- Timestamp:
- Nov 3, 2019, 8:42:25 PM (5 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
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trunk/UGame.pas
r51 r52 599 599 begin 600 600 TopBarHeight := ScaleY(24, 96); 601 TileMargin := Round(CanvasSize.X / Board.Size.X * 0.015);602 601 Canvas.Brush.Style := bsSolid; 603 602 Canvas.Brush.Color := Core.ThemeManager1.Theme.ColorControl; … … 625 624 Frame.Top + Frame.Height div 2 + (Board.Size.Y * TileSize.Y) div 2); 626 625 626 TileMargin := Round(Frame.Width / Board.Size.X * 0.025); 627 627 628 Canvas.Brush.Style := bsSolid; 628 629 Canvas.Brush.Color := clGray; 629 Canvas.FillRect(Frame); 630 Canvas.Pen.Style := psClear; 631 Canvas.RoundRect(Frame, ScaleX(Frame.Width div (20 * Board.Size.X), 96), 632 ScaleY(Frame.Height div (20 * Board.Size.Y), 96)); 633 634 Frame := Rect(Frame.Left + TileMargin, Frame.Top + TileMargin, 635 Frame.Right - TileMargin, Frame.Bottom - TileMargin); 636 TileSize := Point(Frame.Width div Board.Size.X, Frame.Height div Board.Size.Y); 630 637 631 638 Canvas.Font.Color := clBlack;
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