source: trunk/Release Notes.txt

Last change on this file was 95, checked in by chronos, 2 weeks ago
  • Added: Windows installer binary.
  • Modified: Post 1.4.0 version changes.
File size: 2.9 KB
Line 
1Version 1.4.0 (2024-06-07)
2==========================
3
4* Added: Game menu restart action to start a new game without showing options dialog.
5* Added: Toggle full screen mode (F11) from View main menu.
6* Added: Allow to select color palette in new game dialog.
7* Added: Step button in AI form to do single step.
8* Added: Use also numeric keyboard for movement.
9* Modified: Calculate different win tile value for different board sizes.
10* Modified: Moved Settings menu under Tools menu.
11* Fixed: Use scrollboxes in options dialogs.
12* Fixed: Use clear background color under score text instead of solid.
13
14Version 1.3.0 (2020-08-13)
15==========================
16
17* Added: Allow to slide blocks using mouse.
18* Added: Roman numerals as tile skin.
19* Added: Binary numbers tile skin.
20* Added: Separated TGame paint and state change events.
21* Modified: Update locking on combobox items initialization in new game form.
22* Modified: Count total score using standard power of two numbers for all tile skins.
23* Modified: Draw to Canvas through TMetaCanvas class.
24* Modified: Animate tiles movements in background thread.
25* Modified: Initialize TCore as first application form.
26* Fixed: Build under Lazarus 2.0.10 and FPC 3.2.0.
27* Fixed: Main menu was not translated.
28* Fixed: Drawing board in AI mode.
29* Fixed: Undo action was not enabled.
30* Fixed: Init form opaque control style during its creation.
31
32Version 1.2.0 (2019-11-08)
33==========================
34
35* Added: Animation of tiles merge.
36* Added: Animation of appearence of new tiles.
37* Added: Support for dark theme.
38* Added: Support for selectable skins of tiles. Tile values are now representing normal sequence of numbers. If power of two is selected, values are recalculated for rendering and score.
39* Added: Key buffer to capture consecutive key presses even with slow animation.
40* Added: Read Me file.
41* Modified: Use just 2048 for application name.
42* Modified: Draw board rounded corners.
43* Modified: Make tiles rectangle with rounded corners.
44* Fixed: Unable to move tiles in 2x2 board size.
45* Fixed: Board border width.
46* Fixed: Tile margin not calculated correctly for different canvas sizes.
47* Fixed: Wrong slash symbol in path for storing moves history to registry.
48
49Version 1.1.0 (2019-10-13)
50==========================
51
52* Added: New form accessible from menu Tools - Moves history with game moves history.
53* Added: Computer player accessible from Tools menu in Debug mode. It is not able to win game yet.
54* Added: Help windows with instructions how to play.
55* Added: With 10% chance create new random tile with value 4 instead of 2.
56* Modified: Fixed tiles move animation.
57* Fixed: Update previous board state for undo only if board is really moved.
58
59Version 1.0.0 (2019-10-04)
60==========================
61
62* Added: Game mechanics implementation.
63* Added: Selectable board size (from 2x2 to 12x12).
64* Added: Last move undo.
65* Added: Keep game between application restarts.
66* Added: Localization support (English, Czech).
67* Added: High DPI support.
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