| 1 | unit UGame;
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| 2 |
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| 3 | {$mode delphi}{$H+}
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| 4 |
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| 5 | interface
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| 6 |
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| 7 | uses
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| 8 | Classes, SysUtils, Dialogs, fgl, Graphics, Types, Forms, Math, DateUtils,
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| 9 | Controls, URegistry;
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| 10 |
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| 11 | type
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| 12 | TGame = class;
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| 13 | TMoveDirection = (drNone, drLeft, drUp, drRight, drDown);
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| 14 | TTileAction = (taNone, taMove, taMerge, taAppear);
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| 15 |
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| 16 | { TTile }
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| 17 |
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| 18 | TTile = class
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| 19 | Index: TPoint;
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| 20 | Value: Integer;
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| 21 | NewValue: Integer;
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| 22 | Merged: Boolean;
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| 23 | Action: TTileAction;
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| 24 | Shift: TPoint;
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| 25 | procedure Assign(Source: TTile);
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| 26 | end;
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| 27 |
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| 28 | TTiles = class(TFPGObjectList<TTile>)
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| 29 | end;
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| 30 |
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| 31 | { TArea }
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| 32 |
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| 33 | TArea = record
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| 34 | P1, P2: TPoint;
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| 35 | function Increment: TPoint;
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| 36 | function Create(P1, P2: TPoint): TArea; overload;
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| 37 | function Create(X1, Y1, X2, Y2: Integer): TArea; overload;
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| 38 | end;
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| 39 |
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| 40 | { THistoryMove }
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| 41 |
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| 42 | THistoryMove = class
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| 43 | Direction: TMoveDirection;
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| 44 | NewItemPos: TPoint;
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| 45 | NewItemValue: Integer;
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| 46 | procedure SaveToRegistry(Reg: TRegistryEx; RegContext: TRegistryContext);
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| 47 | procedure LoadFromRegistry(Reg: TRegistryEx; RegContext: TRegistryContext);
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| 48 | end;
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| 49 |
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| 50 | { THistoryMoves }
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| 51 |
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| 52 | THistoryMoves = class(TFPGObjectList<THistoryMove>)
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| 53 | procedure SaveToRegistry(Reg: TRegistryEx; RegContext: TRegistryContext);
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| 54 | procedure LoadFromRegistry(Reg: TRegistryEx; RegContext: TRegistryContext);
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| 55 | end;
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| 56 |
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| 57 | TTilePosValue = record
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| 58 | Pos: TPoint;
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| 59 | Value: Integer;
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| 60 | end;
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| 61 |
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| 62 | { THistory }
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| 63 |
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| 64 | THistory = class
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| 65 | Game: TGame;
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| 66 | Moves: THistoryMoves;
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| 67 | InitialTiles: array of TTilePosValue;
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| 68 | procedure GetStep(GameStep: TGame; Step: Integer);
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| 69 | procedure Clear;
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| 70 | constructor Create;
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| 71 | destructor Destroy; override;
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| 72 | procedure SaveToRegistry(Reg: TRegistryEx; RegContext: TRegistryContext);
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| 73 | procedure LoadFromRegistry(Reg: TRegistryEx; RegContext: TRegistryContext);
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| 74 | end;
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| 75 |
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| 76 | { TBoard }
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| 77 |
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| 78 | TBoard = class
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| 79 | private
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| 80 | FSize: TPoint;
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| 81 | procedure SetSize(AValue: TPoint);
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| 82 | public
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| 83 | Tiles: array of array of TTile;
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| 84 | procedure Assign(Source: TBoard);
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| 85 | procedure Clear;
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| 86 | procedure ClearMerged;
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| 87 | function GetValueSum: Integer;
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| 88 | function GetHighestTileValue: Integer;
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| 89 | function GetEmptyTilesCount: Integer;
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| 90 | procedure GetEmptyTiles(EmptyTiles: TTiles);
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| 91 | procedure SaveToRegistry(Reg: TRegistryEx; RegContext: TRegistryContext);
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| 92 | procedure LoadFromRegistry(Reg: TRegistryEx; RegContext: TRegistryContext);
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| 93 | destructor Destroy; override;
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| 94 | property Size: TPoint read FSize write SetSize;
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| 95 | end;
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| 96 |
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| 97 | TTileSkin = (tsLinear, tsPowerOfTwo, tsAlpha);
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| 98 |
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| 99 | { TGame }
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| 100 |
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| 101 | TGame = class
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| 102 | private
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| 103 | FMoving: Boolean;
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| 104 | FOnChange: TNotifyEvent;
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| 105 | FOnGameOver: TNotifyEvent;
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| 106 | FOnWin: TNotifyEvent;
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| 107 | FRecordHistory: Boolean;
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| 108 | FRunning: Boolean;
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| 109 | FScore: Integer;
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| 110 | FCanUndo: Boolean;
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| 111 | FBoardUndo: TBoard;
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| 112 | FSkin: TTileSkin;
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| 113 | function GetTileColor(Value: Integer): TColor;
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| 114 | procedure SetRecordHistory(AValue: Boolean);
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| 115 | procedure SetScore(AValue: Integer);
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| 116 | procedure DoChange;
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| 117 | procedure RenderTile(Canvas: TCanvas; Tile: TTile; TileRect: TRect; WithText: Boolean);
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| 118 | procedure GameOver;
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| 119 | procedure SetSkin(AValue: TTileSkin);
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| 120 | procedure Win;
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| 121 | function FillRandomTile: TTile;
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| 122 | function GetMoveArea(Direction: TMoveDirection): TArea;
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| 123 | procedure MoveAllAnimate(Direction: TMoveDirection);
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| 124 | function CanMergeTile(Value1, Value2: Integer): Boolean;
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| 125 | function MergeTile(Value1, Value2: Integer): Integer;
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| 126 | procedure AnimateTiles;
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| 127 | public
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| 128 | Board: TBoard;
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| 129 | TopScore: Integer;
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| 130 | AnimationDuration: Integer;
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| 131 | WinTileValue: Integer;
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| 132 | UndoEnabled: Boolean;
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| 133 | History: THistory;
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| 134 | BackgroundColor: TColor;
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| 135 | Value2Chance: Double;
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| 136 | function CanUndo: Boolean;
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| 137 | procedure Undo;
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| 138 | function CanMergeDirection(Direction: TMoveDirection): Boolean;
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| 139 | function CanMoveDirection(Direction: TMoveDirection): Boolean;
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| 140 | function CanMove: Boolean;
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| 141 | procedure Assign(Source: TGame);
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| 142 | procedure New;
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| 143 | procedure Render(Canvas: TCanvas; CanvasSize: TPoint);
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| 144 | procedure MoveAll(Direction: TMoveDirection; Animation: Boolean);
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| 145 | procedure MoveAllAndUpdate(Direction: TMoveDirection; Animation: Boolean);
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| 146 | procedure MoveTile(SourceTile, TargetTile: TTile);
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| 147 | function IsValidPos(Pos: TPoint): Boolean;
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| 148 | procedure SaveToRegistry(RegContext: TRegistryContext);
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| 149 | procedure LoadFromRegistry(RegContext: TRegistryContext);
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| 150 | function GetTileSkinValue(Value: Integer): string;
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| 151 | function GetTileSkinScore(Value: Integer): Integer;
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| 152 | constructor Create;
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| 153 | destructor Destroy; override;
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| 154 | property Score: Integer read FScore write SetScore;
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| 155 | property Running: Boolean read FRunning write FRunning;
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| 156 | property OnChange: TNotifyEvent read FOnChange write FOnChange;
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| 157 | property OnWin: TNotifyEvent read FOnWin write FOnWin;
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| 158 | property OnGameOver: TNotifyEvent read FOnGameOver write FOnGameOver;
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| 159 | property Moving: Boolean read FMoving;
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| 160 | property RecordHistory: Boolean read FRecordHistory write SetRecordHistory;
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| 161 | property Skin: TTileSkin read FSkin write SetSkin;
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| 162 | end;
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| 163 |
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| 164 | TGames = class(TFPGObjectList<TGame>)
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| 165 | end;
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| 166 |
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| 167 | var
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| 168 | SkinText: array[TTileSkin] of string;
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| 169 |
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| 170 | const
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| 171 | DirectionDiff: array[TMoveDirection] of TPoint = (
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| 172 | (X: 0; Y: 0), (X: -1; Y: 0), (X: 0; Y: -1), (X: 1; Y: 0), (X: 0; Y: 1)
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| 173 | );
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| 174 | DirectionText: array[TMoveDirection] of string = ('None', 'Left', 'Up', 'Right', 'Down');
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| 175 | InitialTileCount = 2;
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| 176 |
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| 177 | resourcestring
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| 178 | SScore = 'Score';
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| 179 | STopScore = 'Top score';
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| 180 | SSkinLinear = 'Linear';
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| 181 | SSkinPowerOfTwo = 'Power of two';
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| 182 | SSkinAlpha = 'Alpha';
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| 183 | STileShouldBeEmpty = 'Tile should be empty';
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| 184 |
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| 185 |
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| 186 | procedure Translate;
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| 187 |
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| 188 |
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| 189 | implementation
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| 190 |
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| 191 | uses
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| 192 | UCore;
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| 193 |
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| 194 | procedure Translate;
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| 195 | begin
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| 196 | SkinText[tsLinear] := SSkinLinear;
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| 197 | SkinText[tsPowerOfTwo] := SSkinPowerOfTwo;
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| 198 | SkinText[tsAlpha] := SSkinAlpha;
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| 199 | end;
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| 200 |
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| 201 | { THistoryMoves }
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| 202 |
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| 203 | procedure THistoryMoves.SaveToRegistry(Reg: TRegistryEx; RegContext: TRegistryContext);
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| 204 | var
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| 205 | I: Integer;
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| 206 | begin
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| 207 | with Reg do begin
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| 208 | CurrentContext := RegContext;
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| 209 | WriteInteger('Count', Count);
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| 210 | for I := 0 to Count - 1 do begin
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| 211 | Items[I].SaveToRegistry(Reg, TRegistryContext.Create(RegContext.RootKey, RegContext.Key + '\' + IntToStr(I)));
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| 212 | end;
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| 213 | end;
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| 214 | end;
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| 215 |
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| 216 | procedure THistoryMoves.LoadFromRegistry(Reg: TRegistryEx; RegContext: TRegistryContext);
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| 217 | var
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| 218 | I: Integer;
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| 219 | begin
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| 220 | with Reg do begin
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| 221 | CurrentContext := RegContext;
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| 222 | Count := ReadIntegerWithDefault('Count', 0);
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| 223 | for I := 0 to Count - 1 do begin
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| 224 | Items[I] := THistoryMove.Create;
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| 225 | THistoryMove(Items[I]).LoadFromRegistry(Reg, TRegistryContext.Create(RegContext.RootKey, RegContext.Key + '\' + IntToStr(I)));
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| 226 | end;
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| 227 | end;
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| 228 | end;
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| 229 |
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| 230 | { THistoryMove }
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| 231 |
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| 232 | procedure THistoryMove.SaveToRegistry(Reg: TRegistryEx; RegContext: TRegistryContext);
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| 233 | begin
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| 234 | with Reg do begin
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| 235 | CurrentContext := RegContext;
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| 236 | WriteInteger('Direction', Integer(Direction));
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| 237 | WriteInteger('NewItemPosX', NewItemPos.X);
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| 238 | WriteInteger('NewItemPosY', NewItemPos.Y);
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| 239 | WriteInteger('NewItemValue', NewItemValue);
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| 240 | end;
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| 241 | end;
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| 242 |
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| 243 | procedure THistoryMove.LoadFromRegistry(Reg: TRegistryEx; RegContext: TRegistryContext);
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| 244 | begin
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| 245 | with Reg do begin
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| 246 | CurrentContext := RegContext;
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| 247 | Direction := TMoveDirection(ReadIntegerWithDefault('Direction', Integer(drNone)));
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| 248 | NewItemPos := Point(ReadIntegerWithDefault('NewItemPosX', 0),
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| 249 | ReadIntegerWithDefault('NewItemPosY', 0));
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| 250 | NewItemValue := ReadIntegerWithDefault('NewItemValue', 0);
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| 251 | end;
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| 252 | end;
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| 253 |
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| 254 | { THistory }
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| 255 |
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| 256 | procedure THistory.GetStep(GameStep: TGame; Step: Integer);
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| 257 | var
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| 258 | I: Integer;
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| 259 | begin
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| 260 | GameStep.Board.Size := Game.Board.Size;
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| 261 | GameStep.Board.Clear;
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| 262 | GameStep.Skin := Game.Skin;
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| 263 | GameStep.Score := 0;
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| 264 | for I := 0 to Length(InitialTiles) - 1 do
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| 265 | GameStep.Board.Tiles[InitialTiles[I].Pos.Y, InitialTiles[I].Pos.X].Value := InitialTiles[I].Value;
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| 266 | for I := 0 to Step - 1 do
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| 267 | with Moves[I] do begin
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| 268 | GameStep.MoveAll(Direction, False);
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| 269 | if GameStep.Board.Tiles[NewItemPos.Y, NewItemPos.X].Value = 0 then
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| 270 | GameStep.Board.Tiles[NewItemPos.Y, NewItemPos.X].Value := NewItemValue
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| 271 | else raise Exception.Create(STileShouldBeEmpty);
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| 272 | end;
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| 273 | end;
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| 274 |
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| 275 | procedure THistory.Clear;
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| 276 | begin
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| 277 | Moves.Clear;
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| 278 | SetLength(InitialTiles, 0);
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| 279 | end;
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| 280 |
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| 281 | constructor THistory.Create;
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| 282 | begin
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| 283 | Moves := THistoryMoves.Create;
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| 284 | end;
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| 285 |
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| 286 | destructor THistory.Destroy;
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| 287 | begin
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| 288 | FreeAndNil(Moves);
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| 289 | inherited Destroy;
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| 290 | end;
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| 291 |
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| 292 | procedure THistory.SaveToRegistry(Reg: TRegistryEx; RegContext: TRegistryContext);
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| 293 | var
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| 294 | I: Integer;
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| 295 | begin
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| 296 | with Reg do begin
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| 297 | CurrentContext := TRegistryContext.Create(RegContext.RootKey, RegContext.Key + '\InitialTilesPos');
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| 298 | WriteInteger('Count', Length(InitialTiles));
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| 299 | for I := 0 to Length(InitialTiles) - 1 do begin
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| 300 | WriteInteger('X' + IntToStr(I), InitialTiles[I].Pos.X);
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| 301 | WriteInteger('Y' + IntToStr(I), InitialTiles[I].Pos.Y);
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| 302 | WriteInteger('Value' + IntToStr(I), InitialTiles[I].Value);
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| 303 | end;
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| 304 | Moves.SaveToRegistry(Reg, RegContext);
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| 305 | end;
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| 306 | end;
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| 307 |
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| 308 | procedure THistory.LoadFromRegistry(Reg: TRegistryEx; RegContext: TRegistryContext);
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| 309 | var
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| 310 | I: Integer;
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| 311 | begin
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| 312 | with Reg do begin
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| 313 | CurrentContext := TRegistryContext.Create(RegContext.RootKey, RegContext.Key + '\InitialTilesPos');
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| 314 | SetLength(InitialTiles, ReadIntegerWithDefault('Count', 0));
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| 315 | for I := 0 to Length(InitialTiles) - 1 do begin
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| 316 | InitialTiles[I].Pos := Point(ReadIntegerWithDefault('X' + IntToStr(I), 0),
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| 317 | ReadIntegerWithDefault('Y' + IntToStr(I), 0));
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| 318 | InitialTiles[I].Value := ReadIntegerWithDefault('Value' + IntToStr(I), 0);
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| 319 | end;
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| 320 | end;
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| 321 | Moves.LoadFromRegistry(Reg, RegContext);
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| 322 | end;
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| 323 |
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| 324 | { TArea }
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| 325 |
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| 326 | function TArea.Increment: TPoint;
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| 327 | begin
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| 328 | Result := Point(Sign(P2.X - P1.X), Sign(P2.Y - P1.Y));
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| 329 | if Result.X = 0 then Result.X := 1;
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| 330 | if Result.Y = 0 then Result.Y := 1;
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| 331 | end;
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| 332 |
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| 333 | function TArea.Create(P1, P2: TPoint): TArea;
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| 334 | begin
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| 335 | Result.P1 := P1;
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| 336 | Result.P2 := P2;
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| 337 | end;
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| 338 |
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| 339 | function TArea.Create(X1, Y1, X2, Y2: Integer): TArea;
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| 340 | begin
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| 341 | Result.P1 := Point(X1, Y1);
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| 342 | Result.P2 := Point(X2, Y2);
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| 343 | end;
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| 344 |
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| 345 | { TBoard }
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| 346 |
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| 347 | procedure TBoard.SetSize(AValue: TPoint);
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| 348 | var
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| 349 | X, Y: Integer;
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| 350 | begin
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| 351 | if FSize = AValue then Exit;
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| 352 | for Y := 0 to FSize.Y - 1 do
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| 353 | for X := 0 to FSize.X - 1 do
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| 354 | Tiles[Y, X].Free;
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| 355 | FSize := AValue;
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| 356 | SetLength(Tiles, FSize.Y, FSize.X);
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| 357 | for Y := 0 to FSize.Y - 1 do
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| 358 | for X := 0 to FSize.X - 1 do begin
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| 359 | Tiles[Y, X] := TTile.Create;
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| 360 | Tiles[Y, X].Index := Point(X, Y);
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| 361 | end;
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| 362 | end;
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| 363 |
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| 364 | procedure TBoard.Assign(Source: TBoard);
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| 365 | var
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| 366 | X, Y: Integer;
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| 367 | begin
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| 368 | Size := Source.Size;
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| 369 | for Y := 0 to Size.Y - 1 do
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| 370 | for X := 0 to Size.X - 1 do
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| 371 | Tiles[Y, X].Assign(Source.Tiles[Y, X]);
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| 372 | end;
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| 373 |
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| 374 | procedure TBoard.GetEmptyTiles(EmptyTiles: TTiles);
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| 375 | var
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| 376 | X, Y: Integer;
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| 377 | begin
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| 378 | EmptyTiles.Clear;
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| 379 | for Y := 0 to Size.Y - 1 do
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| 380 | for X := 0 to Size.X - 1 do
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| 381 | if Tiles[Y, X].Value = 0 then
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| 382 | EmptyTiles.Add(Tiles[Y, X]);
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| 383 | end;
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| 384 |
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| 385 | procedure TBoard.SaveToRegistry(Reg: TRegistryEx; RegContext: TRegistryContext);
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| 386 | var
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| 387 | X, Y: Integer;
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| 388 | Value: string;
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| 389 | begin
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| 390 | with Reg do begin
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| 391 | CurrentContext := RegContext;
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| 392 |
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| 393 | WriteInteger('SizeX', Size.X);
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| 394 | WriteInteger('SizeY', Size.Y);
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| 395 | Value := '';
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| 396 | for Y := 0 to Size.Y - 1 do begin
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| 397 | for X := 0 to Size.X - 1 do begin
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| 398 | Value := Value + IntToStr(Tiles[Y, X].Value);
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| 399 | if X < Size.X - 1 then Value := Value + ',';
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| 400 | end;
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| 401 | if Y < Size.Y - 1 then Value := Value + ';'
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| 402 | end;
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| 403 | WriteString('TileValues', Value);
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| 404 | end;
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| 405 | end;
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| 406 |
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| 407 | procedure TBoard.LoadFromRegistry(Reg: TRegistryEx; RegContext: TRegistryContext);
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| 408 | var
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| 409 | X, Y: Integer;
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| 410 | Items: TStringList;
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| 411 | Lines: TStringList;
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| 412 | Number: Integer;
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| 413 | begin
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| 414 | with Reg do begin
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| 415 | CurrentContext := RegContext;
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| 416 |
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| 417 | Size := Point(ReadIntegerWithDefault('SizeX', 4), ReadIntegerWithDefault('SizeY', 4));
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| 418 | Items := TStringList.Create;
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| 419 | Items.Delimiter := ',';
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| 420 | Lines := TStringList.Create;
|
|---|
| 421 | Lines.Delimiter := ';';
|
|---|
| 422 | Lines.DelimitedText := ReadStringWithDefault('TileValues', '');
|
|---|
| 423 | for Y := 0 to Lines.Count - 1 do begin
|
|---|
| 424 | Items.DelimitedText := Lines[Y];
|
|---|
| 425 | for X := 0 to Items.Count - 1 do begin
|
|---|
| 426 | if TryStrToInt(Items[X], Number) and (X < Size.X) and (Y < Size.Y) then
|
|---|
| 427 | Tiles[Y, X].Value := Number;
|
|---|
| 428 | end;
|
|---|
| 429 | end;
|
|---|
| 430 | Lines.Free;
|
|---|
| 431 | Items.Free;
|
|---|
| 432 | end;
|
|---|
| 433 | end;
|
|---|
| 434 |
|
|---|
| 435 | destructor TBoard.Destroy;
|
|---|
| 436 | begin
|
|---|
| 437 | Size := Point(0, 0);
|
|---|
| 438 | inherited Destroy;
|
|---|
| 439 | end;
|
|---|
| 440 |
|
|---|
| 441 | procedure TBoard.ClearMerged;
|
|---|
| 442 | var
|
|---|
| 443 | X, Y: Integer;
|
|---|
| 444 | begin
|
|---|
| 445 | for Y := 0 to Size.Y - 1 do
|
|---|
| 446 | for X := 0 to Size.X - 1 do
|
|---|
| 447 | Tiles[Y, X].Merged := False;
|
|---|
| 448 | end;
|
|---|
| 449 |
|
|---|
| 450 | function TBoard.GetValueSum: Integer;
|
|---|
| 451 | var
|
|---|
| 452 | X, Y: Integer;
|
|---|
| 453 | begin
|
|---|
| 454 | Result := 0;
|
|---|
| 455 | for Y := 0 to Size.Y - 1 do
|
|---|
| 456 | for X := 0 to Size.X - 1 do
|
|---|
| 457 | Inc(Result, Tiles[Y, X].Value);
|
|---|
| 458 | end;
|
|---|
| 459 |
|
|---|
| 460 | function TBoard.GetEmptyTilesCount: Integer;
|
|---|
| 461 | var
|
|---|
| 462 | X, Y: Integer;
|
|---|
| 463 | begin
|
|---|
| 464 | Result := 0;
|
|---|
| 465 | for Y := 0 to Size.Y - 1 do
|
|---|
| 466 | for X := 0 to Size.X - 1 do
|
|---|
| 467 | if Tiles[Y, X].Value = 0 then
|
|---|
| 468 | Inc(Result);
|
|---|
| 469 | end;
|
|---|
| 470 |
|
|---|
| 471 | function TBoard.GetHighestTileValue: Integer;
|
|---|
| 472 | var
|
|---|
| 473 | X, Y: Integer;
|
|---|
| 474 | begin
|
|---|
| 475 | Result := 0;
|
|---|
| 476 | for Y := 0 to Size.Y - 1 do
|
|---|
| 477 | for X := 0 to Size.X - 1 do
|
|---|
| 478 | if Result < Tiles[Y, X].Value then Result := Tiles[Y, X].Value;
|
|---|
| 479 | end;
|
|---|
| 480 |
|
|---|
| 481 | procedure TBoard.Clear;
|
|---|
| 482 | var
|
|---|
| 483 | X, Y: Integer;
|
|---|
| 484 | begin
|
|---|
| 485 | for Y := 0 to Size.Y - 1 do
|
|---|
| 486 | for X := 0 to Size.X - 1 do
|
|---|
| 487 | Tiles[Y, X].Value := 0;
|
|---|
| 488 | end;
|
|---|
| 489 |
|
|---|
| 490 |
|
|---|
| 491 | { TTile }
|
|---|
| 492 |
|
|---|
| 493 | procedure TTile.Assign(Source: TTile);
|
|---|
| 494 | begin
|
|---|
| 495 | Value := Source.Value;
|
|---|
| 496 | Merged := Source.Merged;
|
|---|
| 497 | end;
|
|---|
| 498 |
|
|---|
| 499 | { TGame }
|
|---|
| 500 |
|
|---|
| 501 | procedure TGame.DoChange;
|
|---|
| 502 | begin
|
|---|
| 503 | if Assigned(FOnChange) then FOnChange(Self);
|
|---|
| 504 | end;
|
|---|
| 505 |
|
|---|
| 506 | procedure TGame.GameOver;
|
|---|
| 507 | begin
|
|---|
| 508 | if Running and Assigned(FOnGameOver) then FOnGameOver(Self);
|
|---|
| 509 | Running := False;
|
|---|
| 510 | end;
|
|---|
| 511 |
|
|---|
| 512 | procedure TGame.SetSkin(AValue: TTileSkin);
|
|---|
| 513 | begin
|
|---|
| 514 | if FSkin = AValue then Exit;
|
|---|
| 515 | FSkin := AValue;
|
|---|
| 516 | DoChange;
|
|---|
| 517 | end;
|
|---|
| 518 |
|
|---|
| 519 | procedure TGame.Win;
|
|---|
| 520 | begin
|
|---|
| 521 | if Assigned(FOnWin) then FOnWin(Self);
|
|---|
| 522 | end;
|
|---|
| 523 |
|
|---|
| 524 | function TGame.FillRandomTile: TTile;
|
|---|
| 525 | var
|
|---|
| 526 | EmptyTiles: TTiles;
|
|---|
| 527 | NewValue: Integer;
|
|---|
| 528 | begin
|
|---|
| 529 | Result := nil;
|
|---|
| 530 | EmptyTiles := TTiles.Create(False);
|
|---|
| 531 | Board.GetEmptyTiles(EmptyTiles);
|
|---|
| 532 | if EmptyTiles.Count > 0 then begin
|
|---|
| 533 | if Random < Value2Chance then NewValue := 2 else NewValue := 1;
|
|---|
| 534 | Result := EmptyTiles[Random(EmptyTiles.Count)];
|
|---|
| 535 | Result.Value := NewValue;
|
|---|
| 536 | Result.Action := taAppear;
|
|---|
| 537 | end;
|
|---|
| 538 | EmptyTiles.Free;
|
|---|
| 539 | end;
|
|---|
| 540 |
|
|---|
| 541 | function TGame.GetMoveArea(Direction: TMoveDirection): TArea;
|
|---|
| 542 | begin
|
|---|
| 543 | case Direction of
|
|---|
| 544 | drNone: Result := TArea.Create(0, 0, 0, 0);
|
|---|
| 545 | drLeft: Result := TArea.Create(1, 0, Board.Size.X - 1, Board.Size.Y - 1);
|
|---|
| 546 | drUp: Result := TArea.Create(0, 1, Board.Size.X - 1, Board.Size.Y - 1);
|
|---|
| 547 | drRight: Result := TArea.Create(Board.Size.X - 2, 0, 0, Board.Size.Y - 1);
|
|---|
| 548 | drDown: Result := TArea.Create(0, Board.Size.Y - 2, Board.Size.X - 1, 0);
|
|---|
| 549 | end;
|
|---|
| 550 | end;
|
|---|
| 551 |
|
|---|
| 552 | function TGame.CanMove: Boolean;
|
|---|
| 553 | begin
|
|---|
| 554 | Result := CanMoveDirection(drLeft) or CanMoveDirection(drRight) or
|
|---|
| 555 | CanMoveDirection(drUp) or CanMoveDirection(drDown);
|
|---|
| 556 | end;
|
|---|
| 557 |
|
|---|
| 558 | procedure TGame.Assign(Source: TGame);
|
|---|
| 559 | begin
|
|---|
| 560 | Board.Assign(Source.Board);
|
|---|
| 561 | FBoardUndo.Assign(Source.FBoardUndo);
|
|---|
| 562 | FCanUndo := Source.FCanUndo;
|
|---|
| 563 | TopScore := Source.TopScore;
|
|---|
| 564 | AnimationDuration := Source.AnimationDuration;
|
|---|
| 565 | WinTileValue := Source.WinTileValue;
|
|---|
| 566 | UndoEnabled := Source.UndoEnabled;
|
|---|
| 567 | FScore := Source.FScore;
|
|---|
| 568 | FRunning := Source.FRunning;
|
|---|
| 569 | Skin := Source.Skin;
|
|---|
| 570 | end;
|
|---|
| 571 |
|
|---|
| 572 | procedure TGame.New;
|
|---|
| 573 | var
|
|---|
| 574 | I: Integer;
|
|---|
| 575 | Tile: TTile;
|
|---|
| 576 | begin
|
|---|
| 577 | FCanUndo := False;
|
|---|
| 578 | Board.Clear;
|
|---|
| 579 | Score := 0;
|
|---|
| 580 | Running := True;
|
|---|
| 581 | History.Clear;
|
|---|
| 582 | if RecordHistory then begin
|
|---|
| 583 | for I := 0 to InitialTileCount - 1 do begin
|
|---|
| 584 | SetLength(History.InitialTiles, Length(History.InitialTiles) + 1);
|
|---|
| 585 | Tile := FillRandomTile;
|
|---|
| 586 | History.InitialTiles[Length(History.InitialTiles) - 1].Pos := Tile.Index;
|
|---|
| 587 | History.InitialTiles[Length(History.InitialTiles) - 1].Value := Tile.Value;
|
|---|
| 588 | end;
|
|---|
| 589 | end else begin
|
|---|
| 590 | for I := 0 to InitialTileCount - 1 do
|
|---|
| 591 | FillRandomTile;
|
|---|
| 592 | end;
|
|---|
| 593 | AnimateTiles;
|
|---|
| 594 | DoChange;
|
|---|
| 595 | end;
|
|---|
| 596 |
|
|---|
| 597 | procedure TGame.Render(Canvas: TCanvas; CanvasSize: TPoint);
|
|---|
| 598 | var
|
|---|
| 599 | X, Y: Integer;
|
|---|
| 600 | TileSize: TPoint;
|
|---|
| 601 | ValueStr: string;
|
|---|
| 602 | Frame: TRect;
|
|---|
| 603 | TileRect: TRect;
|
|---|
| 604 | TopBarHeight: Integer;
|
|---|
| 605 | TileMargin: Integer;
|
|---|
| 606 | TileCenter: TPoint;
|
|---|
| 607 | S: TPoint;
|
|---|
| 608 | begin
|
|---|
| 609 | TopBarHeight := ScaleY(24, 96);
|
|---|
| 610 | Canvas.Brush.Style := bsSolid;
|
|---|
| 611 | Canvas.Brush.Color := Core.ThemeManager1.Theme.ColorControl;
|
|---|
| 612 | Canvas.FillRect(0, 0, Canvas.Width, Canvas.Height);
|
|---|
| 613 |
|
|---|
| 614 | ValueStr := SScore + ': ' + IntToStr(Score);
|
|---|
| 615 | Canvas.Font.Color := Core.ThemeManager1.Theme.ColorControlText;
|
|---|
| 616 | Canvas.Font.Height := Trunc(TopBarHeight * 0.7);
|
|---|
| 617 | Canvas.TextOut(ScaleY(16, 96), (TopBarHeight - Canvas.TextHeight(ValueStr)) div 2, ValueStr);
|
|---|
| 618 |
|
|---|
| 619 | ValueStr := STopScore + ': ' + IntToStr(TopScore);
|
|---|
| 620 | Canvas.Font.Color := Core.ThemeManager1.Theme.ColorControlText;
|
|---|
| 621 | Canvas.Font.Height := Trunc(TopBarHeight * 0.7);
|
|---|
| 622 | Canvas.TextOut(ScaleY(136, 96), (TopBarHeight - Canvas.TextHeight(ValueStr)) div 2, ValueStr);
|
|---|
| 623 |
|
|---|
| 624 | // Form.Canvas.Width and Form.Canvas.Height is not working correctly under Windows.
|
|---|
| 625 | // So dimensions are provided by CanvasSize parameter.
|
|---|
| 626 | Frame := Rect(2, TopBarHeight, CanvasSize.X - 2, CanvasSize.Y - 2);
|
|---|
| 627 | TileSize := Point(Frame.Width div Board.Size.X, Frame.Height div Board.Size.Y);
|
|---|
| 628 | if TileSize.X < TileSize.Y then TileSize.Y := TileSize.X;
|
|---|
| 629 | if TileSize.Y < TileSize.X then TileSize.X := TileSize.Y;
|
|---|
| 630 | Frame := Rect(Frame.Width div 2 - (Board.Size.X * TileSize.X) div 2,
|
|---|
| 631 | Frame.Top + Frame.Height div 2 - (Board.Size.Y * TileSize.Y) div 2,
|
|---|
| 632 | Frame.Width div 2 + (Board.Size.X * TileSize.X) div 2,
|
|---|
| 633 | Frame.Top + Frame.Height div 2 + (Board.Size.Y * TileSize.Y) div 2);
|
|---|
| 634 |
|
|---|
| 635 | TileMargin := Round(Frame.Width / Board.Size.X * 0.03);
|
|---|
| 636 |
|
|---|
| 637 | Canvas.Brush.Style := bsSolid;
|
|---|
| 638 | Canvas.Brush.Color := clGray;
|
|---|
| 639 | Canvas.Pen.Style := psClear;
|
|---|
| 640 | Canvas.RoundRect(Frame, ScaleX(Frame.Width div (20 * Board.Size.X), 96),
|
|---|
| 641 | ScaleY(Frame.Height div (20 * Board.Size.Y), 96));
|
|---|
| 642 |
|
|---|
| 643 | Frame := Rect(Frame.Left + TileMargin, Frame.Top + TileMargin,
|
|---|
| 644 | Frame.Right - TileMargin, Frame.Bottom - TileMargin);
|
|---|
| 645 | TileSize := Point(Frame.Width div Board.Size.X, Frame.Height div Board.Size.Y);
|
|---|
| 646 |
|
|---|
| 647 | Canvas.Font.Color := clBlack;
|
|---|
| 648 |
|
|---|
| 649 | // Draw static tiles
|
|---|
| 650 | for Y := 0 to Board.Size.Y - 1 do
|
|---|
| 651 | for X := 0 to Board.Size.X - 1 do begin
|
|---|
| 652 | if (Board.Tiles[Y, X].Action <> taNone) then Canvas.Brush.Color := GetTileColor(0)
|
|---|
| 653 | else Canvas.Brush.Color := GetTileColor(Board.Tiles[Y, X].Value);
|
|---|
| 654 | Canvas.Brush.Style := bsSolid;
|
|---|
| 655 | TileRect := Bounds(
|
|---|
| 656 | Frame.Left + X * TileSize.X + TileMargin,
|
|---|
| 657 | Frame.Top + Y * TileSize.Y + TileMargin,
|
|---|
| 658 | TileSize.X - 2 * TileMargin, TileSize.Y - 2 * TileMargin);
|
|---|
| 659 | RenderTile(Canvas, Board.Tiles[Y, X], TileRect, Board.Tiles[Y, X].Action = taNone);
|
|---|
| 660 | end;
|
|---|
| 661 |
|
|---|
| 662 | // Draw moving tiles
|
|---|
| 663 | for Y := 0 to Board.Size.Y - 1 do
|
|---|
| 664 | for X := 0 to Board.Size.X - 1 do
|
|---|
| 665 | if Board.Tiles[Y, X].Action = taMove then begin
|
|---|
| 666 | Canvas.Brush.Color := GetTileColor(Board.Tiles[Y, X].Value);
|
|---|
| 667 | Canvas.Brush.Style := bsSolid;
|
|---|
| 668 | TileRect := Bounds(
|
|---|
| 669 | Frame.Left + X * TileSize.X + Trunc(Board.Tiles[Y, X].Shift.X / 100 * TileSize.X + TileMargin),
|
|---|
| 670 | Frame.Top + Y * TileSize.Y + Trunc(Board.Tiles[Y, X].Shift.Y / 100 * TileSize.Y + TileMargin),
|
|---|
| 671 | TileSize.X - 2 * TileMargin, TileSize.Y - 2 * TileMargin);
|
|---|
| 672 | RenderTile(Canvas, Board.Tiles[Y, X], TileRect, True);
|
|---|
| 673 | end;
|
|---|
| 674 |
|
|---|
| 675 | // Draw appearing tiles
|
|---|
| 676 | for Y := 0 to Board.Size.Y - 1 do
|
|---|
| 677 | for X := 0 to Board.Size.X - 1 do
|
|---|
| 678 | if Board.Tiles[Y, X].Action = taAppear then begin
|
|---|
| 679 | Canvas.Brush.Color := GetTileColor(Board.Tiles[Y, X].Value);
|
|---|
| 680 | Canvas.Brush.Style := bsSolid;
|
|---|
| 681 | TileRect := Bounds(
|
|---|
| 682 | Frame.Left + X * TileSize.X + TileMargin,
|
|---|
| 683 | Frame.Top + Y * TileSize.Y + TileMargin,
|
|---|
| 684 | TileSize.X - 2 * TileMargin,
|
|---|
| 685 | TileSize.Y - 2 * TileMargin);
|
|---|
| 686 | TileCenter := TileRect.CenterPoint;
|
|---|
| 687 | S := Point(
|
|---|
| 688 | Trunc(Board.Tiles[Y, X].Shift.X / 100 * (TileSize.X - TileMargin)),
|
|---|
| 689 | Trunc(Board.Tiles[Y, X].Shift.Y / 100 * (TileSize.Y - TileMargin))
|
|---|
| 690 | );
|
|---|
| 691 | TileRect := Rect(TileCenter.X - S.X div 2, TileCenter.Y - S.Y div 2,
|
|---|
| 692 | TileCenter.X + S.X div 2, TileCenter.Y + S.Y div 2);
|
|---|
| 693 | RenderTile(Canvas, Board.Tiles[Y, X], TileRect, True);
|
|---|
| 694 | end;
|
|---|
| 695 |
|
|---|
| 696 | // Draw merging tiles
|
|---|
| 697 | for Y := 0 to Board.Size.Y - 1 do
|
|---|
| 698 | for X := 0 to Board.Size.X - 1 do
|
|---|
| 699 | if Board.Tiles[Y, X].Action = taMerge then begin
|
|---|
| 700 | Canvas.Brush.Color := GetTileColor(Board.Tiles[Y, X].Value);
|
|---|
| 701 | Canvas.Brush.Style := bsSolid;
|
|---|
| 702 | TileRect := Bounds(
|
|---|
| 703 | Frame.Left + X * TileSize.X + TileMargin,
|
|---|
| 704 | Frame.Top + Y * TileSize.Y + TileMargin,
|
|---|
| 705 | TileSize.X - 2 * TileMargin,
|
|---|
| 706 | TileSize.Y - 2 * TileMargin);
|
|---|
| 707 | S := Point(
|
|---|
| 708 | Trunc((50 - Abs(Board.Tiles[Y, X].Shift.X - 50)) / 50 * TileMargin),
|
|---|
| 709 | Trunc((50 - Abs(Board.Tiles[Y, X].Shift.Y - 50)) / 50 * TileMargin)
|
|---|
| 710 | );
|
|---|
| 711 | TileRect := Rect(TileRect.Left - S.X, TileRect.Top - S.Y,
|
|---|
| 712 | TileRect.Right + S.X, TileRect.Bottom + S.Y);
|
|---|
| 713 | RenderTile(Canvas, Board.Tiles[Y, X], TileRect, True);
|
|---|
| 714 | end;
|
|---|
| 715 | end;
|
|---|
| 716 |
|
|---|
| 717 | procedure TGame.MoveAll(Direction: TMoveDirection; Animation: Boolean);
|
|---|
| 718 | var
|
|---|
| 719 | P: TPoint;
|
|---|
| 720 | PNew: TPoint;
|
|---|
| 721 | I: Integer;
|
|---|
| 722 | Area: TArea;
|
|---|
| 723 | begin
|
|---|
| 724 | if Animation then begin
|
|---|
| 725 | MoveAllAnimate(Direction);
|
|---|
| 726 | Exit;
|
|---|
| 727 | end;
|
|---|
| 728 | if Direction = drNone then Exit;
|
|---|
| 729 | if not CanMoveDirection(Direction) then Exit;
|
|---|
| 730 | FMoving := True;
|
|---|
| 731 | FBoardUndo.Assign(Board);
|
|---|
| 732 | FCanUndo := True;
|
|---|
| 733 | Area := GetMoveArea(Direction);
|
|---|
| 734 | Board.ClearMerged;
|
|---|
| 735 | for I := 0 to Max(Board.Size.X, Board.Size.Y) - 1 do begin
|
|---|
| 736 | P := Area.P1;
|
|---|
| 737 | while P.Y <> Area.P2.Y + Area.Increment.Y do begin
|
|---|
| 738 | P.X := Area.P1.X;
|
|---|
| 739 | while P.X <> Area.P2.X + Area.Increment.X do begin
|
|---|
| 740 | PNew := P + DirectionDiff[Direction];
|
|---|
| 741 | if IsValidPos(PNew) then begin
|
|---|
| 742 | if (Board.Tiles[P.Y, P.X].Value <> 0) then begin
|
|---|
| 743 | if (Board.Tiles[PNew.Y, PNew.X].Value = 0) then begin
|
|---|
| 744 | Board.Tiles[PNew.Y, PNew.X].Value := Board.Tiles[P.Y, P.X].Value;
|
|---|
| 745 | Board.Tiles[PNew.Y, PNew.X].Merged := Board.Tiles[P.Y, P.X].Merged;
|
|---|
| 746 | Board.Tiles[P.Y, P.X].Value := 0;
|
|---|
| 747 | Board.Tiles[P.Y, P.X].Merged := False;
|
|---|
| 748 | end else
|
|---|
| 749 | if (not Board.Tiles[P.Y, P.X].Merged) and (not Board.Tiles[PNew.Y, PNew.X].Merged) and
|
|---|
| 750 | CanMergeTile(Board.Tiles[PNew.Y, PNew.X].Value, Board.Tiles[P.Y, P.X].Value) then begin
|
|---|
| 751 | Board.Tiles[PNew.Y, PNew.X].Value := MergeTile(Board.Tiles[PNew.Y, PNew.X].Value, Board.Tiles[P.Y, P.X].Value);
|
|---|
| 752 | Board.Tiles[PNew.Y, PNew.X].Merged := True;
|
|---|
| 753 | Board.Tiles[P.Y, P.X].Value := 0;
|
|---|
| 754 | Board.Tiles[P.Y, P.X].Merged := False;
|
|---|
| 755 | Score := Score + GetTileSkinScore(Board.Tiles[PNew.Y, PNew.X].Value);
|
|---|
| 756 | end;
|
|---|
| 757 | end;
|
|---|
| 758 | end;
|
|---|
| 759 | Inc(P.X, Area.Increment.X);
|
|---|
| 760 | end;
|
|---|
| 761 | Inc(P.Y, Area.Increment.Y);
|
|---|
| 762 | end;
|
|---|
| 763 | DoChange;
|
|---|
| 764 | end;
|
|---|
| 765 | FMoving := False;
|
|---|
| 766 | end;
|
|---|
| 767 |
|
|---|
| 768 | procedure TGame.RenderTile(Canvas: TCanvas; Tile: TTile; TileRect: TRect; WithText: Boolean);
|
|---|
| 769 | var
|
|---|
| 770 | ValueStr: string;
|
|---|
| 771 | TextSize: TSize;
|
|---|
| 772 | begin
|
|---|
| 773 | Canvas.Pen.Style := psClear;
|
|---|
| 774 | Canvas.RoundRect(TileRect, ScaleX(TileRect.Width div 20, 96), ScaleY(TileRect.Height div 20, 96));
|
|---|
| 775 | if WithText and (Tile.Value <> 0) then begin
|
|---|
| 776 | ValueStr := GetTileSkinValue(Tile.Value);
|
|---|
| 777 | Canvas.Brush.Style := bsClear;
|
|---|
| 778 | Canvas.Font.Height := Trunc(TileRect.Height * 0.7);
|
|---|
| 779 | TextSize := Canvas.TextExtent(ValueStr);
|
|---|
| 780 | if TextSize.Width > TileRect.Width then
|
|---|
| 781 | Canvas.Font.Height := Trunc(Canvas.Font.Height / TextSize.Width * TileRect.Width);
|
|---|
| 782 | TextSize := Canvas.TextExtent(ValueStr);
|
|---|
| 783 | Canvas.TextOut(TileRect.Left + TileRect.Width div 2 - TextSize.Width div 2,
|
|---|
| 784 | TileRect.Top + TileRect.Height div 2 - TextSize.Height div 2, ValueStr);
|
|---|
| 785 | end;
|
|---|
| 786 | end;
|
|---|
| 787 |
|
|---|
| 788 | function TGame.CanUndo: Boolean;
|
|---|
| 789 | begin
|
|---|
| 790 | Result := UndoEnabled and FCanUndo;
|
|---|
| 791 | end;
|
|---|
| 792 |
|
|---|
| 793 | procedure TGame.Undo;
|
|---|
| 794 | begin
|
|---|
| 795 | if UndoEnabled and CanUndo then begin
|
|---|
| 796 | Board.Assign(FBoardUndo);
|
|---|
| 797 | FCanUndo := False;
|
|---|
| 798 | FRunning := CanMove;
|
|---|
| 799 | if RecordHistory then History.Moves.Delete(History.Moves.Count - 1);
|
|---|
| 800 | DoChange;
|
|---|
| 801 | end;
|
|---|
| 802 | end;
|
|---|
| 803 |
|
|---|
| 804 | function TGame.CanMergeDirection(Direction: TMoveDirection): Boolean;
|
|---|
| 805 | var
|
|---|
| 806 | P: TPoint;
|
|---|
| 807 | PNew: TPoint;
|
|---|
| 808 | I: Integer;
|
|---|
| 809 | Area: TArea;
|
|---|
| 810 | begin
|
|---|
| 811 | Result := False;
|
|---|
| 812 | if Direction = drNone then Exit;
|
|---|
| 813 | Area := GetMoveArea(Direction);
|
|---|
| 814 | for I := 0 to Max(Board.Size.X, Board.Size.Y) - 1 do begin
|
|---|
| 815 | P := Area.P1;
|
|---|
| 816 | while P.Y <> Area.P2.Y + Area.Increment.Y do begin
|
|---|
| 817 | P.X := Area.P1.X;
|
|---|
| 818 | while P.X <> Area.P2.X + Area.Increment.X do begin
|
|---|
| 819 | PNew := P + DirectionDiff[Direction];
|
|---|
| 820 | if IsValidPos(PNew) then begin
|
|---|
| 821 | if (Board.Tiles[PNew.Y, PNew.X].Value = 0) then begin
|
|---|
| 822 | Board.Tiles[PNew.Y, PNew.X].Value := Board.Tiles[P.Y, P.X].Value;
|
|---|
| 823 | Board.Tiles[P.Y, P.X].Value := 0;
|
|---|
| 824 | end else
|
|---|
| 825 | if (Board.Tiles[P.Y, P.X].Value <> 0) then begin
|
|---|
| 826 | if CanMergeTile(Board.Tiles[PNew.Y, PNew.X].Value, Board.Tiles[P.Y, P.X].Value) then begin
|
|---|
| 827 | Result := True;
|
|---|
| 828 | Break;
|
|---|
| 829 | end;
|
|---|
| 830 | end;
|
|---|
| 831 | end;
|
|---|
| 832 | Inc(P.X, Area.Increment.Y);
|
|---|
| 833 | end;
|
|---|
| 834 | if Result then Break;
|
|---|
| 835 | Inc(P.Y, Area.Increment.Y);
|
|---|
| 836 | end;
|
|---|
| 837 | end;
|
|---|
| 838 | end;
|
|---|
| 839 |
|
|---|
| 840 | function TGame.CanMoveDirection(Direction: TMoveDirection): Boolean;
|
|---|
| 841 | var
|
|---|
| 842 | P: TPoint;
|
|---|
| 843 | PNew: TPoint;
|
|---|
| 844 | Area: TArea;
|
|---|
| 845 | begin
|
|---|
| 846 | Result := False;
|
|---|
| 847 | if Direction = drNone then Exit;
|
|---|
| 848 | Area := GetMoveArea(Direction);
|
|---|
| 849 | P := Area.P1;
|
|---|
| 850 | while P.Y <> Area.P2.Y + Area.Increment.Y do begin
|
|---|
| 851 | P.X := Area.P1.X;
|
|---|
| 852 | while P.X <> Area.P2.X + Area.Increment.X do begin
|
|---|
| 853 | PNew := P + DirectionDiff[Direction];
|
|---|
| 854 | if IsValidPos(PNew) then begin
|
|---|
| 855 | if (Board.Tiles[P.Y, P.X].Value <> 0) then begin
|
|---|
| 856 | if (Board.Tiles[PNew.Y, PNew.X].Value = 0) or
|
|---|
| 857 | CanMergeTile(Board.Tiles[PNew.Y, PNew.X].Value, Board.Tiles[P.Y, P.X].Value) then begin
|
|---|
| 858 | Result := True;
|
|---|
| 859 | Break;
|
|---|
| 860 | end;
|
|---|
| 861 | end;
|
|---|
| 862 | end;
|
|---|
| 863 | Inc(P.X, Area.Increment.X);
|
|---|
| 864 | end;
|
|---|
| 865 | if Result then Break;
|
|---|
| 866 | Inc(P.Y, Area.Increment.Y);
|
|---|
| 867 | end;
|
|---|
| 868 | end;
|
|---|
| 869 |
|
|---|
| 870 | procedure TGame.MoveAllAnimate(Direction: TMoveDirection);
|
|---|
| 871 | var
|
|---|
| 872 | P: TPoint;
|
|---|
| 873 | PNew: TPoint;
|
|---|
| 874 | X, Y: Integer;
|
|---|
| 875 | I: Integer;
|
|---|
| 876 | StartTime: TDateTime;
|
|---|
| 877 | EndTime: TDateTime;
|
|---|
| 878 | Time: TDateTime;
|
|---|
| 879 | Part: Double;
|
|---|
| 880 | Area: TArea;
|
|---|
| 881 | TileMoved: Boolean;
|
|---|
| 882 | begin
|
|---|
| 883 | if Direction = drNone then Exit;
|
|---|
| 884 | if not CanMoveDirection(Direction) then Exit;
|
|---|
| 885 | FMoving := True;
|
|---|
| 886 | FBoardUndo.Assign(Board);
|
|---|
| 887 | FCanUndo := True;
|
|---|
| 888 | Area := GetMoveArea(Direction);
|
|---|
| 889 | Board.ClearMerged;
|
|---|
| 890 | for I := 0 to Max(Board.Size.X, Board.Size.Y) - 1 do begin
|
|---|
| 891 | for Y := 0 to Board.Size.Y - 1 do
|
|---|
| 892 | for X := 0 to Board.Size.X - 1 do begin
|
|---|
| 893 | Board.Tiles[Y, X].NewValue := Board.Tiles[Y, X].Value;
|
|---|
| 894 | Board.Tiles[Y, X].Action := taNone;
|
|---|
| 895 | end;
|
|---|
| 896 |
|
|---|
| 897 | TileMoved := False;
|
|---|
| 898 | P := Area.P1;
|
|---|
| 899 | while P.Y <> Area.P2.Y + Area.Increment.Y do begin
|
|---|
| 900 | P.X := Area.P1.X;
|
|---|
| 901 | while P.X <> Area.P2.X + Area.Increment.X do begin
|
|---|
| 902 | PNew := P + DirectionDiff[Direction];
|
|---|
| 903 | if IsValidPos(PNew) then begin
|
|---|
| 904 | if (Board.Tiles[P.Y, P.X].NewValue <> 0) then begin
|
|---|
| 905 | if (Board.Tiles[PNew.Y, PNew.X].NewValue = 0) then begin
|
|---|
| 906 | Board.Tiles[P.Y, P.X].Action := taMove;
|
|---|
| 907 | Board.Tiles[PNew.Y, PNew.X].NewValue := Board.Tiles[P.Y, P.X].NewValue;
|
|---|
| 908 | Board.Tiles[PNew.Y, PNew.X].Merged := Board.Tiles[P.Y, P.X].Merged;
|
|---|
| 909 | Board.Tiles[P.Y, P.X].NewValue := 0;
|
|---|
| 910 | Board.Tiles[P.Y, P.X].Merged := False;
|
|---|
| 911 | TileMoved := True;
|
|---|
| 912 | end else
|
|---|
| 913 | if (not Board.Tiles[P.Y, P.X].Merged) and (not Board.Tiles[PNew.Y, PNew.X].Merged) and
|
|---|
| 914 | CanMergeTile(Board.Tiles[PNew.Y, PNew.X].NewValue, Board.Tiles[P.Y, P.X].NewValue) then begin
|
|---|
| 915 | Board.Tiles[P.Y, P.X].Action := taMove;
|
|---|
| 916 | Board.Tiles[PNew.Y, PNew.X].NewValue := MergeTile(Board.Tiles[PNew.Y, PNew.X].NewValue, Board.Tiles[P.Y, P.X].NewValue);
|
|---|
| 917 | Board.Tiles[PNew.Y, PNew.X].Merged := True;
|
|---|
| 918 | Board.Tiles[P.Y, P.X].NewValue := 0;
|
|---|
| 919 | Board.Tiles[P.Y, P.X].Merged := False;
|
|---|
| 920 | Score := Score + GetTileSkinScore(Board.Tiles[PNew.Y, PNew.X].NewValue);
|
|---|
| 921 | TileMoved := True;
|
|---|
| 922 | end;
|
|---|
| 923 | end;
|
|---|
| 924 | end;
|
|---|
| 925 | Inc(P.X, Area.Increment.X);
|
|---|
| 926 | end;
|
|---|
| 927 | Inc(P.Y, Area.Increment.Y);
|
|---|
| 928 | end;
|
|---|
| 929 | if not TileMoved then Break;
|
|---|
| 930 |
|
|---|
| 931 | // Animate tiles move
|
|---|
| 932 | StartTime := Now;
|
|---|
| 933 | EndTime := StartTime + AnimationDuration / 300 * OneSecond / Max(Board.Size.X, Board.Size.Y);
|
|---|
| 934 | if AnimationDuration > 0 then
|
|---|
| 935 | repeat
|
|---|
| 936 | Time := Now;
|
|---|
| 937 | Part := (Time - StartTime) / (EndTime - StartTime);
|
|---|
| 938 | if Part > 1 then Part := 1;
|
|---|
| 939 | for Y := 0 to Board.Size.Y - 1 do
|
|---|
| 940 | for X := 0 to Board.Size.X - 1 do begin
|
|---|
| 941 | if Board.Tiles[Y, X].Action = taMove then
|
|---|
| 942 | Board.Tiles[Y, X].Shift := Point(Trunc(Part * DirectionDiff[Direction].X * 100),
|
|---|
| 943 | Trunc(Part * DirectionDiff[Direction].Y * 100));
|
|---|
| 944 | end;
|
|---|
| 945 | DoChange;
|
|---|
| 946 | Application.ProcessMessages;
|
|---|
| 947 | Sleep(1);
|
|---|
| 948 | until Time > EndTime;
|
|---|
| 949 |
|
|---|
| 950 | // Set final tiles values
|
|---|
| 951 | for Y := 0 to Board.Size.Y - 1 do
|
|---|
| 952 | for X := 0 to Board.Size.X - 1 do begin
|
|---|
| 953 | Board.Tiles[Y, X].Value := Board.Tiles[Y, X].NewValue;
|
|---|
| 954 | end;
|
|---|
| 955 | end;
|
|---|
| 956 |
|
|---|
| 957 | // Set final tiles values
|
|---|
| 958 | for Y := 0 to Board.Size.Y - 1 do
|
|---|
| 959 | for X := 0 to Board.Size.X - 1 do begin
|
|---|
| 960 | if Board.Tiles[Y, X].Merged then
|
|---|
| 961 | Board.Tiles[Y, X].Action := taMerge;
|
|---|
| 962 | Board.Tiles[Y, X].Shift := Point(0, 0);
|
|---|
| 963 | if Board.Tiles[Y, X].Action = taMove then begin
|
|---|
| 964 | Board.Tiles[Y, X].Action := taNone;
|
|---|
| 965 | end;
|
|---|
| 966 | Board.Tiles[Y, X].Value := Board.Tiles[Y, X].NewValue;
|
|---|
| 967 | end;
|
|---|
| 968 | DoChange;
|
|---|
| 969 | FMoving := False;
|
|---|
| 970 | end;
|
|---|
| 971 |
|
|---|
| 972 | function TGame.CanMergeTile(Value1, Value2: Integer): Boolean;
|
|---|
| 973 | begin
|
|---|
| 974 | Result := MergeTile(Value1, Value2) <> -1;
|
|---|
| 975 | end;
|
|---|
| 976 |
|
|---|
| 977 | function TGame.MergeTile(Value1, Value2: Integer): Integer;
|
|---|
| 978 | begin
|
|---|
| 979 | if Value1 = Value2 then Result := Value1 + 1
|
|---|
| 980 | else Result := -1;
|
|---|
| 981 | end;
|
|---|
| 982 |
|
|---|
| 983 | procedure TGame.AnimateTiles;
|
|---|
| 984 | var
|
|---|
| 985 | StartTime: TDateTime;
|
|---|
| 986 | EndTime: TDateTime;
|
|---|
| 987 | Time: TDateTime;
|
|---|
| 988 | Part: Double;
|
|---|
| 989 | X, Y: Integer;
|
|---|
| 990 | begin
|
|---|
| 991 | FMoving := True;
|
|---|
| 992 |
|
|---|
| 993 | // Animate tiles move
|
|---|
| 994 | StartTime := Now;
|
|---|
| 995 | EndTime := StartTime + AnimationDuration / 300 * OneSecond / Max(Board.Size.X, Board.Size.Y);
|
|---|
| 996 | if AnimationDuration > 0 then
|
|---|
| 997 | repeat
|
|---|
| 998 | Time := Now;
|
|---|
| 999 | Part := (Time - StartTime) / (EndTime - StartTime);
|
|---|
| 1000 | if Part > 1 then Part := 1;
|
|---|
| 1001 | for Y := 0 to Board.Size.Y - 1 do
|
|---|
| 1002 | for X := 0 to Board.Size.X - 1 do begin
|
|---|
| 1003 | if Board.Tiles[Y, X].Action = taAppear then
|
|---|
| 1004 | Board.Tiles[Y, X].Shift := Point(Trunc(Part * 100), Trunc(Part * 100));
|
|---|
| 1005 | if Board.Tiles[Y, X].Action = taMerge then
|
|---|
| 1006 | Board.Tiles[Y, X].Shift := Point(Trunc(Part * 100), Trunc(Part * 100));
|
|---|
| 1007 | end;
|
|---|
| 1008 | DoChange;
|
|---|
| 1009 | Application.ProcessMessages;
|
|---|
| 1010 | Sleep(1);
|
|---|
| 1011 | until Time > EndTime;
|
|---|
| 1012 |
|
|---|
| 1013 | for Y := 0 to Board.Size.Y - 1 do
|
|---|
| 1014 | for X := 0 to Board.Size.X - 1 do
|
|---|
| 1015 | if Board.Tiles[Y, X].Action <> taNone then begin
|
|---|
| 1016 | Board.Tiles[Y, X].Action := taNone;
|
|---|
| 1017 | Board.Tiles[Y, X].Shift := Point(0, 0);
|
|---|
| 1018 | end;
|
|---|
| 1019 | DoChange;
|
|---|
| 1020 | FMoving := False;
|
|---|
| 1021 | end;
|
|---|
| 1022 |
|
|---|
| 1023 | function TGame.GetTileSkinValue(Value: Integer): string;
|
|---|
| 1024 | begin
|
|---|
| 1025 | case FSkin of
|
|---|
| 1026 | tsLinear: Result := IntToStr(Value);
|
|---|
| 1027 | tsPowerOfTwo: Result := IntToStr(1 shl Value);
|
|---|
| 1028 | tsAlpha: Result := Chr(Ord('A') + Value - 1);
|
|---|
| 1029 | else Result := IntToStr(Value);
|
|---|
| 1030 | end;
|
|---|
| 1031 | end;
|
|---|
| 1032 |
|
|---|
| 1033 | function TGame.GetTileSkinScore(Value: Integer): Integer;
|
|---|
| 1034 | begin
|
|---|
| 1035 | case FSkin of
|
|---|
| 1036 | tsLinear: Result := Value;
|
|---|
| 1037 | tsPowerOfTwo: Result := 1 shl Value;
|
|---|
| 1038 | tsAlpha: Result := Value;
|
|---|
| 1039 | else Result := Value;
|
|---|
| 1040 | end;
|
|---|
| 1041 | end;
|
|---|
| 1042 |
|
|---|
| 1043 | procedure TGame.MoveAllAndUpdate(Direction: TMoveDirection; Animation: Boolean);
|
|---|
| 1044 | var
|
|---|
| 1045 | HighestValue: Integer;
|
|---|
| 1046 | HistoryMove: THistoryMove;
|
|---|
| 1047 | NewTile: TTile;
|
|---|
| 1048 | begin
|
|---|
| 1049 | if CanMoveDirection(Direction) then begin
|
|---|
| 1050 | HighestValue := Board.GetHighestTileValue;
|
|---|
| 1051 | MoveAll(Direction, Animation);
|
|---|
| 1052 |
|
|---|
| 1053 | NewTile := FillRandomTile;
|
|---|
| 1054 | if Animation then AnimateTiles;
|
|---|
| 1055 |
|
|---|
| 1056 | if RecordHistory then begin
|
|---|
| 1057 | HistoryMove := THistoryMove.Create;
|
|---|
| 1058 | HistoryMove.Direction := Direction;
|
|---|
| 1059 | HistoryMove.NewItemPos := NewTile.Index;
|
|---|
| 1060 | HistoryMove.NewItemValue := NewTile.Value;
|
|---|
| 1061 | History.Moves.Add(HistoryMove);
|
|---|
| 1062 | end;
|
|---|
| 1063 |
|
|---|
| 1064 | if not CanMove and (Board.GetEmptyTilesCount = 0) then
|
|---|
| 1065 | GameOver;
|
|---|
| 1066 | if (HighestValue < WinTileValue) and
|
|---|
| 1067 | (Board.GetHighestTileValue >= WinTileValue) then Win;
|
|---|
| 1068 | end;
|
|---|
| 1069 | end;
|
|---|
| 1070 |
|
|---|
| 1071 | procedure TGame.MoveTile(SourceTile, TargetTile: TTile);
|
|---|
| 1072 | begin
|
|---|
| 1073 | TargetTile.Value := SourceTile.Value;
|
|---|
| 1074 | SourceTile.Value := 0;
|
|---|
| 1075 | TargetTile.Merged := SourceTile.Merged;
|
|---|
| 1076 | SourceTile.Merged := False;
|
|---|
| 1077 | end;
|
|---|
| 1078 |
|
|---|
| 1079 | function TGame.IsValidPos(Pos: TPoint): Boolean;
|
|---|
| 1080 | begin
|
|---|
| 1081 | Result := (Pos.X >= 0) and (Pos.X < Board.Size.X) and
|
|---|
| 1082 | (Pos.Y >= 0) and (Pos.Y < Board.Size.Y);
|
|---|
| 1083 | end;
|
|---|
| 1084 |
|
|---|
| 1085 | procedure TGame.SaveToRegistry(RegContext: TRegistryContext);
|
|---|
| 1086 | var
|
|---|
| 1087 | Reg: TRegistryEx;
|
|---|
| 1088 | begin
|
|---|
| 1089 | Reg := TRegistryEx.Create;
|
|---|
| 1090 | with Reg do
|
|---|
| 1091 | try
|
|---|
| 1092 | CurrentContext := RegContext;
|
|---|
| 1093 |
|
|---|
| 1094 | WriteInteger('TopScore', TopScore);
|
|---|
| 1095 | WriteInteger('AnimationDuration', AnimationDuration);
|
|---|
| 1096 | WriteInteger('Score', Score);
|
|---|
| 1097 | WriteBool('GameRunning', FRunning);
|
|---|
| 1098 | WriteBool('CanUndo', FCanUndo);
|
|---|
| 1099 | WriteBool('UndoEnabled', UndoEnabled);
|
|---|
| 1100 | WriteBool('RecordHistory', RecordHistory);
|
|---|
| 1101 | WriteInteger('Skin', Integer(Skin));
|
|---|
| 1102 | FBoardUndo.SaveToRegistry(Reg, TRegistryContext.Create(RegContext.RootKey, RegContext.Key + '\BoardUndo'));
|
|---|
| 1103 | Board.SaveToRegistry(Reg, TRegistryContext.Create(RegContext.RootKey, RegContext.Key + '\Board'));
|
|---|
| 1104 | History.SaveToRegistry(Reg, TRegistryContext.Create(RegContext.RootKey, RegContext.Key + '\History'));
|
|---|
| 1105 | finally
|
|---|
| 1106 | Free;
|
|---|
| 1107 | end;
|
|---|
| 1108 | end;
|
|---|
| 1109 |
|
|---|
| 1110 | procedure TGame.LoadFromRegistry(RegContext: TRegistryContext);
|
|---|
| 1111 | var
|
|---|
| 1112 | Reg: TRegistryEx;
|
|---|
| 1113 | begin
|
|---|
| 1114 | Reg := TRegistryEx.Create;
|
|---|
| 1115 | with Reg do
|
|---|
| 1116 | try
|
|---|
| 1117 | CurrentContext := RegContext;
|
|---|
| 1118 | AnimationDuration := ReadIntegerWithDefault('AnimationDuration', 30);
|
|---|
| 1119 | TopScore := ReadIntegerWithDefault('TopScore', 0);
|
|---|
| 1120 | Score := ReadIntegerWithDefault('Score', 0);
|
|---|
| 1121 | FRunning := ReadBoolWithDefault('GameRunning', False);
|
|---|
| 1122 | FCanUndo := ReadBoolWithDefault('CanUndo', False);
|
|---|
| 1123 | UndoEnabled := ReadBoolWithDefault('UndoEnabled', True);
|
|---|
| 1124 | RecordHistory := ReadBoolWithDefault('RecordHistory', False);
|
|---|
| 1125 | Skin := TTileSkin(ReadIntegerWithDefault('Skin', Integer(tsPowerOfTwo)));
|
|---|
| 1126 | FBoardUndo.LoadFromRegistry(Reg, TRegistryContext.Create(RegContext.RootKey, RegContext.Key + '\BoardUndo'));
|
|---|
| 1127 | Board.LoadFromRegistry(Reg, TRegistryContext.Create(RegContext.RootKey, RegContext.Key + '\Board'));
|
|---|
| 1128 | History.LoadFromRegistry(Reg, TRegistryContext.Create(RegContext.RootKey, RegContext.Key + '\History'));
|
|---|
| 1129 | finally
|
|---|
| 1130 | Free;
|
|---|
| 1131 | end;
|
|---|
| 1132 | DoChange;
|
|---|
| 1133 | end;
|
|---|
| 1134 |
|
|---|
| 1135 | constructor TGame.Create;
|
|---|
| 1136 | begin
|
|---|
| 1137 | AnimationDuration := 30;
|
|---|
| 1138 | WinTileValue := 11; // 2^11 = 2048
|
|---|
| 1139 | Board := TBoard.Create;
|
|---|
| 1140 | FBoardUndo := TBoard.Create;
|
|---|
| 1141 | History := THistory.Create;
|
|---|
| 1142 | History.Game := Self;
|
|---|
| 1143 | Value2Chance := 0.1;
|
|---|
| 1144 | end;
|
|---|
| 1145 |
|
|---|
| 1146 | destructor TGame.Destroy;
|
|---|
| 1147 | begin
|
|---|
| 1148 | FreeAndNil(History);
|
|---|
| 1149 | FreeAndNil(FBoardUndo);
|
|---|
| 1150 | FreeAndNil(Board);
|
|---|
| 1151 | inherited;
|
|---|
| 1152 | end;
|
|---|
| 1153 |
|
|---|
| 1154 | function TGame.GetTileColor(Value: Integer): TColor;
|
|---|
| 1155 | begin
|
|---|
| 1156 | if Core.ThemeManager1.Theme.Name = 'Dark' then begin
|
|---|
| 1157 | case Value of
|
|---|
| 1158 | 0: Result := $222629;
|
|---|
| 1159 | 1: Result := $dae4ee;
|
|---|
| 1160 | 2: Result := $c8e0ed;
|
|---|
| 1161 | 3: Result := $79b1f2;
|
|---|
| 1162 | 4: Result := $6395f5;
|
|---|
| 1163 | 5: Result := $5f7cf6;
|
|---|
| 1164 | 6: Result := $3b5ef6;
|
|---|
| 1165 | 7: Result := $72cfed;
|
|---|
| 1166 | 8: Result := $61cced;
|
|---|
| 1167 | 9: Result := $50c8ed;
|
|---|
| 1168 | 10: Result := $3fc5ed;
|
|---|
| 1169 | 11: Result := $2ec2ed;
|
|---|
| 1170 | else Result := $323a3c;
|
|---|
| 1171 | end;
|
|---|
| 1172 | end else begin
|
|---|
| 1173 | case Value of
|
|---|
| 1174 | 0: Result := $f2f6f9;
|
|---|
| 1175 | 1: Result := $dae4ee;
|
|---|
| 1176 | 2: Result := $c8e0ed;
|
|---|
| 1177 | 3: Result := $79b1f2;
|
|---|
| 1178 | 4: Result := $6395f5;
|
|---|
| 1179 | 5: Result := $5f7cf6;
|
|---|
| 1180 | 6: Result := $3b5ef6;
|
|---|
| 1181 | 7: Result := $72cfed;
|
|---|
| 1182 | 8: Result := $61cced;
|
|---|
| 1183 | 9: Result := $50c8ed;
|
|---|
| 1184 | 10: Result := $3fc5ed;
|
|---|
| 1185 | 11: Result := $2ec2ed;
|
|---|
| 1186 | else Result := $323a3c;
|
|---|
| 1187 | end;
|
|---|
| 1188 | end;
|
|---|
| 1189 | end;
|
|---|
| 1190 |
|
|---|
| 1191 | procedure TGame.SetRecordHistory(AValue: Boolean);
|
|---|
| 1192 | begin
|
|---|
| 1193 | if FRecordHistory = AValue then Exit;
|
|---|
| 1194 | FRecordHistory := AValue;
|
|---|
| 1195 | if not FRecordHistory then History.Clear;
|
|---|
| 1196 | end;
|
|---|
| 1197 |
|
|---|
| 1198 | procedure TGame.SetScore(AValue: Integer);
|
|---|
| 1199 | begin
|
|---|
| 1200 | if FScore = AValue then Exit;
|
|---|
| 1201 | FScore := AValue;
|
|---|
| 1202 | if FScore > TopScore then TopScore := FScore;
|
|---|
| 1203 | end;
|
|---|
| 1204 |
|
|---|
| 1205 | initialization
|
|---|
| 1206 | Translate;
|
|---|
| 1207 |
|
|---|
| 1208 | end.
|
|---|
| 1209 |
|
|---|