source: trunk/Packages/CevoComponents/CevoComponents.pas

Last change on this file was 568, checked in by chronos, 4 days ago
  • Fixed: Custom draw ListBox items to keep consistent style on Linux.
  • Fixed: Last game name index error if no saved games.
File size: 1022 bytes
Line 
1{ This file was automatically created by Lazarus. Do not edit!
2 This source is only used to compile and install the package.
3 }
4
5unit CevoComponents;
6
7{$warn 5023 off : no warning about unused units}
8interface
9
10uses
11 Area, ButtonA, ButtonB, ButtonC, ButtonN, EOTButton, ButtonBase, DrawDlg,
12 Sound, BaseWin, AsyncProcess2, GraphicSet, Texture, ButtonG, ListBoxEx,
13 LazarusPackageIntf;
14
15implementation
16
17procedure Register;
18begin
19 RegisterUnit('Area', @Area.Register);
20 RegisterUnit('ButtonA', @ButtonA.Register);
21 RegisterUnit('ButtonB', @ButtonB.Register);
22 RegisterUnit('ButtonC', @ButtonC.Register);
23 RegisterUnit('ButtonN', @ButtonN.Register);
24 RegisterUnit('EOTButton', @EOTButton.Register);
25 RegisterUnit('DrawDlg', @DrawDlg.Register);
26 RegisterUnit('BaseWin', @BaseWin.Register);
27 RegisterUnit('GraphicSet', @GraphicSet.Register);
28 RegisterUnit('ButtonG', @ButtonG.Register);
29 RegisterUnit('ListBoxEx', @ListBoxEx.Register);
30end;
31
32initialization
33 RegisterPackage('CevoComponents', @Register);
34end.
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