| 1 | unit Engine;
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| 2 |
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| 3 | interface
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| 4 |
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| 5 | uses
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| 6 | Dialogs, Classes, SysUtils, Graphics, SpecializedMatrix, RegistryEx, Common,
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| 7 | IntfGraphics, FPImage, LCLType, SpecializedBitmap, GraphType, Math, Rectangle,
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| 8 | Syncobjs, Threading, Forms, DateUtils, AudioSystem, Generics.Collections,
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| 9 | World, Matter, Sound;
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| 10 |
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| 11 | const
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| 12 | MaxBulletCount = 10;
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| 13 | EnergyDecreaseDig = 0;
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| 14 | EnergyDecreaseMove = 0.00025; // ~2.5 minutes of movement
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| 15 | EnergyDecreaseShoot = 0.005; // ~20 seconds of shooting
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| 16 | EnergyDecreaseOutside = 0.00003; // ~5 minutes of live
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| 17 | EnergyIncreaseHome = 0.001;
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| 18 | ShieldIncreaseHome = 0.001;
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| 19 | ShieldDecreaseHit = 0.15;
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| 20 | ExplosionBulletCount = 100;
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| 21 | ExplosionRange = 20;
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| 22 | ExplosionBulletMaxSpeed = 0.5;
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| 23 | ExplosionBulletMinSpeed = 0.2;
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| 24 | BulletExplosionRange = 4;
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| 25 | ShootDelay = 0.1; // seconds
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| 26 | DigDelay = 0.2; // seconds
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| 27 | ShootDigDelay = 0.05; // seconds
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| 28 | MoveDelay = 0.05; // seconds
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| 29 | PlayerFrameWidth = 80;
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| 30 | PlayerFrameHeight = 80;
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| 31 | PlayerHouseSize = 29;
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| 32 | PlayerHouseDoorSize = 7;
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| 33 | ExplosionDelay = 2;
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| 34 | NewRoundDelay = 2;
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| 35 | clTuna = $5555ff;
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| 36 | clPurple = $aa00aa;
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| 37 | clOrange = $0055aa;
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| 38 | clDarkOrange = $0000aa;
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| 39 | clDarkGreen = $00aa00;
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| 40 | clCyan = $ffff00;
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| 41 |
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| 42 | type
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| 43 | TEngine = class;
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| 44 | TPlayer = class;
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| 45 |
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| 46 | TRealPoint = record
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| 47 | X, Y: Real;
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| 48 | end;
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| 49 |
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| 50 | TPlayerKeys = record
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| 51 | Left: Word;
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| 52 | Right: Word;
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| 53 | Up: Word;
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| 54 | Down: Word;
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| 55 | Shoot: Word;
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| 56 | end;
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| 57 |
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| 58 | { TBullet }
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| 59 |
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| 60 | TBullet = class
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| 61 | Player: TPlayer;
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| 62 | Position: TRealPoint;
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| 63 | PositionTail: TRealPoint;
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| 64 | Direction: TRealPoint;
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| 65 | MaxDistance: Integer;
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| 66 | Distance: Real;
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| 67 | StopByDirt: Boolean;
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| 68 | CanKill: Boolean;
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| 69 | constructor Create;
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| 70 | end;
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| 71 |
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| 72 | { TBullets }
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| 73 |
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| 74 | TBullets = class(TObjectList<TBullet>)
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| 75 | procedure HideAll;
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| 76 | end;
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| 77 |
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| 78 | { TTank }
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| 79 |
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| 80 | TTank = class
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| 81 | Image: TMatrixByte;
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| 82 | Mask: TMatrixByte;
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| 83 | procedure Assign(Source: TTank);
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| 84 | constructor Create;
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| 85 | destructor Destroy; override;
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| 86 | end;
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| 87 |
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| 88 | { TTanks }
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| 89 |
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| 90 | TTanks = class(TObjectList<TTank>)
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| 91 | procedure Assign(Source: TTanks);
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| 92 | end;
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| 93 |
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| 94 | TColisionState = record
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| 95 | Blocking: Boolean;
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| 96 | Diggable: Boolean;
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| 97 | end;
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| 98 |
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| 99 | { TPlayer }
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| 100 |
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| 101 | TPlayer = class
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| 102 | private
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| 103 | FExploded: Boolean;
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| 104 | NewDirection: Integer;
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| 105 | NewPosition: TPoint;
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| 106 | Dig: Boolean;
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| 107 | LastPos: TPoint;
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| 108 | ExplosionPending: Boolean;
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| 109 | ExplosionTime: TDateTime;
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| 110 | procedure SetExploded(const AValue: Boolean);
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| 111 | function ShowTankProc(Item1, Item2: Byte): Byte;
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| 112 | function HideTankProc(Item1, Item2: Byte): Byte;
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| 113 | function DigProc(Item1, Item2: Byte): Byte;
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| 114 | public
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| 115 | Name: string;
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| 116 | Color1: TColor;
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| 117 | Color2: TColor;
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| 118 | Id: Integer;
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| 119 | Enabled: Boolean;
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| 120 | Engine: TEngine;
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| 121 | Position: TPoint;
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| 122 | StartPosition: TPoint;
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| 123 | Score: Integer;
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| 124 | Direction: Integer;
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| 125 | ScreenFrame: TRectangle;
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| 126 | Keys: TPlayerKeys;
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| 127 | Tanks: TTanks;
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| 128 | Bullets: TBullets;
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| 129 | LastShootTime: TDateTime;
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| 130 | LastDigTime: TDateTime;
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| 131 | LastMoveTime: TDateTime;
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| 132 | Energy: Real;
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| 133 | LastEnergy: Real;
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| 134 | Shield: Real;
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| 135 | LastShield: Real;
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| 136 | House: TRectangle;
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| 137 | ShotsCount: Integer;
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| 138 | ShotsHit: Integer;
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| 139 | MetersDug: Integer;
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| 140 | MetersTravelled: Integer;
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| 141 | procedure ResetTank;
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| 142 | procedure Init;
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| 143 | procedure Explosion(Position: TPoint; Distance: Integer);
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| 144 | procedure Control;
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| 145 | function CheckNewDestination: Boolean;
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| 146 | procedure Tick;
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| 147 | procedure Paint;
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| 148 | procedure PlaceHouse;
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| 149 | function CheckColision: TColisionState;
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| 150 | procedure ShowTank;
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| 151 | procedure HideTank;
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| 152 | procedure InitTanks;
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| 153 | constructor Create;
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| 154 | destructor Destroy; override;
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| 155 | procedure Assign(Source: TPlayer);
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| 156 | procedure LoadFromRegistry(Context: TRegistryContext);
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| 157 | procedure SaveToRegistry(Context: TRegistryContext);
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| 158 | property Exploded: Boolean read FExploded write SetExploded;
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| 159 | end;
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| 160 |
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| 161 | { TPlayers }
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| 162 |
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| 163 | TPlayers = class(TObjectList<TPlayer>)
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| 164 | Engine: TEngine;
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| 165 | function AddNew: TPlayer;
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| 166 | procedure Assign(Players: TPlayers);
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| 167 | procedure LoadFromRegistry(Context: TRegistryContext);
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| 168 | procedure SaveToRegistry(Context: TRegistryContext);
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| 169 | function GetAliveCount: Integer;
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| 170 | function GetWinner: TPlayer;
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| 171 | end;
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| 172 |
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| 173 | { TKeyboard }
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| 174 |
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| 175 | TKeyboard = class
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| 176 | KeyState: array[0..High(Word)] of Boolean;
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| 177 | procedure ClearAll;
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| 178 | end;
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| 179 |
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| 180 | { TSystemThread }
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| 181 |
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| 182 | TSystemThread = class(TListedThread)
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| 183 | Engine: TEngine;
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| 184 | procedure Execute; override;
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| 185 | end;
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| 186 |
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| 187 | { TDrawThread }
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| 188 |
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| 189 | TDrawThread = class(TListedThread)
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| 190 | private
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| 191 | procedure DrawSync;
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| 192 | public
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| 193 | Engine: TEngine;
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| 194 | procedure Execute; override;
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| 195 | end;
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| 196 |
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| 197 | TCanvasMethod = procedure (Canvas: TCanvas) of object;
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| 198 |
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| 199 | TGameState = (gsMenu, gsGame, gsNewRound, gsMap, gsInformation,
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| 200 | gsInstructions);
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| 201 |
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| 202 | { TEngine }
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| 203 |
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| 204 | TEngine = class(TComponent)
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| 205 | private
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| 206 | FActive: Boolean;
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| 207 | FBitmap: TBitmap;
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| 208 | FBitmapLock: TCriticalSection;
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| 209 | FOnGameEnd: TNotifyEvent;
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| 210 | FRedrawPending: Boolean;
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| 211 | FBitmapLower: TBitmapTColor;
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| 212 | FDrawThread: TDrawThread;
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| 213 | FState: TGameState;
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| 214 | FSystemThread: TSystemThread;
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| 215 | FClearBackground: Boolean;
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| 216 | FStateTime: TDateTime;
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| 217 | FShowMenuStats: Boolean;
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| 218 | procedure InitDigMasks;
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| 219 | procedure SetActive(const AValue: Boolean);
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| 220 | procedure SetBitmap(const AValue: TBitmap);
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| 221 | function IsInsideHouses(Pos: TPoint): Boolean;
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| 222 | procedure InitPlayers;
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| 223 | procedure CheckGameEnd;
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| 224 | procedure ClearBackground;
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| 225 | procedure DrawMenu;
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| 226 | procedure DrawStats;
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| 227 | procedure DrawGamePrepare(Thread: TVirtualThread);
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| 228 | procedure DrawGame;
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| 229 | procedure DrawInformation;
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| 230 | procedure DrawInstructions;
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| 231 | procedure DrawNewRound;
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| 232 | procedure DrawMap;
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| 233 | procedure SetState(AValue: TGameState);
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| 234 | function TextOutWordWrap(Canvas: TCanvas; X, Y: Integer; Text: string; Width: Integer): Integer;
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| 235 | public
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| 236 | ThreadErrorMessage: string;
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| 237 | Keyboard: TKeyboard;
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| 238 | World: TWorld;
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| 239 | PlayerPool: TPlayers;
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| 240 | Players: TPlayers;
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| 241 | DigMasks: TObjectList<TMatrixByte>;
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| 242 | Lock: TCriticalSection;
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| 243 | CurrentRound: Integer;
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| 244 | MaxRound: Integer;
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| 245 | AudioShot: TSound;
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| 246 | AudioExplode: TSound;
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| 247 | DrawDuration: TDatetime;
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| 248 | constructor Create(AOwner: TComponent); override;
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| 249 | destructor Destroy; override;
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| 250 | procedure ResizePlayerFrames;
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| 251 | procedure Tick;
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| 252 | procedure Redraw;
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| 253 | procedure Draw;
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| 254 | procedure DrawThread(Thread: TVirtualThread);
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| 255 | procedure NewGame;
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| 256 | procedure NewRound;
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| 257 | procedure KeyUp(Key: Word);
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| 258 | procedure KeyDown(Key: Word);
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| 259 | procedure LoadFromRegistry(Context: TRegistryContext);
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| 260 | procedure SaveToRegistry(Context: TRegistryContext);
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| 261 | procedure InitPlayerPool;
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| 262 | property Bitmap: TBitmap read FBitmap write SetBitmap;
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| 263 | property Active: Boolean read FActive write SetActive;
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| 264 | property State: TGameState read FState write SetState;
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| 265 | property OnGameEnd: TNotifyEvent read FOnGameEnd write FOnGameEnd;
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| 266 | end;
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| 267 |
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| 268 | const
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| 269 | DirectionToDelta: array[0..7] of TPoint =
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| 270 | ((X: 0; Y: -1), (X: 1; Y: -1), (X: 1; Y: 0), (X: 1; Y: 1),
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| 271 | (X: 0; Y: 1), (X: -1; Y: 1), (X: -1; Y: 0), (X: -1; Y: -1));
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| 272 |
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| 273 |
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| 274 | implementation
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| 275 |
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| 276 | uses
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| 277 | Platform, FastPixel;
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| 278 |
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| 279 | resourcestring
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| 280 | SRound = 'Round';
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| 281 | SPressEsc = 'Press ESC to continue';
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| 282 | SStartGame = 'Start game';
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| 283 | SInstructions = 'Instructions';
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| 284 | SInstructionsDetails = 'Tunneler is a two player game. The objective of the game is to be the first to win three rounds. ' +
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| 285 | 'A round continues until one tank blows up (from being shot or simply running out of energy).';
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| 286 | SInstructionsDetails2 = 'The display: Each player has a view screen and an instrument panel with two meters. ' +
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| 287 | 'The view screen shows your surroundings from above (about 1% of the entire "worlds"). ' +
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| 288 | 'The two meters indicate the player''s energy and shield condition.';
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| 289 | SInstructionsDetails3 = 'The Game: Players can move in one of 8 directions. ' +
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| 290 | 'Movement in tunnels is three times as fast as normal digging. ' +
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| 291 | 'Fast digging can be accomplished by firing the tank''s cannon while moving. ' +
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| 292 | 'Various actions use up different amounts of energy : moving costs some energy, digging costs more, and shotting costs the most. ' +
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| 293 | 'Shields are damaged when hit by the other player''s cannon. ' +
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| 294 | 'Players can refuel at either base but can repair their shields only at their own bases.';
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| 295 | SInstructionsDetails4 = 'Controls: \n ' +
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| 296 | 'Blue: W - up, A - left, S - down, D - right, E - shoot \n ' +
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| 297 | 'Green: arrows key, CTRL - shoot';
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| 298 | SInformation = 'Information';
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| 299 | SInformationDetails = 'Tunneler is written from scratch in Lazarus/FPC. ' +
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| 300 | 'It is designed to be as similar as the original MS-DOS game (https://tunneler.org/) but also with some modern extensions. ' +
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| 301 | 'The program uses standard canvas drawing with combination of low resolution fast pixel matrix. ' +
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| 302 | 'It supports High DPI scaling. It supports up to eight players.';
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| 303 | SInformationDetails2 = 'This is a public domain open source program: feel free to copy it for friends and study the source code. \n ' +
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| 304 | 'Homepage: https://app.zdechov.net/Tunneler';
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| 305 | SWorldReady = 'World ready';
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| 306 | SExit = 'Exit';
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| 307 | SStatistics = 'Statistics';
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| 308 | SShotsFired = 'Shots fired';
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| 309 | SShotsHit = 'Shots hit';
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| 310 | SPercentHit = 'Percent hit';
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| 311 | SMetersDug = 'Meters dug';
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| 312 | SMetersTravelled = 'Meters travelled';
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| 313 | SWinnerIs = 'The winner is';
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| 314 | SGreen = 'Green';
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| 315 | SBlue = 'Blue';
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| 316 | SRed = 'Red';
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| 317 | SPink = 'Pink';
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| 318 | SCyan = 'Cyan';
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| 319 | SYellow = 'Yellow';
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| 320 | SOrange = 'Orange';
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| 321 | SGray = 'Gray';
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| 322 |
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| 323 | { TBullets }
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| 324 |
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| 325 | procedure TBullets.HideAll;
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| 326 | var
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| 327 | I: Integer;
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| 328 | begin
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| 329 | for I := 0 to Count - 1 do
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| 330 | with Items[I] do begin
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| 331 | Player.Engine.World.Surface.ItemsXY[Trunc(Position.X), Trunc(Position.Y)] := Byte(miSpace);
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| 332 | Player.Engine.World.Surface.ItemsXY[Trunc(PositionTail.X), Trunc(PositionTail.Y)] := Byte(miSpace);
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| 333 | end;
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| 334 | end;
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| 335 |
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| 336 | { TTanks }
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| 337 |
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| 338 | procedure TTanks.Assign(Source: TTanks);
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| 339 | var
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| 340 | I: Integer;
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| 341 | begin
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| 342 | Clear;
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| 343 | Count := Source.Count;
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| 344 | for I := 0 to Count - 1 do begin
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| 345 | Items[I] := TTank.Create;
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| 346 | Items[I].Assign(Source.Items[I]);
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| 347 | end;
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| 348 | end;
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| 349 |
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| 350 | { TPlayers }
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| 351 |
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| 352 | function TPlayers.AddNew: TPlayer;
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| 353 | begin
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| 354 | Result := TPlayer.Create;
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| 355 | Add(Result);
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| 356 | end;
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| 357 |
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| 358 | procedure TPlayers.Assign(Players: TPlayers);
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| 359 | var
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| 360 | I: Integer;
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| 361 | begin
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| 362 | while Count < Players.Count do Add(TPlayer.Create);
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| 363 | while Count > Players.Count do Delete(Count - 1);
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| 364 | for I := 0 to Count - 1 do
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| 365 | Items[I].Assign(Players[I]);
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| 366 | end;
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| 367 |
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| 368 | procedure TPlayers.LoadFromRegistry(Context: TRegistryContext);
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| 369 | var
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| 370 | Player: TPlayer;
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| 371 | begin
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| 372 | for Player in Self do begin
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| 373 | Player.LoadFromRegistry(TRegistryContext.Create(Context.RootKey, Context.Key + '\' + IntToStr(Player.Id)));
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| 374 | end;
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| 375 | end;
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| 376 |
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| 377 | procedure TPlayers.SaveToRegistry(Context: TRegistryContext);
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| 378 | var
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| 379 | Player: TPlayer;
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| 380 | begin
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| 381 | for Player in Self do begin
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| 382 | Player.SaveToRegistry(TRegistryContext.Create(Context.RootKey, Context.Key + '\' + IntToStr(Player.Id)));
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| 383 | end;
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| 384 | end;
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| 385 |
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| 386 | function TPlayers.GetAliveCount: Integer;
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| 387 | var
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| 388 | I: Integer;
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| 389 | begin
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| 390 | Result := 0;
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| 391 | for I := 0 to Count - 1 do
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| 392 | with Items[I] do
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| 393 | if not Exploded then Inc(Result);
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| 394 | end;
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| 395 |
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| 396 | function TPlayers.GetWinner: TPlayer;
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| 397 | var
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| 398 | I: Integer;
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| 399 | TopScore: Integer;
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| 400 | begin
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| 401 | Result := nil;
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| 402 | TopScore := 0;
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| 403 | for I := 0 to Count - 1 do
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| 404 | with Items[I] do
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| 405 | if Enabled and (Score > TopScore) then begin
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| 406 | TopScore := Score;
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| 407 | Result := Items[I];
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| 408 | end;
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| 409 | end;
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| 410 |
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| 411 | { TSystemThread }
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| 412 |
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| 413 | procedure TSystemThread.Execute;
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| 414 | begin
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| 415 | try
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| 416 | repeat
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| 417 | Engine.Tick;
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| 418 | Sleep(10);
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| 419 | until Terminated;
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| 420 | except
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| 421 | on E: Exception do
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| 422 | Engine.ThreadErrorMessage := E.Message;
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| 423 | end;
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| 424 | end;
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| 425 |
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| 426 | { TDrawThread }
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| 427 |
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| 428 | procedure TDrawThread.DrawSync;
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| 429 | begin
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| 430 | with Engine do
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| 431 | if Assigned(Bitmap) then begin
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| 432 | Lock.Acquire;
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| 433 | Bitmap.BeginUpdate(True);
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| 434 | try
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| 435 | Draw;
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| 436 | finally
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| 437 | Bitmap.EndUpdate;
|
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| 438 | Lock.Release;
|
|---|
| 439 | end;
|
|---|
| 440 | end;
|
|---|
| 441 | end;
|
|---|
| 442 |
|
|---|
| 443 | procedure TDrawThread.Execute;
|
|---|
| 444 | begin
|
|---|
| 445 | try
|
|---|
| 446 | repeat
|
|---|
| 447 | Engine.DrawThread(Self);
|
|---|
| 448 | if not Terminated then Synchronize(DrawSync);
|
|---|
| 449 | Sleep(50);
|
|---|
| 450 | until Terminated;
|
|---|
| 451 | except
|
|---|
| 452 | on E: Exception do
|
|---|
| 453 | Engine.ThreadErrorMessage := E.Message;
|
|---|
| 454 | end;
|
|---|
| 455 | end;
|
|---|
| 456 |
|
|---|
| 457 | { TKeyboard }
|
|---|
| 458 |
|
|---|
| 459 | procedure TKeyboard.ClearAll;
|
|---|
| 460 | var
|
|---|
| 461 | I: Integer;
|
|---|
| 462 | begin
|
|---|
| 463 | for I := 0 to High(KeyState) do
|
|---|
| 464 | KeyState[I] := False;
|
|---|
| 465 | end;
|
|---|
| 466 |
|
|---|
| 467 | { TBullet }
|
|---|
| 468 |
|
|---|
| 469 | constructor TBullet.Create;
|
|---|
| 470 | begin
|
|---|
| 471 | MaxDistance := -1;
|
|---|
| 472 | Distance := 0;
|
|---|
| 473 | CanKill := True;
|
|---|
| 474 | end;
|
|---|
| 475 |
|
|---|
| 476 | { TTank }
|
|---|
| 477 |
|
|---|
| 478 | procedure TTank.Assign(Source: TTank);
|
|---|
| 479 | begin
|
|---|
| 480 | Image.Assign(Source.Image);
|
|---|
| 481 | Mask.Assign(Source.Mask);
|
|---|
| 482 | end;
|
|---|
| 483 |
|
|---|
| 484 | constructor TTank.Create;
|
|---|
| 485 | begin
|
|---|
| 486 | Mask := TMatrixByte.Create;
|
|---|
| 487 | Image := TMatrixByte.Create;
|
|---|
| 488 | end;
|
|---|
| 489 |
|
|---|
| 490 | destructor TTank.Destroy;
|
|---|
| 491 | begin
|
|---|
| 492 | FreeAndNil(Mask);
|
|---|
| 493 | FreeAndNil(Image);
|
|---|
| 494 | inherited;
|
|---|
| 495 | end;
|
|---|
| 496 |
|
|---|
| 497 | { TPlayer }
|
|---|
| 498 |
|
|---|
| 499 | procedure TPlayer.Control;
|
|---|
| 500 | var
|
|---|
| 501 | Delta: TPoint;
|
|---|
| 502 | NewBullet: TBullet;
|
|---|
| 503 | begin
|
|---|
| 504 | if Exploded then Exit;
|
|---|
| 505 |
|
|---|
| 506 | Delta.X := 0;
|
|---|
| 507 | Delta.Y := 0;
|
|---|
| 508 | if Engine.KeyBoard.KeyState[Ord(Keys.Down)] then Delta.Y := Delta.Y + 1;
|
|---|
| 509 | if Engine.KeyBoard.KeyState[Ord(Keys.Up)] then Delta.Y := Delta.Y - 1;
|
|---|
| 510 | if Engine.KeyBoard.KeyState[Ord(Keys.Right)] then Delta.X := Delta.X + 1;
|
|---|
| 511 | if Engine.KeyBoard.KeyState[Ord(Keys.Left)] then Delta.X := Delta.X - 1;
|
|---|
| 512 |
|
|---|
| 513 | NewDirection := Direction;
|
|---|
| 514 | if (Delta.X <> 0) or (Delta.Y <> 0) then begin
|
|---|
| 515 | if (Delta.X = 0) and (Delta.Y = -1) then NewDirection := 0
|
|---|
| 516 | else if (Delta.X = 1) and (Delta.Y = -1) then NewDirection := 1
|
|---|
| 517 | else if (Delta.X = 1) and (Delta.Y = 0) then NewDirection := 2
|
|---|
| 518 | else if (Delta.X = 1) and (Delta.Y = 1) then NewDirection := 3
|
|---|
| 519 | else if (Delta.X = 0) and (Delta.Y = 1) then NewDirection := 4
|
|---|
| 520 | else if (Delta.X = -1) and (Delta.Y = 1) then NewDirection := 5
|
|---|
| 521 | else if (Delta.X = -1) and (Delta.Y = 0) then NewDirection := 6
|
|---|
| 522 | else if (Delta.X = -1) and (Delta.Y = -1) then NewDirection := 7;
|
|---|
| 523 |
|
|---|
| 524 | if NewDirection = Direction then begin
|
|---|
| 525 | NewPosition := Point(Position.X + Delta.X, Position.Y + Delta.Y);
|
|---|
| 526 | CheckNewDestination;
|
|---|
| 527 | end else begin
|
|---|
| 528 | NewPosition := Position;
|
|---|
| 529 | if not CheckNewDestination then begin
|
|---|
| 530 | // if direction is changed then try to check movement plus one step
|
|---|
| 531 | // to prevent tank block
|
|---|
| 532 | NewPosition := Point(Position.X + Delta.X, Position.Y + Delta.Y);
|
|---|
| 533 | CheckNewDestination;
|
|---|
| 534 | end;
|
|---|
| 535 | end;
|
|---|
| 536 | end;
|
|---|
| 537 |
|
|---|
| 538 | if Engine.KeyBoard.KeyState[Ord(Keys.Shoot)] then
|
|---|
| 539 | if (Bullets.Count < MaxBulletCount) and
|
|---|
| 540 | ((Now - LastShootTime) > ShootDelay * OneSecond) then begin
|
|---|
| 541 | Inc(ShotsCount);
|
|---|
| 542 | NewBullet := TBullet.Create;
|
|---|
| 543 | NewBullet.Player := Self;
|
|---|
| 544 | NewBullet.Position.X := Position.X + DirectionToDelta[Direction].X * 3;
|
|---|
| 545 | NewBullet.Position.Y := Position.Y + DirectionToDelta[Direction].Y * 3;
|
|---|
| 546 | NewBullet.Direction.X := DirectionToDelta[Direction].X;
|
|---|
| 547 | NewBullet.Direction.Y := DirectionToDelta[Direction].Y;
|
|---|
| 548 | NewBullet.StopByDirt := True;
|
|---|
| 549 | Bullets.Add(NewBullet);
|
|---|
| 550 | LastShootTime := Now;
|
|---|
| 551 |
|
|---|
| 552 | Energy := Energy - EnergyDecreaseShoot;
|
|---|
| 553 | if Energy < 0 then Energy := 0;
|
|---|
| 554 |
|
|---|
| 555 | // Do not imedietelly clear dirt by bullet in front of tank
|
|---|
| 556 | //with Engine, World do
|
|---|
| 557 | //if TMatter(Matter[Surface.Items[Position]]).Diggable ;
|
|---|
| 558 | Engine.AudioShot.Play;
|
|---|
| 559 | end;
|
|---|
| 560 | end;
|
|---|
| 561 |
|
|---|
| 562 | function TPlayer.CheckNewDestination: Boolean;
|
|---|
| 563 | var
|
|---|
| 564 | ColisionState: TColisionState;
|
|---|
| 565 | begin
|
|---|
| 566 | Result := False;
|
|---|
| 567 | HideTank;
|
|---|
| 568 | ColisionState := CheckColision;
|
|---|
| 569 | if not ColisionState.Blocking then begin
|
|---|
| 570 | if ColisionState.Diggable then begin
|
|---|
| 571 | if (Engine.KeyBoard.KeyState[Ord(Keys.Shoot)] and
|
|---|
| 572 | ((Now - LastDigTime) > ShootDigDelay * OneSecond)) or
|
|---|
| 573 | (not Engine.KeyBoard.KeyState[Ord(Keys.Shoot)] and
|
|---|
| 574 | ((Now - LastDigTime) > DigDelay * OneSecond)) then begin
|
|---|
| 575 | Dig := not Dig;
|
|---|
| 576 | with Engine, World do
|
|---|
| 577 | Surface.Merge(Surface.CreateIndex(
|
|---|
| 578 | Position.X - TMatrixByte(DigMasks[Direction]).Count.X div 2,
|
|---|
| 579 | Position.Y - TMatrixByte(DigMasks[Direction]).Count.Y div 2),
|
|---|
| 580 | TMatrixByte(DigMasks[Direction]), DigProc);
|
|---|
| 581 | Energy := Energy - EnergyDecreaseDig;
|
|---|
| 582 | if Energy < 0 then Energy := 0;
|
|---|
| 583 | Engine.Redraw;
|
|---|
| 584 | LastDigTime := Now;
|
|---|
| 585 | Direction := NewDirection;
|
|---|
| 586 | Result := True;
|
|---|
| 587 | Inc(MetersDug);
|
|---|
| 588 | end;
|
|---|
| 589 | end else begin
|
|---|
| 590 | if ((Now - LastMoveTime) > MoveDelay * OneSecond) then begin
|
|---|
| 591 | Position := NewPosition;
|
|---|
| 592 | Direction := NewDirection;
|
|---|
| 593 | Result := True;
|
|---|
| 594 | Engine.Redraw;
|
|---|
| 595 | LastMoveTime := Now;
|
|---|
| 596 | Energy := Energy - EnergyDecreaseMove;
|
|---|
| 597 | Inc(MetersTravelled);
|
|---|
| 598 | end;
|
|---|
| 599 | end;
|
|---|
| 600 | end;
|
|---|
| 601 | ShowTank;
|
|---|
| 602 | end;
|
|---|
| 603 |
|
|---|
| 604 | procedure TPlayer.Tick;
|
|---|
| 605 | var
|
|---|
| 606 | I: Integer;
|
|---|
| 607 | P: Integer;
|
|---|
| 608 | Pos: TPoint;
|
|---|
| 609 | begin
|
|---|
| 610 | // Check energy
|
|---|
| 611 | if not ExplosionPending then begin
|
|---|
| 612 | if not Engine.IsInsideHouses(Position) then begin
|
|---|
| 613 | Energy := Energy - EnergyDecreaseOutside;
|
|---|
| 614 | end else begin
|
|---|
| 615 | if not Exploded then
|
|---|
| 616 | Energy := Energy + EnergyIncreaseHome;
|
|---|
| 617 | if Energy > 1 then Energy := 1;
|
|---|
| 618 | end;
|
|---|
| 619 | if Energy <= 0 then begin
|
|---|
| 620 | Energy := 0;
|
|---|
| 621 | Explosion(Position, ExplosionRange);
|
|---|
| 622 | Exploded := True;
|
|---|
| 623 | ExplosionPending := True;
|
|---|
| 624 | ExplosionTime := Now;
|
|---|
| 625 | Engine.AudioExplode.Play;
|
|---|
| 626 | end;
|
|---|
| 627 | end;
|
|---|
| 628 | if ExplosionPending and (SecondOf(Now - ExplosionTime) > ExplosionDelay) then begin
|
|---|
| 629 | ExplosionPending := False;
|
|---|
| 630 | Engine.CheckGameEnd;
|
|---|
| 631 | end;
|
|---|
| 632 | if LastEnergy <> Energy then begin
|
|---|
| 633 | LastEnergy := Energy;
|
|---|
| 634 | Engine.Redraw;
|
|---|
| 635 | end;
|
|---|
| 636 |
|
|---|
| 637 | // Check shield
|
|---|
| 638 | if House.IsInside(Position) then begin
|
|---|
| 639 | if not Exploded then
|
|---|
| 640 | Shield := Shield + ShieldIncreaseHome;
|
|---|
| 641 | if Shield > 1 then Shield := 1;
|
|---|
| 642 | end;
|
|---|
| 643 | if LastShield <> Shield then begin
|
|---|
| 644 | LastShield := Shield;
|
|---|
| 645 | Engine.Redraw;
|
|---|
| 646 | end;
|
|---|
| 647 | if (Shield <= 0) and not Exploded then begin
|
|---|
| 648 | Shield := 0;
|
|---|
| 649 | Explosion(Position, ExplosionRange);
|
|---|
| 650 | Exploded := True;
|
|---|
| 651 | Engine.AudioExplode.Play;
|
|---|
| 652 | end;
|
|---|
| 653 |
|
|---|
| 654 | // Bullet movement
|
|---|
| 655 | for I := Bullets.Count - 1 downto 0 do
|
|---|
| 656 | with Bullets[I], Engine.World.Surface do begin
|
|---|
| 657 | Pos := Point(Trunc(Position.X), Trunc(Position.Y));
|
|---|
| 658 | if (ItemsXY[LastPos.X, LastPos.Y] = Byte(miBullet1)) or
|
|---|
| 659 | (ItemsXY[LastPos.X, LastPos.Y] = Byte(miBullet2)) then
|
|---|
| 660 | ItemsXY[LastPos.X, LastPos.Y] := Byte(miSpace);
|
|---|
| 661 | LastPos := Pos;
|
|---|
| 662 | P := Trunc(Direction.Y);
|
|---|
| 663 |
|
|---|
| 664 | PositionTail := Position;
|
|---|
| 665 | Position.X := Position.X + Direction.X;
|
|---|
| 666 | Position.Y := Position.Y + Direction.Y;
|
|---|
| 667 | Distance := Distance + Sqrt(Sqr(Direction.X) + Sqr(Direction.Y));
|
|---|
| 668 | //ShowMessage(FloatToStr(Distance));
|
|---|
| 669 | if (Distance > MaxDistance) and (MaxDistance >= 0) then begin
|
|---|
| 670 | Bullets.Delete(I);
|
|---|
| 671 | Engine.Redraw;
|
|---|
| 672 | Continue;
|
|---|
| 673 | end;
|
|---|
| 674 |
|
|---|
| 675 | Pos := Point(Trunc(Position.X), Trunc(Position.Y));
|
|---|
| 676 |
|
|---|
| 677 | if (ItemsXY[Pos.X, Pos.Y] <> Byte(miSpace)) and
|
|---|
| 678 | (ItemsXY[Pos.X, Pos.Y] <> Byte(miBullet1)) and
|
|---|
| 679 | (ItemsXY[Pos.X, Pos.Y] <> Byte(miBullet2)) then begin
|
|---|
| 680 | if (ItemsXY[Pos.X, Pos.Y] = Byte(miDirt1)) or
|
|---|
| 681 | (ItemsXY[Pos.X, Pos.Y] = Byte(miDirt2)) then begin
|
|---|
| 682 | //ItemsXY[Pos.X, Pos.Y] := Byte(miSpace);
|
|---|
| 683 | if StopByDirt then begin
|
|---|
| 684 | Explosion(LastPos, BulletExplosionRange);
|
|---|
| 685 | Bullets.Delete(I);
|
|---|
| 686 | Engine.Redraw;
|
|---|
| 687 | Continue;
|
|---|
| 688 | end;
|
|---|
| 689 | end else begin
|
|---|
| 690 | for P := 0 to Engine.Players.Count - 1 do
|
|---|
| 691 | with Engine.Players[P] do
|
|---|
| 692 | if (Self.Id <> P) and
|
|---|
| 693 | (Engine.World.Matters[ItemsXY[Pos.X, Pos.Y]].Kind = mkTankBody) and
|
|---|
| 694 | (Engine.World.Matters[ItemsXY[Pos.X, Pos.Y]].Player = P) and CanKill then begin
|
|---|
| 695 | Shield := Shield - ShieldDecreaseHit;
|
|---|
| 696 | Inc(Self.ShotsHit);
|
|---|
| 697 | end;
|
|---|
| 698 | if StopByDirt then Explosion(LastPos, BulletExplosionRange);
|
|---|
| 699 | Bullets.Delete(I);
|
|---|
| 700 | Engine.Redraw;
|
|---|
| 701 | Continue;
|
|---|
| 702 | end;
|
|---|
| 703 | end;
|
|---|
| 704 |
|
|---|
| 705 | // Max position limit checking
|
|---|
| 706 | with Engine.World.Surface do
|
|---|
| 707 | if (Pos.X >= Count.X) or (Pos.X < 0) or
|
|---|
| 708 | (Pos.Y >= Count.Y) or (Pos.Y < 0) then begin
|
|---|
| 709 | Bullets.Delete(I);
|
|---|
| 710 | Engine.Redraw;
|
|---|
| 711 | Continue;
|
|---|
| 712 | end;
|
|---|
| 713 | ItemsXY[Pos.X, Pos.Y] := Byte(miBullet1);
|
|---|
| 714 | ItemsXY[LastPos.X, LastPos.Y] := Byte(miBullet2);
|
|---|
| 715 | Engine.Redraw;
|
|---|
| 716 | end;
|
|---|
| 717 |
|
|---|
| 718 | if (Engine.State = gsGame) and not Exploded then ShowTank;
|
|---|
| 719 | end;
|
|---|
| 720 |
|
|---|
| 721 | procedure TPlayer.Paint;
|
|---|
| 722 | var
|
|---|
| 723 | X, Y: Integer;
|
|---|
| 724 | XX, YY: Integer;
|
|---|
| 725 | I: Integer;
|
|---|
| 726 | B: TColor;
|
|---|
| 727 | begin
|
|---|
| 728 | with Engine.FBitmapLower do begin
|
|---|
| 729 | Fill(CreateIndex(ScreenFrame.Left, ScreenFrame.Top),
|
|---|
| 730 | CreateIndex(ScreenFrame.Width, ScreenFrame.Height),
|
|---|
| 731 | Engine.World.Matters[Integer(miRock)].Color);
|
|---|
| 732 |
|
|---|
| 733 | with Engine.World do
|
|---|
| 734 | for Y := ScreenFrame.Top to ScreenFrame.Bottom - 1 do
|
|---|
| 735 | for X := ScreenFrame.Left to ScreenFrame.Right - 1 do begin
|
|---|
| 736 | XX := X - ScreenFrame.Left - ((ScreenFrame.Right - ScreenFrame.Left) div 2) + Position.X;
|
|---|
| 737 | YY := Y - ScreenFrame.Top - ((ScreenFrame.Bottom - ScreenFrame.Top) div 2) + Position.Y;
|
|---|
| 738 | if (YY >= 0) and (YY < Surface.Count.Y) and
|
|---|
| 739 | (XX >= 0) and (XX < Surface.Count.X) then begin
|
|---|
| 740 | B := Engine.World.Matters[Surface.ItemsXY[XX, YY]].Color;
|
|---|
| 741 | ItemsXY[X, Y] := B;
|
|---|
| 742 | end;
|
|---|
| 743 | end;
|
|---|
| 744 |
|
|---|
| 745 | // Energy bar
|
|---|
| 746 | for I := 1 to ScreenFrame.Width - 2 do
|
|---|
| 747 | if Energy < I / (ScreenFrame.Width - 2) then
|
|---|
| 748 | ItemsXY[ScreenFrame.Left + I, ScreenFrame.Bottom - 2] := clBlack
|
|---|
| 749 | else ItemsXY[ScreenFrame.Left + I, ScreenFrame.Bottom - 2] := clYellow;
|
|---|
| 750 |
|
|---|
| 751 | // Shield bar
|
|---|
| 752 | for I := 1 to ScreenFrame.Width - 2 do
|
|---|
| 753 | if Shield < I / (ScreenFrame.Width - 2) then
|
|---|
| 754 | ItemsXY[ScreenFrame.Left + I, ScreenFrame.Bottom - 1] := clBlack
|
|---|
| 755 | else ItemsXY[ScreenFrame.Left + I, ScreenFrame.Bottom - 1] := clAqua;
|
|---|
| 756 | end;
|
|---|
| 757 | end;
|
|---|
| 758 |
|
|---|
| 759 | procedure TPlayer.PlaceHouse;
|
|---|
| 760 | var
|
|---|
| 761 | X, Y: Integer;
|
|---|
| 762 | Matter: Byte;
|
|---|
| 763 | begin
|
|---|
| 764 | House.AsTRect := Rect(Position.X - PlayerHouseSize div 2, Position.Y - PlayerHouseSize div 2,
|
|---|
| 765 | Position.X + PlayerHouseSize div 2, Position.Y + PlayerHouseSize div 2);
|
|---|
| 766 | for Y := 0 to PlayerHouseSize - 1 do
|
|---|
| 767 | for X := 0 to PlayerHouseSize - 1 do begin
|
|---|
| 768 | if ((Y = 0) or (Y = (PlayerHouseSize - 1)) or (X = 0) or (X = (PlayerHouseSize - 1))) and
|
|---|
| 769 | not (((Y = 0) or (Y = (PlayerHouseSize - 1))) and
|
|---|
| 770 | (X >= ((PlayerHouseSize - PlayerHouseDoorSize) div 2)) and
|
|---|
| 771 | (X <= ((PlayerHouseSize - 1 + PlayerHouseDoorSize) div 2)))
|
|---|
| 772 | then Matter := Byte(miPlayer1Home) + Id * 4
|
|---|
| 773 | else Matter := Byte(miSpace);
|
|---|
| 774 | Engine.World.Surface.ItemsXY[House.Left + X,
|
|---|
| 775 | House.Top + Y] := Matter;
|
|---|
| 776 | end;
|
|---|
| 777 | end;
|
|---|
| 778 |
|
|---|
| 779 | function TPlayer.CheckColision: TColisionState;
|
|---|
| 780 | var
|
|---|
| 781 | X, Y: Integer;
|
|---|
| 782 | XX, YY: Integer;
|
|---|
| 783 | begin
|
|---|
| 784 | Result.Diggable := False;
|
|---|
| 785 | Result.Blocking := False;
|
|---|
| 786 | with Engine, World, TTank(Tanks[NewDirection]) do
|
|---|
| 787 | for Y := 0 to Image.Count.Y - 1 do
|
|---|
| 788 | for X := 0 to Image.Count.X - 1 do begin
|
|---|
| 789 | XX := X + NewPosition.X - Image.Count.X div 2;
|
|---|
| 790 | YY := Y + NewPosition.Y - Image.Count.Y div 2;
|
|---|
| 791 | if Image.ItemsXY[X, Y] > 0 then begin
|
|---|
| 792 | if TMatter(Matters[Surface.ItemsXY[XX, YY]]).Blocking then
|
|---|
| 793 | Result.Blocking := True;
|
|---|
| 794 | if TMatter(Matters[Surface.ItemsXY[XX, YY]]).Diggable then
|
|---|
| 795 | Result.Diggable := True;
|
|---|
| 796 | end;
|
|---|
| 797 | end;
|
|---|
| 798 | end;
|
|---|
| 799 |
|
|---|
| 800 | function TPlayer.ShowTankProc(Item1, Item2: Byte): Byte;
|
|---|
| 801 | begin
|
|---|
| 802 | if Item2 > 0 then Result := Item2
|
|---|
| 803 | else Result := Item1;
|
|---|
| 804 | end;
|
|---|
| 805 |
|
|---|
| 806 | procedure TPlayer.SetExploded(const AValue: Boolean);
|
|---|
| 807 | begin
|
|---|
| 808 | if FExploded = AValue then Exit;
|
|---|
| 809 | FExploded := AValue;
|
|---|
| 810 | if FExploded then begin
|
|---|
| 811 | HideTank;
|
|---|
| 812 | Energy := 0;
|
|---|
| 813 | Shield := 0;
|
|---|
| 814 | end else ShowTank;
|
|---|
| 815 | end;
|
|---|
| 816 |
|
|---|
| 817 | procedure TPlayer.ShowTank;
|
|---|
| 818 | begin
|
|---|
| 819 | with Engine.World do begin
|
|---|
| 820 | Surface.Merge(Surface.CreateIndex(
|
|---|
| 821 | Position.X - Tanks[Direction].Image.Count.X div 2,
|
|---|
| 822 | Position.Y - Tanks[Direction].Image.Count.Y div 2),
|
|---|
| 823 | Tanks[Direction].Image, ShowTankProc);
|
|---|
| 824 | end;
|
|---|
| 825 | end;
|
|---|
| 826 |
|
|---|
| 827 | function TPlayer.HideTankProc(Item1, Item2: Byte): Byte;
|
|---|
| 828 | begin
|
|---|
| 829 | if Item2 > 0 then Result := 0 else Result := Item1;
|
|---|
| 830 | end;
|
|---|
| 831 |
|
|---|
| 832 | function TPlayer.DigProc(Item1, Item2: Byte): Byte;
|
|---|
| 833 | begin
|
|---|
| 834 | if ((Item1 = Integer(miDirt1)) or (Item1 = Integer(miDirt2))) and (Item2 = 1) then
|
|---|
| 835 | Result := Integer(miSpace) else Result := Item1;
|
|---|
| 836 | end;
|
|---|
| 837 |
|
|---|
| 838 | procedure TPlayer.ResetTank;
|
|---|
| 839 | begin
|
|---|
| 840 | HideTank;
|
|---|
| 841 | Position := StartPosition;
|
|---|
| 842 | ExplosionPending := False;
|
|---|
| 843 | Bullets.HideAll;
|
|---|
| 844 | Bullets.Clear;
|
|---|
| 845 | Energy := 1;
|
|---|
| 846 | Shield := 1;
|
|---|
| 847 | Direction := 0;
|
|---|
| 848 | ShowTank;
|
|---|
| 849 | Exploded := False;
|
|---|
| 850 | end;
|
|---|
| 851 |
|
|---|
| 852 | procedure TPlayer.Init;
|
|---|
| 853 | begin
|
|---|
| 854 | with Engine do
|
|---|
| 855 | StartPosition := Point(Round(World.Surface.Count.X * 0.2) + Random(Round(World.Surface.Count.X * 0.6)),
|
|---|
| 856 | Round(World.Surface.Count.Y * 0.2) + Random(Round(World.Surface.Count.Y * 0.6)));
|
|---|
| 857 | Position := StartPosition;
|
|---|
| 858 | PlaceHouse;
|
|---|
| 859 | ShotsCount := 0;
|
|---|
| 860 | ShotsHit := 0;
|
|---|
| 861 | MetersDug := 0;
|
|---|
| 862 | MetersTravelled := 0;
|
|---|
| 863 | end;
|
|---|
| 864 |
|
|---|
| 865 | procedure TPlayer.Explosion(Position: TPoint; Distance: Integer);
|
|---|
| 866 | var
|
|---|
| 867 | NewBullet: TBullet;
|
|---|
| 868 | I: Integer;
|
|---|
| 869 | Speed: Real;
|
|---|
| 870 | Angle: Real;
|
|---|
| 871 | begin
|
|---|
| 872 | if not Exploded then begin
|
|---|
| 873 | for I := 0 to Distance * 2 - 1 do begin
|
|---|
| 874 | NewBullet := TBullet.Create;
|
|---|
| 875 | NewBullet.Player := Self;
|
|---|
| 876 | Speed := ExplosionBulletMinSpeed + (ExplosionBulletMaxSpeed - ExplosionBulletMinSpeed) * Random;
|
|---|
| 877 | Angle := Random * 2 * Pi;
|
|---|
| 878 | NewBullet.Direction.X := Sin(Angle) * Speed;
|
|---|
| 879 | NewBullet.Direction.Y := Cos(Angle) * Speed;
|
|---|
| 880 | NewBullet.Position.X := Position.X; // + NewBullet.Direction.X * 3;
|
|---|
| 881 | NewBullet.Position.Y := Position.Y; // + NewBullet.Direction.Y * 3;
|
|---|
| 882 | NewBullet.MaxDistance := Random(Distance);
|
|---|
| 883 | NewBullet.CanKill := False;
|
|---|
| 884 | Bullets.Add(NewBullet);
|
|---|
| 885 | end;
|
|---|
| 886 | end;
|
|---|
| 887 | end;
|
|---|
| 888 |
|
|---|
| 889 | procedure TPlayer.HideTank;
|
|---|
| 890 | begin
|
|---|
| 891 | with Engine.World do begin
|
|---|
| 892 | Surface.Merge(Surface.CreateIndex(
|
|---|
| 893 | Position.X - Tanks[Direction].Image.Count.X div 2,
|
|---|
| 894 | Position.Y - Tanks[Direction].Image.Count.Y div 2),
|
|---|
| 895 | Tanks[Direction].Image, HideTankProc);
|
|---|
| 896 | end;
|
|---|
| 897 | end;
|
|---|
| 898 |
|
|---|
| 899 | procedure TPlayer.InitTanks;
|
|---|
| 900 | var
|
|---|
| 901 | NewTank: TTank;
|
|---|
| 902 | I: Integer;
|
|---|
| 903 | X, Y: Integer;
|
|---|
| 904 | begin
|
|---|
| 905 | Tanks.Clear;
|
|---|
| 906 |
|
|---|
| 907 | NewTank := TTank.Create;
|
|---|
| 908 | with NewTank do begin
|
|---|
| 909 | Image.Count := Image.CreateIndex(7, 7);
|
|---|
| 910 | for I := 0 to 3 do
|
|---|
| 911 | Image[3, I] := Byte(miPlayer1Cannon) + Id * 4;
|
|---|
| 912 | for I := 1 to 6 do begin
|
|---|
| 913 | Image[1, I] := Byte(miPlayer1TankBody) + Id * 4;
|
|---|
| 914 | Image[5, I] := Byte(miPlayer1TankBody) + Id * 4;
|
|---|
| 915 | end;
|
|---|
| 916 | for I := 2 to 5 do begin
|
|---|
| 917 | Image[2, I] := Byte(miPlayer1TankBody2) + Id * 4;
|
|---|
| 918 | Image[4, I] := Byte(miPlayer1TankBody2) + Id * 4;
|
|---|
| 919 | end;
|
|---|
| 920 | Image[3, 4] := Byte(miPlayer1TankBody2) + Id * 4;
|
|---|
| 921 | Image[3, 5] := Byte(miPlayer1TankBody2) + Id * 4;
|
|---|
| 922 | end;
|
|---|
| 923 | Tanks.Add(NewTank);
|
|---|
| 924 |
|
|---|
| 925 | NewTank := TTank.Create;
|
|---|
| 926 | with NewTank do begin
|
|---|
| 927 | Image.Count := Image.CreateIndex(7, 7);
|
|---|
| 928 | for I := 0 to 2 do
|
|---|
| 929 | Image[3 + I, 3 - I] := Byte(miPlayer1Cannon) + Id * 4;
|
|---|
| 930 | for I := 0 to 3 do begin
|
|---|
| 931 | Image[I, 3 - I] := Byte(miPlayer1TankBody) + Id * 4;
|
|---|
| 932 | Image[3 + I, 6 - I] := Byte(miPlayer1TankBody) + Id * 4;
|
|---|
| 933 | end;
|
|---|
| 934 | for I := 0 to 2 do begin
|
|---|
| 935 | Image[1 + I, 3 - I] := Byte(miPlayer1TankBody2) + Id * 4;
|
|---|
| 936 | Image[3 + I, 5 - I] := Byte(miPlayer1TankBody2) + Id * 4;
|
|---|
| 937 | end;
|
|---|
| 938 | Image[3, 2] := Byte(miPlayer1TankBody2) + Id * 4;
|
|---|
| 939 | Image[2, 3] := Byte(miPlayer1TankBody2) + Id * 4;
|
|---|
| 940 | Image[2, 4] := Byte(miPlayer1TankBody2) + Id * 4;
|
|---|
| 941 | Image[3, 4] := Byte(miPlayer1TankBody2) + Id * 4;
|
|---|
| 942 | Image[4, 3] := Byte(miPlayer1TankBody2) + Id * 4;
|
|---|
| 943 | end;
|
|---|
| 944 | Tanks.Add(NewTank);
|
|---|
| 945 |
|
|---|
| 946 | NewTank := TTank.Create;
|
|---|
| 947 | NewTank.Image.Assign(Tanks[0].Image);
|
|---|
| 948 | NewTank.Image.Reverse;
|
|---|
| 949 | NewTank.Image.ReverseHorizontal;
|
|---|
| 950 | Tanks.Add(NewTank);
|
|---|
| 951 |
|
|---|
| 952 | NewTank := TTank.Create;
|
|---|
| 953 | NewTank.Image.Assign(Tanks[1].Image);
|
|---|
| 954 | NewTank.Image.ReverseVertical;
|
|---|
| 955 | Tanks.Add(NewTank);
|
|---|
| 956 |
|
|---|
| 957 | NewTank := TTank.Create;
|
|---|
| 958 | NewTank.Image.Assign(Tanks[0].Image);
|
|---|
| 959 | NewTank.Image.ReverseVertical;
|
|---|
| 960 | Tanks.Add(NewTank);
|
|---|
| 961 |
|
|---|
| 962 | NewTank := TTank.Create;
|
|---|
| 963 | NewTank.Image.Assign(Tanks[1].Image);
|
|---|
| 964 | NewTank.Image.ReverseVertical;
|
|---|
| 965 | NewTank.Image.ReverseHorizontal;
|
|---|
| 966 | Tanks.Add(NewTank);
|
|---|
| 967 |
|
|---|
| 968 | NewTank := TTank.Create;
|
|---|
| 969 | NewTank.Image.Assign(Tanks[0].Image);
|
|---|
| 970 | NewTank.Image.Reverse;
|
|---|
| 971 | Tanks.Add(NewTank);
|
|---|
| 972 |
|
|---|
| 973 | NewTank := TTank.Create;
|
|---|
| 974 | NewTank.Image.Assign(Tanks[1].Image);
|
|---|
| 975 | NewTank.Image.ReverseHorizontal;
|
|---|
| 976 | Tanks.Add(NewTank);
|
|---|
| 977 |
|
|---|
| 978 | for I := 0 to Tanks.Count - 1 do
|
|---|
| 979 | with Tanks[I] do begin
|
|---|
| 980 | Mask.Assign(Image);
|
|---|
| 981 | for Y := 0 to Mask.Count.Y - 1 do
|
|---|
| 982 | for X := 0 to Mask.Count.X - 1 do
|
|---|
| 983 | if Mask.ItemsXY[X, Y] > 0 then Mask.ItemsXY[X, Y] := 1;
|
|---|
| 984 | end;
|
|---|
| 985 | end;
|
|---|
| 986 |
|
|---|
| 987 | constructor TPlayer.Create;
|
|---|
| 988 | begin
|
|---|
| 989 | Tanks := TTanks.Create;
|
|---|
| 990 | Bullets := TBullets.Create;
|
|---|
| 991 | House := TRectangle.Create;
|
|---|
| 992 | ScreenFrame := TRectangle.Create;
|
|---|
| 993 | end;
|
|---|
| 994 |
|
|---|
| 995 | destructor TPlayer.Destroy;
|
|---|
| 996 | begin
|
|---|
| 997 | FreeAndNil(ScreenFrame);
|
|---|
| 998 | FreeAndNil(House);
|
|---|
| 999 | FreeAndNil(Bullets);
|
|---|
| 1000 | FreeAndNil(Tanks);
|
|---|
| 1001 | inherited;
|
|---|
| 1002 | end;
|
|---|
| 1003 |
|
|---|
| 1004 | procedure TPlayer.Assign(Source: TPlayer);
|
|---|
| 1005 | begin
|
|---|
| 1006 | Engine := Source.Engine;
|
|---|
| 1007 | Id := Source.Id;
|
|---|
| 1008 | Keys := Source.Keys;
|
|---|
| 1009 | Color1 := Source.Color1;
|
|---|
| 1010 | Color2 := Source.Color2;
|
|---|
| 1011 | Energy := Source.Energy;
|
|---|
| 1012 | Shield := Source.Shield;
|
|---|
| 1013 | Name := Source.Name;
|
|---|
| 1014 | Enabled := Source.Enabled;
|
|---|
| 1015 | Position := Source.Position;
|
|---|
| 1016 | StartPosition := Source.StartPosition;
|
|---|
| 1017 | Score := Source.Score;
|
|---|
| 1018 | ShotsCount := Source.ShotsCount;
|
|---|
| 1019 | ShotsHit := Source.ShotsHit;
|
|---|
| 1020 | MetersDug := Source.MetersDug;
|
|---|
| 1021 | MetersTravelled := Source.MetersTravelled;
|
|---|
| 1022 | FExploded := Source.FExploded;
|
|---|
| 1023 | Tanks.Assign(Source.Tanks);
|
|---|
| 1024 | end;
|
|---|
| 1025 |
|
|---|
| 1026 | procedure TPlayer.LoadFromRegistry(Context: TRegistryContext);
|
|---|
| 1027 | begin
|
|---|
| 1028 | with TRegistryEx.Create do
|
|---|
| 1029 | try
|
|---|
| 1030 | CurrentContext := Context;
|
|---|
| 1031 | Name := ReadStringWithDefault('Name', Name);
|
|---|
| 1032 | Color1 := ReadIntegerWithDefault('Color1', Color1);
|
|---|
| 1033 | Color2 := ReadIntegerWithDefault('Color2', Color2);
|
|---|
| 1034 | Enabled := ReadBoolWithDefault('Enabled', Enabled);
|
|---|
| 1035 | Keys.Left := ReadIntegerWithDefault('KeysLeft', Keys.Left);
|
|---|
| 1036 | Keys.Right := ReadIntegerWithDefault('KeyRight', Keys.Right);
|
|---|
| 1037 | Keys.Down := ReadIntegerWithDefault('KeyDown', Keys.Down);
|
|---|
| 1038 | Keys.Up := ReadIntegerWithDefault('KeyUp', Keys.Up);
|
|---|
| 1039 | Keys.Shoot := ReadIntegerWithDefault('KeyShoot', Keys.Shoot);
|
|---|
| 1040 | finally
|
|---|
| 1041 | Free;
|
|---|
| 1042 | end;
|
|---|
| 1043 | end;
|
|---|
| 1044 |
|
|---|
| 1045 | procedure TPlayer.SaveToRegistry(Context: TRegistryContext);
|
|---|
| 1046 | begin
|
|---|
| 1047 | with TRegistryEx.Create do
|
|---|
| 1048 | try
|
|---|
| 1049 | CurrentContext := Context;
|
|---|
| 1050 | WriteString('Name', Name);
|
|---|
| 1051 | WriteInteger('Color1', Color1);
|
|---|
| 1052 | WriteInteger('Color2', Color2);
|
|---|
| 1053 | WriteBool('Enabled', Enabled);
|
|---|
| 1054 | WriteInteger('KeysLeft', Keys.Left);
|
|---|
| 1055 | WriteInteger('KeyRight', Keys.Right);
|
|---|
| 1056 | WriteInteger('KeyDown', Keys.Down);
|
|---|
| 1057 | WriteInteger('KeyUp', Keys.Up);
|
|---|
| 1058 | WriteInteger('KeyShoot', Keys.Shoot);
|
|---|
| 1059 | finally
|
|---|
| 1060 | Free;
|
|---|
| 1061 | end;
|
|---|
| 1062 | end;
|
|---|
| 1063 |
|
|---|
| 1064 | { TEngine }
|
|---|
| 1065 |
|
|---|
| 1066 | procedure TEngine.SetActive(const AValue: Boolean);
|
|---|
| 1067 | begin
|
|---|
| 1068 | if FActive = AValue then Exit;
|
|---|
| 1069 | FActive := AValue;
|
|---|
| 1070 | if AValue then begin
|
|---|
| 1071 | FDrawThread := TDrawThread.Create(True);
|
|---|
| 1072 | FDrawThread.Engine := Self;
|
|---|
| 1073 | FDrawThread.FreeOnTerminate := False;
|
|---|
| 1074 | FDrawThread.Name := 'Draw';
|
|---|
| 1075 | FDrawThread.Start;
|
|---|
| 1076 | FSystemThread := TSystemThread.Create(True);
|
|---|
| 1077 | FSystemThread.Engine := Self;
|
|---|
| 1078 | FSystemThread.FreeOnTerminate := False;
|
|---|
| 1079 | FSystemThread.Name := 'Engine';
|
|---|
| 1080 | FSystemThread.Start;
|
|---|
| 1081 | end else begin
|
|---|
| 1082 | FDrawThread.Terminate;
|
|---|
| 1083 | Application.ProcessMessages;
|
|---|
| 1084 | FreeAndNil(FDrawThread);
|
|---|
| 1085 | FreeAndNil(FSystemThread);
|
|---|
| 1086 | end;
|
|---|
| 1087 | end;
|
|---|
| 1088 |
|
|---|
| 1089 | procedure TEngine.SetBitmap(const AValue: TBitmap);
|
|---|
| 1090 | begin
|
|---|
| 1091 | FBitmap := AValue;
|
|---|
| 1092 | ResizePlayerFrames;
|
|---|
| 1093 | end;
|
|---|
| 1094 |
|
|---|
| 1095 | procedure TEngine.Redraw;
|
|---|
| 1096 | begin
|
|---|
| 1097 | FRedrawPending := True;
|
|---|
| 1098 | end;
|
|---|
| 1099 |
|
|---|
| 1100 | function TEngine.IsInsideHouses(Pos: TPoint): Boolean;
|
|---|
| 1101 | var
|
|---|
| 1102 | I: Integer;
|
|---|
| 1103 | begin
|
|---|
| 1104 | Result := False;
|
|---|
| 1105 | for I := 0 to Players.Count - 1 do
|
|---|
| 1106 | if Players[I].House.IsInside(Pos) then begin
|
|---|
| 1107 | Result := True;
|
|---|
| 1108 | end;
|
|---|
| 1109 | end;
|
|---|
| 1110 |
|
|---|
| 1111 | procedure TEngine.DrawGame;
|
|---|
| 1112 | var
|
|---|
| 1113 | X, Y: Integer;
|
|---|
| 1114 | PixelX, PixelY: Integer;
|
|---|
| 1115 | SubPixelPtr: PInteger;
|
|---|
| 1116 | SubPixelRowPtr: PInteger;
|
|---|
| 1117 | SubPixelSizeX: Integer;
|
|---|
| 1118 | SubPixelSizeY: Integer;
|
|---|
| 1119 | PixelPtr: PInteger;
|
|---|
| 1120 | PixelRowPtr: PInteger;
|
|---|
| 1121 | BytePerPixel: Integer;
|
|---|
| 1122 | BytePerRow: Integer;
|
|---|
| 1123 | RawImage: TRawImage;
|
|---|
| 1124 | Color: Int64;
|
|---|
| 1125 | Shift: TPoint;
|
|---|
| 1126 | XDiv, XMod, XAcc: Integer;
|
|---|
| 1127 | YDiv, YMod, YAcc: Integer;
|
|---|
| 1128 | Ratio: Real;
|
|---|
| 1129 | TargetHeight: Integer;
|
|---|
| 1130 | TargetWidth: Integer;
|
|---|
| 1131 | BgColor: Cardinal;
|
|---|
| 1132 | begin
|
|---|
| 1133 | // TODO: To be able to draw into Bitmap not just through Canvas
|
|---|
| 1134 | Bitmap.EndUpdate;
|
|---|
| 1135 | Bitmap.BeginUpdate;
|
|---|
| 1136 |
|
|---|
| 1137 | {$IFDEF WINDOWS}
|
|---|
| 1138 | Bitmap.PixelFormat := pf32bit;
|
|---|
| 1139 | {$ENDIF}
|
|---|
| 1140 | RawImage := Bitmap.RawImage;
|
|---|
| 1141 | BytePerPixel := RawImage.Description.BitsPerPixel div 8;
|
|---|
| 1142 | BytePerRow := RawImage.Description.BytesPerLine;
|
|---|
| 1143 | if FClearBackground then begin
|
|---|
| 1144 | BgColor := World.Matters[Integer(miBorder)].Color;
|
|---|
| 1145 | BgColor := SwapBRComponent(BgColor);
|
|---|
| 1146 | FillDWord(RawImage.Data^, Bitmap.Height * BytePerRow div 4, BgColor);
|
|---|
| 1147 | FClearBackground := False;
|
|---|
| 1148 | end;
|
|---|
| 1149 |
|
|---|
| 1150 | if (FBitmap.Width / FBitmapLower.Width) < (FBitmap.Height / FBitmapLower.Height) then
|
|---|
| 1151 | Ratio := FBitmap.Width / FBitmapLower.Width
|
|---|
| 1152 | else Ratio := FBitmap.Height / FBitmapLower.Height;
|
|---|
| 1153 |
|
|---|
| 1154 | // Preserve aspect ratio
|
|---|
| 1155 | TargetWidth := Trunc(FBitmapLower.Width * Ratio);
|
|---|
| 1156 | TargetHeight := Trunc(FBitmapLower.Height * Ratio);
|
|---|
| 1157 |
|
|---|
| 1158 | Shift.X := Trunc((Bitmap.Width - TargetWidth) / 2);
|
|---|
| 1159 | Shift.Y := Trunc((Bitmap.Height - TargetHeight) / 2);
|
|---|
| 1160 |
|
|---|
| 1161 | XDiv := TargetWidth div FBitmapLower.Width;
|
|---|
| 1162 | XMod := TargetWidth mod FBitmapLower.Width;
|
|---|
| 1163 | YDiv := TargetHeight div FBitmapLower.Height;
|
|---|
| 1164 | YMod := TargetHeight mod FBitmapLower.Height;
|
|---|
| 1165 |
|
|---|
| 1166 | PixelRowPtr := PInteger(RawImage.Data + BytePerRow * Shift.Y);
|
|---|
| 1167 | YAcc := FBitmapLower.Height div 2;
|
|---|
| 1168 | for Y := 0 to FBitmapLower.Height - 1 do begin
|
|---|
| 1169 | SubPixelSizeY := YDiv;
|
|---|
| 1170 | Inc(YAcc, YMod);
|
|---|
| 1171 | if YAcc >= FBitmapLower.Height then begin
|
|---|
| 1172 | Dec(YAcc, FBitmapLower.Height);
|
|---|
| 1173 | Inc(SubPixelSizeY);
|
|---|
| 1174 | end;
|
|---|
| 1175 |
|
|---|
| 1176 | PixelPtr := PixelRowPtr + Shift.X;
|
|---|
| 1177 | XAcc := FBitmapLower.Width div 2;
|
|---|
| 1178 | for X := 0 to FBitmapLower.Width - 1 do begin
|
|---|
| 1179 | SubPixelSizeX := XDiv;
|
|---|
| 1180 | Inc(XAcc, XMod);
|
|---|
| 1181 | if XAcc >= FBitmapLower.Width then begin
|
|---|
| 1182 | Dec(XAcc, FBitmapLower.Width);
|
|---|
| 1183 | Inc(SubPixelSizeX);
|
|---|
| 1184 | end;
|
|---|
| 1185 | Color := FBitmapLower.Pixels[X, Y] and $ffffff;
|
|---|
| 1186 |
|
|---|
| 1187 | Color := SwapBRComponent(Color);
|
|---|
| 1188 |
|
|---|
| 1189 | // Draw large pixel
|
|---|
| 1190 | SubPixelRowPtr := PixelPtr;
|
|---|
| 1191 | for PixelY := 0 to SubPixelSizeY - 1 do begin
|
|---|
| 1192 | SubPixelPtr := SubPixelRowPtr;
|
|---|
| 1193 | for PixelX := 0 to SubPixelSizeX - 1 do begin
|
|---|
| 1194 | SubPixelPtr^ := Color;
|
|---|
| 1195 | Inc(PByte(SubPixelPtr), BytePerPixel);
|
|---|
| 1196 | end;
|
|---|
| 1197 | Inc(PByte(SubPixelRowPtr), BytePerRow);
|
|---|
| 1198 | end;
|
|---|
| 1199 | Inc(PByte(PixelPtr), BytePerPixel * SubPixelSizeX);
|
|---|
| 1200 | end;
|
|---|
| 1201 | Inc(PByte(PixelRowPtr), BytePerRow * SubPixelSizeY);
|
|---|
| 1202 | end;
|
|---|
| 1203 | end;
|
|---|
| 1204 |
|
|---|
| 1205 | procedure TEngine.DrawInformation;
|
|---|
| 1206 | var
|
|---|
| 1207 | Text: string;
|
|---|
| 1208 | X: Integer;
|
|---|
| 1209 | Y: Integer;
|
|---|
| 1210 | const
|
|---|
| 1211 | LineHeight = 60;
|
|---|
| 1212 | begin
|
|---|
| 1213 | with Bitmap.Canvas do begin
|
|---|
| 1214 | ClearBackground;
|
|---|
| 1215 |
|
|---|
| 1216 | X := Bitmap.Width div 2;
|
|---|
| 1217 | Y := Bitmap.Height div 20;
|
|---|
| 1218 |
|
|---|
| 1219 | Brush.Style := bsClear;
|
|---|
| 1220 | Pen.Style := psSolid;
|
|---|
| 1221 | Pen.Color := clWhite;
|
|---|
| 1222 | Font.Color := clGreen;
|
|---|
| 1223 | Font.Size := 30;
|
|---|
| 1224 | Text := SInformation;
|
|---|
| 1225 | TextOut(X - TextWidth(Text) div 2, Y, Text);
|
|---|
| 1226 | Inc(Y, 2 * LineHeight);
|
|---|
| 1227 |
|
|---|
| 1228 | X := 30;
|
|---|
| 1229 |
|
|---|
| 1230 | Font.Color := clYellow;
|
|---|
| 1231 | Font.Size := 20;
|
|---|
| 1232 | Text := SInformationDetails;
|
|---|
| 1233 | Inc(Y, LineHeight * TextOutWordWrap(Bitmap.Canvas, X, Y, Text, Bitmap.Width - 60));
|
|---|
| 1234 | Inc(Y, LineHeight);
|
|---|
| 1235 |
|
|---|
| 1236 | Text := SInformationDetails2;
|
|---|
| 1237 | Inc(Y, LineHeight * TextOutWordWrap(Bitmap.Canvas, X, Y, Text, Bitmap.Width - 60));
|
|---|
| 1238 | Inc(Y, LineHeight);
|
|---|
| 1239 |
|
|---|
| 1240 | X := Bitmap.Width div 2;
|
|---|
| 1241 |
|
|---|
| 1242 | Font.Color := clGreen;
|
|---|
| 1243 | Font.Size := 30;
|
|---|
| 1244 | Text := SPressEsc;
|
|---|
| 1245 | TextOut(X - TextWidth(Text) div 2, Bitmap.Height div 10 * 9, Text);
|
|---|
| 1246 | end;
|
|---|
| 1247 | end;
|
|---|
| 1248 |
|
|---|
| 1249 | procedure TEngine.DrawInstructions;
|
|---|
| 1250 | var
|
|---|
| 1251 | Text: string;
|
|---|
| 1252 | X: Integer;
|
|---|
| 1253 | Y: Integer;
|
|---|
| 1254 | const
|
|---|
| 1255 | LineHeight = 60;
|
|---|
| 1256 | begin
|
|---|
| 1257 | with Bitmap.Canvas do begin
|
|---|
| 1258 | ClearBackground;
|
|---|
| 1259 |
|
|---|
| 1260 | X := Bitmap.Width div 2;
|
|---|
| 1261 | Y := Bitmap.Height div 20;
|
|---|
| 1262 |
|
|---|
| 1263 | Brush.Style := bsClear;
|
|---|
| 1264 | Pen.Style := psSolid;
|
|---|
| 1265 | Pen.Color := clWhite;
|
|---|
| 1266 | Font.Color := clTuna;
|
|---|
| 1267 | Font.Size := 30;
|
|---|
| 1268 | Text := SInstructions;
|
|---|
| 1269 | TextOut(X - TextWidth(Text) div 2, Y, Text);
|
|---|
| 1270 | Inc(Y, 2 * LineHeight);
|
|---|
| 1271 |
|
|---|
| 1272 | X := 30;
|
|---|
| 1273 |
|
|---|
| 1274 | Font.Color := clTeal;
|
|---|
| 1275 | Font.Size := 20;
|
|---|
| 1276 | Text := SInstructionsDetails;
|
|---|
| 1277 | Inc(Y, LineHeight * TextOutWordWrap(Bitmap.Canvas, X, Y, Text, Bitmap.Width - 60));
|
|---|
| 1278 | Inc(Y, LineHeight);
|
|---|
| 1279 |
|
|---|
| 1280 | Text := SInstructionsDetails2;
|
|---|
| 1281 | Inc(Y, LineHeight * TextOutWordWrap(Bitmap.Canvas, X, Y, Text, Bitmap.Width - 60));
|
|---|
| 1282 | Inc(Y, LineHeight);
|
|---|
| 1283 |
|
|---|
| 1284 | Text := SInstructionsDetails3;
|
|---|
| 1285 | Inc(Y, LineHeight * TextOutWordWrap(Bitmap.Canvas, X, Y, Text, Bitmap.Width - 60));
|
|---|
| 1286 | Inc(Y, LineHeight);
|
|---|
| 1287 |
|
|---|
| 1288 | Text := SInstructionsDetails4;
|
|---|
| 1289 | Inc(Y, LineHeight * TextOutWordWrap(Bitmap.Canvas, X, Y, Text, Bitmap.Width - 60));
|
|---|
| 1290 | Inc(Y, LineHeight);
|
|---|
| 1291 |
|
|---|
| 1292 | X := Bitmap.Width div 2;
|
|---|
| 1293 | Font.Color := clGreen;
|
|---|
| 1294 | Font.Size := 30;
|
|---|
| 1295 | Text := SPressEsc;
|
|---|
| 1296 | TextOut(X - TextWidth(Text) div 2, Bitmap.Height div 10 * 9, Text);
|
|---|
| 1297 | end;
|
|---|
| 1298 | end;
|
|---|
| 1299 |
|
|---|
| 1300 | procedure TEngine.DrawNewRound;
|
|---|
| 1301 | var
|
|---|
| 1302 | Text: string;
|
|---|
| 1303 | I: Integer;
|
|---|
| 1304 | Y: Integer;
|
|---|
| 1305 | begin
|
|---|
| 1306 | with Bitmap.Canvas do begin
|
|---|
| 1307 | ClearBackground;
|
|---|
| 1308 |
|
|---|
| 1309 | Brush.Style := bsClear;
|
|---|
| 1310 | Pen.Style := psSolid;
|
|---|
| 1311 | Pen.Color := clWhite;
|
|---|
| 1312 | Font.Color := clTuna;
|
|---|
| 1313 | Font.Size := 30;
|
|---|
| 1314 | Text := SRound + ' ' + IntToStr(CurrentRound);
|
|---|
| 1315 | TextOut((Bitmap.Width - TextWidth(Text)) div 2, Bitmap.Height div 5, Text);
|
|---|
| 1316 |
|
|---|
| 1317 | Y := 0;
|
|---|
| 1318 | for I := 0 to Players.Count - 1 do
|
|---|
| 1319 | with TPlayer(Players[I]) do begin
|
|---|
| 1320 | if Enabled then begin
|
|---|
| 1321 | Font.Color := Color1;
|
|---|
| 1322 | Text := Name + ': ' + IntToStr(Score);
|
|---|
| 1323 | TextOut((Bitmap.Width - TextWidth(Text)) div 2, Bitmap.Height div 5 * 2 + Y, Text);
|
|---|
| 1324 | Inc(Y, 60);
|
|---|
| 1325 | end;
|
|---|
| 1326 | end;
|
|---|
| 1327 | end;
|
|---|
| 1328 | end;
|
|---|
| 1329 |
|
|---|
| 1330 | procedure TEngine.DrawMap;
|
|---|
| 1331 | var
|
|---|
| 1332 | Text: string;
|
|---|
| 1333 | begin
|
|---|
| 1334 | Bitmap.EndUpdate;
|
|---|
| 1335 | Bitmap.BeginUpdate;
|
|---|
| 1336 |
|
|---|
| 1337 | World.DrawToBitmap(Bitmap);
|
|---|
| 1338 |
|
|---|
| 1339 | Bitmap.EndUpdate;
|
|---|
| 1340 | Bitmap.BeginUpdate(True);
|
|---|
| 1341 | with Bitmap.Canvas do begin
|
|---|
| 1342 | Brush.Style := bsClear;
|
|---|
| 1343 | Pen.Style := psSolid;
|
|---|
| 1344 | Font.Color := clGreen;
|
|---|
| 1345 | Font.Size := 30;
|
|---|
| 1346 | Text := SPressEsc;
|
|---|
| 1347 | TextOut((Bitmap.Width - TextWidth(Text)) div 2, Bitmap.Height div 10 * 9, Text);
|
|---|
| 1348 | end;
|
|---|
| 1349 | end;
|
|---|
| 1350 |
|
|---|
| 1351 | procedure TEngine.SetState(AValue: TGameState);
|
|---|
| 1352 | begin
|
|---|
| 1353 | if FState = AValue then Exit;
|
|---|
| 1354 | FState := AValue;
|
|---|
| 1355 | FRedrawPending := True;
|
|---|
| 1356 | FStateTime := Now;
|
|---|
| 1357 | end;
|
|---|
| 1358 |
|
|---|
| 1359 | function TEngine.TextOutWordWrap(Canvas: TCanvas; X, Y: Integer; Text: string; Width: Integer): Integer;
|
|---|
| 1360 | var
|
|---|
| 1361 | Parts: TStringArray;
|
|---|
| 1362 | I: Integer;
|
|---|
| 1363 | XX: Integer;
|
|---|
| 1364 | begin
|
|---|
| 1365 | Result := 1;
|
|---|
| 1366 | XX := 0;
|
|---|
| 1367 | Parts := Explode(' ', Text);
|
|---|
| 1368 | for I := 0 to Length(Parts) - 1 do begin
|
|---|
| 1369 | if (X + XX + Canvas.TextWidth(Parts[I]) > Width) or (Parts[I] = '\n') then begin
|
|---|
| 1370 | Y := Y + Canvas.TextHeight(Parts[I]);
|
|---|
| 1371 | XX := 0;
|
|---|
| 1372 | Inc(Result);
|
|---|
| 1373 | end;
|
|---|
| 1374 | if Parts[I] = '\n' then Continue;
|
|---|
| 1375 | Canvas.TextOut(X + XX, Y, Parts[I]);
|
|---|
| 1376 | XX := XX + Canvas.TextWidth(Parts[I]) + Canvas.TextWidth(' ');
|
|---|
| 1377 | end;
|
|---|
| 1378 | end;
|
|---|
| 1379 |
|
|---|
| 1380 | procedure TEngine.InitDigMasks;
|
|---|
| 1381 | var
|
|---|
| 1382 | NewMask: TMatrixByte;
|
|---|
| 1383 | I: Integer;
|
|---|
| 1384 | begin
|
|---|
| 1385 | DigMasks.Clear;
|
|---|
| 1386 |
|
|---|
| 1387 | // 001111100
|
|---|
| 1388 | // 0111A1110
|
|---|
| 1389 | // 00z1A1z00
|
|---|
| 1390 | // 00zxAxz00
|
|---|
| 1391 | // 00zxAxz00
|
|---|
| 1392 | // 00zxxxz00
|
|---|
| 1393 | // 00z000z00
|
|---|
| 1394 | // 000000000
|
|---|
| 1395 | // 000000000
|
|---|
| 1396 |
|
|---|
| 1397 | NewMask := TMatrixByte.Create;
|
|---|
| 1398 | with NewMask do begin
|
|---|
| 1399 | Count := CreateIndex(9, 9);
|
|---|
| 1400 | for I := 0 to 4 do ItemsXY[2 + I, 0] := 1;
|
|---|
| 1401 | for I := 0 to 2 do begin
|
|---|
| 1402 | ItemsXY[1 + I, 1] := 1;
|
|---|
| 1403 | ItemsXY[5 + I, 1] := 1;
|
|---|
| 1404 | end;
|
|---|
| 1405 | ItemsXY[3, 2] := 1;
|
|---|
| 1406 | ItemsXY[5, 2] := 1;
|
|---|
| 1407 | end;
|
|---|
| 1408 | DigMasks.Add(NewMask);
|
|---|
| 1409 |
|
|---|
| 1410 | // 000011110
|
|---|
| 1411 | // 0000z1111
|
|---|
| 1412 | // 000zx1A11
|
|---|
| 1413 | // 00zxxA111
|
|---|
| 1414 | // 0zxxAxxz1
|
|---|
| 1415 | // 000xxxz00
|
|---|
| 1416 | // 0000xz000
|
|---|
| 1417 | // 0000z0000
|
|---|
| 1418 | // 000000000
|
|---|
| 1419 |
|
|---|
| 1420 | NewMask := TMatrixByte.Create;
|
|---|
| 1421 | with NewMask do begin
|
|---|
| 1422 | Count := CreateIndex(9, 9);
|
|---|
| 1423 | for I := 0 to 3 do begin
|
|---|
| 1424 | ItemsXY[4 + I, 0] := 1;
|
|---|
| 1425 | ItemsXY[5 + I, 1] := 1;
|
|---|
| 1426 | end;
|
|---|
| 1427 | ItemsXY[5, 2] := 1;
|
|---|
| 1428 | ItemsXY[7, 2] := 1;
|
|---|
| 1429 | ItemsXY[8, 2] := 1;
|
|---|
| 1430 | for I := 0 to 2 do
|
|---|
| 1431 | ItemsXY[6 + I, 3] := 1;
|
|---|
| 1432 | ItemsXY[8, 4] := 1;
|
|---|
| 1433 | end;
|
|---|
| 1434 | DigMasks.Add(NewMask);
|
|---|
| 1435 |
|
|---|
| 1436 | NewMask := TMatrixByte.Create;
|
|---|
| 1437 | NewMask.Assign(DigMasks[0]);
|
|---|
| 1438 | NewMask.Reverse;
|
|---|
| 1439 | NewMask.ReverseHorizontal;
|
|---|
| 1440 | DigMasks.Add(NewMask);
|
|---|
| 1441 |
|
|---|
| 1442 | NewMask := TMatrixByte.Create;
|
|---|
| 1443 | NewMask.Assign(DigMasks[1]);
|
|---|
| 1444 | NewMask.ReverseVertical;
|
|---|
| 1445 | DigMasks.Add(NewMask);
|
|---|
| 1446 |
|
|---|
| 1447 | NewMask := TMatrixByte.Create;
|
|---|
| 1448 | NewMask.Assign(DigMasks[0]);
|
|---|
| 1449 | NewMask.ReverseVertical;
|
|---|
| 1450 | DigMasks.Add(NewMask);
|
|---|
| 1451 |
|
|---|
| 1452 | NewMask := TMatrixByte.Create;
|
|---|
| 1453 | NewMask.Assign(DigMasks[1]);
|
|---|
| 1454 | NewMask.ReverseVertical;
|
|---|
| 1455 | NewMask.ReverseHorizontal;
|
|---|
| 1456 | DigMasks.Add(NewMask);
|
|---|
| 1457 |
|
|---|
| 1458 | NewMask := TMatrixByte.Create;
|
|---|
| 1459 | NewMask.Assign(DigMasks[0]);
|
|---|
| 1460 | NewMask.Reverse;
|
|---|
| 1461 | DigMasks.Add(NewMask);
|
|---|
| 1462 |
|
|---|
| 1463 | NewMask := TMatrixByte.Create;
|
|---|
| 1464 | NewMask.Assign(DigMasks[1]);
|
|---|
| 1465 | NewMask.ReverseHorizontal;
|
|---|
| 1466 | DigMasks.Add(NewMask);
|
|---|
| 1467 | end;
|
|---|
| 1468 |
|
|---|
| 1469 | procedure TEngine.InitPlayerPool;
|
|---|
| 1470 | var
|
|---|
| 1471 | I: Integer;
|
|---|
| 1472 | begin
|
|---|
| 1473 | PlayerPool.Clear;
|
|---|
| 1474 | with PlayerPool.AddNew do begin
|
|---|
| 1475 | Name := SGreen;
|
|---|
| 1476 | Keys.Left := 65;
|
|---|
| 1477 | Keys.Down := 83;
|
|---|
| 1478 | Keys.Right := 68;
|
|---|
| 1479 | Keys.Up := 87;
|
|---|
| 1480 | Keys.Shoot := 69;
|
|---|
| 1481 | Color1 := $00ff00;
|
|---|
| 1482 | Color2 := $00a000;
|
|---|
| 1483 | Enabled := True;
|
|---|
| 1484 | end;
|
|---|
| 1485 | with PlayerPool.AddNew do begin
|
|---|
| 1486 | Name := SBlue;
|
|---|
| 1487 | Keys.Left := 37;
|
|---|
| 1488 | Keys.Down := 40;
|
|---|
| 1489 | Keys.Right := 39;
|
|---|
| 1490 | Keys.Up := 38;
|
|---|
| 1491 | Keys.Shoot := 17;
|
|---|
| 1492 | Color1 := $ff2c2c;
|
|---|
| 1493 | Color2 := $b60000;
|
|---|
| 1494 | Enabled := True;
|
|---|
| 1495 | end;
|
|---|
| 1496 | with PlayerPool.AddNew do begin
|
|---|
| 1497 | Name := SRed;
|
|---|
| 1498 | Keys.Left := 76;
|
|---|
| 1499 | Keys.Down := 147;
|
|---|
| 1500 | Keys.Right := 222;
|
|---|
| 1501 | Keys.Up := 80;
|
|---|
| 1502 | Keys.Shoot := 191;
|
|---|
| 1503 | Color1 := $0000ff;
|
|---|
| 1504 | Color2 := $0000a0;
|
|---|
| 1505 | end;
|
|---|
| 1506 | with PlayerPool.AddNew do begin
|
|---|
| 1507 | Name := SPink;
|
|---|
| 1508 | Keys.Left := 100;
|
|---|
| 1509 | Keys.Down := 98;
|
|---|
| 1510 | Keys.Right := 102;
|
|---|
| 1511 | Keys.Up := 104;
|
|---|
| 1512 | Keys.Shoot := 105;
|
|---|
| 1513 | Color1 := $ff2cff;
|
|---|
| 1514 | Color2 := $b600b6;
|
|---|
| 1515 | end;
|
|---|
| 1516 | with PlayerPool.AddNew do begin
|
|---|
| 1517 | Name := SCyan;
|
|---|
| 1518 | Keys.Left := 0;
|
|---|
| 1519 | Keys.Down := 0;
|
|---|
| 1520 | Keys.Right := 0;
|
|---|
| 1521 | Keys.Up := 0;
|
|---|
| 1522 | Keys.Shoot := 0;
|
|---|
| 1523 | Color1 := $ffff2c;
|
|---|
| 1524 | Color2 := $b6b600;
|
|---|
| 1525 | end;
|
|---|
| 1526 | with PlayerPool.AddNew do begin
|
|---|
| 1527 | Name := SYellow;
|
|---|
| 1528 | Keys.Left := 0;
|
|---|
| 1529 | Keys.Down := 0;
|
|---|
| 1530 | Keys.Right := 0;
|
|---|
| 1531 | Keys.Up := 0;
|
|---|
| 1532 | Keys.Shoot := 0;
|
|---|
| 1533 | Color1 := $2cffff;
|
|---|
| 1534 | Color2 := $00b6b6;
|
|---|
| 1535 | end;
|
|---|
| 1536 | with PlayerPool.AddNew do begin
|
|---|
| 1537 | Name := SOrange;
|
|---|
| 1538 | Keys.Left := 0;
|
|---|
| 1539 | Keys.Down := 0;
|
|---|
| 1540 | Keys.Right := 0;
|
|---|
| 1541 | Keys.Up := 0;
|
|---|
| 1542 | Keys.Shoot := 0;
|
|---|
| 1543 | Color1 := $008cff;
|
|---|
| 1544 | Color2 := $002da0;
|
|---|
| 1545 | end;
|
|---|
| 1546 | with PlayerPool.AddNew do begin
|
|---|
| 1547 | Name := SGray;
|
|---|
| 1548 | Keys.Left := 0;
|
|---|
| 1549 | Keys.Down := 0;
|
|---|
| 1550 | Keys.Right := 0;
|
|---|
| 1551 | Keys.Up := 0;
|
|---|
| 1552 | Keys.Shoot := 0;
|
|---|
| 1553 | Color1 := $d0d0d0;
|
|---|
| 1554 | Color2 := $707070;
|
|---|
| 1555 | end;
|
|---|
| 1556 | for I := 0 to PlayerPool.Count - 1 do
|
|---|
| 1557 | with PlayerPool[I] do begin
|
|---|
| 1558 | Engine := Self;
|
|---|
| 1559 | Id := I;
|
|---|
| 1560 | InitTanks;
|
|---|
| 1561 | if I < 2 then Enabled := True;
|
|---|
| 1562 | end;
|
|---|
| 1563 | end;
|
|---|
| 1564 |
|
|---|
| 1565 | procedure TEngine.InitPlayers;
|
|---|
| 1566 | var
|
|---|
| 1567 | I: Integer;
|
|---|
| 1568 | NewPlayer: TPlayer;
|
|---|
| 1569 | begin
|
|---|
| 1570 | Players.Clear;
|
|---|
| 1571 | for I := 0 to PlayerPool.Count - 1 do
|
|---|
| 1572 | with PlayerPool[I] do
|
|---|
| 1573 | if Enabled then begin
|
|---|
| 1574 | NewPlayer := TPlayer.Create;
|
|---|
| 1575 | NewPlayer.Assign(PlayerPool[I]);
|
|---|
| 1576 | Players.Add(NewPlayer);
|
|---|
| 1577 | Score := 0;
|
|---|
| 1578 | World.Matters[Integer(miPlayer1Cannon) + I * 4].Color := clYellow;
|
|---|
| 1579 | World.Matters[Integer(miPlayer1Home) + I * 4].Color := Color1;
|
|---|
| 1580 | World.Matters[Integer(miPlayer1TankBody) + I * 4].Color := Color1;
|
|---|
| 1581 | World.Matters[Integer(miPlayer1TankBody2) + I * 4].Color := Color2;
|
|---|
| 1582 | end;
|
|---|
| 1583 | end;
|
|---|
| 1584 |
|
|---|
| 1585 | procedure TEngine.CheckGameEnd;
|
|---|
| 1586 | var
|
|---|
| 1587 | I: Integer;
|
|---|
| 1588 | begin
|
|---|
| 1589 | if Players.GetAliveCount <= 1 then begin
|
|---|
| 1590 | for I := 0 to Players.Count - 1 do
|
|---|
| 1591 | with Players[I] do
|
|---|
| 1592 | if not Exploded then Inc(Score);
|
|---|
| 1593 | if CurrentRound < MaxRound then begin
|
|---|
| 1594 | Inc(CurrentRound);
|
|---|
| 1595 | NewRound;
|
|---|
| 1596 | State := gsNewRound;
|
|---|
| 1597 | end else
|
|---|
| 1598 | State := gsMap;
|
|---|
| 1599 | if Assigned(FOnGameEnd) then
|
|---|
| 1600 | FOnGameEnd(Self);
|
|---|
| 1601 | end;
|
|---|
| 1602 | end;
|
|---|
| 1603 |
|
|---|
| 1604 | procedure TEngine.ClearBackground;
|
|---|
| 1605 | begin
|
|---|
| 1606 | with Bitmap.Canvas do begin
|
|---|
| 1607 | Brush.Style := bsSolid;
|
|---|
| 1608 | Brush.Color := clBlack;
|
|---|
| 1609 | FillRect(0, 0, Bitmap.Width, Bitmap.Height);
|
|---|
| 1610 | end;
|
|---|
| 1611 | end;
|
|---|
| 1612 |
|
|---|
| 1613 | procedure TEngine.DrawMenu;
|
|---|
| 1614 | var
|
|---|
| 1615 | Text: string;
|
|---|
| 1616 | MenuWidth: Integer;
|
|---|
| 1617 | begin
|
|---|
| 1618 | with Bitmap.Canvas do begin
|
|---|
| 1619 | ClearBackground;
|
|---|
| 1620 |
|
|---|
| 1621 | if FShowMenuStats then begin
|
|---|
| 1622 | MenuWidth := Bitmap.Width div 2;
|
|---|
| 1623 | DrawStats;
|
|---|
| 1624 | end else MenuWidth := Bitmap.Width;
|
|---|
| 1625 |
|
|---|
| 1626 | Brush.Style := bsClear;
|
|---|
| 1627 | Pen.Style := psSolid;
|
|---|
| 1628 | Pen.Color := clWhite;
|
|---|
| 1629 | Font.Color := clTuna;
|
|---|
| 1630 | Font.Size := 30;
|
|---|
| 1631 | Text := 'TUNNELER';
|
|---|
| 1632 | TextOut((MenuWidth - TextWidth(Text)) div 2, Bitmap.Height div 10, Text);
|
|---|
| 1633 |
|
|---|
| 1634 | Font.Color := clDarkOrange;
|
|---|
| 1635 | Font.Size := 20;
|
|---|
| 1636 | Text := 'by Chronosoft';
|
|---|
| 1637 | TextOut((MenuWidth - TextWidth(Text)) div 2, Bitmap.Height div 10 + 70, Text);
|
|---|
| 1638 |
|
|---|
| 1639 | Pen.Color := clPurple;
|
|---|
| 1640 | Pen.Width := 6;
|
|---|
| 1641 | Frame((MenuWidth - 400) div 2, Bitmap.Height div 10 * 4 - 40,
|
|---|
| 1642 | (MenuWidth + 400) div 2, Bitmap.Height div 10 * 4 + 200);
|
|---|
| 1643 |
|
|---|
| 1644 | Font.Color := clPurple;
|
|---|
| 1645 | Font.Size := 20;
|
|---|
| 1646 | Text := '<F1> ' + SStartGame;
|
|---|
| 1647 | TextOut((MenuWidth - TextWidth(Text)) div 2, Bitmap.Height div 10 * 4, Text);
|
|---|
| 1648 | Text := '<F2> ' + SInstructions;
|
|---|
| 1649 | TextOut((MenuWidth - TextWidth(Text)) div 2, Bitmap.Height div 10 * 4 + 40, Text);
|
|---|
| 1650 | Text := '<F3> ' + SInformation;
|
|---|
| 1651 | TextOut((MenuWidth - TextWidth(Text)) div 2, Bitmap.Height div 10 * 4 + 80, Text);
|
|---|
| 1652 | Text := '<Alt+F4> ' + SExit;
|
|---|
| 1653 | TextOut((MenuWidth - TextWidth(Text)) div 2, Bitmap.Height div 10 * 4 + 120, Text);
|
|---|
| 1654 |
|
|---|
| 1655 | Font.Color := clDarkGreen;
|
|---|
| 1656 | Font.Size := 20;
|
|---|
| 1657 | Text := '(' + SWorldReady + ')';
|
|---|
| 1658 | TextOut((MenuWidth - TextWidth(Text)) div 2, Bitmap.Height div 10 * 9, Text);
|
|---|
| 1659 | end;
|
|---|
| 1660 | end;
|
|---|
| 1661 |
|
|---|
| 1662 | procedure TEngine.DrawStats;
|
|---|
| 1663 | var
|
|---|
| 1664 | X: Integer;
|
|---|
| 1665 | Y: Integer;
|
|---|
| 1666 | Text: string;
|
|---|
| 1667 | Winner: TPlayer;
|
|---|
| 1668 | I: Integer;
|
|---|
| 1669 | ShotsPercent: Integer;
|
|---|
| 1670 | const
|
|---|
| 1671 | LineHeight = 40;
|
|---|
| 1672 | begin
|
|---|
| 1673 | with Bitmap.Canvas do begin
|
|---|
| 1674 | X := Bitmap.Width div 4 * 3;
|
|---|
| 1675 |
|
|---|
| 1676 | Brush.Style := bsClear;
|
|---|
| 1677 | Pen.Style := psSolid;
|
|---|
| 1678 |
|
|---|
| 1679 | Pen.Color := clWhite;
|
|---|
| 1680 | MoveTo(Bitmap.Width div 2, 0);
|
|---|
| 1681 | LineTo(Bitmap.Width div 2, Bitmap.Height);
|
|---|
| 1682 |
|
|---|
| 1683 | Font.Color := clCyan;
|
|---|
| 1684 | Font.Size := 20;
|
|---|
| 1685 | Text := SStatistics;
|
|---|
| 1686 | TextOut(X - TextWidth(Text) div 2, Bitmap.Height div 10, Text);
|
|---|
| 1687 |
|
|---|
| 1688 | Font.Color := clOrange;
|
|---|
| 1689 | Font.Size := 20;
|
|---|
| 1690 |
|
|---|
| 1691 | Y := Bitmap.Height div 10 + 3 * LineHeight;
|
|---|
| 1692 | X := Bitmap.Width div 2 + 50;
|
|---|
| 1693 | Inc(Y, LineHeight);
|
|---|
| 1694 | Text := SShotsFired;
|
|---|
| 1695 | TextOut(X, Y, Text);
|
|---|
| 1696 | Inc(Y, LineHeight);
|
|---|
| 1697 | Text := SShotsHit;
|
|---|
| 1698 | TextOut(X, Y, Text);
|
|---|
| 1699 | Inc(Y, LineHeight);
|
|---|
| 1700 | Text := SPercentHit;
|
|---|
| 1701 | TextOut(X, Y, Text);
|
|---|
| 1702 | Inc(Y, LineHeight);
|
|---|
| 1703 | Inc(Y, LineHeight);
|
|---|
| 1704 | Text := SMetersDug;
|
|---|
| 1705 | TextOut(X, Y, Text);
|
|---|
| 1706 | Inc(Y, LineHeight);
|
|---|
| 1707 | Text := SMetersTravelled;
|
|---|
| 1708 | TextOut(X, Y, Text);
|
|---|
| 1709 | Inc(Y, LineHeight);
|
|---|
| 1710 |
|
|---|
| 1711 | for I := 0 to Players.Count - 1 do
|
|---|
| 1712 | with Players[I] do begin
|
|---|
| 1713 | Y := Bitmap.Height div 10 + 3 * LineHeight;
|
|---|
| 1714 | X := Bitmap.Width div 2 + 50 + 500 + 200 * I;
|
|---|
| 1715 | Font.Color := Color1;
|
|---|
| 1716 | Text := Name;
|
|---|
| 1717 | TextOut(X - TextWidth(Text) , Y, Text);
|
|---|
| 1718 | Inc(Y, LineHeight);
|
|---|
| 1719 | Text := IntToStr(ShotsCount);
|
|---|
| 1720 | TextOut(X - TextWidth(Text), Y, Text);
|
|---|
| 1721 | Inc(Y, LineHeight);
|
|---|
| 1722 | Text := IntToStr(ShotsHit);
|
|---|
| 1723 | TextOut(X - TextWidth(Text), Y, Text);
|
|---|
| 1724 | Inc(Y, LineHeight);
|
|---|
| 1725 | if ShotsCount > 0 then
|
|---|
| 1726 | ShotsPercent := Round(ShotsHit / ShotsCount * 100)
|
|---|
| 1727 | else ShotsPercent := 0;
|
|---|
| 1728 | Text := IntToStr(ShotsPercent) + '%';
|
|---|
| 1729 | TextOut(X - TextWidth(Text), Y, Text);
|
|---|
| 1730 | Inc(Y, LineHeight);
|
|---|
| 1731 | Inc(Y, LineHeight);
|
|---|
| 1732 | Text := IntToStr(MetersDug);
|
|---|
| 1733 | TextOut(X - TextWidth(Text), Y, Text);
|
|---|
| 1734 | Inc(Y, LineHeight);
|
|---|
| 1735 | Text := IntToStr(MetersTravelled);
|
|---|
| 1736 | TextOut(X - TextWidth(Text), Y, Text);
|
|---|
| 1737 | Inc(Y, LineHeight);
|
|---|
| 1738 | end;
|
|---|
| 1739 |
|
|---|
| 1740 | Inc(Y, 3 * LineHeight);
|
|---|
| 1741 |
|
|---|
| 1742 | X := Bitmap.Width div 2 + 50;
|
|---|
| 1743 | Font.Color := clOrange;
|
|---|
| 1744 | Winner := Players.GetWinner;
|
|---|
| 1745 | if Assigned(Winner) then begin
|
|---|
| 1746 | Text := SWinnerIs;
|
|---|
| 1747 | TextOut(X, Y, Text);
|
|---|
| 1748 | X := X + TextWidth(Text) + 20;
|
|---|
| 1749 | Font.Color := Winner.Color1;
|
|---|
| 1750 | Text := Winner.Name;
|
|---|
| 1751 | TextOut(X, Y, Text);
|
|---|
| 1752 | end;
|
|---|
| 1753 | end;
|
|---|
| 1754 | end;
|
|---|
| 1755 |
|
|---|
| 1756 | procedure TEngine.DrawGamePrepare(Thread: TVirtualThread);
|
|---|
| 1757 | var
|
|---|
| 1758 | I: Integer;
|
|---|
| 1759 | OldCount: TBitmapTColorIndex;
|
|---|
| 1760 | begin
|
|---|
| 1761 | Lock.Acquire;
|
|---|
| 1762 | try
|
|---|
| 1763 | // TODO: Without this (re)initialization we get range error
|
|---|
| 1764 | OldCount := FBitmapLower.Count;
|
|---|
| 1765 | FBitmapLower.Count := FBitmapLower.CreateIndex(0, 0);
|
|---|
| 1766 | FBitmapLower.Count := OldCount;
|
|---|
| 1767 |
|
|---|
| 1768 | if FClearBackground then FBitmapLower.FillAll(World.Matters[Integer(miBorder)].Color);
|
|---|
| 1769 | for I := 0 to Players.Count - 1 do
|
|---|
| 1770 | if Players[I].Enabled then begin
|
|---|
| 1771 | Players[I].Paint;
|
|---|
| 1772 | end;
|
|---|
| 1773 | finally
|
|---|
| 1774 | Lock.Release;
|
|---|
| 1775 | end;
|
|---|
| 1776 | end;
|
|---|
| 1777 |
|
|---|
| 1778 | procedure TEngine.ResizePlayerFrames;
|
|---|
| 1779 | var
|
|---|
| 1780 | HorizFrameCount: Integer;
|
|---|
| 1781 | VertFrameCount: Integer;
|
|---|
| 1782 | I: Integer;
|
|---|
| 1783 | begin
|
|---|
| 1784 | if Assigned(FBitmapLower) then begin
|
|---|
| 1785 | if Players.Count > 1 then begin
|
|---|
| 1786 | if Players.Count > 2 then VertFrameCount := 2
|
|---|
| 1787 | else VertFrameCount := 1;
|
|---|
| 1788 | HorizFrameCount := Round(Players.Count / VertFrameCount);
|
|---|
| 1789 | end else begin
|
|---|
| 1790 | VertFrameCount := 1;
|
|---|
| 1791 | HorizFrameCount := 1;
|
|---|
| 1792 | end;
|
|---|
| 1793 | FBitmapLower.Count := FBitmapLower.CreateIndex(PlayerFrameWidth * HorizFrameCount,
|
|---|
| 1794 | PlayerFrameHeight * VertFrameCount);
|
|---|
| 1795 | for I := 0 to Players.Count - 1 do begin
|
|---|
| 1796 | Players[I].ScreenFrame.AsTRect := Rect(
|
|---|
| 1797 | (I mod HorizFrameCount) * (FBitmapLower.Count.X div HorizFrameCount) + 1,
|
|---|
| 1798 | (I div HorizFrameCount) * (FBitmapLower.Count.Y div VertFrameCount) + 1,
|
|---|
| 1799 | ((I mod HorizFrameCount) + 1) * (FBitmapLower.Width div HorizFrameCount),
|
|---|
| 1800 | ((I div HorizFrameCount) + 1) * (FBitmapLower.Height div VertFrameCount));
|
|---|
| 1801 | end;
|
|---|
| 1802 | end;
|
|---|
| 1803 | FClearBackground := True;
|
|---|
| 1804 | Redraw;
|
|---|
| 1805 | end;
|
|---|
| 1806 |
|
|---|
| 1807 | constructor TEngine.Create(AOwner: TComponent);
|
|---|
| 1808 | begin
|
|---|
| 1809 | inherited;
|
|---|
| 1810 | Lock := TCriticalSection.Create;
|
|---|
| 1811 | FBitmapLower := TBitmapTColor.Create;
|
|---|
| 1812 | FBitmapLock := TCriticalSection.Create;
|
|---|
| 1813 | PlayerPool := TPlayers.Create;
|
|---|
| 1814 | PlayerPool.Engine := Self;
|
|---|
| 1815 | Players := TPlayers.Create;
|
|---|
| 1816 | Players.Engine := Self;
|
|---|
| 1817 | Keyboard := TKeyboard.Create;
|
|---|
| 1818 | World := TWorld.Create;
|
|---|
| 1819 | //DefaultAudioSystem := TAudioSystemMPlayer.Create(nil);
|
|---|
| 1820 | AudioShot := TSound.Create(nil);
|
|---|
| 1821 | AudioShot.FileName := GetCurrentDir + '/Audio/GE_KF7_Soviet.wav';
|
|---|
| 1822 | AudioExplode := TSound.Create(nil);
|
|---|
| 1823 | AudioExplode.FileName := GetCurrentDir + '/Audio/bomb.wav';
|
|---|
| 1824 | InitPlayerPool;
|
|---|
| 1825 | DigMasks := TObjectList<TMatrixByte>.Create;
|
|---|
| 1826 | InitDigMasks;
|
|---|
| 1827 | Redraw;
|
|---|
| 1828 | MaxRound := 5;
|
|---|
| 1829 | end;
|
|---|
| 1830 |
|
|---|
| 1831 | destructor TEngine.Destroy;
|
|---|
| 1832 | begin
|
|---|
| 1833 | Active := False;
|
|---|
| 1834 | FreeAndNil(DigMasks);
|
|---|
| 1835 | FreeAndNil(FBitmapLower);
|
|---|
| 1836 | FreeAndNil(FBitmapLock);
|
|---|
| 1837 | FreeAndNil(PlayerPool);
|
|---|
| 1838 | FreeAndNil(Players);
|
|---|
| 1839 | FreeAndNil(Keyboard);
|
|---|
| 1840 | FreeAndNil(World);
|
|---|
| 1841 | FreeAndNil(Lock);
|
|---|
| 1842 | FreeAndNil(AudioShot);
|
|---|
| 1843 | FreeAndNil(AudioExplode);
|
|---|
| 1844 | inherited;
|
|---|
| 1845 | end;
|
|---|
| 1846 |
|
|---|
| 1847 | procedure TEngine.Tick;
|
|---|
| 1848 | var
|
|---|
| 1849 | I: Integer;
|
|---|
| 1850 | begin
|
|---|
| 1851 | if State = gsGame then begin
|
|---|
| 1852 | Lock.Acquire;
|
|---|
| 1853 | try
|
|---|
| 1854 | for I := 0 to Players.Count - 1 do begin
|
|---|
| 1855 | Players[I].Control;
|
|---|
| 1856 | Players[I].Tick;
|
|---|
| 1857 | end;
|
|---|
| 1858 | finally
|
|---|
| 1859 | Lock.Release;
|
|---|
| 1860 | end;
|
|---|
| 1861 | end else
|
|---|
| 1862 | if State = gsNewRound then begin
|
|---|
| 1863 | if SecondOf(Now - FStateTime) > NewRoundDelay then begin
|
|---|
| 1864 | State := gsGame;
|
|---|
| 1865 | end;
|
|---|
| 1866 | end;
|
|---|
| 1867 | end;
|
|---|
| 1868 |
|
|---|
| 1869 | procedure TEngine.Draw;
|
|---|
| 1870 | var
|
|---|
| 1871 | DrawStart: TDateTime;
|
|---|
| 1872 | begin
|
|---|
| 1873 | if FRedrawPending then begin
|
|---|
| 1874 | DrawStart := NowPrecise;
|
|---|
| 1875 | FRedrawPending := False;
|
|---|
| 1876 | case State of
|
|---|
| 1877 | gsGame: DrawGame;
|
|---|
| 1878 | gsMenu: DrawMenu;
|
|---|
| 1879 | gsInformation: DrawInformation;
|
|---|
| 1880 | gsInstructions: DrawInstructions;
|
|---|
| 1881 | gsMap: DrawMap;
|
|---|
| 1882 | gsNewRound: DrawNewRound;
|
|---|
| 1883 | end;
|
|---|
| 1884 |
|
|---|
| 1885 | DrawDuration := NowPrecise - DrawStart;
|
|---|
| 1886 | end;
|
|---|
| 1887 | end;
|
|---|
| 1888 |
|
|---|
| 1889 | procedure TEngine.DrawThread(Thread: TVirtualThread);
|
|---|
| 1890 | begin
|
|---|
| 1891 | if State = gsGame then DrawGamePrepare(Thread);
|
|---|
| 1892 | end;
|
|---|
| 1893 |
|
|---|
| 1894 | procedure TEngine.NewGame;
|
|---|
| 1895 | var
|
|---|
| 1896 | I: Integer;
|
|---|
| 1897 | begin
|
|---|
| 1898 | Active := False;
|
|---|
| 1899 | InitPlayers;
|
|---|
| 1900 | ResizePlayerFrames;
|
|---|
| 1901 | CurrentRound := 1;
|
|---|
| 1902 | World.Generate;
|
|---|
| 1903 | for I := 0 to Players.Count - 1 do
|
|---|
| 1904 | Players[I].Init;
|
|---|
| 1905 | NewRound;
|
|---|
| 1906 |
|
|---|
| 1907 | Active := True;
|
|---|
| 1908 | end;
|
|---|
| 1909 |
|
|---|
| 1910 | procedure TEngine.NewRound;
|
|---|
| 1911 | var
|
|---|
| 1912 | I: Integer;
|
|---|
| 1913 | begin
|
|---|
| 1914 | for I := 0 to Players.Count - 1 do
|
|---|
| 1915 | Players[I].ResetTank;
|
|---|
| 1916 | FClearBackground := True;
|
|---|
| 1917 | Redraw;
|
|---|
| 1918 | end;
|
|---|
| 1919 |
|
|---|
| 1920 | procedure TEngine.LoadFromRegistry(Context: TRegistryContext);
|
|---|
| 1921 | begin
|
|---|
| 1922 | with TRegistryEx.Create do
|
|---|
| 1923 | try
|
|---|
| 1924 | CurrentContext := Context;
|
|---|
| 1925 | PlayerPool.LoadFromRegistry(TRegistryContext.Create(Context.RootKey, Context.Key + '\Players'));
|
|---|
| 1926 | finally
|
|---|
| 1927 | Free;
|
|---|
| 1928 | end;
|
|---|
| 1929 | end;
|
|---|
| 1930 |
|
|---|
| 1931 | procedure TEngine.SaveToRegistry(Context: TRegistryContext);
|
|---|
| 1932 | begin
|
|---|
| 1933 | with TRegistryEx.Create do
|
|---|
| 1934 | try
|
|---|
| 1935 | CurrentContext := Context;
|
|---|
| 1936 |
|
|---|
| 1937 | PlayerPool.SaveToRegistry(TRegistryContext.Create(Context.RootKey, Context.Key + '\Players'));
|
|---|
| 1938 | finally
|
|---|
| 1939 | Free;
|
|---|
| 1940 | end;
|
|---|
| 1941 | end;
|
|---|
| 1942 |
|
|---|
| 1943 | procedure TEngine.KeyUp(Key: Word);
|
|---|
| 1944 | const
|
|---|
| 1945 | KeyF1 = 112;
|
|---|
| 1946 | KeyF2 = 113;
|
|---|
| 1947 | KeyF3 = 114;
|
|---|
| 1948 | KeyF4 = 115;
|
|---|
| 1949 | KeyEsc = 27;
|
|---|
| 1950 | var
|
|---|
| 1951 | I: Integer;
|
|---|
| 1952 | begin
|
|---|
| 1953 | KeyBoard.KeyState[Key] := False;
|
|---|
| 1954 |
|
|---|
| 1955 | if State = gsMenu then begin
|
|---|
| 1956 | if Key = KeyF1 then begin
|
|---|
| 1957 | State := gsNewRound;
|
|---|
| 1958 | NewGame;
|
|---|
| 1959 | end else
|
|---|
| 1960 | if Key = KeyF2 then begin
|
|---|
| 1961 | State := gsInstructions;
|
|---|
| 1962 | end else
|
|---|
| 1963 | if Key = KeyF3 then begin
|
|---|
| 1964 | State := gsInformation;
|
|---|
| 1965 | end;
|
|---|
| 1966 | end else
|
|---|
| 1967 | if State = gsMap then begin
|
|---|
| 1968 | if Key = KeyEsc then begin
|
|---|
| 1969 | State := gsMenu;
|
|---|
| 1970 | FShowMenuStats := True;
|
|---|
| 1971 | end;
|
|---|
| 1972 | end else
|
|---|
| 1973 | if State in [gsInformation, gsInstructions] then begin
|
|---|
| 1974 | if Key = KeyEsc then begin
|
|---|
| 1975 | State := gsMenu;
|
|---|
| 1976 | end;
|
|---|
| 1977 | end else
|
|---|
| 1978 | if State = gsGame then begin
|
|---|
| 1979 | if Key = KeyEsc then begin
|
|---|
| 1980 | State := gsMap;
|
|---|
| 1981 | end;
|
|---|
| 1982 | end;
|
|---|
| 1983 |
|
|---|
| 1984 | {$IFDEF DEBUG}
|
|---|
| 1985 | if (State = gsGame) and (Key = KeyF4) then begin
|
|---|
| 1986 | // Destroy first alive player
|
|---|
| 1987 | for I := 0 to Players.Count - 1 do
|
|---|
| 1988 | with Players[I] do begin
|
|---|
| 1989 | if not Exploded then begin
|
|---|
| 1990 | Energy := -100;
|
|---|
| 1991 | Break;
|
|---|
| 1992 | end;
|
|---|
| 1993 | end;
|
|---|
| 1994 | end;
|
|---|
| 1995 | {$ENDIF}
|
|---|
| 1996 | end;
|
|---|
| 1997 |
|
|---|
| 1998 | procedure TEngine.KeyDown(Key: Word);
|
|---|
| 1999 | begin
|
|---|
| 2000 | KeyBoard.KeyState[Key] := True;
|
|---|
| 2001 | end;
|
|---|
| 2002 |
|
|---|
| 2003 | end.
|
|---|
| 2004 |
|
|---|