| 1 | unit UGame;
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| 2 |
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| 3 | {$mode delphi}{$H+}
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| 4 |
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| 5 | interface
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| 6 |
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| 7 | uses
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| 8 | Classes, SysUtils, Dialogs, fgl, Graphics, Types, Forms, Math, DateUtils,
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| 9 | Controls, URegistry;
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| 10 |
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| 11 | type
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| 12 | TGame = class;
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| 13 | TMoveDirection = (drNone, drLeft, drUp, drRight, drDown);
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| 14 |
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| 15 | { TTile }
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| 16 |
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| 17 | TTile = class
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| 18 | Index: TPoint;
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| 19 | Value: Integer;
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| 20 | NewValue: Integer;
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| 21 | Merged: Boolean;
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| 22 | Moving: Boolean;
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| 23 | Shift: TPoint;
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| 24 | procedure Assign(Source: TTile);
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| 25 | end;
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| 26 |
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| 27 | TTiles = class(TFPGObjectList<TTile>)
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| 28 | end;
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| 29 |
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| 30 | { TArea }
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| 31 |
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| 32 | TArea = record
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| 33 | P1, P2: TPoint;
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| 34 | function Increment: TPoint;
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| 35 | function Create(P1, P2: TPoint): TArea; overload;
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| 36 | function Create(X1, Y1, X2, Y2: Integer): TArea; overload;
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| 37 | end;
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| 38 |
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| 39 | { THistoryMove }
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| 40 |
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| 41 | THistoryMove = class
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| 42 | Direction: TMoveDirection;
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| 43 | NewItemPos: TPoint;
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| 44 | NewItemValue: Integer;
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| 45 | procedure SaveToRegistry(Reg: TRegistryEx; RegContext: TRegistryContext);
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| 46 | procedure LoadFromRegistry(Reg: TRegistryEx; RegContext: TRegistryContext);
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| 47 | end;
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| 48 |
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| 49 | { THistoryMoves }
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| 50 |
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| 51 | THistoryMoves = class(TFPGObjectList<THistoryMove>)
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| 52 | procedure SaveToRegistry(Reg: TRegistryEx; RegContext: TRegistryContext);
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| 53 | procedure LoadFromRegistry(Reg: TRegistryEx; RegContext: TRegistryContext);
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| 54 | end;
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| 55 |
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| 56 | { THistory }
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| 57 |
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| 58 | THistory = class
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| 59 | Game: TGame;
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| 60 | Moves: THistoryMoves;
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| 61 | InitialTilesPos: array of TPoint;
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| 62 | procedure GetStep(GameStep: TGame; Step: Integer);
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| 63 | procedure Clear;
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| 64 | constructor Create;
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| 65 | destructor Destroy; override;
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| 66 | procedure SaveToRegistry(Reg: TRegistryEx; RegContext: TRegistryContext);
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| 67 | procedure LoadFromRegistry(Reg: TRegistryEx; RegContext: TRegistryContext);
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| 68 | end;
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| 69 |
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| 70 | { TBoard }
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| 71 |
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| 72 | TBoard = class
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| 73 | private
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| 74 | FSize: TPoint;
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| 75 | procedure SetSize(AValue: TPoint);
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| 76 | public
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| 77 | Tiles: array of array of TTile;
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| 78 | procedure Assign(Source: TBoard);
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| 79 | procedure Clear;
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| 80 | procedure ClearMerged;
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| 81 | function GetValueSum: Integer;
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| 82 | function GetHighestTileValue: Integer;
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| 83 | function GetEmptyTilesCount: Integer;
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| 84 | procedure GetEmptyTiles(EmptyTiles: TTiles);
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| 85 | procedure SaveToRegistry(Reg: TRegistryEx; RegContext: TRegistryContext);
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| 86 | procedure LoadFromRegistry(Reg: TRegistryEx; RegContext: TRegistryContext);
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| 87 | destructor Destroy; override;
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| 88 | property Size: TPoint read FSize write SetSize;
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| 89 | end;
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| 90 |
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| 91 | { TGame }
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| 92 |
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| 93 | TGame = class
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| 94 | private
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| 95 | FMoving: Boolean;
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| 96 | FOnChange: TNotifyEvent;
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| 97 | FOnGameOver: TNotifyEvent;
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| 98 | FOnWin: TNotifyEvent;
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| 99 | FRecordHistory: Boolean;
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| 100 | FRunning: Boolean;
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| 101 | FScore: Integer;
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| 102 | FCanUndo: Boolean;
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| 103 | FBoardUndo: TBoard;
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| 104 | function GetTileColor(Value: Integer): TColor;
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| 105 | procedure SetRecordHistory(AValue: Boolean);
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| 106 | procedure SetScore(AValue: Integer);
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| 107 | procedure DoChange;
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| 108 | procedure RenderTile(Canvas: TCanvas; Tile: TTile; TileRect: TRect; WithText: Boolean);
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| 109 | procedure GameOver;
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| 110 | procedure Win;
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| 111 | function FillRandomTile(Value4Change: Double = 0.1): TTile;
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| 112 | function GetMoveArea(Direction: TMoveDirection): TArea;
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| 113 | procedure MoveAllAnimate(Direction: TMoveDirection);
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| 114 | public
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| 115 | Board: TBoard;
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| 116 | TopScore: Integer;
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| 117 | AnimationDuration: Integer;
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| 118 | WinScore: Integer;
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| 119 | UndoEnabled: Boolean;
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| 120 | History: THistory;
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| 121 | function CanUndo: Boolean;
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| 122 | procedure Undo;
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| 123 | function CanMergeDirection(Direction: TMoveDirection): Boolean;
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| 124 | function CanMoveDirection(Direction: TMoveDirection): Boolean;
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| 125 | function CanMove: Boolean;
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| 126 | procedure Assign(Source: TGame);
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| 127 | procedure New;
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| 128 | procedure Render(Canvas: TCanvas; CanvasSize: TPoint);
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| 129 | procedure MoveAll(Direction: TMoveDirection; Animation: Boolean);
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| 130 | procedure MoveAllAndUpdate(Direction: TMoveDirection; Animation: Boolean);
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| 131 | procedure MoveTile(SourceTile, TargetTile: TTile);
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| 132 | function IsValidPos(Pos: TPoint): Boolean;
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| 133 | procedure SaveToRegistry(RegContext: TRegistryContext);
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| 134 | procedure LoadFromRegistry(RegContext: TRegistryContext);
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| 135 | constructor Create;
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| 136 | destructor Destroy; override;
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| 137 | property Score: Integer read FScore write SetScore;
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| 138 | property Running: Boolean read FRunning write FRunning;
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| 139 | property OnChange: TNotifyEvent read FOnChange write FOnChange;
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| 140 | property OnWin: TNotifyEvent read FOnWin write FOnWin;
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| 141 | property OnGameOver: TNotifyEvent read FOnGameOver write FOnGameOver;
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| 142 | property Moving: Boolean read FMoving;
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| 143 | property RecordHistory: Boolean read FRecordHistory write SetRecordHistory;
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| 144 | end;
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| 145 |
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| 146 | TGames = class(TFPGObjectList<TGame>)
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| 147 | end;
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| 148 |
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| 149 | const
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| 150 | DirectionDiff: array[TMoveDirection] of TPoint = (
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| 151 | (X: 0; Y: 0), (X: -1; Y: 0), (X: 0; Y: -1), (X: 1; Y: 0), (X: 0; Y: 1)
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| 152 | );
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| 153 | DirectionText: array[TMoveDirection] of string = ('None', 'Left', 'Up', 'Right', 'Down');
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| 154 | InitialTileCount = 2;
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| 155 |
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| 156 | resourcestring
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| 157 | SScore = 'Score';
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| 158 | STopScore = 'Top score';
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| 159 |
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| 160 | implementation
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| 161 |
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| 162 | { THistoryMoves }
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| 163 |
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| 164 | procedure THistoryMoves.SaveToRegistry(Reg: TRegistryEx; RegContext: TRegistryContext);
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| 165 | var
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| 166 | I: Integer;
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| 167 | begin
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| 168 | with Reg do begin
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| 169 | CurrentContext := RegContext;
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| 170 | WriteInteger('Count', Count);
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| 171 | for I := 0 to Count - 1 do begin
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| 172 | Items[I].SaveToRegistry(Reg, TRegistryContext.Create(RegContext.RootKey, RegContext.Key + '/' + IntToStr(I)));
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| 173 | end;
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| 174 | end;
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| 175 | end;
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| 176 |
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| 177 | procedure THistoryMoves.LoadFromRegistry(Reg: TRegistryEx; RegContext: TRegistryContext);
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| 178 | var
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| 179 | I: Integer;
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| 180 | begin
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| 181 | with Reg do begin
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| 182 | CurrentContext := RegContext;
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| 183 | Count := ReadIntegerWithDefault('Count', 0);
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| 184 | for I := 0 to Count - 1 do begin
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| 185 | Items[I] := THistoryMove.Create;
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| 186 | THistoryMove(Items[I]).LoadFromRegistry(Reg, TRegistryContext.Create(RegContext.RootKey, RegContext.Key + '/' + IntToStr(I)));
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| 187 | end;
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| 188 | end;
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| 189 | end;
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| 190 |
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| 191 | { THistoryMove }
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| 192 |
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| 193 | procedure THistoryMove.SaveToRegistry(Reg: TRegistryEx; RegContext: TRegistryContext);
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| 194 | begin
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| 195 | with Reg do begin
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| 196 | CurrentContext := RegContext;
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| 197 | WriteInteger('Direction', Integer(Direction));
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| 198 | WriteInteger('NewItemPosX', NewItemPos.X);
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| 199 | WriteInteger('NewItemPosY', NewItemPos.Y);
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| 200 | WriteInteger('NewItemValue', NewItemValue);
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| 201 | end;
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| 202 | end;
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| 203 |
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| 204 | procedure THistoryMove.LoadFromRegistry(Reg: TRegistryEx; RegContext: TRegistryContext);
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| 205 | begin
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| 206 | with Reg do begin
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| 207 | CurrentContext := RegContext;
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| 208 | Direction := TMoveDirection(ReadIntegerWithDefault('Direction', Integer(drNone)));
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| 209 | NewItemPos := Point(ReadIntegerWithDefault('NewItemPosX', 0),
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| 210 | ReadIntegerWithDefault('NewItemPosY', 0));
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| 211 | NewItemValue := ReadIntegerWithDefault('NewItemValue', 0);
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| 212 | end;
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| 213 | end;
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| 214 |
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| 215 | { THistory }
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| 216 |
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| 217 | procedure THistory.GetStep(GameStep: TGame; Step: Integer);
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| 218 | var
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| 219 | I: Integer;
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| 220 | begin
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| 221 | GameStep.Board.Size := Game.Board.Size;
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| 222 | GameStep.Board.Clear;
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| 223 | GameStep.Score := 0;
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| 224 | for I := 0 to Length(InitialTilesPos) - 1 do
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| 225 | GameStep.Board.Tiles[InitialTilesPos[I].Y, InitialTilesPos[I].X].Value := 2;
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| 226 | for I := 0 to Step - 1 do
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| 227 | with Moves[I] do begin
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| 228 | GameStep.MoveAll(Direction, False);
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| 229 | if GameStep.Board.Tiles[NewItemPos.Y, NewItemPos.X].Value = 0 then
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| 230 | GameStep.Board.Tiles[NewItemPos.Y, NewItemPos.X].Value := NewItemValue
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| 231 | else raise Exception.Create('Tile should be empty');
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| 232 | end;
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| 233 | end;
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| 234 |
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| 235 | procedure THistory.Clear;
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| 236 | begin
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| 237 | Moves.Clear;
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| 238 | SetLength(InitialTilesPos, 0);
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| 239 | end;
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| 240 |
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| 241 | constructor THistory.Create;
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| 242 | begin
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| 243 | Moves := THistoryMoves.Create;
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| 244 | end;
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| 245 |
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| 246 | destructor THistory.Destroy;
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| 247 | begin
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| 248 | FreeAndNil(Moves);
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| 249 | inherited Destroy;
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| 250 | end;
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| 251 |
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| 252 | procedure THistory.SaveToRegistry(Reg: TRegistryEx; RegContext: TRegistryContext);
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| 253 | var
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| 254 | I: Integer;
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| 255 | begin
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| 256 | with Reg do begin
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| 257 | CurrentContext := TRegistryContext.Create(RegContext.RootKey, RegContext.Key + '\InitialTilesPos');
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| 258 | WriteInteger('Count', Length(InitialTilesPos));
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| 259 | for I := 0 to Length(InitialTilesPos) - 1 do begin
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| 260 | WriteInteger('X' + IntToStr(I), InitialTilesPos[I].X);
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| 261 | WriteInteger('Y' + IntToStr(I), InitialTilesPos[I].Y);
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| 262 | end;
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| 263 | Moves.SaveToRegistry(Reg, RegContext);
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| 264 | end;
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| 265 | end;
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| 266 |
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| 267 | procedure THistory.LoadFromRegistry(Reg: TRegistryEx; RegContext: TRegistryContext);
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| 268 | var
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| 269 | I: Integer;
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| 270 | begin
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| 271 | with Reg do begin
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| 272 | CurrentContext := TRegistryContext.Create(RegContext.RootKey, RegContext.Key + '\InitialTilesPos');
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| 273 | SetLength(InitialTilesPos, ReadIntegerWithDefault('Count', 0));
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| 274 | for I := 0 to Length(InitialTilesPos) - 1 do begin
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| 275 | InitialTilesPos[I] := Point(ReadIntegerWithDefault('X' + IntToStr(I), 0),
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| 276 | ReadIntegerWithDefault('Y' + IntToStr(I), 0));
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| 277 | end;
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| 278 | end;
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| 279 | Moves.LoadFromRegistry(Reg, RegContext);
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| 280 | end;
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| 281 |
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| 282 | { TArea }
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| 283 |
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| 284 | function TArea.Increment: TPoint;
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| 285 | begin
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| 286 | Result := Point(Sign(P2.X - P1.X), Sign(P2.Y - P1.Y));
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| 287 | end;
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| 288 |
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| 289 | function TArea.Create(P1, P2: TPoint): TArea;
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| 290 | begin
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| 291 | Result.P1 := P1;
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| 292 | Result.P2 := P2;
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| 293 | end;
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| 294 |
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| 295 | function TArea.Create(X1, Y1, X2, Y2: Integer): TArea;
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| 296 | begin
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| 297 | Result.P1 := Point(X1, Y1);
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| 298 | Result.P2 := Point(X2, Y2);
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| 299 | end;
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| 300 |
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| 301 | { TBoard }
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| 302 |
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| 303 | procedure TBoard.SetSize(AValue: TPoint);
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| 304 | var
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| 305 | X, Y: Integer;
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| 306 | begin
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| 307 | if FSize = AValue then Exit;
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| 308 | for Y := 0 to FSize.Y - 1 do
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| 309 | for X := 0 to FSize.X - 1 do
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| 310 | Tiles[Y, X].Free;
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| 311 | FSize := AValue;
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| 312 | SetLength(Tiles, FSize.Y, FSize.X);
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| 313 | for Y := 0 to FSize.Y - 1 do
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| 314 | for X := 0 to FSize.X - 1 do begin
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| 315 | Tiles[Y, X] := TTile.Create;
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| 316 | Tiles[Y, X].Index := Point(X, Y);
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| 317 | end;
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| 318 | end;
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| 319 |
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| 320 | procedure TBoard.Assign(Source: TBoard);
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| 321 | var
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| 322 | X, Y: Integer;
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| 323 | begin
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| 324 | Size := Source.Size;
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| 325 | for Y := 0 to Size.Y - 1 do
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| 326 | for X := 0 to Size.X - 1 do
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| 327 | Tiles[Y, X].Assign(Source.Tiles[Y, X]);
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| 328 | end;
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| 329 |
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| 330 | procedure TBoard.GetEmptyTiles(EmptyTiles: TTiles);
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| 331 | var
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| 332 | X, Y: Integer;
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| 333 | begin
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| 334 | EmptyTiles.Clear;
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| 335 | for Y := 0 to Size.Y - 1 do
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| 336 | for X := 0 to Size.X - 1 do
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| 337 | if Tiles[Y, X].Value = 0 then
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| 338 | EmptyTiles.Add(Tiles[Y, X]);
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| 339 | end;
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| 340 |
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| 341 | procedure TBoard.SaveToRegistry(Reg: TRegistryEx; RegContext: TRegistryContext);
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| 342 | var
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| 343 | X, Y: Integer;
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| 344 | Value: string;
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| 345 | begin
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| 346 | with Reg do begin
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| 347 | CurrentContext := RegContext;
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| 348 |
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| 349 | WriteInteger('SizeX', Size.X);
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| 350 | WriteInteger('SizeY', Size.Y);
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| 351 | Value := '';
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| 352 | for Y := 0 to Size.Y - 1 do begin
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| 353 | for X := 0 to Size.X - 1 do begin
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| 354 | Value := Value + IntToStr(Tiles[Y, X].Value);
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| 355 | if X < Size.X - 1 then Value := Value + ',';
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| 356 | end;
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| 357 | if Y < Size.Y - 1 then Value := Value + ';'
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| 358 | end;
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| 359 | WriteString('TileValues', Value);
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| 360 | end;
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| 361 | end;
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| 362 |
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| 363 | procedure TBoard.LoadFromRegistry(Reg: TRegistryEx; RegContext: TRegistryContext);
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| 364 | var
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| 365 | X, Y: Integer;
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| 366 | Items: TStringList;
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| 367 | Lines: TStringList;
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| 368 | Number: Integer;
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| 369 | begin
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| 370 | with Reg do begin
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| 371 | CurrentContext := RegContext;
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| 372 |
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| 373 | Size := Point(ReadIntegerWithDefault('SizeX', 4), ReadIntegerWithDefault('SizeY', 4));
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| 374 | Items := TStringList.Create;
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| 375 | Items.Delimiter := ',';
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| 376 | Lines := TStringList.Create;
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| 377 | Lines.Delimiter := ';';
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| 378 | Lines.DelimitedText := ReadStringWithDefault('TileValues', '');
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| 379 | for Y := 0 to Lines.Count - 1 do begin
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| 380 | Items.DelimitedText := Lines[Y];
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| 381 | for X := 0 to Items.Count - 1 do begin
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| 382 | if TryStrToInt(Items[X], Number) and (X < Size.X) and (Y < Size.Y) then
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| 383 | Tiles[Y, X].Value := Number;
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| 384 | end;
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| 385 | end;
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| 386 | Lines.Free;
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| 387 | Items.Free;
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| 388 | end;
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| 389 | end;
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| 390 |
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| 391 | destructor TBoard.Destroy;
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| 392 | begin
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| 393 | Size := Point(0, 0);
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| 394 | inherited Destroy;
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| 395 | end;
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| 396 |
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| 397 | procedure TBoard.ClearMerged;
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| 398 | var
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| 399 | X, Y: Integer;
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| 400 | begin
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| 401 | for Y := 0 to Size.Y - 1 do
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| 402 | for X := 0 to Size.X - 1 do
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| 403 | Tiles[Y, X].Merged := False;
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| 404 | end;
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| 405 |
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| 406 | function TBoard.GetValueSum: Integer;
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| 407 | var
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| 408 | X, Y: Integer;
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| 409 | begin
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| 410 | Result := 0;
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| 411 | for Y := 0 to Size.Y - 1 do
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| 412 | for X := 0 to Size.X - 1 do
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| 413 | Inc(Result, Tiles[Y, X].Value);
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| 414 | end;
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| 415 |
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| 416 | function TBoard.GetEmptyTilesCount: Integer;
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| 417 | var
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| 418 | X, Y: Integer;
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| 419 | begin
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| 420 | Result := 0;
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| 421 | for Y := 0 to Size.Y - 1 do
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| 422 | for X := 0 to Size.X - 1 do
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| 423 | if Tiles[Y, X].Value = 0 then
|
|---|
| 424 | Inc(Result);
|
|---|
| 425 | end;
|
|---|
| 426 |
|
|---|
| 427 | function TBoard.GetHighestTileValue: Integer;
|
|---|
| 428 | var
|
|---|
| 429 | X, Y: Integer;
|
|---|
| 430 | begin
|
|---|
| 431 | Result := 0;
|
|---|
| 432 | for Y := 0 to Size.Y - 1 do
|
|---|
| 433 | for X := 0 to Size.X - 1 do
|
|---|
| 434 | if Result < Tiles[Y, X].Value then Result := Tiles[Y, X].Value;
|
|---|
| 435 | end;
|
|---|
| 436 |
|
|---|
| 437 | procedure TBoard.Clear;
|
|---|
| 438 | var
|
|---|
| 439 | X, Y: Integer;
|
|---|
| 440 | begin
|
|---|
| 441 | for Y := 0 to Size.Y - 1 do
|
|---|
| 442 | for X := 0 to Size.X - 1 do
|
|---|
| 443 | Tiles[Y, X].Value := 0;
|
|---|
| 444 | end;
|
|---|
| 445 |
|
|---|
| 446 |
|
|---|
| 447 | { TTile }
|
|---|
| 448 |
|
|---|
| 449 | procedure TTile.Assign(Source: TTile);
|
|---|
| 450 | begin
|
|---|
| 451 | Value := Source.Value;
|
|---|
| 452 | Merged := Source.Merged;
|
|---|
| 453 | end;
|
|---|
| 454 |
|
|---|
| 455 | { TGame }
|
|---|
| 456 |
|
|---|
| 457 | procedure TGame.DoChange;
|
|---|
| 458 | begin
|
|---|
| 459 | if Assigned(FOnChange) then FOnChange(Self);
|
|---|
| 460 | end;
|
|---|
| 461 |
|
|---|
| 462 | procedure TGame.GameOver;
|
|---|
| 463 | begin
|
|---|
| 464 | if Running and Assigned(FOnGameOver) then FOnGameOver(Self);
|
|---|
| 465 | Running := False;
|
|---|
| 466 | end;
|
|---|
| 467 |
|
|---|
| 468 | procedure TGame.Win;
|
|---|
| 469 | begin
|
|---|
| 470 | if Assigned(FOnWin) then FOnWin(Self);
|
|---|
| 471 | end;
|
|---|
| 472 |
|
|---|
| 473 | function TGame.FillRandomTile(Value4Change: Double = 0.1): TTile;
|
|---|
| 474 | var
|
|---|
| 475 | EmptyTiles: TTiles;
|
|---|
| 476 | NewValue: Integer;
|
|---|
| 477 | begin
|
|---|
| 478 | Result := nil;
|
|---|
| 479 | EmptyTiles := TTiles.Create(False);
|
|---|
| 480 | Board.GetEmptyTiles(EmptyTiles);
|
|---|
| 481 | if EmptyTiles.Count > 0 then begin
|
|---|
| 482 | if Random < Value4Change then NewValue := 4 else NewValue := 2;
|
|---|
| 483 | Result := EmptyTiles[Random(EmptyTiles.Count)];
|
|---|
| 484 | Result.Value := NewValue;
|
|---|
| 485 | end;
|
|---|
| 486 | EmptyTiles.Free;
|
|---|
| 487 | end;
|
|---|
| 488 |
|
|---|
| 489 | function TGame.GetMoveArea(Direction: TMoveDirection): TArea;
|
|---|
| 490 | begin
|
|---|
| 491 | case Direction of
|
|---|
| 492 | drNone: Result := TArea.Create(0, 0, 0, 0);
|
|---|
| 493 | drLeft: Result := TArea.Create(1, 0, Board.Size.X - 1, Board.Size.Y - 1);
|
|---|
| 494 | drUp: Result := TArea.Create(0, 1, Board.Size.X - 1, Board.Size.Y - 1);
|
|---|
| 495 | drRight: Result := TArea.Create(Board.Size.X - 2, 0, 0, Board.Size.Y - 1);
|
|---|
| 496 | drDown: Result := TArea.Create(0, Board.Size.Y - 2, Board.Size.X - 1, 0);
|
|---|
| 497 | end;
|
|---|
| 498 | end;
|
|---|
| 499 |
|
|---|
| 500 | function TGame.CanMove: Boolean;
|
|---|
| 501 | begin
|
|---|
| 502 | Result := CanMoveDirection(drLeft) or CanMoveDirection(drRight) or
|
|---|
| 503 | CanMoveDirection(drUp) or CanMoveDirection(drDown);
|
|---|
| 504 | end;
|
|---|
| 505 |
|
|---|
| 506 | procedure TGame.Assign(Source: TGame);
|
|---|
| 507 | begin
|
|---|
| 508 | Board.Assign(Source.Board);
|
|---|
| 509 | FBoardUndo.Assign(Source.FBoardUndo);
|
|---|
| 510 | FCanUndo := Source.FCanUndo;
|
|---|
| 511 | TopScore := Source.TopScore;
|
|---|
| 512 | AnimationDuration := Source.AnimationDuration;
|
|---|
| 513 | WinScore := Source.WinScore;
|
|---|
| 514 | UndoEnabled := Source.UndoEnabled;
|
|---|
| 515 | FScore := Source.FScore;
|
|---|
| 516 | FRunning := Source.FRunning;
|
|---|
| 517 | end;
|
|---|
| 518 |
|
|---|
| 519 | procedure TGame.New;
|
|---|
| 520 | var
|
|---|
| 521 | I: Integer;
|
|---|
| 522 | begin
|
|---|
| 523 | FCanUndo := False;
|
|---|
| 524 | Board.Clear;
|
|---|
| 525 | Score := 0;
|
|---|
| 526 | Running := True;
|
|---|
| 527 | History.Clear;
|
|---|
| 528 | if RecordHistory then begin
|
|---|
| 529 | for I := 0 to InitialTileCount - 1 do begin
|
|---|
| 530 | SetLength(History.InitialTilesPos, Length(History.InitialTilesPos) + 1);
|
|---|
| 531 | History.InitialTilesPos[Length(History.InitialTilesPos) - 1] := FillRandomTile(0).Index;
|
|---|
| 532 | end;
|
|---|
| 533 | end else begin
|
|---|
| 534 | for I := 0 to InitialTileCount - 1 do
|
|---|
| 535 | FillRandomTile(0);
|
|---|
| 536 | end;
|
|---|
| 537 | DoChange;
|
|---|
| 538 | end;
|
|---|
| 539 |
|
|---|
| 540 | procedure TGame.Render(Canvas: TCanvas; CanvasSize: TPoint);
|
|---|
| 541 | var
|
|---|
| 542 | X, Y: Integer;
|
|---|
| 543 | TileSize: TPoint;
|
|---|
| 544 | ValueStr: string;
|
|---|
| 545 | Frame: TRect;
|
|---|
| 546 | TileRect: TRect;
|
|---|
| 547 | TopBarHeight: Integer;
|
|---|
| 548 | TileMargin: Integer;
|
|---|
| 549 | begin
|
|---|
| 550 | TopBarHeight := ScaleY(24, 96);
|
|---|
| 551 | TileMargin := Round(CanvasSize.X / Board.Size.X * 0.02);
|
|---|
| 552 | Canvas.Brush.Style := bsSolid;
|
|---|
| 553 | Canvas.Brush.Color := clBlack;
|
|---|
| 554 | Canvas.FillRect(0, 0, Canvas.Width, Canvas.Height);
|
|---|
| 555 |
|
|---|
| 556 | ValueStr := SScore + ': ' + IntToStr(Score);
|
|---|
| 557 | Canvas.Font.Color := clWhite;
|
|---|
| 558 | Canvas.Font.Height := Trunc(TopBarHeight * 0.7);
|
|---|
| 559 | Canvas.TextOut(ScaleY(16, 96), (TopBarHeight - Canvas.TextHeight(ValueStr)) div 2, ValueStr);
|
|---|
| 560 |
|
|---|
| 561 | ValueStr := STopScore + ': ' + IntToStr(TopScore);
|
|---|
| 562 | Canvas.Font.Color := clWhite;
|
|---|
| 563 | Canvas.Font.Height := Trunc(TopBarHeight * 0.7);
|
|---|
| 564 | Canvas.TextOut(ScaleY(136, 96), (TopBarHeight - Canvas.TextHeight(ValueStr)) div 2, ValueStr);
|
|---|
| 565 |
|
|---|
| 566 | // Form.Canvas.Width and Form.Canvas.Height is not working correctly under Windows.
|
|---|
| 567 | // So dimensions are provided by CanvasSize parameter.
|
|---|
| 568 | Frame := Rect(2, TopBarHeight, CanvasSize.X - 2, CanvasSize.Y - 2);
|
|---|
| 569 | TileSize := Point(Frame.Width div Board.Size.X, Frame.Height div Board.Size.Y);
|
|---|
| 570 | if TileSize.X < TileSize.Y then TileSize.Y := TileSize.X;
|
|---|
| 571 | if TileSize.Y < TileSize.X then TileSize.X := TileSize.Y;
|
|---|
| 572 | Frame := Rect(Frame.Width div 2 - (Board.Size.X * TileSize.X) div 2,
|
|---|
| 573 | Frame.Top + Frame.Height div 2 - (Board.Size.Y * TileSize.Y) div 2,
|
|---|
| 574 | Frame.Width div 2 + (Board.Size.X * TileSize.X) div 2,
|
|---|
| 575 | Frame.Top + Frame.Height div 2 + (Board.Size.Y * TileSize.Y) div 2);
|
|---|
| 576 |
|
|---|
| 577 | Canvas.Brush.Style := bsSolid;
|
|---|
| 578 | Canvas.Brush.Color := clGray;
|
|---|
| 579 | Canvas.FillRect(Frame);
|
|---|
| 580 |
|
|---|
| 581 | Canvas.Font.Color := clBlack;
|
|---|
| 582 |
|
|---|
| 583 | // Draw static tiles
|
|---|
| 584 | for Y := 0 to Board.Size.Y - 1 do
|
|---|
| 585 | for X := 0 to Board.Size.X - 1 do begin
|
|---|
| 586 | if Board.Tiles[Y, X].Moving then Canvas.Brush.Color := GetTileColor(0)
|
|---|
| 587 | else Canvas.Brush.Color := GetTileColor(Board.Tiles[Y, X].Value);
|
|---|
| 588 | Canvas.Brush.Style := bsSolid;
|
|---|
| 589 | TileRect := Bounds(
|
|---|
| 590 | Frame.Left + X * TileSize.X + TileMargin,
|
|---|
| 591 | Frame.Top + Y * TileSize.Y + TileMargin,
|
|---|
| 592 | TileSize.X - 2 * TileMargin, TileSize.Y - 2 * TileMargin);
|
|---|
| 593 | RenderTile(Canvas, Board.Tiles[Y, X], TileRect, not Board.Tiles[Y, X].Moving);
|
|---|
| 594 | end;
|
|---|
| 595 |
|
|---|
| 596 | // Draw moving Tiles
|
|---|
| 597 | for Y := 0 to Board.Size.Y - 1 do
|
|---|
| 598 | for X := 0 to Board.Size.X - 1 do
|
|---|
| 599 | if Board.Tiles[Y, X].Moving then begin
|
|---|
| 600 | Canvas.Brush.Color := GetTileColor(Board.Tiles[Y, X].Value);
|
|---|
| 601 | Canvas.Brush.Style := bsSolid;
|
|---|
| 602 | TileRect := Bounds(
|
|---|
| 603 | Frame.Left + X * TileSize.X + Trunc(Board.Tiles[Y, X].Shift.X / 100 * TileSize.X + TileMargin),
|
|---|
| 604 | Frame.Top + Y * TileSize.Y + Trunc(Board.Tiles[Y, X].Shift.Y / 100 * TileSize.Y + TileMargin),
|
|---|
| 605 | TileSize.X - 2 * TileMargin, TileSize.Y - 2 * TileMargin);
|
|---|
| 606 | RenderTile(Canvas, Board.Tiles[Y, X], TileRect, True);
|
|---|
| 607 | end;
|
|---|
| 608 | end;
|
|---|
| 609 |
|
|---|
| 610 | procedure TGame.MoveAll(Direction: TMoveDirection; Animation: Boolean);
|
|---|
| 611 | var
|
|---|
| 612 | P: TPoint;
|
|---|
| 613 | PNew: TPoint;
|
|---|
| 614 | I: Integer;
|
|---|
| 615 | Area: TArea;
|
|---|
| 616 | begin
|
|---|
| 617 | if Animation then begin
|
|---|
| 618 | MoveAllAnimate(Direction);
|
|---|
| 619 | Exit;
|
|---|
| 620 | end;
|
|---|
| 621 | if Direction = drNone then Exit;
|
|---|
| 622 | if not CanMoveDirection(Direction) then Exit;
|
|---|
| 623 | FMoving := True;
|
|---|
| 624 | FBoardUndo.Assign(Board);
|
|---|
| 625 | FCanUndo := True;
|
|---|
| 626 | Area := GetMoveArea(Direction);
|
|---|
| 627 | Board.ClearMerged;
|
|---|
| 628 | for I := 0 to Max(Board.Size.X, Board.Size.Y) - 1 do begin
|
|---|
| 629 | P := Area.P1;
|
|---|
| 630 | while P.Y <> Area.P2.Y + Area.Increment.Y do begin
|
|---|
| 631 | P.X := Area.P1.X;
|
|---|
| 632 | while P.X <> Area.P2.X + Area.Increment.X do begin
|
|---|
| 633 | PNew := P + DirectionDiff[Direction];
|
|---|
| 634 | if IsValidPos(PNew) then begin
|
|---|
| 635 | if (Board.Tiles[P.Y, P.X].Value <> 0) then begin
|
|---|
| 636 | if (Board.Tiles[PNew.Y, PNew.X].Value = 0) then begin
|
|---|
| 637 | Board.Tiles[P.Y, P.X].Moving := True;
|
|---|
| 638 | Board.Tiles[PNew.Y, PNew.X].Value := Board.Tiles[P.Y, P.X].Value;
|
|---|
| 639 | Board.Tiles[PNew.Y, PNew.X].Merged := Board.Tiles[P.Y, P.X].Merged;
|
|---|
| 640 | Board.Tiles[P.Y, P.X].Value := 0;
|
|---|
| 641 | Board.Tiles[P.Y, P.X].Merged := False;
|
|---|
| 642 | end else
|
|---|
| 643 | if (not Board.Tiles[P.Y, P.X].Merged) and (not Board.Tiles[PNew.Y, PNew.X].Merged) and
|
|---|
| 644 | (Board.Tiles[PNew.Y, PNew.X].Value = Board.Tiles[P.Y, P.X].Value) then begin
|
|---|
| 645 | Board.Tiles[P.Y, P.X].Moving := True;
|
|---|
| 646 | Board.Tiles[PNew.Y, PNew.X].Value := Board.Tiles[PNew.Y, PNew.X].Value + Board.Tiles[P.Y, P.X].Value;
|
|---|
| 647 | Board.Tiles[PNew.Y, PNew.X].Merged := True;
|
|---|
| 648 | Board.Tiles[P.Y, P.X].Value := 0;
|
|---|
| 649 | Board.Tiles[P.Y, P.X].Merged := False;
|
|---|
| 650 | Score := Score + Board.Tiles[PNew.Y, PNew.X].Value;
|
|---|
| 651 | end;
|
|---|
| 652 | end;
|
|---|
| 653 | end;
|
|---|
| 654 | Inc(P.X, Area.Increment.X);
|
|---|
| 655 | end;
|
|---|
| 656 | Inc(P.Y, Area.Increment.Y);
|
|---|
| 657 | end;
|
|---|
| 658 | DoChange;
|
|---|
| 659 | end;
|
|---|
| 660 | FMoving := False;
|
|---|
| 661 | end;
|
|---|
| 662 |
|
|---|
| 663 | procedure TGame.RenderTile(Canvas: TCanvas; Tile: TTile; TileRect: TRect; WithText: Boolean);
|
|---|
| 664 | var
|
|---|
| 665 | ValueStr: string;
|
|---|
| 666 | TextSize: TSize;
|
|---|
| 667 | begin
|
|---|
| 668 | Canvas.FillRect(TileRect);
|
|---|
| 669 | if WithText and (Tile.Value <> 0) then begin
|
|---|
| 670 | ValueStr := IntToStr(Tile.Value);
|
|---|
| 671 | Canvas.Brush.Style := bsClear;
|
|---|
| 672 | Canvas.Font.Height := Trunc(TileRect.Height * 0.7);
|
|---|
| 673 | TextSize := Canvas.TextExtent(ValueStr);
|
|---|
| 674 | if TextSize.Width > TileRect.Width then
|
|---|
| 675 | Canvas.Font.Height := Trunc(Canvas.Font.Height / TextSize.Width * TileRect.Width);
|
|---|
| 676 | TextSize := Canvas.TextExtent(ValueStr);
|
|---|
| 677 | Canvas.TextOut(TileRect.Left + TileRect.Width div 2 - TextSize.Width div 2,
|
|---|
| 678 | TileRect.Top + TileRect.Height div 2 - TextSize.Height div 2, ValueStr);
|
|---|
| 679 | end;
|
|---|
| 680 | end;
|
|---|
| 681 |
|
|---|
| 682 | function TGame.CanUndo: Boolean;
|
|---|
| 683 | begin
|
|---|
| 684 | Result := UndoEnabled and FCanUndo;
|
|---|
| 685 | end;
|
|---|
| 686 |
|
|---|
| 687 | procedure TGame.Undo;
|
|---|
| 688 | begin
|
|---|
| 689 | if UndoEnabled and CanUndo then begin
|
|---|
| 690 | Board.Assign(FBoardUndo);
|
|---|
| 691 | FCanUndo := False;
|
|---|
| 692 | FRunning := CanMove;
|
|---|
| 693 | History.Moves.Delete(History.Moves.Count - 1);
|
|---|
| 694 | DoChange;
|
|---|
| 695 | end;
|
|---|
| 696 | end;
|
|---|
| 697 |
|
|---|
| 698 | function TGame.CanMergeDirection(Direction: TMoveDirection): Boolean;
|
|---|
| 699 | var
|
|---|
| 700 | P: TPoint;
|
|---|
| 701 | PNew: TPoint;
|
|---|
| 702 | I: Integer;
|
|---|
| 703 | Area: TArea;
|
|---|
| 704 | begin
|
|---|
| 705 | Result := False;
|
|---|
| 706 | if Direction = drNone then Exit;
|
|---|
| 707 | Area := GetMoveArea(Direction);
|
|---|
| 708 | for I := 0 to Max(Board.Size.X, Board.Size.Y) - 1 do begin
|
|---|
| 709 | P := Area.P1;
|
|---|
| 710 | while P.Y <> Area.P2.Y + Area.Increment.Y do begin
|
|---|
| 711 | P.X := Area.P1.X;
|
|---|
| 712 | while P.X <> Area.P2.X + Area.Increment.X do begin
|
|---|
| 713 | PNew := P + DirectionDiff[Direction];
|
|---|
| 714 | if IsValidPos(PNew) then begin
|
|---|
| 715 | if (Board.Tiles[PNew.Y, PNew.X].Value = 0) then begin
|
|---|
| 716 | Board.Tiles[PNew.Y, PNew.X].Value := Board.Tiles[P.Y, P.X].Value;
|
|---|
| 717 | Board.Tiles[P.Y, P.X].Value := 0;
|
|---|
| 718 | end else
|
|---|
| 719 | if (Board.Tiles[P.Y, P.X].Value <> 0) then begin
|
|---|
| 720 | if Board.Tiles[PNew.Y, PNew.X].Value = Board.Tiles[P.Y, P.X].Value then begin
|
|---|
| 721 | Result := True;
|
|---|
| 722 | Break;
|
|---|
| 723 | end;
|
|---|
| 724 | end;
|
|---|
| 725 | end;
|
|---|
| 726 | Inc(P.X, Area.Increment.Y);
|
|---|
| 727 | end;
|
|---|
| 728 | if Result then Break;
|
|---|
| 729 | Inc(P.Y, Area.Increment.Y);
|
|---|
| 730 | end;
|
|---|
| 731 | end;
|
|---|
| 732 | end;
|
|---|
| 733 |
|
|---|
| 734 | function TGame.CanMoveDirection(Direction: TMoveDirection): Boolean;
|
|---|
| 735 | var
|
|---|
| 736 | P: TPoint;
|
|---|
| 737 | PNew: TPoint;
|
|---|
| 738 | Area: TArea;
|
|---|
| 739 | begin
|
|---|
| 740 | Result := False;
|
|---|
| 741 | if Direction = drNone then Exit;
|
|---|
| 742 | Area := GetMoveArea(Direction);
|
|---|
| 743 | P := Area.P1;
|
|---|
| 744 | while P.Y <> Area.P2.Y + Area.Increment.Y do begin
|
|---|
| 745 | P.X := Area.P1.X;
|
|---|
| 746 | while P.X <> Area.P2.X + Area.Increment.X do begin
|
|---|
| 747 | PNew := P + DirectionDiff[Direction];
|
|---|
| 748 | if IsValidPos(PNew) then begin
|
|---|
| 749 | if (Board.Tiles[P.Y, P.X].Value <> 0) then begin
|
|---|
| 750 | if (Board.Tiles[PNew.Y, PNew.X].Value = 0) or
|
|---|
| 751 | (Board.Tiles[PNew.Y, PNew.X].Value = Board.Tiles[P.Y, P.X].Value) then begin
|
|---|
| 752 | Result := True;
|
|---|
| 753 | Break;
|
|---|
| 754 | end;
|
|---|
| 755 | end;
|
|---|
| 756 | end;
|
|---|
| 757 | Inc(P.X, Area.Increment.X);
|
|---|
| 758 | end;
|
|---|
| 759 | if Result then Break;
|
|---|
| 760 | Inc(P.Y, Area.Increment.Y);
|
|---|
| 761 | end;
|
|---|
| 762 | end;
|
|---|
| 763 |
|
|---|
| 764 | procedure TGame.MoveAllAnimate(Direction: TMoveDirection);
|
|---|
| 765 | var
|
|---|
| 766 | P: TPoint;
|
|---|
| 767 | PNew: TPoint;
|
|---|
| 768 | X, Y: Integer;
|
|---|
| 769 | I: Integer;
|
|---|
| 770 | StartTime: TDateTime;
|
|---|
| 771 | EndTime: TDateTime;
|
|---|
| 772 | Time: TDateTime;
|
|---|
| 773 | Part: Double;
|
|---|
| 774 | Area: TArea;
|
|---|
| 775 | TileMoved: Boolean;
|
|---|
| 776 | begin
|
|---|
| 777 | if Direction = drNone then Exit;
|
|---|
| 778 | if not CanMoveDirection(Direction) then Exit;
|
|---|
| 779 | FMoving := True;
|
|---|
| 780 | FBoardUndo.Assign(Board);
|
|---|
| 781 | FCanUndo := True;
|
|---|
| 782 | Area := GetMoveArea(Direction);
|
|---|
| 783 | Board.ClearMerged;
|
|---|
| 784 | for I := 0 to Max(Board.Size.X, Board.Size.Y) - 1 do begin
|
|---|
| 785 | for Y := 0 to Board.Size.Y - 1 do
|
|---|
| 786 | for X := 0 to Board.Size.X - 1 do begin
|
|---|
| 787 | Board.Tiles[Y, X].NewValue := Board.Tiles[Y, X].Value;
|
|---|
| 788 | Board.Tiles[Y, X].Moving := False;
|
|---|
| 789 | end;
|
|---|
| 790 |
|
|---|
| 791 | TileMoved := False;
|
|---|
| 792 | P := Area.P1;
|
|---|
| 793 | while P.Y <> Area.P2.Y + Area.Increment.Y do begin
|
|---|
| 794 | P.X := Area.P1.X;
|
|---|
| 795 | while P.X <> Area.P2.X + Area.Increment.X do begin
|
|---|
| 796 | PNew := P + DirectionDiff[Direction];
|
|---|
| 797 | if IsValidPos(PNew) then begin
|
|---|
| 798 | if (Board.Tiles[P.Y, P.X].NewValue <> 0) then begin
|
|---|
| 799 | if (Board.Tiles[PNew.Y, PNew.X].NewValue = 0) then begin
|
|---|
| 800 | Board.Tiles[P.Y, P.X].Moving := True;
|
|---|
| 801 | Board.Tiles[PNew.Y, PNew.X].NewValue := Board.Tiles[P.Y, P.X].NewValue;
|
|---|
| 802 | Board.Tiles[PNew.Y, PNew.X].Merged := Board.Tiles[P.Y, P.X].Merged;
|
|---|
| 803 | Board.Tiles[P.Y, P.X].NewValue := 0;
|
|---|
| 804 | Board.Tiles[P.Y, P.X].Merged := False;
|
|---|
| 805 | TileMoved := True;
|
|---|
| 806 | end else
|
|---|
| 807 | if (not Board.Tiles[P.Y, P.X].Merged) and (not Board.Tiles[PNew.Y, PNew.X].Merged) and
|
|---|
| 808 | (Board.Tiles[PNew.Y, PNew.X].NewValue = Board.Tiles[P.Y, P.X].NewValue) then begin
|
|---|
| 809 | Board.Tiles[P.Y, P.X].Moving := True;
|
|---|
| 810 | Board.Tiles[PNew.Y, PNew.X].NewValue := Board.Tiles[PNew.Y, PNew.X].NewValue + Board.Tiles[P.Y, P.X].NewValue;
|
|---|
| 811 | Board.Tiles[PNew.Y, PNew.X].Merged := True;
|
|---|
| 812 | Board.Tiles[P.Y, P.X].NewValue := 0;
|
|---|
| 813 | Board.Tiles[P.Y, P.X].Merged := False;
|
|---|
| 814 | Score := Score + Board.Tiles[PNew.Y, PNew.X].NewValue;
|
|---|
| 815 | TileMoved := True;
|
|---|
| 816 | end;
|
|---|
| 817 | end;
|
|---|
| 818 | end;
|
|---|
| 819 | Inc(P.X, Area.Increment.X);
|
|---|
| 820 | end;
|
|---|
| 821 | Inc(P.Y, Area.Increment.Y);
|
|---|
| 822 | end;
|
|---|
| 823 | if not TileMoved then Break;
|
|---|
| 824 |
|
|---|
| 825 | // Animate tiles move
|
|---|
| 826 | StartTime := Now;
|
|---|
| 827 | EndTime := StartTime + AnimationDuration / 300 * OneSecond / Max(Board.Size.X, Board.Size.Y);
|
|---|
| 828 | if AnimationDuration > 0 then
|
|---|
| 829 | repeat
|
|---|
| 830 | Time := Now;
|
|---|
| 831 | Part := (Time - StartTime) / (EndTime - StartTime);
|
|---|
| 832 | if Part > 1 then Part := 1;
|
|---|
| 833 | for Y := 0 to Board.Size.Y - 1 do
|
|---|
| 834 | for X := 0 to Board.Size.X - 1 do begin
|
|---|
| 835 | if Board.Tiles[Y, X].Moving then
|
|---|
| 836 | Board.Tiles[Y, X].Shift := Point(Trunc(Part * DirectionDiff[Direction].X * 100),
|
|---|
| 837 | Trunc(Part * DirectionDiff[Direction].Y * 100));
|
|---|
| 838 | end;
|
|---|
| 839 | DoChange;
|
|---|
| 840 | Application.ProcessMessages;
|
|---|
| 841 | Sleep(1);
|
|---|
| 842 | until Time > EndTime;
|
|---|
| 843 |
|
|---|
| 844 | // Set final tiles values
|
|---|
| 845 | for Y := 0 to Board.Size.Y - 1 do
|
|---|
| 846 | for X := 0 to Board.Size.X - 1 do begin
|
|---|
| 847 | Board.Tiles[Y, X].Value := Board.Tiles[Y, X].NewValue;
|
|---|
| 848 | end;
|
|---|
| 849 | end;
|
|---|
| 850 |
|
|---|
| 851 | // Set final tiles values
|
|---|
| 852 | for Y := 0 to Board.Size.Y - 1 do
|
|---|
| 853 | for X := 0 to Board.Size.X - 1 do begin
|
|---|
| 854 | Board.Tiles[Y, X].Shift := Point(0, 0);
|
|---|
| 855 | Board.Tiles[Y, X].Moving := False;
|
|---|
| 856 | Board.Tiles[Y, X].Value := Board.Tiles[Y, X].NewValue;
|
|---|
| 857 | end;
|
|---|
| 858 | DoChange;
|
|---|
| 859 | FMoving := False;
|
|---|
| 860 | end;
|
|---|
| 861 |
|
|---|
| 862 | procedure TGame.MoveAllAndUpdate(Direction: TMoveDirection; Animation: Boolean);
|
|---|
| 863 | var
|
|---|
| 864 | HighestValue: Integer;
|
|---|
| 865 | HistoryMove: THistoryMove;
|
|---|
| 866 | NewTile: TTile;
|
|---|
| 867 | begin
|
|---|
| 868 | if CanMoveDirection(Direction) then begin
|
|---|
| 869 | HighestValue := Board.GetHighestTileValue;
|
|---|
| 870 | MoveAll(Direction, Animation);
|
|---|
| 871 |
|
|---|
| 872 | NewTile := FillRandomTile;
|
|---|
| 873 | if RecordHistory then begin
|
|---|
| 874 | HistoryMove := THistoryMove.Create;
|
|---|
| 875 | HistoryMove.Direction := Direction;
|
|---|
| 876 | HistoryMove.NewItemPos := NewTile.Index;
|
|---|
| 877 | HistoryMove.NewItemValue := NewTile.Value;
|
|---|
| 878 | History.Moves.Add(HistoryMove);
|
|---|
| 879 | end;
|
|---|
| 880 |
|
|---|
| 881 | if not CanMove and (Board.GetEmptyTilesCount = 0) then
|
|---|
| 882 | GameOver;
|
|---|
| 883 | if (HighestValue < WinScore) and
|
|---|
| 884 | (Board.GetHighestTileValue >= WinScore) then Win;
|
|---|
| 885 | end;
|
|---|
| 886 | end;
|
|---|
| 887 |
|
|---|
| 888 | procedure TGame.MoveTile(SourceTile, TargetTile: TTile);
|
|---|
| 889 | begin
|
|---|
| 890 | TargetTile.Value := SourceTile.Value;
|
|---|
| 891 | SourceTile.Value := 0;
|
|---|
| 892 | TargetTile.Merged := SourceTile.Merged;
|
|---|
| 893 | SourceTile.Merged := False;
|
|---|
| 894 | end;
|
|---|
| 895 |
|
|---|
| 896 | function TGame.IsValidPos(Pos: TPoint): Boolean;
|
|---|
| 897 | begin
|
|---|
| 898 | Result := (Pos.X >= 0) and (Pos.X < Board.Size.X) and
|
|---|
| 899 | (Pos.Y >= 0) and (Pos.Y < Board.Size.Y);
|
|---|
| 900 | end;
|
|---|
| 901 |
|
|---|
| 902 | procedure TGame.SaveToRegistry(RegContext: TRegistryContext);
|
|---|
| 903 | var
|
|---|
| 904 | Reg: TRegistryEx;
|
|---|
| 905 | begin
|
|---|
| 906 | Reg := TRegistryEx.Create;
|
|---|
| 907 | with Reg do
|
|---|
| 908 | try
|
|---|
| 909 | CurrentContext := RegContext;
|
|---|
| 910 |
|
|---|
| 911 | WriteInteger('TopScore', TopScore);
|
|---|
| 912 | WriteInteger('AnimationDuration', AnimationDuration);
|
|---|
| 913 | WriteInteger('Score', Score);
|
|---|
| 914 | WriteBool('GameRunning', FRunning);
|
|---|
| 915 | WriteBool('CanUndo', FCanUndo);
|
|---|
| 916 | WriteBool('UndoEnabled', UndoEnabled);
|
|---|
| 917 | WriteBool('RecordHistory', RecordHistory);
|
|---|
| 918 | FBoardUndo.SaveToRegistry(Reg, TRegistryContext.Create(RegContext.RootKey, RegContext.Key + '\BoardUndo'));
|
|---|
| 919 | Board.SaveToRegistry(Reg, TRegistryContext.Create(RegContext.RootKey, RegContext.Key + '\Board'));
|
|---|
| 920 | History.SaveToRegistry(Reg, TRegistryContext.Create(RegContext.RootKey, RegContext.Key + '\History'));
|
|---|
| 921 | finally
|
|---|
| 922 | Free;
|
|---|
| 923 | end;
|
|---|
| 924 | end;
|
|---|
| 925 |
|
|---|
| 926 | procedure TGame.LoadFromRegistry(RegContext: TRegistryContext);
|
|---|
| 927 | var
|
|---|
| 928 | Reg: TRegistryEx;
|
|---|
| 929 | begin
|
|---|
| 930 | Reg := TRegistryEx.Create;
|
|---|
| 931 | with Reg do
|
|---|
| 932 | try
|
|---|
| 933 | CurrentContext := RegContext;
|
|---|
| 934 | AnimationDuration := ReadIntegerWithDefault('AnimationDuration', 30);
|
|---|
| 935 | TopScore := ReadIntegerWithDefault('TopScore', 0);
|
|---|
| 936 | Score := ReadIntegerWithDefault('Score', 0);
|
|---|
| 937 | FRunning := ReadBoolWithDefault('GameRunning', False);
|
|---|
| 938 | FCanUndo := ReadBoolWithDefault('CanUndo', False);
|
|---|
| 939 | UndoEnabled := ReadBoolWithDefault('UndoEnabled', True);
|
|---|
| 940 | RecordHistory := ReadBoolWithDefault('RecordHistory', False);
|
|---|
| 941 | FBoardUndo.LoadFromRegistry(Reg, TRegistryContext.Create(RegContext.RootKey, RegContext.Key + '\BoardUndo'));
|
|---|
| 942 | Board.LoadFromRegistry(Reg, TRegistryContext.Create(RegContext.RootKey, RegContext.Key + '\Board'));
|
|---|
| 943 | History.LoadFromRegistry(Reg, TRegistryContext.Create(RegContext.RootKey, RegContext.Key + '\History'));
|
|---|
| 944 | finally
|
|---|
| 945 | Free;
|
|---|
| 946 | end;
|
|---|
| 947 | DoChange;
|
|---|
| 948 | end;
|
|---|
| 949 |
|
|---|
| 950 | constructor TGame.Create;
|
|---|
| 951 | begin
|
|---|
| 952 | AnimationDuration := 30;
|
|---|
| 953 | WinScore := 2048;
|
|---|
| 954 | Board := TBoard.Create;
|
|---|
| 955 | FBoardUndo := TBoard.Create;
|
|---|
| 956 | History := THistory.Create;
|
|---|
| 957 | History.Game := Self;
|
|---|
| 958 | end;
|
|---|
| 959 |
|
|---|
| 960 | destructor TGame.Destroy;
|
|---|
| 961 | begin
|
|---|
| 962 | FreeAndNil(History);
|
|---|
| 963 | FreeAndNil(FBoardUndo);
|
|---|
| 964 | FreeAndNil(Board);
|
|---|
| 965 | inherited;
|
|---|
| 966 | end;
|
|---|
| 967 |
|
|---|
| 968 | function TGame.GetTileColor(Value: Integer): TColor;
|
|---|
| 969 | begin
|
|---|
| 970 | case Value of
|
|---|
| 971 | 0: Result := $f2f6f9;
|
|---|
| 972 | 2: Result := $dae4ee;
|
|---|
| 973 | 4: Result := $c8e0ed;
|
|---|
| 974 | 8: Result := $79b1f2;
|
|---|
| 975 | 16: Result := $6395f5;
|
|---|
| 976 | 32: Result := $5f7cf6;
|
|---|
| 977 | 64: Result := $3b5ef6;
|
|---|
| 978 | 128: Result := $72cfed;
|
|---|
| 979 | 256: Result := $61cced;
|
|---|
| 980 | 512: Result := $50c8ed;
|
|---|
| 981 | 1024: Result := $3fc5ed;
|
|---|
| 982 | 2048: Result := $2ec2ed;
|
|---|
| 983 | else Result := $323a3c;
|
|---|
| 984 | end;
|
|---|
| 985 | end;
|
|---|
| 986 |
|
|---|
| 987 | procedure TGame.SetRecordHistory(AValue: Boolean);
|
|---|
| 988 | begin
|
|---|
| 989 | if FRecordHistory = AValue then Exit;
|
|---|
| 990 | FRecordHistory := AValue;
|
|---|
| 991 | if not FRecordHistory then History.Clear;
|
|---|
| 992 | end;
|
|---|
| 993 |
|
|---|
| 994 | procedure TGame.SetScore(AValue: Integer);
|
|---|
| 995 | begin
|
|---|
| 996 | if FScore = AValue then Exit;
|
|---|
| 997 | FScore := AValue;
|
|---|
| 998 | if FScore > TopScore then TopScore := FScore;
|
|---|
| 999 | end;
|
|---|
| 1000 |
|
|---|
| 1001 | end.
|
|---|
| 1002 |
|
|---|