| 1 | {$INCLUDE Switches.inc}
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| 2 | // {$DEFINE TEXTLOG}
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| 3 | // {$DEFINE LOADPERF}
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| 4 | unit Database;
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| 5 |
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| 6 | interface
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| 7 |
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| 8 | uses
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| 9 | SysUtils, Protocol, CmdList;
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| 10 |
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| 11 | const
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| 12 | // additional test flags
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| 13 | //{$DEFINE FastContact} { extra small world with railroad everywhere }
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| 14 |
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| 15 | neumax = 4096;
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| 16 | necmax = 1024;
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| 17 | nemmax = 1024;
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| 18 |
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| 19 | lNoObserve = 0;
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| 20 | lObserveUnhidden = 1;
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| 21 | lObserveAll = 2;
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| 22 | lObserveSuper = 3; // observe levels
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| 23 |
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| 24 | TerrType_Canalable = [fGrass, fDesert, fPrairie, fTundra, fSwamp,
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| 25 | fForest, fHills];
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| 26 |
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| 27 | nStartUn = 1;
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| 28 | StartUn: array [0 .. nStartUn - 1] of integer = (0); // mix of start units
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| 29 |
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| 30 | CityOwnTile = 13;
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| 31 |
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| 32 | type
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| 33 | TGameMode = (moLoading_Fast, moLoading, moMovie, moPlaying);
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| 34 |
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| 35 | var
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| 36 | GAlive: Integer; { players alive; bitset of 1 shl p }
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| 37 | GWatching: Integer;
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| 38 | GInitialized: Integer;
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| 39 | GAI: Integer;
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| 40 | RND: Integer; { world map randseed }
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| 41 | lx: Integer;
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| 42 | ly: Integer;
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| 43 | MapSize: Integer; // = lx*ly
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| 44 | LandMass: Integer;
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| 45 | {$IFOPT O-}InvalidTreatyMap, {$ENDIF}
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| 46 | SaveMapCenterLoc: Integer;
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| 47 | PeaceEnded: Integer;
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| 48 | GTurn: Integer; { current turn }
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| 49 | GTestFlags: Integer;
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| 50 | Mode: TGameMode;
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| 51 | GWonder: array [0 .. 27] of TWonderInfo;
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| 52 | ServerVersion: array [0 .. nPl - 1] of integer;
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| 53 | ProcessClientData: array [0 .. nPl - 1] of boolean;
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| 54 | CL: TCmdList;
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| 55 | {$IFDEF TEXTLOG}CmdInfo: string;
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| 56 | TextLog: TextFile; {$ENDIF}
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| 57 | {$IFDEF LOADPERF}time_total, time_total0, time_x0, time_x1, time_a, time_b, time_c: int64; {$ENDIF}
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| 58 | // map data
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| 59 | RealMap: array [0 .. lxmax * lymax - 1] of Cardinal;
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| 60 | Continent: array [0 .. lxmax * lymax - 1] of integer;
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| 61 | { continent id for each tile }
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| 62 | Occupant: array [0 .. lxmax * lymax - 1] of ShortInt;
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| 63 | { occupying player for each tile }
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| 64 | ZoCMap: array [0 .. lxmax * lymax - 1] of ShortInt;
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| 65 | ObserveLevel: array [0 .. lxmax * lymax - 1] of Cardinal;
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| 66 | { Observe Level of player p in bits 2*p and 2*p+1 }
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| 67 | UsedByCity: array [0 .. lxmax * lymax - 1] of integer;
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| 68 | { location of exploiting city for
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| 69 | each tile, =-1 if not exploited }
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| 70 |
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| 71 | // player data
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| 72 | RW: array [0 .. nPl - 1] of TPlayerContext; { player data }
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| 73 | Difficulty: array [0 .. nPl - 1] of integer;
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| 74 | GShip: array [0 .. nPl - 1] of TShipInfo;
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| 75 | ResourceMask: array [0 .. nPl - 1] of Cardinal;
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| 76 | Founded: array [0 .. nPl - 1] of integer; { number of cities founded }
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| 77 | TerritoryCount: array [0 .. nPl] of integer;
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| 78 | LastValidStat, Researched, Discovered, // number of tiles discovered
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| 79 | GrWallContinent: array [0 .. nPl - 1] of integer;
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| 80 | RWemix: array [0 .. nPl - 1, 0 .. nPl - 1, 0 .. nmmax - 1] of SmallInt;
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| 81 | // [p1,p2,mix] -> index of p2's model mix in p1's enemy model list
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| 82 | Destroyed: array [0 .. nPl - 1, 0 .. nPl - 1, 0 .. nmmax - 1] of SmallInt;
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| 83 | // [p1,p2,mix] -> number of p2's units with model mix that p1 has destroyed
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| 84 | nTech: array [0 .. nPl - 1] of integer; { number of known techs }
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| 85 | // NewContact: array[0..nPl-1,0..nPl-1] of boolean;
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| 86 |
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| 87 | type
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| 88 | TVicinity8Loc = array [0 .. 7] of integer;
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| 89 | TVicinity21Loc = array [0 .. 27] of integer;
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| 90 |
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| 91 | procedure MaskD(var x: array of Cardinal; Count, Mask: Cardinal);
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| 92 | procedure IntServer(Command, Player, Subject: integer; var Data);
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| 93 | procedure CompactLists(p: integer);
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| 94 | procedure ClearTestFlags(ClearFlags: integer);
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| 95 | procedure SetTestFlags(p, SetFlags: integer);
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| 96 |
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| 97 | // Tech Related Functions
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| 98 | function TechBaseCost(nTech, diff: integer): integer;
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| 99 | function TechCost(p: integer): integer;
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| 100 | procedure CalculateModel(var m: TModel);
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| 101 | procedure CheckSpecialModels(p, pre: integer);
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| 102 | procedure EnableDevModel(p: integer);
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| 103 | procedure SeeTech(p, ad: integer);
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| 104 | procedure DiscoverTech(p, ad: integer);
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| 105 | procedure CheckExpiration(Wonder: integer);
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| 106 |
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| 107 | // Location Navigation
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| 108 | function dLoc(Loc, dx, dy: integer): integer;
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| 109 | procedure dxdy(Loc0, Loc1: integer; var dx, dy: integer);
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| 110 | function Distance(Loc0, Loc1: integer): integer;
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| 111 | procedure V8_to_Loc(Loc0: integer; var VicinityLoc: TVicinity8Loc);
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| 112 | procedure V21_to_Loc(Loc0: integer; var VicinityLoc: TVicinity21Loc);
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| 113 |
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| 114 | // Game Initialization
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| 115 | procedure InitRandomGame;
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| 116 | procedure InitMapGame(Human: integer);
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| 117 | procedure ReleaseGame;
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| 118 |
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| 119 | // Map Editor
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| 120 | function MapGeneratorAvailable: boolean;
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| 121 | procedure CreateElevation;
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| 122 | procedure CreateMap(preview: boolean);
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| 123 | procedure InitMapEditor;
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| 124 | procedure ReleaseMapEditor;
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| 125 | procedure EditTile(Loc, NewTile: integer);
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| 126 |
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| 127 | // Map Revealing
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| 128 | function GetTileInfo(p, cix, Loc: integer; var Info: TTileInfo): integer;
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| 129 | procedure Strongest(Loc: integer; var uix, Strength, Bonus, Cnt: integer);
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| 130 | function UnitSpeed(p, mix, Health: integer): integer;
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| 131 | procedure GetUnitReport(p, uix: integer; var UnitReport: TUnitReport);
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| 132 | procedure SearchCity(Loc: integer; var p, cix: integer);
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| 133 | procedure TellAboutModel(p, taOwner, tamix: integer);
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| 134 | function emixSafe(p, taOwner, tamix: integer): integer;
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| 135 | function Discover9(Loc, p, Level: integer;
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| 136 | TellAllied, EnableContact: boolean): boolean;
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| 137 | function Discover21(Loc, p, AdjacentLevel: integer;
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| 138 | TellAllied, EnableContact: boolean): boolean;
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| 139 | procedure DiscoverAll(p, Level: integer);
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| 140 | procedure DiscoverViewAreas(p: integer);
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| 141 | function GetUnitStack(p, Loc: integer): integer;
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| 142 | procedure UpdateUnitMap(Loc: integer; CityChange: boolean = false);
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| 143 | procedure RecalcV8ZoC(p, Loc: integer);
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| 144 | procedure RecalcMapZoC(p: integer);
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| 145 | procedure RecalcPeaceMap(p: integer);
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| 146 |
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| 147 | // Territory Calculation
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| 148 | procedure CheckBorders(OriginLoc: integer; PlayerLosingCity: integer = -1);
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| 149 | procedure LogCheckBorders(p, cix: integer; PlayerLosingCity: integer = -1);
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| 150 |
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| 151 | // Map Processing
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| 152 | procedure CreateUnit(p, mix: integer);
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| 153 | procedure FreeUnit(p, uix: integer);
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| 154 | procedure PlaceUnit(p, uix: integer);
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| 155 | procedure RemoveUnit(p, uix: integer; Enemy: integer = -1);
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| 156 | procedure RemoveUnit_UpdateMap(p, uix: integer);
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| 157 | procedure RemoveAllUnits(p, Loc: integer; Enemy: integer = -1);
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| 158 | procedure RemoveDomainUnits(d, p, Loc: integer);
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| 159 | procedure FoundCity(p, FoundLoc: integer);
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| 160 | procedure DestroyCity(p, cix: integer; SaveUnits: boolean);
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| 161 | procedure ChangeCityOwner(pOld, cixOld, pNew: integer);
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| 162 | procedure CompleteJob(p, Loc, Job: integer);
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| 163 |
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| 164 | // Diplomacy
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| 165 | procedure IntroduceEnemy(p1, p2: integer);
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| 166 | procedure GiveCivilReport(p, pAbout: integer);
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| 167 | procedure GiveMilReport(p, pAbout: integer);
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| 168 | procedure ShowPrice(pSender, pTarget, Price: integer);
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| 169 | function PayPrice(pSender, pTarget, Price: integer; execute: boolean): boolean;
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| 170 | procedure CancelTreaty(p, pWith: integer; DecreaseCredibility: boolean = true);
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| 171 | function DoSpyMission(p, pCity, cix, Mission: integer): Cardinal;
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| 172 |
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| 173 | implementation
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| 174 |
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| 175 | uses
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| 176 | {$IFDEF LOADPERF}SysUtils, Windows, {$ENDIF}
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| 177 | {$IFDEF TEXTLOG}SysUtils, {$ENDIF}
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| 178 | IPQ;
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| 179 |
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| 180 | var
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| 181 | UnBuilt: array [0 .. nPl - 1] of integer; { number of units built }
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| 182 |
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| 183 | procedure MaskD(var x: array of Cardinal; Count, Mask: Cardinal);
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| 184 | var
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| 185 | I: Integer;
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| 186 | begin
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| 187 | for I := 0 to Count - 1 do
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| 188 | x[I] := x[I] and Mask;
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| 189 | end;
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| 190 |
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| 191 | procedure CompactLists(p: integer);
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| 192 | var
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| 193 | uix, uix1, cix: integer;
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| 194 | {$IFOPT O-}V21: integer;
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| 195 | Radius: TVicinity21Loc; {$ENDIF}
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| 196 | begin
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| 197 | with RW[p] do
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| 198 | begin
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| 199 | // compact unit list
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| 200 | uix := 0;
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| 201 | while uix < nUn do
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| 202 | if Un[uix].Loc < 0 then
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| 203 | begin
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| 204 | dec(nUn);
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| 205 | Un[uix] := Un[nUn]; { replace removed unit by last }
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| 206 | if (Un[uix].TroopLoad > 0) or (Un[uix].AirLoad > 0) then
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| 207 | for uix1 := 0 to nUn - 1 do
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| 208 | if Un[uix1].Master = nUn then
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| 209 | Un[uix1].Master := uix;
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| 210 | // index of last unit changes
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| 211 | end
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| 212 | else
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| 213 | inc(uix);
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| 214 |
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| 215 | // compact city list
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| 216 | cix := 0;
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| 217 | while cix < nCity do
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| 218 | if City[cix].Loc < 0 then
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| 219 | begin
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| 220 | dec(nCity);
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| 221 | City[cix] := City[nCity]; { replace city by last }
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| 222 | for uix1 := 0 to nUn - 1 do
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| 223 | if Un[uix1].Home = nCity then
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| 224 | Un[uix1].Home := cix;
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| 225 | { index of last city changes }
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| 226 | end
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| 227 | else
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| 228 | inc(cix);
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| 229 |
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| 230 | // compact enemy city list
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| 231 | cix := 0;
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| 232 | while cix < nEnemyCity do
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| 233 | if EnemyCity[cix].Loc < 0 then
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| 234 | begin
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| 235 | dec(nEnemyCity);
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| 236 | EnemyCity[cix] := EnemyCity[nEnemyCity]; { replace city by last }
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| 237 | end
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| 238 | else
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| 239 | inc(cix);
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| 240 |
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| 241 | {$IFOPT O-}
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| 242 | for cix := 0 to nCity - 1 do
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| 243 | with City[cix] do
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| 244 | begin
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| 245 | V21_to_Loc(Loc, Radius);
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| 246 | for V21 := 1 to 26 do
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| 247 | if Tiles and (1 shl V21) <> 0 then
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| 248 | assert(UsedByCity[Radius[V21]] = Loc);
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| 249 | end
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| 250 | {$ENDIF}
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| 251 | end;
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| 252 | end; // CompactLists
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| 253 |
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| 254 | {
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| 255 | Tech Related Functions
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| 256 | ____________________________________________________________________
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| 257 | }
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| 258 | function TechBaseCost(nTech, diff: integer): integer;
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| 259 | var
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| 260 | c0: single;
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| 261 | begin
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| 262 | c0 := TechFormula_M[diff] * (nTech + 4) *
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| 263 | exp((nTech + 4) / TechFormula_D[diff]);
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| 264 | if c0 >= $10000000 then
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| 265 | result := $10000000
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| 266 | else
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| 267 | result := trunc(c0)
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| 268 | end;
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| 269 |
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| 270 | function TechCost(p: integer): integer;
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| 271 | begin
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| 272 | with RW[p] do
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| 273 | begin
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| 274 | result := TechBaseCost(nTech[p], Difficulty[p]);
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| 275 | if ResearchTech >= 0 then
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| 276 | if (ResearchTech = adMilitary) or (Tech[ResearchTech] = tsSeen) then
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| 277 | result := result shr 1
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| 278 | else if ResearchTech in FutureTech then
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| 279 | if Government = gFuture then
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| 280 | result := result * 2
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| 281 | else
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| 282 | result := result * 4;
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| 283 | end
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| 284 | end;
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| 285 |
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| 286 | procedure SetModelFlags(var m: TModel);
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| 287 | begin
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| 288 | m.Flags := 0;
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| 289 | if (m.Domain = dGround) and (m.Kind <> mkDiplomat) then
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| 290 | m.Flags := m.Flags or mdZOC;
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| 291 | if (m.Kind = mkDiplomat) or (m.Attack + m.Cap[mcBombs] = 0) then
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| 292 | m.Flags := m.Flags or mdCivil;
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| 293 | if (m.Cap[mcOver] > 0) or (m.Domain = dSea) and (m.Weight >= 6) then
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| 294 | m.Flags := m.Flags or mdDoubleSupport;
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| 295 | end;
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| 296 |
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| 297 | procedure CalculateModel(var m: TModel);
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| 298 | { calculate attack, defense, cost... of a model by features }
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| 299 | var
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| 300 | i: integer;
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| 301 | begin
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| 302 | with m do
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| 303 | begin
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| 304 | Attack := (Cap[mcOffense] + Cap[mcOver]) * MStrength;
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| 305 | Defense := (Cap[mcDefense] + Cap[mcOver]) * MStrength;
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| 306 | case Domain of
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| 307 | dGround:
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| 308 | Speed := 150 + Cap[mcMob] * 50;
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| 309 | dSea:
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| 310 | begin
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| 311 | Speed := 350 + 200 * Cap[mcNP] + 200 * Cap[mcTurbines];
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| 312 | if Cap[mcNP] = 0 then
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| 313 | inc(Speed, 100 * Cap[mcSE]);
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| 314 | end;
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| 315 | dAir:
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| 316 | Speed := 850 + 400 * Cap[mcJet];
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| 317 | end;
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| 318 | Cost := 0;
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| 319 | for i := 0 to nFeature - 1 do
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| 320 | if 1 shl Domain and Feature[i].Domains <> 0 then
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| 321 | inc(Cost, Cap[i] * Feature[i].Cost);
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| 322 | Cost := Cost * MCost;
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| 323 | Weight := 0;
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| 324 | for i := 0 to nFeature - 1 do
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| 325 | if 1 shl Domain and Feature[i].Domains <> 0 then
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| 326 | if (Domain = dGround) and (i = mcDefense) then
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| 327 | inc(Weight, Cap[i] * 2)
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| 328 | else
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| 329 | inc(Weight, Cap[i] * Feature[i].Weight);
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| 330 | end;
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| 331 | SetModelFlags(m);
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| 332 | end;
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| 333 |
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| 334 | procedure CheckSpecialModels(p, pre: integer);
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| 335 | var
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| 336 | i, mix1: integer;
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| 337 | HasAlready: boolean;
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| 338 | begin
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| 339 | for i := 0 to nSpecialModel -
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| 340 | 1 do { check whether new special model available }
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| 341 | if (SpecialModelPreq[i] = pre) and (RW[p].nModel < nmmax) then
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| 342 | begin
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| 343 | HasAlready := false;
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| 344 | for mix1 := 0 to RW[p].nModel - 1 do
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| 345 | if (RW[p].Model[mix1].Kind = SpecialModel[i].Kind) and
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| 346 | (RW[p].Model[mix1].Attack = SpecialModel[i].Attack) and
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| 347 | (RW[p].Model[mix1].Speed = SpecialModel[i].Speed) then
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| 348 | HasAlready := true;
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| 349 | if not HasAlready then
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| 350 | begin
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| 351 | RW[p].Model[RW[p].nModel] := SpecialModel[i];
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| 352 | SetModelFlags(RW[p].Model[RW[p].nModel]);
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| 353 | with RW[p].Model[RW[p].nModel] do
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| 354 | begin
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| 355 | Status := 0;
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| 356 | SavedStatus := 0;
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| 357 | IntroTurn := GTurn;
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| 358 | Built := 0;
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| 359 | Lost := 0;
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| 360 | ID := p shl 12 + RW[p].nModel;
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| 361 | if (Kind = mkSpecial_Boat) and (ServerVersion[p] < $000EF0) then
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| 362 | Speed := 350; // old longboat
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| 363 | end;
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| 364 | inc(RW[p].nModel);
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| 365 | end
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| 366 | end;
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| 367 | end;
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| 368 |
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| 369 | procedure EnableDevModel(p: integer);
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| 370 | begin
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| 371 | with RW[p] do
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| 372 | if nModel < nmmax then
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| 373 | begin
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| 374 | Model[nModel] := DevModel;
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| 375 | with Model[nModel] do
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| 376 | begin
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| 377 | Status := 0;
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| 378 | SavedStatus := 0;
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| 379 | IntroTurn := GTurn;
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| 380 | Built := 0;
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| 381 | Lost := 0;
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| 382 | ID := p shl 12 + nModel
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| 383 | end;
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| 384 | inc(nModel);
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| 385 | inc(Researched[p])
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| 386 | end
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| 387 | end;
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| 388 |
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| 389 | procedure SeeTech(p, ad: integer);
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| 390 | begin
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| 391 | {$IFDEF TEXTLOG}CmdInfo := CmdInfo + Format(' P%d:A%d', [p, ad]); {$ENDIF}
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| 392 | RW[p].Tech[ad] := tsSeen;
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| 393 | // inc(nTech[p]);
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| 394 | inc(Researched[p])
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|---|
| 395 | end;
|
|---|
| 396 |
|
|---|
| 397 | procedure FreeSlaves;
|
|---|
| 398 | var
|
|---|
| 399 | p1, uix: integer;
|
|---|
| 400 | begin
|
|---|
| 401 | for p1 := 0 to nPl - 1 do
|
|---|
| 402 | if (GAlive and (1 shl p1) <> 0) then
|
|---|
| 403 | for uix := 0 to RW[p1].nUn - 1 do
|
|---|
| 404 | if RW[p1].Model[RW[p1].Un[uix].mix].Kind = mkSlaves then
|
|---|
| 405 | RW[p1].Un[uix].Job := jNone
|
|---|
| 406 | end;
|
|---|
| 407 |
|
|---|
| 408 | procedure DiscoverTech(p, ad: integer);
|
|---|
| 409 |
|
|---|
| 410 | procedure TellAboutKeyTech(p, Source: integer);
|
|---|
| 411 | var
|
|---|
| 412 | i, p1: integer;
|
|---|
| 413 | begin
|
|---|
| 414 | for i := 1 to 3 do
|
|---|
| 415 | if ad = AgePreq[i] then
|
|---|
| 416 | for p1 := 0 to nPl - 1 do
|
|---|
| 417 | if (p1 <> p) and ((GAlive or GWatching) and (1 shl p1) <> 0) then
|
|---|
| 418 | RW[p1].EnemyReport[p].Tech[ad] := Source;
|
|---|
| 419 | end;
|
|---|
| 420 |
|
|---|
| 421 | var
|
|---|
| 422 | i: integer;
|
|---|
| 423 | begin
|
|---|
| 424 | if ad in FutureTech then
|
|---|
| 425 | begin
|
|---|
| 426 | if RW[p].Tech[ad] < tsApplicable then
|
|---|
| 427 | RW[p].Tech[ad] := 1
|
|---|
| 428 | else
|
|---|
| 429 | inc(RW[p].Tech[ad]);
|
|---|
| 430 | if ad <> futResearchTechnology then
|
|---|
| 431 | inc(nTech[p], 2);
|
|---|
| 432 | inc(Researched[p], 8);
|
|---|
| 433 | exit;
|
|---|
| 434 | end;
|
|---|
| 435 |
|
|---|
| 436 | if RW[p].Tech[ad] = tsSeen then
|
|---|
| 437 | begin
|
|---|
| 438 | inc(nTech[p]);
|
|---|
| 439 | inc(Researched[p]);
|
|---|
| 440 | end
|
|---|
| 441 | else
|
|---|
| 442 | begin
|
|---|
| 443 | inc(nTech[p], 2);
|
|---|
| 444 | inc(Researched[p], 2);
|
|---|
| 445 | end;
|
|---|
| 446 | RW[p].Tech[ad] := tsResearched;
|
|---|
| 447 | TellAboutKeyTech(p, tsResearched);
|
|---|
| 448 | CheckSpecialModels(p, ad);
|
|---|
| 449 | if ad = adScience then
|
|---|
| 450 | ResourceMask[p] := ResourceMask[p] or fSpecial2;
|
|---|
| 451 | if ad = adMassProduction then
|
|---|
| 452 | ResourceMask[p] := ResourceMask[p] or fModern;
|
|---|
| 453 |
|
|---|
| 454 | for i := 0 to 27 do { check whether wonders expired }
|
|---|
| 455 | if (GWonder[i].EffectiveOwner <> GWonder[woEiffel].EffectiveOwner) and
|
|---|
| 456 | (Imp[i].Expiration = ad) then
|
|---|
| 457 | begin
|
|---|
| 458 | GWonder[i].EffectiveOwner := -1;
|
|---|
| 459 | if i = woPyramids then
|
|---|
| 460 | FreeSlaves;
|
|---|
| 461 | end;
|
|---|
| 462 | end;
|
|---|
| 463 |
|
|---|
| 464 | procedure CheckExpiration(Wonder: integer);
|
|---|
| 465 | // GWonder[Wonder].EffectiveOwner must be set before!
|
|---|
| 466 | var
|
|---|
| 467 | p: integer;
|
|---|
| 468 | begin
|
|---|
| 469 | if (Imp[Wonder].Expiration >= 0) and
|
|---|
| 470 | (GWonder[woEiffel].EffectiveOwner <> GWonder[Wonder].EffectiveOwner) then
|
|---|
| 471 | for p := 0 to nPl - 1 do // check if already expired
|
|---|
| 472 | if (1 shl p and GAlive <> 0) and
|
|---|
| 473 | (RW[p].Tech[Imp[Wonder].Expiration] >= tsApplicable) then
|
|---|
| 474 | begin
|
|---|
| 475 | GWonder[Wonder].EffectiveOwner := -1;
|
|---|
| 476 | if Wonder = woPyramids then
|
|---|
| 477 | FreeSlaves
|
|---|
| 478 | end
|
|---|
| 479 | end;
|
|---|
| 480 |
|
|---|
| 481 | {
|
|---|
| 482 | Location Navigation
|
|---|
| 483 | ____________________________________________________________________
|
|---|
| 484 | }
|
|---|
| 485 | function dLoc(Loc, dx, dy: integer): integer;
|
|---|
| 486 | { relative location, dx in hor and dy in ver direction from Loc }
|
|---|
| 487 | var
|
|---|
| 488 | y0: integer;
|
|---|
| 489 | begin
|
|---|
| 490 | if not (Loc >= 0) and (Loc < MapSize) and (dx + lx >= 0) then
|
|---|
| 491 | raise Exception.Create('Relative location error');
|
|---|
| 492 | assert((Loc >= 0) and (Loc < MapSize) and (dx + lx >= 0));
|
|---|
| 493 | y0 := Loc div lx;
|
|---|
| 494 | result := (Loc + (dx + y0 and 1 + lx + lx) shr 1) mod lx + lx * (y0 + dy);
|
|---|
| 495 | if (result < 0) or (result >= MapSize) then
|
|---|
| 496 | result := -1;
|
|---|
| 497 | end;
|
|---|
| 498 |
|
|---|
| 499 | procedure dxdy(Loc0, Loc1: integer; var dx, dy: integer);
|
|---|
| 500 | begin
|
|---|
| 501 | dx := ((Loc1 mod lx * 2 + Loc1 div lx and 1) -
|
|---|
| 502 | (Loc0 mod lx * 2 + Loc0 div lx and 1) + 3 * lx) mod (2 * lx) - lx;
|
|---|
| 503 | dy := Loc1 div lx - Loc0 div lx;
|
|---|
| 504 | end;
|
|---|
| 505 |
|
|---|
| 506 | function Distance(Loc0, Loc1: integer): integer;
|
|---|
| 507 | var
|
|---|
| 508 | dx, dy: integer;
|
|---|
| 509 | begin
|
|---|
| 510 | dxdy(Loc0, Loc1, dx, dy);
|
|---|
| 511 | dx := abs(dx);
|
|---|
| 512 | dy := abs(dy);
|
|---|
| 513 | result := dx + dy + abs(dx - dy) shr 1;
|
|---|
| 514 | end;
|
|---|
| 515 |
|
|---|
| 516 | procedure V8_to_Loc(Loc0: integer; var VicinityLoc: TVicinity8Loc);
|
|---|
| 517 | var
|
|---|
| 518 | x0, y0, lx0: integer;
|
|---|
| 519 | begin
|
|---|
| 520 | lx0 := lx; // put in register!
|
|---|
| 521 | y0 := Loc0 div lx0;
|
|---|
| 522 | x0 := Loc0 - y0 * lx0; // Loc0 mod lx;
|
|---|
| 523 | y0 := y0 and 1;
|
|---|
| 524 | VicinityLoc[1] := Loc0 + lx0 * 2;
|
|---|
| 525 | VicinityLoc[3] := Loc0 - 1;
|
|---|
| 526 | VicinityLoc[5] := Loc0 - lx0 * 2;
|
|---|
| 527 | VicinityLoc[7] := Loc0 + 1;
|
|---|
| 528 | inc(Loc0, y0);
|
|---|
| 529 | VicinityLoc[0] := Loc0 + lx0;
|
|---|
| 530 | VicinityLoc[2] := Loc0 + lx0 - 1;
|
|---|
| 531 | VicinityLoc[4] := Loc0 - lx0 - 1;
|
|---|
| 532 | VicinityLoc[6] := Loc0 - lx0;
|
|---|
| 533 |
|
|---|
| 534 | // world is round!
|
|---|
| 535 | if x0 < lx0 - 1 then
|
|---|
| 536 | begin
|
|---|
| 537 | if x0 = 0 then
|
|---|
| 538 | begin
|
|---|
| 539 | inc(VicinityLoc[3], lx0);
|
|---|
| 540 | if y0 = 0 then
|
|---|
| 541 | begin
|
|---|
| 542 | inc(VicinityLoc[2], lx0);
|
|---|
| 543 | inc(VicinityLoc[4], lx0);
|
|---|
| 544 | end
|
|---|
| 545 | end
|
|---|
| 546 | end
|
|---|
| 547 | else
|
|---|
| 548 | begin
|
|---|
| 549 | dec(VicinityLoc[7], lx0);
|
|---|
| 550 | if y0 = 1 then
|
|---|
| 551 | begin
|
|---|
| 552 | dec(VicinityLoc[0], lx0);
|
|---|
| 553 | dec(VicinityLoc[6], lx0);
|
|---|
| 554 | end
|
|---|
| 555 | end;
|
|---|
| 556 | end;
|
|---|
| 557 |
|
|---|
| 558 | procedure V21_to_Loc(Loc0: integer; var VicinityLoc: TVicinity21Loc);
|
|---|
| 559 | var
|
|---|
| 560 | dx, dy, bit, y0, xComp, yComp, xComp0, xCompSwitch: integer;
|
|---|
| 561 | dst: ^integer;
|
|---|
| 562 | begin
|
|---|
| 563 | y0 := Loc0 div lx;
|
|---|
| 564 | xComp0 := Loc0 - y0 * lx - 1; // Loc0 mod lx -1
|
|---|
| 565 | xCompSwitch := xComp0 - 1 + y0 and 1;
|
|---|
| 566 | if xComp0 < 0 then
|
|---|
| 567 | inc(xComp0, lx);
|
|---|
| 568 | if xCompSwitch < 0 then
|
|---|
| 569 | inc(xCompSwitch, lx);
|
|---|
| 570 | xCompSwitch := xCompSwitch xor xComp0;
|
|---|
| 571 | yComp := lx * (y0 - 3);
|
|---|
| 572 | dst := @VicinityLoc;
|
|---|
| 573 | bit := 1;
|
|---|
| 574 | for dy := 0 to 6 do
|
|---|
| 575 | begin
|
|---|
| 576 | xComp0 := xComp0 xor xCompSwitch;
|
|---|
| 577 | xComp := xComp0;
|
|---|
| 578 | for dx := 0 to 3 do
|
|---|
| 579 | begin
|
|---|
| 580 | if bit and $67F7F76 <> 0 then
|
|---|
| 581 | dst^ := xComp + yComp
|
|---|
| 582 | else
|
|---|
| 583 | dst^ := -1;
|
|---|
| 584 | inc(xComp);
|
|---|
| 585 | if xComp >= lx then
|
|---|
| 586 | dec(xComp, lx);
|
|---|
| 587 | inc(dst);
|
|---|
| 588 | bit := bit shl 1;
|
|---|
| 589 | end;
|
|---|
| 590 | inc(yComp, lx);
|
|---|
| 591 | end;
|
|---|
| 592 | end;
|
|---|
| 593 |
|
|---|
| 594 | {
|
|---|
| 595 | Map Creation
|
|---|
| 596 | ____________________________________________________________________
|
|---|
| 597 | }
|
|---|
| 598 | var
|
|---|
| 599 | primitive: integer;
|
|---|
| 600 | StartLoc, StartLoc2: array [0 .. nPl - 1] of integer; { starting coordinates }
|
|---|
| 601 | Elevation: array [0 .. lxmax * lymax - 1] of Byte; { map elevation }
|
|---|
| 602 | ElCount: array [Byte] of integer; { count of elevation occurance }
|
|---|
| 603 |
|
|---|
| 604 | procedure CalculatePrimitive;
|
|---|
| 605 | var
|
|---|
| 606 | i, j: integer;
|
|---|
| 607 | begin
|
|---|
| 608 | primitive := 1;
|
|---|
| 609 | i := 2;
|
|---|
| 610 | while i * i <= MapSize + 1 do // test whether prime
|
|---|
| 611 | begin
|
|---|
| 612 | if (MapSize + 1) mod i = 0 then
|
|---|
| 613 | primitive := 0;
|
|---|
| 614 | inc(i)
|
|---|
| 615 | end;
|
|---|
| 616 |
|
|---|
| 617 | if primitive > 0 then
|
|---|
| 618 | repeat
|
|---|
| 619 | inc(primitive);
|
|---|
| 620 | i := 1;
|
|---|
| 621 | j := 0;
|
|---|
| 622 | repeat
|
|---|
| 623 | inc(j);
|
|---|
| 624 | i := i * primitive mod (MapSize + 1)
|
|---|
| 625 | until (i = 1) or (j = MapSize + 1);
|
|---|
| 626 | until j = MapSize;
|
|---|
| 627 | end;
|
|---|
| 628 |
|
|---|
| 629 | function MapGeneratorAvailable: boolean;
|
|---|
| 630 | begin
|
|---|
| 631 | result := (primitive > 0) and (lx >= 20) and (ly >= 40)
|
|---|
| 632 | end;
|
|---|
| 633 |
|
|---|
| 634 | procedure CreateElevation;
|
|---|
| 635 | const
|
|---|
| 636 | d = 64;
|
|---|
| 637 | Smooth = 0.049; { causes low amplitude of short waves }
|
|---|
| 638 | Detail = 0.095; { causes short period of short waves }
|
|---|
| 639 | Merge = 5; { elevation merging range at the connection line of the
|
|---|
| 640 | round world,in relation to lx }
|
|---|
| 641 |
|
|---|
| 642 | var
|
|---|
| 643 | sa, ca, f1, f2: array [1 .. d] of single;
|
|---|
| 644 | imerge, x, y: integer;
|
|---|
| 645 | v, maxv: single;
|
|---|
| 646 |
|
|---|
| 647 | function Value(x, y: integer): single; { elevation formula }
|
|---|
| 648 | var
|
|---|
| 649 | i: integer;
|
|---|
| 650 | begin
|
|---|
| 651 | result := 0;
|
|---|
| 652 | for i := 1 to d do
|
|---|
| 653 | result := result + sin(f1[i] * ((x * 2 + y and 1) * sa[i] + y * 1.5 *
|
|---|
| 654 | ca[i])) * f2[i];
|
|---|
| 655 | { x values effectively multiplied with 2 to get 2 horizantal periods
|
|---|
| 656 | of the prime waves }
|
|---|
| 657 | end;
|
|---|
| 658 |
|
|---|
| 659 | begin
|
|---|
| 660 | for x := 1 to d do { prepare formula parameters }
|
|---|
| 661 | begin
|
|---|
| 662 | {$IFNDEF SCR} if x = 1 then
|
|---|
| 663 | v := pi / 2 { first wave goes horizontal }
|
|---|
| 664 | else {$ENDIF} v := DelphiRandom * 2 * pi;
|
|---|
| 665 | sa[x] := sin(v) / lx;
|
|---|
| 666 | ca[x] := cos(v) / ly;
|
|---|
| 667 | f1[x] := 2 * pi * exp(Detail * (x - 1));
|
|---|
| 668 | f2[x] := exp(-x * Smooth)
|
|---|
| 669 | end;
|
|---|
| 670 |
|
|---|
| 671 | imerge := 2 * lx div Merge;
|
|---|
| 672 | FillChar(ElCount, SizeOf(ElCount), 0);
|
|---|
| 673 | maxv := 0;
|
|---|
| 674 | for x := 0 to lx - 1 do
|
|---|
| 675 | for y := 0 to ly - 1 do
|
|---|
| 676 | begin
|
|---|
| 677 | v := Value(x, y);
|
|---|
| 678 | if x * 2 < imerge then
|
|---|
| 679 | v := (x * 2 * v + (imerge - x * 2) * Value(x + lx, y)) / imerge;
|
|---|
| 680 | v := v - sqr(sqr(2 * y / ly - 1)); { soft cut at poles }
|
|---|
| 681 | if v > maxv then
|
|---|
| 682 | maxv := v;
|
|---|
| 683 |
|
|---|
| 684 | if v < -4 then
|
|---|
| 685 | Elevation[x + lx * y] := 0
|
|---|
| 686 | else if v > 8.75 then
|
|---|
| 687 | Elevation[x + lx * y] := 255
|
|---|
| 688 | else
|
|---|
| 689 | Elevation[x + lx * y] := Round((v + 4) * 20);
|
|---|
| 690 | inc(ElCount[Elevation[x + lx * y]])
|
|---|
| 691 | end;
|
|---|
| 692 | end;
|
|---|
| 693 |
|
|---|
| 694 | procedure FindContinents;
|
|---|
| 695 |
|
|---|
| 696 | procedure ReplaceCont(a, b, Stop: integer);
|
|---|
| 697 | { replace continent name a by b }
|
|---|
| 698 | // make sure always continent[loc]<=loc
|
|---|
| 699 | var
|
|---|
| 700 | i: integer;
|
|---|
| 701 | begin
|
|---|
| 702 | if a < b then
|
|---|
| 703 | begin
|
|---|
| 704 | i := a;
|
|---|
| 705 | a := b;
|
|---|
| 706 | b := i
|
|---|
| 707 | end;
|
|---|
| 708 | if a > b then
|
|---|
| 709 | for i := a to Stop do
|
|---|
| 710 | if Continent[i] = a then
|
|---|
| 711 | Continent[i] := b
|
|---|
| 712 | end;
|
|---|
| 713 |
|
|---|
| 714 | var
|
|---|
| 715 | x, y, Loc, Wrong: integer;
|
|---|
| 716 | begin
|
|---|
| 717 | for y := 1 to ly - 2 do
|
|---|
| 718 | for x := 0 to lx - 1 do
|
|---|
| 719 | begin
|
|---|
| 720 | Loc := x + lx * y;
|
|---|
| 721 | Continent[Loc] := -1;
|
|---|
| 722 | if RealMap[Loc] and fTerrain >= fGrass then
|
|---|
| 723 | begin
|
|---|
| 724 | if (y - 2 >= 1) and (RealMap[Loc - 2 * lx] and fTerrain >= fGrass) then
|
|---|
| 725 | Continent[Loc] := Continent[Loc - 2 * lx];
|
|---|
| 726 | if (x - 1 + y and 1 >= 0) and (y - 1 >= 1) and
|
|---|
| 727 | (RealMap[Loc - 1 + y and 1 - lx] and fTerrain >= fGrass) then
|
|---|
| 728 | Continent[Loc] := Continent[Loc - 1 + y and 1 - lx];
|
|---|
| 729 | if (x + y and 1 < lx) and (y - 1 >= 1) and
|
|---|
| 730 | (RealMap[Loc + y and 1 - lx] and fTerrain >= fGrass) then
|
|---|
| 731 | Continent[Loc] := Continent[Loc + y and 1 - lx];
|
|---|
| 732 | if (x - 1 >= 0) and (RealMap[Loc - 1] and fTerrain >= fGrass) then
|
|---|
| 733 | if Continent[Loc] = -1 then
|
|---|
| 734 | Continent[Loc] := Continent[Loc - 1]
|
|---|
| 735 | else
|
|---|
| 736 | ReplaceCont(Continent[Loc - 1], Continent[Loc], Loc);
|
|---|
| 737 | if Continent[Loc] = -1 then
|
|---|
| 738 | Continent[Loc] := Loc
|
|---|
| 739 | end
|
|---|
| 740 | end;
|
|---|
| 741 |
|
|---|
| 742 | { connect continents due to round earth }
|
|---|
| 743 | for y := 1 to ly - 2 do
|
|---|
| 744 | if RealMap[lx * y] and fTerrain >= fGrass then
|
|---|
| 745 | begin
|
|---|
| 746 | Wrong := -1;
|
|---|
| 747 | if RealMap[lx - 1 + lx * y] and fTerrain >= fGrass then
|
|---|
| 748 | Wrong := Continent[lx - 1 + lx * y];
|
|---|
| 749 | if (y and 1 = 0) and (y - 1 >= 1) and
|
|---|
| 750 | (RealMap[lx - 1 + lx * (y - 1)] and fTerrain >= fGrass) then
|
|---|
| 751 | Wrong := Continent[lx - 1 + lx * (y - 1)];
|
|---|
| 752 | if (y and 1 = 0) and (y + 1 < ly - 1) and
|
|---|
| 753 | (RealMap[lx - 1 + lx * (y + 1)] and fTerrain >= fGrass) then
|
|---|
| 754 | Wrong := Continent[lx - 1 + lx * (y + 1)];
|
|---|
| 755 | if Wrong >= 0 then
|
|---|
| 756 | ReplaceCont(Wrong, Continent[lx * y], MapSize - 1)
|
|---|
| 757 | end;
|
|---|
| 758 | end;
|
|---|
| 759 |
|
|---|
| 760 | procedure RarePositions;
|
|---|
| 761 | // distribute rare resources
|
|---|
| 762 | // must be done after FindContinents
|
|---|
| 763 | var
|
|---|
| 764 | i, j, Cnt, x, y, dx, dy, Loc0, Loc1, xworst, yworst, totalrare, RareMaxWater,
|
|---|
| 765 | RareType, iBest, jbest, MinDist, xBlock, yBlock, V8: integer;
|
|---|
| 766 | AreaCount, RareByArea, RareAdjacent: array [0 .. 7, 0 .. 4] of integer;
|
|---|
| 767 | RareLoc: array [0 .. 11] of integer;
|
|---|
| 768 | Dist: array [0 .. 11, 0 .. 11] of integer;
|
|---|
| 769 | Adjacent: TVicinity8Loc;
|
|---|
| 770 | begin
|
|---|
| 771 | RareMaxWater := 0;
|
|---|
| 772 | repeat
|
|---|
| 773 | FillChar(AreaCount, SizeOf(AreaCount), 0);
|
|---|
| 774 | for y := 1 to ly - 2 do
|
|---|
| 775 | begin
|
|---|
| 776 | yBlock := y * 5 div ly;
|
|---|
| 777 | if yBlock = (y + 1) * 5 div ly then
|
|---|
| 778 | for x := 0 to lx - 1 do
|
|---|
| 779 | begin
|
|---|
| 780 | xBlock := x * 8 div lx;
|
|---|
| 781 | if xBlock = (x + 1) * 8 div lx then
|
|---|
| 782 | begin
|
|---|
| 783 | Loc0 := x + lx * y;
|
|---|
| 784 | if RealMap[Loc0] and fTerrain >= fGrass then
|
|---|
| 785 | begin
|
|---|
| 786 | Cnt := 0;
|
|---|
| 787 | V8_to_Loc(Loc0, Adjacent);
|
|---|
| 788 | for V8 := 0 to 7 do
|
|---|
| 789 | begin
|
|---|
| 790 | Loc1 := Adjacent[V8];
|
|---|
| 791 | if (Loc1 >= 0) and (Loc1 < MapSize) and
|
|---|
| 792 | (RealMap[Loc1] and fTerrain < fGrass) then
|
|---|
| 793 | inc(Cnt); // count adjacent water
|
|---|
| 794 | end;
|
|---|
| 795 | if Cnt <= RareMaxWater then // inner land
|
|---|
| 796 | begin
|
|---|
| 797 | inc(AreaCount[xBlock, yBlock]);
|
|---|
| 798 | if DelphiRandom(AreaCount[xBlock, yBlock]) = 0 then
|
|---|
| 799 | RareByArea[xBlock, yBlock] := Loc0
|
|---|
| 800 | end
|
|---|
| 801 | end;
|
|---|
| 802 | end;
|
|---|
| 803 | end
|
|---|
| 804 | end;
|
|---|
| 805 | totalrare := 0;
|
|---|
| 806 | for x := 0 to 7 do
|
|---|
| 807 | for y := 0 to 4 do
|
|---|
| 808 | if AreaCount[x, y] > 0 then
|
|---|
| 809 | inc(totalrare);
|
|---|
| 810 | inc(RareMaxWater);
|
|---|
| 811 | until totalrare >= 12;
|
|---|
| 812 |
|
|---|
| 813 | while totalrare > 12 do
|
|---|
| 814 | begin // remove rarebyarea resources too close to each other
|
|---|
| 815 | FillChar(RareAdjacent, SizeOf(RareAdjacent), 0);
|
|---|
| 816 | for x := 0 to 7 do
|
|---|
| 817 | for y := 0 to 4 do
|
|---|
| 818 | if AreaCount[x, y] > 0 then
|
|---|
| 819 | begin
|
|---|
| 820 | if (AreaCount[(x + 1) mod 8, y] > 0) and
|
|---|
| 821 | (Continent[RareByArea[x, y]] = Continent
|
|---|
| 822 | [RareByArea[(x + 1) mod 8, y]]) then
|
|---|
| 823 | begin
|
|---|
| 824 | inc(RareAdjacent[x, y]);
|
|---|
| 825 | inc(RareAdjacent[(x + 1) mod 8, y]);
|
|---|
| 826 | end;
|
|---|
| 827 | if y < 4 then
|
|---|
| 828 | begin
|
|---|
| 829 | if (AreaCount[x, y + 1] > 0) and
|
|---|
| 830 | (Continent[RareByArea[x, y]] = Continent[RareByArea[x, y + 1]])
|
|---|
| 831 | then
|
|---|
| 832 | begin
|
|---|
| 833 | inc(RareAdjacent[x, y]);
|
|---|
| 834 | inc(RareAdjacent[x, y + 1]);
|
|---|
| 835 | end;
|
|---|
| 836 | if (AreaCount[(x + 1) mod 8, y + 1] > 0) and
|
|---|
| 837 | (Continent[RareByArea[x, y]] = Continent[RareByArea[(x + 1) mod 8,
|
|---|
| 838 | y + 1]]) then
|
|---|
| 839 | begin
|
|---|
| 840 | inc(RareAdjacent[x, y]);
|
|---|
| 841 | inc(RareAdjacent[(x + 1) mod 8, y + 1]);
|
|---|
| 842 | end;
|
|---|
| 843 | if (AreaCount[(x + 7) mod 8, y + 1] > 0) and
|
|---|
| 844 | (Continent[RareByArea[x, y]] = Continent[RareByArea[(x + 7) mod 8,
|
|---|
| 845 | y + 1]]) then
|
|---|
| 846 | begin
|
|---|
| 847 | inc(RareAdjacent[x, y]);
|
|---|
| 848 | inc(RareAdjacent[(x + 7) mod 8, y + 1]);
|
|---|
| 849 | end;
|
|---|
| 850 | end
|
|---|
| 851 | end;
|
|---|
| 852 | xworst := 0;
|
|---|
| 853 | yworst := 0;
|
|---|
| 854 | Cnt := 0;
|
|---|
| 855 | for x := 0 to 7 do
|
|---|
| 856 | for y := 0 to 4 do
|
|---|
| 857 | if AreaCount[x, y] > 0 then
|
|---|
| 858 | begin
|
|---|
| 859 | if (Cnt = 0) or (RareAdjacent[x, y] > RareAdjacent[xworst, yworst])
|
|---|
| 860 | then
|
|---|
| 861 | begin
|
|---|
| 862 | xworst := x;
|
|---|
| 863 | yworst := y;
|
|---|
| 864 | Cnt := 1
|
|---|
| 865 | end
|
|---|
| 866 | else if (RareAdjacent[x, y] = RareAdjacent[xworst, yworst]) then
|
|---|
| 867 | begin
|
|---|
| 868 | inc(Cnt);
|
|---|
| 869 | if DelphiRandom(Cnt) = 0 then
|
|---|
| 870 | begin
|
|---|
| 871 | xworst := x;
|
|---|
| 872 | yworst := y;
|
|---|
| 873 | end
|
|---|
| 874 | end;
|
|---|
| 875 | end;
|
|---|
| 876 | AreaCount[xworst, yworst] := 0;
|
|---|
| 877 | dec(totalrare)
|
|---|
| 878 | end;
|
|---|
| 879 |
|
|---|
| 880 | Cnt := 0;
|
|---|
| 881 | for x := 0 to 7 do
|
|---|
| 882 | for y := 0 to 4 do
|
|---|
| 883 | if AreaCount[x, y] > 0 then
|
|---|
| 884 | begin
|
|---|
| 885 | RareLoc[Cnt] := RareByArea[x, y];
|
|---|
| 886 | inc(Cnt)
|
|---|
| 887 | end;
|
|---|
| 888 | for i := 0 to 11 do
|
|---|
| 889 | begin
|
|---|
| 890 | RealMap[RareLoc[i]] := RealMap[RareLoc[i]] and not(fTerrain or fSpecial) or
|
|---|
| 891 | (fDesert or fDeadLands);
|
|---|
| 892 | for dy := -1 to 1 do
|
|---|
| 893 | for dx := -1 to 1 do
|
|---|
| 894 | if (dx + dy) and 1 = 0 then
|
|---|
| 895 | begin
|
|---|
| 896 | Loc1 := dLoc(RareLoc[i], dx, dy);
|
|---|
| 897 | if (Loc1 >= 0) and (RealMap[Loc1] and fTerrain = fMountains) then
|
|---|
| 898 | RealMap[Loc1] := RealMap[Loc1] and not fTerrain or fHills;
|
|---|
| 899 | end
|
|---|
| 900 | end;
|
|---|
| 901 | for i := 0 to 11 do
|
|---|
| 902 | for j := 0 to 11 do
|
|---|
| 903 | Dist[i, j] := Distance(RareLoc[i], RareLoc[j]);
|
|---|
| 904 |
|
|---|
| 905 | ibest := 0;
|
|---|
| 906 | jbest := 0;
|
|---|
| 907 | MinDist := Distance(0, MapSize - lx shr 1) shr 1;
|
|---|
| 908 | for RareType := 1 to 3 do
|
|---|
| 909 | begin
|
|---|
| 910 | Cnt := 0;
|
|---|
| 911 | for i := 0 to 11 do
|
|---|
| 912 | if RareLoc[i] >= 0 then
|
|---|
| 913 | for j := 0 to 11 do
|
|---|
| 914 | if RareLoc[j] >= 0 then
|
|---|
| 915 | if (Cnt > 0) and (Dist[iBest, jbest] >= MinDist) then
|
|---|
| 916 | begin
|
|---|
| 917 | if Dist[i, j] >= MinDist then
|
|---|
| 918 | begin
|
|---|
| 919 | inc(Cnt);
|
|---|
| 920 | if DelphiRandom(Cnt) = 0 then
|
|---|
| 921 | begin
|
|---|
| 922 | iBest := i;
|
|---|
| 923 | jbest := j
|
|---|
| 924 | end
|
|---|
| 925 | end
|
|---|
| 926 | end
|
|---|
| 927 | else if (Cnt = 0) or (Dist[i, j] > Dist[iBest, jbest]) then
|
|---|
| 928 | begin
|
|---|
| 929 | iBest := i;
|
|---|
| 930 | jbest := j;
|
|---|
| 931 | Cnt := 1;
|
|---|
| 932 | end;
|
|---|
| 933 | RealMap[RareLoc[iBest]] := RealMap[RareLoc[iBest]] or
|
|---|
| 934 | Cardinal(RareType) shl 25;
|
|---|
| 935 | RealMap[RareLoc[jbest]] := RealMap[RareLoc[jbest]] or
|
|---|
| 936 | Cardinal(RareType) shl 25;
|
|---|
| 937 | RareLoc[iBest] := -1;
|
|---|
| 938 | RareLoc[jbest] := -1;
|
|---|
| 939 | end;
|
|---|
| 940 | end; // RarePositions
|
|---|
| 941 |
|
|---|
| 942 | function CheckShore(Loc: integer): boolean;
|
|---|
| 943 | var
|
|---|
| 944 | Loc1, OldTile, V21: integer;
|
|---|
| 945 | Radius: TVicinity21Loc;
|
|---|
| 946 | begin
|
|---|
| 947 | result := false;
|
|---|
| 948 | OldTile := RealMap[Loc];
|
|---|
| 949 | if OldTile and fTerrain < fGrass then
|
|---|
| 950 | begin
|
|---|
| 951 | RealMap[Loc] := RealMap[Loc] and not fTerrain or fOcean;
|
|---|
| 952 | V21_to_Loc(Loc, Radius);
|
|---|
| 953 | for V21 := 1 to 26 do
|
|---|
| 954 | begin
|
|---|
| 955 | Loc1 := Radius[V21];
|
|---|
| 956 | if (Loc1 >= 0) and (Loc1 < MapSize) and
|
|---|
| 957 | (RealMap[Loc1] and fTerrain >= fGrass) and
|
|---|
| 958 | (RealMap[Loc1] and fTerrain <> fArctic) then
|
|---|
| 959 | RealMap[Loc] := RealMap[Loc] and not fTerrain or fShore;
|
|---|
| 960 | end;
|
|---|
| 961 | if (RealMap[Loc] xor Cardinal(OldTile)) and fTerrain <> 0 then
|
|---|
| 962 | result := true;
|
|---|
| 963 | end;
|
|---|
| 964 | end;
|
|---|
| 965 |
|
|---|
| 966 | function ActualSpecialTile(Loc: integer): Cardinal;
|
|---|
| 967 | begin
|
|---|
| 968 | result := SpecialTile(Loc, RealMap[Loc] and fTerrain, lx);
|
|---|
| 969 | end;
|
|---|
| 970 |
|
|---|
| 971 | procedure CreateMap(preview: boolean);
|
|---|
| 972 | const
|
|---|
| 973 | ShHiHills = 6; { of land }
|
|---|
| 974 | ShMountains = 6; { of land }
|
|---|
| 975 | ShRandHills = 12; { of land }
|
|---|
| 976 | ShTestRiver = 40;
|
|---|
| 977 | ShSwamp = 25; { of grassland }
|
|---|
| 978 | MinRivLen = 3;
|
|---|
| 979 | unification = 70;
|
|---|
| 980 | hotunification = 50; // min. 25
|
|---|
| 981 |
|
|---|
| 982 | Zone: array [0 .. 3, 2 .. 9] of single = { terrain distribution }
|
|---|
| 983 | ((0.25, 0, 0, 0.4, 0, 0, 0, 0.35), (0.55, 0, 0.1, 0, 0, 0, 0, 0.35),
|
|---|
| 984 | (0.4, 0, 0.35, 0, 0, 0, 0, 0.25), (0, 0.7, 0, 0, 0, 0, 0, 0.3));
|
|---|
| 985 | { Grs Dst Pra Tun - - - For }
|
|---|
| 986 |
|
|---|
| 987 | function RndLow(y: integer): Cardinal;
|
|---|
| 988 | { random lowland appropriate to climate }
|
|---|
| 989 | var
|
|---|
| 990 | z0, i: integer;
|
|---|
| 991 | p, p0, ZPlus: single;
|
|---|
| 992 | begin
|
|---|
| 993 | if ly - 1 - y > y then
|
|---|
| 994 | begin
|
|---|
| 995 | z0 := 6 * y div ly;
|
|---|
| 996 | ZPlus := 6 * y / ly - z0;
|
|---|
| 997 | end
|
|---|
| 998 | else
|
|---|
| 999 | begin
|
|---|
| 1000 | z0 := 6 * (ly - 1 - y) div ly;
|
|---|
| 1001 | ZPlus := 6 * (ly - 1 - y) / ly - z0;
|
|---|
| 1002 | end;
|
|---|
| 1003 | p0 := 1;
|
|---|
| 1004 | for i := 2 to 9 do
|
|---|
| 1005 | begin
|
|---|
| 1006 | p := Zone[z0, i] * (1 - ZPlus) + Zone[z0 + 1, i] * ZPlus;
|
|---|
| 1007 | { weight between zones z0 and z0+1 }
|
|---|
| 1008 | if DelphiRandom * p0 < p then
|
|---|
| 1009 | begin
|
|---|
| 1010 | RndLow := i;
|
|---|
| 1011 | Break;
|
|---|
| 1012 | end;
|
|---|
| 1013 | p0 := p0 - p;
|
|---|
| 1014 | end;
|
|---|
| 1015 | end;
|
|---|
| 1016 |
|
|---|
| 1017 | function RunRiver(Loc0: integer): integer;
|
|---|
| 1018 | { runs river from start point Loc0; return value: length }
|
|---|
| 1019 | var
|
|---|
| 1020 | Dir, T, Loc, Loc1, Cost: integer;
|
|---|
| 1021 | Q: TIPQ;
|
|---|
| 1022 | From: array [0 .. lxmax * lymax - 1] of integer;
|
|---|
| 1023 | Time: array [0 .. lxmax * lymax - 1] of integer;
|
|---|
| 1024 | OneTileLake: boolean;
|
|---|
| 1025 | begin
|
|---|
| 1026 | FillChar(Time, SizeOf(Time), 255); { -1 }
|
|---|
| 1027 | Q := TIPQ.Create(MapSize);
|
|---|
| 1028 | Q.Put(Loc0, 0);
|
|---|
| 1029 | while Q.Get(Loc, T) and (RealMap[Loc] and fRiver = 0) do
|
|---|
| 1030 | begin
|
|---|
| 1031 | if (RealMap[Loc] and fTerrain < fGrass) then
|
|---|
| 1032 | begin
|
|---|
| 1033 | OneTileLake := true;
|
|---|
| 1034 | for Dir := 0 to 3 do
|
|---|
| 1035 | begin
|
|---|
| 1036 | Loc1 := dLoc(Loc, Dir and 1 * 2 - 1, Dir shr 1 * 2 - 1);
|
|---|
| 1037 | if (Loc1 >= 0) and (RealMap[Loc1] and fTerrain < fGrass) then
|
|---|
| 1038 | OneTileLake := false;
|
|---|
| 1039 | end;
|
|---|
| 1040 | if not OneTileLake then
|
|---|
| 1041 | Break;
|
|---|
| 1042 | end;
|
|---|
| 1043 | Time[Loc] := T;
|
|---|
| 1044 | for Dir := 0 to 3 do
|
|---|
| 1045 | begin
|
|---|
| 1046 | Loc1 := dLoc(Loc, Dir and 1 * 2 - 1, Dir shr 1 * 2 - 1);
|
|---|
| 1047 | if (Loc1 >= lx) and (Loc1 < lx * (ly - 1)) and (Time[Loc1] < 0) then
|
|---|
| 1048 | begin
|
|---|
| 1049 | if RealMap[Loc1] and fRiver = 0 then
|
|---|
| 1050 | begin
|
|---|
| 1051 | Cost := Elevation[Loc1] - Elevation[Loc];
|
|---|
| 1052 | if Cost < 0 then
|
|---|
| 1053 | Cost := 0;
|
|---|
| 1054 | end
|
|---|
| 1055 | else
|
|---|
| 1056 | Cost := 0;
|
|---|
| 1057 | if Q.Put(Loc1, T + Cost shl 8 + 1) then
|
|---|
| 1058 | From[Loc1] := Loc;
|
|---|
| 1059 | end;
|
|---|
| 1060 | end;
|
|---|
| 1061 | end;
|
|---|
| 1062 | Loc1 := Loc;
|
|---|
| 1063 | result := 0;
|
|---|
| 1064 | while Loc <> Loc0 do
|
|---|
| 1065 | begin
|
|---|
| 1066 | Loc := From[Loc];
|
|---|
| 1067 | inc(result);
|
|---|
| 1068 | end;
|
|---|
| 1069 | if (result > 1) and ((result >= MinRivLen) or
|
|---|
| 1070 | (RealMap[Loc1] and fTerrain >= fGrass)) then
|
|---|
| 1071 | begin
|
|---|
| 1072 | Loc := Loc1;
|
|---|
| 1073 | while Loc <> Loc0 do
|
|---|
| 1074 | begin
|
|---|
| 1075 | Loc := From[Loc];
|
|---|
| 1076 | if RealMap[Loc] and fTerrain in [fHills, fMountains] then
|
|---|
| 1077 | RealMap[Loc] := fGrass or fRiver
|
|---|
| 1078 | else if RealMap[Loc] and fTerrain >= fGrass then
|
|---|
| 1079 | RealMap[Loc] := RealMap[Loc] or fRiver;
|
|---|
| 1080 | end;
|
|---|
| 1081 | end
|
|---|
| 1082 | else
|
|---|
| 1083 | result := 0;
|
|---|
| 1084 | Q.Free;
|
|---|
| 1085 | end;
|
|---|
| 1086 |
|
|---|
| 1087 | var
|
|---|
| 1088 | x, y, n, Dir, plus, Count, Loc0, Loc1, bLand, bHills, bMountains, V8: integer;
|
|---|
| 1089 | CopyFrom: array [0 .. lxmax * lymax - 1] of integer;
|
|---|
| 1090 | Adjacent: TVicinity8Loc;
|
|---|
| 1091 |
|
|---|
| 1092 | begin
|
|---|
| 1093 | FillChar(RealMap, MapSize * SizeOf(Cardinal), 0);
|
|---|
| 1094 | plus := 0;
|
|---|
| 1095 | bMountains := 256;
|
|---|
| 1096 | while plus < MapSize * LandMass * ShMountains div 10000 do
|
|---|
| 1097 | begin
|
|---|
| 1098 | dec(bMountains);
|
|---|
| 1099 | inc(plus, ElCount[bMountains])
|
|---|
| 1100 | end;
|
|---|
| 1101 | Count := plus;
|
|---|
| 1102 | plus := 0;
|
|---|
| 1103 | bHills := bMountains;
|
|---|
| 1104 | while plus < MapSize * LandMass * ShHiHills div 10000 do
|
|---|
| 1105 | begin
|
|---|
| 1106 | dec(bHills);
|
|---|
| 1107 | inc(plus, ElCount[bHills])
|
|---|
| 1108 | end;
|
|---|
| 1109 | inc(Count, plus);
|
|---|
| 1110 | bLand := bHills;
|
|---|
| 1111 | while Count < MapSize * LandMass div 100 do
|
|---|
| 1112 | begin
|
|---|
| 1113 | dec(bLand);
|
|---|
| 1114 | inc(Count, ElCount[bLand])
|
|---|
| 1115 | end;
|
|---|
| 1116 |
|
|---|
| 1117 | for Loc0 := lx to lx * (ly - 1) - 1 do
|
|---|
| 1118 | if Elevation[Loc0] >= bMountains then
|
|---|
| 1119 | RealMap[Loc0] := fMountains
|
|---|
| 1120 | else if Elevation[Loc0] >= bHills then
|
|---|
| 1121 | RealMap[Loc0] := fHills
|
|---|
| 1122 | else if Elevation[Loc0] >= bLand then
|
|---|
| 1123 | RealMap[Loc0] := fGrass;
|
|---|
| 1124 |
|
|---|
| 1125 | // remove one-tile islands
|
|---|
| 1126 | for Loc0 := 0 to MapSize - 1 do
|
|---|
| 1127 | if RealMap[Loc0] >= fGrass then
|
|---|
| 1128 | begin
|
|---|
| 1129 | Count := 0;
|
|---|
| 1130 | V8_to_Loc(Loc0, Adjacent);
|
|---|
| 1131 | for V8 := 0 to 7 do
|
|---|
| 1132 | begin
|
|---|
| 1133 | Loc1 := Adjacent[V8];
|
|---|
| 1134 | if (Loc1 < 0) or (Loc1 >= MapSize) or
|
|---|
| 1135 | (RealMap[Loc1] and fTerrain < fGrass) or
|
|---|
| 1136 | (RealMap[Loc1] and fTerrain = fArctic) then
|
|---|
| 1137 | inc(Count); // count adjacent water
|
|---|
| 1138 | end;
|
|---|
| 1139 | if Count = 8 then
|
|---|
| 1140 | RealMap[Loc0] := fOcean
|
|---|
| 1141 | end;
|
|---|
| 1142 |
|
|---|
| 1143 | if not preview then
|
|---|
| 1144 | begin
|
|---|
| 1145 | plus := 36 * 56 * 20 * ShTestRiver div (LandMass * 100);
|
|---|
| 1146 | if plus > MapSize then
|
|---|
| 1147 | plus := MapSize;
|
|---|
| 1148 | Loc0 := DelphiRandom(MapSize);
|
|---|
| 1149 | for n := 0 to plus - 1 do
|
|---|
| 1150 | begin
|
|---|
| 1151 | if (RealMap[Loc0] and fTerrain >= fGrass) and (Loc0 >= lx) and
|
|---|
| 1152 | (Loc0 < MapSize - lx) then
|
|---|
| 1153 | RunRiver(Loc0);
|
|---|
| 1154 | Loc0 := (Loc0 + 1) * primitive mod (MapSize + 1) - 1;
|
|---|
| 1155 | end;
|
|---|
| 1156 | end;
|
|---|
| 1157 |
|
|---|
| 1158 | for Loc0 := 0 to MapSize - 1 do
|
|---|
| 1159 | if (RealMap[Loc0] = fGrass) and (DelphiRandom(100) < ShRandHills) then
|
|---|
| 1160 | RealMap[Loc0] := RealMap[Loc0] or fHills;
|
|---|
| 1161 |
|
|---|
| 1162 | // make terrain types coherent
|
|---|
| 1163 | for Loc0 := 0 to MapSize - 1 do
|
|---|
| 1164 | CopyFrom[Loc0] := Loc0;
|
|---|
| 1165 |
|
|---|
| 1166 | for n := 0 to unification * MapSize div 100 do
|
|---|
| 1167 | begin
|
|---|
| 1168 | y := DelphiRandom(ly);
|
|---|
| 1169 | if abs(y - (ly shr 1)) > ly div 4 + DelphiRandom(ly * hotunification div 100) then
|
|---|
| 1170 | if y < ly shr 1 then
|
|---|
| 1171 | y := ly shr 1 - y
|
|---|
| 1172 | else
|
|---|
| 1173 | y := 3 * ly shr 1 - y;
|
|---|
| 1174 | Loc0 := lx * y + DelphiRandom(lx);
|
|---|
| 1175 | if RealMap[Loc0] and fTerrain = fGrass then
|
|---|
| 1176 | begin
|
|---|
| 1177 | Dir := DelphiRandom(4);
|
|---|
| 1178 | Loc1 := dLoc(Loc0, Dir and 1 * 2 - 1, Dir shr 1 * 2 - 1);
|
|---|
| 1179 | if (Loc1 >= 0) and (RealMap[Loc1] and fTerrain = fGrass) then
|
|---|
| 1180 | begin
|
|---|
| 1181 | while CopyFrom[Loc0] <> Loc0 do
|
|---|
| 1182 | Loc0 := CopyFrom[Loc0];
|
|---|
| 1183 | while CopyFrom[Loc1] <> Loc1 do
|
|---|
| 1184 | Loc1 := CopyFrom[Loc1];
|
|---|
| 1185 | if Loc1 < Loc0 then
|
|---|
| 1186 | CopyFrom[Loc0] := Loc1
|
|---|
| 1187 | else
|
|---|
| 1188 | CopyFrom[Loc1] := Loc0;
|
|---|
| 1189 | end;
|
|---|
| 1190 | end;
|
|---|
| 1191 | end;
|
|---|
| 1192 |
|
|---|
| 1193 | for Loc0 := 0 to MapSize - 1 do
|
|---|
| 1194 | if (RealMap[Loc0] and fTerrain = fGrass) and (CopyFrom[Loc0] = Loc0) then
|
|---|
| 1195 | RealMap[Loc0] := RealMap[Loc0] and not fTerrain or RndLow(Loc0 div lx);
|
|---|
| 1196 |
|
|---|
| 1197 | for Loc0 := 0 to MapSize - 1 do
|
|---|
| 1198 | if RealMap[Loc0] and fTerrain = fGrass then
|
|---|
| 1199 | begin
|
|---|
| 1200 | Loc1 := Loc0;
|
|---|
| 1201 | while CopyFrom[Loc1] <> Loc1 do
|
|---|
| 1202 | Loc1 := CopyFrom[Loc1];
|
|---|
| 1203 | RealMap[Loc0] := RealMap[Loc0] and not fTerrain or
|
|---|
| 1204 | RealMap[Loc1] and fTerrain
|
|---|
| 1205 | end;
|
|---|
| 1206 |
|
|---|
| 1207 | for Loc0 := 0 to MapSize - 1 do
|
|---|
| 1208 | if RealMap[Loc0] and fTerrain = fGrass then
|
|---|
| 1209 | begin // change grassland to swamp
|
|---|
| 1210 | if DelphiRandom(100) < ShSwamp then
|
|---|
| 1211 | RealMap[Loc0] := RealMap[Loc0] and not fTerrain or fSwamp;
|
|---|
| 1212 | end;
|
|---|
| 1213 |
|
|---|
| 1214 | for Loc0 := 0 to MapSize - 1 do // change desert to prairie 1
|
|---|
| 1215 | if RealMap[Loc0] and fTerrain = fDesert then
|
|---|
| 1216 | begin
|
|---|
| 1217 | if RealMap[Loc0] and fRiver <> 0 then
|
|---|
| 1218 | Count := 5
|
|---|
| 1219 | else
|
|---|
| 1220 | begin
|
|---|
| 1221 | Count := 0;
|
|---|
| 1222 | for Dir := 0 to 3 do
|
|---|
| 1223 | begin
|
|---|
| 1224 | Loc1 := dLoc(Loc0, Dir and 1 * 2 - 1, Dir shr 1 * 2 - 1);
|
|---|
| 1225 | if Loc1 >= 0 then
|
|---|
| 1226 | if RealMap[Loc1] and fTerrain < fGrass then
|
|---|
| 1227 | inc(Count, 2)
|
|---|
| 1228 | end;
|
|---|
| 1229 | end;
|
|---|
| 1230 | if Count >= 4 then
|
|---|
| 1231 | RealMap[Loc0] := RealMap[Loc0] and not fTerrain or fPrairie
|
|---|
| 1232 | end;
|
|---|
| 1233 |
|
|---|
| 1234 | for Loc0 := 0 to MapSize - 1 do // change desert to prairie 2
|
|---|
| 1235 | if RealMap[Loc0] and fTerrain = fDesert then
|
|---|
| 1236 | begin
|
|---|
| 1237 | Count := 0;
|
|---|
| 1238 | for Dir := 0 to 3 do
|
|---|
| 1239 | begin
|
|---|
| 1240 | Loc1 := dLoc(Loc0, Dir and 1 * 2 - 1, Dir shr 1 * 2 - 1);
|
|---|
| 1241 | if Loc1 >= 0 then
|
|---|
| 1242 | if RealMap[Loc1] and fTerrain <> fDesert then
|
|---|
| 1243 | inc(Count)
|
|---|
| 1244 | end;
|
|---|
| 1245 | if Count >= 4 then
|
|---|
| 1246 | RealMap[Loc0] := RealMap[Loc0] and not fTerrain or fPrairie
|
|---|
| 1247 | end;
|
|---|
| 1248 |
|
|---|
| 1249 | for Loc0 := 0 to MapSize - 1 do
|
|---|
| 1250 | CheckShore(Loc0); // change ocean to shore
|
|---|
| 1251 | for x := 0 to lx - 1 do
|
|---|
| 1252 | begin
|
|---|
| 1253 | RealMap[x + lx * 0] := fArctic;
|
|---|
| 1254 | if RealMap[x + lx * 1] >= fGrass then
|
|---|
| 1255 | RealMap[x + lx * 1] := RealMap[x + lx * 1] and not fTerrain or fTundra;
|
|---|
| 1256 | if RealMap[x + lx * (ly - 2)] >= fGrass then
|
|---|
| 1257 | RealMap[x + lx * (ly - 2)] := RealMap[x + lx * (ly - 2)] and
|
|---|
| 1258 | not fTerrain or fTundra;
|
|---|
| 1259 | RealMap[x + lx * (ly - 1)] := fArctic
|
|---|
| 1260 | end;
|
|---|
| 1261 |
|
|---|
| 1262 | for Loc0 := 0 to MapSize - 1 do // define special terrain tiles
|
|---|
| 1263 | RealMap[Loc0] := RealMap[Loc0] or ActualSpecialTile(Loc0) shl 5 or
|
|---|
| 1264 | ($F shl 27);
|
|---|
| 1265 |
|
|---|
| 1266 | if not preview then
|
|---|
| 1267 | begin
|
|---|
| 1268 | FindContinents;
|
|---|
| 1269 | RarePositions;
|
|---|
| 1270 | end;
|
|---|
| 1271 | end;
|
|---|
| 1272 |
|
|---|
| 1273 | procedure StartPositions;
|
|---|
| 1274 | // define nation start positions
|
|---|
| 1275 | // must be done after FindContinents
|
|---|
| 1276 |
|
|---|
| 1277 | var
|
|---|
| 1278 | CountGood: (cgBest, cgFlat, cgLand);
|
|---|
| 1279 |
|
|---|
| 1280 | function IsGoodTile(Loc: integer): boolean;
|
|---|
| 1281 | var
|
|---|
| 1282 | xLoc, yLoc: integer;
|
|---|
| 1283 | begin
|
|---|
| 1284 | xLoc := Loc mod lx;
|
|---|
| 1285 | yLoc := Loc div lx;
|
|---|
| 1286 | if RealMap[Loc] and fDeadLands <> 0 then
|
|---|
| 1287 | result := false
|
|---|
| 1288 | else
|
|---|
| 1289 | case CountGood of
|
|---|
| 1290 | cgBest:
|
|---|
| 1291 | result := (RealMap[Loc] and fTerrain in [fGrass, fPrairie, fTundra,
|
|---|
| 1292 | fSwamp, fForest]) and Odd((lymax + xLoc - yLoc shr 1) shr 1 + xLoc +
|
|---|
| 1293 | (yLoc + 1) shr 1);
|
|---|
| 1294 | cgFlat:
|
|---|
| 1295 | result := (RealMap[Loc] and fTerrain in [fGrass, fPrairie, fTundra,
|
|---|
| 1296 | fSwamp, fForest]);
|
|---|
| 1297 | cgLand:
|
|---|
| 1298 | result := RealMap[Loc] and fTerrain >= fGrass;
|
|---|
| 1299 | end;
|
|---|
| 1300 | end;
|
|---|
| 1301 |
|
|---|
| 1302 | const
|
|---|
| 1303 | MaxCityLoc = 64;
|
|---|
| 1304 |
|
|---|
| 1305 | var
|
|---|
| 1306 | p1, p2, nAlive, c, Loc, Loc1, CntGood, CntGoodGrass, MinDist, i, j, n,
|
|---|
| 1307 | nsc, V21, V8, BestDist, TestDist, MinGood, nIrrLoc,
|
|---|
| 1308 | FineDistSQR, nRest: integer;
|
|---|
| 1309 | ccount: array [0 .. lxmax * lymax - 1] of word;
|
|---|
| 1310 | sc, StartLoc0, sccount: array [1 .. nPl] of integer;
|
|---|
| 1311 | TestStartLoc: array [0 .. nPl - 1] of integer;
|
|---|
| 1312 | CityLoc: array [1 .. nPl, 0 .. MaxCityLoc - 1] of integer;
|
|---|
| 1313 | nCityLoc: array [1 .. nPl] of integer;
|
|---|
| 1314 | RestLoc: array [0 .. MaxCityLoc - 1] of integer;
|
|---|
| 1315 | IrrLoc: array [0 .. 20] of integer;
|
|---|
| 1316 | Radius: TVicinity21Loc;
|
|---|
| 1317 | Adjacent: TVicinity8Loc;
|
|---|
| 1318 | ok: boolean;
|
|---|
| 1319 |
|
|---|
| 1320 | begin
|
|---|
| 1321 | nAlive := 0;
|
|---|
| 1322 | for p1 := 0 to nPl - 1 do
|
|---|
| 1323 | if 1 shl p1 and GAlive <> 0 then
|
|---|
| 1324 | inc(nAlive);
|
|---|
| 1325 | if nAlive = 0 then
|
|---|
| 1326 | exit;
|
|---|
| 1327 |
|
|---|
| 1328 | { count good tiles }
|
|---|
| 1329 | FillChar(ccount, MapSize * 2, 0);
|
|---|
| 1330 | for Loc := 0 to MapSize - 1 do
|
|---|
| 1331 | if RealMap[Loc] and fTerrain = fGrass then
|
|---|
| 1332 | if ActualSpecialTile(Loc) = 1 then
|
|---|
| 1333 | inc(ccount[Continent[Loc]], 3)
|
|---|
| 1334 | else
|
|---|
| 1335 | inc(ccount[Continent[Loc]], 2)
|
|---|
| 1336 | else if RealMap[Loc] and fTerrain in [fPrairie, fSwamp, fForest, fHills]
|
|---|
| 1337 | then
|
|---|
| 1338 | inc(ccount[Continent[Loc]]);
|
|---|
| 1339 |
|
|---|
| 1340 | Loc := 0;
|
|---|
| 1341 | while ccount[Loc] > 0 do
|
|---|
| 1342 | inc(Loc);
|
|---|
| 1343 | for i := 1 to nAlive do
|
|---|
| 1344 | begin
|
|---|
| 1345 | sc[i] := Loc;
|
|---|
| 1346 | sccount[i] := 1
|
|---|
| 1347 | end;
|
|---|
| 1348 | { init with zero size start continents, then search bigger ones }
|
|---|
| 1349 | for Loc := 0 to MapSize - 1 do
|
|---|
| 1350 | if ccount[Loc] > 0 then
|
|---|
| 1351 | begin // search biggest continents
|
|---|
| 1352 | p1 := nAlive + 1;
|
|---|
| 1353 | while (p1 > 1) and (ccount[Loc] > ccount[sc[p1 - 1]]) do
|
|---|
| 1354 | begin
|
|---|
| 1355 | if p1 < nAlive + 1 then
|
|---|
| 1356 | sc[p1] := sc[p1 - 1];
|
|---|
| 1357 | dec(p1)
|
|---|
| 1358 | end;
|
|---|
| 1359 | if p1 < nAlive + 1 then
|
|---|
| 1360 | sc[p1] := Loc;
|
|---|
| 1361 | end;
|
|---|
| 1362 | nsc := nAlive;
|
|---|
| 1363 | repeat
|
|---|
| 1364 | c := 1; // search least crowded continent after smallest
|
|---|
| 1365 | for i := 2 to nsc - 1 do
|
|---|
| 1366 | if ccount[sc[i]] * (2 * sccount[c] + 1) > ccount[sc[c]] *
|
|---|
| 1367 | (2 * sccount[i] + 1) then
|
|---|
| 1368 | c := i;
|
|---|
| 1369 | if ccount[sc[nsc]] * (2 * sccount[c] + 1) > ccount[sc[c]] then
|
|---|
| 1370 | Break; // even least crowded continent is more crowded than smallest
|
|---|
| 1371 | inc(sccount[c]);
|
|---|
| 1372 | dec(nsc)
|
|---|
| 1373 | until sccount[nsc] > 1;
|
|---|
| 1374 |
|
|---|
| 1375 | MinGood := 7;
|
|---|
| 1376 | CountGood := cgBest;
|
|---|
| 1377 | repeat
|
|---|
| 1378 | dec(MinGood);
|
|---|
| 1379 | if (MinGood = 3) and (CountGood < cgLand) then // too demanding!
|
|---|
| 1380 | begin
|
|---|
| 1381 | inc(CountGood);
|
|---|
| 1382 | MinGood := 6
|
|---|
| 1383 | end;
|
|---|
| 1384 | FillChar(nCityLoc, SizeOf(nCityLoc), 0);
|
|---|
| 1385 | Loc := DelphiRandom(MapSize);
|
|---|
| 1386 | for i := 0 to MapSize - 1 do
|
|---|
| 1387 | begin
|
|---|
| 1388 | if ((Loc >= 4 * lx) and (Loc < MapSize - 4 * lx) or (CountGood >= cgLand))
|
|---|
| 1389 | and IsGoodTile(Loc) then
|
|---|
| 1390 | begin
|
|---|
| 1391 | c := nsc;
|
|---|
| 1392 | while (c > 0) and (Continent[Loc] <> sc[c]) do
|
|---|
| 1393 | dec(c);
|
|---|
| 1394 | if (c > 0) and (nCityLoc[c] < MaxCityLoc) then
|
|---|
| 1395 | begin
|
|---|
| 1396 | CntGood := 1;
|
|---|
| 1397 | V21_to_Loc(Loc, Radius);
|
|---|
| 1398 | for V21 := 1 to 26 do
|
|---|
| 1399 | if V21 <> CityOwnTile then
|
|---|
| 1400 | begin
|
|---|
| 1401 | Loc1 := Radius[V21];
|
|---|
| 1402 | if (Loc1 >= 0) and (Loc1 < MapSize) and IsGoodTile(Loc1) then
|
|---|
| 1403 | inc(CntGood)
|
|---|
| 1404 | end;
|
|---|
| 1405 | if CntGood >= MinGood then
|
|---|
| 1406 | begin
|
|---|
| 1407 | CityLoc[c, nCityLoc[c]] := Loc;
|
|---|
| 1408 | inc(nCityLoc[c])
|
|---|
| 1409 | end;
|
|---|
| 1410 | end;
|
|---|
| 1411 | end;
|
|---|
| 1412 | Loc := (Loc + 1) * primitive mod (MapSize + 1) - 1;
|
|---|
| 1413 | end;
|
|---|
| 1414 |
|
|---|
| 1415 | ok := true;
|
|---|
| 1416 | for c := 1 to nsc do
|
|---|
| 1417 | if nCityLoc[c] < sccount[c] * (8 - MinGood) div (7 - MinGood) then
|
|---|
| 1418 | ok := false;
|
|---|
| 1419 | until ok;
|
|---|
| 1420 |
|
|---|
| 1421 | FineDistSQR := MapSize * LandMass * 9 div (nAlive * 100);
|
|---|
| 1422 | p1 := 1;
|
|---|
| 1423 | for c := 1 to nsc do
|
|---|
| 1424 | begin // for all start continents
|
|---|
| 1425 | if sccount[c] = 1 then
|
|---|
| 1426 | StartLoc0[p1] := CityLoc[c, DelphiRandom(nCityLoc[c])]
|
|---|
| 1427 | else
|
|---|
| 1428 | begin
|
|---|
| 1429 | BestDist := 0;
|
|---|
| 1430 | n := 1 shl sccount[c] * 32; // number of tries to find good distribution
|
|---|
| 1431 | if n > 1 shl 12 then
|
|---|
| 1432 | n := 1 shl 12;
|
|---|
| 1433 | while (n > 0) and (BestDist * BestDist < FineDistSQR) do
|
|---|
| 1434 | begin
|
|---|
| 1435 | MinDist := MaxInt;
|
|---|
| 1436 | nRest := nCityLoc[c];
|
|---|
| 1437 | for i := 0 to nRest - 1 do
|
|---|
| 1438 | RestLoc[i] := CityLoc[c, i];
|
|---|
| 1439 | for i := 0 to sccount[c] - 1 do
|
|---|
| 1440 | begin
|
|---|
| 1441 | if nRest = 0 then
|
|---|
| 1442 | Break;
|
|---|
| 1443 | j := DelphiRandom(nRest);
|
|---|
| 1444 | TestStartLoc[i] := RestLoc[j];
|
|---|
| 1445 | RestLoc[j] := RestLoc[nRest - 1];
|
|---|
| 1446 | dec(nRest);
|
|---|
| 1447 | for j := 0 to i - 1 do
|
|---|
| 1448 | begin
|
|---|
| 1449 | TestDist := Distance(TestStartLoc[i], TestStartLoc[j]);
|
|---|
| 1450 | if TestDist < MinDist then
|
|---|
| 1451 | MinDist := TestDist
|
|---|
| 1452 | end;
|
|---|
| 1453 | if i = sccount[c] - 1 then
|
|---|
| 1454 | begin
|
|---|
| 1455 | assert(MinDist > BestDist);
|
|---|
| 1456 | BestDist := MinDist;
|
|---|
| 1457 | for j := 0 to sccount[c] - 1 do
|
|---|
| 1458 | StartLoc0[p1 + j] := TestStartLoc[j];
|
|---|
| 1459 | end
|
|---|
| 1460 | else if BestDist > 0 then
|
|---|
| 1461 | begin
|
|---|
| 1462 | j := 0;
|
|---|
| 1463 | while j < nRest do
|
|---|
| 1464 | begin // remove all locs from rest which have too little distance to this one
|
|---|
| 1465 | TestDist := Distance(TestStartLoc[i], RestLoc[j]);
|
|---|
| 1466 | if TestDist <= BestDist then
|
|---|
| 1467 | begin
|
|---|
| 1468 | RestLoc[j] := RestLoc[nRest - 1];
|
|---|
| 1469 | dec(nRest);
|
|---|
| 1470 | end
|
|---|
| 1471 | else
|
|---|
| 1472 | inc(j);
|
|---|
| 1473 | end;
|
|---|
| 1474 | end;
|
|---|
| 1475 | end;
|
|---|
| 1476 | dec(n)
|
|---|
| 1477 | end;
|
|---|
| 1478 | end;
|
|---|
| 1479 | p1 := p1 + sccount[c]
|
|---|
| 1480 | end;
|
|---|
| 1481 |
|
|---|
| 1482 | // make start locs fertile
|
|---|
| 1483 | for p1 := 1 to nAlive do
|
|---|
| 1484 | begin
|
|---|
| 1485 | RealMap[StartLoc0[p1]] := RealMap[StartLoc0[p1]] and
|
|---|
| 1486 | not(fTerrain or fSpecial) or fGrass or fSpecial1;
|
|---|
| 1487 | CntGood := 1;
|
|---|
| 1488 | CntGoodGrass := 1;
|
|---|
| 1489 | V21_to_Loc(StartLoc0[p1], Radius);
|
|---|
| 1490 | for V21 := 1 to 26 do
|
|---|
| 1491 | if V21 <> CityOwnTile then
|
|---|
| 1492 | begin
|
|---|
| 1493 | Loc1 := Radius[V21];
|
|---|
| 1494 | if (Loc1 >= 0) and (Loc1 < MapSize) and IsGoodTile(Loc1) then
|
|---|
| 1495 | if RealMap[Loc1] and fTerrain = fGrass then
|
|---|
| 1496 | inc(CntGoodGrass)
|
|---|
| 1497 | else
|
|---|
| 1498 | inc(CntGood);
|
|---|
| 1499 | end;
|
|---|
| 1500 | for V21 := 1 to 26 do
|
|---|
| 1501 | if V21 <> CityOwnTile then
|
|---|
| 1502 | begin
|
|---|
| 1503 | Loc1 := Radius[V21];
|
|---|
| 1504 | if (Loc1 >= 0) and (Loc1 < MapSize) and
|
|---|
| 1505 | (RealMap[Loc1] and fDeadLands = 0) then
|
|---|
| 1506 | if IsGoodTile(Loc1) and (DelphiRandom(CntGood) < MinGood - CntGoodGrass + 1)
|
|---|
| 1507 | then
|
|---|
| 1508 | begin
|
|---|
| 1509 | RealMap[Loc1] := RealMap[Loc1] and not(fTerrain or fSpecial)
|
|---|
| 1510 | or fGrass;
|
|---|
| 1511 | RealMap[Loc1] := RealMap[Loc1] or ActualSpecialTile(Loc1) shl 5;
|
|---|
| 1512 | end
|
|---|
| 1513 | else if RealMap[Loc1] and fTerrain = fDesert then
|
|---|
| 1514 | RealMap[Loc1] := RealMap[Loc1] and not fTerrain or fPrairie
|
|---|
| 1515 | else if (RealMap[Loc1] and fTerrain in [fPrairie, fTundra, fSwamp])
|
|---|
| 1516 | and (DelphiRandom(2) = 0) then
|
|---|
| 1517 | RealMap[Loc1] := RealMap[Loc1] and not fTerrain or fForest;
|
|---|
| 1518 | end;
|
|---|
| 1519 |
|
|---|
| 1520 | // first irrigation
|
|---|
| 1521 | nIrrLoc := 0;
|
|---|
| 1522 | for V21 := 1 to 26 do
|
|---|
| 1523 | if V21 <> CityOwnTile then
|
|---|
| 1524 | begin
|
|---|
| 1525 | Loc1 := Radius[V21];
|
|---|
| 1526 | if (Loc1 >= 0) and (Loc1 < MapSize) and
|
|---|
| 1527 | (RealMap[Loc1] and (fTerrain or fSpecial) = fGrass or fSpecial1) then
|
|---|
| 1528 | begin
|
|---|
| 1529 | IrrLoc[nIrrLoc] := Loc1;
|
|---|
| 1530 | inc(nIrrLoc);
|
|---|
| 1531 | end;
|
|---|
| 1532 | end;
|
|---|
| 1533 | i := 2;
|
|---|
| 1534 | if i > nIrrLoc then
|
|---|
| 1535 | i := nIrrLoc;
|
|---|
| 1536 | while i > 0 do
|
|---|
| 1537 | begin
|
|---|
| 1538 | j := DelphiRandom(nIrrLoc);
|
|---|
| 1539 | RealMap[IrrLoc[j]] := RealMap[IrrLoc[j]] or tiIrrigation;
|
|---|
| 1540 | IrrLoc[j] := IrrLoc[nIrrLoc - 1];
|
|---|
| 1541 | dec(nIrrLoc);
|
|---|
| 1542 | dec(i);
|
|---|
| 1543 | end;
|
|---|
| 1544 | end;
|
|---|
| 1545 |
|
|---|
| 1546 | StartLoc[0] := 0;
|
|---|
| 1547 | for p1 := 0 to nPl - 1 do
|
|---|
| 1548 | if 1 shl p1 and GAlive <> 0 then
|
|---|
| 1549 | begin
|
|---|
| 1550 | repeat
|
|---|
| 1551 | i := DelphiRandom(nAlive) + 1
|
|---|
| 1552 | until StartLoc0[i] >= 0;
|
|---|
| 1553 | StartLoc[p1] := StartLoc0[i];
|
|---|
| 1554 | StartLoc0[i] := -1
|
|---|
| 1555 | end;
|
|---|
| 1556 | SaveMapCenterLoc := StartLoc[0];
|
|---|
| 1557 |
|
|---|
| 1558 | // second unit starting position
|
|---|
| 1559 | for p1 := 0 to nPl - 1 do
|
|---|
| 1560 | if 1 shl p1 and GAlive <> 0 then
|
|---|
| 1561 | begin
|
|---|
| 1562 | StartLoc2[p1] := StartLoc[p1];
|
|---|
| 1563 | V8_to_Loc(StartLoc[p1], Adjacent);
|
|---|
| 1564 | for V8 := 0 to 7 do
|
|---|
| 1565 | begin
|
|---|
| 1566 | Loc1 := Adjacent[V8];
|
|---|
| 1567 | for p2 := 0 to nPl - 1 do
|
|---|
| 1568 | if (1 shl p2 and GAlive <> 0) and (StartLoc[p2] = Loc1) then
|
|---|
| 1569 | Loc1 := -1;
|
|---|
| 1570 | for p2 := 0 to p1 - 1 do
|
|---|
| 1571 | if (1 shl p2 and GAlive <> 0) and (StartLoc2[p2] = Loc1) then
|
|---|
| 1572 | Loc1 := -1;
|
|---|
| 1573 | if (Loc1 < 0) or (Loc1 >= MapSize) or
|
|---|
| 1574 | (RealMap[Loc1] and fTerrain in [fOcean, fShore, fDesert, fArctic,
|
|---|
| 1575 | fMountains]) or (RealMap[Loc1] and fDeadLands <> 0) then
|
|---|
| 1576 | TestDist := -1
|
|---|
| 1577 | else if RealMap[Loc1] and fTerrain = fGrass then
|
|---|
| 1578 | TestDist := 2
|
|---|
| 1579 | else if Terrain[RealMap[Loc1] and fTerrain].IrrEff > 0 then
|
|---|
| 1580 | TestDist := 1
|
|---|
| 1581 | else
|
|---|
| 1582 | TestDist := 0;
|
|---|
| 1583 | if (StartLoc2[p1] = StartLoc[p1]) or (TestDist > BestDist) then
|
|---|
| 1584 | begin
|
|---|
| 1585 | StartLoc2[p1] := Loc1;
|
|---|
| 1586 | BestDist := TestDist;
|
|---|
| 1587 | n := 1;
|
|---|
| 1588 | end
|
|---|
| 1589 | else if TestDist = BestDist then
|
|---|
| 1590 | begin
|
|---|
| 1591 | inc(n);
|
|---|
| 1592 | if DelphiRandom(n) = 0 then
|
|---|
| 1593 | StartLoc2[p1] := Loc1;
|
|---|
| 1594 | end;
|
|---|
| 1595 | end;
|
|---|
| 1596 | end;
|
|---|
| 1597 | end; { StartPositions }
|
|---|
| 1598 |
|
|---|
| 1599 | procedure PredefinedStartPositions(Human: integer);
|
|---|
| 1600 | // use predefined nation start positions
|
|---|
| 1601 | var
|
|---|
| 1602 | i, p1, Loc1, nAlive, nStartLoc0, nPrefStartLoc0, imax: integer;
|
|---|
| 1603 | StartLoc0: array [0 .. lxmax * lymax - 1] of integer;
|
|---|
| 1604 | ishuman: boolean;
|
|---|
| 1605 | begin
|
|---|
| 1606 | nAlive := 0;
|
|---|
| 1607 | for p1 := 0 to nPl - 1 do
|
|---|
| 1608 | if 1 shl p1 and GAlive <> 0 then
|
|---|
| 1609 | inc(nAlive);
|
|---|
| 1610 | if nAlive = 0 then
|
|---|
| 1611 | exit;
|
|---|
| 1612 |
|
|---|
| 1613 | for I := 0 to Length(StartLoc0) - 1 do
|
|---|
| 1614 | StartLoc0[I] := 0;
|
|---|
| 1615 |
|
|---|
| 1616 | // calculate starting positions
|
|---|
| 1617 | nStartLoc0 := 0;
|
|---|
| 1618 | nPrefStartLoc0 := 0;
|
|---|
| 1619 | for Loc1 := 0 to MapSize - 1 do
|
|---|
| 1620 | if RealMap[Loc1] and fPrefStartPos <> 0 then
|
|---|
| 1621 | begin
|
|---|
| 1622 | StartLoc0[nStartLoc0] := StartLoc0[nPrefStartLoc0];
|
|---|
| 1623 | StartLoc0[nPrefStartLoc0] := Loc1;
|
|---|
| 1624 | inc(nPrefStartLoc0);
|
|---|
| 1625 | inc(nStartLoc0);
|
|---|
| 1626 | RealMap[Loc1] := RealMap[Loc1] and not fPrefStartPos;
|
|---|
| 1627 | end
|
|---|
| 1628 | else if RealMap[Loc1] and fStartPos <> 0 then
|
|---|
| 1629 | begin
|
|---|
| 1630 | StartLoc0[nStartLoc0] := Loc1;
|
|---|
| 1631 | inc(nStartLoc0);
|
|---|
| 1632 | RealMap[Loc1] := RealMap[Loc1] and not fStartPos;
|
|---|
| 1633 | end;
|
|---|
| 1634 | assert(nStartLoc0 >= nAlive);
|
|---|
| 1635 |
|
|---|
| 1636 | StartLoc[0] := 0;
|
|---|
| 1637 | for ishuman := true downto false do
|
|---|
| 1638 | for p1 := 0 to nPl - 1 do
|
|---|
| 1639 | if (1 shl p1 and GAlive <> 0) and ((1 shl p1 and Human <> 0) = ishuman)
|
|---|
| 1640 | then
|
|---|
| 1641 | begin
|
|---|
| 1642 | dec(nStartLoc0);
|
|---|
| 1643 | imax := nStartLoc0;
|
|---|
| 1644 | if nPrefStartLoc0 > 0 then
|
|---|
| 1645 | begin
|
|---|
| 1646 | dec(nPrefStartLoc0);
|
|---|
| 1647 | imax := nPrefStartLoc0;
|
|---|
| 1648 | end;
|
|---|
| 1649 | i := DelphiRandom(imax + 1);
|
|---|
| 1650 | StartLoc[p1] := StartLoc0[i];
|
|---|
| 1651 | StartLoc2[p1] := StartLoc0[i];
|
|---|
| 1652 | StartLoc0[i] := StartLoc0[imax];
|
|---|
| 1653 | StartLoc0[imax] := StartLoc0[nStartLoc0];
|
|---|
| 1654 | end;
|
|---|
| 1655 | SaveMapCenterLoc := StartLoc[0];
|
|---|
| 1656 | end; { PredefinedStartPositions }
|
|---|
| 1657 |
|
|---|
| 1658 | procedure InitGame;
|
|---|
| 1659 | var
|
|---|
| 1660 | i, p, p1, uix, Loc1: integer;
|
|---|
| 1661 | begin
|
|---|
| 1662 | {$IFDEF FastContact}
|
|---|
| 1663 | { Railroad everywhere }
|
|---|
| 1664 | for Loc1 := 0 to MapSize - 1 do
|
|---|
| 1665 | if RealMap[Loc1] and fTerrain >= fGrass then
|
|---|
| 1666 | RealMap[Loc1] := RealMap[Loc1] or fRR;
|
|---|
| 1667 | {$ENDIF}
|
|---|
| 1668 |
|
|---|
| 1669 | { !!!for Loc1:=0 to MapSize-1 do
|
|---|
| 1670 | if RealMap[Loc1] and fterrain>=fGrass then
|
|---|
| 1671 | if Delphirandom(3)=0 then RealMap[Loc1]:=RealMap[Loc1] or fRoad
|
|---|
| 1672 | else if Delphirandom(3)=0 then RealMap[Loc1]:=RealMap[Loc1] or fRR;
|
|---|
| 1673 | {random Road and Railroad }
|
|---|
| 1674 | { !!!for Loc1:=0 to MapSize-1 do
|
|---|
| 1675 | if (RealMap[Loc1] and fterrain>=fGrass) and (Delphirandom(20)=0) then
|
|---|
| 1676 | RealMap[Loc1]:=RealMap[Loc1] or fPoll; }
|
|---|
| 1677 |
|
|---|
| 1678 | FillChar(Occupant, MapSize, Byte(-1));
|
|---|
| 1679 | FillChar(ZoCMap, MapSize, 0);
|
|---|
| 1680 | FillChar(ObserveLevel, MapSize * 4, 0);
|
|---|
| 1681 | FillChar(UsedByCity, MapSize * 4, Byte(-1));
|
|---|
| 1682 | GTestFlags := 0;
|
|---|
| 1683 | GInitialized := GAlive or GWatching;
|
|---|
| 1684 | for p := 0 to nPl - 1 do
|
|---|
| 1685 | if 1 shl p and GInitialized <> 0 then
|
|---|
| 1686 | with RW[p] do
|
|---|
| 1687 | begin
|
|---|
| 1688 | Researched[p] := 0;
|
|---|
| 1689 | Discovered[p] := 0;
|
|---|
| 1690 | TerritoryCount[p] := 0;
|
|---|
| 1691 | nTech[p] := 0;
|
|---|
| 1692 | if Difficulty[p] = 0 then
|
|---|
| 1693 | ResourceMask[p] := $FFFFFFFF
|
|---|
| 1694 | else
|
|---|
| 1695 | ResourceMask[p] := $FFFFFFFF and not(fSpecial2 or fModern);
|
|---|
| 1696 | GrWallContinent[p] := -1;
|
|---|
| 1697 |
|
|---|
| 1698 | GetMem(Map, 4 * MapSize);
|
|---|
| 1699 | GetMem(MapObservedLast, 2 * MapSize);
|
|---|
| 1700 | FillChar(MapObservedLast^, 2 * MapSize, Byte(-1));
|
|---|
| 1701 | GetMem(Territory, MapSize);
|
|---|
| 1702 | FillChar(Territory^, MapSize, $FF);
|
|---|
| 1703 | GetMem(Un, numax * SizeOf(TUn));
|
|---|
| 1704 | GetMem(Model, (nmmax + 1) * SizeOf(TModel));
|
|---|
| 1705 | // draft needs one model behind last
|
|---|
| 1706 | GetMem(City, ncmax * SizeOf(TCity));
|
|---|
| 1707 | GetMem(EnemyUn, neumax * SizeOf(TUnitInfo));
|
|---|
| 1708 | GetMem(EnemyCity, necmax * SizeOf(TCityInfo));
|
|---|
| 1709 | GetMem(EnemyModel, nemmax * SizeOf(TModelInfo));
|
|---|
| 1710 | for p1 := 0 to nPl - 1 do
|
|---|
| 1711 | begin
|
|---|
| 1712 | if 1 shl p1 and GInitialized <> 0 then
|
|---|
| 1713 | begin
|
|---|
| 1714 | FillChar(RWemix[p, p1], SizeOf(RWemix[p, p1]), 255); { -1 }
|
|---|
| 1715 | FillChar(Destroyed[p, p1], SizeOf(Destroyed[p, p1]), 0);
|
|---|
| 1716 | end;
|
|---|
| 1717 | Attitude[p1] := atNeutral;
|
|---|
| 1718 | Treaty[p1] := trNoContact;
|
|---|
| 1719 | LastCancelTreaty[p1] := -CancelTreatyTurns - 1;
|
|---|
| 1720 | EvaStart[p1] := -PeaceEvaTurns - 1;
|
|---|
| 1721 | Tribute[p1] := 0;
|
|---|
| 1722 | TributePaid[p1] := 0;
|
|---|
| 1723 | if (p1 <> p) and (1 shl p1 and GAlive <> 0) then
|
|---|
| 1724 | begin // initialize enemy report
|
|---|
| 1725 | GetMem(EnemyReport[p1], SizeOf(TEnemyReport) - 2 *
|
|---|
| 1726 | (INFIN + 1 - nmmax));
|
|---|
| 1727 | FillChar(EnemyReport[p1].Tech, nAdv, Byte(tsNA));
|
|---|
| 1728 | EnemyReport[p1].TurnOfContact := -1;
|
|---|
| 1729 | EnemyReport[p1].TurnOfCivilReport := -1;
|
|---|
| 1730 | EnemyReport[p1].TurnOfMilReport := -1;
|
|---|
| 1731 | EnemyReport[p1].Attitude := atNeutral;
|
|---|
| 1732 | EnemyReport[p1].Government := gDespotism;
|
|---|
| 1733 | if 1 shl p and GAlive = 0 then
|
|---|
| 1734 | Treaty[p1] := trNone // supervisor
|
|---|
| 1735 | end
|
|---|
| 1736 | else
|
|---|
| 1737 | EnemyReport[p1] := nil;
|
|---|
| 1738 | end;
|
|---|
| 1739 | TestFlags := GTestFlags;
|
|---|
| 1740 | Credibility := InitialCredibility;
|
|---|
| 1741 | MaxCredibility := 100;
|
|---|
| 1742 | nUn := 0;
|
|---|
| 1743 | nModel := 0;
|
|---|
| 1744 | nCity := 0;
|
|---|
| 1745 | nEnemyUn := 0;
|
|---|
| 1746 | nEnemyCity := 0;
|
|---|
| 1747 | nEnemyModel := 0;
|
|---|
| 1748 | for Loc1 := 0 to MapSize - 1 do
|
|---|
| 1749 | Map[Loc1] := fUNKNOWN;
|
|---|
| 1750 | FillChar(Tech, nAdv, Byte(tsNA));
|
|---|
| 1751 | FillChar(NatBuilt, SizeOf(NatBuilt), 0);
|
|---|
| 1752 | end;
|
|---|
| 1753 |
|
|---|
| 1754 | // create initial models and units
|
|---|
| 1755 | for p := 0 to nPl - 1 do
|
|---|
| 1756 | if (1 shl p and GAlive <> 0) then
|
|---|
| 1757 | with RW[p] do
|
|---|
| 1758 | begin
|
|---|
| 1759 | nModel := 0;
|
|---|
| 1760 | for i := 0 to nSpecialModel - 1 do
|
|---|
| 1761 | if SpecialModelPreq[i] = preNone then
|
|---|
| 1762 | begin
|
|---|
| 1763 | Model[nModel] := SpecialModel[i];
|
|---|
| 1764 | Model[nModel].Status := 0;
|
|---|
| 1765 | Model[nModel].IntroTurn := 0;
|
|---|
| 1766 | Model[nModel].Built := 0;
|
|---|
| 1767 | Model[nModel].Lost := 0;
|
|---|
| 1768 | Model[nModel].ID := p shl 12 + nModel;
|
|---|
| 1769 | SetModelFlags(Model[nModel]);
|
|---|
| 1770 | inc(nModel)
|
|---|
| 1771 | end;
|
|---|
| 1772 | nUn := 0;
|
|---|
| 1773 | UnBuilt[p] := 0;
|
|---|
| 1774 | for uix := 0 to nStartUn - 1 do
|
|---|
| 1775 | begin
|
|---|
| 1776 | CreateUnit(p, StartUn[uix]);
|
|---|
| 1777 | dec(Model[StartUn[uix]].Built);
|
|---|
| 1778 | Un[uix].Loc := StartLoc2[p];
|
|---|
| 1779 | PlaceUnit(p, uix);
|
|---|
| 1780 | end;
|
|---|
| 1781 | FoundCity(p, StartLoc[p]); // capital
|
|---|
| 1782 | Founded[p] := 1;
|
|---|
| 1783 | with City[0] do
|
|---|
| 1784 | begin
|
|---|
| 1785 | ID := p shl 12;
|
|---|
| 1786 | Flags := chFounded;
|
|---|
| 1787 | end;
|
|---|
| 1788 | end;
|
|---|
| 1789 |
|
|---|
| 1790 | TerritoryCount[nPl] := MapSize;
|
|---|
| 1791 | // fillchar(NewContact, sizeof(NewContact), false);
|
|---|
| 1792 | end; // InitGame
|
|---|
| 1793 |
|
|---|
| 1794 | procedure InitRandomGame;
|
|---|
| 1795 | begin
|
|---|
| 1796 | DelphiRandSeed := RND;
|
|---|
| 1797 | CalculatePrimitive;
|
|---|
| 1798 | CreateElevation;
|
|---|
| 1799 | CreateMap(false);
|
|---|
| 1800 | StartPositions;
|
|---|
| 1801 | InitGame;
|
|---|
| 1802 | end;
|
|---|
| 1803 |
|
|---|
| 1804 | procedure InitMapGame(Human: integer);
|
|---|
| 1805 | begin
|
|---|
| 1806 | DelphiRandSeed := RND;
|
|---|
| 1807 | FindContinents;
|
|---|
| 1808 | PredefinedStartPositions(Human);
|
|---|
| 1809 | InitGame;
|
|---|
| 1810 | end;
|
|---|
| 1811 |
|
|---|
| 1812 | procedure ReleaseGame;
|
|---|
| 1813 | var
|
|---|
| 1814 | p1, p2: integer;
|
|---|
| 1815 | begin
|
|---|
| 1816 | for p1 := 0 to nPl - 1 do
|
|---|
| 1817 | if 1 shl p1 and GInitialized <> 0 then
|
|---|
| 1818 | begin
|
|---|
| 1819 | for p2 := 0 to nPl - 1 do
|
|---|
| 1820 | if RW[p1].EnemyReport[p2] <> nil then
|
|---|
| 1821 | FreeMem(RW[p1].EnemyReport[p2]);
|
|---|
| 1822 | FreeMem(RW[p1].EnemyUn);
|
|---|
| 1823 | FreeMem(RW[p1].EnemyCity);
|
|---|
| 1824 | FreeMem(RW[p1].EnemyModel);
|
|---|
| 1825 | FreeMem(RW[p1].Un);
|
|---|
| 1826 | FreeMem(RW[p1].City);
|
|---|
| 1827 | FreeMem(RW[p1].Model);
|
|---|
| 1828 | FreeMem(RW[p1].Territory);
|
|---|
| 1829 | FreeMem(RW[p1].MapObservedLast);
|
|---|
| 1830 | FreeMem(RW[p1].Map);
|
|---|
| 1831 | end;
|
|---|
| 1832 | end;
|
|---|
| 1833 |
|
|---|
| 1834 | procedure InitMapEditor;
|
|---|
| 1835 | var
|
|---|
| 1836 | p1: integer;
|
|---|
| 1837 | begin
|
|---|
| 1838 | CalculatePrimitive;
|
|---|
| 1839 | FillChar(Occupant, MapSize, Byte(-1));
|
|---|
| 1840 | FillChar(ObserveLevel, MapSize * 4, 0);
|
|---|
| 1841 | with RW[0] do
|
|---|
| 1842 | begin
|
|---|
| 1843 | ResourceMask[0] := $FFFFFFFF;
|
|---|
| 1844 | GetMem(Map, 4 * MapSize);
|
|---|
| 1845 | GetMem(MapObservedLast, 2 * MapSize);
|
|---|
| 1846 | FillChar(MapObservedLast^, 2 * MapSize, Byte(-1));
|
|---|
| 1847 | GetMem(Territory, MapSize);
|
|---|
| 1848 | FillChar(Territory^, MapSize, $FF);
|
|---|
| 1849 | Un := nil;
|
|---|
| 1850 | Model := nil;
|
|---|
| 1851 | City := nil;
|
|---|
| 1852 | EnemyUn := nil;
|
|---|
| 1853 | EnemyCity := nil;
|
|---|
| 1854 | EnemyModel := nil;
|
|---|
| 1855 | for p1 := 0 to nPl - 1 do
|
|---|
| 1856 | EnemyReport[p1] := nil;
|
|---|
| 1857 | nUn := 0;
|
|---|
| 1858 | nModel := 0;
|
|---|
| 1859 | nCity := 0;
|
|---|
| 1860 | nEnemyUn := 0;
|
|---|
| 1861 | nEnemyCity := 0;
|
|---|
| 1862 | nEnemyModel := 0;
|
|---|
| 1863 | end;
|
|---|
| 1864 | end;
|
|---|
| 1865 |
|
|---|
| 1866 | procedure ReleaseMapEditor;
|
|---|
| 1867 | begin
|
|---|
| 1868 | FreeMem(RW[0].Territory);
|
|---|
| 1869 | FreeMem(RW[0].MapObservedLast);
|
|---|
| 1870 | FreeMem(RW[0].Map);
|
|---|
| 1871 | end;
|
|---|
| 1872 |
|
|---|
| 1873 | procedure EditTile(Loc, NewTile: integer);
|
|---|
| 1874 | var
|
|---|
| 1875 | Loc1, V21: integer;
|
|---|
| 1876 | Radius: TVicinity21Loc;
|
|---|
| 1877 | begin
|
|---|
| 1878 | if NewTile and fDeadLands <> 0 then
|
|---|
| 1879 | NewTile := NewTile and (fDeadLands or fModern or fRiver) or fDesert;
|
|---|
| 1880 | case NewTile and fTerrain of
|
|---|
| 1881 | fOcean, fShore:
|
|---|
| 1882 | NewTile := NewTile and (fTerrain or fSpecial);
|
|---|
| 1883 | fMountains, fArctic:
|
|---|
| 1884 | NewTile := NewTile and not fRiver;
|
|---|
| 1885 | end;
|
|---|
| 1886 | with Terrain[NewTile and fTerrain] do
|
|---|
| 1887 | if (ClearTerrain >= 0) or (AfforestTerrain >= 0) or (TransTerrain >= 0) then
|
|---|
| 1888 | NewTile := NewTile or fSpecial;
|
|---|
| 1889 | // only automatic special resources for transformable tiles
|
|---|
| 1890 | if NewTile and fRR <> 0 then
|
|---|
| 1891 | NewTile := NewTile and not fRoad;
|
|---|
| 1892 | if not((NewTile and fTerrain) in TerrType_Canalable) then
|
|---|
| 1893 | NewTile := NewTile and not fCanal;
|
|---|
| 1894 | if Terrain[NewTile and fTerrain].IrrEff = 0 then
|
|---|
| 1895 | begin
|
|---|
| 1896 | NewTile := NewTile and not(fPrefStartPos or fStartPos);
|
|---|
| 1897 | if (NewTile and fTerImp = tiIrrigation) or (NewTile and fTerImp = tiFarm)
|
|---|
| 1898 | then
|
|---|
| 1899 | NewTile := NewTile and not fTerImp
|
|---|
| 1900 | end;
|
|---|
| 1901 | if (Terrain[NewTile and fTerrain].MineEff = 0) and
|
|---|
| 1902 | (NewTile and fTerImp = tiMine) then
|
|---|
| 1903 | NewTile := NewTile and not fTerImp;
|
|---|
| 1904 |
|
|---|
| 1905 | RealMap[Loc] := NewTile;
|
|---|
| 1906 | if NewTile and fSpecial = fSpecial then
|
|---|
| 1907 | // standard special resource distribution
|
|---|
| 1908 | RealMap[Loc] := RealMap[Loc] and not fSpecial or
|
|---|
| 1909 | ActualSpecialTile(Loc) shl 5;
|
|---|
| 1910 |
|
|---|
| 1911 | // automatic shore tiles
|
|---|
| 1912 | V21_to_Loc(Loc, Radius);
|
|---|
| 1913 | for V21 := 1 to 26 do
|
|---|
| 1914 | begin
|
|---|
| 1915 | Loc1 := Radius[V21];
|
|---|
| 1916 | if (Loc1 >= 0) and (Loc1 < MapSize) then
|
|---|
| 1917 | begin
|
|---|
| 1918 | if CheckShore(Loc1) then
|
|---|
| 1919 | RealMap[Loc1] := RealMap[Loc1] and not fSpecial or
|
|---|
| 1920 | ActualSpecialTile(Loc1) shl 5;
|
|---|
| 1921 | RealMap[Loc1] := RealMap[Loc1] or ($F shl 27);
|
|---|
| 1922 | RW[0].Map[Loc1] := RealMap[Loc1] and $07FFFFFF or fObserved;
|
|---|
| 1923 | end
|
|---|
| 1924 | end;
|
|---|
| 1925 | // RealMap[Loc]:=RealMap[Loc] and not fSpecial;
|
|---|
| 1926 | // RW[0].Map[Loc]:=RealMap[Loc] or fObserved;
|
|---|
| 1927 | end;
|
|---|
| 1928 |
|
|---|
| 1929 | {
|
|---|
| 1930 | Map Revealing
|
|---|
| 1931 | ____________________________________________________________________
|
|---|
| 1932 | }
|
|---|
| 1933 | function GetTileInfo(p, cix, Loc: integer; var Info: TTileInfo): integer;
|
|---|
| 1934 | // cix>=0 - known city index of player p -- only core internal!
|
|---|
| 1935 | // cix=-1 - search city, player unknown, only if permission for p
|
|---|
| 1936 | // cix=-2 - don't search city, don't calculate city benefits, just government of player p
|
|---|
| 1937 | var
|
|---|
| 1938 | p0, Tile, special: integer;
|
|---|
| 1939 | begin
|
|---|
| 1940 | with Info do
|
|---|
| 1941 | begin
|
|---|
| 1942 | p0 := p;
|
|---|
| 1943 | if cix >= 0 then
|
|---|
| 1944 | Tile := RealMap[Loc]
|
|---|
| 1945 | else
|
|---|
| 1946 | begin
|
|---|
| 1947 | Tile := RW[p].Map[Loc];
|
|---|
| 1948 | if Tile and fTerrain = fUNKNOWN then
|
|---|
| 1949 | begin
|
|---|
| 1950 | result := eNoPreq;
|
|---|
| 1951 | exit;
|
|---|
| 1952 | end;
|
|---|
| 1953 | end;
|
|---|
| 1954 |
|
|---|
| 1955 | if (cix = -1) and (UsedByCity[Loc] >= 0) then
|
|---|
| 1956 | begin // search exploiting player and city
|
|---|
| 1957 | SearchCity(UsedByCity[Loc], p, cix);
|
|---|
| 1958 | if not((p = p0) or (ObserveLevel[UsedByCity[Loc]] shr (2 * p0) and
|
|---|
| 1959 | 3 = lObserveSuper)) then
|
|---|
| 1960 | cix := -1
|
|---|
| 1961 | end;
|
|---|
| 1962 | if cix = -1 then
|
|---|
| 1963 | begin
|
|---|
| 1964 | result := eInvalid;
|
|---|
| 1965 | exit;
|
|---|
| 1966 | end; // no city found here
|
|---|
| 1967 |
|
|---|
| 1968 | special := Tile and fSpecial and ResourceMask[p] shr 5;
|
|---|
| 1969 | with Terrain[Tile and fTerrain] do
|
|---|
| 1970 | begin
|
|---|
| 1971 | Food := FoodRes[special];
|
|---|
| 1972 | Prod := ProdRes[special];
|
|---|
| 1973 | Trade := TradeRes[special];
|
|---|
| 1974 | if (special > 0) and (Tile and fTerrain <> fGrass) and
|
|---|
| 1975 | (RW[p].NatBuilt[imSpacePort] > 0) then
|
|---|
| 1976 | begin // GeoSat effect
|
|---|
| 1977 | Food := 2 * Food - FoodRes[0];
|
|---|
| 1978 | Prod := 2 * Prod - ProdRes[0];
|
|---|
| 1979 | Trade := 2 * Trade - TradeRes[0];
|
|---|
| 1980 | end;
|
|---|
| 1981 |
|
|---|
| 1982 | if (Tile and fTerImp = tiIrrigation) or (Tile and fTerImp = tiFarm) or
|
|---|
| 1983 | (Tile and fCity <> 0) then
|
|---|
| 1984 | inc(Food, IrrEff); { irrigation effect }
|
|---|
| 1985 | if Tile and fTerImp = tiMine then
|
|---|
| 1986 | inc(Prod, MineEff); { mining effect }
|
|---|
| 1987 | if (Tile and fRiver <> 0) and (RW[p].Tech[adMapMaking] >= tsApplicable)
|
|---|
| 1988 | then
|
|---|
| 1989 | inc(Trade); { river effect }
|
|---|
| 1990 | if (Tile and (fRoad or fRR) <> 0) and (MoveCost = 1) and
|
|---|
| 1991 | (RW[p].Tech[adWheel] >= tsApplicable) then
|
|---|
| 1992 | inc(Trade); { road effect }
|
|---|
| 1993 | if (Tile and (fRR or fCity) <> 0) and
|
|---|
| 1994 | (RW[p].Tech[adRailroad] >= tsApplicable) then
|
|---|
| 1995 | inc(Prod, Prod shr 1); { railroad effect }
|
|---|
| 1996 |
|
|---|
| 1997 | ExplCity := -1;
|
|---|
| 1998 | if (cix >= 0) and (p = p0) then
|
|---|
| 1999 | ExplCity := cix;
|
|---|
| 2000 | if cix >= 0 then
|
|---|
| 2001 | if Tile and fTerrain >= fGrass then
|
|---|
| 2002 | begin
|
|---|
| 2003 | if ((Tile and fTerImp = tiFarm) or (Tile and fCity <> 0)) and
|
|---|
| 2004 | (RW[p].City[cix].Built[imSupermarket] > 0) then
|
|---|
| 2005 | inc(Food, Food shr 1); { farmland effect }
|
|---|
| 2006 | if (Tile and (fRoad or fRR) <> 0) and (MoveCost = 1) and
|
|---|
| 2007 | (RW[p].City[cix].Built[imHighways] > 0) then
|
|---|
| 2008 | inc(Trade, 1); { superhighway effect }
|
|---|
| 2009 | end
|
|---|
| 2010 | else
|
|---|
| 2011 | begin
|
|---|
| 2012 | if RW[p].City[cix].Built[imHarbor] > 0 then
|
|---|
| 2013 | inc(Food); { harbour effect }
|
|---|
| 2014 | if RW[p].City[cix].Built[imPlatform] > 0 then
|
|---|
| 2015 | inc(Prod); { oil platform effect }
|
|---|
| 2016 | if GWonder[woLighthouse].EffectiveOwner = p then
|
|---|
| 2017 | inc(Prod);
|
|---|
| 2018 | end;
|
|---|
| 2019 | end;
|
|---|
| 2020 |
|
|---|
| 2021 | { good government influence }
|
|---|
| 2022 | if (RW[p].Government in [gRepublic, gDemocracy, gFuture]) and (Trade > 0)
|
|---|
| 2023 | then
|
|---|
| 2024 | inc(Trade);
|
|---|
| 2025 | if (RW[p].Government = gCommunism) and (Prod > 1) then
|
|---|
| 2026 | inc(Prod);
|
|---|
| 2027 |
|
|---|
| 2028 | if RW[p].Government in [gAnarchy, gDespotism] then
|
|---|
| 2029 | begin { bad government influence }
|
|---|
| 2030 | if Food > 3 then
|
|---|
| 2031 | Food := 3;
|
|---|
| 2032 | if Prod > 2 then
|
|---|
| 2033 | Prod := 2;
|
|---|
| 2034 | if Trade > 2 then
|
|---|
| 2035 | Trade := 2;
|
|---|
| 2036 | end;
|
|---|
| 2037 |
|
|---|
| 2038 | if Tile and (fTerrain or fPoll) > fPoll then
|
|---|
| 2039 | begin { pollution - decrease ressources }
|
|---|
| 2040 | dec(Food, Food shr 1);
|
|---|
| 2041 | dec(Prod, Prod shr 1);
|
|---|
| 2042 | dec(Trade, Trade shr 1);
|
|---|
| 2043 | end;
|
|---|
| 2044 |
|
|---|
| 2045 | if Tile and fCity <> 0 then
|
|---|
| 2046 | Trade := 0
|
|---|
| 2047 | else if (cix >= 0) and (RW[p].City[cix].Built[imCourt] + RW[p].City[cix]
|
|---|
| 2048 | .Built[imPalace] = 0) then
|
|---|
| 2049 | if RW[p].City[cix].Built[imTownHall] = 0 then
|
|---|
| 2050 | Trade := 0
|
|---|
| 2051 | else if Trade > 3 then
|
|---|
| 2052 | Trade := 3;
|
|---|
| 2053 | end;
|
|---|
| 2054 | result := eOK;
|
|---|
| 2055 | end; { GetTileInfo }
|
|---|
| 2056 |
|
|---|
| 2057 | procedure Strongest(Loc: integer; var uix, Strength, Bonus, Cnt: integer);
|
|---|
| 2058 | { find strongest defender at Loc }
|
|---|
| 2059 | var
|
|---|
| 2060 | Defender, uix1, Det, Cost, TestStrength, TestBonus, TestDet, TestCost,
|
|---|
| 2061 | Domain: integer;
|
|---|
| 2062 | PUn: ^TUn;
|
|---|
| 2063 | PModel: ^TModel;
|
|---|
| 2064 | begin
|
|---|
| 2065 | Defender := Occupant[Loc];
|
|---|
| 2066 | Cost := 0;
|
|---|
| 2067 | Cnt := 0;
|
|---|
| 2068 | Det := -1;
|
|---|
| 2069 | for uix1 := 0 to RW[Defender].nUn - 1 do
|
|---|
| 2070 | begin
|
|---|
| 2071 | PUn := @RW[Defender].Un[uix1];
|
|---|
| 2072 | PModel := @RW[Defender].Model[PUn.mix];
|
|---|
| 2073 | if PModel.Kind = mkSpecial_Glider then
|
|---|
| 2074 | Domain := dGround
|
|---|
| 2075 | else
|
|---|
| 2076 | Domain := PModel.Domain;
|
|---|
| 2077 | if PUn.Loc = Loc then
|
|---|
| 2078 | begin
|
|---|
| 2079 | inc(Cnt);
|
|---|
| 2080 | if PUn.Master < 0 then
|
|---|
| 2081 | begin
|
|---|
| 2082 | if Domain < dSea then
|
|---|
| 2083 | begin
|
|---|
| 2084 | TestBonus := Terrain[RealMap[Loc] and fTerrain].Defense;
|
|---|
| 2085 | if RealMap[Loc] and fTerImp = tiFort then
|
|---|
| 2086 | inc(TestBonus, 4);
|
|---|
| 2087 | if PUn.Flags and unFortified <> 0 then
|
|---|
| 2088 | inc(TestBonus, 2);
|
|---|
| 2089 | if (PModel.Kind = mkSpecial_TownGuard) and
|
|---|
| 2090 | (RealMap[Loc] and fCity <> 0) then
|
|---|
| 2091 | inc(TestBonus, 4);
|
|---|
| 2092 | end
|
|---|
| 2093 | else
|
|---|
| 2094 | TestBonus := 4;
|
|---|
| 2095 | inc(TestBonus, PUn.exp div ExpCost);
|
|---|
| 2096 | TestStrength := PModel.Defense * TestBonus * PUn.Health;
|
|---|
| 2097 | if (Domain = dAir) and ((RealMap[Loc] and fCity <> 0) or
|
|---|
| 2098 | (RealMap[Loc] and fTerImp = tiBase)) then
|
|---|
| 2099 | TestStrength := 0;
|
|---|
| 2100 | if (Domain = dSea) and (RealMap[Loc] and fTerrain >= fGrass) then
|
|---|
| 2101 | TestStrength := TestStrength shr 1;
|
|---|
| 2102 | TestDet := TestStrength;
|
|---|
| 2103 | if PModel.Cap[mcStealth] > 0 then
|
|---|
| 2104 | else if PModel.Cap[mcSub] > 0 then
|
|---|
| 2105 | inc(TestDet, 1 shl 28)
|
|---|
| 2106 | else if (Domain = dGround) and (PModel.Cap[mcFanatic] > 0) and
|
|---|
| 2107 | not(RW[Defender].Government in [gRepublic, gDemocracy, gFuture]) then
|
|---|
| 2108 | inc(TestDet, 4 shl 28) // fanatic ground units always defend
|
|---|
| 2109 | else if PModel.Flags and mdZOC <> 0 then
|
|---|
| 2110 | inc(TestDet, 3 shl 28)
|
|---|
| 2111 | else
|
|---|
| 2112 | inc(TestDet, 2 shl 28);
|
|---|
| 2113 | TestCost := RW[Defender].Model[PUn.mix].Cost;
|
|---|
| 2114 | if (TestDet > Det) or (TestDet = Det) and (TestCost < Cost) then
|
|---|
| 2115 | begin
|
|---|
| 2116 | uix := uix1;
|
|---|
| 2117 | Strength := TestStrength;
|
|---|
| 2118 | Bonus := TestBonus;
|
|---|
| 2119 | Det := TestDet;
|
|---|
| 2120 | Cost := TestCost;
|
|---|
| 2121 | end;
|
|---|
| 2122 | end;
|
|---|
| 2123 | end;
|
|---|
| 2124 | end;
|
|---|
| 2125 | end;
|
|---|
| 2126 |
|
|---|
| 2127 | function UnitSpeed(p, mix, Health: integer): integer;
|
|---|
| 2128 | begin
|
|---|
| 2129 | with RW[p].Model[mix] do
|
|---|
| 2130 | begin
|
|---|
| 2131 | result := Speed;
|
|---|
| 2132 | if Domain = dSea then
|
|---|
| 2133 | begin
|
|---|
| 2134 | if GWonder[woMagellan].EffectiveOwner = p then
|
|---|
| 2135 | inc(result, 200);
|
|---|
| 2136 | if Health < 100 then
|
|---|
| 2137 | result := ((result - 250) * Health div 5000) * 50 + 250;
|
|---|
| 2138 | end
|
|---|
| 2139 | end
|
|---|
| 2140 | end;
|
|---|
| 2141 |
|
|---|
| 2142 | procedure GetUnitReport(p, uix: integer; var UnitReport: TUnitReport);
|
|---|
| 2143 | var
|
|---|
| 2144 | TerrOwner: integer;
|
|---|
| 2145 | PModel: ^TModel;
|
|---|
| 2146 | begin
|
|---|
| 2147 | UnitReport.FoodSupport := 0;
|
|---|
| 2148 | UnitReport.ProdSupport := 0;
|
|---|
| 2149 | UnitReport.ReportFlags := 0;
|
|---|
| 2150 | if RW[p].Government <> gAnarchy then
|
|---|
| 2151 | with RW[p].Un[uix] do
|
|---|
| 2152 | begin
|
|---|
| 2153 | PModel := @RW[p].Model[mix];
|
|---|
| 2154 | if (PModel.Kind = mkSettler)
|
|---|
| 2155 | { and (GWonder[woFreeSettlers].EffectiveOwner<>p) } then
|
|---|
| 2156 | UnitReport.FoodSupport := SettlerFood[RW[p].Government]
|
|---|
| 2157 | else if Flags and unConscripts <> 0 then
|
|---|
| 2158 | UnitReport.FoodSupport := 1;
|
|---|
| 2159 |
|
|---|
| 2160 | if RW[p].Government <> gFundamentalism then
|
|---|
| 2161 | begin
|
|---|
| 2162 | if GTestFlags and tfImmImprove = 0 then
|
|---|
| 2163 | begin
|
|---|
| 2164 | if PModel.Flags and mdDoubleSupport <> 0 then
|
|---|
| 2165 | UnitReport.ProdSupport := 2
|
|---|
| 2166 | else
|
|---|
| 2167 | UnitReport.ProdSupport := 1;
|
|---|
| 2168 | if PModel.Kind = mkSpecial_TownGuard then
|
|---|
| 2169 | UnitReport.ReportFlags := UnitReport.ReportFlags or
|
|---|
| 2170 | urfAlwaysSupport;
|
|---|
| 2171 | end;
|
|---|
| 2172 | if PModel.Flags and mdCivil = 0 then
|
|---|
| 2173 | begin
|
|---|
| 2174 | TerrOwner := RealMap[Loc] shr 27;
|
|---|
| 2175 | case RW[p].Government of
|
|---|
| 2176 | gRepublic, gFuture:
|
|---|
| 2177 | if (TerrOwner <> p) and (TerrOwner < nPl) and
|
|---|
| 2178 | (RW[p].Treaty[TerrOwner] < trAlliance) then
|
|---|
| 2179 | UnitReport.ReportFlags := UnitReport.ReportFlags or urfDeployed;
|
|---|
| 2180 | gDemocracy:
|
|---|
| 2181 | if (TerrOwner >= nPl) or (TerrOwner <> p) and
|
|---|
| 2182 | (RW[p].Treaty[TerrOwner] < trAlliance) then
|
|---|
| 2183 | UnitReport.ReportFlags := UnitReport.ReportFlags or urfDeployed;
|
|---|
| 2184 | end;
|
|---|
| 2185 | end;
|
|---|
| 2186 | end;
|
|---|
| 2187 | end;
|
|---|
| 2188 | end;
|
|---|
| 2189 |
|
|---|
| 2190 | procedure SearchCity(Loc: integer; var p, cix: integer);
|
|---|
| 2191 | // set p to supposed owner before call
|
|---|
| 2192 | var
|
|---|
| 2193 | i: integer;
|
|---|
| 2194 | begin
|
|---|
| 2195 | if RealMap[Loc] < nPl shl 27 then
|
|---|
| 2196 | p := RealMap[Loc] shr 27;
|
|---|
| 2197 | for i := 0 to nPl - 1 do
|
|---|
| 2198 | begin
|
|---|
| 2199 | if 1 shl p and GAlive <> 0 then
|
|---|
| 2200 | with RW[p] do
|
|---|
| 2201 | begin
|
|---|
| 2202 | cix := nCity - 1;
|
|---|
| 2203 | while (cix >= 0) and (City[cix].Loc <> Loc) do
|
|---|
| 2204 | dec(cix);
|
|---|
| 2205 | if cix >= 0 then
|
|---|
| 2206 | exit;
|
|---|
| 2207 | end;
|
|---|
| 2208 | assert(i < nPl - 1);
|
|---|
| 2209 | p := (p + 1) mod nPl;
|
|---|
| 2210 | end;
|
|---|
| 2211 | end;
|
|---|
| 2212 |
|
|---|
| 2213 | procedure MakeCityInfo(p, cix: integer; var ci: TCityInfo);
|
|---|
| 2214 | begin
|
|---|
| 2215 | assert((p >= 0) and (p < nPl));
|
|---|
| 2216 | assert((cix >= 0) and (cix < RW[p].nCity));
|
|---|
| 2217 | with RW[p].City[cix] do
|
|---|
| 2218 | begin
|
|---|
| 2219 | ci.Loc := Loc;
|
|---|
| 2220 | ci.ID := ID;
|
|---|
| 2221 | ci.Owner := p;
|
|---|
| 2222 | ci.Size := Size;
|
|---|
| 2223 | ci.Flags := 0;
|
|---|
| 2224 | if Built[imPalace] > 0 then
|
|---|
| 2225 | inc(ci.Flags, ciCapital);
|
|---|
| 2226 | if (Built[imWalls] > 0) or (Continent[Loc] = GrWallContinent[p]) then
|
|---|
| 2227 | inc(ci.Flags, ciWalled);
|
|---|
| 2228 | if Built[imCoastalFort] > 0 then
|
|---|
| 2229 | inc(ci.Flags, ciCoastalFort);
|
|---|
| 2230 | if Built[imMissileBat] > 0 then
|
|---|
| 2231 | inc(ci.Flags, ciMissileBat);
|
|---|
| 2232 | if Built[imBunker] > 0 then
|
|---|
| 2233 | inc(ci.Flags, ciBunker);
|
|---|
| 2234 | if Built[imSpacePort] > 0 then
|
|---|
| 2235 | inc(ci.Flags, ciSpacePort);
|
|---|
| 2236 | end;
|
|---|
| 2237 | end;
|
|---|
| 2238 |
|
|---|
| 2239 | procedure TellAboutModel(p, taOwner, tamix: integer);
|
|---|
| 2240 | var
|
|---|
| 2241 | i: integer;
|
|---|
| 2242 | begin
|
|---|
| 2243 | if (p = taOwner) or (Mode < moPlaying) then
|
|---|
| 2244 | exit;
|
|---|
| 2245 | i := 0;
|
|---|
| 2246 | while (i < RW[p].nEnemyModel) and ((RW[p].EnemyModel[i].Owner <> taOwner) or
|
|---|
| 2247 | (RW[p].EnemyModel[i].mix <> tamix)) do
|
|---|
| 2248 | inc(i);
|
|---|
| 2249 | if i = RW[p].nEnemyModel then
|
|---|
| 2250 | IntServer(sIntTellAboutModel + p shl 4, taOwner, tamix, nil^);
|
|---|
| 2251 | end;
|
|---|
| 2252 |
|
|---|
| 2253 | function emixSafe(p, taOwner, tamix: integer): integer;
|
|---|
| 2254 | begin
|
|---|
| 2255 | result := RWemix[p, taOwner, tamix];
|
|---|
| 2256 | if result < 0 then
|
|---|
| 2257 | begin // sIntTellAboutModel comes too late
|
|---|
| 2258 | assert(Mode = moMovie);
|
|---|
| 2259 | result := $FFFF;
|
|---|
| 2260 | end;
|
|---|
| 2261 | end;
|
|---|
| 2262 |
|
|---|
| 2263 | procedure IntroduceEnemy(p1, p2: integer);
|
|---|
| 2264 | begin
|
|---|
| 2265 | RW[p1].Treaty[p2] := trNone;
|
|---|
| 2266 | RW[p2].Treaty[p1] := trNone;
|
|---|
| 2267 | end;
|
|---|
| 2268 |
|
|---|
| 2269 | function DiscoverTile(Loc, p, pTell, Level: integer; EnableContact: boolean;
|
|---|
| 2270 | euix: integer = -2): boolean;
|
|---|
| 2271 | // euix = -2: full discover
|
|---|
| 2272 | // euix = -1: unit and city only, append units in EnemyUn
|
|---|
| 2273 | // euix >= 0: unit and city only, replace EnemyUn[euix]
|
|---|
| 2274 |
|
|---|
| 2275 | procedure SetContact(p1, p2: integer);
|
|---|
| 2276 | begin
|
|---|
| 2277 | if (Mode < moPlaying) or (p1 = p2) or (RW[p1].Treaty[p2] > trNoContact) then
|
|---|
| 2278 | exit;
|
|---|
| 2279 | IntServer(sIntTellAboutNation, p1, p2, nil^);
|
|---|
| 2280 | // NewContact[p1,p2]:=true
|
|---|
| 2281 | end;
|
|---|
| 2282 |
|
|---|
| 2283 | var
|
|---|
| 2284 | i, uix, cix, TerrOwner, TerrOwnerTreaty, Strength, Bonus, Cnt, pFoundCity,
|
|---|
| 2285 | cixFoundCity, MinLevel, Loc1, V8: integer;
|
|---|
| 2286 | Tile, AddFlags: Cardinal;
|
|---|
| 2287 | Adjacent: TVicinity8Loc;
|
|---|
| 2288 | unx: ^TUn;
|
|---|
| 2289 | mox: ^TModel;
|
|---|
| 2290 | begin
|
|---|
| 2291 | result := false;
|
|---|
| 2292 | with RW[pTell] do
|
|---|
| 2293 | begin
|
|---|
| 2294 | Tile := RealMap[Loc] and ResourceMask[pTell];
|
|---|
| 2295 | if Mode = moLoading_Fast then
|
|---|
| 2296 | AddFlags := 0 // don't discover units
|
|---|
| 2297 | else
|
|---|
| 2298 | begin
|
|---|
| 2299 | AddFlags := Map[Loc] and fInEnemyZoC // always preserve this flag!
|
|---|
| 2300 | or fObserved;
|
|---|
| 2301 | if Level = lObserveSuper then
|
|---|
| 2302 | AddFlags := AddFlags or fSpiedOut;
|
|---|
| 2303 | if (GrWallContinent[pTell] >= 0) and
|
|---|
| 2304 | (Continent[Loc] = GrWallContinent[pTell]) then
|
|---|
| 2305 | AddFlags := AddFlags or fGrWall;
|
|---|
| 2306 | if (Mode = moPlaying) and ((Tile and (nPl shl 27) <> nPl shl 27) and
|
|---|
| 2307 | (pTell = p)) then
|
|---|
| 2308 | begin // set fPeace flag?
|
|---|
| 2309 | TerrOwner := Tile shr 27;
|
|---|
| 2310 | if TerrOwner <> pTell then
|
|---|
| 2311 | begin
|
|---|
| 2312 | TerrOwnerTreaty := RW[pTell].Treaty[TerrOwner];
|
|---|
| 2313 | if 1 shl TerrOwnerTreaty and
|
|---|
| 2314 | (1 shl trPeace or 1 shl TrFriendlyContact) <> 0 then
|
|---|
| 2315 | AddFlags := AddFlags or fPeace;
|
|---|
| 2316 | end
|
|---|
| 2317 | end;
|
|---|
| 2318 |
|
|---|
| 2319 | if Occupant[Loc] >= 0 then
|
|---|
| 2320 | if Occupant[Loc] = pTell then
|
|---|
| 2321 | begin
|
|---|
| 2322 | AddFlags := AddFlags or (fOwned or fUnit);
|
|---|
| 2323 | if ZoCMap[Loc] > 0 then
|
|---|
| 2324 | AddFlags := AddFlags or fOwnZoCUnit;
|
|---|
| 2325 | // Level:=lObserveSuper // always see own units
|
|---|
| 2326 | end
|
|---|
| 2327 | else if Map[Loc] and fUnit <> 0 then
|
|---|
| 2328 | AddFlags := AddFlags or fUnit
|
|---|
| 2329 | else
|
|---|
| 2330 | begin
|
|---|
| 2331 | Strongest(Loc, uix, Strength, Bonus, Cnt);
|
|---|
| 2332 | unx := @RW[Occupant[Loc]].Un[uix];
|
|---|
| 2333 | mox := @RW[Occupant[Loc]].Model[unx.mix];
|
|---|
| 2334 | assert((ZoCMap[Loc] <> 0) = (mox.Flags and mdZOC <> 0));
|
|---|
| 2335 | if (mox.Cap[mcStealth] > 0) and (Tile and fCity = 0) and
|
|---|
| 2336 | (Tile and fTerImp <> tiBase) then
|
|---|
| 2337 | MinLevel := lObserveSuper
|
|---|
| 2338 | else if (mox.Cap[mcSub] > 0) and (Tile and fTerrain < fGrass) then
|
|---|
| 2339 | MinLevel := lObserveAll
|
|---|
| 2340 | else
|
|---|
| 2341 | MinLevel := lObserveUnhidden;
|
|---|
| 2342 | if Level >= MinLevel then
|
|---|
| 2343 | begin
|
|---|
| 2344 | AddFlags := AddFlags or fUnit;
|
|---|
| 2345 | if euix >= 0 then
|
|---|
| 2346 | uix := euix
|
|---|
| 2347 | else
|
|---|
| 2348 | begin
|
|---|
| 2349 | uix := nEnemyUn;
|
|---|
| 2350 | inc(nEnemyUn);
|
|---|
| 2351 | assert(nEnemyUn < neumax);
|
|---|
| 2352 | end;
|
|---|
| 2353 | MakeUnitInfo(Occupant[Loc], unx^, EnemyUn[uix]);
|
|---|
| 2354 | if Cnt > 1 then
|
|---|
| 2355 | EnemyUn[uix].Flags := EnemyUn[uix].Flags or unMulti;
|
|---|
| 2356 | if (mox.Flags and mdZOC <> 0) and (pTell = p) and
|
|---|
| 2357 | (Treaty[Occupant[Loc]] < trAlliance) then
|
|---|
| 2358 | begin // set fInEnemyZoC flags of surrounding tiles
|
|---|
| 2359 | V8_to_Loc(Loc, Adjacent);
|
|---|
| 2360 | for V8 := 0 to 7 do
|
|---|
| 2361 | begin
|
|---|
| 2362 | Loc1 := Adjacent[V8];
|
|---|
| 2363 | if (Loc1 >= 0) and (Loc1 < MapSize) then
|
|---|
| 2364 | Map[Loc1] := Map[Loc1] or fInEnemyZoC
|
|---|
| 2365 | end
|
|---|
| 2366 | end;
|
|---|
| 2367 | if EnableContact and (mox.Domain = dGround) then
|
|---|
| 2368 | SetContact(pTell, Occupant[Loc]);
|
|---|
| 2369 | if Mode >= moMovie then
|
|---|
| 2370 | begin
|
|---|
| 2371 | TellAboutModel(pTell, Occupant[Loc], unx.mix);
|
|---|
| 2372 | EnemyUn[uix].emix := emixSafe(pTell, Occupant[Loc], unx.mix);
|
|---|
| 2373 | end;
|
|---|
| 2374 | // Level:=lObserveSuper; // don't discover unit twice
|
|---|
| 2375 | if (pTell = p) and
|
|---|
| 2376 | ((Tile and fCity = 0) or (1 shl pTell and GAI <> 0)) then
|
|---|
| 2377 | result := true;
|
|---|
| 2378 | end
|
|---|
| 2379 | else
|
|---|
| 2380 | AddFlags := AddFlags or Map[Loc] and (fStealthUnit or fHiddenUnit);
|
|---|
| 2381 | end;
|
|---|
| 2382 | end; // if Mode>moLoading_Fast
|
|---|
| 2383 |
|
|---|
| 2384 | if Tile and fCity <> 0 then
|
|---|
| 2385 | if ObserveLevel[Loc] shr (2 * pTell) and 3 > 0 then
|
|---|
| 2386 | AddFlags := AddFlags or Map[Loc] and fOwned
|
|---|
| 2387 | else
|
|---|
| 2388 | begin
|
|---|
| 2389 | pFoundCity := Tile shr 27;
|
|---|
| 2390 | if pFoundCity = pTell then
|
|---|
| 2391 | AddFlags := AddFlags or fOwned
|
|---|
| 2392 | else
|
|---|
| 2393 | begin
|
|---|
| 2394 | if EnableContact then
|
|---|
| 2395 | SetContact(pTell, pFoundCity);
|
|---|
| 2396 | cixFoundCity := RW[pFoundCity].nCity - 1;
|
|---|
| 2397 | while (cixFoundCity >= 0) and
|
|---|
| 2398 | (RW[pFoundCity].City[cixFoundCity].Loc <> Loc) do
|
|---|
| 2399 | dec(cixFoundCity);
|
|---|
| 2400 | assert(cixFoundCity >= 0);
|
|---|
| 2401 | i := 0;
|
|---|
| 2402 | while (i < nEnemyCity) and (EnemyCity[i].Loc <> Loc) do
|
|---|
| 2403 | inc(i);
|
|---|
| 2404 | if i = nEnemyCity then
|
|---|
| 2405 | begin
|
|---|
| 2406 | inc(nEnemyCity);
|
|---|
| 2407 | assert(nEnemyCity < necmax);
|
|---|
| 2408 | EnemyCity[i].Status := 0;
|
|---|
| 2409 | EnemyCity[i].SavedStatus := 0;
|
|---|
| 2410 | if pTell = p then
|
|---|
| 2411 | result := true;
|
|---|
| 2412 | end;
|
|---|
| 2413 | MakeCityInfo(pFoundCity, cixFoundCity, EnemyCity[i]);
|
|---|
| 2414 | end;
|
|---|
| 2415 | end
|
|---|
| 2416 | else if Map[Loc] and fCity <> 0 then // remove enemycity
|
|---|
| 2417 | for cix := 0 to nEnemyCity - 1 do
|
|---|
| 2418 | if EnemyCity[cix].Loc = Loc then
|
|---|
| 2419 | EnemyCity[cix].Loc := -1;
|
|---|
| 2420 |
|
|---|
| 2421 | if Map[Loc] and fTerrain = fUNKNOWN then
|
|---|
| 2422 | inc(Discovered[pTell]);
|
|---|
| 2423 | if euix >= -1 then
|
|---|
| 2424 | Map[Loc] := Map[Loc] and not(fUnit or fCity or fOwned or fOwnZoCUnit) or
|
|---|
| 2425 | (Tile and $07FFFFFF or AddFlags) and
|
|---|
| 2426 | (fUnit or fCity or fOwned or fOwnZoCUnit)
|
|---|
| 2427 | else
|
|---|
| 2428 | begin
|
|---|
| 2429 | Map[Loc] := Tile and $07FFFFFF or AddFlags;
|
|---|
| 2430 | if Tile and $78000000 = $78000000 then
|
|---|
| 2431 | Territory[Loc] := -1
|
|---|
| 2432 | else
|
|---|
| 2433 | Territory[Loc] := Tile shr 27;
|
|---|
| 2434 | MapObservedLast[Loc] := GTurn
|
|---|
| 2435 | end;
|
|---|
| 2436 | ObserveLevel[Loc] := ObserveLevel[Loc] and not(3 shl (2 * pTell)) or
|
|---|
| 2437 | Cardinal(Level) shl (2 * pTell);
|
|---|
| 2438 | end;
|
|---|
| 2439 | end; // DiscoverTile
|
|---|
| 2440 |
|
|---|
| 2441 | function Discover9(Loc, p, Level: integer;
|
|---|
| 2442 | TellAllied, EnableContact: boolean): boolean;
|
|---|
| 2443 | var
|
|---|
| 2444 | V9, Loc1, pTell, OldLevel: integer;
|
|---|
| 2445 | Radius: TVicinity8Loc;
|
|---|
| 2446 | begin
|
|---|
| 2447 | assert((Mode > moLoading_Fast) or (RW[p].nEnemyUn = 0));
|
|---|
| 2448 | result := false;
|
|---|
| 2449 | V8_to_Loc(Loc, Radius);
|
|---|
| 2450 | for V9 := 0 to 8 do
|
|---|
| 2451 | begin
|
|---|
| 2452 | if V9 = 8 then
|
|---|
| 2453 | Loc1 := Loc
|
|---|
| 2454 | else
|
|---|
| 2455 | Loc1 := Radius[V9];
|
|---|
| 2456 | if (Loc1 >= 0) and (Loc1 < MapSize) then
|
|---|
| 2457 | if TellAllied then
|
|---|
| 2458 | begin
|
|---|
| 2459 | for pTell := 0 to nPl - 1 do
|
|---|
| 2460 | if (pTell = p) or (1 shl pTell and GAlive <> 0) and
|
|---|
| 2461 | (RW[p].Treaty[pTell] = trAlliance) then
|
|---|
| 2462 | begin
|
|---|
| 2463 | OldLevel := ObserveLevel[Loc1] shr (2 * pTell) and 3;
|
|---|
| 2464 | if Level > OldLevel then
|
|---|
| 2465 | result := DiscoverTile(Loc1, p, pTell, Level, EnableContact)
|
|---|
| 2466 | or result;
|
|---|
| 2467 | end;
|
|---|
| 2468 | end
|
|---|
| 2469 | else
|
|---|
| 2470 | begin
|
|---|
| 2471 | OldLevel := ObserveLevel[Loc1] shr (2 * p) and 3;
|
|---|
| 2472 | if Level > OldLevel then
|
|---|
| 2473 | result := DiscoverTile(Loc1, p, p, Level, EnableContact) or result;
|
|---|
| 2474 | end;
|
|---|
| 2475 | end;
|
|---|
| 2476 | end;
|
|---|
| 2477 |
|
|---|
| 2478 | function Discover21(Loc, p, AdjacentLevel: integer;
|
|---|
| 2479 | TellAllied, EnableContact: boolean): boolean;
|
|---|
| 2480 | var
|
|---|
| 2481 | V21, Loc1, pTell, Level, OldLevel, AdjacentFlags: integer;
|
|---|
| 2482 | Radius: TVicinity21Loc;
|
|---|
| 2483 | begin
|
|---|
| 2484 | assert((Mode > moLoading_Fast) or (RW[p].nEnemyUn = 0));
|
|---|
| 2485 | result := false;
|
|---|
| 2486 | AdjacentFlags := $00267620 shr 1;
|
|---|
| 2487 | V21_to_Loc(Loc, Radius);
|
|---|
| 2488 | for V21 := 1 to 26 do
|
|---|
| 2489 | begin
|
|---|
| 2490 | Loc1 := Radius[V21];
|
|---|
| 2491 | if (Loc1 >= 0) and (Loc1 < MapSize) then
|
|---|
| 2492 | begin
|
|---|
| 2493 | if AdjacentFlags and 1 <> 0 then
|
|---|
| 2494 | Level := AdjacentLevel
|
|---|
| 2495 | else
|
|---|
| 2496 | Level := lObserveUnhidden;
|
|---|
| 2497 | if TellAllied then
|
|---|
| 2498 | begin
|
|---|
| 2499 | for pTell := 0 to nPl - 1 do
|
|---|
| 2500 | if (pTell = p) or (1 shl pTell and GAlive <> 0) and
|
|---|
| 2501 | (RW[p].Treaty[pTell] = trAlliance) then
|
|---|
| 2502 | begin
|
|---|
| 2503 | OldLevel := ObserveLevel[Loc1] shr (2 * pTell) and 3;
|
|---|
| 2504 | if Level > OldLevel then
|
|---|
| 2505 | result := DiscoverTile(Loc1, p, pTell, Level, EnableContact)
|
|---|
| 2506 | or result;
|
|---|
| 2507 | end;
|
|---|
| 2508 | end
|
|---|
| 2509 | else
|
|---|
| 2510 | begin
|
|---|
| 2511 | OldLevel := ObserveLevel[Loc1] shr (2 * p) and 3;
|
|---|
| 2512 | if Level > OldLevel then
|
|---|
| 2513 | result := DiscoverTile(Loc1, p, p, Level, EnableContact) or result;
|
|---|
| 2514 | end;
|
|---|
| 2515 | end;
|
|---|
| 2516 | AdjacentFlags := AdjacentFlags shr 1;
|
|---|
| 2517 | end;
|
|---|
| 2518 | end;
|
|---|
| 2519 |
|
|---|
| 2520 | procedure DiscoverAll(p, Level: integer);
|
|---|
| 2521 | { player p discovers complete playground (for supervisor) }
|
|---|
| 2522 | var
|
|---|
| 2523 | Loc, OldLevel: integer;
|
|---|
| 2524 | begin
|
|---|
| 2525 | assert((Mode > moLoading_Fast) or (RW[p].nEnemyUn = 0));
|
|---|
| 2526 | for Loc := 0 to MapSize - 1 do
|
|---|
| 2527 | begin
|
|---|
| 2528 | OldLevel := ObserveLevel[Loc] shr (2 * p) and 3;
|
|---|
| 2529 | if Level > OldLevel then
|
|---|
| 2530 | DiscoverTile(Loc, p, p, Level, false);
|
|---|
| 2531 | end;
|
|---|
| 2532 | end;
|
|---|
| 2533 |
|
|---|
| 2534 | procedure DiscoverViewAreas(p: integer);
|
|---|
| 2535 | var
|
|---|
| 2536 | pTell, uix, cix, ecix, Loc, RealOwner: integer;
|
|---|
| 2537 | PModel: ^TModel;
|
|---|
| 2538 | begin // discover unit and city view areas
|
|---|
| 2539 | for pTell := 0 to nPl - 1 do
|
|---|
| 2540 | if (pTell = p) or (RW[p].Treaty[pTell] = trAlliance) then
|
|---|
| 2541 | begin
|
|---|
| 2542 | for uix := 0 to RW[pTell].nUn - 1 do
|
|---|
| 2543 | with RW[pTell].Un[uix] do
|
|---|
| 2544 | if (Loc >= 0) and (Master < 0) and (RealMap[Loc] and fCity = 0) then
|
|---|
| 2545 | begin
|
|---|
| 2546 | PModel := @RW[pTell].Model[mix];
|
|---|
| 2547 | if (PModel.Kind = mkDiplomat) or (PModel.Cap[mcSpy] > 0) then
|
|---|
| 2548 | Discover21(Loc, p, lObserveSuper, false, true)
|
|---|
| 2549 | else if (PModel.Cap[mcRadar] + PModel.Cap[mcCarrier] > 0) or
|
|---|
| 2550 | (PModel.Domain = dAir) then
|
|---|
| 2551 | Discover21(Loc, p, lObserveAll, false, false)
|
|---|
| 2552 | else if (RealMap[Loc] and fTerrain = fMountains) or
|
|---|
| 2553 | (RealMap[Loc] and fTerImp = tiFort) or
|
|---|
| 2554 | (RealMap[Loc] and fTerImp = tiBase) or (PModel.Cap[mcAcademy] > 0)
|
|---|
| 2555 | then
|
|---|
| 2556 | Discover21(Loc, p, lObserveUnhidden, false,
|
|---|
| 2557 | PModel.Domain = dGround)
|
|---|
| 2558 | else
|
|---|
| 2559 | Discover9(Loc, p, lObserveUnhidden, false,
|
|---|
| 2560 | PModel.Domain = dGround);
|
|---|
| 2561 | end;
|
|---|
| 2562 | for cix := 0 to RW[pTell].nCity - 1 do
|
|---|
| 2563 | if RW[pTell].City[cix].Loc >= 0 then
|
|---|
| 2564 | Discover21(RW[pTell].City[cix].Loc, p, lObserveUnhidden, false, true);
|
|---|
| 2565 | for ecix := 0 to RW[pTell].nEnemyCity - 1 do
|
|---|
| 2566 | begin // players know territory, so no use in hiding city owner
|
|---|
| 2567 | Loc := RW[pTell].EnemyCity[ecix].Loc;
|
|---|
| 2568 | if Loc >= 0 then
|
|---|
| 2569 | begin
|
|---|
| 2570 | RealOwner := (RealMap[Loc] shr 27) and $F;
|
|---|
| 2571 | if RealOwner < nPl then
|
|---|
| 2572 | RW[pTell].EnemyCity[ecix].Owner := RealOwner
|
|---|
| 2573 | else
|
|---|
| 2574 | begin
|
|---|
| 2575 | RW[pTell].EnemyCity[ecix].Loc := -1;
|
|---|
| 2576 | RW[pTell].Map[Loc] := RW[pTell].Map[Loc] and not fCity
|
|---|
| 2577 | end;
|
|---|
| 2578 | end;
|
|---|
| 2579 | end;
|
|---|
| 2580 | end;
|
|---|
| 2581 | end;
|
|---|
| 2582 |
|
|---|
| 2583 | function GetUnitStack(p, Loc: integer): integer;
|
|---|
| 2584 | var
|
|---|
| 2585 | uix: integer;
|
|---|
| 2586 | unx: ^TUn;
|
|---|
| 2587 | begin
|
|---|
| 2588 | result := 0;
|
|---|
| 2589 | if Occupant[Loc] < 0 then
|
|---|
| 2590 | exit;
|
|---|
| 2591 | for uix := 0 to RW[Occupant[Loc]].nUn - 1 do
|
|---|
| 2592 | begin
|
|---|
| 2593 | unx := @RW[Occupant[Loc]].Un[uix];
|
|---|
| 2594 | if unx.Loc = Loc then
|
|---|
| 2595 | begin
|
|---|
| 2596 | MakeUnitInfo(Occupant[Loc], unx^, RW[p].EnemyUn[RW[p].nEnemyUn + result]);
|
|---|
| 2597 | TellAboutModel(p, Occupant[Loc], unx.mix);
|
|---|
| 2598 | RW[p].EnemyUn[RW[p].nEnemyUn + result].emix :=
|
|---|
| 2599 | RWemix[p, Occupant[Loc], unx.mix];
|
|---|
| 2600 | inc(result);
|
|---|
| 2601 | end;
|
|---|
| 2602 | end;
|
|---|
| 2603 | end;
|
|---|
| 2604 |
|
|---|
| 2605 | procedure UpdateUnitMap(Loc: integer; CityChange: boolean = false);
|
|---|
| 2606 | // update maps and enemy units of all players after unit change
|
|---|
| 2607 | var
|
|---|
| 2608 | p, euix, OldLevel: integer;
|
|---|
| 2609 | AddFlags, ClearFlags: Cardinal;
|
|---|
| 2610 | begin
|
|---|
| 2611 | if (Mode = moLoading_Fast) and not CityChange then
|
|---|
| 2612 | exit;
|
|---|
| 2613 | for p := 0 to nPl - 1 do
|
|---|
| 2614 | if 1 shl p and (GAlive or GWatching) <> 0 then
|
|---|
| 2615 | begin
|
|---|
| 2616 | OldLevel := ObserveLevel[Loc] shr (2 * p) and 3;
|
|---|
| 2617 | if OldLevel > lNoObserve then
|
|---|
| 2618 | begin
|
|---|
| 2619 | if RW[p].Map[Loc] and (fUnit or fOwned) = fUnit then
|
|---|
| 2620 | begin
|
|---|
| 2621 | // replace unit located here in EnemyUn
|
|---|
| 2622 | // do not just set loc:=-1 because total number would be unlimited
|
|---|
| 2623 | euix := RW[p].nEnemyUn - 1;
|
|---|
| 2624 | while euix >= 0 do
|
|---|
| 2625 | begin
|
|---|
| 2626 | if RW[p].EnemyUn[euix].Loc = Loc then
|
|---|
| 2627 | begin
|
|---|
| 2628 | RW[p].EnemyUn[euix].Loc := -1;
|
|---|
| 2629 | Break;
|
|---|
| 2630 | end;
|
|---|
| 2631 | dec(euix);
|
|---|
| 2632 | end;
|
|---|
| 2633 | RW[p].Map[Loc] := RW[p].Map[Loc] and not fUnit
|
|---|
| 2634 | end
|
|---|
| 2635 | else
|
|---|
| 2636 | begin // look for empty slot in EnemyUn
|
|---|
| 2637 | euix := RW[p].nEnemyUn - 1;
|
|---|
| 2638 | while (euix >= 0) and (RW[p].EnemyUn[euix].Loc >= 0) do
|
|---|
| 2639 | dec(euix);
|
|---|
| 2640 | end;
|
|---|
| 2641 | if (Occupant[Loc] < 0) and not CityChange then
|
|---|
| 2642 | begin // calling DiscoverTile not necessary, only clear map flags
|
|---|
| 2643 | ClearFlags := fUnit or fHiddenUnit or fStealthUnit or fOwnZoCUnit;
|
|---|
| 2644 | if RealMap[Loc] and fCity = 0 then
|
|---|
| 2645 | ClearFlags := ClearFlags or fOwned;
|
|---|
| 2646 | RW[p].Map[Loc] := RW[p].Map[Loc] and not ClearFlags;
|
|---|
| 2647 | end
|
|---|
| 2648 | else if (Occupant[Loc] <> p) or CityChange then
|
|---|
| 2649 | begin // city or enemy unit update necessary, call DiscoverTile
|
|---|
| 2650 | ObserveLevel[Loc] := ObserveLevel[Loc] and not(3 shl (2 * p));
|
|---|
| 2651 | DiscoverTile(Loc, p, p, OldLevel, false, euix);
|
|---|
| 2652 | end
|
|---|
| 2653 | else { if (Occupant[Loc]=p) and not CityChange then }
|
|---|
| 2654 | begin // calling DiscoverTile not necessary, only set map flags
|
|---|
| 2655 | ClearFlags := 0;
|
|---|
| 2656 | AddFlags := fUnit or fOwned;
|
|---|
| 2657 | if ZoCMap[Loc] > 0 then
|
|---|
| 2658 | AddFlags := AddFlags or fOwnZoCUnit
|
|---|
| 2659 | else
|
|---|
| 2660 | ClearFlags := ClearFlags or fOwnZoCUnit;
|
|---|
| 2661 | RW[p].Map[Loc] := RW[p].Map[Loc] and not ClearFlags or AddFlags;
|
|---|
| 2662 | end;
|
|---|
| 2663 | end;
|
|---|
| 2664 | end;
|
|---|
| 2665 | end;
|
|---|
| 2666 |
|
|---|
| 2667 | procedure RecalcV8ZoC(p, Loc: integer);
|
|---|
| 2668 | // recalculate fInEnemyZoC flags around single tile
|
|---|
| 2669 | var
|
|---|
| 2670 | V8, V8V8, Loc1, Loc2, p1, ObserveMask: integer;
|
|---|
| 2671 | Tile1: ^Cardinal;
|
|---|
| 2672 | Adjacent, AdjacentAdjacent: TVicinity8Loc;
|
|---|
| 2673 | begin
|
|---|
| 2674 | if Mode = moLoading_Fast then
|
|---|
| 2675 | exit;
|
|---|
| 2676 | ObserveMask := 3 shl (2 * p);
|
|---|
| 2677 | V8_to_Loc(Loc, Adjacent);
|
|---|
| 2678 | for V8 := 0 to 7 do
|
|---|
| 2679 | begin
|
|---|
| 2680 | Loc1 := Adjacent[V8];
|
|---|
| 2681 | if (Loc1 >= 0) and (Loc1 < MapSize) then
|
|---|
| 2682 | begin
|
|---|
| 2683 | Tile1 := @RW[p].Map[Loc1];
|
|---|
| 2684 | Tile1^ := Tile1^ and not fInEnemyZoC;
|
|---|
| 2685 | V8_to_Loc(Loc1, AdjacentAdjacent);
|
|---|
| 2686 | for V8V8 := 0 to 7 do
|
|---|
| 2687 | begin
|
|---|
| 2688 | Loc2 := AdjacentAdjacent[V8V8];
|
|---|
| 2689 | if (Loc2 >= 0) and (Loc2 < MapSize) and (ZoCMap[Loc2] > 0) and
|
|---|
| 2690 | (ObserveLevel[Loc2] and ObserveMask <> 0) then
|
|---|
| 2691 | begin
|
|---|
| 2692 | p1 := Occupant[Loc2];
|
|---|
| 2693 | assert(p1 <> nPl);
|
|---|
| 2694 | if (p1 <> p) and (RW[p].Treaty[p1] < trAlliance) then
|
|---|
| 2695 | begin
|
|---|
| 2696 | Tile1^ := Tile1^ or fInEnemyZoC;
|
|---|
| 2697 | Break
|
|---|
| 2698 | end;
|
|---|
| 2699 | end;
|
|---|
| 2700 | end;
|
|---|
| 2701 | end;
|
|---|
| 2702 | end;
|
|---|
| 2703 | end;
|
|---|
| 2704 |
|
|---|
| 2705 | procedure RecalcMapZoC(p: integer);
|
|---|
| 2706 | // recalculate fInEnemyZoC flags for the whole map
|
|---|
| 2707 | var
|
|---|
| 2708 | Loc, Loc1, V8, p1, ObserveMask: integer;
|
|---|
| 2709 | Adjacent: TVicinity8Loc;
|
|---|
| 2710 | begin
|
|---|
| 2711 | if Mode = moLoading_Fast then
|
|---|
| 2712 | exit;
|
|---|
| 2713 | MaskD(RW[p].Map^, MapSize, Cardinal(not Cardinal(fInEnemyZoC)));
|
|---|
| 2714 | ObserveMask := 3 shl (2 * p);
|
|---|
| 2715 | for Loc := 0 to MapSize - 1 do
|
|---|
| 2716 | if (ZoCMap[Loc] > 0) and (ObserveLevel[Loc] and ObserveMask <> 0) then
|
|---|
| 2717 | begin
|
|---|
| 2718 | p1 := Occupant[Loc];
|
|---|
| 2719 | assert(p1 <> nPl);
|
|---|
| 2720 | if (p1 <> p) and (RW[p].Treaty[p1] < trAlliance) then
|
|---|
| 2721 | begin // this non-allied enemy ZoC unit is known to this player -- set flags!
|
|---|
| 2722 | V8_to_Loc(Loc, Adjacent);
|
|---|
| 2723 | for V8 := 0 to 7 do
|
|---|
| 2724 | begin
|
|---|
| 2725 | Loc1 := Adjacent[V8];
|
|---|
| 2726 | if (Loc1 >= 0) and (Loc1 < MapSize) then
|
|---|
| 2727 | RW[p].Map[Loc1] := RW[p].Map[Loc1] or fInEnemyZoC
|
|---|
| 2728 | end;
|
|---|
| 2729 | end;
|
|---|
| 2730 | end;
|
|---|
| 2731 | end;
|
|---|
| 2732 |
|
|---|
| 2733 | procedure RecalcPeaceMap(p: integer);
|
|---|
| 2734 | // recalculate fPeace flags for the whole map
|
|---|
| 2735 | var
|
|---|
| 2736 | Loc, p1: integer;
|
|---|
| 2737 | PeacePlayer: array [-1 .. nPl - 1] of boolean;
|
|---|
| 2738 | begin
|
|---|
| 2739 | if Mode <> moPlaying then
|
|---|
| 2740 | exit;
|
|---|
| 2741 | MaskD(RW[p].Map^, MapSize, Cardinal(not Cardinal(fPeace)));
|
|---|
| 2742 | for p1 := -1 to nPl - 1 do
|
|---|
| 2743 | PeacePlayer[p1] := (p1 >= 0) and (p1 <> p) and (1 shl p1 and GAlive <> 0)
|
|---|
| 2744 | and (RW[p].Treaty[p1] in [trPeace, TrFriendlyContact]);
|
|---|
| 2745 | for Loc := 0 to MapSize - 1 do
|
|---|
| 2746 | if PeacePlayer[RW[p].Territory[Loc]] then
|
|---|
| 2747 | RW[p].Map[Loc] := RW[p].Map[Loc] or fPeace;
|
|---|
| 2748 | end;
|
|---|
| 2749 |
|
|---|
| 2750 | {
|
|---|
| 2751 | Territory Calculation
|
|---|
| 2752 | ____________________________________________________________________
|
|---|
| 2753 | }
|
|---|
| 2754 | var
|
|---|
| 2755 | BorderChanges: array [0 .. sIntExpandTerritory and $F - 1] of Cardinal;
|
|---|
| 2756 |
|
|---|
| 2757 | procedure ChangeTerritory(Loc, p: integer);
|
|---|
| 2758 | var
|
|---|
| 2759 | p1: integer;
|
|---|
| 2760 | begin
|
|---|
| 2761 | Assert(p >= 0); // no player's territory indicated by p=nPl
|
|---|
| 2762 | Dec(TerritoryCount[RealMap[Loc] shr 27]);
|
|---|
| 2763 | Inc(TerritoryCount[p]);
|
|---|
| 2764 | RealMap[Loc] := RealMap[Loc] and not($F shl 27) or Cardinal(p) shl 27;
|
|---|
| 2765 | if p = $F then
|
|---|
| 2766 | p := -1;
|
|---|
| 2767 | for p1 := 0 to nPl - 1 do
|
|---|
| 2768 | if 1 shl p1 and (GAlive or GWatching) <> 0 then
|
|---|
| 2769 | if RW[p1].Map[Loc] and fTerrain <> fUNKNOWN then
|
|---|
| 2770 | begin
|
|---|
| 2771 | RW[p1].Territory[Loc] := p;
|
|---|
| 2772 | if (p < nPl) and (p <> p1) and (1 shl p and GAlive <> 0) and
|
|---|
| 2773 | (RW[p1].Treaty[p] in [trPeace, TrFriendlyContact]) then
|
|---|
| 2774 | RW[p1].Map[Loc] := RW[p1].Map[Loc] or fPeace
|
|---|
| 2775 | else
|
|---|
| 2776 | RW[p1].Map[Loc] := RW[p1].Map[Loc] and not fPeace;
|
|---|
| 2777 | end;
|
|---|
| 2778 | end;
|
|---|
| 2779 |
|
|---|
| 2780 | procedure ExpandTerritory(OriginLoc: integer);
|
|---|
| 2781 | var
|
|---|
| 2782 | i, dx, dy, dxMax, dyMax, Loc, NewOwner: integer;
|
|---|
| 2783 | begin
|
|---|
| 2784 | if OriginLoc = -1 then
|
|---|
| 2785 | raise Exception.Create('Location error');
|
|---|
| 2786 | i := 0;
|
|---|
| 2787 | dyMax := 0;
|
|---|
| 2788 | while (dyMax + 1) + (dyMax + 1) shr 1 <= CountryRadius do
|
|---|
| 2789 | inc(dyMax);
|
|---|
| 2790 | for dy := -dyMax to dyMax do
|
|---|
| 2791 | begin
|
|---|
| 2792 | dxMax := dy and 1;
|
|---|
| 2793 | while abs(dy) + (dxMax + 2) + abs(abs(dy) - (dxMax + 2)) shr 1 <=
|
|---|
| 2794 | CountryRadius do
|
|---|
| 2795 | inc(dxMax, 2);
|
|---|
| 2796 | for dx := -dxMax to dxMax do
|
|---|
| 2797 | if (dy + dx) and 1 = 0 then
|
|---|
| 2798 | begin
|
|---|
| 2799 | NewOwner := BorderChanges[i div 8] shr (i mod 8 * 4) and $F;
|
|---|
| 2800 | Loc := dLoc(OriginLoc, dx, dy);
|
|---|
| 2801 | if (Loc >= 0) and (Cardinal(NewOwner) <> RealMap[Loc] shr 27) then
|
|---|
| 2802 | ChangeTerritory(Loc, NewOwner);
|
|---|
| 2803 | inc(i);
|
|---|
| 2804 | end;
|
|---|
| 2805 | end;
|
|---|
| 2806 | end;
|
|---|
| 2807 |
|
|---|
| 2808 | procedure CheckBorders(OriginLoc, PlayerLosingCity: integer);
|
|---|
| 2809 | // OriginLoc: only changes in CountryRadius around this location possible,
|
|---|
| 2810 | // -1 for complete map, -2 for double-check (no more changes allowed)
|
|---|
| 2811 | // PlayerLosingCity: do nothing but remove tiles no longer in reach from this
|
|---|
| 2812 | // player's territory, -1 for full border recalculation
|
|---|
| 2813 | var
|
|---|
| 2814 | i, r, Loc, Loc1, dx, dy, p1, p2, cix, NewDist, dxMax, dyMax, OldOwner, V8: Integer;
|
|---|
| 2815 | NewOwner: Cardinal;
|
|---|
| 2816 | Adjacent: TVicinity8Loc;
|
|---|
| 2817 | AtPeace: array [0 .. nPl, 0 .. nPl] of boolean;
|
|---|
| 2818 | Country, FormerCountry, { to who's country a tile belongs }
|
|---|
| 2819 | Dist, FormerDist, StolenDist: array [0 .. lxmax * lymax - 1] of ShortInt;
|
|---|
| 2820 | begin
|
|---|
| 2821 | if PlayerLosingCity >= 0 then
|
|---|
| 2822 | begin
|
|---|
| 2823 | for Loc := 0 to MapSize - 1 do
|
|---|
| 2824 | StolenDist[Loc] := CountryRadius + 1;
|
|---|
| 2825 | for cix := 0 to RW[PlayerLosingCity].nCity - 1 do
|
|---|
| 2826 | if RW[PlayerLosingCity].City[cix].Loc >= 0 then
|
|---|
| 2827 | StolenDist[RW[PlayerLosingCity].City[cix].Loc] := 0;
|
|---|
| 2828 |
|
|---|
| 2829 | for r := 1 to CountryRadius shr 1 do
|
|---|
| 2830 | begin
|
|---|
| 2831 | move(StolenDist, FormerDist, MapSize);
|
|---|
| 2832 | for Loc := 0 to MapSize - 1 do
|
|---|
| 2833 | if (FormerDist[Loc] <= CountryRadius - 2)
|
|---|
| 2834 | // use same conditions as below!
|
|---|
| 2835 | and ((1 shl (RealMap[Loc] and fTerrain)) and
|
|---|
| 2836 | (1 shl fShore + 1 shl fMountains + 1 shl fArctic) = 0) then
|
|---|
| 2837 | begin
|
|---|
| 2838 | V8_to_Loc(Loc, Adjacent);
|
|---|
| 2839 | for V8 := 0 to 7 do
|
|---|
| 2840 | begin
|
|---|
| 2841 | Loc1 := Adjacent[V8];
|
|---|
| 2842 | NewDist := FormerDist[Loc] + 2 + V8 and 1;
|
|---|
| 2843 | if (Loc1 >= 0) and (Loc1 < MapSize) and (NewDist < StolenDist[Loc1])
|
|---|
| 2844 | then
|
|---|
| 2845 | StolenDist[Loc1] := NewDist;
|
|---|
| 2846 | end;
|
|---|
| 2847 | end;
|
|---|
| 2848 | end;
|
|---|
| 2849 | end;
|
|---|
| 2850 |
|
|---|
| 2851 | FillChar(Country, MapSize, Byte(-1));
|
|---|
| 2852 | for Loc := 0 to MapSize - 1 do
|
|---|
| 2853 | Dist[Loc] := CountryRadius + 1;
|
|---|
| 2854 | for p1 := 0 to nPl - 1 do
|
|---|
| 2855 | if 1 shl p1 and GAlive <> 0 then
|
|---|
| 2856 | for cix := 0 to RW[p1].nCity - 1 do
|
|---|
| 2857 | if RW[p1].City[cix].Loc >= 0 then
|
|---|
| 2858 | begin
|
|---|
| 2859 | Country[RW[p1].City[cix].Loc] := p1;
|
|---|
| 2860 | Dist[RW[p1].City[cix].Loc] := 0;
|
|---|
| 2861 | end;
|
|---|
| 2862 |
|
|---|
| 2863 | for r := 1 to CountryRadius shr 1 do
|
|---|
| 2864 | begin
|
|---|
| 2865 | move(Country, FormerCountry, MapSize);
|
|---|
| 2866 | move(Dist, FormerDist, MapSize);
|
|---|
| 2867 | for Loc := 0 to MapSize - 1 do
|
|---|
| 2868 | if (FormerDist[Loc] <= CountryRadius - 2) // use same conditions as above!
|
|---|
| 2869 | and ((1 shl (RealMap[Loc] and fTerrain)) and
|
|---|
| 2870 | (1 shl fShore + 1 shl fMountains + 1 shl fArctic) = 0) then
|
|---|
| 2871 | begin
|
|---|
| 2872 | assert(FormerCountry[Loc] >= 0);
|
|---|
| 2873 | V8_to_Loc(Loc, Adjacent);
|
|---|
| 2874 | for V8 := 0 to 7 do
|
|---|
| 2875 | begin
|
|---|
| 2876 | Loc1 := Adjacent[V8];
|
|---|
| 2877 | NewDist := FormerDist[Loc] + 2 + V8 and 1;
|
|---|
| 2878 | if (Loc1 >= 0) and (Loc1 < MapSize) and (NewDist < Dist[Loc1]) then
|
|---|
| 2879 | begin
|
|---|
| 2880 | Country[Loc1] := FormerCountry[Loc];
|
|---|
| 2881 | Dist[Loc1] := NewDist;
|
|---|
| 2882 | end;
|
|---|
| 2883 | end;
|
|---|
| 2884 | end;
|
|---|
| 2885 | end;
|
|---|
| 2886 |
|
|---|
| 2887 | FillChar(AtPeace, SizeOf(AtPeace), false);
|
|---|
| 2888 | for p1 := 0 to nPl - 1 do
|
|---|
| 2889 | if 1 shl p1 and GAlive <> 0 then
|
|---|
| 2890 | for p2 := 0 to nPl - 1 do
|
|---|
| 2891 | if (p2 <> p1) and (1 shl p2 and GAlive <> 0) and
|
|---|
| 2892 | (RW[p1].Treaty[p2] >= trPeace) then
|
|---|
| 2893 | AtPeace[p1, p2] := true;
|
|---|
| 2894 |
|
|---|
| 2895 | if OriginLoc >= 0 then
|
|---|
| 2896 | begin // update area only
|
|---|
| 2897 | i := 0;
|
|---|
| 2898 | FillChar(BorderChanges, SizeOf(BorderChanges), 0);
|
|---|
| 2899 | dyMax := 0;
|
|---|
| 2900 | while (dyMax + 1) + (dyMax + 1) shr 1 <= CountryRadius do
|
|---|
| 2901 | inc(dyMax);
|
|---|
| 2902 | for dy := -dyMax to dyMax do
|
|---|
| 2903 | begin
|
|---|
| 2904 | dxMax := dy and 1;
|
|---|
| 2905 | while abs(dy) + (dxMax + 2) + abs(abs(dy) - (dxMax + 2)) shr 1 <=
|
|---|
| 2906 | CountryRadius do
|
|---|
| 2907 | inc(dxMax, 2);
|
|---|
| 2908 | for dx := -dxMax to dxMax do
|
|---|
| 2909 | if (dy + dx) and 1 = 0 then
|
|---|
| 2910 | begin
|
|---|
| 2911 | Loc := dLoc(OriginLoc, dx, dy);
|
|---|
| 2912 | if Loc >= 0 then
|
|---|
| 2913 | begin
|
|---|
| 2914 | OldOwner := RealMap[Loc] shr 27;
|
|---|
| 2915 | NewOwner := Country[Loc] and $F;
|
|---|
| 2916 | if NewOwner <> OldOwner then
|
|---|
| 2917 | if AtPeace[NewOwner, OldOwner] and
|
|---|
| 2918 | not((OldOwner = PlayerLosingCity) and
|
|---|
| 2919 | (StolenDist[Loc] > CountryRadius)) then
|
|---|
| 2920 | NewOwner := OldOwner // peace fixes borders
|
|---|
| 2921 | else
|
|---|
| 2922 | ChangeTerritory(Loc, NewOwner);
|
|---|
| 2923 | BorderChanges[i shr 3] := BorderChanges[i shr 3] or
|
|---|
| 2924 | ((NewOwner shl ((i and 7) * 4)) and $ffffffff);
|
|---|
| 2925 | end;
|
|---|
| 2926 | inc(i);
|
|---|
| 2927 | end;
|
|---|
| 2928 | end;
|
|---|
| 2929 | end
|
|---|
| 2930 | else
|
|---|
| 2931 | for Loc := 0 to MapSize - 1 do // update complete map
|
|---|
| 2932 | begin
|
|---|
| 2933 | OldOwner := RealMap[Loc] shr 27;
|
|---|
| 2934 | NewOwner := Country[Loc] and $F;
|
|---|
| 2935 | if (NewOwner <> OldOwner) and (not AtPeace[NewOwner, OldOwner] or
|
|---|
| 2936 | ((OldOwner = PlayerLosingCity) and (StolenDist[Loc] > CountryRadius)))
|
|---|
| 2937 | then
|
|---|
| 2938 | begin
|
|---|
| 2939 | assert(OriginLoc <> -2); // test if border saving works
|
|---|
| 2940 | ChangeTerritory(Loc, NewOwner);
|
|---|
| 2941 | end;
|
|---|
| 2942 | end;
|
|---|
| 2943 |
|
|---|
| 2944 | {$IFOPT O-} if OriginLoc <> -2 then
|
|---|
| 2945 | CheckBorders(-2); {$ENDIF} // check: single pass should do!
|
|---|
| 2946 | end; // CheckBorders
|
|---|
| 2947 |
|
|---|
| 2948 | procedure LogCheckBorders(p, cix, PlayerLosingCity: integer);
|
|---|
| 2949 | begin
|
|---|
| 2950 | CheckBorders(RW[p].City[cix].Loc, PlayerLosingCity);
|
|---|
| 2951 | IntServer(sIntExpandTerritory, p, cix, BorderChanges);
|
|---|
| 2952 | end;
|
|---|
| 2953 |
|
|---|
| 2954 | {
|
|---|
| 2955 | Map Processing
|
|---|
| 2956 | ____________________________________________________________________
|
|---|
| 2957 | }
|
|---|
| 2958 |
|
|---|
| 2959 | procedure CreateUnit(p, mix: integer);
|
|---|
| 2960 | begin
|
|---|
| 2961 | with RW[p] do
|
|---|
| 2962 | begin
|
|---|
| 2963 | Un[nUn].mix := mix;
|
|---|
| 2964 | with Un[nUn] do
|
|---|
| 2965 | begin
|
|---|
| 2966 | ID := UnBuilt[p];
|
|---|
| 2967 | inc(UnBuilt[p]);
|
|---|
| 2968 | Status := 0;
|
|---|
| 2969 | SavedStatus := 0;
|
|---|
| 2970 | inc(Model[mix].Built);
|
|---|
| 2971 | Home := -1;
|
|---|
| 2972 | Health := 100;
|
|---|
| 2973 | Flags := 0;
|
|---|
| 2974 | Movement := 0;
|
|---|
| 2975 | if Model[mix].Domain = dAir then
|
|---|
| 2976 | begin
|
|---|
| 2977 | Fuel := Model[mix].Cap[mcFuel];
|
|---|
| 2978 | Flags := Flags or unBombsLoaded
|
|---|
| 2979 | end;
|
|---|
| 2980 | Job := jNone;
|
|---|
| 2981 | exp := ExpCost shr 1;
|
|---|
| 2982 | TroopLoad := 0;
|
|---|
| 2983 | AirLoad := 0;
|
|---|
| 2984 | Master := -1;
|
|---|
| 2985 | end;
|
|---|
| 2986 | inc(nUn);
|
|---|
| 2987 | end
|
|---|
| 2988 | end;
|
|---|
| 2989 |
|
|---|
| 2990 | procedure FreeUnit(p, uix: integer);
|
|---|
| 2991 | // loc or master should be set after call
|
|---|
| 2992 | // implementation is critical for loading performance, change carefully
|
|---|
| 2993 | var
|
|---|
| 2994 | Loc0, uix1: integer;
|
|---|
| 2995 | Occ, ZoC: boolean;
|
|---|
| 2996 | begin
|
|---|
| 2997 | with RW[p].Un[uix] do
|
|---|
| 2998 | begin
|
|---|
| 2999 | Job := jNone;
|
|---|
| 3000 | Flags := Flags and not(unFortified or unMountainDelay);
|
|---|
| 3001 | Loc0 := Loc
|
|---|
| 3002 | end;
|
|---|
| 3003 | if Occupant[Loc0] >= 0 then
|
|---|
| 3004 | begin
|
|---|
| 3005 | assert(Occupant[Loc0] = p);
|
|---|
| 3006 | Occ := false;
|
|---|
| 3007 | ZoC := false;
|
|---|
| 3008 | for uix1 := 0 to RW[p].nUn - 1 do
|
|---|
| 3009 | with RW[p].Un[uix1] do
|
|---|
| 3010 | if (Loc = Loc0) and (Master < 0) and (uix1 <> uix) then
|
|---|
| 3011 | begin
|
|---|
| 3012 | Occ := true;
|
|---|
| 3013 | if RW[p].Model[mix].Flags and mdZOC <> 0 then
|
|---|
| 3014 | begin
|
|---|
| 3015 | ZoC := true;
|
|---|
| 3016 | Break
|
|---|
| 3017 | end
|
|---|
| 3018 | end;
|
|---|
| 3019 | if not Occ then
|
|---|
| 3020 | Occupant[Loc0] := -1;
|
|---|
| 3021 | if not ZoC then
|
|---|
| 3022 | ZoCMap[Loc0] := 0;
|
|---|
| 3023 | end;
|
|---|
| 3024 | end;
|
|---|
| 3025 |
|
|---|
| 3026 | procedure PlaceUnit(p, uix: integer);
|
|---|
| 3027 | begin
|
|---|
| 3028 | with RW[p].Un[uix] do
|
|---|
| 3029 | begin
|
|---|
| 3030 | Occupant[Loc] := p;
|
|---|
| 3031 | if RW[p].Model[mix].Flags and mdZOC <> 0 then
|
|---|
| 3032 | ZoCMap[Loc] := 1;
|
|---|
| 3033 | end;
|
|---|
| 3034 | end;
|
|---|
| 3035 |
|
|---|
| 3036 | procedure CountLost(p, mix, Enemy: integer);
|
|---|
| 3037 | begin
|
|---|
| 3038 | Inc(RW[p].Model[mix].Lost);
|
|---|
| 3039 | TellAboutModel(Enemy, p, mix);
|
|---|
| 3040 | Inc(Destroyed[Enemy, p, mix]);
|
|---|
| 3041 | end;
|
|---|
| 3042 |
|
|---|
| 3043 | procedure RemoveUnit(p, uix: integer; Enemy: integer = -1);
|
|---|
| 3044 | // use enemy only from inside sMoveUnit if attack
|
|---|
| 3045 | var
|
|---|
| 3046 | uix1: integer;
|
|---|
| 3047 | begin
|
|---|
| 3048 | with RW[p].Un[uix] do
|
|---|
| 3049 | begin
|
|---|
| 3050 | assert((Loc >= 0) or (RW[p].Model[mix].Kind = mkDiplomat));
|
|---|
| 3051 | // already freed when spy mission
|
|---|
| 3052 | if Loc >= 0 then
|
|---|
| 3053 | FreeUnit(p, uix);
|
|---|
| 3054 | if Master >= 0 then
|
|---|
| 3055 | if RW[p].Model[mix].Domain = dAir then
|
|---|
| 3056 | dec(RW[p].Un[Master].AirLoad)
|
|---|
| 3057 | else
|
|---|
| 3058 | dec(RW[p].Un[Master].TroopLoad);
|
|---|
| 3059 | if (TroopLoad > 0) or (AirLoad > 0) then
|
|---|
| 3060 | for uix1 := 0 to RW[p].nUn - 1 do
|
|---|
| 3061 | if (RW[p].Un[uix1].Loc >= 0) and (RW[p].Un[uix1].Master = uix) then
|
|---|
| 3062 | { unit mastered by removed unit -- remove too }
|
|---|
| 3063 | begin
|
|---|
| 3064 | RW[p].Un[uix1].Loc := -1;
|
|---|
| 3065 | if Enemy >= 0 then
|
|---|
| 3066 | CountLost(p, RW[p].Un[uix1].mix, Enemy);
|
|---|
| 3067 | end;
|
|---|
| 3068 | Loc := -1;
|
|---|
| 3069 | if Enemy >= 0 then
|
|---|
| 3070 | CountLost(p, mix, Enemy);
|
|---|
| 3071 | end;
|
|---|
| 3072 | end;
|
|---|
| 3073 |
|
|---|
| 3074 | procedure RemoveUnit_UpdateMap(p, uix: integer);
|
|---|
| 3075 | var
|
|---|
| 3076 | Loc0: Integer;
|
|---|
| 3077 | begin
|
|---|
| 3078 | Loc0 := RW[p].Un[uix].Loc;
|
|---|
| 3079 | RemoveUnit(p, uix);
|
|---|
| 3080 | if Mode > moLoading_Fast then
|
|---|
| 3081 | UpdateUnitMap(Loc0);
|
|---|
| 3082 | end;
|
|---|
| 3083 |
|
|---|
| 3084 | procedure RemoveAllUnits(p, Loc: integer; Enemy: integer = -1);
|
|---|
| 3085 | var
|
|---|
| 3086 | uix: integer;
|
|---|
| 3087 | begin
|
|---|
| 3088 | for uix := 0 to RW[p].nUn - 1 do
|
|---|
| 3089 | if RW[p].Un[uix].Loc = Loc then
|
|---|
| 3090 | begin
|
|---|
| 3091 | if Enemy >= 0 then
|
|---|
| 3092 | CountLost(p, RW[p].Un[uix].mix, Enemy);
|
|---|
| 3093 | RW[p].Un[uix].Loc := -1
|
|---|
| 3094 | end;
|
|---|
| 3095 | Occupant[Loc] := -1;
|
|---|
| 3096 | ZoCMap[Loc] := 0;
|
|---|
| 3097 | end;
|
|---|
| 3098 |
|
|---|
| 3099 | procedure RemoveDomainUnits(d, p, Loc: integer);
|
|---|
| 3100 | var
|
|---|
| 3101 | uix: integer;
|
|---|
| 3102 | begin
|
|---|
| 3103 | for uix := 0 to RW[p].nUn - 1 do
|
|---|
| 3104 | if (RW[p].Model[RW[p].Un[uix].mix].Domain = d) and (RW[p].Un[uix].Loc = Loc)
|
|---|
| 3105 | then
|
|---|
| 3106 | RemoveUnit(p, uix);
|
|---|
| 3107 | end;
|
|---|
| 3108 |
|
|---|
| 3109 | procedure FoundCity(p, FoundLoc: integer);
|
|---|
| 3110 | var
|
|---|
| 3111 | p1, cix1, V21, dx, dy: integer;
|
|---|
| 3112 | begin
|
|---|
| 3113 | if RW[p].nCity = ncmax then
|
|---|
| 3114 | exit;
|
|---|
| 3115 | inc(RW[p].nCity);
|
|---|
| 3116 | with RW[p].City[RW[p].nCity - 1] do
|
|---|
| 3117 | begin
|
|---|
| 3118 | Size := 2;
|
|---|
| 3119 | Status := 0;
|
|---|
| 3120 | SavedStatus := 0;
|
|---|
| 3121 | FillChar(Built, SizeOf(Built), 0);
|
|---|
| 3122 | Food := 0;
|
|---|
| 3123 | Project := cpImp + imTrGoods;
|
|---|
| 3124 | Prod := 0;
|
|---|
| 3125 | Project0 := Project;
|
|---|
| 3126 | Prod0 := 0;
|
|---|
| 3127 | Pollution := 0;
|
|---|
| 3128 | N1 := 0;
|
|---|
| 3129 | Loc := FoundLoc;
|
|---|
| 3130 | if UsedByCity[FoundLoc] >= 0 then
|
|---|
| 3131 | begin { central tile is exploited - toggle in exploiting city }
|
|---|
| 3132 | p1 := p;
|
|---|
| 3133 | SearchCity(UsedByCity[FoundLoc], p1, cix1);
|
|---|
| 3134 | dxdy(UsedByCity[FoundLoc], FoundLoc, dx, dy);
|
|---|
| 3135 | V21 := (dy + 3) shl 2 + (dx + 3) shr 1;
|
|---|
| 3136 | RW[p1].City[cix1].Tiles := RW[p1].City[cix1].Tiles and not(1 shl V21);
|
|---|
| 3137 | end;
|
|---|
| 3138 | Tiles := 1 shl 13; { exploit central tile }
|
|---|
| 3139 | UsedByCity[FoundLoc] := FoundLoc;
|
|---|
| 3140 | RealMap[FoundLoc] := RealMap[FoundLoc] and
|
|---|
| 3141 | (fTerrain or fSpecial or fRiver or nPl shl 27) or fCity;
|
|---|
| 3142 |
|
|---|
| 3143 | ChangeTerritory(Loc, p)
|
|---|
| 3144 | end;
|
|---|
| 3145 | end;
|
|---|
| 3146 |
|
|---|
| 3147 | procedure StealCity(p, cix: integer; SaveUnits: boolean);
|
|---|
| 3148 | var
|
|---|
| 3149 | i, j, uix1, cix1, nearest: integer;
|
|---|
| 3150 | begin
|
|---|
| 3151 | for i := 0 to 27 do
|
|---|
| 3152 | if RW[p].City[cix].Built[i] = 1 then
|
|---|
| 3153 | begin
|
|---|
| 3154 | GWonder[i].EffectiveOwner := -1;
|
|---|
| 3155 | if i = woPyramids then
|
|---|
| 3156 | FreeSlaves;
|
|---|
| 3157 | if i = woEiffel then // deactivate expired wonders
|
|---|
| 3158 | for j := 0 to 27 do
|
|---|
| 3159 | if GWonder[j].EffectiveOwner = p then
|
|---|
| 3160 | CheckExpiration(j);
|
|---|
| 3161 | end;
|
|---|
| 3162 | for i := 28 to nImp - 1 do
|
|---|
| 3163 | if (Imp[i].Kind <> ikCommon) and (RW[p].City[cix].Built[i] > 0) then
|
|---|
| 3164 | begin { destroy national projects }
|
|---|
| 3165 | RW[p].NatBuilt[i] := 0;
|
|---|
| 3166 | if i = imGrWall then
|
|---|
| 3167 | GrWallContinent[p] := -1;
|
|---|
| 3168 | end;
|
|---|
| 3169 |
|
|---|
| 3170 | for uix1 := 0 to RW[p].nUn - 1 do
|
|---|
| 3171 | with RW[p].Un[uix1] do
|
|---|
| 3172 | if (Loc >= 0) and (Home = cix) then
|
|---|
| 3173 | if SaveUnits then
|
|---|
| 3174 | begin // support units by nearest other city
|
|---|
| 3175 | nearest := -1;
|
|---|
| 3176 | for cix1 := 0 to RW[p].nCity - 1 do
|
|---|
| 3177 | if (cix1 <> cix) and (RW[p].City[cix1].Loc >= 0) and
|
|---|
| 3178 | ((nearest < 0) or (Distance(RW[p].City[cix1].Loc, Loc) <
|
|---|
| 3179 | Distance(RW[p].City[nearest].Loc, Loc))) then
|
|---|
| 3180 | nearest := cix1;
|
|---|
| 3181 | Home := nearest
|
|---|
| 3182 | end
|
|---|
| 3183 | else
|
|---|
| 3184 | RemoveUnit(p, uix1); // destroy supported units
|
|---|
| 3185 | end;
|
|---|
| 3186 |
|
|---|
| 3187 | procedure DestroyCity(p, cix: integer; SaveUnits: boolean);
|
|---|
| 3188 | var
|
|---|
| 3189 | i, V21: integer;
|
|---|
| 3190 | Radius: TVicinity21Loc;
|
|---|
| 3191 | begin
|
|---|
| 3192 | StealCity(p, cix, SaveUnits);
|
|---|
| 3193 | with RW[p].City[cix] do
|
|---|
| 3194 | begin
|
|---|
| 3195 | for i := 0 to 27 do
|
|---|
| 3196 | if Built[i] > 0 then
|
|---|
| 3197 | GWonder[i].CityID := -2; // wonder destroyed
|
|---|
| 3198 | V21_to_Loc(Loc, Radius);
|
|---|
| 3199 | for V21 := 1 to 26 do
|
|---|
| 3200 | if 1 shl V21 and Tiles <> 0 then
|
|---|
| 3201 | UsedByCity[Radius[V21]] := -1;
|
|---|
| 3202 | RealMap[Loc] := RealMap[Loc] and not fCity;
|
|---|
| 3203 | Loc := -1
|
|---|
| 3204 | end;
|
|---|
| 3205 | end;
|
|---|
| 3206 |
|
|---|
| 3207 | procedure ChangeCityOwner(pOld, cixOld, pNew: integer);
|
|---|
| 3208 | var
|
|---|
| 3209 | i, j, cix1, Loc1, V21: integer;
|
|---|
| 3210 | Radius: TVicinity21Loc;
|
|---|
| 3211 | begin
|
|---|
| 3212 | inc(RW[pNew].nCity);
|
|---|
| 3213 | RW[pNew].City[RW[pNew].nCity - 1] := RW[pOld].City[cixOld];
|
|---|
| 3214 | StealCity(pOld, cixOld, false);
|
|---|
| 3215 | RW[pOld].City[cixOld].Loc := -1;
|
|---|
| 3216 | with RW[pNew].City[(RW[pNew].nCity - 1)] do
|
|---|
| 3217 | begin
|
|---|
| 3218 | Food := 0;
|
|---|
| 3219 | Project := cpImp + imTrGoods;
|
|---|
| 3220 | Prod := 0;
|
|---|
| 3221 | Project0 := Project;
|
|---|
| 3222 | Prod0 := 0;
|
|---|
| 3223 | Status := 0;
|
|---|
| 3224 | SavedStatus := 0;
|
|---|
| 3225 | N1 := 0;
|
|---|
| 3226 |
|
|---|
| 3227 | // check for siege
|
|---|
| 3228 | V21_to_Loc(Loc, Radius);
|
|---|
| 3229 | for V21 := 1 to 26 do
|
|---|
| 3230 | if Tiles and (1 shl V21) and not(1 shl CityOwnTile) <> 0 then
|
|---|
| 3231 | begin
|
|---|
| 3232 | Loc1 := Radius[V21];
|
|---|
| 3233 | assert((Loc1 >= 0) and (Loc1 < MapSize) and (UsedByCity[Loc1] = Loc));
|
|---|
| 3234 | if (ZoCMap[Loc1] > 0) and (Occupant[Loc1] <> pNew) and
|
|---|
| 3235 | (RW[pNew].Treaty[Occupant[Loc1]] < trAlliance) then
|
|---|
| 3236 | begin // tile can't remain exploited
|
|---|
| 3237 | Tiles := Tiles and not(1 shl V21);
|
|---|
| 3238 | UsedByCity[Loc1] := -1;
|
|---|
| 3239 | end;
|
|---|
| 3240 | // don't check for siege by peace territory here, because territory
|
|---|
| 3241 | // might not be up to date -- done in turn beginning anyway
|
|---|
| 3242 | end;
|
|---|
| 3243 | Built[imTownHall] := 0;
|
|---|
| 3244 | Built[imCourt] := 0;
|
|---|
| 3245 | for i := 28 to nImp - 1 do
|
|---|
| 3246 | if Imp[i].Kind <> ikCommon then
|
|---|
| 3247 | Built[i] := 0; { destroy national projects }
|
|---|
| 3248 | for i := 0 to 27 do
|
|---|
| 3249 | if Built[i] = 1 then
|
|---|
| 3250 | begin // new wonder owner!
|
|---|
| 3251 | GWonder[i].EffectiveOwner := pNew;
|
|---|
| 3252 | if i = woEiffel then // reactivate expired wonders
|
|---|
| 3253 | begin
|
|---|
| 3254 | for j := 0 to 27 do
|
|---|
| 3255 | if Imp[j].Expiration >= 0 then
|
|---|
| 3256 | for cix1 := 0 to (RW[pNew].nCity - 1) do
|
|---|
| 3257 | if RW[pNew].City[cix1].Built[j] = 1 then
|
|---|
| 3258 | GWonder[j].EffectiveOwner := pNew
|
|---|
| 3259 | end
|
|---|
| 3260 | else
|
|---|
| 3261 | CheckExpiration(i);
|
|---|
| 3262 | case i of
|
|---|
| 3263 | woLighthouse:
|
|---|
| 3264 | CheckSpecialModels(pNew, preLighthouse);
|
|---|
| 3265 | woLeo:
|
|---|
| 3266 | CheckSpecialModels(pNew, preLeo);
|
|---|
| 3267 | woPyramids:
|
|---|
| 3268 | CheckSpecialModels(pNew, preBuilder);
|
|---|
| 3269 | end;
|
|---|
| 3270 | end;
|
|---|
| 3271 |
|
|---|
| 3272 | // remove city from enemy cities
|
|---|
| 3273 | // not done by Discover, because fCity still set!
|
|---|
| 3274 | cix1 := RW[pNew].nEnemyCity - 1;
|
|---|
| 3275 | while (cix1 >= 0) and (RW[pNew].EnemyCity[cix1].Loc <> Loc) do
|
|---|
| 3276 | dec(cix1);
|
|---|
| 3277 | assert(cix1 >= 0);
|
|---|
| 3278 | RW[pNew].EnemyCity[cix1].Loc := -1;
|
|---|
| 3279 |
|
|---|
| 3280 | ChangeTerritory(Loc, pNew);
|
|---|
| 3281 | end;
|
|---|
| 3282 | end;
|
|---|
| 3283 |
|
|---|
| 3284 | procedure CompleteJob(p, Loc, Job: integer);
|
|---|
| 3285 | var
|
|---|
| 3286 | ChangedTerrain, p1: integer;
|
|---|
| 3287 | begin
|
|---|
| 3288 | assert(Job <> jCity);
|
|---|
| 3289 | ChangedTerrain := -1;
|
|---|
| 3290 | case Job of
|
|---|
| 3291 | jRoad:
|
|---|
| 3292 | RealMap[Loc] := RealMap[Loc] or fRoad;
|
|---|
| 3293 | jRR:
|
|---|
| 3294 | RealMap[Loc] := RealMap[Loc] and not fRoad or fRR;
|
|---|
| 3295 | jClear:
|
|---|
| 3296 | begin
|
|---|
| 3297 | ChangedTerrain := Terrain[RealMap[Loc] and fTerrain].ClearTerrain;
|
|---|
| 3298 | RealMap[Loc] := RealMap[Loc] and not fTerrain or
|
|---|
| 3299 | Cardinal(ChangedTerrain);
|
|---|
| 3300 | RealMap[Loc] := RealMap[Loc] and not(3 shl 5) or
|
|---|
| 3301 | ActualSpecialTile(Loc) shl 5;
|
|---|
| 3302 | end;
|
|---|
| 3303 | jIrr:
|
|---|
| 3304 | RealMap[Loc] := RealMap[Loc] and not fTerImp or tiIrrigation;
|
|---|
| 3305 | jFarm:
|
|---|
| 3306 | RealMap[Loc] := RealMap[Loc] and not fTerImp or tiFarm;
|
|---|
| 3307 | jAfforest:
|
|---|
| 3308 | begin
|
|---|
| 3309 | ChangedTerrain := Terrain[RealMap[Loc] and fTerrain].AfforestTerrain;
|
|---|
| 3310 | RealMap[Loc] := RealMap[Loc] and not fTerrain or
|
|---|
| 3311 | Cardinal(ChangedTerrain);
|
|---|
| 3312 | RealMap[Loc] := RealMap[Loc] and not(3 shl 5) or
|
|---|
| 3313 | ActualSpecialTile(Loc) shl 5;
|
|---|
| 3314 | end;
|
|---|
| 3315 | jMine:
|
|---|
| 3316 | RealMap[Loc] := RealMap[Loc] and not fTerImp or tiMine;
|
|---|
| 3317 | jFort:
|
|---|
| 3318 | RealMap[Loc] := RealMap[Loc] and not fTerImp or tiFort;
|
|---|
| 3319 | jCanal:
|
|---|
| 3320 | RealMap[Loc] := RealMap[Loc] or fCanal;
|
|---|
| 3321 | jTrans:
|
|---|
| 3322 | begin
|
|---|
| 3323 | ChangedTerrain := Terrain[RealMap[Loc] and fTerrain].TransTerrain;
|
|---|
| 3324 | RealMap[Loc] := RealMap[Loc] and not fTerrain or
|
|---|
| 3325 | Cardinal(ChangedTerrain);
|
|---|
| 3326 | RealMap[Loc] := RealMap[Loc] and not(3 shl 5) or
|
|---|
| 3327 | ActualSpecialTile(Loc) shl 5;
|
|---|
| 3328 | if not(RealMap[Loc] and fTerrain in TerrType_Canalable) then
|
|---|
| 3329 | begin
|
|---|
| 3330 | RemoveDomainUnits(dSea, p, Loc);
|
|---|
| 3331 | RealMap[Loc] := RealMap[Loc] and not fCanal;
|
|---|
| 3332 | end;
|
|---|
| 3333 | end;
|
|---|
| 3334 | jPoll:
|
|---|
| 3335 | RealMap[Loc] := RealMap[Loc] and not fPoll;
|
|---|
| 3336 | jBase:
|
|---|
| 3337 | RealMap[Loc] := RealMap[Loc] and not fTerImp or tiBase;
|
|---|
| 3338 | jPillage:
|
|---|
| 3339 | if RealMap[Loc] and fTerImp <> 0 then
|
|---|
| 3340 | begin
|
|---|
| 3341 | if RealMap[Loc] and fTerImp = tiBase then
|
|---|
| 3342 | RemoveDomainUnits(dAir, p, Loc);
|
|---|
| 3343 | RealMap[Loc] := RealMap[Loc] and not fTerImp
|
|---|
| 3344 | end
|
|---|
| 3345 | else if RealMap[Loc] and fCanal <> 0 then
|
|---|
| 3346 | begin
|
|---|
| 3347 | RemoveDomainUnits(dSea, p, Loc);
|
|---|
| 3348 | RealMap[Loc] := RealMap[Loc] and not fCanal
|
|---|
| 3349 | end
|
|---|
| 3350 | else if RealMap[Loc] and fRR <> 0 then
|
|---|
| 3351 | RealMap[Loc] := RealMap[Loc] and not fRR or fRoad
|
|---|
| 3352 | else if RealMap[Loc] and fRoad <> 0 then
|
|---|
| 3353 | RealMap[Loc] := RealMap[Loc] and not fRoad;
|
|---|
| 3354 | end;
|
|---|
| 3355 | if ChangedTerrain >= 0 then
|
|---|
| 3356 | begin // remove terrain improvements if not possible on new terrain
|
|---|
| 3357 | if ((RealMap[Loc] and fTerImp = tiIrrigation) or
|
|---|
| 3358 | (RealMap[Loc] and fTerImp = tiFarm)) and
|
|---|
| 3359 | ((Terrain[ChangedTerrain].IrrClearWork = 0) or
|
|---|
| 3360 | (Terrain[ChangedTerrain].ClearTerrain >= 0)) then
|
|---|
| 3361 | RealMap[Loc] := RealMap[Loc] and not fTerImp;
|
|---|
| 3362 | if (RealMap[Loc] and fTerImp = tiMine) and
|
|---|
| 3363 | ((Terrain[ChangedTerrain].MineAfforestWork = 0) or
|
|---|
| 3364 | (Terrain[ChangedTerrain].AfforestTerrain >= 0)) then
|
|---|
| 3365 | RealMap[Loc] := RealMap[Loc] and not fTerImp;
|
|---|
| 3366 | end;
|
|---|
| 3367 |
|
|---|
| 3368 | // update map of all observing players
|
|---|
| 3369 | if Mode > moLoading_Fast then
|
|---|
| 3370 | for p1 := 0 to nPl - 1 do
|
|---|
| 3371 | if (1 shl p1 and (GAlive or GWatching) <> 0) and
|
|---|
| 3372 | (ObserveLevel[Loc] shr (2 * p1) and 3 > lNoObserve) then
|
|---|
| 3373 | RW[p1].Map[Loc] := RW[p1].Map[Loc] and
|
|---|
| 3374 | not(fTerrain or fSpecial or fTerImp or fRoad or fRR or fCanal or
|
|---|
| 3375 | fPoll) or RealMap[Loc] and (fTerrain or fSpecial or fTerImp or
|
|---|
| 3376 | fRoad or fRR or fCanal or fPoll);
|
|---|
| 3377 | end; // CompleteJob
|
|---|
| 3378 |
|
|---|
| 3379 | {
|
|---|
| 3380 | Diplomacy
|
|---|
| 3381 | ____________________________________________________________________
|
|---|
| 3382 | }
|
|---|
| 3383 | procedure GiveCivilReport(p, pAbout: integer);
|
|---|
| 3384 | begin
|
|---|
| 3385 | with RW[p].EnemyReport[pAbout]^ do
|
|---|
| 3386 | begin
|
|---|
| 3387 | // general info
|
|---|
| 3388 | TurnOfCivilReport := LastValidStat[pAbout];
|
|---|
| 3389 | move(RW[pAbout].Treaty, Treaty, SizeOf(Treaty));
|
|---|
| 3390 | Government := RW[pAbout].Government;
|
|---|
| 3391 | Money := RW[pAbout].Money;
|
|---|
| 3392 |
|
|---|
| 3393 | // tech info
|
|---|
| 3394 | ResearchTech := RW[pAbout].ResearchTech;
|
|---|
| 3395 | ResearchDone := RW[pAbout].Research * 100 div TechCost(pAbout);
|
|---|
| 3396 | if ResearchDone > 100 then
|
|---|
| 3397 | ResearchDone := 100;
|
|---|
| 3398 | move(RW[pAbout].Tech, Tech, nAdv);
|
|---|
| 3399 | end;
|
|---|
| 3400 | end;
|
|---|
| 3401 |
|
|---|
| 3402 | procedure GiveMilReport(p, pAbout: integer);
|
|---|
| 3403 | var
|
|---|
| 3404 | uix, mix: integer;
|
|---|
| 3405 | begin
|
|---|
| 3406 | with RW[p].EnemyReport[pAbout]^ do
|
|---|
| 3407 | begin
|
|---|
| 3408 | TurnOfMilReport := LastValidStat[pAbout];
|
|---|
| 3409 | nModelCounted := RW[pAbout].nModel;
|
|---|
| 3410 | for mix := 0 to RW[pAbout].nModel - 1 do
|
|---|
| 3411 | begin
|
|---|
| 3412 | TellAboutModel(p, pAbout, mix);
|
|---|
| 3413 | UnCount[mix] := 0
|
|---|
| 3414 | end;
|
|---|
| 3415 | for uix := 0 to RW[pAbout].nUn - 1 do
|
|---|
| 3416 | if RW[pAbout].Un[uix].Loc >= 0 then
|
|---|
| 3417 | inc(UnCount[RW[pAbout].Un[uix].mix]);
|
|---|
| 3418 | end;
|
|---|
| 3419 | end;
|
|---|
| 3420 |
|
|---|
| 3421 | procedure ShowPrice(pSender, pTarget, Price: integer);
|
|---|
| 3422 | begin
|
|---|
| 3423 | case Price and opMask of
|
|---|
| 3424 | opTech: // + advance
|
|---|
| 3425 | with RW[pTarget].EnemyReport[pSender]^ do
|
|---|
| 3426 | if Tech[Price - opTech] < tsApplicable then
|
|---|
| 3427 | Tech[Price - opTech] := tsApplicable;
|
|---|
| 3428 | opModel: // + model index
|
|---|
| 3429 | TellAboutModel(pTarget, pSender, Price - opModel);
|
|---|
| 3430 | { opCity: // + city ID
|
|---|
| 3431 | begin
|
|---|
| 3432 | end; }
|
|---|
| 3433 | end;
|
|---|
| 3434 | end;
|
|---|
| 3435 |
|
|---|
| 3436 | function CopyCivilReport(pSender, pTarget, pAbout: integer): boolean;
|
|---|
| 3437 | var
|
|---|
| 3438 | i: integer;
|
|---|
| 3439 | rSender, rTarget: ^TEnemyReport;
|
|---|
| 3440 | begin // copy third nation civil report
|
|---|
| 3441 | result := false;
|
|---|
| 3442 | if RW[pTarget].Treaty[pAbout] = trNoContact then
|
|---|
| 3443 | IntroduceEnemy(pTarget, pAbout);
|
|---|
| 3444 | rSender := pointer(RW[pSender].EnemyReport[pAbout]);
|
|---|
| 3445 | rTarget := pointer(RW[pTarget].EnemyReport[pAbout]);
|
|---|
| 3446 | if rSender.TurnOfCivilReport > rTarget.TurnOfCivilReport then
|
|---|
| 3447 | begin // only if newer than current information
|
|---|
| 3448 | rTarget.TurnOfCivilReport := rSender.TurnOfCivilReport;
|
|---|
| 3449 | rTarget.Treaty := rSender.Treaty;
|
|---|
| 3450 | rTarget.Government := rSender.Government;
|
|---|
| 3451 | rTarget.Money := rSender.Money;
|
|---|
| 3452 | rTarget.ResearchTech := rSender.ResearchTech;
|
|---|
| 3453 | rTarget.ResearchDone := rSender.ResearchDone;
|
|---|
| 3454 | result := true;
|
|---|
| 3455 | end;
|
|---|
| 3456 | for i := 0 to nAdv - 1 do
|
|---|
| 3457 | if rTarget.Tech[i] < rSender.Tech[i] then
|
|---|
| 3458 | begin
|
|---|
| 3459 | rTarget.Tech[i] := rSender.Tech[i];
|
|---|
| 3460 | result := true;
|
|---|
| 3461 | end;
|
|---|
| 3462 | end;
|
|---|
| 3463 |
|
|---|
| 3464 | function CopyMilReport(pSender, pTarget, pAbout: integer): boolean;
|
|---|
| 3465 | var
|
|---|
| 3466 | mix: integer;
|
|---|
| 3467 | rSender, rTarget: ^TEnemyReport;
|
|---|
| 3468 | begin // copy third nation military report
|
|---|
| 3469 | result := false;
|
|---|
| 3470 | if RW[pTarget].Treaty[pAbout] = trNoContact then
|
|---|
| 3471 | IntroduceEnemy(pTarget, pAbout);
|
|---|
| 3472 | rSender := pointer(RW[pSender].EnemyReport[pAbout]);
|
|---|
| 3473 | rTarget := pointer(RW[pTarget].EnemyReport[pAbout]);
|
|---|
| 3474 | if rSender.TurnOfMilReport > rTarget.TurnOfMilReport then
|
|---|
| 3475 | begin // only if newer than current information
|
|---|
| 3476 | rTarget.TurnOfMilReport := rSender.TurnOfMilReport;
|
|---|
| 3477 | rTarget.nModelCounted := rSender.nModelCounted;
|
|---|
| 3478 | move(rSender.UnCount, rTarget.UnCount, 2 * rSender.nModelCounted);
|
|---|
| 3479 | for mix := 0 to rTarget.nModelCounted - 1 do
|
|---|
| 3480 | TellAboutModel(pTarget, pAbout, mix);
|
|---|
| 3481 | result := true;
|
|---|
| 3482 | end;
|
|---|
| 3483 | end;
|
|---|
| 3484 |
|
|---|
| 3485 | procedure CopyModel(pSender, pTarget, mix: integer);
|
|---|
| 3486 | var
|
|---|
| 3487 | i: integer;
|
|---|
| 3488 | miSender, miTarget: TModelInfo;
|
|---|
| 3489 | ok: boolean;
|
|---|
| 3490 | begin
|
|---|
| 3491 | // only if target doesn't already have a model like this
|
|---|
| 3492 | ok := RW[pTarget].nModel < nmmax;
|
|---|
| 3493 | MakeModelInfo(pSender, mix, RW[pSender].Model[mix], miSender);
|
|---|
| 3494 | for i := 0 to RW[pTarget].nModel - 1 do
|
|---|
| 3495 | begin
|
|---|
| 3496 | MakeModelInfo(pTarget, i, RW[pTarget].Model[i], miTarget);
|
|---|
| 3497 | if IsSameModel(miSender, miTarget) then
|
|---|
| 3498 | ok := false;
|
|---|
| 3499 | end;
|
|---|
| 3500 | if ok then
|
|---|
| 3501 | begin
|
|---|
| 3502 | RW[pTarget].Model[RW[pTarget].nModel] := RW[pSender].Model[mix];
|
|---|
| 3503 | with RW[pTarget].Model[RW[pTarget].nModel] do
|
|---|
| 3504 | begin
|
|---|
| 3505 | IntroTurn := GTurn;
|
|---|
| 3506 | if Kind = mkSelfDeveloped then
|
|---|
| 3507 | Kind := mkEnemyDeveloped;
|
|---|
| 3508 | Status := 0;
|
|---|
| 3509 | SavedStatus := 0;
|
|---|
| 3510 | Built := 0;
|
|---|
| 3511 | Lost := 0;
|
|---|
| 3512 | end;
|
|---|
| 3513 | inc(RW[pTarget].nModel);
|
|---|
| 3514 | inc(Researched[pTarget]);
|
|---|
| 3515 | TellAboutModel(pSender, pTarget, RW[pTarget].nModel - 1);
|
|---|
| 3516 | end;
|
|---|
| 3517 | end;
|
|---|
| 3518 |
|
|---|
| 3519 | procedure CopyMap(pSender, pTarget: integer);
|
|---|
| 3520 | var
|
|---|
| 3521 | Loc, i, cix: integer;
|
|---|
| 3522 | Tile: Cardinal;
|
|---|
| 3523 | begin
|
|---|
| 3524 | for Loc := 0 to MapSize - 1 do
|
|---|
| 3525 | if (RW[pSender].MapObservedLast[Loc] > RW[pTarget].MapObservedLast[Loc])
|
|---|
| 3526 | then
|
|---|
| 3527 | begin
|
|---|
| 3528 | Tile := RW[pSender].Map[Loc];
|
|---|
| 3529 | if Tile and fCity <> 0 then
|
|---|
| 3530 | begin
|
|---|
| 3531 | i := 0;
|
|---|
| 3532 | while (i < RW[pTarget].nEnemyCity) and
|
|---|
| 3533 | (RW[pTarget].EnemyCity[i].Loc <> Loc) do
|
|---|
| 3534 | inc(i);
|
|---|
| 3535 | if i = RW[pTarget].nEnemyCity then
|
|---|
| 3536 | begin
|
|---|
| 3537 | inc(RW[pTarget].nEnemyCity);
|
|---|
| 3538 | assert(RW[pTarget].nEnemyCity < necmax);
|
|---|
| 3539 | RW[pTarget].EnemyCity[i].Status := 0;
|
|---|
| 3540 | RW[pTarget].EnemyCity[i].SavedStatus := 0;
|
|---|
| 3541 | end;
|
|---|
| 3542 | if Tile and fOwned <> 0 then
|
|---|
| 3543 | begin // city owned by sender -- create new info
|
|---|
| 3544 | cix := RW[pSender].nCity - 1;
|
|---|
| 3545 | while (cix >= 0) and (RW[pSender].City[cix].Loc <> Loc) do
|
|---|
| 3546 | dec(cix);
|
|---|
| 3547 | MakeCityInfo(pSender, cix, RW[pTarget].EnemyCity[i]);
|
|---|
| 3548 | end
|
|---|
| 3549 | else // city not owned by sender -- copy old info
|
|---|
| 3550 | begin
|
|---|
| 3551 | cix := RW[pSender].nEnemyCity - 1;
|
|---|
| 3552 | while (cix >= 0) and (RW[pSender].EnemyCity[cix].Loc <> Loc) do
|
|---|
| 3553 | dec(cix);
|
|---|
| 3554 | RW[pTarget].EnemyCity[i] := RW[pSender].EnemyCity[cix];
|
|---|
| 3555 | end;
|
|---|
| 3556 | end
|
|---|
| 3557 | else if RW[pTarget].Map[Loc] and fCity <> 0 then // remove enemycity
|
|---|
| 3558 | for cix := 0 to RW[pTarget].nEnemyCity - 1 do
|
|---|
| 3559 | if RW[pTarget].EnemyCity[cix].Loc = Loc then
|
|---|
| 3560 | RW[pTarget].EnemyCity[cix].Loc := -1;
|
|---|
| 3561 |
|
|---|
| 3562 | Tile := Tile and (not(fSpecial or fModern) or ResourceMask[pTarget]);
|
|---|
| 3563 | Tile := Tile or (RW[pTarget].Map[Loc] and fModern);
|
|---|
| 3564 | if (Tile and fTerrain = RW[pTarget].Map[Loc] and fTerrain) then
|
|---|
| 3565 | Tile := Tile or (RW[pTarget].Map[Loc] and fSpecial);
|
|---|
| 3566 |
|
|---|
| 3567 | if RW[pTarget].Map[Loc] and fTerrain = fUNKNOWN then
|
|---|
| 3568 | inc(Discovered[pTarget]);
|
|---|
| 3569 | RW[pTarget].Map[Loc] := RW[pTarget].Map[Loc] and fInEnemyZoC
|
|---|
| 3570 | // always preserve this flag!
|
|---|
| 3571 | or Tile and not(fUnit or fHiddenUnit or fStealthUnit or fObserved or
|
|---|
| 3572 | fSpiedOut or fOwned or fInEnemyZoC or fOwnZoCUnit or fPeace or fGrWall);
|
|---|
| 3573 | if RW[pSender].Territory[Loc] <> RW[pTarget].Territory[Loc] then
|
|---|
| 3574 | begin
|
|---|
| 3575 | RW[pTarget].Territory[Loc] := RW[pSender].Territory[Loc];
|
|---|
| 3576 | { if RW[pTarget].BorderHelper<>nil then
|
|---|
| 3577 | RW[pTarget].BorderHelper[Loc]:=0; }
|
|---|
| 3578 | end;
|
|---|
| 3579 | RW[pTarget].Territory[Loc] := RW[pSender].Territory[Loc];
|
|---|
| 3580 | RW[pTarget].MapObservedLast[Loc] := RW[pSender].MapObservedLast[Loc];
|
|---|
| 3581 | end;
|
|---|
| 3582 | end;
|
|---|
| 3583 |
|
|---|
| 3584 | function PayPrice(pSender, pTarget, Price: integer; execute: boolean): boolean;
|
|---|
| 3585 | var
|
|---|
| 3586 | pSubject, i, n, NewTreaty: integer;
|
|---|
| 3587 | begin
|
|---|
| 3588 | result := true;
|
|---|
| 3589 | case Price and opMask of
|
|---|
| 3590 | opCivilReport: // + turn + concerned player shl 16
|
|---|
| 3591 | begin
|
|---|
| 3592 | pSubject := Price shr 16 and $F;
|
|---|
| 3593 | if pTarget = pSubject then
|
|---|
| 3594 | result := false
|
|---|
| 3595 | else if pSender = pSubject then
|
|---|
| 3596 | begin
|
|---|
| 3597 | if execute then
|
|---|
| 3598 | GiveCivilReport(pTarget, pSender)
|
|---|
| 3599 | end
|
|---|
| 3600 | else if RW[pSender].EnemyReport[pSubject].TurnOfCivilReport < 0 then
|
|---|
| 3601 | result := false
|
|---|
| 3602 | else if execute then
|
|---|
| 3603 | CopyCivilReport(pSender, pTarget, pSubject);
|
|---|
| 3604 | end;
|
|---|
| 3605 | opMilReport: // + turn + concerned player shl 16
|
|---|
| 3606 | begin
|
|---|
| 3607 | pSubject := Price shr 16 and $F;
|
|---|
| 3608 | if pTarget = pSubject then
|
|---|
| 3609 | result := false
|
|---|
| 3610 | else if pSender = pSubject then
|
|---|
| 3611 | begin
|
|---|
| 3612 | if execute then
|
|---|
| 3613 | GiveMilReport(pTarget, pSender)
|
|---|
| 3614 | end
|
|---|
| 3615 | else if RW[pSender].EnemyReport[pSubject].TurnOfMilReport < 0 then
|
|---|
| 3616 | result := false
|
|---|
| 3617 | else if execute then
|
|---|
| 3618 | CopyMilReport(pSender, pTarget, pSubject)
|
|---|
| 3619 | end;
|
|---|
| 3620 | opMap:
|
|---|
| 3621 | if execute then
|
|---|
| 3622 | begin
|
|---|
| 3623 | CopyMap(pSender, pTarget);
|
|---|
| 3624 | RecalcPeaceMap(pTarget);
|
|---|
| 3625 | end;
|
|---|
| 3626 | opTreaty .. opTreaty + trAlliance: // + nation treaty
|
|---|
| 3627 | begin
|
|---|
| 3628 | if Price - opTreaty = RW[pSender].Treaty[pTarget] - 1 then
|
|---|
| 3629 | begin // agreed treaty end
|
|---|
| 3630 | if execute then
|
|---|
| 3631 | CancelTreaty(pSender, pTarget, false)
|
|---|
| 3632 | end
|
|---|
| 3633 | else
|
|---|
| 3634 | begin
|
|---|
| 3635 | NewTreaty := -1;
|
|---|
| 3636 | if Price - opTreaty = RW[pSender].Treaty[pTarget] + 1 then
|
|---|
| 3637 | NewTreaty := Price - opTreaty
|
|---|
| 3638 | else if (RW[pSender].Treaty[pTarget] = trNone) and
|
|---|
| 3639 | (Price - opTreaty = trPeace) then
|
|---|
| 3640 | NewTreaty := trPeace;
|
|---|
| 3641 | if NewTreaty < 0 then
|
|---|
| 3642 | result := false
|
|---|
| 3643 | else if execute then
|
|---|
| 3644 | begin
|
|---|
| 3645 | assert(NewTreaty > RW[pSender].Treaty[pTarget]);
|
|---|
| 3646 | RW[pSender].Treaty[pTarget] := NewTreaty;
|
|---|
| 3647 | RW[pTarget].Treaty[pSender] := NewTreaty;
|
|---|
| 3648 | if NewTreaty >= TrFriendlyContact then
|
|---|
| 3649 | begin
|
|---|
| 3650 | GiveCivilReport(pTarget, pSender);
|
|---|
| 3651 | GiveCivilReport(pSender, pTarget);
|
|---|
| 3652 | end;
|
|---|
| 3653 | if NewTreaty = trAlliance then
|
|---|
| 3654 | begin
|
|---|
| 3655 | GiveMilReport(pTarget, pSender);
|
|---|
| 3656 | GiveMilReport(pSender, pTarget);
|
|---|
| 3657 | CopyMap(pSender, pTarget);
|
|---|
| 3658 | CopyMap(pTarget, pSender);
|
|---|
| 3659 | RecalcMapZoC(pSender);
|
|---|
| 3660 | RecalcMapZoC(pTarget);
|
|---|
| 3661 | end;
|
|---|
| 3662 | if not(NewTreaty in [trPeace, TrFriendlyContact]) then
|
|---|
| 3663 | begin
|
|---|
| 3664 | RW[pSender].EvaStart[pTarget] := -PeaceEvaTurns - 1;
|
|---|
| 3665 | RW[pTarget].EvaStart[pSender] := -PeaceEvaTurns - 1;
|
|---|
| 3666 | end;
|
|---|
| 3667 | RecalcPeaceMap(pSender);
|
|---|
| 3668 | RecalcPeaceMap(pTarget);
|
|---|
| 3669 | end;
|
|---|
| 3670 | end;
|
|---|
| 3671 | end;
|
|---|
| 3672 | opShipParts: // + number + part type shl 16
|
|---|
| 3673 | begin
|
|---|
| 3674 | n := Price and $FFFF; // number
|
|---|
| 3675 | i := Price shr 16 and $F; // type
|
|---|
| 3676 | if (i < nShipPart) and (GShip[pSender].Parts[i] >= n) then
|
|---|
| 3677 | begin
|
|---|
| 3678 | if execute then
|
|---|
| 3679 | begin
|
|---|
| 3680 | dec(GShip[pSender].Parts[i], n);
|
|---|
| 3681 | RW[pSender].Ship[pSender].Parts[i] := GShip[pSender].Parts[i];
|
|---|
| 3682 | RW[pTarget].Ship[pSender].Parts[i] := GShip[pSender].Parts[i];
|
|---|
| 3683 | if RW[pTarget].NatBuilt[imSpacePort] > 0 then
|
|---|
| 3684 | begin // space ship control requires space port
|
|---|
| 3685 | inc(GShip[pTarget].Parts[i], n);
|
|---|
| 3686 | RW[pSender].Ship[pTarget].Parts[i] := GShip[pTarget].Parts[i];
|
|---|
| 3687 | RW[pTarget].Ship[pTarget].Parts[i] := GShip[pTarget].Parts[i];
|
|---|
| 3688 | end;
|
|---|
| 3689 | end;
|
|---|
| 3690 | end
|
|---|
| 3691 | else
|
|---|
| 3692 | result := false;
|
|---|
| 3693 | end;
|
|---|
| 3694 | opMoney: // + value
|
|---|
| 3695 | if (Price - opMoney <= MaxMoneyPrice) and
|
|---|
| 3696 | (RW[pSender].Money >= Price - opMoney) then
|
|---|
| 3697 | begin
|
|---|
| 3698 | if execute then
|
|---|
| 3699 | begin
|
|---|
| 3700 | dec(RW[pSender].Money, Price - opMoney);
|
|---|
| 3701 | inc(RW[pTarget].Money, Price - opMoney);
|
|---|
| 3702 | end;
|
|---|
| 3703 | end
|
|---|
| 3704 | else
|
|---|
| 3705 | result := false;
|
|---|
| 3706 | opTribute: // + value
|
|---|
| 3707 | if execute then
|
|---|
| 3708 | begin
|
|---|
| 3709 | end;
|
|---|
| 3710 | opTech: // + advance
|
|---|
| 3711 | if RW[pSender].Tech[Price - opTech] >= tsApplicable then
|
|---|
| 3712 | begin
|
|---|
| 3713 | if execute and (RW[pTarget].Tech[Price - opTech] = tsNA) then
|
|---|
| 3714 | begin
|
|---|
| 3715 | SeeTech(pTarget, Price - opTech);
|
|---|
| 3716 | RW[pSender].EnemyReport[pTarget].Tech[Price - opTech] := tsSeen;
|
|---|
| 3717 | end;
|
|---|
| 3718 | end
|
|---|
| 3719 | else
|
|---|
| 3720 | result := false;
|
|---|
| 3721 | opAllTech:
|
|---|
| 3722 | if execute then
|
|---|
| 3723 | for i := 0 to nAdv - 1 do
|
|---|
| 3724 | if (RW[pSender].Tech[i] >= tsApplicable) and
|
|---|
| 3725 | (RW[pTarget].Tech[i] = tsNA) then
|
|---|
| 3726 | begin
|
|---|
| 3727 | SeeTech(pTarget, i);
|
|---|
| 3728 | RW[pSender].EnemyReport[pTarget].Tech[i] := tsSeen;
|
|---|
| 3729 | RW[pTarget].EnemyReport[pSender].Tech[i] := tsApplicable;
|
|---|
| 3730 | end;
|
|---|
| 3731 | opModel: // + model index
|
|---|
| 3732 | if Price - opModel < RW[pSender].nModel then
|
|---|
| 3733 | begin
|
|---|
| 3734 | if execute then
|
|---|
| 3735 | CopyModel(pSender, pTarget, Price - opModel)
|
|---|
| 3736 | end
|
|---|
| 3737 | else
|
|---|
| 3738 | result := false;
|
|---|
| 3739 | opAllModel:
|
|---|
| 3740 | if execute then
|
|---|
| 3741 | for i := 0 to RW[pSender].nModel - 1 do
|
|---|
| 3742 | begin
|
|---|
| 3743 | TellAboutModel(pTarget, pSender, i);
|
|---|
| 3744 | CopyModel(pSender, pTarget, i);
|
|---|
| 3745 | end;
|
|---|
| 3746 | { opCity: // + city ID
|
|---|
| 3747 | begin
|
|---|
| 3748 | result:=false
|
|---|
| 3749 | end; }
|
|---|
| 3750 | end
|
|---|
| 3751 | end;
|
|---|
| 3752 |
|
|---|
| 3753 | procedure CancelTreaty(p, pWith: integer; DecreaseCredibility: boolean);
|
|---|
| 3754 | // side effect: PeaceEnded := bitarray of players with which peace treaty was canceled
|
|---|
| 3755 | var
|
|---|
| 3756 | p1, OldTreaty: integer;
|
|---|
| 3757 | begin
|
|---|
| 3758 | OldTreaty := RW[p].Treaty[pWith];
|
|---|
| 3759 | PeaceEnded := 0;
|
|---|
| 3760 | if OldTreaty >= trPeace then
|
|---|
| 3761 | RW[p].LastCancelTreaty[pWith] := GTurn;
|
|---|
| 3762 | if DecreaseCredibility then
|
|---|
| 3763 | begin
|
|---|
| 3764 | case OldTreaty of
|
|---|
| 3765 | trPeace:
|
|---|
| 3766 | begin
|
|---|
| 3767 | RW[p].Credibility := RW[p].Credibility shr 1;
|
|---|
| 3768 | if RW[p].MaxCredibility > 0 then
|
|---|
| 3769 | dec(RW[p].MaxCredibility, 10);
|
|---|
| 3770 | if RW[p].Credibility > RW[p].MaxCredibility then
|
|---|
| 3771 | RW[p].Credibility := RW[p].MaxCredibility;
|
|---|
| 3772 | end;
|
|---|
| 3773 | trAlliance:
|
|---|
| 3774 | RW[p].Credibility := RW[p].Credibility * 3 div 4;
|
|---|
| 3775 | end;
|
|---|
| 3776 | RW[pWith].EnemyReport[p].Credibility := RW[p].Credibility;
|
|---|
| 3777 | end;
|
|---|
| 3778 |
|
|---|
| 3779 | if OldTreaty = trPeace then
|
|---|
| 3780 | begin
|
|---|
| 3781 | for p1 := 0 to nPl - 1 do
|
|---|
| 3782 | if (p1 = pWith) or DecreaseCredibility and (p1 <> p) and
|
|---|
| 3783 | (RW[pWith].Treaty[p1] = trAlliance) and (RW[p].Treaty[p1] >= trPeace)
|
|---|
| 3784 | then
|
|---|
| 3785 | begin
|
|---|
| 3786 | RW[p].Treaty[p1] := trNone;
|
|---|
| 3787 | RW[p1].Treaty[p] := trNone;
|
|---|
| 3788 | RW[p].EvaStart[p1] := -PeaceEvaTurns - 1;
|
|---|
| 3789 | RW[p1].EvaStart[p] := -PeaceEvaTurns - 1;
|
|---|
| 3790 | inc(PeaceEnded, 1 shl p1);
|
|---|
| 3791 | end;
|
|---|
| 3792 | CheckBorders(-1);
|
|---|
| 3793 | if (Mode > moLoading_Fast) and (PeaceEnded > 0) then
|
|---|
| 3794 | RecalcMapZoC(p);
|
|---|
| 3795 | end
|
|---|
| 3796 | else
|
|---|
| 3797 | begin
|
|---|
| 3798 | RW[p].Treaty[pWith] := OldTreaty - 1;
|
|---|
| 3799 | RW[pWith].Treaty[p] := OldTreaty - 1;
|
|---|
| 3800 | if OldTreaty = TrFriendlyContact then
|
|---|
| 3801 | begin // necessary for loading
|
|---|
| 3802 | GiveCivilReport(p, pWith);
|
|---|
| 3803 | GiveCivilReport(pWith, p);
|
|---|
| 3804 | end
|
|---|
| 3805 | else if OldTreaty = trAlliance then
|
|---|
| 3806 | begin // necessary for loading
|
|---|
| 3807 | GiveMilReport(p, pWith);
|
|---|
| 3808 | GiveMilReport(pWith, p);
|
|---|
| 3809 | end;
|
|---|
| 3810 | if (Mode > moLoading_Fast) and (OldTreaty = trAlliance) then
|
|---|
| 3811 | begin
|
|---|
| 3812 | RecalcMapZoC(p);
|
|---|
| 3813 | RecalcMapZoC(pWith);
|
|---|
| 3814 | end;
|
|---|
| 3815 | end;
|
|---|
| 3816 | if OldTreaty in [trPeace, trAlliance] then
|
|---|
| 3817 | begin
|
|---|
| 3818 | RecalcPeaceMap(p);
|
|---|
| 3819 | RecalcPeaceMap(pWith);
|
|---|
| 3820 | end;
|
|---|
| 3821 | end;
|
|---|
| 3822 |
|
|---|
| 3823 | function DoSpyMission(p, pCity, cix, Mission: integer): Cardinal;
|
|---|
| 3824 | var
|
|---|
| 3825 | p1: integer;
|
|---|
| 3826 | begin
|
|---|
| 3827 | result := 0;
|
|---|
| 3828 | case Mission of
|
|---|
| 3829 | smSabotageProd:
|
|---|
| 3830 | RW[pCity].City[cix].Flags := RW[pCity].City[cix].Flags or
|
|---|
| 3831 | chProductionSabotaged;
|
|---|
| 3832 | smStealMap:
|
|---|
| 3833 | begin
|
|---|
| 3834 | CopyMap(pCity, p);
|
|---|
| 3835 | RecalcPeaceMap(p);
|
|---|
| 3836 | end;
|
|---|
| 3837 | smStealCivilReport:
|
|---|
| 3838 | begin
|
|---|
| 3839 | if RW[p].Treaty[pCity] = trNoContact then
|
|---|
| 3840 | IntroduceEnemy(p, pCity);
|
|---|
| 3841 | GiveCivilReport(p, pCity);
|
|---|
| 3842 | end;
|
|---|
| 3843 | smStealMilReport:
|
|---|
| 3844 | begin
|
|---|
| 3845 | if RW[p].Treaty[pCity] = trNoContact then
|
|---|
| 3846 | IntroduceEnemy(p, pCity);
|
|---|
| 3847 | GiveMilReport(p, pCity);
|
|---|
| 3848 | end;
|
|---|
| 3849 | smStealForeignReports:
|
|---|
| 3850 | begin
|
|---|
| 3851 | for p1 := 0 to nPl - 1 do
|
|---|
| 3852 | if (p1 <> p) and (p1 <> pCity) and (RW[pCity].EnemyReport[p1] <> nil)
|
|---|
| 3853 | then
|
|---|
| 3854 | begin
|
|---|
| 3855 | if RW[pCity].EnemyReport[p1].TurnOfCivilReport >= 0 then
|
|---|
| 3856 | if CopyCivilReport(pCity, p, p1) then
|
|---|
| 3857 | result := result or (1 shl (2 * p1));
|
|---|
| 3858 | if RW[pCity].EnemyReport[p1].TurnOfMilReport >= 0 then
|
|---|
| 3859 | if CopyMilReport(pCity, p, p1) then
|
|---|
| 3860 | result := result or (2 shl (2 * p1));
|
|---|
| 3861 | end;
|
|---|
| 3862 | end;
|
|---|
| 3863 | end;
|
|---|
| 3864 | end;
|
|---|
| 3865 |
|
|---|
| 3866 | {
|
|---|
| 3867 | Test Flags
|
|---|
| 3868 | ____________________________________________________________________
|
|---|
| 3869 | }
|
|---|
| 3870 | procedure ClearTestFlags(ClearFlags: integer);
|
|---|
| 3871 | var
|
|---|
| 3872 | p1: integer;
|
|---|
| 3873 | begin
|
|---|
| 3874 | GTestFlags := GTestFlags and (not ClearFlags or tfTested or tfAllTechs or
|
|---|
| 3875 | tfAllContact);
|
|---|
| 3876 | for p1 := 0 to nPl - 1 do
|
|---|
| 3877 | if 1 shl p1 and (GAlive or GWatching) <> 0 then
|
|---|
| 3878 | RW[p1].TestFlags := GTestFlags;
|
|---|
| 3879 | end;
|
|---|
| 3880 |
|
|---|
| 3881 | procedure SetTestFlags(p, SetFlags: integer);
|
|---|
| 3882 | var
|
|---|
| 3883 | i, p1, p2, MoreFlags: integer;
|
|---|
| 3884 | begin
|
|---|
| 3885 | MoreFlags := SetFlags and not GTestFlags;
|
|---|
| 3886 | GTestFlags := GTestFlags or (SetFlags and $7FF);
|
|---|
| 3887 | for p1 := 0 to nPl - 1 do
|
|---|
| 3888 | if 1 shl p1 and (GAlive or GWatching) <> 0 then
|
|---|
| 3889 | RW[p1].TestFlags := GTestFlags;
|
|---|
| 3890 |
|
|---|
| 3891 | if MoreFlags and (tfUncover or tfAllContact) <> 0 then
|
|---|
| 3892 | for p1 := 0 to nPl - 2 do
|
|---|
| 3893 | if 1 shl p1 and GAlive <> 0 then
|
|---|
| 3894 | for p2 := p1 + 1 to nPl - 1 do
|
|---|
| 3895 | if 1 shl p2 and GAlive <> 0 then
|
|---|
| 3896 | begin // make p1 and p2 know each other
|
|---|
| 3897 | if RW[p1].Treaty[p2] = trNoContact then
|
|---|
| 3898 | IntroduceEnemy(p1, p2)
|
|---|
| 3899 | end;
|
|---|
| 3900 |
|
|---|
| 3901 | if MoreFlags and tfAllTechs <> 0 then
|
|---|
| 3902 | for p1 := 0 to nPl - 1 do
|
|---|
| 3903 | begin
|
|---|
| 3904 | ResourceMask[p1] := $FFFFFFFF;
|
|---|
| 3905 | if 1 shl p1 and GAlive <> 0 then
|
|---|
| 3906 | begin
|
|---|
| 3907 | for i := 0 to nAdv - 1 do // give all techs to player p1
|
|---|
| 3908 | if not(i in FutureTech) and (RW[p1].Tech[i] < tsApplicable) then
|
|---|
| 3909 | begin
|
|---|
| 3910 | RW[p1].Tech[i] := tsCheat;
|
|---|
| 3911 | CheckSpecialModels(p1, i);
|
|---|
| 3912 | end;
|
|---|
| 3913 | for p2 := 0 to nPl - 1 do
|
|---|
| 3914 | if (p2 <> p1) and (1 shl p2 and (GAlive or GWatching) <> 0) then
|
|---|
| 3915 | for i := 1 to 3 do
|
|---|
| 3916 | if RW[p2].EnemyReport[p1].Tech[AgePreq[i]] < tsApplicable then
|
|---|
| 3917 | RW[p2].EnemyReport[p1].Tech[AgePreq[i]] := tsCheat;
|
|---|
| 3918 | end;
|
|---|
| 3919 | end;
|
|---|
| 3920 |
|
|---|
| 3921 | if MoreFlags and tfUncover <> 0 then
|
|---|
| 3922 | begin
|
|---|
| 3923 | DiscoverAll(p, lObserveSuper);
|
|---|
| 3924 | for p1 := 0 to nPl - 1 do
|
|---|
| 3925 | if 1 shl p1 and GAlive <> 0 then
|
|---|
| 3926 | begin
|
|---|
| 3927 | ResourceMask[p1] := $FFFFFFFF;
|
|---|
| 3928 | if p1 <> p then
|
|---|
| 3929 | begin
|
|---|
| 3930 | GiveCivilReport(p, p1);
|
|---|
| 3931 | GiveMilReport(p, p1);
|
|---|
| 3932 | end;
|
|---|
| 3933 | end;
|
|---|
| 3934 | end;
|
|---|
| 3935 | end;
|
|---|
| 3936 |
|
|---|
| 3937 | {
|
|---|
| 3938 | Internal Command Processing
|
|---|
| 3939 | ____________________________________________________________________
|
|---|
| 3940 | }
|
|---|
| 3941 | procedure IntServer(Command, Player, Subject: integer; var Data);
|
|---|
| 3942 | var
|
|---|
| 3943 | i, p1: integer;
|
|---|
| 3944 |
|
|---|
| 3945 | begin
|
|---|
| 3946 | if Mode = moPlaying then
|
|---|
| 3947 | CL.Put(Command, Player, Subject, @Data);
|
|---|
| 3948 |
|
|---|
| 3949 | case Command of
|
|---|
| 3950 |
|
|---|
| 3951 | sIntTellAboutNation:
|
|---|
| 3952 | begin
|
|---|
| 3953 | {$IFDEF TEXTLOG}CmdInfo := Format('IntTellAboutNation P%d+P%d', [Player, Subject]); {$ENDIF}
|
|---|
| 3954 | assert((Player >= 0) and (Player < nPl) and (Subject >= 0) and
|
|---|
| 3955 | (Subject < nPl));
|
|---|
| 3956 | IntroduceEnemy(Player, Subject);
|
|---|
| 3957 | end;
|
|---|
| 3958 |
|
|---|
| 3959 | sIntHaveContact:
|
|---|
| 3960 | begin
|
|---|
| 3961 | {$IFDEF TEXTLOG}CmdInfo := Format('IntHaveContact P%d+P%d', [Player, Subject]); {$ENDIF}
|
|---|
| 3962 | assert(RW[Player].Treaty[Subject] > trNoContact);
|
|---|
| 3963 | RW[Player].EnemyReport[Subject].TurnOfContact := GTurn;
|
|---|
| 3964 | RW[Subject].EnemyReport[Player].TurnOfContact := GTurn;
|
|---|
| 3965 | end;
|
|---|
| 3966 |
|
|---|
| 3967 | sIntCancelTreaty:
|
|---|
| 3968 | begin
|
|---|
| 3969 | {$IFDEF TEXTLOG}CmdInfo := Format('IntCancelTreaty P%d with P%d', [Player, Subject]); {$ENDIF}
|
|---|
| 3970 | CancelTreaty(Player, Subject);
|
|---|
| 3971 | end;
|
|---|
| 3972 |
|
|---|
| 3973 | (* sIntChoosePeace:
|
|---|
| 3974 | begin
|
|---|
| 3975 | {$IFDEF TEXTLOG}CmdInfo:=Format('IntChoosePeace P%d+P%d', [Player,Subject]);{$ENDIF}
|
|---|
| 3976 | RW[Player].Treaty[Subject]:=trPeace;
|
|---|
| 3977 | RW[Subject].Treaty[Player]:=trPeace;
|
|---|
| 3978 | end; *)
|
|---|
| 3979 |
|
|---|
| 3980 | sIntTellAboutModel .. sIntTellAboutModel + (nPl - 1) shl 4:
|
|---|
| 3981 | begin
|
|---|
| 3982 | p1 := (Command - sIntTellAboutModel) shr 4; // told player
|
|---|
| 3983 | {$IFDEF TEXTLOG}CmdInfo := Format('IntTellAboutModel P%d about P%d Mod%d', [p1, Player, Subject]); {$ENDIF}
|
|---|
| 3984 | assert((Player >= 0) and (Player < nPl));
|
|---|
| 3985 | assert((Subject >= 0) and (Subject < RW[Player].nModel));
|
|---|
| 3986 | MakeModelInfo(Player, Subject, RW[Player].Model[Subject],
|
|---|
| 3987 | RW[p1].EnemyModel[RW[p1].nEnemyModel]);
|
|---|
| 3988 | RWemix[p1, Player, Subject] := RW[p1].nEnemyModel;
|
|---|
| 3989 | inc(RW[p1].nEnemyModel);
|
|---|
| 3990 | assert(RW[p1].nEnemyModel < nemmax);
|
|---|
| 3991 | end;
|
|---|
| 3992 |
|
|---|
| 3993 | sIntDiscoverZOC:
|
|---|
| 3994 | begin
|
|---|
| 3995 | {$IFDEF TEXTLOG}CmdInfo := Format('IntDiscoverZOC P%d Loc%d', [Player, integer(Data)]); {$ENDIF}
|
|---|
| 3996 | Discover9(integer(Data), Player, lObserveUnhidden, true, false);
|
|---|
| 3997 | end;
|
|---|
| 3998 |
|
|---|
| 3999 | sIntExpandTerritory:
|
|---|
| 4000 | if Mode < moPlaying then
|
|---|
| 4001 | begin
|
|---|
| 4002 | {$IFDEF TEXTLOG}CmdInfo := Format('IntExpandTerritory P%d Loc%d', [Player, RW[Player].City[Subject].Loc]); {$ENDIF}
|
|---|
| 4003 | move(Data, BorderChanges, SizeOf(BorderChanges));
|
|---|
| 4004 | ExpandTerritory(RW[Player].City[Subject].Loc);
|
|---|
| 4005 | end;
|
|---|
| 4006 |
|
|---|
| 4007 | sIntBuyMaterial:
|
|---|
| 4008 | with RW[Player].City[Subject] do
|
|---|
| 4009 | begin
|
|---|
| 4010 | {$IFDEF TEXTLOG}CmdInfo := Format('IntBuyMaterial P%d Loc%d Cost%d', [Player, Loc, integer(Data)]); {$ENDIF}
|
|---|
| 4011 | dec(RW[Player].Money, integer(Data));
|
|---|
| 4012 | if (GWonder[woMich].EffectiveOwner = Player) and (Project and cpImp <> 0)
|
|---|
| 4013 | then
|
|---|
| 4014 | inc(Prod, integer(Data) div 2)
|
|---|
| 4015 | else
|
|---|
| 4016 | inc(Prod, integer(Data) div 4);
|
|---|
| 4017 | if Project0 and not cpAuto <> Project and not cpAuto then
|
|---|
| 4018 | Project0 := Project;
|
|---|
| 4019 | Prod0 := Prod;
|
|---|
| 4020 | end;
|
|---|
| 4021 |
|
|---|
| 4022 | sIntPayPrices .. sIntPayPrices + 12:
|
|---|
| 4023 | begin
|
|---|
| 4024 | {$IFDEF TEXTLOG}CmdInfo := Format('IntPayPrices P%d+P%d', [Player, Subject]); {$ENDIF}
|
|---|
| 4025 | for i := 0 to TOffer(Data).nDeliver - 1 do
|
|---|
| 4026 | PayPrice(Player, Subject, TOffer(Data).Price[i], true);
|
|---|
| 4027 | for i := 0 to TOffer(Data).nCost - 1 do
|
|---|
| 4028 | PayPrice(Subject, Player, TOffer(Data).Price[TOffer(Data).nDeliver
|
|---|
| 4029 | + i], true);
|
|---|
| 4030 | for i := 0 to TOffer(Data).nDeliver + TOffer(Data).nCost - 1 do
|
|---|
| 4031 | if TOffer(Data).Price[i] = opTreaty + trAlliance then
|
|---|
| 4032 | begin // add view area of allied player
|
|---|
| 4033 | DiscoverViewAreas(Player);
|
|---|
| 4034 | DiscoverViewAreas(Subject);
|
|---|
| 4035 | Break
|
|---|
| 4036 | end
|
|---|
| 4037 | end;
|
|---|
| 4038 |
|
|---|
| 4039 | sIntSetDevModel:
|
|---|
| 4040 | if Mode < moPlaying then
|
|---|
| 4041 | move(Data, RW[Player].DevModel.Kind, sIntSetDevModel and $F * 4);
|
|---|
| 4042 |
|
|---|
| 4043 | sIntSetModelStatus:
|
|---|
| 4044 | if ProcessClientData[Player] then
|
|---|
| 4045 | begin
|
|---|
| 4046 | {$IFDEF TEXTLOG}CmdInfo := Format('IntSetModelStatus P%d', [Player]);
|
|---|
| 4047 | {$ENDIF}
|
|---|
| 4048 | RW[Player].Model[Subject].Status := integer(Data);
|
|---|
| 4049 | end;
|
|---|
| 4050 |
|
|---|
| 4051 | sIntSetUnitStatus:
|
|---|
| 4052 | if ProcessClientData[Player] then
|
|---|
| 4053 | begin
|
|---|
| 4054 | {$IFDEF TEXTLOG}CmdInfo := Format('IntSetUnitStatus P%d', [Player]);
|
|---|
| 4055 | {$ENDIF}
|
|---|
| 4056 | RW[Player].Un[Subject].Status := integer(Data);
|
|---|
| 4057 | end;
|
|---|
| 4058 |
|
|---|
| 4059 | sIntSetCityStatus:
|
|---|
| 4060 | if ProcessClientData[Player] then
|
|---|
| 4061 | begin
|
|---|
| 4062 | {$IFDEF TEXTLOG}CmdInfo := Format('IntSetCityStatus P%d', [Player]);
|
|---|
| 4063 | {$ENDIF}
|
|---|
| 4064 | RW[Player].City[Subject].Status := integer(Data);
|
|---|
| 4065 | end;
|
|---|
| 4066 |
|
|---|
| 4067 | sIntSetECityStatus:
|
|---|
| 4068 | if ProcessClientData[Player] then
|
|---|
| 4069 | begin
|
|---|
| 4070 | {$IFDEF TEXTLOG}CmdInfo := Format('IntSetECityStatus P%d', [Player]);
|
|---|
| 4071 | {$ENDIF}
|
|---|
| 4072 | RW[Player].EnemyCity[Subject].Status := integer(Data);
|
|---|
| 4073 | end;
|
|---|
| 4074 |
|
|---|
| 4075 | end; { case command }
|
|---|
| 4076 | end; { IntServer }
|
|---|
| 4077 |
|
|---|
| 4078 | end.
|
|---|