| 1 | unit Engine;
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| 2 |
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| 3 | interface
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| 4 |
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| 5 | uses
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| 6 | Dialogs, Classes, SysUtils, Graphics, SpecializedMatrix, RegistryEx, Common,
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| 7 | IntfGraphics, FPImage, LCLType, SpecializedBitmap, GraphType, Math, Rectangle,
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| 8 | Syncobjs, Threading, Forms, DateUtils, AudioSystem, Generics.Collections,
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| 9 | World, Matter, Sound;
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| 10 |
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| 11 | const
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| 12 | MaxBulletCount = 10;
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| 13 | EnergyDecreaseDig = 0;
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| 14 | EnergyDecreaseMove = 0.00025; // ~2.5 minutes of movement
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| 15 | EnergyDecreaseShoot = 0.005; // ~20 seconds of shooting
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| 16 | EnergyDecreaseOutside = 0.00003; // ~5 minutes of live
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| 17 | EnergyIncreaseHome = 0.001;
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| 18 | ShieldIncreaseHome = 0.001;
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| 19 | ShieldDecreaseHit = 0.15;
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| 20 | ExplosionBulletCount = 100;
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| 21 | ExplosionRange = 20;
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| 22 | ExplosionBulletMaxSpeed = 0.5;
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| 23 | ExplosionBulletMinSpeed = 0.2;
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| 24 | BulletExplosionRange = 4;
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| 25 | ShootDelay = 0.1; // seconds
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| 26 | DigDelay = 0.2; // seconds
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| 27 | ShootDigDelay = 0.05; // seconds
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| 28 | MoveDelay = 0.05; // seconds
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| 29 | PlayerFrameWidth = 80;
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| 30 | PlayerFrameHeight = 80;
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| 31 | PlayerHouseSize = 29;
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| 32 | PlayerHouseDoorSize = 7;
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| 33 | ExplosionDelay = 2;
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| 34 | NewRoundDelay = 2;
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| 35 | clTuna = $5555ff;
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| 36 | clPurple = $aa00aa;
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| 37 | clOrange = $0055aa;
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| 38 | clDarkOrange = $0000aa;
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| 39 | clDarkGreen = $00aa00;
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| 40 | clCyan = $ffff00;
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| 41 |
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| 42 | type
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| 43 | TEngine = class;
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| 44 | TPlayer = class;
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| 45 |
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| 46 | TRealPoint = record
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| 47 | X, Y: Real;
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| 48 | end;
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| 49 |
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| 50 | TPlayerKeys = record
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| 51 | Left: Word;
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| 52 | Right: Word;
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| 53 | Up: Word;
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| 54 | Down: Word;
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| 55 | Shoot: Word;
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| 56 | end;
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| 57 |
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| 58 | { TBullet }
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| 59 |
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| 60 | TBullet = class
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| 61 | Player: TPlayer;
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| 62 | Position: TRealPoint;
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| 63 | PositionTail: TRealPoint;
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| 64 | Direction: TRealPoint;
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| 65 | MaxDistance: Integer;
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| 66 | Distance: Real;
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| 67 | StopByDirt: Boolean;
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| 68 | CanKill: Boolean;
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| 69 | constructor Create;
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| 70 | end;
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| 71 |
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| 72 | { TBullets }
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| 73 |
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| 74 | TBullets = class(TObjectList<TBullet>)
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| 75 | procedure HideAll;
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| 76 | end;
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| 77 |
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| 78 | { TTank }
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| 79 |
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| 80 | TTank = class
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| 81 | Image: TMatrixByte;
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| 82 | Mask: TMatrixByte;
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| 83 | procedure Assign(Source: TTank);
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| 84 | constructor Create;
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| 85 | destructor Destroy; override;
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| 86 | end;
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| 87 |
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| 88 | { TTanks }
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| 89 |
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| 90 | TTanks = class(TObjectList<TTank>)
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| 91 | procedure Assign(Source: TTanks);
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| 92 | end;
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| 93 |
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| 94 | TColisionState = record
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| 95 | Blocking: Boolean;
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| 96 | Diggable: Boolean;
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| 97 | end;
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| 98 |
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| 99 | { TPlayer }
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| 100 |
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| 101 | TPlayer = class
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| 102 | private
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| 103 | FExploded: Boolean;
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| 104 | NewDirection: Integer;
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| 105 | NewPosition: TPoint;
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| 106 | Dig: Boolean;
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| 107 | LastPos: TPoint;
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| 108 | ExplosionPending: Boolean;
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| 109 | ExplosionTime: TDateTime;
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| 110 | procedure SetExploded(const AValue: Boolean);
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| 111 | function ShowTankProc(Item1, Item2: Byte): Byte;
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| 112 | function HideTankProc(Item1, Item2: Byte): Byte;
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| 113 | function DigProc(Item1, Item2: Byte): Byte;
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| 114 | public
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| 115 | Name: string;
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| 116 | Color1: TColor;
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| 117 | Color2: TColor;
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| 118 | Id: Integer;
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| 119 | Enabled: Boolean;
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| 120 | Engine: TEngine;
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| 121 | Position: TPoint;
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| 122 | StartPosition: TPoint;
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| 123 | Score: Integer;
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| 124 | Direction: Integer;
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| 125 | ScreenFrame: TRectangle;
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| 126 | Keys: TPlayerKeys;
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| 127 | Tanks: TTanks;
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| 128 | Bullets: TBullets;
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| 129 | LastShootTime: TDateTime;
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| 130 | LastDigTime: TDateTime;
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| 131 | LastMoveTime: TDateTime;
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| 132 | Energy: Real;
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| 133 | LastEnergy: Real;
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| 134 | Shield: Real;
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| 135 | LastShield: Real;
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| 136 | House: TRectangle;
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| 137 | ShotsCount: Integer;
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| 138 | ShotsHit: Integer;
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| 139 | MetersDug: Integer;
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| 140 | MetersTravelled: Integer;
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| 141 | procedure ResetTank;
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| 142 | procedure Init;
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| 143 | procedure Explosion(Position: TPoint; Distance: Integer);
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| 144 | procedure Control;
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| 145 | function CheckNewDestination: Boolean;
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| 146 | procedure Tick;
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| 147 | procedure Paint;
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| 148 | procedure PlaceHouse;
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| 149 | function CheckColision: TColisionState;
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| 150 | procedure ShowTank;
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| 151 | procedure HideTank;
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| 152 | procedure InitTanks;
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| 153 | procedure ClearKeys;
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| 154 | constructor Create;
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| 155 | destructor Destroy; override;
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| 156 | procedure Assign(Source: TPlayer);
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| 157 | procedure LoadFromRegistry(Context: TRegistryContext);
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| 158 | procedure SaveToRegistry(Context: TRegistryContext);
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| 159 | property Exploded: Boolean read FExploded write SetExploded;
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| 160 | end;
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| 161 |
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| 162 | { TPlayers }
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| 163 |
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| 164 | TPlayers = class(TObjectList<TPlayer>)
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| 165 | Engine: TEngine;
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| 166 | function AddNew: TPlayer;
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| 167 | procedure Assign(Players: TPlayers);
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| 168 | procedure LoadFromRegistry(Context: TRegistryContext);
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| 169 | procedure SaveToRegistry(Context: TRegistryContext);
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| 170 | function GetAliveCount: Integer;
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| 171 | function GetWinner: TPlayer;
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| 172 | function GetEnabledCount: Integer;
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| 173 | procedure EnableMore;
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| 174 | procedure EnableLess;
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| 175 | procedure ClearKey(Key: Integer);
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| 176 | end;
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| 177 |
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| 178 | { TKeyboard }
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| 179 |
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| 180 | TKeyboard = class
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| 181 | KeyState: array[0..High(Word)] of Boolean;
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| 182 | procedure ClearAll;
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| 183 | end;
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| 184 |
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| 185 | { TSystemThread }
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| 186 |
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| 187 | TSystemThread = class(TListedThread)
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| 188 | Engine: TEngine;
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| 189 | procedure Execute; override;
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| 190 | end;
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| 191 |
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| 192 | { TDrawThread }
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| 193 |
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| 194 | TDrawThread = class(TListedThread)
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| 195 | private
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| 196 | procedure DrawSync;
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| 197 | public
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| 198 | Engine: TEngine;
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| 199 | procedure Execute; override;
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| 200 | end;
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| 201 |
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| 202 | TCanvasMethod = procedure (Canvas: TCanvas) of object;
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| 203 |
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| 204 | TGameState = (gsMenu, gsGame, gsNewRound, gsMap, gsInformation,
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| 205 | gsInstructions, gsSettings, gsPlayerKeys, gsPlayerKeysRedefine);
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| 206 |
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| 207 | TPlayerColor = (pcGreen);
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| 208 |
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| 209 | { TEngine }
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| 210 |
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| 211 | TEngine = class(TComponent)
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| 212 | private
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| 213 | FActive: Boolean;
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| 214 | FBitmap: TBitmap;
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| 215 | FBitmapLock: TCriticalSection;
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| 216 | FOnClose: TNotifyEvent;
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| 217 | FOnGameEnd: TNotifyEvent;
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| 218 | FRedrawPending: Boolean;
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| 219 | FBitmapLower: TBitmapTColor;
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| 220 | FDrawThread: TDrawThread;
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| 221 | FState: TGameState;
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| 222 | FSystemThread: TSystemThread;
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| 223 | FClearBackground: Boolean;
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| 224 | FStateTime: TDateTime;
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| 225 | FShowMenuStats: Boolean;
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| 226 | FSelectedPlayer: TPlayer;
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| 227 | procedure InitDigMasks;
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| 228 | procedure SetActive(const AValue: Boolean);
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| 229 | procedure SetBitmap(const AValue: TBitmap);
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| 230 | function IsInsideHouses(Pos: TPoint): Boolean;
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| 231 | procedure InitPlayers;
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| 232 | procedure CheckGameEnd;
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| 233 | procedure ClearBackground;
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| 234 | procedure DrawMenu;
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| 235 | procedure DrawStatsPartial(PlayerIndex, YDiff: Integer);
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| 236 | procedure DrawStats;
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| 237 | procedure DrawGamePrepare(Thread: TVirtualThread);
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| 238 | procedure DrawGame;
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| 239 | procedure DrawInformation;
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| 240 | procedure DrawInstructions;
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| 241 | procedure DrawSettings;
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| 242 | procedure DrawPlayerKeys;
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| 243 | procedure DrawPlayerKeysRedefine;
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| 244 | procedure DrawNewRound;
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| 245 | procedure DrawMap;
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| 246 | procedure SetState(AValue: TGameState);
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| 247 | procedure ShowMenuItem(Key, Text: string; X, Y: Integer; Canvas: TCanvas);
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| 248 | function TextOutWordWrap(Canvas: TCanvas; X, Y: Integer; Text: string; Width: Integer): Integer;
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| 249 | function GetMenuWidth: Integer;
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| 250 | public
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| 251 | ThreadErrorMessage: string;
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| 252 | Keyboard: TKeyboard;
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| 253 | World: TWorld;
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| 254 | PlayerPool: TPlayers;
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| 255 | Players: TPlayers;
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| 256 | DigMasks: TObjectList<TMatrixByte>;
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| 257 | Lock: TCriticalSection;
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| 258 | CurrentRound: Integer;
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| 259 | MaxRound: Integer;
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| 260 | AudioShot: TSound;
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| 261 | AudioExplode: TSound;
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| 262 | DrawDuration: TDatetime;
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| 263 | HomePage: string;
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| 264 | constructor Create(AOwner: TComponent); override;
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| 265 | destructor Destroy; override;
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| 266 | procedure ResizePlayerFrames;
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| 267 | procedure Tick;
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| 268 | procedure Redraw;
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| 269 | procedure Draw;
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| 270 | procedure DrawThread(Thread: TVirtualThread);
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| 271 | procedure NewGame;
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| 272 | procedure NewRound;
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| 273 | procedure KeyUp(Key: Word);
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| 274 | procedure KeyDown(Key: Word);
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| 275 | procedure LoadFromRegistry(Context: TRegistryContext);
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| 276 | procedure SaveToRegistry(Context: TRegistryContext);
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| 277 | procedure InitPlayerPool;
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| 278 | procedure Translate;
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| 279 | property Bitmap: TBitmap read FBitmap write SetBitmap;
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| 280 | property Active: Boolean read FActive write SetActive;
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| 281 | property State: TGameState read FState write SetState;
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| 282 | property OnGameEnd: TNotifyEvent read FOnGameEnd write FOnGameEnd;
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| 283 | property OnClose: TNotifyEvent read FOnClose write FOnClose;
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| 284 | end;
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| 285 |
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| 286 | const
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| 287 | DirectionToDelta: array[0..7] of TPoint =
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| 288 | ((X: 0; Y: -1), (X: 1; Y: -1), (X: 1; Y: 0), (X: 1; Y: 1),
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| 289 | (X: 0; Y: 1), (X: -1; Y: 1), (X: -1; Y: 0), (X: -1; Y: -1));
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| 290 |
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| 291 |
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| 292 | implementation
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| 293 |
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| 294 | uses
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| 295 | Platform, FastPixel, UITypes2;
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| 296 |
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| 297 | resourcestring
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| 298 | SRound = 'Round';
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| 299 | SPressEsc = 'Press ESC to continue';
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| 300 | SStartGame = 'Start game';
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| 301 | SInstructions = 'Instructions';
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| 302 | SInstructionsDetails = 'Tunneler is a two player game. The objective of the game is to be the first to win three rounds. ' +
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| 303 | 'A round continues until one tank blows up (from being shot or simply running out of energy).';
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| 304 | SInstructionsDetails2 = 'The display: Each player has a view screen and an instrument panel with two meters. ' +
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| 305 | 'The view screen shows your surroundings from above (about 1% of the entire "worlds"). ' +
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| 306 | 'The two meters indicate the player''s energy and shield condition.';
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| 307 | SInstructionsDetails3 = 'The Game: Players can move in one of 8 directions. ' +
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| 308 | 'Movement in tunnels is three times as fast as normal digging. ' +
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| 309 | 'Fast digging can be accomplished by firing the tank''s cannon while moving. ' +
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| 310 | 'Various actions use up different amounts of energy : moving costs some energy, digging costs more, and shotting costs the most. ' +
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| 311 | 'Shields are damaged when hit by the other player''s cannon. ' +
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| 312 | 'Players can refuel at either base but can repair their shields only at their own bases.';
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| 313 | SInstructionsDetails4 = 'Controls: \n ' +
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| 314 | 'Blue: W - up, A - left, X - down, D - right, Control - shoot \n ' +
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| 315 | 'Green: arrows key, Enter - shoot';
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| 316 | SInformation = 'Information';
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| 317 | SInformationDetails = 'Tunneler is written from scratch in Lazarus/FPC. ' +
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| 318 | 'It is designed to be as similar as the original MS-DOS game (https://tunneler.org/) but also with some modern extensions. ' +
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| 319 | 'The program uses standard canvas drawing with combination of low resolution fast pixel matrix. ' +
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| 320 | 'It supports High DPI scaling. It supports up to eight players.';
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| 321 | SInformationDetails2 = 'This is a public domain open source program: feel free to copy it for friends and study the source code. \n ' +
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| 322 | 'Homepage: %s';
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| 323 | SSettings = 'Settings';
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| 324 | SWorldReady = 'World ready';
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| 325 | SExit = 'Exit';
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| 326 | SStatistics = 'Statistics';
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| 327 | SShotsFired = 'Shots fired';
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| 328 | SShotsHit = 'Shots hit';
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| 329 | SPercentHit = 'Percent hit';
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| 330 | SMetersDug = 'Meters dug';
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| 331 | SMetersTravelled = 'Meters travelled';
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| 332 | SWinnerIs = 'The winner is';
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| 333 | SGreen = 'Green';
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| 334 | SBlue = 'Blue';
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| 335 | SRed = 'Red';
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| 336 | SPink = 'Pink';
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| 337 | SCyan = 'Cyan';
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| 338 | SYellow = 'Yellow';
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| 339 | SOrange = 'Orange';
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| 340 | SGray = 'Gray';
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| 341 | SMorePlayers = 'More players';
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| 342 | SLessPlayers = 'Less players';
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| 343 | SPlayersKeys = 'Players keys';
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| 344 | SDefinePlayerKeys = 'Define player keys';
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| 345 | SBack = 'Back';
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| 346 | SPlayersCount = 'Players count';
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| 347 | SLeft = 'Left';
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| 348 | SUp = 'Up';
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| 349 | SRight = 'Right';
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| 350 | SDown = 'Down';
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| 351 | SShoot = 'Shoot';
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| 352 | SSet = 'Set';
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| 353 | SDone = 'Done';
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| 354 |
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| 355 | { TBullets }
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| 356 |
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| 357 | procedure TBullets.HideAll;
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| 358 | var
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| 359 | I: Integer;
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| 360 | begin
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| 361 | for I := 0 to Count - 1 do
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| 362 | with Items[I] do begin
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| 363 | Player.Engine.World.Surface.ItemsXY[Trunc(Position.X), Trunc(Position.Y)] := Byte(miSpace);
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| 364 | Player.Engine.World.Surface.ItemsXY[Trunc(PositionTail.X), Trunc(PositionTail.Y)] := Byte(miSpace);
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| 365 | end;
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| 366 | end;
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| 367 |
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| 368 | { TTanks }
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| 369 |
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| 370 | procedure TTanks.Assign(Source: TTanks);
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| 371 | var
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| 372 | I: Integer;
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| 373 | begin
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| 374 | Clear;
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| 375 | Count := Source.Count;
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| 376 | for I := 0 to Count - 1 do begin
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| 377 | Items[I] := TTank.Create;
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| 378 | Items[I].Assign(Source.Items[I]);
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| 379 | end;
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| 380 | end;
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| 381 |
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| 382 | { TPlayers }
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| 383 |
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| 384 | function TPlayers.AddNew: TPlayer;
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| 385 | begin
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| 386 | Result := TPlayer.Create;
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| 387 | Add(Result);
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| 388 | end;
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| 389 |
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| 390 | procedure TPlayers.Assign(Players: TPlayers);
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| 391 | var
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| 392 | I: Integer;
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| 393 | begin
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| 394 | while Count < Players.Count do Add(TPlayer.Create);
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| 395 | while Count > Players.Count do Delete(Count - 1);
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| 396 | for I := 0 to Count - 1 do
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| 397 | Items[I].Assign(Players[I]);
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| 398 | end;
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| 399 |
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| 400 | procedure TPlayers.LoadFromRegistry(Context: TRegistryContext);
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| 401 | var
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| 402 | Player: TPlayer;
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| 403 | begin
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| 404 | for Player in Self do begin
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| 405 | Player.LoadFromRegistry(TRegistryContext.Create(Context.RootKey, Context.Key + '\' + IntToStr(Player.Id)));
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| 406 | end;
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| 407 | end;
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| 408 |
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| 409 | procedure TPlayers.SaveToRegistry(Context: TRegistryContext);
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| 410 | var
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| 411 | Player: TPlayer;
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| 412 | begin
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| 413 | for Player in Self do begin
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| 414 | Player.SaveToRegistry(TRegistryContext.Create(Context.RootKey, Context.Key + '\' + IntToStr(Player.Id)));
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| 415 | end;
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| 416 | end;
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| 417 |
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| 418 | function TPlayers.GetAliveCount: Integer;
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| 419 | var
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| 420 | I: Integer;
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| 421 | begin
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| 422 | Result := 0;
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| 423 | for I := 0 to Count - 1 do
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| 424 | with Items[I] do
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| 425 | if not Exploded then Inc(Result);
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| 426 | end;
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| 427 |
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| 428 | function TPlayers.GetWinner: TPlayer;
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| 429 | var
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| 430 | I: Integer;
|
|---|
| 431 | TopScore: Integer;
|
|---|
| 432 | begin
|
|---|
| 433 | Result := nil;
|
|---|
| 434 | TopScore := 0;
|
|---|
| 435 | for I := 0 to Count - 1 do
|
|---|
| 436 | with Items[I] do
|
|---|
| 437 | if Enabled and (Score > TopScore) then begin
|
|---|
| 438 | TopScore := Score;
|
|---|
| 439 | Result := Items[I];
|
|---|
| 440 | end;
|
|---|
| 441 | end;
|
|---|
| 442 |
|
|---|
| 443 | function TPlayers.GetEnabledCount: Integer;
|
|---|
| 444 | var
|
|---|
| 445 | I: Integer;
|
|---|
| 446 | begin
|
|---|
| 447 | Result := 0;
|
|---|
| 448 | for I := 0 to Count - 1 do begin
|
|---|
| 449 | if Items[I].Enabled then Inc(Result);
|
|---|
| 450 | end;
|
|---|
| 451 | end;
|
|---|
| 452 |
|
|---|
| 453 | procedure TPlayers.EnableMore;
|
|---|
| 454 | var
|
|---|
| 455 | I: Integer;
|
|---|
| 456 | begin
|
|---|
| 457 | for I := 0 to Count - 1 do begin
|
|---|
| 458 | if not Items[I].Enabled then begin
|
|---|
| 459 | Items[I].Enabled := True;
|
|---|
| 460 | Break;
|
|---|
| 461 | end;
|
|---|
| 462 | end;
|
|---|
| 463 | end;
|
|---|
| 464 |
|
|---|
| 465 | procedure TPlayers.EnableLess;
|
|---|
| 466 | var
|
|---|
| 467 | I: Integer;
|
|---|
| 468 | begin
|
|---|
| 469 | if GetEnabledCount > 2 then
|
|---|
| 470 | for I := Count - 1 downto 0 do begin
|
|---|
| 471 | if Items[I].Enabled then begin
|
|---|
| 472 | Items[I].Enabled := False;
|
|---|
| 473 | Break;
|
|---|
| 474 | end;
|
|---|
| 475 | end;
|
|---|
| 476 | end;
|
|---|
| 477 |
|
|---|
| 478 | procedure TPlayers.ClearKey(Key: Integer);
|
|---|
| 479 | var
|
|---|
| 480 | I: Integer;
|
|---|
| 481 | begin
|
|---|
| 482 | for I := 0 to Count - 1 do
|
|---|
| 483 | with Items[I].Keys do begin
|
|---|
| 484 | if Left = Key then Left := 0;
|
|---|
| 485 | if Up = Key then Up := 0;
|
|---|
| 486 | if Right = Key then Right := 0;
|
|---|
| 487 | if Down = Key then Down := 0;
|
|---|
| 488 | if Shoot = Key then Shoot := 0;
|
|---|
| 489 | end;
|
|---|
| 490 | end;
|
|---|
| 491 |
|
|---|
| 492 | { TSystemThread }
|
|---|
| 493 |
|
|---|
| 494 | procedure TSystemThread.Execute;
|
|---|
| 495 | begin
|
|---|
| 496 | try
|
|---|
| 497 | repeat
|
|---|
| 498 | Engine.Tick;
|
|---|
| 499 | Sleep(10);
|
|---|
| 500 | until Terminated;
|
|---|
| 501 | except
|
|---|
| 502 | on E: Exception do
|
|---|
| 503 | Engine.ThreadErrorMessage := E.Message;
|
|---|
| 504 | end;
|
|---|
| 505 | end;
|
|---|
| 506 |
|
|---|
| 507 | { TDrawThread }
|
|---|
| 508 |
|
|---|
| 509 | procedure TDrawThread.DrawSync;
|
|---|
| 510 | begin
|
|---|
| 511 | with Engine do
|
|---|
| 512 | if Assigned(Bitmap) then begin
|
|---|
| 513 | Lock.Acquire;
|
|---|
| 514 | Bitmap.BeginUpdate(True);
|
|---|
| 515 | try
|
|---|
| 516 | Draw;
|
|---|
| 517 | finally
|
|---|
| 518 | Bitmap.EndUpdate;
|
|---|
| 519 | Lock.Release;
|
|---|
| 520 | end;
|
|---|
| 521 | end;
|
|---|
| 522 | end;
|
|---|
| 523 |
|
|---|
| 524 | procedure TDrawThread.Execute;
|
|---|
| 525 | begin
|
|---|
| 526 | try
|
|---|
| 527 | repeat
|
|---|
| 528 | Engine.DrawThread(Self);
|
|---|
| 529 | if not Terminated then Synchronize(DrawSync);
|
|---|
| 530 | Sleep(50);
|
|---|
| 531 | until Terminated;
|
|---|
| 532 | except
|
|---|
| 533 | on E: Exception do
|
|---|
| 534 | Engine.ThreadErrorMessage := E.Message;
|
|---|
| 535 | end;
|
|---|
| 536 | end;
|
|---|
| 537 |
|
|---|
| 538 | { TKeyboard }
|
|---|
| 539 |
|
|---|
| 540 | procedure TKeyboard.ClearAll;
|
|---|
| 541 | var
|
|---|
| 542 | I: Integer;
|
|---|
| 543 | begin
|
|---|
| 544 | for I := 0 to High(KeyState) do
|
|---|
| 545 | KeyState[I] := False;
|
|---|
| 546 | end;
|
|---|
| 547 |
|
|---|
| 548 | { TBullet }
|
|---|
| 549 |
|
|---|
| 550 | constructor TBullet.Create;
|
|---|
| 551 | begin
|
|---|
| 552 | MaxDistance := -1;
|
|---|
| 553 | Distance := 0;
|
|---|
| 554 | CanKill := True;
|
|---|
| 555 | end;
|
|---|
| 556 |
|
|---|
| 557 | { TTank }
|
|---|
| 558 |
|
|---|
| 559 | procedure TTank.Assign(Source: TTank);
|
|---|
| 560 | begin
|
|---|
| 561 | Image.Assign(Source.Image);
|
|---|
| 562 | Mask.Assign(Source.Mask);
|
|---|
| 563 | end;
|
|---|
| 564 |
|
|---|
| 565 | constructor TTank.Create;
|
|---|
| 566 | begin
|
|---|
| 567 | Mask := TMatrixByte.Create;
|
|---|
| 568 | Image := TMatrixByte.Create;
|
|---|
| 569 | end;
|
|---|
| 570 |
|
|---|
| 571 | destructor TTank.Destroy;
|
|---|
| 572 | begin
|
|---|
| 573 | FreeAndNil(Mask);
|
|---|
| 574 | FreeAndNil(Image);
|
|---|
| 575 | inherited;
|
|---|
| 576 | end;
|
|---|
| 577 |
|
|---|
| 578 | { TPlayer }
|
|---|
| 579 |
|
|---|
| 580 | procedure TPlayer.Control;
|
|---|
| 581 | var
|
|---|
| 582 | Delta: TPoint;
|
|---|
| 583 | NewBullet: TBullet;
|
|---|
| 584 | begin
|
|---|
| 585 | if Exploded then Exit;
|
|---|
| 586 |
|
|---|
| 587 | Delta.X := 0;
|
|---|
| 588 | Delta.Y := 0;
|
|---|
| 589 | if Engine.KeyBoard.KeyState[Ord(Keys.Down)] then Delta.Y := Delta.Y + 1;
|
|---|
| 590 | if Engine.KeyBoard.KeyState[Ord(Keys.Up)] then Delta.Y := Delta.Y - 1;
|
|---|
| 591 | if Engine.KeyBoard.KeyState[Ord(Keys.Right)] then Delta.X := Delta.X + 1;
|
|---|
| 592 | if Engine.KeyBoard.KeyState[Ord(Keys.Left)] then Delta.X := Delta.X - 1;
|
|---|
| 593 |
|
|---|
| 594 | NewDirection := Direction;
|
|---|
| 595 | if (Delta.X <> 0) or (Delta.Y <> 0) then begin
|
|---|
| 596 | if (Delta.X = 0) and (Delta.Y = -1) then NewDirection := 0
|
|---|
| 597 | else if (Delta.X = 1) and (Delta.Y = -1) then NewDirection := 1
|
|---|
| 598 | else if (Delta.X = 1) and (Delta.Y = 0) then NewDirection := 2
|
|---|
| 599 | else if (Delta.X = 1) and (Delta.Y = 1) then NewDirection := 3
|
|---|
| 600 | else if (Delta.X = 0) and (Delta.Y = 1) then NewDirection := 4
|
|---|
| 601 | else if (Delta.X = -1) and (Delta.Y = 1) then NewDirection := 5
|
|---|
| 602 | else if (Delta.X = -1) and (Delta.Y = 0) then NewDirection := 6
|
|---|
| 603 | else if (Delta.X = -1) and (Delta.Y = -1) then NewDirection := 7;
|
|---|
| 604 |
|
|---|
| 605 | if NewDirection = Direction then begin
|
|---|
| 606 | NewPosition := Point(Position.X + Delta.X, Position.Y + Delta.Y);
|
|---|
| 607 | CheckNewDestination;
|
|---|
| 608 | end else begin
|
|---|
| 609 | NewPosition := Position;
|
|---|
| 610 | if not CheckNewDestination then begin
|
|---|
| 611 | // if direction is changed then try to check movement plus one step
|
|---|
| 612 | // to prevent tank block
|
|---|
| 613 | NewPosition := Point(Position.X + Delta.X, Position.Y + Delta.Y);
|
|---|
| 614 | CheckNewDestination;
|
|---|
| 615 | end;
|
|---|
| 616 | end;
|
|---|
| 617 | end;
|
|---|
| 618 |
|
|---|
| 619 | if Engine.KeyBoard.KeyState[Ord(Keys.Shoot)] then
|
|---|
| 620 | if (Bullets.Count < MaxBulletCount) and
|
|---|
| 621 | ((Now - LastShootTime) > ShootDelay * OneSecond) then begin
|
|---|
| 622 | Inc(ShotsCount);
|
|---|
| 623 | NewBullet := TBullet.Create;
|
|---|
| 624 | NewBullet.Player := Self;
|
|---|
| 625 | NewBullet.Position.X := Position.X + DirectionToDelta[Direction].X * 3;
|
|---|
| 626 | NewBullet.Position.Y := Position.Y + DirectionToDelta[Direction].Y * 3;
|
|---|
| 627 | NewBullet.Direction.X := DirectionToDelta[Direction].X;
|
|---|
| 628 | NewBullet.Direction.Y := DirectionToDelta[Direction].Y;
|
|---|
| 629 | NewBullet.StopByDirt := True;
|
|---|
| 630 | Bullets.Add(NewBullet);
|
|---|
| 631 | LastShootTime := Now;
|
|---|
| 632 |
|
|---|
| 633 | Energy := Energy - EnergyDecreaseShoot;
|
|---|
| 634 | if Energy < 0 then Energy := 0;
|
|---|
| 635 |
|
|---|
| 636 | // Do not imedietelly clear dirt by bullet in front of tank
|
|---|
| 637 | //with Engine, World do
|
|---|
| 638 | //if TMatter(Matter[Surface.Items[Position]]).Diggable ;
|
|---|
| 639 | Engine.AudioShot.Play;
|
|---|
| 640 | end;
|
|---|
| 641 | end;
|
|---|
| 642 |
|
|---|
| 643 | function TPlayer.CheckNewDestination: Boolean;
|
|---|
| 644 | var
|
|---|
| 645 | ColisionState: TColisionState;
|
|---|
| 646 | begin
|
|---|
| 647 | Result := False;
|
|---|
| 648 | HideTank;
|
|---|
| 649 | ColisionState := CheckColision;
|
|---|
| 650 | if not ColisionState.Blocking then begin
|
|---|
| 651 | if ColisionState.Diggable then begin
|
|---|
| 652 | if (Engine.KeyBoard.KeyState[Ord(Keys.Shoot)] and
|
|---|
| 653 | ((Now - LastDigTime) > ShootDigDelay * OneSecond)) or
|
|---|
| 654 | (not Engine.KeyBoard.KeyState[Ord(Keys.Shoot)] and
|
|---|
| 655 | ((Now - LastDigTime) > DigDelay * OneSecond)) then begin
|
|---|
| 656 | Dig := not Dig;
|
|---|
| 657 | with Engine, World do
|
|---|
| 658 | Surface.Merge(Surface.CreateIndex(
|
|---|
| 659 | Position.X - TMatrixByte(DigMasks[Direction]).Count.X div 2,
|
|---|
| 660 | Position.Y - TMatrixByte(DigMasks[Direction]).Count.Y div 2),
|
|---|
| 661 | TMatrixByte(DigMasks[Direction]), DigProc);
|
|---|
| 662 | Energy := Energy - EnergyDecreaseDig;
|
|---|
| 663 | if Energy < 0 then Energy := 0;
|
|---|
| 664 | Engine.Redraw;
|
|---|
| 665 | LastDigTime := Now;
|
|---|
| 666 | Direction := NewDirection;
|
|---|
| 667 | Result := True;
|
|---|
| 668 | Inc(MetersDug);
|
|---|
| 669 | end;
|
|---|
| 670 | end else begin
|
|---|
| 671 | if ((Now - LastMoveTime) > MoveDelay * OneSecond) then begin
|
|---|
| 672 | Position := NewPosition;
|
|---|
| 673 | Direction := NewDirection;
|
|---|
| 674 | Result := True;
|
|---|
| 675 | Engine.Redraw;
|
|---|
| 676 | LastMoveTime := Now;
|
|---|
| 677 | Energy := Energy - EnergyDecreaseMove;
|
|---|
| 678 | Inc(MetersTravelled);
|
|---|
| 679 | end;
|
|---|
| 680 | end;
|
|---|
| 681 | end;
|
|---|
| 682 | ShowTank;
|
|---|
| 683 | end;
|
|---|
| 684 |
|
|---|
| 685 | procedure TPlayer.Tick;
|
|---|
| 686 | var
|
|---|
| 687 | I: Integer;
|
|---|
| 688 | P: Integer;
|
|---|
| 689 | Pos: TPoint;
|
|---|
| 690 | begin
|
|---|
| 691 | // Check energy
|
|---|
| 692 | if not ExplosionPending and not Exploded then begin
|
|---|
| 693 | if not Engine.IsInsideHouses(Position) then begin
|
|---|
| 694 | Energy := Energy - EnergyDecreaseOutside;
|
|---|
| 695 | end else begin
|
|---|
| 696 | if not Exploded then
|
|---|
| 697 | Energy := Energy + EnergyIncreaseHome;
|
|---|
| 698 | if Energy > 1 then Energy := 1;
|
|---|
| 699 | end;
|
|---|
| 700 | if Energy <= 0 then begin
|
|---|
| 701 | Energy := 0;
|
|---|
| 702 | Explosion(Position, ExplosionRange);
|
|---|
| 703 | Exploded := True;
|
|---|
| 704 | ExplosionPending := True;
|
|---|
| 705 | ExplosionTime := Now;
|
|---|
| 706 | Engine.AudioExplode.Play;
|
|---|
| 707 | end;
|
|---|
| 708 | end;
|
|---|
| 709 | if ExplosionPending and (SecondOf(Now - ExplosionTime) > ExplosionDelay) then begin
|
|---|
| 710 | ExplosionPending := False;
|
|---|
| 711 | Engine.CheckGameEnd;
|
|---|
| 712 | end;
|
|---|
| 713 | if LastEnergy <> Energy then begin
|
|---|
| 714 | LastEnergy := Energy;
|
|---|
| 715 | Engine.Redraw;
|
|---|
| 716 | end;
|
|---|
| 717 |
|
|---|
| 718 | // Check shield
|
|---|
| 719 | if House.IsInside(Position) then begin
|
|---|
| 720 | if not Exploded then
|
|---|
| 721 | Shield := Shield + ShieldIncreaseHome;
|
|---|
| 722 | if Shield > 1 then Shield := 1;
|
|---|
| 723 | end;
|
|---|
| 724 | if LastShield <> Shield then begin
|
|---|
| 725 | LastShield := Shield;
|
|---|
| 726 | Engine.Redraw;
|
|---|
| 727 | end;
|
|---|
| 728 | if (Shield <= 0) and not Exploded then begin
|
|---|
| 729 | Shield := 0;
|
|---|
| 730 | Explosion(Position, ExplosionRange);
|
|---|
| 731 | Exploded := True;
|
|---|
| 732 | Engine.AudioExplode.Play;
|
|---|
| 733 | end;
|
|---|
| 734 |
|
|---|
| 735 | // Bullet movement
|
|---|
| 736 | for I := Bullets.Count - 1 downto 0 do
|
|---|
| 737 | with Bullets[I], Engine.World.Surface do begin
|
|---|
| 738 | Pos := Point(Trunc(Position.X), Trunc(Position.Y));
|
|---|
| 739 | if (ItemsXY[LastPos.X, LastPos.Y] = Byte(miBullet1)) or
|
|---|
| 740 | (ItemsXY[LastPos.X, LastPos.Y] = Byte(miBullet2)) then
|
|---|
| 741 | ItemsXY[LastPos.X, LastPos.Y] := Byte(miSpace);
|
|---|
| 742 | LastPos := Pos;
|
|---|
| 743 | P := Trunc(Direction.Y);
|
|---|
| 744 |
|
|---|
| 745 | PositionTail := Position;
|
|---|
| 746 | Position.X := Position.X + Direction.X;
|
|---|
| 747 | Position.Y := Position.Y + Direction.Y;
|
|---|
| 748 | Distance := Distance + Sqrt(Sqr(Direction.X) + Sqr(Direction.Y));
|
|---|
| 749 | //ShowMessage(FloatToStr(Distance));
|
|---|
| 750 | if (Distance > MaxDistance) and (MaxDistance >= 0) then begin
|
|---|
| 751 | Bullets.Delete(I);
|
|---|
| 752 | Engine.Redraw;
|
|---|
| 753 | Continue;
|
|---|
| 754 | end;
|
|---|
| 755 |
|
|---|
| 756 | Pos := Point(Trunc(Position.X), Trunc(Position.Y));
|
|---|
| 757 |
|
|---|
| 758 | if (ItemsXY[Pos.X, Pos.Y] <> Byte(miSpace)) and
|
|---|
| 759 | (ItemsXY[Pos.X, Pos.Y] <> Byte(miBullet1)) and
|
|---|
| 760 | (ItemsXY[Pos.X, Pos.Y] <> Byte(miBullet2)) then begin
|
|---|
| 761 | if (ItemsXY[Pos.X, Pos.Y] = Byte(miDirt1)) or
|
|---|
| 762 | (ItemsXY[Pos.X, Pos.Y] = Byte(miDirt2)) then begin
|
|---|
| 763 | //ItemsXY[Pos.X, Pos.Y] := Byte(miSpace);
|
|---|
| 764 | if StopByDirt then begin
|
|---|
| 765 | Explosion(LastPos, BulletExplosionRange);
|
|---|
| 766 | Bullets.Delete(I);
|
|---|
| 767 | Engine.Redraw;
|
|---|
| 768 | Continue;
|
|---|
| 769 | end;
|
|---|
| 770 | end else begin
|
|---|
| 771 | for P := 0 to Engine.Players.Count - 1 do
|
|---|
| 772 | with Engine.Players[P] do
|
|---|
| 773 | if (Self.Id <> P) and
|
|---|
| 774 | (Engine.World.Matters[ItemsXY[Pos.X, Pos.Y]].Kind = mkTankBody) and
|
|---|
| 775 | (Engine.World.Matters[ItemsXY[Pos.X, Pos.Y]].Player = P) and CanKill then begin
|
|---|
| 776 | Shield := Shield - ShieldDecreaseHit;
|
|---|
| 777 | Inc(Self.ShotsHit);
|
|---|
| 778 | end;
|
|---|
| 779 | if StopByDirt then Explosion(LastPos, BulletExplosionRange);
|
|---|
| 780 | Bullets.Delete(I);
|
|---|
| 781 | Engine.Redraw;
|
|---|
| 782 | Continue;
|
|---|
| 783 | end;
|
|---|
| 784 | end;
|
|---|
| 785 |
|
|---|
| 786 | // Max position limit checking
|
|---|
| 787 | with Engine.World.Surface do
|
|---|
| 788 | if (Pos.X >= Count.X) or (Pos.X < 0) or
|
|---|
| 789 | (Pos.Y >= Count.Y) or (Pos.Y < 0) then begin
|
|---|
| 790 | Bullets.Delete(I);
|
|---|
| 791 | Engine.Redraw;
|
|---|
| 792 | Continue;
|
|---|
| 793 | end;
|
|---|
| 794 | ItemsXY[Pos.X, Pos.Y] := Byte(miBullet1);
|
|---|
| 795 | ItemsXY[LastPos.X, LastPos.Y] := Byte(miBullet2);
|
|---|
| 796 | Engine.Redraw;
|
|---|
| 797 | end;
|
|---|
| 798 |
|
|---|
| 799 | if (Engine.State = gsGame) and not Exploded then ShowTank;
|
|---|
| 800 | end;
|
|---|
| 801 |
|
|---|
| 802 | procedure TPlayer.Paint;
|
|---|
| 803 | var
|
|---|
| 804 | X, Y: Integer;
|
|---|
| 805 | XX, YY: Integer;
|
|---|
| 806 | I: Integer;
|
|---|
| 807 | B: TColor;
|
|---|
| 808 | begin
|
|---|
| 809 | with Engine.FBitmapLower do begin
|
|---|
| 810 | Fill(CreateIndex(ScreenFrame.Left, ScreenFrame.Top),
|
|---|
| 811 | CreateIndex(ScreenFrame.Width, ScreenFrame.Height),
|
|---|
| 812 | Engine.World.Matters[Integer(miRock)].Color);
|
|---|
| 813 |
|
|---|
| 814 | with Engine.World do
|
|---|
| 815 | for Y := ScreenFrame.Top to ScreenFrame.Bottom - 1 do
|
|---|
| 816 | for X := ScreenFrame.Left to ScreenFrame.Right - 1 do begin
|
|---|
| 817 | XX := X - ScreenFrame.Left - ((ScreenFrame.Right - ScreenFrame.Left) div 2) + Position.X;
|
|---|
| 818 | YY := Y - ScreenFrame.Top - ((ScreenFrame.Bottom - ScreenFrame.Top) div 2) + Position.Y;
|
|---|
| 819 | if (YY >= 0) and (YY < Surface.Count.Y) and
|
|---|
| 820 | (XX >= 0) and (XX < Surface.Count.X) then begin
|
|---|
| 821 | B := Engine.World.Matters[Surface.ItemsXY[XX, YY]].Color;
|
|---|
| 822 | ItemsXY[X, Y] := B;
|
|---|
| 823 | end;
|
|---|
| 824 | end;
|
|---|
| 825 |
|
|---|
| 826 | // Energy bar
|
|---|
| 827 | for I := 1 to ScreenFrame.Width - 2 do
|
|---|
| 828 | if Energy < I / (ScreenFrame.Width - 2) then
|
|---|
| 829 | ItemsXY[ScreenFrame.Left + I, ScreenFrame.Bottom - 2] := clBlack
|
|---|
| 830 | else ItemsXY[ScreenFrame.Left + I, ScreenFrame.Bottom - 2] := clYellow;
|
|---|
| 831 |
|
|---|
| 832 | // Shield bar
|
|---|
| 833 | for I := 1 to ScreenFrame.Width - 2 do
|
|---|
| 834 | if Shield < I / (ScreenFrame.Width - 2) then
|
|---|
| 835 | ItemsXY[ScreenFrame.Left + I, ScreenFrame.Bottom - 1] := clBlack
|
|---|
| 836 | else ItemsXY[ScreenFrame.Left + I, ScreenFrame.Bottom - 1] := clAqua;
|
|---|
| 837 | end;
|
|---|
| 838 | end;
|
|---|
| 839 |
|
|---|
| 840 | procedure TPlayer.PlaceHouse;
|
|---|
| 841 | var
|
|---|
| 842 | X, Y: Integer;
|
|---|
| 843 | Matter: Byte;
|
|---|
| 844 | begin
|
|---|
| 845 | House.AsTRect := Rect(Position.X - PlayerHouseSize div 2, Position.Y - PlayerHouseSize div 2,
|
|---|
| 846 | Position.X + PlayerHouseSize div 2, Position.Y + PlayerHouseSize div 2);
|
|---|
| 847 | for Y := 0 to PlayerHouseSize - 1 do
|
|---|
| 848 | for X := 0 to PlayerHouseSize - 1 do begin
|
|---|
| 849 | if ((Y = 0) or (Y = (PlayerHouseSize - 1)) or (X = 0) or (X = (PlayerHouseSize - 1))) and
|
|---|
| 850 | not (((Y = 0) or (Y = (PlayerHouseSize - 1))) and
|
|---|
| 851 | (X >= ((PlayerHouseSize - PlayerHouseDoorSize) div 2)) and
|
|---|
| 852 | (X <= ((PlayerHouseSize - 1 + PlayerHouseDoorSize) div 2)))
|
|---|
| 853 | then Matter := Byte(miPlayer1Home) + Id * 4
|
|---|
| 854 | else Matter := Byte(miSpace);
|
|---|
| 855 | Engine.World.Surface.ItemsXY[House.Left + X,
|
|---|
| 856 | House.Top + Y] := Matter;
|
|---|
| 857 | end;
|
|---|
| 858 | end;
|
|---|
| 859 |
|
|---|
| 860 | function TPlayer.CheckColision: TColisionState;
|
|---|
| 861 | var
|
|---|
| 862 | X, Y: Integer;
|
|---|
| 863 | XX, YY: Integer;
|
|---|
| 864 | begin
|
|---|
| 865 | Result.Diggable := False;
|
|---|
| 866 | Result.Blocking := False;
|
|---|
| 867 | with Engine, World, TTank(Tanks[NewDirection]) do
|
|---|
| 868 | for Y := 0 to Image.Count.Y - 1 do
|
|---|
| 869 | for X := 0 to Image.Count.X - 1 do begin
|
|---|
| 870 | XX := X + NewPosition.X - Image.Count.X div 2;
|
|---|
| 871 | YY := Y + NewPosition.Y - Image.Count.Y div 2;
|
|---|
| 872 | if Image.ItemsXY[X, Y] > 0 then begin
|
|---|
| 873 | if TMatter(Matters[Surface.ItemsXY[XX, YY]]).Blocking then
|
|---|
| 874 | Result.Blocking := True;
|
|---|
| 875 | if TMatter(Matters[Surface.ItemsXY[XX, YY]]).Diggable then
|
|---|
| 876 | Result.Diggable := True;
|
|---|
| 877 | end;
|
|---|
| 878 | end;
|
|---|
| 879 | end;
|
|---|
| 880 |
|
|---|
| 881 | function TPlayer.ShowTankProc(Item1, Item2: Byte): Byte;
|
|---|
| 882 | begin
|
|---|
| 883 | if Item2 > 0 then Result := Item2
|
|---|
| 884 | else Result := Item1;
|
|---|
| 885 | end;
|
|---|
| 886 |
|
|---|
| 887 | procedure TPlayer.SetExploded(const AValue: Boolean);
|
|---|
| 888 | begin
|
|---|
| 889 | if FExploded = AValue then Exit;
|
|---|
| 890 | FExploded := AValue;
|
|---|
| 891 | if FExploded then begin
|
|---|
| 892 | HideTank;
|
|---|
| 893 | Energy := 0;
|
|---|
| 894 | Shield := 0;
|
|---|
| 895 | end else ShowTank;
|
|---|
| 896 | end;
|
|---|
| 897 |
|
|---|
| 898 | procedure TPlayer.ShowTank;
|
|---|
| 899 | begin
|
|---|
| 900 | with Engine.World do begin
|
|---|
| 901 | Surface.Merge(Surface.CreateIndex(
|
|---|
| 902 | Position.X - Tanks[Direction].Image.Count.X div 2,
|
|---|
| 903 | Position.Y - Tanks[Direction].Image.Count.Y div 2),
|
|---|
| 904 | Tanks[Direction].Image, ShowTankProc);
|
|---|
| 905 | end;
|
|---|
| 906 | end;
|
|---|
| 907 |
|
|---|
| 908 | function TPlayer.HideTankProc(Item1, Item2: Byte): Byte;
|
|---|
| 909 | begin
|
|---|
| 910 | if Item2 > 0 then Result := 0 else Result := Item1;
|
|---|
| 911 | end;
|
|---|
| 912 |
|
|---|
| 913 | function TPlayer.DigProc(Item1, Item2: Byte): Byte;
|
|---|
| 914 | begin
|
|---|
| 915 | if ((Item1 = Integer(miDirt1)) or (Item1 = Integer(miDirt2))) and (Item2 = 1) then
|
|---|
| 916 | Result := Integer(miSpace) else Result := Item1;
|
|---|
| 917 | end;
|
|---|
| 918 |
|
|---|
| 919 | procedure TPlayer.ResetTank;
|
|---|
| 920 | begin
|
|---|
| 921 | HideTank;
|
|---|
| 922 | Position := StartPosition;
|
|---|
| 923 | ExplosionPending := False;
|
|---|
| 924 | Bullets.HideAll;
|
|---|
| 925 | Bullets.Clear;
|
|---|
| 926 | Energy := 1;
|
|---|
| 927 | Shield := 1;
|
|---|
| 928 | Direction := 0;
|
|---|
| 929 | ShowTank;
|
|---|
| 930 | Exploded := False;
|
|---|
| 931 | end;
|
|---|
| 932 |
|
|---|
| 933 | procedure TPlayer.Init;
|
|---|
| 934 | begin
|
|---|
| 935 | with Engine do
|
|---|
| 936 | StartPosition := Point(Round(World.Surface.Count.X * 0.2) + Random(Round(World.Surface.Count.X * 0.6)),
|
|---|
| 937 | Round(World.Surface.Count.Y * 0.2) + Random(Round(World.Surface.Count.Y * 0.6)));
|
|---|
| 938 | Position := StartPosition;
|
|---|
| 939 | PlaceHouse;
|
|---|
| 940 | ShotsCount := 0;
|
|---|
| 941 | ShotsHit := 0;
|
|---|
| 942 | MetersDug := 0;
|
|---|
| 943 | MetersTravelled := 0;
|
|---|
| 944 | end;
|
|---|
| 945 |
|
|---|
| 946 | procedure TPlayer.Explosion(Position: TPoint; Distance: Integer);
|
|---|
| 947 | var
|
|---|
| 948 | NewBullet: TBullet;
|
|---|
| 949 | I: Integer;
|
|---|
| 950 | Speed: Real;
|
|---|
| 951 | Angle: Real;
|
|---|
| 952 | begin
|
|---|
| 953 | if not Exploded then begin
|
|---|
| 954 | for I := 0 to Distance * 2 - 1 do begin
|
|---|
| 955 | NewBullet := TBullet.Create;
|
|---|
| 956 | NewBullet.Player := Self;
|
|---|
| 957 | Speed := ExplosionBulletMinSpeed + (ExplosionBulletMaxSpeed - ExplosionBulletMinSpeed) * Random;
|
|---|
| 958 | Angle := Random * 2 * Pi;
|
|---|
| 959 | NewBullet.Direction.X := Sin(Angle) * Speed;
|
|---|
| 960 | NewBullet.Direction.Y := Cos(Angle) * Speed;
|
|---|
| 961 | NewBullet.Position.X := Position.X; // + NewBullet.Direction.X * 3;
|
|---|
| 962 | NewBullet.Position.Y := Position.Y; // + NewBullet.Direction.Y * 3;
|
|---|
| 963 | NewBullet.MaxDistance := Random(Distance);
|
|---|
| 964 | NewBullet.CanKill := False;
|
|---|
| 965 | Bullets.Add(NewBullet);
|
|---|
| 966 | end;
|
|---|
| 967 | end;
|
|---|
| 968 | end;
|
|---|
| 969 |
|
|---|
| 970 | procedure TPlayer.HideTank;
|
|---|
| 971 | begin
|
|---|
| 972 | with Engine.World do begin
|
|---|
| 973 | Surface.Merge(Surface.CreateIndex(
|
|---|
| 974 | Position.X - Tanks[Direction].Image.Count.X div 2,
|
|---|
| 975 | Position.Y - Tanks[Direction].Image.Count.Y div 2),
|
|---|
| 976 | Tanks[Direction].Image, HideTankProc);
|
|---|
| 977 | end;
|
|---|
| 978 | end;
|
|---|
| 979 |
|
|---|
| 980 | procedure TPlayer.InitTanks;
|
|---|
| 981 | var
|
|---|
| 982 | NewTank: TTank;
|
|---|
| 983 | I: Integer;
|
|---|
| 984 | X, Y: Integer;
|
|---|
| 985 | begin
|
|---|
| 986 | Tanks.Clear;
|
|---|
| 987 |
|
|---|
| 988 | NewTank := TTank.Create;
|
|---|
| 989 | with NewTank do begin
|
|---|
| 990 | Image.Count := Image.CreateIndex(7, 7);
|
|---|
| 991 | for I := 0 to 3 do
|
|---|
| 992 | Image[3, I] := Byte(miPlayer1Cannon) + Id * 4;
|
|---|
| 993 | for I := 1 to 6 do begin
|
|---|
| 994 | Image[1, I] := Byte(miPlayer1TankBody) + Id * 4;
|
|---|
| 995 | Image[5, I] := Byte(miPlayer1TankBody) + Id * 4;
|
|---|
| 996 | end;
|
|---|
| 997 | for I := 2 to 5 do begin
|
|---|
| 998 | Image[2, I] := Byte(miPlayer1TankBody2) + Id * 4;
|
|---|
| 999 | Image[4, I] := Byte(miPlayer1TankBody2) + Id * 4;
|
|---|
| 1000 | end;
|
|---|
| 1001 | Image[3, 4] := Byte(miPlayer1TankBody2) + Id * 4;
|
|---|
| 1002 | Image[3, 5] := Byte(miPlayer1TankBody2) + Id * 4;
|
|---|
| 1003 | end;
|
|---|
| 1004 | Tanks.Add(NewTank);
|
|---|
| 1005 |
|
|---|
| 1006 | NewTank := TTank.Create;
|
|---|
| 1007 | with NewTank do begin
|
|---|
| 1008 | Image.Count := Image.CreateIndex(7, 7);
|
|---|
| 1009 | for I := 0 to 2 do
|
|---|
| 1010 | Image[3 + I, 3 - I] := Byte(miPlayer1Cannon) + Id * 4;
|
|---|
| 1011 | for I := 0 to 3 do begin
|
|---|
| 1012 | Image[I, 3 - I] := Byte(miPlayer1TankBody) + Id * 4;
|
|---|
| 1013 | Image[3 + I, 6 - I] := Byte(miPlayer1TankBody) + Id * 4;
|
|---|
| 1014 | end;
|
|---|
| 1015 | for I := 0 to 2 do begin
|
|---|
| 1016 | Image[1 + I, 3 - I] := Byte(miPlayer1TankBody2) + Id * 4;
|
|---|
| 1017 | Image[3 + I, 5 - I] := Byte(miPlayer1TankBody2) + Id * 4;
|
|---|
| 1018 | end;
|
|---|
| 1019 | Image[3, 2] := Byte(miPlayer1TankBody2) + Id * 4;
|
|---|
| 1020 | Image[2, 3] := Byte(miPlayer1TankBody2) + Id * 4;
|
|---|
| 1021 | Image[2, 4] := Byte(miPlayer1TankBody2) + Id * 4;
|
|---|
| 1022 | Image[3, 4] := Byte(miPlayer1TankBody2) + Id * 4;
|
|---|
| 1023 | Image[4, 3] := Byte(miPlayer1TankBody2) + Id * 4;
|
|---|
| 1024 | end;
|
|---|
| 1025 | Tanks.Add(NewTank);
|
|---|
| 1026 |
|
|---|
| 1027 | NewTank := TTank.Create;
|
|---|
| 1028 | NewTank.Image.Assign(Tanks[0].Image);
|
|---|
| 1029 | NewTank.Image.Reverse;
|
|---|
| 1030 | NewTank.Image.ReverseHorizontal;
|
|---|
| 1031 | Tanks.Add(NewTank);
|
|---|
| 1032 |
|
|---|
| 1033 | NewTank := TTank.Create;
|
|---|
| 1034 | NewTank.Image.Assign(Tanks[1].Image);
|
|---|
| 1035 | NewTank.Image.ReverseVertical;
|
|---|
| 1036 | Tanks.Add(NewTank);
|
|---|
| 1037 |
|
|---|
| 1038 | NewTank := TTank.Create;
|
|---|
| 1039 | NewTank.Image.Assign(Tanks[0].Image);
|
|---|
| 1040 | NewTank.Image.ReverseVertical;
|
|---|
| 1041 | Tanks.Add(NewTank);
|
|---|
| 1042 |
|
|---|
| 1043 | NewTank := TTank.Create;
|
|---|
| 1044 | NewTank.Image.Assign(Tanks[1].Image);
|
|---|
| 1045 | NewTank.Image.ReverseVertical;
|
|---|
| 1046 | NewTank.Image.ReverseHorizontal;
|
|---|
| 1047 | Tanks.Add(NewTank);
|
|---|
| 1048 |
|
|---|
| 1049 | NewTank := TTank.Create;
|
|---|
| 1050 | NewTank.Image.Assign(Tanks[0].Image);
|
|---|
| 1051 | NewTank.Image.Reverse;
|
|---|
| 1052 | Tanks.Add(NewTank);
|
|---|
| 1053 |
|
|---|
| 1054 | NewTank := TTank.Create;
|
|---|
| 1055 | NewTank.Image.Assign(Tanks[1].Image);
|
|---|
| 1056 | NewTank.Image.ReverseHorizontal;
|
|---|
| 1057 | Tanks.Add(NewTank);
|
|---|
| 1058 |
|
|---|
| 1059 | for I := 0 to Tanks.Count - 1 do
|
|---|
| 1060 | with Tanks[I] do begin
|
|---|
| 1061 | Mask.Assign(Image);
|
|---|
| 1062 | for Y := 0 to Mask.Count.Y - 1 do
|
|---|
| 1063 | for X := 0 to Mask.Count.X - 1 do
|
|---|
| 1064 | if Mask.ItemsXY[X, Y] > 0 then Mask.ItemsXY[X, Y] := 1;
|
|---|
| 1065 | end;
|
|---|
| 1066 | end;
|
|---|
| 1067 |
|
|---|
| 1068 | procedure TPlayer.ClearKeys;
|
|---|
| 1069 | begin
|
|---|
| 1070 | Keys.Left := 0;
|
|---|
| 1071 | Keys.Up := 0;
|
|---|
| 1072 | Keys.Right := 0;
|
|---|
| 1073 | Keys.Down := 0;
|
|---|
| 1074 | Keys.Shoot := 0;
|
|---|
| 1075 | end;
|
|---|
| 1076 |
|
|---|
| 1077 | constructor TPlayer.Create;
|
|---|
| 1078 | begin
|
|---|
| 1079 | Tanks := TTanks.Create;
|
|---|
| 1080 | Bullets := TBullets.Create;
|
|---|
| 1081 | House := TRectangle.Create;
|
|---|
| 1082 | ScreenFrame := TRectangle.Create;
|
|---|
| 1083 | end;
|
|---|
| 1084 |
|
|---|
| 1085 | destructor TPlayer.Destroy;
|
|---|
| 1086 | begin
|
|---|
| 1087 | FreeAndNil(ScreenFrame);
|
|---|
| 1088 | FreeAndNil(House);
|
|---|
| 1089 | FreeAndNil(Bullets);
|
|---|
| 1090 | FreeAndNil(Tanks);
|
|---|
| 1091 | inherited;
|
|---|
| 1092 | end;
|
|---|
| 1093 |
|
|---|
| 1094 | procedure TPlayer.Assign(Source: TPlayer);
|
|---|
| 1095 | begin
|
|---|
| 1096 | Engine := Source.Engine;
|
|---|
| 1097 | Id := Source.Id;
|
|---|
| 1098 | Keys := Source.Keys;
|
|---|
| 1099 | Color1 := Source.Color1;
|
|---|
| 1100 | Color2 := Source.Color2;
|
|---|
| 1101 | Energy := Source.Energy;
|
|---|
| 1102 | Shield := Source.Shield;
|
|---|
| 1103 | Name := Source.Name;
|
|---|
| 1104 | Enabled := Source.Enabled;
|
|---|
| 1105 | Position := Source.Position;
|
|---|
| 1106 | StartPosition := Source.StartPosition;
|
|---|
| 1107 | Score := Source.Score;
|
|---|
| 1108 | ShotsCount := Source.ShotsCount;
|
|---|
| 1109 | ShotsHit := Source.ShotsHit;
|
|---|
| 1110 | MetersDug := Source.MetersDug;
|
|---|
| 1111 | MetersTravelled := Source.MetersTravelled;
|
|---|
| 1112 | FExploded := Source.FExploded;
|
|---|
| 1113 | Tanks.Assign(Source.Tanks);
|
|---|
| 1114 | end;
|
|---|
| 1115 |
|
|---|
| 1116 | procedure TPlayer.LoadFromRegistry(Context: TRegistryContext);
|
|---|
| 1117 | begin
|
|---|
| 1118 | with TRegistryEx.Create do
|
|---|
| 1119 | try
|
|---|
| 1120 | CurrentContext := Context;
|
|---|
| 1121 | Name := ReadStringWithDefault('Name', Name);
|
|---|
| 1122 | Color1 := ReadIntegerWithDefault('Color1', Color1);
|
|---|
| 1123 | Color2 := ReadIntegerWithDefault('Color2', Color2);
|
|---|
| 1124 | Enabled := ReadBoolWithDefault('Enabled', Enabled);
|
|---|
| 1125 | Keys.Left := ReadIntegerWithDefault('KeysLeft', Keys.Left);
|
|---|
| 1126 | Keys.Right := ReadIntegerWithDefault('KeyRight', Keys.Right);
|
|---|
| 1127 | Keys.Down := ReadIntegerWithDefault('KeyDown', Keys.Down);
|
|---|
| 1128 | Keys.Up := ReadIntegerWithDefault('KeyUp', Keys.Up);
|
|---|
| 1129 | Keys.Shoot := ReadIntegerWithDefault('KeyShoot', Keys.Shoot);
|
|---|
| 1130 | finally
|
|---|
| 1131 | Free;
|
|---|
| 1132 | end;
|
|---|
| 1133 | end;
|
|---|
| 1134 |
|
|---|
| 1135 | procedure TPlayer.SaveToRegistry(Context: TRegistryContext);
|
|---|
| 1136 | begin
|
|---|
| 1137 | with TRegistryEx.Create do
|
|---|
| 1138 | try
|
|---|
| 1139 | CurrentContext := Context;
|
|---|
| 1140 | WriteString('Name', Name);
|
|---|
| 1141 | WriteInteger('Color1', Color1);
|
|---|
| 1142 | WriteInteger('Color2', Color2);
|
|---|
| 1143 | WriteBool('Enabled', Enabled);
|
|---|
| 1144 | WriteInteger('KeysLeft', Keys.Left);
|
|---|
| 1145 | WriteInteger('KeyRight', Keys.Right);
|
|---|
| 1146 | WriteInteger('KeyDown', Keys.Down);
|
|---|
| 1147 | WriteInteger('KeyUp', Keys.Up);
|
|---|
| 1148 | WriteInteger('KeyShoot', Keys.Shoot);
|
|---|
| 1149 | finally
|
|---|
| 1150 | Free;
|
|---|
| 1151 | end;
|
|---|
| 1152 | end;
|
|---|
| 1153 |
|
|---|
| 1154 | { TEngine }
|
|---|
| 1155 |
|
|---|
| 1156 | procedure TEngine.SetActive(const AValue: Boolean);
|
|---|
| 1157 | begin
|
|---|
| 1158 | if FActive = AValue then Exit;
|
|---|
| 1159 | FActive := AValue;
|
|---|
| 1160 | if AValue then begin
|
|---|
| 1161 | FDrawThread := TDrawThread.Create(True);
|
|---|
| 1162 | FDrawThread.Engine := Self;
|
|---|
| 1163 | FDrawThread.FreeOnTerminate := False;
|
|---|
| 1164 | FDrawThread.Name := 'Draw';
|
|---|
| 1165 | FDrawThread.Start;
|
|---|
| 1166 | FSystemThread := TSystemThread.Create(True);
|
|---|
| 1167 | FSystemThread.Engine := Self;
|
|---|
| 1168 | FSystemThread.FreeOnTerminate := False;
|
|---|
| 1169 | FSystemThread.Name := 'Engine';
|
|---|
| 1170 | FSystemThread.Start;
|
|---|
| 1171 | end else begin
|
|---|
| 1172 | FDrawThread.Terminate;
|
|---|
| 1173 | Application.ProcessMessages;
|
|---|
| 1174 | FreeAndNil(FDrawThread);
|
|---|
| 1175 | FreeAndNil(FSystemThread);
|
|---|
| 1176 | end;
|
|---|
| 1177 | end;
|
|---|
| 1178 |
|
|---|
| 1179 | procedure TEngine.SetBitmap(const AValue: TBitmap);
|
|---|
| 1180 | begin
|
|---|
| 1181 | FBitmap := AValue;
|
|---|
| 1182 | ResizePlayerFrames;
|
|---|
| 1183 | end;
|
|---|
| 1184 |
|
|---|
| 1185 | procedure TEngine.Redraw;
|
|---|
| 1186 | begin
|
|---|
| 1187 | FRedrawPending := True;
|
|---|
| 1188 | end;
|
|---|
| 1189 |
|
|---|
| 1190 | function TEngine.IsInsideHouses(Pos: TPoint): Boolean;
|
|---|
| 1191 | var
|
|---|
| 1192 | I: Integer;
|
|---|
| 1193 | begin
|
|---|
| 1194 | Result := False;
|
|---|
| 1195 | for I := 0 to Players.Count - 1 do
|
|---|
| 1196 | if Players[I].House.IsInside(Pos) then begin
|
|---|
| 1197 | Result := True;
|
|---|
| 1198 | end;
|
|---|
| 1199 | end;
|
|---|
| 1200 |
|
|---|
| 1201 | procedure TEngine.DrawGame;
|
|---|
| 1202 | var
|
|---|
| 1203 | X, Y: Integer;
|
|---|
| 1204 | PixelX, PixelY: Integer;
|
|---|
| 1205 | SubPixelPtr: PInteger;
|
|---|
| 1206 | SubPixelRowPtr: PInteger;
|
|---|
| 1207 | SubPixelSizeX: Integer;
|
|---|
| 1208 | SubPixelSizeY: Integer;
|
|---|
| 1209 | PixelPtr: PInteger;
|
|---|
| 1210 | PixelRowPtr: PInteger;
|
|---|
| 1211 | BytePerPixel: Integer;
|
|---|
| 1212 | BytePerRow: Integer;
|
|---|
| 1213 | RawImage: TRawImage;
|
|---|
| 1214 | Color: Int64;
|
|---|
| 1215 | Shift: TPoint;
|
|---|
| 1216 | XDiv, XMod, XAcc: Integer;
|
|---|
| 1217 | YDiv, YMod, YAcc: Integer;
|
|---|
| 1218 | Ratio: Real;
|
|---|
| 1219 | TargetHeight: Integer;
|
|---|
| 1220 | TargetWidth: Integer;
|
|---|
| 1221 | BgColor: Cardinal;
|
|---|
| 1222 | begin
|
|---|
| 1223 | // TODO: To be able to draw into Bitmap not just through Canvas
|
|---|
| 1224 | Bitmap.EndUpdate;
|
|---|
| 1225 | Bitmap.BeginUpdate;
|
|---|
| 1226 |
|
|---|
| 1227 | {$IFDEF WINDOWS}
|
|---|
| 1228 | Bitmap.PixelFormat := pf32bit;
|
|---|
| 1229 | {$ENDIF}
|
|---|
| 1230 | RawImage := Bitmap.RawImage;
|
|---|
| 1231 | BytePerPixel := RawImage.Description.BitsPerPixel div 8;
|
|---|
| 1232 | BytePerRow := RawImage.Description.BytesPerLine;
|
|---|
| 1233 | if FClearBackground then begin
|
|---|
| 1234 | BgColor := World.Matters[Integer(miBorder)].Color;
|
|---|
| 1235 | BgColor := SwapBRComponent(BgColor);
|
|---|
| 1236 | FillDWord(RawImage.Data^, Bitmap.Height * BytePerRow div 4, BgColor);
|
|---|
| 1237 | FClearBackground := False;
|
|---|
| 1238 | end;
|
|---|
| 1239 |
|
|---|
| 1240 | if (FBitmap.Width / FBitmapLower.Width) < (FBitmap.Height / FBitmapLower.Height) then
|
|---|
| 1241 | Ratio := FBitmap.Width / FBitmapLower.Width
|
|---|
| 1242 | else Ratio := FBitmap.Height / FBitmapLower.Height;
|
|---|
| 1243 |
|
|---|
| 1244 | // Preserve aspect ratio
|
|---|
| 1245 | TargetWidth := Trunc(FBitmapLower.Width * Ratio);
|
|---|
| 1246 | TargetHeight := Trunc(FBitmapLower.Height * Ratio);
|
|---|
| 1247 |
|
|---|
| 1248 | Shift.X := Trunc((Bitmap.Width - TargetWidth) / 2);
|
|---|
| 1249 | Shift.Y := Trunc((Bitmap.Height - TargetHeight) / 2);
|
|---|
| 1250 |
|
|---|
| 1251 | XDiv := TargetWidth div FBitmapLower.Width;
|
|---|
| 1252 | XMod := TargetWidth mod FBitmapLower.Width;
|
|---|
| 1253 | YDiv := TargetHeight div FBitmapLower.Height;
|
|---|
| 1254 | YMod := TargetHeight mod FBitmapLower.Height;
|
|---|
| 1255 |
|
|---|
| 1256 | PixelRowPtr := PInteger(RawImage.Data + BytePerRow * Shift.Y);
|
|---|
| 1257 | YAcc := FBitmapLower.Height div 2;
|
|---|
| 1258 | for Y := 0 to FBitmapLower.Height - 1 do begin
|
|---|
| 1259 | SubPixelSizeY := YDiv;
|
|---|
| 1260 | Inc(YAcc, YMod);
|
|---|
| 1261 | if YAcc >= FBitmapLower.Height then begin
|
|---|
| 1262 | Dec(YAcc, FBitmapLower.Height);
|
|---|
| 1263 | Inc(SubPixelSizeY);
|
|---|
| 1264 | end;
|
|---|
| 1265 |
|
|---|
| 1266 | PixelPtr := PixelRowPtr + Shift.X;
|
|---|
| 1267 | XAcc := FBitmapLower.Width div 2;
|
|---|
| 1268 | for X := 0 to FBitmapLower.Width - 1 do begin
|
|---|
| 1269 | SubPixelSizeX := XDiv;
|
|---|
| 1270 | Inc(XAcc, XMod);
|
|---|
| 1271 | if XAcc >= FBitmapLower.Width then begin
|
|---|
| 1272 | Dec(XAcc, FBitmapLower.Width);
|
|---|
| 1273 | Inc(SubPixelSizeX);
|
|---|
| 1274 | end;
|
|---|
| 1275 | Color := FBitmapLower.Pixels[X, Y] and $ffffff;
|
|---|
| 1276 |
|
|---|
| 1277 | Color := SwapBRComponent(Color);
|
|---|
| 1278 |
|
|---|
| 1279 | // Draw large pixel
|
|---|
| 1280 | SubPixelRowPtr := PixelPtr;
|
|---|
| 1281 | for PixelY := 0 to SubPixelSizeY - 1 do begin
|
|---|
| 1282 | SubPixelPtr := SubPixelRowPtr;
|
|---|
| 1283 | for PixelX := 0 to SubPixelSizeX - 1 do begin
|
|---|
| 1284 | SubPixelPtr^ := Color;
|
|---|
| 1285 | Inc(PByte(SubPixelPtr), BytePerPixel);
|
|---|
| 1286 | end;
|
|---|
| 1287 | Inc(PByte(SubPixelRowPtr), BytePerRow);
|
|---|
| 1288 | end;
|
|---|
| 1289 | Inc(PByte(PixelPtr), BytePerPixel * SubPixelSizeX);
|
|---|
| 1290 | end;
|
|---|
| 1291 | Inc(PByte(PixelRowPtr), BytePerRow * SubPixelSizeY);
|
|---|
| 1292 | end;
|
|---|
| 1293 | end;
|
|---|
| 1294 |
|
|---|
| 1295 | procedure TEngine.DrawInformation;
|
|---|
| 1296 | var
|
|---|
| 1297 | Text: string;
|
|---|
| 1298 | X: Integer;
|
|---|
| 1299 | Y: Integer;
|
|---|
| 1300 | const
|
|---|
| 1301 | LineHeight = 60;
|
|---|
| 1302 | begin
|
|---|
| 1303 | with Bitmap.Canvas do begin
|
|---|
| 1304 | ClearBackground;
|
|---|
| 1305 |
|
|---|
| 1306 | X := Bitmap.Width div 2;
|
|---|
| 1307 | Y := Bitmap.Height div 20;
|
|---|
| 1308 |
|
|---|
| 1309 | Brush.Style := bsClear;
|
|---|
| 1310 | Pen.Style := psSolid;
|
|---|
| 1311 | Pen.Color := clWhite;
|
|---|
| 1312 | Font.Color := clGreen;
|
|---|
| 1313 | Font.Size := 30;
|
|---|
| 1314 | Text := SInformation;
|
|---|
| 1315 | TextOut(X - TextWidth(Text) div 2, Y, Text);
|
|---|
| 1316 | Inc(Y, 2 * LineHeight);
|
|---|
| 1317 |
|
|---|
| 1318 | X := 30;
|
|---|
| 1319 |
|
|---|
| 1320 | Font.Color := clYellow;
|
|---|
| 1321 | Font.Size := 20;
|
|---|
| 1322 | Text := SInformationDetails;
|
|---|
| 1323 | Inc(Y, LineHeight * TextOutWordWrap(Bitmap.Canvas, X, Y, Text, Bitmap.Width - 60));
|
|---|
| 1324 | Inc(Y, LineHeight);
|
|---|
| 1325 |
|
|---|
| 1326 | Text := Format(SInformationDetails2, [HomePage]);
|
|---|
| 1327 | Inc(Y, LineHeight * TextOutWordWrap(Bitmap.Canvas, X, Y, Text, Bitmap.Width - 60));
|
|---|
| 1328 | Inc(Y, LineHeight);
|
|---|
| 1329 |
|
|---|
| 1330 | X := Bitmap.Width div 2;
|
|---|
| 1331 |
|
|---|
| 1332 | Font.Color := clGreen;
|
|---|
| 1333 | Font.Size := 30;
|
|---|
| 1334 | Text := SPressEsc;
|
|---|
| 1335 | TextOut(X - TextWidth(Text) div 2, Bitmap.Height div 10 * 9, Text);
|
|---|
| 1336 | end;
|
|---|
| 1337 | end;
|
|---|
| 1338 |
|
|---|
| 1339 | procedure TEngine.DrawInstructions;
|
|---|
| 1340 | var
|
|---|
| 1341 | Text: string;
|
|---|
| 1342 | X: Integer;
|
|---|
| 1343 | Y: Integer;
|
|---|
| 1344 | const
|
|---|
| 1345 | LineHeight = 60;
|
|---|
| 1346 | begin
|
|---|
| 1347 | with Bitmap.Canvas do begin
|
|---|
| 1348 | ClearBackground;
|
|---|
| 1349 |
|
|---|
| 1350 | X := Bitmap.Width div 2;
|
|---|
| 1351 | Y := Bitmap.Height div 20;
|
|---|
| 1352 |
|
|---|
| 1353 | Brush.Style := bsClear;
|
|---|
| 1354 | Pen.Style := psSolid;
|
|---|
| 1355 | Pen.Color := clWhite;
|
|---|
| 1356 | Font.Color := clTuna;
|
|---|
| 1357 | Font.Size := 30;
|
|---|
| 1358 | Text := SInstructions;
|
|---|
| 1359 | TextOut(X - TextWidth(Text) div 2, Y, Text);
|
|---|
| 1360 | Inc(Y, 2 * LineHeight);
|
|---|
| 1361 |
|
|---|
| 1362 | X := 30;
|
|---|
| 1363 |
|
|---|
| 1364 | Font.Color := clTeal;
|
|---|
| 1365 | Font.Size := 20;
|
|---|
| 1366 | Text := SInstructionsDetails;
|
|---|
| 1367 | Inc(Y, LineHeight * TextOutWordWrap(Bitmap.Canvas, X, Y, Text, Bitmap.Width - 60));
|
|---|
| 1368 | Inc(Y, LineHeight);
|
|---|
| 1369 |
|
|---|
| 1370 | Text := SInstructionsDetails2;
|
|---|
| 1371 | Inc(Y, LineHeight * TextOutWordWrap(Bitmap.Canvas, X, Y, Text, Bitmap.Width - 60));
|
|---|
| 1372 | Inc(Y, LineHeight);
|
|---|
| 1373 |
|
|---|
| 1374 | Text := SInstructionsDetails3;
|
|---|
| 1375 | Inc(Y, LineHeight * TextOutWordWrap(Bitmap.Canvas, X, Y, Text, Bitmap.Width - 60));
|
|---|
| 1376 | Inc(Y, LineHeight);
|
|---|
| 1377 |
|
|---|
| 1378 | Text := SInstructionsDetails4;
|
|---|
| 1379 | Inc(Y, LineHeight * TextOutWordWrap(Bitmap.Canvas, X, Y, Text, Bitmap.Width - 60));
|
|---|
| 1380 | Inc(Y, LineHeight);
|
|---|
| 1381 |
|
|---|
| 1382 | X := Bitmap.Width div 2;
|
|---|
| 1383 | Font.Color := clGreen;
|
|---|
| 1384 | Font.Size := 30;
|
|---|
| 1385 | Text := SPressEsc;
|
|---|
| 1386 | TextOut(X - TextWidth(Text) div 2, Bitmap.Height div 10 * 9, Text);
|
|---|
| 1387 | end;
|
|---|
| 1388 | end;
|
|---|
| 1389 |
|
|---|
| 1390 | procedure TEngine.DrawSettings;
|
|---|
| 1391 | var
|
|---|
| 1392 | Text: string;
|
|---|
| 1393 | MenuWidth: Integer;
|
|---|
| 1394 | begin
|
|---|
| 1395 | with Bitmap.Canvas do begin
|
|---|
| 1396 | ClearBackground;
|
|---|
| 1397 |
|
|---|
| 1398 | MenuWidth := GetMenuWidth;
|
|---|
| 1399 |
|
|---|
| 1400 | Brush.Style := bsClear;
|
|---|
| 1401 | Pen.Style := psSolid;
|
|---|
| 1402 | Pen.Color := clWhite;
|
|---|
| 1403 | Font.Color := clTuna;
|
|---|
| 1404 | Font.Size := 30;
|
|---|
| 1405 | Text := SSettings;
|
|---|
| 1406 | TextOut((MenuWidth - TextWidth(Text)) div 2, Bitmap.Height div 20, Text);
|
|---|
| 1407 |
|
|---|
| 1408 | Pen.Color := clPurple;
|
|---|
| 1409 | Pen.Width := 6;
|
|---|
| 1410 | Frame((MenuWidth - 400) div 2, Bitmap.Height div 10 * 4 - 40,
|
|---|
| 1411 | (MenuWidth + 500) div 2, Bitmap.Height div 10 * 4 + 200);
|
|---|
| 1412 |
|
|---|
| 1413 | Font.Color := clPurple;
|
|---|
| 1414 | Font.Size := 20;
|
|---|
| 1415 |
|
|---|
| 1416 | ShowMenuItem('F1', SMorePlayers, MenuWidth div 2 - 180, Bitmap.Height div 10 * 4, Bitmap.Canvas);
|
|---|
| 1417 | ShowMenuItem('F2', SLessPlayers, MenuWidth div 2 - 180, Bitmap.Height div 10 * 4 + 40, Bitmap.Canvas);
|
|---|
| 1418 | ShowMenuItem('F3', SPlayersKeys, MenuWidth div 2 - 180, Bitmap.Height div 10 * 4 + 80, Bitmap.Canvas);
|
|---|
| 1419 | ShowMenuItem('ESC', SBack, MenuWidth div 2 - 180, Bitmap.Height div 10 * 4 + 120, Bitmap.Canvas);
|
|---|
| 1420 |
|
|---|
| 1421 | Font.Color := clDarkGreen;
|
|---|
| 1422 | Font.Size := 20;
|
|---|
| 1423 | Text := SPlayersCount + ': ' + IntToStr(PlayerPool.GetEnabledCount);
|
|---|
| 1424 | TextOut((MenuWidth - TextWidth(Text)) div 2, Bitmap.Height div 10 * 8, Text);
|
|---|
| 1425 | end;
|
|---|
| 1426 | end;
|
|---|
| 1427 |
|
|---|
| 1428 | procedure TEngine.DrawPlayerKeys;
|
|---|
| 1429 | var
|
|---|
| 1430 | Text: string;
|
|---|
| 1431 | MenuWidth: Integer;
|
|---|
| 1432 | Y: Integer;
|
|---|
| 1433 | I: Integer;
|
|---|
| 1434 | begin
|
|---|
| 1435 | with Bitmap.Canvas do begin
|
|---|
| 1436 | ClearBackground;
|
|---|
| 1437 |
|
|---|
| 1438 | MenuWidth := GetMenuWidth;
|
|---|
| 1439 |
|
|---|
| 1440 | Brush.Style := bsClear;
|
|---|
| 1441 | Pen.Style := psSolid;
|
|---|
| 1442 | Pen.Color := clWhite;
|
|---|
| 1443 | Font.Color := clTuna;
|
|---|
| 1444 | Font.Size := 30;
|
|---|
| 1445 | Text := SPlayersKeys;
|
|---|
| 1446 | TextOut((MenuWidth - TextWidth(Text)) div 2, Bitmap.Height div 20, Text);
|
|---|
| 1447 |
|
|---|
| 1448 | Pen.Color := clPurple;
|
|---|
| 1449 | Pen.Width := 6;
|
|---|
| 1450 | Frame((MenuWidth - 400) div 2, Bitmap.Height div 10 * 4 - 40,
|
|---|
| 1451 | (MenuWidth + 400) div 2, Bitmap.Height div 10 * 4 + 440);
|
|---|
| 1452 |
|
|---|
| 1453 | Font.Color := clPurple;
|
|---|
| 1454 | Font.Size := 20;
|
|---|
| 1455 |
|
|---|
| 1456 | Y := Bitmap.Height div 10 * 4;
|
|---|
| 1457 | for I := 0 to PlayerPool.GetEnabledCount - 1 do begin
|
|---|
| 1458 | Font.Color := PlayerPool[I].Color1;
|
|---|
| 1459 | ShowMenuItem('F' + IntToStr(I + 1), PlayerPool[I].Name, MenuWidth div 2 - 180, Y, Bitmap.Canvas);
|
|---|
| 1460 | Y := Y + 40;
|
|---|
| 1461 | end;
|
|---|
| 1462 | Font.Color := clPurple;
|
|---|
| 1463 | ShowMenuItem('ESC', SBack, MenuWidth div 2 - 180, Y, Bitmap.Canvas);
|
|---|
| 1464 | end;
|
|---|
| 1465 | end;
|
|---|
| 1466 |
|
|---|
| 1467 | procedure TEngine.DrawPlayerKeysRedefine;
|
|---|
| 1468 | var
|
|---|
| 1469 | Text: string;
|
|---|
| 1470 | MenuWidth: Integer;
|
|---|
| 1471 | Y: Integer;
|
|---|
| 1472 | I: Integer;
|
|---|
| 1473 |
|
|---|
| 1474 | function IsKeySet(Key: Integer): string;
|
|---|
| 1475 | begin
|
|---|
| 1476 | if Key <> 0 then Result := SSet
|
|---|
| 1477 | else Result := '';
|
|---|
| 1478 | end;
|
|---|
| 1479 |
|
|---|
| 1480 | begin
|
|---|
| 1481 | with Bitmap.Canvas do begin
|
|---|
| 1482 | ClearBackground;
|
|---|
| 1483 |
|
|---|
| 1484 | MenuWidth := GetMenuWidth;
|
|---|
| 1485 |
|
|---|
| 1486 | Brush.Style := bsClear;
|
|---|
| 1487 | Pen.Style := psSolid;
|
|---|
| 1488 | Pen.Color := clWhite;
|
|---|
| 1489 | Font.Color := clTuna;
|
|---|
| 1490 | Font.Size := 30;
|
|---|
| 1491 | Text := SDefinePlayerKeys;
|
|---|
| 1492 | TextOut((MenuWidth - TextWidth(Text)) div 2, Bitmap.Height div 20, Text);
|
|---|
| 1493 |
|
|---|
| 1494 | Pen.Color := clPurple;
|
|---|
| 1495 | Pen.Width := 6;
|
|---|
| 1496 | Frame((MenuWidth - 400) div 2, Bitmap.Height div 10 * 4 - 40,
|
|---|
| 1497 | (MenuWidth + 400) div 2, Bitmap.Height div 10 * 4 + 280);
|
|---|
| 1498 |
|
|---|
| 1499 | Font.Color := clPurple;
|
|---|
| 1500 | Font.Size := 20;
|
|---|
| 1501 |
|
|---|
| 1502 | ShowMenuItem(IsKeySet(FSelectedPlayer.Keys.Left), SLeft, MenuWidth div 2 - 180, Bitmap.Height div 10 * 4, Bitmap.Canvas);
|
|---|
| 1503 | ShowMenuItem(IsKeySet(FSelectedPlayer.Keys.Up), SUp, MenuWidth div 2 - 180, Bitmap.Height div 10 * 4 + 40, Bitmap.Canvas);
|
|---|
| 1504 | ShowMenuItem(IsKeySet(FSelectedPlayer.Keys.Right), SRight, MenuWidth div 2 - 180, Bitmap.Height div 10 * 4 + 80, Bitmap.Canvas);
|
|---|
| 1505 | ShowMenuItem(IsKeySet(FSelectedPlayer.Keys.Down), SDown, MenuWidth div 2 - 180, Bitmap.Height div 10 * 4 + 120, Bitmap.Canvas);
|
|---|
| 1506 | ShowMenuItem(IsKeySet(FSelectedPlayer.Keys.Shoot), SShoot, MenuWidth div 2 - 180, Bitmap.Height div 10 * 4 + 160, Bitmap.Canvas);
|
|---|
| 1507 | ShowMenuItem('ESC', SBack, MenuWidth div 2 - 180, Bitmap.Height div 10 * 4 + 200, Bitmap.Canvas);
|
|---|
| 1508 |
|
|---|
| 1509 | if (FSelectedPlayer.Keys.Left <> 0) and
|
|---|
| 1510 | (FSelectedPlayer.Keys.Up <> 0) and
|
|---|
| 1511 | (FSelectedPlayer.Keys.Right <> 0) and
|
|---|
| 1512 | (FSelectedPlayer.Keys.Down <> 0) and
|
|---|
| 1513 | (FSelectedPlayer.Keys.Shoot <> 0) then begin
|
|---|
| 1514 | Font.Color := clDarkGreen;
|
|---|
| 1515 | Font.Size := 20;
|
|---|
| 1516 | Text := SDone;
|
|---|
| 1517 | TextOut((MenuWidth - TextWidth(Text)) div 2, Bitmap.Height div 10 * 9, Text);
|
|---|
| 1518 | end;
|
|---|
| 1519 | end;
|
|---|
| 1520 | end;
|
|---|
| 1521 |
|
|---|
| 1522 | procedure TEngine.DrawNewRound;
|
|---|
| 1523 | var
|
|---|
| 1524 | Text: string;
|
|---|
| 1525 | I: Integer;
|
|---|
| 1526 | Y: Integer;
|
|---|
| 1527 | begin
|
|---|
| 1528 | with Bitmap.Canvas do begin
|
|---|
| 1529 | ClearBackground;
|
|---|
| 1530 |
|
|---|
| 1531 | Brush.Style := bsClear;
|
|---|
| 1532 | Pen.Style := psSolid;
|
|---|
| 1533 | Pen.Color := clWhite;
|
|---|
| 1534 | Font.Color := clTuna;
|
|---|
| 1535 | Font.Size := 30;
|
|---|
| 1536 | Text := SRound + ' ' + IntToStr(CurrentRound);
|
|---|
| 1537 | TextOut((Bitmap.Width - TextWidth(Text)) div 2, Bitmap.Height div 5, Text);
|
|---|
| 1538 |
|
|---|
| 1539 |
|
|---|
| 1540 | Pen.Color := clPurple;
|
|---|
| 1541 | Pen.Width := 6;
|
|---|
| 1542 | Frame((Bitmap.Width - 400) div 2, Bitmap.Height div 5 - 10,
|
|---|
| 1543 | (Bitmap.Width + 400) div 2, Bitmap.Height div 5 + 100);
|
|---|
| 1544 |
|
|---|
| 1545 | Y := 0;
|
|---|
| 1546 | for I := 0 to Players.Count - 1 do
|
|---|
| 1547 | with TPlayer(Players[I]) do begin
|
|---|
| 1548 | if Enabled then begin
|
|---|
| 1549 | Font.Color := Color1;
|
|---|
| 1550 | Text := Name + ': ' + IntToStr(Score);
|
|---|
| 1551 | TextOut((Bitmap.Width - TextWidth(Text)) div 2, Bitmap.Height div 5 * 2 + Y, Text);
|
|---|
| 1552 | Inc(Y, 60);
|
|---|
| 1553 | end;
|
|---|
| 1554 | end;
|
|---|
| 1555 | end;
|
|---|
| 1556 | end;
|
|---|
| 1557 |
|
|---|
| 1558 | procedure TEngine.DrawMap;
|
|---|
| 1559 | var
|
|---|
| 1560 | Text: string;
|
|---|
| 1561 | begin
|
|---|
| 1562 | Bitmap.EndUpdate;
|
|---|
| 1563 | Bitmap.BeginUpdate;
|
|---|
| 1564 |
|
|---|
| 1565 | World.DrawToBitmap(Bitmap);
|
|---|
| 1566 |
|
|---|
| 1567 | Bitmap.EndUpdate;
|
|---|
| 1568 | Bitmap.BeginUpdate(True);
|
|---|
| 1569 | with Bitmap.Canvas do begin
|
|---|
| 1570 | Brush.Style := bsClear;
|
|---|
| 1571 | Pen.Style := psSolid;
|
|---|
| 1572 | Font.Color := clGreen;
|
|---|
| 1573 | Font.Size := 30;
|
|---|
| 1574 | Text := SPressEsc;
|
|---|
| 1575 | TextOut((Bitmap.Width - TextWidth(Text)) div 2, Bitmap.Height div 10 * 9, Text);
|
|---|
| 1576 | end;
|
|---|
| 1577 | end;
|
|---|
| 1578 |
|
|---|
| 1579 | procedure TEngine.SetState(AValue: TGameState);
|
|---|
| 1580 | begin
|
|---|
| 1581 | if FState = AValue then Exit;
|
|---|
| 1582 | FState := AValue;
|
|---|
| 1583 | FRedrawPending := True;
|
|---|
| 1584 | FStateTime := Now;
|
|---|
| 1585 | end;
|
|---|
| 1586 |
|
|---|
| 1587 | function TEngine.TextOutWordWrap(Canvas: TCanvas; X, Y: Integer; Text: string; Width: Integer): Integer;
|
|---|
| 1588 | var
|
|---|
| 1589 | Parts: TStringArray;
|
|---|
| 1590 | I: Integer;
|
|---|
| 1591 | XX: Integer;
|
|---|
| 1592 | begin
|
|---|
| 1593 | Result := 1;
|
|---|
| 1594 | XX := 0;
|
|---|
| 1595 | Parts := Explode(' ', Text);
|
|---|
| 1596 | for I := 0 to Length(Parts) - 1 do begin
|
|---|
| 1597 | if (X + XX + Canvas.TextWidth(Parts[I]) > Width) or (Parts[I] = '\n') then begin
|
|---|
| 1598 | Y := Y + Canvas.TextHeight(Parts[I]);
|
|---|
| 1599 | XX := 0;
|
|---|
| 1600 | Inc(Result);
|
|---|
| 1601 | end;
|
|---|
| 1602 | if Parts[I] = '\n' then Continue;
|
|---|
| 1603 | Canvas.TextOut(X + XX, Y, Parts[I]);
|
|---|
| 1604 | XX := XX + Canvas.TextWidth(Parts[I]) + Canvas.TextWidth(' ');
|
|---|
| 1605 | end;
|
|---|
| 1606 | end;
|
|---|
| 1607 |
|
|---|
| 1608 | function TEngine.GetMenuWidth: Integer;
|
|---|
| 1609 | begin
|
|---|
| 1610 | if FShowMenuStats then begin
|
|---|
| 1611 | Result := Bitmap.Width div 2;
|
|---|
| 1612 | DrawStats;
|
|---|
| 1613 | end else Result := Bitmap.Width;
|
|---|
| 1614 | end;
|
|---|
| 1615 |
|
|---|
| 1616 | procedure TEngine.InitDigMasks;
|
|---|
| 1617 | var
|
|---|
| 1618 | NewMask: TMatrixByte;
|
|---|
| 1619 | I: Integer;
|
|---|
| 1620 | begin
|
|---|
| 1621 | DigMasks.Clear;
|
|---|
| 1622 |
|
|---|
| 1623 | // 001111100
|
|---|
| 1624 | // 0111A1110
|
|---|
| 1625 | // 00z1A1z00
|
|---|
| 1626 | // 00zxAxz00
|
|---|
| 1627 | // 00zxAxz00
|
|---|
| 1628 | // 00zxxxz00
|
|---|
| 1629 | // 00z000z00
|
|---|
| 1630 | // 000000000
|
|---|
| 1631 | // 000000000
|
|---|
| 1632 |
|
|---|
| 1633 | NewMask := TMatrixByte.Create;
|
|---|
| 1634 | with NewMask do begin
|
|---|
| 1635 | Count := CreateIndex(9, 9);
|
|---|
| 1636 | for I := 0 to 4 do ItemsXY[2 + I, 0] := 1;
|
|---|
| 1637 | for I := 0 to 2 do begin
|
|---|
| 1638 | ItemsXY[1 + I, 1] := 1;
|
|---|
| 1639 | ItemsXY[5 + I, 1] := 1;
|
|---|
| 1640 | end;
|
|---|
| 1641 | ItemsXY[3, 2] := 1;
|
|---|
| 1642 | ItemsXY[5, 2] := 1;
|
|---|
| 1643 | end;
|
|---|
| 1644 | DigMasks.Add(NewMask);
|
|---|
| 1645 |
|
|---|
| 1646 | // 000011110
|
|---|
| 1647 | // 0000z1111
|
|---|
| 1648 | // 000zx1A11
|
|---|
| 1649 | // 00zxxA111
|
|---|
| 1650 | // 0zxxAxxz1
|
|---|
| 1651 | // 000xxxz00
|
|---|
| 1652 | // 0000xz000
|
|---|
| 1653 | // 0000z0000
|
|---|
| 1654 | // 000000000
|
|---|
| 1655 |
|
|---|
| 1656 | NewMask := TMatrixByte.Create;
|
|---|
| 1657 | with NewMask do begin
|
|---|
| 1658 | Count := CreateIndex(9, 9);
|
|---|
| 1659 | for I := 0 to 3 do begin
|
|---|
| 1660 | ItemsXY[4 + I, 0] := 1;
|
|---|
| 1661 | ItemsXY[5 + I, 1] := 1;
|
|---|
| 1662 | end;
|
|---|
| 1663 | ItemsXY[5, 2] := 1;
|
|---|
| 1664 | ItemsXY[7, 2] := 1;
|
|---|
| 1665 | ItemsXY[8, 2] := 1;
|
|---|
| 1666 | for I := 0 to 2 do
|
|---|
| 1667 | ItemsXY[6 + I, 3] := 1;
|
|---|
| 1668 | ItemsXY[8, 4] := 1;
|
|---|
| 1669 | end;
|
|---|
| 1670 | DigMasks.Add(NewMask);
|
|---|
| 1671 |
|
|---|
| 1672 | NewMask := TMatrixByte.Create;
|
|---|
| 1673 | NewMask.Assign(DigMasks[0]);
|
|---|
| 1674 | NewMask.Reverse;
|
|---|
| 1675 | NewMask.ReverseHorizontal;
|
|---|
| 1676 | DigMasks.Add(NewMask);
|
|---|
| 1677 |
|
|---|
| 1678 | NewMask := TMatrixByte.Create;
|
|---|
| 1679 | NewMask.Assign(DigMasks[1]);
|
|---|
| 1680 | NewMask.ReverseVertical;
|
|---|
| 1681 | DigMasks.Add(NewMask);
|
|---|
| 1682 |
|
|---|
| 1683 | NewMask := TMatrixByte.Create;
|
|---|
| 1684 | NewMask.Assign(DigMasks[0]);
|
|---|
| 1685 | NewMask.ReverseVertical;
|
|---|
| 1686 | DigMasks.Add(NewMask);
|
|---|
| 1687 |
|
|---|
| 1688 | NewMask := TMatrixByte.Create;
|
|---|
| 1689 | NewMask.Assign(DigMasks[1]);
|
|---|
| 1690 | NewMask.ReverseVertical;
|
|---|
| 1691 | NewMask.ReverseHorizontal;
|
|---|
| 1692 | DigMasks.Add(NewMask);
|
|---|
| 1693 |
|
|---|
| 1694 | NewMask := TMatrixByte.Create;
|
|---|
| 1695 | NewMask.Assign(DigMasks[0]);
|
|---|
| 1696 | NewMask.Reverse;
|
|---|
| 1697 | DigMasks.Add(NewMask);
|
|---|
| 1698 |
|
|---|
| 1699 | NewMask := TMatrixByte.Create;
|
|---|
| 1700 | NewMask.Assign(DigMasks[1]);
|
|---|
| 1701 | NewMask.ReverseHorizontal;
|
|---|
| 1702 | DigMasks.Add(NewMask);
|
|---|
| 1703 | end;
|
|---|
| 1704 |
|
|---|
| 1705 | procedure TEngine.InitPlayerPool;
|
|---|
| 1706 | var
|
|---|
| 1707 | I: Integer;
|
|---|
| 1708 | begin
|
|---|
| 1709 | PlayerPool.Clear;
|
|---|
| 1710 | with PlayerPool.AddNew do begin
|
|---|
| 1711 | Name := SGreen;
|
|---|
| 1712 | Keys.Left := vkA;
|
|---|
| 1713 | Keys.Down := vkX;
|
|---|
| 1714 | Keys.Right := vkD;
|
|---|
| 1715 | Keys.Up := vkW;
|
|---|
| 1716 | Keys.Shoot := vkControl;
|
|---|
| 1717 | Color1 := $00ff00;
|
|---|
| 1718 | Color2 := $00a000;
|
|---|
| 1719 | Enabled := True;
|
|---|
| 1720 | end;
|
|---|
| 1721 | with PlayerPool.AddNew do begin
|
|---|
| 1722 | Name := SBlue;
|
|---|
| 1723 | Keys.Left := vkLeft;
|
|---|
| 1724 | Keys.Down := vkDown;
|
|---|
| 1725 | Keys.Right := vkRight;
|
|---|
| 1726 | Keys.Up := vkUp;
|
|---|
| 1727 | Keys.Shoot := vkReturn;
|
|---|
| 1728 | Color1 := $ff2c2c;
|
|---|
| 1729 | Color2 := $b60000;
|
|---|
| 1730 | Enabled := True;
|
|---|
| 1731 | end;
|
|---|
| 1732 | with PlayerPool.AddNew do begin
|
|---|
| 1733 | Name := SRed;
|
|---|
| 1734 | Keys.Left := vkL;
|
|---|
| 1735 | Keys.Down := 147;
|
|---|
| 1736 | Keys.Right := vkQuote;
|
|---|
| 1737 | Keys.Up := vkP;
|
|---|
| 1738 | Keys.Shoot := vkSlash;
|
|---|
| 1739 | Color1 := $0000ff;
|
|---|
| 1740 | Color2 := $0000a0;
|
|---|
| 1741 | end;
|
|---|
| 1742 | with PlayerPool.AddNew do begin
|
|---|
| 1743 | Name := SPink;
|
|---|
| 1744 | Keys.Left := vkNumpad4;
|
|---|
| 1745 | Keys.Down := vkNumpad2;
|
|---|
| 1746 | Keys.Right := vkNumpad6;
|
|---|
| 1747 | Keys.Up := vkNumpad8;
|
|---|
| 1748 | Keys.Shoot := vkNumpad9;
|
|---|
| 1749 | Color1 := $ff2cff;
|
|---|
| 1750 | Color2 := $b600b6;
|
|---|
| 1751 | end;
|
|---|
| 1752 | with PlayerPool.AddNew do begin
|
|---|
| 1753 | Name := SCyan;
|
|---|
| 1754 | Keys.Left := 0;
|
|---|
| 1755 | Keys.Down := 0;
|
|---|
| 1756 | Keys.Right := 0;
|
|---|
| 1757 | Keys.Up := 0;
|
|---|
| 1758 | Keys.Shoot := 0;
|
|---|
| 1759 | Color1 := $ffff2c;
|
|---|
| 1760 | Color2 := $b6b600;
|
|---|
| 1761 | end;
|
|---|
| 1762 | with PlayerPool.AddNew do begin
|
|---|
| 1763 | Name := SYellow;
|
|---|
| 1764 | Keys.Left := 0;
|
|---|
| 1765 | Keys.Down := 0;
|
|---|
| 1766 | Keys.Right := 0;
|
|---|
| 1767 | Keys.Up := 0;
|
|---|
| 1768 | Keys.Shoot := 0;
|
|---|
| 1769 | Color1 := $2cffff;
|
|---|
| 1770 | Color2 := $00b6b6;
|
|---|
| 1771 | end;
|
|---|
| 1772 | with PlayerPool.AddNew do begin
|
|---|
| 1773 | Name := SOrange;
|
|---|
| 1774 | Keys.Left := 0;
|
|---|
| 1775 | Keys.Down := 0;
|
|---|
| 1776 | Keys.Right := 0;
|
|---|
| 1777 | Keys.Up := 0;
|
|---|
| 1778 | Keys.Shoot := 0;
|
|---|
| 1779 | Color1 := $008cff;
|
|---|
| 1780 | Color2 := $002da0;
|
|---|
| 1781 | end;
|
|---|
| 1782 | with PlayerPool.AddNew do begin
|
|---|
| 1783 | Name := SGray;
|
|---|
| 1784 | Keys.Left := 0;
|
|---|
| 1785 | Keys.Down := 0;
|
|---|
| 1786 | Keys.Right := 0;
|
|---|
| 1787 | Keys.Up := 0;
|
|---|
| 1788 | Keys.Shoot := 0;
|
|---|
| 1789 | Color1 := $d0d0d0;
|
|---|
| 1790 | Color2 := $707070;
|
|---|
| 1791 | end;
|
|---|
| 1792 | for I := 0 to PlayerPool.Count - 1 do
|
|---|
| 1793 | with PlayerPool[I] do begin
|
|---|
| 1794 | Engine := Self;
|
|---|
| 1795 | Id := I;
|
|---|
| 1796 | InitTanks;
|
|---|
| 1797 | if I < 2 then Enabled := True;
|
|---|
| 1798 | end;
|
|---|
| 1799 | end;
|
|---|
| 1800 |
|
|---|
| 1801 | procedure TEngine.Translate;
|
|---|
| 1802 | begin
|
|---|
| 1803 | PlayerPool[0].Name := SGreen;
|
|---|
| 1804 | PlayerPool[1].Name := SBlue;
|
|---|
| 1805 | PlayerPool[2].Name := SRed;
|
|---|
| 1806 | PlayerPool[3].Name := SPink;
|
|---|
| 1807 | PlayerPool[4].Name := SCyan;
|
|---|
| 1808 | PlayerPool[5].Name := SYellow;
|
|---|
| 1809 | PlayerPool[6].Name := SOrange;
|
|---|
| 1810 | PlayerPool[7].Name := SGray;
|
|---|
| 1811 | end;
|
|---|
| 1812 |
|
|---|
| 1813 | procedure TEngine.InitPlayers;
|
|---|
| 1814 | var
|
|---|
| 1815 | I: Integer;
|
|---|
| 1816 | NewPlayer: TPlayer;
|
|---|
| 1817 | begin
|
|---|
| 1818 | Players.Clear;
|
|---|
| 1819 | for I := 0 to PlayerPool.Count - 1 do
|
|---|
| 1820 | with PlayerPool[I] do
|
|---|
| 1821 | if Enabled then begin
|
|---|
| 1822 | NewPlayer := TPlayer.Create;
|
|---|
| 1823 | NewPlayer.Assign(PlayerPool[I]);
|
|---|
| 1824 | Players.Add(NewPlayer);
|
|---|
| 1825 | Score := 0;
|
|---|
| 1826 | World.Matters[Integer(miPlayer1Cannon) + I * 4].Color := clYellow;
|
|---|
| 1827 | World.Matters[Integer(miPlayer1Home) + I * 4].Color := Color1;
|
|---|
| 1828 | World.Matters[Integer(miPlayer1TankBody) + I * 4].Color := Color1;
|
|---|
| 1829 | World.Matters[Integer(miPlayer1TankBody2) + I * 4].Color := Color2;
|
|---|
| 1830 | end;
|
|---|
| 1831 | end;
|
|---|
| 1832 |
|
|---|
| 1833 | procedure TEngine.CheckGameEnd;
|
|---|
| 1834 | var
|
|---|
| 1835 | I: Integer;
|
|---|
| 1836 | begin
|
|---|
| 1837 | if Players.GetAliveCount <= 1 then begin
|
|---|
| 1838 | for I := 0 to Players.Count - 1 do
|
|---|
| 1839 | with Players[I] do
|
|---|
| 1840 | if not Exploded then Inc(Score);
|
|---|
| 1841 | if CurrentRound < MaxRound then begin
|
|---|
| 1842 | Inc(CurrentRound);
|
|---|
| 1843 | NewRound;
|
|---|
| 1844 | State := gsNewRound;
|
|---|
| 1845 | end else
|
|---|
| 1846 | State := gsMap;
|
|---|
| 1847 | if Assigned(FOnGameEnd) then
|
|---|
| 1848 | FOnGameEnd(Self);
|
|---|
| 1849 | end;
|
|---|
| 1850 | end;
|
|---|
| 1851 |
|
|---|
| 1852 | procedure TEngine.ClearBackground;
|
|---|
| 1853 | begin
|
|---|
| 1854 | with Bitmap.Canvas do begin
|
|---|
| 1855 | Brush.Style := bsSolid;
|
|---|
| 1856 | Brush.Color := clBlack;
|
|---|
| 1857 | FillRect(0, 0, Bitmap.Width, Bitmap.Height);
|
|---|
| 1858 | end;
|
|---|
| 1859 | end;
|
|---|
| 1860 |
|
|---|
| 1861 | procedure TEngine.ShowMenuItem(Key, Text: string; X, Y: Integer; Canvas: TCanvas);
|
|---|
| 1862 | begin
|
|---|
| 1863 | Canvas.TextOut(X, Y, '<' + Key + '>');
|
|---|
| 1864 | Canvas.TextOut(X + 140, Y, Text);
|
|---|
| 1865 | end;
|
|---|
| 1866 |
|
|---|
| 1867 | procedure TEngine.DrawMenu;
|
|---|
| 1868 | var
|
|---|
| 1869 | Text: string;
|
|---|
| 1870 | MenuWidth: Integer;
|
|---|
| 1871 | begin
|
|---|
| 1872 | with Bitmap.Canvas do begin
|
|---|
| 1873 | ClearBackground;
|
|---|
| 1874 |
|
|---|
| 1875 | MenuWidth := GetMenuWidth;
|
|---|
| 1876 |
|
|---|
| 1877 | Brush.Style := bsClear;
|
|---|
| 1878 | Pen.Style := psSolid;
|
|---|
| 1879 | Pen.Color := clWhite;
|
|---|
| 1880 | Font.Color := clTuna;
|
|---|
| 1881 | Font.Size := 30;
|
|---|
| 1882 | Text := 'TUNNELER';
|
|---|
| 1883 | TextOut((MenuWidth - TextWidth(Text)) div 2, Bitmap.Height div 10, Text);
|
|---|
| 1884 |
|
|---|
| 1885 | Font.Color := clDarkOrange;
|
|---|
| 1886 | Font.Size := 20;
|
|---|
| 1887 | Text := 'by Chronos';
|
|---|
| 1888 | TextOut((MenuWidth - TextWidth(Text)) div 2, Bitmap.Height div 10 + 70, Text);
|
|---|
| 1889 |
|
|---|
| 1890 | Pen.Color := clPurple;
|
|---|
| 1891 | Pen.Width := 6;
|
|---|
| 1892 | Frame((MenuWidth - 400) div 2, Bitmap.Height div 10 * 4 - 40,
|
|---|
| 1893 | (MenuWidth + 400) div 2, Bitmap.Height div 10 * 4 + 240);
|
|---|
| 1894 |
|
|---|
| 1895 | Font.Color := clPurple;
|
|---|
| 1896 | Font.Size := 20;
|
|---|
| 1897 |
|
|---|
| 1898 | ShowMenuItem('F1', SStartGame, MenuWidth div 2 - 180, Bitmap.Height div 10 * 4, Bitmap.Canvas);
|
|---|
| 1899 | ShowMenuItem('F2', SInstructions, MenuWidth div 2 - 180, Bitmap.Height div 10 * 4 + 40, Bitmap.Canvas);
|
|---|
| 1900 | ShowMenuItem('F3', SInformation, MenuWidth div 2 - 180, Bitmap.Height div 10 * 4 + 80, Bitmap.Canvas);
|
|---|
| 1901 | ShowMenuItem('F4', SSettings, MenuWidth div 2 - 180, Bitmap.Height div 10 * 4 + 120, Bitmap.Canvas);
|
|---|
| 1902 | ShowMenuItem('F10', SExit, MenuWidth div 2 - 180, Bitmap.Height div 10 * 4 + 160, Bitmap.Canvas);
|
|---|
| 1903 |
|
|---|
| 1904 | Font.Color := clDarkGreen;
|
|---|
| 1905 | Font.Size := 20;
|
|---|
| 1906 | Text := '(' + SWorldReady + ')';
|
|---|
| 1907 | TextOut((MenuWidth - TextWidth(Text)) div 2, Bitmap.Height div 10 * 9, Text);
|
|---|
| 1908 | end;
|
|---|
| 1909 | end;
|
|---|
| 1910 |
|
|---|
| 1911 | procedure TEngine.DrawStatsPartial(PlayerIndex, YDiff: Integer);
|
|---|
| 1912 | var
|
|---|
| 1913 | X: Integer;
|
|---|
| 1914 | Y: Integer;
|
|---|
| 1915 | I: Integer;
|
|---|
| 1916 | Text: string;
|
|---|
| 1917 | ShotsPercent: Integer;
|
|---|
| 1918 | const
|
|---|
| 1919 | LineHeight = 40;
|
|---|
| 1920 | begin
|
|---|
| 1921 | with Bitmap.Canvas do begin
|
|---|
| 1922 | Font.Color := clOrange;
|
|---|
| 1923 | Font.Size := 20;
|
|---|
| 1924 |
|
|---|
| 1925 | Y := Bitmap.Height div 10 + 3 * LineHeight + YDiff;
|
|---|
| 1926 | X := Bitmap.Width div 2 + 50;
|
|---|
| 1927 | Inc(Y, LineHeight);
|
|---|
| 1928 | Text := SShotsFired;
|
|---|
| 1929 | TextOut(X, Y, Text);
|
|---|
| 1930 | Inc(Y, LineHeight);
|
|---|
| 1931 | Text := SShotsHit;
|
|---|
| 1932 | TextOut(X, Y, Text);
|
|---|
| 1933 | Inc(Y, LineHeight);
|
|---|
| 1934 | Text := SPercentHit;
|
|---|
| 1935 | TextOut(X, Y, Text);
|
|---|
| 1936 | Inc(Y, LineHeight);
|
|---|
| 1937 | Inc(Y, LineHeight);
|
|---|
| 1938 | Text := SMetersDug;
|
|---|
| 1939 | TextOut(X, Y, Text);
|
|---|
| 1940 | Inc(Y, LineHeight);
|
|---|
| 1941 | Text := SMetersTravelled;
|
|---|
| 1942 | TextOut(X, Y, Text);
|
|---|
| 1943 | Inc(Y, LineHeight);
|
|---|
| 1944 |
|
|---|
| 1945 | for I := PlayerIndex to Min(Players.Count - 1, PlayerIndex + 3) do
|
|---|
| 1946 | if I < Players.Count then
|
|---|
| 1947 | with Players[I] do begin
|
|---|
| 1948 | Y := Bitmap.Height div 10 + 3 * LineHeight + YDiff;
|
|---|
| 1949 | X := Bitmap.Width div 2 + 50 + 500 + 200 * (I - PlayerIndex);
|
|---|
| 1950 | Font.Color := Color1;
|
|---|
| 1951 | Text := Name;
|
|---|
| 1952 | TextOut(X - TextWidth(Text) , Y, Text);
|
|---|
| 1953 | Inc(Y, LineHeight);
|
|---|
| 1954 | Text := IntToStr(ShotsCount);
|
|---|
| 1955 | TextOut(X - TextWidth(Text), Y, Text);
|
|---|
| 1956 | Inc(Y, LineHeight);
|
|---|
| 1957 | Text := IntToStr(ShotsHit);
|
|---|
| 1958 | TextOut(X - TextWidth(Text), Y, Text);
|
|---|
| 1959 | Inc(Y, LineHeight);
|
|---|
| 1960 | if ShotsCount > 0 then
|
|---|
| 1961 | ShotsPercent := Round(ShotsHit / ShotsCount * 100)
|
|---|
| 1962 | else ShotsPercent := 0;
|
|---|
| 1963 | Text := IntToStr(ShotsPercent) + '%';
|
|---|
| 1964 | TextOut(X - TextWidth(Text), Y, Text);
|
|---|
| 1965 | Inc(Y, LineHeight);
|
|---|
| 1966 | Inc(Y, LineHeight);
|
|---|
| 1967 | Text := IntToStr(MetersDug);
|
|---|
| 1968 | TextOut(X - TextWidth(Text), Y, Text);
|
|---|
| 1969 | Inc(Y, LineHeight);
|
|---|
| 1970 | Text := IntToStr(MetersTravelled);
|
|---|
| 1971 | TextOut(X - TextWidth(Text), Y, Text);
|
|---|
| 1972 | Inc(Y, LineHeight);
|
|---|
| 1973 | end;
|
|---|
| 1974 |
|
|---|
| 1975 | Inc(Y, 3 * LineHeight);
|
|---|
| 1976 | end;
|
|---|
| 1977 | end;
|
|---|
| 1978 |
|
|---|
| 1979 | procedure TEngine.DrawStats;
|
|---|
| 1980 | var
|
|---|
| 1981 | X: Integer;
|
|---|
| 1982 | Y: Integer;
|
|---|
| 1983 | Text: string;
|
|---|
| 1984 | Winner: TPlayer;
|
|---|
| 1985 | begin
|
|---|
| 1986 | with Bitmap.Canvas do begin
|
|---|
| 1987 | X := Bitmap.Width div 4 * 3;
|
|---|
| 1988 |
|
|---|
| 1989 | Brush.Style := bsClear;
|
|---|
| 1990 | Pen.Style := psSolid;
|
|---|
| 1991 |
|
|---|
| 1992 | Pen.Color := clWhite;
|
|---|
| 1993 | MoveTo(Bitmap.Width div 2, 0);
|
|---|
| 1994 | LineTo(Bitmap.Width div 2, Bitmap.Height);
|
|---|
| 1995 |
|
|---|
| 1996 | Font.Color := clCyan;
|
|---|
| 1997 | Font.Size := 20;
|
|---|
| 1998 | Text := SStatistics;
|
|---|
| 1999 | TextOut(X - TextWidth(Text) div 2, Bitmap.Height div 10, Text);
|
|---|
| 2000 |
|
|---|
| 2001 | DrawStatsPartial(0, 0);
|
|---|
| 2002 | if Players.Count > 4 then
|
|---|
| 2003 | DrawStatsPartial(4, 400);
|
|---|
| 2004 |
|
|---|
| 2005 | X := Bitmap.Width div 2 + 50;
|
|---|
| 2006 | Font.Color := clOrange;
|
|---|
| 2007 | Winner := Players.GetWinner;
|
|---|
| 2008 | if Assigned(Winner) then begin
|
|---|
| 2009 | Text := SWinnerIs;
|
|---|
| 2010 | TextOut(X, Y, Text);
|
|---|
| 2011 | X := X + TextWidth(Text) + 20;
|
|---|
| 2012 | Font.Color := Winner.Color1;
|
|---|
| 2013 | Text := Winner.Name;
|
|---|
| 2014 | TextOut(X, Y, Text);
|
|---|
| 2015 | end;
|
|---|
| 2016 | end;
|
|---|
| 2017 | end;
|
|---|
| 2018 |
|
|---|
| 2019 | procedure TEngine.DrawGamePrepare(Thread: TVirtualThread);
|
|---|
| 2020 | var
|
|---|
| 2021 | I: Integer;
|
|---|
| 2022 | OldCount: TBitmapTColorIndex;
|
|---|
| 2023 | begin
|
|---|
| 2024 | Lock.Acquire;
|
|---|
| 2025 | try
|
|---|
| 2026 | // TODO: Without this (re)initialization we get range error
|
|---|
| 2027 | OldCount := FBitmapLower.Count;
|
|---|
| 2028 | FBitmapLower.Count := FBitmapLower.CreateIndex(0, 0);
|
|---|
| 2029 | FBitmapLower.Count := OldCount;
|
|---|
| 2030 |
|
|---|
| 2031 | if FClearBackground then FBitmapLower.FillAll(World.Matters[Integer(miBorder)].Color);
|
|---|
| 2032 | for I := 0 to Players.Count - 1 do
|
|---|
| 2033 | if Players[I].Enabled then begin
|
|---|
| 2034 | Players[I].Paint;
|
|---|
| 2035 | end;
|
|---|
| 2036 | finally
|
|---|
| 2037 | Lock.Release;
|
|---|
| 2038 | end;
|
|---|
| 2039 | end;
|
|---|
| 2040 |
|
|---|
| 2041 | procedure TEngine.ResizePlayerFrames;
|
|---|
| 2042 | var
|
|---|
| 2043 | HorizFrameCount: Integer;
|
|---|
| 2044 | VertFrameCount: Integer;
|
|---|
| 2045 | I: Integer;
|
|---|
| 2046 | begin
|
|---|
| 2047 | if Assigned(FBitmapLower) then begin
|
|---|
| 2048 | if Players.Count > 1 then begin
|
|---|
| 2049 | if Players.Count > 2 then VertFrameCount := 2
|
|---|
| 2050 | else VertFrameCount := 1;
|
|---|
| 2051 | HorizFrameCount := Ceil(Players.Count / VertFrameCount);
|
|---|
| 2052 | end else begin
|
|---|
| 2053 | VertFrameCount := 1;
|
|---|
| 2054 | HorizFrameCount := 1;
|
|---|
| 2055 | end;
|
|---|
| 2056 | FBitmapLower.Count := FBitmapLower.CreateIndex(PlayerFrameWidth * HorizFrameCount,
|
|---|
| 2057 | PlayerFrameHeight * VertFrameCount);
|
|---|
| 2058 | for I := 0 to Players.Count - 1 do begin
|
|---|
| 2059 | Players[I].ScreenFrame.AsTRect := Rect(
|
|---|
| 2060 | (I mod HorizFrameCount) * (FBitmapLower.Count.X div HorizFrameCount) + 1,
|
|---|
| 2061 | (I div HorizFrameCount) * (FBitmapLower.Count.Y div VertFrameCount) + 1,
|
|---|
| 2062 | ((I mod HorizFrameCount) + 1) * (FBitmapLower.Width div HorizFrameCount),
|
|---|
| 2063 | ((I div HorizFrameCount) + 1) * (FBitmapLower.Height div VertFrameCount));
|
|---|
| 2064 | end;
|
|---|
| 2065 | end;
|
|---|
| 2066 | FClearBackground := True;
|
|---|
| 2067 | Redraw;
|
|---|
| 2068 | end;
|
|---|
| 2069 |
|
|---|
| 2070 | constructor TEngine.Create(AOwner: TComponent);
|
|---|
| 2071 | begin
|
|---|
| 2072 | inherited;
|
|---|
| 2073 | Lock := TCriticalSection.Create;
|
|---|
| 2074 | FBitmapLower := TBitmapTColor.Create;
|
|---|
| 2075 | FBitmapLock := TCriticalSection.Create;
|
|---|
| 2076 | PlayerPool := TPlayers.Create;
|
|---|
| 2077 | PlayerPool.Engine := Self;
|
|---|
| 2078 | Players := TPlayers.Create;
|
|---|
| 2079 | Players.Engine := Self;
|
|---|
| 2080 | Keyboard := TKeyboard.Create;
|
|---|
| 2081 | World := TWorld.Create;
|
|---|
| 2082 | //DefaultAudioSystem := TAudioSystemMPlayer.Create(nil);
|
|---|
| 2083 | AudioShot := TSound.Create(nil);
|
|---|
| 2084 | AudioShot.FileName := GetCurrentDir + '/Audio/GE_KF7_Soviet.wav';
|
|---|
| 2085 | AudioExplode := TSound.Create(nil);
|
|---|
| 2086 | AudioExplode.FileName := GetCurrentDir + '/Audio/bomb.wav';
|
|---|
| 2087 | InitPlayerPool;
|
|---|
| 2088 | DigMasks := TObjectList<TMatrixByte>.Create;
|
|---|
| 2089 | InitDigMasks;
|
|---|
| 2090 | Redraw;
|
|---|
| 2091 | MaxRound := 5;
|
|---|
| 2092 | end;
|
|---|
| 2093 |
|
|---|
| 2094 | destructor TEngine.Destroy;
|
|---|
| 2095 | begin
|
|---|
| 2096 | Active := False;
|
|---|
| 2097 | FreeAndNil(DigMasks);
|
|---|
| 2098 | FreeAndNil(FBitmapLower);
|
|---|
| 2099 | FreeAndNil(FBitmapLock);
|
|---|
| 2100 | FreeAndNil(PlayerPool);
|
|---|
| 2101 | FreeAndNil(Players);
|
|---|
| 2102 | FreeAndNil(Keyboard);
|
|---|
| 2103 | FreeAndNil(World);
|
|---|
| 2104 | FreeAndNil(Lock);
|
|---|
| 2105 | FreeAndNil(AudioShot);
|
|---|
| 2106 | FreeAndNil(AudioExplode);
|
|---|
| 2107 | inherited;
|
|---|
| 2108 | end;
|
|---|
| 2109 |
|
|---|
| 2110 | procedure TEngine.Tick;
|
|---|
| 2111 | var
|
|---|
| 2112 | I: Integer;
|
|---|
| 2113 | begin
|
|---|
| 2114 | if State = gsGame then begin
|
|---|
| 2115 | Lock.Acquire;
|
|---|
| 2116 | try
|
|---|
| 2117 | for I := 0 to Players.Count - 1 do begin
|
|---|
| 2118 | Players[I].Control;
|
|---|
| 2119 | Players[I].Tick;
|
|---|
| 2120 | end;
|
|---|
| 2121 | finally
|
|---|
| 2122 | Lock.Release;
|
|---|
| 2123 | end;
|
|---|
| 2124 | end else
|
|---|
| 2125 | if State = gsNewRound then begin
|
|---|
| 2126 | if SecondOf(Now - FStateTime) > NewRoundDelay then begin
|
|---|
| 2127 | State := gsGame;
|
|---|
| 2128 | end;
|
|---|
| 2129 | end;
|
|---|
| 2130 | end;
|
|---|
| 2131 |
|
|---|
| 2132 | procedure TEngine.Draw;
|
|---|
| 2133 | var
|
|---|
| 2134 | DrawStart: TDateTime;
|
|---|
| 2135 | begin
|
|---|
| 2136 | if FRedrawPending then begin
|
|---|
| 2137 | DrawStart := NowPrecise;
|
|---|
| 2138 | FRedrawPending := False;
|
|---|
| 2139 | case State of
|
|---|
| 2140 | gsGame: DrawGame;
|
|---|
| 2141 | gsMenu: DrawMenu;
|
|---|
| 2142 | gsInformation: DrawInformation;
|
|---|
| 2143 | gsInstructions: DrawInstructions;
|
|---|
| 2144 | gsSettings: DrawSettings;
|
|---|
| 2145 | gsMap: DrawMap;
|
|---|
| 2146 | gsNewRound: DrawNewRound;
|
|---|
| 2147 | gsPlayerKeys: DrawPlayerKeys;
|
|---|
| 2148 | gsPlayerKeysRedefine: DrawPlayerKeysRedefine;
|
|---|
| 2149 | end;
|
|---|
| 2150 |
|
|---|
| 2151 | DrawDuration := NowPrecise - DrawStart;
|
|---|
| 2152 | end;
|
|---|
| 2153 | end;
|
|---|
| 2154 |
|
|---|
| 2155 | procedure TEngine.DrawThread(Thread: TVirtualThread);
|
|---|
| 2156 | begin
|
|---|
| 2157 | if State = gsGame then DrawGamePrepare(Thread);
|
|---|
| 2158 | end;
|
|---|
| 2159 |
|
|---|
| 2160 | procedure TEngine.NewGame;
|
|---|
| 2161 | var
|
|---|
| 2162 | I: Integer;
|
|---|
| 2163 | begin
|
|---|
| 2164 | Active := False;
|
|---|
| 2165 | InitPlayers;
|
|---|
| 2166 | ResizePlayerFrames;
|
|---|
| 2167 | CurrentRound := 1;
|
|---|
| 2168 | World.Generate;
|
|---|
| 2169 | for I := 0 to Players.Count - 1 do
|
|---|
| 2170 | Players[I].Init;
|
|---|
| 2171 | NewRound;
|
|---|
| 2172 |
|
|---|
| 2173 | Active := True;
|
|---|
| 2174 | end;
|
|---|
| 2175 |
|
|---|
| 2176 | procedure TEngine.NewRound;
|
|---|
| 2177 | var
|
|---|
| 2178 | I: Integer;
|
|---|
| 2179 | begin
|
|---|
| 2180 | for I := 0 to Players.Count - 1 do
|
|---|
| 2181 | Players[I].ResetTank;
|
|---|
| 2182 | FClearBackground := True;
|
|---|
| 2183 | Redraw;
|
|---|
| 2184 | end;
|
|---|
| 2185 |
|
|---|
| 2186 | procedure TEngine.LoadFromRegistry(Context: TRegistryContext);
|
|---|
| 2187 | begin
|
|---|
| 2188 | with TRegistryEx.Create do
|
|---|
| 2189 | try
|
|---|
| 2190 | CurrentContext := Context;
|
|---|
| 2191 | PlayerPool.LoadFromRegistry(TRegistryContext.Create(Context.RootKey, Context.Key + '\Players'));
|
|---|
| 2192 | finally
|
|---|
| 2193 | Free;
|
|---|
| 2194 | end;
|
|---|
| 2195 | end;
|
|---|
| 2196 |
|
|---|
| 2197 | procedure TEngine.SaveToRegistry(Context: TRegistryContext);
|
|---|
| 2198 | begin
|
|---|
| 2199 | with TRegistryEx.Create do
|
|---|
| 2200 | try
|
|---|
| 2201 | CurrentContext := Context;
|
|---|
| 2202 |
|
|---|
| 2203 | PlayerPool.SaveToRegistry(TRegistryContext.Create(Context.RootKey, Context.Key + '\Players'));
|
|---|
| 2204 | finally
|
|---|
| 2205 | Free;
|
|---|
| 2206 | end;
|
|---|
| 2207 | end;
|
|---|
| 2208 |
|
|---|
| 2209 | procedure TEngine.KeyUp(Key: Word);
|
|---|
| 2210 | var
|
|---|
| 2211 | I: Integer;
|
|---|
| 2212 | begin
|
|---|
| 2213 | KeyBoard.KeyState[Key] := False;
|
|---|
| 2214 |
|
|---|
| 2215 | if State = gsMenu then begin
|
|---|
| 2216 | if Key = vkF1 then begin
|
|---|
| 2217 | State := gsNewRound;
|
|---|
| 2218 | NewGame;
|
|---|
| 2219 | end else
|
|---|
| 2220 | if Key = vkF2 then begin
|
|---|
| 2221 | State := gsInstructions;
|
|---|
| 2222 | end else
|
|---|
| 2223 | if Key = vkF3 then begin
|
|---|
| 2224 | State := gsInformation;
|
|---|
| 2225 | end else
|
|---|
| 2226 | if Key = vkF4 then begin
|
|---|
| 2227 | State := gsSettings;
|
|---|
| 2228 | end else
|
|---|
| 2229 | if Key = vkF10 then begin
|
|---|
| 2230 | if Assigned(FOnClose) then FOnClose(Self);
|
|---|
| 2231 | end;
|
|---|
| 2232 | end else
|
|---|
| 2233 | if State = gsMap then begin
|
|---|
| 2234 | if Key = vkEscape then begin
|
|---|
| 2235 | State := gsMenu;
|
|---|
| 2236 | FShowMenuStats := True;
|
|---|
| 2237 | end;
|
|---|
| 2238 | end else
|
|---|
| 2239 | if State in [gsInformation, gsInstructions] then begin
|
|---|
| 2240 | if Key = vkEscape then begin
|
|---|
| 2241 | State := gsMenu;
|
|---|
| 2242 | end;
|
|---|
| 2243 | end else
|
|---|
| 2244 | if State = gsSettings then begin
|
|---|
| 2245 | if Key = vkF1 then begin
|
|---|
| 2246 | PlayerPool.EnableMore;
|
|---|
| 2247 | Redraw;
|
|---|
| 2248 | end else
|
|---|
| 2249 | if Key = vkF2 then begin
|
|---|
| 2250 | PlayerPool.EnableLess;
|
|---|
| 2251 | Redraw;
|
|---|
| 2252 | end else
|
|---|
| 2253 | if Key = vkF3 then begin
|
|---|
| 2254 | State := gsPlayerKeys;
|
|---|
| 2255 | end else
|
|---|
| 2256 | if Key = vkEscape then begin
|
|---|
| 2257 | State := gsMenu;
|
|---|
| 2258 | end;
|
|---|
| 2259 | end else
|
|---|
| 2260 | if State = gsPlayerKeys then begin
|
|---|
| 2261 | if Key = vkF1 then begin
|
|---|
| 2262 | FSelectedPlayer := PlayerPool[0];
|
|---|
| 2263 | FSelectedPlayer.ClearKeys;
|
|---|
| 2264 | State := gsPlayerKeysRedefine;
|
|---|
| 2265 | end else
|
|---|
| 2266 | if Key = vkF2 then begin
|
|---|
| 2267 | FSelectedPlayer := PlayerPool[1];
|
|---|
| 2268 | FSelectedPlayer.ClearKeys;
|
|---|
| 2269 | State := gsPlayerKeysRedefine;
|
|---|
| 2270 | end else
|
|---|
| 2271 | if Key = vkF3 then begin
|
|---|
| 2272 | FSelectedPlayer := PlayerPool[2];
|
|---|
| 2273 | FSelectedPlayer.ClearKeys;
|
|---|
| 2274 | State := gsPlayerKeysRedefine;
|
|---|
| 2275 | end else
|
|---|
| 2276 | if Key = vkF4 then begin
|
|---|
| 2277 | FSelectedPlayer := PlayerPool[3];
|
|---|
| 2278 | FSelectedPlayer.ClearKeys;
|
|---|
| 2279 | State := gsPlayerKeysRedefine;
|
|---|
| 2280 | end else
|
|---|
| 2281 | if Key = vkF5 then begin
|
|---|
| 2282 | FSelectedPlayer := PlayerPool[4];
|
|---|
| 2283 | FSelectedPlayer.ClearKeys;
|
|---|
| 2284 | State := gsPlayerKeysRedefine;
|
|---|
| 2285 | end else
|
|---|
| 2286 | if Key = vkF6 then begin
|
|---|
| 2287 | FSelectedPlayer := PlayerPool[5];
|
|---|
| 2288 | FSelectedPlayer.ClearKeys;
|
|---|
| 2289 | State := gsPlayerKeysRedefine;
|
|---|
| 2290 | end else
|
|---|
| 2291 | if Key = vkF7 then begin
|
|---|
| 2292 | FSelectedPlayer := PlayerPool[6];
|
|---|
| 2293 | FSelectedPlayer.ClearKeys;
|
|---|
| 2294 | State := gsPlayerKeysRedefine;
|
|---|
| 2295 | end else
|
|---|
| 2296 | if Key = vkF8 then begin
|
|---|
| 2297 | FSelectedPlayer := PlayerPool[7];
|
|---|
| 2298 | FSelectedPlayer.ClearKeys;
|
|---|
| 2299 | State := gsPlayerKeysRedefine;
|
|---|
| 2300 | end else
|
|---|
| 2301 | if Key = vkEscape then begin
|
|---|
| 2302 | State := gsSettings;
|
|---|
| 2303 | end;
|
|---|
| 2304 | end else
|
|---|
| 2305 | if State = gsPlayerKeysRedefine then begin
|
|---|
| 2306 | if Key = vkEscape then begin
|
|---|
| 2307 | State := gsPlayerKeys;
|
|---|
| 2308 | end else begin
|
|---|
| 2309 | if FSelectedPlayer.Keys.Left = 0 then begin
|
|---|
| 2310 | PlayerPool.ClearKey(Key);
|
|---|
| 2311 | FSelectedPlayer.Keys.Left := Key;
|
|---|
| 2312 | end else
|
|---|
| 2313 | if FSelectedPlayer.Keys.Up = 0 then begin
|
|---|
| 2314 | PlayerPool.ClearKey(Key);
|
|---|
| 2315 | FSelectedPlayer.Keys.Up := Key;
|
|---|
| 2316 | end else
|
|---|
| 2317 | if FSelectedPlayer.Keys.Right = 0 then begin
|
|---|
| 2318 | PlayerPool.ClearKey(Key);
|
|---|
| 2319 | FSelectedPlayer.Keys.Right := Key;
|
|---|
| 2320 | end else
|
|---|
| 2321 | if FSelectedPlayer.Keys.Down = 0 then begin
|
|---|
| 2322 | PlayerPool.ClearKey(Key);
|
|---|
| 2323 | FSelectedPlayer.Keys.Down := Key;
|
|---|
| 2324 | end else
|
|---|
| 2325 | if FSelectedPlayer.Keys.Shoot = 0 then begin
|
|---|
| 2326 | PlayerPool.ClearKey(Key);
|
|---|
| 2327 | FSelectedPlayer.Keys.Shoot := Key;
|
|---|
| 2328 | end;
|
|---|
| 2329 |
|
|---|
| 2330 | Redraw;
|
|---|
| 2331 | end;
|
|---|
| 2332 | end else
|
|---|
| 2333 | if State = gsGame then begin
|
|---|
| 2334 | if Key = vkEscape then begin
|
|---|
| 2335 | State := gsMap;
|
|---|
| 2336 | end;
|
|---|
| 2337 | end;
|
|---|
| 2338 |
|
|---|
| 2339 | {$IFDEF DEBUG}
|
|---|
| 2340 | if (State = gsGame) and (Key = vkF5) then begin
|
|---|
| 2341 | // Destroy first alive player
|
|---|
| 2342 | for I := 0 to Players.Count - 1 do
|
|---|
| 2343 | with Players[I] do begin
|
|---|
| 2344 | if not Exploded then begin
|
|---|
| 2345 | Energy := -100;
|
|---|
| 2346 | Break;
|
|---|
| 2347 | end;
|
|---|
| 2348 | end;
|
|---|
| 2349 | end;
|
|---|
| 2350 | {$ENDIF}
|
|---|
| 2351 | end;
|
|---|
| 2352 |
|
|---|
| 2353 | procedure TEngine.KeyDown(Key: Word);
|
|---|
| 2354 | begin
|
|---|
| 2355 | KeyBoard.KeyState[Key] := True;
|
|---|
| 2356 | end;
|
|---|
| 2357 |
|
|---|
| 2358 | end.
|
|---|
| 2359 |
|
|---|