| 1 | {$INCLUDE switches}
|
|---|
| 2 | // {$DEFINE TEXTLOG}
|
|---|
| 3 | // {$DEFINE LOADPERF}
|
|---|
| 4 | unit Database;
|
|---|
| 5 |
|
|---|
| 6 | interface
|
|---|
| 7 |
|
|---|
| 8 | uses
|
|---|
| 9 | Protocol, CmdList;
|
|---|
| 10 |
|
|---|
| 11 | const
|
|---|
| 12 | // additional test flags
|
|---|
| 13 | FastContact = false; { extra small world with railroad everywhere }
|
|---|
| 14 |
|
|---|
| 15 | neumax = 4096;
|
|---|
| 16 | necmax = 1024;
|
|---|
| 17 | nemmax = 1024;
|
|---|
| 18 |
|
|---|
| 19 | lNoObserve = 0;
|
|---|
| 20 | lObserveUnhidden = 1;
|
|---|
| 21 | lObserveAll = 2;
|
|---|
| 22 | lObserveSuper = 3; // observe levels
|
|---|
| 23 |
|
|---|
| 24 | TerrType_Canalable = [fGrass, fDesert, fPrairie, fTundra, fSwamp,
|
|---|
| 25 | fForest, fHills];
|
|---|
| 26 |
|
|---|
| 27 | nStartUn = 1;
|
|---|
| 28 | StartUn: array [0 .. nStartUn - 1] of integer = (0); // mix of start units
|
|---|
| 29 |
|
|---|
| 30 | CityOwnTile = 13;
|
|---|
| 31 |
|
|---|
| 32 | var
|
|---|
| 33 | GAlive, { players alive; bitset of 1 shl p }
|
|---|
| 34 | GWatching, GInitialized, GAI, RND, { world map randseed }
|
|---|
| 35 | lx, ly, MapSize, // = lx*ly
|
|---|
| 36 | LandMass,
|
|---|
| 37 | {$IFOPT O-}InvalidTreatyMap, {$ENDIF}
|
|---|
| 38 | SaveMapCenterLoc, PeaceEnded, GTurn, { current turn }
|
|---|
| 39 | GTestFlags: integer;
|
|---|
| 40 | Mode: (moLoading_Fast, moLoading, moMovie, moPlaying);
|
|---|
| 41 | GWonder: array [0 .. 27] of TWonderInfo;
|
|---|
| 42 | ServerVersion: array [0 .. nPl - 1] of integer;
|
|---|
| 43 | ProcessClientData: array [0 .. nPl - 1] of boolean;
|
|---|
| 44 | CL: TCmdList;
|
|---|
| 45 | {$IFDEF TEXTLOG}CmdInfo: string;
|
|---|
| 46 | TextLog: TextFile; {$ENDIF}
|
|---|
| 47 | {$IFDEF LOADPERF}time_total, time_total0, time_x0, time_x1, time_a, time_b, time_c: int64; {$ENDIF}
|
|---|
| 48 | // map data
|
|---|
| 49 | RealMap: array [0 .. lxmax * lymax - 1] of Cardinal;
|
|---|
| 50 | Continent: array [0 .. lxmax * lymax - 1] of integer;
|
|---|
| 51 | { continent id for each tile }
|
|---|
| 52 | Occupant: array [0 .. lxmax * lymax - 1] of ShortInt;
|
|---|
| 53 | { occupying player for each tile }
|
|---|
| 54 | ZoCMap: array [0 .. lxmax * lymax - 1] of ShortInt;
|
|---|
| 55 | ObserveLevel: array [0 .. lxmax * lymax - 1] of Cardinal;
|
|---|
| 56 | { Observe Level of player p in bits 2*p and 2*p+1 }
|
|---|
| 57 | UsedByCity: array [0 .. lxmax * lymax - 1] of integer;
|
|---|
| 58 | { location of exploiting city for
|
|---|
| 59 | each tile, =-1 if not exploited }
|
|---|
| 60 |
|
|---|
| 61 | // player data
|
|---|
| 62 | RW: array [0 .. nPl - 1] of TPlayerContext; { player data }
|
|---|
| 63 | Difficulty: array [0 .. nPl - 1] of integer;
|
|---|
| 64 | GShip: array [0 .. nPl - 1] of TShipInfo;
|
|---|
| 65 | ResourceMask: array [0 .. nPl - 1] of Cardinal;
|
|---|
| 66 | Founded: array [0 .. nPl - 1] of integer; { number of cities founded }
|
|---|
| 67 | TerritoryCount: array [0 .. nPl] of integer;
|
|---|
| 68 | LastValidStat, Researched, Discovered, // number of tiles discovered
|
|---|
| 69 | GrWallContinent: array [0 .. nPl - 1] of integer;
|
|---|
| 70 | RWemix: array [0 .. nPl - 1, 0 .. nPl - 1, 0 .. nmmax - 1] of SmallInt;
|
|---|
| 71 | // [p1,p2,mix] -> index of p2's model mix in p1's enemy model list
|
|---|
| 72 | Destroyed: array [0 .. nPl - 1, 0 .. nPl - 1, 0 .. nmmax - 1] of SmallInt;
|
|---|
| 73 | // [p1,p2,mix] -> number of p2's units with model mix that p1 has destroyed
|
|---|
| 74 | nTech: array [0 .. nPl - 1] of integer; { number of known techs }
|
|---|
| 75 | // NewContact: array[0..nPl-1,0..nPl-1] of boolean;
|
|---|
| 76 |
|
|---|
| 77 | type
|
|---|
| 78 | TVicinity8Loc = array [0 .. 7] of integer;
|
|---|
| 79 | TVicinity21Loc = array [0 .. 27] of integer;
|
|---|
| 80 |
|
|---|
| 81 | procedure MaskD(var x; Count, Mask: Cardinal);
|
|---|
| 82 | procedure IntServer(Command, Player, Subject: integer; var Data);
|
|---|
| 83 | procedure CompactLists(p: integer);
|
|---|
| 84 | procedure ClearTestFlags(ClearFlags: integer);
|
|---|
| 85 | procedure SetTestFlags(p, SetFlags: integer);
|
|---|
| 86 |
|
|---|
| 87 | // Tech Related Functions
|
|---|
| 88 | function TechBaseCost(nTech, diff: integer): integer;
|
|---|
| 89 | function TechCost(p: integer): integer;
|
|---|
| 90 | procedure CalculateModel(var m: TModel);
|
|---|
| 91 | procedure CheckSpecialModels(p, pre: integer);
|
|---|
| 92 | procedure EnableDevModel(p: integer);
|
|---|
| 93 | procedure SeeTech(p, ad: integer);
|
|---|
| 94 | procedure DiscoverTech(p, ad: integer);
|
|---|
| 95 | procedure CheckExpiration(Wonder: integer);
|
|---|
| 96 |
|
|---|
| 97 | // Location Navigation
|
|---|
| 98 | function dLoc(Loc, dx, dy: integer): integer;
|
|---|
| 99 | procedure dxdy(Loc0, Loc1: integer; var dx, dy: integer);
|
|---|
| 100 | function Distance(Loc0, Loc1: integer): integer;
|
|---|
| 101 | procedure V8_to_Loc(Loc0: integer; var VicinityLoc: TVicinity8Loc);
|
|---|
| 102 | procedure V21_to_Loc(Loc0: integer; var VicinityLoc: TVicinity21Loc);
|
|---|
| 103 |
|
|---|
| 104 | // Game Initialization
|
|---|
| 105 | procedure InitRandomGame;
|
|---|
| 106 | procedure InitMapGame(Human: integer);
|
|---|
| 107 | procedure ReleaseGame;
|
|---|
| 108 |
|
|---|
| 109 | // Map Editor
|
|---|
| 110 | function MapGeneratorAvailable: boolean;
|
|---|
| 111 | procedure CreateElevation;
|
|---|
| 112 | procedure CreateMap(preview: boolean);
|
|---|
| 113 | procedure InitMapEditor;
|
|---|
| 114 | procedure ReleaseMapEditor;
|
|---|
| 115 | procedure EditTile(Loc, NewTile: integer);
|
|---|
| 116 |
|
|---|
| 117 | // Map Revealing
|
|---|
| 118 | function GetTileInfo(p, cix, Loc: integer; var Info: TTileInfo): integer;
|
|---|
| 119 | procedure Strongest(Loc: integer; var uix, Strength, Bonus, Cnt: integer);
|
|---|
| 120 | function UnitSpeed(p, mix, Health: integer): integer;
|
|---|
| 121 | procedure GetUnitReport(p, uix: integer; var UnitReport: TUnitReport);
|
|---|
| 122 | procedure SearchCity(Loc: integer; var p, cix: integer);
|
|---|
| 123 | procedure TellAboutModel(p, taOwner, tamix: integer);
|
|---|
| 124 | function emixSafe(p, taOwner, tamix: integer): integer;
|
|---|
| 125 | function Discover9(Loc, p, Level: integer;
|
|---|
| 126 | TellAllied, EnableContact: boolean): boolean;
|
|---|
| 127 | function Discover21(Loc, p, AdjacentLevel: integer;
|
|---|
| 128 | TellAllied, EnableContact: boolean): boolean;
|
|---|
| 129 | procedure DiscoverAll(p, Level: integer);
|
|---|
| 130 | procedure DiscoverViewAreas(p: integer);
|
|---|
| 131 | function GetUnitStack(p, Loc: integer): integer;
|
|---|
| 132 | procedure UpdateUnitMap(Loc: integer; CityChange: boolean = false);
|
|---|
| 133 | procedure RecalcV8ZoC(p, Loc: integer);
|
|---|
| 134 | procedure RecalcMapZoC(p: integer);
|
|---|
| 135 | procedure RecalcPeaceMap(p: integer);
|
|---|
| 136 |
|
|---|
| 137 | // Territory Calculation
|
|---|
| 138 | procedure CheckBorders(OriginLoc: integer; PlayerLosingCity: integer = -1);
|
|---|
| 139 | procedure LogCheckBorders(p, cix: integer; PlayerLosingCity: integer = -1);
|
|---|
| 140 |
|
|---|
| 141 | // Map Processing
|
|---|
| 142 | procedure CreateUnit(p, mix: integer);
|
|---|
| 143 | procedure FreeUnit(p, uix: integer);
|
|---|
| 144 | procedure PlaceUnit(p, uix: integer);
|
|---|
| 145 | procedure RemoveUnit(p, uix: integer; Enemy: integer = -1);
|
|---|
| 146 | procedure RemoveUnit_UpdateMap(p, uix: integer);
|
|---|
| 147 | procedure RemoveAllUnits(p, Loc: integer; Enemy: integer = -1);
|
|---|
| 148 | procedure RemoveDomainUnits(d, p, Loc: integer);
|
|---|
| 149 | procedure FoundCity(p, FoundLoc: integer);
|
|---|
| 150 | procedure DestroyCity(p, cix: integer; SaveUnits: boolean);
|
|---|
| 151 | procedure ChangeCityOwner(pOld, cixOld, pNew: integer);
|
|---|
| 152 | procedure CompleteJob(p, Loc, Job: integer);
|
|---|
| 153 |
|
|---|
| 154 | // Diplomacy
|
|---|
| 155 | procedure IntroduceEnemy(p1, p2: integer);
|
|---|
| 156 | procedure GiveCivilReport(p, pAbout: integer);
|
|---|
| 157 | procedure GiveMilReport(p, pAbout: integer);
|
|---|
| 158 | procedure ShowPrice(pSender, pTarget, Price: integer);
|
|---|
| 159 | function PayPrice(pSender, pTarget, Price: integer; execute: boolean): boolean;
|
|---|
| 160 | procedure CancelTreaty(p, pWith: integer; DecreaseCredibility: boolean = true);
|
|---|
| 161 | function DoSpyMission(p, pCity, cix, Mission: integer): Cardinal;
|
|---|
| 162 |
|
|---|
| 163 | implementation
|
|---|
| 164 |
|
|---|
| 165 | uses
|
|---|
| 166 | {$IFDEF LOADPERF}SysUtils, Windows, {$ENDIF}
|
|---|
| 167 | {$IFDEF TEXTLOG}SysUtils, {$ENDIF}
|
|---|
| 168 | IPQ;
|
|---|
| 169 |
|
|---|
| 170 | var
|
|---|
| 171 | UnBuilt: array [0 .. nPl - 1] of integer; { number of units built }
|
|---|
| 172 |
|
|---|
| 173 | procedure MaskD(var x; Count, Mask: Cardinal); Register;
|
|---|
| 174 | asm
|
|---|
| 175 | sub eax,4
|
|---|
| 176 | @r: and [eax+edx*4],ecx
|
|---|
| 177 | dec edx
|
|---|
| 178 | jnz @r
|
|---|
| 179 | end;
|
|---|
| 180 |
|
|---|
| 181 | procedure CompactLists(p: integer);
|
|---|
| 182 | var
|
|---|
| 183 | uix, uix1, cix: integer;
|
|---|
| 184 | {$IFOPT O-}V21: integer;
|
|---|
| 185 | Radius: TVicinity21Loc; {$ENDIF}
|
|---|
| 186 | begin
|
|---|
| 187 | with RW[p] do
|
|---|
| 188 | begin
|
|---|
| 189 | // compact unit list
|
|---|
| 190 | uix := 0;
|
|---|
| 191 | while uix < nUn do
|
|---|
| 192 | if Un[uix].Loc < 0 then
|
|---|
| 193 | begin
|
|---|
| 194 | dec(nUn);
|
|---|
| 195 | Un[uix] := Un[nUn]; { replace removed unit by last }
|
|---|
| 196 | if (Un[uix].TroopLoad > 0) or (Un[uix].AirLoad > 0) then
|
|---|
| 197 | for uix1 := 0 to nUn - 1 do
|
|---|
| 198 | if Un[uix1].Master = nUn then
|
|---|
| 199 | Un[uix1].Master := uix;
|
|---|
| 200 | // index of last unit changes
|
|---|
| 201 | end
|
|---|
| 202 | else
|
|---|
| 203 | inc(uix);
|
|---|
| 204 |
|
|---|
| 205 | // compact city list
|
|---|
| 206 | cix := 0;
|
|---|
| 207 | while cix < nCity do
|
|---|
| 208 | if City[cix].Loc < 0 then
|
|---|
| 209 | begin
|
|---|
| 210 | dec(nCity);
|
|---|
| 211 | City[cix] := City[nCity]; { replace city by last }
|
|---|
| 212 | for uix1 := 0 to nUn - 1 do
|
|---|
| 213 | if Un[uix1].Home = nCity then
|
|---|
| 214 | Un[uix1].Home := cix;
|
|---|
| 215 | { index of last city changes }
|
|---|
| 216 | end
|
|---|
| 217 | else
|
|---|
| 218 | inc(cix);
|
|---|
| 219 |
|
|---|
| 220 | // compact enemy city list
|
|---|
| 221 | cix := 0;
|
|---|
| 222 | while cix < nEnemyCity do
|
|---|
| 223 | if EnemyCity[cix].Loc < 0 then
|
|---|
| 224 | begin
|
|---|
| 225 | dec(nEnemyCity);
|
|---|
| 226 | EnemyCity[cix] := EnemyCity[nEnemyCity]; { replace city by last }
|
|---|
| 227 | end
|
|---|
| 228 | else
|
|---|
| 229 | inc(cix);
|
|---|
| 230 |
|
|---|
| 231 | {$IFOPT O-}
|
|---|
| 232 | for cix := 0 to nCity - 1 do
|
|---|
| 233 | with City[cix] do
|
|---|
| 234 | begin
|
|---|
| 235 | V21_to_Loc(Loc, Radius);
|
|---|
| 236 | for V21 := 1 to 26 do
|
|---|
| 237 | if Tiles and (1 shl V21) <> 0 then
|
|---|
| 238 | assert(UsedByCity[Radius[V21]] = Loc);
|
|---|
| 239 | end
|
|---|
| 240 | {$ENDIF}
|
|---|
| 241 | end;
|
|---|
| 242 | end; // CompactLists
|
|---|
| 243 |
|
|---|
| 244 | {
|
|---|
| 245 | Tech Related Functions
|
|---|
| 246 | ____________________________________________________________________
|
|---|
| 247 | }
|
|---|
| 248 | function TechBaseCost(nTech, diff: integer): integer;
|
|---|
| 249 | var
|
|---|
| 250 | c0: single;
|
|---|
| 251 | begin
|
|---|
| 252 | c0 := TechFormula_M[diff] * (nTech + 4) *
|
|---|
| 253 | exp((nTech + 4) / TechFormula_D[diff]);
|
|---|
| 254 | if c0 >= $10000000 then
|
|---|
| 255 | result := $10000000
|
|---|
| 256 | else
|
|---|
| 257 | result := trunc(c0)
|
|---|
| 258 | end;
|
|---|
| 259 |
|
|---|
| 260 | function TechCost(p: integer): integer;
|
|---|
| 261 | begin
|
|---|
| 262 | with RW[p] do
|
|---|
| 263 | begin
|
|---|
| 264 | result := TechBaseCost(nTech[p], Difficulty[p]);
|
|---|
| 265 | if ResearchTech >= 0 then
|
|---|
| 266 | if (ResearchTech = adMilitary) or (Tech[ResearchTech] = tsSeen) then
|
|---|
| 267 | result := result shr 1
|
|---|
| 268 | else if ResearchTech in FutureTech then
|
|---|
| 269 | if Government = gFuture then
|
|---|
| 270 | result := result * 2
|
|---|
| 271 | else
|
|---|
| 272 | result := result * 4;
|
|---|
| 273 | end
|
|---|
| 274 | end;
|
|---|
| 275 |
|
|---|
| 276 | procedure SetModelFlags(var m: TModel);
|
|---|
| 277 | begin
|
|---|
| 278 | m.Flags := 0;
|
|---|
| 279 | if (m.Domain = dGround) and (m.Kind <> mkDiplomat) then
|
|---|
| 280 | m.Flags := m.Flags or mdZOC;
|
|---|
| 281 | if (m.Kind = mkDiplomat) or (m.Attack + m.Cap[mcBombs] = 0) then
|
|---|
| 282 | m.Flags := m.Flags or mdCivil;
|
|---|
| 283 | if (m.Cap[mcOver] > 0) or (m.Domain = dSea) and (m.Weight >= 6) then
|
|---|
| 284 | m.Flags := m.Flags or mdDoubleSupport;
|
|---|
| 285 | end;
|
|---|
| 286 |
|
|---|
| 287 | procedure CalculateModel(var m: TModel);
|
|---|
| 288 | { calculate attack, defense, cost... of a model by features }
|
|---|
| 289 | var
|
|---|
| 290 | i: integer;
|
|---|
| 291 | begin
|
|---|
| 292 | with m do
|
|---|
| 293 | begin
|
|---|
| 294 | Attack := (Cap[mcOffense] + Cap[mcOver]) * MStrength;
|
|---|
| 295 | Defense := (Cap[mcDefense] + Cap[mcOver]) * MStrength;
|
|---|
| 296 | case Domain of
|
|---|
| 297 | dGround:
|
|---|
| 298 | Speed := 150 + Cap[mcMob] * 50;
|
|---|
| 299 | dSea:
|
|---|
| 300 | begin
|
|---|
| 301 | Speed := 350 + 200 * Cap[mcNP] + 200 * Cap[mcTurbines];
|
|---|
| 302 | if Cap[mcNP] = 0 then
|
|---|
| 303 | inc(Speed, 100 * Cap[mcSE]);
|
|---|
| 304 | end;
|
|---|
| 305 | dAir:
|
|---|
| 306 | Speed := 850 + 400 * Cap[mcJet];
|
|---|
| 307 | end;
|
|---|
| 308 | Cost := 0;
|
|---|
| 309 | for i := 0 to nFeature - 1 do
|
|---|
| 310 | if 1 shl Domain and Feature[i].Domains <> 0 then
|
|---|
| 311 | inc(Cost, Cap[i] * Feature[i].Cost);
|
|---|
| 312 | Cost := Cost * MCost;
|
|---|
| 313 | Weight := 0;
|
|---|
| 314 | for i := 0 to nFeature - 1 do
|
|---|
| 315 | if 1 shl Domain and Feature[i].Domains <> 0 then
|
|---|
| 316 | if (Domain = dGround) and (i = mcDefense) then
|
|---|
| 317 | inc(Weight, Cap[i] * 2)
|
|---|
| 318 | else
|
|---|
| 319 | inc(Weight, Cap[i] * Feature[i].Weight);
|
|---|
| 320 | end;
|
|---|
| 321 | SetModelFlags(m);
|
|---|
| 322 | end;
|
|---|
| 323 |
|
|---|
| 324 | procedure CheckSpecialModels(p, pre: integer);
|
|---|
| 325 | var
|
|---|
| 326 | i, mix1: integer;
|
|---|
| 327 | HasAlready: boolean;
|
|---|
| 328 | begin
|
|---|
| 329 | for i := 0 to nSpecialModel -
|
|---|
| 330 | 1 do { check whether new special model available }
|
|---|
| 331 | if (SpecialModelPreq[i] = pre) and (RW[p].nModel < nmmax) then
|
|---|
| 332 | begin
|
|---|
| 333 | HasAlready := false;
|
|---|
| 334 | for mix1 := 0 to RW[p].nModel - 1 do
|
|---|
| 335 | if (RW[p].Model[mix1].Kind = SpecialModel[i].Kind) and
|
|---|
| 336 | (RW[p].Model[mix1].Attack = SpecialModel[i].Attack) and
|
|---|
| 337 | (RW[p].Model[mix1].Speed = SpecialModel[i].Speed) then
|
|---|
| 338 | HasAlready := true;
|
|---|
| 339 | if not HasAlready then
|
|---|
| 340 | begin
|
|---|
| 341 | RW[p].Model[RW[p].nModel] := SpecialModel[i];
|
|---|
| 342 | SetModelFlags(RW[p].Model[RW[p].nModel]);
|
|---|
| 343 | with RW[p].Model[RW[p].nModel] do
|
|---|
| 344 | begin
|
|---|
| 345 | Status := 0;
|
|---|
| 346 | SavedStatus := 0;
|
|---|
| 347 | IntroTurn := GTurn;
|
|---|
| 348 | Built := 0;
|
|---|
| 349 | Lost := 0;
|
|---|
| 350 | ID := p shl 12 + RW[p].nModel;
|
|---|
| 351 | if (Kind = mkSpecial_Boat) and (ServerVersion[p] < $000EF0) then
|
|---|
| 352 | Speed := 350; // old longboat
|
|---|
| 353 | end;
|
|---|
| 354 | inc(RW[p].nModel);
|
|---|
| 355 | end
|
|---|
| 356 | end;
|
|---|
| 357 | end;
|
|---|
| 358 |
|
|---|
| 359 | procedure EnableDevModel(p: integer);
|
|---|
| 360 | begin
|
|---|
| 361 | with RW[p] do
|
|---|
| 362 | if nModel < nmmax then
|
|---|
| 363 | begin
|
|---|
| 364 | Model[nModel] := DevModel;
|
|---|
| 365 | with Model[nModel] do
|
|---|
| 366 | begin
|
|---|
| 367 | Status := 0;
|
|---|
| 368 | SavedStatus := 0;
|
|---|
| 369 | IntroTurn := GTurn;
|
|---|
| 370 | Built := 0;
|
|---|
| 371 | Lost := 0;
|
|---|
| 372 | ID := p shl 12 + nModel
|
|---|
| 373 | end;
|
|---|
| 374 | inc(nModel);
|
|---|
| 375 | inc(Researched[p])
|
|---|
| 376 | end
|
|---|
| 377 | end;
|
|---|
| 378 |
|
|---|
| 379 | procedure SeeTech(p, ad: integer);
|
|---|
| 380 | begin
|
|---|
| 381 | {$IFDEF TEXTLOG}CmdInfo := CmdInfo + Format(' P%d:A%d', [p, ad]); {$ENDIF}
|
|---|
| 382 | RW[p].Tech[ad] := tsSeen;
|
|---|
| 383 | // inc(nTech[p]);
|
|---|
| 384 | inc(Researched[p])
|
|---|
| 385 | end;
|
|---|
| 386 |
|
|---|
| 387 | procedure FreeSlaves;
|
|---|
| 388 | var
|
|---|
| 389 | p1, uix: integer;
|
|---|
| 390 | begin
|
|---|
| 391 | for p1 := 0 to nPl - 1 do
|
|---|
| 392 | if (GAlive and (1 shl p1) <> 0) then
|
|---|
| 393 | for uix := 0 to RW[p1].nUn - 1 do
|
|---|
| 394 | if RW[p1].Model[RW[p1].Un[uix].mix].Kind = mkSlaves then
|
|---|
| 395 | RW[p1].Un[uix].Job := jNone
|
|---|
| 396 | end;
|
|---|
| 397 |
|
|---|
| 398 | procedure DiscoverTech(p, ad: integer);
|
|---|
| 399 |
|
|---|
| 400 | procedure TellAboutKeyTech(p, Source: integer);
|
|---|
| 401 | var
|
|---|
| 402 | i, p1: integer;
|
|---|
| 403 | begin
|
|---|
| 404 | for i := 1 to 3 do
|
|---|
| 405 | if ad = AgePreq[i] then
|
|---|
| 406 | for p1 := 0 to nPl - 1 do
|
|---|
| 407 | if (p1 <> p) and ((GAlive or GWatching) and (1 shl p1) <> 0) then
|
|---|
| 408 | RW[p1].EnemyReport[p].Tech[ad] := Source;
|
|---|
| 409 | end;
|
|---|
| 410 |
|
|---|
| 411 | var
|
|---|
| 412 | i: integer;
|
|---|
| 413 | begin
|
|---|
| 414 | if ad in FutureTech then
|
|---|
| 415 | begin
|
|---|
| 416 | if RW[p].Tech[ad] < tsApplicable then
|
|---|
| 417 | RW[p].Tech[ad] := 1
|
|---|
| 418 | else
|
|---|
| 419 | inc(RW[p].Tech[ad]);
|
|---|
| 420 | if ad <> futResearchTechnology then
|
|---|
| 421 | inc(nTech[p], 2);
|
|---|
| 422 | inc(Researched[p], 8);
|
|---|
| 423 | exit;
|
|---|
| 424 | end;
|
|---|
| 425 |
|
|---|
| 426 | if RW[p].Tech[ad] = tsSeen then
|
|---|
| 427 | begin
|
|---|
| 428 | inc(nTech[p]);
|
|---|
| 429 | inc(Researched[p]);
|
|---|
| 430 | end
|
|---|
| 431 | else
|
|---|
| 432 | begin
|
|---|
| 433 | inc(nTech[p], 2);
|
|---|
| 434 | inc(Researched[p], 2);
|
|---|
| 435 | end;
|
|---|
| 436 | RW[p].Tech[ad] := tsResearched;
|
|---|
| 437 | TellAboutKeyTech(p, tsResearched);
|
|---|
| 438 | CheckSpecialModels(p, ad);
|
|---|
| 439 | if ad = adScience then
|
|---|
| 440 | ResourceMask[p] := ResourceMask[p] or fSpecial2;
|
|---|
| 441 | if ad = adMassProduction then
|
|---|
| 442 | ResourceMask[p] := ResourceMask[p] or fModern;
|
|---|
| 443 |
|
|---|
| 444 | for i := 0 to 27 do { check whether wonders expired }
|
|---|
| 445 | if (GWonder[i].EffectiveOwner <> GWonder[woEiffel].EffectiveOwner) and
|
|---|
| 446 | (Imp[i].Expiration = ad) then
|
|---|
| 447 | begin
|
|---|
| 448 | GWonder[i].EffectiveOwner := -1;
|
|---|
| 449 | if i = woPyramids then
|
|---|
| 450 | FreeSlaves;
|
|---|
| 451 | end;
|
|---|
| 452 | end;
|
|---|
| 453 |
|
|---|
| 454 | procedure CheckExpiration(Wonder: integer);
|
|---|
| 455 | // GWonder[Wonder].EffectiveOwner must be set before!
|
|---|
| 456 | var
|
|---|
| 457 | p: integer;
|
|---|
| 458 | begin
|
|---|
| 459 | if (Imp[Wonder].Expiration >= 0) and
|
|---|
| 460 | (GWonder[woEiffel].EffectiveOwner <> GWonder[Wonder].EffectiveOwner) then
|
|---|
| 461 | for p := 0 to nPl - 1 do // check if already expired
|
|---|
| 462 | if (1 shl p and GAlive <> 0) and
|
|---|
| 463 | (RW[p].Tech[Imp[Wonder].Expiration] >= tsApplicable) then
|
|---|
| 464 | begin
|
|---|
| 465 | GWonder[Wonder].EffectiveOwner := -1;
|
|---|
| 466 | if Wonder = woPyramids then
|
|---|
| 467 | FreeSlaves
|
|---|
| 468 | end
|
|---|
| 469 | end;
|
|---|
| 470 |
|
|---|
| 471 | {
|
|---|
| 472 | Location Navigation
|
|---|
| 473 | ____________________________________________________________________
|
|---|
| 474 | }
|
|---|
| 475 | function dLoc(Loc, dx, dy: integer): integer;
|
|---|
| 476 | { relative location, dx in hor and dy in ver direction from Loc }
|
|---|
| 477 | var
|
|---|
| 478 | y0: integer;
|
|---|
| 479 | begin
|
|---|
| 480 | assert((Loc >= 0) and (Loc < MapSize) and (dx + lx >= 0));
|
|---|
| 481 | y0 := Loc div lx;
|
|---|
| 482 | result := (Loc + (dx + y0 and 1 + lx + lx) shr 1) mod lx + lx * (y0 + dy);
|
|---|
| 483 | if (result < 0) or (result >= MapSize) then
|
|---|
| 484 | result := -1;
|
|---|
| 485 | end;
|
|---|
| 486 |
|
|---|
| 487 | procedure dxdy(Loc0, Loc1: integer; var dx, dy: integer);
|
|---|
| 488 | begin
|
|---|
| 489 | dx := ((Loc1 mod lx * 2 + Loc1 div lx and 1) -
|
|---|
| 490 | (Loc0 mod lx * 2 + Loc0 div lx and 1) + 3 * lx) mod (2 * lx) - lx;
|
|---|
| 491 | dy := Loc1 div lx - Loc0 div lx;
|
|---|
| 492 | end;
|
|---|
| 493 |
|
|---|
| 494 | function Distance(Loc0, Loc1: integer): integer;
|
|---|
| 495 | var
|
|---|
| 496 | dx, dy: integer;
|
|---|
| 497 | begin
|
|---|
| 498 | dxdy(Loc0, Loc1, dx, dy);
|
|---|
| 499 | dx := abs(dx);
|
|---|
| 500 | dy := abs(dy);
|
|---|
| 501 | result := dx + dy + abs(dx - dy) shr 1;
|
|---|
| 502 | end;
|
|---|
| 503 |
|
|---|
| 504 | procedure V8_to_Loc(Loc0: integer; var VicinityLoc: TVicinity8Loc);
|
|---|
| 505 | var
|
|---|
| 506 | x0, y0, lx0: integer;
|
|---|
| 507 | begin
|
|---|
| 508 | lx0 := lx; // put in register!
|
|---|
| 509 | y0 := Loc0 div lx0;
|
|---|
| 510 | x0 := Loc0 - y0 * lx0; // Loc0 mod lx;
|
|---|
| 511 | y0 := y0 and 1;
|
|---|
| 512 | VicinityLoc[1] := Loc0 + lx0 * 2;
|
|---|
| 513 | VicinityLoc[3] := Loc0 - 1;
|
|---|
| 514 | VicinityLoc[5] := Loc0 - lx0 * 2;
|
|---|
| 515 | VicinityLoc[7] := Loc0 + 1;
|
|---|
| 516 | inc(Loc0, y0);
|
|---|
| 517 | VicinityLoc[0] := Loc0 + lx0;
|
|---|
| 518 | VicinityLoc[2] := Loc0 + lx0 - 1;
|
|---|
| 519 | VicinityLoc[4] := Loc0 - lx0 - 1;
|
|---|
| 520 | VicinityLoc[6] := Loc0 - lx0;
|
|---|
| 521 |
|
|---|
| 522 | // world is round!
|
|---|
| 523 | if x0 < lx0 - 1 then
|
|---|
| 524 | begin
|
|---|
| 525 | if x0 = 0 then
|
|---|
| 526 | begin
|
|---|
| 527 | inc(VicinityLoc[3], lx0);
|
|---|
| 528 | if y0 = 0 then
|
|---|
| 529 | begin
|
|---|
| 530 | inc(VicinityLoc[2], lx0);
|
|---|
| 531 | inc(VicinityLoc[4], lx0);
|
|---|
| 532 | end
|
|---|
| 533 | end
|
|---|
| 534 | end
|
|---|
| 535 | else
|
|---|
| 536 | begin
|
|---|
| 537 | dec(VicinityLoc[7], lx0);
|
|---|
| 538 | if y0 = 1 then
|
|---|
| 539 | begin
|
|---|
| 540 | dec(VicinityLoc[0], lx0);
|
|---|
| 541 | dec(VicinityLoc[6], lx0);
|
|---|
| 542 | end
|
|---|
| 543 | end;
|
|---|
| 544 | end;
|
|---|
| 545 |
|
|---|
| 546 | procedure V21_to_Loc(Loc0: integer; var VicinityLoc: TVicinity21Loc);
|
|---|
| 547 | var
|
|---|
| 548 | dx, dy, bit, y0, xComp, yComp, xComp0, xCompSwitch: integer;
|
|---|
| 549 | dst: ^integer;
|
|---|
| 550 | begin
|
|---|
| 551 | y0 := Loc0 div lx;
|
|---|
| 552 | xComp0 := Loc0 - y0 * lx - 1; // Loc0 mod lx -1
|
|---|
| 553 | xCompSwitch := xComp0 - 1 + y0 and 1;
|
|---|
| 554 | if xComp0 < 0 then
|
|---|
| 555 | inc(xComp0, lx);
|
|---|
| 556 | if xCompSwitch < 0 then
|
|---|
| 557 | inc(xCompSwitch, lx);
|
|---|
| 558 | xCompSwitch := xCompSwitch xor xComp0;
|
|---|
| 559 | yComp := lx * (y0 - 3);
|
|---|
| 560 | dst := @VicinityLoc;
|
|---|
| 561 | bit := 1;
|
|---|
| 562 | for dy := 0 to 6 do
|
|---|
| 563 | begin
|
|---|
| 564 | xComp0 := xComp0 xor xCompSwitch;
|
|---|
| 565 | xComp := xComp0;
|
|---|
| 566 | for dx := 0 to 3 do
|
|---|
| 567 | begin
|
|---|
| 568 | if bit and $67F7F76 <> 0 then
|
|---|
| 569 | dst^ := xComp + yComp
|
|---|
| 570 | else
|
|---|
| 571 | dst^ := -1;
|
|---|
| 572 | inc(xComp);
|
|---|
| 573 | if xComp >= lx then
|
|---|
| 574 | dec(xComp, lx);
|
|---|
| 575 | inc(dst);
|
|---|
| 576 | bit := bit shl 1;
|
|---|
| 577 | end;
|
|---|
| 578 | inc(yComp, lx);
|
|---|
| 579 | end;
|
|---|
| 580 | end;
|
|---|
| 581 |
|
|---|
| 582 | {
|
|---|
| 583 | Map Creation
|
|---|
| 584 | ____________________________________________________________________
|
|---|
| 585 | }
|
|---|
| 586 | var
|
|---|
| 587 | primitive: integer;
|
|---|
| 588 | StartLoc, StartLoc2: array [0 .. nPl - 1] of integer; { starting coordinates }
|
|---|
| 589 | Elevation: array [0 .. lxmax * lymax - 1] of Byte; { map elevation }
|
|---|
| 590 | ElCount: array [Byte] of integer; { count of elevation occurance }
|
|---|
| 591 |
|
|---|
| 592 | procedure CalculatePrimitive;
|
|---|
| 593 | var
|
|---|
| 594 | i, j: integer;
|
|---|
| 595 | begin
|
|---|
| 596 | primitive := 1;
|
|---|
| 597 | i := 2;
|
|---|
| 598 | while i * i <= MapSize + 1 do // test whether prime
|
|---|
| 599 | begin
|
|---|
| 600 | if (MapSize + 1) mod i = 0 then
|
|---|
| 601 | primitive := 0;
|
|---|
| 602 | inc(i)
|
|---|
| 603 | end;
|
|---|
| 604 |
|
|---|
| 605 | if primitive > 0 then
|
|---|
| 606 | repeat
|
|---|
| 607 | inc(primitive);
|
|---|
| 608 | i := 1;
|
|---|
| 609 | j := 0;
|
|---|
| 610 | repeat
|
|---|
| 611 | inc(j);
|
|---|
| 612 | i := i * primitive mod (MapSize + 1)
|
|---|
| 613 | until (i = 1) or (j = MapSize + 1);
|
|---|
| 614 | until j = MapSize;
|
|---|
| 615 | end;
|
|---|
| 616 |
|
|---|
| 617 | function MapGeneratorAvailable: boolean;
|
|---|
| 618 | begin
|
|---|
| 619 | result := (primitive > 0) and (lx >= 20) and (ly >= 40)
|
|---|
| 620 | end;
|
|---|
| 621 |
|
|---|
| 622 | procedure CreateElevation;
|
|---|
| 623 | const
|
|---|
| 624 | d = 64;
|
|---|
| 625 | Smooth = 0.049; { causes low amplitude of short waves }
|
|---|
| 626 | Detail = 0.095; { causes short period of short waves }
|
|---|
| 627 | Merge = 5; { elevation merging range at the connection line of the
|
|---|
| 628 | round world,in relation to lx }
|
|---|
| 629 |
|
|---|
| 630 | var
|
|---|
| 631 | sa, ca, f1, f2: array [1 .. d] of single;
|
|---|
| 632 | imerge, x, y: integer;
|
|---|
| 633 | v, maxv: single;
|
|---|
| 634 |
|
|---|
| 635 | function Value(x, y: integer): single; { elevation formula }
|
|---|
| 636 | var
|
|---|
| 637 | i: integer;
|
|---|
| 638 | begin
|
|---|
| 639 | result := 0;
|
|---|
| 640 | for i := 1 to d do
|
|---|
| 641 | result := result + sin(f1[i] * ((x * 2 + y and 1) * sa[i] + y * 1.5 *
|
|---|
| 642 | ca[i])) * f2[i];
|
|---|
| 643 | { x values effectively multiplied with 2 to get 2 horizantal periods
|
|---|
| 644 | of the prime waves }
|
|---|
| 645 | end;
|
|---|
| 646 |
|
|---|
| 647 | begin
|
|---|
| 648 | for x := 1 to d do { prepare formula parameters }
|
|---|
| 649 | begin
|
|---|
| 650 | {$IFNDEF SCR} if x = 1 then
|
|---|
| 651 | v := pi / 2 { first wave goes horizontal }
|
|---|
| 652 | else {$ENDIF} v := Random * 2 * pi;
|
|---|
| 653 | sa[x] := sin(v) / lx;
|
|---|
| 654 | ca[x] := cos(v) / ly;
|
|---|
| 655 | f1[x] := 2 * pi * exp(Detail * (x - 1));
|
|---|
| 656 | f2[x] := exp(-x * Smooth)
|
|---|
| 657 | end;
|
|---|
| 658 |
|
|---|
| 659 | imerge := 2 * lx div Merge;
|
|---|
| 660 | FillChar(ElCount, SizeOf(ElCount), 0);
|
|---|
| 661 | maxv := 0;
|
|---|
| 662 | for x := 0 to lx - 1 do
|
|---|
| 663 | for y := 0 to ly - 1 do
|
|---|
| 664 | begin
|
|---|
| 665 | v := Value(x, y);
|
|---|
| 666 | if x * 2 < imerge then
|
|---|
| 667 | v := (x * 2 * v + (imerge - x * 2) * Value(x + lx, y)) / imerge;
|
|---|
| 668 | v := v - sqr(sqr(2 * y / ly - 1)); { soft cut at poles }
|
|---|
| 669 | if v > maxv then
|
|---|
| 670 | maxv := v;
|
|---|
| 671 |
|
|---|
| 672 | if v < -4 then
|
|---|
| 673 | Elevation[x + lx * y] := 0
|
|---|
| 674 | else if v > 8.75 then
|
|---|
| 675 | Elevation[x + lx * y] := 255
|
|---|
| 676 | else
|
|---|
| 677 | Elevation[x + lx * y] := Round((v + 4) * 20);
|
|---|
| 678 | inc(ElCount[Elevation[x + lx * y]])
|
|---|
| 679 | end;
|
|---|
| 680 | end;
|
|---|
| 681 |
|
|---|
| 682 | procedure FindContinents;
|
|---|
| 683 |
|
|---|
| 684 | procedure ReplaceCont(a, b, Stop: integer);
|
|---|
| 685 | { replace continent name a by b }
|
|---|
| 686 | // make sure always continent[loc]<=loc
|
|---|
| 687 | var
|
|---|
| 688 | i: integer;
|
|---|
| 689 | begin
|
|---|
| 690 | if a < b then
|
|---|
| 691 | begin
|
|---|
| 692 | i := a;
|
|---|
| 693 | a := b;
|
|---|
| 694 | b := i
|
|---|
| 695 | end;
|
|---|
| 696 | if a > b then
|
|---|
| 697 | for i := a to Stop do
|
|---|
| 698 | if Continent[i] = a then
|
|---|
| 699 | Continent[i] := b
|
|---|
| 700 | end;
|
|---|
| 701 |
|
|---|
| 702 | var
|
|---|
| 703 | x, y, Loc, Wrong: integer;
|
|---|
| 704 | begin
|
|---|
| 705 | for y := 1 to ly - 2 do
|
|---|
| 706 | for x := 0 to lx - 1 do
|
|---|
| 707 | begin
|
|---|
| 708 | Loc := x + lx * y;
|
|---|
| 709 | Continent[Loc] := -1;
|
|---|
| 710 | if RealMap[Loc] and fTerrain >= fGrass then
|
|---|
| 711 | begin
|
|---|
| 712 | if (y - 2 >= 1) and (RealMap[Loc - 2 * lx] and fTerrain >= fGrass) then
|
|---|
| 713 | Continent[Loc] := Continent[Loc - 2 * lx];
|
|---|
| 714 | if (x - 1 + y and 1 >= 0) and (y - 1 >= 1) and
|
|---|
| 715 | (RealMap[Loc - 1 + y and 1 - lx] and fTerrain >= fGrass) then
|
|---|
| 716 | Continent[Loc] := Continent[Loc - 1 + y and 1 - lx];
|
|---|
| 717 | if (x + y and 1 < lx) and (y - 1 >= 1) and
|
|---|
| 718 | (RealMap[Loc + y and 1 - lx] and fTerrain >= fGrass) then
|
|---|
| 719 | Continent[Loc] := Continent[Loc + y and 1 - lx];
|
|---|
| 720 | if (x - 1 >= 0) and (RealMap[Loc - 1] and fTerrain >= fGrass) then
|
|---|
| 721 | if Continent[Loc] = -1 then
|
|---|
| 722 | Continent[Loc] := Continent[Loc - 1]
|
|---|
| 723 | else
|
|---|
| 724 | ReplaceCont(Continent[Loc - 1], Continent[Loc], Loc);
|
|---|
| 725 | if Continent[Loc] = -1 then
|
|---|
| 726 | Continent[Loc] := Loc
|
|---|
| 727 | end
|
|---|
| 728 | end;
|
|---|
| 729 |
|
|---|
| 730 | { connect continents due to round earth }
|
|---|
| 731 | for y := 1 to ly - 2 do
|
|---|
| 732 | if RealMap[lx * y] and fTerrain >= fGrass then
|
|---|
| 733 | begin
|
|---|
| 734 | Wrong := -1;
|
|---|
| 735 | if RealMap[lx - 1 + lx * y] and fTerrain >= fGrass then
|
|---|
| 736 | Wrong := Continent[lx - 1 + lx * y];
|
|---|
| 737 | if (y and 1 = 0) and (y - 1 >= 1) and
|
|---|
| 738 | (RealMap[lx - 1 + lx * (y - 1)] and fTerrain >= fGrass) then
|
|---|
| 739 | Wrong := Continent[lx - 1 + lx * (y - 1)];
|
|---|
| 740 | if (y and 1 = 0) and (y + 1 < ly - 1) and
|
|---|
| 741 | (RealMap[lx - 1 + lx * (y + 1)] and fTerrain >= fGrass) then
|
|---|
| 742 | Wrong := Continent[lx - 1 + lx * (y + 1)];
|
|---|
| 743 | if Wrong >= 0 then
|
|---|
| 744 | ReplaceCont(Wrong, Continent[lx * y], MapSize - 1)
|
|---|
| 745 | end;
|
|---|
| 746 | end;
|
|---|
| 747 |
|
|---|
| 748 | procedure RarePositions;
|
|---|
| 749 | // distribute rare resources
|
|---|
| 750 | // must be done after FindContinents
|
|---|
| 751 | var
|
|---|
| 752 | i, j, Cnt, x, y, dx, dy, Loc0, Loc1, xworst, yworst, totalrare, RareMaxWater,
|
|---|
| 753 | RareType, iBest, jbest, MinDist, xBlock, yBlock, V8: integer;
|
|---|
| 754 | AreaCount, RareByArea, RareAdjacent: array [0 .. 7, 0 .. 4] of integer;
|
|---|
| 755 | RareLoc: array [0 .. 11] of integer;
|
|---|
| 756 | Dist: array [0 .. 11, 0 .. 11] of integer;
|
|---|
| 757 | Adjacent: TVicinity8Loc;
|
|---|
| 758 | begin
|
|---|
| 759 | RareMaxWater := 0;
|
|---|
| 760 | repeat
|
|---|
| 761 | FillChar(AreaCount, SizeOf(AreaCount), 0);
|
|---|
| 762 | for y := 1 to ly - 2 do
|
|---|
| 763 | begin
|
|---|
| 764 | yBlock := y * 5 div ly;
|
|---|
| 765 | if yBlock = (y + 1) * 5 div ly then
|
|---|
| 766 | for x := 0 to lx - 1 do
|
|---|
| 767 | begin
|
|---|
| 768 | xBlock := x * 8 div lx;
|
|---|
| 769 | if xBlock = (x + 1) * 8 div lx then
|
|---|
| 770 | begin
|
|---|
| 771 | Loc0 := x + lx * y;
|
|---|
| 772 | if RealMap[Loc0] and fTerrain >= fGrass then
|
|---|
| 773 | begin
|
|---|
| 774 | Cnt := 0;
|
|---|
| 775 | V8_to_Loc(Loc0, Adjacent);
|
|---|
| 776 | for V8 := 0 to 7 do
|
|---|
| 777 | begin
|
|---|
| 778 | Loc1 := Adjacent[V8];
|
|---|
| 779 | if (Loc1 >= 0) and (Loc1 < MapSize) and
|
|---|
| 780 | (RealMap[Loc1] and fTerrain < fGrass) then
|
|---|
| 781 | inc(Cnt); // count adjacent water
|
|---|
| 782 | end;
|
|---|
| 783 | if Cnt <= RareMaxWater then // inner land
|
|---|
| 784 | begin
|
|---|
| 785 | inc(AreaCount[xBlock, yBlock]);
|
|---|
| 786 | if Random(AreaCount[xBlock, yBlock]) = 0 then
|
|---|
| 787 | RareByArea[xBlock, yBlock] := Loc0
|
|---|
| 788 | end
|
|---|
| 789 | end;
|
|---|
| 790 | end;
|
|---|
| 791 | end
|
|---|
| 792 | end;
|
|---|
| 793 | totalrare := 0;
|
|---|
| 794 | for x := 0 to 7 do
|
|---|
| 795 | for y := 0 to 4 do
|
|---|
| 796 | if AreaCount[x, y] > 0 then
|
|---|
| 797 | inc(totalrare);
|
|---|
| 798 | inc(RareMaxWater);
|
|---|
| 799 | until totalrare >= 12;
|
|---|
| 800 |
|
|---|
| 801 | while totalrare > 12 do
|
|---|
| 802 | begin // remove rarebyarea resources too close to each other
|
|---|
| 803 | FillChar(RareAdjacent, SizeOf(RareAdjacent), 0);
|
|---|
| 804 | for x := 0 to 7 do
|
|---|
| 805 | for y := 0 to 4 do
|
|---|
| 806 | if AreaCount[x, y] > 0 then
|
|---|
| 807 | begin
|
|---|
| 808 | if (AreaCount[(x + 1) mod 8, y] > 0) and
|
|---|
| 809 | (Continent[RareByArea[x, y]] = Continent
|
|---|
| 810 | [RareByArea[(x + 1) mod 8, y]]) then
|
|---|
| 811 | begin
|
|---|
| 812 | inc(RareAdjacent[x, y]);
|
|---|
| 813 | inc(RareAdjacent[(x + 1) mod 8, y]);
|
|---|
| 814 | end;
|
|---|
| 815 | if y < 4 then
|
|---|
| 816 | begin
|
|---|
| 817 | if (AreaCount[x, y + 1] > 0) and
|
|---|
| 818 | (Continent[RareByArea[x, y]] = Continent[RareByArea[x, y + 1]])
|
|---|
| 819 | then
|
|---|
| 820 | begin
|
|---|
| 821 | inc(RareAdjacent[x, y]);
|
|---|
| 822 | inc(RareAdjacent[x, y + 1]);
|
|---|
| 823 | end;
|
|---|
| 824 | if (AreaCount[(x + 1) mod 8, y + 1] > 0) and
|
|---|
| 825 | (Continent[RareByArea[x, y]] = Continent[RareByArea[(x + 1) mod 8,
|
|---|
| 826 | y + 1]]) then
|
|---|
| 827 | begin
|
|---|
| 828 | inc(RareAdjacent[x, y]);
|
|---|
| 829 | inc(RareAdjacent[(x + 1) mod 8, y + 1]);
|
|---|
| 830 | end;
|
|---|
| 831 | if (AreaCount[(x + 7) mod 8, y + 1] > 0) and
|
|---|
| 832 | (Continent[RareByArea[x, y]] = Continent[RareByArea[(x + 7) mod 8,
|
|---|
| 833 | y + 1]]) then
|
|---|
| 834 | begin
|
|---|
| 835 | inc(RareAdjacent[x, y]);
|
|---|
| 836 | inc(RareAdjacent[(x + 7) mod 8, y + 1]);
|
|---|
| 837 | end;
|
|---|
| 838 | end
|
|---|
| 839 | end;
|
|---|
| 840 | xworst := 0;
|
|---|
| 841 | yworst := 0;
|
|---|
| 842 | Cnt := 0;
|
|---|
| 843 | for x := 0 to 7 do
|
|---|
| 844 | for y := 0 to 4 do
|
|---|
| 845 | if AreaCount[x, y] > 0 then
|
|---|
| 846 | begin
|
|---|
| 847 | if (Cnt = 0) or (RareAdjacent[x, y] > RareAdjacent[xworst, yworst])
|
|---|
| 848 | then
|
|---|
| 849 | begin
|
|---|
| 850 | xworst := x;
|
|---|
| 851 | yworst := y;
|
|---|
| 852 | Cnt := 1
|
|---|
| 853 | end
|
|---|
| 854 | else if (RareAdjacent[x, y] = RareAdjacent[xworst, yworst]) then
|
|---|
| 855 | begin
|
|---|
| 856 | inc(Cnt);
|
|---|
| 857 | if Random(Cnt) = 0 then
|
|---|
| 858 | begin
|
|---|
| 859 | xworst := x;
|
|---|
| 860 | yworst := y;
|
|---|
| 861 | end
|
|---|
| 862 | end;
|
|---|
| 863 | end;
|
|---|
| 864 | AreaCount[xworst, yworst] := 0;
|
|---|
| 865 | dec(totalrare)
|
|---|
| 866 | end;
|
|---|
| 867 |
|
|---|
| 868 | Cnt := 0;
|
|---|
| 869 | for x := 0 to 7 do
|
|---|
| 870 | for y := 0 to 4 do
|
|---|
| 871 | if AreaCount[x, y] > 0 then
|
|---|
| 872 | begin
|
|---|
| 873 | RareLoc[Cnt] := RareByArea[x, y];
|
|---|
| 874 | inc(Cnt)
|
|---|
| 875 | end;
|
|---|
| 876 | for i := 0 to 11 do
|
|---|
| 877 | begin
|
|---|
| 878 | RealMap[RareLoc[i]] := RealMap[RareLoc[i]] and not(fTerrain or fSpecial) or
|
|---|
| 879 | (fDesert or fDeadLands);
|
|---|
| 880 | for dy := -1 to 1 do
|
|---|
| 881 | for dx := -1 to 1 do
|
|---|
| 882 | if (dx + dy) and 1 = 0 then
|
|---|
| 883 | begin
|
|---|
| 884 | Loc1 := dLoc(RareLoc[i], dx, dy);
|
|---|
| 885 | if (Loc1 >= 0) and (RealMap[Loc1] and fTerrain = fMountains) then
|
|---|
| 886 | RealMap[Loc1] := RealMap[Loc1] and not fTerrain or fHills;
|
|---|
| 887 | end
|
|---|
| 888 | end;
|
|---|
| 889 | for i := 0 to 11 do
|
|---|
| 890 | for j := 0 to 11 do
|
|---|
| 891 | Dist[i, j] := Distance(RareLoc[i], RareLoc[j]);
|
|---|
| 892 |
|
|---|
| 893 | MinDist := Distance(0, MapSize - lx shr 1) shr 1;
|
|---|
| 894 | for RareType := 1 to 3 do
|
|---|
| 895 | begin
|
|---|
| 896 | Cnt := 0;
|
|---|
| 897 | for i := 0 to 11 do
|
|---|
| 898 | if RareLoc[i] >= 0 then
|
|---|
| 899 | for j := 0 to 11 do
|
|---|
| 900 | if RareLoc[j] >= 0 then
|
|---|
| 901 | if (Cnt > 0) and (Dist[iBest, jbest] >= MinDist) then
|
|---|
| 902 | begin
|
|---|
| 903 | if Dist[i, j] >= MinDist then
|
|---|
| 904 | begin
|
|---|
| 905 | inc(Cnt);
|
|---|
| 906 | if Random(Cnt) = 0 then
|
|---|
| 907 | begin
|
|---|
| 908 | iBest := i;
|
|---|
| 909 | jbest := j
|
|---|
| 910 | end
|
|---|
| 911 | end
|
|---|
| 912 | end
|
|---|
| 913 | else if (Cnt = 0) or (Dist[i, j] > Dist[iBest, jbest]) then
|
|---|
| 914 | begin
|
|---|
| 915 | iBest := i;
|
|---|
| 916 | jbest := j;
|
|---|
| 917 | Cnt := 1;
|
|---|
| 918 | end;
|
|---|
| 919 | RealMap[RareLoc[iBest]] := RealMap[RareLoc[iBest]] or
|
|---|
| 920 | Cardinal(RareType) shl 25;
|
|---|
| 921 | RealMap[RareLoc[jbest]] := RealMap[RareLoc[jbest]] or
|
|---|
| 922 | Cardinal(RareType) shl 25;
|
|---|
| 923 | RareLoc[iBest] := -1;
|
|---|
| 924 | RareLoc[jbest] := -1;
|
|---|
| 925 | end;
|
|---|
| 926 | end; // RarePositions
|
|---|
| 927 |
|
|---|
| 928 | function CheckShore(Loc: integer): boolean;
|
|---|
| 929 | var
|
|---|
| 930 | Loc1, OldTile, V21: integer;
|
|---|
| 931 | Radius: TVicinity21Loc;
|
|---|
| 932 | begin
|
|---|
| 933 | result := false;
|
|---|
| 934 | OldTile := RealMap[Loc];
|
|---|
| 935 | if OldTile and fTerrain < fGrass then
|
|---|
| 936 | begin
|
|---|
| 937 | RealMap[Loc] := RealMap[Loc] and not fTerrain or fOcean;
|
|---|
| 938 | V21_to_Loc(Loc, Radius);
|
|---|
| 939 | for V21 := 1 to 26 do
|
|---|
| 940 | begin
|
|---|
| 941 | Loc1 := Radius[V21];
|
|---|
| 942 | if (Loc1 >= 0) and (Loc1 < MapSize) and
|
|---|
| 943 | (RealMap[Loc1] and fTerrain >= fGrass) and
|
|---|
| 944 | (RealMap[Loc1] and fTerrain <> fArctic) then
|
|---|
| 945 | RealMap[Loc] := RealMap[Loc] and not fTerrain or fShore;
|
|---|
| 946 | end;
|
|---|
| 947 | if (RealMap[Loc] xor Cardinal(OldTile)) and fTerrain <> 0 then
|
|---|
| 948 | result := true
|
|---|
| 949 | end;
|
|---|
| 950 | end;
|
|---|
| 951 |
|
|---|
| 952 | function ActualSpecialTile(Loc: integer): Cardinal;
|
|---|
| 953 | begin
|
|---|
| 954 | result := SpecialTile(Loc, RealMap[Loc] and fTerrain, lx);
|
|---|
| 955 | end;
|
|---|
| 956 |
|
|---|
| 957 | procedure CreateMap(preview: boolean);
|
|---|
| 958 | const
|
|---|
| 959 | ShHiHills = 6; { of land }
|
|---|
| 960 | ShMountains = 6; { of land }
|
|---|
| 961 | ShRandHills = 12; { of land }
|
|---|
| 962 | ShTestRiver = 40;
|
|---|
| 963 | ShSwamp = 25; { of grassland }
|
|---|
| 964 | MinRivLen = 3;
|
|---|
| 965 | unification = 70;
|
|---|
| 966 | hotunification = 50; // min. 25
|
|---|
| 967 |
|
|---|
| 968 | Zone: array [0 .. 3, 2 .. 9] of single = { terrain distribution }
|
|---|
| 969 | ((0.25, 0, 0, 0.4, 0, 0, 0, 0.35), (0.55, 0, 0.1, 0, 0, 0, 0, 0.35),
|
|---|
| 970 | (0.4, 0, 0.35, 0, 0, 0, 0, 0.25), (0, 0.7, 0, 0, 0, 0, 0, 0.3));
|
|---|
| 971 | { Grs Dst Pra Tun - - - For }
|
|---|
| 972 |
|
|---|
| 973 | function RndLow(y: integer): Cardinal;
|
|---|
| 974 | { random lowland appropriate to climate }
|
|---|
| 975 | var
|
|---|
| 976 | z0, i: integer;
|
|---|
| 977 | p, p0, ZPlus: single;
|
|---|
| 978 | begin
|
|---|
| 979 | if ly - 1 - y > y then
|
|---|
| 980 | begin
|
|---|
| 981 | z0 := 6 * y div ly;
|
|---|
| 982 | ZPlus := 6 * y / ly - z0
|
|---|
| 983 | end
|
|---|
| 984 | else
|
|---|
| 985 | begin
|
|---|
| 986 | z0 := 6 * (ly - 1 - y) div ly;
|
|---|
| 987 | ZPlus := 6 * (ly - 1 - y) / ly - z0
|
|---|
| 988 | end;
|
|---|
| 989 | p0 := 1;
|
|---|
| 990 | for i := 2 to 9 do
|
|---|
| 991 | begin
|
|---|
| 992 | p := Zone[z0, i] * (1 - ZPlus) + Zone[z0 + 1, i] * ZPlus;
|
|---|
| 993 | { weight between zones z0 and z0+1 }
|
|---|
| 994 | if Random * p0 < p then
|
|---|
| 995 | begin
|
|---|
| 996 | RndLow := i;
|
|---|
| 997 | Break
|
|---|
| 998 | end;
|
|---|
| 999 | p0 := p0 - p
|
|---|
| 1000 | end;
|
|---|
| 1001 | end;
|
|---|
| 1002 |
|
|---|
| 1003 | function RunRiver(Loc0: integer): integer;
|
|---|
| 1004 | { runs river from start point Loc0; return value: length }
|
|---|
| 1005 | var
|
|---|
| 1006 | Dir, T, Loc, Loc1, Cost: integer;
|
|---|
| 1007 | Q: TIPQ;
|
|---|
| 1008 | From: array [0 .. lxmax * lymax - 1] of integer;
|
|---|
| 1009 | Time: array [0 .. lxmax * lymax - 1] of integer;
|
|---|
| 1010 | OneTileLake: boolean;
|
|---|
| 1011 | begin
|
|---|
| 1012 | FillChar(Time, SizeOf(Time), 255); { -1 }
|
|---|
| 1013 | Q := TIPQ.Create(MapSize);
|
|---|
| 1014 | Q.Put(Loc0, 0);
|
|---|
| 1015 | while Q.Get(Loc, T) and (RealMap[Loc] and fRiver = 0) do
|
|---|
| 1016 | begin
|
|---|
| 1017 | if (RealMap[Loc] and fTerrain < fGrass) then
|
|---|
| 1018 | begin
|
|---|
| 1019 | OneTileLake := true;
|
|---|
| 1020 | for Dir := 0 to 3 do
|
|---|
| 1021 | begin
|
|---|
| 1022 | Loc1 := dLoc(Loc, Dir and 1 * 2 - 1, Dir shr 1 * 2 - 1);
|
|---|
| 1023 | if (Loc1 >= 0) and (RealMap[Loc1] and fTerrain < fGrass) then
|
|---|
| 1024 | OneTileLake := false;
|
|---|
| 1025 | end;
|
|---|
| 1026 | if not OneTileLake then
|
|---|
| 1027 | Break;
|
|---|
| 1028 | end;
|
|---|
| 1029 | Time[Loc] := T;
|
|---|
| 1030 | for Dir := 0 to 3 do
|
|---|
| 1031 | begin
|
|---|
| 1032 | Loc1 := dLoc(Loc, Dir and 1 * 2 - 1, Dir shr 1 * 2 - 1);
|
|---|
| 1033 | if (Loc1 >= lx) and (Loc1 < lx * (ly - 1)) and (Time[Loc1] < 0) then
|
|---|
| 1034 | begin
|
|---|
| 1035 | if RealMap[Loc1] and fRiver = 0 then
|
|---|
| 1036 | begin
|
|---|
| 1037 | Cost := Elevation[Loc1] - Elevation[Loc];
|
|---|
| 1038 | if Cost < 0 then
|
|---|
| 1039 | Cost := 0;
|
|---|
| 1040 | end
|
|---|
| 1041 | else
|
|---|
| 1042 | Cost := 0;
|
|---|
| 1043 | if Q.Put(Loc1, T + Cost shl 8 + 1) then
|
|---|
| 1044 | From[Loc1] := Loc
|
|---|
| 1045 | end
|
|---|
| 1046 | end
|
|---|
| 1047 | end;
|
|---|
| 1048 | Loc1 := Loc;
|
|---|
| 1049 | result := 0;
|
|---|
| 1050 | while Loc <> Loc0 do
|
|---|
| 1051 | begin
|
|---|
| 1052 | Loc := From[Loc];
|
|---|
| 1053 | inc(result);
|
|---|
| 1054 | end;
|
|---|
| 1055 | if (result > 1) and ((result >= MinRivLen) or
|
|---|
| 1056 | (RealMap[Loc1] and fTerrain >= fGrass)) then
|
|---|
| 1057 | begin
|
|---|
| 1058 | Loc := Loc1;
|
|---|
| 1059 | while Loc <> Loc0 do
|
|---|
| 1060 | begin
|
|---|
| 1061 | Loc := From[Loc];
|
|---|
| 1062 | if RealMap[Loc] and fTerrain in [fHills, fMountains] then
|
|---|
| 1063 | RealMap[Loc] := fGrass or fRiver
|
|---|
| 1064 | else if RealMap[Loc] and fTerrain >= fGrass then
|
|---|
| 1065 | RealMap[Loc] := RealMap[Loc] or fRiver;
|
|---|
| 1066 | end
|
|---|
| 1067 | end
|
|---|
| 1068 | else
|
|---|
| 1069 | result := 0;
|
|---|
| 1070 | Q.Free
|
|---|
| 1071 | end;
|
|---|
| 1072 |
|
|---|
| 1073 | var
|
|---|
| 1074 | x, y, n, Dir, plus, Count, Loc0, Loc1, bLand, bHills, bMountains, V8: integer;
|
|---|
| 1075 | CopyFrom: array [0 .. lxmax * lymax - 1] of integer;
|
|---|
| 1076 | Adjacent: TVicinity8Loc;
|
|---|
| 1077 |
|
|---|
| 1078 | begin
|
|---|
| 1079 | FillChar(RealMap, MapSize * 4, 0);
|
|---|
| 1080 | plus := 0;
|
|---|
| 1081 | bMountains := 256;
|
|---|
| 1082 | while plus < MapSize * LandMass * ShMountains div 10000 do
|
|---|
| 1083 | begin
|
|---|
| 1084 | dec(bMountains);
|
|---|
| 1085 | inc(plus, ElCount[bMountains])
|
|---|
| 1086 | end;
|
|---|
| 1087 | Count := plus;
|
|---|
| 1088 | plus := 0;
|
|---|
| 1089 | bHills := bMountains;
|
|---|
| 1090 | while plus < MapSize * LandMass * ShHiHills div 10000 do
|
|---|
| 1091 | begin
|
|---|
| 1092 | dec(bHills);
|
|---|
| 1093 | inc(plus, ElCount[bHills])
|
|---|
| 1094 | end;
|
|---|
| 1095 | inc(Count, plus);
|
|---|
| 1096 | bLand := bHills;
|
|---|
| 1097 | while Count < MapSize * LandMass div 100 do
|
|---|
| 1098 | begin
|
|---|
| 1099 | dec(bLand);
|
|---|
| 1100 | inc(Count, ElCount[bLand])
|
|---|
| 1101 | end;
|
|---|
| 1102 |
|
|---|
| 1103 | for Loc0 := lx to lx * (ly - 1) - 1 do
|
|---|
| 1104 | if Elevation[Loc0] >= bMountains then
|
|---|
| 1105 | RealMap[Loc0] := fMountains
|
|---|
| 1106 | else if Elevation[Loc0] >= bHills then
|
|---|
| 1107 | RealMap[Loc0] := fHills
|
|---|
| 1108 | else if Elevation[Loc0] >= bLand then
|
|---|
| 1109 | RealMap[Loc0] := fGrass;
|
|---|
| 1110 |
|
|---|
| 1111 | // remove one-tile islands
|
|---|
| 1112 | for Loc0 := 0 to MapSize - 1 do
|
|---|
| 1113 | if RealMap[Loc0] >= fGrass then
|
|---|
| 1114 | begin
|
|---|
| 1115 | Count := 0;
|
|---|
| 1116 | V8_to_Loc(Loc0, Adjacent);
|
|---|
| 1117 | for V8 := 0 to 7 do
|
|---|
| 1118 | begin
|
|---|
| 1119 | Loc1 := Adjacent[V8];
|
|---|
| 1120 | if (Loc1 < 0) or (Loc1 >= MapSize) or
|
|---|
| 1121 | (RealMap[Loc1] and fTerrain < fGrass) or
|
|---|
| 1122 | (RealMap[Loc1] and fTerrain = fArctic) then
|
|---|
| 1123 | inc(Count); // count adjacent water
|
|---|
| 1124 | end;
|
|---|
| 1125 | if Count = 8 then
|
|---|
| 1126 | RealMap[Loc0] := fOcean
|
|---|
| 1127 | end;
|
|---|
| 1128 |
|
|---|
| 1129 | if not preview then
|
|---|
| 1130 | begin
|
|---|
| 1131 | plus := 36 * 56 * 20 * ShTestRiver div (LandMass * 100);
|
|---|
| 1132 | if plus > MapSize then
|
|---|
| 1133 | plus := MapSize;
|
|---|
| 1134 | Loc0 := Random(MapSize);
|
|---|
| 1135 | for n := 0 to plus - 1 do
|
|---|
| 1136 | begin
|
|---|
| 1137 | if (RealMap[Loc0] and fTerrain >= fGrass) and (Loc0 >= lx) and
|
|---|
| 1138 | (Loc0 < MapSize - lx) then
|
|---|
| 1139 | RunRiver(Loc0);
|
|---|
| 1140 | Loc0 := (Loc0 + 1) * primitive mod (MapSize + 1) - 1;
|
|---|
| 1141 | end;
|
|---|
| 1142 | end;
|
|---|
| 1143 |
|
|---|
| 1144 | for Loc0 := 0 to MapSize - 1 do
|
|---|
| 1145 | if (RealMap[Loc0] = fGrass) and (Random(100) < ShRandHills) then
|
|---|
| 1146 | RealMap[Loc0] := RealMap[Loc0] or fHills;
|
|---|
| 1147 |
|
|---|
| 1148 | // make terrain types coherent
|
|---|
| 1149 | for Loc0 := 0 to MapSize - 1 do
|
|---|
| 1150 | CopyFrom[Loc0] := Loc0;
|
|---|
| 1151 |
|
|---|
| 1152 | for n := 0 to unification * MapSize div 100 do
|
|---|
| 1153 | begin
|
|---|
| 1154 | y := Random(ly);
|
|---|
| 1155 | if abs(y - (ly shr 1)) > ly div 4 + Random(ly * hotunification div 100) then
|
|---|
| 1156 | if y < ly shr 1 then
|
|---|
| 1157 | y := ly shr 1 - y
|
|---|
| 1158 | else
|
|---|
| 1159 | y := 3 * ly shr 1 - y;
|
|---|
| 1160 | Loc0 := lx * y + Random(lx);
|
|---|
| 1161 | if RealMap[Loc0] and fTerrain = fGrass then
|
|---|
| 1162 | begin
|
|---|
| 1163 | Dir := Random(4);
|
|---|
| 1164 | Loc1 := dLoc(Loc0, Dir and 1 * 2 - 1, Dir shr 1 * 2 - 1);
|
|---|
| 1165 | if (Loc1 >= 0) and (RealMap[Loc1] and fTerrain = fGrass) then
|
|---|
| 1166 | begin
|
|---|
| 1167 | while CopyFrom[Loc0] <> Loc0 do
|
|---|
| 1168 | Loc0 := CopyFrom[Loc0];
|
|---|
| 1169 | while CopyFrom[Loc1] <> Loc1 do
|
|---|
| 1170 | Loc1 := CopyFrom[Loc1];
|
|---|
| 1171 | if Loc1 < Loc0 then
|
|---|
| 1172 | CopyFrom[Loc0] := Loc1
|
|---|
| 1173 | else
|
|---|
| 1174 | CopyFrom[Loc1] := Loc0;
|
|---|
| 1175 | end;
|
|---|
| 1176 | end;
|
|---|
| 1177 | end;
|
|---|
| 1178 |
|
|---|
| 1179 | for Loc0 := 0 to MapSize - 1 do
|
|---|
| 1180 | if (RealMap[Loc0] and fTerrain = fGrass) and (CopyFrom[Loc0] = Loc0) then
|
|---|
| 1181 | RealMap[Loc0] := RealMap[Loc0] and not fTerrain or RndLow(Loc0 div lx);
|
|---|
| 1182 |
|
|---|
| 1183 | for Loc0 := 0 to MapSize - 1 do
|
|---|
| 1184 | if RealMap[Loc0] and fTerrain = fGrass then
|
|---|
| 1185 | begin
|
|---|
| 1186 | Loc1 := Loc0;
|
|---|
| 1187 | while CopyFrom[Loc1] <> Loc1 do
|
|---|
| 1188 | Loc1 := CopyFrom[Loc1];
|
|---|
| 1189 | RealMap[Loc0] := RealMap[Loc0] and not fTerrain or
|
|---|
| 1190 | RealMap[Loc1] and fTerrain
|
|---|
| 1191 | end;
|
|---|
| 1192 |
|
|---|
| 1193 | for Loc0 := 0 to MapSize - 1 do
|
|---|
| 1194 | if RealMap[Loc0] and fTerrain = fGrass then
|
|---|
| 1195 | begin // change grassland to swamp
|
|---|
| 1196 | if Random(100) < ShSwamp then
|
|---|
| 1197 | RealMap[Loc0] := RealMap[Loc0] and not fTerrain or fSwamp;
|
|---|
| 1198 | end;
|
|---|
| 1199 |
|
|---|
| 1200 | for Loc0 := 0 to MapSize - 1 do // change desert to prairie 1
|
|---|
| 1201 | if RealMap[Loc0] and fTerrain = fDesert then
|
|---|
| 1202 | begin
|
|---|
| 1203 | if RealMap[Loc0] and fRiver <> 0 then
|
|---|
| 1204 | Count := 5
|
|---|
| 1205 | else
|
|---|
| 1206 | begin
|
|---|
| 1207 | Count := 0;
|
|---|
| 1208 | for Dir := 0 to 3 do
|
|---|
| 1209 | begin
|
|---|
| 1210 | Loc1 := dLoc(Loc0, Dir and 1 * 2 - 1, Dir shr 1 * 2 - 1);
|
|---|
| 1211 | if Loc1 >= 0 then
|
|---|
| 1212 | if RealMap[Loc1] and fTerrain < fGrass then
|
|---|
| 1213 | inc(Count, 2)
|
|---|
| 1214 | end;
|
|---|
| 1215 | end;
|
|---|
| 1216 | if Count >= 4 then
|
|---|
| 1217 | RealMap[Loc0] := RealMap[Loc0] and not fTerrain or fPrairie
|
|---|
| 1218 | end;
|
|---|
| 1219 |
|
|---|
| 1220 | for Loc0 := 0 to MapSize - 1 do // change desert to prairie 2
|
|---|
| 1221 | if RealMap[Loc0] and fTerrain = fDesert then
|
|---|
| 1222 | begin
|
|---|
| 1223 | Count := 0;
|
|---|
| 1224 | for Dir := 0 to 3 do
|
|---|
| 1225 | begin
|
|---|
| 1226 | Loc1 := dLoc(Loc0, Dir and 1 * 2 - 1, Dir shr 1 * 2 - 1);
|
|---|
| 1227 | if Loc1 >= 0 then
|
|---|
| 1228 | if RealMap[Loc1] and fTerrain <> fDesert then
|
|---|
| 1229 | inc(Count)
|
|---|
| 1230 | end;
|
|---|
| 1231 | if Count >= 4 then
|
|---|
| 1232 | RealMap[Loc0] := RealMap[Loc0] and not fTerrain or fPrairie
|
|---|
| 1233 | end;
|
|---|
| 1234 |
|
|---|
| 1235 | for Loc0 := 0 to MapSize - 1 do
|
|---|
| 1236 | CheckShore(Loc0); // change ocean to shore
|
|---|
| 1237 | for x := 0 to lx - 1 do
|
|---|
| 1238 | begin
|
|---|
| 1239 | RealMap[x + lx * 0] := fArctic;
|
|---|
| 1240 | if RealMap[x + lx * 1] >= fGrass then
|
|---|
| 1241 | RealMap[x + lx * 1] := RealMap[x + lx * 1] and not fTerrain or fTundra;
|
|---|
| 1242 | if RealMap[x + lx * (ly - 2)] >= fGrass then
|
|---|
| 1243 | RealMap[x + lx * (ly - 2)] := RealMap[x + lx * (ly - 2)] and
|
|---|
| 1244 | not fTerrain or fTundra;
|
|---|
| 1245 | RealMap[x + lx * (ly - 1)] := fArctic
|
|---|
| 1246 | end;
|
|---|
| 1247 |
|
|---|
| 1248 | for Loc0 := 0 to MapSize - 1 do // define special terrain tiles
|
|---|
| 1249 | RealMap[Loc0] := RealMap[Loc0] or ActualSpecialTile(Loc0) shl 5 or
|
|---|
| 1250 | ($F shl 27);
|
|---|
| 1251 |
|
|---|
| 1252 | if not preview then
|
|---|
| 1253 | begin
|
|---|
| 1254 | FindContinents;
|
|---|
| 1255 | RarePositions;
|
|---|
| 1256 | end;
|
|---|
| 1257 | end;
|
|---|
| 1258 |
|
|---|
| 1259 | procedure StartPositions;
|
|---|
| 1260 | // define nation start positions
|
|---|
| 1261 | // must be done after FindContinents
|
|---|
| 1262 |
|
|---|
| 1263 | var
|
|---|
| 1264 | CountGood: (cgBest, cgFlat, cgLand);
|
|---|
| 1265 |
|
|---|
| 1266 | function IsGoodTile(Loc: integer): boolean;
|
|---|
| 1267 | var
|
|---|
| 1268 | xLoc, yLoc: integer;
|
|---|
| 1269 | begin
|
|---|
| 1270 | xLoc := Loc mod lx;
|
|---|
| 1271 | yLoc := Loc div lx;
|
|---|
| 1272 | if RealMap[Loc] and fDeadLands <> 0 then
|
|---|
| 1273 | result := false
|
|---|
| 1274 | else
|
|---|
| 1275 | case CountGood of
|
|---|
| 1276 | cgBest:
|
|---|
| 1277 | result := (RealMap[Loc] and fTerrain in [fGrass, fPrairie, fTundra,
|
|---|
| 1278 | fSwamp, fForest]) and Odd((lymax + xLoc - yLoc shr 1) shr 1 + xLoc +
|
|---|
| 1279 | (yLoc + 1) shr 1);
|
|---|
| 1280 | cgFlat:
|
|---|
| 1281 | result := (RealMap[Loc] and fTerrain in [fGrass, fPrairie, fTundra,
|
|---|
| 1282 | fSwamp, fForest]);
|
|---|
| 1283 | cgLand:
|
|---|
| 1284 | result := RealMap[Loc] and fTerrain >= fGrass;
|
|---|
| 1285 | end;
|
|---|
| 1286 | end;
|
|---|
| 1287 |
|
|---|
| 1288 | const
|
|---|
| 1289 | MaxCityLoc = 64;
|
|---|
| 1290 |
|
|---|
| 1291 | var
|
|---|
| 1292 | p1, p2, nAlive, c, Loc, Loc1, CntGood, CntGoodGrass, MinDist, Tries, i, j, n,
|
|---|
| 1293 | nsc, TestLoc, V21, V8, BestDist, TestDist, MinGood, nIrrLoc, xLoc, yLoc, qx,
|
|---|
| 1294 | qy, FineDistSQR, nRest: integer;
|
|---|
| 1295 | ccount: array [0 .. lxmax * lymax - 1] of word;
|
|---|
| 1296 | sc, StartLoc0, sccount: array [1 .. nPl] of integer;
|
|---|
| 1297 | TestStartLoc: array [0 .. nPl - 1] of integer;
|
|---|
| 1298 | CityLoc: array [1 .. nPl, 0 .. MaxCityLoc - 1] of integer;
|
|---|
| 1299 | nCityLoc: array [1 .. nPl] of integer;
|
|---|
| 1300 | RestLoc: array [0 .. MaxCityLoc - 1] of integer;
|
|---|
| 1301 | IrrLoc: array [0 .. 20] of integer;
|
|---|
| 1302 | Radius: TVicinity21Loc;
|
|---|
| 1303 | Adjacent: TVicinity8Loc;
|
|---|
| 1304 | ok: boolean;
|
|---|
| 1305 |
|
|---|
| 1306 | begin
|
|---|
| 1307 | nAlive := 0;
|
|---|
| 1308 | for p1 := 0 to nPl - 1 do
|
|---|
| 1309 | if 1 shl p1 and GAlive <> 0 then
|
|---|
| 1310 | inc(nAlive);
|
|---|
| 1311 | if nAlive = 0 then
|
|---|
| 1312 | exit;
|
|---|
| 1313 |
|
|---|
| 1314 | { count good tiles }
|
|---|
| 1315 | FillChar(ccount, MapSize * 2, 0);
|
|---|
| 1316 | for Loc := 0 to MapSize - 1 do
|
|---|
| 1317 | if RealMap[Loc] and fTerrain = fGrass then
|
|---|
| 1318 | if ActualSpecialTile(Loc) = 1 then
|
|---|
| 1319 | inc(ccount[Continent[Loc]], 3)
|
|---|
| 1320 | else
|
|---|
| 1321 | inc(ccount[Continent[Loc]], 2)
|
|---|
| 1322 | else if RealMap[Loc] and fTerrain in [fPrairie, fSwamp, fForest, fHills]
|
|---|
| 1323 | then
|
|---|
| 1324 | inc(ccount[Continent[Loc]]);
|
|---|
| 1325 |
|
|---|
| 1326 | Loc := 0;
|
|---|
| 1327 | while ccount[Loc] > 0 do
|
|---|
| 1328 | inc(Loc);
|
|---|
| 1329 | for i := 1 to nAlive do
|
|---|
| 1330 | begin
|
|---|
| 1331 | sc[i] := Loc;
|
|---|
| 1332 | sccount[i] := 1
|
|---|
| 1333 | end;
|
|---|
| 1334 | { init with zero size start continents, then search bigger ones }
|
|---|
| 1335 | for Loc := 0 to MapSize - 1 do
|
|---|
| 1336 | if ccount[Loc] > 0 then
|
|---|
| 1337 | begin // search biggest continents
|
|---|
| 1338 | p1 := nAlive + 1;
|
|---|
| 1339 | while (p1 > 1) and (ccount[Loc] > ccount[sc[p1 - 1]]) do
|
|---|
| 1340 | begin
|
|---|
| 1341 | if p1 < nAlive + 1 then
|
|---|
| 1342 | sc[p1] := sc[p1 - 1];
|
|---|
| 1343 | dec(p1)
|
|---|
| 1344 | end;
|
|---|
| 1345 | if p1 < nAlive + 1 then
|
|---|
| 1346 | sc[p1] := Loc;
|
|---|
| 1347 | end;
|
|---|
| 1348 | nsc := nAlive;
|
|---|
| 1349 | repeat
|
|---|
| 1350 | c := 1; // search least crowded continent after smallest
|
|---|
| 1351 | for i := 2 to nsc - 1 do
|
|---|
| 1352 | if ccount[sc[i]] * (2 * sccount[c] + 1) > ccount[sc[c]] *
|
|---|
| 1353 | (2 * sccount[i] + 1) then
|
|---|
| 1354 | c := i;
|
|---|
| 1355 | if ccount[sc[nsc]] * (2 * sccount[c] + 1) > ccount[sc[c]] then
|
|---|
| 1356 | Break; // even least crowded continent is more crowded than smallest
|
|---|
| 1357 | inc(sccount[c]);
|
|---|
| 1358 | dec(nsc)
|
|---|
| 1359 | until sccount[nsc] > 1;
|
|---|
| 1360 |
|
|---|
| 1361 | MinGood := 7;
|
|---|
| 1362 | CountGood := cgBest;
|
|---|
| 1363 | repeat
|
|---|
| 1364 | dec(MinGood);
|
|---|
| 1365 | if (MinGood = 3) and (CountGood < cgLand) then // too demanding!
|
|---|
| 1366 | begin
|
|---|
| 1367 | inc(CountGood);
|
|---|
| 1368 | MinGood := 6
|
|---|
| 1369 | end;
|
|---|
| 1370 | FillChar(nCityLoc, SizeOf(nCityLoc), 0);
|
|---|
| 1371 | Loc := Random(MapSize);
|
|---|
| 1372 | for i := 0 to MapSize - 1 do
|
|---|
| 1373 | begin
|
|---|
| 1374 | if ((Loc >= 4 * lx) and (Loc < MapSize - 4 * lx) or (CountGood >= cgLand))
|
|---|
| 1375 | and IsGoodTile(Loc) then
|
|---|
| 1376 | begin
|
|---|
| 1377 | c := nsc;
|
|---|
| 1378 | while (c > 0) and (Continent[Loc] <> sc[c]) do
|
|---|
| 1379 | dec(c);
|
|---|
| 1380 | if (c > 0) and (nCityLoc[c] < MaxCityLoc) then
|
|---|
| 1381 | begin
|
|---|
| 1382 | CntGood := 1;
|
|---|
| 1383 | V21_to_Loc(Loc, Radius);
|
|---|
| 1384 | for V21 := 1 to 26 do
|
|---|
| 1385 | if V21 <> CityOwnTile then
|
|---|
| 1386 | begin
|
|---|
| 1387 | Loc1 := Radius[V21];
|
|---|
| 1388 | if (Loc1 >= 0) and (Loc1 < MapSize) and IsGoodTile(Loc1) then
|
|---|
| 1389 | inc(CntGood)
|
|---|
| 1390 | end;
|
|---|
| 1391 | if CntGood >= MinGood then
|
|---|
| 1392 | begin
|
|---|
| 1393 | CityLoc[c, nCityLoc[c]] := Loc;
|
|---|
| 1394 | inc(nCityLoc[c])
|
|---|
| 1395 | end
|
|---|
| 1396 | end
|
|---|
| 1397 | end;
|
|---|
| 1398 | Loc := (Loc + 1) * primitive mod (MapSize + 1) - 1;
|
|---|
| 1399 | end;
|
|---|
| 1400 |
|
|---|
| 1401 | ok := true;
|
|---|
| 1402 | for c := 1 to nsc do
|
|---|
| 1403 | if nCityLoc[c] < sccount[c] * (8 - MinGood) div (7 - MinGood) then
|
|---|
| 1404 | ok := false;
|
|---|
| 1405 | until ok;
|
|---|
| 1406 |
|
|---|
| 1407 | FineDistSQR := MapSize * LandMass * 9 div (nAlive * 100);
|
|---|
| 1408 | p1 := 1;
|
|---|
| 1409 | for c := 1 to nsc do
|
|---|
| 1410 | begin // for all start continents
|
|---|
| 1411 | if sccount[c] = 1 then
|
|---|
| 1412 | StartLoc0[p1] := CityLoc[c, Random(nCityLoc[c])]
|
|---|
| 1413 | else
|
|---|
| 1414 | begin
|
|---|
| 1415 | BestDist := 0;
|
|---|
| 1416 | n := 1 shl sccount[c] * 32; // number of tries to find good distribution
|
|---|
| 1417 | if n > 1 shl 12 then
|
|---|
| 1418 | n := 1 shl 12;
|
|---|
| 1419 | while (n > 0) and (BestDist * BestDist < FineDistSQR) do
|
|---|
| 1420 | begin
|
|---|
| 1421 | MinDist := MaxInt;
|
|---|
| 1422 | nRest := nCityLoc[c];
|
|---|
| 1423 | for i := 0 to nRest - 1 do
|
|---|
| 1424 | RestLoc[i] := CityLoc[c, i];
|
|---|
| 1425 | for i := 0 to sccount[c] - 1 do
|
|---|
| 1426 | begin
|
|---|
| 1427 | if nRest = 0 then
|
|---|
| 1428 | Break;
|
|---|
| 1429 | j := Random(nRest);
|
|---|
| 1430 | TestStartLoc[i] := RestLoc[j];
|
|---|
| 1431 | RestLoc[j] := RestLoc[nRest - 1];
|
|---|
| 1432 | dec(nRest);
|
|---|
| 1433 | for j := 0 to i - 1 do
|
|---|
| 1434 | begin
|
|---|
| 1435 | TestDist := Distance(TestStartLoc[i], TestStartLoc[j]);
|
|---|
| 1436 | if TestDist < MinDist then
|
|---|
| 1437 | MinDist := TestDist
|
|---|
| 1438 | end;
|
|---|
| 1439 | if i = sccount[c] - 1 then
|
|---|
| 1440 | begin
|
|---|
| 1441 | assert(MinDist > BestDist);
|
|---|
| 1442 | BestDist := MinDist;
|
|---|
| 1443 | for j := 0 to sccount[c] - 1 do
|
|---|
| 1444 | StartLoc0[p1 + j] := TestStartLoc[j];
|
|---|
| 1445 | end
|
|---|
| 1446 | else if BestDist > 0 then
|
|---|
| 1447 | begin
|
|---|
| 1448 | j := 0;
|
|---|
| 1449 | while j < nRest do
|
|---|
| 1450 | begin // remove all locs from rest which have too little distance to this one
|
|---|
| 1451 | TestDist := Distance(TestStartLoc[i], RestLoc[j]);
|
|---|
| 1452 | if TestDist <= BestDist then
|
|---|
| 1453 | begin
|
|---|
| 1454 | RestLoc[j] := RestLoc[nRest - 1];
|
|---|
| 1455 | dec(nRest);
|
|---|
| 1456 | end
|
|---|
| 1457 | else
|
|---|
| 1458 | inc(j);
|
|---|
| 1459 | end;
|
|---|
| 1460 | end;
|
|---|
| 1461 | end;
|
|---|
| 1462 | dec(n)
|
|---|
| 1463 | end;
|
|---|
| 1464 | end;
|
|---|
| 1465 | p1 := p1 + sccount[c]
|
|---|
| 1466 | end;
|
|---|
| 1467 |
|
|---|
| 1468 | // make start locs fertile
|
|---|
| 1469 | for p1 := 1 to nAlive do
|
|---|
| 1470 | begin
|
|---|
| 1471 | RealMap[StartLoc0[p1]] := RealMap[StartLoc0[p1]] and
|
|---|
| 1472 | not(fTerrain or fSpecial) or fGrass or fSpecial1;
|
|---|
| 1473 | CntGood := 1;
|
|---|
| 1474 | CntGoodGrass := 1;
|
|---|
| 1475 | V21_to_Loc(StartLoc0[p1], Radius);
|
|---|
| 1476 | for V21 := 1 to 26 do
|
|---|
| 1477 | if V21 <> CityOwnTile then
|
|---|
| 1478 | begin
|
|---|
| 1479 | Loc1 := Radius[V21];
|
|---|
| 1480 | if (Loc1 >= 0) and (Loc1 < MapSize) and IsGoodTile(Loc1) then
|
|---|
| 1481 | if RealMap[Loc1] and fTerrain = fGrass then
|
|---|
| 1482 | inc(CntGoodGrass)
|
|---|
| 1483 | else
|
|---|
| 1484 | inc(CntGood);
|
|---|
| 1485 | end;
|
|---|
| 1486 | for V21 := 1 to 26 do
|
|---|
| 1487 | if V21 <> CityOwnTile then
|
|---|
| 1488 | begin
|
|---|
| 1489 | Loc1 := Radius[V21];
|
|---|
| 1490 | if (Loc1 >= 0) and (Loc1 < MapSize) and
|
|---|
| 1491 | (RealMap[Loc1] and fDeadLands = 0) then
|
|---|
| 1492 | if IsGoodTile(Loc1) and (Random(CntGood) < MinGood - CntGoodGrass + 1)
|
|---|
| 1493 | then
|
|---|
| 1494 | begin
|
|---|
| 1495 | RealMap[Loc1] := RealMap[Loc1] and not(fTerrain or fSpecial)
|
|---|
| 1496 | or fGrass;
|
|---|
| 1497 | RealMap[Loc1] := RealMap[Loc1] or ActualSpecialTile(Loc1) shl 5;
|
|---|
| 1498 | end
|
|---|
| 1499 | else if RealMap[Loc1] and fTerrain = fDesert then
|
|---|
| 1500 | RealMap[Loc1] := RealMap[Loc1] and not fTerrain or fPrairie
|
|---|
| 1501 | else if (RealMap[Loc1] and fTerrain in [fPrairie, fTundra, fSwamp])
|
|---|
| 1502 | and (Random(2) = 0) then
|
|---|
| 1503 | RealMap[Loc1] := RealMap[Loc1] and not fTerrain or fForest;
|
|---|
| 1504 | end;
|
|---|
| 1505 |
|
|---|
| 1506 | // first irrigation
|
|---|
| 1507 | nIrrLoc := 0;
|
|---|
| 1508 | for V21 := 1 to 26 do
|
|---|
| 1509 | if V21 <> CityOwnTile then
|
|---|
| 1510 | begin
|
|---|
| 1511 | Loc1 := Radius[V21];
|
|---|
| 1512 | if (Loc1 >= 0) and (Loc1 < MapSize) and
|
|---|
| 1513 | (RealMap[Loc1] and (fTerrain or fSpecial) = fGrass or fSpecial1) then
|
|---|
| 1514 | begin
|
|---|
| 1515 | IrrLoc[nIrrLoc] := Loc1;
|
|---|
| 1516 | inc(nIrrLoc);
|
|---|
| 1517 | end;
|
|---|
| 1518 | end;
|
|---|
| 1519 | i := 2;
|
|---|
| 1520 | if i > nIrrLoc then
|
|---|
| 1521 | i := nIrrLoc;
|
|---|
| 1522 | while i > 0 do
|
|---|
| 1523 | begin
|
|---|
| 1524 | j := Random(nIrrLoc);
|
|---|
| 1525 | RealMap[IrrLoc[j]] := RealMap[IrrLoc[j]] or tiIrrigation;
|
|---|
| 1526 | IrrLoc[j] := IrrLoc[nIrrLoc - 1];
|
|---|
| 1527 | dec(nIrrLoc);
|
|---|
| 1528 | dec(i)
|
|---|
| 1529 | end;
|
|---|
| 1530 | end;
|
|---|
| 1531 |
|
|---|
| 1532 | StartLoc[0] := 0;
|
|---|
| 1533 | for p1 := 0 to nPl - 1 do
|
|---|
| 1534 | if 1 shl p1 and GAlive <> 0 then
|
|---|
| 1535 | begin
|
|---|
| 1536 | repeat
|
|---|
| 1537 | i := Random(nAlive) + 1
|
|---|
| 1538 | until StartLoc0[i] >= 0;
|
|---|
| 1539 | StartLoc[p1] := StartLoc0[i];
|
|---|
| 1540 | StartLoc0[i] := -1
|
|---|
| 1541 | end;
|
|---|
| 1542 | SaveMapCenterLoc := StartLoc[0];
|
|---|
| 1543 |
|
|---|
| 1544 | // second unit starting position
|
|---|
| 1545 | for p1 := 0 to nPl - 1 do
|
|---|
| 1546 | if 1 shl p1 and GAlive <> 0 then
|
|---|
| 1547 | begin
|
|---|
| 1548 | StartLoc2[p1] := StartLoc[p1];
|
|---|
| 1549 | V8_to_Loc(StartLoc[p1], Adjacent);
|
|---|
| 1550 | for V8 := 0 to 7 do
|
|---|
| 1551 | begin
|
|---|
| 1552 | Loc1 := Adjacent[V8];
|
|---|
| 1553 | for p2 := 0 to nPl - 1 do
|
|---|
| 1554 | if (1 shl p2 and GAlive <> 0) and (StartLoc[p2] = Loc1) then
|
|---|
| 1555 | Loc1 := -1;
|
|---|
| 1556 | for p2 := 0 to p1 - 1 do
|
|---|
| 1557 | if (1 shl p2 and GAlive <> 0) and (StartLoc2[p2] = Loc1) then
|
|---|
| 1558 | Loc1 := -1;
|
|---|
| 1559 | if (Loc1 < 0) or (Loc1 >= MapSize) or
|
|---|
| 1560 | (RealMap[Loc1] and fTerrain in [fOcean, fShore, fDesert, fArctic,
|
|---|
| 1561 | fMountains]) or (RealMap[Loc1] and fDeadLands <> 0) then
|
|---|
| 1562 | TestDist := -1
|
|---|
| 1563 | else if RealMap[Loc1] and fTerrain = fGrass then
|
|---|
| 1564 | TestDist := 2
|
|---|
| 1565 | else if Terrain[RealMap[Loc1] and fTerrain].IrrEff > 0 then
|
|---|
| 1566 | TestDist := 1
|
|---|
| 1567 | else
|
|---|
| 1568 | TestDist := 0;
|
|---|
| 1569 | if (StartLoc2[p1] = StartLoc[p1]) or (TestDist > BestDist) then
|
|---|
| 1570 | begin
|
|---|
| 1571 | StartLoc2[p1] := Loc1;
|
|---|
| 1572 | BestDist := TestDist;
|
|---|
| 1573 | n := 1;
|
|---|
| 1574 | end
|
|---|
| 1575 | else if TestDist = BestDist then
|
|---|
| 1576 | begin
|
|---|
| 1577 | inc(n);
|
|---|
| 1578 | if Random(n) = 0 then
|
|---|
| 1579 | StartLoc2[p1] := Loc1;
|
|---|
| 1580 | end;
|
|---|
| 1581 | end
|
|---|
| 1582 | end;
|
|---|
| 1583 | end; { StartPositions }
|
|---|
| 1584 |
|
|---|
| 1585 | procedure PredefinedStartPositions(Human: integer);
|
|---|
| 1586 | // use predefined nation start positions
|
|---|
| 1587 | var
|
|---|
| 1588 | i, p1, Loc1, nAlive, nStartLoc0, nPrefStartLoc0, imax: integer;
|
|---|
| 1589 | StartLoc0: array [0 .. lxmax * lymax - 1] of integer;
|
|---|
| 1590 | ishuman: boolean;
|
|---|
| 1591 | begin
|
|---|
| 1592 | nAlive := 0;
|
|---|
| 1593 | for p1 := 0 to nPl - 1 do
|
|---|
| 1594 | if 1 shl p1 and GAlive <> 0 then
|
|---|
| 1595 | inc(nAlive);
|
|---|
| 1596 | if nAlive = 0 then
|
|---|
| 1597 | exit;
|
|---|
| 1598 |
|
|---|
| 1599 | // calculate starting positions
|
|---|
| 1600 | nStartLoc0 := 0;
|
|---|
| 1601 | nPrefStartLoc0 := 0;
|
|---|
| 1602 | for Loc1 := 0 to MapSize - 1 do
|
|---|
| 1603 | if RealMap[Loc1] and fPrefStartPos <> 0 then
|
|---|
| 1604 | begin
|
|---|
| 1605 | StartLoc0[nStartLoc0] := StartLoc0[nPrefStartLoc0];
|
|---|
| 1606 | StartLoc0[nPrefStartLoc0] := Loc1;
|
|---|
| 1607 | inc(nPrefStartLoc0);
|
|---|
| 1608 | inc(nStartLoc0);
|
|---|
| 1609 | RealMap[Loc1] := RealMap[Loc1] and not fPrefStartPos;
|
|---|
| 1610 | end
|
|---|
| 1611 | else if RealMap[Loc1] and fStartPos <> 0 then
|
|---|
| 1612 | begin
|
|---|
| 1613 | StartLoc0[nStartLoc0] := Loc1;
|
|---|
| 1614 | inc(nStartLoc0);
|
|---|
| 1615 | RealMap[Loc1] := RealMap[Loc1] and not fStartPos;
|
|---|
| 1616 | end;
|
|---|
| 1617 | assert(nStartLoc0 >= nAlive);
|
|---|
| 1618 |
|
|---|
| 1619 | StartLoc[0] := 0;
|
|---|
| 1620 | for ishuman := true downto false do
|
|---|
| 1621 | for p1 := 0 to nPl - 1 do
|
|---|
| 1622 | if (1 shl p1 and GAlive <> 0) and ((1 shl p1 and Human <> 0) = ishuman)
|
|---|
| 1623 | then
|
|---|
| 1624 | begin
|
|---|
| 1625 | dec(nStartLoc0);
|
|---|
| 1626 | imax := nStartLoc0;
|
|---|
| 1627 | if nPrefStartLoc0 > 0 then
|
|---|
| 1628 | begin
|
|---|
| 1629 | dec(nPrefStartLoc0);
|
|---|
| 1630 | imax := nPrefStartLoc0;
|
|---|
| 1631 | end;
|
|---|
| 1632 | i := Random(imax + 1);
|
|---|
| 1633 | StartLoc[p1] := StartLoc0[i];
|
|---|
| 1634 | StartLoc2[p1] := StartLoc0[i];
|
|---|
| 1635 | StartLoc0[i] := StartLoc0[imax];
|
|---|
| 1636 | StartLoc0[imax] := StartLoc0[nStartLoc0];
|
|---|
| 1637 | end;
|
|---|
| 1638 | SaveMapCenterLoc := StartLoc[0];
|
|---|
| 1639 | end; { PredefinedStartPositions }
|
|---|
| 1640 |
|
|---|
| 1641 | procedure InitGame;
|
|---|
| 1642 | var
|
|---|
| 1643 | i, p, p1, uix, Loc1: integer;
|
|---|
| 1644 | begin
|
|---|
| 1645 | if FastContact then { Railroad everywhere }
|
|---|
| 1646 | for Loc1 := 0 to MapSize - 1 do
|
|---|
| 1647 | if RealMap[Loc1] and fTerrain >= fGrass then
|
|---|
| 1648 | RealMap[Loc1] := RealMap[Loc1] or fRR;
|
|---|
| 1649 |
|
|---|
| 1650 | { !!!for Loc1:=0 to MapSize-1 do
|
|---|
| 1651 | if RealMap[Loc1] and fterrain>=fGrass then
|
|---|
| 1652 | if random(3)=0 then RealMap[Loc1]:=RealMap[Loc1] or fRoad
|
|---|
| 1653 | else if random(3)=0 then RealMap[Loc1]:=RealMap[Loc1] or fRR;
|
|---|
| 1654 | {random Road and Railroad }
|
|---|
| 1655 | { !!!for Loc1:=0 to MapSize-1 do
|
|---|
| 1656 | if (RealMap[Loc1] and fterrain>=fGrass) and (random(20)=0) then
|
|---|
| 1657 | RealMap[Loc1]:=RealMap[Loc1] or fPoll; }
|
|---|
| 1658 |
|
|---|
| 1659 | FillChar(Occupant, MapSize, -1);
|
|---|
| 1660 | FillChar(ZoCMap, MapSize, 0);
|
|---|
| 1661 | FillChar(ObserveLevel, MapSize * 4, 0);
|
|---|
| 1662 | FillChar(UsedByCity, MapSize * 4, -1);
|
|---|
| 1663 | GTestFlags := 0;
|
|---|
| 1664 | GInitialized := GAlive or GWatching;
|
|---|
| 1665 | for p := 0 to nPl - 1 do
|
|---|
| 1666 | if 1 shl p and GInitialized <> 0 then
|
|---|
| 1667 | with RW[p] do
|
|---|
| 1668 | begin
|
|---|
| 1669 | Researched[p] := 0;
|
|---|
| 1670 | Discovered[p] := 0;
|
|---|
| 1671 | TerritoryCount[p] := 0;
|
|---|
| 1672 | nTech[p] := 0;
|
|---|
| 1673 | if Difficulty[p] = 0 then
|
|---|
| 1674 | ResourceMask[p] := $FFFFFFFF
|
|---|
| 1675 | else
|
|---|
| 1676 | ResourceMask[p] := $FFFFFFFF and not(fSpecial2 or fModern);
|
|---|
| 1677 | GrWallContinent[p] := -1;
|
|---|
| 1678 |
|
|---|
| 1679 | GetMem(Map, 4 * MapSize);
|
|---|
| 1680 | GetMem(MapObservedLast, 2 * MapSize);
|
|---|
| 1681 | FillChar(MapObservedLast^, 2 * MapSize, -1);
|
|---|
| 1682 | GetMem(Territory, MapSize);
|
|---|
| 1683 | FillChar(Territory^, MapSize, $FF);
|
|---|
| 1684 | GetMem(Un, numax * SizeOf(TUn));
|
|---|
| 1685 | GetMem(Model, (nmmax + 1) * SizeOf(TModel));
|
|---|
| 1686 | // draft needs one model behind last
|
|---|
| 1687 | GetMem(City, ncmax * SizeOf(TCity));
|
|---|
| 1688 | GetMem(EnemyUn, neumax * SizeOf(TUnitInfo));
|
|---|
| 1689 | GetMem(EnemyCity, necmax * SizeOf(TCityInfo));
|
|---|
| 1690 | GetMem(EnemyModel, nemmax * SizeOf(TModelInfo));
|
|---|
| 1691 | for p1 := 0 to nPl - 1 do
|
|---|
| 1692 | begin
|
|---|
| 1693 | if 1 shl p1 and GInitialized <> 0 then
|
|---|
| 1694 | begin
|
|---|
| 1695 | FillChar(RWemix[p, p1], SizeOf(RWemix[p, p1]), 255); { -1 }
|
|---|
| 1696 | FillChar(Destroyed[p, p1], SizeOf(Destroyed[p, p1]), 0);
|
|---|
| 1697 | end;
|
|---|
| 1698 | Attitude[p1] := atNeutral;
|
|---|
| 1699 | Treaty[p1] := trNoContact;
|
|---|
| 1700 | LastCancelTreaty[p1] := -CancelTreatyTurns - 1;
|
|---|
| 1701 | EvaStart[p1] := -PeaceEvaTurns - 1;
|
|---|
| 1702 | Tribute[p1] := 0;
|
|---|
| 1703 | TributePaid[p1] := 0;
|
|---|
| 1704 | if (p1 <> p) and (1 shl p1 and GAlive <> 0) then
|
|---|
| 1705 | begin // initialize enemy report
|
|---|
| 1706 | GetMem(EnemyReport[p1], SizeOf(TEnemyReport) - 2 *
|
|---|
| 1707 | (INFIN + 1 - nmmax));
|
|---|
| 1708 | FillChar(EnemyReport[p1].Tech, nAdv, tsNA);
|
|---|
| 1709 | EnemyReport[p1].TurnOfContact := -1;
|
|---|
| 1710 | EnemyReport[p1].TurnOfCivilReport := -1;
|
|---|
| 1711 | EnemyReport[p1].TurnOfMilReport := -1;
|
|---|
| 1712 | EnemyReport[p1].Attitude := atNeutral;
|
|---|
| 1713 | EnemyReport[p1].Government := gDespotism;
|
|---|
| 1714 | if 1 shl p and GAlive = 0 then
|
|---|
| 1715 | Treaty[p1] := trNone // supervisor
|
|---|
| 1716 | end
|
|---|
| 1717 | else
|
|---|
| 1718 | EnemyReport[p1] := nil;
|
|---|
| 1719 | end;
|
|---|
| 1720 | TestFlags := GTestFlags;
|
|---|
| 1721 | Credibility := InitialCredibility;
|
|---|
| 1722 | MaxCredibility := 100;
|
|---|
| 1723 | nUn := 0;
|
|---|
| 1724 | nModel := 0;
|
|---|
| 1725 | nCity := 0;
|
|---|
| 1726 | nEnemyUn := 0;
|
|---|
| 1727 | nEnemyCity := 0;
|
|---|
| 1728 | nEnemyModel := 0;
|
|---|
| 1729 | for Loc1 := 0 to MapSize - 1 do
|
|---|
| 1730 | Map[Loc1] := fUNKNOWN;
|
|---|
| 1731 | FillChar(Tech, nAdv, tsNA);
|
|---|
| 1732 | FillChar(NatBuilt, SizeOf(NatBuilt), 0);
|
|---|
| 1733 | end;
|
|---|
| 1734 |
|
|---|
| 1735 | // create initial models and units
|
|---|
| 1736 | for p := 0 to nPl - 1 do
|
|---|
| 1737 | if (1 shl p and GAlive <> 0) then
|
|---|
| 1738 | with RW[p] do
|
|---|
| 1739 | begin
|
|---|
| 1740 | nModel := 0;
|
|---|
| 1741 | for i := 0 to nSpecialModel - 1 do
|
|---|
| 1742 | if SpecialModelPreq[i] = preNone then
|
|---|
| 1743 | begin
|
|---|
| 1744 | Model[nModel] := SpecialModel[i];
|
|---|
| 1745 | Model[nModel].Status := 0;
|
|---|
| 1746 | Model[nModel].IntroTurn := 0;
|
|---|
| 1747 | Model[nModel].Built := 0;
|
|---|
| 1748 | Model[nModel].Lost := 0;
|
|---|
| 1749 | Model[nModel].ID := p shl 12 + nModel;
|
|---|
| 1750 | SetModelFlags(Model[nModel]);
|
|---|
| 1751 | inc(nModel)
|
|---|
| 1752 | end;
|
|---|
| 1753 | nUn := 0;
|
|---|
| 1754 | UnBuilt[p] := 0;
|
|---|
| 1755 | for uix := 0 to nStartUn - 1 do
|
|---|
| 1756 | begin
|
|---|
| 1757 | CreateUnit(p, StartUn[uix]);
|
|---|
| 1758 | dec(Model[StartUn[uix]].Built);
|
|---|
| 1759 | Un[uix].Loc := StartLoc2[p];
|
|---|
| 1760 | PlaceUnit(p, uix);
|
|---|
| 1761 | end;
|
|---|
| 1762 | FoundCity(p, StartLoc[p]); // capital
|
|---|
| 1763 | Founded[p] := 1;
|
|---|
| 1764 | with City[0] do
|
|---|
| 1765 | begin
|
|---|
| 1766 | ID := p shl 12;
|
|---|
| 1767 | Flags := chFounded;
|
|---|
| 1768 | end;
|
|---|
| 1769 | end;
|
|---|
| 1770 |
|
|---|
| 1771 | TerritoryCount[nPl] := MapSize;
|
|---|
| 1772 | // fillchar(NewContact, sizeof(NewContact), false);
|
|---|
| 1773 | end; // InitGame
|
|---|
| 1774 |
|
|---|
| 1775 | procedure InitRandomGame;
|
|---|
| 1776 | begin
|
|---|
| 1777 | RandSeed := RND;
|
|---|
| 1778 | CalculatePrimitive;
|
|---|
| 1779 | CreateElevation;
|
|---|
| 1780 | CreateMap(false);
|
|---|
| 1781 | StartPositions;
|
|---|
| 1782 | InitGame;
|
|---|
| 1783 | end; { InitRandomGame }
|
|---|
| 1784 |
|
|---|
| 1785 | procedure InitMapGame(Human: integer);
|
|---|
| 1786 | begin
|
|---|
| 1787 | RandSeed := RND;
|
|---|
| 1788 | FindContinents;
|
|---|
| 1789 | PredefinedStartPositions(Human);
|
|---|
| 1790 | InitGame;
|
|---|
| 1791 | end; { InitMapGame }
|
|---|
| 1792 |
|
|---|
| 1793 | procedure ReleaseGame;
|
|---|
| 1794 | var
|
|---|
| 1795 | p1, p2: integer;
|
|---|
| 1796 | begin
|
|---|
| 1797 | for p1 := 0 to nPl - 1 do
|
|---|
| 1798 | if 1 shl p1 and GInitialized <> 0 then
|
|---|
| 1799 | begin
|
|---|
| 1800 | for p2 := 0 to nPl - 1 do
|
|---|
| 1801 | if RW[p1].EnemyReport[p2] <> nil then
|
|---|
| 1802 | FreeMem(RW[p1].EnemyReport[p2]);
|
|---|
| 1803 | FreeMem(RW[p1].EnemyUn);
|
|---|
| 1804 | FreeMem(RW[p1].EnemyCity);
|
|---|
| 1805 | FreeMem(RW[p1].EnemyModel);
|
|---|
| 1806 | FreeMem(RW[p1].Un);
|
|---|
| 1807 | FreeMem(RW[p1].City);
|
|---|
| 1808 | FreeMem(RW[p1].Model);
|
|---|
| 1809 | FreeMem(RW[p1].Territory);
|
|---|
| 1810 | FreeMem(RW[p1].MapObservedLast);
|
|---|
| 1811 | FreeMem(RW[p1].Map);
|
|---|
| 1812 | end
|
|---|
| 1813 | end;
|
|---|
| 1814 |
|
|---|
| 1815 | procedure InitMapEditor;
|
|---|
| 1816 | var
|
|---|
| 1817 | p1: integer;
|
|---|
| 1818 | begin
|
|---|
| 1819 | CalculatePrimitive;
|
|---|
| 1820 | FillChar(Occupant, MapSize, -1);
|
|---|
| 1821 | FillChar(ObserveLevel, MapSize * 4, 0);
|
|---|
| 1822 | with RW[0] do
|
|---|
| 1823 | begin
|
|---|
| 1824 | ResourceMask[0] := $FFFFFFFF;
|
|---|
| 1825 | GetMem(Map, 4 * MapSize);
|
|---|
| 1826 | GetMem(MapObservedLast, 2 * MapSize);
|
|---|
| 1827 | FillChar(MapObservedLast^, 2 * MapSize, -1);
|
|---|
| 1828 | GetMem(Territory, MapSize);
|
|---|
| 1829 | FillChar(Territory^, MapSize, $FF);
|
|---|
| 1830 | Un := nil;
|
|---|
| 1831 | Model := nil;
|
|---|
| 1832 | City := nil;
|
|---|
| 1833 | EnemyUn := nil;
|
|---|
| 1834 | EnemyCity := nil;
|
|---|
| 1835 | EnemyModel := nil;
|
|---|
| 1836 | for p1 := 0 to nPl - 1 do
|
|---|
| 1837 | EnemyReport[p1] := nil;
|
|---|
| 1838 | nUn := 0;
|
|---|
| 1839 | nModel := 0;
|
|---|
| 1840 | nCity := 0;
|
|---|
| 1841 | nEnemyUn := 0;
|
|---|
| 1842 | nEnemyCity := 0;
|
|---|
| 1843 | nEnemyModel := 0;
|
|---|
| 1844 | end;
|
|---|
| 1845 | end;
|
|---|
| 1846 |
|
|---|
| 1847 | procedure ReleaseMapEditor;
|
|---|
| 1848 | begin
|
|---|
| 1849 | FreeMem(RW[0].Territory);
|
|---|
| 1850 | FreeMem(RW[0].MapObservedLast);
|
|---|
| 1851 | FreeMem(RW[0].Map);
|
|---|
| 1852 | end;
|
|---|
| 1853 |
|
|---|
| 1854 | procedure EditTile(Loc, NewTile: integer);
|
|---|
| 1855 | var
|
|---|
| 1856 | Loc1, V21: integer;
|
|---|
| 1857 | Radius: TVicinity21Loc;
|
|---|
| 1858 | begin
|
|---|
| 1859 | if NewTile and fDeadLands <> 0 then
|
|---|
| 1860 | NewTile := NewTile and (fDeadLands or fModern or fRiver) or fDesert;
|
|---|
| 1861 | case NewTile and fTerrain of
|
|---|
| 1862 | fOcean, fShore:
|
|---|
| 1863 | NewTile := NewTile and (fTerrain or fSpecial);
|
|---|
| 1864 | fMountains, fArctic:
|
|---|
| 1865 | NewTile := NewTile and not fRiver;
|
|---|
| 1866 | end;
|
|---|
| 1867 | with Terrain[NewTile and fTerrain] do
|
|---|
| 1868 | if (ClearTerrain >= 0) or (AfforestTerrain >= 0) or (TransTerrain >= 0) then
|
|---|
| 1869 | NewTile := NewTile or fSpecial;
|
|---|
| 1870 | // only automatic special resources for transformable tiles
|
|---|
| 1871 | if NewTile and fRR <> 0 then
|
|---|
| 1872 | NewTile := NewTile and not fRoad;
|
|---|
| 1873 | if not((NewTile and fTerrain) in TerrType_Canalable) then
|
|---|
| 1874 | NewTile := NewTile and not fCanal;
|
|---|
| 1875 | if Terrain[NewTile and fTerrain].IrrEff = 0 then
|
|---|
| 1876 | begin
|
|---|
| 1877 | NewTile := NewTile and not(fPrefStartPos or fStartPos);
|
|---|
| 1878 | if (NewTile and fTerImp = tiIrrigation) or (NewTile and fTerImp = tiFarm)
|
|---|
| 1879 | then
|
|---|
| 1880 | NewTile := NewTile and not fTerImp
|
|---|
| 1881 | end;
|
|---|
| 1882 | if (Terrain[NewTile and fTerrain].MineEff = 0) and
|
|---|
| 1883 | (NewTile and fTerImp = tiMine) then
|
|---|
| 1884 | NewTile := NewTile and not fTerImp;
|
|---|
| 1885 |
|
|---|
| 1886 | RealMap[Loc] := NewTile;
|
|---|
| 1887 | if NewTile and fSpecial = fSpecial then
|
|---|
| 1888 | // standard special resource distribution
|
|---|
| 1889 | RealMap[Loc] := RealMap[Loc] and not fSpecial or
|
|---|
| 1890 | ActualSpecialTile(Loc) shl 5;
|
|---|
| 1891 |
|
|---|
| 1892 | // automatic shore tiles
|
|---|
| 1893 | V21_to_Loc(Loc, Radius);
|
|---|
| 1894 | for V21 := 1 to 26 do
|
|---|
| 1895 | begin
|
|---|
| 1896 | Loc1 := Radius[V21];
|
|---|
| 1897 | if (Loc1 >= 0) and (Loc1 < MapSize) then
|
|---|
| 1898 | begin
|
|---|
| 1899 | if CheckShore(Loc1) then
|
|---|
| 1900 | RealMap[Loc1] := RealMap[Loc1] and not fSpecial or
|
|---|
| 1901 | ActualSpecialTile(Loc1) shl 5;
|
|---|
| 1902 | RealMap[Loc1] := RealMap[Loc1] or ($F shl 27);
|
|---|
| 1903 | RW[0].Map[Loc1] := RealMap[Loc1] and $07FFFFFF or fObserved;
|
|---|
| 1904 | end
|
|---|
| 1905 | end;
|
|---|
| 1906 | // RealMap[Loc]:=RealMap[Loc] and not fSpecial;
|
|---|
| 1907 | // RW[0].Map[Loc]:=RealMap[Loc] or fObserved;
|
|---|
| 1908 | end;
|
|---|
| 1909 |
|
|---|
| 1910 | {
|
|---|
| 1911 | Map Revealing
|
|---|
| 1912 | ____________________________________________________________________
|
|---|
| 1913 | }
|
|---|
| 1914 | function GetTileInfo(p, cix, Loc: integer; var Info: TTileInfo): integer;
|
|---|
| 1915 | // cix>=0 - known city index of player p -- only core internal!
|
|---|
| 1916 | // cix=-1 - search city, player unknown, only if permission for p
|
|---|
| 1917 | // cix=-2 - don't search city, don't calculate city benefits, just government of player p
|
|---|
| 1918 | var
|
|---|
| 1919 | p0, Tile, special: integer;
|
|---|
| 1920 | begin
|
|---|
| 1921 | with Info do
|
|---|
| 1922 | begin
|
|---|
| 1923 | p0 := p;
|
|---|
| 1924 | if cix >= 0 then
|
|---|
| 1925 | Tile := RealMap[Loc]
|
|---|
| 1926 | else
|
|---|
| 1927 | begin
|
|---|
| 1928 | Tile := RW[p].Map[Loc];
|
|---|
| 1929 | if Tile and fTerrain = fUNKNOWN then
|
|---|
| 1930 | begin
|
|---|
| 1931 | result := eNoPreq;
|
|---|
| 1932 | exit
|
|---|
| 1933 | end;
|
|---|
| 1934 | end;
|
|---|
| 1935 |
|
|---|
| 1936 | if (cix = -1) and (UsedByCity[Loc] >= 0) then
|
|---|
| 1937 | begin // search exploiting player and city
|
|---|
| 1938 | SearchCity(UsedByCity[Loc], p, cix);
|
|---|
| 1939 | if not((p = p0) or (ObserveLevel[UsedByCity[Loc]] shr (2 * p0) and
|
|---|
| 1940 | 3 = lObserveSuper)) then
|
|---|
| 1941 | cix := -1
|
|---|
| 1942 | end;
|
|---|
| 1943 | if cix = -1 then
|
|---|
| 1944 | begin
|
|---|
| 1945 | result := eInvalid;
|
|---|
| 1946 | exit
|
|---|
| 1947 | end; // no city found here
|
|---|
| 1948 |
|
|---|
| 1949 | special := Tile and fSpecial and ResourceMask[p] shr 5;
|
|---|
| 1950 | with Terrain[Tile and fTerrain] do
|
|---|
| 1951 | begin
|
|---|
| 1952 | Food := FoodRes[special];
|
|---|
| 1953 | Prod := ProdRes[special];
|
|---|
| 1954 | Trade := TradeRes[special];
|
|---|
| 1955 | if (special > 0) and (Tile and fTerrain <> fGrass) and
|
|---|
| 1956 | (RW[p].NatBuilt[imSpacePort] > 0) then
|
|---|
| 1957 | begin // GeoSat effect
|
|---|
| 1958 | Food := 2 * Food - FoodRes[0];
|
|---|
| 1959 | Prod := 2 * Prod - ProdRes[0];
|
|---|
| 1960 | Trade := 2 * Trade - TradeRes[0];
|
|---|
| 1961 | end;
|
|---|
| 1962 |
|
|---|
| 1963 | if (Tile and fTerImp = tiIrrigation) or (Tile and fTerImp = tiFarm) or
|
|---|
| 1964 | (Tile and fCity <> 0) then
|
|---|
| 1965 | inc(Food, IrrEff); { irrigation effect }
|
|---|
| 1966 | if Tile and fTerImp = tiMine then
|
|---|
| 1967 | inc(Prod, MineEff); { mining effect }
|
|---|
| 1968 | if (Tile and fRiver <> 0) and (RW[p].Tech[adMapMaking] >= tsApplicable)
|
|---|
| 1969 | then
|
|---|
| 1970 | inc(Trade); { river effect }
|
|---|
| 1971 | if (Tile and (fRoad or fRR) <> 0) and (MoveCost = 1) and
|
|---|
| 1972 | (RW[p].Tech[adWheel] >= tsApplicable) then
|
|---|
| 1973 | inc(Trade); { road effect }
|
|---|
| 1974 | if (Tile and (fRR or fCity) <> 0) and
|
|---|
| 1975 | (RW[p].Tech[adRailroad] >= tsApplicable) then
|
|---|
| 1976 | inc(Prod, Prod shr 1); { railroad effect }
|
|---|
| 1977 |
|
|---|
| 1978 | ExplCity := -1;
|
|---|
| 1979 | if (cix >= 0) and (p = p0) then
|
|---|
| 1980 | ExplCity := cix;
|
|---|
| 1981 | if cix >= 0 then
|
|---|
| 1982 | if Tile and fTerrain >= fGrass then
|
|---|
| 1983 | begin
|
|---|
| 1984 | if ((Tile and fTerImp = tiFarm) or (Tile and fCity <> 0)) and
|
|---|
| 1985 | (RW[p].City[cix].Built[imSupermarket] > 0) then
|
|---|
| 1986 | inc(Food, Food shr 1); { farmland effect }
|
|---|
| 1987 | if (Tile and (fRoad or fRR) <> 0) and (MoveCost = 1) and
|
|---|
| 1988 | (RW[p].City[cix].Built[imHighways] > 0) then
|
|---|
| 1989 | inc(Trade, 1); { superhighway effect }
|
|---|
| 1990 | end
|
|---|
| 1991 | else
|
|---|
| 1992 | begin
|
|---|
| 1993 | if RW[p].City[cix].Built[imHarbor] > 0 then
|
|---|
| 1994 | inc(Food); { harbour effect }
|
|---|
| 1995 | if RW[p].City[cix].Built[imPlatform] > 0 then
|
|---|
| 1996 | inc(Prod); { oil platform effect }
|
|---|
| 1997 | if GWonder[woLighthouse].EffectiveOwner = p then
|
|---|
| 1998 | inc(Prod);
|
|---|
| 1999 | end;
|
|---|
| 2000 | end;
|
|---|
| 2001 |
|
|---|
| 2002 | { good government influence }
|
|---|
| 2003 | if (RW[p].Government in [gRepublic, gDemocracy, gFuture]) and (Trade > 0)
|
|---|
| 2004 | then
|
|---|
| 2005 | inc(Trade);
|
|---|
| 2006 | if (RW[p].Government = gCommunism) and (Prod > 1) then
|
|---|
| 2007 | inc(Prod);
|
|---|
| 2008 |
|
|---|
| 2009 | if RW[p].Government in [gAnarchy, gDespotism] then
|
|---|
| 2010 | begin { bad government influence }
|
|---|
| 2011 | if Food > 3 then
|
|---|
| 2012 | Food := 3;
|
|---|
| 2013 | if Prod > 2 then
|
|---|
| 2014 | Prod := 2;
|
|---|
| 2015 | if Trade > 2 then
|
|---|
| 2016 | Trade := 2;
|
|---|
| 2017 | end;
|
|---|
| 2018 |
|
|---|
| 2019 | if Tile and (fTerrain or fPoll) > fPoll then
|
|---|
| 2020 | begin { pollution - decrease ressources }
|
|---|
| 2021 | dec(Food, Food shr 1);
|
|---|
| 2022 | dec(Prod, Prod shr 1);
|
|---|
| 2023 | dec(Trade, Trade shr 1);
|
|---|
| 2024 | end;
|
|---|
| 2025 |
|
|---|
| 2026 | if Tile and fCity <> 0 then
|
|---|
| 2027 | Trade := 0
|
|---|
| 2028 | else if (cix >= 0) and (RW[p].City[cix].Built[imCourt] + RW[p].City[cix]
|
|---|
| 2029 | .Built[imPalace] = 0) then
|
|---|
| 2030 | if RW[p].City[cix].Built[imTownHall] = 0 then
|
|---|
| 2031 | Trade := 0
|
|---|
| 2032 | else if Trade > 3 then
|
|---|
| 2033 | Trade := 3;
|
|---|
| 2034 | end;
|
|---|
| 2035 | result := eOK;
|
|---|
| 2036 | end; { GetTileInfo }
|
|---|
| 2037 |
|
|---|
| 2038 | procedure Strongest(Loc: integer; var uix, Strength, Bonus, Cnt: integer);
|
|---|
| 2039 | { find strongest defender at Loc }
|
|---|
| 2040 | var
|
|---|
| 2041 | Defender, uix1, Det, Cost, TestStrength, TestBonus, TestDet, TestCost,
|
|---|
| 2042 | Domain: integer;
|
|---|
| 2043 | PUn: ^TUn;
|
|---|
| 2044 | PModel: ^TModel;
|
|---|
| 2045 | begin
|
|---|
| 2046 | Defender := Occupant[Loc];
|
|---|
| 2047 | Cnt := 0;
|
|---|
| 2048 | Det := -1;
|
|---|
| 2049 | for uix1 := 0 to RW[Defender].nUn - 1 do
|
|---|
| 2050 | begin
|
|---|
| 2051 | PUn := @RW[Defender].Un[uix1];
|
|---|
| 2052 | PModel := @RW[Defender].Model[PUn.mix];
|
|---|
| 2053 | if PModel.Kind = mkSpecial_Glider then
|
|---|
| 2054 | Domain := dGround
|
|---|
| 2055 | else
|
|---|
| 2056 | Domain := PModel.Domain;
|
|---|
| 2057 | if PUn.Loc = Loc then
|
|---|
| 2058 | begin
|
|---|
| 2059 | inc(Cnt);
|
|---|
| 2060 | if PUn.Master < 0 then
|
|---|
| 2061 | begin
|
|---|
| 2062 | if Domain < dSea then
|
|---|
| 2063 | begin
|
|---|
| 2064 | TestBonus := Terrain[RealMap[Loc] and fTerrain].Defense;
|
|---|
| 2065 | if RealMap[Loc] and fTerImp = tiFort then
|
|---|
| 2066 | inc(TestBonus, 4);
|
|---|
| 2067 | if PUn.Flags and unFortified <> 0 then
|
|---|
| 2068 | inc(TestBonus, 2);
|
|---|
| 2069 | if (PModel.Kind = mkSpecial_TownGuard) and
|
|---|
| 2070 | (RealMap[Loc] and fCity <> 0) then
|
|---|
| 2071 | inc(TestBonus, 4);
|
|---|
| 2072 | end
|
|---|
| 2073 | else
|
|---|
| 2074 | TestBonus := 4;
|
|---|
| 2075 | inc(TestBonus, PUn.exp div ExpCost);
|
|---|
| 2076 | TestStrength := PModel.Defense * TestBonus * PUn.Health;
|
|---|
| 2077 | if (Domain = dAir) and ((RealMap[Loc] and fCity <> 0) or
|
|---|
| 2078 | (RealMap[Loc] and fTerImp = tiBase)) then
|
|---|
| 2079 | TestStrength := 0;
|
|---|
| 2080 | if (Domain = dSea) and (RealMap[Loc] and fTerrain >= fGrass) then
|
|---|
| 2081 | TestStrength := TestStrength shr 1;
|
|---|
| 2082 | TestDet := TestStrength;
|
|---|
| 2083 | if PModel.Cap[mcStealth] > 0 then
|
|---|
| 2084 | else if PModel.Cap[mcSub] > 0 then
|
|---|
| 2085 | inc(TestDet, 1 shl 28)
|
|---|
| 2086 | else if (Domain = dGround) and (PModel.Cap[mcFanatic] > 0) and
|
|---|
| 2087 | not(RW[Defender].Government in [gRepublic, gDemocracy, gFuture]) then
|
|---|
| 2088 | inc(TestDet, 4 shl 28) // fanatic ground units always defend
|
|---|
| 2089 | else if PModel.Flags and mdZOC <> 0 then
|
|---|
| 2090 | inc(TestDet, 3 shl 28)
|
|---|
| 2091 | else
|
|---|
| 2092 | inc(TestDet, 2 shl 28);
|
|---|
| 2093 | TestCost := RW[Defender].Model[PUn.mix].Cost;
|
|---|
| 2094 | if (TestDet > Det) or (TestDet = Det) and (TestCost < Cost) then
|
|---|
| 2095 | begin
|
|---|
| 2096 | uix := uix1;
|
|---|
| 2097 | Strength := TestStrength;
|
|---|
| 2098 | Bonus := TestBonus;
|
|---|
| 2099 | Det := TestDet;
|
|---|
| 2100 | Cost := TestCost;
|
|---|
| 2101 | end
|
|---|
| 2102 | end
|
|---|
| 2103 | end
|
|---|
| 2104 | end;
|
|---|
| 2105 | end;
|
|---|
| 2106 |
|
|---|
| 2107 | function UnitSpeed(p, mix, Health: integer): integer;
|
|---|
| 2108 | begin
|
|---|
| 2109 | with RW[p].Model[mix] do
|
|---|
| 2110 | begin
|
|---|
| 2111 | result := Speed;
|
|---|
| 2112 | if Domain = dSea then
|
|---|
| 2113 | begin
|
|---|
| 2114 | if GWonder[woMagellan].EffectiveOwner = p then
|
|---|
| 2115 | inc(result, 200);
|
|---|
| 2116 | if Health < 100 then
|
|---|
| 2117 | result := ((result - 250) * Health div 5000) * 50 + 250;
|
|---|
| 2118 | end
|
|---|
| 2119 | end
|
|---|
| 2120 | end;
|
|---|
| 2121 |
|
|---|
| 2122 | procedure GetUnitReport(p, uix: integer; var UnitReport: TUnitReport);
|
|---|
| 2123 | var
|
|---|
| 2124 | TerrOwner: integer;
|
|---|
| 2125 | PModel: ^TModel;
|
|---|
| 2126 | begin
|
|---|
| 2127 | UnitReport.FoodSupport := 0;
|
|---|
| 2128 | UnitReport.ProdSupport := 0;
|
|---|
| 2129 | UnitReport.ReportFlags := 0;
|
|---|
| 2130 | if RW[p].Government <> gAnarchy then
|
|---|
| 2131 | with RW[p].Un[uix] do
|
|---|
| 2132 | begin
|
|---|
| 2133 | PModel := @RW[p].Model[mix];
|
|---|
| 2134 | if (PModel.Kind = mkSettler)
|
|---|
| 2135 | { and (GWonder[woFreeSettlers].EffectiveOwner<>p) } then
|
|---|
| 2136 | UnitReport.FoodSupport := SettlerFood[RW[p].Government]
|
|---|
| 2137 | else if Flags and unConscripts <> 0 then
|
|---|
| 2138 | UnitReport.FoodSupport := 1;
|
|---|
| 2139 |
|
|---|
| 2140 | if RW[p].Government <> gFundamentalism then
|
|---|
| 2141 | begin
|
|---|
| 2142 | if GTestFlags and tfImmImprove = 0 then
|
|---|
| 2143 | begin
|
|---|
| 2144 | if PModel.Flags and mdDoubleSupport <> 0 then
|
|---|
| 2145 | UnitReport.ProdSupport := 2
|
|---|
| 2146 | else
|
|---|
| 2147 | UnitReport.ProdSupport := 1;
|
|---|
| 2148 | if PModel.Kind = mkSpecial_TownGuard then
|
|---|
| 2149 | UnitReport.ReportFlags := UnitReport.ReportFlags or
|
|---|
| 2150 | urfAlwaysSupport;
|
|---|
| 2151 | end;
|
|---|
| 2152 | if PModel.Flags and mdCivil = 0 then
|
|---|
| 2153 | begin
|
|---|
| 2154 | TerrOwner := RealMap[Loc] shr 27;
|
|---|
| 2155 | case RW[p].Government of
|
|---|
| 2156 | gRepublic, gFuture:
|
|---|
| 2157 | if (TerrOwner <> p) and (TerrOwner < nPl) and
|
|---|
| 2158 | (RW[p].Treaty[TerrOwner] < trAlliance) then
|
|---|
| 2159 | UnitReport.ReportFlags := UnitReport.ReportFlags or urfDeployed;
|
|---|
| 2160 | gDemocracy:
|
|---|
| 2161 | if (TerrOwner >= nPl) or (TerrOwner <> p) and
|
|---|
| 2162 | (RW[p].Treaty[TerrOwner] < trAlliance) then
|
|---|
| 2163 | UnitReport.ReportFlags := UnitReport.ReportFlags or urfDeployed;
|
|---|
| 2164 | end;
|
|---|
| 2165 | end
|
|---|
| 2166 | end;
|
|---|
| 2167 | end;
|
|---|
| 2168 | end;
|
|---|
| 2169 |
|
|---|
| 2170 | procedure SearchCity(Loc: integer; var p, cix: integer);
|
|---|
| 2171 | // set p to supposed owner before call
|
|---|
| 2172 | var
|
|---|
| 2173 | i: integer;
|
|---|
| 2174 | begin
|
|---|
| 2175 | if RealMap[Loc] < nPl shl 27 then
|
|---|
| 2176 | p := RealMap[Loc] shr 27;
|
|---|
| 2177 | for i := 0 to nPl - 1 do
|
|---|
| 2178 | begin
|
|---|
| 2179 | if 1 shl p and GAlive <> 0 then
|
|---|
| 2180 | with RW[p] do
|
|---|
| 2181 | begin
|
|---|
| 2182 | cix := nCity - 1;
|
|---|
| 2183 | while (cix >= 0) and (City[cix].Loc <> Loc) do
|
|---|
| 2184 | dec(cix);
|
|---|
| 2185 | if cix >= 0 then
|
|---|
| 2186 | exit;
|
|---|
| 2187 | end;
|
|---|
| 2188 | assert(i < nPl - 1);
|
|---|
| 2189 | p := (p + 1) mod nPl;
|
|---|
| 2190 | end;
|
|---|
| 2191 | end;
|
|---|
| 2192 |
|
|---|
| 2193 | procedure MakeCityInfo(p, cix: integer; var ci: TCityInfo);
|
|---|
| 2194 | begin
|
|---|
| 2195 | assert((p >= 0) and (p < nPl));
|
|---|
| 2196 | assert((cix >= 0) and (cix < RW[p].nCity));
|
|---|
| 2197 | with RW[p].City[cix] do
|
|---|
| 2198 | begin
|
|---|
| 2199 | ci.Loc := Loc;
|
|---|
| 2200 | ci.ID := ID;
|
|---|
| 2201 | ci.Owner := p;
|
|---|
| 2202 | ci.Size := Size;
|
|---|
| 2203 | ci.Flags := 0;
|
|---|
| 2204 | if Built[imPalace] > 0 then
|
|---|
| 2205 | inc(ci.Flags, ciCapital);
|
|---|
| 2206 | if (Built[imWalls] > 0) or (Continent[Loc] = GrWallContinent[p]) then
|
|---|
| 2207 | inc(ci.Flags, ciWalled);
|
|---|
| 2208 | if Built[imCoastalFort] > 0 then
|
|---|
| 2209 | inc(ci.Flags, ciCoastalFort);
|
|---|
| 2210 | if Built[imMissileBat] > 0 then
|
|---|
| 2211 | inc(ci.Flags, ciMissileBat);
|
|---|
| 2212 | if Built[imBunker] > 0 then
|
|---|
| 2213 | inc(ci.Flags, ciBunker);
|
|---|
| 2214 | if Built[imSpacePort] > 0 then
|
|---|
| 2215 | inc(ci.Flags, ciSpacePort);
|
|---|
| 2216 | end;
|
|---|
| 2217 | end;
|
|---|
| 2218 |
|
|---|
| 2219 | procedure TellAboutModel(p, taOwner, tamix: integer);
|
|---|
| 2220 | var
|
|---|
| 2221 | i: integer;
|
|---|
| 2222 | begin
|
|---|
| 2223 | if (p = taOwner) or (Mode < moPlaying) then
|
|---|
| 2224 | exit;
|
|---|
| 2225 | i := 0;
|
|---|
| 2226 | while (i < RW[p].nEnemyModel) and ((RW[p].EnemyModel[i].Owner <> taOwner) or
|
|---|
| 2227 | (RW[p].EnemyModel[i].mix <> tamix)) do
|
|---|
| 2228 | inc(i);
|
|---|
| 2229 | if i = RW[p].nEnemyModel then
|
|---|
| 2230 | IntServer(sIntTellAboutModel + p shl 4, taOwner, tamix, nil^);
|
|---|
| 2231 | end;
|
|---|
| 2232 |
|
|---|
| 2233 | function emixSafe(p, taOwner, tamix: integer): integer;
|
|---|
| 2234 | begin
|
|---|
| 2235 | result := RWemix[p, taOwner, tamix];
|
|---|
| 2236 | if result < 0 then
|
|---|
| 2237 | begin // sIntTellAboutModel comes too late
|
|---|
| 2238 | assert(Mode = moMovie);
|
|---|
| 2239 | result := $FFFF;
|
|---|
| 2240 | end;
|
|---|
| 2241 | end;
|
|---|
| 2242 |
|
|---|
| 2243 | procedure IntroduceEnemy(p1, p2: integer);
|
|---|
| 2244 | begin
|
|---|
| 2245 | RW[p1].Treaty[p2] := trNone;
|
|---|
| 2246 | RW[p2].Treaty[p1] := trNone;
|
|---|
| 2247 | end;
|
|---|
| 2248 |
|
|---|
| 2249 | function DiscoverTile(Loc, p, pTell, Level: integer; EnableContact: boolean;
|
|---|
| 2250 | euix: integer = -2): boolean;
|
|---|
| 2251 | // euix = -2: full discover
|
|---|
| 2252 | // euix = -1: unit and city only, append units in EnemyUn
|
|---|
| 2253 | // euix >= 0: unit and city only, replace EnemyUn[euix]
|
|---|
| 2254 |
|
|---|
| 2255 | procedure SetContact(p1, p2: integer);
|
|---|
| 2256 | begin
|
|---|
| 2257 | if (Mode < moPlaying) or (p1 = p2) or (RW[p1].Treaty[p2] > trNoContact) then
|
|---|
| 2258 | exit;
|
|---|
| 2259 | IntServer(sIntTellAboutNation, p1, p2, nil^);
|
|---|
| 2260 | // NewContact[p1,p2]:=true
|
|---|
| 2261 | end;
|
|---|
| 2262 |
|
|---|
| 2263 | var
|
|---|
| 2264 | i, uix, cix, TerrOwner, TerrOwnerTreaty, Strength, Bonus, Cnt, pFoundCity,
|
|---|
| 2265 | cixFoundCity, MinLevel, Loc1, V8: integer;
|
|---|
| 2266 | Tile, AddFlags: Cardinal;
|
|---|
| 2267 | Adjacent: TVicinity8Loc;
|
|---|
| 2268 | unx: ^TUn;
|
|---|
| 2269 | mox: ^TModel;
|
|---|
| 2270 | begin
|
|---|
| 2271 | result := false;
|
|---|
| 2272 | with RW[pTell] do
|
|---|
| 2273 | begin
|
|---|
| 2274 | Tile := RealMap[Loc] and ResourceMask[pTell];
|
|---|
| 2275 | if Mode = moLoading_Fast then
|
|---|
| 2276 | AddFlags := 0 // don't discover units
|
|---|
| 2277 | else
|
|---|
| 2278 | begin
|
|---|
| 2279 | AddFlags := Map[Loc] and fInEnemyZoC // always preserve this flag!
|
|---|
| 2280 | or fObserved;
|
|---|
| 2281 | if Level = lObserveSuper then
|
|---|
| 2282 | AddFlags := AddFlags or fSpiedOut;
|
|---|
| 2283 | if (GrWallContinent[pTell] >= 0) and
|
|---|
| 2284 | (Continent[Loc] = GrWallContinent[pTell]) then
|
|---|
| 2285 | AddFlags := AddFlags or fGrWall;
|
|---|
| 2286 | if (Mode = moPlaying) and ((Tile and (nPl shl 27) <> nPl shl 27) and
|
|---|
| 2287 | (pTell = p)) then
|
|---|
| 2288 | begin // set fPeace flag?
|
|---|
| 2289 | TerrOwner := Tile shr 27;
|
|---|
| 2290 | if TerrOwner <> pTell then
|
|---|
| 2291 | begin
|
|---|
| 2292 | TerrOwnerTreaty := RW[pTell].Treaty[TerrOwner];
|
|---|
| 2293 | if 1 shl TerrOwnerTreaty and
|
|---|
| 2294 | (1 shl trPeace or 1 shl TrFriendlyContact) <> 0 then
|
|---|
| 2295 | AddFlags := AddFlags or fPeace;
|
|---|
| 2296 | end
|
|---|
| 2297 | end;
|
|---|
| 2298 |
|
|---|
| 2299 | if Occupant[Loc] >= 0 then
|
|---|
| 2300 | if Occupant[Loc] = pTell then
|
|---|
| 2301 | begin
|
|---|
| 2302 | AddFlags := AddFlags or (fOwned or fUnit);
|
|---|
| 2303 | if ZoCMap[Loc] > 0 then
|
|---|
| 2304 | AddFlags := AddFlags or fOwnZoCUnit;
|
|---|
| 2305 | // Level:=lObserveSuper // always see own units
|
|---|
| 2306 | end
|
|---|
| 2307 | else if Map[Loc] and fUnit <> 0 then
|
|---|
| 2308 | AddFlags := AddFlags or fUnit
|
|---|
| 2309 | else
|
|---|
| 2310 | begin
|
|---|
| 2311 | Strongest(Loc, uix, Strength, Bonus, Cnt);
|
|---|
| 2312 | unx := @RW[Occupant[Loc]].Un[uix];
|
|---|
| 2313 | mox := @RW[Occupant[Loc]].Model[unx.mix];
|
|---|
| 2314 | assert((ZoCMap[Loc] <> 0) = (mox.Flags and mdZOC <> 0));
|
|---|
| 2315 | if (mox.Cap[mcStealth] > 0) and (Tile and fCity = 0) and
|
|---|
| 2316 | (Tile and fTerImp <> tiBase) then
|
|---|
| 2317 | MinLevel := lObserveSuper
|
|---|
| 2318 | else if (mox.Cap[mcSub] > 0) and (Tile and fTerrain < fGrass) then
|
|---|
| 2319 | MinLevel := lObserveAll
|
|---|
| 2320 | else
|
|---|
| 2321 | MinLevel := lObserveUnhidden;
|
|---|
| 2322 | if Level >= MinLevel then
|
|---|
| 2323 | begin
|
|---|
| 2324 | AddFlags := AddFlags or fUnit;
|
|---|
| 2325 | if euix >= 0 then
|
|---|
| 2326 | uix := euix
|
|---|
| 2327 | else
|
|---|
| 2328 | begin
|
|---|
| 2329 | uix := nEnemyUn;
|
|---|
| 2330 | inc(nEnemyUn);
|
|---|
| 2331 | assert(nEnemyUn < neumax);
|
|---|
| 2332 | end;
|
|---|
| 2333 | MakeUnitInfo(Occupant[Loc], unx^, EnemyUn[uix]);
|
|---|
| 2334 | if Cnt > 1 then
|
|---|
| 2335 | EnemyUn[uix].Flags := EnemyUn[uix].Flags or unMulti;
|
|---|
| 2336 | if (mox.Flags and mdZOC <> 0) and (pTell = p) and
|
|---|
| 2337 | (Treaty[Occupant[Loc]] < trAlliance) then
|
|---|
| 2338 | begin // set fInEnemyZoC flags of surrounding tiles
|
|---|
| 2339 | V8_to_Loc(Loc, Adjacent);
|
|---|
| 2340 | for V8 := 0 to 7 do
|
|---|
| 2341 | begin
|
|---|
| 2342 | Loc1 := Adjacent[V8];
|
|---|
| 2343 | if (Loc1 >= 0) and (Loc1 < MapSize) then
|
|---|
| 2344 | Map[Loc1] := Map[Loc1] or fInEnemyZoC
|
|---|
| 2345 | end
|
|---|
| 2346 | end;
|
|---|
| 2347 | if EnableContact and (mox.Domain = dGround) then
|
|---|
| 2348 | SetContact(pTell, Occupant[Loc]);
|
|---|
| 2349 | if Mode >= moMovie then
|
|---|
| 2350 | begin
|
|---|
| 2351 | TellAboutModel(pTell, Occupant[Loc], unx.mix);
|
|---|
| 2352 | EnemyUn[uix].emix := emixSafe(pTell, Occupant[Loc], unx.mix);
|
|---|
| 2353 | end;
|
|---|
| 2354 | // Level:=lObserveSuper; // don't discover unit twice
|
|---|
| 2355 | if (pTell = p) and
|
|---|
| 2356 | ((Tile and fCity = 0) or (1 shl pTell and GAI <> 0)) then
|
|---|
| 2357 | result := true;
|
|---|
| 2358 | end
|
|---|
| 2359 | else
|
|---|
| 2360 | AddFlags := AddFlags or Map[Loc] and (fStealthUnit or fHiddenUnit)
|
|---|
| 2361 | end
|
|---|
| 2362 | end; // if Mode>moLoading_Fast
|
|---|
| 2363 |
|
|---|
| 2364 | if Tile and fCity <> 0 then
|
|---|
| 2365 | if ObserveLevel[Loc] shr (2 * pTell) and 3 > 0 then
|
|---|
| 2366 | AddFlags := AddFlags or Map[Loc] and fOwned
|
|---|
| 2367 | else
|
|---|
| 2368 | begin
|
|---|
| 2369 | pFoundCity := Tile shr 27;
|
|---|
| 2370 | if pFoundCity = pTell then
|
|---|
| 2371 | AddFlags := AddFlags or fOwned
|
|---|
| 2372 | else
|
|---|
| 2373 | begin
|
|---|
| 2374 | if EnableContact then
|
|---|
| 2375 | SetContact(pTell, pFoundCity);
|
|---|
| 2376 | cixFoundCity := RW[pFoundCity].nCity - 1;
|
|---|
| 2377 | while (cixFoundCity >= 0) and
|
|---|
| 2378 | (RW[pFoundCity].City[cixFoundCity].Loc <> Loc) do
|
|---|
| 2379 | dec(cixFoundCity);
|
|---|
| 2380 | assert(cixFoundCity >= 0);
|
|---|
| 2381 | i := 0;
|
|---|
| 2382 | while (i < nEnemyCity) and (EnemyCity[i].Loc <> Loc) do
|
|---|
| 2383 | inc(i);
|
|---|
| 2384 | if i = nEnemyCity then
|
|---|
| 2385 | begin
|
|---|
| 2386 | inc(nEnemyCity);
|
|---|
| 2387 | assert(nEnemyCity < necmax);
|
|---|
| 2388 | EnemyCity[i].Status := 0;
|
|---|
| 2389 | EnemyCity[i].SavedStatus := 0;
|
|---|
| 2390 | if pTell = p then
|
|---|
| 2391 | result := true;
|
|---|
| 2392 | end;
|
|---|
| 2393 | MakeCityInfo(pFoundCity, cixFoundCity, EnemyCity[i]);
|
|---|
| 2394 | end;
|
|---|
| 2395 | end
|
|---|
| 2396 | else if Map[Loc] and fCity <> 0 then // remove enemycity
|
|---|
| 2397 | for cix := 0 to nEnemyCity - 1 do
|
|---|
| 2398 | if EnemyCity[cix].Loc = Loc then
|
|---|
| 2399 | EnemyCity[cix].Loc := -1;
|
|---|
| 2400 |
|
|---|
| 2401 | if Map[Loc] and fTerrain = fUNKNOWN then
|
|---|
| 2402 | inc(Discovered[pTell]);
|
|---|
| 2403 | if euix >= -1 then
|
|---|
| 2404 | Map[Loc] := Map[Loc] and not(fUnit or fCity or fOwned or fOwnZoCUnit) or
|
|---|
| 2405 | (Tile and $07FFFFFF or AddFlags) and
|
|---|
| 2406 | (fUnit or fCity or fOwned or fOwnZoCUnit)
|
|---|
| 2407 | else
|
|---|
| 2408 | begin
|
|---|
| 2409 | Map[Loc] := Tile and $07FFFFFF or AddFlags;
|
|---|
| 2410 | if Tile and $78000000 = $78000000 then
|
|---|
| 2411 | Territory[Loc] := -1
|
|---|
| 2412 | else
|
|---|
| 2413 | Territory[Loc] := Tile shr 27;
|
|---|
| 2414 | MapObservedLast[Loc] := GTurn
|
|---|
| 2415 | end;
|
|---|
| 2416 | ObserveLevel[Loc] := ObserveLevel[Loc] and not(3 shl (2 * pTell)) or
|
|---|
| 2417 | Cardinal(Level) shl (2 * pTell);
|
|---|
| 2418 | end
|
|---|
| 2419 | end; // DiscoverTile
|
|---|
| 2420 |
|
|---|
| 2421 | function Discover9(Loc, p, Level: integer;
|
|---|
| 2422 | TellAllied, EnableContact: boolean): boolean;
|
|---|
| 2423 | var
|
|---|
| 2424 | V9, Loc1, pTell, OldLevel: integer;
|
|---|
| 2425 | Radius: TVicinity8Loc;
|
|---|
| 2426 | begin
|
|---|
| 2427 | assert((Mode > moLoading_Fast) or (RW[p].nEnemyUn = 0));
|
|---|
| 2428 | result := false;
|
|---|
| 2429 | V8_to_Loc(Loc, Radius);
|
|---|
| 2430 | for V9 := 0 to 8 do
|
|---|
| 2431 | begin
|
|---|
| 2432 | if V9 = 8 then
|
|---|
| 2433 | Loc1 := Loc
|
|---|
| 2434 | else
|
|---|
| 2435 | Loc1 := Radius[V9];
|
|---|
| 2436 | if (Loc1 >= 0) and (Loc1 < MapSize) then
|
|---|
| 2437 | if TellAllied then
|
|---|
| 2438 | begin
|
|---|
| 2439 | for pTell := 0 to nPl - 1 do
|
|---|
| 2440 | if (pTell = p) or (1 shl pTell and GAlive <> 0) and
|
|---|
| 2441 | (RW[p].Treaty[pTell] = trAlliance) then
|
|---|
| 2442 | begin
|
|---|
| 2443 | OldLevel := ObserveLevel[Loc1] shr (2 * pTell) and 3;
|
|---|
| 2444 | if Level > OldLevel then
|
|---|
| 2445 | result := DiscoverTile(Loc1, p, pTell, Level, EnableContact)
|
|---|
| 2446 | or result;
|
|---|
| 2447 | end
|
|---|
| 2448 | end
|
|---|
| 2449 | else
|
|---|
| 2450 | begin
|
|---|
| 2451 | OldLevel := ObserveLevel[Loc1] shr (2 * p) and 3;
|
|---|
| 2452 | if Level > OldLevel then
|
|---|
| 2453 | result := DiscoverTile(Loc1, p, p, Level, EnableContact) or result;
|
|---|
| 2454 | end
|
|---|
| 2455 | end;
|
|---|
| 2456 | end;
|
|---|
| 2457 |
|
|---|
| 2458 | function Discover21(Loc, p, AdjacentLevel: integer;
|
|---|
| 2459 | TellAllied, EnableContact: boolean): boolean;
|
|---|
| 2460 | var
|
|---|
| 2461 | V21, Loc1, pTell, Level, OldLevel, AdjacentFlags: integer;
|
|---|
| 2462 | Radius: TVicinity21Loc;
|
|---|
| 2463 | begin
|
|---|
| 2464 | assert((Mode > moLoading_Fast) or (RW[p].nEnemyUn = 0));
|
|---|
| 2465 | result := false;
|
|---|
| 2466 | AdjacentFlags := $00267620 shr 1;
|
|---|
| 2467 | V21_to_Loc(Loc, Radius);
|
|---|
| 2468 | for V21 := 1 to 26 do
|
|---|
| 2469 | begin
|
|---|
| 2470 | Loc1 := Radius[V21];
|
|---|
| 2471 | if (Loc1 >= 0) and (Loc1 < MapSize) then
|
|---|
| 2472 | begin
|
|---|
| 2473 | if AdjacentFlags and 1 <> 0 then
|
|---|
| 2474 | Level := AdjacentLevel
|
|---|
| 2475 | else
|
|---|
| 2476 | Level := lObserveUnhidden;
|
|---|
| 2477 | if TellAllied then
|
|---|
| 2478 | begin
|
|---|
| 2479 | for pTell := 0 to nPl - 1 do
|
|---|
| 2480 | if (pTell = p) or (1 shl pTell and GAlive <> 0) and
|
|---|
| 2481 | (RW[p].Treaty[pTell] = trAlliance) then
|
|---|
| 2482 | begin
|
|---|
| 2483 | OldLevel := ObserveLevel[Loc1] shr (2 * pTell) and 3;
|
|---|
| 2484 | if Level > OldLevel then
|
|---|
| 2485 | result := DiscoverTile(Loc1, p, pTell, Level, EnableContact)
|
|---|
| 2486 | or result;
|
|---|
| 2487 | end
|
|---|
| 2488 | end
|
|---|
| 2489 | else
|
|---|
| 2490 | begin
|
|---|
| 2491 | OldLevel := ObserveLevel[Loc1] shr (2 * p) and 3;
|
|---|
| 2492 | if Level > OldLevel then
|
|---|
| 2493 | result := DiscoverTile(Loc1, p, p, Level, EnableContact) or result;
|
|---|
| 2494 | end
|
|---|
| 2495 | end;
|
|---|
| 2496 | AdjacentFlags := AdjacentFlags shr 1;
|
|---|
| 2497 | end;
|
|---|
| 2498 | end;
|
|---|
| 2499 |
|
|---|
| 2500 | procedure DiscoverAll(p, Level: integer);
|
|---|
| 2501 | { player p discovers complete playground (for supervisor) }
|
|---|
| 2502 | var
|
|---|
| 2503 | Loc, OldLevel: integer;
|
|---|
| 2504 | begin
|
|---|
| 2505 | assert((Mode > moLoading_Fast) or (RW[p].nEnemyUn = 0));
|
|---|
| 2506 | for Loc := 0 to MapSize - 1 do
|
|---|
| 2507 | begin
|
|---|
| 2508 | OldLevel := ObserveLevel[Loc] shr (2 * p) and 3;
|
|---|
| 2509 | if Level > OldLevel then
|
|---|
| 2510 | DiscoverTile(Loc, p, p, Level, false);
|
|---|
| 2511 | end;
|
|---|
| 2512 | end;
|
|---|
| 2513 |
|
|---|
| 2514 | procedure DiscoverViewAreas(p: integer);
|
|---|
| 2515 | var
|
|---|
| 2516 | pTell, uix, cix, ecix, Loc, RealOwner: integer;
|
|---|
| 2517 | PModel: ^TModel;
|
|---|
| 2518 | begin // discover unit and city view areas
|
|---|
| 2519 | for pTell := 0 to nPl - 1 do
|
|---|
| 2520 | if (pTell = p) or (RW[p].Treaty[pTell] = trAlliance) then
|
|---|
| 2521 | begin
|
|---|
| 2522 | for uix := 0 to RW[pTell].nUn - 1 do
|
|---|
| 2523 | with RW[pTell].Un[uix] do
|
|---|
| 2524 | if (Loc >= 0) and (Master < 0) and (RealMap[Loc] and fCity = 0) then
|
|---|
| 2525 | begin
|
|---|
| 2526 | PModel := @RW[pTell].Model[mix];
|
|---|
| 2527 | if (PModel.Kind = mkDiplomat) or (PModel.Cap[mcSpy] > 0) then
|
|---|
| 2528 | Discover21(Loc, p, lObserveSuper, false, true)
|
|---|
| 2529 | else if (PModel.Cap[mcRadar] + PModel.Cap[mcCarrier] > 0) or
|
|---|
| 2530 | (PModel.Domain = dAir) then
|
|---|
| 2531 | Discover21(Loc, p, lObserveAll, false, false)
|
|---|
| 2532 | else if (RealMap[Loc] and fTerrain = fMountains) or
|
|---|
| 2533 | (RealMap[Loc] and fTerImp = tiFort) or
|
|---|
| 2534 | (RealMap[Loc] and fTerImp = tiBase) or (PModel.Cap[mcAcademy] > 0)
|
|---|
| 2535 | then
|
|---|
| 2536 | Discover21(Loc, p, lObserveUnhidden, false,
|
|---|
| 2537 | PModel.Domain = dGround)
|
|---|
| 2538 | else
|
|---|
| 2539 | Discover9(Loc, p, lObserveUnhidden, false,
|
|---|
| 2540 | PModel.Domain = dGround);
|
|---|
| 2541 | end;
|
|---|
| 2542 | for cix := 0 to RW[pTell].nCity - 1 do
|
|---|
| 2543 | if RW[pTell].City[cix].Loc >= 0 then
|
|---|
| 2544 | Discover21(RW[pTell].City[cix].Loc, p, lObserveUnhidden, false, true);
|
|---|
| 2545 | for ecix := 0 to RW[pTell].nEnemyCity - 1 do
|
|---|
| 2546 | begin // players know territory, so no use in hiding city owner
|
|---|
| 2547 | Loc := RW[pTell].EnemyCity[ecix].Loc;
|
|---|
| 2548 | if Loc >= 0 then
|
|---|
| 2549 | begin
|
|---|
| 2550 | RealOwner := (RealMap[Loc] shr 27) and $F;
|
|---|
| 2551 | if RealOwner < nPl then
|
|---|
| 2552 | RW[pTell].EnemyCity[ecix].Owner := RealOwner
|
|---|
| 2553 | else
|
|---|
| 2554 | begin
|
|---|
| 2555 | RW[pTell].EnemyCity[ecix].Loc := -1;
|
|---|
| 2556 | RW[pTell].Map[Loc] := RW[pTell].Map[Loc] and not fCity
|
|---|
| 2557 | end
|
|---|
| 2558 | end
|
|---|
| 2559 | end
|
|---|
| 2560 | end;
|
|---|
| 2561 | end;
|
|---|
| 2562 |
|
|---|
| 2563 | function GetUnitStack(p, Loc: integer): integer;
|
|---|
| 2564 | var
|
|---|
| 2565 | uix: integer;
|
|---|
| 2566 | unx: ^TUn;
|
|---|
| 2567 | begin
|
|---|
| 2568 | result := 0;
|
|---|
| 2569 | if Occupant[Loc] < 0 then
|
|---|
| 2570 | exit;
|
|---|
| 2571 | for uix := 0 to RW[Occupant[Loc]].nUn - 1 do
|
|---|
| 2572 | begin
|
|---|
| 2573 | unx := @RW[Occupant[Loc]].Un[uix];
|
|---|
| 2574 | if unx.Loc = Loc then
|
|---|
| 2575 | begin
|
|---|
| 2576 | MakeUnitInfo(Occupant[Loc], unx^, RW[p].EnemyUn[RW[p].nEnemyUn + result]);
|
|---|
| 2577 | TellAboutModel(p, Occupant[Loc], unx.mix);
|
|---|
| 2578 | RW[p].EnemyUn[RW[p].nEnemyUn + result].emix :=
|
|---|
| 2579 | RWemix[p, Occupant[Loc], unx.mix];
|
|---|
| 2580 | inc(result);
|
|---|
| 2581 | end
|
|---|
| 2582 | end
|
|---|
| 2583 | end;
|
|---|
| 2584 |
|
|---|
| 2585 | procedure UpdateUnitMap(Loc: integer; CityChange: boolean = false);
|
|---|
| 2586 | // update maps and enemy units of all players after unit change
|
|---|
| 2587 | var
|
|---|
| 2588 | p, euix, OldLevel: integer;
|
|---|
| 2589 | AddFlags, ClearFlags: Cardinal;
|
|---|
| 2590 | begin
|
|---|
| 2591 | if (Mode = moLoading_Fast) and not CityChange then
|
|---|
| 2592 | exit;
|
|---|
| 2593 | for p := 0 to nPl - 1 do
|
|---|
| 2594 | if 1 shl p and (GAlive or GWatching) <> 0 then
|
|---|
| 2595 | begin
|
|---|
| 2596 | OldLevel := ObserveLevel[Loc] shr (2 * p) and 3;
|
|---|
| 2597 | if OldLevel > lNoObserve then
|
|---|
| 2598 | begin
|
|---|
| 2599 | if RW[p].Map[Loc] and (fUnit or fOwned) = fUnit then
|
|---|
| 2600 | begin
|
|---|
| 2601 | // replace unit located here in EnemyUn
|
|---|
| 2602 | // do not just set loc:=-1 because total number would be unlimited
|
|---|
| 2603 | euix := RW[p].nEnemyUn - 1;
|
|---|
| 2604 | while euix >= 0 do
|
|---|
| 2605 | begin
|
|---|
| 2606 | if RW[p].EnemyUn[euix].Loc = Loc then
|
|---|
| 2607 | begin
|
|---|
| 2608 | RW[p].EnemyUn[euix].Loc := -1;
|
|---|
| 2609 | Break;
|
|---|
| 2610 | end;
|
|---|
| 2611 | dec(euix);
|
|---|
| 2612 | end;
|
|---|
| 2613 | RW[p].Map[Loc] := RW[p].Map[Loc] and not fUnit
|
|---|
| 2614 | end
|
|---|
| 2615 | else
|
|---|
| 2616 | begin // look for empty slot in EnemyUn
|
|---|
| 2617 | euix := RW[p].nEnemyUn - 1;
|
|---|
| 2618 | while (euix >= 0) and (RW[p].EnemyUn[euix].Loc >= 0) do
|
|---|
| 2619 | dec(euix);
|
|---|
| 2620 | end;
|
|---|
| 2621 | if (Occupant[Loc] < 0) and not CityChange then
|
|---|
| 2622 | begin // calling DiscoverTile not necessary, only clear map flags
|
|---|
| 2623 | ClearFlags := fUnit or fHiddenUnit or fStealthUnit or fOwnZoCUnit;
|
|---|
| 2624 | if RealMap[Loc] and fCity = 0 then
|
|---|
| 2625 | ClearFlags := ClearFlags or fOwned;
|
|---|
| 2626 | RW[p].Map[Loc] := RW[p].Map[Loc] and not ClearFlags;
|
|---|
| 2627 | end
|
|---|
| 2628 | else if (Occupant[Loc] <> p) or CityChange then
|
|---|
| 2629 | begin // city or enemy unit update necessary, call DiscoverTile
|
|---|
| 2630 | ObserveLevel[Loc] := ObserveLevel[Loc] and not(3 shl (2 * p));
|
|---|
| 2631 | DiscoverTile(Loc, p, p, OldLevel, false, euix);
|
|---|
| 2632 | end
|
|---|
| 2633 | else { if (Occupant[Loc]=p) and not CityChange then }
|
|---|
| 2634 | begin // calling DiscoverTile not necessary, only set map flags
|
|---|
| 2635 | ClearFlags := 0;
|
|---|
| 2636 | AddFlags := fUnit or fOwned;
|
|---|
| 2637 | if ZoCMap[Loc] > 0 then
|
|---|
| 2638 | AddFlags := AddFlags or fOwnZoCUnit
|
|---|
| 2639 | else
|
|---|
| 2640 | ClearFlags := ClearFlags or fOwnZoCUnit;
|
|---|
| 2641 | RW[p].Map[Loc] := RW[p].Map[Loc] and not ClearFlags or AddFlags;
|
|---|
| 2642 | end
|
|---|
| 2643 | end
|
|---|
| 2644 | end
|
|---|
| 2645 | end;
|
|---|
| 2646 |
|
|---|
| 2647 | procedure RecalcV8ZoC(p, Loc: integer);
|
|---|
| 2648 | // recalculate fInEnemyZoC flags around single tile
|
|---|
| 2649 | var
|
|---|
| 2650 | V8, V8V8, Loc1, Loc2, p1, ObserveMask: integer;
|
|---|
| 2651 | Tile1: ^Cardinal;
|
|---|
| 2652 | Adjacent, AdjacentAdjacent: TVicinity8Loc;
|
|---|
| 2653 | begin
|
|---|
| 2654 | if Mode = moLoading_Fast then
|
|---|
| 2655 | exit;
|
|---|
| 2656 | ObserveMask := 3 shl (2 * p);
|
|---|
| 2657 | V8_to_Loc(Loc, Adjacent);
|
|---|
| 2658 | for V8 := 0 to 7 do
|
|---|
| 2659 | begin
|
|---|
| 2660 | Loc1 := Adjacent[V8];
|
|---|
| 2661 | if (Loc1 >= 0) and (Loc1 < MapSize) then
|
|---|
| 2662 | begin
|
|---|
| 2663 | Tile1 := @RW[p].Map[Loc1];
|
|---|
| 2664 | Tile1^ := Tile1^ and not fInEnemyZoC;
|
|---|
| 2665 | V8_to_Loc(Loc1, AdjacentAdjacent);
|
|---|
| 2666 | for V8V8 := 0 to 7 do
|
|---|
| 2667 | begin
|
|---|
| 2668 | Loc2 := AdjacentAdjacent[V8V8];
|
|---|
| 2669 | if (Loc2 >= 0) and (Loc2 < MapSize) and (ZoCMap[Loc2] > 0) and
|
|---|
| 2670 | (ObserveLevel[Loc2] and ObserveMask <> 0) then
|
|---|
| 2671 | begin
|
|---|
| 2672 | p1 := Occupant[Loc2];
|
|---|
| 2673 | assert(p1 <> nPl);
|
|---|
| 2674 | if (p1 <> p) and (RW[p].Treaty[p1] < trAlliance) then
|
|---|
| 2675 | begin
|
|---|
| 2676 | Tile1^ := Tile1^ or fInEnemyZoC;
|
|---|
| 2677 | Break
|
|---|
| 2678 | end
|
|---|
| 2679 | end
|
|---|
| 2680 | end;
|
|---|
| 2681 | end
|
|---|
| 2682 | end
|
|---|
| 2683 | end;
|
|---|
| 2684 |
|
|---|
| 2685 | procedure RecalcMapZoC(p: integer);
|
|---|
| 2686 | // recalculate fInEnemyZoC flags for the whole map
|
|---|
| 2687 | var
|
|---|
| 2688 | Loc, Loc1, V8, p1, ObserveMask: integer;
|
|---|
| 2689 | Adjacent: TVicinity8Loc;
|
|---|
| 2690 | begin
|
|---|
| 2691 | if Mode = moLoading_Fast then
|
|---|
| 2692 | exit;
|
|---|
| 2693 | MaskD(RW[p].Map^, MapSize, not Cardinal(fInEnemyZoC));
|
|---|
| 2694 | ObserveMask := 3 shl (2 * p);
|
|---|
| 2695 | for Loc := 0 to MapSize - 1 do
|
|---|
| 2696 | if (ZoCMap[Loc] > 0) and (ObserveLevel[Loc] and ObserveMask <> 0) then
|
|---|
| 2697 | begin
|
|---|
| 2698 | p1 := Occupant[Loc];
|
|---|
| 2699 | assert(p1 <> nPl);
|
|---|
| 2700 | if (p1 <> p) and (RW[p].Treaty[p1] < trAlliance) then
|
|---|
| 2701 | begin // this non-allied enemy ZoC unit is known to this player -- set flags!
|
|---|
| 2702 | V8_to_Loc(Loc, Adjacent);
|
|---|
| 2703 | for V8 := 0 to 7 do
|
|---|
| 2704 | begin
|
|---|
| 2705 | Loc1 := Adjacent[V8];
|
|---|
| 2706 | if (Loc1 >= 0) and (Loc1 < MapSize) then
|
|---|
| 2707 | RW[p].Map[Loc1] := RW[p].Map[Loc1] or fInEnemyZoC
|
|---|
| 2708 | end
|
|---|
| 2709 | end
|
|---|
| 2710 | end
|
|---|
| 2711 | end;
|
|---|
| 2712 |
|
|---|
| 2713 | procedure RecalcPeaceMap(p: integer);
|
|---|
| 2714 | // recalculate fPeace flags for the whole map
|
|---|
| 2715 | var
|
|---|
| 2716 | Loc, p1: integer;
|
|---|
| 2717 | PeacePlayer: array [-1 .. nPl - 1] of boolean;
|
|---|
| 2718 | begin
|
|---|
| 2719 | if Mode <> moPlaying then
|
|---|
| 2720 | exit;
|
|---|
| 2721 | MaskD(RW[p].Map^, MapSize, not Cardinal(fPeace));
|
|---|
| 2722 | for p1 := -1 to nPl - 1 do
|
|---|
| 2723 | PeacePlayer[p1] := (p1 >= 0) and (p1 <> p) and (1 shl p1 and GAlive <> 0)
|
|---|
| 2724 | and (RW[p].Treaty[p1] in [trPeace, TrFriendlyContact]);
|
|---|
| 2725 | for Loc := 0 to MapSize - 1 do
|
|---|
| 2726 | if PeacePlayer[RW[p].Territory[Loc]] then
|
|---|
| 2727 | RW[p].Map[Loc] := RW[p].Map[Loc] or fPeace
|
|---|
| 2728 | end;
|
|---|
| 2729 |
|
|---|
| 2730 | {
|
|---|
| 2731 | Territory Calculation
|
|---|
| 2732 | ____________________________________________________________________
|
|---|
| 2733 | }
|
|---|
| 2734 | var
|
|---|
| 2735 | BorderChanges: array [0 .. sIntExpandTerritory and $F - 1] of Cardinal;
|
|---|
| 2736 |
|
|---|
| 2737 | procedure ChangeTerritory(Loc, p: integer);
|
|---|
| 2738 | var
|
|---|
| 2739 | p1: integer;
|
|---|
| 2740 | begin
|
|---|
| 2741 | assert(p >= 0); // no player's territory indicated by p=nPl
|
|---|
| 2742 | dec(TerritoryCount[RealMap[Loc] shr 27]);
|
|---|
| 2743 | inc(TerritoryCount[p]);
|
|---|
| 2744 | RealMap[Loc] := RealMap[Loc] and not($F shl 27) or Cardinal(p) shl 27;
|
|---|
| 2745 | if p = $F then
|
|---|
| 2746 | p := -1;
|
|---|
| 2747 | for p1 := 0 to nPl - 1 do
|
|---|
| 2748 | if 1 shl p1 and (GAlive or GWatching) <> 0 then
|
|---|
| 2749 | if RW[p1].Map[Loc] and fTerrain <> fUNKNOWN then
|
|---|
| 2750 | begin
|
|---|
| 2751 | RW[p1].Territory[Loc] := p;
|
|---|
| 2752 | if (p < nPl) and (p <> p1) and (1 shl p and GAlive <> 0) and
|
|---|
| 2753 | (RW[p1].Treaty[p] in [trPeace, TrFriendlyContact]) then
|
|---|
| 2754 | RW[p1].Map[Loc] := RW[p1].Map[Loc] or fPeace
|
|---|
| 2755 | else
|
|---|
| 2756 | RW[p1].Map[Loc] := RW[p1].Map[Loc] and not fPeace;
|
|---|
| 2757 | end
|
|---|
| 2758 | end;
|
|---|
| 2759 |
|
|---|
| 2760 | procedure ExpandTerritory(OriginLoc: integer);
|
|---|
| 2761 | var
|
|---|
| 2762 | i, dx, dy, dxMax, dyMax, Loc, NewOwner: integer;
|
|---|
| 2763 | begin
|
|---|
| 2764 | i := 0;
|
|---|
| 2765 | dyMax := 0;
|
|---|
| 2766 | while (dyMax + 1) + (dyMax + 1) shr 1 <= CountryRadius do
|
|---|
| 2767 | inc(dyMax);
|
|---|
| 2768 | for dy := -dyMax to dyMax do
|
|---|
| 2769 | begin
|
|---|
| 2770 | dxMax := dy and 1;
|
|---|
| 2771 | while abs(dy) + (dxMax + 2) + abs(abs(dy) - (dxMax + 2)) shr 1 <=
|
|---|
| 2772 | CountryRadius do
|
|---|
| 2773 | inc(dxMax, 2);
|
|---|
| 2774 | for dx := -dxMax to dxMax do
|
|---|
| 2775 | if (dy + dx) and 1 = 0 then
|
|---|
| 2776 | begin
|
|---|
| 2777 | NewOwner := BorderChanges[i div 8] shr (i mod 8 * 4) and $F;
|
|---|
| 2778 | Loc := dLoc(OriginLoc, dx, dy);
|
|---|
| 2779 | if (Loc >= 0) and (Cardinal(NewOwner) <> RealMap[Loc] shr 27) then
|
|---|
| 2780 | ChangeTerritory(Loc, NewOwner);
|
|---|
| 2781 | inc(i);
|
|---|
| 2782 | end
|
|---|
| 2783 | end
|
|---|
| 2784 | end;
|
|---|
| 2785 |
|
|---|
| 2786 | procedure CheckBorders(OriginLoc, PlayerLosingCity: integer);
|
|---|
| 2787 | // OriginLoc: only changes in CountryRadius around this location possible,
|
|---|
| 2788 | // -1 for complete map, -2 for double-check (no more changes allowed)
|
|---|
| 2789 | // PlayerLosingCity: do nothing but remove tiles no longer in reach from this
|
|---|
| 2790 | // player's territory, -1 for full border recalculation
|
|---|
| 2791 | var
|
|---|
| 2792 | i, r, Loc, Loc1, dx, dy, p1, p2, cix, NewDist, dxMax, dyMax, OldOwner, V8,
|
|---|
| 2793 | NewOwner: integer;
|
|---|
| 2794 | Adjacent: TVicinity8Loc;
|
|---|
| 2795 | AtPeace: array [0 .. nPl, 0 .. nPl] of boolean;
|
|---|
| 2796 | Country, FormerCountry, { to who's country a tile belongs }
|
|---|
| 2797 | Dist, FormerDist, StolenDist: array [0 .. lxmax * lymax - 1] of ShortInt;
|
|---|
| 2798 | begin
|
|---|
| 2799 | if PlayerLosingCity >= 0 then
|
|---|
| 2800 | begin
|
|---|
| 2801 | for Loc := 0 to MapSize - 1 do
|
|---|
| 2802 | StolenDist[Loc] := CountryRadius + 1;
|
|---|
| 2803 | for cix := 0 to RW[PlayerLosingCity].nCity - 1 do
|
|---|
| 2804 | if RW[PlayerLosingCity].City[cix].Loc >= 0 then
|
|---|
| 2805 | StolenDist[RW[PlayerLosingCity].City[cix].Loc] := 0;
|
|---|
| 2806 |
|
|---|
| 2807 | for r := 1 to CountryRadius shr 1 do
|
|---|
| 2808 | begin
|
|---|
| 2809 | move(StolenDist, FormerDist, MapSize);
|
|---|
| 2810 | for Loc := 0 to MapSize - 1 do
|
|---|
| 2811 | if (FormerDist[Loc] <= CountryRadius - 2)
|
|---|
| 2812 | // use same conditions as below!
|
|---|
| 2813 | and ((1 shl (RealMap[Loc] and fTerrain)) and
|
|---|
| 2814 | (1 shl fShore + 1 shl fMountains + 1 shl fArctic) = 0) then
|
|---|
| 2815 | begin
|
|---|
| 2816 | V8_to_Loc(Loc, Adjacent);
|
|---|
| 2817 | for V8 := 0 to 7 do
|
|---|
| 2818 | begin
|
|---|
| 2819 | Loc1 := Adjacent[V8];
|
|---|
| 2820 | NewDist := FormerDist[Loc] + 2 + V8 and 1;
|
|---|
| 2821 | if (Loc1 >= 0) and (Loc1 < MapSize) and (NewDist < StolenDist[Loc1])
|
|---|
| 2822 | then
|
|---|
| 2823 | StolenDist[Loc1] := NewDist;
|
|---|
| 2824 | end
|
|---|
| 2825 | end
|
|---|
| 2826 | end;
|
|---|
| 2827 | end;
|
|---|
| 2828 |
|
|---|
| 2829 | FillChar(Country, MapSize, -1);
|
|---|
| 2830 | for Loc := 0 to MapSize - 1 do
|
|---|
| 2831 | Dist[Loc] := CountryRadius + 1;
|
|---|
| 2832 | for p1 := 0 to nPl - 1 do
|
|---|
| 2833 | if 1 shl p1 and GAlive <> 0 then
|
|---|
| 2834 | for cix := 0 to RW[p1].nCity - 1 do
|
|---|
| 2835 | if RW[p1].City[cix].Loc >= 0 then
|
|---|
| 2836 | begin
|
|---|
| 2837 | Country[RW[p1].City[cix].Loc] := p1;
|
|---|
| 2838 | Dist[RW[p1].City[cix].Loc] := 0;
|
|---|
| 2839 | end;
|
|---|
| 2840 |
|
|---|
| 2841 | for r := 1 to CountryRadius shr 1 do
|
|---|
| 2842 | begin
|
|---|
| 2843 | move(Country, FormerCountry, MapSize);
|
|---|
| 2844 | move(Dist, FormerDist, MapSize);
|
|---|
| 2845 | for Loc := 0 to MapSize - 1 do
|
|---|
| 2846 | if (FormerDist[Loc] <= CountryRadius - 2) // use same conditions as above!
|
|---|
| 2847 | and ((1 shl (RealMap[Loc] and fTerrain)) and
|
|---|
| 2848 | (1 shl fShore + 1 shl fMountains + 1 shl fArctic) = 0) then
|
|---|
| 2849 | begin
|
|---|
| 2850 | assert(FormerCountry[Loc] >= 0);
|
|---|
| 2851 | V8_to_Loc(Loc, Adjacent);
|
|---|
| 2852 | for V8 := 0 to 7 do
|
|---|
| 2853 | begin
|
|---|
| 2854 | Loc1 := Adjacent[V8];
|
|---|
| 2855 | NewDist := FormerDist[Loc] + 2 + V8 and 1;
|
|---|
| 2856 | if (Loc1 >= 0) and (Loc1 < MapSize) and (NewDist < Dist[Loc1]) then
|
|---|
| 2857 | begin
|
|---|
| 2858 | Country[Loc1] := FormerCountry[Loc];
|
|---|
| 2859 | Dist[Loc1] := NewDist;
|
|---|
| 2860 | end
|
|---|
| 2861 | end
|
|---|
| 2862 | end
|
|---|
| 2863 | end;
|
|---|
| 2864 |
|
|---|
| 2865 | FillChar(AtPeace, SizeOf(AtPeace), false);
|
|---|
| 2866 | for p1 := 0 to nPl - 1 do
|
|---|
| 2867 | if 1 shl p1 and GAlive <> 0 then
|
|---|
| 2868 | for p2 := 0 to nPl - 1 do
|
|---|
| 2869 | if (p2 <> p1) and (1 shl p2 and GAlive <> 0) and
|
|---|
| 2870 | (RW[p1].Treaty[p2] >= trPeace) then
|
|---|
| 2871 | AtPeace[p1, p2] := true;
|
|---|
| 2872 |
|
|---|
| 2873 | if OriginLoc >= 0 then
|
|---|
| 2874 | begin // update area only
|
|---|
| 2875 | i := 0;
|
|---|
| 2876 | FillChar(BorderChanges, SizeOf(BorderChanges), 0);
|
|---|
| 2877 | dyMax := 0;
|
|---|
| 2878 | while (dyMax + 1) + (dyMax + 1) shr 1 <= CountryRadius do
|
|---|
| 2879 | inc(dyMax);
|
|---|
| 2880 | for dy := -dyMax to dyMax do
|
|---|
| 2881 | begin
|
|---|
| 2882 | dxMax := dy and 1;
|
|---|
| 2883 | while abs(dy) + (dxMax + 2) + abs(abs(dy) - (dxMax + 2)) shr 1 <=
|
|---|
| 2884 | CountryRadius do
|
|---|
| 2885 | inc(dxMax, 2);
|
|---|
| 2886 | for dx := -dxMax to dxMax do
|
|---|
| 2887 | if (dy + dx) and 1 = 0 then
|
|---|
| 2888 | begin
|
|---|
| 2889 | Loc := dLoc(OriginLoc, dx, dy);
|
|---|
| 2890 | if Loc >= 0 then
|
|---|
| 2891 | begin
|
|---|
| 2892 | OldOwner := RealMap[Loc] shr 27;
|
|---|
| 2893 | NewOwner := Country[Loc] and $F;
|
|---|
| 2894 | if NewOwner <> OldOwner then
|
|---|
| 2895 | if AtPeace[NewOwner, OldOwner] and
|
|---|
| 2896 | not((OldOwner = PlayerLosingCity) and
|
|---|
| 2897 | (StolenDist[Loc] > CountryRadius)) then
|
|---|
| 2898 | NewOwner := OldOwner // peace fixes borders
|
|---|
| 2899 | else
|
|---|
| 2900 | ChangeTerritory(Loc, NewOwner);
|
|---|
| 2901 | inc(BorderChanges[i div 8], NewOwner shl (i mod 8 * 4));
|
|---|
| 2902 | end;
|
|---|
| 2903 | inc(i);
|
|---|
| 2904 | end
|
|---|
| 2905 | end
|
|---|
| 2906 | end
|
|---|
| 2907 | else
|
|---|
| 2908 | for Loc := 0 to MapSize - 1 do // update complete map
|
|---|
| 2909 | begin
|
|---|
| 2910 | OldOwner := RealMap[Loc] shr 27;
|
|---|
| 2911 | NewOwner := Country[Loc] and $F;
|
|---|
| 2912 | if (NewOwner <> OldOwner) and (not AtPeace[NewOwner, OldOwner] or
|
|---|
| 2913 | ((OldOwner = PlayerLosingCity) and (StolenDist[Loc] > CountryRadius)))
|
|---|
| 2914 | then
|
|---|
| 2915 | begin
|
|---|
| 2916 | assert(OriginLoc <> -2); // test if border saving works
|
|---|
| 2917 | ChangeTerritory(Loc, NewOwner);
|
|---|
| 2918 | end;
|
|---|
| 2919 | end;
|
|---|
| 2920 |
|
|---|
| 2921 | {$IFOPT O-} if OriginLoc <> -2 then
|
|---|
| 2922 | CheckBorders(-2); {$ENDIF} // check: single pass should do!
|
|---|
| 2923 | end; // CheckBorders
|
|---|
| 2924 |
|
|---|
| 2925 | procedure LogCheckBorders(p, cix, PlayerLosingCity: integer);
|
|---|
| 2926 | begin
|
|---|
| 2927 | CheckBorders(RW[p].City[cix].Loc, PlayerLosingCity);
|
|---|
| 2928 | IntServer(sIntExpandTerritory, p, cix, BorderChanges);
|
|---|
| 2929 | end;
|
|---|
| 2930 |
|
|---|
| 2931 | {
|
|---|
| 2932 | Map Processing
|
|---|
| 2933 | ____________________________________________________________________
|
|---|
| 2934 | }
|
|---|
| 2935 |
|
|---|
| 2936 | procedure CreateUnit(p, mix: integer);
|
|---|
| 2937 | begin
|
|---|
| 2938 | with RW[p] do
|
|---|
| 2939 | begin
|
|---|
| 2940 | Un[nUn].mix := mix;
|
|---|
| 2941 | with Un[nUn] do
|
|---|
| 2942 | begin
|
|---|
| 2943 | ID := UnBuilt[p];
|
|---|
| 2944 | inc(UnBuilt[p]);
|
|---|
| 2945 | Status := 0;
|
|---|
| 2946 | SavedStatus := 0;
|
|---|
| 2947 | inc(Model[mix].Built);
|
|---|
| 2948 | Home := -1;
|
|---|
| 2949 | Health := 100;
|
|---|
| 2950 | Flags := 0;
|
|---|
| 2951 | Movement := 0;
|
|---|
| 2952 | if Model[mix].Domain = dAir then
|
|---|
| 2953 | begin
|
|---|
| 2954 | Fuel := Model[mix].Cap[mcFuel];
|
|---|
| 2955 | Flags := Flags or unBombsLoaded
|
|---|
| 2956 | end;
|
|---|
| 2957 | Job := jNone;
|
|---|
| 2958 | exp := ExpCost shr 1;
|
|---|
| 2959 | TroopLoad := 0;
|
|---|
| 2960 | AirLoad := 0;
|
|---|
| 2961 | Master := -1;
|
|---|
| 2962 | end;
|
|---|
| 2963 | inc(nUn);
|
|---|
| 2964 | end
|
|---|
| 2965 | end;
|
|---|
| 2966 |
|
|---|
| 2967 | procedure FreeUnit(p, uix: integer);
|
|---|
| 2968 | // loc or master should be set after call
|
|---|
| 2969 | // implementation is critical for loading performance, change carefully
|
|---|
| 2970 | var
|
|---|
| 2971 | Loc0, uix1: integer;
|
|---|
| 2972 | Occ, ZoC: boolean;
|
|---|
| 2973 | begin
|
|---|
| 2974 | with RW[p].Un[uix] do
|
|---|
| 2975 | begin
|
|---|
| 2976 | Job := jNone;
|
|---|
| 2977 | Flags := Flags and not(unFortified or unMountainDelay);
|
|---|
| 2978 | Loc0 := Loc
|
|---|
| 2979 | end;
|
|---|
| 2980 | if Occupant[Loc0] >= 0 then
|
|---|
| 2981 | begin
|
|---|
| 2982 | assert(Occupant[Loc0] = p);
|
|---|
| 2983 | Occ := false;
|
|---|
| 2984 | ZoC := false;
|
|---|
| 2985 | for uix1 := 0 to RW[p].nUn - 1 do
|
|---|
| 2986 | with RW[p].Un[uix1] do
|
|---|
| 2987 | if (Loc = Loc0) and (Master < 0) and (uix1 <> uix) then
|
|---|
| 2988 | begin
|
|---|
| 2989 | Occ := true;
|
|---|
| 2990 | if RW[p].Model[mix].Flags and mdZOC <> 0 then
|
|---|
| 2991 | begin
|
|---|
| 2992 | ZoC := true;
|
|---|
| 2993 | Break
|
|---|
| 2994 | end
|
|---|
| 2995 | end;
|
|---|
| 2996 | if not Occ then
|
|---|
| 2997 | Occupant[Loc0] := -1;
|
|---|
| 2998 | if not ZoC then
|
|---|
| 2999 | ZoCMap[Loc0] := 0;
|
|---|
| 3000 | end;
|
|---|
| 3001 | end;
|
|---|
| 3002 |
|
|---|
| 3003 | procedure PlaceUnit(p, uix: integer);
|
|---|
| 3004 | begin
|
|---|
| 3005 | with RW[p].Un[uix] do
|
|---|
| 3006 | begin
|
|---|
| 3007 | Occupant[Loc] := p;
|
|---|
| 3008 | if RW[p].Model[mix].Flags and mdZOC <> 0 then
|
|---|
| 3009 | ZoCMap[Loc] := 1;
|
|---|
| 3010 | end
|
|---|
| 3011 | end;
|
|---|
| 3012 |
|
|---|
| 3013 | procedure CountLost(p, mix, Enemy: integer);
|
|---|
| 3014 | begin
|
|---|
| 3015 | inc(RW[p].Model[mix].Lost);
|
|---|
| 3016 | TellAboutModel(Enemy, p, mix);
|
|---|
| 3017 | inc(Destroyed[Enemy, p, mix]);
|
|---|
| 3018 | end;
|
|---|
| 3019 |
|
|---|
| 3020 | procedure RemoveUnit(p, uix: integer; Enemy: integer = -1);
|
|---|
| 3021 | // use enemy only from inside sMoveUnit if attack
|
|---|
| 3022 | var
|
|---|
| 3023 | uix1: integer;
|
|---|
| 3024 | begin
|
|---|
| 3025 | with RW[p].Un[uix] do
|
|---|
| 3026 | begin
|
|---|
| 3027 | assert((Loc >= 0) or (RW[p].Model[mix].Kind = mkDiplomat));
|
|---|
| 3028 | // already freed when spy mission
|
|---|
| 3029 | if Loc >= 0 then
|
|---|
| 3030 | FreeUnit(p, uix);
|
|---|
| 3031 | if Master >= 0 then
|
|---|
| 3032 | if RW[p].Model[mix].Domain = dAir then
|
|---|
| 3033 | dec(RW[p].Un[Master].AirLoad)
|
|---|
| 3034 | else
|
|---|
| 3035 | dec(RW[p].Un[Master].TroopLoad);
|
|---|
| 3036 | if (TroopLoad > 0) or (AirLoad > 0) then
|
|---|
| 3037 | for uix1 := 0 to RW[p].nUn - 1 do
|
|---|
| 3038 | if (RW[p].Un[uix1].Loc >= 0) and (RW[p].Un[uix1].Master = uix) then
|
|---|
| 3039 | { unit mastered by removed unit -- remove too }
|
|---|
| 3040 | begin
|
|---|
| 3041 | RW[p].Un[uix1].Loc := -1;
|
|---|
| 3042 | if Enemy >= 0 then
|
|---|
| 3043 | CountLost(p, RW[p].Un[uix1].mix, Enemy);
|
|---|
| 3044 | end;
|
|---|
| 3045 | Loc := -1;
|
|---|
| 3046 | if Enemy >= 0 then
|
|---|
| 3047 | CountLost(p, mix, Enemy);
|
|---|
| 3048 | end
|
|---|
| 3049 | end; { RemoveUnit }
|
|---|
| 3050 |
|
|---|
| 3051 | procedure RemoveUnit_UpdateMap(p, uix: integer);
|
|---|
| 3052 | var
|
|---|
| 3053 | Loc0: integer;
|
|---|
| 3054 | begin
|
|---|
| 3055 | Loc0 := RW[p].Un[uix].Loc;
|
|---|
| 3056 | RemoveUnit(p, uix);
|
|---|
| 3057 | if Mode > moLoading_Fast then
|
|---|
| 3058 | UpdateUnitMap(Loc0);
|
|---|
| 3059 | end;
|
|---|
| 3060 |
|
|---|
| 3061 | procedure RemoveAllUnits(p, Loc: integer; Enemy: integer = -1);
|
|---|
| 3062 | var
|
|---|
| 3063 | uix: integer;
|
|---|
| 3064 | begin
|
|---|
| 3065 | for uix := 0 to RW[p].nUn - 1 do
|
|---|
| 3066 | if RW[p].Un[uix].Loc = Loc then
|
|---|
| 3067 | begin
|
|---|
| 3068 | if Enemy >= 0 then
|
|---|
| 3069 | CountLost(p, RW[p].Un[uix].mix, Enemy);
|
|---|
| 3070 | RW[p].Un[uix].Loc := -1
|
|---|
| 3071 | end;
|
|---|
| 3072 | Occupant[Loc] := -1;
|
|---|
| 3073 | ZoCMap[Loc] := 0;
|
|---|
| 3074 | end;
|
|---|
| 3075 |
|
|---|
| 3076 | procedure RemoveDomainUnits(d, p, Loc: integer);
|
|---|
| 3077 | var
|
|---|
| 3078 | uix: integer;
|
|---|
| 3079 | begin
|
|---|
| 3080 | for uix := 0 to RW[p].nUn - 1 do
|
|---|
| 3081 | if (RW[p].Model[RW[p].Un[uix].mix].Domain = d) and (RW[p].Un[uix].Loc = Loc)
|
|---|
| 3082 | then
|
|---|
| 3083 | RemoveUnit(p, uix);
|
|---|
| 3084 | end;
|
|---|
| 3085 |
|
|---|
| 3086 | procedure FoundCity(p, FoundLoc: integer);
|
|---|
| 3087 | var
|
|---|
| 3088 | p1, cix1, V21, dx, dy: integer;
|
|---|
| 3089 | begin
|
|---|
| 3090 | if RW[p].nCity = ncmax then
|
|---|
| 3091 | exit;
|
|---|
| 3092 | inc(RW[p].nCity);
|
|---|
| 3093 | with RW[p].City[RW[p].nCity - 1] do
|
|---|
| 3094 | begin
|
|---|
| 3095 | Size := 2;
|
|---|
| 3096 | Status := 0;
|
|---|
| 3097 | SavedStatus := 0;
|
|---|
| 3098 | FillChar(Built, SizeOf(Built), 0);
|
|---|
| 3099 | Food := 0;
|
|---|
| 3100 | Project := cpImp + imTrGoods;
|
|---|
| 3101 | Prod := 0;
|
|---|
| 3102 | Project0 := Project;
|
|---|
| 3103 | Prod0 := 0;
|
|---|
| 3104 | Pollution := 0;
|
|---|
| 3105 | N1 := 0;
|
|---|
| 3106 | Loc := FoundLoc;
|
|---|
| 3107 | if UsedByCity[FoundLoc] >= 0 then
|
|---|
| 3108 | begin { central tile is exploited - toggle in exploiting city }
|
|---|
| 3109 | p1 := p;
|
|---|
| 3110 | SearchCity(UsedByCity[FoundLoc], p1, cix1);
|
|---|
| 3111 | dxdy(UsedByCity[FoundLoc], FoundLoc, dx, dy);
|
|---|
| 3112 | V21 := (dy + 3) shl 2 + (dx + 3) shr 1;
|
|---|
| 3113 | RW[p1].City[cix1].Tiles := RW[p1].City[cix1].Tiles and not(1 shl V21);
|
|---|
| 3114 | end;
|
|---|
| 3115 | Tiles := 1 shl 13; { exploit central tile }
|
|---|
| 3116 | UsedByCity[FoundLoc] := FoundLoc;
|
|---|
| 3117 | RealMap[FoundLoc] := RealMap[FoundLoc] and
|
|---|
| 3118 | (fTerrain or fSpecial or fRiver or nPl shl 27) or fCity;
|
|---|
| 3119 |
|
|---|
| 3120 | ChangeTerritory(Loc, p)
|
|---|
| 3121 | end;
|
|---|
| 3122 | end; { FoundCity }
|
|---|
| 3123 |
|
|---|
| 3124 | procedure StealCity(p, cix: integer; SaveUnits: boolean);
|
|---|
| 3125 | var
|
|---|
| 3126 | i, j, uix1, cix1, nearest: integer;
|
|---|
| 3127 | begin
|
|---|
| 3128 | for i := 0 to 27 do
|
|---|
| 3129 | if RW[p].City[cix].Built[i] = 1 then
|
|---|
| 3130 | begin
|
|---|
| 3131 | GWonder[i].EffectiveOwner := -1;
|
|---|
| 3132 | if i = woPyramids then
|
|---|
| 3133 | FreeSlaves;
|
|---|
| 3134 | if i = woEiffel then // deactivate expired wonders
|
|---|
| 3135 | for j := 0 to 27 do
|
|---|
| 3136 | if GWonder[j].EffectiveOwner = p then
|
|---|
| 3137 | CheckExpiration(j);
|
|---|
| 3138 | end;
|
|---|
| 3139 | for i := 28 to nImp - 1 do
|
|---|
| 3140 | if (Imp[i].Kind <> ikCommon) and (RW[p].City[cix].Built[i] > 0) then
|
|---|
| 3141 | begin { destroy national projects }
|
|---|
| 3142 | RW[p].NatBuilt[i] := 0;
|
|---|
| 3143 | if i = imGrWall then
|
|---|
| 3144 | GrWallContinent[p] := -1;
|
|---|
| 3145 | end;
|
|---|
| 3146 |
|
|---|
| 3147 | for uix1 := 0 to RW[p].nUn - 1 do
|
|---|
| 3148 | with RW[p].Un[uix1] do
|
|---|
| 3149 | if (Loc >= 0) and (Home = cix) then
|
|---|
| 3150 | if SaveUnits then
|
|---|
| 3151 | begin // support units by nearest other city
|
|---|
| 3152 | nearest := -1;
|
|---|
| 3153 | for cix1 := 0 to RW[p].nCity - 1 do
|
|---|
| 3154 | if (cix1 <> cix) and (RW[p].City[cix1].Loc >= 0) and
|
|---|
| 3155 | ((nearest < 0) or (Distance(RW[p].City[cix1].Loc, Loc) <
|
|---|
| 3156 | Distance(RW[p].City[nearest].Loc, Loc))) then
|
|---|
| 3157 | nearest := cix1;
|
|---|
| 3158 | Home := nearest
|
|---|
| 3159 | end
|
|---|
| 3160 | else
|
|---|
| 3161 | RemoveUnit(p, uix1); // destroy supported units
|
|---|
| 3162 | end; // StealCity
|
|---|
| 3163 |
|
|---|
| 3164 | procedure DestroyCity(p, cix: integer; SaveUnits: boolean);
|
|---|
| 3165 | var
|
|---|
| 3166 | i, V21: integer;
|
|---|
| 3167 | Radius: TVicinity21Loc;
|
|---|
| 3168 | begin
|
|---|
| 3169 | StealCity(p, cix, SaveUnits);
|
|---|
| 3170 | with RW[p].City[cix] do
|
|---|
| 3171 | begin
|
|---|
| 3172 | for i := 0 to 27 do
|
|---|
| 3173 | if Built[i] > 0 then
|
|---|
| 3174 | GWonder[i].CityID := -2; // wonder destroyed
|
|---|
| 3175 | V21_to_Loc(Loc, Radius);
|
|---|
| 3176 | for V21 := 1 to 26 do
|
|---|
| 3177 | if 1 shl V21 and Tiles <> 0 then
|
|---|
| 3178 | UsedByCity[Radius[V21]] := -1;
|
|---|
| 3179 | RealMap[Loc] := RealMap[Loc] and not fCity;
|
|---|
| 3180 | Loc := -1
|
|---|
| 3181 | end
|
|---|
| 3182 | end; // DestroyCity
|
|---|
| 3183 |
|
|---|
| 3184 | procedure ChangeCityOwner(pOld, cixOld, pNew: integer);
|
|---|
| 3185 | var
|
|---|
| 3186 | i, j, cix1, Loc1, V21: integer;
|
|---|
| 3187 | Radius: TVicinity21Loc;
|
|---|
| 3188 | begin
|
|---|
| 3189 | inc(RW[pNew].nCity);
|
|---|
| 3190 | RW[pNew].City[RW[pNew].nCity - 1] := RW[pOld].City[cixOld];
|
|---|
| 3191 | StealCity(pOld, cixOld, false);
|
|---|
| 3192 | RW[pOld].City[cixOld].Loc := -1;
|
|---|
| 3193 | with RW[pNew].City[(RW[pNew].nCity - 1)] do
|
|---|
| 3194 | begin
|
|---|
| 3195 | Food := 0;
|
|---|
| 3196 | Project := cpImp + imTrGoods;
|
|---|
| 3197 | Prod := 0;
|
|---|
| 3198 | Project0 := Project;
|
|---|
| 3199 | Prod0 := 0;
|
|---|
| 3200 | Status := 0;
|
|---|
| 3201 | SavedStatus := 0;
|
|---|
| 3202 | N1 := 0;
|
|---|
| 3203 |
|
|---|
| 3204 | // check for siege
|
|---|
| 3205 | V21_to_Loc(Loc, Radius);
|
|---|
| 3206 | for V21 := 1 to 26 do
|
|---|
| 3207 | if Tiles and (1 shl V21) and not(1 shl CityOwnTile) <> 0 then
|
|---|
| 3208 | begin
|
|---|
| 3209 | Loc1 := Radius[V21];
|
|---|
| 3210 | assert((Loc1 >= 0) and (Loc1 < MapSize) and (UsedByCity[Loc1] = Loc));
|
|---|
| 3211 | if (ZoCMap[Loc1] > 0) and (Occupant[Loc1] <> pNew) and
|
|---|
| 3212 | (RW[pNew].Treaty[Occupant[Loc1]] < trAlliance) then
|
|---|
| 3213 | begin // tile can't remain exploited
|
|---|
| 3214 | Tiles := Tiles and not(1 shl V21);
|
|---|
| 3215 | UsedByCity[Loc1] := -1;
|
|---|
| 3216 | end;
|
|---|
| 3217 | // don't check for siege by peace territory here, because territory
|
|---|
| 3218 | // might not be up to date -- done in turn beginning anyway
|
|---|
| 3219 | end;
|
|---|
| 3220 | Built[imTownHall] := 0;
|
|---|
| 3221 | Built[imCourt] := 0;
|
|---|
| 3222 | for i := 28 to nImp - 1 do
|
|---|
| 3223 | if Imp[i].Kind <> ikCommon then
|
|---|
| 3224 | Built[i] := 0; { destroy national projects }
|
|---|
| 3225 | for i := 0 to 27 do
|
|---|
| 3226 | if Built[i] = 1 then
|
|---|
| 3227 | begin // new wonder owner!
|
|---|
| 3228 | GWonder[i].EffectiveOwner := pNew;
|
|---|
| 3229 | if i = woEiffel then // reactivate expired wonders
|
|---|
| 3230 | begin
|
|---|
| 3231 | for j := 0 to 27 do
|
|---|
| 3232 | if Imp[j].Expiration >= 0 then
|
|---|
| 3233 | for cix1 := 0 to (RW[pNew].nCity - 1) do
|
|---|
| 3234 | if RW[pNew].City[cix1].Built[j] = 1 then
|
|---|
| 3235 | GWonder[j].EffectiveOwner := pNew
|
|---|
| 3236 | end
|
|---|
| 3237 | else
|
|---|
| 3238 | CheckExpiration(i);
|
|---|
| 3239 | case i of
|
|---|
| 3240 | woLighthouse:
|
|---|
| 3241 | CheckSpecialModels(pNew, preLighthouse);
|
|---|
| 3242 | woLeo:
|
|---|
| 3243 | CheckSpecialModels(pNew, preLeo);
|
|---|
| 3244 | woPyramids:
|
|---|
| 3245 | CheckSpecialModels(pNew, preBuilder);
|
|---|
| 3246 | end;
|
|---|
| 3247 | end;
|
|---|
| 3248 |
|
|---|
| 3249 | // remove city from enemy cities
|
|---|
| 3250 | // not done by Discover, because fCity still set!
|
|---|
| 3251 | cix1 := RW[pNew].nEnemyCity - 1;
|
|---|
| 3252 | while (cix1 >= 0) and (RW[pNew].EnemyCity[cix1].Loc <> Loc) do
|
|---|
| 3253 | dec(cix1);
|
|---|
| 3254 | assert(cix1 >= 0);
|
|---|
| 3255 | RW[pNew].EnemyCity[cix1].Loc := -1;
|
|---|
| 3256 |
|
|---|
| 3257 | ChangeTerritory(Loc, pNew);
|
|---|
| 3258 | end;
|
|---|
| 3259 | end; // ChangeCityOwner
|
|---|
| 3260 |
|
|---|
| 3261 | procedure CompleteJob(p, Loc, Job: integer);
|
|---|
| 3262 | var
|
|---|
| 3263 | ChangedTerrain, p1: integer;
|
|---|
| 3264 | begin
|
|---|
| 3265 | assert(Job <> jCity);
|
|---|
| 3266 | ChangedTerrain := -1;
|
|---|
| 3267 | case Job of
|
|---|
| 3268 | jRoad:
|
|---|
| 3269 | RealMap[Loc] := RealMap[Loc] or fRoad;
|
|---|
| 3270 | jRR:
|
|---|
| 3271 | RealMap[Loc] := RealMap[Loc] and not fRoad or fRR;
|
|---|
| 3272 | jClear:
|
|---|
| 3273 | begin
|
|---|
| 3274 | ChangedTerrain := Terrain[RealMap[Loc] and fTerrain].ClearTerrain;
|
|---|
| 3275 | RealMap[Loc] := RealMap[Loc] and not fTerrain or
|
|---|
| 3276 | Cardinal(ChangedTerrain);
|
|---|
| 3277 | RealMap[Loc] := RealMap[Loc] and not(3 shl 5) or
|
|---|
| 3278 | ActualSpecialTile(Loc) shl 5;
|
|---|
| 3279 | end;
|
|---|
| 3280 | jIrr:
|
|---|
| 3281 | RealMap[Loc] := RealMap[Loc] and not fTerImp or tiIrrigation;
|
|---|
| 3282 | jFarm:
|
|---|
| 3283 | RealMap[Loc] := RealMap[Loc] and not fTerImp or tiFarm;
|
|---|
| 3284 | jAfforest:
|
|---|
| 3285 | begin
|
|---|
| 3286 | ChangedTerrain := Terrain[RealMap[Loc] and fTerrain].AfforestTerrain;
|
|---|
| 3287 | RealMap[Loc] := RealMap[Loc] and not fTerrain or
|
|---|
| 3288 | Cardinal(ChangedTerrain);
|
|---|
| 3289 | RealMap[Loc] := RealMap[Loc] and not(3 shl 5) or
|
|---|
| 3290 | ActualSpecialTile(Loc) shl 5;
|
|---|
| 3291 | end;
|
|---|
| 3292 | jMine:
|
|---|
| 3293 | RealMap[Loc] := RealMap[Loc] and not fTerImp or tiMine;
|
|---|
| 3294 | jFort:
|
|---|
| 3295 | RealMap[Loc] := RealMap[Loc] and not fTerImp or tiFort;
|
|---|
| 3296 | jCanal:
|
|---|
| 3297 | RealMap[Loc] := RealMap[Loc] or fCanal;
|
|---|
| 3298 | jTrans:
|
|---|
| 3299 | begin
|
|---|
| 3300 | ChangedTerrain := Terrain[RealMap[Loc] and fTerrain].TransTerrain;
|
|---|
| 3301 | RealMap[Loc] := RealMap[Loc] and not fTerrain or
|
|---|
| 3302 | Cardinal(ChangedTerrain);
|
|---|
| 3303 | RealMap[Loc] := RealMap[Loc] and not(3 shl 5) or
|
|---|
| 3304 | ActualSpecialTile(Loc) shl 5;
|
|---|
| 3305 | if not(RealMap[Loc] and fTerrain in TerrType_Canalable) then
|
|---|
| 3306 | begin
|
|---|
| 3307 | RemoveDomainUnits(dSea, p, Loc);
|
|---|
| 3308 | RealMap[Loc] := RealMap[Loc] and not fCanal;
|
|---|
| 3309 | end;
|
|---|
| 3310 | end;
|
|---|
| 3311 | jPoll:
|
|---|
| 3312 | RealMap[Loc] := RealMap[Loc] and not fPoll;
|
|---|
| 3313 | jBase:
|
|---|
| 3314 | RealMap[Loc] := RealMap[Loc] and not fTerImp or tiBase;
|
|---|
| 3315 | jPillage:
|
|---|
| 3316 | if RealMap[Loc] and fTerImp <> 0 then
|
|---|
| 3317 | begin
|
|---|
| 3318 | if RealMap[Loc] and fTerImp = tiBase then
|
|---|
| 3319 | RemoveDomainUnits(dAir, p, Loc);
|
|---|
| 3320 | RealMap[Loc] := RealMap[Loc] and not fTerImp
|
|---|
| 3321 | end
|
|---|
| 3322 | else if RealMap[Loc] and fCanal <> 0 then
|
|---|
| 3323 | begin
|
|---|
| 3324 | RemoveDomainUnits(dSea, p, Loc);
|
|---|
| 3325 | RealMap[Loc] := RealMap[Loc] and not fCanal
|
|---|
| 3326 | end
|
|---|
| 3327 | else if RealMap[Loc] and fRR <> 0 then
|
|---|
| 3328 | RealMap[Loc] := RealMap[Loc] and not fRR or fRoad
|
|---|
| 3329 | else if RealMap[Loc] and fRoad <> 0 then
|
|---|
| 3330 | RealMap[Loc] := RealMap[Loc] and not fRoad;
|
|---|
| 3331 | end;
|
|---|
| 3332 | if ChangedTerrain >= 0 then
|
|---|
| 3333 | begin // remove terrain improvements if not possible on new terrain
|
|---|
| 3334 | if ((RealMap[Loc] and fTerImp = tiIrrigation) or
|
|---|
| 3335 | (RealMap[Loc] and fTerImp = tiFarm)) and
|
|---|
| 3336 | ((Terrain[ChangedTerrain].IrrClearWork = 0) or
|
|---|
| 3337 | (Terrain[ChangedTerrain].ClearTerrain >= 0)) then
|
|---|
| 3338 | RealMap[Loc] := RealMap[Loc] and not fTerImp;
|
|---|
| 3339 | if (RealMap[Loc] and fTerImp = tiMine) and
|
|---|
| 3340 | ((Terrain[ChangedTerrain].MineAfforestWork = 0) or
|
|---|
| 3341 | (Terrain[ChangedTerrain].AfforestTerrain >= 0)) then
|
|---|
| 3342 | RealMap[Loc] := RealMap[Loc] and not fTerImp;
|
|---|
| 3343 | end;
|
|---|
| 3344 |
|
|---|
| 3345 | // update map of all observing players
|
|---|
| 3346 | if Mode > moLoading_Fast then
|
|---|
| 3347 | for p1 := 0 to nPl - 1 do
|
|---|
| 3348 | if (1 shl p1 and (GAlive or GWatching) <> 0) and
|
|---|
| 3349 | (ObserveLevel[Loc] shr (2 * p1) and 3 > lNoObserve) then
|
|---|
| 3350 | RW[p1].Map[Loc] := RW[p1].Map[Loc] and
|
|---|
| 3351 | not(fTerrain or fSpecial or fTerImp or fRoad or fRR or fCanal or
|
|---|
| 3352 | fPoll) or RealMap[Loc] and (fTerrain or fSpecial or fTerImp or
|
|---|
| 3353 | fRoad or fRR or fCanal or fPoll);
|
|---|
| 3354 | end; // CompleteJob
|
|---|
| 3355 |
|
|---|
| 3356 | {
|
|---|
| 3357 | Diplomacy
|
|---|
| 3358 | ____________________________________________________________________
|
|---|
| 3359 | }
|
|---|
| 3360 | procedure GiveCivilReport(p, pAbout: integer);
|
|---|
| 3361 | begin
|
|---|
| 3362 | with RW[p].EnemyReport[pAbout]^ do
|
|---|
| 3363 | begin
|
|---|
| 3364 | // general info
|
|---|
| 3365 | TurnOfCivilReport := LastValidStat[pAbout];
|
|---|
| 3366 | move(RW[pAbout].Treaty, Treaty, SizeOf(Treaty));
|
|---|
| 3367 | Government := RW[pAbout].Government;
|
|---|
| 3368 | Money := RW[pAbout].Money;
|
|---|
| 3369 |
|
|---|
| 3370 | // tech info
|
|---|
| 3371 | ResearchTech := RW[pAbout].ResearchTech;
|
|---|
| 3372 | ResearchDone := RW[pAbout].Research * 100 div TechCost(pAbout);
|
|---|
| 3373 | if ResearchDone > 100 then
|
|---|
| 3374 | ResearchDone := 100;
|
|---|
| 3375 | move(RW[pAbout].Tech, Tech, nAdv);
|
|---|
| 3376 | end;
|
|---|
| 3377 | end;
|
|---|
| 3378 |
|
|---|
| 3379 | procedure GiveMilReport(p, pAbout: integer);
|
|---|
| 3380 | var
|
|---|
| 3381 | uix, mix: integer;
|
|---|
| 3382 | begin
|
|---|
| 3383 | with RW[p].EnemyReport[pAbout]^ do
|
|---|
| 3384 | begin
|
|---|
| 3385 | TurnOfMilReport := LastValidStat[pAbout];
|
|---|
| 3386 | nModelCounted := RW[pAbout].nModel;
|
|---|
| 3387 | for mix := 0 to RW[pAbout].nModel - 1 do
|
|---|
| 3388 | begin
|
|---|
| 3389 | TellAboutModel(p, pAbout, mix);
|
|---|
| 3390 | UnCount[mix] := 0
|
|---|
| 3391 | end;
|
|---|
| 3392 | for uix := 0 to RW[pAbout].nUn - 1 do
|
|---|
| 3393 | if RW[pAbout].Un[uix].Loc >= 0 then
|
|---|
| 3394 | inc(UnCount[RW[pAbout].Un[uix].mix]);
|
|---|
| 3395 | end
|
|---|
| 3396 | end;
|
|---|
| 3397 |
|
|---|
| 3398 | procedure ShowPrice(pSender, pTarget, Price: integer);
|
|---|
| 3399 | begin
|
|---|
| 3400 | case Price and opMask of
|
|---|
| 3401 | opTech: // + advance
|
|---|
| 3402 | with RW[pTarget].EnemyReport[pSender]^ do
|
|---|
| 3403 | if Tech[Price - opTech] < tsApplicable then
|
|---|
| 3404 | Tech[Price - opTech] := tsApplicable;
|
|---|
| 3405 | opModel: // + model index
|
|---|
| 3406 | TellAboutModel(pTarget, pSender, Price - opModel);
|
|---|
| 3407 | { opCity: // + city ID
|
|---|
| 3408 | begin
|
|---|
| 3409 | end; }
|
|---|
| 3410 | end
|
|---|
| 3411 | end;
|
|---|
| 3412 |
|
|---|
| 3413 | function CopyCivilReport(pSender, pTarget, pAbout: integer): boolean;
|
|---|
| 3414 | var
|
|---|
| 3415 | i: integer;
|
|---|
| 3416 | rSender, rTarget: ^TEnemyReport;
|
|---|
| 3417 | begin // copy third nation civil report
|
|---|
| 3418 | result := false;
|
|---|
| 3419 | if RW[pTarget].Treaty[pAbout] = trNoContact then
|
|---|
| 3420 | IntroduceEnemy(pTarget, pAbout);
|
|---|
| 3421 | rSender := pointer(RW[pSender].EnemyReport[pAbout]);
|
|---|
| 3422 | rTarget := pointer(RW[pTarget].EnemyReport[pAbout]);
|
|---|
| 3423 | if rSender.TurnOfCivilReport > rTarget.TurnOfCivilReport then
|
|---|
| 3424 | begin // only if newer than current information
|
|---|
| 3425 | rTarget.TurnOfCivilReport := rSender.TurnOfCivilReport;
|
|---|
| 3426 | rTarget.Treaty := rSender.Treaty;
|
|---|
| 3427 | rTarget.Government := rSender.Government;
|
|---|
| 3428 | rTarget.Money := rSender.Money;
|
|---|
| 3429 | rTarget.ResearchTech := rSender.ResearchTech;
|
|---|
| 3430 | rTarget.ResearchDone := rSender.ResearchDone;
|
|---|
| 3431 | result := true
|
|---|
| 3432 | end;
|
|---|
| 3433 | for i := 0 to nAdv - 1 do
|
|---|
| 3434 | if rTarget.Tech[i] < rSender.Tech[i] then
|
|---|
| 3435 | begin
|
|---|
| 3436 | rTarget.Tech[i] := rSender.Tech[i];
|
|---|
| 3437 | result := true
|
|---|
| 3438 | end
|
|---|
| 3439 | end;
|
|---|
| 3440 |
|
|---|
| 3441 | function CopyMilReport(pSender, pTarget, pAbout: integer): boolean;
|
|---|
| 3442 | var
|
|---|
| 3443 | mix: integer;
|
|---|
| 3444 | rSender, rTarget: ^TEnemyReport;
|
|---|
| 3445 | begin // copy third nation military report
|
|---|
| 3446 | result := false;
|
|---|
| 3447 | if RW[pTarget].Treaty[pAbout] = trNoContact then
|
|---|
| 3448 | IntroduceEnemy(pTarget, pAbout);
|
|---|
| 3449 | rSender := pointer(RW[pSender].EnemyReport[pAbout]);
|
|---|
| 3450 | rTarget := pointer(RW[pTarget].EnemyReport[pAbout]);
|
|---|
| 3451 | if rSender.TurnOfMilReport > rTarget.TurnOfMilReport then
|
|---|
| 3452 | begin // only if newer than current information
|
|---|
| 3453 | rTarget.TurnOfMilReport := rSender.TurnOfMilReport;
|
|---|
| 3454 | rTarget.nModelCounted := rSender.nModelCounted;
|
|---|
| 3455 | move(rSender.UnCount, rTarget.UnCount, 2 * rSender.nModelCounted);
|
|---|
| 3456 | for mix := 0 to rTarget.nModelCounted - 1 do
|
|---|
| 3457 | TellAboutModel(pTarget, pAbout, mix);
|
|---|
| 3458 | result := true
|
|---|
| 3459 | end
|
|---|
| 3460 | end;
|
|---|
| 3461 |
|
|---|
| 3462 | procedure CopyModel(pSender, pTarget, mix: integer);
|
|---|
| 3463 | var
|
|---|
| 3464 | i: integer;
|
|---|
| 3465 | miSender, miTarget: TModelInfo;
|
|---|
| 3466 | ok: boolean;
|
|---|
| 3467 | begin
|
|---|
| 3468 | // only if target doesn't already have a model like this
|
|---|
| 3469 | ok := RW[pTarget].nModel < nmmax;
|
|---|
| 3470 | MakeModelInfo(pSender, mix, RW[pSender].Model[mix], miSender);
|
|---|
| 3471 | for i := 0 to RW[pTarget].nModel - 1 do
|
|---|
| 3472 | begin
|
|---|
| 3473 | MakeModelInfo(pTarget, i, RW[pTarget].Model[i], miTarget);
|
|---|
| 3474 | if IsSameModel(miSender, miTarget) then
|
|---|
| 3475 | ok := false
|
|---|
| 3476 | end;
|
|---|
| 3477 | if ok then
|
|---|
| 3478 | begin
|
|---|
| 3479 | RW[pTarget].Model[RW[pTarget].nModel] := RW[pSender].Model[mix];
|
|---|
| 3480 | with RW[pTarget].Model[RW[pTarget].nModel] do
|
|---|
| 3481 | begin
|
|---|
| 3482 | IntroTurn := GTurn;
|
|---|
| 3483 | if Kind = mkSelfDeveloped then
|
|---|
| 3484 | Kind := mkEnemyDeveloped;
|
|---|
| 3485 | Status := 0;
|
|---|
| 3486 | SavedStatus := 0;
|
|---|
| 3487 | Built := 0;
|
|---|
| 3488 | Lost := 0;
|
|---|
| 3489 | end;
|
|---|
| 3490 | inc(RW[pTarget].nModel);
|
|---|
| 3491 | inc(Researched[pTarget]);
|
|---|
| 3492 | TellAboutModel(pSender, pTarget, RW[pTarget].nModel - 1);
|
|---|
| 3493 | end
|
|---|
| 3494 | end;
|
|---|
| 3495 |
|
|---|
| 3496 | procedure CopyMap(pSender, pTarget: integer);
|
|---|
| 3497 | var
|
|---|
| 3498 | Loc, i, cix: integer;
|
|---|
| 3499 | Tile: Cardinal;
|
|---|
| 3500 | begin
|
|---|
| 3501 | for Loc := 0 to MapSize - 1 do
|
|---|
| 3502 | if (RW[pSender].MapObservedLast[Loc] > RW[pTarget].MapObservedLast[Loc])
|
|---|
| 3503 | then
|
|---|
| 3504 | begin
|
|---|
| 3505 | Tile := RW[pSender].Map[Loc];
|
|---|
| 3506 | if Tile and fCity <> 0 then
|
|---|
| 3507 | begin
|
|---|
| 3508 | i := 0;
|
|---|
| 3509 | while (i < RW[pTarget].nEnemyCity) and
|
|---|
| 3510 | (RW[pTarget].EnemyCity[i].Loc <> Loc) do
|
|---|
| 3511 | inc(i);
|
|---|
| 3512 | if i = RW[pTarget].nEnemyCity then
|
|---|
| 3513 | begin
|
|---|
| 3514 | inc(RW[pTarget].nEnemyCity);
|
|---|
| 3515 | assert(RW[pTarget].nEnemyCity < necmax);
|
|---|
| 3516 | RW[pTarget].EnemyCity[i].Status := 0;
|
|---|
| 3517 | RW[pTarget].EnemyCity[i].SavedStatus := 0;
|
|---|
| 3518 | end;
|
|---|
| 3519 | if Tile and fOwned <> 0 then
|
|---|
| 3520 | begin // city owned by sender -- create new info
|
|---|
| 3521 | cix := RW[pSender].nCity - 1;
|
|---|
| 3522 | while (cix >= 0) and (RW[pSender].City[cix].Loc <> Loc) do
|
|---|
| 3523 | dec(cix);
|
|---|
| 3524 | MakeCityInfo(pSender, cix, RW[pTarget].EnemyCity[i]);
|
|---|
| 3525 | end
|
|---|
| 3526 | else // city not owned by sender -- copy old info
|
|---|
| 3527 | begin
|
|---|
| 3528 | cix := RW[pSender].nEnemyCity - 1;
|
|---|
| 3529 | while (cix >= 0) and (RW[pSender].EnemyCity[cix].Loc <> Loc) do
|
|---|
| 3530 | dec(cix);
|
|---|
| 3531 | RW[pTarget].EnemyCity[i] := RW[pSender].EnemyCity[cix];
|
|---|
| 3532 | end;
|
|---|
| 3533 | end
|
|---|
| 3534 | else if RW[pTarget].Map[Loc] and fCity <> 0 then // remove enemycity
|
|---|
| 3535 | for cix := 0 to RW[pTarget].nEnemyCity - 1 do
|
|---|
| 3536 | if RW[pTarget].EnemyCity[cix].Loc = Loc then
|
|---|
| 3537 | RW[pTarget].EnemyCity[cix].Loc := -1;
|
|---|
| 3538 |
|
|---|
| 3539 | Tile := Tile and (not(fSpecial or fModern) or ResourceMask[pTarget]);
|
|---|
| 3540 | Tile := Tile or (RW[pTarget].Map[Loc] and fModern);
|
|---|
| 3541 | if (Tile and fTerrain = RW[pTarget].Map[Loc] and fTerrain) then
|
|---|
| 3542 | Tile := Tile or (RW[pTarget].Map[Loc] and fSpecial);
|
|---|
| 3543 |
|
|---|
| 3544 | if RW[pTarget].Map[Loc] and fTerrain = fUNKNOWN then
|
|---|
| 3545 | inc(Discovered[pTarget]);
|
|---|
| 3546 | RW[pTarget].Map[Loc] := RW[pTarget].Map[Loc] and fInEnemyZoC
|
|---|
| 3547 | // always preserve this flag!
|
|---|
| 3548 | or Tile and not(fUnit or fHiddenUnit or fStealthUnit or fObserved or
|
|---|
| 3549 | fSpiedOut or fOwned or fInEnemyZoC or fOwnZoCUnit or fPeace or fGrWall);
|
|---|
| 3550 | if RW[pSender].Territory[Loc] <> RW[pTarget].Territory[Loc] then
|
|---|
| 3551 | begin
|
|---|
| 3552 | RW[pTarget].Territory[Loc] := RW[pSender].Territory[Loc];
|
|---|
| 3553 | { if RW[pTarget].BorderHelper<>nil then
|
|---|
| 3554 | RW[pTarget].BorderHelper[Loc]:=0; }
|
|---|
| 3555 | end;
|
|---|
| 3556 | RW[pTarget].Territory[Loc] := RW[pSender].Territory[Loc];
|
|---|
| 3557 | RW[pTarget].MapObservedLast[Loc] := RW[pSender].MapObservedLast[Loc];
|
|---|
| 3558 | end;
|
|---|
| 3559 | end;
|
|---|
| 3560 |
|
|---|
| 3561 | function PayPrice(pSender, pTarget, Price: integer; execute: boolean): boolean;
|
|---|
| 3562 | var
|
|---|
| 3563 | pSubject, i, n, NewTreaty: integer;
|
|---|
| 3564 | begin
|
|---|
| 3565 | result := true;
|
|---|
| 3566 | case Price and opMask of
|
|---|
| 3567 | opCivilReport: // + turn + concerned player shl 16
|
|---|
| 3568 | begin
|
|---|
| 3569 | pSubject := Price shr 16 and $F;
|
|---|
| 3570 | if pTarget = pSubject then
|
|---|
| 3571 | result := false
|
|---|
| 3572 | else if pSender = pSubject then
|
|---|
| 3573 | begin
|
|---|
| 3574 | if execute then
|
|---|
| 3575 | GiveCivilReport(pTarget, pSender)
|
|---|
| 3576 | end
|
|---|
| 3577 | else if RW[pSender].EnemyReport[pSubject].TurnOfCivilReport < 0 then
|
|---|
| 3578 | result := false
|
|---|
| 3579 | else if execute then
|
|---|
| 3580 | CopyCivilReport(pSender, pTarget, pSubject);
|
|---|
| 3581 | end;
|
|---|
| 3582 | opMilReport: // + turn + concerned player shl 16
|
|---|
| 3583 | begin
|
|---|
| 3584 | pSubject := Price shr 16 and $F;
|
|---|
| 3585 | if pTarget = pSubject then
|
|---|
| 3586 | result := false
|
|---|
| 3587 | else if pSender = pSubject then
|
|---|
| 3588 | begin
|
|---|
| 3589 | if execute then
|
|---|
| 3590 | GiveMilReport(pTarget, pSender)
|
|---|
| 3591 | end
|
|---|
| 3592 | else if RW[pSender].EnemyReport[pSubject].TurnOfMilReport < 0 then
|
|---|
| 3593 | result := false
|
|---|
| 3594 | else if execute then
|
|---|
| 3595 | CopyMilReport(pSender, pTarget, pSubject)
|
|---|
| 3596 | end;
|
|---|
| 3597 | opMap:
|
|---|
| 3598 | if execute then
|
|---|
| 3599 | begin
|
|---|
| 3600 | CopyMap(pSender, pTarget);
|
|---|
| 3601 | RecalcPeaceMap(pTarget);
|
|---|
| 3602 | end;
|
|---|
| 3603 | opTreaty .. opTreaty + trAlliance: // + nation treaty
|
|---|
| 3604 | begin
|
|---|
| 3605 | if Price - opTreaty = RW[pSender].Treaty[pTarget] - 1 then
|
|---|
| 3606 | begin // agreed treaty end
|
|---|
| 3607 | if execute then
|
|---|
| 3608 | CancelTreaty(pSender, pTarget, false)
|
|---|
| 3609 | end
|
|---|
| 3610 | else
|
|---|
| 3611 | begin
|
|---|
| 3612 | NewTreaty := -1;
|
|---|
| 3613 | if Price - opTreaty = RW[pSender].Treaty[pTarget] + 1 then
|
|---|
| 3614 | NewTreaty := Price - opTreaty
|
|---|
| 3615 | else if (RW[pSender].Treaty[pTarget] = trNone) and
|
|---|
| 3616 | (Price - opTreaty = trPeace) then
|
|---|
| 3617 | NewTreaty := trPeace;
|
|---|
| 3618 | if NewTreaty < 0 then
|
|---|
| 3619 | result := false
|
|---|
| 3620 | else if execute then
|
|---|
| 3621 | begin
|
|---|
| 3622 | assert(NewTreaty > RW[pSender].Treaty[pTarget]);
|
|---|
| 3623 | RW[pSender].Treaty[pTarget] := NewTreaty;
|
|---|
| 3624 | RW[pTarget].Treaty[pSender] := NewTreaty;
|
|---|
| 3625 | if NewTreaty >= TrFriendlyContact then
|
|---|
| 3626 | begin
|
|---|
| 3627 | GiveCivilReport(pTarget, pSender);
|
|---|
| 3628 | GiveCivilReport(pSender, pTarget);
|
|---|
| 3629 | end;
|
|---|
| 3630 | if NewTreaty = trAlliance then
|
|---|
| 3631 | begin
|
|---|
| 3632 | GiveMilReport(pTarget, pSender);
|
|---|
| 3633 | GiveMilReport(pSender, pTarget);
|
|---|
| 3634 | CopyMap(pSender, pTarget);
|
|---|
| 3635 | CopyMap(pTarget, pSender);
|
|---|
| 3636 | RecalcMapZoC(pSender);
|
|---|
| 3637 | RecalcMapZoC(pTarget);
|
|---|
| 3638 | end;
|
|---|
| 3639 | if not(NewTreaty in [trPeace, TrFriendlyContact]) then
|
|---|
| 3640 | begin
|
|---|
| 3641 | RW[pSender].EvaStart[pTarget] := -PeaceEvaTurns - 1;
|
|---|
| 3642 | RW[pTarget].EvaStart[pSender] := -PeaceEvaTurns - 1;
|
|---|
| 3643 | end;
|
|---|
| 3644 | RecalcPeaceMap(pSender);
|
|---|
| 3645 | RecalcPeaceMap(pTarget);
|
|---|
| 3646 | end
|
|---|
| 3647 | end
|
|---|
| 3648 | end;
|
|---|
| 3649 | opShipParts: // + number + part type shl 16
|
|---|
| 3650 | begin
|
|---|
| 3651 | n := Price and $FFFF; // number
|
|---|
| 3652 | i := Price shr 16 and $F; // type
|
|---|
| 3653 | if (i < nShipPart) and (GShip[pSender].Parts[i] >= n) then
|
|---|
| 3654 | begin
|
|---|
| 3655 | if execute then
|
|---|
| 3656 | begin
|
|---|
| 3657 | dec(GShip[pSender].Parts[i], n);
|
|---|
| 3658 | RW[pSender].Ship[pSender].Parts[i] := GShip[pSender].Parts[i];
|
|---|
| 3659 | RW[pTarget].Ship[pSender].Parts[i] := GShip[pSender].Parts[i];
|
|---|
| 3660 | if RW[pTarget].NatBuilt[imSpacePort] > 0 then
|
|---|
| 3661 | begin // space ship control requires space port
|
|---|
| 3662 | inc(GShip[pTarget].Parts[i], n);
|
|---|
| 3663 | RW[pSender].Ship[pTarget].Parts[i] := GShip[pTarget].Parts[i];
|
|---|
| 3664 | RW[pTarget].Ship[pTarget].Parts[i] := GShip[pTarget].Parts[i];
|
|---|
| 3665 | end
|
|---|
| 3666 | end
|
|---|
| 3667 | end
|
|---|
| 3668 | else
|
|---|
| 3669 | result := false;
|
|---|
| 3670 | end;
|
|---|
| 3671 | opMoney: // + value
|
|---|
| 3672 | if (Price - opMoney <= MaxMoneyPrice) and
|
|---|
| 3673 | (RW[pSender].Money >= Price - opMoney) then
|
|---|
| 3674 | begin
|
|---|
| 3675 | if execute then
|
|---|
| 3676 | begin
|
|---|
| 3677 | dec(RW[pSender].Money, Price - opMoney);
|
|---|
| 3678 | inc(RW[pTarget].Money, Price - opMoney);
|
|---|
| 3679 | end
|
|---|
| 3680 | end
|
|---|
| 3681 | else
|
|---|
| 3682 | result := false;
|
|---|
| 3683 | opTribute: // + value
|
|---|
| 3684 | if execute then
|
|---|
| 3685 | begin
|
|---|
| 3686 | end;
|
|---|
| 3687 | opTech: // + advance
|
|---|
| 3688 | if RW[pSender].Tech[Price - opTech] >= tsApplicable then
|
|---|
| 3689 | begin
|
|---|
| 3690 | if execute and (RW[pTarget].Tech[Price - opTech] = tsNA) then
|
|---|
| 3691 | begin
|
|---|
| 3692 | SeeTech(pTarget, Price - opTech);
|
|---|
| 3693 | RW[pSender].EnemyReport[pTarget].Tech[Price - opTech] := tsSeen;
|
|---|
| 3694 | end
|
|---|
| 3695 | end
|
|---|
| 3696 | else
|
|---|
| 3697 | result := false;
|
|---|
| 3698 | opAllTech:
|
|---|
| 3699 | if execute then
|
|---|
| 3700 | for i := 0 to nAdv - 1 do
|
|---|
| 3701 | if (RW[pSender].Tech[i] >= tsApplicable) and
|
|---|
| 3702 | (RW[pTarget].Tech[i] = tsNA) then
|
|---|
| 3703 | begin
|
|---|
| 3704 | SeeTech(pTarget, i);
|
|---|
| 3705 | RW[pSender].EnemyReport[pTarget].Tech[i] := tsSeen;
|
|---|
| 3706 | RW[pTarget].EnemyReport[pSender].Tech[i] := tsApplicable;
|
|---|
| 3707 | end;
|
|---|
| 3708 | opModel: // + model index
|
|---|
| 3709 | if Price - opModel < RW[pSender].nModel then
|
|---|
| 3710 | begin
|
|---|
| 3711 | if execute then
|
|---|
| 3712 | CopyModel(pSender, pTarget, Price - opModel)
|
|---|
| 3713 | end
|
|---|
| 3714 | else
|
|---|
| 3715 | result := false;
|
|---|
| 3716 | opAllModel:
|
|---|
| 3717 | if execute then
|
|---|
| 3718 | for i := 0 to RW[pSender].nModel - 1 do
|
|---|
| 3719 | begin
|
|---|
| 3720 | TellAboutModel(pTarget, pSender, i);
|
|---|
| 3721 | CopyModel(pSender, pTarget, i);
|
|---|
| 3722 | end;
|
|---|
| 3723 | { opCity: // + city ID
|
|---|
| 3724 | begin
|
|---|
| 3725 | result:=false
|
|---|
| 3726 | end; }
|
|---|
| 3727 | end
|
|---|
| 3728 | end;
|
|---|
| 3729 |
|
|---|
| 3730 | procedure CancelTreaty(p, pWith: integer; DecreaseCredibility: boolean);
|
|---|
| 3731 | // side effect: PeaceEnded := bitarray of players with which peace treaty was canceled
|
|---|
| 3732 | var
|
|---|
| 3733 | p1, OldTreaty: integer;
|
|---|
| 3734 | begin
|
|---|
| 3735 | OldTreaty := RW[p].Treaty[pWith];
|
|---|
| 3736 | PeaceEnded := 0;
|
|---|
| 3737 | if OldTreaty >= trPeace then
|
|---|
| 3738 | RW[p].LastCancelTreaty[pWith] := GTurn;
|
|---|
| 3739 | if DecreaseCredibility then
|
|---|
| 3740 | begin
|
|---|
| 3741 | case OldTreaty of
|
|---|
| 3742 | trPeace:
|
|---|
| 3743 | begin
|
|---|
| 3744 | RW[p].Credibility := RW[p].Credibility shr 1;
|
|---|
| 3745 | if RW[p].MaxCredibility > 0 then
|
|---|
| 3746 | dec(RW[p].MaxCredibility, 10);
|
|---|
| 3747 | if RW[p].Credibility > RW[p].MaxCredibility then
|
|---|
| 3748 | RW[p].Credibility := RW[p].MaxCredibility;
|
|---|
| 3749 | end;
|
|---|
| 3750 | trAlliance:
|
|---|
| 3751 | RW[p].Credibility := RW[p].Credibility * 3 div 4;
|
|---|
| 3752 | end;
|
|---|
| 3753 | RW[pWith].EnemyReport[p].Credibility := RW[p].Credibility;
|
|---|
| 3754 | end;
|
|---|
| 3755 |
|
|---|
| 3756 | if OldTreaty = trPeace then
|
|---|
| 3757 | begin
|
|---|
| 3758 | for p1 := 0 to nPl - 1 do
|
|---|
| 3759 | if (p1 = pWith) or DecreaseCredibility and (p1 <> p) and
|
|---|
| 3760 | (RW[pWith].Treaty[p1] = trAlliance) and (RW[p].Treaty[p1] >= trPeace)
|
|---|
| 3761 | then
|
|---|
| 3762 | begin
|
|---|
| 3763 | RW[p].Treaty[p1] := trNone;
|
|---|
| 3764 | RW[p1].Treaty[p] := trNone;
|
|---|
| 3765 | RW[p].EvaStart[p1] := -PeaceEvaTurns - 1;
|
|---|
| 3766 | RW[p1].EvaStart[p] := -PeaceEvaTurns - 1;
|
|---|
| 3767 | inc(PeaceEnded, 1 shl p1);
|
|---|
| 3768 | end;
|
|---|
| 3769 | CheckBorders(-1);
|
|---|
| 3770 | if (Mode > moLoading_Fast) and (PeaceEnded > 0) then
|
|---|
| 3771 | RecalcMapZoC(p);
|
|---|
| 3772 | end
|
|---|
| 3773 | else
|
|---|
| 3774 | begin
|
|---|
| 3775 | RW[p].Treaty[pWith] := OldTreaty - 1;
|
|---|
| 3776 | RW[pWith].Treaty[p] := OldTreaty - 1;
|
|---|
| 3777 | if OldTreaty = TrFriendlyContact then
|
|---|
| 3778 | begin // necessary for loading
|
|---|
| 3779 | GiveCivilReport(p, pWith);
|
|---|
| 3780 | GiveCivilReport(pWith, p);
|
|---|
| 3781 | end
|
|---|
| 3782 | else if OldTreaty = trAlliance then
|
|---|
| 3783 | begin // necessary for loading
|
|---|
| 3784 | GiveMilReport(p, pWith);
|
|---|
| 3785 | GiveMilReport(pWith, p);
|
|---|
| 3786 | end;
|
|---|
| 3787 | if (Mode > moLoading_Fast) and (OldTreaty = trAlliance) then
|
|---|
| 3788 | begin
|
|---|
| 3789 | RecalcMapZoC(p);
|
|---|
| 3790 | RecalcMapZoC(pWith);
|
|---|
| 3791 | end
|
|---|
| 3792 | end;
|
|---|
| 3793 | if OldTreaty in [trPeace, trAlliance] then
|
|---|
| 3794 | begin
|
|---|
| 3795 | RecalcPeaceMap(p);
|
|---|
| 3796 | RecalcPeaceMap(pWith);
|
|---|
| 3797 | end
|
|---|
| 3798 | end;
|
|---|
| 3799 |
|
|---|
| 3800 | function DoSpyMission(p, pCity, cix, Mission: integer): Cardinal;
|
|---|
| 3801 | var
|
|---|
| 3802 | p1: integer;
|
|---|
| 3803 | begin
|
|---|
| 3804 | result := 0;
|
|---|
| 3805 | case Mission of
|
|---|
| 3806 | smSabotageProd:
|
|---|
| 3807 | RW[pCity].City[cix].Flags := RW[pCity].City[cix].Flags or
|
|---|
| 3808 | chProductionSabotaged;
|
|---|
| 3809 | smStealMap:
|
|---|
| 3810 | begin
|
|---|
| 3811 | CopyMap(pCity, p);
|
|---|
| 3812 | RecalcPeaceMap(p);
|
|---|
| 3813 | end;
|
|---|
| 3814 | smStealCivilReport:
|
|---|
| 3815 | begin
|
|---|
| 3816 | if RW[p].Treaty[pCity] = trNoContact then
|
|---|
| 3817 | IntroduceEnemy(p, pCity);
|
|---|
| 3818 | GiveCivilReport(p, pCity);
|
|---|
| 3819 | end;
|
|---|
| 3820 | smStealMilReport:
|
|---|
| 3821 | begin
|
|---|
| 3822 | if RW[p].Treaty[pCity] = trNoContact then
|
|---|
| 3823 | IntroduceEnemy(p, pCity);
|
|---|
| 3824 | GiveMilReport(p, pCity);
|
|---|
| 3825 | end;
|
|---|
| 3826 | smStealForeignReports:
|
|---|
| 3827 | begin
|
|---|
| 3828 | for p1 := 0 to nPl - 1 do
|
|---|
| 3829 | if (p1 <> p) and (p1 <> pCity) and (RW[pCity].EnemyReport[p1] <> nil)
|
|---|
| 3830 | then
|
|---|
| 3831 | begin
|
|---|
| 3832 | if RW[pCity].EnemyReport[p1].TurnOfCivilReport >= 0 then
|
|---|
| 3833 | if CopyCivilReport(pCity, p, p1) then
|
|---|
| 3834 | result := result or (1 shl (2 * p1));
|
|---|
| 3835 | if RW[pCity].EnemyReport[p1].TurnOfMilReport >= 0 then
|
|---|
| 3836 | if CopyMilReport(pCity, p, p1) then
|
|---|
| 3837 | result := result or (2 shl (2 * p1));
|
|---|
| 3838 | end
|
|---|
| 3839 | end;
|
|---|
| 3840 | end;
|
|---|
| 3841 | end;
|
|---|
| 3842 |
|
|---|
| 3843 | {
|
|---|
| 3844 | Test Flags
|
|---|
| 3845 | ____________________________________________________________________
|
|---|
| 3846 | }
|
|---|
| 3847 | procedure ClearTestFlags(ClearFlags: integer);
|
|---|
| 3848 | var
|
|---|
| 3849 | p1: integer;
|
|---|
| 3850 | begin
|
|---|
| 3851 | GTestFlags := GTestFlags and (not ClearFlags or tfTested or tfAllTechs or
|
|---|
| 3852 | tfAllContact);
|
|---|
| 3853 | for p1 := 0 to nPl - 1 do
|
|---|
| 3854 | if 1 shl p1 and (GAlive or GWatching) <> 0 then
|
|---|
| 3855 | RW[p1].TestFlags := GTestFlags;
|
|---|
| 3856 | end;
|
|---|
| 3857 |
|
|---|
| 3858 | procedure SetTestFlags(p, SetFlags: integer);
|
|---|
| 3859 | var
|
|---|
| 3860 | i, p1, p2, MoreFlags: integer;
|
|---|
| 3861 | begin
|
|---|
| 3862 | MoreFlags := SetFlags and not GTestFlags;
|
|---|
| 3863 | GTestFlags := GTestFlags or (SetFlags and $7FF);
|
|---|
| 3864 | for p1 := 0 to nPl - 1 do
|
|---|
| 3865 | if 1 shl p1 and (GAlive or GWatching) <> 0 then
|
|---|
| 3866 | RW[p1].TestFlags := GTestFlags;
|
|---|
| 3867 |
|
|---|
| 3868 | if MoreFlags and (tfUncover or tfAllContact) <> 0 then
|
|---|
| 3869 | for p1 := 0 to nPl - 2 do
|
|---|
| 3870 | if 1 shl p1 and GAlive <> 0 then
|
|---|
| 3871 | for p2 := p1 + 1 to nPl - 1 do
|
|---|
| 3872 | if 1 shl p2 and GAlive <> 0 then
|
|---|
| 3873 | begin // make p1 and p2 know each other
|
|---|
| 3874 | if RW[p1].Treaty[p2] = trNoContact then
|
|---|
| 3875 | IntroduceEnemy(p1, p2)
|
|---|
| 3876 | end;
|
|---|
| 3877 |
|
|---|
| 3878 | if MoreFlags and tfAllTechs <> 0 then
|
|---|
| 3879 | for p1 := 0 to nPl - 1 do
|
|---|
| 3880 | begin
|
|---|
| 3881 | ResourceMask[p1] := $FFFFFFFF;
|
|---|
| 3882 | if 1 shl p1 and GAlive <> 0 then
|
|---|
| 3883 | begin
|
|---|
| 3884 | for i := 0 to nAdv - 1 do // give all techs to player p1
|
|---|
| 3885 | if not(i in FutureTech) and (RW[p1].Tech[i] < tsApplicable) then
|
|---|
| 3886 | begin
|
|---|
| 3887 | RW[p1].Tech[i] := tsCheat;
|
|---|
| 3888 | CheckSpecialModels(p1, i);
|
|---|
| 3889 | end;
|
|---|
| 3890 | for p2 := 0 to nPl - 1 do
|
|---|
| 3891 | if (p2 <> p1) and (1 shl p2 and (GAlive or GWatching) <> 0) then
|
|---|
| 3892 | for i := 1 to 3 do
|
|---|
| 3893 | if RW[p2].EnemyReport[p1].Tech[AgePreq[i]] < tsApplicable then
|
|---|
| 3894 | RW[p2].EnemyReport[p1].Tech[AgePreq[i]] := tsCheat;
|
|---|
| 3895 | end
|
|---|
| 3896 | end;
|
|---|
| 3897 |
|
|---|
| 3898 | if MoreFlags and tfUncover <> 0 then
|
|---|
| 3899 | begin
|
|---|
| 3900 | DiscoverAll(p, lObserveSuper);
|
|---|
| 3901 | for p1 := 0 to nPl - 1 do
|
|---|
| 3902 | if 1 shl p1 and GAlive <> 0 then
|
|---|
| 3903 | begin
|
|---|
| 3904 | ResourceMask[p1] := $FFFFFFFF;
|
|---|
| 3905 | if p1 <> p then
|
|---|
| 3906 | begin
|
|---|
| 3907 | GiveCivilReport(p, p1);
|
|---|
| 3908 | GiveMilReport(p, p1);
|
|---|
| 3909 | end
|
|---|
| 3910 | end
|
|---|
| 3911 | end;
|
|---|
| 3912 | end;
|
|---|
| 3913 |
|
|---|
| 3914 | {
|
|---|
| 3915 | Internal Command Processing
|
|---|
| 3916 | ____________________________________________________________________
|
|---|
| 3917 | }
|
|---|
| 3918 | procedure IntServer(Command, Player, Subject: integer; var Data);
|
|---|
| 3919 | var
|
|---|
| 3920 | i, p1: integer;
|
|---|
| 3921 |
|
|---|
| 3922 | begin
|
|---|
| 3923 | if Mode = moPlaying then
|
|---|
| 3924 | CL.Put(Command, Player, Subject, @Data);
|
|---|
| 3925 |
|
|---|
| 3926 | case Command of
|
|---|
| 3927 |
|
|---|
| 3928 | sIntTellAboutNation:
|
|---|
| 3929 | begin
|
|---|
| 3930 | {$IFDEF TEXTLOG}CmdInfo := Format('IntTellAboutNation P%d+P%d', [Player, Subject]); {$ENDIF}
|
|---|
| 3931 | assert((Player >= 0) and (Player < nPl) and (Subject >= 0) and
|
|---|
| 3932 | (Subject < nPl));
|
|---|
| 3933 | IntroduceEnemy(Player, Subject);
|
|---|
| 3934 | end;
|
|---|
| 3935 |
|
|---|
| 3936 | sIntHaveContact:
|
|---|
| 3937 | begin
|
|---|
| 3938 | {$IFDEF TEXTLOG}CmdInfo := Format('IntHaveContact P%d+P%d', [Player, Subject]); {$ENDIF}
|
|---|
| 3939 | assert(RW[Player].Treaty[Subject] > trNoContact);
|
|---|
| 3940 | RW[Player].EnemyReport[Subject].TurnOfContact := GTurn;
|
|---|
| 3941 | RW[Subject].EnemyReport[Player].TurnOfContact := GTurn;
|
|---|
| 3942 | end;
|
|---|
| 3943 |
|
|---|
| 3944 | sIntCancelTreaty:
|
|---|
| 3945 | begin
|
|---|
| 3946 | {$IFDEF TEXTLOG}CmdInfo := Format('IntCancelTreaty P%d with P%d', [Player, Subject]); {$ENDIF}
|
|---|
| 3947 | CancelTreaty(Player, Subject);
|
|---|
| 3948 | end;
|
|---|
| 3949 |
|
|---|
| 3950 | (* sIntChoosePeace:
|
|---|
| 3951 | begin
|
|---|
| 3952 | {$IFDEF TEXTLOG}CmdInfo:=Format('IntChoosePeace P%d+P%d', [Player,Subject]);{$ENDIF}
|
|---|
| 3953 | RW[Player].Treaty[Subject]:=trPeace;
|
|---|
| 3954 | RW[Subject].Treaty[Player]:=trPeace;
|
|---|
| 3955 | end; *)
|
|---|
| 3956 |
|
|---|
| 3957 | sIntTellAboutModel .. sIntTellAboutModel + (nPl - 1) shl 4:
|
|---|
| 3958 | begin
|
|---|
| 3959 | p1 := (Command - sIntTellAboutModel) shr 4; // told player
|
|---|
| 3960 | {$IFDEF TEXTLOG}CmdInfo := Format('IntTellAboutModel P%d about P%d Mod%d', [p1, Player, Subject]); {$ENDIF}
|
|---|
| 3961 | assert((Player >= 0) and (Player < nPl));
|
|---|
| 3962 | assert((Subject >= 0) and (Subject < RW[Player].nModel));
|
|---|
| 3963 | MakeModelInfo(Player, Subject, RW[Player].Model[Subject],
|
|---|
| 3964 | RW[p1].EnemyModel[RW[p1].nEnemyModel]);
|
|---|
| 3965 | RWemix[p1, Player, Subject] := RW[p1].nEnemyModel;
|
|---|
| 3966 | inc(RW[p1].nEnemyModel);
|
|---|
| 3967 | assert(RW[p1].nEnemyModel < nemmax);
|
|---|
| 3968 | end;
|
|---|
| 3969 |
|
|---|
| 3970 | sIntDiscoverZOC:
|
|---|
| 3971 | begin
|
|---|
| 3972 | {$IFDEF TEXTLOG}CmdInfo := Format('IntDiscoverZOC P%d Loc%d', [Player, integer(Data)]); {$ENDIF}
|
|---|
| 3973 | Discover9(integer(Data), Player, lObserveUnhidden, true, false);
|
|---|
| 3974 | end;
|
|---|
| 3975 |
|
|---|
| 3976 | sIntExpandTerritory:
|
|---|
| 3977 | if Mode < moPlaying then
|
|---|
| 3978 | begin
|
|---|
| 3979 | {$IFDEF TEXTLOG}CmdInfo := Format('IntExpandTerritory P%d Loc%d', [Player, RW[Player].City[Subject].Loc]); {$ENDIF}
|
|---|
| 3980 | move(Data, BorderChanges, SizeOf(BorderChanges));
|
|---|
| 3981 | ExpandTerritory(RW[Player].City[Subject].Loc);
|
|---|
| 3982 | end;
|
|---|
| 3983 |
|
|---|
| 3984 | sIntBuyMaterial:
|
|---|
| 3985 | with RW[Player].City[Subject] do
|
|---|
| 3986 | begin
|
|---|
| 3987 | {$IFDEF TEXTLOG}CmdInfo := Format('IntBuyMaterial P%d Loc%d Cost%d', [Player, Loc, integer(Data)]); {$ENDIF}
|
|---|
| 3988 | dec(RW[Player].Money, integer(Data));
|
|---|
| 3989 | if (GWonder[woMich].EffectiveOwner = Player) and (Project and cpImp <> 0)
|
|---|
| 3990 | then
|
|---|
| 3991 | inc(Prod, integer(Data) div 2)
|
|---|
| 3992 | else
|
|---|
| 3993 | inc(Prod, integer(Data) div 4);
|
|---|
| 3994 | if Project0 and not cpAuto <> Project and not cpAuto then
|
|---|
| 3995 | Project0 := Project;
|
|---|
| 3996 | Prod0 := Prod;
|
|---|
| 3997 | end;
|
|---|
| 3998 |
|
|---|
| 3999 | sIntPayPrices .. sIntPayPrices + 12:
|
|---|
| 4000 | begin
|
|---|
| 4001 | {$IFDEF TEXTLOG}CmdInfo := Format('IntPayPrices P%d+P%d', [Player, Subject]); {$ENDIF}
|
|---|
| 4002 | for i := 0 to TOffer(Data).nDeliver - 1 do
|
|---|
| 4003 | PayPrice(Player, Subject, TOffer(Data).Price[i], true);
|
|---|
| 4004 | for i := 0 to TOffer(Data).nCost - 1 do
|
|---|
| 4005 | PayPrice(Subject, Player, TOffer(Data).Price[TOffer(Data).nDeliver
|
|---|
| 4006 | + i], true);
|
|---|
| 4007 | for i := 0 to TOffer(Data).nDeliver + TOffer(Data).nCost - 1 do
|
|---|
| 4008 | if TOffer(Data).Price[i] = opTreaty + trAlliance then
|
|---|
| 4009 | begin // add view area of allied player
|
|---|
| 4010 | DiscoverViewAreas(Player);
|
|---|
| 4011 | DiscoverViewAreas(Subject);
|
|---|
| 4012 | Break
|
|---|
| 4013 | end
|
|---|
| 4014 | end;
|
|---|
| 4015 |
|
|---|
| 4016 | sIntSetDevModel:
|
|---|
| 4017 | if Mode < moPlaying then
|
|---|
| 4018 | move(Data, RW[Player].DevModel.Kind, sIntSetDevModel and $F * 4);
|
|---|
| 4019 |
|
|---|
| 4020 | sIntSetModelStatus:
|
|---|
| 4021 | if ProcessClientData[Player] then
|
|---|
| 4022 | begin
|
|---|
| 4023 | {$IFDEF TEXTLOG}CmdInfo := Format('IntSetModelStatus P%d', [Player]);
|
|---|
| 4024 | {$ENDIF}
|
|---|
| 4025 | RW[Player].Model[Subject].Status := integer(Data);
|
|---|
| 4026 | end;
|
|---|
| 4027 |
|
|---|
| 4028 | sIntSetUnitStatus:
|
|---|
| 4029 | if ProcessClientData[Player] then
|
|---|
| 4030 | begin
|
|---|
| 4031 | {$IFDEF TEXTLOG}CmdInfo := Format('IntSetUnitStatus P%d', [Player]);
|
|---|
| 4032 | {$ENDIF}
|
|---|
| 4033 | RW[Player].Un[Subject].Status := integer(Data);
|
|---|
| 4034 | end;
|
|---|
| 4035 |
|
|---|
| 4036 | sIntSetCityStatus:
|
|---|
| 4037 | if ProcessClientData[Player] then
|
|---|
| 4038 | begin
|
|---|
| 4039 | {$IFDEF TEXTLOG}CmdInfo := Format('IntSetCityStatus P%d', [Player]);
|
|---|
| 4040 | {$ENDIF}
|
|---|
| 4041 | RW[Player].City[Subject].Status := integer(Data);
|
|---|
| 4042 | end;
|
|---|
| 4043 |
|
|---|
| 4044 | sIntSetECityStatus:
|
|---|
| 4045 | if ProcessClientData[Player] then
|
|---|
| 4046 | begin
|
|---|
| 4047 | {$IFDEF TEXTLOG}CmdInfo := Format('IntSetECityStatus P%d', [Player]);
|
|---|
| 4048 | {$ENDIF}
|
|---|
| 4049 | RW[Player].EnemyCity[Subject].Status := integer(Data);
|
|---|
| 4050 | end;
|
|---|
| 4051 |
|
|---|
| 4052 | end; { case command }
|
|---|
| 4053 | end; { IntServer }
|
|---|
| 4054 |
|
|---|
| 4055 | end.
|
|---|