for Player in Self do begin
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414 | Player.SaveToRegistry(TRegistryContext.Create(Context.RootKey, Context.Key + '\' + IntToStr(Player.Id)));
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415 | end;
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416 | end;
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417 |
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418 | function TPlayers.GetAliveCount: Integer;
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419 | var
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420 | I: Integer;
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421 | begin
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422 | Result := 0;
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423 | for I := 0 to Count - 1 do
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424 | with Items[I] do
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425 | if not Exploded then Inc(Result);
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426 | end;
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427 |
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428 | function TPlayers.GetWinner: TPlayer;
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429 | var
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430 | I: Integer;
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431 | TopScore: Integer;
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432 | begin
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433 | Result := nil;
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434 | TopScore := 0;
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435 | for I := 0 to Count - 1 do
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436 | with Items[I] do
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437 | if Enabled and (Score > TopScore) then begin
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438 | TopScore := Score;
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439 | Result := Items[I];
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440 | end;
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441 | end;
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442 |
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443 | function TPlayers.GetEnabledCount: Integer;
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444 | var
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445 | I: Integer;
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446 | begin
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447 | Result := 0;
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448 | for I := 0 to Count - 1 do begin
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449 | if Items[I].Enabled then Inc(Result);
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450 | end;
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451 | end;
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452 |
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453 | procedure TPlayers.EnableMore;
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454 | var
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455 | I: Integer;
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456 | begin
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457 | for I := 0 to Count - 1 do begin
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458 | if not Items[I].Enabled then begin
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459 | Items[I].Enabled := True;
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460 | Break;
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461 | end;
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462 | end;
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463 | end;
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464 |
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465 | procedure TPlayers.EnableLess;
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466 | var
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467 | I: Integer;
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468 | begin
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469 | if GetEnabledCount > 2 then
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470 | for I := Count - 1 downto 0 do begin
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471 | if Items[I].Enabled then begin
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472 | Items[I].Enabled := False;
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473 | Break;
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474 | end;
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475 | end;
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476 | end;
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477 |
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478 | procedure TPlayers.ClearKey(Key: Integer);
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479 | var
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480 | I: Integer;
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481 | begin
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482 | for I := 0 to Count - 1 do
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483 | with Items[I].Keys do begin
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484 | if Left = Key then Left := 0;
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485 | if Up = Key then Up := 0;
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486 | if Right = Key then Right := 0;
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487 | if Down = Key then Down := 0;
|
---|
488 | if Shoot = Key then Shoot := 0;
|
---|
489 | end;
|
---|
490 | end;
|
---|
491 |
|
---|
492 | { TSystemThread }
|
---|
493 |
|
---|
494 | procedure TSystemThread.Execute;
|
---|
495 | begin
|
---|
496 | try
|
---|
497 | repeat
|
---|
498 | Engine.Tick;
|
---|
499 | Sleep(10);
|
---|
500 | until Terminated;
|
---|
501 | except
|
---|
502 | on E: Exception do
|
---|
503 | Engine.ThreadErrorMessage := E.Message;
|
---|
504 | end;
|
---|
505 | end;
|
---|
506 |
|
---|
507 | { TDrawThread }
|
---|
508 |
|
---|
509 | procedure TDrawThread.DrawSync;
|
---|
510 | begin
|
---|
511 | with Engine do
|
---|
512 | if Assigned(Bitmap) then begin
|
---|
513 | Lock.Acquire;
|
---|
514 | Bitmap.BeginUpdate(True);
|
---|
515 | try
|
---|
516 | Draw;
|
---|
517 | finally
|
---|
518 | Bitmap.EndUpdate;
|
---|
519 | Lock.Release;
|
---|
520 | end;
|
---|
521 | end;
|
---|
522 | end;
|
---|
523 |
|
---|
524 | procedure TDrawThread.Execute;
|
---|
525 | begin
|
---|
526 | try
|
---|
527 | repeat
|
---|
528 | Engine.DrawThread(Self);
|
---|
529 | if not Terminated then Synchronize(DrawSync);
|
---|
530 | Sleep(50);
|
---|
531 | until Terminated;
|
---|
532 | except
|
---|
533 | on E: Exception do
|
---|
534 | Engine.ThreadErrorMessage := E.Message;
|
---|
535 | end;
|
---|
536 | end;
|
---|
537 |
|
---|
538 | { TKeyboard }
|
---|
539 |
|
---|
540 | procedure TKeyboard.ClearAll;
|
---|
541 | var
|
---|
542 | I: Integer;
|
---|
543 | begin
|
---|
544 | for I := 0 to High(KeyState) do
|
---|
545 | KeyState[I] := False;
|
---|
546 | end;
|
---|
547 |
|
---|
548 | { TBullet }
|
---|
549 |
|
---|
550 | constructor TBullet.Create;
|
---|
551 | begin
|
---|
552 | MaxDistance := -1;
|
---|
553 | Distance := 0;
|
---|
554 | CanKill := True;
|
---|
555 | end;
|
---|
556 |
|
---|
557 | { TTank }
|
---|
558 |
|
---|
559 | procedure TTank.Assign(Source: TTank);
|
---|
560 | begin
|
---|
561 | Image.Assign(Source.Image);
|
---|
562 | Mask.Assign(Source.Mask);
|
---|
563 | end;
|
---|
564 |
|
---|
565 | constructor TTank.Create;
|
---|
566 | begin
|
---|
567 | Mask := TMatrixByte.Create;
|
---|
568 | Image := TMatrixByte.Create;
|
---|
569 | end;
|
---|
570 |
|
---|
571 | destructor TTank.Destroy;
|
---|
572 | begin
|
---|
573 | FreeAndNil(Mask);
|
---|
574 | FreeAndNil(Image);
|
---|
575 | inherited;
|
---|
576 | end;
|
---|
577 |
|
---|
578 | { TPlayer }
|
---|
579 |
|
---|
580 | procedure TPlayer.Control;
|
---|
581 | var
|
---|
582 | Delta: TPoint;
|
---|
583 | NewBullet: TBullet;
|
---|
584 | begin
|
---|
585 | if Exploded then Exit;
|
---|
586 |
|
---|
587 | Delta.X := 0;
|
---|
588 | Delta.Y := 0;
|
---|
589 | if Engine.KeyBoard.KeyState[Ord(Keys.Down)] then Delta.Y := Delta.Y + 1;
|
---|
590 | if Engine.KeyBoard.KeyState[Ord(Keys.Up)] then Delta.Y := Delta.Y - 1;
|
---|
591 | if Engine.KeyBoard.KeyState[Ord(Keys.Right)] then Delta.X := Delta.X + 1;
|
---|
592 | if Engine.KeyBoard.KeyState[Ord(Keys.Left)] then Delta.X := Delta.X - 1;
|
---|
593 |
|
---|
594 | NewDirection := Direction;
|
---|
595 | if (Delta.X <> 0) or (Delta.Y <> 0) then begin
|
---|
596 | if (Delta.X = 0) and (Delta.Y = -1) then NewDirection := 0
|
---|
597 | else if (Delta.X = 1) and (Delta.Y = -1) then NewDirection := 1
|
---|
598 | else if (Delta.X = 1) and (Delta.Y = 0) then NewDirection := 2
|
---|
599 | else if (Delta.X = 1) and (Delta.Y = 1) then NewDirection := 3
|
---|
600 | else if (Delta.X = 0) and (Delta.Y = 1) then NewDirection := 4
|
---|
601 | else if (Delta.X = -1) and (Delta.Y = 1) then NewDirection := 5
|
---|
602 | else if (Delta.X = -1) and (Delta.Y = 0) then NewDirection := 6
|
---|
603 | else if (Delta.X = -1) and (Delta.Y = -1) then NewDirection := 7;
|
---|
604 |
|
---|
605 | if NewDirection = Direction then begin
|
---|
606 | NewPosition := Point(Position.X + Delta.X, Position.Y + Delta.Y);
|
---|
607 | CheckNewDestination;
|
---|
608 | end else begin
|
---|
609 | NewPosition := Position;
|
---|
610 | if not CheckNewDestination then begin
|
---|
611 | // if direction is changed then try to check movement plus one step
|
---|
612 | // to prevent tank block
|
---|
613 | NewPosition := Point(Position.X + Delta.X, Position.Y + Delta.Y);
|
---|
614 | CheckNewDestination;
|
---|
615 | end;
|
---|
616 | end;
|
---|
617 | end;
|
---|
618 |
|
---|
619 | if Engine.KeyBoard.KeyState[Ord(Keys.Shoot)] then
|
---|
620 | if (Bullets.Count < MaxBulletCount) and
|
---|
621 | ((Now - LastShootTime) > ShootDelay * OneSecond) then begin
|
---|
622 | Inc(ShotsCount);
|
---|
623 | NewBullet := TBullet.Create;
|
---|
624 | NewBullet.Player := Self;
|
---|
625 | NewBullet.Position.X := Position.X + DirectionToDelta[Direction].X * 3;
|
---|
626 | NewBullet.Position.Y := Position.Y + DirectionToDelta[Direction].Y * 3;
|
---|
627 | NewBullet.Direction.X := DirectionToDelta[Direction].X;
|
---|
628 | NewBullet.Direction.Y := DirectionToDelta[Direction].Y;
|
---|
629 | NewBullet.StopByDirt := True;
|
---|
630 | Bullets.Add(NewBullet);
|
---|
631 | LastShootTime := Now;
|
---|
632 |
|
---|
633 | Energy := Energy - EnergyDecreaseShoot;
|
---|
634 | if Energy < 0 then Energy := 0;
|
---|
635 |
|
---|
636 | // Do not imedietelly clear dirt by bullet in front of tank
|
---|
637 | //with Engine, World do
|
---|
638 | //if TMatter(Matter[Surface.Items[Position]]).Diggable ;
|
---|
639 | Engine.AudioShot.Play;
|
---|
640 | end;
|
---|
641 | end;
|
---|
642 |
|
---|
643 | function TPlayer.CheckNewDestination: Boolean;
|
---|
644 | var
|
---|
645 | ColisionState: TColisionState;
|
---|
646 | begin
|
---|
647 | Result := False;
|
---|
648 | HideTank;
|
---|
649 | ColisionState := CheckColision;
|
---|
650 | if not ColisionState.Blocking then begin
|
---|
651 | if ColisionState.Diggable then begin
|
---|
652 | if (Engine.KeyBoard.KeyState[Ord(Keys.Shoot)] and
|
---|
653 | ((Now - LastDigTime) > ShootDigDelay * OneSecond)) or
|
---|
654 | (not Engine.KeyBoard.KeyState[Ord(Keys.Shoot)] and
|
---|
655 | ((Now - LastDigTime) > DigDelay * OneSecond)) then begin
|
---|
656 | Dig := not Dig;
|
---|
657 | with Engine, World do
|
---|
658 | Surface.Merge(Surface.CreateIndex(
|
---|
659 | Position.X - TMatrixByte(DigMasks[Direction]).Count.X div 2,
|
---|
660 | Position.Y - TMatrixByte(DigMasks[Direction]).Count.Y div 2),
|
---|
661 | TMatrixByte(DigMasks[Direction]), DigProc);
|
---|
662 | Energy := Energy - EnergyDecreaseDig;
|
---|
663 | if Energy < 0 then Energy := 0;
|
---|
664 | Engine.Redraw;
|
---|
665 | LastDigTime := Now;
|
---|
666 | Direction := NewDirection;
|
---|
667 | Result := True;
|
---|
668 | Inc(MetersDug);
|
---|
669 | end;
|
---|
670 | end else begin
|
---|
671 | if ((Now - LastMoveTime) > MoveDelay * OneSecond) then begin
|
---|
672 | Position := NewPosition;
|
---|
673 | Direction := NewDirection;
|
---|
674 | Result := True;
|
---|
675 | Engine.Redraw;
|
---|
676 | LastMoveTime := Now;
|
---|
677 | Energy := Energy - EnergyDecreaseMove;
|
---|
678 | Inc(MetersTravelled);
|
---|
679 | end;
|
---|
680 | end;
|
---|
681 | end;
|
---|
682 | ShowTank;
|
---|
683 | end;
|
---|
684 |
|
---|
685 | procedure TPlayer.Tick;
|
---|
686 | var
|
---|
687 | I: Integer;
|
---|
688 | P: Integer;
|
---|
689 | Pos: TPoint;
|
---|
690 | begin
|
---|
691 | // Check energy
|
---|
692 | if not ExplosionPending and not Exploded then begin
|
---|
693 | if not Engine.IsInsideHouses(Position) then begin
|
---|
694 | Energy := Energy - EnergyDecreaseOutside;
|
---|
695 | end else begin
|
---|
696 | if not Exploded then
|
---|
697 | Energy := Energy + EnergyIncreaseHome;
|
---|
698 | if Energy > 1 then Energy := 1;
|
---|
699 | end;
|
---|
700 | if Energy <= 0 then begin
|
---|
701 | Energy := 0;
|
---|
702 | Explosion(Position, ExplosionRange);
|
---|
703 | Exploded := True;
|
---|
704 | ExplosionPending := True;
|
---|
705 | ExplosionTime := Now;
|
---|
706 | Engine.AudioExplode.Play;
|
---|
707 | end;
|
---|
708 | end;
|
---|
709 | if ExplosionPending and (SecondOf(Now - ExplosionTime) > ExplosionDelay) then begin
|
---|
710 | ExplosionPending := False;
|
---|
711 | Engine.CheckGameEnd;
|
---|
712 | end;
|
---|
713 | if LastEnergy <> Energy then begin
|
---|
714 | LastEnergy := Energy;
|
---|
715 | Engine.Redraw;
|
---|
716 | end;
|
---|
717 |
|
---|
718 | // Check shield
|
---|
719 | if House.IsInside(Position) then begin
|
---|
720 | if not Exploded then
|
---|
721 | Shield := Shield + ShieldIncreaseHome;
|
---|
722 | if Shield > 1 then Shield := 1;
|
---|
723 | end;
|
---|
724 | if LastShield <> Shield then begin
|
---|
725 | LastShield := Shield;
|
---|
726 | Engine.Redraw;
|
---|
727 | end;
|
---|
728 | if (Shield <= 0) and not Exploded then begin
|
---|
729 | Shield := 0;
|
---|
730 | Explosion(Position, ExplosionRange);
|
---|
731 | Exploded := True;
|
---|
732 | Engine.AudioExplode.Play;
|
---|
733 | end;
|
---|
734 |
|
---|
735 | // Bullet movement
|
---|
736 | for I := Bullets.Count - 1 downto 0 do
|
---|
737 | with Bullets[I], Engine.World.Surface do begin
|
---|
738 | Pos := Point(Trunc(Position.X), Trunc(Position.Y));
|
---|
739 | if (ItemsXY[LastPos.X, LastPos.Y] = Byte(miBullet1)) or
|
---|
740 | (ItemsXY[LastPos.X, LastPos.Y] = Byte(miBullet2)) then
|
---|
741 | ItemsXY[LastPos.X, LastPos.Y] := Byte(miSpace);
|
---|
742 | LastPos := Pos;
|
---|
743 | P := Trunc(Direction.Y);
|
---|
744 |
|
---|
745 | PositionTail := Position;
|
---|
746 | Position.X := Position.X + Direction.X;
|
---|
747 | Position.Y := Position.Y + Direction.Y;
|
---|
748 | Distance := Distance + Sqrt(Sqr(Direction.X) + Sqr(Direction.Y));
|
---|
749 | //ShowMessage(FloatToStr(Distance));
|
---|
750 | if (Distance > MaxDistance) and (MaxDistance >= 0) then begin
|
---|
751 | Bullets.Delete(I);
|
---|
752 | Engine.Redraw;
|
---|
753 | Continue;
|
---|
754 | end;
|
---|
755 |
|
---|
756 | Pos := Point(Trunc(Position.X), Trunc(Position.Y));
|
---|
757 |
|
---|
758 | if (ItemsXY[Pos.X, Pos.Y] <> Byte(miSpace)) and
|
---|
759 | (ItemsXY[Pos.X, Pos.Y] <> Byte(miBullet1)) and
|
---|
760 | (ItemsXY[Pos.X, Pos.Y] <> Byte(miBullet2)) then begin
|
---|
761 | if (ItemsXY[Pos.X, Pos.Y] = Byte(miDirt1)) or
|
---|
762 | (ItemsXY[Pos.X, Pos.Y] = Byte(miDirt2)) then begin
|
---|
763 | //ItemsXY[Pos.X, Pos.Y] := Byte(miSpace);
|
---|
764 | if StopByDirt then begin
|
---|
765 | Explosion(LastPos, BulletExplosionRange);
|
---|
766 | Bullets.Delete(I);
|
---|
767 | Engine.Redraw;
|
---|
768 | Continue;
|
---|
769 | end;
|
---|
770 | end else begin
|
---|
771 | for P := 0 to Engine.Players.Count - 1 do
|
---|
772 | with Engine.Players[P] do
|
---|
773 | if (Self.Id <> P) and
|
---|
774 | (Engine.World.Matters[ItemsXY[Pos.X, Pos.Y]].Kind = mkTankBody) and
|
---|
775 | (Engine.World.Matters[ItemsXY[Pos.X, Pos.Y]].Player = P) and CanKill then begin
|
---|
776 | Shield := Shield - ShieldDecreaseHit;
|
---|
777 | Inc(Self.ShotsHit);
|
---|
778 | end;
|
---|
779 | if StopByDirt then Explosion(LastPos, BulletExplosionRange);
|
---|
780 | Bullets.Delete(I);
|
---|
781 | Engine.Redraw;
|
---|
782 | Continue;
|
---|
783 | end;
|
---|
784 | end;
|
---|
785 |
|
---|
786 | // Max position limit checking
|
---|
787 | with Engine.World.Surface do
|
---|
788 | if (Pos.X >= Count.X) or (Pos.X < 0) or
|
---|
789 | (Pos.Y >= Count.Y) or (Pos.Y < 0) then begin
|
---|
790 | Bullets.Delete(I);
|
---|
791 | Engine.Redraw;
|
---|
792 | Continue;
|
---|
793 | end;
|
---|
794 | ItemsXY[Pos.X, Pos.Y] := Byte(miBullet1);
|
---|
795 | ItemsXY[LastPos.X, LastPos.Y] := Byte(miBullet2);
|
---|
796 | Engine.Redraw;
|
---|
797 | end;
|
---|
798 |
|
---|
799 | if (Engine.State = gsGame) and not Exploded then ShowTank;
|
---|
800 | end;
|
---|
801 |
|
---|
802 | procedure TPlayer.Paint;
|
---|
803 | var
|
---|
804 | X, Y: Integer;
|
---|
805 | XX, YY: Integer;
|
---|
806 | I: Integer;
|
---|
807 | B: TColor;
|
---|
808 | begin
|
---|
809 | with Engine.FBitmapLower do begin
|
---|
810 | Fill(CreateIndex(ScreenFrame.Left, ScreenFrame.Top),
|
---|
811 | CreateIndex(ScreenFrame.Width, ScreenFrame.Height),
|
---|
812 | Engine.World.Matters[Integer(miRock)].Color);
|
---|
813 |
|
---|
814 | with Engine.World do
|
---|
815 | for Y := ScreenFrame.Top to ScreenFrame.Bottom - 1 do
|
---|
816 | for X := ScreenFrame.Left to ScreenFrame.Right - 1 do begin
|
---|
817 | XX := X - ScreenFrame.Left - ((ScreenFrame.Right - ScreenFrame.Left) div 2) + Position.X;
|
---|
818 | YY := Y - ScreenFrame.Top - ((ScreenFrame.Bottom - ScreenFrame.Top) div 2) + Position.Y;
|
---|
819 | if (YY >= 0) and (YY < Surface.Count.Y) and
|
---|
820 | (XX >= 0) and (XX < Surface.Count.X) then begin
|
---|
821 | B := Engine.World.Matters[Surface.ItemsXY[XX, YY]].Color;
|
---|
822 | ItemsXY[X, Y] := B;
|
---|
823 | end;
|
---|
824 | end;
|
---|
825 |
|
---|
826 | // Energy bar
|
---|
827 | for I := 1 to ScreenFrame.Width - 2 do
|
---|
828 | if Energy < I / (ScreenFrame.Width - 2) then
|
---|
829 | ItemsXY[ScreenFrame.Left + I, ScreenFrame.Bottom - 2] := clBlack
|
---|
830 | else ItemsXY[ScreenFrame.Left + I, ScreenFrame.Bottom - 2] := clYellow;
|
---|
831 |
|
---|
832 | // Shield bar
|
---|
833 | for I := 1 to ScreenFrame.Width - 2 do
|
---|
834 | if Shield < I / (ScreenFrame.Width - 2) then
|
---|
835 | ItemsXY[ScreenFrame.Left + I, ScreenFrame.Bottom - 1] := clBlack
|
---|
836 | else ItemsXY[ScreenFrame.Left + I, ScreenFrame.Bottom - 1] := clAqua;
|
---|
837 | end;
|
---|
838 | end;
|
---|
839 |
|
---|
840 | procedure TPlayer.PlaceHouse;
|
---|
841 | var
|
---|
842 | X, Y: Integer;
|
---|
843 | Matter: Byte;
|
---|
844 | begin
|
---|
845 | House.AsTRect := Rect(Position.X - PlayerHouseSize div 2, Position.Y - PlayerHouseSize div 2,
|
---|
846 | Position.X + PlayerHouseSize div 2, Position.Y + PlayerHouseSize div 2);
|
---|
847 | for Y := 0 to PlayerHouseSize - 1 do
|
---|
848 | for X := 0 to PlayerHouseSize - 1 do begin
|
---|
849 | if ((Y = 0) or (Y = (PlayerHouseSize - 1)) or (X = 0) or (X = (PlayerHouseSize - 1))) and
|
---|
850 | not (((Y = 0) or (Y = (PlayerHouseSize - 1))) and
|
---|
851 | (X >= ((PlayerHouseSize - PlayerHouseDoorSize) div 2)) and
|
---|
852 | (X <= ((PlayerHouseSize - 1 + PlayerHouseDoorSize) div 2)))
|
---|
853 | then Matter := Byte(miPlayer1Home) + Id * 4
|
---|
854 | else Matter := Byte(miSpace);
|
---|
855 | Engine.World.Surface.ItemsXY[House.Left + X,
|
---|
856 | House.Top + Y] := Matter;
|
---|
857 | end;
|
---|
858 | end;
|
---|
859 |
|
---|
860 | function TPlayer.CheckColision: TColisionState;
|
---|
861 | var
|
---|
862 | X, Y: Integer;
|
---|
863 | XX, YY: Integer;
|
---|
864 | begin
|
---|
865 | Result.Diggable := False;
|
---|
866 | Result.Blocking := False;
|
---|
867 | with Engine, World, TTank(Tanks[NewDirection]) do
|
---|
868 | for Y := 0 to Image.Count.Y - 1 do
|
---|
869 | for X := 0 to Image.Count.X - 1 do begin
|
---|
870 | XX := X + NewPosition.X - Image.Count.X div 2;
|
---|
871 | YY := Y + NewPosition.Y - Image.Count.Y div 2;
|
---|
872 | if Image.ItemsXY[X, Y] > 0 then begin
|
---|
873 | if TMatter(Matters[Surface.ItemsXY[XX, YY]]).Blocking then
|
---|
874 | Result.Blocking := True;
|
---|
875 | if TMatter(Matters[Surface.ItemsXY[XX, YY]]).Diggable then
|
---|
876 | Result.Diggable := True;
|
---|
877 | end;
|
---|
878 | end;
|
---|
879 | end;
|
---|
880 |
|
---|
881 | function TPlayer.ShowTankProc(Item1, Item2: Byte): Byte;
|
---|
882 | begin
|
---|
883 | if Item2 > 0 then Result := Item2
|
---|
884 | else Result := Item1;
|
---|
885 | end;
|
---|
886 |
|
---|
887 | procedure TPlayer.SetExploded(const AValue: Boolean);
|
---|
888 | begin
|
---|
889 | if FExploded = AValue then Exit;
|
---|
890 | FExploded := AValue;
|
---|
891 | if FExploded then begin
|
---|
892 | HideTank;
|
---|
893 | Energy := 0;
|
---|
894 | Shield := 0;
|
---|
895 | end else ShowTank;
|
---|
896 | end;
|
---|
897 |
|
---|
898 | procedure TPlayer.ShowTank;
|
---|
899 | begin
|
---|
900 | with Engine.World do begin
|
---|
901 | Surface.Merge(Surface.CreateIndex(
|
---|
902 | Position.X - Tanks[Direction].Image.Count.X div 2,
|
---|
903 | Position.Y - Tanks[Direction].Image.Count.Y div 2),
|
---|
904 | Tanks[Direction].Image, ShowTankProc);
|
---|
905 | end;
|
---|
906 | end;
|
---|
907 |
|
---|
908 | function TPlayer.HideTankProc(Item1, Item2: Byte): Byte;
|
---|
909 | begin
|
---|
910 | if Item2 > 0 then Result := 0 else Result := Item1;
|
---|
911 | end;
|
---|
912 |
|
---|
913 | function TPlayer.DigProc(Item1, Item2: Byte): Byte;
|
---|
914 | begin
|
---|
915 | if ((Item1 = Integer(miDirt1)) or (Item1 = Integer(miDirt2))) and (Item2 = 1) then
|
---|
916 | Result := Integer(miSpace) else Result := Item1;
|
---|
917 | end;
|
---|
918 |
|
---|
919 | procedure TPlayer.ResetTank;
|
---|
920 | begin
|
---|
921 | HideTank;
|
---|
922 | Position := StartPosition;
|
---|
923 | ExplosionPending := False;
|
---|
924 | Bullets.HideAll;
|
---|
925 | Bullets.Clear;
|
---|
926 | Energy := 1;
|
---|
927 | Shield := 1;
|
---|
928 | Direction := 0;
|
---|
929 | ShowTank;
|
---|
930 | Exploded := False;
|
---|
931 | end;
|
---|
932 |
|
---|
933 | procedure TPlayer.Init;
|
---|
934 | begin
|
---|
935 | with Engine do
|
---|
936 | StartPosition := Point(Round(World.Surface.Count.X * 0.2) + Random(Round(World.Surface.Count.X * 0.6)),
|
---|
937 | Round(World.Surface.Count.Y * 0.2) + Random(Round(World.Surface.Count.Y * 0.6)));
|
---|
938 | Position := StartPosition;
|
---|
939 | PlaceHouse;
|
---|
940 | ShotsCount := 0;
|
---|
941 | ShotsHit := 0;
|
---|
942 | MetersDug := 0;
|
---|
943 | MetersTravelled := 0;
|
---|
944 | end;
|
---|
945 |
|
---|
946 | procedure TPlayer.Explosion(Position: TPoint; Distance: Integer);
|
---|
947 | var
|
---|
948 | NewBullet: TBullet;
|
---|
949 | I: Integer;
|
---|
950 | Speed: Real;
|
---|
951 | Angle: Real;
|
---|
952 | begin
|
---|
953 | if not Exploded then begin
|
---|
954 | for I := 0 to Distance * 2 - 1 do begin
|
---|
955 | NewBullet := TBullet.Create;
|
---|
956 | NewBullet.Player := Self;
|
---|
957 | Speed := ExplosionBulletMinSpeed + (ExplosionBulletMaxSpeed - ExplosionBulletMinSpeed) * Random;
|
---|
958 | Angle := Random * 2 * Pi;
|
---|
959 | NewBullet.Direction.X := Sin(Angle) * Speed;
|
---|
960 | NewBullet.Direction.Y := Cos(Angle) * Speed;
|
---|
961 | NewBullet.Position.X := Position.X; // + NewBullet.Direction.X * 3;
|
---|
962 | NewBullet.Position.Y := Position.Y; // + NewBullet.Direction.Y * 3;
|
---|
963 | NewBullet.MaxDistance := Random(Distance);
|
---|
964 | NewBullet.CanKill := False;
|
---|
965 | Bullets.Add(NewBullet);
|
---|
966 | end;
|
---|
967 | end;
|
---|
968 | end;
|
---|
969 |
|
---|
970 | procedure TPlayer.HideTank;
|
---|
971 | begin
|
---|
972 | with Engine.World do begin
|
---|
973 | Surface.Merge(Surface.CreateIndex(
|
---|
974 | Position.X - Tanks[Direction].Image.Count.X div 2,
|
---|
975 | Position.Y - Tanks[Direction].Image.Count.Y div 2),
|
---|
976 | Tanks[Direction].Image, HideTankProc);
|
---|
977 | end;
|
---|
978 | end;
|
---|
979 |
|
---|
980 | procedure TPlayer.InitTanks;
|
---|
981 | var
|
---|
982 | NewTank: TTank;
|
---|
983 | I: Integer;
|
---|
984 | X, Y: Integer;
|
---|
985 | begin
|
---|
986 | Tanks.Clear;
|
---|
987 |
|
---|
988 | NewTank := TTank.Create;
|
---|
989 | with NewTank do begin
|
---|
990 | Image.Count := Image.CreateIndex(7, 7);
|
---|
991 | for I := 0 to 3 do
|
---|
992 | Image[3, I] := Byte(miPlayer1Cannon) + Id * 4;
|
---|
993 | for I := 1 to 6 do begin
|
---|
994 | Image[1, I] := Byte(miPlayer1TankBody) + Id * 4;
|
---|
995 | Image[5, I] := Byte(miPlayer1TankBody) + Id * 4;
|
---|
996 | end;
|
---|
997 | for I := 2 to 5 do begin
|
---|
998 | Image[2, I] := Byte(miPlayer1TankBody2) + Id * 4;
|
---|
999 | Image[4, I] := Byte(miPlayer1TankBody2) + Id * 4;
|
---|
1000 | end;
|
---|
1001 | Image[3, 4] := Byte(miPlayer1TankBody2) + Id * 4;
|
---|
1002 | Image[3, 5] := Byte(miPlayer1TankBody2) + Id * 4;
|
---|
1003 | end;
|
---|
1004 | Tanks.Add(NewTank);
|
---|
1005 |
|
---|
1006 | NewTank := TTank.Create;
|
---|
1007 | with NewTank do begin
|
---|
1008 | Image.Count := Image.CreateIndex(7, 7);
|
---|
1009 | for I := 0 to 2 do
|
---|
1010 | Image[3 + I, 3 - I] := Byte(miPlayer1Cannon) + Id * 4;
|
---|
1011 | for I := 0 to 3 do begin
|
---|
1012 | Image[I, 3 - I] := Byte(miPlayer1TankBody) + Id * 4;
|
---|
1013 | Image[3 + I, 6 - I] := Byte(miPlayer1TankBody) + Id * 4;
|
---|
1014 | end;
|
---|
1015 | for I := 0 to 2 do begin
|
---|
1016 | Image[1 + I, 3 - I] := Byte(miPlayer1TankBody2) + Id * 4;
|
---|
1017 | Image[3 + I, 5 - I] := Byte(miPlayer1TankBody2) + Id * 4;
|
---|
1018 | end;
|
---|
1019 | Image[3, 2] := Byte(miPlayer1TankBody2) + Id * 4;
|
---|
1020 | Image[2, 3] := Byte(miPlayer1TankBody2) + Id * 4;
|
---|
1021 | Image[2, 4] := Byte(miPlayer1TankBody2) + Id * 4;
|
---|
1022 | Image[3, 4] := Byte(miPlayer1TankBody2) + Id * 4;
|
---|
1023 | Image[4, 3] := Byte(miPlayer1TankBody2) + Id * 4;
|
---|
1024 | end;
|
---|
1025 | Tanks.Add(NewTank);
|
---|
1026 |
|
---|
1027 | NewTank := TTank.Create;
|
---|
1028 | NewTank.Image.Assign(Tanks[0].Image);
|
---|
1029 | NewTank.Image.Reverse;
|
---|
1030 | NewTank.Image.ReverseHorizontal;
|
---|
1031 | Tanks.Add(NewTank);
|
---|
1032 |
|
---|
1033 | NewTank := TTank.Create;
|
---|
1034 | NewTank.Image.Assign(Tanks[1].Image);
|
---|
1035 | NewTank.Image.ReverseVertical;
|
---|
1036 | Tanks.Add(NewTank);
|
---|
1037 |
|
---|
1038 | NewTank := TTank.Create;
|
---|
1039 | NewTank.Image.Assign(Tanks[0].Image);
|
---|
1040 | NewTank.Image.ReverseVertical;
|
---|
1041 | Tanks.Add(NewTank);
|
---|
1042 |
|
---|
1043 | NewTank := TTank.Create;
|
---|
1044 | NewTank.Image.Assign(Tanks[1].Image);
|
---|
1045 | NewTank.Image.ReverseVertical;
|
---|
1046 | NewTank.Image.ReverseHorizontal;
|
---|
1047 | Tanks.Add(NewTank);
|
---|
1048 |
|
---|
1049 | NewTank := TTank.Create;
|
---|
1050 | NewTank.Image.Assign(Tanks[0].Image);
|
---|
1051 | NewTank.Image.Reverse;
|
---|
1052 | Tanks.Add(NewTank);
|
---|
1053 |
|
---|
1054 | NewTank := TTank.Create;
|
---|
1055 | NewTank.Image.Assign(Tanks[1].Image);
|
---|
1056 | NewTank.Image.ReverseHorizontal;
|
---|
1057 | Tanks.Add(NewTank);
|
---|
1058 |
|
---|
1059 | for I := 0 to Tanks.Count - 1 do
|
---|
1060 | with Tanks[I] do begin
|
---|
1061 | Mask.Assign(Image);
|
---|
1062 | for Y := 0 to Mask.Count.Y - 1 do
|
---|
1063 | for X := 0 to Mask.Count.X - 1 do
|
---|
1064 | if Mask.ItemsXY[X, Y] > 0 then Mask.ItemsXY[X, Y] := 1;
|
---|
1065 | end;
|
---|
1066 | end;
|
---|
1067 |
|
---|
1068 | procedure TPlayer.ClearKeys;
|
---|
1069 | begin
|
---|
1070 | Keys.Left := 0;
|
---|
1071 | Keys.Up := 0;
|
---|
1072 | Keys.Right := 0;
|
---|
1073 | Keys.Down := 0;
|
---|
1074 | Keys.Shoot := 0;
|
---|
1075 | end;
|
---|
1076 |
|
---|
1077 | constructor TPlayer.Create;
|
---|
1078 | begin
|
---|
1079 | Tanks := TTanks.Create;
|
---|
1080 | Bullets := TBullets.Create;
|
---|
1081 | House := TRectangle.Create;
|
---|
1082 | ScreenFrame := TRectangle.Create;
|
---|
1083 | end;
|
---|
1084 |
|
---|
1085 | destructor TPlayer.Destroy;
|
---|
1086 | begin
|
---|
1087 | FreeAndNil(ScreenFrame);
|
---|
1088 | FreeAndNil(House);
|
---|
1089 | FreeAndNil(Bullets);
|
---|
1090 | FreeAndNil(Tanks);
|
---|
1091 | inherited;
|
---|
1092 | end;
|
---|
1093 |
|
---|
1094 | procedure TPlayer.Assign(Source: TPlayer);
|
---|
1095 | begin
|
---|
1096 | Engine := Source.Engine;
|
---|
1097 | Id := Source.Id;
|
---|
1098 | Keys := Source.Keys;
|
---|
1099 | Color1 := Source.Color1;
|
---|
1100 | Color2 := Source.Color2;
|
---|
1101 | Energy := Source.Energy;
|
---|
1102 | Shield := Source.Shield;
|
---|
1103 | Name := Source.Name;
|
---|
1104 | Enabled := Source.Enabled;
|
---|
1105 | Position := Source.Position;
|
---|
1106 | StartPosition := Source.StartPosition;
|
---|
1107 | Score := Source.Score;
|
---|
1108 | ShotsCount := Source.ShotsCount;
|
---|
1109 | ShotsHit := Source.ShotsHit;
|
---|
1110 | MetersDug := Source.MetersDug;
|
---|
1111 | MetersTravelled := Source.MetersTravelled;
|
---|
1112 | FExploded := Source.FExploded;
|
---|
1113 | Tanks.Assign(Source.Tanks);
|
---|
1114 | end;
|
---|
1115 |
|
---|
1116 | procedure TPlayer.LoadFromRegistry(Context: TRegistryContext);
|
---|
1117 | begin
|
---|
1118 | with TRegistryEx.Create do
|
---|
1119 | try
|
---|
1120 | CurrentContext := Context;
|
---|
1121 | Name := ReadStringWithDefault('Name', Name);
|
---|
1122 | Color1 := ReadIntegerWithDefault('Color1', Color1);
|
---|
1123 | Color2 := ReadIntegerWithDefault('Color2', Color2);
|
---|
1124 | Enabled := ReadBoolWithDefault('Enabled', Enabled);
|
---|
1125 | Keys.Left := ReadIntegerWithDefault('KeysLeft', Keys.Left);
|
---|
1126 | Keys.Right := ReadIntegerWithDefault('KeyRight', Keys.Right);
|
---|
1127 | Keys.Down := ReadIntegerWithDefault('KeyDown', Keys.Down);
|
---|
1128 | Keys.Up := ReadIntegerWithDefault('KeyUp', Keys.Up);
|
---|
1129 | Keys.Shoot := ReadIntegerWithDefault('KeyShoot', Keys.Shoot);
|
---|
1130 | finally
|
---|
1131 | Free;
|
---|
1132 | end;
|
---|
1133 | end;
|
---|
1134 |
|
---|
1135 | procedure TPlayer.SaveToRegistry(Context: TRegistryContext);
|
---|
1136 | begin
|
---|
1137 | with TRegistryEx.Create do
|
---|
1138 | try
|
---|
1139 | CurrentContext := Context;
|
---|
1140 | WriteString('Name', Name);
|
---|
1141 | WriteInteger('Color1', Color1);
|
---|
1142 | WriteInteger('Color2', Color2);
|
---|
1143 | WriteBool('Enabled', Enabled);
|
---|
1144 | WriteInteger('KeysLeft', Keys.Left);
|
---|
1145 | WriteInteger('KeyRight', Keys.Right);
|
---|
1146 | WriteInteger('KeyDown', Keys.Down);
|
---|
1147 | WriteInteger('KeyUp', Keys.Up);
|
---|
1148 | WriteInteger('KeyShoot', Keys.Shoot);
|
---|
1149 | finally
|
---|
1150 | Free;
|
---|
1151 | end;
|
---|
1152 | end;
|
---|
1153 |
|
---|
1154 | { TEngine }
|
---|
1155 |
|
---|
1156 | procedure TEngine.SetActive(const AValue: Boolean);
|
---|
1157 | begin
|
---|
1158 | if FActive = AValue then Exit;
|
---|
1159 | FActive := AValue;
|
---|
1160 | if AValue then begin
|
---|
1161 | FDrawThread := TDrawThread.Create(True);
|
---|
1162 | FDrawThread.Engine := Self;
|
---|
1163 | FDrawThread.FreeOnTerminate := False;
|
---|
1164 | FDrawThread.Name := 'Draw';
|
---|
1165 | FDrawThread.Start;
|
---|
1166 | FSystemThread := TSystemThread.Create(True);
|
---|
1167 | FSystemThread.Engine := Self;
|
---|
1168 | FSystemThread.FreeOnTerminate := False;
|
---|
1169 | FSystemThread.Name := 'Engine';
|
---|
1170 | FSystemThread.Start;
|
---|
1171 | end else begin
|
---|
1172 | FDrawThread.Terminate;
|
---|
1173 | Application.ProcessMessages;
|
---|
1174 | FreeAndNil(FDrawThread);
|
---|
1175 | FreeAndNil(FSystemThread);
|
---|
1176 | end;
|
---|
1177 | end;
|
---|
1178 |
|
---|
1179 | procedure TEngine.SetBitmap(const AValue: TBitmap);
|
---|
1180 | begin
|
---|
1181 | FBitmap := AValue;
|
---|
1182 | ResizePlayerFrames;
|
---|
1183 | end;
|
---|
1184 |
|
---|
1185 | procedure TEngine.Redraw;
|
---|
1186 | begin
|
---|
1187 | FRedrawPending := True;
|
---|
1188 | end;
|
---|
1189 |
|
---|
1190 | function TEngine.IsInsideHouses(Pos: TPoint): Boolean;
|
---|
1191 | var
|
---|
1192 | I: Integer;
|
---|
1193 | begin
|
---|
1194 | Result := False;
|
---|
1195 | for I := 0 to Players.Count - 1 do
|
---|
1196 | if Players[I].House.IsInside(Pos) then begin
|
---|
1197 | Result := True;
|
---|
1198 | end;
|
---|
1199 | end;
|
---|
1200 |
|
---|
1201 | procedure TEngine.DrawGame;
|
---|
1202 | var
|
---|
1203 | X, Y: Integer;
|
---|
1204 | PixelX, PixelY: Integer;
|
---|
1205 | SubPixelPtr: PInteger;
|
---|
1206 | SubPixelRowPtr: PInteger;
|
---|
1207 | SubPixelSizeX: Integer;
|
---|
1208 | SubPixelSizeY: Integer;
|
---|
1209 | PixelPtr: PInteger;
|
---|
1210 | PixelRowPtr: PInteger;
|
---|
1211 | BytePerPixel: Integer;
|
---|
1212 | BytePerRow: Integer;
|
---|
1213 | RawImage: TRawImage;
|
---|
1214 | Color: Int64;
|
---|
1215 | Shift: TPoint;
|
---|
1216 | XDiv, XMod, XAcc: Integer;
|
---|
1217 | YDiv, YMod, YAcc: Integer;
|
---|
1218 | Ratio: Real;
|
---|
1219 | TargetHeight: Integer;
|
---|
1220 | TargetWidth: Integer;
|
---|
1221 | BgColor: Cardinal;
|
---|
1222 | begin
|
---|
1223 | // TODO: To be able to draw into Bitmap not just through Canvas
|
---|
1224 | Bitmap.EndUpdate;
|
---|
1225 | Bitmap.BeginUpdate;
|
---|
1226 |
|
---|
1227 | {$IFDEF WINDOWS}
|
---|
1228 | Bitmap.PixelFormat := pf32bit;
|
---|
1229 | {$ENDIF}
|
---|
1230 | RawImage := Bitmap.RawImage;
|
---|
1231 | BytePerPixel := RawImage.Description.BitsPerPixel div 8;
|
---|
1232 | BytePerRow := RawImage.Description.BytesPerLine;
|
---|
1233 | if FClearBackground then begin
|
---|
1234 | BgColor := World.Matters[Integer(miBorder)].Color;
|
---|
1235 | BgColor := SwapBRComponent(BgColor);
|
---|
1236 | FillDWord(RawImage.Data^, Bitmap.Height * BytePerRow div 4, BgColor);
|
---|
1237 | FClearBackground := False;
|
---|
1238 | end;
|
---|
1239 |
|
---|
1240 | if (FBitmap.Width / FBitmapLower.Width) < (FBitmap.Height / FBitmapLower.Height) then
|
---|
1241 | Ratio := FBitmap.Width / FBitmapLower.Width
|
---|
1242 | else Ratio := FBitmap.Height / FBitmapLower.Height;
|
---|
1243 |
|
---|
1244 | // Preserve aspect ratio
|
---|
1245 | TargetWidth := Trunc(FBitmapLower.Width * Ratio);
|
---|
1246 | TargetHeight := Trunc(FBitmapLower.Height * Ratio);
|
---|
1247 |
|
---|
1248 | Shift.X := Trunc((Bitmap.Width - TargetWidth) / 2);
|
---|
1249 | Shift.Y := Trunc((Bitmap.Height - TargetHeight) / 2);
|
---|
1250 |
|
---|
1251 | XDiv := TargetWidth div FBitmapLower.Width;
|
---|
1252 | XMod := TargetWidth mod FBitmapLower.Width;
|
---|
1253 | YDiv := TargetHeight div FBitmapLower.Height;
|
---|
1254 | YMod := TargetHeight mod FBitmapLower.Height;
|
---|
1255 |
|
---|
1256 | PixelRowPtr := PInteger(RawImage.Data + BytePerRow * Shift.Y);
|
---|
1257 | YAcc := FBitmapLower.Height div 2;
|
---|
1258 | for Y := 0 to FBitmapLower.Height - 1 do begin
|
---|
1259 | SubPixelSizeY := YDiv;
|
---|
1260 | Inc(YAcc, YMod);
|
---|
1261 | if YAcc >= FBitmapLower.Height then begin
|
---|
1262 | Dec(YAcc, FBitmapLower.Height);
|
---|
1263 | Inc(SubPixelSizeY);
|
---|
1264 | end;
|
---|
1265 |
|
---|
1266 | PixelPtr := PixelRowPtr + Shift.X;
|
---|
1267 | XAcc := FBitmapLower.Width div 2;
|
---|
1268 | for X := 0 to FBitmapLower.Width - 1 do begin
|
---|
1269 | SubPixelSizeX := XDiv;
|
---|
1270 | Inc(XAcc, XMod);
|
---|
1271 | if XAcc >= FBitmapLower.Width then begin
|
---|
1272 | Dec(XAcc, FBitmapLower.Width);
|
---|
1273 | Inc(SubPixelSizeX);
|
---|
1274 | end;
|
---|
1275 | Color := FBitmapLower.Pixels[X, Y] and $ffffff;
|
---|
1276 |
|
---|
1277 | Color := SwapBRComponent(Color);
|
---|
1278 |
|
---|
1279 | // Draw large pixel
|
---|
1280 | SubPixelRowPtr := PixelPtr;
|
---|
1281 | for PixelY := 0 to SubPixelSizeY - 1 do begin
|
---|
1282 | SubPixelPtr := SubPixelRowPtr;
|
---|
1283 | for PixelX := 0 to SubPixelSizeX - 1 do begin
|
---|
1284 | SubPixelPtr^ := Color;
|
---|
1285 | Inc(PByte(SubPixelPtr), BytePerPixel);
|
---|
1286 | end;
|
---|
1287 | Inc(PByte(SubPixelRowPtr), BytePerRow);
|
---|
1288 | end;
|
---|
1289 | Inc(PByte(PixelPtr), BytePerPixel * SubPixelSizeX);
|
---|
1290 | end;
|
---|
1291 | Inc(PByte(PixelRowPtr), BytePerRow * SubPixelSizeY);
|
---|
1292 | end;
|
---|
1293 | end;
|
---|
1294 |
|
---|
1295 | procedure TEngine.DrawInformation;
|
---|
1296 | var
|
---|
1297 | Text: string;
|
---|
1298 | X: Integer;
|
---|
1299 | Y: Integer;
|
---|
1300 | const
|
---|
1301 | LineHeight = 60;
|
---|
1302 | begin
|
---|
1303 | with Bitmap.Canvas do begin
|
---|
1304 | ClearBackground;
|
---|
1305 |
|
---|
1306 | X := Bitmap.Width div 2;
|
---|
1307 | Y := Bitmap.Height div 20;
|
---|
1308 |
|
---|
1309 | Brush.Style := bsClear;
|
---|
1310 | Pen.Style := psSolid;
|
---|
1311 | Pen.Color := clWhite;
|
---|
1312 | Font.Color := clGreen;
|
---|
1313 | Font.Size := 30;
|
---|
1314 | Text := SInformation;
|
---|
1315 | TextOut(X - TextWidth(Text) div 2, Y, Text);
|
---|
1316 | Inc(Y, 2 * LineHeight);
|
---|
1317 |
|
---|
1318 | X := 30;
|
---|
1319 |
|
---|
1320 | Font.Color := clYellow;
|
---|
1321 | Font.Size := 20;
|
---|
1322 | Text := SInformationDetails;
|
---|
1323 | Inc(Y, LineHeight * TextOutWordWrap(Bitmap.Canvas, X, Y, Text, Bitmap.Width - 60));
|
---|
1324 | Inc(Y, LineHeight);
|
---|
1325 |
|
---|
1326 | Text := Format(SInformationDetails2, [HomePage]);
|
---|
1327 | Inc(Y, LineHeight * TextOutWordWrap(Bitmap.Canvas, X, Y, Text, Bitmap.Width - 60));
|
---|
1328 | Inc(Y, LineHeight);
|
---|
1329 |
|
---|
1330 | X := Bitmap.Width div 2;
|
---|
1331 |
|
---|
1332 | Font.Color := clGreen;
|
---|
1333 | Font.Size := 30;
|
---|
1334 | Text := SPressEsc;
|
---|
1335 | TextOut(X - TextWidth(Text) div 2, Bitmap.Height div 10 * 9, Text);
|
---|
1336 | end;
|
---|
1337 | end;
|
---|
1338 |
|
---|
1339 | procedure TEngine.DrawInstructions;
|
---|
1340 | var
|
---|
1341 | Text: string;
|
---|
1342 | X: Integer;
|
---|
1343 | Y: Integer;
|
---|
1344 | const
|
---|
1345 | LineHeight = 60;
|
---|
1346 | begin
|
---|
1347 | with Bitmap.Canvas do begin
|
---|
1348 | ClearBackground;
|
---|
1349 |
|
---|
1350 | X := Bitmap.Width div 2;
|
---|
1351 | Y := Bitmap.Height div 20;
|
---|
1352 |
|
---|
1353 | Brush.Style := bsClear;
|
---|
1354 | Pen.Style := psSolid;
|
---|
1355 | Pen.Color := clWhite;
|
---|
1356 | Font.Color := clTuna;
|
---|
1357 | Font.Size := 30;
|
---|
1358 | Text := SInstructions;
|
---|
1359 | TextOut(X - TextWidth(Text) div 2, Y, Text);
|
---|
1360 | Inc(Y, 2 * LineHeight);
|
---|
1361 |
|
---|
1362 | X := 30;
|
---|
1363 |
|
---|
1364 | Font.Color := clTeal;
|
---|
1365 | Font.Size := 20;
|
---|
1366 | Text := SInstructionsDetails;
|
---|
1367 | Inc(Y, LineHeight * TextOutWordWrap(Bitmap.Canvas, X, Y, Text, Bitmap.Width - 60));
|
---|
1368 | Inc(Y, LineHeight);
|
---|
1369 |
|
---|
1370 | Text := SInstructionsDetails2;
|
---|
1371 | Inc(Y, LineHeight * TextOutWordWrap(Bitmap.Canvas, X, Y, Text, Bitmap.Width - 60));
|
---|
1372 | Inc(Y, LineHeight);
|
---|
1373 |
|
---|
1374 | Text := SInstructionsDetails3;
|
---|
1375 | Inc(Y, LineHeight * TextOutWordWrap(Bitmap.Canvas, X, Y, Text, Bitmap.Width - 60));
|
---|
1376 | Inc(Y, LineHeight);
|
---|
1377 |
|
---|
1378 | Text := SInstructionsDetails4;
|
---|
1379 | Inc(Y, LineHeight * TextOutWordWrap(Bitmap.Canvas, X, Y, Text, Bitmap.Width - 60));
|
---|
1380 | Inc(Y, LineHeight);
|
---|
1381 |
|
---|
1382 | X := Bitmap.Width div 2;
|
---|
1383 | Font.Color := clGreen;
|
---|
1384 | Font.Size := 30;
|
---|
1385 | Text := SPressEsc;
|
---|
1386 | TextOut(X - TextWidth(Text) div 2, Bitmap.Height div 10 * 9, Text);
|
---|
1387 | end;
|
---|
1388 | end;
|
---|
1389 |
|
---|
1390 | procedure TEngine.DrawSettings;
|
---|
1391 | var
|
---|
1392 | Text: string;
|
---|
1393 | MenuWidth: Integer;
|
---|
1394 | begin
|
---|
1395 | with Bitmap.Canvas do begin
|
---|
1396 | ClearBackground;
|
---|
1397 |
|
---|
1398 | MenuWidth := GetMenuWidth;
|
---|
1399 |
|
---|
1400 | Brush.Style := bsClear;
|
---|
1401 | Pen.Style := psSolid;
|
---|
1402 | Pen.Color := clWhite;
|
---|
1403 | Font.Color := clTuna;
|
---|
1404 | Font.Size := 30;
|
---|
1405 | Text := SSettings;
|
---|
1406 | TextOut((MenuWidth - TextWidth(Text)) div 2, Bitmap.Height div 20, Text);
|
---|
1407 |
|
---|
1408 | Pen.Color := clPurple;
|
---|
1409 | Pen.Width := 6;
|
---|
1410 | Frame((MenuWidth - 400) div 2, Bitmap.Height div 10 * 4 - 40,
|
---|
1411 | (MenuWidth + 500) div 2, Bitmap.Height div 10 * 4 + 200);
|
---|
1412 |
|
---|
1413 | Font.Color := clPurple;
|
---|
1414 | Font.Size := 20;
|
---|
1415 |
|
---|
1416 | ShowMenuItem('F1', SMorePlayers, MenuWidth div 2 - 180, Bitmap.Height div 10 * 4, Bitmap.Canvas);
|
---|
1417 | ShowMenuItem('F2', SLessPlayers, MenuWidth div 2 - 180, Bitmap.Height div 10 * 4 + 40, Bitmap.Canvas);
|
---|
1418 | ShowMenuItem('F3', SPlayersKeys, MenuWidth div 2 - 180, Bitmap.Height div 10 * 4 + 80, Bitmap.Canvas);
|
---|
1419 | ShowMenuItem('ESC', SBack, MenuWidth div 2 - 180, Bitmap.Height div 10 * 4 + 120, Bitmap.Canvas);
|
---|
1420 |
|
---|
1421 | Font.Color := clDarkGreen;
|
---|
1422 | Font.Size := 20;
|
---|
1423 | Text := SPlayersCount + ': ' + IntToStr(PlayerPool.GetEnabledCount);
|
---|
1424 | TextOut((MenuWidth - TextWidth(Text)) div 2, Bitmap.Height div 10 * 8, Text);
|
---|
1425 | end;
|
---|
1426 | end;
|
---|
1427 |
|
---|
1428 | procedure TEngine.DrawPlayerKeys;
|
---|
1429 | var
|
---|
1430 | Text: string;
|
---|
1431 | MenuWidth: Integer;
|
---|
1432 | Y: Integer;
|
---|
1433 | I: Integer;
|
---|
1434 | begin
|
---|
1435 | with Bitmap.Canvas do begin
|
---|
1436 | ClearBackground;
|
---|
1437 |
|
---|
1438 | MenuWidth := GetMenuWidth;
|
---|
1439 |
|
---|
1440 | Brush.Style := bsClear;
|
---|
1441 | Pen.Style := psSolid;
|
---|
1442 | Pen.Color := clWhite;
|
---|
1443 | Font.Color := clTuna;
|
---|
1444 | Font.Size := 30;
|
---|
1445 | Text := SPlayersKeys;
|
---|
1446 | TextOut((MenuWidth - TextWidth(Text)) div 2, Bitmap.Height div 20, Text);
|
---|
1447 |
|
---|
1448 | Pen.Color := clPurple;
|
---|
1449 | Pen.Width := 6;
|
---|
1450 | Frame((MenuWidth - 400) div 2, Bitmap.Height div 10 * 4 - 40,
|
---|
1451 | (MenuWidth + 400) div 2, Bitmap.Height div 10 * 4 + 440);
|
---|
1452 |
|
---|
1453 | Font.Color := clPurple;
|
---|
1454 | Font.Size := 20;
|
---|
1455 |
|
---|
1456 | Y := Bitmap.Height div 10 * 4;
|
---|
1457 | for I := 0 to PlayerPool.GetEnabledCount - 1 do begin
|
---|
1458 | Font.Color := PlayerPool[I].Color1;
|
---|
1459 | ShowMenuItem('F' + IntToStr(I + 1), PlayerPool[I].Name, MenuWidth div 2 - 180, Y, Bitmap.Canvas);
|
---|
1460 | Y := Y + 40;
|
---|
1461 | end;
|
---|
1462 | Font.Color := clPurple;
|
---|
1463 | ShowMenuItem('ESC', SBack, MenuWidth div 2 - 180, Y, Bitmap.Canvas);
|
---|
1464 | end;
|
---|
1465 | end;
|
---|
1466 |
|
---|
1467 | procedure TEngine.DrawPlayerKeysRedefine;
|
---|
1468 | var
|
---|
1469 | Text: string;
|
---|
1470 | MenuWidth: Integer;
|
---|
1471 | Y: Integer;
|
---|
1472 | I: Integer;
|
---|
1473 |
|
---|
1474 | function IsKeySet(Key: Integer): string;
|
---|
1475 | begin
|
---|
1476 | if Key <> 0 then Result := SSet
|
---|
1477 | else Result := '';
|
---|
1478 | end;
|
---|
1479 |
|
---|
1480 | begin
|
---|
1481 | with Bitmap.Canvas do begin
|
---|
1482 | ClearBackground;
|
---|
1483 |
|
---|
1484 | MenuWidth := GetMenuWidth;
|
---|
1485 |
|
---|
1486 | Brush.Style := bsClear;
|
---|
1487 | Pen.Style := psSolid;
|
---|
1488 | Pen.Color := clWhite;
|
---|
1489 | Font.Color := clTuna;
|
---|
1490 | Font.Size := 30;
|
---|
1491 | Text := SDefinePlayerKeys;
|
---|
1492 | TextOut((MenuWidth - TextWidth(Text)) div 2, Bitmap.Height div 20, Text);
|
---|
1493 |
|
---|
1494 | Pen.Color := clPurple;
|
---|
1495 | Pen.Width := 6;
|
---|
1496 | Frame((MenuWidth - 400) div 2, Bitmap.Height div 10 * 4 - 40,
|
---|
1497 | (MenuWidth + 400) div 2, Bitmap.Height div 10 * 4 + 280);
|
---|
1498 |
|
---|
1499 | Font.Color := clPurple;
|
---|
1500 | Font.Size := 20;
|
---|
1501 |
|
---|
1502 | ShowMenuItem(IsKeySet(FSelectedPlayer.Keys.Left), SLeft, MenuWidth div 2 - 180, Bitmap.Height div 10 * 4, Bitmap.Canvas);
|
---|
1503 | ShowMenuItem(IsKeySet(FSelectedPlayer.Keys.Up), SUp, MenuWidth div 2 - 180, Bitmap.Height div 10 * 4 + 40, Bitmap.Canvas);
|
---|
1504 | ShowMenuItem(IsKeySet(FSelectedPlayer.Keys.Right), SRight, MenuWidth div 2 - 180, Bitmap.Height div 10 * 4 + 80, Bitmap.Canvas);
|
---|
1505 | ShowMenuItem(IsKeySet(FSelectedPlayer.Keys.Down), SDown, MenuWidth div 2 - 180, Bitmap.Height div 10 * 4 + 120, Bitmap.Canvas);
|
---|
1506 | ShowMenuItem(IsKeySet(FSelectedPlayer.Keys.Shoot), SShoot, MenuWidth div 2 - 180, Bitmap.Height div 10 * 4 + 160, Bitmap.Canvas);
|
---|
1507 | ShowMenuItem('ESC', SBack, MenuWidth div 2 - 180, Bitmap.Height div 10 * 4 + 200, Bitmap.Canvas);
|
---|
1508 |
|
---|
1509 | if (FSelectedPlayer.Keys.Left <> 0) and
|
---|
1510 | (FSelectedPlayer.Keys.Up <> 0) and
|
---|
1511 | (FSelectedPlayer.Keys.Right <> 0) and
|
---|
1512 | (FSelectedPlayer.Keys.Down <> 0) and
|
---|
1513 | (FSelectedPlayer.Keys.Shoot <> 0) then begin
|
---|
1514 | Font.Color := clDarkGreen;
|
---|
1515 | Font.Size := 20;
|
---|
1516 | Text := SDone;
|
---|
1517 | TextOut((MenuWidth - TextWidth(Text)) div 2, Bitmap.Height div 10 * 9, Text);
|
---|
1518 | end;
|
---|
1519 | end;
|
---|
1520 | end;
|
---|
1521 |
|
---|
1522 | procedure TEngine.DrawNewRound;
|
---|
1523 | var
|
---|
1524 | Text: string;
|
---|
1525 | I: Integer;
|
---|
1526 | Y: Integer;
|
---|
1527 | begin
|
---|
1528 | with Bitmap.Canvas do begin
|
---|
1529 | ClearBackground;
|
---|
1530 |
|
---|
1531 | Brush.Style := bsClear;
|
---|
1532 | Pen.Style := psSolid;
|
---|
1533 | Pen.Color := clWhite;
|
---|
1534 | Font.Color := clTuna;
|
---|
1535 | Font.Size := 30;
|
---|
1536 | Text := SRound + ' ' + IntToStr(CurrentRound);
|
---|
1537 | TextOut((Bitmap.Width - TextWidth(Text)) div 2, Bitmap.Height div 5, Text);
|
---|
1538 |
|
---|
1539 |
|
---|
1540 | Pen.Color := clPurple;
|
---|
1541 | Pen.Width := 6;
|
---|
1542 | Frame((Bitmap.Width - 400) div 2, Bitmap.Height div 5 - 10,
|
---|
1543 | (Bitmap.Width + 400) div 2, Bitmap.Height div 5 + 100);
|
---|
1544 |
|
---|
1545 | Y := 0;
|
---|
1546 | for I := 0 to Players.Count - 1 do
|
---|
1547 | with TPlayer(Players[I]) do begin
|
---|
1548 | if Enabled then begin
|
---|
1549 | Font.Color := Color1;
|
---|
1550 | Text := Name + ': ' + IntToStr(Score);
|
---|
1551 | TextOut((Bitmap.Width - TextWidth(Text)) div 2, Bitmap.Height div 5 * 2 + Y, Text);
|
---|
1552 | Inc(Y, 60);
|
---|
1553 | end;
|
---|
1554 | end;
|
---|
1555 | end;
|
---|
1556 | end;
|
---|
1557 |
|
---|
1558 | procedure TEngine.DrawMap;
|
---|
1559 | var
|
---|
1560 | Text: string;
|
---|
1561 | begin
|
---|
1562 | Bitmap.EndUpdate;
|
---|
1563 | Bitmap.BeginUpdate;
|
---|
1564 |
|
---|
1565 | World.DrawToBitmap(Bitmap);
|
---|
1566 |
|
---|
1567 | Bitmap.EndUpdate;
|
---|
1568 | Bitmap.BeginUpdate(True);
|
---|
1569 | with Bitmap.Canvas do begin
|
---|
1570 | Brush.Style := bsClear;
|
---|
1571 | Pen.Style := psSolid;
|
---|
1572 | Font.Color := clGreen;
|
---|
1573 | Font.Size := 30;
|
---|
1574 | Text := SPressEsc;
|
---|
1575 | TextOut((Bitmap.Width - TextWidth(Text)) div 2, Bitmap.Height div 10 * 9, Text);
|
---|
1576 | end;
|
---|
1577 | end;
|
---|
1578 |
|
---|
1579 | procedure TEngine.SetState(AValue: TGameState);
|
---|
1580 | begin
|
---|
1581 | if FState = AValue then Exit;
|
---|
1582 | FState := AValue;
|
---|
1583 | FRedrawPending := True;
|
---|
1584 | FStateTime := Now;
|
---|
1585 | end;
|
---|
1586 |
|
---|
1587 | function TEngine.TextOutWordWrap(Canvas: TCanvas; X, Y: Integer; Text: string; Width: Integer): Integer;
|
---|
1588 | var
|
---|
1589 | Parts: TStringArray;
|
---|
1590 | I: Integer;
|
---|
1591 | XX: Integer;
|
---|
1592 | begin
|
---|
1593 | Result := 1;
|
---|
1594 | XX := 0;
|
---|
1595 | Parts := Explode(' ', Text);
|
---|
1596 | for I := 0 to Length(Parts) - 1 do begin
|
---|
1597 | if (X + XX + Canvas.TextWidth(Parts[I]) > Width) or (Parts[I] = '\n') then begin
|
---|
1598 | Y := Y + Canvas.TextHeight(Parts[I]);
|
---|
1599 | XX := 0;
|
---|
1600 | Inc(Result);
|
---|
1601 | end;
|
---|
1602 | if Parts[I] = '\n' then Continue;
|
---|
1603 | Canvas.TextOut(X + XX, Y, Parts[I]);
|
---|
1604 | XX := XX + Canvas.TextWidth(Parts[I]) + Canvas.TextWidth(' ');
|
---|
1605 | end;
|
---|
1606 | end;
|
---|
1607 |
|
---|
1608 | function TEngine.GetMenuWidth: Integer;
|
---|
1609 | begin
|
---|
1610 | if FShowMenuStats then begin
|
---|
1611 | Result := Bitmap.Width div 2;
|
---|
1612 | DrawStats;
|
---|
1613 | end else Result := Bitmap.Width;
|
---|
1614 | end;
|
---|
1615 |
|
---|
1616 | procedure TEngine.InitDigMasks;
|
---|
1617 | var
|
---|
1618 | NewMask: TMatrixByte;
|
---|
1619 | I: Integer;
|
---|
1620 | begin
|
---|
1621 | DigMasks.Clear;
|
---|
1622 |
|
---|
1623 | // 001111100
|
---|
1624 | // 0111A1110
|
---|
1625 | // 00z1A1z00
|
---|
1626 | // 00zxAxz00
|
---|
1627 | // 00zxAxz00
|
---|
1628 | // 00zxxxz00
|
---|
1629 | // 00z000z00
|
---|
1630 | // 000000000
|
---|
1631 | // 000000000
|
---|
1632 |
|
---|
1633 | NewMask := TMatrixByte.Create;
|
---|
1634 | with NewMask do begin
|
---|
1635 | Count := CreateIndex(9, 9);
|
---|
1636 | for I := 0 to 4 do ItemsXY[2 + I, 0] := 1;
|
---|
1637 | for I := 0 to 2 do begin
|
---|
1638 | ItemsXY[1 + I, 1] := 1;
|
---|
1639 | ItemsXY[5 + I, 1] := 1;
|
---|
1640 | end;
|
---|
1641 | ItemsXY[3, 2] := 1;
|
---|
1642 | ItemsXY[5, 2] := 1;
|
---|
1643 | end;
|
---|
1644 | DigMasks.Add(NewMask);
|
---|
1645 |
|
---|
1646 | // 000011110
|
---|
1647 | // 0000z1111
|
---|
1648 | // 000zx1A11
|
---|
1649 | // 00zxxA111
|
---|
1650 | // 0zxxAxxz1
|
---|
1651 | // 000xxxz00
|
---|
1652 | // 0000xz000
|
---|
1653 | // 0000z0000
|
---|
1654 | // 000000000
|
---|
1655 |
|
---|
1656 | NewMask := TMatrixByte.Create;
|
---|
1657 | with NewMask do begin
|
---|
1658 | Count := CreateIndex(9, 9);
|
---|
1659 | for I := 0 to 3 do begin
|
---|
1660 | ItemsXY[4 + I, 0] := 1;
|
---|
1661 | ItemsXY[5 + I, 1] := 1;
|
---|
1662 | end;
|
---|
1663 | ItemsXY[5, 2] := 1;
|
---|
1664 | ItemsXY[7, 2] := 1;
|
---|
1665 | ItemsXY[8, 2] := 1;
|
---|
1666 | for I := 0 to 2 do
|
---|
1667 | ItemsXY[6 + I, 3] := 1;
|
---|
1668 | ItemsXY[8, 4] := 1;
|
---|
1669 | end;
|
---|
1670 | DigMasks.Add(NewMask);
|
---|
1671 |
|
---|
1672 | NewMask := TMatrixByte.Create;
|
---|
1673 | NewMask.Assign(DigMasks[0]);
|
---|
1674 | NewMask.Reverse;
|
---|
1675 | NewMask.ReverseHorizontal;
|
---|
1676 | DigMasks.Add(NewMask);
|
---|
1677 |
|
---|
1678 | NewMask := TMatrixByte.Create;
|
---|
1679 | NewMask.Assign(DigMasks[1]);
|
---|
1680 | NewMask.ReverseVertical;
|
---|
1681 | DigMasks.Add(NewMask);
|
---|
1682 |
|
---|
1683 | NewMask := TMatrixByte.Create;
|
---|
1684 | NewMask.Assign(DigMasks[0]);
|
---|
1685 | NewMask.ReverseVertical;
|
---|
1686 | DigMasks.Add(NewMask);
|
---|
1687 |
|
---|
1688 | NewMask := TMatrixByte.Create;
|
---|
1689 | NewMask.Assign(DigMasks[1]);
|
---|
1690 | NewMask.ReverseVertical;
|
---|
1691 | NewMask.ReverseHorizontal;
|
---|
1692 | DigMasks.Add(NewMask);
|
---|
1693 |
|
---|
1694 | NewMask := TMatrixByte.Create;
|
---|
1695 | NewMask.Assign(DigMasks[0]);
|
---|
1696 | NewMask.Reverse;
|
---|
1697 | DigMasks.Add(NewMask);
|
---|
1698 |
|
---|
1699 | NewMask := TMatrixByte.Create;
|
---|
1700 | NewMask.Assign(DigMasks[1]);
|
---|
1701 | NewMask.ReverseHorizontal;
|
---|
1702 | DigMasks.Add(NewMask);
|
---|
1703 | end;
|
---|
1704 |
|
---|
1705 | procedure TEngine.InitPlayerPool;
|
---|
1706 | var
|
---|
1707 | I: Integer;
|
---|
1708 | begin
|
---|
1709 | PlayerPool.Clear;
|
---|
1710 | with PlayerPool.AddNew do begin
|
---|
1711 | Name := SGreen;
|
---|
1712 | Keys.Left := vkA;
|
---|
1713 | Keys.Down := vkX;
|
---|
1714 | Keys.Right := vkD;
|
---|
1715 | Keys.Up := vkW;
|
---|
1716 | Keys.Shoot := vkControl;
|
---|
1717 | Color1 := $00ff00;
|
---|
1718 | Color2 := $00a000;
|
---|
1719 | Enabled := True;
|
---|
1720 | end;
|
---|
1721 | with PlayerPool.AddNew do begin
|
---|
1722 | Name := SBlue;
|
---|
1723 | Keys.Left := vkLeft;
|
---|
1724 | Keys.Down := vkDown;
|
---|
1725 | Keys.Right := vkRight;
|
---|
1726 | Keys.Up := vkUp;
|
---|
1727 | Keys.Shoot := vkReturn;
|
---|
1728 | Color1 := $ff2c2c;
|
---|
1729 | Color2 := $b60000;
|
---|
1730 | Enabled := True;
|
---|
1731 | end;
|
---|
1732 | with PlayerPool.AddNew do begin
|
---|
1733 | Name := SRed;
|
---|
1734 | Keys.Left := vkL;
|
---|
1735 | Keys.Down := 147;
|
---|
1736 | Keys.Right := vkQuote;
|
---|
1737 | Keys.Up := vkP;
|
---|
1738 | Keys.Shoot := vkSlash;
|
---|
1739 | Color1 := $0000ff;
|
---|
1740 | Color2 := $0000a0;
|
---|
1741 | end;
|
---|
1742 | with PlayerPool.AddNew do begin
|
---|
1743 | Name := SPink;
|
---|
1744 | Keys.Left := vkNumpad4;
|
---|
1745 | Keys.Down := vkNumpad2;
|
---|
1746 | Keys.Right := vkNumpad6;
|
---|
1747 | Keys.Up := vkNumpad8;
|
---|
1748 | Keys.Shoot := vkNumpad9;
|
---|
1749 | Color1 := $ff2cff;
|
---|
1750 | Color2 := $b600b6;
|
---|
1751 | end;
|
---|
1752 | with PlayerPool.AddNew do begin
|
---|
1753 | Name := SCyan;
|
---|
1754 | Keys.Left := 0;
|
---|
1755 | Keys.Down := 0;
|
---|
1756 | Keys.Right := 0;
|
---|
1757 | Keys.Up := 0;
|
---|
1758 | Keys.Shoot := 0;
|
---|
1759 | Color1 := $ffff2c;
|
---|
1760 | Color2 := $b6b600;
|
---|
1761 | end;
|
---|
1762 | with PlayerPool.AddNew do begin
|
---|
1763 | Name := SYellow;
|
---|
1764 | Keys.Left := 0;
|
---|
1765 | Keys.Down := 0;
|
---|
1766 | Keys.Right := 0;
|
---|
1767 | Keys.Up := 0;
|
---|
1768 | Keys.Shoot := 0;
|
---|
1769 | Color1 := $2cffff;
|
---|
1770 | Color2 := $00b6b6;
|
---|
1771 | end;
|
---|
1772 | with PlayerPool.AddNew do begin
|
---|
1773 | Name := SOrange;
|
---|
1774 | Keys.Left := 0;
|
---|
1775 | Keys.Down := 0;
|
---|
1776 | Keys.Right := 0;
|
---|
1777 | Keys.Up := 0;
|
---|
1778 | Keys.Shoot := 0;
|
---|
1779 | Color1 := $008cff;
|
---|
1780 | Color2 := $002da0;
|
---|
1781 | end;
|
---|
1782 | with PlayerPool.AddNew do begin
|
---|
1783 | Name := SGray;
|
---|
1784 | Keys.Left := 0;
|
---|
1785 | Keys.Down := 0;
|
---|
1786 | Keys.Right := 0;
|
---|
1787 | Keys.Up := 0;
|
---|
1788 | Keys.Shoot := 0;
|
---|
1789 | Color1 := $d0d0d0;
|
---|
1790 | Color2 := $707070;
|
---|
1791 | end;
|
---|
1792 | for I := 0 to PlayerPool.Count - 1 do
|
---|
1793 | with PlayerPool[I] do begin
|
---|
1794 | Engine := Self;
|
---|
1795 | Id := I;
|
---|
1796 | InitTanks;
|
---|
1797 | if I < 2 then Enabled := True;
|
---|
1798 | end;
|
---|
1799 | end;
|
---|
1800 |
|
---|
1801 | procedure TEngine.Translate;
|
---|
1802 | begin
|
---|
1803 | PlayerPool[0].Name := SGreen;
|
---|
1804 | PlayerPool[1].Name := SBlue;
|
---|
1805 | PlayerPool[2].Name := SRed;
|
---|
1806 | PlayerPool[3].Name := SPink;
|
---|
1807 | PlayerPool[4].Name := SCyan;
|
---|
1808 | PlayerPool[5].Name := SYellow;
|
---|
1809 | PlayerPool[6].Name := SOrange;
|
---|
1810 | PlayerPool[7].Name := SGray;
|
---|
1811 | end;
|
---|
1812 |
|
---|
1813 | procedure TEngine.InitPlayers;
|
---|
1814 | var
|
---|
1815 | I: Integer;
|
---|
1816 | NewPlayer: TPlayer;
|
---|
1817 | begin
|
---|
1818 | Players.Clear;
|
---|
1819 | for I := 0 to PlayerPool.Count - 1 do
|
---|
1820 | with PlayerPool[I] do
|
---|
1821 | if Enabled then begin
|
---|
1822 | NewPlayer := TPlayer.Create;
|
---|
1823 | NewPlayer.Assign(PlayerPool[I]);
|
---|
1824 | Players.Add(NewPlayer);
|
---|
1825 | Score := 0;
|
---|
1826 | World.Matters[Integer(miPlayer1Cannon) + I * 4].Color := clYellow;
|
---|
1827 | World.Matters[Integer(miPlayer1Home) + I * 4].Color := Color1;
|
---|
1828 | World.Matters[Integer(miPlayer1TankBody) + I * 4].Color := Color1;
|
---|
1829 | World.Matters[Integer(miPlayer1TankBody2) + I * 4].Color := Color2;
|
---|
1830 | end;
|
---|
1831 | end;
|
---|
1832 |
|
---|
1833 | procedure TEngine.CheckGameEnd;
|
---|
1834 | var
|
---|
1835 | I: Integer;
|
---|
1836 | begin
|
---|
1837 | if Players.GetAliveCount <= 1 then begin
|
---|
1838 | for I := 0 to Players.Count - 1 do
|
---|
1839 | with Players[I] do
|
---|
1840 | if not Exploded then Inc(Score);
|
---|
1841 | if CurrentRound < MaxRound then begin
|
---|
1842 | Inc(CurrentRound);
|
---|
1843 | NewRound;
|
---|
1844 | State := gsNewRound;
|
---|
1845 | end else
|
---|
1846 | State := gsMap;
|
---|
1847 | if Assigned(FOnGameEnd) then
|
---|
1848 | FOnGameEnd(Self);
|
---|
1849 | end;
|
---|
1850 | end;
|
---|
1851 |
|
---|
1852 | procedure TEngine.ClearBackground;
|
---|
1853 | begin
|
---|
1854 | with Bitmap.Canvas do begin
|
---|
1855 | Brush.Style := bsSolid;
|
---|
1856 | Brush.Color := clBlack;
|
---|
1857 | FillRect(0, 0, Bitmap.Width, Bitmap.Height);
|
---|
1858 | end;
|
---|
1859 | end;
|
---|
1860 |
|
---|
1861 | procedure TEngine.ShowMenuItem(Key, Text: string; X, Y: Integer; Canvas: TCanvas);
|
---|
1862 | begin
|
---|
1863 | Canvas.TextOut(X, Y, '<' + Key + '>');
|
---|
1864 | Canvas.TextOut(X + 140, Y, Text);
|
---|
1865 | end;
|
---|
1866 |
|
---|
1867 | procedure TEngine.DrawMenu;
|
---|
1868 | var
|
---|
1869 | Text: string;
|
---|
1870 | MenuWidth: Integer;
|
---|
1871 | begin
|
---|
1872 | with Bitmap.Canvas do begin
|
---|
1873 | ClearBackground;
|
---|
1874 |
|
---|
1875 | MenuWidth := GetMenuWidth;
|
---|
1876 |
|
---|
1877 | Brush.Style := bsClear;
|
---|
1878 | Pen.Style := psSolid;
|
---|
1879 | Pen.Color := clWhite;
|
---|
1880 | Font.Color := clTuna;
|
---|
1881 | Font.Size := 30;
|
---|
1882 | Text := 'TUNNELER';
|
---|
1883 | TextOut((MenuWidth - TextWidth(Text)) div 2, Bitmap.Height div 10, Text);
|
---|
1884 |
|
---|
1885 | Font.Color := clDarkOrange;
|
---|
1886 | Font.Size := 20;
|
---|
1887 | Text := 'by Chronos';
|
---|
1888 | TextOut((MenuWidth - TextWidth(Text)) div 2, Bitmap.Height div 10 + 70, Text);
|
---|
1889 |
|
---|
1890 | Pen.Color := clPurple;
|
---|
1891 | Pen.Width := 6;
|
---|
1892 | Frame((MenuWidth - 400) div 2, Bitmap.Height div 10 * 4 - 40,
|
---|
1893 | (MenuWidth + 400) div 2, Bitmap.Height div 10 * 4 + 240);
|
---|
1894 |
|
---|
1895 | Font.Color := clPurple;
|
---|
1896 | Font.Size := 20;
|
---|
1897 |
|
---|
1898 | ShowMenuItem('F1', SStartGame, MenuWidth div 2 - 180, Bitmap.Height div 10 * 4, Bitmap.Canvas);
|
---|
1899 | ShowMenuItem('F2', SInstructions, MenuWidth div 2 - 180, Bitmap.Height div 10 * 4 + 40, Bitmap.Canvas);
|
---|
1900 | ShowMenuItem('F3', SInformation, MenuWidth div 2 - 180, Bitmap.Height div 10 * 4 + 80, Bitmap.Canvas);
|
---|
1901 | ShowMenuItem('F4', SSettings, MenuWidth div 2 - 180, Bitmap.Height div 10 * 4 + 120, Bitmap.Canvas);
|
---|
1902 | ShowMenuItem('F10', SExit, MenuWidth div 2 - 180, Bitmap.Height div 10 * 4 + 160, Bitmap.Canvas);
|
---|
1903 |
|
---|
1904 | Font.Color := clDarkGreen;
|
---|
1905 | Font.Size := 20;
|
---|
1906 | Text := '(' + SWorldReady + ')';
|
---|
1907 | TextOut((MenuWidth - TextWidth(Text)) div 2, Bitmap.Height div 10 * 9, Text);
|
---|
1908 | end;
|
---|
1909 | end;
|
---|
1910 |
|
---|
1911 | procedure TEngine.DrawStatsPartial(PlayerIndex, YDiff: Integer);
|
---|
1912 | var
|
---|
1913 | X: Integer;
|
---|
1914 | Y: Integer;
|
---|
1915 | I: Integer;
|
---|
1916 | Text: string;
|
---|
1917 | ShotsPercent: Integer;
|
---|
1918 | const
|
---|
1919 | LineHeight = 40;
|
---|
1920 | begin
|
---|
1921 | with Bitmap.Canvas do begin
|
---|
1922 | Font.Color := clOrange;
|
---|
1923 | Font.Size := 20;
|
---|
1924 |
|
---|
1925 | Y := Bitmap.Height div 10 + 3 * LineHeight + YDiff;
|
---|
1926 | X := Bitmap.Width div 2 + 50;
|
---|
1927 | Inc(Y, LineHeight);
|
---|
1928 | Text := SShotsFired;
|
---|
1929 | TextOut(X, Y, Text);
|
---|
1930 | Inc(Y, LineHeight);
|
---|
1931 | Text := SShotsHit;
|
---|
1932 | TextOut(X, Y, Text);
|
---|
1933 | Inc(Y, LineHeight);
|
---|
1934 | Text := SPercentHit;
|
---|
1935 | TextOut(X, Y, Text);
|
---|
1936 | Inc(Y, LineHeight);
|
---|
1937 | Inc(Y, LineHeight);
|
---|
1938 | Text := SMetersDug;
|
---|
1939 | TextOut(X, Y, Text);
|
---|
1940 | Inc(Y, LineHeight);
|
---|
1941 | Text := SMetersTravelled;
|
---|
1942 | TextOut(X, Y, Text);
|
---|
1943 | Inc(Y, LineHeight);
|
---|
1944 |
|
---|
1945 | for I := PlayerIndex to Min(Players.Count - 1, PlayerIndex + 3) do
|
---|
1946 | if I < Players.Count then
|
---|
1947 | with Players[I] do begin
|
---|
1948 | Y := Bitmap.Height div 10 + 3 * LineHeight + YDiff;
|
---|
1949 | X := Bitmap.Width div 2 + 50 + 500 + 200 * (I - PlayerIndex);
|
---|
1950 | Font.Color := Color1;
|
---|
1951 | Text := Name;
|
---|
1952 | TextOut(X - TextWidth(Text) , Y, Text);
|
---|
1953 | Inc(Y, LineHeight);
|
---|
1954 | Text := IntToStr(ShotsCount);
|
---|
1955 | TextOut(X - TextWidth(Text), Y, Text);
|
---|
1956 | Inc(Y, LineHeight);
|
---|
1957 | Text := IntToStr(ShotsHit);
|
---|
1958 | TextOut(X - TextWidth(Text), Y, Text);
|
---|
1959 | Inc(Y, LineHeight);
|
---|
1960 | if ShotsCount > 0 then
|
---|
1961 | ShotsPercent := Round(ShotsHit / ShotsCount * 100)
|
---|
1962 | else ShotsPercent := 0;
|
---|
1963 | Text := IntToStr(ShotsPercent) + '%';
|
---|
1964 | TextOut(X - TextWidth(Text), Y, Text);
|
---|
1965 | Inc(Y, LineHeight);
|
---|
1966 | Inc(Y, LineHeight);
|
---|
1967 | Text := IntToStr(MetersDug);
|
---|
1968 | TextOut(X - TextWidth(Text), Y, Text);
|
---|
1969 | Inc(Y, LineHeight);
|
---|
1970 | Text := IntToStr(MetersTravelled);
|
---|
1971 | TextOut(X - TextWidth(Text), Y, Text);
|
---|
1972 | Inc(Y, LineHeight);
|
---|
1973 | end;
|
---|
1974 |
|
---|
1975 | Inc(Y, 3 * LineHeight);
|
---|
1976 | end;
|
---|
1977 | end;
|
---|
1978 |
|
---|
1979 | procedure TEngine.DrawStats;
|
---|
1980 | var
|
---|
1981 | X: Integer;
|
---|
1982 | Y: Integer;
|
---|
1983 | Text: string;
|
---|
1984 | Winner: TPlayer;
|
---|
1985 | begin
|
---|
1986 | with Bitmap.Canvas do begin
|
---|
1987 | X := Bitmap.Width div 4 * 3;
|
---|
1988 |
|
---|
1989 | Brush.Style := bsClear;
|
---|
1990 | Pen.Style := psSolid;
|
---|
1991 |
|
---|
1992 | Pen.Color := clWhite;
|
---|
1993 | MoveTo(Bitmap.Width div 2, 0);
|
---|
1994 | LineTo(Bitmap.Width div 2, Bitmap.Height);
|
---|
1995 |
|
---|
1996 | Font.Color := clCyan;
|
---|
1997 | Font.Size := 20;
|
---|
1998 | Text := SStatistics;
|
---|
1999 | TextOut(X - TextWidth(Text) div 2, Bitmap.Height div 10, Text);
|
---|
2000 |
|
---|
2001 | DrawStatsPartial(0, 0);
|
---|
2002 | if Players.Count > 4 then
|
---|
2003 | DrawStatsPartial(4, 400);
|
---|
2004 |
|
---|
2005 | X := Bitmap.Width div 2 + 50;
|
---|
2006 | Font.Color := clOrange;
|
---|
2007 | Winner := Players.GetWinner;
|
---|
2008 | if Assigned(Winner) then begin
|
---|
2009 | Text := SWinnerIs;
|
---|
2010 | TextOut(X, Y, Text);
|
---|
2011 | X := X + TextWidth(Text) + 20;
|
---|
2012 | Font.Color := Winner.Color1;
|
---|
2013 | Text := Winner.Name;
|
---|
2014 | TextOut(X, Y, Text);
|
---|
2015 | end;
|
---|
2016 | end;
|
---|
2017 | end;
|
---|
2018 |
|
---|
2019 | procedure TEngine.DrawGamePrepare(Thread: TVirtualThread);
|
---|
2020 | var
|
---|
2021 | I: Integer;
|
---|
2022 | OldCount: TBitmapTColorIndex;
|
---|
2023 | begin
|
---|
2024 | Lock.Acquire;
|
---|
2025 | try
|
---|
2026 | // TODO: Without this (re)initialization we get range error
|
---|
2027 | OldCount := FBitmapLower.Count;
|
---|
2028 | FBitmapLower.Count := FBitmapLower.CreateIndex(0, 0);
|
---|
2029 | FBitmapLower.Count := OldCount;
|
---|
2030 |
|
---|
2031 | if FClearBackground then FBitmapLower.FillAll(World.Matters[Integer(miBorder)].Color);
|
---|
2032 | for I := 0 to Players.Count - 1 do
|
---|
2033 | if Players[I].Enabled then begin
|
---|
2034 | Players[I].Paint;
|
---|
2035 | end;
|
---|
2036 | finally
|
---|
2037 | Lock.Release;
|
---|
2038 | end;
|
---|
2039 | end;
|
---|
2040 |
|
---|
2041 | procedure TEngine.ResizePlayerFrames;
|
---|
2042 | var
|
---|
2043 | HorizFrameCount: Integer;
|
---|
2044 | VertFrameCount: Integer;
|
---|
2045 | I: Integer;
|
---|
2046 | begin
|
---|
2047 | if Assigned(FBitmapLower) then begin
|
---|
2048 | if Players.Count > 1 then begin
|
---|
2049 | if Players.Count > 2 then VertFrameCount := 2
|
---|
2050 | else VertFrameCount := 1;
|
---|
2051 | HorizFrameCount := Ceil(Players.Count / VertFrameCount);
|
---|
2052 | end else begin
|
---|
2053 | VertFrameCount := 1;
|
---|
2054 | HorizFrameCount := 1;
|
---|
2055 | end;
|
---|
2056 | FBitmapLower.Count := FBitmapLower.CreateIndex(PlayerFrameWidth * HorizFrameCount,
|
---|
2057 | PlayerFrameHeight * VertFrameCount);
|
---|
2058 | for I := 0 to Players.Count - 1 do begin
|
---|
2059 | Players[I].ScreenFrame.AsTRect := Rect(
|
---|
2060 | (I mod HorizFrameCount) * (FBitmapLower.Count.X div HorizFrameCount) + 1,
|
---|
2061 | (I div HorizFrameCount) * (FBitmapLower.Count.Y div VertFrameCount) + 1,
|
---|
2062 | ((I mod HorizFrameCount) + 1) * (FBitmapLower.Width div HorizFrameCount),
|
---|
2063 | ((I div HorizFrameCount) + 1) * (FBitmapLower.Height div VertFrameCount));
|
---|
2064 | end;
|
---|
2065 | end;
|
---|
2066 | FClearBackground := True;
|
---|
2067 | Redraw;
|
---|
2068 | end;
|
---|
2069 |
|
---|
2070 | constructor TEngine.Create(AOwner: TComponent);
|
---|
2071 | begin
|
---|
2072 | inherited;
|
---|
2073 | Lock := TCriticalSection.Create;
|
---|
2074 | FBitmapLower := TBitmapTColor.Create;
|
---|
2075 | FBitmapLock := TCriticalSection.Create;
|
---|
2076 | PlayerPool := TPlayers.Create;
|
---|
2077 | PlayerPool.Engine := Self;
|
---|
2078 | Players := TPlayers.Create;
|
---|
2079 | Players.Engine := Self;
|
---|
2080 | Keyboard := TKeyboard.Create;
|
---|
2081 | World := TWorld.Create;
|
---|
2082 | //DefaultAudioSystem := TAudioSystemMPlayer.Create(nil);
|
---|
2083 | AudioShot := TSound.Create(nil);
|
---|
2084 | AudioShot.FileName := GetCurrentDir + '/Audio/GE_KF7_Soviet.wav';
|
---|
2085 | AudioExplode := TSound.Create(nil);
|
---|
2086 | AudioExplode.FileName := GetCurrentDir + '/Audio/bomb.wav';
|
---|
2087 | InitPlayerPool;
|
---|
2088 | DigMasks := TObjectList<TMatrixByte>.Create;
|
---|
2089 | InitDigMasks;
|
---|
2090 | Redraw;
|
---|
2091 | MaxRound := 5;
|
---|
2092 | end;
|
---|
2093 |
|
---|
2094 | destructor TEngine.Destroy;
|
---|
2095 | begin
|
---|
2096 | Active := False;
|
---|
2097 | FreeAndNil(DigMasks);
|
---|
2098 | FreeAndNil(FBitmapLower);
|
---|
2099 | FreeAndNil(FBitmapLock);
|
---|
2100 | FreeAndNil(PlayerPool);
|
---|
2101 | FreeAndNil(Players);
|
---|
2102 | FreeAndNil(Keyboard);
|
---|
2103 | FreeAndNil(World);
|
---|
2104 | FreeAndNil(Lock);
|
---|
2105 | FreeAndNil(AudioShot);
|
---|
2106 | FreeAndNil(AudioExplode);
|
---|
2107 | inherited;
|
---|
2108 | end;
|
---|
2109 |
|
---|
2110 | procedure TEngine.Tick;
|
---|
2111 | var
|
---|
2112 | I: Integer;
|
---|
2113 | begin
|
---|
2114 | if State = gsGame then begin
|
---|
2115 | Lock.Acquire;
|
---|
2116 | try
|
---|
2117 | for I := 0 to Players.Count - 1 do begin
|
---|
2118 | Players[I].Control;
|
---|
2119 | Players[I].Tick;
|
---|
2120 | end;
|
---|
2121 | finally
|
---|
2122 | Lock.Release;
|
---|
2123 | end;
|
---|
2124 | end else
|
---|
2125 | if State = gsNewRound then begin
|
---|
2126 | if SecondOf(Now - FStateTime) > NewRoundDelay then begin
|
---|
2127 | State := gsGame;
|
---|
2128 | end;
|
---|
2129 | end;
|
---|
2130 | end;
|
---|
2131 |
|
---|
2132 | procedure TEngine.Draw;
|
---|
2133 | var
|
---|
2134 | DrawStart: TDateTime;
|
---|
2135 | begin
|
---|
2136 | if FRedrawPending then begin
|
---|
2137 | DrawStart := NowPrecise;
|
---|
2138 | FRedrawPending := False;
|
---|
2139 | case State of
|
---|
2140 | gsGame: DrawGame;
|
---|
2141 | gsMenu: DrawMenu;
|
---|
2142 | gsInformation: DrawInformation;
|
---|
2143 | gsInstructions: DrawInstructions;
|
---|
2144 | gsSettings: DrawSettings;
|
---|
2145 | gsMap: DrawMap;
|
---|
2146 | gsNewRound: DrawNewRound;
|
---|
2147 | gsPlayerKeys: DrawPlayerKeys;
|
---|
2148 | gsPlayerKeysRedefine: DrawPlayerKeysRedefine;
|
---|
2149 | end;
|
---|
2150 |
|
---|
2151 | DrawDuration := NowPrecise - DrawStart;
|
---|
2152 | end;
|
---|
2153 | end;
|
---|
2154 |
|
---|
2155 | procedure TEngine.DrawThread(Thread: TVirtualThread);
|
---|
2156 | begin
|
---|
2157 | if State = gsGame then DrawGamePrepare(Thread);
|
---|
2158 | end;
|
---|
2159 |
|
---|
2160 | procedure TEngine.NewGame;
|
---|
2161 | var
|
---|
2162 | I: Integer;
|
---|
2163 | begin
|
---|
2164 | Active := False;
|
---|
2165 | InitPlayers;
|
---|
2166 | ResizePlayerFrames;
|
---|
2167 | CurrentRound := 1;
|
---|
2168 | World.Generate;
|
---|
2169 | for I := 0 to Players.Count - 1 do
|
---|
2170 | Players[I].Init;
|
---|
2171 | NewRound;
|
---|
2172 |
|
---|
2173 | Active := True;
|
---|
2174 | end;
|
---|
2175 |
|
---|
2176 | procedure TEngine.NewRound;
|
---|
2177 | var
|
---|
2178 | I: Integer;
|
---|
2179 | begin
|
---|
2180 | for I := 0 to Players.Count - 1 do
|
---|
2181 | Players[I].ResetTank;
|
---|
2182 | FClearBackground := True;
|
---|
2183 | Redraw;
|
---|
2184 | end;
|
---|
2185 |
|
---|
2186 | procedure TEngine.LoadFromRegistry(Context: TRegistryContext);
|
---|
2187 | begin
|
---|
2188 | with TRegistryEx.Create do
|
---|
2189 | try
|
---|
2190 | CurrentContext := Context;
|
---|
2191 | PlayerPool.LoadFromRegistry(TRegistryContext.Create(Context.RootKey, Context.Key + '\Players'));
|
---|
2192 | finally
|
---|
2193 | Free;
|
---|
2194 | end;
|
---|
2195 | end;
|
---|
2196 |
|
---|
2197 | procedure TEngine.SaveToRegistry(Context: TRegistryContext);
|
---|
2198 | begin
|
---|
2199 | with TRegistryEx.Create do
|
---|
2200 | try
|
---|
2201 | CurrentContext := Context;
|
---|
2202 |
|
---|
2203 | PlayerPool.SaveToRegistry(TRegistryContext.Create(Context.RootKey, Context.Key + '\Players'));
|
---|
2204 | finally
|
---|
2205 | Free;
|
---|
2206 | end;
|
---|
2207 | end;
|
---|
2208 |
|
---|
2209 | procedure TEngine.KeyUp(Key: Word);
|
---|
2210 | var
|
---|
2211 | I: Integer;
|
---|
2212 | begin
|
---|
2213 | KeyBoard.KeyState[Key] := False;
|
---|
2214 |
|
---|
2215 | if State = gsMenu then begin
|
---|
2216 | if Key = vkF1 then begin
|
---|
2217 | State := gsNewRound;
|
---|
2218 | NewGame;
|
---|
2219 | end else
|
---|
2220 | if Key = vkF2 then begin
|
---|
2221 | State := gsInstructions;
|
---|
2222 | end else
|
---|
2223 | if Key = vkF3 then begin
|
---|
2224 | State := gsInformation;
|
---|
2225 | end else
|
---|
2226 | if Key = vkF4 then begin
|
---|
2227 | State := gsSettings;
|
---|
2228 | end else
|
---|
2229 | if Key = vkF10 then begin
|
---|
2230 | if Assigned(FOnClose) then FOnClose(Self);
|
---|
2231 | end;
|
---|
2232 | end else
|
---|
2233 | if State = gsMap then begin
|
---|
2234 | if Key = vkEscape then begin
|
---|
2235 | State := gsMenu;
|
---|
2236 | FShowMenuStats := True;
|
---|
2237 | end;
|
---|
2238 | end else
|
---|
2239 | if State in [gsInformation, gsInstructions] then begin
|
---|
2240 | if Key = vkEscape then begin
|
---|
2241 | State := gsMenu;
|
---|
2242 | end;
|
---|
2243 | end else
|
---|
2244 | if State = gsSettings then begin
|
---|
2245 | if Key = vkF1 then begin
|
---|
2246 | PlayerPool.EnableMore;
|
---|
2247 | Redraw;
|
---|
2248 | end else
|
---|
2249 | if Key = vkF2 then begin
|
---|
2250 | PlayerPool.EnableLess;
|
---|
2251 | Redraw;
|
---|
2252 | end else
|
---|
2253 | if Key = vkF3 then begin
|
---|
2254 | State := gsPlayerKeys;
|
---|
2255 | end else
|
---|
2256 | if Key = vkEscape then begin
|
---|
2257 | State := gsMenu;
|
---|
2258 | end;
|
---|
2259 | end else
|
---|
2260 | if State = gsPlayerKeys then begin
|
---|
2261 | if Key = vkF1 then begin
|
---|
2262 | FSelectedPlayer := PlayerPool[0];
|
---|
2263 | FSelectedPlayer.ClearKeys;
|
---|
2264 | State := gsPlayerKeysRedefine;
|
---|
2265 | end else
|
---|
2266 | if Key = vkF2 then begin
|
---|
2267 | FSelectedPlayer := PlayerPool[1];
|
---|
2268 | FSelectedPlayer.ClearKeys;
|
---|
2269 | State := gsPlayerKeysRedefine;
|
---|
2270 | end else
|
---|
2271 | if Key = vkF3 then begin
|
---|
2272 | FSelectedPlayer := PlayerPool[2];
|
---|
2273 | FSelectedPlayer.ClearKeys;
|
---|
2274 | State := gsPlayerKeysRedefine;
|
---|
2275 | end else
|
---|
2276 | if Key = vkF4 then begin
|
---|
2277 | FSelectedPlayer := PlayerPool[3];
|
---|
2278 | FSelectedPlayer.ClearKeys;
|
---|
2279 | State := gsPlayerKeysRedefine;
|
---|
2280 | end else
|
---|
2281 | if Key = vkF5 then begin
|
---|
2282 | FSelectedPlayer := PlayerPool[4];
|
---|
2283 | FSelectedPlayer.ClearKeys;
|
---|
2284 | State := gsPlayerKeysRedefine;
|
---|
2285 | end else
|
---|
2286 | if Key = vkF6 then begin
|
---|
2287 | FSelectedPlayer := PlayerPool[5];
|
---|
2288 | FSelectedPlayer.ClearKeys;
|
---|
2289 | State := gsPlayerKeysRedefine;
|
---|
2290 | end else
|
---|
2291 | if Key = vkF7 then begin
|
---|
2292 | FSelectedPlayer := PlayerPool[6];
|
---|
2293 | FSelectedPlayer.ClearKeys;
|
---|
2294 | State := gsPlayerKeysRedefine;
|
---|
2295 | end else
|
---|
2296 | if Key = vkF8 then begin
|
---|
2297 | FSelectedPlayer := PlayerPool[7];
|
---|
2298 | FSelectedPlayer.ClearKeys;
|
---|
2299 | State := gsPlayerKeysRedefine;
|
---|
2300 | end else
|
---|
2301 | if Key = vkEscape then begin
|
---|
2302 | State := gsSettings;
|
---|
2303 | end;
|
---|
2304 | end else
|
---|
2305 | if State = gsPlayerKeysRedefine then begin
|
---|
2306 | if Key = vkEscape then begin
|
---|
2307 | State := gsPlayerKeys;
|
---|
2308 | end else begin
|
---|
2309 | if FSelectedPlayer.Keys.Left = 0 then begin
|
---|
2310 | PlayerPool.ClearKey(Key);
|
---|
2311 | FSelectedPlayer.Keys.Left := Key;
|
---|
2312 | end else
|
---|
2313 | if FSelectedPlayer.Keys.Up = 0 then begin
|
---|
2314 | PlayerPool.ClearKey(Key);
|
---|
2315 | FSelectedPlayer.Keys.Up := Key;
|
---|
2316 | end else
|
---|
2317 | if FSelectedPlayer.Keys.Right = 0 then begin
|
---|
2318 | PlayerPool.ClearKey(Key);
|
---|
2319 | FSelectedPlayer.Keys.Right := Key;
|
---|
2320 | end else
|
---|
2321 | if FSelectedPlayer.Keys.Down = 0 then begin
|
---|
2322 | PlayerPool.ClearKey(Key);
|
---|
2323 | FSelectedPlayer.Keys.Down := Key;
|
---|
2324 | end else
|
---|
2325 | if FSelectedPlayer.Keys.Shoot = 0 then begin
|
---|
2326 | PlayerPool.ClearKey(Key);
|
---|
2327 | FSelectedPlayer.Keys.Shoot := Key;
|
---|
2328 | end;
|
---|
2329 |
|
---|
2330 | Redraw;
|
---|
2331 | end;
|
---|
2332 | end else
|
---|
2333 | if State = gsGame then begin
|
---|
2334 | if Key = vkEscape then begin
|
---|
2335 | State := gsMap;
|
---|
2336 | end;
|
---|
2337 | end;
|
---|
2338 |
|
---|
2339 | {$IFDEF DEBUG}
|
---|
2340 | if (State = gsGame) and (Key = vkF5) then begin
|
---|
2341 | // Destroy first alive player
|
---|
2342 | for I := 0 to Players.Count - 1 do
|
---|
2343 | with Players[I] do begin
|
---|
2344 | if not Exploded then begin
|
---|
2345 | Energy := -100;
|
---|
2346 | Break;
|
---|
2347 | end;
|
---|
2348 | end;
|
---|
2349 | end;
|
---|
2350 | {$ENDIF}
|
---|
2351 | end;
|
---|
2352 |
|
---|
2353 | procedure TEngine.KeyDown(Key: Word);
|
---|
2354 | begin
|
---|
2355 | KeyBoard.KeyState[Key] := True;
|
---|
2356 | end;
|
---|
2357 |
|
---|
2358 | end.
|
---|
2359 |
|
---|