1 | KIAI History:
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2 | Version 0.0 was a first try based of the devollopement kit 0.13.2.
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3 | Version 0.1 have added:
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4 | - defend the cities
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5 | - chose the best technology
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6 | - no reschearch of boat or plane
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7 | - city building, no national project or wonder
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8 | - use all types of gouvernement
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9 |
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10 | Version 0.2 and 0.3 used use kit version 0.14.0 and added
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11 | - found city near dead land / modern resource
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12 | - build state project and Wonders
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13 | - build space ship
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14 |
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15 | Version 0.4 was the fisrt good version for C-evo 0.14.0
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16 | - improved defence against Civ-seed
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17 | - corrected lots of bugs du to new rules
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18 |
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19 | Version 0.5 have added:
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20 | - settlers do not go to work in a war region
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21 | - army stop to rest if wounded
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22 | - army consider attacking even with less than 100 MP
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23 | - founding city near needed modern resource is a priority
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24 | - all diplomatic proposition are evaluated
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25 | - make diplomatic proposition for collaborative victory
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26 |
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27 | The following devellopement took place:
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28 | - attack the weakest opponent(s)
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29 | **A version was put on the server the 24-01-2005
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30 | - use path finding (influance map for each city) for better evaluate the imminent menace on each city and to know the time defenders need to come.
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31 | - improved defences for important cities
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32 | - boat building to be used for fast exploration and sink ennemy boat
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33 | - use special unit town defender to maintain order in the cities under despotism
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34 | - use an ini file
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35 | **A version was put on the server the 12-02-2005
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36 | - correct bug with the ini file and add some entries in it
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37 | **A version was put on the server the 14-02-2005
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38 | - use kamicaze and long range gun for land unit
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39 | - use radar for sea unit
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40 | - boat with long range guns to attack and defend
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41 | - use of long range guns to sink ennemy boats
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42 | - use a segmentation of the map so that cities alone produce their own defenders....
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43 | **A version was put on the server the 6-03-2005
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44 | - corrected a bug link with the railroad
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45 | - increase the chance of building Newton College
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46 | - more agressive behavior
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47 | **A version was put on the server the 13-03-2005
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48 | - improve allies terrain,irrigation et farmland dependent of attitude
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49 | - small modifications in diplomacy
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50 | - better coordination of attacking units
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51 | - expluse allied units dependent of attitude
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52 | **A version was put on the server the 10-04-2005
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53 | - colaboration of several units to detroy a single ennemy unit
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54 | - coordination of units to attack cities
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55 | - use engeneer for teraforming hills
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56 | - better ini file
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57 | **A version was put on the server the 26-04-2005
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58 | - use kit version 0.14.1
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59 | - use path finding also for settlers
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60 | - use concription and freight
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61 | **A version was put on the server the 19-06-2005
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62 | - stop building for urgent defender
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63 | - use concription for building fast units
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64 | - better unit allocation for city defence
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65 | **A version was put on the server the 01-08-2005
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66 | - improve attack
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67 | **A version was put on the server the 04-09-2005
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68 | - modified diplomatic behaviour
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69 | **A version was put on the server the 19-12-2005
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70 | - optimise tax and luxury rate to maximise research at long term
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71 | - cancel peace treaty when strong enough and ennemy have a needed modern resource...
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72 | **A version was put on the server the 08-02-2006
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73 | - only bug correction
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74 | **A version was put on the server the 28-02-2006
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75 | Adaptation to C-evo 1.0.0
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76 | **A version was put on the server the 18-06-2006 |
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