| 1 | unit UGame;
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| 2 |
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| 3 | {$mode delphi}{$H+}
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| 4 |
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| 5 | interface
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| 6 |
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| 7 | uses
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| 8 | Classes, SysUtils, Dialogs, fgl, Graphics, Types, Forms, Math, DateUtils,
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| 9 | Controls, URegistry;
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| 10 |
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| 11 | type
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| 12 |
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| 13 | { TTile }
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| 14 |
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| 15 | TTile = class
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| 16 | Value: Integer;
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| 17 | NewValue: Integer;
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| 18 | Merged: Boolean;
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| 19 | Moving: Boolean;
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| 20 | Shift: TPoint;
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| 21 | procedure Assign(Source: TTile);
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| 22 | end;
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| 23 |
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| 24 | TTiles = class(TFPGObjectList<TTile>)
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| 25 | end;
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| 26 |
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| 27 | { TBoard }
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| 28 |
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| 29 | TBoard = class
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| 30 | private
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| 31 | FSize: TPoint;
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| 32 | procedure SetSize(AValue: TPoint);
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| 33 | public
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| 34 | Tiles: array of array of TTile;
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| 35 | procedure Assign(Source: TBoard);
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| 36 | procedure Clear;
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| 37 | procedure ClearMerged;
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| 38 | function GetHighestTileValue: Integer;
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| 39 | function GetEmptyTilesCount: Integer;
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| 40 | procedure GetEmptyTiles(EmptyTiles: TTiles);
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| 41 | procedure SaveToRegistry(RegContext: TRegistryContext);
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| 42 | procedure LoadFromRegistry(RegContext: TRegistryContext);
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| 43 | destructor Destroy; override;
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| 44 | property Size: TPoint read FSize write SetSize;
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| 45 | end;
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| 46 |
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| 47 | TDirection = (drLeft, drUp, drRight, drDown);
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| 48 |
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| 49 | { TGame }
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| 50 |
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| 51 | TGame = class
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| 52 | private
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| 53 | FMoving: Boolean;
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| 54 | FOnChange: TNotifyEvent;
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| 55 | FRunning: Boolean;
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| 56 | FScore: Integer;
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| 57 | FCanUndo: Boolean;
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| 58 | FBoardUndo: TBoard;
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| 59 | function CanMoveDirection(Direction: TDirection): Boolean;
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| 60 | function GetTileColor(Value: Integer): TColor;
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| 61 | procedure SetScore(AValue: Integer);
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| 62 | procedure DoChange;
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| 63 | procedure RenderTile(Canvas: TCanvas; Tile: TTile; TileRect: TRect);
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| 64 | procedure GameOver;
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| 65 | procedure Win;
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| 66 | function FillRandomTile: Integer;
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| 67 | public
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| 68 | Board: TBoard;
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| 69 | TopScore: Integer;
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| 70 | AnimationDuration: Integer;
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| 71 | WinScore: Integer;
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| 72 | function CanUndo: Boolean;
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| 73 | procedure Undo;
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| 74 | function CanMove: Boolean;
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| 75 | procedure Assign(Source: TGame);
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| 76 | procedure New;
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| 77 | procedure Render(Canvas: TCanvas; CanvasSize: TPoint);
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| 78 | function MoveAll(Direction: TDirection): Integer;
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| 79 | procedure MoveTile(SourceTile, TargetTile: TTile);
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| 80 | function IsValidPos(Pos: TPoint): Boolean;
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| 81 | procedure SaveToRegistry(RegContext: TRegistryContext);
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| 82 | procedure LoadFromRegistry(RegContext: TRegistryContext);
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| 83 | constructor Create;
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| 84 | destructor Destroy; override;
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| 85 | property Score: Integer read FScore write SetScore;
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| 86 | property Running: Boolean read FRunning write FRunning;
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| 87 | property OnChange: TNotifyEvent read FOnChange write FOnChange;
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| 88 | property Moving: Boolean read FMoving;
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| 89 | end;
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| 90 |
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| 91 | const
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| 92 | DirectionDiff: array[TDirection] of TPoint = (
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| 93 | (X: -1; Y: 0), (X: 0; Y: -1), (X: 1; Y: 0), (X: 0; Y: 1)
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| 94 | );
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| 95 |
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| 96 | resourcestring
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| 97 | SGameOverCaption = 'Lost';
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| 98 | SGameOverMessage = 'Game over!';
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| 99 | SWinCaption = 'Win';
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| 100 | SWinMessage = 'You reached %d and won! You can continue to play to get higher score.';
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| 101 | SScore = 'Score';
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| 102 | STopScore = 'Top score';
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| 103 |
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| 104 | implementation
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| 105 |
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| 106 | { TBoard }
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| 107 |
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| 108 | procedure TBoard.SetSize(AValue: TPoint);
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| 109 | var
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| 110 | X, Y: Integer;
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| 111 | begin
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| 112 | if FSize = AValue then Exit;
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| 113 | for Y := 0 to FSize.Y - 1 do
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| 114 | for X := 0 to FSize.X - 1 do
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| 115 | Tiles[Y, X].Free;
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| 116 | FSize := AValue;
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| 117 | SetLength(Tiles, FSize.Y, FSize.X);
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| 118 | for Y := 0 to FSize.Y - 1 do
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| 119 | for X := 0 to FSize.X - 1 do
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| 120 | Tiles[Y, X] := TTile.Create;
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| 121 | end;
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| 122 |
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| 123 | procedure TBoard.Assign(Source: TBoard);
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| 124 | var
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| 125 | X, Y: Integer;
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| 126 | begin
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| 127 | Size := Source.Size;
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| 128 | for Y := 0 to Size.Y - 1 do
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| 129 | for X := 0 to Size.X - 1 do
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| 130 | Tiles[Y, X].Assign(Source.Tiles[Y, X]);
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| 131 | end;
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| 132 |
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| 133 | procedure TBoard.GetEmptyTiles(EmptyTiles: TTiles);
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| 134 | var
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| 135 | X, Y: Integer;
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| 136 | begin
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| 137 | EmptyTiles.Clear;
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| 138 | for Y := 0 to Size.Y - 1 do
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| 139 | for X := 0 to Size.X - 1 do
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| 140 | if Tiles[Y, X].Value = 0 then
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| 141 | EmptyTiles.Add(Tiles[Y, X]);
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| 142 | end;
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| 143 |
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| 144 | procedure TBoard.SaveToRegistry(RegContext: TRegistryContext);
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| 145 | var
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| 146 | X, Y: Integer;
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| 147 | Value: string;
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| 148 | begin
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| 149 | with TRegistryEx.Create do
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| 150 | try
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| 151 | CurrentContext := RegContext;
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| 152 |
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| 153 | WriteInteger('SizeX', Size.X);
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| 154 | WriteInteger('SizeY', Size.Y);
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| 155 | Value := '';
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| 156 | for Y := 0 to Size.Y - 1 do begin
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| 157 | for X := 0 to Size.X - 1 do begin
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| 158 | Value := Value + IntToStr(Tiles[Y, X].Value);
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| 159 | if X < Size.X - 1 then Value := Value + ',';
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| 160 | end;
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| 161 | if Y < Size.Y - 1 then Value := Value + ';'
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| 162 | end;
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| 163 | WriteString('TileValues', Value);
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| 164 | finally
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| 165 | Free;
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| 166 | end;
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| 167 | end;
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| 168 |
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| 169 | procedure TBoard.LoadFromRegistry(RegContext: TRegistryContext);
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| 170 | var
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| 171 | X, Y: Integer;
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| 172 | Items: TStringList;
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| 173 | Lines: TStringList;
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| 174 | Number: Integer;
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| 175 | begin
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| 176 | with TRegistryEx.Create do
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| 177 | try
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| 178 | CurrentContext := RegContext;
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| 179 |
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| 180 | Size := Point(ReadIntegerWithDefault('SizeX', 4), ReadIntegerWithDefault('SizeY', 4));
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| 181 | Items := TStringList.Create;
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| 182 | Items.Delimiter := ',';
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| 183 | Lines := TStringList.Create;
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| 184 | Lines.Delimiter := ';';
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| 185 | Lines.DelimitedText := ReadStringWithDefault('TileValues', '');
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| 186 | for Y := 0 to Lines.Count - 1 do begin
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| 187 | Items.DelimitedText := Lines[Y];
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| 188 | for X := 0 to Items.Count - 1 do begin
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| 189 | if TryStrToInt(Items[X], Number) and (X < Size.X) and (Y < Size.Y) then
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| 190 | Tiles[Y, X].Value := Number;
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| 191 | end;
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| 192 | end;
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| 193 | finally
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| 194 | Free;
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| 195 | end;
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| 196 | end;
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| 197 |
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| 198 | destructor TBoard.Destroy;
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| 199 | begin
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| 200 | Size := Point(0, 0);
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| 201 | inherited Destroy;
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| 202 | end;
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| 203 |
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| 204 | procedure TBoard.ClearMerged;
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| 205 | var
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| 206 | X, Y: Integer;
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| 207 | begin
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| 208 | for Y := 0 to Size.Y - 1 do
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| 209 | for X := 0 to Size.X - 1 do
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| 210 | Tiles[Y, X].Merged := False;
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| 211 | end;
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| 212 |
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| 213 | function TBoard.GetEmptyTilesCount: Integer;
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| 214 | var
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| 215 | X, Y: Integer;
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| 216 | begin
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| 217 | Result := 0;
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| 218 | for Y := 0 to Size.Y - 1 do
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| 219 | for X := 0 to Size.X - 1 do
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| 220 | if Tiles[Y, X].Value = 0 then
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| 221 | Inc(Result);
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| 222 | end;
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| 223 |
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| 224 | function TBoard.GetHighestTileValue: Integer;
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| 225 | var
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| 226 | X, Y: Integer;
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| 227 | begin
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| 228 | Result := 0;
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| 229 | for Y := 0 to Size.Y - 1 do
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| 230 | for X := 0 to Size.X - 1 do
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| 231 | if Result < Tiles[Y, X].Value then Result := Tiles[Y, X].Value;
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| 232 | end;
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| 233 |
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| 234 | procedure TBoard.Clear;
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| 235 | var
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| 236 | X, Y: Integer;
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| 237 | begin
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| 238 | for Y := 0 to Size.Y - 1 do
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| 239 | for X := 0 to Size.X - 1 do
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| 240 | Tiles[Y, X].Value := 0;
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| 241 | end;
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| 242 |
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| 243 |
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| 244 | { TTile }
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| 245 |
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| 246 | procedure TTile.Assign(Source: TTile);
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| 247 | begin
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| 248 | Value := Source.Value;
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| 249 | Merged := Source.Merged;
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| 250 | end;
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| 251 |
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| 252 | { TGame }
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| 253 |
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| 254 | procedure TGame.DoChange;
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| 255 | begin
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| 256 | if Assigned(FOnChange) then FOnChange(Self);
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| 257 | end;
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| 258 |
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| 259 | procedure TGame.GameOver;
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| 260 | begin
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| 261 | if Running then MessageDlg(SGameOverCaption, SGameOverMessage, mtInformation, [mbOK], 0);
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| 262 | Running := False;
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| 263 | end;
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| 264 |
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| 265 | procedure TGame.Win;
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| 266 | begin
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| 267 | MessageDlg(SWinCaption, Format(SWinMessage, [WinScore]), mtInformation, [mbOk], 0);
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| 268 | end;
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| 269 |
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| 270 | function TGame.FillRandomTile: Integer;
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| 271 | var
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| 272 | EmptyTiles: TTiles;
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| 273 | begin
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| 274 | Result := 0;
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| 275 | EmptyTiles := TTiles.Create(False);
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| 276 | Board.GetEmptyTiles(EmptyTiles);
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| 277 | if EmptyTiles.Count > 0 then begin
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| 278 | EmptyTiles[Random(EmptyTiles.Count)].Value := 2;
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| 279 | Result := 1;
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| 280 | end;
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| 281 | EmptyTiles.Free;
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| 282 | end;
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| 283 |
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| 284 | function TGame.CanMove: Boolean;
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| 285 | begin
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| 286 | Result := CanMoveDirection(drLeft) or CanMoveDirection(drRight) or
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| 287 | CanMoveDirection(drUp) or CanMoveDirection(drDown);
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| 288 | end;
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| 289 |
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| 290 | procedure TGame.Assign(Source: TGame);
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| 291 | begin
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| 292 | FScore := Source.FScore;
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| 293 | TopScore := Source.TopScore;
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| 294 | AnimationDuration := Source.AnimationDuration;
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| 295 | Board.Assign(Source.Board);
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| 296 | end;
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| 297 |
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| 298 | procedure TGame.New;
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| 299 | var
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| 300 | I: Integer;
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| 301 | begin
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| 302 | FCanUndo := False;
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| 303 | Board.Clear;
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| 304 | Score := 0;
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| 305 | Running := True;
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| 306 | for I := 0 to 1 do FillRandomTile;
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| 307 | DoChange;
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| 308 | end;
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| 309 |
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| 310 | procedure TGame.Render(Canvas: TCanvas; CanvasSize: TPoint);
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| 311 | var
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| 312 | X, Y: Integer;
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| 313 | TileSize: TPoint;
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| 314 | ValueStr: string;
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| 315 | Frame: TRect;
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| 316 | TileRect: TRect;
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| 317 | TopBarHeight: Integer;
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| 318 | TileMargin: Integer;
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| 319 | begin
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| 320 | TopBarHeight := ScaleY(24, 96);
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| 321 | TileMargin := Round(CanvasSize.X / Board.Size.X * 0.02);
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| 322 | Canvas.Brush.Style := bsSolid;
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| 323 | Canvas.Brush.Color := clBlack;
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| 324 | Canvas.FillRect(0, 0, Canvas.Width, Canvas.Height);
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| 325 |
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| 326 | ValueStr := SScore + ': ' + IntToStr(Score);
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| 327 | Canvas.Font.Color := clWhite;
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| 328 | Canvas.Font.Height := Trunc(TopBarHeight * 0.7);
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| 329 | Canvas.TextOut(ScaleY(16, 96), (TopBarHeight - Canvas.TextHeight(ValueStr)) div 2, ValueStr);
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| 330 |
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| 331 | ValueStr := STopScore + ': ' + IntToStr(TopScore);
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| 332 | Canvas.Font.Color := clWhite;
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| 333 | Canvas.Font.Height := Trunc(TopBarHeight * 0.7);
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| 334 | Canvas.TextOut(ScaleY(136, 96), (TopBarHeight - Canvas.TextHeight(ValueStr)) div 2, ValueStr);
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| 335 |
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| 336 | // Form.Canvas.Width and Form.Canvas.Height is not working correctly under Windows.
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| 337 | // So dimensions are provided by CanvasSize parameter.
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| 338 | Frame := Rect(2, TopBarHeight, CanvasSize.X - 2, CanvasSize.Y - 2);
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| 339 | TileSize := Point(Frame.Width div Board.Size.X, Frame.Height div Board.Size.Y);
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| 340 | if TileSize.X < TileSize.Y then TileSize.Y := TileSize.X;
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| 341 | if TileSize.Y < TileSize.X then TileSize.X := TileSize.Y;
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| 342 | Frame := Rect(Frame.Width div 2 - (Board.Size.X * TileSize.X) div 2,
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| 343 | Frame.Top + Frame.Height div 2 - (Board.Size.Y * TileSize.Y) div 2,
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| 344 | Frame.Width div 2 + (Board.Size.X * TileSize.X) div 2,
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| 345 | Frame.Top + Frame.Height div 2 + (Board.Size.Y * TileSize.Y) div 2);
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| 346 |
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| 347 | Canvas.Brush.Style := bsSolid;
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| 348 | Canvas.Brush.Color := clGray;
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| 349 | Canvas.FillRect(Frame);
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| 350 |
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| 351 | Canvas.Font.Color := clBlack;
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| 352 |
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| 353 | // Draw static tiles
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| 354 | for Y := 0 to Board.Size.Y - 1 do
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| 355 | for X := 0 to Board.Size.X - 1 do begin
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| 356 | if Board.Tiles[Y, X].Moving then Canvas.Brush.Color := GetTileColor(0)
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| 357 | else Canvas.Brush.Color := GetTileColor(Board.Tiles[Y, X].Value);
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| 358 | Canvas.Brush.Style := bsSolid;
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| 359 | TileRect := Bounds(
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| 360 | Frame.Left + X * TileSize.X + TileMargin,
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| 361 | Frame.Top + Y * TileSize.Y + TileMargin,
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| 362 | TileSize.X - 2 * TileMargin, TileSize.Y - 2 * TileMargin);
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| 363 | RenderTile(Canvas, Board.Tiles[Y, X], TileRect);
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| 364 | end;
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| 365 |
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| 366 | // Draw moving Tiles
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| 367 | for Y := 0 to Board.Size.Y - 1 do
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| 368 | for X := 0 to Board.Size.X - 1 do
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| 369 | if Board.Tiles[Y, X].Moving then begin
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| 370 | Canvas.Brush.Color := GetTileColor(Board.Tiles[Y, X].Value);
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| 371 | Canvas.Brush.Style := bsSolid;
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| 372 | TileRect := Bounds(
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| 373 | Frame.Left + X * TileSize.X + Trunc(Board.Tiles[Y, X].Shift.X / 100 * TileSize.X + TileMargin),
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| 374 | Frame.Top + Y * TileSize.Y + Trunc(Board.Tiles[Y, X].Shift.Y / 100 * TileSize.Y + TileMargin),
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| 375 | TileSize.X - 2 * TileMargin, TileSize.Y - 2 * TileMargin);
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| 376 | RenderTile(Canvas, Board.Tiles[Y, X], TileRect);
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| 377 | end;
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| 378 | end;
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| 379 |
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| 380 | procedure TGame.RenderTile(Canvas: TCanvas; Tile: TTile; TileRect: TRect);
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| 381 | var
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| 382 | ValueStr: string;
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| 383 | TextSize: TSize;
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| 384 | begin
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| 385 | Canvas.FillRect(TileRect);
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| 386 | if Tile.Value <> 0 then begin
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| 387 | ValueStr := IntToStr(Tile.Value);
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| 388 | Canvas.Brush.Style := bsClear;
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| 389 | Canvas.Font.Height := Trunc(TileRect.Height * 0.7);
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| 390 | TextSize := Canvas.TextExtent(ValueStr);
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| 391 | if TextSize.Width > TileRect.Width then
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| 392 | Canvas.Font.Height := Trunc(Canvas.Font.Height / TextSize.Width * TileRect.Width);
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| 393 | TextSize := Canvas.TextExtent(ValueStr);
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| 394 | Canvas.TextOut(TileRect.Left + TileRect.Width div 2 - TextSize.Width div 2,
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| 395 | TileRect.Top + TileRect.Height div 2 - TextSize.Height div 2, ValueStr);
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| 396 | end;
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| 397 | end;
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| 398 |
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| 399 | function TGame.CanUndo: Boolean;
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| 400 | begin
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| 401 | Result := FCanUndo;
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| 402 | end;
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| 403 |
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| 404 | procedure TGame.Undo;
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| 405 | begin
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| 406 | if CanUndo then begin
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| 407 | Board.Assign(FBoardUndo);
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| 408 | FCanUndo := False;
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| 409 | FRunning := CanMove;
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| 410 | DoChange;
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| 411 | end;
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| 412 | end;
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| 413 |
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| 414 | function TGame.CanMoveDirection(Direction: TDirection): Boolean;
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| 415 | var
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| 416 | StartPoint: TPoint;
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| 417 | AreaSize: TPoint;
|
|---|
| 418 | Increment: TPoint;
|
|---|
| 419 | P: TPoint;
|
|---|
| 420 | PNew: TPoint;
|
|---|
| 421 | PI: TPoint;
|
|---|
| 422 | begin
|
|---|
| 423 | Result := False;
|
|---|
| 424 | case Direction of
|
|---|
| 425 | drLeft: begin
|
|---|
| 426 | StartPoint := Point(1, 0);
|
|---|
| 427 | AreaSize := Point(Board.Size.X - 2, Board.Size.Y - 1);
|
|---|
| 428 | Increment := Point(1, 1);
|
|---|
| 429 | end;
|
|---|
| 430 | drUp: begin
|
|---|
| 431 | StartPoint := Point(0, 1);
|
|---|
| 432 | AreaSize := Point(Board.Size.X - 1, Board.Size.Y - 2);
|
|---|
| 433 | Increment := Point(1, 1);
|
|---|
| 434 | end;
|
|---|
| 435 | drRight: begin
|
|---|
| 436 | StartPoint := Point(Board.Size.X - 2, 0);
|
|---|
| 437 | AreaSize := Point(Board.Size.X - 2, Board.Size.Y - 1);
|
|---|
| 438 | Increment := Point(-1, 1);
|
|---|
| 439 | end;
|
|---|
| 440 | drDown: begin
|
|---|
| 441 | StartPoint := Point(0, Board.Size.Y - 2);
|
|---|
| 442 | AreaSize := Point(Board.Size.X - 1, Board.Size.Y - 2);
|
|---|
| 443 | Increment := Point(1, -1);
|
|---|
| 444 | end;
|
|---|
| 445 | end;
|
|---|
| 446 |
|
|---|
| 447 | PI.Y := 0;
|
|---|
| 448 | while PI.Y <= AreaSize.Y do begin
|
|---|
| 449 | PI.X := 0;
|
|---|
| 450 | while PI.X <= AreaSize.X do begin
|
|---|
| 451 | P := Point(StartPoint.X + PI.X * Increment.X, StartPoint.Y + PI.Y * Increment.Y);
|
|---|
| 452 | PNew.X := P.X + DirectionDiff[Direction].X;
|
|---|
| 453 | PNew.Y := P.Y + DirectionDiff[Direction].Y;
|
|---|
| 454 | if IsValidPos(PNew) then begin
|
|---|
| 455 | if (Board.Tiles[P.Y, P.X].Value <> 0) then begin
|
|---|
| 456 | if (Board.Tiles[PNew.Y, PNew.X].Value = 0) or
|
|---|
| 457 | (Board.Tiles[PNew.Y, PNew.X].Value = Board.Tiles[P.Y, P.X].Value) then begin
|
|---|
| 458 | Result := True;
|
|---|
| 459 | Break;
|
|---|
| 460 | end;
|
|---|
| 461 | end;
|
|---|
| 462 | P.X := PNew.X;
|
|---|
| 463 | P.Y := PNew.Y;
|
|---|
| 464 | PNew.X := P.X + DirectionDiff[Direction].X;
|
|---|
| 465 | PNew.Y := P.Y + DirectionDiff[Direction].Y;
|
|---|
| 466 | end;
|
|---|
| 467 | Inc(PI.X);
|
|---|
| 468 | end;
|
|---|
| 469 | if Result then Break;
|
|---|
| 470 | Inc(PI.Y);
|
|---|
| 471 | end;
|
|---|
| 472 | end;
|
|---|
| 473 |
|
|---|
| 474 | function TGame.MoveAll(Direction: TDirection): Integer;
|
|---|
| 475 | var
|
|---|
| 476 | StartPoint: TPoint;
|
|---|
| 477 | AreaSize: TPoint;
|
|---|
| 478 | Increment: TPoint;
|
|---|
| 479 | MoveDirection: TPoint;
|
|---|
| 480 | P: TPoint;
|
|---|
| 481 | PNew: TPoint;
|
|---|
| 482 | PI: TPoint;
|
|---|
| 483 | MovedCount: Integer;
|
|---|
| 484 | X, Y: Integer;
|
|---|
| 485 | I: Integer;
|
|---|
| 486 | StartTime: TDateTime;
|
|---|
| 487 | EndTime: TDateTime;
|
|---|
| 488 | Time: TDateTime;
|
|---|
| 489 | Part: Double;
|
|---|
| 490 | HighestValue: Integer;
|
|---|
| 491 | begin
|
|---|
| 492 | FMoving := True;
|
|---|
| 493 | HighestValue := Board.GetHighestTileValue;
|
|---|
| 494 | FBoardUndo.Assign(Board);
|
|---|
| 495 | FCanUndo := True;
|
|---|
| 496 | //Diff := DirectionDiff[Direction];
|
|---|
| 497 | case Direction of
|
|---|
| 498 | drLeft: begin
|
|---|
| 499 | StartPoint := Point(1, 0);
|
|---|
| 500 | AreaSize := Point(Board.Size.X - 2, Board.Size.Y - 1);
|
|---|
| 501 | Increment := Point(1, 1);
|
|---|
| 502 | MoveDirection := Point(-1, 0);
|
|---|
| 503 | end;
|
|---|
| 504 | drUp: begin
|
|---|
| 505 | StartPoint := Point(0, 1);
|
|---|
| 506 | AreaSize := Point(Board.Size.X - 1, Board.Size.Y - 2);
|
|---|
| 507 | Increment := Point(1, 1);
|
|---|
| 508 | MoveDirection := Point(0, -1);
|
|---|
| 509 | end;
|
|---|
| 510 | drRight: begin
|
|---|
| 511 | StartPoint := Point(Board.Size.X - 2, 0);
|
|---|
| 512 | AreaSize := Point(Board.Size.X - 2, Board.Size.Y - 1);
|
|---|
| 513 | Increment := Point(-1, 1);
|
|---|
| 514 | MoveDirection := Point(1, 0);
|
|---|
| 515 | end;
|
|---|
| 516 | drDown: begin
|
|---|
| 517 | StartPoint := Point(0, Board.Size.Y - 2);
|
|---|
| 518 | AreaSize := Point(Board.Size.X - 1, Board.Size.Y - 2);
|
|---|
| 519 | Increment := Point(1, -1);
|
|---|
| 520 | MoveDirection := Point(0, 1);
|
|---|
| 521 | end;
|
|---|
| 522 | end;
|
|---|
| 523 | MovedCount := 0;
|
|---|
| 524 | Board.ClearMerged;
|
|---|
| 525 | for I := 0 to Max(Board.Size.X, Board.Size.Y) - 1 do begin
|
|---|
| 526 | PI.Y := 0;
|
|---|
| 527 | for Y := 0 to Board.Size.Y - 1 do
|
|---|
| 528 | for X := 0 to Board.Size.X - 1 do begin
|
|---|
| 529 | Board.Tiles[Y, X].NewValue := Board.Tiles[Y, X].Value;
|
|---|
| 530 | Board.Tiles[Y, X].Moving := False;
|
|---|
| 531 | end;
|
|---|
| 532 |
|
|---|
| 533 | while PI.Y <= AreaSize.Y do begin
|
|---|
| 534 | PI.X := 0;
|
|---|
| 535 | while PI.X <= AreaSize.X do begin
|
|---|
| 536 | P := Point(StartPoint.X + PI.X * Increment.X, StartPoint.Y + PI.Y * Increment.Y);
|
|---|
| 537 | PNew.X := P.X + DirectionDiff[Direction].X;
|
|---|
| 538 | PNew.Y := P.Y + DirectionDiff[Direction].Y;
|
|---|
| 539 | if IsValidPos(PNew) then begin
|
|---|
| 540 | if (Board.Tiles[P.Y, P.X].NewValue <> 0) then begin
|
|---|
| 541 | if (Board.Tiles[PNew.Y, PNew.X].NewValue = 0) then begin
|
|---|
| 542 | Board.Tiles[P.Y, P.X].Moving := True;
|
|---|
| 543 | Board.Tiles[PNew.Y, PNew.X].NewValue := Board.Tiles[P.Y, P.X].NewValue;
|
|---|
| 544 | Board.Tiles[PNew.Y, PNew.X].Merged := Board.Tiles[P.Y, P.X].Merged;
|
|---|
| 545 | Board.Tiles[P.Y, P.X].NewValue := 0;
|
|---|
| 546 | Board.Tiles[P.Y, P.X].Merged := False;
|
|---|
| 547 | Inc(MovedCount);
|
|---|
| 548 | end else
|
|---|
| 549 | if (not Board.Tiles[P.Y, P.X].Merged) and (not Board.Tiles[PNew.Y, PNew.X].Merged) and
|
|---|
| 550 | (Board.Tiles[PNew.Y, PNew.X].NewValue = Board.Tiles[P.Y, P.X].NewValue) then begin
|
|---|
| 551 | Board.Tiles[P.Y, P.X].Moving := True;
|
|---|
| 552 | Board.Tiles[PNew.Y, PNew.X].NewValue := Board.Tiles[PNew.Y, PNew.X].NewValue + Board.Tiles[P.Y, P.X].NewValue;
|
|---|
| 553 | Board.Tiles[PNew.Y, PNew.X].Merged := True;
|
|---|
| 554 | Board.Tiles[P.Y, P.X].NewValue := 0;
|
|---|
| 555 | Board.Tiles[P.Y, P.X].Merged := False;
|
|---|
| 556 | Inc(MovedCount);
|
|---|
| 557 | Score := Score + Board.Tiles[PNew.Y, PNew.X].NewValue;
|
|---|
| 558 | end;
|
|---|
| 559 | end;
|
|---|
| 560 | P.X := PNew.X;
|
|---|
| 561 | P.Y := PNew.Y;
|
|---|
| 562 | PNew.X := P.X + DirectionDiff[Direction].X;
|
|---|
| 563 | PNew.Y := P.Y + DirectionDiff[Direction].Y;
|
|---|
| 564 | end;
|
|---|
| 565 | Inc(PI.X);
|
|---|
| 566 | end;
|
|---|
| 567 | Inc(PI.Y);
|
|---|
| 568 | end;
|
|---|
| 569 |
|
|---|
| 570 | // Animate tiles move
|
|---|
| 571 | StartTime := Now;
|
|---|
| 572 | EndTime := StartTime + AnimationDuration / 300 * OneSecond / Max(Board.Size.X, Board.Size.Y);
|
|---|
| 573 | if AnimationDuration > 0 then
|
|---|
| 574 | repeat
|
|---|
| 575 | Time := Now;
|
|---|
| 576 | Part := (Time - StartTime) / (EndTime - StartTime);
|
|---|
| 577 | if Part > 1 then Part := 1;
|
|---|
| 578 | for Y := 0 to Board.Size.Y - 1 do
|
|---|
| 579 | for X := 0 to Board.Size.X - 1 do begin
|
|---|
| 580 | if Board.Tiles[Y, X].Moving then
|
|---|
| 581 | Board.Tiles[Y, X].Shift := Point(Trunc(Part * MoveDirection.X * 100),
|
|---|
| 582 | Trunc(Part * MoveDirection.Y * 100));
|
|---|
| 583 | end;
|
|---|
| 584 | DoChange;
|
|---|
| 585 | Application.ProcessMessages;
|
|---|
| 586 | Sleep(1);
|
|---|
| 587 | until Time > EndTime;
|
|---|
| 588 |
|
|---|
| 589 | // Set final tiles values
|
|---|
| 590 | for Y := 0 to Board.Size.Y - 1 do
|
|---|
| 591 | for X := 0 to Board.Size.X - 1 do begin
|
|---|
| 592 | Board.Tiles[Y, X].Shift := Point(0, 0);
|
|---|
| 593 | Board.Tiles[Y, X].Moving := False;
|
|---|
| 594 | Board.Tiles[Y, X].Value := Board.Tiles[Y, X].NewValue;
|
|---|
| 595 | end;
|
|---|
| 596 | DoChange;
|
|---|
| 597 | end;
|
|---|
| 598 | Result := MovedCount;
|
|---|
| 599 |
|
|---|
| 600 | // Update state after move
|
|---|
| 601 | if MovedCount > 0 then FillRandomTile;
|
|---|
| 602 | if not CanMove and (Board.GetEmptyTilesCount = 0) then
|
|---|
| 603 | GameOver;
|
|---|
| 604 | if (HighestValue < WinScore) and
|
|---|
| 605 | (Board.GetHighestTileValue >= WinScore) then Win;
|
|---|
| 606 |
|
|---|
| 607 | FMoving := False;
|
|---|
| 608 | end;
|
|---|
| 609 |
|
|---|
| 610 | procedure TGame.MoveTile(SourceTile, TargetTile: TTile);
|
|---|
| 611 | begin
|
|---|
| 612 | TargetTile.Value := SourceTile.Value;
|
|---|
| 613 | SourceTile.Value := 0;
|
|---|
| 614 | TargetTile.Merged := SourceTile.Merged;
|
|---|
| 615 | SourceTile.Merged := False;
|
|---|
| 616 | end;
|
|---|
| 617 |
|
|---|
| 618 | function TGame.IsValidPos(Pos: TPoint): Boolean;
|
|---|
| 619 | begin
|
|---|
| 620 | Result := (Pos.X >= 0) and (Pos.X < Board.Size.X) and
|
|---|
| 621 | (Pos.Y >= 0) and (Pos.Y < Board.Size.Y);
|
|---|
| 622 | end;
|
|---|
| 623 |
|
|---|
| 624 | procedure TGame.SaveToRegistry(RegContext: TRegistryContext);
|
|---|
| 625 | begin
|
|---|
| 626 | with TRegistryEx.Create do
|
|---|
| 627 | try
|
|---|
| 628 | CurrentContext := RegContext;
|
|---|
| 629 |
|
|---|
| 630 | WriteInteger('TopScore', TopScore);
|
|---|
| 631 | WriteInteger('AnimationDuration', AnimationDuration);
|
|---|
| 632 | WriteInteger('Score', Score);
|
|---|
| 633 | WriteBool('GameRunning', FRunning);
|
|---|
| 634 | WriteBool('CanUndo', FCanUndo);
|
|---|
| 635 | finally
|
|---|
| 636 | Free;
|
|---|
| 637 | end;
|
|---|
| 638 | FBoardUndo.SaveToRegistry(TRegistryContext.Create(RegContext.RootKey, RegContext.Key + '\BoardUndo'));
|
|---|
| 639 | Board.SaveToRegistry(TRegistryContext.Create(RegContext.RootKey, RegContext.Key + '\Board'));
|
|---|
| 640 | end;
|
|---|
| 641 |
|
|---|
| 642 | procedure TGame.LoadFromRegistry(RegContext: TRegistryContext);
|
|---|
| 643 | begin
|
|---|
| 644 | with TRegistryEx.Create do
|
|---|
| 645 | try
|
|---|
| 646 | CurrentContext := RegContext;
|
|---|
| 647 | AnimationDuration := ReadIntegerWithDefault('AnimationDuration', 30);
|
|---|
| 648 | TopScore := ReadIntegerWithDefault('TopScore', 0);
|
|---|
| 649 | Score := ReadIntegerWithDefault('Score', 0);
|
|---|
| 650 | FRunning := ReadBoolWithDefault('GameRunning', False);
|
|---|
| 651 | FCanUndo := ReadBoolWithDefault('CanUndo', False);
|
|---|
| 652 | finally
|
|---|
| 653 | Free;
|
|---|
| 654 | end;
|
|---|
| 655 | FBoardUndo.LoadFromRegistry(TRegistryContext.Create(RegContext.RootKey, RegContext.Key + '\BoardUndo'));
|
|---|
| 656 | Board.LoadFromRegistry(TRegistryContext.Create(RegContext.RootKey, RegContext.Key + '\Board'));
|
|---|
| 657 | DoChange;
|
|---|
| 658 | end;
|
|---|
| 659 |
|
|---|
| 660 | constructor TGame.Create;
|
|---|
| 661 | begin
|
|---|
| 662 | AnimationDuration := 30;
|
|---|
| 663 | WinScore := 2048;
|
|---|
| 664 | Board := TBoard.Create;
|
|---|
| 665 | FBoardUndo := TBoard.Create;
|
|---|
| 666 | end;
|
|---|
| 667 |
|
|---|
| 668 | destructor TGame.Destroy;
|
|---|
| 669 | begin
|
|---|
| 670 | FreeAndNil(FBoardUndo);
|
|---|
| 671 | FreeAndNil(Board);
|
|---|
| 672 | inherited;
|
|---|
| 673 | end;
|
|---|
| 674 |
|
|---|
| 675 | function TGame.GetTileColor(Value: Integer): TColor;
|
|---|
| 676 | begin
|
|---|
| 677 | case Value of
|
|---|
| 678 | 0: Result := $f2f6f9;
|
|---|
| 679 | 2: Result := $dae4ee;
|
|---|
| 680 | 4: Result := $c8e0ed;
|
|---|
| 681 | 8: Result := $79b1f2;
|
|---|
| 682 | 16: Result := $6395f5;
|
|---|
| 683 | 32: Result := $5f7cf6;
|
|---|
| 684 | 64: Result := $3b5ef6;
|
|---|
| 685 | 128: Result := $72cfed;
|
|---|
| 686 | 256: Result := $61cced;
|
|---|
| 687 | 512: Result := $50c8ed;
|
|---|
| 688 | 1024: Result := $3fc5ed;
|
|---|
| 689 | 2048: Result := $2ec2ed;
|
|---|
| 690 | else Result := $323a3c;
|
|---|
| 691 | end;
|
|---|
| 692 | end;
|
|---|
| 693 |
|
|---|
| 694 | procedure TGame.SetScore(AValue: Integer);
|
|---|
| 695 | begin
|
|---|
| 696 | if FScore = AValue then Exit;
|
|---|
| 697 | FScore := AValue;
|
|---|
| 698 | if FScore > TopScore then TopScore := FScore;
|
|---|
| 699 | end;
|
|---|
| 700 |
|
|---|
| 701 | end.
|
|---|
| 702 |
|
|---|