1 | unit UGame;
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2 |
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3 | {$mode delphi}{$H+}
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4 |
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5 | interface
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6 |
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7 | uses
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8 | Classes, SysUtils, ExtCtrls, Graphics, XMLConf, XMLRead, XMLWrite, Forms,
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9 | DOM, Math, LazFileUtils, UXMLUtils, Dialogs, Types, LCLType, LCLIntf, fgl,
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10 | UGeometry, UGameSocket;
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11 |
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12 | const
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13 | DefaultPlayerStartUnits = 5;
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14 | HexCellMulX = 1.12;
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15 | HexCellMulY = 1.292;
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16 | SquareCellMulX = 1.05;
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17 | SquareCellMulY = 1.05;
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18 | TriangleCellMulX = 0.55;
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19 | TriangleCellMulY = 1.05;
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20 | MaxPlayerCount = 8;
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21 |
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22 | type
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23 | TGame = class;
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24 | TPlayer = class;
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25 | TView = class;
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26 | TUnitMoves = class;
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27 | TCells = class;
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28 | TMap = class;
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29 | TCellLinks = class;
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30 | TMapArea = class;
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31 | TClient = class;
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32 | TServer = class;
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33 |
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34 | TTerrainType = (ttVoid, ttNormal, ttCity);
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35 |
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36 | { TCell }
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37 |
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38 | TCell = class
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39 | private
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40 | FArea: TMapArea;
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41 | FMap: TMap;
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42 | FPower: Integer;
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43 | procedure SetArea(AValue: TMapArea);
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44 | procedure SetPower(AValue: Integer);
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45 | public
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46 | Id: Integer;
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47 | PosPx: TPoint;
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48 | Polygon: TPolygon;
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49 | Terrain: TTerrainType;
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50 | PlayerId: Integer;
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51 | Player: TPlayer;
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52 | MovesFrom: TUnitMoves;
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53 | MovesTo: TUnitMoves;
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54 | NeighborsId: array of Integer;
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55 | Neighbors: TCells;
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56 | Mark: Boolean; // Temporary value
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57 | Weight: Integer; // Temporary value
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58 | Angle: Double; // Temporary value
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59 | Links: TCellLinks;
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60 | procedure ConnectTo(Cell: TCell);
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61 | procedure DisconnectFrom(Cell: TCell);
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62 | procedure Check;
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63 | function NeighboringToVoid: Boolean;
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64 | procedure AreaExtend;
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65 | procedure FixRefId;
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66 | procedure LoadFromNode(Node: TDOMNode);
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67 | procedure SaveToNode(Node: TDOMNode);
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68 | procedure Assign(Source: TCell);
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69 | function IsVisible(View: TView): Boolean;
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70 | function GetColor: TColor;
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71 | function GetAvialPower: Integer;
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72 | function GetAttackPower: Integer;
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73 | function ToString: ansistring; override;
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74 | constructor Create;
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75 | destructor Destroy; override;
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76 | property Power: Integer read FPower write SetPower;
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77 | property Map: TMap read FMap write FMap;
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78 | property Area: TMapArea read FArea write SetArea;
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79 | end;
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80 |
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81 | TCellArray = array of TCell;
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82 |
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83 | { TCells }
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84 |
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85 | TCells = class(TFPGObjectList<TCell>)
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86 | Map: TMap;
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87 | procedure FixRefId;
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88 | function FindById(Id: Integer): TCell;
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89 | procedure GetCellsWithWeight(List: TCells; Low, High: Integer);
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90 | procedure LoadFromNode(Node: TDOMNode);
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91 | procedure SaveToNode(Node: TDOMNode);
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92 | procedure ClearMark;
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93 | procedure ClearWeight;
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94 | function ToString: ansistring; override;
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95 | end;
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96 |
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97 | { TCellLink }
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98 |
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99 | TCellLink = class
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100 | Points: array of TPoint;
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101 | Cells: TCells;
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102 | Map: TMap;
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103 | procedure LoadFromNode(Node: TDOMNode);
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104 | procedure SaveToNode(Node: TDOMNode);
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105 | constructor Create;
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106 | destructor Destroy; override;
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107 | end;
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108 |
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109 | { TCellLinks }
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110 |
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111 | TCellLinks = class(TFPGObjectList<TCellLink>)
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112 | Map: TMap;
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113 | function FindByCells(Cell1, Cell2: TCell): TCellLink;
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114 | function AddLink(Cell1, Cell2: TCell): TCellLink;
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115 | procedure LoadFromNode(Node: TDOMNode);
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116 | procedure SaveToNode(Node: TDOMNode);
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117 | end;
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118 |
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119 | { TCellLinkParams }
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120 |
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121 | TCellLinkParams = class
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122 | Cell1: TCell;
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123 | Cell2: TCell;
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124 | Distance: Double;
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125 | Angle: Double;
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126 | end;
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127 |
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128 | { TView }
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129 |
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130 | TView = class
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131 | private
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132 | FDestRect: TRect;
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133 | FZoom: Double;
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134 | procedure SetDestRect(AValue: TRect);
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135 | procedure SetZoom(AValue: Double);
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136 | public
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137 | Game: TGame;
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138 | SourceRect: TRect;
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139 | FocusedCell: TCell;
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140 | SelectedCell: TCell;
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141 | procedure Clear;
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142 | constructor Create;
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143 | destructor Destroy; override;
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144 | procedure SelectCell(Pos: TPoint; Player: TPlayer; ShiftState: TShiftState);
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145 | procedure CenterMap;
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146 | procedure CenterPlayerCity(Player: TPlayer);
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147 | function CanvasToCellPos(Pos: TPoint): TPoint;
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148 | function CellToCanvasPos(Pos: TPoint): TPoint;
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149 | function CanvasToCellRect(Pos: TRect): TRect;
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150 | function CellToCanvasRect(Pos: TRect): TRect;
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151 | procedure Assign(Source: TView);
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152 | property DestRect: TRect read FDestRect write SetDestRect;
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153 | property Zoom: Double read FZoom write SetZoom;
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154 | end;
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155 |
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156 | { TCanvasEx }
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157 |
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158 | TCanvasEx = class(TCanvas)
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159 | class procedure TextOutEx(Canvas: TCanvas; X,Y: Integer; const Text: string; MovePen: Boolean = True);
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160 | class procedure PolygonEx(Canvas: TCanvas; const Points: array of Classes.TPoint; Winding: Boolean);
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161 | end;
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162 |
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163 | TMapShape = (msRectangle, msImage, msRounded);
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164 |
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165 | { TMapArea }
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166 |
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167 | TMapArea = class
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168 | Id: Integer;
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169 | Map: TMap;
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170 | BridgeCount: Integer;
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171 | Cells: TCells;
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172 | procedure GetBorderCells(List: TCells);
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173 | constructor Create;
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174 | destructor Destroy; override;
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175 | end;
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176 |
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177 | TMapAreas = class(TFPGObjectList<TMapArea>)
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178 | end;
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179 |
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180 | { TMap }
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181 |
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182 | TMap = class
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183 | private
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184 | FSize: TPoint;
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185 | function GetSize: TPoint; virtual;
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186 | procedure PaintCell(Canvas: TCanvas; Pos: TPoint; Text: string; View: TView;
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187 | Cell: TCell);
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188 | procedure DrawArrow(Canvas: TCanvas; View: TView; Pos: TPoint; Angle: Double;
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189 | Text: string);
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190 | function SearchDifferentCellArea(List: TCells; SourceArea,
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191 | DestArea: TMapArea): TCell;
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192 | procedure SetSize(AValue: TPoint); virtual;
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193 | protected
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194 | FPixelRect: TRect;
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195 | FNewCellId: Integer;
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196 | function GetNewCellId: Integer; virtual;
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197 | procedure SortNeighborsByAngle;
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198 | public
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199 | Game: TGame;
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200 | MaxPower: Integer;
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201 | DefaultCellSize: TPoint;
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202 | Cells: TCells;
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203 | Shape: TMapShape;
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204 | Image: TImage;
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205 | CellLinks: TCellLinks;
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206 | Areas: TMapAreas;
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207 | function IsOutsideShape(Coord: TPoint): Boolean; virtual;
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208 | function IsCellsNeighbor(Cell1, Cell2: TCell): Boolean; virtual;
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209 | function IsValidIndex(Index: TPoint): Boolean; virtual;
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210 | procedure Assign(Source: TMap); virtual;
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211 | procedure LoadFromFile(FileName: string); virtual;
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212 | procedure SaveToFile(FileName: string); virtual;
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213 | procedure LoadFromNode(Node: TDOMNode);
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214 | procedure SaveToNode(Node: TDOMNode);
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215 | function PosToCell(Pos: TPoint; View: TView): TCell; virtual;
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216 | function CellToPos(Cell: TCell): TPoint; virtual;
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217 | procedure Grow(APlayer: TPlayer); virtual;
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218 | procedure ComputePlayerStats; virtual;
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219 | procedure Generate; virtual;
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220 | procedure BuildMapAreas;
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221 | procedure BuildBridges;
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222 | procedure MakeSymetric;
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223 | procedure CreateLinks;
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224 | procedure Clear;
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225 | constructor Create; virtual;
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226 | destructor Destroy; override;
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227 | procedure Paint(Canvas: TCanvas; View: TView); virtual;
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228 | function CalculatePixelRect: TRect; virtual;
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229 | procedure ForEachCells(Method: TMethod); virtual;
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230 | property Size: TPoint read GetSize write SetSize;
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231 | property PixelRect: TRect read FPixelRect;
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232 | end;
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233 |
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234 | TPlayerCells = class;
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235 | TPlayerMap = class;
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236 |
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237 | { TPlayerCell }
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238 |
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239 | TPlayerCell = class
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240 | Explored: Boolean;
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241 | InVisibleRange: Boolean;
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242 | MapCell: TCell;
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243 | List: TPlayerCells;
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244 | procedure LoadFromNode(Node: TDOMNode);
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245 | procedure SaveToNode(Node: TDOMNode);
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246 | end;
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247 |
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248 | { TPlayerCells }
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249 |
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250 | TPlayerCells = class(TFPGObjectList<TPlayerCell>)
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251 | Map: TPlayerMap;
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252 | function SearchCell(Cell: TCell): TPlayerCell;
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253 | procedure LoadFromNode(Node: TDOMNode);
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254 | procedure SaveToNode(Node: TDOMNode);
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255 | end;
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256 |
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257 | { TPlayerMap }
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258 |
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259 | TPlayerMap = class
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260 | Cells: TPlayerCells;
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261 | Player: TPlayer;
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262 | procedure LoadFromNode(Node: TDOMNode);
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263 | procedure SaveToNode(Node: TDOMNode);
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264 | procedure Update;
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265 | constructor Create;
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266 | destructor Destroy; override;
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267 | procedure CheckVisibility;
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268 | procedure Paint(Canvas: TCanvas; View: TView);
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269 | end;
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270 |
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271 | { TGameTurnStat }
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272 |
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273 | TGameTurnStat = class
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274 | OccupiedCells: Integer;
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275 | Units: Integer;
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276 | DiscoveredCells: Integer;
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277 | Cities: Integer;
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278 | procedure LoadFromNode(Node: TDOMNode);
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279 | procedure SaveToNode(Node: TDOMNode);
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280 | end;
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281 |
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282 | { TGameTurnStats }
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283 |
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284 | TGameTurnStats = class(TFPGObjectList<TGameTurnStat>)
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285 | procedure LoadFromNode(Node: TDOMNode);
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286 | procedure SaveToNode(Node: TDOMNode);
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287 | end;
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288 |
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289 | TPlayerMode = (pmHuman, pmComputer);
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290 | TComputerAgressivity = (caLow, caMedium, caHigh);
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291 | TComputer = class;
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292 | TUnitMove = class;
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293 |
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294 | { TPlayer }
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295 |
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296 | TPlayer = class
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297 | private
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298 | FClient: TClient;
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299 | FGame: TGame;
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300 | FMode: TPlayerMode;
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301 | procedure SetClient(AValue: TClient);
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302 | procedure SetGame(AValue: TGame);
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303 | procedure Attack(var AttackPower, DefendPower: Integer);
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304 | procedure ClearMovesFromCell(Cell: TCell);
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305 | procedure MoveAll;
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306 | procedure ReduceMovesPower;
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307 | procedure CheckCounterMove(Move: TUnitMove);
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308 | procedure SetMode(AValue: TPlayerMode);
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309 | function SetMove(CellFrom, CellTo: TCell; Power: Integer; Confirmation: Boolean = True): TUnitMove;
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310 | procedure UpdateRepeatMoves;
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311 | procedure RemoveEmptyUnitMoves;
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312 | public
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313 | Id: Integer;
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314 | Name: string;
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315 | Color: TColor;
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316 | TotalUnits: Integer;
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317 | TotalCells: Integer;
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318 | TotalCities: Integer;
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319 | TotalDiscovered: Integer;
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320 | StartUnits: Integer;
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321 | StartCell: TCell;
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322 | PlayerMap: TPlayerMap;
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323 | Defensive: Boolean;
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324 | Agressivity: TComputerAgressivity;
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325 | TurnStats: TGameTurnStats;
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326 | Moves: TUnitMoves;
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327 | Computer: TComputer;
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328 | function IsAlive: Boolean;
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329 | procedure Clear;
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330 | procedure LoadFromNode(Node: TDOMNode);
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331 | procedure SaveToNode(Node: TDOMNode);
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332 | procedure Paint(Canvas: TCanvas; View: TView);
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333 | constructor Create;
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334 | destructor Destroy; override;
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335 | procedure Assign(Source: TPlayer);
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336 | procedure LoadConfig(Config: TXmlConfig; Path: string);
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337 | procedure SaveConfig(Config: TXmlConfig; Path: string);
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338 | property Game: TGame read FGame write SetGame;
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339 | property Client: TClient read FClient write SetClient;
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340 | property Mode: TPlayerMode read FMode write SetMode;
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341 | end;
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342 |
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343 | { TComputer }
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344 |
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345 | TComputer = class
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346 | Game: TGame;
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347 | //Targets: TFPGObjectList<TPlayer>;
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348 | CellProcessDirection: Boolean;
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349 | Player: TPlayer;
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350 | procedure AttackNeutral;
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351 | procedure AttackPlayers;
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352 | procedure InnerMoves;
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353 | procedure IncreaseMoves;
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354 | procedure Process;
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355 | procedure FallBack;
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356 | function AttackersCount(Cell: TCell): Integer;
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357 | end;
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358 |
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359 | TPlayerArray = array of TPlayer;
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360 |
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361 | { TPlayers }
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362 |
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363 | TPlayers = class(TFPGObjectList<TPlayer>)
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364 | public
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365 | Game: TGame;
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366 | NewPlayerId: Integer;
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367 | function GetAliveCount: Integer;
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368 | function FindById(Id: Integer): TPlayer;
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369 | procedure New(Name: string; Color: TColor; Mode: TPlayerMode);
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370 | function GetNewPlayerId: Integer;
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371 | procedure LoadFromNode(Node: TDOMNode);
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372 | procedure SaveToNode(Node: TDOMNode);
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373 | constructor Create;
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374 | function GetFirstHuman: TPlayer;
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375 | procedure Assign(Source: TPlayers);
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376 | procedure LoadConfig(Config: TXmlConfig; Path: string);
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377 | procedure SaveConfig(Config: TXmlConfig; Path: string);
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378 | function GetAlivePlayers: TPlayerArray;
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379 | function GetAlivePlayersWithCities: TPlayerArray;
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380 | end;
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381 |
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382 | { TUnitMove }
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383 |
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384 | TUnitMove = class
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385 | private
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386 | FCellFrom: TCell;
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387 | FCellTo: TCell;
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388 | procedure SetCellFrom(AValue: TCell);
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389 | procedure SetCellTo(AValue: TCell);
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390 | public
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391 | List: TUnitMoves;
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392 | CountOnce: Integer;
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393 | CountRepeat: Integer;
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394 | procedure LoadFromNode(Node: TDOMNode);
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395 | procedure SaveToNode(Node: TDOMNode);
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396 | constructor Create;
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397 | destructor Destroy; override;
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398 | property CellFrom: TCell read FCellFrom write SetCellFrom;
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399 | property CellTo: TCell read FCellTo write SetCellTo;
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400 | end;
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401 |
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402 | { TUnitMoves }
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403 |
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404 | TUnitMoves = class(TFPGObjectList<TUnitMove>)
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405 | Game: TGame;
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406 | function SearchByFromTo(CellFrom, CellTo: TCell): TUnitMove;
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407 | procedure LoadFromNode(Node: TDOMNode);
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408 | procedure SaveToNode(Node: TDOMNode);
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409 | end;
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410 |
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411 | TCommand = (cmdTextMessage);
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412 | TReceiveEvent = procedure (Command: TCommand; DataIn, DataOut: Pointer);
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413 | TCommandTextMessage = record
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414 | Text: string;
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415 | end;
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416 |
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417 | TMoveEvent = procedure(CellFrom, CellTo: TCell; var CountOnce, CountRepeat: Integer;
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418 | Update: Boolean; var Confirm: Boolean) of object;
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419 |
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420 | { TClient }
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421 |
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422 | TClient = class
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423 | private
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424 | FForm: TForm;
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425 | FGame: TGame;
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426 | FControlPlayer: TPlayer;
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427 | FOnChange: TNotifyEvent;
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428 | FOnReceive: TReceiveEvent;
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429 | FOnMove: TMoveEvent;
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430 | procedure SetControlPlayer(AValue: TPlayer);
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431 | procedure SetForm(AValue: TForm);
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432 | procedure SetGame(AValue: TGame);
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433 | procedure DoChange;
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434 | public
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435 | Name: string;
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436 | View: TView;
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437 | GameSocket: TGameSocket;
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438 | procedure Send(Command: TCommand; DataOut, DataIn: Pointer);
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439 | constructor Create;
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440 | destructor Destroy; override;
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441 | property ControlPlayer: TPlayer read FControlPlayer write SetControlPlayer;
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442 | property Game: TGame read FGame write SetGame;
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443 | property Form: TForm read FForm write SetForm;
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444 | property OnMove: TMoveEvent read FOnMove write FOnMove;
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445 | property OnReceive: TReceiveEvent read FOnReceive write FOnReceive;
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446 | property OnChange: TNotifyEvent read FOnChange write FOnChange;
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447 | end;
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448 |
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449 | { TClients }
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450 |
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451 | TClients = class(TFPGObjectList<TClient>)
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452 | Game: TGame;
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453 | function New(Name: string): TClient;
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454 | constructor Create(FreeObjects: Boolean = True);
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455 | end;
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456 |
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457 | { TGame }
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458 |
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459 | TMoveUpdatedEvent = procedure(UnitMove: TUnitMove) of object;
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460 |
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461 | TWinEvent = procedure(Player: TPlayer) of object;
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462 | TGrowAmount = (gaByOne, gaBySquareRoot);
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463 | TGrowCells = (gcNone, gcPlayerCities, gcPlayerAll);
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464 | TMapType = (mtNone, mtHexagon, mtSquare, mtTriangle, mtVoronoi);
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465 | TWinObjective = (woDefeatAllOponents, woDefeatAllOponentsCities,
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466 | woSpecialCaptureCell, woStayAliveForDefinedTurns);
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467 |
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468 | TGame = class
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469 | private
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470 | FMapType: TMapType;
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471 | FOnMoveUpdated: TMoveUpdatedEvent;
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472 | FOnNewTurn: TNotifyEvent;
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473 | FOnPlayerChange: TNotifyEvent;
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474 | FOnWin: TWinEvent;
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475 | FRunning: Boolean;
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476 | LoadedImageFileName: string;
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477 | ProbabilityMatrix: array of array of Single;
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478 | procedure RecordTurnStats;
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479 | procedure SetMapType(AValue: TMapType);
|
---|
480 | procedure SetRunning(AValue: Boolean);
|
---|
481 | procedure BuildTerrain;
|
---|
482 | procedure SelectPlayerStartCell(Player: TPlayer);
|
---|
483 | procedure CalculatePlayersDistance;
|
---|
484 | procedure PropagatePlayerDistance(List: TCells);
|
---|
485 | procedure InitDefaultPlayersSetting;
|
---|
486 | public
|
---|
487 | Server: TServer;
|
---|
488 | DevelMode: Boolean;
|
---|
489 | Players: TPlayers;
|
---|
490 | PlayersSetting: TPlayers;
|
---|
491 | Map: TMap;
|
---|
492 | MapImageFileName: string;
|
---|
493 | VoidEnabled: Boolean;
|
---|
494 | VoidPercentage: Integer;
|
---|
495 | SymetricMap: Boolean;
|
---|
496 | GrowCells: TGrowCells;
|
---|
497 | GrowAmount: TGrowAmount;
|
---|
498 | CityEnabled: Boolean;
|
---|
499 | CityPercentage: Integer;
|
---|
500 | CurrentPlayer: TPlayer;
|
---|
501 | TurnCounter: Integer;
|
---|
502 | WinObjective: TWinObjective;
|
---|
503 | SpecialCaptureCell: TCell;
|
---|
504 | StayAliveForDefinedTurns: Integer;
|
---|
505 | MaxNeutralUnits: Integer;
|
---|
506 | FileName: string;
|
---|
507 | FogOfWar: Boolean;
|
---|
508 | BridgeEnabled: Boolean;
|
---|
509 | function AttackProbability(AttackCount, DefendCount: Integer): Double;
|
---|
510 | procedure LoadConfig(Config: TXmlConfig; Path: string);
|
---|
511 | procedure SaveConfig(Config: TXmlConfig; Path: string);
|
---|
512 | procedure LoadFromFile(FileName: string);
|
---|
513 | procedure SaveToFile(FileName: string);
|
---|
514 | procedure ComputePlayerStats;
|
---|
515 | procedure NextTurn;
|
---|
516 | procedure CheckWinObjective;
|
---|
517 | constructor Create;
|
---|
518 | destructor Destroy; override;
|
---|
519 | procedure Clear;
|
---|
520 | procedure New;
|
---|
521 | procedure EndGame(Winner: TPlayer = nil);
|
---|
522 | property Running: Boolean read FRunning write SetRunning;
|
---|
523 | property MapType: TMapType read FMapType write SetMapType;
|
---|
524 | published
|
---|
525 | property OnMoveUpdated: TMoveUpdatedEvent read FOnMoveUpdated write FOnMoveUpdated;
|
---|
526 | property OnWin: TWinEvent read FOnWin write FOnWin;
|
---|
527 | property OnNewTurn: TNotifyEvent read FOnNewTurn write FOnNewTurn;
|
---|
528 | property OnPlayerChange: TNotifyEvent read FOnPlayerChange write FOnPlayerChange;
|
---|
529 | end;
|
---|
530 |
|
---|
531 | TServerMode = (smLocal, smNetworkServer, smNetworkClient);
|
---|
532 |
|
---|
533 | { TServer }
|
---|
534 |
|
---|
535 | TServer = class
|
---|
536 | private
|
---|
537 | FActive: Boolean;
|
---|
538 | FGame: TGame;
|
---|
539 | FServerMode: TServerMode;
|
---|
540 | procedure SetActive(AValue: Boolean);
|
---|
541 | procedure SetGame(AValue: TGame);
|
---|
542 | procedure SetServerMode(AValue: TServerMode);
|
---|
543 | procedure DoChange;
|
---|
544 | public
|
---|
545 | Clients: TClients;
|
---|
546 | LocalNetworkAddress: string;
|
---|
547 | LocalNetworkPort: Word;
|
---|
548 | RemoteNetworkAddress: string;
|
---|
549 | RemoteNetworkPort: Word;
|
---|
550 | GameSocket: TGameSocket;
|
---|
551 | procedure LoadConfig(Config: TXmlConfig; Path: string);
|
---|
552 | procedure SaveConfig(Config: TXmlConfig; Path: string);
|
---|
553 | procedure InitClients;
|
---|
554 | procedure Clear;
|
---|
555 | constructor Create;
|
---|
556 | destructor Destroy; override;
|
---|
557 | property Game: TGame read FGame write SetGame;
|
---|
558 | property Mode: TServerMode read FServerMode write SetServerMode;
|
---|
559 | property Active: Boolean read FActive write SetActive;
|
---|
560 | end;
|
---|
561 |
|
---|
562 | var
|
---|
563 | PlayerModeText: array[TPlayerMode] of string;
|
---|
564 |
|
---|
565 | const
|
---|
566 | clOrange = $009Aff;
|
---|
567 | PlayerColors: array[0..7] of TColor = (clBlue, clRed, clGreen, clOrange,
|
---|
568 | clPurple, clMaroon, clAqua, clFuchsia);
|
---|
569 | ComputerAggroProbability: array[TComputerAgressivity] of Single = (0.9, 0.7, 0.5);
|
---|
570 |
|
---|
571 | procedure InitStrings;
|
---|
572 |
|
---|
573 | resourcestring
|
---|
574 | SPlayer = 'Player';
|
---|
575 | SSpectator = 'Spectator';
|
---|
576 |
|
---|
577 |
|
---|
578 | implementation
|
---|
579 |
|
---|
580 | uses
|
---|
581 | UMap;
|
---|
582 |
|
---|
583 | resourcestring
|
---|
584 | SMinimumPlayers = 'You need at least two players';
|
---|
585 | SHuman = 'Human';
|
---|
586 | SComputer = 'Computer';
|
---|
587 | SWrongFileFormat = 'Wrong file format';
|
---|
588 | SUnfinishedBattle = 'Unfinished battle';
|
---|
589 | SNewGameFile = 'New game.xtg';
|
---|
590 | SZeroZoomNotAlowed = 'Zero zoom not allowed';
|
---|
591 | SCellRemoveNeighborError = 'Can''t remove cell from neighbour cell';
|
---|
592 | SNegativeCellPowerNotAllowed = 'Not allowed to substract power under zero to negative value';
|
---|
593 | SAttackerPowerPositive = 'Attacker power have to be higher then 0.';
|
---|
594 | SDefenderPowerPositive = 'Defender power have to be higher then or equal to 0.';
|
---|
595 | SUnitPowerMismatch = 'Unit move power mismatch. Cell power is %d but %d moved away.';
|
---|
596 |
|
---|
597 | procedure InitStrings;
|
---|
598 | begin
|
---|
599 | PlayerModeText[pmHuman] := SHuman;
|
---|
600 | PlayerModeText[pmComputer] := SComputer;
|
---|
601 | end;
|
---|
602 |
|
---|
603 | function HalfColor(Color: TColor): TColor;
|
---|
604 | begin
|
---|
605 | Result :=
|
---|
606 | ((((Color shr 0) and $ff) shr 1) shl 0) or
|
---|
607 | ((((Color shr 8) and $ff) shr 1) shl 8) or
|
---|
608 | ((((Color shr 16) and $ff) shr 1) shl 16) or
|
---|
609 | ((((Color shr 24) and $ff) shr 0) shl 24);
|
---|
610 | end;
|
---|
611 |
|
---|
612 | { TGameTurnStat }
|
---|
613 |
|
---|
614 | procedure TGameTurnStat.LoadFromNode(Node: TDOMNode);
|
---|
615 | begin
|
---|
616 | OccupiedCells := ReadInteger(Node, 'OccupiedCells', 0);
|
---|
617 | Units := ReadInteger(Node, 'Units', 0);
|
---|
618 | DiscoveredCells := ReadInteger(Node, 'DiscoveredCells', 0);
|
---|
619 | Cities := ReadInteger(Node, 'Cities', 0);
|
---|
620 | end;
|
---|
621 |
|
---|
622 | procedure TGameTurnStat.SaveToNode(Node: TDOMNode);
|
---|
623 | begin
|
---|
624 | WriteInteger(Node, 'OccupiedCells', OccupiedCells);
|
---|
625 | WriteInteger(Node, 'Units', Units);
|
---|
626 | WriteInteger(Node, 'DiscoveredCells', DiscoveredCells);
|
---|
627 | WriteInteger(Node, 'Cities', Cities);
|
---|
628 | end;
|
---|
629 |
|
---|
630 | { TGameTurnStats }
|
---|
631 |
|
---|
632 | procedure TGameTurnStats.LoadFromNode(Node: TDOMNode);
|
---|
633 | var
|
---|
634 | Node2: TDOMNode;
|
---|
635 | NewTurnStat: TGameTurnStat;
|
---|
636 | begin
|
---|
637 | Count := 0;
|
---|
638 | Node2 := Node.FirstChild;
|
---|
639 | while Assigned(Node2) and (Node2.NodeName = 'TurnStat') do begin
|
---|
640 | NewTurnStat := TGameTurnStat.Create;
|
---|
641 | NewTurnStat.LoadFromNode(Node2);
|
---|
642 | Add(NewTurnStat);
|
---|
643 | Node2 := Node2.NextSibling;
|
---|
644 | end;
|
---|
645 | end;
|
---|
646 |
|
---|
647 | procedure TGameTurnStats.SaveToNode(Node: TDOMNode);
|
---|
648 | var
|
---|
649 | I: Integer;
|
---|
650 | NewNode: TDOMNode;
|
---|
651 | begin
|
---|
652 | for I := 0 to Count - 1 do begin;
|
---|
653 | NewNode := Node.OwnerDocument.CreateElement('TurnStat');
|
---|
654 | Node.AppendChild(NewNode);
|
---|
655 | TGameTurnStat(Items[I]).SaveToNode(NewNode);
|
---|
656 | end;
|
---|
657 | end;
|
---|
658 |
|
---|
659 | { TClients }
|
---|
660 |
|
---|
661 | function TClients.New(Name: string): TClient;
|
---|
662 | begin
|
---|
663 | Result := TClient.Create;
|
---|
664 | Result.Game := Game;
|
---|
665 | Result.Name := Name;
|
---|
666 | Add(Result);
|
---|
667 | end;
|
---|
668 |
|
---|
669 | constructor TClients.Create(FreeObjects: Boolean = True);
|
---|
670 | begin
|
---|
671 | Game := nil;
|
---|
672 | inherited;
|
---|
673 | end;
|
---|
674 |
|
---|
675 | { TClient }
|
---|
676 |
|
---|
677 | procedure TClient.SetGame(AValue: TGame);
|
---|
678 | begin
|
---|
679 | if FGame = AValue then Exit;
|
---|
680 | FGame := AValue;
|
---|
681 | View.Game := AValue;
|
---|
682 | end;
|
---|
683 |
|
---|
684 | procedure TClient.DoChange;
|
---|
685 | begin
|
---|
686 | if Assigned(FOnChange) then
|
---|
687 | FOnChange(Self);
|
---|
688 | end;
|
---|
689 |
|
---|
690 | procedure TClient.Send(Command: TCommand; DataOut, DataIn: Pointer);
|
---|
691 | begin
|
---|
692 | end;
|
---|
693 |
|
---|
694 | procedure TClient.SetControlPlayer(AValue: TPlayer);
|
---|
695 | begin
|
---|
696 | if FControlPlayer = AValue then Exit;
|
---|
697 | if Assigned(FControlPlayer) then
|
---|
698 | FControlPlayer.FClient := nil;
|
---|
699 | FControlPlayer := AValue;
|
---|
700 | if Assigned(FControlPlayer) then
|
---|
701 | FControlPlayer.FClient := Self;
|
---|
702 | end;
|
---|
703 |
|
---|
704 | procedure TClient.SetForm(AValue: TForm);
|
---|
705 | begin
|
---|
706 | if FForm = AValue then Exit;
|
---|
707 | FForm := AValue;
|
---|
708 | end;
|
---|
709 |
|
---|
710 | constructor TClient.Create;
|
---|
711 | begin
|
---|
712 | View := TView.Create;
|
---|
713 | end;
|
---|
714 |
|
---|
715 | destructor TClient.Destroy;
|
---|
716 | begin
|
---|
717 | ControlPlayer := nil;
|
---|
718 | FreeAndNil(View);
|
---|
719 | inherited Destroy;
|
---|
720 | end;
|
---|
721 |
|
---|
722 | { TCellLink }
|
---|
723 |
|
---|
724 | procedure TCellLink.LoadFromNode(Node: TDOMNode);
|
---|
725 | var
|
---|
726 | Node2: TDOMNode;
|
---|
727 | Node3: TDOMNode;
|
---|
728 | begin
|
---|
729 | Node3 := Node.FindNode('Points');
|
---|
730 | if Assigned(Node3) then begin
|
---|
731 | SetLength(Points, 0);
|
---|
732 | Node2 := Node3.FirstChild;
|
---|
733 | while Assigned(Node2) and (Node2.NodeName = 'Point') do begin
|
---|
734 | SetLength(Points, Length(Points) + 1);
|
---|
735 | Points[High(Points)].X := ReadInteger(Node2, 'X', 0);
|
---|
736 | Points[High(Points)].Y := ReadInteger(Node2, 'Y', 0);
|
---|
737 | Node2 := Node2.NextSibling;
|
---|
738 | end;
|
---|
739 | end;
|
---|
740 | end;
|
---|
741 |
|
---|
742 | procedure TCellLink.SaveToNode(Node: TDOMNode);
|
---|
743 | var
|
---|
744 | NewNode: TDOMNode;
|
---|
745 | NewNode2: TDOMNode;
|
---|
746 | I: Integer;
|
---|
747 | begin
|
---|
748 | NewNode := Node.OwnerDocument.CreateElement('Points');
|
---|
749 | Node.AppendChild(NewNode);
|
---|
750 | for I := 0 to Length(Points) - 1 do begin
|
---|
751 | NewNode2 := NewNode.OwnerDocument.CreateElement('Point');
|
---|
752 | NewNode.AppendChild(NewNode2);
|
---|
753 | WriteInteger(NewNode2, 'X', Points[I].X);
|
---|
754 | WriteInteger(NewNode2, 'Y', Points[I].Y);
|
---|
755 | end;
|
---|
756 | end;
|
---|
757 |
|
---|
758 | constructor TCellLink.Create;
|
---|
759 | begin
|
---|
760 | Cells := TCells.Create;
|
---|
761 | Cells.FreeObjects := False;
|
---|
762 | end;
|
---|
763 |
|
---|
764 | destructor TCellLink.Destroy;
|
---|
765 | var
|
---|
766 | I: Integer;
|
---|
767 | begin
|
---|
768 | for I := 0 to Cells.Count - 1 do begin
|
---|
769 | if TCell(Cells[I]).Neighbors.Remove(TCell(Cells[1 - I])) = -1 then
|
---|
770 | raise Exception.Create(SCellRemoveNeighborError);
|
---|
771 | if TCell(Cells[I]).Links.Remove(Self) = -1 then
|
---|
772 | raise Exception.Create(SCellRemoveNeighborError);
|
---|
773 | end;
|
---|
774 | FreeAndNil(Cells);
|
---|
775 | inherited Destroy;
|
---|
776 | end;
|
---|
777 |
|
---|
778 | { TCellLinks }
|
---|
779 |
|
---|
780 | function TCellLinks.FindByCells(Cell1, Cell2: TCell): TCellLink;
|
---|
781 | var
|
---|
782 | I: Integer;
|
---|
783 | begin
|
---|
784 | I := 0;
|
---|
785 | while (I < Count) do begin
|
---|
786 | if ((TCellLink(Items[I]).Cells[0] = Cell1) and (TCellLink(Items[I]).Cells[1] = Cell2)) or
|
---|
787 | ((TCellLink(Items[I]).Cells[0] = Cell2) and (TCellLink(Items[I]).Cells[1] = Cell1)) then
|
---|
788 | Break;
|
---|
789 | Inc(I);
|
---|
790 | end;
|
---|
791 | if I < Count then Result := TCellLink(Items[I])
|
---|
792 | else Result := nil;
|
---|
793 | end;
|
---|
794 |
|
---|
795 | function TCellLinks.AddLink(Cell1, Cell2: TCell): TCellLink;
|
---|
796 | begin
|
---|
797 | Result := TCellLink.Create;
|
---|
798 | Cell1.Neighbors.Add(Cell2);
|
---|
799 | Cell1.Links.Add(Result);
|
---|
800 | Cell2.Neighbors.Add(Cell1);
|
---|
801 | Cell2.Links.Add(Result);
|
---|
802 | SetLength(Result.Points, 2);
|
---|
803 | Result.Cells.Add(Cell1);
|
---|
804 | Result.Points[0] := Cell1.PosPx;
|
---|
805 | Result.Cells.Add(Cell2);
|
---|
806 | Result.Points[1] := Cell2.PosPx;
|
---|
807 | Result.Map := Map;
|
---|
808 | Map.CellLinks.Add(Result);
|
---|
809 | end;
|
---|
810 |
|
---|
811 | procedure TCellLinks.LoadFromNode(Node: TDOMNode);
|
---|
812 | var
|
---|
813 | Node2: TDOMNode;
|
---|
814 | NewCell: TCellLink;
|
---|
815 | begin
|
---|
816 | Count := 0;
|
---|
817 | Node2 := Node.FirstChild;
|
---|
818 | while Assigned(Node2) and (Node2.NodeName = 'CellLink') do begin
|
---|
819 | NewCell := TCellLink.Create;
|
---|
820 | //NewCell.Map := Map;
|
---|
821 | NewCell.LoadFromNode(Node2);
|
---|
822 | Add(NewCell);
|
---|
823 | Node2 := Node2.NextSibling;
|
---|
824 | end;
|
---|
825 | end;
|
---|
826 |
|
---|
827 | procedure TCellLinks.SaveToNode(Node: TDOMNode);
|
---|
828 | var
|
---|
829 | I: Integer;
|
---|
830 | NewNode2: TDOMNode;
|
---|
831 | begin
|
---|
832 | for I := 0 to Count - 1 do
|
---|
833 | with TCellLink(Items[I]) do begin
|
---|
834 | NewNode2 := Node.OwnerDocument.CreateElement('CellLink');
|
---|
835 | Node.AppendChild(NewNode2);
|
---|
836 | SaveToNode(NewNode2);
|
---|
837 | end;
|
---|
838 | end;
|
---|
839 |
|
---|
840 | { TMapArea }
|
---|
841 |
|
---|
842 | procedure TMapArea.GetBorderCells(List: TCells);
|
---|
843 | var
|
---|
844 | Cell: TCell;
|
---|
845 | begin
|
---|
846 | List.Clear;
|
---|
847 | Map.Cells.ClearMark;
|
---|
848 | for Cell in Cells do begin
|
---|
849 | if Cell.NeighboringToVoid and (Cell.Area = Self) and (not Cell.Mark) then begin
|
---|
850 | List.Add(Cell);
|
---|
851 | Cell.Mark := True;
|
---|
852 | end;
|
---|
853 | end;
|
---|
854 | end;
|
---|
855 |
|
---|
856 | constructor TMapArea.Create;
|
---|
857 | begin
|
---|
858 | Cells := TCells.Create;
|
---|
859 | Cells.FreeObjects := False;
|
---|
860 | end;
|
---|
861 |
|
---|
862 | destructor TMapArea.Destroy;
|
---|
863 | begin
|
---|
864 | FreeAndNil(Cells);
|
---|
865 | inherited Destroy;
|
---|
866 | end;
|
---|
867 |
|
---|
868 | { TPlayerCell }
|
---|
869 |
|
---|
870 | procedure TPlayerCell.LoadFromNode(Node: TDOMNode);
|
---|
871 | begin
|
---|
872 | Explored := ReadBoolean(Node, 'Explored', False);
|
---|
873 | MapCell := List.Map.Player.Game.Map.Cells.FindById(ReadInteger(Node, 'MapCell', 0));
|
---|
874 | end;
|
---|
875 |
|
---|
876 | procedure TPlayerCell.SaveToNode(Node: TDOMNode);
|
---|
877 | begin
|
---|
878 | WriteBoolean(Node, 'Explored', Explored);
|
---|
879 | WriteInteger(Node, 'MapCell', MapCell.Id);
|
---|
880 | end;
|
---|
881 |
|
---|
882 | { TPlayerCells }
|
---|
883 |
|
---|
884 | function TPlayerCells.SearchCell(Cell: TCell): TPlayerCell;
|
---|
885 | var
|
---|
886 | I: Integer;
|
---|
887 | begin
|
---|
888 | I := 0;
|
---|
889 | while (I < Count) and (TPlayerCell(Items[I]).MapCell <> Cell) do Inc(I);
|
---|
890 | if I < Count then Result := TPlayerCell(Items[I])
|
---|
891 | else Result := nil;
|
---|
892 | end;
|
---|
893 |
|
---|
894 | procedure TPlayerCells.LoadFromNode(Node: TDOMNode);
|
---|
895 | var
|
---|
896 | Node2: TDOMNode;
|
---|
897 | NewCell: TPlayerCell;
|
---|
898 | begin
|
---|
899 | Count := 0;
|
---|
900 | Node2 := Node.FirstChild;
|
---|
901 | while Assigned(Node2) and (Node2.NodeName = 'Cell') do begin
|
---|
902 | NewCell := TPlayerCell.Create;
|
---|
903 | NewCell.List := Self;
|
---|
904 | NewCell.LoadFromNode(Node2);
|
---|
905 | Add(NewCell);
|
---|
906 | Node2 := Node2.NextSibling;
|
---|
907 | end;
|
---|
908 | end;
|
---|
909 |
|
---|
910 | procedure TPlayerCells.SaveToNode(Node: TDOMNode);
|
---|
911 | var
|
---|
912 | I: Integer;
|
---|
913 | NewNode: TDOMNode;
|
---|
914 | begin
|
---|
915 | for I := 0 to Count - 1 do begin;
|
---|
916 | NewNode := Node.OwnerDocument.CreateElement('Cell');
|
---|
917 | Node.AppendChild(NewNode);
|
---|
918 | TPlayerCell(Items[I]).SaveToNode(NewNode);
|
---|
919 | end;
|
---|
920 | end;
|
---|
921 |
|
---|
922 | { TPlayerMap }
|
---|
923 |
|
---|
924 | procedure TPlayerMap.LoadFromNode(Node: TDOMNode);
|
---|
925 | var
|
---|
926 | NewNode: TDOMNode;
|
---|
927 | begin
|
---|
928 | with Node do begin
|
---|
929 | NewNode := FindNode('Cells');
|
---|
930 | if Assigned(NewNode) then
|
---|
931 | Cells.LoadFromNode(NewNode);
|
---|
932 | end;
|
---|
933 | end;
|
---|
934 |
|
---|
935 | procedure TPlayerMap.SaveToNode(Node: TDOMNode);
|
---|
936 | var
|
---|
937 | NewNode: TDOMNode;
|
---|
938 | begin
|
---|
939 | with Node do begin
|
---|
940 | NewNode := OwnerDocument.CreateElement('Cells');
|
---|
941 | AppendChild(NewNode);
|
---|
942 | Cells.SaveToNode(NewNode);
|
---|
943 | end;
|
---|
944 | end;
|
---|
945 |
|
---|
946 | procedure TPlayerMap.Update;
|
---|
947 | var
|
---|
948 | I: Integer;
|
---|
949 | OldCount: Integer;
|
---|
950 | begin
|
---|
951 | // Update players cells count to map cells count to be 1:1
|
---|
952 | OldCount := Cells.Count;
|
---|
953 | Cells.Count := Player.Game.Map.Cells.Count;
|
---|
954 | for I := OldCount to Cells.Count - 1 do
|
---|
955 | Cells[I] := TPlayerCell.Create;
|
---|
956 |
|
---|
957 | for I := 0 to Cells.Count - 1 do
|
---|
958 | with TPlayerCell(Cells[I]) do begin
|
---|
959 | List := Cells;
|
---|
960 | Explored := False;
|
---|
961 | InVisibleRange := False;
|
---|
962 | MapCell := TCell(Player.Game.Map.Cells[I]);
|
---|
963 | end;
|
---|
964 | end;
|
---|
965 |
|
---|
966 | constructor TPlayerMap.Create;
|
---|
967 | begin
|
---|
968 | Cells := TPlayerCells.Create;
|
---|
969 | Cells.Map := Self;
|
---|
970 | end;
|
---|
971 |
|
---|
972 | destructor TPlayerMap.Destroy;
|
---|
973 | begin
|
---|
974 | FreeAndNil(Cells);
|
---|
975 | inherited Destroy;
|
---|
976 | end;
|
---|
977 |
|
---|
978 | procedure TPlayerMap.CheckVisibility;
|
---|
979 | var
|
---|
980 | I: Integer;
|
---|
981 | C: Integer;
|
---|
982 | NeighCount: Integer;
|
---|
983 | begin
|
---|
984 | for I := 0 to Cells.Count - 1 do
|
---|
985 | with TPlayerCell(Cells[I]) do begin
|
---|
986 | NeighCount := 0;
|
---|
987 | for C := 0 to MapCell.Neighbors.Count - 1 do
|
---|
988 | if TCell(MapCell.Neighbors[C]).Player = Player then
|
---|
989 | Inc(NeighCount);
|
---|
990 |
|
---|
991 | InVisibleRange := (NeighCount > 0) or (TCell(MapCell).Player = Player);
|
---|
992 | if InVisibleRange and not Explored then Explored := True;
|
---|
993 | end;
|
---|
994 | end;
|
---|
995 |
|
---|
996 | procedure TPlayerMap.Paint(Canvas: TCanvas; View: TView);
|
---|
997 | var
|
---|
998 | I: Integer;
|
---|
999 | Cell: TPlayerCell;
|
---|
1000 | PosFrom, PosTo: TPoint;
|
---|
1001 | Angle: Double;
|
---|
1002 | ArrowCenter: TPoint;
|
---|
1003 | Move: TUnitMove;
|
---|
1004 | CellText: string;
|
---|
1005 | CellLink: TCellLink;
|
---|
1006 | NeighCell: TCell;
|
---|
1007 | begin
|
---|
1008 | with Canvas, View do
|
---|
1009 | try
|
---|
1010 | Lock;
|
---|
1011 | // Draw cell links
|
---|
1012 | Pen.Color := clBlack;
|
---|
1013 | Pen.Style := psSolid;
|
---|
1014 | Pen.Width := 3;
|
---|
1015 | for CellLink in Player.Game.Map.CellLinks do
|
---|
1016 | with CellLink do begin
|
---|
1017 | if Length(Points) >= 2 then begin
|
---|
1018 | MoveTo(PointToStdPoint(View.CellToCanvasPos(Points[0])));
|
---|
1019 | for I := 1 to Length(Points) - 1 do
|
---|
1020 | LineTo(PointToStdPoint(View.CellToCanvasPos(Points[I])));
|
---|
1021 | end;
|
---|
1022 | end;
|
---|
1023 |
|
---|
1024 | // Draw cells
|
---|
1025 | for Cell in Cells do begin
|
---|
1026 | if (Cell.MapCell.Terrain <> ttVoid) and Cell.MapCell.IsVisible(View) then begin
|
---|
1027 | if Cell.MapCell.Player = Player then
|
---|
1028 | CellText := IntToStr(Cell.MapCell.GetAvialPower)
|
---|
1029 | else CellText := IntToStr(Cell.MapCell.Power);
|
---|
1030 | if Assigned(SelectedCell) and (SelectedCell = Cell.MapCell) then
|
---|
1031 | Brush.Color := clGreen
|
---|
1032 | else if Assigned(SelectedCell) and Player.Game.Map.IsCellsNeighbor(SelectedCell, Cell.MapCell) then
|
---|
1033 | Brush.Color := clPurple
|
---|
1034 | else if Player.Game.FogOfWar then begin
|
---|
1035 | if Cell.InVisibleRange then begin
|
---|
1036 | Brush.Color := Cell.MapCell.GetColor;
|
---|
1037 | end else begin
|
---|
1038 | if Cell.Explored then begin
|
---|
1039 | Brush.Color := $404040;
|
---|
1040 | CellText := '';
|
---|
1041 | end else begin
|
---|
1042 | Brush.Color := clBlack;
|
---|
1043 | CellText := '';
|
---|
1044 | end;
|
---|
1045 | end;
|
---|
1046 | end else Brush.Color := Cell.MapCell.GetColor;
|
---|
1047 | Player.Game.Map.PaintCell(Canvas, Cell.MapCell.PosPx, CellText, View, Cell.MapCell);
|
---|
1048 | end else
|
---|
1049 | if Game.FogOfWar and (Cell.MapCell.Terrain = ttVoid) and (not Cell.Explored) then begin
|
---|
1050 | Brush.Color := clBlack;
|
---|
1051 | Player.Game.Map.PaintCell(Canvas, Cell.MapCell.PosPx, '', View, Cell.MapCell);
|
---|
1052 | end;
|
---|
1053 | end;
|
---|
1054 |
|
---|
1055 | // Draw links to neighbors
|
---|
1056 | if Player.Game.DevelMode then
|
---|
1057 | for Cell in Cells do begin
|
---|
1058 | for NeighCell in Cell.MapCell.Neighbors do begin
|
---|
1059 | Pen.Color := clYellow;
|
---|
1060 | MoveTo(PointToStdPoint(View.CellToCanvasPos(Cell.MapCell.PosPx)));
|
---|
1061 | LineTo(PointToStdPoint(View.CellToCanvasPos(NeighCell.PosPx)));
|
---|
1062 | end;
|
---|
1063 |
|
---|
1064 | Font.Color := clRed;
|
---|
1065 | Brush.Style := bsClear;
|
---|
1066 | TextOut(View.CellToCanvasPos(Cell.MapCell.PosPx).X,
|
---|
1067 | View.CellToCanvasPos(Cell.MapCell.PosPx).Y, IntToStr(Cell.MapCell.Id));
|
---|
1068 | end;
|
---|
1069 |
|
---|
1070 | // Draw arrows
|
---|
1071 | Pen.Color := clCream;
|
---|
1072 | for Move in Player.Moves do begin
|
---|
1073 | PosFrom := Player.Game.Map.CellToPos(Move.CellFrom);
|
---|
1074 | PosTo := Player.Game.Map.CellToPos(Move.CellTo);
|
---|
1075 | // In Fog of war mode show only
|
---|
1076 | if Game.FogOfWar and not Cells.SearchCell(Move.CellFrom).InVisibleRange and
|
---|
1077 | not Cells.SearchCell(Move.CellTo).InVisibleRange then
|
---|
1078 | Continue;
|
---|
1079 | if Move.CountRepeat > 0 then Pen.Width := 2
|
---|
1080 | else Pen.Width := 1;
|
---|
1081 | Angle := ArcTan((PosTo.Y - PosFrom.Y) / (PosTo.X - PosFrom.X));
|
---|
1082 | if Sign(PosTo.X - PosFrom.X) = -1 then Angle := Angle + Pi;
|
---|
1083 | ArrowCenter := View.CellToCanvasPos(TPoint.Create(Trunc(PosFrom.X + (PosTo.X - PosFrom.X) / 2),
|
---|
1084 | Trunc(PosFrom.Y + (PosTo.Y - PosFrom.Y) / 2)));
|
---|
1085 | Player.Game.Map.DrawArrow(Canvas, View, ArrowCenter,
|
---|
1086 | Angle, IntToStr(Move.CountOnce));
|
---|
1087 | end;
|
---|
1088 | finally
|
---|
1089 | Unlock;
|
---|
1090 | end;
|
---|
1091 | end;
|
---|
1092 |
|
---|
1093 | { TCanvasEx }
|
---|
1094 |
|
---|
1095 | class procedure TCanvasEx.TextOutEx(Canvas: TCanvas; X, Y: Integer; const Text: string;
|
---|
1096 | MovePen: Boolean);
|
---|
1097 | var
|
---|
1098 | Flags : Cardinal;
|
---|
1099 | begin
|
---|
1100 | with Canvas do begin
|
---|
1101 | Changing;
|
---|
1102 | RequiredState([csHandleValid, csFontValid, csBrushValid]);
|
---|
1103 | Flags := 0;
|
---|
1104 | if TextStyle.Opaque then
|
---|
1105 | Flags := ETO_Opaque;
|
---|
1106 | ExtUTF8Out(Handle, X, Y, Flags, nil, PChar(Text), Length(Text), nil);
|
---|
1107 | if MovePen then MoveTo(X + TextWidth(Text), Y);
|
---|
1108 | Changed;
|
---|
1109 | end;
|
---|
1110 | end;
|
---|
1111 |
|
---|
1112 | class procedure TCanvasEx.PolygonEx(Canvas: TCanvas; const Points: array of Classes.TPoint; Winding: Boolean);
|
---|
1113 | begin
|
---|
1114 | //Changing;
|
---|
1115 | //RequiredState([csHandleValid, csBrushValid, csPenValid]);
|
---|
1116 | //Canvas.Brush.Style := bsClear;
|
---|
1117 | LCLIntf.Polygon(Canvas.Handle, @Points[0], Length(Points), Winding);
|
---|
1118 | // SetLength(Points, Length(Points) + 1);
|
---|
1119 | // Points[Length(Points) - 1] = Points[0];
|
---|
1120 | // LCLIntf.Polyline(Canvas.Handle, @Points[0], Length(Points));
|
---|
1121 | //Changed;
|
---|
1122 | end;
|
---|
1123 |
|
---|
1124 |
|
---|
1125 | { TCells }
|
---|
1126 |
|
---|
1127 | procedure TCells.FixRefId;
|
---|
1128 | var
|
---|
1129 | I: Integer;
|
---|
1130 | begin
|
---|
1131 | for I := 0 to Count - 1 do
|
---|
1132 | TCell(Items[I]).FixRefId;
|
---|
1133 | end;
|
---|
1134 |
|
---|
1135 | function TCells.FindById(Id: Integer): TCell;
|
---|
1136 | var
|
---|
1137 | I: Integer;
|
---|
1138 | begin
|
---|
1139 | I := 0;
|
---|
1140 | while (I < Count) and (TCell(Items[I]).Id <> Id) do Inc(I);
|
---|
1141 | if I < Count then Result := TCell(Items[I])
|
---|
1142 | else Result := nil;
|
---|
1143 | end;
|
---|
1144 |
|
---|
1145 | procedure TCells.GetCellsWithWeight(List: TCells; Low, High: Integer);
|
---|
1146 | var
|
---|
1147 | Cell: TCell;
|
---|
1148 | begin
|
---|
1149 | List.Clear;
|
---|
1150 | for Cell in Self do
|
---|
1151 | if (Cell.Terrain <> ttVoid) and (Cell.Weight >= Low) and
|
---|
1152 | (Cell.Weight <= High) then List.Add(Cell);
|
---|
1153 | end;
|
---|
1154 |
|
---|
1155 | procedure TCells.LoadFromNode(Node: TDOMNode);
|
---|
1156 | var
|
---|
1157 | Node2: TDOMNode;
|
---|
1158 | NewCell: TCell;
|
---|
1159 | begin
|
---|
1160 | Count := 0;
|
---|
1161 | Node2 := Node.FirstChild;
|
---|
1162 | while Assigned(Node2) and (Node2.NodeName = 'Cell') do begin
|
---|
1163 | NewCell := TCell.Create;
|
---|
1164 | NewCell.Map := Map;
|
---|
1165 | NewCell.LoadFromNode(Node2);
|
---|
1166 | Add(NewCell);
|
---|
1167 | Node2 := Node2.NextSibling;
|
---|
1168 | end;
|
---|
1169 | end;
|
---|
1170 |
|
---|
1171 | procedure TCells.SaveToNode(Node: TDOMNode);
|
---|
1172 | var
|
---|
1173 | I: Integer;
|
---|
1174 | NewNode2: TDOMNode;
|
---|
1175 | begin
|
---|
1176 | for I := 0 to Count - 1 do
|
---|
1177 | with TCell(Items[I]) do begin
|
---|
1178 | NewNode2 := Node.OwnerDocument.CreateElement('Cell');
|
---|
1179 | Node.AppendChild(NewNode2);
|
---|
1180 | SaveToNode(NewNode2);
|
---|
1181 | end;
|
---|
1182 | end;
|
---|
1183 |
|
---|
1184 | procedure TCells.ClearMark;
|
---|
1185 | var
|
---|
1186 | Cell: TCell;
|
---|
1187 | begin
|
---|
1188 | for Cell in Self do Cell.Mark := False;
|
---|
1189 | end;
|
---|
1190 |
|
---|
1191 | procedure TCells.ClearWeight;
|
---|
1192 | var
|
---|
1193 | Cell: TCell;
|
---|
1194 | begin
|
---|
1195 | for Cell in Self do Cell.Weight := 0;
|
---|
1196 | end;
|
---|
1197 |
|
---|
1198 | function TCells.ToString: ansistring;
|
---|
1199 | var
|
---|
1200 | C: TCell;
|
---|
1201 | begin
|
---|
1202 | Result := '';
|
---|
1203 | for C in Self do
|
---|
1204 | Result := Result + IntToStr(C.Id) + ', ';
|
---|
1205 | end;
|
---|
1206 |
|
---|
1207 | { TPlayers }
|
---|
1208 |
|
---|
1209 | function TPlayers.GetAliveCount: Integer;
|
---|
1210 | var
|
---|
1211 | Player: TPlayer;
|
---|
1212 | begin
|
---|
1213 | Result := 0;
|
---|
1214 | for Player in Self do
|
---|
1215 | if Player.IsAlive then Inc(Result);
|
---|
1216 | end;
|
---|
1217 |
|
---|
1218 | function TPlayers.FindById(Id: Integer): TPlayer;
|
---|
1219 | var
|
---|
1220 | I: Integer;
|
---|
1221 | begin
|
---|
1222 | I := 0;
|
---|
1223 | while (I < Count) and (TPlayer(Items[I]).Id <> Id) do Inc(I);
|
---|
1224 | if I < Count then Result := TPlayer(Items[I])
|
---|
1225 | else Result := nil;
|
---|
1226 | end;
|
---|
1227 |
|
---|
1228 | procedure TPlayers.New(Name: string; Color: TColor; Mode: TPlayerMode);
|
---|
1229 | var
|
---|
1230 | NewPlayer: TPlayer;
|
---|
1231 | begin
|
---|
1232 | NewPlayer := TPlayer.Create;
|
---|
1233 | NewPlayer.Game := Game;
|
---|
1234 | NewPlayer.Name := Name;
|
---|
1235 | NewPlayer.Color := Color;
|
---|
1236 | NewPlayer.Mode := Mode;
|
---|
1237 | NewPlayer.Id := GetNewPlayerId;
|
---|
1238 | if Mode = pmComputer then
|
---|
1239 | NewPlayer.Agressivity := caMedium;
|
---|
1240 | Add(NewPlayer);
|
---|
1241 | end;
|
---|
1242 |
|
---|
1243 | function TPlayers.GetNewPlayerId: Integer;
|
---|
1244 | begin
|
---|
1245 | Result := NewPlayerId;
|
---|
1246 | Inc(NewPlayerId);
|
---|
1247 | end;
|
---|
1248 |
|
---|
1249 | procedure TPlayers.LoadFromNode(Node: TDOMNode);
|
---|
1250 | var
|
---|
1251 | Node2: TDOMNode;
|
---|
1252 | NewPlayer: TPlayer;
|
---|
1253 | begin
|
---|
1254 | Count := 0;
|
---|
1255 | Node2 := Node.FirstChild;
|
---|
1256 | while Assigned(Node2) and (Node2.NodeName = 'Player') do begin
|
---|
1257 | NewPlayer := TPlayer.Create;
|
---|
1258 | NewPlayer.Game := Game;
|
---|
1259 | NewPlayer.LoadFromNode(Node2);
|
---|
1260 | Add(NewPlayer);
|
---|
1261 | Node2 := Node2.NextSibling;
|
---|
1262 | end;
|
---|
1263 | end;
|
---|
1264 |
|
---|
1265 | procedure TPlayers.SaveToNode(Node: TDOMNode);
|
---|
1266 | var
|
---|
1267 | I: Integer;
|
---|
1268 | NewNode: TDOMNode;
|
---|
1269 | begin
|
---|
1270 | for I := 0 to Count - 1 do begin;
|
---|
1271 | NewNode := Node.OwnerDocument.CreateElement('Player');
|
---|
1272 | Node.AppendChild(NewNode);
|
---|
1273 | TPlayer(Items[I]).SaveToNode(NewNode);
|
---|
1274 | end;
|
---|
1275 | end;
|
---|
1276 |
|
---|
1277 | constructor TPlayers.Create;
|
---|
1278 | begin
|
---|
1279 | inherited Create;
|
---|
1280 | NewPlayerId := 1;
|
---|
1281 | end;
|
---|
1282 |
|
---|
1283 | function TPlayers.GetFirstHuman: TPlayer;
|
---|
1284 | var
|
---|
1285 | I: Integer;
|
---|
1286 | begin
|
---|
1287 | I := 0;
|
---|
1288 | while (I < Count) and (TPlayer(Items[I]).Mode <> pmHuman) do Inc(I);
|
---|
1289 | if I < Count then Result := TPlayer(Items[I])
|
---|
1290 | else Result := nil;
|
---|
1291 | end;
|
---|
1292 |
|
---|
1293 | procedure TPlayers.Assign(Source: TPlayers);
|
---|
1294 | var
|
---|
1295 | I: Integer;
|
---|
1296 | begin
|
---|
1297 | while Count > Source.Count do
|
---|
1298 | Delete(Count - 1);
|
---|
1299 | while Count < Source.Count do
|
---|
1300 | Add(TPlayer.Create);
|
---|
1301 | for I := 0 to Count - 1 do begin
|
---|
1302 | TPlayer(Items[I]).Assign(TPlayer(Source[I]));
|
---|
1303 | TPlayer(Items[I]).Game := Game;
|
---|
1304 | end;
|
---|
1305 | NewPlayerId := Source.NewPlayerId;
|
---|
1306 | end;
|
---|
1307 |
|
---|
1308 | procedure TPlayers.LoadConfig(Config: TXmlConfig; Path: string);
|
---|
1309 | var
|
---|
1310 | I: Integer;
|
---|
1311 | NewCount: Integer;
|
---|
1312 | begin
|
---|
1313 | with Config do begin
|
---|
1314 | NewCount := GetValue(DOMString(Path + '/Count'), -1);
|
---|
1315 | NewPlayerId := 1;
|
---|
1316 | if NewCount >= 2 then begin
|
---|
1317 | Self.Clear;
|
---|
1318 | Count := NewCount;
|
---|
1319 | for I := 0 to Count - 1 do begin
|
---|
1320 | Items[I] := TPlayer.Create;
|
---|
1321 | TPlayer(Items[I]).Id := GetNewPlayerId;
|
---|
1322 | TPlayer(Items[I]).Game := Game;
|
---|
1323 | TPlayer(Items[I]).LoadConfig(Config, Path + '/Player' + IntToStr(I));
|
---|
1324 | end;
|
---|
1325 | end;
|
---|
1326 | end;
|
---|
1327 | end;
|
---|
1328 |
|
---|
1329 | procedure TPlayers.SaveConfig(Config: TXmlConfig; Path: string);
|
---|
1330 | var
|
---|
1331 | I: Integer;
|
---|
1332 | begin
|
---|
1333 | for I := 0 to Count - 1 do
|
---|
1334 | TPlayer(Items[I]).SaveConfig(Config, Path + '/Player' + IntToStr(I));
|
---|
1335 | with Config do begin
|
---|
1336 | SetValue(DOMString(Path + '/Count'), Count);
|
---|
1337 | end;
|
---|
1338 | end;
|
---|
1339 |
|
---|
1340 | { TUnitMoves }
|
---|
1341 |
|
---|
1342 | function TUnitMoves.SearchByFromTo(CellFrom, CellTo: TCell): TUnitMove;
|
---|
1343 | var
|
---|
1344 | UnitMove: TUnitMove;
|
---|
1345 | begin
|
---|
1346 | Result := nil;
|
---|
1347 | for UnitMove in Self do
|
---|
1348 | if (UnitMove.CellFrom = CellFrom) and (UnitMove.CellTo = CellTo) then begin
|
---|
1349 | Result := UnitMove;
|
---|
1350 | Break;
|
---|
1351 | end;
|
---|
1352 | end;
|
---|
1353 |
|
---|
1354 | procedure TUnitMoves.LoadFromNode(Node: TDOMNode);
|
---|
1355 | var
|
---|
1356 | Node2: TDOMNode;
|
---|
1357 | NewUnitMove: TUnitMove;
|
---|
1358 | begin
|
---|
1359 | Count := 0;
|
---|
1360 | Node2 := Node.FirstChild;
|
---|
1361 | while Assigned(Node2) and (Node2.NodeName = 'UnitMove') do begin
|
---|
1362 | NewUnitMove := TUnitMove.Create;
|
---|
1363 | NewUnitMove.List := Self;
|
---|
1364 | NewUnitMove.LoadFromNode(Node2);
|
---|
1365 | Add(NewUnitMove);
|
---|
1366 | Node2 := Node2.NextSibling;
|
---|
1367 | end;
|
---|
1368 | end;
|
---|
1369 |
|
---|
1370 | procedure TUnitMoves.SaveToNode(Node: TDOMNode);
|
---|
1371 | var
|
---|
1372 | I: Integer;
|
---|
1373 | NewNode: TDOMNode;
|
---|
1374 | begin
|
---|
1375 | for I := 0 to Count - 1 do begin;
|
---|
1376 | NewNode := Node.OwnerDocument.CreateElement('UnitMove');
|
---|
1377 | Node.AppendChild(NewNode);
|
---|
1378 | TUnitMove(Items[I]).SaveToNode(NewNode);
|
---|
1379 | end;
|
---|
1380 | end;
|
---|
1381 |
|
---|
1382 | { TMap }
|
---|
1383 |
|
---|
1384 | function TMap.GetSize: TPoint;
|
---|
1385 | begin
|
---|
1386 | Result:= FSize;
|
---|
1387 | end;
|
---|
1388 |
|
---|
1389 | procedure TMap.SetSize(AValue: TPoint);
|
---|
1390 | begin
|
---|
1391 | if (FSize.X <> AValue.X) or (FSize.Y <> AValue.Y) then begin
|
---|
1392 | FSize := AValue;
|
---|
1393 | end;
|
---|
1394 | end;
|
---|
1395 |
|
---|
1396 | function CompareCellAngle(const C1, C2: TCell): Integer;
|
---|
1397 | begin
|
---|
1398 | if C1.Angle < C2.Angle then Result := -1
|
---|
1399 | else if C1.Angle > C2.Angle then Result := 1
|
---|
1400 | else Result := 0;
|
---|
1401 | end;
|
---|
1402 |
|
---|
1403 | procedure TMap.SortNeighborsByAngle;
|
---|
1404 | var
|
---|
1405 | Cell: TCell;
|
---|
1406 | NeighborCell: TCell;
|
---|
1407 | begin
|
---|
1408 | for Cell in Cells do begin
|
---|
1409 | for NeighborCell in Cell.Neighbors do
|
---|
1410 | NeighborCell.Angle := TLine.Create(Cell.PosPx, NeighborCell.PosPx).GetAngle;
|
---|
1411 |
|
---|
1412 | Cell.Neighbors.Sort(CompareCellAngle);
|
---|
1413 | end;
|
---|
1414 | end;
|
---|
1415 |
|
---|
1416 | function TMap.GetNewCellId: Integer;
|
---|
1417 | begin
|
---|
1418 | Result := FNewCellId;
|
---|
1419 | Inc(FNewCellId);
|
---|
1420 | end;
|
---|
1421 |
|
---|
1422 | function TMap.IsOutsideShape(Coord: TPoint): Boolean;
|
---|
1423 | var
|
---|
1424 | Rect: TRect;
|
---|
1425 | Color: TColor;
|
---|
1426 | Pos: TPoint;
|
---|
1427 | Center: TPoint;
|
---|
1428 | begin
|
---|
1429 | case Shape of
|
---|
1430 | msRectangle: Result := False;
|
---|
1431 | msImage: begin
|
---|
1432 | Rect := PixelRect;
|
---|
1433 | with Image.Picture.Bitmap do begin
|
---|
1434 | Pos := TPoint.Create(Trunc(Coord.X / Rect.Size.X * Width),
|
---|
1435 | Trunc(Coord.Y / Rect.Size.Y * Height));
|
---|
1436 | Color := Canvas.Pixels[Pos.X, Pos.Y];
|
---|
1437 | end;
|
---|
1438 | Result := Color <> clWhite;
|
---|
1439 | end;
|
---|
1440 | msRounded: begin
|
---|
1441 | Rect := PixelRect;
|
---|
1442 | Center := Rect.Center;
|
---|
1443 | Result := Sqr(Coord.X - Center.X) / Sqr(Rect.Size.X div 2) +
|
---|
1444 | Sqr(Coord.Y - Center.Y) / Sqr(Rect.Size.Y div 2) > 1;
|
---|
1445 | end
|
---|
1446 | else Result := False;
|
---|
1447 | end;
|
---|
1448 | end;
|
---|
1449 |
|
---|
1450 | procedure TMap.DrawArrow(Canvas: TCanvas; View: TView; Pos: TPoint;
|
---|
1451 | Angle: Double; Text: string);
|
---|
1452 | var
|
---|
1453 | Points: array of Classes.TPoint;
|
---|
1454 | FPoints: array of TPointF;
|
---|
1455 | I: Integer;
|
---|
1456 | ArrowSize: TPoint;
|
---|
1457 | begin
|
---|
1458 | Canvas.Brush.Color := clWhite;
|
---|
1459 | Canvas.Pen.Color := clBlack;
|
---|
1460 | SetLength(Points, 8);
|
---|
1461 | SetLength(FPoints, 8);
|
---|
1462 | ArrowSize := TPoint.Create(Trunc(DefaultCellSize.X / 3 * View.Zoom),
|
---|
1463 | Trunc(DefaultCellSize.Y / 3 * View.Zoom));
|
---|
1464 | FPoints[0] := TPointF.Create(+0.5 * ArrowSize.X, +0 * ArrowSize.Y);
|
---|
1465 | FPoints[1] := TPointF.Create(+0 * ArrowSize.X, +0.5 * ArrowSize.Y);
|
---|
1466 | FPoints[2] := TPointF.Create(+0 * ArrowSize.X, +0.25 * ArrowSize.Y);
|
---|
1467 | FPoints[3] := TPointF.Create(-0.5 * ArrowSize.X, +0.25 * ArrowSize.Y);
|
---|
1468 | FPoints[4] := TPointF.Create(-0.5 * ArrowSize.X, -0.25 * ArrowSize.Y);
|
---|
1469 | FPoints[5] := TPointF.Create(+0 * ArrowSize.X, -0.25 * ArrowSize.Y);
|
---|
1470 | FPoints[6] := TPointF.Create(+0 * ArrowSize.X, -0.5 * ArrowSize.Y);
|
---|
1471 | FPoints[7] := TPointF.Create(+0.5 * ArrowSize.X, 0 * ArrowSize.Y);
|
---|
1472 | // Rotate
|
---|
1473 | for I := 0 to Length(Points) - 1 do
|
---|
1474 | FPoints[I] := TPointF.Create(FPoints[I].X * Cos(Angle) - FPoints[I].Y * Sin(Angle),
|
---|
1475 | FPoints[I].X * Sin(Angle) + FPoints[I].Y * Cos(Angle));
|
---|
1476 | // Shift
|
---|
1477 | for I := 0 to Length(Points) - 1 do
|
---|
1478 | Points[I] := Point(Trunc(FPoints[I].X + Pos.X), Trunc(FPoints[I].Y + Pos.Y));
|
---|
1479 | with Canvas do begin
|
---|
1480 | Brush.Style := bsSolid;
|
---|
1481 | Polygon(Points);
|
---|
1482 | Brush.Style := bsClear;
|
---|
1483 | Font.Color := clBlack;
|
---|
1484 | Font.Size := Trunc(26 * View.Zoom);
|
---|
1485 | TextOut(Pos.X - TextWidth(Text) div 2,
|
---|
1486 | Pos.Y - TextHeight(Text) div 2, Text);
|
---|
1487 | Pen.Width := 1;
|
---|
1488 | end;
|
---|
1489 | end;
|
---|
1490 |
|
---|
1491 | function TMap.IsCellsNeighbor(Cell1, Cell2: TCell): Boolean;
|
---|
1492 | begin
|
---|
1493 | Result := Cell1.Neighbors.IndexOf(Cell2) <> -1;
|
---|
1494 | end;
|
---|
1495 |
|
---|
1496 | function TMap.IsValidIndex(Index: TPoint): Boolean;
|
---|
1497 | begin
|
---|
1498 | Result := False;
|
---|
1499 | end;
|
---|
1500 |
|
---|
1501 | procedure TMap.Assign(Source: TMap);
|
---|
1502 | //var
|
---|
1503 | // I: Integer;
|
---|
1504 | begin
|
---|
1505 | MaxPower := Source.MaxPower;
|
---|
1506 | Game := Source.Game;
|
---|
1507 | Size := Source.Size;
|
---|
1508 | DefaultCellSize := Source.DefaultCellSize;
|
---|
1509 | Shape := Source.Shape;
|
---|
1510 | Image.Picture.Bitmap.Assign(Source.Image.Picture.Bitmap);
|
---|
1511 |
|
---|
1512 | // TODO: How to copy cells
|
---|
1513 | {// Copy all cells
|
---|
1514 | Cells.Count := 0;
|
---|
1515 | Cells.Count := Source.Cells.Count;
|
---|
1516 | for I := 0 to Cells.Count - 1 do begin
|
---|
1517 | Cells[I] := TCell.Create;
|
---|
1518 | TCell(Cells[I]).Map := Self;
|
---|
1519 | TCell(Cells[I]).Assign(TCell(Source.Cells[I]));
|
---|
1520 | end;
|
---|
1521 | }
|
---|
1522 | end;
|
---|
1523 |
|
---|
1524 | procedure TMap.LoadFromFile(FileName: string);
|
---|
1525 | begin
|
---|
1526 |
|
---|
1527 | end;
|
---|
1528 |
|
---|
1529 | procedure TMap.SaveToFile(FileName: string);
|
---|
1530 | begin
|
---|
1531 |
|
---|
1532 | end;
|
---|
1533 |
|
---|
1534 | procedure TMap.LoadFromNode(Node: TDOMNode);
|
---|
1535 | var
|
---|
1536 | Node2: TDOMNode;
|
---|
1537 | begin
|
---|
1538 | Size := TPoint.Create(ReadInteger(Node, 'SizeX', 0), ReadInteger(Node, 'SizeY', 0));
|
---|
1539 | DefaultCellSize.X := ReadInteger(Node, 'DefaultCellSizeX', 1);
|
---|
1540 | DefaultCellSize.Y := ReadInteger(Node, 'DefaultCellSizeY', 1);
|
---|
1541 | MaxPower := ReadInteger(Node, 'MaxPower', 99);
|
---|
1542 | Shape := TMapShape(ReadInteger(Node, 'Shape', Integer(msRectangle)));
|
---|
1543 | Node2 := Node.FindNode('Cells');
|
---|
1544 | if Assigned(Node2) then
|
---|
1545 | Cells.LoadFromNode(Node2);
|
---|
1546 | Node2 := Node.FindNode('CellLinks');
|
---|
1547 | if Assigned(Node2) then
|
---|
1548 | CellLinks.LoadFromNode(Node2);
|
---|
1549 | end;
|
---|
1550 |
|
---|
1551 | procedure TMap.SaveToNode(Node: TDOMNode);
|
---|
1552 | var
|
---|
1553 | NewNode: TDOMNode;
|
---|
1554 | begin
|
---|
1555 | WriteInteger(Node, 'DefaultCellSizeX', DefaultCellSize.X);
|
---|
1556 | WriteInteger(Node, 'DefaultCellSizeY', DefaultCellSize.Y);
|
---|
1557 | WriteInteger(Node, 'MaxPower', MaxPower);
|
---|
1558 | WriteInteger(Node, 'Shape', Integer(Shape));
|
---|
1559 | WriteInteger(Node, 'SizeX', Size.X);
|
---|
1560 | WriteInteger(Node, 'SizeY', Size.Y);
|
---|
1561 | NewNode := Node.OwnerDocument.CreateElement('Cells');
|
---|
1562 | Node.AppendChild(NewNode);
|
---|
1563 | Cells.SaveToNode(NewNode);
|
---|
1564 | NewNode := Node.OwnerDocument.CreateElement('CellLinks');
|
---|
1565 | Node.AppendChild(NewNode);
|
---|
1566 | CellLinks.SaveToNode(NewNode);
|
---|
1567 | end;
|
---|
1568 |
|
---|
1569 | function TMap.PosToCell(Pos: TPoint; View: TView): TCell;
|
---|
1570 | var
|
---|
1571 | I: Integer;
|
---|
1572 | begin
|
---|
1573 | Result := nil;
|
---|
1574 | for I := 0 to Cells.Count - 1 do
|
---|
1575 | if TCell(Cells[I]).Terrain <> ttVoid then begin
|
---|
1576 | if TCell(Cells[I]).Polygon.IsPointInside(Pos) then begin
|
---|
1577 | Result := TCell(Cells[I]);
|
---|
1578 | Exit;
|
---|
1579 | end;
|
---|
1580 | end;
|
---|
1581 | end;
|
---|
1582 |
|
---|
1583 | function TMap.CellToPos(Cell: TCell): TPoint;
|
---|
1584 | begin
|
---|
1585 | Result := Cell.PosPx;
|
---|
1586 | end;
|
---|
1587 |
|
---|
1588 | procedure TMap.Grow(APlayer: TPlayer);
|
---|
1589 | var
|
---|
1590 | I: Integer;
|
---|
1591 | Addition: Integer;
|
---|
1592 | Dies: Integer;
|
---|
1593 | begin
|
---|
1594 | for I := 0 to Cells.Count - 1 do
|
---|
1595 | with TCell(Cells[I]) do begin
|
---|
1596 | if (Player = APlayer) and ((Game.GrowCells = gcPlayerAll) or
|
---|
1597 | ((Game.GrowCells = gcPlayerCities) and (Terrain = ttCity))) then begin
|
---|
1598 | if Power < MaxPower then begin
|
---|
1599 | // Increase units count
|
---|
1600 | if Game.GrowAmount = gaByOne then Addition := 1
|
---|
1601 | else if Game.GrowAmount = gaBySquareRoot then begin
|
---|
1602 | Addition := Trunc(Sqrt(Power));
|
---|
1603 | if Addition = 0 then Addition := 1;
|
---|
1604 | end;
|
---|
1605 | Power := Min(Power + Addition, MaxPower);
|
---|
1606 | end else
|
---|
1607 | if Power > MaxPower then begin
|
---|
1608 | // Reduce units count
|
---|
1609 | // If cell has more then MaxPower units then additional units dies
|
---|
1610 | // in twice of squeare root of unites over MaxPower
|
---|
1611 | Dies := 2 * Trunc(Sqrt(Power - MaxPower));
|
---|
1612 | Power := Max(Power - Dies, 0);
|
---|
1613 | end;
|
---|
1614 | end;
|
---|
1615 | end;
|
---|
1616 | end;
|
---|
1617 |
|
---|
1618 | procedure TMap.PaintCell(Canvas: TCanvas; Pos: TPoint; Text: string; View: TView;
|
---|
1619 | Cell: TCell);
|
---|
1620 | var
|
---|
1621 | I: Integer;
|
---|
1622 | TextPos: TPoint;
|
---|
1623 | Points: array of Classes.TPoint;
|
---|
1624 | TextSize: TSize;
|
---|
1625 | begin
|
---|
1626 | with Canvas do begin
|
---|
1627 | if Assigned(View.FocusedCell) and (View.FocusedCell = Cell) then begin
|
---|
1628 | Pen.Color := clYellow;
|
---|
1629 | Pen.Style := psSolid;
|
---|
1630 | Pen.Width := 1;
|
---|
1631 | end else
|
---|
1632 | if Cell.Terrain = ttCity then begin
|
---|
1633 | // Cannot set clear border as it will display shifted on gtk2
|
---|
1634 | //Pen.Style := psClear;
|
---|
1635 | Pen.Color := clBlack;
|
---|
1636 | Pen.Style := psSolid;
|
---|
1637 | Pen.Width := 3;
|
---|
1638 | end else begin
|
---|
1639 | // Cannot set clear border as it will display shifted on gtk2
|
---|
1640 | //Pen.Style := psClear;
|
---|
1641 | Pen.Color := Brush.Color;
|
---|
1642 | Pen.Style := psSolid;
|
---|
1643 | Pen.Width := 0;
|
---|
1644 | end;
|
---|
1645 | // Transform view
|
---|
1646 | SetLength(Points, Length(Cell.Polygon.Points));
|
---|
1647 | for I := 0 to Length(Points) - 1 do
|
---|
1648 | Points[I] := PointToStdPoint(View.CellToCanvasPos(Cell.Polygon.Points[I]));
|
---|
1649 | Brush.Style := bsSolid;
|
---|
1650 | //Polygon(Points, False, 0, Length(Points));
|
---|
1651 | TCanvasEx.PolygonEx(Canvas, Points, False);
|
---|
1652 | //MoveTo(Points[0].X, Points[0].Y);
|
---|
1653 | //LineTo(Points[1].X, Points[1].Y);
|
---|
1654 |
|
---|
1655 | // Show cell text
|
---|
1656 | if Text <> '0' then begin
|
---|
1657 | Pen.Style := psSolid;
|
---|
1658 | Font.Color := clWhite;
|
---|
1659 | Brush.Style := bsClear;
|
---|
1660 | Font.Size := Trunc(42 * View.Zoom);
|
---|
1661 | TextPos := View.CellToCanvasPos(Pos);
|
---|
1662 | TextSize := TextExtent(Text);
|
---|
1663 | TCanvasEx.TextOutEx(Canvas, Round(TextPos.X) - TextSize.cx div 2,
|
---|
1664 | Round(TextPos.Y) - TextSize.cy div 2, Text, False);
|
---|
1665 | end;
|
---|
1666 | end;
|
---|
1667 | end;
|
---|
1668 |
|
---|
1669 | procedure TMap.ComputePlayerStats;
|
---|
1670 | var
|
---|
1671 | Cell: TCell;
|
---|
1672 | begin
|
---|
1673 | for Cell in Cells do
|
---|
1674 | with Cell do begin
|
---|
1675 | if Assigned(Player) then begin
|
---|
1676 | Player.TotalCells := Player.TotalCells + 1;
|
---|
1677 | Player.TotalUnits := Player.TotalUnits + Power;
|
---|
1678 | if Terrain = ttCity then
|
---|
1679 | Player.TotalCities := Player.TotalCities + 1;
|
---|
1680 | end;
|
---|
1681 | end;
|
---|
1682 | end;
|
---|
1683 |
|
---|
1684 | procedure TMap.Generate;
|
---|
1685 | var
|
---|
1686 | X, Y: Integer;
|
---|
1687 | NewCell: TCell;
|
---|
1688 | begin
|
---|
1689 | Clear;
|
---|
1690 |
|
---|
1691 | // Allocate and init new
|
---|
1692 | Cells.Count := FSize.Y * FSize.X;
|
---|
1693 | FNewCellId := 1;
|
---|
1694 | for Y := 0 to FSize.Y - 1 do
|
---|
1695 | for X := 0 to FSize.X - 1 do begin
|
---|
1696 | NewCell := TCell.Create;
|
---|
1697 | NewCell.Map := Self;
|
---|
1698 | NewCell.PosPx := TPoint.Create(X * DefaultCellSize.X, Y * DefaultCellSize.Y);
|
---|
1699 | NewCell.Id := GetNewCellId;
|
---|
1700 | SetLength(NewCell.Polygon.Points, 1);
|
---|
1701 | NewCell.Polygon.Points[0] := NewCell.PosPx;
|
---|
1702 | Cells[Y * FSize.X + X] := NewCell;
|
---|
1703 | end;
|
---|
1704 | FPixelRect := CalculatePixelRect;
|
---|
1705 | end;
|
---|
1706 |
|
---|
1707 | procedure TMap.MakeSymetric;
|
---|
1708 | var
|
---|
1709 | C: Integer;
|
---|
1710 | I: Integer;
|
---|
1711 | CellLink: TCellLink;
|
---|
1712 | OtherCell1: TCell;
|
---|
1713 | OtherCell2: TCell;
|
---|
1714 | OppositeCell: TCell;
|
---|
1715 | begin
|
---|
1716 | // Generic way to create two sides symetric map independent to shape
|
---|
1717 | for C := 0 to (Cells.Count div 2) - 1 do begin
|
---|
1718 | TCell(Cells[C]).Terrain := TCell(Cells[Cells.Count - 1 - C]).Terrain;
|
---|
1719 | TCell(Cells[C]).Power := TCell(Cells[Cells.Count - 1 - C]).Power;
|
---|
1720 |
|
---|
1721 | for I := TCell(Cells[C]).Links.Count - 1 downto 0 do begin
|
---|
1722 | CellLink := TCell(Cells[C]).Links[I];
|
---|
1723 |
|
---|
1724 | // Remove cells on first half of the map
|
---|
1725 | if (Cells.IndexOf(CellLink.Cells[0]) <= (Cells.Count div 2)) and
|
---|
1726 | (Cells.IndexOf(CellLink.Cells[1]) <= (Cells.Count div 2)) then
|
---|
1727 | begin
|
---|
1728 | CellLinks.Remove(CellLink);
|
---|
1729 | Continue;
|
---|
1730 | end;
|
---|
1731 |
|
---|
1732 | // Make cross half links symetric
|
---|
1733 | if (Cells.IndexOf(CellLink.Cells[0]) <= (Cells.Count div 2)) and
|
---|
1734 | (Cells.IndexOf(CellLink.Cells[1]) >= (Cells.Count div 2)) then begin
|
---|
1735 | OtherCell1 := Cells[Cells.Count - 1 - Cells.IndexOf(CellLink.Cells[1])];
|
---|
1736 | OtherCell2 := CellLink.Cells[1];
|
---|
1737 | CellLinks.Remove(CellLink);
|
---|
1738 | if not Assigned(CellLinks.FindByCells(OtherCell1, OtherCell2)) then
|
---|
1739 | CellLinks.AddLink(OtherCell1, OtherCell2);
|
---|
1740 | end else
|
---|
1741 | if (Cells.IndexOf(CellLink.Cells[0]) >= (Cells.Count div 2)) and
|
---|
1742 | (Cells.IndexOf(CellLink.Cells[1]) <= (Cells.Count div 2)) then begin
|
---|
1743 | OtherCell1 := Cells[Cells.Count - 1 - Cells.IndexOf(CellLink.Cells[0])];
|
---|
1744 | OtherCell2 := CellLink.Cells[0];
|
---|
1745 | CellLinks.Remove(CellLink);
|
---|
1746 | if not Assigned(CellLinks.FindByCells(OtherCell1, OtherCell2)) then
|
---|
1747 | CellLinks.AddLink(OtherCell1, OtherCell2);
|
---|
1748 | end;
|
---|
1749 | end;
|
---|
1750 | end;
|
---|
1751 |
|
---|
1752 | for C := 0 to (Cells.Count div 2) - 1 do begin
|
---|
1753 | // Make copy of links from second half
|
---|
1754 | OppositeCell := TCell(Cells[Cells.Count - 1 - C]);
|
---|
1755 | for CellLink in OppositeCell.Links do
|
---|
1756 | if (Cells.IndexOf(CellLink.Cells[0]) > (Cells.Count div 2)) and
|
---|
1757 | (Cells.IndexOf(CellLink.Cells[1]) > (Cells.Count div 2)) then begin
|
---|
1758 | OtherCell1 := Cells[Cells.Count - 1 - Cells.IndexOf(CellLink.Cells[0])];
|
---|
1759 | OtherCell2 := Cells[Cells.Count - 1 - Cells.IndexOf(CellLink.Cells[1])];
|
---|
1760 | if not Assigned(CellLinks.FindByCells(OtherCell1, OtherCell2)) then
|
---|
1761 | CellLinks.AddLink(OtherCell1, OtherCell2);
|
---|
1762 | end;
|
---|
1763 | end;
|
---|
1764 | end;
|
---|
1765 |
|
---|
1766 | procedure TMap.CreateLinks;
|
---|
1767 | var
|
---|
1768 | LastAreaCount: Integer;
|
---|
1769 | begin
|
---|
1770 | BuildMapAreas;
|
---|
1771 | LastAreaCount := -1;
|
---|
1772 | while (Areas.Count > 1) and (Areas.Count <> LastAreaCount) do begin
|
---|
1773 | LastAreaCount := Areas.Count;
|
---|
1774 | BuildBridges;
|
---|
1775 | BuildMapAreas;
|
---|
1776 | end;
|
---|
1777 | end;
|
---|
1778 |
|
---|
1779 | procedure TMap.Clear;
|
---|
1780 | begin
|
---|
1781 | CellLinks.Clear;
|
---|
1782 | Cells.Clear;
|
---|
1783 | FNewCellId := 1;
|
---|
1784 | end;
|
---|
1785 |
|
---|
1786 | constructor TMap.Create;
|
---|
1787 | begin
|
---|
1788 | MaxPower := 99;
|
---|
1789 | DefaultCellSize := TPoint.Create(220, 220);
|
---|
1790 | Cells := TCells.Create;
|
---|
1791 | Cells.Map := Self;
|
---|
1792 | Size := TPoint.Create(0, 0);
|
---|
1793 | Image := TImage.Create(nil);
|
---|
1794 | CellLinks := TCellLinks.Create;
|
---|
1795 | CellLinks.Map := Self;
|
---|
1796 | Areas := TMapAreas.Create;
|
---|
1797 | end;
|
---|
1798 |
|
---|
1799 | destructor TMap.Destroy;
|
---|
1800 | begin
|
---|
1801 | Size := TPoint.Create(0, 0);
|
---|
1802 | FreeAndNil(Areas);
|
---|
1803 | FreeAndNil(CellLinks);
|
---|
1804 | FreeAndNil(Image);
|
---|
1805 | FreeAndNil(Cells);
|
---|
1806 | inherited Destroy;
|
---|
1807 | end;
|
---|
1808 |
|
---|
1809 | function TMap.CalculatePixelRect: TRect;
|
---|
1810 | var
|
---|
1811 | I: Integer;
|
---|
1812 | CellRect: TRect;
|
---|
1813 | begin
|
---|
1814 | Result := TRect.Create(TPoint.Create(0, 0), TPoint.Create(0, 0));
|
---|
1815 | // This is generic algorithm to determine pixel size of entire map
|
---|
1816 | for I := 0 to Cells.Count - 1 do begin
|
---|
1817 | CellRect := TCell(Cells[I]).Polygon.GetRect;
|
---|
1818 | if I = 0 then Result := CellRect
|
---|
1819 | else begin
|
---|
1820 | Result.P1 := TPoint.Min(Result.P1, CellRect.P1);
|
---|
1821 | Result.P2 := TPoint.Max(Result.P2, CellRect.P2);
|
---|
1822 | end;
|
---|
1823 | end;
|
---|
1824 | end;
|
---|
1825 |
|
---|
1826 | procedure TMap.ForEachCells(Method: TMethod);
|
---|
1827 | begin
|
---|
1828 |
|
---|
1829 | end;
|
---|
1830 |
|
---|
1831 | { TUnitMove }
|
---|
1832 |
|
---|
1833 | procedure TUnitMove.SetCellFrom(AValue: TCell);
|
---|
1834 | begin
|
---|
1835 | if FCellFrom = AValue then Exit;
|
---|
1836 | if Assigned(AValue) and not Assigned(FCellFrom) then begin
|
---|
1837 | AValue.MovesFrom.Add(Self);
|
---|
1838 | end else
|
---|
1839 | if not Assigned(AValue) and Assigned(FCellFrom) then begin
|
---|
1840 | FCellFrom.MovesFrom.Remove(Self);
|
---|
1841 | end;
|
---|
1842 | FCellFrom := AValue;
|
---|
1843 | end;
|
---|
1844 |
|
---|
1845 | procedure TUnitMove.SetCellTo(AValue: TCell);
|
---|
1846 | begin
|
---|
1847 | if FCellTo = AValue then Exit;
|
---|
1848 | if Assigned(AValue) and not Assigned(FCellTo) then begin
|
---|
1849 | AValue.MovesTo.Add(Self);
|
---|
1850 | end else
|
---|
1851 | if not Assigned(AValue) and Assigned(FCellTo) then begin
|
---|
1852 | FCellTo.MovesTo.Remove(Self);
|
---|
1853 | end;
|
---|
1854 | FCellTo := AValue;
|
---|
1855 | end;
|
---|
1856 |
|
---|
1857 | procedure TUnitMove.LoadFromNode(Node: TDOMNode);
|
---|
1858 | begin
|
---|
1859 | CountOnce := ReadInteger(Node, 'CountOnce', 0);
|
---|
1860 | CountRepeat := ReadInteger(Node, 'CountRepeat', 0);
|
---|
1861 | CellFrom := List.Game.Map.Cells.FindById(ReadInteger(Node, 'CellFrom', 0));
|
---|
1862 | CellTo := List.Game.Map.Cells.FindById(ReadInteger(Node, 'CellTo', 0));
|
---|
1863 | end;
|
---|
1864 |
|
---|
1865 | procedure TUnitMove.SaveToNode(Node: TDOMNode);
|
---|
1866 | begin
|
---|
1867 | WriteInteger(Node, 'CountOnce', CountOnce);
|
---|
1868 | WriteInteger(Node, 'CountRepeat', CountRepeat);
|
---|
1869 | WriteInteger(Node, 'CellFrom', CellFrom.Id);
|
---|
1870 | WriteInteger(Node, 'CellTo', CellTo.Id);
|
---|
1871 | end;
|
---|
1872 |
|
---|
1873 | constructor TUnitMove.Create;
|
---|
1874 | begin
|
---|
1875 | List := nil; // Is later set to parent list owning item
|
---|
1876 | FCellFrom := nil;
|
---|
1877 | FCellTo := nil;
|
---|
1878 | end;
|
---|
1879 |
|
---|
1880 | destructor TUnitMove.Destroy;
|
---|
1881 | begin
|
---|
1882 | CellFrom := nil;
|
---|
1883 | CellTo := nil;
|
---|
1884 | List := nil;
|
---|
1885 | inherited Destroy;
|
---|
1886 | end;
|
---|
1887 |
|
---|
1888 | { TView }
|
---|
1889 |
|
---|
1890 | procedure TView.SetZoom(AValue: Double);
|
---|
1891 | begin
|
---|
1892 | if FZoom = AValue then Exit;
|
---|
1893 | if AValue = 0 then
|
---|
1894 | raise Exception.Create(SZeroZoomNotAlowed);
|
---|
1895 | FZoom := AValue;
|
---|
1896 | SourceRect := TRect.CreateBounds(TPoint.Create(Trunc(SourceRect.P1.X + SourceRect.Size.X div 2 - DestRect.Size.X / Zoom / 2),
|
---|
1897 | Trunc(SourceRect.P1.Y + SourceRect.Size.Y div 2 - DestRect.Size.Y / Zoom / 2)),
|
---|
1898 | TPoint.Create(Trunc(DestRect.Size.X / Zoom),
|
---|
1899 | Trunc(DestRect.Size.Y / Zoom)));
|
---|
1900 | end;
|
---|
1901 |
|
---|
1902 | procedure TView.Clear;
|
---|
1903 | begin
|
---|
1904 | FocusedCell := nil;
|
---|
1905 | SelectedCell := nil;
|
---|
1906 | end;
|
---|
1907 |
|
---|
1908 | procedure TView.SetDestRect(AValue: TRect);
|
---|
1909 | var
|
---|
1910 | Diff: TPoint;
|
---|
1911 | begin
|
---|
1912 | if FDestRect = AValue then Exit;
|
---|
1913 | Diff := TPoint.Create(Trunc(DestRect.Size.X / Zoom - AValue.Size.X / Zoom) div 2,
|
---|
1914 | Trunc(DestRect.Size.Y / Zoom - AValue.Size.Y / Zoom) div 2);
|
---|
1915 | FDestRect := AValue;
|
---|
1916 | SourceRect := TRect.CreateBounds(TPoint.Create(SourceRect.P1.X + Diff.X, SourceRect.P1.Y + Diff.Y),
|
---|
1917 | TPoint.Create(Trunc(DestRect.Size.X / Zoom),
|
---|
1918 | Trunc(DestRect.Size.Y / Zoom)));
|
---|
1919 | end;
|
---|
1920 |
|
---|
1921 | constructor TView.Create;
|
---|
1922 | begin
|
---|
1923 | Zoom := 1.5;
|
---|
1924 | Clear;
|
---|
1925 | end;
|
---|
1926 |
|
---|
1927 | destructor TView.Destroy;
|
---|
1928 | begin
|
---|
1929 | inherited Destroy;
|
---|
1930 | end;
|
---|
1931 |
|
---|
1932 | { TCell }
|
---|
1933 |
|
---|
1934 | procedure TCell.SetPower(AValue: Integer);
|
---|
1935 | begin
|
---|
1936 | if FPower = AValue then Exit;
|
---|
1937 | if AValue < 0 then
|
---|
1938 | raise Exception.Create(SNegativeCellPowerNotAllowed);
|
---|
1939 | FPower := AValue;
|
---|
1940 | //Check;
|
---|
1941 | end;
|
---|
1942 |
|
---|
1943 | procedure TCell.ConnectTo(Cell: TCell);
|
---|
1944 | begin
|
---|
1945 | Cell.Neighbors.Add(Self);
|
---|
1946 | Neighbors.Add(Cell);
|
---|
1947 | end;
|
---|
1948 |
|
---|
1949 | procedure TCell.DisconnectFrom(Cell: TCell);
|
---|
1950 | var
|
---|
1951 | I: Integer;
|
---|
1952 | begin
|
---|
1953 | I := Cell.Neighbors.IndexOf(Self);
|
---|
1954 | if I >= 0 then Cell.Neighbors.Delete(I) else
|
---|
1955 | raise Exception.Create('Can''t disconnect neigboring cells.');
|
---|
1956 | I := Neighbors.IndexOf(Cell);
|
---|
1957 | if I >= 0 then Neighbors.Delete(I)
|
---|
1958 | else Exception.Create('Can''t disconnect neigboring cells.');
|
---|
1959 | end;
|
---|
1960 |
|
---|
1961 | procedure TCell.Check;
|
---|
1962 | var
|
---|
1963 | AvailPower: Integer;
|
---|
1964 | begin
|
---|
1965 | AvailPower := GetAvialPower;
|
---|
1966 | if AvailPower < 0 then
|
---|
1967 | raise Exception.Create(Format(SUnitPowerMismatch, [Power, -(AvailPower - Power)]));
|
---|
1968 | end;
|
---|
1969 |
|
---|
1970 | function TCell.NeighboringToVoid: Boolean;
|
---|
1971 | var
|
---|
1972 | NeighVoidCount: Integer;
|
---|
1973 | NeighborCell: TCell;
|
---|
1974 | begin
|
---|
1975 | NeighVoidCount := 0;
|
---|
1976 | for NeighborCell in Neighbors do
|
---|
1977 | if (NeighborCell.Terrain = ttVoid) then Inc(NeighVoidCount);
|
---|
1978 | Result := NeighVoidCount > 0;
|
---|
1979 | end;
|
---|
1980 |
|
---|
1981 | procedure TCell.SetArea(AValue: TMapArea);
|
---|
1982 | begin
|
---|
1983 | if FArea = AValue then Exit;
|
---|
1984 | if Assigned(FArea) then FArea.Cells.Remove(Self);
|
---|
1985 | FArea := AValue;
|
---|
1986 | if Assigned(FArea) then FArea.Cells.Add(Self);
|
---|
1987 | end;
|
---|
1988 |
|
---|
1989 | procedure TCell.AreaExtend;
|
---|
1990 | var
|
---|
1991 | NeighborCell: TCell;
|
---|
1992 | begin
|
---|
1993 | for NeighborCell in Neighbors do
|
---|
1994 | if (NeighborCell.Terrain <> ttVoid) and (not Assigned(NeighborCell.Area)) then begin
|
---|
1995 | NeighborCell.Area := Area;
|
---|
1996 | NeighborCell.AreaExtend;
|
---|
1997 | end;
|
---|
1998 | end;
|
---|
1999 |
|
---|
2000 | procedure TCell.FixRefId;
|
---|
2001 | var
|
---|
2002 | I: Integer;
|
---|
2003 | begin
|
---|
2004 | Player := Map.Game.Players.FindById(PlayerId);
|
---|
2005 |
|
---|
2006 | Neighbors.Count := Length(NeighborsId);
|
---|
2007 | for I := 0 to Length(NeighborsId) - 1 do begin
|
---|
2008 | Neighbors[I] := Map.Cells.FindById(NeighborsId[I]);
|
---|
2009 | end;
|
---|
2010 | end;
|
---|
2011 |
|
---|
2012 | procedure TCell.LoadFromNode(Node: TDOMNode);
|
---|
2013 | var
|
---|
2014 | Node2: TDOMNode;
|
---|
2015 | Node3: TDOMNode;
|
---|
2016 | begin
|
---|
2017 | Id := ReadInteger(Node, 'Id', 0);
|
---|
2018 | Power := ReadInteger(Node, 'Power', 0);
|
---|
2019 | Terrain := TTerrainType(ReadInteger(Node, 'Terrain', Integer(ttVoid)));
|
---|
2020 | PosPx.X := ReadInteger(Node, 'PosX', 0);
|
---|
2021 | PosPx.Y := ReadInteger(Node, 'PosY', 0);
|
---|
2022 | PlayerId := ReadInteger(Node, 'Player', 0);
|
---|
2023 |
|
---|
2024 | Node3 := Node.FindNode('Neighbours');
|
---|
2025 | if Assigned(Node3) then begin
|
---|
2026 | SetLength(NeighborsId, 0);
|
---|
2027 | Node2 := Node3.FirstChild;
|
---|
2028 | while Assigned(Node2) and (Node2.NodeName = 'Neighbour') do begin
|
---|
2029 | SetLength(NeighborsId, Length(NeighborsId) + 1);
|
---|
2030 | NeighborsId[High(NeighborsId)] := ReadInteger(Node2, 'Id', 0);
|
---|
2031 | Node2 := Node2.NextSibling;
|
---|
2032 | end;
|
---|
2033 | end;
|
---|
2034 |
|
---|
2035 | Node3 := Node.FindNode('Polygon');
|
---|
2036 | if Assigned(Node3) then begin
|
---|
2037 | Polygon.Clear;
|
---|
2038 | Node2 := Node3.FirstChild;
|
---|
2039 | while Assigned(Node2) and (Node2.NodeName = 'Point') do begin
|
---|
2040 | Polygon.AddPoint(TPoint.Create(ReadInteger(Node2, 'X', 0), ReadInteger(Node2, 'Y', 0)));
|
---|
2041 | Node2 := Node2.NextSibling;
|
---|
2042 | end;
|
---|
2043 | end;
|
---|
2044 | end;
|
---|
2045 |
|
---|
2046 | procedure TCell.SaveToNode(Node: TDOMNode);
|
---|
2047 | var
|
---|
2048 | NewNode: TDOMNode;
|
---|
2049 | NewNode2: TDOMNode;
|
---|
2050 | I: Integer;
|
---|
2051 | begin
|
---|
2052 | WriteInteger(Node, 'Id', Id);
|
---|
2053 | WriteInteger(Node, 'Power', Power);
|
---|
2054 | WriteInteger(Node, 'Terrain', Integer(Terrain));
|
---|
2055 | WriteInteger(Node, 'PosX', PosPx.X);
|
---|
2056 | WriteInteger(Node, 'PosY', PosPx.Y);
|
---|
2057 | if Assigned(Player) then
|
---|
2058 | WriteInteger(Node, 'Player', Player.Id)
|
---|
2059 | else WriteInteger(Node, 'Player', 0);
|
---|
2060 | NewNode := Node.OwnerDocument.CreateElement('Neighbours');
|
---|
2061 | Node.AppendChild(NewNode);
|
---|
2062 | for I := 0 to Neighbors.Count - 1 do begin
|
---|
2063 | NewNode2 := NewNode.OwnerDocument.CreateElement('Neighbour');
|
---|
2064 | NewNode.AppendChild(NewNode2);
|
---|
2065 | WriteInteger(NewNode2, 'Id', TCell(Neighbors[I]).Id);
|
---|
2066 | end;
|
---|
2067 | NewNode := Node.OwnerDocument.CreateElement('Polygon');
|
---|
2068 | Node.AppendChild(NewNode);
|
---|
2069 | for I := 0 to Length(Polygon.Points) - 1 do begin
|
---|
2070 | NewNode2 := NewNode.OwnerDocument.CreateElement('Point');
|
---|
2071 | NewNode.AppendChild(NewNode2);
|
---|
2072 | WriteInteger(NewNode2, 'X', Polygon.Points[I].X);
|
---|
2073 | WriteInteger(NewNode2, 'Y', Polygon.Points[I].Y);
|
---|
2074 | end;
|
---|
2075 | end;
|
---|
2076 |
|
---|
2077 | procedure TCell.Assign(Source: TCell);
|
---|
2078 | begin
|
---|
2079 | Id := Source.Id;
|
---|
2080 | PosPx := Source.PosPx;
|
---|
2081 | Terrain := Source.Terrain;
|
---|
2082 | Polygon := Source.Polygon;
|
---|
2083 | Player := Source.Player;
|
---|
2084 | Mark := Source.Mark;
|
---|
2085 | // TODO: How to copy neighbours and moves list
|
---|
2086 | end;
|
---|
2087 |
|
---|
2088 | function TCell.IsVisible(View: TView): Boolean;
|
---|
2089 | var
|
---|
2090 | RectPolygon, RectView: TRect;
|
---|
2091 | begin
|
---|
2092 | RectPolygon := Polygon.GetRect;
|
---|
2093 | RectView := View.SourceRect;
|
---|
2094 | Result := (
|
---|
2095 | (RectPolygon.P1.X < RectView.P2.X) and
|
---|
2096 | (RectPolygon.P2.X > RectView.P1.X) and
|
---|
2097 | (RectPolygon.P1.Y < RectView.P2.Y) and
|
---|
2098 | (RectPolygon.P2.Y > RectView.P1.Y)
|
---|
2099 | );
|
---|
2100 | end;
|
---|
2101 |
|
---|
2102 | function TCell.GetColor: TColor;
|
---|
2103 | begin
|
---|
2104 | if Assigned(Player) then Result := Player.Color
|
---|
2105 | else Result := clGray;
|
---|
2106 | end;
|
---|
2107 |
|
---|
2108 | function TCell.GetAvialPower: Integer;
|
---|
2109 | var
|
---|
2110 | UnitMove: TUnitMove;
|
---|
2111 | begin
|
---|
2112 | Result := Power;
|
---|
2113 | for UnitMove in MovesFrom do
|
---|
2114 | Result := Result - UnitMove.CountOnce;
|
---|
2115 | end;
|
---|
2116 |
|
---|
2117 | function TCell.GetAttackPower: Integer;
|
---|
2118 | var
|
---|
2119 | I: Integer;
|
---|
2120 | begin
|
---|
2121 | Result := 0;
|
---|
2122 | for I := 0 to MovesTo.Count - 1 do
|
---|
2123 | Result := Result + TUnitMove(MovesTo[I]).CountOnce;
|
---|
2124 | end;
|
---|
2125 |
|
---|
2126 | function TCell.ToString: ansistring;
|
---|
2127 | begin
|
---|
2128 | Result := IntToStr(Id);
|
---|
2129 | end;
|
---|
2130 |
|
---|
2131 | constructor TCell.Create;
|
---|
2132 | begin
|
---|
2133 | Player := nil;
|
---|
2134 | Neighbors := TCells.Create;
|
---|
2135 | Neighbors.FreeObjects := False;
|
---|
2136 | MovesFrom := TUnitMoves.Create;
|
---|
2137 | MovesFrom.FreeObjects := False;
|
---|
2138 | MovesTo := TUnitMoves.Create;
|
---|
2139 | MovesTo.FreeObjects := False;
|
---|
2140 | Links := TCellLinks.Create;
|
---|
2141 | Links.FreeObjects := False;
|
---|
2142 | end;
|
---|
2143 |
|
---|
2144 | destructor TCell.Destroy;
|
---|
2145 | var
|
---|
2146 | I: Integer;
|
---|
2147 | begin
|
---|
2148 | for I := MovesFrom.Count - 1 downto 0 do
|
---|
2149 | TUnitMove(MovesFrom[I]).List.Remove(TUnitMove(MovesFrom[I]));
|
---|
2150 | FreeAndNil(MovesFrom);
|
---|
2151 | for I := MovesTo.Count - 1 downto 0 do
|
---|
2152 | TUnitMove(MovesTo[I]).List.Remove(TUnitMove(MovesTo[I]));
|
---|
2153 | FreeAndNil(MovesTo);
|
---|
2154 | for I := Links.Count - 1 downto 0 do
|
---|
2155 | FMap.CellLinks.Remove(Links[I]);
|
---|
2156 | FreeAndNil(Links);
|
---|
2157 | for I := Neighbors.Count - 1 downto 0 do
|
---|
2158 | if TCell(Neighbors[I]).Neighbors.Remove(Self) = -1 then
|
---|
2159 | raise Exception.Create(SCellRemoveNeighborError);
|
---|
2160 | FreeAndNil(Neighbors);
|
---|
2161 | inherited Destroy;
|
---|
2162 | end;
|
---|
2163 |
|
---|
2164 | { TPlayer }
|
---|
2165 |
|
---|
2166 | function TView.CanvasToCellPos(Pos: TPoint): TPoint;
|
---|
2167 | begin
|
---|
2168 | Result := TPoint.Create(Trunc(Pos.X / Zoom + SourceRect.P1.X),
|
---|
2169 | Trunc(Pos.Y / Zoom + SourceRect.P1.Y));
|
---|
2170 | end;
|
---|
2171 |
|
---|
2172 | function TView.CellToCanvasPos(Pos: TPoint): TPoint;
|
---|
2173 | begin
|
---|
2174 | Result := TPoint.Create(Trunc((Pos.X - SourceRect.P1.X) * Zoom),
|
---|
2175 | Trunc((Pos.Y - SourceRect.P1.Y) * Zoom));
|
---|
2176 | end;
|
---|
2177 |
|
---|
2178 | function TView.CanvasToCellRect(Pos: TRect): TRect;
|
---|
2179 | begin
|
---|
2180 | Result.P1 := CanvasToCellPos(Pos.P1);
|
---|
2181 | Result.P2 := CanvasToCellPos(Pos.P2);
|
---|
2182 | end;
|
---|
2183 |
|
---|
2184 | function TView.CellToCanvasRect(Pos: TRect): TRect;
|
---|
2185 | begin
|
---|
2186 | Result.P1 := CellToCanvasPos(Pos.P1);
|
---|
2187 | Result.P2 := CellToCanvasPos(Pos.P2);
|
---|
2188 | end;
|
---|
2189 |
|
---|
2190 | procedure TView.Assign(Source: TView);
|
---|
2191 | begin
|
---|
2192 | SourceRect := Source.SourceRect;
|
---|
2193 | FDestRect := Source.DestRect;
|
---|
2194 | FZoom := Source.Zoom;
|
---|
2195 | SelectedCell := Source.SelectedCell;
|
---|
2196 | FocusedCell := Source.FocusedCell;
|
---|
2197 | end;
|
---|
2198 |
|
---|
2199 | procedure TPlayer.SetGame(AValue: TGame);
|
---|
2200 | begin
|
---|
2201 | if FGame = AValue then Exit;
|
---|
2202 | FGame := AValue;
|
---|
2203 | Moves.Game := AValue;
|
---|
2204 | Computer.Game := AValue;
|
---|
2205 | end;
|
---|
2206 |
|
---|
2207 | procedure TPlayer.Clear;
|
---|
2208 | begin
|
---|
2209 | TurnStats.Clear;
|
---|
2210 | Moves.Clear;
|
---|
2211 | end;
|
---|
2212 |
|
---|
2213 | procedure TPlayer.SetClient(AValue: TClient);
|
---|
2214 | begin
|
---|
2215 | if FClient=AValue then Exit;
|
---|
2216 | if Assigned(FClient) then FClient.FControlPlayer := nil;
|
---|
2217 | FClient := AValue;
|
---|
2218 | if Assigned(FClient) then FClient.FControlPlayer := Self;
|
---|
2219 | end;
|
---|
2220 |
|
---|
2221 | procedure TPlayer.LoadFromNode(Node: TDOMNode);
|
---|
2222 | var
|
---|
2223 | NewNode: TDOMNode;
|
---|
2224 | begin
|
---|
2225 | Id := ReadInteger(Node, 'Id', 0);
|
---|
2226 | Name := ReadString(Node, 'Name', '');
|
---|
2227 | Color := ReadInteger(Node, 'Color', clSilver);
|
---|
2228 | Mode := TPlayerMode(ReadInteger(Node, 'Mode', Integer(pmHuman)));
|
---|
2229 | StartCell := FGame.Map.Cells.FindById(ReadInteger(Node, 'StartCell', 0));
|
---|
2230 | StartUnits := ReadInteger(Node, 'StartUnits', 0);
|
---|
2231 | Agressivity := TComputerAgressivity(ReadInteger(Node, 'Agressivity', Integer(caMedium)));
|
---|
2232 | Defensive := ReadBoolean(Node, 'Defensive', False);
|
---|
2233 |
|
---|
2234 | with Node do begin
|
---|
2235 | NewNode := FindNode('Map');
|
---|
2236 | if Assigned(NewNode) then
|
---|
2237 | PlayerMap.LoadFromNode(NewNode);
|
---|
2238 | end;
|
---|
2239 | with Node do begin
|
---|
2240 | NewNode := FindNode('UnitMoves');
|
---|
2241 | if Assigned(NewNode) then
|
---|
2242 | Moves.LoadFromNode(NewNode);
|
---|
2243 | end;
|
---|
2244 | with Node do begin
|
---|
2245 | NewNode := FindNode('TurnStats');
|
---|
2246 | if Assigned(NewNode) then
|
---|
2247 | TurnStats.LoadFromNode(NewNode);
|
---|
2248 | end;
|
---|
2249 | end;
|
---|
2250 |
|
---|
2251 | procedure TPlayer.SaveToNode(Node: TDOMNode);
|
---|
2252 | var
|
---|
2253 | NewNode: TDOMNode;
|
---|
2254 | begin
|
---|
2255 | WriteInteger(Node, 'Id', Id);
|
---|
2256 | WriteString(Node, 'Name', Name);
|
---|
2257 | WriteInteger(Node, 'Color', Color);
|
---|
2258 | WriteInteger(Node, 'Mode', Integer(Mode));
|
---|
2259 | WriteInteger(Node, 'StartCell', StartCell.Id);
|
---|
2260 | WriteInteger(Node, 'StartUnits', StartUnits);
|
---|
2261 | WriteInteger(Node, 'Agressivity', Integer(Agressivity));
|
---|
2262 | WriteBoolean(Node, 'Defensive', Defensive);
|
---|
2263 |
|
---|
2264 | with Node do begin
|
---|
2265 | NewNode := OwnerDocument.CreateElement('Map');
|
---|
2266 | AppendChild(NewNode);
|
---|
2267 | PlayerMap.SaveToNode(NewNode);
|
---|
2268 | end;
|
---|
2269 | with Node do begin
|
---|
2270 | NewNode := OwnerDocument.CreateElement('UnitMoves');
|
---|
2271 | AppendChild(NewNode);
|
---|
2272 | Moves.SaveToNode(NewNode);
|
---|
2273 | end;
|
---|
2274 | with Node do begin
|
---|
2275 | NewNode := OwnerDocument.CreateElement('TurnStats');
|
---|
2276 | AppendChild(NewNode);
|
---|
2277 | TurnStats.SaveToNode(NewNode);
|
---|
2278 | end;
|
---|
2279 | end;
|
---|
2280 |
|
---|
2281 | function CellCompare(const Item1, Item2: TCell): Integer;
|
---|
2282 | begin
|
---|
2283 | if Item1.Power > Item2.Power then Result := 1
|
---|
2284 | else if Item1.Power < Item2.Power then Result := -1
|
---|
2285 | else Result := 0;
|
---|
2286 | end;
|
---|
2287 |
|
---|
2288 | function CellCompareDescending(const Item1, Item2: TCell): Integer;
|
---|
2289 | begin
|
---|
2290 | if Item1.Power > Item2.Power then Result := -1
|
---|
2291 | else if Item1.Power < Item2.Power then Result := 1
|
---|
2292 | else Result := 0;
|
---|
2293 | end;
|
---|
2294 |
|
---|
2295 | procedure TComputer.AttackNeutral;
|
---|
2296 | var
|
---|
2297 | AllCells: TCells;
|
---|
2298 | TotalPower: Integer;
|
---|
2299 | AttackPower: Integer;
|
---|
2300 | TotalAttackPower: Integer;
|
---|
2301 | CanAttack: Integer;
|
---|
2302 | TargetCells: TCells;
|
---|
2303 | Cell: TCell;
|
---|
2304 | NeighborCell: TCell;
|
---|
2305 | const
|
---|
2306 | AttackDiff = 1;
|
---|
2307 | begin
|
---|
2308 | AllCells := Game.Map.Cells;
|
---|
2309 | TargetCells := TCells.Create;
|
---|
2310 | TargetCells.FreeObjects := False;
|
---|
2311 |
|
---|
2312 | // Get list of all attack target cells
|
---|
2313 | for Cell in AllCells do
|
---|
2314 | with Cell do begin
|
---|
2315 | if (Terrain <> ttVoid) and (Player = nil) then begin
|
---|
2316 | CanAttack := 0;
|
---|
2317 | for NeighborCell in Neighbors do
|
---|
2318 | if NeighborCell.Player = Game.CurrentPlayer then begin
|
---|
2319 | Inc(CanAttack);
|
---|
2320 | end;
|
---|
2321 | if CanAttack > 0 then TargetCells.Add(Cell);
|
---|
2322 | end;
|
---|
2323 | end;
|
---|
2324 |
|
---|
2325 | // Sort ascending to attack cells with lower power first
|
---|
2326 | // Low power cells are better for expanding our teritorry
|
---|
2327 | TargetCells.Sort(CellCompare);
|
---|
2328 |
|
---|
2329 | for Cell in TargetCells do
|
---|
2330 | with Cell do begin
|
---|
2331 | // Attack to not owned cell yet
|
---|
2332 | // Count own possible power
|
---|
2333 | TotalPower := 0;
|
---|
2334 | for NeighborCell in Neighbors do
|
---|
2335 | if NeighborCell.Player = Game.CurrentPlayer then
|
---|
2336 | TotalPower := TotalPower + NeighborCell.GetAvialPower;
|
---|
2337 |
|
---|
2338 | // Attack if target is weaker
|
---|
2339 | if TotalPower >= (Power + AttackDiff) then begin
|
---|
2340 | TotalAttackPower := 0;
|
---|
2341 | for NeighborCell in Neighbors do
|
---|
2342 | if NeighborCell.Player = Game.CurrentPlayer then begin
|
---|
2343 | // Use only necessary power
|
---|
2344 | AttackPower := Power - TotalAttackPower + AttackDiff;
|
---|
2345 | if NeighborCell.GetAvialPower < AttackPower then
|
---|
2346 | AttackPower := NeighborCell.GetAvialPower;
|
---|
2347 | Self.Player.SetMove(NeighborCell, Cell, AttackPower, False);
|
---|
2348 | TotalAttackPower := TotalAttackPower + AttackPower;
|
---|
2349 | end;
|
---|
2350 | end;
|
---|
2351 | end;
|
---|
2352 |
|
---|
2353 | FreeAndNil(TargetCells);
|
---|
2354 | end;
|
---|
2355 |
|
---|
2356 | procedure TComputer.AttackPlayers;
|
---|
2357 | var
|
---|
2358 | AllCells: TCells;
|
---|
2359 | TotalPower: Integer;
|
---|
2360 | AttackPower: Integer;
|
---|
2361 | TotalAttackPower: Integer;
|
---|
2362 | CanAttack: Integer;
|
---|
2363 | TargetCells: TCells;
|
---|
2364 | TargetCell: TCell;
|
---|
2365 | NeighborCell: TCell;
|
---|
2366 | begin
|
---|
2367 | if Game.CurrentPlayer.Defensive then Exit;
|
---|
2368 |
|
---|
2369 | AllCells := Game.Map.Cells;
|
---|
2370 | TargetCells := TCells.Create;
|
---|
2371 | TargetCells.FreeObjects := False;
|
---|
2372 |
|
---|
2373 | // Get list of all attack target cells
|
---|
2374 | for TargetCell in AllCells do begin
|
---|
2375 | if (TargetCell.Terrain <> ttVoid) and (TargetCell.Player <> Player) and
|
---|
2376 | (TargetCell.Player <> nil) then begin
|
---|
2377 | CanAttack := 0;
|
---|
2378 | for NeighborCell in TargetCell.Neighbors do
|
---|
2379 | if NeighborCell.Player = Player then begin
|
---|
2380 | Inc(CanAttack);
|
---|
2381 | end;
|
---|
2382 | if CanAttack > 0 then TargetCells.Add(TargetCell);
|
---|
2383 | end;
|
---|
2384 | end;
|
---|
2385 |
|
---|
2386 | // Sort descending to attack cells with higher power first
|
---|
2387 | // Higher power enemy cells can grow faster and is more dangerous
|
---|
2388 | TargetCells.Sort(CellCompareDescending);
|
---|
2389 |
|
---|
2390 | for TargetCell in TargetCells do begin
|
---|
2391 | // Attack to not owned cell yet
|
---|
2392 | // Count own possible power
|
---|
2393 | TotalPower := 0;
|
---|
2394 | for NeighborCell in TargetCell.Neighbors do
|
---|
2395 | if NeighborCell.Player = Player then begin
|
---|
2396 | TotalPower := TotalPower + NeighborCell.GetAvialPower;
|
---|
2397 | end;
|
---|
2398 | // Attack if target is weaker
|
---|
2399 | if Game.AttackProbability(TotalPower, TargetCell.Power) >=
|
---|
2400 | ComputerAggroProbability[Player.Agressivity] then begin
|
---|
2401 | // Try to limit total attacking power to necessary minimum
|
---|
2402 | while Game.AttackProbability(TotalPower - 1, TargetCell.Power) >=
|
---|
2403 | ComputerAggroProbability[Player.Agressivity] do
|
---|
2404 | Dec(TotalPower);
|
---|
2405 |
|
---|
2406 | // Collect required attack units from our cells
|
---|
2407 | TotalAttackPower := 0;
|
---|
2408 | for NeighborCell in TargetCell.Neighbors do
|
---|
2409 | if NeighborCell.Player = Player then begin
|
---|
2410 | // Use only necessary power
|
---|
2411 | AttackPower := TotalPower - TotalAttackPower;
|
---|
2412 | if NeighborCell.GetAvialPower < AttackPower then
|
---|
2413 | AttackPower := NeighborCell.GetAvialPower;
|
---|
2414 | Self.Player.SetMove(NeighborCell, TargetCell, AttackPower, False);
|
---|
2415 | TotalAttackPower := TotalAttackPower + AttackPower;
|
---|
2416 | if TotalAttackPower >= TotalPower then Break;
|
---|
2417 | end;
|
---|
2418 | end;
|
---|
2419 | end;
|
---|
2420 |
|
---|
2421 | FreeAndNil(TargetCells);
|
---|
2422 | end;
|
---|
2423 |
|
---|
2424 | procedure TComputer.InnerMoves;
|
---|
2425 | var
|
---|
2426 | AllCells: TCells;
|
---|
2427 | I, J: Integer;
|
---|
2428 | C: Integer;
|
---|
2429 | CanAttack: Integer;
|
---|
2430 | TargetCells: TCells;
|
---|
2431 | NewTargetCells: TCells;
|
---|
2432 | Cells2: TCells;
|
---|
2433 | MovedPower: Integer;
|
---|
2434 | begin
|
---|
2435 | // We need to move available power to borders to be available for attacks
|
---|
2436 | // or defense
|
---|
2437 | AllCells := Game.Map.Cells;
|
---|
2438 | TargetCells := TCells.Create;
|
---|
2439 | TargetCells.FreeObjects := False;
|
---|
2440 | NewTargetCells := TCells.Create;
|
---|
2441 | NewTargetCells.FreeObjects := False;
|
---|
2442 |
|
---|
2443 | // Get list of all enemy border cells
|
---|
2444 | for C := 0 to AllCells.Count - 1 do
|
---|
2445 | with TCell(AllCells[C]) do begin
|
---|
2446 | if (Player <> Game.CurrentPlayer) and (Player <> nil) and (Terrain <> ttVoid) then begin
|
---|
2447 | CanAttack := 0;
|
---|
2448 | for I := 0 to Neighbors.Count - 1 do
|
---|
2449 | if ((TCell(Neighbors[I]).Player = Game.CurrentPlayer) or
|
---|
2450 | (TCell(Neighbors[I]).Player = nil)) and (TCell(Neighbors[I]).Terrain <> ttVoid) then begin
|
---|
2451 | Inc(CanAttack);
|
---|
2452 | end;
|
---|
2453 | if CanAttack > 0 then TargetCells.Add(AllCells[C]);
|
---|
2454 | end;
|
---|
2455 | end;
|
---|
2456 |
|
---|
2457 | if CellProcessDirection then begin
|
---|
2458 | // Reverse array
|
---|
2459 | for I := 0 to (TargetCells.Count div 2) - 1 do
|
---|
2460 | TargetCells.Exchange(I, TargetCells.Count - 1 - I);
|
---|
2461 | end;
|
---|
2462 |
|
---|
2463 | Game.Map.Cells.ClearMark;
|
---|
2464 |
|
---|
2465 | while TargetCells.Count > 0 do begin
|
---|
2466 | // Set mark for selected border cells
|
---|
2467 | for C := 0 to TargetCells.Count - 1 do
|
---|
2468 | TCell(TargetCells[C]).Mark := True;
|
---|
2469 |
|
---|
2470 | // Move all power from unmarked cells and mark them
|
---|
2471 | NewTargetCells.Count := 0;
|
---|
2472 | for C := 0 to TargetCells.Count - 1 do
|
---|
2473 | with TCell(TargetCells[C]) do begin
|
---|
2474 | for I := 0 to Neighbors.Count - 1 do begin
|
---|
2475 | if (TCell(Neighbors[I]).Terrain <> ttVoid) and (not TCell(Neighbors[I]).Mark) then begin
|
---|
2476 | if (TCell(TargetCells[C]).Player = Game.CurrentPlayer) and
|
---|
2477 | (TCell(Neighbors[I]).Player = Game.CurrentPlayer) then begin
|
---|
2478 | // Do not take units from front line
|
---|
2479 | Cells2 := TCell(Neighbors[I]).Neighbors;
|
---|
2480 | CanAttack := 0;
|
---|
2481 | for J := 0 to Cells2.Count - 1 do
|
---|
2482 | if ((TCell(Cells2[J]).Player <> Game.CurrentPlayer) or (TCell(Cells2[J]).Player = nil))
|
---|
2483 | and (TCell(Cells2[J]).Terrain <> ttVoid) then begin
|
---|
2484 | Inc(CanAttack);
|
---|
2485 | end;
|
---|
2486 | if CanAttack = 0 then begin
|
---|
2487 | MovedPower := TCell(Neighbors[I]).GetAvialPower;
|
---|
2488 | if (TCell(TargetCells[C]).GetAvialPower + TCell(TargetCells[C]).GetAttackPower + MovedPower) > Game.Map.MaxPower then
|
---|
2489 | MovedPower := Game.Map.MaxPower - TCell(TargetCells[C]).GetAvialPower - TCell(TargetCells[C]).GetAttackPower;
|
---|
2490 | Player.SetMove(TCell(Neighbors[I]), TCell(TargetCells[C]), MovedPower, False);
|
---|
2491 | end;
|
---|
2492 | end;
|
---|
2493 | TCell(Neighbors[I]).Mark := True;
|
---|
2494 | NewTargetCells.Add(TCell(Neighbors[I]));
|
---|
2495 | end;
|
---|
2496 | end;
|
---|
2497 | end;
|
---|
2498 |
|
---|
2499 | // Use source cells NewTargetCells as new TargetCells
|
---|
2500 | FreeAndNil(TargetCells);
|
---|
2501 | TargetCells := NewTargetCells;
|
---|
2502 | NewTargetCells := TCells.Create;
|
---|
2503 | NewTargetCells.FreeObjects := False;
|
---|
2504 | end;
|
---|
2505 |
|
---|
2506 | FreeAndNil(TargetCells);
|
---|
2507 | FreeAndNil(NewTargetCells);
|
---|
2508 | end;
|
---|
2509 |
|
---|
2510 | procedure TComputer.IncreaseMoves;
|
---|
2511 | var
|
---|
2512 | Move: TUnitMove;
|
---|
2513 | AvailPower: Integer;
|
---|
2514 | begin
|
---|
2515 | // If available power remains then use all for existed unit moves
|
---|
2516 | for Move in Player.Moves do
|
---|
2517 | with Move do begin
|
---|
2518 | if CellFrom.GetAvialPower > 0 then begin
|
---|
2519 | AvailPower := CellFrom.GetAvialPower;
|
---|
2520 | CountOnce := CountOnce + Min(AvailPower div CellFrom.MovesFrom.Count, AvailPower);
|
---|
2521 | end;
|
---|
2522 | end;
|
---|
2523 | end;
|
---|
2524 |
|
---|
2525 | procedure TComputer.Process;
|
---|
2526 | begin
|
---|
2527 | AttackPlayers;
|
---|
2528 | AttackNeutral;
|
---|
2529 | InnerMoves;
|
---|
2530 | IncreaseMoves;
|
---|
2531 | //FallBack;
|
---|
2532 | CellProcessDirection := not CellProcessDirection;
|
---|
2533 | end;
|
---|
2534 |
|
---|
2535 | procedure TComputer.FallBack;
|
---|
2536 | var
|
---|
2537 | C: Integer;
|
---|
2538 | I: Integer;
|
---|
2539 | AllCells: TCells;
|
---|
2540 | BorderCells: TCells;
|
---|
2541 | EnemyPower: Integer;
|
---|
2542 | begin
|
---|
2543 | BorderCells := TCells.Create;
|
---|
2544 | BorderCells.FreeObjects := False;
|
---|
2545 | AllCells := Game.Map.Cells;
|
---|
2546 |
|
---|
2547 | // Get list of border cells
|
---|
2548 | for C := 0 to AllCells.Count - 1 do
|
---|
2549 | with TCell(AllCells[C]) do begin
|
---|
2550 | if (Terrain <> ttVoid) and (Player = Game.CurrentPlayer) then begin
|
---|
2551 | if AttackersCount(TCell(AllCells[C])) > 0 then
|
---|
2552 | BorderCells.Add(AllCells[C]);
|
---|
2553 | end;
|
---|
2554 | end;
|
---|
2555 |
|
---|
2556 | // Move all units back to inner area from weak border cells
|
---|
2557 | for C := 0 to BorderCells.Count - 1 do
|
---|
2558 | with TCell(BorderCells[C]) do begin
|
---|
2559 | // Calculate enemy power
|
---|
2560 | // TODO: Do not sum different enemy power to one value
|
---|
2561 | EnemyPower := 0;
|
---|
2562 | for I := 0 to Neighbors.Count - 1 do
|
---|
2563 | if (TCell(Neighbors[I]).Player <> Game.CurrentPlayer) and (TCell(Neighbors[I]).Player <> nil) then begin
|
---|
2564 | Inc(EnemyPower, TCell(Neighbors[I]).Power);
|
---|
2565 | end;
|
---|
2566 | if EnemyPower > (GetAvialPower + GetAttackPower) then begin
|
---|
2567 | // Fallback
|
---|
2568 | for I := MovesTo.Count - 1 downto 0 do
|
---|
2569 | Player.Moves.Remove(MovesTo[I]);
|
---|
2570 | for I := 0 to Neighbors.Count - 1 do
|
---|
2571 | if (TCell(Neighbors[I]).Player = Player) and (AttackersCount(TCell(Neighbors[I])) = 0) then begin
|
---|
2572 | Player.SetMove(TCell(BorderCells[C]), TCell(Neighbors[I]), GetAvialPower, False);
|
---|
2573 | Break;
|
---|
2574 | end;
|
---|
2575 | end;
|
---|
2576 | end;
|
---|
2577 |
|
---|
2578 | FreeAndNil(BorderCells);
|
---|
2579 | end;
|
---|
2580 |
|
---|
2581 | function TComputer.AttackersCount(Cell: TCell): Integer;
|
---|
2582 | var
|
---|
2583 | I: Integer;
|
---|
2584 | begin
|
---|
2585 | Result := 0;
|
---|
2586 | for I := 0 to Cell.Neighbors.Count - 1 do
|
---|
2587 | if (TCell(Cell.Neighbors[I]).Player <> Game.CurrentPlayer) and
|
---|
2588 | (TCell(Cell.Neighbors[I]).Player <> nil) then begin
|
---|
2589 | Inc(Result);
|
---|
2590 | end;
|
---|
2591 | end;
|
---|
2592 |
|
---|
2593 | procedure TView.SelectCell(Pos: TPoint; Player: TPlayer; ShiftState: TShiftState);
|
---|
2594 | var
|
---|
2595 | NewSelectedCell: TCell;
|
---|
2596 | UnitMove: TUnitMove;
|
---|
2597 | I: Integer;
|
---|
2598 | begin
|
---|
2599 | NewSelectedCell := Game.Map.PosToCell(CanvasToCellPos(Pos), Self);
|
---|
2600 | if Assigned(NewSelectedCell) then begin
|
---|
2601 | if Assigned(SelectedCell) and Game.Map.IsCellsNeighbor(NewSelectedCell, SelectedCell) then begin
|
---|
2602 | if ssShift in ShiftState then begin
|
---|
2603 | // Make maximum unit move without confirmation dialog
|
---|
2604 | for I := SelectedCell.MovesFrom.Count - 1 downto 0 do begin
|
---|
2605 | Player.Moves.Remove(SelectedCell.MovesFrom[I]);
|
---|
2606 | end;
|
---|
2607 | Game.CurrentPlayer.SetMove(SelectedCell, NewSelectedCell, SelectedCell.Power, False);
|
---|
2608 | SelectedCell := nil;
|
---|
2609 | end else
|
---|
2610 | if ssCtrl in ShiftState then begin
|
---|
2611 | // If CTRL key pressed then storno all moved from selected cell and
|
---|
2612 | // move all power to new selected cell
|
---|
2613 | for I := SelectedCell.MovesFrom.Count - 1 downto 0 do
|
---|
2614 | Player.Moves.Remove(SelectedCell.MovesFrom[I]);
|
---|
2615 | UnitMove := Game.CurrentPlayer.SetMove(SelectedCell, NewSelectedCell, SelectedCell.Power, False);
|
---|
2616 | if Assigned(UnitMove) then
|
---|
2617 | UnitMove.CountRepeat := Player.Game.Map.MaxPower;
|
---|
2618 | if NewSelectedCell.Player = Player then SelectedCell := NewSelectedCell
|
---|
2619 | else SelectedCell := nil;
|
---|
2620 | end else begin
|
---|
2621 | Game.CurrentPlayer.SetMove(SelectedCell, NewSelectedCell, SelectedCell.Power);
|
---|
2622 | SelectedCell := nil;
|
---|
2623 | end;
|
---|
2624 | end else
|
---|
2625 | if (NewSelectedCell <> SelectedCell) and (NewSelectedCell.Player = Player) then
|
---|
2626 | SelectedCell := NewSelectedCell
|
---|
2627 | else
|
---|
2628 | if (NewSelectedCell = SelectedCell) and (NewSelectedCell.Player = Player) then
|
---|
2629 | SelectedCell := nil;
|
---|
2630 | end;
|
---|
2631 | end;
|
---|
2632 |
|
---|
2633 | procedure TView.CenterMap;
|
---|
2634 | var
|
---|
2635 | MapRect: TRect;
|
---|
2636 | begin
|
---|
2637 | MapRect := Game.Map.PixelRect;
|
---|
2638 | SourceRect := TRect.CreateBounds(TPoint.Create(MapRect.P1.X + MapRect.Size.X div 2 - SourceRect.Size.X div 2,
|
---|
2639 | MapRect.P1.Y + MapRect.Size.Y div 2 - SourceRect.Size.Y div 2),
|
---|
2640 | TPoint.Create(SourceRect.Size.X,
|
---|
2641 | SourceRect.Size.Y));
|
---|
2642 | end;
|
---|
2643 |
|
---|
2644 | procedure TView.CenterPlayerCity(Player: TPlayer);
|
---|
2645 | begin
|
---|
2646 | SourceRect := TRect.CreateBounds(TPoint.Create(Player.StartCell.PosPx.X - SourceRect.Size.X div 2,
|
---|
2647 | Player.StartCell.PosPx.Y - SourceRect.Size.Y div 2),
|
---|
2648 | TPoint.Create(SourceRect.Size.X,
|
---|
2649 | SourceRect.Size.Y));
|
---|
2650 | end;
|
---|
2651 |
|
---|
2652 | procedure TPlayer.Paint(Canvas: TCanvas; View: TView);
|
---|
2653 | begin
|
---|
2654 | PlayerMap.Paint(Canvas, View);
|
---|
2655 | end;
|
---|
2656 |
|
---|
2657 | constructor TPlayer.Create;
|
---|
2658 | begin
|
---|
2659 | Moves := TUnitMoves.Create;
|
---|
2660 | StartUnits := DefaultPlayerStartUnits;
|
---|
2661 | StartCell := nil;
|
---|
2662 | PlayerMap := TPlayerMap.Create;
|
---|
2663 | PlayerMap.Player := Self;
|
---|
2664 | TurnStats := TGameTurnStats.Create;
|
---|
2665 | Computer := TComputer.Create;
|
---|
2666 | Computer.Player := Self;
|
---|
2667 | end;
|
---|
2668 |
|
---|
2669 | destructor TPlayer.Destroy;
|
---|
2670 | begin
|
---|
2671 | Client := nil;
|
---|
2672 | FreeAndNil(Computer);
|
---|
2673 | FreeAndNil(TurnStats);
|
---|
2674 | FreeAndNil(PlayerMap);
|
---|
2675 | FreeAndNil(Moves);
|
---|
2676 | inherited Destroy;
|
---|
2677 | end;
|
---|
2678 |
|
---|
2679 | procedure TPlayer.Assign(Source: TPlayer);
|
---|
2680 | begin
|
---|
2681 | Id := Source.Id;
|
---|
2682 | Name := Source.Name;
|
---|
2683 | Color := Source.Color;
|
---|
2684 | Mode := Source.Mode;
|
---|
2685 | Game := Source.Game;
|
---|
2686 | TotalCells := Source.TotalCells;
|
---|
2687 | TotalUnits := Source.TotalUnits;
|
---|
2688 | StartUnits := Source.StartUnits;
|
---|
2689 | StartCell := Source.StartCell;
|
---|
2690 | Agressivity := Source.Agressivity;
|
---|
2691 | Defensive := Source.Defensive;
|
---|
2692 | Computer.Game := Source.Computer.Game;
|
---|
2693 | Computer.CellProcessDirection := Source.Computer.CellProcessDirection;
|
---|
2694 | end;
|
---|
2695 |
|
---|
2696 | procedure TPlayer.LoadConfig(Config: TXmlConfig; Path: string);
|
---|
2697 | begin
|
---|
2698 | with Config do begin
|
---|
2699 | Self.Name := string(GetValue(DOMString(Path + '/Name'), ''));
|
---|
2700 | Color := TColor(GetValue(DOMString(Path + '/Color'), 0));
|
---|
2701 | StartUnits := GetValue(DOMString(Path + '/StartUnits'), 5);
|
---|
2702 | Mode := TPlayerMode(GetValue(DOMString(Path + '/Mode'), 0));
|
---|
2703 | Defensive := GetValue(DOMString(Path + '/Defensive'), False);
|
---|
2704 | Agressivity := TComputerAgressivity(GetValue(DOMString(Path + '/Agressivity'), 0));
|
---|
2705 | end;
|
---|
2706 | end;
|
---|
2707 |
|
---|
2708 | procedure TPlayer.SaveConfig(Config: TXmlConfig; Path: string);
|
---|
2709 | begin
|
---|
2710 | with Config do begin
|
---|
2711 | SetValue(DOMString(Path + '/Name'), DOMString(Self.Name));
|
---|
2712 | SetValue(DOMString(Path + '/Color'), Integer(Color));
|
---|
2713 | SetValue(DOMString(Path + '/StartUnits'), StartUnits);
|
---|
2714 | SetValue(DOMString(Path + '/Mode'), Integer(Mode));
|
---|
2715 | SetValue(DOMString(Path + '/Defensive'), Defensive);
|
---|
2716 | SetValue(DOMString(Path + '/Agressivity'), Integer(Agressivity));
|
---|
2717 | end;
|
---|
2718 | end;
|
---|
2719 |
|
---|
2720 | { TGame }
|
---|
2721 |
|
---|
2722 | function ComparePointer(const Item1, Item2: Integer): Integer;
|
---|
2723 | begin
|
---|
2724 | Result := -CompareValue(Item1, Item2);
|
---|
2725 | end;
|
---|
2726 |
|
---|
2727 | procedure TPlayer.Attack(var AttackPower, DefendPower: Integer);
|
---|
2728 | var
|
---|
2729 | AttackerDiceCount: Integer;
|
---|
2730 | DefenderDiceCount: Integer;
|
---|
2731 | S: string;
|
---|
2732 | I: Integer;
|
---|
2733 | AttackRolls: TFPGList<Integer>;
|
---|
2734 | DefendRolls: TFPGList<Integer>;
|
---|
2735 | begin
|
---|
2736 | AttackRolls := TFPGList<Integer>.Create;
|
---|
2737 | DefendRolls := TFPGList<Integer>.Create;
|
---|
2738 | if AttackPower < 1 then
|
---|
2739 | raise Exception.Create(SAttackerPowerPositive);
|
---|
2740 | if DefendPower < 0 then
|
---|
2741 | raise Exception.Create(SDefenderPowerPositive);
|
---|
2742 | while (AttackPower > 0) and (DefendPower > 0) do begin
|
---|
2743 | // Risk game rules:
|
---|
2744 | // Each side do their dice roll and compare result. Defender wins tie.
|
---|
2745 | // Attacker can use three dices and defender two
|
---|
2746 | AttackerDiceCount := Min(AttackPower, 3);
|
---|
2747 | DefenderDiceCount := Min(DefendPower, 2);
|
---|
2748 | // Roll and sort numbers
|
---|
2749 | AttackRolls.Count := AttackerDiceCount;
|
---|
2750 | for I := 0 to AttackerDiceCount - 1 do begin
|
---|
2751 | AttackRolls[I] := Random(7);
|
---|
2752 | end;
|
---|
2753 | AttackRolls.Sort(ComparePointer);
|
---|
2754 | S := 'Att:';
|
---|
2755 | for I := 0 to AttackerDiceCount - 1 do
|
---|
2756 | S := S + IntToStr(Integer(AttackRolls[I])) + ', ';
|
---|
2757 | DefendRolls.Count := DefenderDiceCount;
|
---|
2758 | for I := 0 to DefenderDiceCount - 1 do begin
|
---|
2759 | DefendRolls[I] := Random(7);
|
---|
2760 | end;
|
---|
2761 | DefendRolls.Sort(ComparePointer);
|
---|
2762 | S := S + ' Def:';
|
---|
2763 | for I := 0 to DefenderDiceCount - 1 do
|
---|
2764 | S := S + IntToStr(Integer(DefendRolls[I])) + ', ';
|
---|
2765 | // Resolution
|
---|
2766 | for I := 0 to Min(AttackerDiceCount, DefenderDiceCount) - 1 do
|
---|
2767 | if AttackRolls[I] > DefendRolls[I] then Dec(DefendPower)
|
---|
2768 | else Dec(AttackPower);
|
---|
2769 | end;
|
---|
2770 | FreeAndNil(AttackRolls);
|
---|
2771 | FreeAndNil(DefendRolls);
|
---|
2772 | end;
|
---|
2773 |
|
---|
2774 | function TGame.AttackProbability(AttackCount, DefendCount: Integer): Double;
|
---|
2775 | var
|
---|
2776 | OA, OD: Integer;
|
---|
2777 | Len: Integer;
|
---|
2778 | I: Integer;
|
---|
2779 | begin
|
---|
2780 | if AttackCount = 0 then begin
|
---|
2781 | Result := 0;
|
---|
2782 | Exit;
|
---|
2783 | end;
|
---|
2784 | if DefendCount = 0 then begin
|
---|
2785 | Result := 1;
|
---|
2786 | Exit;
|
---|
2787 | end;
|
---|
2788 |
|
---|
2789 | // Enlarge probability cache table on demand
|
---|
2790 | if Length(ProbabilityMatrix) < AttackCount then begin
|
---|
2791 | SetLength(ProbabilityMatrix, AttackCount);
|
---|
2792 | end;
|
---|
2793 | if Length(ProbabilityMatrix[AttackCount - 1]) < DefendCount then begin
|
---|
2794 | Len := Length(ProbabilityMatrix[AttackCount - 1]);
|
---|
2795 | SetLength(ProbabilityMatrix[AttackCount - 1], DefendCount);
|
---|
2796 | for I := Len to Length(ProbabilityMatrix[AttackCount - 1]) - 1 do
|
---|
2797 | ProbabilityMatrix[AttackCount - 1][I] := -1;
|
---|
2798 | end;
|
---|
2799 |
|
---|
2800 | if ProbabilityMatrix[AttackCount - 1, DefendCount - 1] <> -1 then begin
|
---|
2801 | // Use cached value
|
---|
2802 | Result := ProbabilityMatrix[AttackCount - 1, DefendCount - 1];
|
---|
2803 | Exit;
|
---|
2804 | end else Result := 1;
|
---|
2805 |
|
---|
2806 | OA := Min(AttackCount, 3);
|
---|
2807 | OD := Min(DefendCount, 2);
|
---|
2808 |
|
---|
2809 | if (OA = 1) and (OD = 1) then
|
---|
2810 | Result := 0.4167 * AttackProbability(AttackCount, DefendCount - 1) +
|
---|
2811 | 0.5833 * AttackProbability(AttackCount - 1, DefendCount)
|
---|
2812 | else if (OA = 2) and (OD = 1) then
|
---|
2813 | Result := 0.5787 * AttackProbability(AttackCount, DefendCount - 1) +
|
---|
2814 | 0.4213 * AttackProbability(AttackCount - 1, DefendCount)
|
---|
2815 | else if (OA = 3) and (OD = 1) then
|
---|
2816 | Result := 0.6597 * AttackProbability(AttackCount, DefendCount - 1) +
|
---|
2817 | 0.3403 * AttackProbability(AttackCount - 1, DefendCount)
|
---|
2818 | else if (OA = 1) and (OD = 2) then
|
---|
2819 | Result := 0.2546 * AttackProbability(AttackCount, DefendCount - 1) +
|
---|
2820 | 0.7454 * AttackProbability(AttackCount - 1, DefendCount)
|
---|
2821 | else if (OA = 2) and (OD = 2) then
|
---|
2822 | Result := 0.2276 * AttackProbability(AttackCount, DefendCount - 2) +
|
---|
2823 | 0.4483 * AttackProbability(AttackCount - 2, DefendCount) +
|
---|
2824 | 0.3241 * AttackProbability(AttackCount - 1, DefendCount - 1)
|
---|
2825 | else if (OA = 3) and (OD = 2) then
|
---|
2826 | Result := 0.3717 * AttackProbability(AttackCount, DefendCount - 2) +
|
---|
2827 | 0.2926 * AttackProbability(AttackCount - 2, DefendCount) +
|
---|
2828 | 0.3358 * AttackProbability(AttackCount - 1, DefendCount - 1);
|
---|
2829 | ProbabilityMatrix[AttackCount - 1, DefendCount - 1] := Result;
|
---|
2830 | end;
|
---|
2831 |
|
---|
2832 | procedure TPlayer.MoveAll;
|
---|
2833 | var
|
---|
2834 | AttackerPower: Integer;
|
---|
2835 | DefenderPower: Integer;
|
---|
2836 | UnitCount: Integer;
|
---|
2837 | UnitMove: TUnitMove;
|
---|
2838 | begin
|
---|
2839 | for UnitMove in Moves do
|
---|
2840 | with UnitMove do begin
|
---|
2841 | if CountOnce > 0 then begin
|
---|
2842 | if CellFrom.Player = Self then begin
|
---|
2843 | UnitCount := CountOnce;
|
---|
2844 | if CountOnce > CellFrom.Power then
|
---|
2845 | UnitCount := CellFrom.Power;
|
---|
2846 | CountOnce := 0;
|
---|
2847 | if CellTo.Player = Self then begin
|
---|
2848 | // Inner move
|
---|
2849 | CellTo.Power := CellTo.Power + UnitCount;
|
---|
2850 | end else begin
|
---|
2851 | AttackerPower := UnitCount;
|
---|
2852 | DefenderPower := CellTo.Power;
|
---|
2853 | Attack(AttackerPower, DefenderPower);
|
---|
2854 | if DefenderPower = 0 then begin
|
---|
2855 | // Attacker wins with possible loses
|
---|
2856 | ClearMovesFromCell(CellTo);
|
---|
2857 | CellTo.Player := Self;
|
---|
2858 | CellTo.Power := AttackerPower;
|
---|
2859 | end else
|
---|
2860 | if AttackerPower = 0 then begin
|
---|
2861 | // Defender wins with possible loses
|
---|
2862 | CellTo.Power := DefenderPower;
|
---|
2863 | end else
|
---|
2864 | raise Exception.Create(SUnfinishedBattle);
|
---|
2865 | end;
|
---|
2866 | CellFrom.Power := CellFrom.Power - UnitCount;
|
---|
2867 | end;
|
---|
2868 | end;
|
---|
2869 | end;
|
---|
2870 |
|
---|
2871 | RemoveEmptyUnitMoves;
|
---|
2872 | end;
|
---|
2873 |
|
---|
2874 | procedure TPlayer.ReduceMovesPower;
|
---|
2875 | var
|
---|
2876 | UnitMove: TUnitMove;
|
---|
2877 | Power: Integer;
|
---|
2878 | begin
|
---|
2879 | // Power of cell can be reduced by unsucessful enemy attack
|
---|
2880 | for UnitMove in Moves do begin
|
---|
2881 | Power := UnitMove.CellFrom.GetAvialPower;
|
---|
2882 | if Power < 0 then begin
|
---|
2883 | if Abs(Power) <= UnitMove.CountOnce then
|
---|
2884 | UnitMove.CountOnce := UnitMove.CountOnce - Abs(Power)
|
---|
2885 | end;
|
---|
2886 | end;
|
---|
2887 | end;
|
---|
2888 |
|
---|
2889 | procedure TPlayer.ClearMovesFromCell(Cell: TCell);
|
---|
2890 | var
|
---|
2891 | I: Integer;
|
---|
2892 | begin
|
---|
2893 | if Assigned(Cell.Player) then
|
---|
2894 | for I := Cell.Player.Moves.Count - 1 downto 0 do
|
---|
2895 | if TUnitMove(Cell.Player.Moves[I]).CellFrom = Cell then
|
---|
2896 | Cell.Player.Moves.Delete(I);
|
---|
2897 | end;
|
---|
2898 |
|
---|
2899 | procedure TGame.SetMapType(AValue: TMapType);
|
---|
2900 | var
|
---|
2901 | OldMap: TMap;
|
---|
2902 | begin
|
---|
2903 | if FMapType = AValue then Exit;
|
---|
2904 | OldMap := Map;
|
---|
2905 | case AValue of
|
---|
2906 | mtNone: Map := TMap.Create;
|
---|
2907 | mtHexagon: Map := THexMap.Create;
|
---|
2908 | mtSquare: Map := TSquareMap.Create;
|
---|
2909 | mtTriangle: Map := TTriangleMap.Create;
|
---|
2910 | mtVoronoi: Map := TVoronoiMap.Create;
|
---|
2911 | else Map := TMap.Create;
|
---|
2912 | end;
|
---|
2913 | Map.Assign(OldMap);
|
---|
2914 | FreeAndNil(OldMap);
|
---|
2915 | FMapType := AValue;
|
---|
2916 | end;
|
---|
2917 |
|
---|
2918 | function TPlayer.SetMove(CellFrom, CellTo: TCell; Power: Integer; Confirmation: Boolean = True): TUnitMove;
|
---|
2919 | var
|
---|
2920 | NewMove: TUnitMove;
|
---|
2921 | CountOnce: Integer;
|
---|
2922 | CountRepeat: Integer;
|
---|
2923 | Confirm: Boolean;
|
---|
2924 | begin
|
---|
2925 | Confirm := True;
|
---|
2926 | Result := Moves.SearchByFromTo(CellFrom, CellTo);
|
---|
2927 |
|
---|
2928 | if Assigned(Result) then begin
|
---|
2929 | CountOnce := Result.CountOnce;
|
---|
2930 | CountRepeat := Result.CountRepeat;
|
---|
2931 | if (Mode = pmHuman) and Confirmation and
|
---|
2932 | Assigned(Client) and Assigned(Client.FOnMove) then
|
---|
2933 | Client.FOnMove(CellFrom, CellTo, CountOnce, CountRepeat, True, Confirm);
|
---|
2934 | end else begin
|
---|
2935 | CountOnce := Power;
|
---|
2936 | CountRepeat := 0;
|
---|
2937 | if (Mode = pmHuman) and Confirmation and
|
---|
2938 | Assigned(Client) and Assigned(Client.FOnMove) then
|
---|
2939 | Client.FOnMove(CellFrom, CellTo, CountOnce, CountRepeat, False, Confirm);
|
---|
2940 | end;
|
---|
2941 | if Confirm then begin
|
---|
2942 | if Assigned(Result) then begin
|
---|
2943 | // Already have such move
|
---|
2944 | if (CountOnce = 0) and (CountRepeat = 0) then begin
|
---|
2945 | Result.List.Remove(Result);
|
---|
2946 | end else begin
|
---|
2947 | Result.CountOnce := CountOnce;
|
---|
2948 | Result.CountRepeat := CountRepeat;
|
---|
2949 | CheckCounterMove(Result);
|
---|
2950 | end;
|
---|
2951 | end else begin
|
---|
2952 | // Add new move
|
---|
2953 | if (CountOnce > 0) or (CountRepeat > 0) then begin
|
---|
2954 | NewMove := TUnitMove.Create;
|
---|
2955 | NewMove.List := Moves;
|
---|
2956 | NewMove.CellFrom := CellFrom;
|
---|
2957 | NewMove.CellTo := CellTo;
|
---|
2958 | NewMove.CountOnce := CountOnce;
|
---|
2959 | NewMove.CountRepeat := CountRepeat;
|
---|
2960 | Moves.Add(NewMove);
|
---|
2961 | Result := NewMove;
|
---|
2962 | CheckCounterMove(NewMove);
|
---|
2963 | end;
|
---|
2964 | end;
|
---|
2965 | CellFrom.Check;
|
---|
2966 | if Assigned(Game.FOnMoveUpdated) then Game.FOnMoveUpdated(Result);
|
---|
2967 | end;
|
---|
2968 | end;
|
---|
2969 |
|
---|
2970 | procedure TGame.SetRunning(AValue: Boolean);
|
---|
2971 | var
|
---|
2972 | I: Integer;
|
---|
2973 | begin
|
---|
2974 | if FRunning = AValue then Exit;
|
---|
2975 | if AValue then begin
|
---|
2976 | if Players.Count < 2 then raise Exception.Create(SMinimumPlayers);
|
---|
2977 | FRunning := AValue;
|
---|
2978 | end else begin
|
---|
2979 | FRunning := AValue;
|
---|
2980 | for I := 0 to Server.Clients.Count - 1 do
|
---|
2981 | with TClient(Server.Clients[I]) do begin
|
---|
2982 | View.Clear;
|
---|
2983 | end;
|
---|
2984 | end;
|
---|
2985 | end;
|
---|
2986 |
|
---|
2987 | procedure TPlayer.UpdateRepeatMoves;
|
---|
2988 | var
|
---|
2989 | Move: TUnitMove;
|
---|
2990 | begin
|
---|
2991 | for Move in Moves do
|
---|
2992 | with Move do begin
|
---|
2993 | if CellFrom.Player = Self then
|
---|
2994 | if CountRepeat <= CellFrom.GetAvialPower then
|
---|
2995 | CountOnce := CountRepeat
|
---|
2996 | else CountOnce := CellFrom.GetAvialPower;
|
---|
2997 | end;
|
---|
2998 | RemoveEmptyUnitMoves;
|
---|
2999 | end;
|
---|
3000 |
|
---|
3001 | procedure TPlayer.RemoveEmptyUnitMoves;
|
---|
3002 | var
|
---|
3003 | I: Integer;
|
---|
3004 | begin
|
---|
3005 | // Remove empty moves
|
---|
3006 | for I := Moves.Count - 1 downto 0 do
|
---|
3007 | if (TUnitMove(Moves[I]).CellFrom.Player = Self) and
|
---|
3008 | (TUnitMove(Moves[I]).CountOnce = 0) and (TUnitMove(Moves[I]).CountRepeat = 0) then
|
---|
3009 | Moves.Delete(I);
|
---|
3010 | end;
|
---|
3011 |
|
---|
3012 | function TPlayer.IsAlive: Boolean;
|
---|
3013 | begin
|
---|
3014 | Result := (TotalCells > 0) and Assigned(StartCell);
|
---|
3015 | end;
|
---|
3016 |
|
---|
3017 | procedure TPlayer.CheckCounterMove(Move: TUnitMove);
|
---|
3018 | var
|
---|
3019 | CounterMove: TUnitMove;
|
---|
3020 | begin
|
---|
3021 | CounterMove := Moves.SearchByFromTo(Move.CellTo, Move.CellFrom);
|
---|
3022 | if Assigned(CounterMove) then begin
|
---|
3023 | // For now, just remove counter move
|
---|
3024 | Moves.Remove(CounterMove);
|
---|
3025 | end;
|
---|
3026 | end;
|
---|
3027 |
|
---|
3028 | procedure TPlayer.SetMode(AValue: TPlayerMode);
|
---|
3029 | begin
|
---|
3030 | if FMode = AValue then Exit;
|
---|
3031 | FMode := AValue;
|
---|
3032 | end;
|
---|
3033 |
|
---|
3034 | function TMap.SearchDifferentCellArea(List: TCells; SourceArea, DestArea: TMapArea): TCell;
|
---|
3035 | var
|
---|
3036 | NewList: TCells;
|
---|
3037 | NewListVoid: TCells;
|
---|
3038 | I: Integer;
|
---|
3039 | C: Integer;
|
---|
3040 | begin
|
---|
3041 | Result := nil;
|
---|
3042 | NewList := TCells.Create;
|
---|
3043 | NewList.FreeObjects := False;
|
---|
3044 | NewListVoid := TCells.Create;
|
---|
3045 | NewListVoid.FreeObjects := False;
|
---|
3046 |
|
---|
3047 | for C := 0 to List.Count - 1 do
|
---|
3048 | with TCell(List[C]) do begin
|
---|
3049 | for I := 0 to Neighbors.Count - 1 do
|
---|
3050 | with TCell(Neighbors[I]) do
|
---|
3051 | if (not Mark) and (Terrain <> ttVoid) and (Area <> SourceArea) and ((DestArea = nil) or (DestArea = Area)) then begin
|
---|
3052 | NewList.Add(TCell(TCell(List[C]).Neighbors[I]));
|
---|
3053 | Mark := True;
|
---|
3054 | end else
|
---|
3055 | if (not Mark) and (Terrain = ttVoid) then begin
|
---|
3056 | NewListVoid.Add(TCell(TCell(List[C]).Neighbors[I]));
|
---|
3057 | Mark := True;
|
---|
3058 | end;
|
---|
3059 | end;
|
---|
3060 |
|
---|
3061 | if NewList.Count > 0 then begin
|
---|
3062 | // We found cell with different area
|
---|
3063 | Result := TCell(NewList[Random(NewList.Count)]);
|
---|
3064 | end else
|
---|
3065 | if NewListVoid.Count > 0 then begin
|
---|
3066 | // Cell was not found but we have more void cells to check
|
---|
3067 | Result := SearchDifferentCellArea(NewListVoid, SourceArea, DestArea);
|
---|
3068 | end;
|
---|
3069 |
|
---|
3070 | FreeAndNil(NewListVoid);
|
---|
3071 | FreeAndNil(NewList);
|
---|
3072 | end;
|
---|
3073 |
|
---|
3074 | procedure TGame.BuildTerrain;
|
---|
3075 | var
|
---|
3076 | Cell: TCell;
|
---|
3077 | begin
|
---|
3078 | if (Map.Shape = msImage) and FileExists(MapImageFileName) and
|
---|
3079 | (LoadedImageFileName <> MapImageFileName) then begin
|
---|
3080 | LoadedImageFileName := MapImageFileName;
|
---|
3081 | Map.Image.Picture.LoadFromFile(MapImageFileName);
|
---|
3082 | end;
|
---|
3083 |
|
---|
3084 | // Randomize map terrain
|
---|
3085 | for Cell in Map.Cells do
|
---|
3086 | with Cell do begin
|
---|
3087 | if (VoidEnabled and (Random < VoidPercentage / 100)) or
|
---|
3088 | (Map.IsOutsideShape(PosPx)) then Terrain := ttVoid
|
---|
3089 | else begin
|
---|
3090 | if CityEnabled and (Random < CityPercentage / 100) then Terrain := ttCity
|
---|
3091 | else Terrain := ttNormal;
|
---|
3092 | end;
|
---|
3093 | Power := Random(MaxNeutralUnits + 1);
|
---|
3094 | Player := nil;
|
---|
3095 | end;
|
---|
3096 | end;
|
---|
3097 |
|
---|
3098 | procedure TMap.BuildBridges;
|
---|
3099 | var
|
---|
3100 | List: TCells;
|
---|
3101 | BorderList: TCells;
|
---|
3102 | Cell: TCell;
|
---|
3103 | FoundCell1: TCell;
|
---|
3104 | FoundCell2: TCell;
|
---|
3105 | I: Integer;
|
---|
3106 | J: Integer;
|
---|
3107 | begin
|
---|
3108 | List := TCells.Create;
|
---|
3109 | List.FreeObjects := False;
|
---|
3110 |
|
---|
3111 | BorderList := TCells.Create;
|
---|
3112 | BorderList.FreeObjects := False;
|
---|
3113 |
|
---|
3114 | // Build area bridges
|
---|
3115 | if Areas.Count > 1 then
|
---|
3116 | for I := 0 to Areas.Count - 1 do
|
---|
3117 | with TMapArea(Areas[I]) do begin
|
---|
3118 | GetBorderCells(BorderList);
|
---|
3119 | if BorderList.Count > 0 then
|
---|
3120 | for J := 0 to 4 do begin
|
---|
3121 |
|
---|
3122 | Cell := TCell(BorderList[Random(BorderList.Count)]);
|
---|
3123 | List.Clear;
|
---|
3124 | List.Add(Cell);
|
---|
3125 |
|
---|
3126 | Map.Cells.ClearMark;
|
---|
3127 |
|
---|
3128 | // Find nearest cell with different area
|
---|
3129 | FoundCell1 := SearchDifferentCellArea(List, TMapArea(Map.Areas[I]), nil);
|
---|
3130 | if Assigned(FoundCell1) then begin
|
---|
3131 | // Again find back nearest cell with different area.
|
---|
3132 | // This will ensure that both cells are closest ones
|
---|
3133 |
|
---|
3134 | Map.Cells.ClearMark;
|
---|
3135 | List[0] := FoundCell1;
|
---|
3136 | FoundCell2 := SearchDifferentCellArea(List, FoundCell1.Area, TMapArea(Map.Areas[I]));
|
---|
3137 | if Assigned(FoundCell2) then begin
|
---|
3138 | // Check if link doesn't exist already
|
---|
3139 | if not Assigned(FoundCell1.Links.FindByCells(FoundCell1, FoundCell2)) then begin
|
---|
3140 | Map.CellLinks.AddLink(FoundCell1, FoundCell2);
|
---|
3141 | Inc(BridgeCount);
|
---|
3142 | end;
|
---|
3143 | end;
|
---|
3144 | end;
|
---|
3145 | end;
|
---|
3146 | end;
|
---|
3147 | FreeAndNil(List);
|
---|
3148 | FreeAndNil(BorderList);
|
---|
3149 | end;
|
---|
3150 |
|
---|
3151 | procedure TMap.BuildMapAreas;
|
---|
3152 | var
|
---|
3153 | C: Integer;
|
---|
3154 | NewArea: TMapArea;
|
---|
3155 | begin
|
---|
3156 | for C := 0 to Cells.Count - 1 do
|
---|
3157 | with TCell(Cells[C]) do
|
---|
3158 | Area := nil;
|
---|
3159 | Areas.Clear;
|
---|
3160 | for C := 0 to Cells.Count - 1 do
|
---|
3161 | with TCell(Cells[C]) do
|
---|
3162 | if (Terrain <> ttVoid) and (not Assigned(Area)) then begin
|
---|
3163 | NewArea := TMapArea.Create;
|
---|
3164 | NewArea.Id := Map.Areas.Count;
|
---|
3165 | NewArea.Map := Map;
|
---|
3166 | Areas.Add(NewArea);
|
---|
3167 | Area := NewArea;
|
---|
3168 | AreaExtend;
|
---|
3169 | end;
|
---|
3170 | end;
|
---|
3171 |
|
---|
3172 | procedure TServer.SetGame(AValue: TGame);
|
---|
3173 | var
|
---|
3174 | I: Integer;
|
---|
3175 | begin
|
---|
3176 | if FGame = AValue then Exit;
|
---|
3177 | FGame := AValue;
|
---|
3178 | for I := 0 to Clients.Count - 1 do
|
---|
3179 | Clients[I].Game := FGame;
|
---|
3180 | Clients.Game := Game;
|
---|
3181 | end;
|
---|
3182 |
|
---|
3183 | procedure TServer.SetActive(AValue: Boolean);
|
---|
3184 | begin
|
---|
3185 | if FActive = AValue then Exit;
|
---|
3186 | FActive := AValue;
|
---|
3187 | end;
|
---|
3188 |
|
---|
3189 | procedure TServer.SetServerMode(AValue: TServerMode);
|
---|
3190 | var
|
---|
3191 | LastActiveState: Boolean;
|
---|
3192 | begin
|
---|
3193 | if FServerMode = AValue then Exit;
|
---|
3194 | LastActiveState := Active;
|
---|
3195 | Active := False;
|
---|
3196 | FServerMode := AValue;
|
---|
3197 | FreeAndNil(GameSocket);
|
---|
3198 | case FServerMode of
|
---|
3199 | smLocal: GameSocket := TGameSocketDirect.Create;
|
---|
3200 | smNetworkServer: begin
|
---|
3201 | GameSocket := TGameSocketNetworkServer.Create;
|
---|
3202 | TGameSocketNetworkServer(GameSocket).TCPServer.Address := LocalNetworkAddress;
|
---|
3203 | TGameSocketNetworkServer(GameSocket).TCPServer.Port := LocalNetworkPort;
|
---|
3204 | //TODO TGameSocketNetworkServer(GameSocket).TCPServer.Active := True;
|
---|
3205 | end;
|
---|
3206 | smNetworkClient: begin
|
---|
3207 | GameSocket := TGameSocketNetworkClient.Create;
|
---|
3208 | if (LocalNetworkAddress = RemoteNetworkAddress) and
|
---|
3209 | (LocalNetworkPort = RemoteNetworkPort) then begin
|
---|
3210 | // User wants to play on its own server
|
---|
3211 | GameSocket := TGameSocketNetworkServer.Create;
|
---|
3212 | TGameSocketNetworkServer(GameSocket).TCPServer.Address := LocalNetworkAddress;
|
---|
3213 | TGameSocketNetworkServer(GameSocket).TCPServer.Port := LocalNetworkPort;
|
---|
3214 | //TODO TGameSocketNetworkServer(GameSocket).TCPServer.Active := True;
|
---|
3215 | end else
|
---|
3216 | begin
|
---|
3217 | // Do not create socket. User wants to connect elsewhere
|
---|
3218 | end;
|
---|
3219 | end;
|
---|
3220 | end;
|
---|
3221 | Active := LastActiveState;
|
---|
3222 | end;
|
---|
3223 |
|
---|
3224 | procedure TServer.DoChange;
|
---|
3225 | var
|
---|
3226 | Client: TClient;
|
---|
3227 | begin
|
---|
3228 | for Client in Clients do
|
---|
3229 | Client.DoChange;
|
---|
3230 | end;
|
---|
3231 |
|
---|
3232 | procedure TServer.LoadConfig(Config: TXmlConfig; Path: string);
|
---|
3233 | begin
|
---|
3234 | with Config do begin
|
---|
3235 | LocalNetworkAddress := string(GetValue(DOMString(Path + '/LocalNetworkAddress'), 'localhost'));
|
---|
3236 | LocalNetworkPort := GetValue(DOMString(Path + '/LocalNetworkPort'), 40009);
|
---|
3237 | RemoteNetworkAddress := string(GetValue(DOMString(Path + '/RemoteNetworkAddress'), 'localhost'));
|
---|
3238 | RemoteNetworkPort := GetValue(DOMString(Path + '/RemoteNetworkPort'), 40009);
|
---|
3239 | Mode := TServerMode(GetValue(DOMString(Path + '/Mode'), Integer(smLocal)));
|
---|
3240 | end;
|
---|
3241 | end;
|
---|
3242 |
|
---|
3243 | procedure TServer.SaveConfig(Config: TXmlConfig; Path: string);
|
---|
3244 | begin
|
---|
3245 | with Config do begin
|
---|
3246 | SetValue(DOMString(Path + '/LocalNetworkAddress'), DOMString(LocalNetworkAddress));
|
---|
3247 | SetValue(DOMString(Path + '/LocalNetworkPort'), LocalNetworkPort);
|
---|
3248 | SetValue(DOMString(Path + '/RemoteNetworkAddress'), DOMString(RemoteNetworkAddress));
|
---|
3249 | SetValue(DOMString(Path + '/RemoteNetworkPort'), RemoteNetworkPort);
|
---|
3250 | SetValue(DOMString(Path + '/Mode'), Integer(Mode));
|
---|
3251 | end;
|
---|
3252 | end;
|
---|
3253 |
|
---|
3254 | procedure TServer.InitClients;
|
---|
3255 | var
|
---|
3256 | Client: TClient;
|
---|
3257 | Player: TPlayer;
|
---|
3258 | begin
|
---|
3259 | Clients.Clear;
|
---|
3260 | Clients.New(SSpectator);
|
---|
3261 |
|
---|
3262 | for Player in Game.Players do
|
---|
3263 | with Player do
|
---|
3264 | if Mode = pmHuman then begin
|
---|
3265 | Player.Client := Clients.New(Player.Name);
|
---|
3266 | end;
|
---|
3267 |
|
---|
3268 | for Client in Clients do
|
---|
3269 | with Client do begin
|
---|
3270 | View.Clear;
|
---|
3271 | View.Zoom := 1;
|
---|
3272 | if Assigned(ControlPlayer) and Assigned(ControlPlayer.StartCell) then
|
---|
3273 | View.CenterPlayerCity(ControlPlayer)
|
---|
3274 | else View.CenterMap;
|
---|
3275 | end;
|
---|
3276 | end;
|
---|
3277 |
|
---|
3278 | procedure TServer.Clear;
|
---|
3279 | begin
|
---|
3280 | Clients.Clear;
|
---|
3281 | Game.Clear;
|
---|
3282 | end;
|
---|
3283 |
|
---|
3284 | constructor TServer.Create;
|
---|
3285 | begin
|
---|
3286 | FGame := nil;
|
---|
3287 | Clients := TClients.Create;
|
---|
3288 | end;
|
---|
3289 |
|
---|
3290 | destructor TServer.Destroy;
|
---|
3291 | begin
|
---|
3292 | FreeAndNil(Clients);
|
---|
3293 | inherited Destroy;
|
---|
3294 | end;
|
---|
3295 |
|
---|
3296 | procedure TGame.SelectPlayerStartCell(Player: TPlayer);
|
---|
3297 | var
|
---|
3298 | LongestDistance: Integer;
|
---|
3299 | Cell: TCell;
|
---|
3300 | List: TCells;
|
---|
3301 | I: Integer;
|
---|
3302 | begin
|
---|
3303 | with Player do begin
|
---|
3304 | Map.Cells.ClearMark;
|
---|
3305 | Map.Cells.ClearWeight;
|
---|
3306 | CalculatePlayersDistance;
|
---|
3307 |
|
---|
3308 | // Calculate longest distance
|
---|
3309 | LongestDistance := 0;
|
---|
3310 | for Cell in Map.Cells do
|
---|
3311 | if (Cell.Terrain <> ttVoid) and (Cell.Weight > LongestDistance) then
|
---|
3312 | LongestDistance := Cell.Weight;
|
---|
3313 |
|
---|
3314 | List := TCells.Create;
|
---|
3315 | try
|
---|
3316 | List.FreeObjects := False;
|
---|
3317 | Map.Cells.GetCellsWithWeight(List, Round(LongestDistance * 0.6), Round(LongestDistance * 0.8));
|
---|
3318 |
|
---|
3319 | // Remove cells already allocated to different player
|
---|
3320 | for I := List.Count - 1 downto 0 do
|
---|
3321 | if Assigned(TCell(List[I]).Player) then
|
---|
3322 | List.Delete(I);
|
---|
3323 |
|
---|
3324 | if List.Count > 0 then
|
---|
3325 | StartCell := List[Random(List.Count)];
|
---|
3326 | finally
|
---|
3327 | FreeAndNil(List);
|
---|
3328 | end;
|
---|
3329 | end;
|
---|
3330 | end;
|
---|
3331 |
|
---|
3332 | procedure TGame.CalculatePlayersDistance;
|
---|
3333 | var
|
---|
3334 | Player: TPlayer;
|
---|
3335 | List: TCells;
|
---|
3336 | begin
|
---|
3337 | for Player in Players do
|
---|
3338 | if Assigned(Player.StartCell) then begin
|
---|
3339 | Player.StartCell.Weight := 1;
|
---|
3340 | Player.StartCell.Mark := True;
|
---|
3341 | List := TCells.Create;
|
---|
3342 | List.FreeObjects := False;
|
---|
3343 | List.Add(Player.StartCell);
|
---|
3344 | PropagatePlayerDistance(List);
|
---|
3345 | FreeAndNil(List);
|
---|
3346 | end;
|
---|
3347 | end;
|
---|
3348 |
|
---|
3349 | procedure TGame.PropagatePlayerDistance(List: TCells);
|
---|
3350 | var
|
---|
3351 | NeighborCell: TCell;
|
---|
3352 | NeighborList: TCells;
|
---|
3353 | Cell: TCell;
|
---|
3354 | begin
|
---|
3355 | NeighborList := TCells.Create;
|
---|
3356 | NeighborList.FreeObjects := False;
|
---|
3357 |
|
---|
3358 | for Cell in List do begin
|
---|
3359 | for NeighborCell in Cell.Neighbors do begin
|
---|
3360 | if (NeighborCell.Terrain <> ttVoid) and
|
---|
3361 | ((not NeighborCell.Mark) or (NeighborCell.Weight > Cell.Weight + 1)) then begin
|
---|
3362 | NeighborCell.Weight := Cell.Weight + 1;
|
---|
3363 | NeighborCell.Mark := True;
|
---|
3364 | NeighborList.Add(NeighborCell);
|
---|
3365 | end;
|
---|
3366 | end;
|
---|
3367 | end;
|
---|
3368 | if NeighborList.Count > 0 then
|
---|
3369 | PropagatePlayerDistance(NeighborList);
|
---|
3370 | FreeAndNil(NeighborList);
|
---|
3371 | end;
|
---|
3372 |
|
---|
3373 | procedure TGame.InitDefaultPlayersSetting;
|
---|
3374 | begin
|
---|
3375 | PlayersSetting.Clear;
|
---|
3376 | PlayersSetting.New(SPlayer + ' 1', clBlue, pmHuman);
|
---|
3377 | PlayersSetting.New(SPlayer + ' 2', clRed, pmComputer);
|
---|
3378 | end;
|
---|
3379 |
|
---|
3380 | procedure TGame.SaveConfig(Config: TXmlConfig; Path: string);
|
---|
3381 | begin
|
---|
3382 | with Config do begin
|
---|
3383 | SetValue(DOMString(Path + '/GridType'), Integer(MapType));
|
---|
3384 | SetValue(DOMString(Path + '/MapImage'), DOMString(MapImageFileName));
|
---|
3385 | SetValue(DOMString(Path + '/SymetricMap'), SymetricMap);
|
---|
3386 | SetValue(DOMString(Path + '/FogOfWar'), FogOfWar);
|
---|
3387 | SetValue(DOMString(Path + '/VoidEnabled'), VoidEnabled);
|
---|
3388 | SetValue(DOMString(Path + '/VoidPercentage'), VoidPercentage);
|
---|
3389 | SetValue(DOMString(Path + '/MapSizeX'), Map.Size.X);
|
---|
3390 | SetValue(DOMString(Path + '/MapSizeY'), Map.Size.Y);
|
---|
3391 | SetValue(DOMString(Path + '/MapShape'), Integer(Map.Shape));
|
---|
3392 | SetValue(DOMString(Path + '/CityEnabled'), CityEnabled);
|
---|
3393 | SetValue(DOMString(Path + '/CityPercentage'), CityPercentage);
|
---|
3394 | SetValue(DOMString(Path + '/BridgeEnabled'), BridgeEnabled);
|
---|
3395 | SetValue(DOMString(Path + '/GrowAmount'), Integer(GrowAmount));
|
---|
3396 | SetValue(DOMString(Path + '/GrowCells'), Integer(GrowCells));
|
---|
3397 | SetValue(DOMString(Path + '/WinObjective'), Integer(WinObjective));
|
---|
3398 | PlayersSetting.SaveConfig(Config, Path + '/Players');
|
---|
3399 | end;
|
---|
3400 | end;
|
---|
3401 |
|
---|
3402 | procedure TGame.LoadConfig(Config: TXmlConfig; Path: string);
|
---|
3403 | var
|
---|
3404 | Value: Integer;
|
---|
3405 | begin
|
---|
3406 | with Config do begin
|
---|
3407 | MapType := TMapType(GetValue(DOMString(Path + '/GridType'), Integer(mtHexagon)));
|
---|
3408 | Map.Size := TPoint.Create(GetValue(DOMString(Path + '/MapSizeX'), 10),
|
---|
3409 | GetValue(DOMString(Path + '/MapSizeY'), 10));
|
---|
3410 | MapImageFileName := string(GetValue(DOMString(Path + '/MapImage'), DOMString(MapImageFileName)));
|
---|
3411 | SymetricMap := GetValue(DOMString(Path + '/SymetricMap'), False);
|
---|
3412 | FogOfWar := GetValue(DOMString(Path + '/FogOfWar'), False);
|
---|
3413 | VoidEnabled := GetValue(DOMString(Path + '/VoidEnabled'), True);
|
---|
3414 | VoidPercentage := GetValue(DOMString(Path + '/VoidPercentage'), 20);
|
---|
3415 | Value := GetValue(DOMString(Path + '/MapShape'), 0);
|
---|
3416 | if (Value >= Integer(Low(TMapShape))) and (Value <= Integer(High(TMapShape))) then
|
---|
3417 | Map.Shape := TMapShape(Value) else Map.Shape := Low(TMapShape);
|
---|
3418 | CityEnabled := GetValue(DOMString(Path + '/CityEnabled'), False);
|
---|
3419 | CityPercentage := GetValue(DOMString(Path + '/CityPercentage'), 10);
|
---|
3420 | BridgeEnabled := GetValue(DOMString(Path + '/BridgeEnabled'), True);
|
---|
3421 | Value := GetValue(DOMString(Path + '/GrowAmount'), Integer(gaBySquareRoot));
|
---|
3422 | if (Value >= Integer(Low(TGrowAmount))) and (Value <= Integer(High(TGrowAmount))) then
|
---|
3423 | GrowAmount := TGrowAmount(Value) else GrowAmount := Low(TGrowAmount);
|
---|
3424 | Value := GetValue(DOMString(Path + '/GrowCells'), Integer(gcPlayerAll));
|
---|
3425 | if (Value >= Integer(Low(TGrowCells))) and (Value <= Integer(High(TGrowCells))) then
|
---|
3426 | GrowCells := TGrowCells(Value) else GrowCells := Low(TGrowCells);
|
---|
3427 | Value := GetValue(DOMString(Path + '/WinObjective'), Integer(woDefeatAllOponents));
|
---|
3428 | if (Value >= Integer(Low(TWinObjective))) and (Value <= Integer(High(TWinObjective))) then
|
---|
3429 | WinObjective := TWinObjective(Value) else WinObjective := Low(TWinObjective);
|
---|
3430 | PlayersSetting.LoadConfig(Config, Path + '/Players');
|
---|
3431 | end;
|
---|
3432 | end;
|
---|
3433 |
|
---|
3434 | procedure TGame.LoadFromFile(FileName: string);
|
---|
3435 | var
|
---|
3436 | NewNode: TDOMNode;
|
---|
3437 | Doc: TXMLDocument;
|
---|
3438 | RootNode: TDOMNode;
|
---|
3439 | I: Integer;
|
---|
3440 | begin
|
---|
3441 | Self.FileName := FileName;
|
---|
3442 | Clear;
|
---|
3443 | ReadXMLFile(Doc, FileName);
|
---|
3444 | with Doc do try
|
---|
3445 | if Doc.DocumentElement.NodeName <> 'XtacticsGame' then
|
---|
3446 | raise Exception.Create(SWrongFileFormat);
|
---|
3447 | RootNode := Doc.DocumentElement;
|
---|
3448 | with RootNode do begin
|
---|
3449 | SymetricMap := ReadBoolean(RootNode, 'SymetricMap', False);
|
---|
3450 | FogOfWar := ReadBoolean(RootNode, 'FogOfWar', False);
|
---|
3451 | VoidEnabled := ReadBoolean(RootNode, 'VoidEnabled', False);
|
---|
3452 | VoidPercentage := ReadInteger(RootNode, 'VoidPercentage', 0);
|
---|
3453 | MaxNeutralUnits := ReadInteger(RootNode, 'MaxNeutralUnits', 3);
|
---|
3454 | GrowCells := TGrowCells(ReadInteger(RootNode, 'GrowCells', Integer(gcNone)));
|
---|
3455 | GrowAmount := TGrowAmount(ReadInteger(RootNode, 'GrowAmount', Integer(gaByOne)));
|
---|
3456 | CityEnabled := ReadBoolean(RootNode, 'CityEnabled', False);
|
---|
3457 | CityPercentage := ReadInteger(RootNode, 'CityPercentage', 0);
|
---|
3458 | BridgeEnabled := ReadBoolean(RootNode, 'BridgeEnabled', False);
|
---|
3459 | TurnCounter := ReadInteger(RootNode, 'TurnCounter', 0);
|
---|
3460 | WinObjective := TWinObjective(ReadInteger(RootNode, 'WinObjective', Integer(woDefeatAllOponents)));
|
---|
3461 | ReadInteger(RootNode, 'StayAliveForDefinedTurns', StayAliveForDefinedTurns);
|
---|
3462 |
|
---|
3463 | NewNode := FindNode('Map');
|
---|
3464 | if Assigned(NewNode) then
|
---|
3465 | Map.LoadFromNode(NewNode);
|
---|
3466 |
|
---|
3467 | NewNode := FindNode('Players');
|
---|
3468 | if Assigned(NewNode) then
|
---|
3469 | Players.LoadFromNode(NewNode);
|
---|
3470 | if Players.Count > 0 then CurrentPlayer := TPlayer(Players[0])
|
---|
3471 | else CurrentPlayer := nil;
|
---|
3472 |
|
---|
3473 | Map.Cells.FixRefId;
|
---|
3474 |
|
---|
3475 | for I := 0 to Players.Count - 1 do begin
|
---|
3476 | TPlayer(Players[I]).PlayerMap.Update;
|
---|
3477 | TPlayer(Players[I]).PlayerMap.CheckVisibility;
|
---|
3478 | end;
|
---|
3479 | Running := ReadBoolean(RootNode, 'Running', True);
|
---|
3480 | end;
|
---|
3481 | finally
|
---|
3482 | FreeAndNil(Doc);
|
---|
3483 | end;
|
---|
3484 | end;
|
---|
3485 |
|
---|
3486 | procedure TGame.SaveToFile(FileName: string);
|
---|
3487 | var
|
---|
3488 | NewNode: TDOMNode;
|
---|
3489 | Doc: TXMLDocument;
|
---|
3490 | RootNode: TDOMNode;
|
---|
3491 | begin
|
---|
3492 | Self.FileName := FileName;
|
---|
3493 | Doc := TXMLDocument.Create;
|
---|
3494 | with Doc do try
|
---|
3495 | RootNode := CreateElement('XtacticsGame');
|
---|
3496 | AppendChild(RootNode);
|
---|
3497 | with RootNode do begin
|
---|
3498 | WriteBoolean(RootNode, 'SymetricMap', SymetricMap);
|
---|
3499 | WriteBoolean(RootNode, 'FogOfWar', FogOfWar);
|
---|
3500 | WriteBoolean(RootNode, 'VoidEnabled', VoidEnabled);
|
---|
3501 | WriteInteger(RootNode, 'VoidPercentage', VoidPercentage);
|
---|
3502 | WriteInteger(RootNode, 'MaxNeutralUnits', MaxNeutralUnits);
|
---|
3503 | WriteInteger(RootNode, 'GrowCells', Integer(GrowCells));
|
---|
3504 | WriteInteger(RootNode, 'GrowAmount', Integer(GrowAmount));
|
---|
3505 | WriteBoolean(RootNode, 'CityEnabled', CityEnabled);
|
---|
3506 | WriteInteger(RootNode, 'CityPercentage', CityPercentage);
|
---|
3507 | WriteBoolean(RootNode, 'BridgeEnabled', BridgeEnabled);
|
---|
3508 | WriteInteger(RootNode, 'TurnCounter', TurnCounter);
|
---|
3509 | WriteInteger(RootNode, 'WinObjective', Integer(WinObjective));
|
---|
3510 | WriteInteger(RootNode, 'StayAliveForDefinedTurns', StayAliveForDefinedTurns);
|
---|
3511 | WriteBoolean(RootNode, 'Running', Running);
|
---|
3512 |
|
---|
3513 | NewNode := OwnerDocument.CreateElement('Map');
|
---|
3514 | AppendChild(NewNode);
|
---|
3515 | Map.SaveToNode(NewNode);
|
---|
3516 |
|
---|
3517 | NewNode := OwnerDocument.CreateElement('Players');
|
---|
3518 | AppendChild(NewNode);
|
---|
3519 | Players.SaveToNode(NewNode);
|
---|
3520 | end;
|
---|
3521 | ForceDirectoriesUTF8(ExtractFileDir(FileName));
|
---|
3522 | WriteXMLFile(Doc, FileName);
|
---|
3523 | finally
|
---|
3524 | FreeAndNil(Doc);
|
---|
3525 | end;
|
---|
3526 | end;
|
---|
3527 |
|
---|
3528 | procedure TGame.ComputePlayerStats;
|
---|
3529 | var
|
---|
3530 | I: Integer;
|
---|
3531 | J: Integer;
|
---|
3532 | begin
|
---|
3533 | for I := 0 to Players.Count - 1 do
|
---|
3534 | with TPlayer(Players[I]) do begin
|
---|
3535 | TotalUnits := 0;
|
---|
3536 | TotalCells := 0;
|
---|
3537 | TotalCities := 0;
|
---|
3538 |
|
---|
3539 | TotalDiscovered := 0;
|
---|
3540 | for J := 0 to PlayerMap.Cells.Count - 1 do
|
---|
3541 | with TPlayerCell(PlayerMap.Cells[J]) do begin
|
---|
3542 | if Explored then Inc(TotalDiscovered);
|
---|
3543 | end;
|
---|
3544 | end;
|
---|
3545 |
|
---|
3546 | Map.ComputePlayerStats;
|
---|
3547 | end;
|
---|
3548 |
|
---|
3549 | procedure TGame.RecordTurnStats;
|
---|
3550 | var
|
---|
3551 | I: Integer;
|
---|
3552 | NewStat: TGameTurnStat;
|
---|
3553 | begin
|
---|
3554 | for I := 0 to Players.Count - 1 do
|
---|
3555 | with TPlayer(Players[I]) do begin
|
---|
3556 | NewStat := TGameTurnStat.Create;
|
---|
3557 | NewStat.DiscoveredCells := TotalDiscovered;
|
---|
3558 | NewStat.OccupiedCells := TotalCells;
|
---|
3559 | NewStat.Units := TotalUnits;
|
---|
3560 | NewStat.Cities := TotalCities;
|
---|
3561 | TurnStats.Add(NewStat);
|
---|
3562 | end;
|
---|
3563 | end;
|
---|
3564 |
|
---|
3565 | function TPlayers.GetAlivePlayers: TPlayerArray;
|
---|
3566 | var
|
---|
3567 | Player: TPlayer;
|
---|
3568 | begin
|
---|
3569 | SetLength(Result, 0);
|
---|
3570 | for Player in Self do
|
---|
3571 | if Player.IsAlive then begin
|
---|
3572 | SetLength(Result, Length(Result) + 1);
|
---|
3573 | Result[Length(Result) - 1] := Player;
|
---|
3574 | end;
|
---|
3575 | end;
|
---|
3576 |
|
---|
3577 | function TPlayers.GetAlivePlayersWithCities: TPlayerArray;
|
---|
3578 | var
|
---|
3579 | Player: TPlayer;
|
---|
3580 | begin
|
---|
3581 | SetLength(Result, 0);
|
---|
3582 | for Player in Self do
|
---|
3583 | if Player.TotalCities > 0 then begin
|
---|
3584 | SetLength(Result, Length(Result) + 1);
|
---|
3585 | Result[Length(Result) - 1] := Player;
|
---|
3586 | end;
|
---|
3587 | end;
|
---|
3588 |
|
---|
3589 | procedure TGame.NextTurn;
|
---|
3590 | var
|
---|
3591 | PrevPlayer: TPlayer;
|
---|
3592 | begin
|
---|
3593 | //TODO CurrentPlayer.View.SelectedCell := nil;
|
---|
3594 | CurrentPlayer.MoveAll;
|
---|
3595 | Map.Grow(CurrentPlayer);
|
---|
3596 | CurrentPlayer.UpdateRepeatMoves;
|
---|
3597 | ComputePlayerStats;
|
---|
3598 | PrevPlayer := CurrentPlayer;
|
---|
3599 | // Skip dead players
|
---|
3600 | repeat
|
---|
3601 | CurrentPlayer := TPlayer(Players[(Players.IndexOf(CurrentPlayer) + 1) mod Players.Count]);
|
---|
3602 | if Assigned(FOnPlayerChange) then
|
---|
3603 | FOnPlayerChange(Self);
|
---|
3604 | until CurrentPlayer.IsAlive;
|
---|
3605 | if Players.IndexOf(CurrentPlayer) < Players.IndexOf(PrevPlayer) then begin
|
---|
3606 | Inc(TurnCounter);
|
---|
3607 | RecordTurnStats;
|
---|
3608 | if Assigned(FOnNewTurn) then
|
---|
3609 | FOnNewTurn(Self);
|
---|
3610 | end;
|
---|
3611 | CheckWinObjective;
|
---|
3612 | CurrentPlayer.PlayerMap.CheckVisibility;
|
---|
3613 | CurrentPlayer.ReduceMovesPower;
|
---|
3614 | // For computers take view from previous human
|
---|
3615 | //if CurrentPlayer.Mode = pmComputer then CurrentPlayer.View.Assign(PrevPlayer.View);
|
---|
3616 | Server.DoChange;
|
---|
3617 | end;
|
---|
3618 |
|
---|
3619 | procedure TGame.CheckWinObjective;
|
---|
3620 | var
|
---|
3621 | AlivePlayers: TPlayerArray;
|
---|
3622 | Winner: TPlayer;
|
---|
3623 | begin
|
---|
3624 | Winner := nil;
|
---|
3625 | if WinObjective = woDefeatAllOponents then begin
|
---|
3626 | AlivePlayers := Players.GetAlivePlayers;
|
---|
3627 | if (Length(AlivePlayers) <= 1) then begin
|
---|
3628 | if Length(AlivePlayers) > 0 then Winner := TPlayer(AlivePlayers[0]);
|
---|
3629 | EndGame(Winner);
|
---|
3630 | end;
|
---|
3631 | end else
|
---|
3632 | if WinObjective = woDefeatAllOponentsCities then begin
|
---|
3633 | AlivePlayers := Players.GetAlivePlayersWithCities;
|
---|
3634 | if (Length(AlivePlayers) <= 1) then begin
|
---|
3635 | if Length(AlivePlayers) > 0 then Winner := TPlayer(AlivePlayers[0]);
|
---|
3636 | EndGame(Winner);
|
---|
3637 | end;
|
---|
3638 | end else
|
---|
3639 | if WinObjective = woSpecialCaptureCell then begin
|
---|
3640 | if Assigned(SpecialCaptureCell) and Assigned(SpecialCaptureCell.Player) then
|
---|
3641 | EndGame(SpecialCaptureCell.Player);
|
---|
3642 | end else
|
---|
3643 | if WinObjective = woStayAliveForDefinedTurns then begin
|
---|
3644 | // TODO: Not only one can win but multiple human players can survive.
|
---|
3645 | if TurnCounter > StayAliveForDefinedTurns then
|
---|
3646 | EndGame(nil);
|
---|
3647 | end;
|
---|
3648 | end;
|
---|
3649 |
|
---|
3650 | constructor TGame.Create;
|
---|
3651 | begin
|
---|
3652 | Map := TMap.Create;
|
---|
3653 | Players := TPlayers.Create;
|
---|
3654 | Players.Game := Self;
|
---|
3655 | PlayersSetting := TPlayers.Create;
|
---|
3656 | PlayersSetting.Game := Self;
|
---|
3657 |
|
---|
3658 | MapImageFileName := 'Images/Maps/WorldMap.png';
|
---|
3659 | Randomize;
|
---|
3660 | InitDefaultPlayersSetting;
|
---|
3661 |
|
---|
3662 | VoidEnabled := True;
|
---|
3663 | VoidPercentage := 20;
|
---|
3664 | MaxNeutralUnits := 4;
|
---|
3665 |
|
---|
3666 | Map.Game := Self;
|
---|
3667 | Map.Size := TPoint.Create(3, 3);
|
---|
3668 | end;
|
---|
3669 |
|
---|
3670 | destructor TGame.Destroy;
|
---|
3671 | begin
|
---|
3672 | FreeAndNil(PlayersSetting);
|
---|
3673 | FreeAndNil(Players);
|
---|
3674 | FreeAndNil(Map);
|
---|
3675 | inherited Destroy;
|
---|
3676 | end;
|
---|
3677 |
|
---|
3678 | procedure TGame.Clear;
|
---|
3679 | begin
|
---|
3680 | Players.Clear;
|
---|
3681 | Map.Clear;
|
---|
3682 | end;
|
---|
3683 |
|
---|
3684 | procedure TGame.New;
|
---|
3685 | var
|
---|
3686 | I: Integer;
|
---|
3687 | Player: TPlayer;
|
---|
3688 | begin
|
---|
3689 | Clear;
|
---|
3690 | FileName := SNewGameFile;
|
---|
3691 | TurnCounter := 1;
|
---|
3692 |
|
---|
3693 | Map.Generate;
|
---|
3694 | BuildTerrain;
|
---|
3695 |
|
---|
3696 | // Build bridges
|
---|
3697 | if BridgeEnabled then Map.CreateLinks;
|
---|
3698 |
|
---|
3699 | if SymetricMap then begin
|
---|
3700 | Map.MakeSymetric;
|
---|
3701 | if BridgeEnabled then Map.CreateLinks;
|
---|
3702 | end;
|
---|
3703 |
|
---|
3704 | Players.Assign(PlayersSetting);
|
---|
3705 | for Player in Players do Player.StartCell := nil;
|
---|
3706 | I := 0;
|
---|
3707 | for Player in Players do
|
---|
3708 | with Player do begin
|
---|
3709 | PlayerMap.Update;
|
---|
3710 | if (Map.Size.X > 0) and (Map.Size.Y > 0) then begin
|
---|
3711 | SelectPlayerStartCell(Player);
|
---|
3712 | if Assigned(Player.StartCell) then begin
|
---|
3713 | if SymetricMap and (I = 1) then
|
---|
3714 | StartCell := TCell(Map.Cells[Map.Cells.Count - 1 - Map.Cells.IndexOf(TPlayer(Players[0]).StartCell)]);
|
---|
3715 |
|
---|
3716 | StartCell.Terrain := ttCity;
|
---|
3717 | StartCell.Player := Player;
|
---|
3718 | StartCell.Power := Player.StartUnits;
|
---|
3719 | end;
|
---|
3720 | end;
|
---|
3721 | PlayerMap.CheckVisibility;
|
---|
3722 | Inc(I);
|
---|
3723 | end;
|
---|
3724 | if Players.Count > 0 then CurrentPlayer := TPlayer(Players[0])
|
---|
3725 | else CurrentPlayer := nil;
|
---|
3726 |
|
---|
3727 | ComputePlayerStats;
|
---|
3728 | end;
|
---|
3729 |
|
---|
3730 | procedure TGame.EndGame(Winner: TPlayer = nil);
|
---|
3731 | begin
|
---|
3732 | Running := False;
|
---|
3733 | if Assigned(OnWin) and Assigned(Winner) then OnWin(Winner);
|
---|
3734 | end;
|
---|
3735 |
|
---|
3736 | procedure TMap.Paint(Canvas: TCanvas; View: TView);
|
---|
3737 | var
|
---|
3738 | I: Integer;
|
---|
3739 | Cell: TCell;
|
---|
3740 | PosFrom, PosTo: TPoint;
|
---|
3741 | Angle: Double;
|
---|
3742 | ArrowCenter: TPoint;
|
---|
3743 | Move: TUnitMove;
|
---|
3744 | CellLink: TCellLink;
|
---|
3745 | begin
|
---|
3746 | with Canvas, View do
|
---|
3747 | try
|
---|
3748 | Lock;
|
---|
3749 |
|
---|
3750 | // Draw cell links
|
---|
3751 | Pen.Color := clBlack;
|
---|
3752 | Pen.Style := psSolid;
|
---|
3753 | Pen.Width := 3;
|
---|
3754 | for CellLink in CellLinks do
|
---|
3755 | with CellLink do begin
|
---|
3756 | if Length(Points) >= 2 then begin
|
---|
3757 | MoveTo(PointToStdPoint(View.CellToCanvasPos(Points[0])));
|
---|
3758 | for I := 1 to Length(Points) - 1 do
|
---|
3759 | LineTo(PointToStdPoint(View.CellToCanvasPos(Points[I])));
|
---|
3760 | end;
|
---|
3761 | end;
|
---|
3762 |
|
---|
3763 | // Draw cells
|
---|
3764 | for Cell in Cells do begin
|
---|
3765 | if (Cell.Terrain <> ttVoid) and Cell.IsVisible(View) then begin
|
---|
3766 | if Assigned(SelectedCell) and (SelectedCell = Cell) then
|
---|
3767 | Brush.Color := clGreen
|
---|
3768 | else if Assigned(SelectedCell) and IsCellsNeighbor(SelectedCell, Cell) then
|
---|
3769 | Brush.Color := clPurple
|
---|
3770 | else Brush.Color := Cell.GetColor;
|
---|
3771 | //Pen.Color := clBlack;
|
---|
3772 | PaintCell(Canvas, Cell.PosPx, IntToStr(Cell.GetAvialPower), View, Cell);
|
---|
3773 | end;
|
---|
3774 |
|
---|
3775 | end;
|
---|
3776 |
|
---|
3777 | // Draw arrows
|
---|
3778 | Pen.Color := clCream;
|
---|
3779 | for Move in Game.CurrentPlayer.Moves do begin
|
---|
3780 | PosFrom := CellToPos(Move.CellFrom);
|
---|
3781 | PosTo := CellToPos(Move.CellTo);
|
---|
3782 | if Move.CountRepeat > 0 then Pen.Width := 2
|
---|
3783 | else Pen.Width := 1;
|
---|
3784 | Angle := ArcTan((PosTo.Y - PosFrom.Y) / (PosTo.X - PosFrom.X));
|
---|
3785 | if Sign(PosTo.X - PosFrom.X) = -1 then Angle := Angle + Pi;
|
---|
3786 | ArrowCenter := View.CellToCanvasPos(TPoint.Create(Trunc(PosFrom.X + (PosTo.X - PosFrom.X) / 2),
|
---|
3787 | Trunc(PosFrom.Y + (PosTo.Y - PosFrom.Y) / 2)));
|
---|
3788 | DrawArrow(Canvas, View, ArrowCenter,
|
---|
3789 | Angle, IntToStr(Move.CountOnce));
|
---|
3790 | end;
|
---|
3791 | finally
|
---|
3792 | Unlock;
|
---|
3793 | end;
|
---|
3794 | end;
|
---|
3795 |
|
---|
3796 | end.
|
---|