source: trunk/Systems/Civilization V.xts

Last change on this file was 292, checked in by chronos, 6 years ago
  • Modified: Load game systems from files in Systems subdirectory on application start. Do not initialize game systems statically from code.
File size: 833 bytes
Line 
1<?xml version="1.0" encoding="utf-8"?>
2<XtacticsGameSystem>
3 <UnitsSplitMerge>0</UnitsSplitMerge>
4 <EmptyCellsNeutral>0</EmptyCellsNeutral>
5 <UnitsMoveImmediately>-1</UnitsMoveImmediately>
6 <PreferedMapType>6</PreferedMapType>
7 <UnitKinds>
8 <UnitKind>
9 <Id>1</Id>
10 <Name>Scout</Name>
11 <Stack>1</Stack>
12 <Cost>0</Cost>
13 <Moves>1</Moves>
14 <PowerAttack>0</PowerAttack>
15 <PowerDefense>0</PowerDefense>
16 <ViewRange>0</ViewRange>
17 </UnitKind>
18 <UnitKind>
19 <Id>2</Id>
20 <Name>Settler</Name>
21 <Stack>1</Stack>
22 <Cost>0</Cost>
23 <Moves>1</Moves>
24 <PowerAttack>0</PowerAttack>
25 <PowerDefense>0</PowerDefense>
26 <ViewRange>0</ViewRange>
27 </UnitKind>
28 </UnitKinds>
29 <BuildingKinds/>
30 <Nations/>
31</XtacticsGameSystem>
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