| 1 | {$INCLUDE switches.inc}
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| 2 | library AIProject;
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| 3 |
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| 4 | uses
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| 5 | Protocol in 'Protocol.pas',
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| 6 | CustomAI in 'CustomAI.pas',
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| 7 | AI in 'AI.pas',
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| 8 | ToolAI in 'ToolAI.pas',
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| 9 | Names in 'Names.pas',
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| 10 | Pile in 'Pile.pas';
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| 11 |
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| 12 | var
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| 13 | AIList: array [0 .. nPl - 1] of TCustomAI;
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| 14 | Defender: integer;
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| 15 |
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| 16 | procedure Client(Command, Player: integer; var Data); stdcall;
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| 17 | var
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| 18 | p, y0, ToLoc: integer;
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| 19 | UnitInfo: TUnitInfo;
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| 20 | begin
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| 21 | case Command of
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| 22 | cInitModule:
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| 23 | begin
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| 24 | Server := TInitModuleData(Data).Server;
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| 25 | TInitModuleData(Data).DataSize := RWDataSize;
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| 26 | end;
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| 27 | cNewGame, cLoadGame:
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| 28 | begin
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| 29 | {$IFNDEF DEBUG}Randomize; {$ENDIF}
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| 30 | CustomAI.Init(TNewGameData(Data));
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| 31 | for p := nPl - 1 downto 0 do
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| 32 | if G.RO[p] <> nil then
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| 33 | begin
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| 34 | AIList[p] := TAI.Create(p);
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| 35 | AIList[p].SetDataDefaults;
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| 36 | end
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| 37 | else
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| 38 | AIList[p] := nil;
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| 39 | Defender := -1;
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| 40 | end;
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| 41 | cGetReady:
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| 42 | for p := nPl - 1 downto 0 do
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| 43 | if AIList[p] <> nil then
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| 44 | AIList[p].SetDataRandom;
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| 45 | cBreakGame:
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| 46 | for p := 0 to nPl - 1 do
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| 47 | if AIList[p] <> nil then
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| 48 | AIList[p].Free;
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| 49 |
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| 50 | cTurn, cContinue, scContact .. scDipBreak, cShowEndContact:
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| 51 | AIList[Player].Process(Command, Data);
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| 52 |
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| 53 | cShowAttacking, cShowCapturing:
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| 54 | with TShowMove(Data) do
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| 55 | begin
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| 56 | y0 := FromLoc div G.lx;
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| 57 | ToLoc := (FromLoc + (dx + y0 and 1 + G.lx + G.lx) shr 1) mod G.lx + G.lx
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| 58 | * (y0 + dy);
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| 59 | if G.RO[Player].Map[ToLoc] and fOwned <> 0 then
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| 60 | begin
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| 61 | UnitInfo.Loc := FromLoc;
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| 62 | UnitInfo.mix := mix;
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| 63 | UnitInfo.emix := emix;
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| 64 | UnitInfo.Owner := Owner;
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| 65 | UnitInfo.Health := Health;
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| 66 | UnitInfo.Fuel := Fuel;
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| 67 | UnitInfo.Job := jNone;
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| 68 | UnitInfo.Exp := Exp;
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| 69 | UnitInfo.Load := Load;
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| 70 | UnitInfo.Flags := Flags;
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| 71 | if Command = cShowAttacking then
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| 72 | AIList[Player].OnBeforeEnemyAttack(UnitInfo, ToLoc, EndHealth,
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| 73 | EndHealthDef)
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| 74 | else
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| 75 | AIList[Player].OnBeforeEnemyCapture(UnitInfo, ToLoc);
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| 76 | Defender := Player
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| 77 | end
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| 78 | end;
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| 79 | cShowAfterAttack:
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| 80 | if Player = Defender then
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| 81 | begin
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| 82 | AIList[Player].OnAfterEnemyAttack;
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| 83 | Defender := -1;
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| 84 | end;
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| 85 | cShowAfterMove:
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| 86 | if Player = Defender then
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| 87 | begin
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| 88 | AIList[Player].OnAfterEnemyCapture;
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| 89 | Defender := -1;
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| 90 | end;
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| 91 |
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| 92 | else { ignore other commands }
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| 93 | end
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| 94 | end;
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| 95 |
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| 96 | exports
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| 97 | Client Name 'client';
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| 98 |
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| 99 | end.
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