| 1 | unit Player;
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| 2 |
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| 3 | interface
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| 4 |
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| 5 | uses
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| 6 | Classes, SysUtils, Graphics, Map, DOM, Generics.Collections, Generics.Defaults,
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| 7 | XMLConf, XML, Math, Geometry, Units, Nation, ItemList, TurnStats;
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| 8 |
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| 9 | type
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| 10 | TUnitMoves = class;
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| 11 | TPlayerCells = class;
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| 12 | TPlayerMap = class;
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| 13 | TPlayer = class;
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| 14 |
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| 15 | { TPlayerCell }
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| 16 |
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| 17 | TPlayerCell = class
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| 18 | MovesFrom: TUnitMoves;
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| 19 | MovesTo: TUnitMoves;
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| 20 | Explored: Boolean;
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| 21 | InVisibleRange: Boolean;
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| 22 | MapCell: TCell;
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| 23 | List: TPlayerCells;
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| 24 | Neighbors: TPlayerCells;
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| 25 | procedure ConnectTo(Cell: TPlayerCell);
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| 26 | procedure DisconnectFrom(Cell: TPlayerCell);
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| 27 | function GetAvialPower: Integer;
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| 28 | function GetAvialPowerForMove: Integer;
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| 29 | function GetAttackPower: Integer;
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| 30 | procedure LoadFromNode(Node: TDOMNode);
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| 31 | procedure SaveToNode(Node: TDOMNode);
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| 32 | constructor Create;
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| 33 | destructor Destroy; override;
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| 34 | end;
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| 35 |
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| 36 | { TPlayerCells }
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| 37 |
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| 38 | TPlayerCells = class(TObjectList<TPlayerCell>)
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| 39 | Map: TPlayerMap;
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| 40 | function FindByCellId(Id: Integer): TPlayerCell;
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| 41 | function SearchCell(Cell: TCell): TPlayerCell;
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| 42 | procedure LoadFromNode(Node: TDOMNode);
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| 43 | procedure SaveToNode(Node: TDOMNode);
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| 44 | end;
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| 45 |
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| 46 | { TPlayerMap }
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| 47 |
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| 48 | TPlayerMap = class
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| 49 | Cells: TPlayerCells;
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| 50 | Player: TPlayer;
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| 51 | function PosToCell(Pos: TPoint): TPlayerCell; virtual;
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| 52 | function CellToPos(Cell: TPlayerCell): TPoint; virtual;
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| 53 | procedure LoadFromNode(Node: TDOMNode);
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| 54 | procedure SaveToNode(Node: TDOMNode);
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| 55 | procedure Update;
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| 56 | procedure Clear;
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| 57 | constructor Create;
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| 58 | destructor Destroy; override;
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| 59 | procedure CheckVisibility;
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| 60 | end;
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| 61 |
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| 62 | TPlayerMode = (pmHuman, pmComputer);
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| 63 | TComputerAgressivity = (caLow, caMedium, caHigh);
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| 64 | TUnitMove = class;
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| 65 |
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| 66 | TMoveEvent = procedure(CellFrom, CellTo: TPlayerCell; var CountOnce, CountRepeat: Integer;
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| 67 | Update: Boolean; var Confirm: Boolean) of object;
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| 68 | TMoveUpdatedEvent = procedure(UnitMove: TUnitMove) of object;
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| 69 |
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| 70 | { TPlayer }
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| 71 |
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| 72 | TPlayer = class(TItem)
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| 73 | private
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| 74 | FGame: TObject; //TGame;
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| 75 | FMode: TPlayerMode;
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| 76 | FOnMove: TMoveEvent;
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| 77 | procedure MoveUnit(UnitMove: TUnitMove);
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| 78 | procedure SetGame(AValue: TObject); // TGame
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| 79 | procedure Attack(var AttackPower, DefendPower: Integer);
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| 80 | procedure ClearMovesFromCell(Cell: TPlayerCell);
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| 81 | procedure CheckCounterMove(Move: TUnitMove);
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| 82 | procedure SetMode(AValue: TPlayerMode);
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| 83 | public
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| 84 | Color: TColor;
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| 85 | TotalUnits: Integer;
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| 86 | TotalCells: Integer;
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| 87 | TotalCities: Integer;
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| 88 | TotalDiscovered: Integer;
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| 89 | TotalWinObjectiveCells: Integer;
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| 90 | StartUnits: Integer;
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| 91 | StartCell: TCell;
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| 92 | PlayerMap: TPlayerMap;
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| 93 | Defensive: Boolean;
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| 94 | Agressivity: TComputerAgressivity;
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| 95 | TurnStats: TGameTurnStats;
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| 96 | Moves: TUnitMoves;
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| 97 | Units: TUnits;
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| 98 | Nation: TNation;
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| 99 | class function GetFields: TItemFields; override;
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| 100 | procedure GetValue(Index: Integer; out Value); override;
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| 101 | procedure SetValue(Index: Integer; var Value); override;
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| 102 | function GetReferenceList(Index: Integer): TBaseItemList; override;
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| 103 | class function GetClassSysName: string; override;
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| 104 | class function GetClassName: string; override;
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| 105 | function IsAllowedMoveTarget(CellFrom, CellTo: TPlayerCell): Boolean;
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| 106 | procedure ReduceMovesPower;
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| 107 | procedure RemoveInvalidMoves;
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| 108 | procedure RemoveEmptyUnits;
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| 109 | procedure InitUnitMoves;
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| 110 | procedure UpdateRepeatMoves;
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| 111 | procedure UpdateEmptyCellsNeutral;
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| 112 | procedure MoveAll;
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| 113 | procedure Grow;
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| 114 | function SetMove(CellFrom, CellTo: TPlayerCell; Power: Integer; Confirmation: Boolean = True): TUnitMove;
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| 115 | procedure Reset;
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| 116 | procedure Surrender;
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| 117 | function IsAlive: Boolean;
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| 118 | procedure Clear;
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| 119 | procedure LoadFromNode(Node: TDOMNode); override;
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| 120 | procedure SaveToNode(Node: TDOMNode); override;
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| 121 | constructor Create; override;
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| 122 | destructor Destroy; override;
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| 123 | procedure Assign(Source: TItem); override;
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| 124 | procedure LoadConfig(Config: TXmlConfig; Path: string);
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| 125 | procedure SaveConfig(Config: TXmlConfig; Path: string);
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| 126 | property Game: TObject read FGame write SetGame; // TGame
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| 127 | property Mode: TPlayerMode read FMode write SetMode;
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| 128 | property OnMove: TMoveEvent read FOnMove write FOnMove;
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| 129 | end;
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| 130 |
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| 131 | TPlayerEvent = procedure (Player: TPlayer) of object;
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| 132 | TPlayerArray = array of TPlayer;
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| 133 |
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| 134 | { TPlayers }
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| 135 |
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| 136 | TPlayers = class(TItemList<TPlayer>)
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| 137 | public
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| 138 | Game: TObject; //TGame;
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| 139 | function GetPlayerByColor(Color: TColor): TPlayer;
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| 140 | function GetUnusedColor: TColor;
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| 141 | procedure Assign(Source: TItemList<TPlayer>); override;
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| 142 | procedure New(Name: string; Color: TColor; Mode: TPlayerMode);
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| 143 | function CreateItem(Name: string = ''): TPlayer; override;
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| 144 | function GetFirstHuman: TPlayer;
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| 145 | procedure LoadConfig(Config: TXmlConfig; Path: string);
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| 146 | procedure SaveConfig(Config: TXmlConfig; Path: string);
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| 147 | function GetAliveCount: Integer;
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| 148 | procedure GetAlivePlayers(Players: TPlayers); overload;
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| 149 | function GetAlivePlayers: TPlayerArray; overload;
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| 150 | function GetAlivePlayersWithCities: TPlayerArray;
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| 151 | end;
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| 152 |
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| 153 | { TUnitMove }
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| 154 |
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| 155 | TUnitMove = class
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| 156 | private
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| 157 | FCellFrom: TPlayerCell;
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| 158 | FCellTo: TPlayerCell;
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| 159 | procedure SetCellFrom(AValue: TPlayerCell);
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| 160 | procedure SetCellTo(AValue: TPlayerCell);
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| 161 | public
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| 162 | List: TUnitMoves;
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| 163 | CountOnce: Integer;
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| 164 | CountRepeat: Integer;
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| 165 | procedure Assign(Source: TUnitMove);
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| 166 | procedure LoadFromNode(Node: TDOMNode);
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| 167 | procedure SaveToNode(Node: TDOMNode);
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| 168 | constructor Create;
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| 169 | destructor Destroy; override;
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| 170 | property CellFrom: TPlayerCell read FCellFrom write SetCellFrom;
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| 171 | property CellTo: TPlayerCell read FCellTo write SetCellTo;
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| 172 | end;
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| 173 |
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| 174 | { TUnitMoves }
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| 175 |
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| 176 | TUnitMoves = class(TObjectList<TUnitMove>)
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| 177 | Game: TObject; //TGame;
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| 178 | Player: TPlayer;
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| 179 | procedure Assign(Source: TUnitMoves);
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| 180 | function SearchByFromTo(CellFrom, CellTo: TPlayerCell): TUnitMove;
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| 181 | procedure LoadFromNode(Node: TDOMNode);
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| 182 | procedure SaveToNode(Node: TDOMNode);
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| 183 | end;
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| 184 |
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| 185 | function CellCompare(constref Item1, Item2: TPlayerCell): Integer;
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| 186 | function CellCompareDescending(constref Item1, Item2: TPlayerCell): Integer;
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| 187 |
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| 188 |
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| 189 | implementation
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| 190 |
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| 191 | uses
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| 192 | Game, GameSystem, Building, UnitKind;
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| 193 |
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| 194 | resourcestring
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| 195 | SAttackerPowerPositive = 'Attacker power have to be higher then 0.';
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| 196 | SDefenderPowerPositive = 'Defender power have to be higher then or equal to 0.';
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| 197 | SUnfinishedBattle = 'Unfinished battle';
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| 198 | SLow = 'Low';
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| 199 | SMedium = 'Medium';
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| 200 | SHigh = 'High';
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| 201 | SHuman = 'Human';
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| 202 | SComputer = 'Computer';
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| 203 | SNation = 'Nation';
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| 204 | SMode = 'Mode';
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| 205 | SColor = 'Color';
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| 206 | SAgressivity = 'Agressivity';
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| 207 | SStartUnits = 'Start units';
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| 208 | SDefensive = 'Defensive';
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| 209 |
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| 210 | const
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| 211 | clDarkYellow = $00C0C0;
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| 212 | PlayerColors: array[0..11] of TColor = (clBlue, clRed, clGreen, clDarkYellow,
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| 213 | clFuchsia, clAqua, clOlive, clMaroon, clNavy, clPurple, clTeal, clGray);
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| 214 |
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| 215 | function ComparePointer(constref Item1, Item2: Integer): Integer;
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| 216 | begin
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| 217 | Result := -CompareValue(Item1, Item2);
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| 218 | end;
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| 219 |
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| 220 |
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| 221 | { TPlayerCell }
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| 222 |
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| 223 | procedure TPlayerCell.LoadFromNode(Node: TDOMNode);
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| 224 | var
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| 225 | C: TCell;
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| 226 | CellId: Integer;
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| 227 | begin
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| 228 | Explored := ReadBoolean(Node, 'Explored', False);
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| 229 | CellId := ReadInteger(Node, 'MapCell', 0);
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| 230 | C := TGame(List.Map.Player.Game).Map.Cells.FindById(CellId);
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| 231 | if not Assigned(C) then
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| 232 | raise Exception.Create('Cell map not found ' + IntToStr(CellId));
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| 233 | if List.SearchCell(C) <> nil then
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| 234 | raise Exception.Create('Map cell used twice ' + IntToStr(CellId));
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| 235 | MapCell := C;
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| 236 | end;
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| 237 |
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| 238 | procedure TPlayerCell.ConnectTo(Cell: TPlayerCell);
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| 239 | begin
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| 240 | if Cell = Self then
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| 241 | raise Exception.Create('Can''t connect player cell to itself');
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| 242 | if (Cell.Neighbors.IndexOf(Self) = -1) and
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| 243 | (Neighbors.IndexOf(Cell) = -1) then begin
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| 244 | Cell.Neighbors.Add(Self);
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| 245 | Neighbors.Add(Cell);
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| 246 | end;
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| 247 | end;
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| 248 |
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| 249 | procedure TPlayerCell.DisconnectFrom(Cell: TPlayerCell);
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| 250 | var
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| 251 | I: Integer;
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| 252 | begin
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| 253 | I := Cell.Neighbors.IndexOf(Self);
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| 254 | if I >= 0 then Cell.Neighbors.Delete(I) else
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| 255 | raise Exception.Create('Can''t disconnect neigboring cells.');
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| 256 | I := Neighbors.IndexOf(Cell);
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| 257 | if I >= 0 then Neighbors.Delete(I)
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| 258 | else Exception.Create('Can''t disconnect neigboring cells.');
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| 259 | end;
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| 260 |
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| 261 | function TPlayerCell.GetAvialPower: Integer;
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| 262 | var
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| 263 | UnitMove: TUnitMove;
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| 264 | begin
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| 265 | Result := 0;
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| 266 | if Assigned(MapCell.OneUnit) then
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| 267 | Result := MapCell.OneUnit.Power;
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| 268 | for UnitMove in MovesFrom do
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| 269 | Result := Result - UnitMove.CountOnce;
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| 270 | end;
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| 271 |
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| 272 | function TPlayerCell.GetAvialPowerForMove: Integer;
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| 273 | var
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| 274 | UnitMove: TUnitMove;
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| 275 | begin
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| 276 | Result := 0;
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| 277 | if Assigned(MapCell.OneUnit) then
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| 278 | if MapCell.OneUnit.Moves > 0 then Result := MapCell.OneUnit.Power;
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| 279 | for UnitMove in MovesFrom do
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| 280 | Result := Result - UnitMove.CountOnce;
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| 281 | end;
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| 282 |
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| 283 | function TPlayerCell.GetAttackPower: Integer;
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| 284 | var
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| 285 | I: Integer;
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| 286 | begin
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| 287 | Result := 0;
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| 288 | for I := 0 to MovesTo.Count - 1 do
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| 289 | Result := Result + TUnitMove(MovesTo[I]).CountOnce;
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| 290 | end;
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| 291 |
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| 292 | procedure TPlayerCell.SaveToNode(Node: TDOMNode);
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| 293 | begin
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| 294 | WriteBoolean(Node, 'Explored', Explored);
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| 295 | WriteInteger(Node, 'MapCell', MapCell.Id);
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| 296 | end;
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| 297 |
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| 298 | constructor TPlayerCell.Create;
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| 299 | begin
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| 300 | MovesFrom := TUnitMoves.Create;
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| 301 | MovesFrom.OwnsObjects := False;
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| 302 | MovesTo := TUnitMoves.Create;
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| 303 | MovesTo.OwnsObjects := False;
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| 304 | Neighbors := TPlayerCells.Create;
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| 305 | Neighbors.OwnsObjects := False;
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| 306 | end;
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| 307 |
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| 308 | destructor TPlayerCell.Destroy;
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| 309 | var
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| 310 | I: Integer;
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| 311 | begin
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| 312 | for I := MovesFrom.Count - 1 downto 0 do
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| 313 | if TUnitMove(MovesFrom[I]).List.Remove(TUnitMove(MovesFrom[I])) = -1 then
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| 314 | raise Exception.Create('MoveFrom cell remove error');
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| 315 | FreeAndNil(MovesFrom);
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| 316 | for I := MovesTo.Count - 1 downto 0 do
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| 317 | if TUnitMove(MovesTo[I]).List.Remove(TUnitMove(MovesTo[I])) = -1 then
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| 318 | raise Exception.Create('MoveTo cell remove error');
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| 319 | FreeAndNil(MovesTo);
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| 320 | for I := Neighbors.Count - 1 downto 0 do
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| 321 | if Neighbors[I].Neighbors.Remove(Self) = -1 then
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| 322 | raise Exception.Create(SCellRemoveNeighborError);
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| 323 | FreeAndNil(Neighbors);
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| 324 | inherited;
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| 325 | end;
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| 326 |
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| 327 | { TPlayerCells }
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| 328 |
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| 329 | function TPlayerCells.FindByCellId(Id: Integer): TPlayerCell;
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| 330 | var
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| 331 | I: Integer;
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| 332 | begin
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| 333 | I := 0;
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| 334 | while (I < Count) and (Items[I].MapCell.Id <> Id) do Inc(I);
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| 335 | if I < Count then Result := Items[I]
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| 336 | else Result := nil;
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| 337 | end;
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| 338 |
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| 339 | function TPlayerCells.SearchCell(Cell: TCell): TPlayerCell;
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| 340 | var
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| 341 | I: Integer;
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| 342 | begin
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| 343 | I := 0;
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| 344 | while (I < Count) and (Items[I].MapCell <> Cell) do Inc(I);
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| 345 | if I < Count then Result := Items[I]
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| 346 | else Result := nil;
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| 347 | end;
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| 348 |
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| 349 | procedure TPlayerCells.LoadFromNode(Node: TDOMNode);
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| 350 | var
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| 351 | Node2: TDOMNode;
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| 352 | NewCell: TPlayerCell;
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| 353 | begin
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| 354 | Count := 0;
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| 355 | Node2 := Node.FirstChild;
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| 356 | while Assigned(Node2) and (Node2.NodeName = 'Cell') do begin
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| 357 | NewCell := TPlayerCell.Create;
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| 358 | NewCell.List := Self;
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| 359 | NewCell.LoadFromNode(Node2);
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| 360 | Add(NewCell);
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| 361 | Node2 := Node2.NextSibling;
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| 362 | end;
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| 363 | end;
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| 364 |
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| 365 | procedure TPlayerCells.SaveToNode(Node: TDOMNode);
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| 366 | var
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| 367 | I: Integer;
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| 368 | NewNode: TDOMNode;
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| 369 | begin
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| 370 | for I := 0 to Count - 1 do begin;
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| 371 | NewNode := Node.OwnerDocument.CreateElement('Cell');
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| 372 | Node.AppendChild(NewNode);
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| 373 | Items[I].SaveToNode(NewNode);
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| 374 | end;
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| 375 | end;
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| 376 |
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| 377 | { TPlayerMap }
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| 378 |
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| 379 | function TPlayerMap.PosToCell(Pos: TPoint): TPlayerCell;
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| 380 | var
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| 381 | I: Integer;
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| 382 | begin
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| 383 | // TODO: Can it be optimized somehow?
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| 384 | Result := nil;
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| 385 | for I := 0 to Cells.Count - 1 do
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| 386 | if Cells[I].MapCell.Terrain <> ttVoid then begin
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| 387 | if Cells[I].MapCell.Polygon.IsPointInside(Pos) then begin
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| 388 | Result := Cells[I];
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| 389 | Exit;
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| 390 | end;
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| 391 | end;
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| 392 | end;
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| 393 |
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| 394 | function TPlayerMap.CellToPos(Cell: TPlayerCell): TPoint;
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| 395 | begin
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| 396 | Result := Cell.MapCell.PosPx;
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| 397 | end;
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| 398 |
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| 399 | procedure TPlayerMap.LoadFromNode(Node: TDOMNode);
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| 400 | var
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| 401 | NewNode: TDOMNode;
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| 402 | begin
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| 403 | with Node do begin
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| 404 | NewNode := FindNode('Cells');
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| 405 | if Assigned(NewNode) then
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| 406 | Cells.LoadFromNode(NewNode);
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| 407 | end;
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| 408 | end;
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| 409 |
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| 410 | procedure TPlayerMap.SaveToNode(Node: TDOMNode);
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| 411 | var
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| 412 | NewNode: TDOMNode;
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| 413 | begin
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| 414 | with Node do begin
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| 415 | NewNode := OwnerDocument.CreateElement('Cells');
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| 416 | AppendChild(NewNode);
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| 417 | Cells.SaveToNode(NewNode);
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| 418 | end;
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| 419 | end;
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| 420 |
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| 421 | procedure TPlayerMap.Update;
|
|---|
| 422 | var
|
|---|
| 423 | I: Integer;
|
|---|
| 424 | J: Integer;
|
|---|
| 425 | OldCount: Integer;
|
|---|
| 426 | begin
|
|---|
| 427 | for I := 0 to Cells.Count - 1 do
|
|---|
| 428 | with Cells[I] do begin
|
|---|
| 429 | for J := Neighbors.Count - 1 downto 0 do
|
|---|
| 430 | DisconnectFrom(Neighbors[J]);
|
|---|
| 431 | end;
|
|---|
| 432 |
|
|---|
| 433 | // Update players cells count to map cells count to be 1:1
|
|---|
| 434 | OldCount := Cells.Count;
|
|---|
| 435 | Cells.Count := TGame(Player.Game).Map.Cells.Count;
|
|---|
| 436 | for I := OldCount to Cells.Count - 1 do
|
|---|
| 437 | Cells[I] := TPlayerCell.Create;
|
|---|
| 438 |
|
|---|
| 439 | for I := 0 to TGame(Player.Game).Map.Cells.Count - 1 do begin
|
|---|
| 440 | with Cells[I] do begin
|
|---|
| 441 | List := Cells;
|
|---|
| 442 | Explored := False;
|
|---|
| 443 | InVisibleRange := False;
|
|---|
| 444 | MapCell := TGame(Player.Game).Map.Cells[I];
|
|---|
| 445 | TGame(Player.Game).Map.Cells[I].PlayerCell := Cells[I];
|
|---|
| 446 | end;
|
|---|
| 447 | end;
|
|---|
| 448 |
|
|---|
| 449 | for I := 0 to Cells.Count - 1 do
|
|---|
| 450 | with TPlayerCell(Cells[I]) do begin
|
|---|
| 451 | for J := 0 to MapCell.Neighbors.Count - 1 do
|
|---|
| 452 | ConnectTo(TPlayerCell(MapCell.Neighbors[J].PlayerCell));
|
|---|
| 453 | end;
|
|---|
| 454 | end;
|
|---|
| 455 |
|
|---|
| 456 | procedure TPlayerMap.Clear;
|
|---|
| 457 | begin
|
|---|
| 458 | Cells.Clear;
|
|---|
| 459 | end;
|
|---|
| 460 |
|
|---|
| 461 | constructor TPlayerMap.Create;
|
|---|
| 462 | begin
|
|---|
| 463 | Cells := TPlayerCells.Create;
|
|---|
| 464 | Cells.Map := Self;
|
|---|
| 465 | end;
|
|---|
| 466 |
|
|---|
| 467 | destructor TPlayerMap.Destroy;
|
|---|
| 468 | begin
|
|---|
| 469 | FreeAndNil(Cells);
|
|---|
| 470 | inherited;
|
|---|
| 471 | end;
|
|---|
| 472 |
|
|---|
| 473 | procedure TPlayerMap.CheckVisibility;
|
|---|
| 474 | var
|
|---|
| 475 | I: Integer;
|
|---|
| 476 | C: Integer;
|
|---|
| 477 | NeighCount: Integer;
|
|---|
| 478 | begin
|
|---|
| 479 | for I := 0 to Cells.Count - 1 do
|
|---|
| 480 | with Cells[I] do begin
|
|---|
| 481 | NeighCount := 0;
|
|---|
| 482 | for C := 0 to MapCell.Neighbors.Count - 1 do
|
|---|
| 483 | if MapCell.Neighbors[C].Player = Player then
|
|---|
| 484 | Inc(NeighCount);
|
|---|
| 485 |
|
|---|
| 486 | InVisibleRange := (NeighCount > 0) or (MapCell.Player = Player);
|
|---|
| 487 | if InVisibleRange and not Explored then Explored := True;
|
|---|
| 488 | end;
|
|---|
| 489 | end;
|
|---|
| 490 |
|
|---|
| 491 | { TPlayers }
|
|---|
| 492 |
|
|---|
| 493 | function TPlayers.GetAliveCount: Integer;
|
|---|
| 494 | var
|
|---|
| 495 | I: Integer;
|
|---|
| 496 | begin
|
|---|
| 497 | Result := 0;
|
|---|
| 498 | for I := 0 to Count - 1 do
|
|---|
| 499 | if Items[I].IsAlive then Inc(Result);
|
|---|
| 500 | end;
|
|---|
| 501 |
|
|---|
| 502 | procedure TPlayers.GetAlivePlayers(Players: TPlayers);
|
|---|
| 503 | var
|
|---|
| 504 | I: Integer;
|
|---|
| 505 | begin
|
|---|
| 506 | Players.Clear;
|
|---|
| 507 | for I := 0 to Count - 1 do
|
|---|
| 508 | if Items[I].IsAlive then Players.Add(Items[I]);
|
|---|
| 509 | end;
|
|---|
| 510 |
|
|---|
| 511 | function TPlayers.GetPlayerByColor(Color: TColor): TPlayer;
|
|---|
| 512 | var
|
|---|
| 513 | I: Integer;
|
|---|
| 514 | begin
|
|---|
| 515 | I := 0;
|
|---|
| 516 | while (I < Count) do begin
|
|---|
| 517 | if Assigned(Items[I]) and (Items[I].Color = Color) then Break;
|
|---|
| 518 | Inc(I);
|
|---|
| 519 | end;
|
|---|
| 520 | if I < Count then Result := Items[I]
|
|---|
| 521 | else Result := nil;
|
|---|
| 522 | end;
|
|---|
| 523 |
|
|---|
| 524 | function TPlayers.GetUnusedColor: TColor;
|
|---|
| 525 | var
|
|---|
| 526 | I: Integer;
|
|---|
| 527 | begin
|
|---|
| 528 | Result := clBlack;
|
|---|
| 529 | for I := 0 to Length(PlayerColors) - 1 do
|
|---|
| 530 | if not Assigned(GetPlayerByColor(PlayerColors[I])) then begin
|
|---|
| 531 | Result := PlayerColors[I];
|
|---|
| 532 | Exit;
|
|---|
| 533 | end;
|
|---|
| 534 | end;
|
|---|
| 535 |
|
|---|
| 536 | procedure TPlayers.Assign(Source: TItemList<TPlayer>);
|
|---|
| 537 | var
|
|---|
| 538 | I: Integer;
|
|---|
| 539 | begin
|
|---|
| 540 | inherited;
|
|---|
| 541 | for I := 0 to Count - 1 do
|
|---|
| 542 | Items[I].Game := Game;
|
|---|
| 543 | end;
|
|---|
| 544 |
|
|---|
| 545 | procedure TPlayers.New(Name: string; Color: TColor; Mode: TPlayerMode);
|
|---|
| 546 | var
|
|---|
| 547 | NewPlayer: TPlayer;
|
|---|
| 548 | begin
|
|---|
| 549 | NewPlayer := AddItem(Name);
|
|---|
| 550 | NewPlayer.Color := Color;
|
|---|
| 551 | NewPlayer.Mode := Mode;
|
|---|
| 552 | if Mode = pmComputer then
|
|---|
| 553 | NewPlayer.Agressivity := caMedium;
|
|---|
| 554 | end;
|
|---|
| 555 |
|
|---|
| 556 | function TPlayers.CreateItem(Name: string): TPlayer;
|
|---|
| 557 | begin
|
|---|
| 558 | Result := inherited;
|
|---|
| 559 | Result.Game := Game;
|
|---|
| 560 | Result.Mode := pmComputer;
|
|---|
| 561 | Result.Agressivity := caMedium;
|
|---|
| 562 | Result.Color := GetUnusedColor;
|
|---|
| 563 | end;
|
|---|
| 564 |
|
|---|
| 565 | function TPlayers.GetFirstHuman: TPlayer;
|
|---|
| 566 | var
|
|---|
| 567 | I: Integer;
|
|---|
| 568 | begin
|
|---|
| 569 | I := 0;
|
|---|
| 570 | while (I < Count) and (Items[I].Mode <> pmHuman) do Inc(I);
|
|---|
| 571 | if I < Count then Result := Items[I]
|
|---|
| 572 | else Result := nil;
|
|---|
| 573 | end;
|
|---|
| 574 |
|
|---|
| 575 | procedure TPlayers.LoadConfig(Config: TXmlConfig; Path: string);
|
|---|
| 576 | var
|
|---|
| 577 | I: Integer;
|
|---|
| 578 | NewCount: Integer;
|
|---|
| 579 | begin
|
|---|
| 580 | with Config do begin
|
|---|
| 581 | NewCount := GetValue(DOMString(Path + '/Count'), -1);
|
|---|
| 582 | NewId := 1;
|
|---|
| 583 | if NewCount >= MinPlayerCount then begin
|
|---|
| 584 | Self.Clear;
|
|---|
| 585 | Count := NewCount;
|
|---|
| 586 | for I := 0 to Count - 1 do begin
|
|---|
| 587 | Items[I] := CreateItem;
|
|---|
| 588 | Items[I].Id := GetNewId;
|
|---|
| 589 | Items[I].LoadConfig(Config, Path + '/Player' + IntToStr(I));
|
|---|
| 590 | end;
|
|---|
| 591 | end;
|
|---|
| 592 | end;
|
|---|
| 593 | end;
|
|---|
| 594 |
|
|---|
| 595 | procedure TPlayers.SaveConfig(Config: TXmlConfig; Path: string);
|
|---|
| 596 | var
|
|---|
| 597 | I: Integer;
|
|---|
| 598 | begin
|
|---|
| 599 | for I := 0 to Count - 1 do
|
|---|
| 600 | Items[I].SaveConfig(Config, Path + '/Player' + IntToStr(I));
|
|---|
| 601 | with Config do begin
|
|---|
| 602 | SetValue(DOMString(Path + '/Count'), Count);
|
|---|
| 603 | end;
|
|---|
| 604 | end;
|
|---|
| 605 |
|
|---|
| 606 | function TPlayers.GetAlivePlayers: TPlayerArray;
|
|---|
| 607 | var
|
|---|
| 608 | I: Integer;
|
|---|
| 609 | begin
|
|---|
| 610 | Result := Default(TPlayerArray);
|
|---|
| 611 | SetLength(Result, 0);
|
|---|
| 612 | for I := 0 to Count - 1 do
|
|---|
| 613 | if Items[I].IsAlive then begin
|
|---|
| 614 | SetLength(Result, Length(Result) + 1);
|
|---|
| 615 | Result[Length(Result) - 1] := Items[I];
|
|---|
| 616 | end;
|
|---|
| 617 | end;
|
|---|
| 618 |
|
|---|
| 619 | function TPlayers.GetAlivePlayersWithCities: TPlayerArray;
|
|---|
| 620 | var
|
|---|
| 621 | I: Integer;
|
|---|
| 622 | begin
|
|---|
| 623 | Result := Default(TPlayerArray);
|
|---|
| 624 | SetLength(Result, 0);
|
|---|
| 625 | for I := 0 to Count - 1 do
|
|---|
| 626 | if Items[I].TotalCities > 0 then begin
|
|---|
| 627 | SetLength(Result, Length(Result) + 1);
|
|---|
| 628 | Result[Length(Result) - 1] := Items[I];
|
|---|
| 629 | end;
|
|---|
| 630 | end;
|
|---|
| 631 |
|
|---|
| 632 | { TUnitMoves }
|
|---|
| 633 |
|
|---|
| 634 | procedure TUnitMoves.Assign(Source: TUnitMoves);
|
|---|
| 635 | var
|
|---|
| 636 | I: Integer;
|
|---|
| 637 | begin
|
|---|
| 638 | while Count > Source.Count do
|
|---|
| 639 | Delete(Count - 1);
|
|---|
| 640 | while Count < Source.Count do
|
|---|
| 641 | Add(TUnitMove.Create);
|
|---|
| 642 | for I := 0 to Count - 1 do begin
|
|---|
| 643 | Items[I].Assign(Source.Items[I]);
|
|---|
| 644 | end;
|
|---|
| 645 | end;
|
|---|
| 646 |
|
|---|
| 647 | function TUnitMoves.SearchByFromTo(CellFrom, CellTo: TPlayerCell): TUnitMove;
|
|---|
| 648 | var
|
|---|
| 649 | UnitMove: TUnitMove;
|
|---|
| 650 | begin
|
|---|
| 651 | Result := nil;
|
|---|
| 652 | for UnitMove in Self do
|
|---|
| 653 | if (UnitMove.CellFrom = CellFrom) and (UnitMove.CellTo = CellTo) then begin
|
|---|
| 654 | Result := UnitMove;
|
|---|
| 655 | Break;
|
|---|
| 656 | end;
|
|---|
| 657 | end;
|
|---|
| 658 |
|
|---|
| 659 | procedure TUnitMoves.LoadFromNode(Node: TDOMNode);
|
|---|
| 660 | var
|
|---|
| 661 | Node2: TDOMNode;
|
|---|
| 662 | NewUnitMove: TUnitMove;
|
|---|
| 663 | begin
|
|---|
| 664 | Count := 0;
|
|---|
| 665 | Node2 := Node.FirstChild;
|
|---|
| 666 | while Assigned(Node2) and (Node2.NodeName = 'UnitMove') do begin
|
|---|
| 667 | NewUnitMove := TUnitMove.Create;
|
|---|
| 668 | NewUnitMove.List := Self;
|
|---|
| 669 | NewUnitMove.LoadFromNode(Node2);
|
|---|
| 670 | Add(NewUnitMove);
|
|---|
| 671 | Node2 := Node2.NextSibling;
|
|---|
| 672 | end;
|
|---|
| 673 | end;
|
|---|
| 674 |
|
|---|
| 675 | procedure TUnitMoves.SaveToNode(Node: TDOMNode);
|
|---|
| 676 | var
|
|---|
| 677 | I: Integer;
|
|---|
| 678 | NewNode: TDOMNode;
|
|---|
| 679 | begin
|
|---|
| 680 | for I := 0 to Count - 1 do begin;
|
|---|
| 681 | NewNode := Node.OwnerDocument.CreateElement('UnitMove');
|
|---|
| 682 | Node.AppendChild(NewNode);
|
|---|
| 683 | Items[I].SaveToNode(NewNode);
|
|---|
| 684 | end;
|
|---|
| 685 | end;
|
|---|
| 686 |
|
|---|
| 687 | { TUnitMove }
|
|---|
| 688 |
|
|---|
| 689 | procedure TUnitMove.SetCellFrom(AValue: TPlayerCell);
|
|---|
| 690 | var
|
|---|
| 691 | OldValue: TPlayerCell;
|
|---|
| 692 | begin
|
|---|
| 693 | if FCellFrom = AValue then Exit;
|
|---|
| 694 | OldValue := FCellFrom;
|
|---|
| 695 | FCellFrom := nil;
|
|---|
| 696 | if Assigned(OldValue) then begin
|
|---|
| 697 | if OldValue.MovesFrom.IndexOf(Self) <> -1 then
|
|---|
| 698 | OldValue.MovesFrom.Remove(Self)
|
|---|
| 699 | else raise Exception.Create('Unit move not found');
|
|---|
| 700 | end;
|
|---|
| 701 | FCellFrom := AValue;
|
|---|
| 702 | if Assigned(FCellFrom) then begin
|
|---|
| 703 | if FCellFrom.MovesFrom.IndexOf(Self) = -1 then
|
|---|
| 704 | FCellFrom.MovesFrom.Add(Self)
|
|---|
| 705 | else raise Exception.Create('Unit move already exists');
|
|---|
| 706 | end else
|
|---|
| 707 | end;
|
|---|
| 708 |
|
|---|
| 709 | procedure TUnitMove.SetCellTo(AValue: TPlayerCell);
|
|---|
| 710 | var
|
|---|
| 711 | OldValue: TPlayerCell;
|
|---|
| 712 | begin
|
|---|
| 713 | if FCellTo = AValue then Exit;
|
|---|
| 714 | OldValue := FCellTo;
|
|---|
| 715 | FCellTo := nil;
|
|---|
| 716 | if Assigned(OldValue) then begin
|
|---|
| 717 | if OldValue.MovesTo.IndexOf(Self) <> -1 then
|
|---|
| 718 | OldValue.MovesTo.Remove(Self)
|
|---|
| 719 | else raise Exception.Create('Unit move not found');
|
|---|
| 720 | end;
|
|---|
| 721 | FCellTo := AValue;
|
|---|
| 722 | if Assigned(FCellTo) then begin
|
|---|
| 723 | if FCellTo.MovesTo.IndexOf(Self) = -1 then
|
|---|
| 724 | FCellTo.MovesTo.Add(Self)
|
|---|
| 725 | else raise Exception.Create('Unit move already exists');
|
|---|
| 726 | end else
|
|---|
| 727 | end;
|
|---|
| 728 |
|
|---|
| 729 | procedure TUnitMove.Assign(Source: TUnitMove);
|
|---|
| 730 | begin
|
|---|
| 731 | CountOnce := Source.CountOnce;
|
|---|
| 732 | CountRepeat := Source.CountRepeat;
|
|---|
| 733 | CellFrom.MapCell.Id := Source.CellFrom.MapCell.Id;
|
|---|
| 734 | CellTo.MapCell.Id := Source.CellTo.MapCell.Id;
|
|---|
| 735 | end;
|
|---|
| 736 |
|
|---|
| 737 | procedure TUnitMove.LoadFromNode(Node: TDOMNode);
|
|---|
| 738 | begin
|
|---|
| 739 | CountOnce := ReadInteger(Node, 'CountOnce', 0);
|
|---|
| 740 | CountRepeat := ReadInteger(Node, 'CountRepeat', 0);
|
|---|
| 741 | CellFrom := List.Player.PlayerMap.Cells.FindByCellId(ReadInteger(Node, 'CellFrom', 0));
|
|---|
| 742 | CellTo := List.Player.PlayerMap.Cells.FindByCellId(ReadInteger(Node, 'CellTo', 0));
|
|---|
| 743 | end;
|
|---|
| 744 |
|
|---|
| 745 | procedure TUnitMove.SaveToNode(Node: TDOMNode);
|
|---|
| 746 | begin
|
|---|
| 747 | WriteInteger(Node, 'CountOnce', CountOnce);
|
|---|
| 748 | WriteInteger(Node, 'CountRepeat', CountRepeat);
|
|---|
| 749 | WriteInteger(Node, 'CellFrom', CellFrom.MapCell.Id);
|
|---|
| 750 | WriteInteger(Node, 'CellTo', CellTo.MapCell.Id);
|
|---|
| 751 | end;
|
|---|
| 752 |
|
|---|
| 753 | constructor TUnitMove.Create;
|
|---|
| 754 | begin
|
|---|
| 755 | List := nil; // Is later set to parent list owning item
|
|---|
| 756 | FCellFrom := nil;
|
|---|
| 757 | FCellTo := nil;
|
|---|
| 758 | end;
|
|---|
| 759 |
|
|---|
| 760 | destructor TUnitMove.Destroy;
|
|---|
| 761 | begin
|
|---|
| 762 | CellFrom := nil;
|
|---|
| 763 | CellTo := nil;
|
|---|
| 764 | List := nil;
|
|---|
| 765 | inherited;
|
|---|
| 766 | end;
|
|---|
| 767 |
|
|---|
| 768 | { TPlayer }
|
|---|
| 769 |
|
|---|
| 770 | procedure TPlayer.SetGame(AValue: TObject);
|
|---|
| 771 | begin
|
|---|
| 772 | if FGame = AValue then Exit;
|
|---|
| 773 | FGame := AValue;
|
|---|
| 774 | Moves.Game := AValue;
|
|---|
| 775 | end;
|
|---|
| 776 |
|
|---|
| 777 | procedure TPlayer.Clear;
|
|---|
| 778 | begin
|
|---|
| 779 | TurnStats.Clear;
|
|---|
| 780 | Moves.Clear;
|
|---|
| 781 | PlayerMap.Clear;
|
|---|
| 782 | end;
|
|---|
| 783 |
|
|---|
| 784 | {procedure TPlayer.SetClient(AValue: TClient);
|
|---|
| 785 | begin
|
|---|
| 786 | if FClient = AValue then Exit;
|
|---|
| 787 | if Assigned(FClient) then FClient.FControlPlayer := nil;
|
|---|
| 788 | FClient := AValue;
|
|---|
| 789 | if Assigned(FClient) then FClient.FControlPlayer := Self;
|
|---|
| 790 | end;
|
|---|
| 791 | }
|
|---|
| 792 |
|
|---|
| 793 | procedure TPlayer.LoadFromNode(Node: TDOMNode);
|
|---|
| 794 | var
|
|---|
| 795 | NewNode: TDOMNode;
|
|---|
| 796 | begin
|
|---|
| 797 | inherited;
|
|---|
| 798 | StartCell := TGame(FGame).Map.Cells.FindById(ReadInteger(Node, 'StartCell', 0));
|
|---|
| 799 |
|
|---|
| 800 | with Node do begin
|
|---|
| 801 | NewNode := FindNode('Map');
|
|---|
| 802 | if Assigned(NewNode) then
|
|---|
| 803 | PlayerMap.LoadFromNode(NewNode);
|
|---|
| 804 | PlayerMap.Update;
|
|---|
| 805 | end;
|
|---|
| 806 | with Node do begin
|
|---|
| 807 | NewNode := FindNode('UnitMoves');
|
|---|
| 808 | if Assigned(NewNode) then
|
|---|
| 809 | Moves.LoadFromNode(NewNode);
|
|---|
| 810 | end;
|
|---|
| 811 | with Node do begin
|
|---|
| 812 | NewNode := FindNode('TurnStats');
|
|---|
| 813 | if Assigned(NewNode) then
|
|---|
| 814 | TurnStats.LoadFromNode(NewNode);
|
|---|
| 815 | end;
|
|---|
| 816 | end;
|
|---|
| 817 |
|
|---|
| 818 | procedure TPlayer.SaveToNode(Node: TDOMNode);
|
|---|
| 819 | var
|
|---|
| 820 | NewNode: TDOMNode;
|
|---|
| 821 | begin
|
|---|
| 822 | inherited;
|
|---|
| 823 | if Assigned(StartCell) then
|
|---|
| 824 | WriteInteger(Node, 'StartCell', StartCell.Id);
|
|---|
| 825 |
|
|---|
| 826 | with Node do begin
|
|---|
| 827 | NewNode := OwnerDocument.CreateElement('Map');
|
|---|
| 828 | AppendChild(NewNode);
|
|---|
| 829 | PlayerMap.SaveToNode(NewNode);
|
|---|
| 830 | end;
|
|---|
| 831 | with Node do begin
|
|---|
| 832 | NewNode := OwnerDocument.CreateElement('UnitMoves');
|
|---|
| 833 | AppendChild(NewNode);
|
|---|
| 834 | Moves.SaveToNode(NewNode);
|
|---|
| 835 | end;
|
|---|
| 836 | with Node do begin
|
|---|
| 837 | NewNode := OwnerDocument.CreateElement('TurnStats');
|
|---|
| 838 | AppendChild(NewNode);
|
|---|
| 839 | TurnStats.SaveToNode(NewNode);
|
|---|
| 840 | end;
|
|---|
| 841 | end;
|
|---|
| 842 |
|
|---|
| 843 | constructor TPlayer.Create;
|
|---|
| 844 | begin
|
|---|
| 845 | inherited;
|
|---|
| 846 | Units := TUnits.Create(False);
|
|---|
| 847 | Moves := TUnitMoves.Create;
|
|---|
| 848 | Moves.Player := Self;
|
|---|
| 849 | StartUnits := DefaultPlayerStartUnits;
|
|---|
| 850 | StartCell := nil;
|
|---|
| 851 | PlayerMap := TPlayerMap.Create;
|
|---|
| 852 | PlayerMap.Player := Self;
|
|---|
| 853 | TurnStats := TGameTurnStats.Create;
|
|---|
| 854 | end;
|
|---|
| 855 |
|
|---|
| 856 | destructor TPlayer.Destroy;
|
|---|
| 857 | var
|
|---|
| 858 | I: Integer;
|
|---|
| 859 | begin
|
|---|
| 860 | //Client := nil;
|
|---|
| 861 | FreeAndNil(TurnStats);
|
|---|
| 862 | FreeAndNil(PlayerMap);
|
|---|
| 863 | FreeAndNil(Moves);
|
|---|
| 864 | for I := Units.Count - 1 downto 0 do
|
|---|
| 865 | Units[I].Player := nil;
|
|---|
| 866 | FreeAndNil(Units);
|
|---|
| 867 | inherited;
|
|---|
| 868 | end;
|
|---|
| 869 |
|
|---|
| 870 | procedure TPlayer.Assign(Source: TItem);
|
|---|
| 871 | begin
|
|---|
| 872 | inherited;
|
|---|
| 873 | TotalCells := TPlayer(Source).TotalCells;
|
|---|
| 874 | TotalUnits := TPlayer(Source).TotalUnits;
|
|---|
| 875 | TotalCities := TPlayer(Source).TotalCities;
|
|---|
| 876 | TotalDiscovered := TPlayer(Source).TotalDiscovered;
|
|---|
| 877 | TotalWinObjectiveCells := TPlayer(Source).TotalWinObjectiveCells;
|
|---|
| 878 | StartCell := TPlayer(Source).StartCell;
|
|---|
| 879 | Color := TPlayer(Source).Color;
|
|---|
| 880 | Units.Assign(TPlayer(Source).Units);
|
|---|
| 881 | Moves.Assign(TPlayer(Source).Moves);
|
|---|
| 882 | Nation := TPlayer(Source).Nation;
|
|---|
| 883 | end;
|
|---|
| 884 |
|
|---|
| 885 | procedure TPlayer.LoadConfig(Config: TXmlConfig; Path: string);
|
|---|
| 886 | begin
|
|---|
| 887 | with Config do begin
|
|---|
| 888 | Self.Name := string(GetValue(DOMString(Path + '/Name'), ''));
|
|---|
| 889 | Color := TColor(GetValue(DOMString(Path + '/Color'), 0));
|
|---|
| 890 | StartUnits := GetValue(DOMString(Path + '/StartUnits'), 5);
|
|---|
| 891 | Mode := TPlayerMode(GetValue(DOMString(Path + '/Mode'), 0));
|
|---|
| 892 | Defensive := GetValue(DOMString(Path + '/Defensive'), False);
|
|---|
| 893 | Agressivity := TComputerAgressivity(GetValue(DOMString(Path + '/Agressivity'), 0));
|
|---|
| 894 | Nation := TGame(Game).GameSystem.Nations.FindById(GetValue(DOMString(Path + '/Nation'), 0));
|
|---|
| 895 | end;
|
|---|
| 896 | end;
|
|---|
| 897 |
|
|---|
| 898 | procedure TPlayer.SaveConfig(Config: TXmlConfig; Path: string);
|
|---|
| 899 | begin
|
|---|
| 900 | with Config do begin
|
|---|
| 901 | SetValue(DOMString(Path + '/Name'), DOMString(Self.Name));
|
|---|
| 902 | SetValue(DOMString(Path + '/Color'), Integer(Color));
|
|---|
| 903 | SetValue(DOMString(Path + '/StartUnits'), StartUnits);
|
|---|
| 904 | SetValue(DOMString(Path + '/Mode'), Integer(Mode));
|
|---|
| 905 | SetValue(DOMString(Path + '/Defensive'), Defensive);
|
|---|
| 906 | SetValue(DOMString(Path + '/Agressivity'), Integer(Agressivity));
|
|---|
| 907 | if Assigned(Nation) then
|
|---|
| 908 | SetValue(DOMString(Path + '/Nation'), Nation.Id)
|
|---|
| 909 | else SetValue(DOMString(Path + '/Nation'), 0)
|
|---|
| 910 | end;
|
|---|
| 911 | end;
|
|---|
| 912 |
|
|---|
| 913 | procedure TPlayer.Attack(var AttackPower, DefendPower: Integer);
|
|---|
| 914 | var
|
|---|
| 915 | AttackerDiceCount: Integer;
|
|---|
| 916 | DefenderDiceCount: Integer;
|
|---|
| 917 | S: string;
|
|---|
| 918 | I: Integer;
|
|---|
| 919 | AttackRolls: TList<Integer>;
|
|---|
| 920 | DefendRolls: TList<Integer>;
|
|---|
| 921 | begin
|
|---|
| 922 | AttackRolls := TList<Integer>.Create;
|
|---|
| 923 | DefendRolls := TList<Integer>.Create;
|
|---|
| 924 | if AttackPower < 1 then
|
|---|
| 925 | raise Exception.Create(SAttackerPowerPositive);
|
|---|
| 926 | if DefendPower < 0 then
|
|---|
| 927 | raise Exception.Create(SDefenderPowerPositive);
|
|---|
| 928 | while (AttackPower > 0) and (DefendPower > 0) do begin
|
|---|
| 929 | // Risk game rules:
|
|---|
| 930 | // Each side do their dice roll and compare result. Defender wins tie.
|
|---|
| 931 | // Attacker can use three dices and defender two
|
|---|
| 932 | AttackerDiceCount := Min(AttackPower, 3);
|
|---|
| 933 | DefenderDiceCount := Min(DefendPower, 2);
|
|---|
| 934 | // Roll and sort numbers
|
|---|
| 935 | AttackRolls.Count := AttackerDiceCount;
|
|---|
| 936 | for I := 0 to AttackerDiceCount - 1 do begin
|
|---|
| 937 | AttackRolls[I] := Random(7);
|
|---|
| 938 | end;
|
|---|
| 939 | AttackRolls.Sort(TComparer<Integer>.Construct(ComparePointer));
|
|---|
| 940 | S := 'Att:';
|
|---|
| 941 | for I := 0 to AttackerDiceCount - 1 do
|
|---|
| 942 | S := S + IntToStr(Integer(AttackRolls[I])) + ', ';
|
|---|
| 943 | DefendRolls.Count := DefenderDiceCount;
|
|---|
| 944 | for I := 0 to DefenderDiceCount - 1 do begin
|
|---|
| 945 | DefendRolls[I] := Random(7);
|
|---|
| 946 | end;
|
|---|
| 947 | DefendRolls.Sort(TComparer<Integer>.Construct(ComparePointer));
|
|---|
| 948 | S := S + ' Def:';
|
|---|
| 949 | for I := 0 to DefenderDiceCount - 1 do
|
|---|
| 950 | S := S + IntToStr(Integer(DefendRolls[I])) + ', ';
|
|---|
| 951 | // Resolution
|
|---|
| 952 | for I := 0 to Min(AttackerDiceCount, DefenderDiceCount) - 1 do
|
|---|
| 953 | if AttackRolls[I] > DefendRolls[I] then Dec(DefendPower)
|
|---|
| 954 | else Dec(AttackPower);
|
|---|
| 955 | end;
|
|---|
| 956 | FreeAndNil(AttackRolls);
|
|---|
| 957 | FreeAndNil(DefendRolls);
|
|---|
| 958 | end;
|
|---|
| 959 |
|
|---|
| 960 | function CellCompare(constref Item1, Item2: TPlayerCell): Integer;
|
|---|
| 961 | var
|
|---|
| 962 | Stack1, Stack2: Integer;
|
|---|
| 963 | begin
|
|---|
| 964 | if Assigned(Item1.MapCell.OneUnit) then Stack1 := Item1.MapCell.OneUnit.Power
|
|---|
| 965 | else Stack1 := 0;
|
|---|
| 966 | if Assigned(Item2.MapCell.OneUnit) then Stack2 := Item2.MapCell.OneUnit.Power
|
|---|
| 967 | else Stack2 := 0;
|
|---|
| 968 | if Stack1 > Stack1 then Result := 1
|
|---|
| 969 | else if Stack1 < Stack2 then Result := -1
|
|---|
| 970 | else Result := 0;
|
|---|
| 971 | end;
|
|---|
| 972 |
|
|---|
| 973 | function CellCompareDescending(constref Item1, Item2: TPlayerCell): Integer;
|
|---|
| 974 | var
|
|---|
| 975 | Stack1, Stack2: Integer;
|
|---|
| 976 | begin
|
|---|
| 977 | if Assigned(Item1.MapCell.OneUnit) then Stack1 := Item1.MapCell.OneUnit.Power
|
|---|
| 978 | else Stack1 := 0;
|
|---|
| 979 | if Assigned(Item2.MapCell.OneUnit) then Stack2 := Item2.MapCell.OneUnit.Power
|
|---|
| 980 | else Stack2 := 0;
|
|---|
| 981 | if Stack1 > Stack2 then Result := -1
|
|---|
| 982 | else if Stack1 < Stack2 then Result := 1
|
|---|
| 983 | else Result := 0;
|
|---|
| 984 | end;
|
|---|
| 985 |
|
|---|
| 986 | procedure TPlayer.MoveUnit(UnitMove: TUnitMove);
|
|---|
| 987 | var
|
|---|
| 988 | AttackerPower: Integer;
|
|---|
| 989 | DefenderPower: Integer;
|
|---|
| 990 | UnitCount: Integer;
|
|---|
| 991 | begin
|
|---|
| 992 | with UnitMove do begin
|
|---|
| 993 | UnitCount := CountOnce;
|
|---|
| 994 | if CountOnce > CellFrom.MapCell.OneUnit.Power then
|
|---|
| 995 | UnitCount := CellFrom.MapCell.OneUnit.Power;
|
|---|
| 996 | CountOnce := 0;
|
|---|
| 997 | if not Assigned(CellTo.MapCell.OneUnit) then begin
|
|---|
| 998 | CellTo.MapCell.OneUnit := TGame(Game).Units.AddNew(CellFrom.MapCell.OneUnit.Kind, 0);
|
|---|
| 999 | CellTo.MapCell.OneUnit.Player := Self;
|
|---|
| 1000 | CellTo.MapCell.Player := Self;
|
|---|
| 1001 | end;
|
|---|
| 1002 |
|
|---|
| 1003 | if CellTo.MapCell.OneUnit.Player = Self then begin
|
|---|
| 1004 | // Inner move
|
|---|
| 1005 | CellTo.MapCell.OneUnit.Power := CellTo.MapCell.OneUnit.Power + UnitCount;
|
|---|
| 1006 | Dec(CellTo.MapCell.OneUnit.Moves);
|
|---|
| 1007 | end else begin
|
|---|
| 1008 | AttackerPower := UnitCount;
|
|---|
| 1009 | if Assigned(CellTo.MapCell.OneUnit) then
|
|---|
| 1010 | DefenderPower := CellTo.MapCell.OneUnit.Power
|
|---|
| 1011 | else DefenderPower := 0;
|
|---|
| 1012 | Attack(AttackerPower, DefenderPower);
|
|---|
| 1013 | if DefenderPower = 0 then begin
|
|---|
| 1014 | // Attacker wins with possible loses
|
|---|
| 1015 | ClearMovesFromCell(CellTo);
|
|---|
| 1016 | CellTo.MapCell.Player := Self;
|
|---|
| 1017 | CellTo.MapCell.OneUnit.Player := Self;
|
|---|
| 1018 | CellTo.MapCell.OneUnit.Power := AttackerPower;
|
|---|
| 1019 | end else
|
|---|
| 1020 | if AttackerPower = 0 then begin
|
|---|
| 1021 | // Defender wins with possible loses
|
|---|
| 1022 | CellTo.MapCell.OneUnit.Power := DefenderPower;
|
|---|
| 1023 | CellTo.MapCell.OneUnit.Moves := CellFrom.MapCell.OneUnit.Moves - 1;
|
|---|
| 1024 | end else
|
|---|
| 1025 | raise Exception.Create(SUnfinishedBattle);
|
|---|
| 1026 | end;
|
|---|
| 1027 | CellFrom.MapCell.OneUnit.Power := CellFrom.MapCell.OneUnit.Power - UnitCount;
|
|---|
| 1028 | CellFrom.MapCell.CheckOwnership;
|
|---|
| 1029 | end;
|
|---|
| 1030 |
|
|---|
| 1031 | // Clean from cell from empty units
|
|---|
| 1032 | if UnitMove.CellFrom.MapCell.OneUnit.Power = 0 then begin
|
|---|
| 1033 | UnitMove.CellFrom.MapCell.OneUnit.Player := nil;
|
|---|
| 1034 | UnitMove.CellFrom.MapCell.OneUnit := nil;
|
|---|
| 1035 | end;
|
|---|
| 1036 |
|
|---|
| 1037 | // Remove empty move
|
|---|
| 1038 | if (UnitMove.CellFrom.MapCell.Player = Self) and
|
|---|
| 1039 | (UnitMove.CountOnce = 0) and (UnitMove.CountRepeat = 0) then
|
|---|
| 1040 | Moves.Remove(UnitMove);
|
|---|
| 1041 | end;
|
|---|
| 1042 |
|
|---|
| 1043 | procedure TPlayer.MoveAll;
|
|---|
| 1044 | var
|
|---|
| 1045 | I: Integer;
|
|---|
| 1046 | begin
|
|---|
| 1047 | for I := Moves.Count - 1 downto 0 do
|
|---|
| 1048 | with Moves[I] do
|
|---|
| 1049 | if CountOnce > 0 then begin
|
|---|
| 1050 | if CellFrom.MapCell.Player = Self then begin
|
|---|
| 1051 | MoveUnit(Moves[I]);
|
|---|
| 1052 | end;
|
|---|
| 1053 | end;
|
|---|
| 1054 | end;
|
|---|
| 1055 |
|
|---|
| 1056 | procedure TPlayer.ReduceMovesPower;
|
|---|
| 1057 | var
|
|---|
| 1058 | UnitMove: TUnitMove;
|
|---|
| 1059 | Power: Integer;
|
|---|
| 1060 | begin
|
|---|
| 1061 | // Power of cell can be reduced by unsucessful enemy attack
|
|---|
| 1062 | for UnitMove in Moves do begin
|
|---|
| 1063 | Power := UnitMove.CellFrom.GetAvialPower;
|
|---|
| 1064 | if Power < 0 then begin
|
|---|
| 1065 | if Abs(Power) < UnitMove.CountOnce then
|
|---|
| 1066 | UnitMove.CountOnce := UnitMove.CountOnce - Abs(Power)
|
|---|
| 1067 | else UnitMove.CountOnce := 0;
|
|---|
| 1068 | end;
|
|---|
| 1069 | end;
|
|---|
| 1070 | end;
|
|---|
| 1071 |
|
|---|
| 1072 | procedure TPlayer.RemoveInvalidMoves;
|
|---|
| 1073 | var
|
|---|
| 1074 | I: Integer;
|
|---|
| 1075 | begin
|
|---|
| 1076 | for I := Moves.Count - 1 downto 0 do
|
|---|
| 1077 | if Moves[I].CellFrom.MapCell.Player <> Self then
|
|---|
| 1078 | Moves.Delete(I);
|
|---|
| 1079 | end;
|
|---|
| 1080 |
|
|---|
| 1081 | procedure TPlayer.RemoveEmptyUnits;
|
|---|
| 1082 | var
|
|---|
| 1083 | I: Integer;
|
|---|
| 1084 | OneUnit: TUnit;
|
|---|
| 1085 | begin
|
|---|
| 1086 | for I := 0 to PlayerMap.Cells.Count - 1 do
|
|---|
| 1087 | with PlayerMap.Cells[I] do begin
|
|---|
| 1088 | if Assigned(MapCell.OneUnit) and (MapCell.OneUnit.Power = 0) then begin
|
|---|
| 1089 | OneUnit := MapCell.OneUnit;
|
|---|
| 1090 | MapCell.OneUnit := nil;
|
|---|
| 1091 | OneUnit.Player := nil;
|
|---|
| 1092 | end;
|
|---|
| 1093 | end;
|
|---|
| 1094 | end;
|
|---|
| 1095 |
|
|---|
| 1096 | procedure TPlayer.InitUnitMoves;
|
|---|
| 1097 | var
|
|---|
| 1098 | I: Integer;
|
|---|
| 1099 | begin
|
|---|
| 1100 | for I := 0 to Units.Count - 1 do
|
|---|
| 1101 | Units[I].Moves := Units[I].Kind.Moves;
|
|---|
| 1102 | end;
|
|---|
| 1103 |
|
|---|
| 1104 | procedure TPlayer.ClearMovesFromCell(Cell: TPlayerCell);
|
|---|
| 1105 | var
|
|---|
| 1106 | I: Integer;
|
|---|
| 1107 | OtherPlayerCell: TPlayerCell;
|
|---|
| 1108 | begin
|
|---|
| 1109 | if Assigned(Cell.MapCell.Player) then
|
|---|
| 1110 | with TPlayer(Cell.MapCell.Player) do begin
|
|---|
| 1111 | OtherPlayerCell := PlayerMap.Cells.SearchCell(Cell.MapCell);
|
|---|
| 1112 | if Assigned(OtherPlayerCell) then begin
|
|---|
| 1113 | for I := OtherPlayerCell.MovesFrom.Count - 1 downto 0 do
|
|---|
| 1114 | Moves.Remove(OtherPlayerCell.MovesFrom[I]);
|
|---|
| 1115 | end;
|
|---|
| 1116 | end;
|
|---|
| 1117 | end;
|
|---|
| 1118 |
|
|---|
| 1119 | function TPlayer.SetMove(CellFrom, CellTo: TPlayerCell; Power: Integer; Confirmation: Boolean = True): TUnitMove;
|
|---|
| 1120 | var
|
|---|
| 1121 | NewMove: TUnitMove;
|
|---|
| 1122 | CountOnce: Integer;
|
|---|
| 1123 | CountRepeat: Integer;
|
|---|
| 1124 | Confirm: Boolean;
|
|---|
| 1125 | begin
|
|---|
| 1126 | if CellFrom.MapCell.Player <> Self then
|
|---|
| 1127 | raise Exception.Create('Can''t set move of other player.');
|
|---|
| 1128 | Confirm := True;
|
|---|
| 1129 | Result := Moves.SearchByFromTo(CellFrom, CellTo);
|
|---|
| 1130 |
|
|---|
| 1131 | if Assigned(Result) then begin
|
|---|
| 1132 | // Update existing move
|
|---|
| 1133 | CountOnce := Result.CountOnce;
|
|---|
| 1134 | CountRepeat := Result.CountRepeat;
|
|---|
| 1135 | if (Mode = pmHuman) and Confirmation and
|
|---|
| 1136 | Assigned(FOnMove) then
|
|---|
| 1137 | FOnMove(CellFrom, CellTo, CountOnce, CountRepeat, True, Confirm);
|
|---|
| 1138 | end else begin
|
|---|
| 1139 | // Create new move
|
|---|
| 1140 | CountOnce := Power;
|
|---|
| 1141 | CountRepeat := 0;
|
|---|
| 1142 | if (Mode = pmHuman) and Confirmation and
|
|---|
| 1143 | Assigned(FOnMove) then
|
|---|
| 1144 | FOnMove(CellFrom, CellTo, CountOnce, CountRepeat, False, Confirm);
|
|---|
| 1145 | end;
|
|---|
| 1146 | if Confirm then begin
|
|---|
| 1147 | if Assigned(Result) then begin
|
|---|
| 1148 | // Already have such move
|
|---|
| 1149 | if (CountOnce = 0) and (CountRepeat = 0) then begin
|
|---|
| 1150 | Result.List.Remove(Result);
|
|---|
| 1151 | end else begin
|
|---|
| 1152 | Result.CountOnce := CountOnce;
|
|---|
| 1153 | Result.CountRepeat := CountRepeat;
|
|---|
| 1154 | CheckCounterMove(Result);
|
|---|
| 1155 | end;
|
|---|
| 1156 | end else begin
|
|---|
| 1157 | // Add new move
|
|---|
| 1158 | if (CountOnce > 0) or (CountRepeat > 0) then begin
|
|---|
| 1159 | NewMove := TUnitMove.Create;
|
|---|
| 1160 | NewMove.List := Moves;
|
|---|
| 1161 | NewMove.CellFrom := CellFrom;
|
|---|
| 1162 | NewMove.CellTo := CellTo;
|
|---|
| 1163 | NewMove.CountOnce := CountOnce;
|
|---|
| 1164 | NewMove.CountRepeat := CountRepeat;
|
|---|
| 1165 | Moves.Add(NewMove);
|
|---|
| 1166 | Result := NewMove;
|
|---|
| 1167 | CheckCounterMove(NewMove);
|
|---|
| 1168 | if TGame(Game).GameSystem.UnitsMoveImmediately then begin
|
|---|
| 1169 | MoveUnit(NewMove);
|
|---|
| 1170 | end;
|
|---|
| 1171 | end;
|
|---|
| 1172 | end;
|
|---|
| 1173 | if Assigned(TGame(Game).OnMoveUpdated) then
|
|---|
| 1174 | TGame(Game).OnMoveUpdated(Result);
|
|---|
| 1175 | end;
|
|---|
| 1176 | end;
|
|---|
| 1177 |
|
|---|
| 1178 | procedure TPlayer.UpdateRepeatMoves;
|
|---|
| 1179 | var
|
|---|
| 1180 | Move: TUnitMove;
|
|---|
| 1181 | AvailPower: Integer;
|
|---|
| 1182 | begin
|
|---|
| 1183 | for Move in Moves do
|
|---|
| 1184 | with Move do begin
|
|---|
| 1185 | if CellFrom.MapCell.Player = Self then begin
|
|---|
| 1186 | AvailPower := CellFrom.GetAvialPower + Move.CountOnce;
|
|---|
| 1187 | if CountRepeat <= AvailPower then
|
|---|
| 1188 | CountOnce := CountRepeat
|
|---|
| 1189 | else CountOnce := AvailPower;
|
|---|
| 1190 | end;
|
|---|
| 1191 | end;
|
|---|
| 1192 | end;
|
|---|
| 1193 |
|
|---|
| 1194 | procedure TPlayer.UpdateEmptyCellsNeutral;
|
|---|
| 1195 | var
|
|---|
| 1196 | I: Integer;
|
|---|
| 1197 | begin
|
|---|
| 1198 | if TGame(Game).GameSystem.EmptyCellsNeutral then
|
|---|
| 1199 | for I := 0 to PlayerMap.Cells.Count - 1 do
|
|---|
| 1200 | with TPlayerCell(PlayerMap.Cells[I]) do begin
|
|---|
| 1201 | MapCell.CheckOwnership;
|
|---|
| 1202 | end;
|
|---|
| 1203 | end;
|
|---|
| 1204 |
|
|---|
| 1205 | procedure TPlayer.Reset;
|
|---|
| 1206 | begin
|
|---|
| 1207 | Moves.Clear;
|
|---|
| 1208 | PlayerMap.Cells.Clear;
|
|---|
| 1209 | TotalUnits := 0;
|
|---|
| 1210 | TotalCells := 0;
|
|---|
| 1211 | TotalCities := 0;
|
|---|
| 1212 | TotalDiscovered := 0;
|
|---|
| 1213 | TotalWinObjectiveCells := 0;
|
|---|
| 1214 | TurnStats.Clear;
|
|---|
| 1215 | StartCell := nil;
|
|---|
| 1216 | end;
|
|---|
| 1217 |
|
|---|
| 1218 | procedure TPlayer.Surrender;
|
|---|
| 1219 | var
|
|---|
| 1220 | I: Integer;
|
|---|
| 1221 | begin
|
|---|
| 1222 | Moves.Clear;
|
|---|
| 1223 | for I := 0 to PlayerMap.Cells.Count - 1 do
|
|---|
| 1224 | if PlayerMap.Cells[I].MapCell.Player = Self then
|
|---|
| 1225 | PlayerMap.Cells[I].MapCell.Player := nil;
|
|---|
| 1226 | end;
|
|---|
| 1227 |
|
|---|
| 1228 | function TPlayer.IsAlive: Boolean;
|
|---|
| 1229 | begin
|
|---|
| 1230 | Result := (TotalCells > 0) and Assigned(StartCell);
|
|---|
| 1231 | end;
|
|---|
| 1232 |
|
|---|
| 1233 | procedure TPlayer.CheckCounterMove(Move: TUnitMove);
|
|---|
| 1234 | var
|
|---|
| 1235 | CounterMove: TUnitMove;
|
|---|
| 1236 | begin
|
|---|
| 1237 | CounterMove := Moves.SearchByFromTo(Move.CellTo, Move.CellFrom);
|
|---|
| 1238 | if Assigned(CounterMove) then begin
|
|---|
| 1239 | // For now, just remove counter move
|
|---|
| 1240 | Moves.Remove(CounterMove);
|
|---|
| 1241 | end;
|
|---|
| 1242 | end;
|
|---|
| 1243 |
|
|---|
| 1244 | procedure TPlayer.SetMode(AValue: TPlayerMode);
|
|---|
| 1245 | begin
|
|---|
| 1246 | if FMode = AValue then Exit;
|
|---|
| 1247 | FMode := AValue;
|
|---|
| 1248 | end;
|
|---|
| 1249 |
|
|---|
| 1250 | class function TPlayer.GetFields: TItemFields;
|
|---|
| 1251 | var
|
|---|
| 1252 | Field: TItemField;
|
|---|
| 1253 | begin
|
|---|
| 1254 | Result := inherited;
|
|---|
| 1255 | Field := Result.AddField(2, 'Nation', SNation, dtReference);
|
|---|
| 1256 | Field := Result.AddField(3, 'Mode', SMode, dtEnumeration);
|
|---|
| 1257 | Field.EnumStates.Add(SHuman);
|
|---|
| 1258 | Field.EnumStates.Add(SComputer);
|
|---|
| 1259 | Result.AddField(4, 'Color', SColor, dtColor);
|
|---|
| 1260 | Field := Result.AddField(5, 'Agressivity', SAgressivity, dtEnumeration);
|
|---|
| 1261 | Field.EnumStates.Add(SLow);
|
|---|
| 1262 | Field.EnumStates.Add(SMedium);
|
|---|
| 1263 | Field.EnumStates.Add(SHigh);
|
|---|
| 1264 | Field.VisibleIfIndex := 2;
|
|---|
| 1265 | Field := Result.AddField(6, 'Defensive', SDefensive, dtBoolean);
|
|---|
| 1266 | Field.VisibleIfIndex := 2;
|
|---|
| 1267 | Result.AddField(7, 'StartUnits', SStartUnits, dtInteger);
|
|---|
| 1268 | end;
|
|---|
| 1269 |
|
|---|
| 1270 | procedure TPlayer.GetValue(Index: Integer; out Value);
|
|---|
| 1271 | begin
|
|---|
| 1272 | if Index = 1 then string(Value) := Name
|
|---|
| 1273 | else if Index = 2 then TNation(Value) := Nation
|
|---|
| 1274 | else if Index = 3 then TPlayerMode(Value) := Mode
|
|---|
| 1275 | else if Index = 4 then TColor(Value) := Color
|
|---|
| 1276 | else if Index = 5 then TComputerAgressivity(Value) := Agressivity
|
|---|
| 1277 | else if Index = 6 then Boolean(Value) := Defensive
|
|---|
| 1278 | else if Index = 7 then Integer(Value) := StartUnits
|
|---|
| 1279 | else inherited;
|
|---|
| 1280 | end;
|
|---|
| 1281 |
|
|---|
| 1282 | procedure TPlayer.SetValue(Index: Integer; var Value);
|
|---|
| 1283 | begin
|
|---|
| 1284 | if Index = 1 then Name := string(Value)
|
|---|
| 1285 | else if Index = 2 then Nation := TNation(Value)
|
|---|
| 1286 | else if Index = 3 then Mode := TPlayerMode(Value)
|
|---|
| 1287 | else if Index = 4 then Color := TColor(Value)
|
|---|
| 1288 | else if Index = 5 then Agressivity := TComputerAgressivity(Value)
|
|---|
| 1289 | else if Index = 6 then Defensive := Boolean(Value)
|
|---|
| 1290 | else if Index = 7 then StartUnits := Integer(Value)
|
|---|
| 1291 | else inherited;
|
|---|
| 1292 | end;
|
|---|
| 1293 |
|
|---|
| 1294 | function TPlayer.GetReferenceList(Index: Integer): TBaseItemList;
|
|---|
| 1295 | begin
|
|---|
| 1296 | if Index = 2 then Result := TGame(Game).GameSystem.Nations.BaseItemList
|
|---|
| 1297 | else Result := nil;
|
|---|
| 1298 | end;
|
|---|
| 1299 |
|
|---|
| 1300 | class function TPlayer.GetClassSysName: string;
|
|---|
| 1301 | begin
|
|---|
| 1302 | Result := 'Player';
|
|---|
| 1303 | end;
|
|---|
| 1304 |
|
|---|
| 1305 | class function TPlayer.GetClassName: string;
|
|---|
| 1306 | begin
|
|---|
| 1307 | Result := SPlayer;
|
|---|
| 1308 | end;
|
|---|
| 1309 |
|
|---|
| 1310 | function TPlayer.IsAllowedMoveTarget(CellFrom, CellTo: TPlayerCell): Boolean;
|
|---|
| 1311 | var
|
|---|
| 1312 | CellToHasOwnUnit: Boolean;
|
|---|
| 1313 | UnitHasMoveEnergy: Boolean;
|
|---|
| 1314 | begin
|
|---|
| 1315 | CellToHasOwnUnit := Assigned(CellTo.MapCell.OneUnit) and
|
|---|
| 1316 | (CellTo.MapCell.OneUnit.Player = Self) and (CellTo.MapCell.OneUnit.Power > 0);
|
|---|
| 1317 | UnitHasMoveEnergy := Assigned(CellFrom.MapCell.OneUnit) and
|
|---|
| 1318 | (CellFrom.MapCell.OneUnit.Moves > 0);
|
|---|
| 1319 | Result := UnitHasMoveEnergy and
|
|---|
| 1320 | TGame(Game).Map.IsCellsNeighbor(CellFrom.MapCell, CellTo.MapCell)
|
|---|
| 1321 | and (TGame(Game).GameSystem.UnitsSplitMerge or
|
|---|
| 1322 | (not TGame(Game).GameSystem.UnitsSplitMerge and not CellToHasOwnUnit));
|
|---|
| 1323 | end;
|
|---|
| 1324 |
|
|---|
| 1325 | procedure TPlayer.Grow;
|
|---|
| 1326 | var
|
|---|
| 1327 | I: Integer;
|
|---|
| 1328 | Addition: Integer;
|
|---|
| 1329 | Dies: Integer;
|
|---|
| 1330 | NewUnit: TUnit;
|
|---|
| 1331 | begin
|
|---|
| 1332 | with TGame(Game).Map do
|
|---|
| 1333 | for I := 0 to Cells.Count - 1 do
|
|---|
| 1334 | with Cells[I] do begin
|
|---|
| 1335 | if (Player = Self) and ((TGame(Game).GrowCells = gcPlayerAll) or
|
|---|
| 1336 | ((TGame(Game).GrowCells = gcPlayerCities) and (Assigned(Building) and (Building.Kind.SpecialType = stCity)))) then begin
|
|---|
| 1337 | if not Assigned(OneUnit) then begin
|
|---|
| 1338 | NewUnit := TGame(Game).Units.AddNew(TGame(Game).GameSystem.UnitKinds.First, 0);
|
|---|
| 1339 | NewUnit.Player := Self;
|
|---|
| 1340 | NewUnit.MapCell := Cells[I];
|
|---|
| 1341 | end;
|
|---|
| 1342 | if OneUnit.Power < MaxPower then begin
|
|---|
| 1343 | // Increase units count
|
|---|
| 1344 | Addition := 0;
|
|---|
| 1345 | if TGame(Game).GrowAmount = gaByOne then begin
|
|---|
| 1346 | Addition := 1;
|
|---|
| 1347 | end else
|
|---|
| 1348 | if TGame(Game).GrowAmount = gaBySquareRoot then begin
|
|---|
| 1349 | Addition := Trunc(Sqrt(OneUnit.Power));
|
|---|
| 1350 | if Addition = 0 then Addition := 1;
|
|---|
| 1351 | end;
|
|---|
| 1352 | if Assigned(Building) and (Building.Kind.BonusGrow > 0) then
|
|---|
| 1353 | OneUnit.Power := OneUnit.Power + Trunc(OneUnit.Power * Building.Kind.BonusGrow / 100);
|
|---|
| 1354 | OneUnit.Power := Min(OneUnit.Power + Addition, MaxPower);
|
|---|
| 1355 | end else
|
|---|
| 1356 | if OneUnit.Power > MaxPower then begin
|
|---|
| 1357 | // Reduce units count
|
|---|
| 1358 | // If cell has more then MaxPower units then additional units dies
|
|---|
| 1359 | // in twice of squeare root of unites over MaxPower
|
|---|
| 1360 | Dies := 2 * Trunc(Sqrt(OneUnit.Power - MaxPower));
|
|---|
| 1361 | OneUnit.Power := Max(OneUnit.Power - Dies, 0);
|
|---|
| 1362 | end;
|
|---|
| 1363 | end;
|
|---|
| 1364 | end;
|
|---|
| 1365 | end;
|
|---|
| 1366 |
|
|---|
| 1367 | end.
|
|---|
| 1368 |
|
|---|