source: trunk/Game2048.lpr

Last change on this file was 82, checked in by chronos, 3 years ago
  • Added: Snap package definition file.
File size: 728 bytes
Line 
1program Game2048;
2
3{$mode objfpc}{$H+}
4
5uses
6 {$IFDEF UNIX}
7 cthreads, clocale,
8 {$ENDIF}
9 Interfaces, SysUtils,// this includes the LCL widgetset
10 Forms, UGame, Common, UFormMain, UCore
11 { you can add units after this };
12
13{$R *.res}
14
15{$if declared(UseHeapTrace)}
16const
17 HeapTraceLog = 'heaptrclog.trc';
18{$ENDIF}
19
20
21begin
22 {$if declared(UseHeapTrace)}
23 DeleteFile(ExtractFilePath(ParamStr(0)) + HeapTraceLog);
24 SetHeapTraceOutput(ExtractFilePath(ParamStr(0)) + HeapTraceLog);
25 {$ENDIF}
26 RequireDerivedFormResource:=True;
27 Application.Title:='2048';
28 Application.Scaled := True;
29 Application.Initialize;
30 Application.CreateForm(TCore, Core);
31 Application.CreateForm(TFormMain, FormMain);
32 Application.Run;
33end.
34
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