| 1 | {$INCLUDE Switches.inc}
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| 2 | unit UnitProcessing;
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| 3 |
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| 4 | interface
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| 5 |
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| 6 | uses
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| 7 | SysUtils, Protocol, Database;
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| 8 |
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| 9 | type
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| 10 | TMoveType = (mtInvalid, mtMove, mtCapture, mtSpyMission, mtAttack,
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| 11 | mtBombard, mtExpel);
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| 12 |
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| 13 | TMoveInfo = record
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| 14 | MoveType: TMoveType;
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| 15 | Cost, ToMaster, EndHealth, Defender, Dcix, Duix, EndHealthDef: Integer;
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| 16 | MountainDelay: Boolean;
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| 17 | end;
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| 18 |
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| 19 | var
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| 20 | uixSelectedTransport: Integer;
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| 21 | Worked: array [0 .. nPl - 1] of Integer; { settler work statistics }
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| 22 |
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| 23 | // Moving/Combat
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| 24 | function HostileDamage(P, mix, Loc, MP: Integer): Integer;
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| 25 | function CalculateMove(P, uix, ToLoc, MoveLength: Integer; TestOnly: Boolean;
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| 26 | var MoveInfo: TMoveInfo): Integer;
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| 27 | function GetBattleForecast(Loc: Integer; var BattleForecast: TBattleForecast;
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| 28 | var Duix, Dcix, AStr, DStr, ABaseDamage, DBaseDamage: Integer): Integer;
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| 29 | function LoadUnit(P, uix: Integer; TestOnly: Boolean): Integer;
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| 30 | function UnloadUnit(P, uix: Integer; TestOnly: Boolean): Integer;
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| 31 | procedure Recover(P, uix: Integer);
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| 32 | function GetMoveAdvice(P, uix: Integer; var A: TMoveAdviceData): Integer;
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| 33 | function CanPlaneReturn(P, uix: Integer;
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| 34 | PlaneReturnData: TPlaneReturnData): Boolean;
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| 35 |
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| 36 | // Terrain Improvement
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| 37 | function StartJob(P, uix, NewJob: Integer; TestOnly: Boolean): Integer;
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| 38 | function Work(P, uix: Integer): Boolean;
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| 39 | function GetJobProgress(P, Loc: Integer;
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| 40 | var JobProgressData: TJobProgressData): Integer;
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| 41 |
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| 42 | // Start/End Game
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| 43 | procedure InitGame;
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| 44 | procedure ReleaseGame;
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| 45 |
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| 46 |
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| 47 | implementation
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| 48 |
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| 49 | uses
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| 50 | IPQ;
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| 51 |
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| 52 | const
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| 53 | eMountains = $6000FFFF; // additional return code for server internal use
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| 54 |
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| 55 | // tile control flags
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| 56 | coKnown = $02;
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| 57 | coTrue = $04;
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| 58 |
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| 59 | ContraJobs: array [0 .. nJob - 1] of Set of 0 .. nJob - 1 = ([], // jNone
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| 60 | [jCity], // jRoad
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| 61 | [jCity], // jRR
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| 62 | [jCity, jTrans], // jClear
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| 63 | [jCity, jFarm, jAfforest, jMine, jBase, jFort], // jIrr
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| 64 | [jCity, jIrr, jAfforest, jMine, jBase, jFort], // jFarm
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| 65 | [jCity, jIrr, jFarm, jTrans], // jAfforest
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| 66 | [jCity, jTrans, jIrr, jFarm, jBase, jFort], // jMine
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| 67 | [jCity, jTrans], // jCanal
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| 68 | [jCity, jClear, jAfforest, jMine, jCanal], // jTrans
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| 69 | [jCity, jIrr, jFarm, jMine, jBase], // jFort
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| 70 | [jCity], // jPoll
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| 71 | [jCity, jIrr, jFarm, jMine, jFort], // jBase
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| 72 | [jCity], // jPillage
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| 73 | [jRoad .. jPillage]); // jCity
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| 74 |
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| 75 | type
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| 76 | TToWorkList = array [0 .. INFIN, 0 .. nJob - 1] of Word;
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| 77 |
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| 78 | var
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| 79 | ToWork: ^TToWorkList; { work left for each tile and job }
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| 80 |
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| 81 | {
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| 82 | Moving/Combat
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| 83 | ____________________________________________________________________
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| 84 | }
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| 85 | function HostileDamage(P, mix, Loc, MP: Integer): Integer;
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| 86 | var
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| 87 | Tile: Integer;
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| 88 | begin
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| 89 | Tile := RealMap[Loc];
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| 90 | if (RW[P].Model[mix].Domain >= dSea) or (RW[P].Model[mix].Kind = mkSettler)
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| 91 | and (RW[P].Model[mix].Speed >= 200) or
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| 92 | (Tile and (fCity or fRiver or fCanal) <> 0) or (Tile and fTerImp = tiBase)
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| 93 | or (GWonder[woGardens].EffectiveOwner = P) then
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| 94 | Result := 0
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| 95 | else if (Tile and fTerrain = fDesert) and
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| 96 | (Tile and fSpecial <> fSpecial1 { Oasis } ) then
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| 97 | begin
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| 98 | Assert((Tile and fTerImp <> tiIrrigation) and (Tile and fTerImp <> tiFarm));
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| 99 | Result := (DesertThurst * MP - 1) div RW[P].Model[mix].Speed + 1;
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| 100 | end
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| 101 | else if Tile and fTerrain = fArctic then
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| 102 | begin
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| 103 | Assert((Tile and fTerImp <> tiIrrigation) and (Tile and fTerImp <> tiFarm));
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| 104 | Result := (ArcticThurst * MP - 1) div RW[P].Model[mix].Speed + 1;
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| 105 | end
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| 106 | else
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| 107 | Result := 0;
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| 108 | end;
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| 109 |
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| 110 | function Controlled(P, Loc: Integer; IsDest: Boolean): Integer;
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| 111 | { whether tile at Loc is in control zone of enemy unit
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| 112 | returns combination of tile control flags }
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| 113 | var
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| 114 | Loc1, V8: Integer;
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| 115 | Adjacent: TVicinity8Loc;
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| 116 | begin
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| 117 | Result := 0;
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| 118 | if IsDest and (Occupant[Loc] = P) and (ZoCMap[Loc] > 0) then
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| 119 | Exit;
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| 120 | // destination tile, not controlled if already occupied
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| 121 |
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| 122 | if (RealMap[Loc] and fCity = 0) or (Integer(RealMap[Loc] shr 27) <> P) and
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| 123 | (ServerVersion[P] >= $000EF0) then
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| 124 | begin // not own city
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| 125 | V8_to_Loc(Loc, Adjacent);
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| 126 | for V8 := 0 to 7 do
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| 127 | begin
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| 128 | Loc1 := Adjacent[V8];
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| 129 | if (Loc1 >= 0) and (Loc1 < MapSize) and (ZoCMap[Loc1] > 0) and
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| 130 | (Occupant[Loc1] >= 0) and (Occupant[Loc1] <> P) and
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| 131 | (RW[P].Treaty[Occupant[Loc1]] < trAlliance) then
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| 132 | if ObserveLevel[Loc1] and (3 shl (P * 2)) > 0 then
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| 133 | begin // p observes tile
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| 134 | Result := coKnown or coTrue;
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| 135 | Exit;
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| 136 | end
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| 137 | else
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| 138 | Result := coTrue; // p does not observe tile
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| 139 | end;
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| 140 | end;
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| 141 | end;
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| 142 |
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| 143 | function GetMoveCost(P, mix, FromLoc, ToLoc, MoveLength: Integer;
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| 144 | var MoveCost: Integer): Integer;
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| 145 | // MoveLength - 2 for short move, 3 for long move
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| 146 | var
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| 147 | FromTile, ToTile: Integer;
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| 148 | begin
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| 149 | Result := eOK;
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| 150 | FromTile := RealMap[FromLoc];
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| 151 | ToTile := RealMap[ToLoc];
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| 152 | with RW[P].Model[mix] do
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| 153 | begin
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| 154 | case Domain of
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| 155 | dGround:
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| 156 | if (ToTile and fTerrain >= fGrass) then { domain ok }
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| 157 | // if (Flags and mdCivil<>0) and (ToTile and fDeadLands<>0) then result:=eEerie
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| 158 | // else
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| 159 | begin { valid move }
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| 160 | if (FromTile and (fRR or fCity) <> 0) and
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| 161 | (ToTile and (fRR or fCity) <> 0) then
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| 162 | if GWonder[woShinkansen].EffectiveOwner = P then
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| 163 | MoveCost := 0
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| 164 | else
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| 165 | MoveCost := Speed * (4 * 1311) shr 17 // move along railroad
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| 166 | else if (FromTile and (fRoad or fRR or fCity) <> 0) and
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| 167 | (ToTile and (fRoad or fRR or fCity) <> 0) or
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| 168 | (FromTile and ToTile and (fRiver or fCanal) <> 0) or
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| 169 | (Cap[mcAlpine] > 0) then
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| 170 | // move along road, river or canal
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| 171 | if Cap[mcOver] > 0 then
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| 172 | MoveCost := 40
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| 173 | else
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| 174 | MoveCost := 20
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| 175 | else if Cap[mcOver] > 0 then
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| 176 | Result := eNoRoad
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| 177 | else
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| 178 | case Terrain[ToTile and fTerrain].MoveCost of
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| 179 | 1:
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| 180 | MoveCost := 50; // plain terrain
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| 181 | 2:
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| 182 | begin
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| 183 | Assert(Speed - 150 <= 600);
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| 184 | MoveCost := 50 + (Speed - 150) * 13 shr 7; // heavy terrain
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| 185 | end;
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| 186 | 3:
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| 187 | begin
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| 188 | MoveCost := Speed;
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| 189 | Result := eMountains;
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| 190 | Exit;
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| 191 | end;
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| 192 | end;
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| 193 | MoveCost := MoveCost * MoveLength;
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| 194 | end
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| 195 | else
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| 196 | Result := eDomainMismatch;
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| 197 |
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| 198 | dSea:
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| 199 | if (ToTile and (fCity or fCanal) <> 0) or (ToTile and fTerrain < fGrass)
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| 200 | then { domain ok }
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| 201 | if (ToTile and fTerrain <> fOcean) or (Cap[mcNav] > 0) then
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| 202 | MoveCost := 50 * MoveLength { valid move }
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| 203 | else
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| 204 | Result := eNoNav { navigation required for open sea }
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| 205 | else
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| 206 | Result := eDomainMismatch;
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| 207 |
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| 208 | dAir:
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| 209 | MoveCost := 50 * MoveLength; { always valid move }
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| 210 | end;
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| 211 | end;
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| 212 | end;
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| 213 |
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| 214 | function CalculateMove(P, uix, ToLoc, MoveLength: Integer; TestOnly: Boolean;
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| 215 | var MoveInfo: TMoveInfo): Integer;
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| 216 | var
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| 217 | uix1, p1, FromLoc, DestControlled, AStr, DStr, ABaseDamage,
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| 218 | DBaseDamage: Integer;
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| 219 | PModel: ^TModel;
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| 220 | BattleForecast: TBattleForecast;
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| 221 | begin
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| 222 | with RW[P], Un[uix] do
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| 223 | begin
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| 224 | PModel := @Model[mix];
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| 225 | FromLoc := Loc;
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| 226 |
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| 227 | BattleForecast.pAtt := P;
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| 228 | BattleForecast.mixAtt := mix;
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| 229 | BattleForecast.HealthAtt := Health;
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| 230 | BattleForecast.ExpAtt := Exp;
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| 231 | BattleForecast.FlagsAtt := Flags;
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| 232 | BattleForecast.Movement := Movement;
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| 233 | Result := GetBattleForecast(ToLoc, BattleForecast, MoveInfo.Duix,
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| 234 | MoveInfo.Dcix, AStr, DStr, ABaseDamage, DBaseDamage);
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| 235 |
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| 236 | if Result = eHiddenUnit then
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| 237 | if TestOnly then
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| 238 | Result := eOK // behave just like unit was moving
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| 239 | else if Mode > moLoading_Fast then
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| 240 | Map[ToLoc] := Map[ToLoc] or fHiddenUnit;
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| 241 | if Result = eStealthUnit then
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| 242 | if TestOnly then
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| 243 | Result := eOK // behave just like unit was moving
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| 244 | else if Mode > moLoading_Fast then
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| 245 | Map[ToLoc] := Map[ToLoc] or fStealthUnit;
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| 246 | if Result < rExecuted then
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| 247 | Exit;
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| 248 |
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| 249 | case Result of
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| 250 | eOK:
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| 251 | MoveInfo.MoveType := mtMove;
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| 252 | eExpelled:
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| 253 | MoveInfo.MoveType := mtExpel;
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| 254 | else
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| 255 | MoveInfo.MoveType := mtAttack;
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| 256 | end;
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| 257 |
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| 258 | if MoveInfo.MoveType = mtMove then
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| 259 | begin
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| 260 | if Mode = moPlaying then
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| 261 | begin
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| 262 | p1 := RealMap[ToLoc] shr 27;
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| 263 | if (p1 < nPl) and (p1 <> P) and
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| 264 | ((RealMap[Loc] shr 27 <> Cardinal(p1)) and (PModel.Kind <> mkDiplomat)
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| 265 | and (Treaty[p1] >= trPeace) and (Treaty[p1] < trAlliance) or
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| 266 | (RealMap[ToLoc] and fCity <> 0) and (Treaty[p1] >= trPeace)) then
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| 267 | begin
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| 268 | Result := eTreaty;
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| 269 | Exit;
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| 270 | end; // keep peace treaty!
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| 271 | end;
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| 272 | if (RealMap[ToLoc] and fCity <> 0) and
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| 273 | (RealMap[ToLoc] shr 27 <> Cardinal(P)) then // empty enemy city
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| 274 | if PModel.Kind = mkDiplomat then
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| 275 | begin
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| 276 | MoveInfo.MoveType := mtSpyMission;
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| 277 | end
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| 278 | else if PModel.Domain = dGround then
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| 279 | begin
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| 280 | if PModel.Flags and mdCivil <> 0 then
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| 281 | begin
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| 282 | Result := eNoCapturer;
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| 283 | Exit;
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| 284 | end;
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| 285 | MoveInfo.MoveType := mtCapture;
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| 286 | end
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| 287 | else
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| 288 | begin
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| 289 | if (PModel.Domain = dSea) and (PModel.Cap[mcArtillery] = 0) then
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| 290 | begin
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| 291 | Result := eDomainMismatch;
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| 292 | Exit;
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| 293 | end
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| 294 | else if (PModel.Attack = 0) and
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| 295 | not ((PModel.Cap[mcBombs] > 0) and (Flags and unBombsLoaded <> 0))
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| 296 | then
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| 297 | begin
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| 298 | Result := eNoBombarder;
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| 299 | Exit;
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| 300 | end
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| 301 | else if Movement < 100 then
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| 302 | begin
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| 303 | Result := eNoTime_Bombard;
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| 304 | Exit;
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| 305 | end;
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| 306 | MoveInfo.MoveType := mtBombard;
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| 307 | Result := eBombarded;
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| 308 | end;
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| 309 | end;
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| 310 |
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| 311 | MoveInfo.MountainDelay := False;
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| 312 | if MoveInfo.MoveType in [mtAttack, mtBombard, mtExpel] then
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| 313 | begin
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| 314 | if (Master >= 0) or (PModel.Domain = dSea) and
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| 315 | (RealMap[Loc] and fTerrain >= fGrass) or (PModel.Domain = dAir) and
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| 316 | ((RealMap[Loc] and fCity <> 0) or (RealMap[Loc] and fTerImp = tiBase))
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| 317 | then
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| 318 | begin
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| 319 | Result := eViolation;
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| 320 | Exit;
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| 321 | end;
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| 322 | if MoveInfo.MoveType = mtBombard then
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| 323 | begin
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| 324 | MoveInfo.EndHealth := Health;
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| 325 | MoveInfo.EndHealthDef := -1;
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| 326 | end
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| 327 | else
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| 328 | begin
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| 329 | MoveInfo.EndHealth := BattleForecast.EndHealthAtt;
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| 330 | MoveInfo.EndHealthDef := BattleForecast.EndHealthDef;
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| 331 | end;
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| 332 | end
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| 333 | else // if MoveInfo.MoveType in [mtMove,mtCapture,mtSpyMission] then
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| 334 | begin
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| 335 | if (Master >= 0) and (PModel.Domain < dSea) then
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| 336 | begin // transport unload
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| 337 | MoveInfo.Cost := PModel.Speed;
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| 338 | if RealMap[ToLoc] and fTerrain < fGrass then
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| 339 | Result := eDomainMismatch;
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| 340 | end
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| 341 | else
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| 342 | begin
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| 343 | Result := GetMoveCost(P, mix, FromLoc, ToLoc, MoveLength,
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| 344 | MoveInfo.Cost);
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| 345 | if Result = eMountains then
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| 346 | begin
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| 347 | Result := eOK;
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| 348 | MoveInfo.MountainDelay := True;
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| 349 | end;
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| 350 | end;
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| 351 | if (Result >= rExecuted) and (MoveInfo.MoveType = mtSpyMission) then
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| 352 | Result := eMissionDone;
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| 353 |
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| 354 | MoveInfo.ToMaster := -1;
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| 355 | if (Result = eDomainMismatch) and (PModel.Domain < dSea) and
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| 356 | (PModel.Cap[mcOver] = 0) then
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| 357 | begin
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| 358 | for uix1 := 0 to nUn - 1 do
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| 359 | with Un[uix1] do // check load to transport
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| 360 | if (Loc = ToLoc) and
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| 361 | (TroopLoad < Model[mix].MTrans * Model[mix].Cap[mcSeaTrans]) then
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| 362 | begin
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| 363 | Result := eLoaded;
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| 364 | MoveInfo.Cost := PModel.Speed;
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| 365 | MoveInfo.ToMaster := uix1;
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| 366 | if (uixSelectedTransport >= 0) and (uix1 = uixSelectedTransport)
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| 367 | then
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| 368 | Break;
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| 369 | end;
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| 370 | end
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| 371 | else if (PModel.Domain = dAir) and (PModel.Cap[mcAirTrans] = 0) and
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| 372 | (RealMap[ToLoc] and fCity = 0) and (RealMap[ToLoc] and fTerImp <> tiBase)
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| 373 | then
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| 374 | begin
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| 375 | for uix1 := 0 to nUn - 1 do
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| 376 | with Un[uix1] do
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| 377 | if (Loc = ToLoc) and
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| 378 | (AirLoad < Model[mix].MTrans * Model[mix].Cap[mcCarrier]) then
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| 379 | begin // load plane to ship
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| 380 | Result := eLoaded;
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| 381 | MoveInfo.ToMaster := uix1;
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| 382 | if (uixSelectedTransport >= 0) and (uix1 = uixSelectedTransport)
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| 383 | then
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| 384 | Break;
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| 385 | end;
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| 386 | end;
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| 387 | if Result < rExecuted then
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| 388 | Exit;
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| 389 |
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| 390 | if (Master < 0) and (MoveInfo.ToMaster < 0) then
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| 391 | MoveInfo.EndHealth := Health - HostileDamage(P, mix, ToLoc,
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| 392 | MoveInfo.Cost)
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| 393 | else
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| 394 | MoveInfo.EndHealth := Health;
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| 395 |
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| 396 | if (Mode = moPlaying) and (PModel.Flags and mdZOC <> 0) and (Master < 0)
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| 397 | and (MoveInfo.ToMaster < 0) and (Controlled(P, FromLoc, False) >= coTrue)
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| 398 | then
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| 399 | begin
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| 400 | DestControlled := Controlled(P, ToLoc, True);
|
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| 401 | if DestControlled >= coTrue + coKnown then
|
|---|
| 402 | begin
|
|---|
| 403 | Result := eZOC;
|
|---|
| 404 | Exit;
|
|---|
| 405 | end
|
|---|
| 406 | else if not TestOnly and (DestControlled >= coTrue) then
|
|---|
| 407 | begin
|
|---|
| 408 | Result := eZOC_EnemySpotted;
|
|---|
| 409 | Exit;
|
|---|
| 410 | end;
|
|---|
| 411 | end;
|
|---|
| 412 | if (Movement = 0) and (ServerVersion[P] >= $0100F1) or
|
|---|
| 413 | (MoveInfo.Cost > Movement) then
|
|---|
| 414 | if (Master >= 0) or (MoveInfo.ToMaster >= 0) then
|
|---|
| 415 | begin
|
|---|
| 416 | Result := eNoTime_Load;
|
|---|
| 417 | Exit;
|
|---|
| 418 | end
|
|---|
| 419 | else
|
|---|
| 420 | begin
|
|---|
| 421 | Result := eNoTime_Move;
|
|---|
| 422 | Exit;
|
|---|
| 423 | end;
|
|---|
| 424 | if (MoveInfo.EndHealth <= 0) or (MoveInfo.MoveType = mtSpyMission) then
|
|---|
| 425 | Result := Result or rUnitRemoved;
|
|---|
| 426 | // spy mission or victim of HostileDamage
|
|---|
| 427 |
|
|---|
| 428 | end; // if MoveInfo.MoveType in [mtMove,mtCapture,mtSpyMission]
|
|---|
| 429 |
|
|---|
| 430 | if MoveInfo.MoveType in [mtAttack, mtExpel] then
|
|---|
| 431 | MoveInfo.Defender := Occupant[ToLoc]
|
|---|
| 432 | else if RealMap[ToLoc] and fCity <> 0 then
|
|---|
| 433 | begin // MoveInfo.Dcix not set yet
|
|---|
| 434 | MoveInfo.Defender := RealMap[ToLoc] shr 27;
|
|---|
| 435 | SearchCity(ToLoc, MoveInfo.Defender, MoveInfo.Dcix);
|
|---|
| 436 | end;
|
|---|
| 437 | end;
|
|---|
| 438 | end;
|
|---|
| 439 |
|
|---|
| 440 | function GetBattleForecast(Loc: Integer; var BattleForecast: TBattleForecast;
|
|---|
| 441 | var Duix, Dcix, AStr, DStr, ABaseDamage, DBaseDamage: Integer): Integer;
|
|---|
| 442 | var
|
|---|
| 443 | Time, Defender, ABon, DBon, DCnt, MultiDamage: Integer;
|
|---|
| 444 | PModel, DModel: ^TModel;
|
|---|
| 445 | begin
|
|---|
| 446 | with BattleForecast do
|
|---|
| 447 | begin
|
|---|
| 448 | Defender := Occupant[Loc];
|
|---|
| 449 | if (Defender < 0) or (Defender = pAtt) then
|
|---|
| 450 | begin
|
|---|
| 451 | Result := eOK;
|
|---|
| 452 | Exit;
|
|---|
| 453 | end; // no attack, simple move
|
|---|
| 454 |
|
|---|
| 455 | PModel := @RW[pAtt].Model[mixAtt];
|
|---|
| 456 | Strongest(Loc, Duix, DStr, DBon, DCnt); { get defense strength and bonus }
|
|---|
| 457 | if (PModel.Kind = mkDiplomat) and (RealMap[Loc] and fCity <> 0) then
|
|---|
| 458 | begin // spy mission -- return as if move was possible
|
|---|
| 459 | EndHealthAtt := HealthAtt;
|
|---|
| 460 | EndHealthDef := RW[Defender].Un[Duix].Health;
|
|---|
| 461 | Result := eOK;
|
|---|
| 462 | Exit;
|
|---|
| 463 | end;
|
|---|
| 464 |
|
|---|
| 465 | DModel := @RW[Defender].Model[RW[Defender].Un[Duix].mix];
|
|---|
| 466 | if (RealMap[Loc] and fCity = 0) and (RealMap[Loc] and fTerImp <> tiBase)
|
|---|
| 467 | then
|
|---|
| 468 | begin
|
|---|
| 469 | if (DModel.Cap[mcSub] > 0) and (RealMap[Loc] and fTerrain < fGrass) and
|
|---|
| 470 | (ObserveLevel[Loc] shr (2 * pAtt) and 3 < lObserveAll) then
|
|---|
| 471 | begin
|
|---|
| 472 | Result := eHiddenUnit;
|
|---|
| 473 | Exit;
|
|---|
| 474 | end; // attacking submarine not allowed
|
|---|
| 475 | if (DModel.Cap[mcStealth] > 0) and
|
|---|
| 476 | (ObserveLevel[Loc] shr (2 * pAtt) and 3 <> lObserveSuper) then
|
|---|
| 477 | begin
|
|---|
| 478 | Result := eStealthUnit;
|
|---|
| 479 | Exit;
|
|---|
| 480 | end; // attacking stealth aircraft not allowed
|
|---|
| 481 | if (DModel.Domain = dAir) and (DModel.Kind <> mkSpecial_Glider) and
|
|---|
| 482 | (PModel.Domain <> dAir) then
|
|---|
| 483 | begin
|
|---|
| 484 | Result := eDomainMismatch;
|
|---|
| 485 | Exit;
|
|---|
| 486 | end; // can't attack plane
|
|---|
| 487 | end;
|
|---|
| 488 | if ((PModel.Cap[mcArtillery] = 0) or ((ServerVersion[pAtt] >= $010200) and
|
|---|
| 489 | (RealMap[Loc] and fTerrain < fGrass) and (DModel.Cap[mcSub] > 0)))
|
|---|
| 490 | // ground units can't attack submarines
|
|---|
| 491 | and ((PModel.Domain = dGround) and (RealMap[Loc] and fTerrain < fGrass) or
|
|---|
| 492 | (PModel.Domain = dSea) and (RealMap[Loc] and fTerrain >= fGrass)) then
|
|---|
| 493 | begin
|
|---|
| 494 | Result := eDomainMismatch;
|
|---|
| 495 | Exit;
|
|---|
| 496 | end;
|
|---|
| 497 | if (PModel.Attack = 0) and not ((PModel.Cap[mcBombs] > 0) and
|
|---|
| 498 | (FlagsAtt and unBombsLoaded <> 0) and (DModel.Domain < dAir)) then
|
|---|
| 499 | begin
|
|---|
| 500 | Result := eInvalid;
|
|---|
| 501 | Exit;
|
|---|
| 502 | end;
|
|---|
| 503 |
|
|---|
| 504 | if Movement = 0 then
|
|---|
| 505 | begin
|
|---|
| 506 | Result := eNoTime_Attack;
|
|---|
| 507 | Exit;
|
|---|
| 508 | end;
|
|---|
| 509 |
|
|---|
| 510 | {$IFOPT O-}Assert(InvalidTreatyMap = 0); {$ENDIF}
|
|---|
| 511 | if RW[pAtt].Treaty[Defender] >= trPeace then
|
|---|
| 512 | begin
|
|---|
| 513 | if (PModel.Domain <> dAir) and (PModel.Attack > 0) and
|
|---|
| 514 | (Integer(RealMap[Loc] shr 27) = pAtt) then
|
|---|
| 515 | if Movement >= 100 then
|
|---|
| 516 | begin // expel friendly unit
|
|---|
| 517 | EndHealthDef := RW[Defender].Un[Duix].Health;
|
|---|
| 518 | EndHealthAtt := HealthAtt;
|
|---|
| 519 | Result := eExpelled
|
|---|
| 520 | end
|
|---|
| 521 | else
|
|---|
| 522 | Result := eNoTime_Expel
|
|---|
| 523 | else
|
|---|
| 524 | Result := eTreaty;
|
|---|
| 525 | Exit;
|
|---|
| 526 | end;
|
|---|
| 527 |
|
|---|
| 528 | // calculate defender strength
|
|---|
| 529 | if RealMap[Loc] and fCity <> 0 then
|
|---|
| 530 | begin // consider city improvements
|
|---|
| 531 | SearchCity(Loc, Defender, Dcix);
|
|---|
| 532 | if (PModel.Domain < dSea) and (PModel.Cap[mcArtillery] = 0) and
|
|---|
| 533 | ((RW[Defender].City[Dcix].Built[imWalls] = 1) or
|
|---|
| 534 | (Continent[RW[Defender].City[Dcix].Loc] = GrWallContinent[Defender]))
|
|---|
| 535 | then
|
|---|
| 536 | Inc(DBon, 8)
|
|---|
| 537 | else if (PModel.Domain = dSea) and
|
|---|
| 538 | (RW[Defender].City[Dcix].Built[imCoastalFort] = 1) then
|
|---|
| 539 | Inc(DBon, 4)
|
|---|
| 540 | else if (PModel.Domain = dAir) and
|
|---|
| 541 | (RW[Defender].City[Dcix].Built[imMissileBat] = 1) then
|
|---|
| 542 | Inc(DBon, 4);
|
|---|
| 543 | if RW[Defender].City[Dcix].Built[imBunker] = 1 then
|
|---|
| 544 | Inc(DBon, 4)
|
|---|
| 545 | end;
|
|---|
| 546 | if (PModel.Domain = dAir) and (DModel.Cap[mcAirDef] > 0) then
|
|---|
| 547 | Inc(DBon, 4);
|
|---|
| 548 | DStr := DModel.Defense * DBon * 100;
|
|---|
| 549 | if (DModel.Domain = dAir) and ((RealMap[Loc] and fCity <> 0) or
|
|---|
| 550 | (RealMap[Loc] and fTerImp = tiBase)) then
|
|---|
| 551 | DStr := 0;
|
|---|
| 552 | if (DModel.Domain = dSea) and (RealMap[Loc] and fTerrain >= fGrass) then
|
|---|
| 553 | DStr := DStr shr 1;
|
|---|
| 554 |
|
|---|
| 555 | // calculate attacker strength
|
|---|
| 556 | if PModel.Cap[mcWill] > 0 then
|
|---|
| 557 | Time := 100
|
|---|
| 558 | else
|
|---|
| 559 | begin
|
|---|
| 560 | Time := Movement;
|
|---|
| 561 | if Time > 100 then
|
|---|
| 562 | Time := 100;
|
|---|
| 563 | end;
|
|---|
| 564 | ABon := 4 + ExpAtt div ExpCost;
|
|---|
| 565 | AStr := PModel.Attack;
|
|---|
| 566 | if (FlagsAtt and unBombsLoaded <> 0) and (DModel.Domain < dAir) then
|
|---|
| 567 | // use bombs
|
|---|
| 568 | AStr := AStr + PModel.Cap[mcBombs] * PModel.MStrength * 2;
|
|---|
| 569 | AStr := Time * AStr * ABon;
|
|---|
| 570 |
|
|---|
| 571 | // calculate base damage for defender
|
|---|
| 572 | if DStr = 0 then
|
|---|
| 573 | DBaseDamage := RW[Defender].Un[Duix].Health
|
|---|
| 574 | else
|
|---|
| 575 | begin
|
|---|
| 576 | DBaseDamage := HealthAtt * AStr div DStr;
|
|---|
| 577 | if DBaseDamage = 0 then
|
|---|
| 578 | DBaseDamage := 1;
|
|---|
| 579 | if DBaseDamage > RW[Defender].Un[Duix].Health then
|
|---|
| 580 | DBaseDamage := RW[Defender].Un[Duix].Health;
|
|---|
| 581 | end;
|
|---|
| 582 |
|
|---|
| 583 | // calculate base damage for attacker
|
|---|
| 584 | if AStr = 0 then
|
|---|
| 585 | ABaseDamage := HealthAtt
|
|---|
| 586 | else
|
|---|
| 587 | begin
|
|---|
| 588 | ABaseDamage := RW[Defender].Un[Duix].Health * DStr div AStr;
|
|---|
| 589 | if ABaseDamage = 0 then
|
|---|
| 590 | ABaseDamage := 1;
|
|---|
| 591 | if ABaseDamage > HealthAtt then
|
|---|
| 592 | ABaseDamage := HealthAtt;
|
|---|
| 593 | end;
|
|---|
| 594 |
|
|---|
| 595 | // calculate final damage for defender
|
|---|
| 596 | MultiDamage := 2;
|
|---|
| 597 | if (ABaseDamage = HealthAtt) and (PModel.Cap[mcFanatic] > 0) and
|
|---|
| 598 | not (RW[pAtt].Government in [gRepublic, gDemocracy, gFuture]) then
|
|---|
| 599 | MultiDamage := MultiDamage * 2; // fanatic attacker died
|
|---|
| 600 | EndHealthDef := RW[Defender].Un[Duix].Health - MultiDamage *
|
|---|
| 601 | DBaseDamage div 2;
|
|---|
| 602 | if EndHealthDef < 0 then
|
|---|
| 603 | EndHealthDef := 0;
|
|---|
| 604 |
|
|---|
| 605 | // calculate final damage for attacker
|
|---|
| 606 | MultiDamage := 2;
|
|---|
| 607 | if DBaseDamage = RW[Defender].Un[Duix].Health then
|
|---|
| 608 | begin
|
|---|
| 609 | if (DModel.Cap[mcFanatic] > 0) and
|
|---|
| 610 | not (RW[Defender].Government in [gRepublic, gDemocracy, gFuture]) then
|
|---|
| 611 | MultiDamage := MultiDamage * 2; // fanatic defender died
|
|---|
| 612 | if PModel.Cap[mcFirst] > 0 then
|
|---|
| 613 | MultiDamage := MultiDamage shr 1; // first strike unit wins
|
|---|
| 614 | end;
|
|---|
| 615 | Time := Movement;
|
|---|
| 616 | if Time > 100 then
|
|---|
| 617 | Time := 100;
|
|---|
| 618 | EndHealthAtt := HealthAtt - MultiDamage * ABaseDamage div 2 -
|
|---|
| 619 | HostileDamage(pAtt, mixAtt, Loc, Time);
|
|---|
| 620 | if EndHealthAtt < 0 then
|
|---|
| 621 | EndHealthAtt := 0;
|
|---|
| 622 |
|
|---|
| 623 | if EndHealthDef > 0 then
|
|---|
| 624 | Result := eLost
|
|---|
| 625 | else if EndHealthAtt > 0 then
|
|---|
| 626 | Result := eWon
|
|---|
| 627 | else
|
|---|
| 628 | Result := eBloody;
|
|---|
| 629 | end;
|
|---|
| 630 | end;
|
|---|
| 631 |
|
|---|
| 632 | function LoadUnit(P, uix: Integer; TestOnly: Boolean): Integer;
|
|---|
| 633 | var
|
|---|
| 634 | uix1, D, Cost, ToMaster: Integer;
|
|---|
| 635 | begin
|
|---|
| 636 | Result := eOK;
|
|---|
| 637 | with RW[P].Un[uix] do
|
|---|
| 638 | begin
|
|---|
| 639 | D := RW[P].Model[mix].Domain;
|
|---|
| 640 | if (Master >= 0) or (D = dSea) or
|
|---|
| 641 | (RW[P].Model[mix].Cap[mcAirTrans] + RW[P].Model[mix].Cap[mcOver] > 0) then
|
|---|
| 642 | Result := eViolation
|
|---|
| 643 | else
|
|---|
| 644 | begin
|
|---|
| 645 | ToMaster := -1;
|
|---|
| 646 | for uix1 := 0 to RW[P].nUn - 1 do
|
|---|
| 647 | if RW[P].Un[uix1].Loc = Loc then
|
|---|
| 648 | with RW[P].Un[uix1], RW[P].Model[mix] do
|
|---|
| 649 | if (D < dSea) and
|
|---|
| 650 | (TroopLoad < MTrans * (Cap[mcSeaTrans] + Cap[mcAirTrans])) or
|
|---|
| 651 | (D = dAir) and (AirLoad < MTrans * Cap[mcCarrier]) then
|
|---|
| 652 | begin { load onto unit uix1 }
|
|---|
| 653 | if (uixSelectedTransport < 0) or (uix1 = uixSelectedTransport)
|
|---|
| 654 | then
|
|---|
| 655 | begin
|
|---|
| 656 | ToMaster := uix1;
|
|---|
| 657 | Break;
|
|---|
| 658 | end
|
|---|
| 659 | else if ToMaster < 0 then
|
|---|
| 660 | ToMaster := uix1;
|
|---|
| 661 | end;
|
|---|
| 662 | if ToMaster < 0 then
|
|---|
| 663 | Result := eNoLoadCapacity
|
|---|
| 664 | else
|
|---|
| 665 | begin
|
|---|
| 666 | if D = dAir then
|
|---|
| 667 | Cost := 100
|
|---|
| 668 | else
|
|---|
| 669 | Cost := RW[P].Model[mix].Speed;
|
|---|
| 670 | if Movement < Cost then
|
|---|
| 671 | Result := eNoTime_Load
|
|---|
| 672 | else if not TestOnly then
|
|---|
| 673 | begin
|
|---|
| 674 | FreeUnit(P, uix);
|
|---|
| 675 | Dec(Movement, Cost);
|
|---|
| 676 | if D = dAir then
|
|---|
| 677 | Inc(RW[P].Un[ToMaster].AirLoad)
|
|---|
| 678 | else
|
|---|
| 679 | Inc(RW[P].Un[ToMaster].TroopLoad);
|
|---|
| 680 | Master := ToMaster;
|
|---|
| 681 | UpdateUnitMap(Loc);
|
|---|
| 682 | end;
|
|---|
| 683 | end;
|
|---|
| 684 | end;
|
|---|
| 685 | end;
|
|---|
| 686 | end;
|
|---|
| 687 |
|
|---|
| 688 | function UnloadUnit(P, uix: Integer; TestOnly: Boolean): Integer;
|
|---|
| 689 | var
|
|---|
| 690 | Cost: Integer;
|
|---|
| 691 | begin
|
|---|
| 692 | Result := eOK;
|
|---|
| 693 | with RW[P].Un[uix] do
|
|---|
| 694 | if Master < 0 then
|
|---|
| 695 | Result := eNotChanged
|
|---|
| 696 | else if (RW[P].Model[mix].Domain < dSea) and
|
|---|
| 697 | (RealMap[Loc] and fTerrain < fGrass) then
|
|---|
| 698 | Result := eDomainMismatch
|
|---|
| 699 | // else if (RW[p].Model[mix].Domain<dSea)
|
|---|
| 700 | // and (RW[p].Model[mix].Flags and mdCivil<>0)
|
|---|
| 701 | // and (RealMap[Loc] and fDeadLands<>0) then result:=eEerie
|
|---|
| 702 | else
|
|---|
| 703 | begin
|
|---|
| 704 | if RW[P].Model[mix].Domain = dAir then
|
|---|
| 705 | Cost := 100
|
|---|
| 706 | else
|
|---|
| 707 | Cost := RW[P].Model[mix].Speed;
|
|---|
| 708 | if Movement < Cost then
|
|---|
| 709 | Result := eNoTime_Load
|
|---|
| 710 | else if not TestOnly then
|
|---|
| 711 | begin
|
|---|
| 712 | Dec(Movement, Cost);
|
|---|
| 713 | if RW[P].Model[mix].Domain = dAir then
|
|---|
| 714 | Dec(RW[P].Un[Master].AirLoad)
|
|---|
| 715 | else
|
|---|
| 716 | begin
|
|---|
| 717 | Dec(RW[P].Un[Master].TroopLoad);
|
|---|
| 718 | // Movement:=0 // no more movement after unload
|
|---|
| 719 | end;
|
|---|
| 720 | Master := -1;
|
|---|
| 721 | PlaceUnit(P, uix);
|
|---|
| 722 | UpdateUnitMap(Loc);
|
|---|
| 723 | end;
|
|---|
| 724 | end;
|
|---|
| 725 | end;
|
|---|
| 726 |
|
|---|
| 727 | procedure Recover(P, uix: Integer);
|
|---|
| 728 | var
|
|---|
| 729 | cix, Recovery: Integer;
|
|---|
| 730 | begin
|
|---|
| 731 | with RW[P], Un[uix] do
|
|---|
| 732 | begin
|
|---|
| 733 | if (Master >= 0) and (Model[Un[Master].mix].Cap[mcSupplyShip] > 0) then
|
|---|
| 734 | Recovery := FastRecovery { hospital ship }
|
|---|
| 735 | else if RealMap[Loc] and fTerImp = tiBase then
|
|---|
| 736 | Recovery := CityRecovery
|
|---|
| 737 | else if RealMap[Loc] and fCity <> 0 then
|
|---|
| 738 | begin { unit in city }
|
|---|
| 739 | cix := nCity - 1;
|
|---|
| 740 | while (cix >= 0) and (City[cix].Loc <> Loc) do
|
|---|
| 741 | Dec(cix);
|
|---|
| 742 | if City[cix].Flags and chDisorder <> 0 then
|
|---|
| 743 | Recovery := NoCityRecovery
|
|---|
| 744 | else if (Model[mix].Domain = dGround) and
|
|---|
| 745 | (City[cix].Built[imBarracks] + City[cix].Built[imElite] > 0) or
|
|---|
| 746 | (Model[mix].Domain = dSea) and (City[cix].Built[imDockyard] = 1) or
|
|---|
| 747 | (Model[mix].Domain = dAir) and (City[cix].Built[imAirport] = 1) then
|
|---|
| 748 | Recovery := FastRecovery { city has baracks/shipyard/airport }
|
|---|
| 749 | else
|
|---|
| 750 | Recovery := CityRecovery;
|
|---|
| 751 | end
|
|---|
| 752 | else if (RealMap[Loc] and fTerrain >= fGrass) and (Model[mix].Domain <> dAir)
|
|---|
| 753 | then
|
|---|
| 754 | Recovery := NoCityRecovery
|
|---|
| 755 | else
|
|---|
| 756 | Recovery := 0;
|
|---|
| 757 |
|
|---|
| 758 | Recovery := Recovery * Movement div Model[mix].Speed;
|
|---|
| 759 | { recovery depends on movement unused }
|
|---|
| 760 | if Recovery > Health then
|
|---|
| 761 | Recovery := Health; // health max. doubled each turn
|
|---|
| 762 | if Recovery > 100 - Health then
|
|---|
| 763 | Recovery := 100 - Health;
|
|---|
| 764 | Inc(Health, Recovery);
|
|---|
| 765 | end;
|
|---|
| 766 | end;
|
|---|
| 767 |
|
|---|
| 768 | function GetMoveAdvice(P, uix: Integer; var A: TMoveAdviceData): Integer;
|
|---|
| 769 | const
|
|---|
| 770 | // domains
|
|---|
| 771 | gmaAir = 0;
|
|---|
| 772 | gmaSea = 1;
|
|---|
| 773 | gmaGround_NoZoC = 2;
|
|---|
| 774 | gmaGround_ZoC = 3;
|
|---|
| 775 | // flags
|
|---|
| 776 | gmaNav = 4;
|
|---|
| 777 | gmaOver = 4;
|
|---|
| 778 | gmaAlpine = 8;
|
|---|
| 779 | var
|
|---|
| 780 | I, FromLoc, EndLoc, T, T1, MaxMov, InitMov, Loc, Loc1, FromTile, ToTile, V8,
|
|---|
| 781 | MoveInfo, HeavyCost, RailCost, MoveCost, AddDamage, MaxDamage,
|
|---|
| 782 | MovementLeft: Integer;
|
|---|
| 783 | Map: ^TTileList;
|
|---|
| 784 | Q: TIPQ;
|
|---|
| 785 | Adjacent: TVicinity8Loc;
|
|---|
| 786 | From: array [0 .. lxmax * lymax - 1] of Integer;
|
|---|
| 787 | Time: array [0 .. lxmax * lymax - 1] of Integer;
|
|---|
| 788 | Damage: array [0 .. lxmax * lymax - 1] of Integer;
|
|---|
| 789 | MountainDelay, Resistant: Boolean;
|
|---|
| 790 | // tt,tt0: int64;
|
|---|
| 791 | begin
|
|---|
| 792 | // QueryPerformanceCounter(tt0);
|
|---|
| 793 |
|
|---|
| 794 | MaxDamage := RW[P].Un[uix].Health - 1;
|
|---|
| 795 | if MaxDamage > A.MaxHostile_MovementLeft then
|
|---|
| 796 | if A.MaxHostile_MovementLeft >= 0 then
|
|---|
| 797 | MaxDamage := A.MaxHostile_MovementLeft
|
|---|
| 798 | else
|
|---|
| 799 | MaxDamage := 0;
|
|---|
| 800 |
|
|---|
| 801 | Map := @(RW[P].Map^);
|
|---|
| 802 | if (A.ToLoc <> maNextCity) and ((A.ToLoc < 0) or (A.ToLoc >= MapSize)) then
|
|---|
| 803 | begin
|
|---|
| 804 | Result := eInvalid;
|
|---|
| 805 | Exit;
|
|---|
| 806 | end;
|
|---|
| 807 | if (A.ToLoc <> maNextCity) and (Map[A.ToLoc] and fTerrain = fUNKNOWN) then
|
|---|
| 808 | begin
|
|---|
| 809 | Result := eNoWay;
|
|---|
| 810 | Exit;
|
|---|
| 811 | end;
|
|---|
| 812 |
|
|---|
| 813 | with RW[P].Model[RW[P].Un[uix].mix] do
|
|---|
| 814 | case Domain of
|
|---|
| 815 | dGround:
|
|---|
| 816 | if (A.ToLoc <> maNextCity) and (Map[A.ToLoc] and fTerrain = fOcean) then
|
|---|
| 817 | begin
|
|---|
| 818 | Result := eDomainMismatch;
|
|---|
| 819 | Exit;
|
|---|
| 820 | end
|
|---|
| 821 | else
|
|---|
| 822 | begin
|
|---|
| 823 | if Flags and mdZOC <> 0 then
|
|---|
| 824 | MoveInfo := gmaGround_ZoC
|
|---|
| 825 | else
|
|---|
| 826 | MoveInfo := gmaGround_NoZoC;
|
|---|
| 827 | if Cap[mcOver] > 0 then
|
|---|
| 828 | Inc(MoveInfo, gmaOver);
|
|---|
| 829 | if Cap[mcAlpine] > 0 then
|
|---|
| 830 | Inc(MoveInfo, gmaAlpine);
|
|---|
| 831 | HeavyCost := 50 + (Speed - 150) * 13 shr 7;
|
|---|
| 832 | if GWonder[woShinkansen].EffectiveOwner = P then
|
|---|
| 833 | RailCost := 0
|
|---|
| 834 | else
|
|---|
| 835 | RailCost := Speed * (4 * 1311) shr 17;
|
|---|
| 836 | maxmov := Speed;
|
|---|
| 837 | initmov := 0;
|
|---|
| 838 | Resistant := (GWonder[woGardens].EffectiveOwner = P) or
|
|---|
| 839 | (Kind = mkSettler) and (Speed >= 200);
|
|---|
| 840 | end;
|
|---|
| 841 | dSea:
|
|---|
| 842 | if (A.ToLoc <> maNextCity) and (Map[A.ToLoc] and fTerrain >= fGrass) and
|
|---|
| 843 | (Map[A.ToLoc] and (fCity or fUnit or fCanal) = 0) then
|
|---|
| 844 | begin
|
|---|
| 845 | Result := eDomainMismatch;
|
|---|
| 846 | Exit;
|
|---|
| 847 | end
|
|---|
| 848 | else
|
|---|
| 849 | begin
|
|---|
| 850 | MoveInfo := gmaSea;
|
|---|
| 851 | if Cap[mcNav] > 0 then
|
|---|
| 852 | Inc(MoveInfo, gmaNav);
|
|---|
| 853 | maxmov := UnitSpeed(P, RW[P].Un[uix].mix, 100);
|
|---|
| 854 | initmov := maxmov - UnitSpeed(P, RW[P].Un[uix].mix,
|
|---|
| 855 | RW[P].Un[uix].Health);
|
|---|
| 856 | end;
|
|---|
| 857 | dAir:
|
|---|
| 858 | begin
|
|---|
| 859 | MoveInfo := gmaAir;
|
|---|
| 860 | maxmov := Speed;
|
|---|
| 861 | initmov := 0;
|
|---|
| 862 | end;
|
|---|
| 863 | end;
|
|---|
| 864 |
|
|---|
| 865 | FromLoc := RW[P].Un[uix].Loc;
|
|---|
| 866 | FillChar(Time, SizeOf(Time), 255); { -1 }
|
|---|
| 867 | Damage[FromLoc] := 0;
|
|---|
| 868 | Q := TIPQ.Create(MapSize);
|
|---|
| 869 | Q.Put(FromLoc, (MaxMov - RW[P].Un[uix].Movement) shl 8);
|
|---|
| 870 | while Q.Get(Loc, T) do
|
|---|
| 871 | begin
|
|---|
| 872 | Time[Loc] := T;
|
|---|
| 873 | if T >= (A.MoreTurns + 1) shl 20 then
|
|---|
| 874 | begin
|
|---|
| 875 | Loc := -1;
|
|---|
| 876 | Break;
|
|---|
| 877 | end;
|
|---|
| 878 | FromTile := Map[Loc];
|
|---|
| 879 | if (Loc = A.ToLoc) or (A.ToLoc = maNextCity) and (FromTile and fCity <> 0)
|
|---|
| 880 | then
|
|---|
| 881 | Break;
|
|---|
| 882 | if T and $FFF00 = $FFF00 then
|
|---|
| 883 | Inc(T, $100000); // indicates mountain delay
|
|---|
| 884 | V8_to_Loc(Loc, Adjacent);
|
|---|
| 885 | for V8 := 0 to 7 do
|
|---|
| 886 | begin
|
|---|
| 887 | Loc1 := Adjacent[V8];
|
|---|
| 888 | if (Loc1 >= 0) and (Loc1 < MapSize) and (Time[Loc1] < 0) then
|
|---|
| 889 | begin
|
|---|
| 890 | ToTile := Map[Loc1];
|
|---|
| 891 | if (Loc1 = A.ToLoc) and (ToTile and (fUnit or fOwned) = fUnit) and
|
|---|
| 892 | not ((MoveInfo and 3 = gmaSea) and (FromTile and fTerrain >= fGrass))
|
|---|
| 893 | and not ((MoveInfo and 3 = gmaAir) and ((FromTile and fCity <> 0) or
|
|---|
| 894 | (FromTile and fTerImp = tiBase))) then
|
|---|
| 895 | begin // attack position found
|
|---|
| 896 | if Q.Put(Loc1, T + 1) then
|
|---|
| 897 | From[Loc1] := Loc;
|
|---|
| 898 | end
|
|---|
| 899 | else if (ToTile and fTerrain <> fUNKNOWN) and
|
|---|
| 900 | ((Loc1 = A.ToLoc) or (ToTile and (fCity or fOwned) <> fCity))
|
|---|
| 901 | // don't move through enemy cities
|
|---|
| 902 | and ((Loc1 = A.ToLoc) or (ToTile and (fUnit or fOwned) <> fUnit))
|
|---|
| 903 | // way is blocked
|
|---|
| 904 | and (ToTile and not FromTile and fPeace = 0) and
|
|---|
| 905 | ((MoveInfo and 3 < gmaGround_ZoC) or (ToTile and FromTile and
|
|---|
| 906 | fInEnemyZoc = 0) or (ToTile and fOwnZoCUnit <> 0) or
|
|---|
| 907 | (FromTile and fCity <> 0) or (ToTile and (fCity or fOwned) = fCity or
|
|---|
| 908 | fOwned)) then
|
|---|
| 909 | begin
|
|---|
| 910 | // calculate move cost, must be identic to GetMoveCost function
|
|---|
| 911 | AddDamage := 0;
|
|---|
| 912 | MountainDelay := False;
|
|---|
| 913 | case MoveInfo of
|
|---|
| 914 |
|
|---|
| 915 | gmaAir:
|
|---|
| 916 | MoveCost := 50; { always valid move }
|
|---|
| 917 |
|
|---|
| 918 | gmaSea:
|
|---|
| 919 | if (ToTile and (fCity or fCanal) <> 0) or
|
|---|
| 920 | (ToTile and fTerrain = fShore) then { domain ok }
|
|---|
| 921 | MoveCost := 50 { valid move }
|
|---|
| 922 | else
|
|---|
| 923 | MoveCost := -1;
|
|---|
| 924 |
|
|---|
| 925 | gmaSea + gmaNav:
|
|---|
| 926 | if (ToTile and (fCity or fCanal) <> 0) or
|
|---|
| 927 | (ToTile and fTerrain < fGrass) then { domain ok }
|
|---|
| 928 | MoveCost := 50 { valid move }
|
|---|
| 929 | else
|
|---|
| 930 | MoveCost := -1;
|
|---|
| 931 |
|
|---|
| 932 | else // ground unit
|
|---|
| 933 | if (ToTile and fTerrain >= fGrass) then { domain ok }
|
|---|
| 934 | begin { valid move }
|
|---|
| 935 | if (FromTile and (fRR or fCity) <> 0) and
|
|---|
| 936 | (ToTile and (fRR or fCity) <> 0) then
|
|---|
| 937 | MoveCost := RailCost // move along railroad
|
|---|
| 938 | else if (FromTile and (fRoad or fRR or fCity) <> 0) and
|
|---|
| 939 | (ToTile and (fRoad or fRR or fCity) <> 0) or
|
|---|
| 940 | (FromTile and ToTile and (fRiver or fCanal) <> 0) or
|
|---|
| 941 | (MoveInfo and gmaAlpine <> 0) then
|
|---|
| 942 | // move along road, river or canal
|
|---|
| 943 | if MoveInfo and gmaOver <> 0 then
|
|---|
| 944 | MoveCost := 40
|
|---|
| 945 | else
|
|---|
| 946 | MoveCost := 20
|
|---|
| 947 | else if MoveInfo and gmaOver <> 0 then
|
|---|
| 948 | MoveCost := -1
|
|---|
| 949 | else
|
|---|
| 950 | case Terrain[ToTile and fTerrain].MoveCost of
|
|---|
| 951 | 1:
|
|---|
| 952 | MoveCost := 50; // plain terrain
|
|---|
| 953 | 2:
|
|---|
| 954 | MoveCost := HeavyCost; // heavy terrain
|
|---|
| 955 | 3:
|
|---|
| 956 | begin
|
|---|
| 957 | MoveCost := MaxMov;
|
|---|
| 958 | MountainDelay := True;
|
|---|
| 959 | end;
|
|---|
| 960 | end;
|
|---|
| 961 |
|
|---|
| 962 | // calculate HostileDamage
|
|---|
| 963 | if not Resistant and (ToTile and fTerImp <> tiBase) then
|
|---|
| 964 | if ToTile and (fTerrain or fCity or fRiver or fCanal or
|
|---|
| 965 | fSpecial1 { Oasis } ) = fDesert then
|
|---|
| 966 | begin
|
|---|
| 967 | if V8 and 1 <> 0 then
|
|---|
| 968 | AddDamage := ((DesertThurst * 3) * MoveCost - 1)
|
|---|
| 969 | div MaxMov + 1
|
|---|
| 970 | else
|
|---|
| 971 | AddDamage := ((DesertThurst * 2) * MoveCost - 1)
|
|---|
| 972 | div MaxMov + 1;
|
|---|
| 973 | end
|
|---|
| 974 | else if ToTile and (fTerrain or fCity or fRiver or fCanal) = fArctic
|
|---|
| 975 | then
|
|---|
| 976 | begin
|
|---|
| 977 | if V8 and 1 <> 0 then
|
|---|
| 978 | AddDamage := ((ArcticThurst * 3) * MoveCost - 1)
|
|---|
| 979 | div MaxMov + 1
|
|---|
| 980 | else
|
|---|
| 981 | AddDamage := ((ArcticThurst * 2) * MoveCost - 1)
|
|---|
| 982 | div MaxMov + 1;
|
|---|
| 983 | end;
|
|---|
| 984 | end else MoveCost := -1;
|
|---|
| 985 | end;
|
|---|
| 986 |
|
|---|
| 987 | if (MoveCost > 0) and not MountainDelay then
|
|---|
| 988 | if V8 and 1 <> 0 then
|
|---|
| 989 | Inc(MoveCost, MoveCost * 2)
|
|---|
| 990 | else
|
|---|
| 991 | Inc(MoveCost, MoveCost);
|
|---|
| 992 |
|
|---|
| 993 | if (MoveInfo and 2 <> 0) // ground unit, check transport load/unload
|
|---|
| 994 | and ((MoveCost < 0) and (ToTile and (fUnit or fOwned) = fUnit or
|
|---|
| 995 | fOwned) // assume ship/airplane is transport -- load!
|
|---|
| 996 | or (MoveCost >= 0) and (FromTile and fTerrain < fGrass)) then
|
|---|
| 997 | MoveCost := MaxMov; // transport load or unload
|
|---|
| 998 |
|
|---|
| 999 | if MoveCost >= 0 then
|
|---|
| 1000 | begin { valid move }
|
|---|
| 1001 | MovementLeft := MaxMov - T shr 8 and $FFF - MoveCost;
|
|---|
| 1002 | if (MovementLeft < 0) or ((MoveCost = 0) and (MovementLeft = 0))
|
|---|
| 1003 | then
|
|---|
| 1004 | begin // must wait for next turn
|
|---|
| 1005 | // calculate HostileDamage
|
|---|
| 1006 | if (MoveInfo and 2 <> 0) { ground unit }
|
|---|
| 1007 | and not Resistant and (FromTile and fTerImp <> tiBase) then
|
|---|
| 1008 | if FromTile and (fTerrain or fCity or fRiver or fCanal or
|
|---|
| 1009 | fSpecial1 { Oasis } ) = fDesert then
|
|---|
| 1010 | Inc(AddDamage, (DesertThurst * (MaxMov - T shr 8 and $FFF) -
|
|---|
| 1011 | 1) div MaxMov + 1)
|
|---|
| 1012 | else if FromTile and (fTerrain or fCity or fRiver or fCanal) = fArctic
|
|---|
| 1013 | then
|
|---|
| 1014 | Inc(AddDamage, (ArcticThurst * (MaxMov - T shr 8 and $FFF) -
|
|---|
| 1015 | 1) div MaxMov + 1);
|
|---|
| 1016 |
|
|---|
| 1017 | T1 := T and $7FF000FF + $100000 + (InitMov + MoveCost) shl 8;
|
|---|
| 1018 | end
|
|---|
| 1019 | else
|
|---|
| 1020 | T1 := T + MoveCost shl 8 + 1;
|
|---|
| 1021 | if MountainDelay then
|
|---|
| 1022 | T1 := T1 or $FFF00;
|
|---|
| 1023 | if (Damage[Loc] + AddDamage <= MaxDamage) and (T1 and $FF < $FF)
|
|---|
| 1024 | then
|
|---|
| 1025 | if Q.Put(Loc1, T1) then
|
|---|
| 1026 | begin
|
|---|
| 1027 | From[Loc1] := Loc;
|
|---|
| 1028 | Damage[Loc1] := Damage[Loc] + AddDamage;
|
|---|
| 1029 | end;
|
|---|
| 1030 | end;
|
|---|
| 1031 | end;
|
|---|
| 1032 | end;
|
|---|
| 1033 | end;
|
|---|
| 1034 | end;
|
|---|
| 1035 | FreeAndNil(Q);
|
|---|
| 1036 | if (Loc = A.ToLoc) or (A.ToLoc = maNextCity) and (Loc >= 0) and
|
|---|
| 1037 | (Map[Loc] and fCity <> 0) then
|
|---|
| 1038 | begin
|
|---|
| 1039 | A.MoreTurns := T shr 20;
|
|---|
| 1040 | EndLoc := Loc;
|
|---|
| 1041 | A.nStep := 0;
|
|---|
| 1042 | while Loc <> FromLoc do
|
|---|
| 1043 | begin
|
|---|
| 1044 | if Time[Loc] < $100000 then
|
|---|
| 1045 | Inc(A.nStep);
|
|---|
| 1046 | Loc := From[Loc];
|
|---|
| 1047 | end;
|
|---|
| 1048 | Loc := EndLoc;
|
|---|
| 1049 | I := A.nStep;
|
|---|
| 1050 | while Loc <> FromLoc do
|
|---|
| 1051 | begin
|
|---|
| 1052 | if Time[Loc] < $100000 then
|
|---|
| 1053 | begin
|
|---|
| 1054 | Dec(I);
|
|---|
| 1055 | if I < 25 then
|
|---|
| 1056 | begin
|
|---|
| 1057 | A.dx[I] := ((Loc mod lx * 2 + Loc div lx and 1) -
|
|---|
| 1058 | (From[Loc] mod lx * 2 + From[Loc] div lx and 1) + 3 * lx)
|
|---|
| 1059 | mod (2 * lx) - lx;
|
|---|
| 1060 | A.dy[I] := Loc div lx - From[Loc] div lx;
|
|---|
| 1061 | end;
|
|---|
| 1062 | end;
|
|---|
| 1063 | Loc := From[Loc];
|
|---|
| 1064 | end;
|
|---|
| 1065 | A.MaxHostile_MovementLeft := MaxMov - Time[EndLoc] shr 8 and $FFF;
|
|---|
| 1066 | if A.nStep > 25 then
|
|---|
| 1067 | A.nStep := 25;
|
|---|
| 1068 | Result := eOK;
|
|---|
| 1069 | end
|
|---|
| 1070 | else
|
|---|
| 1071 | Result := eNoWay;
|
|---|
| 1072 |
|
|---|
| 1073 | // QueryPerformanceCounter(tt);{time in s is: (tt-tt0)/PerfFreq}
|
|---|
| 1074 | end;
|
|---|
| 1075 |
|
|---|
| 1076 | function CanPlaneReturn(P, uix: Integer;
|
|---|
| 1077 | PlaneReturnData: TPlaneReturnData): Boolean;
|
|---|
| 1078 | const
|
|---|
| 1079 | mfEnd = 1;
|
|---|
| 1080 | mfReached = 2;
|
|---|
| 1081 | var
|
|---|
| 1082 | uix1, T, T1, Loc, Loc1, FromTile, ToTile, V8, MoveCost, maxmov: Integer;
|
|---|
| 1083 | Map: ^TTileList;
|
|---|
| 1084 | Q: TIPQ;
|
|---|
| 1085 | Adjacent: TVicinity8Loc;
|
|---|
| 1086 | MapFlags: array [0 .. lxmax * lymax - 1] of Byte;
|
|---|
| 1087 | begin
|
|---|
| 1088 | Map := @(RW[P].Map^);
|
|---|
| 1089 |
|
|---|
| 1090 | // calculate possible return points
|
|---|
| 1091 | FillChar(MapFlags, SizeOf(MapFlags), 0);
|
|---|
| 1092 | if RW[P].Model[RW[P].Un[uix].mix].Kind = mkSpecial_Glider then
|
|---|
| 1093 | begin
|
|---|
| 1094 | for Loc := 0 to MapSize - 1 do
|
|---|
| 1095 | if Map[Loc] and fTerrain >= fGrass then
|
|---|
| 1096 | MapFlags[Loc] := MapFlags[Loc] or mfEnd;
|
|---|
| 1097 | end
|
|---|
| 1098 | else
|
|---|
| 1099 | begin
|
|---|
| 1100 | for Loc := 0 to MapSize - 1 do
|
|---|
| 1101 | if (Map[Loc] and (fCity or fOwned) = fCity or fOwned) or
|
|---|
| 1102 | (Map[Loc] and fTerImp = tiBase) and (Map[Loc] and fObserved <> 0) and
|
|---|
| 1103 | (Map[Loc] and (fUnit or fOwned) <> fUnit) then
|
|---|
| 1104 | MapFlags[Loc] := MapFlags[Loc] or mfEnd;
|
|---|
| 1105 | if RW[P].Model[RW[P].Un[uix].mix].Cap[mcAirTrans] = 0 then
|
|---|
| 1106 | // plane can land on carriers
|
|---|
| 1107 | for uix1 := 0 to RW[P].nUn - 1 do
|
|---|
| 1108 | with RW[P].Un[uix1], RW[P].Model[mix] do
|
|---|
| 1109 | if AirLoad < MTrans * Cap[mcCarrier] then
|
|---|
| 1110 | MapFlags[Loc] := MapFlags[Loc] or mfEnd;
|
|---|
| 1111 | end;
|
|---|
| 1112 |
|
|---|
| 1113 | with RW[P].Un[uix] do
|
|---|
| 1114 | begin
|
|---|
| 1115 | if Master >= 0 then // can return to same carrier, even if full now
|
|---|
| 1116 | MapFlags[Loc] := MapFlags[Loc] or mfEnd;
|
|---|
| 1117 | maxmov := RW[P].Model[mix].Speed;
|
|---|
| 1118 | end;
|
|---|
| 1119 |
|
|---|
| 1120 | Result := False;
|
|---|
| 1121 | Q := TIPQ.Create(MapSize);
|
|---|
| 1122 | Q.Put(PlaneReturnData.Loc, (maxmov - PlaneReturnData.Movement) shl 8);
|
|---|
| 1123 | while Q.Get(Loc, T) do
|
|---|
| 1124 | begin
|
|---|
| 1125 | MapFlags[Loc] := MapFlags[Loc] or mfReached;
|
|---|
| 1126 | if T >= (PlaneReturnData.Fuel + 1) shl 20 then
|
|---|
| 1127 | begin
|
|---|
| 1128 | Result := False;
|
|---|
| 1129 | Break;
|
|---|
| 1130 | end;
|
|---|
| 1131 | if MapFlags[Loc] and mfEnd <> 0 then
|
|---|
| 1132 | begin
|
|---|
| 1133 | Result := True;
|
|---|
| 1134 | Break;
|
|---|
| 1135 | end;
|
|---|
| 1136 | FromTile := Map[Loc];
|
|---|
| 1137 | V8_to_Loc(Loc, Adjacent);
|
|---|
| 1138 | for V8 := 0 to 7 do
|
|---|
| 1139 | begin
|
|---|
| 1140 | Loc1 := Adjacent[V8];
|
|---|
| 1141 | if (Loc1 >= 0) and (Loc1 < MapSize) and (MapFlags[Loc1] and mfReached = 0)
|
|---|
| 1142 | then
|
|---|
| 1143 | begin
|
|---|
| 1144 | ToTile := Map[Loc1];
|
|---|
| 1145 | if (ToTile and fTerrain <> fUNKNOWN) and
|
|---|
| 1146 | (ToTile and (fCity or fOwned) <> fCity)
|
|---|
| 1147 | // don't move through enemy cities
|
|---|
| 1148 | and (ToTile and (fUnit or fOwned) <> fUnit) // way is blocked
|
|---|
| 1149 | and (ToTile and not FromTile and fPeace = 0) then
|
|---|
| 1150 | begin
|
|---|
| 1151 | if V8 and 1 <> 0 then
|
|---|
| 1152 | MoveCost := 150
|
|---|
| 1153 | else
|
|---|
| 1154 | MoveCost := 100;
|
|---|
| 1155 | if MoveCost + T shr 8 and $FFF > maxmov then
|
|---|
| 1156 | // must wait for next turn
|
|---|
| 1157 | T1 := T and $7FF000FF + $100000 + MoveCost shl 8
|
|---|
| 1158 | else
|
|---|
| 1159 | T1 := T + MoveCost shl 8;
|
|---|
| 1160 | Q.Put(Loc1, T1);
|
|---|
| 1161 | end;
|
|---|
| 1162 | end;
|
|---|
| 1163 | end;
|
|---|
| 1164 | end;
|
|---|
| 1165 | FreeAndNil(Q);
|
|---|
| 1166 | end;
|
|---|
| 1167 |
|
|---|
| 1168 | {
|
|---|
| 1169 | Terrain Improvement
|
|---|
| 1170 | ____________________________________________________________________
|
|---|
| 1171 | }
|
|---|
| 1172 | function CalculateJobWork(P, Loc, Job: Integer; var JobWork: Integer): Integer;
|
|---|
| 1173 | var
|
|---|
| 1174 | TerrType: Integer;
|
|---|
| 1175 | begin
|
|---|
| 1176 | Result := eOK;
|
|---|
| 1177 | TerrType := RealMap[Loc] and fTerrain;
|
|---|
| 1178 | with Terrain[TerrType] do
|
|---|
| 1179 | case Job of
|
|---|
| 1180 | jCity:
|
|---|
| 1181 | if RealMap[Loc] and fCity <> 0 then
|
|---|
| 1182 | Result := eInvalid
|
|---|
| 1183 | else if IrrEff = 0 then
|
|---|
| 1184 | Result := eNoCityTerrain
|
|---|
| 1185 | else
|
|---|
| 1186 | JobWork := CityWork;
|
|---|
| 1187 | jRoad:
|
|---|
| 1188 | if RealMap[Loc] and (fRoad or fRR) = 0 then
|
|---|
| 1189 | begin
|
|---|
| 1190 | JobWork := MoveCost * RoadWork;
|
|---|
| 1191 | if RealMap[Loc] and fRiver <> 0 then
|
|---|
| 1192 | if RW[P].Tech[adBridgeBuilding] >= tsApplicable then
|
|---|
| 1193 | Inc(JobWork, RoadBridgeWork) { across river }
|
|---|
| 1194 | else
|
|---|
| 1195 | Result := eNoBridgeBuilding;
|
|---|
| 1196 | end
|
|---|
| 1197 | else
|
|---|
| 1198 | Result := eInvalid;
|
|---|
| 1199 | jRR:
|
|---|
| 1200 | if RealMap[Loc] and fRoad = 0 then
|
|---|
| 1201 | Result := eNoPreq
|
|---|
| 1202 | else if RealMap[Loc] and fRR <> 0 then
|
|---|
| 1203 | Result := eInvalid
|
|---|
| 1204 | else
|
|---|
| 1205 | begin
|
|---|
| 1206 | JobWork := MoveCost * RRWork;
|
|---|
| 1207 | if RealMap[Loc] and fRiver <> 0 then
|
|---|
| 1208 | Inc(JobWork, RRBridgeWork); { across river }
|
|---|
| 1209 | end;
|
|---|
| 1210 | jClear:
|
|---|
| 1211 | if (TerrType = fDesert) and (GWonder[woGardens].EffectiveOwner <> P)
|
|---|
| 1212 | then
|
|---|
| 1213 | Result := eInvalid
|
|---|
| 1214 | else if ClearTerrain >= 0 then
|
|---|
| 1215 | JobWork := IrrClearWork
|
|---|
| 1216 | else
|
|---|
| 1217 | Result := eInvalid;
|
|---|
| 1218 | jIrr:
|
|---|
| 1219 | begin
|
|---|
| 1220 | JobWork := IrrClearWork;
|
|---|
| 1221 | if (IrrEff = 0) or (RealMap[Loc] and fTerImp = tiIrrigation) or
|
|---|
| 1222 | (RealMap[Loc] and fTerImp = tiFarm) then
|
|---|
| 1223 | Result := eInvalid;
|
|---|
| 1224 | end;
|
|---|
| 1225 | jFarm:
|
|---|
| 1226 | if RealMap[Loc] and fTerImp <> tiIrrigation then
|
|---|
| 1227 | Result := eNoPreq
|
|---|
| 1228 | else
|
|---|
| 1229 | begin
|
|---|
| 1230 | JobWork := IrrClearWork * FarmWork;
|
|---|
| 1231 | if (JobWork <= 0) or (RealMap[Loc] and fTerImp = tiFarm) then
|
|---|
| 1232 | Result := eInvalid;
|
|---|
| 1233 | end;
|
|---|
| 1234 | jAfforest:
|
|---|
| 1235 | if AfforestTerrain >= 0 then
|
|---|
| 1236 | JobWork := MineAfforestWork
|
|---|
| 1237 | else
|
|---|
| 1238 | Result := eInvalid;
|
|---|
| 1239 | jMine:
|
|---|
| 1240 | begin
|
|---|
| 1241 | JobWork := MineAfforestWork;
|
|---|
| 1242 | if (MineEff = 0) or (RealMap[Loc] and fTerImp = tiMine) then
|
|---|
| 1243 | Result := eInvalid;
|
|---|
| 1244 | end;
|
|---|
| 1245 | jFort:
|
|---|
| 1246 | if RealMap[Loc] and fTerImp <> tiFort then
|
|---|
| 1247 | JobWork := MoveCost * FortWork
|
|---|
| 1248 | else
|
|---|
| 1249 | Result := eInvalid;
|
|---|
| 1250 | jCanal:
|
|---|
| 1251 | if (RealMap[Loc] and fCanal = 0) and (TerrType in TerrType_Canalable)
|
|---|
| 1252 | then
|
|---|
| 1253 | JobWork := CanalWork
|
|---|
| 1254 | else
|
|---|
| 1255 | Result := eInvalid;
|
|---|
| 1256 | jTrans:
|
|---|
| 1257 | begin
|
|---|
| 1258 | JobWork := TransWork;
|
|---|
| 1259 | if JobWork <= 0 then
|
|---|
| 1260 | Result := eInvalid;
|
|---|
| 1261 | end;
|
|---|
| 1262 | jPoll:
|
|---|
| 1263 | if RealMap[Loc] and fPoll <> 0 then
|
|---|
| 1264 | JobWork := PollWork
|
|---|
| 1265 | else
|
|---|
| 1266 | Result := eInvalid;
|
|---|
| 1267 | jBase:
|
|---|
| 1268 | if RealMap[Loc] and fTerImp <> tiBase then
|
|---|
| 1269 | JobWork := MoveCost * BaseWork
|
|---|
| 1270 | else
|
|---|
| 1271 | Result := eInvalid;
|
|---|
| 1272 | jPillage:
|
|---|
| 1273 | if RealMap[Loc] and (fRoad or fRR or fCanal or fTerImp) <> 0 then
|
|---|
| 1274 | JobWork := PillageWork
|
|---|
| 1275 | else
|
|---|
| 1276 | Result := eInvalid;
|
|---|
| 1277 | end;
|
|---|
| 1278 | end;
|
|---|
| 1279 |
|
|---|
| 1280 | function StartJob(P, uix, NewJob: Integer; TestOnly: Boolean): Integer;
|
|---|
| 1281 | var
|
|---|
| 1282 | JobWork, Loc0, p1, uix1, TerrType: Integer;
|
|---|
| 1283 | begin
|
|---|
| 1284 | {$IFOPT O-}Assert(1 shl P and InvalidTreatyMap = 0); {$ENDIF}
|
|---|
| 1285 | Result := eOK;
|
|---|
| 1286 | with RW[P].Un[uix] do
|
|---|
| 1287 | begin
|
|---|
| 1288 | if NewJob = Job then
|
|---|
| 1289 | begin
|
|---|
| 1290 | Result := eNotChanged;
|
|---|
| 1291 | Exit;
|
|---|
| 1292 | end;
|
|---|
| 1293 | if NewJob = jNone then
|
|---|
| 1294 | begin
|
|---|
| 1295 | if not TestOnly then
|
|---|
| 1296 | Job := jNone;
|
|---|
| 1297 | Exit;
|
|---|
| 1298 | end;
|
|---|
| 1299 | Loc0 := Loc;
|
|---|
| 1300 | if (RealMap[Loc0] and fDeadLands <> 0) and (NewJob <> jRoad) and
|
|---|
| 1301 | (NewJob <> jRR) then
|
|---|
| 1302 | begin
|
|---|
| 1303 | Result := eDeadLands;
|
|---|
| 1304 | Exit;
|
|---|
| 1305 | end;
|
|---|
| 1306 | TerrType := RealMap[Loc0] and fTerrain;
|
|---|
| 1307 | if (RealMap[Loc0] and fCity <> 0) or (TerrType < fGrass) or (Master >= 0) or
|
|---|
| 1308 | not ((NewJob = jPillage) and (RW[P].Model[mix].Domain = dGround) or
|
|---|
| 1309 | (RW[P].Model[mix].Kind = mkSettler) or (NewJob <> jCity) and
|
|---|
| 1310 | (RW[P].Model[mix].Kind = mkSlaves) and (GWonder[woPyramids].EffectiveOwner
|
|---|
| 1311 | >= 0)) then
|
|---|
| 1312 | begin
|
|---|
| 1313 | Result := eInvalid;
|
|---|
| 1314 | Exit;
|
|---|
| 1315 | end;
|
|---|
| 1316 | if (JobPreq[NewJob] <> preNone) and
|
|---|
| 1317 | (RW[P].Tech[JobPreq[NewJob]] < tsApplicable) then
|
|---|
| 1318 | begin
|
|---|
| 1319 | Result := eNoPreq;
|
|---|
| 1320 | Exit;
|
|---|
| 1321 | end;
|
|---|
| 1322 |
|
|---|
| 1323 | Result := CalculateJobWork(P, Loc0, NewJob, JobWork);
|
|---|
| 1324 | if (Mode = moPlaying) and (Result = eOK) and (NewJob <> jPoll) then
|
|---|
| 1325 | begin // not allowed in territory of friendly nation
|
|---|
| 1326 | p1 := RealMap[Loc0] shr 27; // owner of territory
|
|---|
| 1327 | if (p1 < nPl) and (p1 <> P) and (RW[P].Treaty[p1] >= trPeace) then
|
|---|
| 1328 | Result := eTreaty; // keep peace treaty!
|
|---|
| 1329 | end;
|
|---|
| 1330 | if TestOnly or (Result < rExecuted) then
|
|---|
| 1331 | Exit;
|
|---|
| 1332 |
|
|---|
| 1333 | if (ToWork[Loc0, NewJob] = 0) or (ToWork[Loc0, NewJob] > JobWork) then
|
|---|
| 1334 | ToWork[Loc0, NewJob] := JobWork;
|
|---|
| 1335 | Job := NewJob;
|
|---|
| 1336 | Flags := Flags and not unFortified;
|
|---|
| 1337 | for uix1 := 0 to RW[P].nUn - 1 do
|
|---|
| 1338 | if (RW[P].Un[uix1].Loc = Loc) and
|
|---|
| 1339 | (RW[P].Un[uix1].Job in ContraJobs[NewJob]) then
|
|---|
| 1340 | RW[P].Un[uix1].Job := jNone; // stop contradictive jobs
|
|---|
| 1341 | if ServerVersion[P] < $000EF0 then
|
|---|
| 1342 | if Work(P, uix) then
|
|---|
| 1343 | Result := eJobDone;
|
|---|
| 1344 | if (NewJob = jCity) and (Result = eJobDone) then
|
|---|
| 1345 | begin
|
|---|
| 1346 | RemoveUnit_UpdateMap(P, uix);
|
|---|
| 1347 | Result := eCity;
|
|---|
| 1348 | end
|
|---|
| 1349 | else if Health <= 0 then
|
|---|
| 1350 | begin // victim of HostileDamage
|
|---|
| 1351 | RemoveUnit_UpdateMap(P, uix);
|
|---|
| 1352 | Result := Result or rUnitRemoved;
|
|---|
| 1353 | end;
|
|---|
| 1354 | if Mode > moLoading_Fast then
|
|---|
| 1355 | begin
|
|---|
| 1356 | if Result = eCity then
|
|---|
| 1357 | begin
|
|---|
| 1358 | ObserveLevel[Loc0] := ObserveLevel[Loc0] and not (3 shl (2 * P));
|
|---|
| 1359 | Discover21(Loc0, P, lObserveUnhidden, True, True);
|
|---|
| 1360 | // CheckContact;
|
|---|
| 1361 | end;
|
|---|
| 1362 | end;
|
|---|
| 1363 | end;
|
|---|
| 1364 | end;
|
|---|
| 1365 |
|
|---|
| 1366 | function Work(P, uix: Integer): Boolean;
|
|---|
| 1367 | var
|
|---|
| 1368 | uix1, j0: Integer;
|
|---|
| 1369 | begin
|
|---|
| 1370 | Result := False;
|
|---|
| 1371 | with RW[P].Un[uix] do
|
|---|
| 1372 | if Movement >= 100 then
|
|---|
| 1373 | begin
|
|---|
| 1374 | Assert(ToWork[Loc, Job] < $FFFF); // should have been set by StartJob
|
|---|
| 1375 | if Job >= jRoad then
|
|---|
| 1376 | if Integer(Movement) >= Integer(ToWork[Loc, Job]) then { work complete }
|
|---|
| 1377 | begin
|
|---|
| 1378 | Result := True;
|
|---|
| 1379 | if Job <> jIrr then
|
|---|
| 1380 | Health := Health - HostileDamage(P, mix, Loc, ToWork[Loc, Job]);
|
|---|
| 1381 | Dec(Movement, ToWork[Loc, Job]);
|
|---|
| 1382 | if not (Job in [jCity, jPillage, jPoll]) then
|
|---|
| 1383 | Inc(Worked[P], ToWork[Loc, Job]);
|
|---|
| 1384 | if Job = jCity then
|
|---|
| 1385 | begin // found new city
|
|---|
| 1386 | FoundCity(P, Loc);
|
|---|
| 1387 | Inc(Founded[P]);
|
|---|
| 1388 | with RW[P].City[RW[P].nCity - 1] do
|
|---|
| 1389 | begin
|
|---|
| 1390 | ID := P shl 12 + Founded[P] - 1;
|
|---|
| 1391 | Flags := chFounded;
|
|---|
| 1392 | end;
|
|---|
| 1393 | if Mode = moPlaying then
|
|---|
| 1394 | begin
|
|---|
| 1395 | LogCheckBorders(P, RW[P].nCity - 1);
|
|---|
| 1396 | RecalcPeaceMap(P);
|
|---|
| 1397 | end;
|
|---|
| 1398 | {$IFOPT O-} if Mode < moPlaying then
|
|---|
| 1399 | InvalidTreatyMap := not (1 shl P); {$ENDIF}
|
|---|
| 1400 | // territory should not be considered for the rest of the command
|
|---|
| 1401 | // execution, because during loading a game it's incorrect before
|
|---|
| 1402 | // subsequent sIntExpandTerritory is processed
|
|---|
| 1403 | RW[P].Un[uix].Health := 0; // causes unit to be removed later
|
|---|
| 1404 | end
|
|---|
| 1405 | else
|
|---|
| 1406 | CompleteJob(P, Loc, Job);
|
|---|
| 1407 | ToWork[Loc, Job] := 0;
|
|---|
| 1408 | j0 := Job;
|
|---|
| 1409 | for uix1 := 0 to RW[P].nUn - 1 do
|
|---|
| 1410 | if (RW[P].Un[uix1].Loc = Loc) and (RW[P].Un[uix1].Job = j0) then
|
|---|
| 1411 | RW[P].Un[uix1].Job := jNone;
|
|---|
| 1412 | end
|
|---|
| 1413 | else
|
|---|
| 1414 | begin
|
|---|
| 1415 | Dec(ToWork[Loc, Job], Movement);
|
|---|
| 1416 | if not (Job in [jCity, jPillage, jPoll]) then
|
|---|
| 1417 | Inc(Worked[P], Movement);
|
|---|
| 1418 | Health := Health - HostileDamage(P, mix, Loc, Movement);
|
|---|
| 1419 | Movement := 0;
|
|---|
| 1420 | end;
|
|---|
| 1421 | end;
|
|---|
| 1422 | end;
|
|---|
| 1423 |
|
|---|
| 1424 | function GetJobProgress(P, Loc: Integer;
|
|---|
| 1425 | var JobProgressData: TJobProgressData): Integer;
|
|---|
| 1426 | var
|
|---|
| 1427 | Job, JobResult, uix: Integer;
|
|---|
| 1428 | begin
|
|---|
| 1429 | for Job := 0 to nJob - 1 do
|
|---|
| 1430 | begin
|
|---|
| 1431 | JobResult := CalculateJobWork(P, Loc, Job, JobProgressData[Job].Required);
|
|---|
| 1432 | if JobResult = eOK then
|
|---|
| 1433 | begin
|
|---|
| 1434 | if ToWork[Loc, Job] = $FFFF then // not calculated yet
|
|---|
| 1435 | JobProgressData[Job].Done := 0
|
|---|
| 1436 | else
|
|---|
| 1437 | JobProgressData[Job].Done := JobProgressData[Job].Required -
|
|---|
| 1438 | ToWork[Loc, Job];
|
|---|
| 1439 | end
|
|---|
| 1440 | else
|
|---|
| 1441 | begin
|
|---|
| 1442 | JobProgressData[Job].Required := 0;
|
|---|
| 1443 | JobProgressData[Job].Done := 0;
|
|---|
| 1444 | end;
|
|---|
| 1445 | JobProgressData[Job].NextTurnPlus := 0;
|
|---|
| 1446 | end;
|
|---|
| 1447 | for uix := 0 to RW[P].nUn - 1 do
|
|---|
| 1448 | if (RW[P].Un[uix].Loc = Loc) and (RW[P].Un[uix].Movement >= 100) then
|
|---|
| 1449 | Inc(JobProgressData[RW[P].Un[uix].Job].NextTurnPlus,
|
|---|
| 1450 | RW[P].Un[uix].Movement);
|
|---|
| 1451 | Result := eOK;
|
|---|
| 1452 | end;
|
|---|
| 1453 |
|
|---|
| 1454 | {
|
|---|
| 1455 | Start/End Game
|
|---|
| 1456 | ____________________________________________________________________
|
|---|
| 1457 | }
|
|---|
| 1458 | procedure InitGame;
|
|---|
| 1459 | begin
|
|---|
| 1460 | GetMem(ToWork, 2 * MapSize * nJob);
|
|---|
| 1461 | FillChar(ToWork^, 2 * MapSize * nJob, $FF);
|
|---|
| 1462 | end;
|
|---|
| 1463 |
|
|---|
| 1464 | procedure ReleaseGame;
|
|---|
| 1465 | begin
|
|---|
| 1466 | FreeMem(ToWork);
|
|---|
| 1467 | end;
|
|---|
| 1468 |
|
|---|
| 1469 | end.
|
|---|