source: trunk/Systems/Battle Isle 2.xts

Last change on this file was 292, checked in by chronos, 6 years ago
  • Modified: Load game systems from files in Systems subdirectory on application start. Do not initialize game systems statically from code.
File size: 1.3 KB
Line 
1<?xml version="1.0" encoding="utf-8"?>
2<XtacticsGameSystem>
3 <UnitsSplitMerge>0</UnitsSplitMerge>
4 <EmptyCellsNeutral>0</EmptyCellsNeutral>
5 <UnitsMoveImmediately>-1</UnitsMoveImmediately>
6 <PreferedMapType>6</PreferedMapType>
7 <UnitKinds>
8 <UnitKind>
9 <Id>1</Id>
10 <Name>Demon 132</Name>
11 <Stack>10</Stack>
12 <Cost>0</Cost>
13 <Moves>4</Moves>
14 <PowerAttack>0</PowerAttack>
15 <PowerDefense>0</PowerDefense>
16 <ViewRange>0</ViewRange>
17 </UnitKind>
18 <UnitKind>
19 <Id>2</Id>
20 <Name>Troll 142</Name>
21 <Stack>10</Stack>
22 <Cost>0</Cost>
23 <Moves>3</Moves>
24 <PowerAttack>0</PowerAttack>
25 <PowerDefense>0</PowerDefense>
26 <ViewRange>0</ViewRange>
27 </UnitKind>
28 <UnitKind>
29 <Id>3</Id>
30 <Name>Ranger 132</Name>
31 <Stack>10</Stack>
32 <Cost>0</Cost>
33 <Moves>10</Moves>
34 <PowerAttack>0</PowerAttack>
35 <PowerDefense>0</PowerDefense>
36 <ViewRange>0</ViewRange>
37 </UnitKind>
38 <UnitKind>
39 <Id>4</Id>
40 <Name>Buggy</Name>
41 <Stack>10</Stack>
42 <Cost>0</Cost>
43 <Moves>10</Moves>
44 <PowerAttack>0</PowerAttack>
45 <PowerDefense>0</PowerDefense>
46 <ViewRange>0</ViewRange>
47 </UnitKind>
48 </UnitKinds>
49 <BuildingKinds/>
50 <Nations/>
51</XtacticsGameSystem>
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