| 1 | unit Game;
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| 2 |
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| 3 | interface
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| 4 |
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| 5 | uses
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| 6 | Classes, SysUtils, ExtCtrls, Graphics, XMLConf, XMLRead, XMLWrite, Forms,
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| 7 | DOM, Math, LazFileUtils, XML, Dialogs, LCLType, LCLIntf, Building, Geometry,
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| 8 | Player, Map, MapType, Units, GameSystem;
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| 9 |
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| 10 | const
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| 11 | DefaultPlayerStartUnits = 5;
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| 12 | MinPlayerCount = 1;
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| 13 | MaxPlayerCount = 12;
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| 14 | GameFileExt = '.xtg';
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| 15 |
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| 16 | type
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| 17 | TGame = class;
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| 18 |
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| 19 | { TCanvasEx }
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| 20 |
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| 21 | TCanvasEx = class(TCanvas)
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| 22 | class procedure TextOutEx(Canvas: TCanvas; X,Y: Integer; const Text: string; MovePen: Boolean = True);
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| 23 | class procedure PolygonEx(Canvas: TCanvas; const Points: array of Classes.TPoint; Winding: Boolean);
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| 24 | class procedure PolyLineEx(Canvas: TCanvas; const Points: array of Classes.TPoint);
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| 25 | class procedure EllipseEx(Canvas: TCanvas; const ARect: TRect);
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| 26 | end;
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| 27 |
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| 28 | TWinEvent = procedure(Player: TPlayer) of object;
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| 29 | TGrowAmount = (gaByOne, gaBySquareRoot);
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| 30 | TGrowCells = (gcNone, gcPlayerCities, gcPlayerAll);
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| 31 | TWinObjective = (woNone, woDefeatAllOponents, woDefeatAllOponentsCities,
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| 32 | woSpecialCaptureCell, woStayAliveForDefinedTurns, woCaptureEntireMap);
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| 33 |
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| 34 | { TGame }
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| 35 |
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| 36 | TGame = class
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| 37 | private
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| 38 | FMapType: TMapType;
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| 39 | FOnChange: TNotifyEvent;
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| 40 | FOnMoveUpdated: TMoveUpdatedEvent;
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| 41 | FOnNewTurn: TNotifyEvent;
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| 42 | FOnPlayerChange: TNotifyEvent;
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| 43 | FOnStart: TNotifyEvent;
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| 44 | FOnWin: TWinEvent;
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| 45 | FRunning: Boolean;
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| 46 | LoadedImageFileName: string;
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| 47 | ProbabilityMatrix: array of array of Single;
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| 48 | procedure RecordTurnStats;
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| 49 | procedure SetMapType(AValue: TMapType);
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| 50 | procedure SetRunning(AValue: Boolean);
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| 51 | procedure BuildTerrain;
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| 52 | procedure PlaceUnits;
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| 53 | procedure PlaceCities;
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| 54 | procedure InitPlayers;
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| 55 | procedure SelectPlayerStartCell(Player: TPlayer);
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| 56 | procedure CalculatePlayersDistance;
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| 57 | procedure PropagatePlayerDistance(List: TCells);
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| 58 | procedure InitDefaultPlayers;
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| 59 | procedure WinObjectiveMapPrepare;
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| 60 | procedure BuildCity(Cell: TCell);
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| 61 | procedure DoChange;
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| 62 | public
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| 63 | GameSystem: TGameSystem;
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| 64 | FileName: string;
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| 65 | DevelMode: Boolean;
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| 66 | Players: TPlayers;
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| 67 | Units: TUnits;
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| 68 | Buildings: TBuildings;
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| 69 | Map: TMap;
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| 70 | MapImageFileName: string;
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| 71 | VoidEnabled: Boolean;
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| 72 | VoidPercentage: Integer;
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| 73 | SymetricMap: Boolean;
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| 74 | CyclicMap: Boolean;
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| 75 | GrowCells: TGrowCells;
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| 76 | GrowAmount: TGrowAmount;
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| 77 | CityEnabled: Boolean;
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| 78 | CityPercentage: Integer;
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| 79 | CurrentPlayer: TPlayer;
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| 80 | TurnCounter: Integer;
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| 81 | WinObjective: TWinObjective;
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| 82 | SpecialCaptureCellCount: Integer;
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| 83 | StayAliveForDefinedTurns: Integer;
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| 84 | MaxNeutralUnits: Integer;
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| 85 | FogOfWar: Boolean;
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| 86 | BridgeEnabled: Boolean;
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| 87 | MaxPower: Integer;
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| 88 | StoredRandSeed: Cardinal;
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| 89 | GeneratePlayers: Boolean;
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| 90 | procedure Assign(Source: TGame);
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| 91 | function AttackProbability(AttackCount, DefendCount: Integer): Double;
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| 92 | procedure LoadConfig(Config: TXmlConfig; Path: string);
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| 93 | procedure SaveConfig(Config: TXmlConfig; Path: string);
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| 94 | procedure LoadFromFile(FileName: string);
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| 95 | procedure SaveToFile(FileName: string);
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| 96 | function ToString: string; override;
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| 97 | procedure ComputePlayerStats;
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| 98 | procedure NextPlayer;
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| 99 | procedure CheckWinObjective;
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| 100 | constructor Create;
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| 101 | destructor Destroy; override;
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| 102 | procedure Clear;
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| 103 | procedure New;
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| 104 | procedure EndGame(Winner: TPlayer = nil);
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| 105 | function Compare(Game: TGame): Boolean;
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| 106 | property Running: Boolean read FRunning write SetRunning;
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| 107 | property MapType: TMapType read FMapType write SetMapType;
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| 108 | published
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| 109 | property OnMoveUpdated: TMoveUpdatedEvent read FOnMoveUpdated write FOnMoveUpdated;
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| 110 | property OnWin: TWinEvent read FOnWin write FOnWin;
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| 111 | property OnNewTurn: TNotifyEvent read FOnNewTurn write FOnNewTurn;
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| 112 | property OnPlayerChange: TNotifyEvent read FOnPlayerChange write FOnPlayerChange;
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| 113 | property OnStart: TNotifyEvent read FOnStart write FOnStart;
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| 114 | property OnChange: TNotifyEvent read FOnChange write FOnChange;
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| 115 | end;
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| 116 |
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| 117 | var
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| 118 | PlayerModeText: array[TPlayerMode] of string;
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| 119 |
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| 120 | const
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| 121 | ComputerAggroProbability: array[TComputerAgressivity] of Single = (0.9, 0.7, 0.5);
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| 122 |
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| 123 | procedure InitStrings;
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| 124 |
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| 125 | resourcestring
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| 126 | SPlayer = 'Player';
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| 127 | SSpectator = 'Spectator';
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| 128 |
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| 129 |
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| 130 | implementation
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| 131 |
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| 132 | uses
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| 133 | TurnStats, UnitKind;
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| 134 |
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| 135 | resourcestring
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| 136 | SMinimumPlayers = 'You need at least one player';
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| 137 | SHuman = 'Human';
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| 138 | SComputer = 'Computer';
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| 139 | SWrongFileFormat = 'Wrong file format';
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| 140 | SNewGameFile = 'New game' + GameFileExt;
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| 141 | SUnsupportedMapType = 'Unsupported map type';
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| 142 |
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| 143 | procedure InitStrings;
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| 144 | begin
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| 145 | PlayerModeText[pmHuman] := SHuman;
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| 146 | PlayerModeText[pmComputer] := SComputer;
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| 147 | end;
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| 148 |
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| 149 | function HalfColor(Color: TColor): TColor;
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| 150 | begin
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| 151 | Result :=
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| 152 | ((((Color shr 0) and $ff) shr 1) shl 0) or
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| 153 | ((((Color shr 8) and $ff) shr 1) shl 8) or
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| 154 | ((((Color shr 16) and $ff) shr 1) shl 16) or
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| 155 | ((((Color shr 24) and $ff) shr 0) shl 24);
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| 156 | end;
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| 157 |
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| 158 | { TCanvasEx }
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| 159 |
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| 160 | class procedure TCanvasEx.TextOutEx(Canvas: TCanvas; X, Y: Integer; const Text: string;
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| 161 | MovePen: Boolean);
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| 162 | var
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| 163 | Flags : Cardinal;
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| 164 | begin
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| 165 | with Canvas do begin
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| 166 | Changing;
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| 167 | RequiredState([csHandleValid, csFontValid, csBrushValid]);
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| 168 | Flags := 0;
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| 169 | if TextStyle.Opaque then
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| 170 | Flags := ETO_Opaque;
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| 171 | ExtUTF8Out(Handle, X, Y, Flags, nil, PChar(Text), Length(Text), nil);
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| 172 | if MovePen then MoveTo(X + TextWidth(Text), Y);
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| 173 | Changed;
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| 174 | end;
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| 175 | end;
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| 176 |
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| 177 | class procedure TCanvasEx.PolygonEx(Canvas: TCanvas; const Points: array of Classes.TPoint; Winding: Boolean);
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| 178 | begin
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| 179 | //Changing;
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| 180 | //RequiredState([csHandleValid, csBrushValid, csPenValid]);
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| 181 | //Canvas.Brush.Style := bsClear;
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| 182 | LCLIntf.Polygon(Canvas.Handle, @Points[0], Length(Points), Winding);
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| 183 | // SetLength(Points, Length(Points) + 1);
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| 184 | // Points[Length(Points) - 1] = Points[0];
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| 185 | // LCLIntf.Polyline(Canvas.Handle, @Points[0], Length(Points));
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| 186 | //Changed;
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| 187 | end;
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| 188 |
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| 189 | class procedure TCanvasEx.PolyLineEx(Canvas: TCanvas;
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| 190 | const Points: array of Classes.TPoint);
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| 191 | begin
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| 192 | LCLIntf.Polyline(Canvas.Handle, @Points[0], Length(Points));
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| 193 | end;
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| 194 |
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| 195 | class procedure TCanvasEx.EllipseEx(Canvas: TCanvas; const ARect: TRect);
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| 196 | begin
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| 197 | LCLIntf.Ellipse(Canvas.Handle, ARect.P1.X, ARect.P1.Y, ARect.P2.X, ARect.P2.Y);
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| 198 | end;
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| 199 |
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| 200 | { TGame }
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| 201 |
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| 202 | function TGame.AttackProbability(AttackCount, DefendCount: Integer): Double;
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| 203 | var
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| 204 | OA, OD: Integer;
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| 205 | Len: Integer;
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| 206 | I: Integer;
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| 207 | begin
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| 208 | if AttackCount < 0 then raise Exception.Create('Attack power needs to be possitive' + IntToStr(AttackCount));
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| 209 | if AttackCount = 0 then begin
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| 210 | Result := 0;
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| 211 | Exit;
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| 212 | end;
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| 213 | if DefendCount < 0 then raise Exception.Create('Defend power needs to be possitive but is ' + IntToStr(DefendCount));
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| 214 | if DefendCount = 0 then begin
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| 215 | Result := 1;
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| 216 | Exit;
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| 217 | end;
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| 218 |
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| 219 | // Enlarge probability cache table on demand
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| 220 | if Length(ProbabilityMatrix) < AttackCount then begin
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| 221 | SetLength(ProbabilityMatrix, AttackCount);
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| 222 | end;
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| 223 | if Length(ProbabilityMatrix[AttackCount - 1]) < DefendCount then begin
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| 224 | Len := Length(ProbabilityMatrix[AttackCount - 1]);
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| 225 | SetLength(ProbabilityMatrix[AttackCount - 1], DefendCount);
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| 226 | for I := Len to Length(ProbabilityMatrix[AttackCount - 1]) - 1 do
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| 227 | ProbabilityMatrix[AttackCount - 1][I] := -1;
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| 228 | end;
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| 229 |
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| 230 | if ProbabilityMatrix[AttackCount - 1, DefendCount - 1] <> -1 then begin
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| 231 | // Use cached value
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| 232 | Result := ProbabilityMatrix[AttackCount - 1, DefendCount - 1];
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| 233 | Exit;
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| 234 | end else Result := 1;
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| 235 |
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| 236 | OA := Min(AttackCount, 3);
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| 237 | OD := Min(DefendCount, 2);
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| 238 |
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| 239 | if (OA = 1) and (OD = 1) then
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| 240 | Result := 0.4167 * AttackProbability(AttackCount, DefendCount - 1) +
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| 241 | 0.5833 * AttackProbability(AttackCount - 1, DefendCount)
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| 242 | else if (OA = 2) and (OD = 1) then
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| 243 | Result := 0.5787 * AttackProbability(AttackCount, DefendCount - 1) +
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| 244 | 0.4213 * AttackProbability(AttackCount - 1, DefendCount)
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| 245 | else if (OA = 3) and (OD = 1) then
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| 246 | Result := 0.6597 * AttackProbability(AttackCount, DefendCount - 1) +
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| 247 | 0.3403 * AttackProbability(AttackCount - 1, DefendCount)
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| 248 | else if (OA = 1) and (OD = 2) then
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| 249 | Result := 0.2546 * AttackProbability(AttackCount, DefendCount - 1) +
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| 250 | 0.7454 * AttackProbability(AttackCount - 1, DefendCount)
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| 251 | else if (OA = 2) and (OD = 2) then
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| 252 | Result := 0.2276 * AttackProbability(AttackCount, DefendCount - 2) +
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| 253 | 0.4483 * AttackProbability(AttackCount - 2, DefendCount) +
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| 254 | 0.3241 * AttackProbability(AttackCount - 1, DefendCount - 1)
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| 255 | else if (OA = 3) and (OD = 2) then
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| 256 | Result := 0.3717 * AttackProbability(AttackCount, DefendCount - 2) +
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| 257 | 0.2926 * AttackProbability(AttackCount - 2, DefendCount) +
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| 258 | 0.3358 * AttackProbability(AttackCount - 1, DefendCount - 1);
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| 259 | ProbabilityMatrix[AttackCount - 1, DefendCount - 1] := Result;
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| 260 | end;
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| 261 |
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| 262 | procedure TGame.SetMapType(AValue: TMapType);
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| 263 | var
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| 264 | OldMap: TMap;
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| 265 | begin
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| 266 | if FMapType = AValue then Exit;
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| 267 | OldMap := Map;
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| 268 | case AValue of
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| 269 | mtNone: Map := TMap.Create;
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| 270 | mtHexagonVertical: Map := THexMapVertical.Create;
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| 271 | mtSquare: Map := TSquareMap.Create;
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| 272 | mtTriangle: Map := TTriangleMap.Create;
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| 273 | mtRandom: Map := TVoronoiMap.Create;
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| 274 | mtIsometric: Map := TIsometricMap.Create;
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| 275 | mtHexagonHorizontal: Map := THexMapHorizontal.Create;
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| 276 | else raise Exception.Create(SUnsupportedMapType);
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| 277 | end;
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| 278 | Map.Game := Self;
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| 279 | Map.Assign(OldMap);
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| 280 | FreeAndNil(OldMap);
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| 281 | FMapType := AValue;
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| 282 | end;
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| 283 |
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| 284 | procedure TGame.SetRunning(AValue: Boolean);
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| 285 | begin
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| 286 | if FRunning = AValue then Exit;
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| 287 | if AValue then begin
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| 288 | if Players.Count < 1 then raise Exception.Create(SMinimumPlayers);
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| 289 | FRunning := AValue;
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| 290 | end else begin
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| 291 | FRunning := AValue;
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| 292 | if Assigned(FOnStart) then FOnStart(Self);
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| 293 | end;
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| 294 | end;
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| 295 |
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| 296 | procedure TGame.BuildTerrain;
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| 297 | var
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| 298 | Cell: TCell;
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| 299 | begin
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| 300 | // Load map image
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| 301 | if (Map.Shape = msImage) then begin
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| 302 | if LoadedImageFileName <> MapImageFileName then begin
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| 303 | LoadedImageFileName := MapImageFileName;
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| 304 | if FileExists(MapImageFileName) then begin
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| 305 | Map.Image.Picture.LoadFromFile(MapImageFileName)
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| 306 | end else begin
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| 307 | LoadedImageFileName := '';
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| 308 | Map.Image.Picture.Clear;
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| 309 | end;
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| 310 | end;
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| 311 | end;
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| 312 |
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| 313 | // Randomize map terrain
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| 314 | for Cell in Map.Cells do
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| 315 | with Cell do begin
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| 316 | if (VoidEnabled and (Random < VoidPercentage / 100)) or
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| 317 | (Map.IsOutsideShape(PosPx)) then Terrain := ttVoid
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| 318 | else Terrain := ttNormal;
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| 319 | end;
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| 320 | end;
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| 321 |
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| 322 | procedure TGame.PlaceUnits;
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| 323 | var
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| 324 | Cell: TCell;
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| 325 | NewPower: Integer;
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| 326 | begin
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| 327 | if GameSystem.UnitKinds.Count = 0 then Exit;
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| 328 |
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| 329 | for Cell in Map.Cells do
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| 330 | with Cell do begin
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| 331 | NewPower := Random(MaxNeutralUnits + 1);
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| 332 | if (NewPower > 0) and not Assigned(OneUnit) then begin
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| 333 | OneUnit := Units.AddNew(GameSystem.UnitKinds[0], NewPower);
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| 334 | end;
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| 335 | Player := nil;
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| 336 | end;
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| 337 | end;
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| 338 |
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| 339 | procedure TGame.PlaceCities;
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| 340 | var
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| 341 | Cell: TCell;
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| 342 | begin
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| 343 | for Cell in Map.Cells do
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| 344 | with Cell do begin
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| 345 | if (Terrain = ttNormal) and CityEnabled and (Random < CityPercentage / 100) then begin
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| 346 | BuildCity(Cell);
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| 347 | end;
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| 348 | end;
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| 349 | end;
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| 350 |
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| 351 | procedure TGame.InitPlayers;
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| 352 | var
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| 353 | I: Integer;
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| 354 | Player: TPlayer;
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| 355 | begin
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| 356 | if not GeneratePlayers then Exit;
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| 357 |
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| 358 | for I := 0 to Players.Count - 1 do begin
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| 359 | Players[I].Reset;
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| 360 | Players[I].StartCell := nil;
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| 361 | end;
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| 362 | for I := 0 to Players.Count - 1 do
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| 363 | with Players[I] do begin
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| 364 | Player := Players[I];
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| 365 | PlayerMap.Update;
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| 366 | if (Map.Size.X > 0) and (Map.Size.Y > 0) then begin
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| 367 | SelectPlayerStartCell(Player);
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| 368 | if Assigned(Player.StartCell) then begin
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| 369 | if SymetricMap and (I = 1) then
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| 370 | StartCell := Map.Cells[Map.Cells.Count - 1 - Map.Cells.IndexOf(Players[0].StartCell)];
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| 371 |
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| 372 | if CityEnabled then BuildCity(StartCell);
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| 373 | StartCell.Player := Player;
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| 374 | if GameSystem.UnitKinds.Count > 0 then begin
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| 375 | if not Assigned(StartCell.OneUnit) then
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| 376 | StartCell.OneUnit := Self.Units.AddNew(GameSystem.UnitKinds[0], Player.StartUnits);
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| 377 | StartCell.OneUnit.Power := Player.StartUnits;
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| 378 | StartCell.OneUnit.Kind := GameSystem.UnitKinds[0];
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| 379 | StartCell.OneUnit.Player := Player;
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| 380 | end;
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| 381 | end;
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| 382 | end;
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| 383 | InitUnitMoves;
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| 384 | PlayerMap.CheckVisibility;
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| 385 | end;
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| 386 | end;
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| 387 |
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| 388 | procedure TGame.SelectPlayerStartCell(Player: TPlayer);
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| 389 | var
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| 390 | LongestDistance: Integer;
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| 391 | Cell: TCell;
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| 392 | List: TCells;
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| 393 | I: Integer;
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| 394 | begin
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| 395 | with Player do begin
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| 396 | Map.Cells.ClearMark;
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| 397 | Map.Cells.ClearWeight;
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| 398 | CalculatePlayersDistance;
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| 399 |
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| 400 | // Calculate longest distance
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| 401 | LongestDistance := 0;
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| 402 | for Cell in Map.Cells do
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| 403 | if (Cell.Terrain <> ttVoid) and (Cell.Weight > LongestDistance) then
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| 404 | LongestDistance := Cell.Weight;
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| 405 |
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| 406 | List := TCells.Create;
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| 407 | try
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| 408 | List.OwnsObjects := False;
|
|---|
| 409 | Map.Cells.GetCellsWithWeight(List, Round(LongestDistance * 0.6), Round(LongestDistance * 0.8));
|
|---|
| 410 |
|
|---|
| 411 | // Remove cells already allocated to different player
|
|---|
| 412 | for I := List.Count - 1 downto 0 do
|
|---|
| 413 | if Assigned(List[I].Player) then
|
|---|
| 414 | List.Delete(I);
|
|---|
| 415 |
|
|---|
| 416 | if List.Count > 0 then
|
|---|
| 417 | StartCell := List[Random(List.Count)];
|
|---|
| 418 | finally
|
|---|
| 419 | FreeAndNil(List);
|
|---|
| 420 | end;
|
|---|
| 421 | end;
|
|---|
| 422 | end;
|
|---|
| 423 |
|
|---|
| 424 | procedure TGame.CalculatePlayersDistance;
|
|---|
| 425 | var
|
|---|
| 426 | Player: TPlayer;
|
|---|
| 427 | List: TCells;
|
|---|
| 428 | I: Integer;
|
|---|
| 429 | begin
|
|---|
| 430 | for I := 0 to Players.Count - 1 do begin
|
|---|
| 431 | Player := Players[I];
|
|---|
| 432 | if Assigned(Player.StartCell) then begin
|
|---|
| 433 | Player.StartCell.Weight := 1;
|
|---|
| 434 | Player.StartCell.Mark := True;
|
|---|
| 435 | List := TCells.Create;
|
|---|
| 436 | List.OwnsObjects := False;
|
|---|
| 437 | List.Add(Player.StartCell);
|
|---|
| 438 | PropagatePlayerDistance(List);
|
|---|
| 439 | FreeAndNil(List);
|
|---|
| 440 | end;
|
|---|
| 441 | end;
|
|---|
| 442 | end;
|
|---|
| 443 |
|
|---|
| 444 | procedure TGame.PropagatePlayerDistance(List: TCells);
|
|---|
| 445 | var
|
|---|
| 446 | NeighborCell: TCell;
|
|---|
| 447 | NeighborList: TCells;
|
|---|
| 448 | Cell: TCell;
|
|---|
| 449 | begin
|
|---|
| 450 | NeighborList := TCells.Create;
|
|---|
| 451 | NeighborList.OwnsObjects := False;
|
|---|
| 452 |
|
|---|
| 453 | for Cell in List do begin
|
|---|
| 454 | for NeighborCell in Cell.Neighbors do begin
|
|---|
| 455 | if (NeighborCell.Terrain <> ttVoid) and
|
|---|
| 456 | ((not NeighborCell.Mark) or (NeighborCell.Weight > Cell.Weight + 1)) then begin
|
|---|
| 457 | NeighborCell.Weight := Cell.Weight + 1;
|
|---|
| 458 | NeighborCell.Mark := True;
|
|---|
| 459 | NeighborList.Add(NeighborCell);
|
|---|
| 460 | end;
|
|---|
| 461 | end;
|
|---|
| 462 | end;
|
|---|
| 463 | if NeighborList.Count > 0 then
|
|---|
| 464 | PropagatePlayerDistance(NeighborList);
|
|---|
| 465 | FreeAndNil(NeighborList);
|
|---|
| 466 | end;
|
|---|
| 467 |
|
|---|
| 468 | procedure TGame.InitDefaultPlayers;
|
|---|
| 469 | begin
|
|---|
| 470 | Players.Clear;
|
|---|
| 471 | Players.New(SPlayer + ' 1', clBlue, pmHuman);
|
|---|
| 472 | Players.New(SPlayer + ' 2', clRed, pmComputer);
|
|---|
| 473 | end;
|
|---|
| 474 |
|
|---|
| 475 | procedure TGame.WinObjectiveMapPrepare;
|
|---|
| 476 | var
|
|---|
| 477 | Cell: TCell;
|
|---|
| 478 | Cells: TCells;
|
|---|
| 479 | I: Integer;
|
|---|
| 480 | begin
|
|---|
| 481 | if WinObjective = woSpecialCaptureCell then begin
|
|---|
| 482 | Cells := TCells.Create(False);
|
|---|
| 483 | for I := 0 to Map.Cells.Count - 1 do
|
|---|
| 484 | if (Map.Cells[I].Terrain <> ttVoid) and (Map.Cells[I].Extra <> etObjectiveTarget) then
|
|---|
| 485 | Cells.Add(Map.Cells[I]);
|
|---|
| 486 |
|
|---|
| 487 | for I := 0 to SpecialCaptureCellCount - 1 do begin
|
|---|
| 488 | if Cells.Count = 0 then Break;
|
|---|
| 489 | Cell := Cells[Random(Cells.Count)];
|
|---|
| 490 | Cell.Extra := etObjectiveTarget;
|
|---|
| 491 | Cells.Remove(Cell);
|
|---|
| 492 | end;
|
|---|
| 493 | Cells.Free;
|
|---|
| 494 | end;
|
|---|
| 495 | end;
|
|---|
| 496 |
|
|---|
| 497 | procedure TGame.BuildCity(Cell: TCell);
|
|---|
| 498 | var
|
|---|
| 499 | CityBuildingKind: TBuildingKind;
|
|---|
| 500 | begin
|
|---|
| 501 | CityBuildingKind := GameSystem.BuildingKinds.FindBySpecialType(stCity);
|
|---|
| 502 | if not Assigned(CityBuildingKind) then begin
|
|---|
| 503 | CityBuildingKind := GameSystem.BuildingKinds.AddItem('City');
|
|---|
| 504 | CityBuildingKind.SpecialType := stCity;
|
|---|
| 505 | end;
|
|---|
| 506 | if not Assigned(Cell.Building) then begin
|
|---|
| 507 | Cell.Building := Buildings.AddItem('City');
|
|---|
| 508 | Cell.Building.Kind := CityBuildingKind;
|
|---|
| 509 | Cell.Building.Game := Self;
|
|---|
| 510 | end;
|
|---|
| 511 | end;
|
|---|
| 512 |
|
|---|
| 513 | procedure TGame.DoChange;
|
|---|
| 514 | begin
|
|---|
| 515 | if Assigned(FOnChange) then
|
|---|
| 516 | FOnChange(Self);
|
|---|
| 517 | end;
|
|---|
| 518 |
|
|---|
| 519 | procedure TGame.Assign(Source: TGame);
|
|---|
| 520 | begin
|
|---|
| 521 | StoredRandSeed := Source.StoredRandSeed;
|
|---|
| 522 | DevelMode := Source.DevelMode;
|
|---|
| 523 | Players.Assign(Source.Players);
|
|---|
| 524 | Buildings.Assign(Source.Buildings);
|
|---|
| 525 | MapType := Source.MapType;
|
|---|
| 526 | Map.Assign(Source.Map);
|
|---|
| 527 | MapImageFileName := Source.MapImageFileName;
|
|---|
| 528 | LoadedImageFileName := Source.LoadedImageFileName;
|
|---|
| 529 | VoidEnabled := Source.VoidEnabled;
|
|---|
| 530 | VoidPercentage := Source.VoidPercentage;
|
|---|
| 531 | SymetricMap := Source.SymetricMap;
|
|---|
| 532 | CyclicMap := Source.CyclicMap;
|
|---|
| 533 | GrowCells := Source.GrowCells;
|
|---|
| 534 | GrowAmount := Source.GrowAmount;
|
|---|
| 535 | CityEnabled := Source.CityEnabled;
|
|---|
| 536 | CityPercentage := Source.CityPercentage;
|
|---|
| 537 | TurnCounter := Source.TurnCounter;
|
|---|
| 538 | WinObjective := Source.WinObjective;
|
|---|
| 539 | SpecialCaptureCellCount := Source.SpecialCaptureCellCount;
|
|---|
| 540 | StayAliveForDefinedTurns := Source.StayAliveForDefinedTurns;
|
|---|
| 541 | MaxNeutralUnits := Source.MaxNeutralUnits;
|
|---|
| 542 | FileName := Source.FileName;
|
|---|
| 543 | FogOfWar := Source.FogOfWar;
|
|---|
| 544 | BridgeEnabled := Source.BridgeEnabled;
|
|---|
| 545 | MaxPower := Source.MaxPower;
|
|---|
| 546 | GameSystem.Assign(Source.GameSystem);
|
|---|
| 547 | end;
|
|---|
| 548 |
|
|---|
| 549 | procedure TGame.SaveConfig(Config: TXmlConfig; Path: string);
|
|---|
| 550 | begin
|
|---|
| 551 | with Config do begin
|
|---|
| 552 | SetValue(DOMString(Path + '/RandSeed'), DOMString(IntToStr(StoredRandSeed)));
|
|---|
| 553 | SetValue(DOMString(Path + '/GridType'), Integer(MapType));
|
|---|
| 554 | SetValue(DOMString(Path + '/MapImage'), DOMString(MapImageFileName));
|
|---|
| 555 | SetValue(DOMString(Path + '/SymetricMap'), SymetricMap);
|
|---|
| 556 | SetValue(DOMString(Path + '/CyclicMap'), CyclicMap);
|
|---|
| 557 | SetValue(DOMString(Path + '/FogOfWar'), FogOfWar);
|
|---|
| 558 | SetValue(DOMString(Path + '/VoidEnabled'), VoidEnabled);
|
|---|
| 559 | SetValue(DOMString(Path + '/VoidPercentage'), VoidPercentage);
|
|---|
| 560 | SetValue(DOMString(Path + '/MapSizeX'), Map.Size.X);
|
|---|
| 561 | SetValue(DOMString(Path + '/MapSizeY'), Map.Size.Y);
|
|---|
| 562 | SetValue(DOMString(Path + '/MapShape'), Integer(Map.Shape));
|
|---|
| 563 | SetValue(DOMString(Path + '/CityEnabled'), CityEnabled);
|
|---|
| 564 | SetValue(DOMString(Path + '/CityPercentage'), CityPercentage);
|
|---|
| 565 | SetValue(DOMString(Path + '/BridgeEnabled'), BridgeEnabled);
|
|---|
| 566 | SetValue(DOMString(Path + '/GrowAmount'), Integer(GrowAmount));
|
|---|
| 567 | SetValue(DOMString(Path + '/GrowCells'), Integer(GrowCells));
|
|---|
| 568 | SetValue(DOMString(Path + '/WinObjective'), Integer(WinObjective));
|
|---|
| 569 | SetValue(DOMString(Path + '/StayAliveForDefinedTurns'), StayAliveForDefinedTurns);
|
|---|
| 570 | SetValue(DOMString(Path + '/SpecialCaptureCellCount'), SpecialCaptureCellCount);
|
|---|
| 571 | SetValue(DOMString(Path + '/MaxNeutralUnits'), MaxNeutralUnits);
|
|---|
| 572 | SetValue(DOMString(Path + '/MaxPower'), MaxPower);
|
|---|
| 573 | Players.SaveConfig(Config, Path + '/Players');
|
|---|
| 574 | SetValue(DOMString(Path + '/GameSystemName'), DOMString(GameSystem.GetName));
|
|---|
| 575 | end;
|
|---|
| 576 | end;
|
|---|
| 577 |
|
|---|
| 578 | procedure TGame.LoadConfig(Config: TXmlConfig; Path: string);
|
|---|
| 579 | var
|
|---|
| 580 | Value: Integer;
|
|---|
| 581 | ValueInt64: Int64;
|
|---|
| 582 | begin
|
|---|
| 583 | with Config do begin
|
|---|
| 584 | if TryStrToInt64(string(GetValue(DOMString(Path + '/RandSeed'), DOMString(IntToStr(StoredRandSeed)))), ValueInt64) then
|
|---|
| 585 | StoredRandSeed := ValueInt64;
|
|---|
| 586 | MapType := TMapType(GetValue(DOMString(Path + '/GridType'), Integer(MapType)));
|
|---|
| 587 | Map.Size := TPoint.Create(GetValue(DOMString(Path + '/MapSizeX'), Map.Size.X),
|
|---|
| 588 | GetValue(DOMString(Path + '/MapSizeY'), Map.Size.Y));
|
|---|
| 589 | MapImageFileName := string(GetValue(DOMString(Path + '/MapImage'), DOMString(MapImageFileName)));
|
|---|
| 590 | SymetricMap := GetValue(DOMString(Path + '/SymetricMap'), SymetricMap);
|
|---|
| 591 | CyclicMap := GetValue(DOMString(Path + '/CyclicMap'), CyclicMap);
|
|---|
| 592 | FogOfWar := GetValue(DOMString(Path + '/FogOfWar'), FogOfWar);
|
|---|
| 593 | VoidEnabled := GetValue(DOMString(Path + '/VoidEnabled'), VoidEnabled);
|
|---|
| 594 | VoidPercentage := GetValue(DOMString(Path + '/VoidPercentage'), VoidPercentage);
|
|---|
| 595 | Value := GetValue(DOMString(Path + '/MapShape'), Integer(Map.Shape));
|
|---|
| 596 | if (Value >= Integer(Low(TMapShape))) and (Value <= Integer(High(TMapShape))) then
|
|---|
| 597 | Map.Shape := TMapShape(Value) else Map.Shape := Low(TMapShape);
|
|---|
| 598 | CityEnabled := GetValue(DOMString(Path + '/CityEnabled'), CityEnabled);
|
|---|
| 599 | CityPercentage := GetValue(DOMString(Path + '/CityPercentage'), CityPercentage);
|
|---|
| 600 | BridgeEnabled := GetValue(DOMString(Path + '/BridgeEnabled'), BridgeEnabled);
|
|---|
| 601 | Value := GetValue(DOMString(Path + '/GrowAmount'), Integer(GrowAmount));
|
|---|
| 602 | if (Value >= Integer(Low(TGrowAmount))) and (Value <= Integer(High(TGrowAmount))) then
|
|---|
| 603 | GrowAmount := TGrowAmount(Value) else GrowAmount := Low(TGrowAmount);
|
|---|
| 604 | Value := GetValue(DOMString(Path + '/GrowCells'), Integer(GrowCells));
|
|---|
| 605 | if (Value >= Integer(Low(TGrowCells))) and (Value <= Integer(High(TGrowCells))) then
|
|---|
| 606 | GrowCells := TGrowCells(Value) else GrowCells := Low(TGrowCells);
|
|---|
| 607 | Value := GetValue(DOMString(Path + '/WinObjective'), Integer(WinObjective));
|
|---|
| 608 | if (Value >= Integer(Low(TWinObjective))) and (Value <= Integer(High(TWinObjective))) then
|
|---|
| 609 | WinObjective := TWinObjective(Value) else WinObjective := Low(TWinObjective);
|
|---|
| 610 | StayAliveForDefinedTurns := GetValue(DOMString(Path + '/StayAliveForDefinedTurns'), StayAliveForDefinedTurns);
|
|---|
| 611 | SpecialCaptureCellCount := GetValue(DOMString(Path + '/SpecialCaptureCellCount'), SpecialCaptureCellCount);
|
|---|
| 612 | MaxNeutralUnits := GetValue(DOMString(Path + '/MaxNeutralUnits'), MaxNeutralUnits);
|
|---|
| 613 | MaxPower := GetValue(DOMString(Path + '/MaxPower'), MaxPower);
|
|---|
| 614 | Players.LoadConfig(Config, Path + '/Players');
|
|---|
| 615 | end;
|
|---|
| 616 | end;
|
|---|
| 617 |
|
|---|
| 618 | procedure TGame.LoadFromFile(FileName: string);
|
|---|
| 619 | var
|
|---|
| 620 | NewNode: TDOMNode;
|
|---|
| 621 | Doc: TXMLDocument;
|
|---|
| 622 | RootNode: TDOMNode;
|
|---|
| 623 | I: Integer;
|
|---|
| 624 | begin
|
|---|
| 625 | ReadXMLFile(Doc, FileName);
|
|---|
| 626 | Self.FileName := FileName;
|
|---|
| 627 | Clear;
|
|---|
| 628 | with Doc do try
|
|---|
| 629 | if Doc.DocumentElement.NodeName <> 'XtacticsGame' then
|
|---|
| 630 | raise Exception.Create(SWrongFileFormat);
|
|---|
| 631 | RootNode := Doc.DocumentElement;
|
|---|
| 632 | with RootNode do begin
|
|---|
| 633 | StoredRandSeed := ReadInt64(RootNode, 'RandSeed', 0);
|
|---|
| 634 | MapType := TMapType(ReadInteger(RootNode, 'MapType', Integer(mtNone)));
|
|---|
| 635 | SymetricMap := ReadBoolean(RootNode, 'SymetricMap', False);
|
|---|
| 636 | CyclicMap := ReadBoolean(RootNode, 'CyclicMap', False);
|
|---|
| 637 | FogOfWar := ReadBoolean(RootNode, 'FogOfWar', False);
|
|---|
| 638 | VoidEnabled := ReadBoolean(RootNode, 'VoidEnabled', False);
|
|---|
| 639 | VoidPercentage := ReadInteger(RootNode, 'VoidPercentage', 0);
|
|---|
| 640 | MaxNeutralUnits := ReadInteger(RootNode, 'MaxNeutralUnits', 3);
|
|---|
| 641 | MaxPower := ReadInteger(RootNode, 'MaxPower', DefaultMaxPower);
|
|---|
| 642 | GrowCells := TGrowCells(ReadInteger(RootNode, 'GrowCells', Integer(gcNone)));
|
|---|
| 643 | GrowAmount := TGrowAmount(ReadInteger(RootNode, 'GrowAmount', Integer(gaByOne)));
|
|---|
| 644 | CityEnabled := ReadBoolean(RootNode, 'CityEnabled', False);
|
|---|
| 645 | CityPercentage := ReadInteger(RootNode, 'CityPercentage', 0);
|
|---|
| 646 | BridgeEnabled := ReadBoolean(RootNode, 'BridgeEnabled', False);
|
|---|
| 647 | TurnCounter := ReadInteger(RootNode, 'TurnCounter', 0);
|
|---|
| 648 | WinObjective := TWinObjective(ReadInteger(RootNode, 'WinObjective', Integer(woDefeatAllOponents)));
|
|---|
| 649 | StayAliveForDefinedTurns := ReadInteger(RootNode, 'StayAliveForDefinedTurns', 10);
|
|---|
| 650 |
|
|---|
| 651 | NewNode := FindNode('GameSystem');
|
|---|
| 652 | if Assigned(NewNode) then
|
|---|
| 653 | GameSystem.LoadFromNode(NewNode);
|
|---|
| 654 |
|
|---|
| 655 | NewNode := FindNode('Map');
|
|---|
| 656 | if Assigned(NewNode) then
|
|---|
| 657 | Map.LoadFromNode(NewNode);
|
|---|
| 658 |
|
|---|
| 659 | NewNode := FindNode('Players');
|
|---|
| 660 | if Assigned(NewNode) then
|
|---|
| 661 | Players.LoadFromNode(NewNode);
|
|---|
| 662 | CurrentPlayer := Players.FindById(ReadInteger(RootNode, 'CurrentPlayer', -1));
|
|---|
| 663 |
|
|---|
| 664 | if not Assigned(CurrentPlayer) and (Players.Count > 0) then CurrentPlayer := Players[0];
|
|---|
| 665 |
|
|---|
| 666 | NewNode := FindNode('Units');
|
|---|
| 667 | if Assigned(NewNode) then
|
|---|
| 668 | Units.LoadFromNode(NewNode);
|
|---|
| 669 |
|
|---|
| 670 | NewNode := FindNode('Buildings');
|
|---|
| 671 | if Assigned(NewNode) then
|
|---|
| 672 | Buildings.LoadFromNode(NewNode);
|
|---|
| 673 |
|
|---|
| 674 | Map.Cells.FixRefId;
|
|---|
| 675 | Units.FixRefId;
|
|---|
| 676 |
|
|---|
| 677 | for I := 0 to Players.Count - 1 do begin
|
|---|
| 678 | Players[I].PlayerMap.Update;
|
|---|
| 679 | Players[I].PlayerMap.CheckVisibility;
|
|---|
| 680 | end;
|
|---|
| 681 | ComputePlayerStats;
|
|---|
| 682 | Running := ReadBoolean(RootNode, 'Running', True);
|
|---|
| 683 | end;
|
|---|
| 684 | finally
|
|---|
| 685 | FreeAndNil(Doc);
|
|---|
| 686 | end;
|
|---|
| 687 | DoChange;
|
|---|
| 688 | end;
|
|---|
| 689 |
|
|---|
| 690 | procedure TGame.SaveToFile(FileName: string);
|
|---|
| 691 | var
|
|---|
| 692 | NewNode: TDOMNode;
|
|---|
| 693 | Doc: TXMLDocument;
|
|---|
| 694 | RootNode: TDOMNode;
|
|---|
| 695 | begin
|
|---|
| 696 | Self.FileName := FileName;
|
|---|
| 697 | Doc := TXMLDocument.Create;
|
|---|
| 698 | with Doc do try
|
|---|
| 699 | RootNode := CreateElement('XtacticsGame');
|
|---|
| 700 | AppendChild(RootNode);
|
|---|
| 701 | with RootNode do begin
|
|---|
| 702 | StoredRandSeed := RandSeed;
|
|---|
| 703 | WriteInt64(RootNode, 'RandSeed', StoredRandSeed);
|
|---|
| 704 | WriteInteger(RootNode, 'MapType', Integer(MapType));
|
|---|
| 705 | WriteBoolean(RootNode, 'SymetricMap', SymetricMap);
|
|---|
| 706 | WriteBoolean(RootNode, 'CyclicMap', CyclicMap);
|
|---|
| 707 | WriteBoolean(RootNode, 'FogOfWar', FogOfWar);
|
|---|
| 708 | WriteBoolean(RootNode, 'VoidEnabled', VoidEnabled);
|
|---|
| 709 | WriteInteger(RootNode, 'VoidPercentage', VoidPercentage);
|
|---|
| 710 | WriteInteger(RootNode, 'MaxNeutralUnits', MaxNeutralUnits);
|
|---|
| 711 | WriteInteger(RootNode, 'MaxPower', MaxPower);
|
|---|
| 712 | WriteInteger(RootNode, 'GrowCells', Integer(GrowCells));
|
|---|
| 713 | WriteInteger(RootNode, 'GrowAmount', Integer(GrowAmount));
|
|---|
| 714 | WriteBoolean(RootNode, 'CityEnabled', CityEnabled);
|
|---|
| 715 | WriteInteger(RootNode, 'CityPercentage', CityPercentage);
|
|---|
| 716 | WriteBoolean(RootNode, 'BridgeEnabled', BridgeEnabled);
|
|---|
| 717 | WriteInteger(RootNode, 'TurnCounter', TurnCounter);
|
|---|
| 718 | WriteInteger(RootNode, 'WinObjective', Integer(WinObjective));
|
|---|
| 719 | WriteInteger(RootNode, 'StayAliveForDefinedTurns', StayAliveForDefinedTurns);
|
|---|
| 720 | WriteBoolean(RootNode, 'Running', Running);
|
|---|
| 721 | WriteInteger(RootNode, 'CurrentPlayer', CurrentPlayer.Id);
|
|---|
| 722 |
|
|---|
| 723 | Units.RecalculateItemsId;
|
|---|
| 724 | Players.RecalculateItemsId;
|
|---|
| 725 | Buildings.RecalculateItemsId;
|
|---|
| 726 |
|
|---|
| 727 | NewNode := OwnerDocument.CreateElement('GameSystem');
|
|---|
| 728 | AppendChild(NewNode);
|
|---|
| 729 | GameSystem.SaveToNode(NewNode);
|
|---|
| 730 |
|
|---|
| 731 | NewNode := OwnerDocument.CreateElement('Map');
|
|---|
| 732 | AppendChild(NewNode);
|
|---|
| 733 | Map.SaveToNode(NewNode);
|
|---|
| 734 |
|
|---|
| 735 | NewNode := OwnerDocument.CreateElement('Players');
|
|---|
| 736 | AppendChild(NewNode);
|
|---|
| 737 | Players.SaveToNode(NewNode);
|
|---|
| 738 |
|
|---|
| 739 | NewNode := OwnerDocument.CreateElement('Units');
|
|---|
| 740 | AppendChild(NewNode);
|
|---|
| 741 | Units.SaveToNode(NewNode);
|
|---|
| 742 |
|
|---|
| 743 | NewNode := OwnerDocument.CreateElement('Buildings');
|
|---|
| 744 | AppendChild(NewNode);
|
|---|
| 745 | Buildings.SaveToNode(NewNode);
|
|---|
| 746 | end;
|
|---|
| 747 | if ExtractFileDir(FileName) <> '' then
|
|---|
| 748 | ForceDirectories(ExtractFileDir(FileName));
|
|---|
| 749 | WriteXMLFile(Doc, FileName);
|
|---|
| 750 | finally
|
|---|
| 751 | FreeAndNil(Doc);
|
|---|
| 752 | end;
|
|---|
| 753 | end;
|
|---|
| 754 |
|
|---|
| 755 | function TGame.ToString: string;
|
|---|
| 756 | begin
|
|---|
| 757 | Result := 'StoredRandSeed: ' + IntToStr(StoredRandSeed) + LineEnding;
|
|---|
| 758 | Result := Result + 'MapType: ' + IntToStr(Integer(MapType)) + LineEnding;
|
|---|
| 759 | Result := Result + 'SymetricMap: ' + BoolToStr(SymetricMap) + LineEnding;
|
|---|
| 760 | Result := Result + 'CyclicMap: ' + BoolToStr(CyclicMap) + LineEnding;
|
|---|
| 761 | Result := Result + 'FogOfWar: ' + BoolToStr(FogOfWar) + LineEnding;
|
|---|
| 762 | Result := Result + 'VoidEnabled: ' + BoolToStr(VoidEnabled) + LineEnding;
|
|---|
| 763 | Result := Result + 'VoidPercentage: ' + IntToStr(VoidPercentage) + LineEnding;
|
|---|
| 764 | Result := Result + 'MaxNeutralUnits: ' + IntToStr(MaxNeutralUnits) + LineEnding;
|
|---|
| 765 | Result := Result + 'MaxPower: ' + IntToStr(MaxPower) + LineEnding;
|
|---|
| 766 | Result := Result + 'GrowCells: ' + IntToStr(Integer(GrowCells)) + LineEnding;
|
|---|
| 767 | Result := Result + 'GrowAmount: ' + IntToStr(Integer(GrowAmount)) + LineEnding;
|
|---|
| 768 | Result := Result + 'CityEnabled: ' + BoolToStr(CityEnabled) + LineEnding;
|
|---|
| 769 | Result := Result + 'CityPercentage: ' + IntToStr(CityPercentage) + LineEnding;
|
|---|
| 770 | Result := Result + 'BridgeEnabled: ' + BoolToStr(BridgeEnabled) + LineEnding;
|
|---|
| 771 | Result := Result + 'TurnCounter: ' + IntToStr(TurnCounter) + LineEnding;
|
|---|
| 772 | Result := Result + 'WinObjective: ' + IntToStr(Integer(WinObjective)) + LineEnding;
|
|---|
| 773 | Result := Result + 'StayAliveForDefinedTurns: ' + IntToStr(StayAliveForDefinedTurns) + LineEnding;
|
|---|
| 774 | Result := Result + 'Running: ' + BoolToStr(Running) + LineEnding;
|
|---|
| 775 | Result := Result + 'GameSystem: ' + LineEnding + GameSystem.ToString + LineEnding;
|
|---|
| 776 | Result := Result + 'Map: ' + LineEnding + Map.ToString + LineEnding;
|
|---|
| 777 | Result := Result + 'Players: ' + LineEnding + Players.ToString + LineEnding;
|
|---|
| 778 | Result := Result + 'Units: ' + LineEnding + Units.ToString + LineEnding;
|
|---|
| 779 | end;
|
|---|
| 780 |
|
|---|
| 781 | procedure TGame.ComputePlayerStats;
|
|---|
| 782 | var
|
|---|
| 783 | I: Integer;
|
|---|
| 784 | J: Integer;
|
|---|
| 785 | begin
|
|---|
| 786 | for I := 0 to Players.Count - 1 do
|
|---|
| 787 | with Players[I] do begin
|
|---|
| 788 | TotalUnits := 0;
|
|---|
| 789 | TotalCells := 0;
|
|---|
| 790 | TotalCities := 0;
|
|---|
| 791 | TotalWinObjectiveCells := 0;
|
|---|
| 792 | TotalDiscovered := 0;
|
|---|
| 793 | for J := 0 to PlayerMap.Cells.Count - 1 do
|
|---|
| 794 | with PlayerMap.Cells[J] do begin
|
|---|
| 795 | if Explored then Inc(TotalDiscovered);
|
|---|
| 796 | end;
|
|---|
| 797 | end;
|
|---|
| 798 |
|
|---|
| 799 | Map.ComputePlayerStats;
|
|---|
| 800 | end;
|
|---|
| 801 |
|
|---|
| 802 | procedure TGame.RecordTurnStats;
|
|---|
| 803 | var
|
|---|
| 804 | I: Integer;
|
|---|
| 805 | NewStat: TGameTurnStat;
|
|---|
| 806 | begin
|
|---|
| 807 | for I := 0 to Players.Count - 1 do
|
|---|
| 808 | with Players[I] do begin
|
|---|
| 809 | NewStat := TGameTurnStat.Create;
|
|---|
| 810 | NewStat.DiscoveredCells := TotalDiscovered;
|
|---|
| 811 | NewStat.OccupiedCells := TotalCells;
|
|---|
| 812 | NewStat.Units := TotalUnits;
|
|---|
| 813 | NewStat.Cities := TotalCities;
|
|---|
| 814 | NewStat.WinObjectiveCells := TotalWinObjectiveCells;
|
|---|
| 815 | TurnStats.Add(NewStat);
|
|---|
| 816 | end;
|
|---|
| 817 | end;
|
|---|
| 818 |
|
|---|
| 819 | procedure TGame.NextPlayer;
|
|---|
| 820 | var
|
|---|
| 821 | AlivePlayers: TPlayers;
|
|---|
| 822 | NewPlayerIndex: Integer;
|
|---|
| 823 | begin
|
|---|
| 824 | {$IFDEF DEBUG}
|
|---|
| 825 | Map.CheckCells;
|
|---|
| 826 | {$ENDIF}
|
|---|
| 827 |
|
|---|
| 828 | // Finalize current player
|
|---|
| 829 | CurrentPlayer.MoveAll;
|
|---|
| 830 | CurrentPlayer.Grow;
|
|---|
| 831 | CurrentPlayer.UpdateEmptyCellsNeutral;
|
|---|
| 832 | CurrentPlayer.RemoveEmptyUnits;
|
|---|
| 833 | CurrentPlayer.UpdateRepeatMoves;
|
|---|
| 834 | ComputePlayerStats;
|
|---|
| 835 |
|
|---|
| 836 | // Select new player from alive players
|
|---|
| 837 | AlivePlayers := TPlayers.Create(False);
|
|---|
| 838 | try
|
|---|
| 839 | Players.GetAlivePlayers(AlivePlayers);
|
|---|
| 840 | NewPlayerIndex := AlivePlayers.IndexOf(CurrentPlayer) + 1;
|
|---|
| 841 | if NewPlayerIndex >= AlivePlayers.Count then begin
|
|---|
| 842 | // Start of turn
|
|---|
| 843 | Inc(TurnCounter);
|
|---|
| 844 | RecordTurnStats;
|
|---|
| 845 | if Assigned(FOnNewTurn) then
|
|---|
| 846 | FOnNewTurn(Self);
|
|---|
| 847 | NewPlayerIndex := NewPlayerIndex mod AlivePlayers.Count;
|
|---|
| 848 | end;
|
|---|
| 849 | CurrentPlayer := AlivePlayers[NewPlayerIndex];
|
|---|
| 850 | finally
|
|---|
| 851 | AlivePlayers.Free;
|
|---|
| 852 | end;
|
|---|
| 853 |
|
|---|
| 854 | if Assigned(FOnPlayerChange) then
|
|---|
| 855 | FOnPlayerChange(Self);
|
|---|
| 856 | CheckWinObjective;
|
|---|
| 857 | CurrentPlayer.PlayerMap.CheckVisibility;
|
|---|
| 858 | CurrentPlayer.ReduceMovesPower;
|
|---|
| 859 | CurrentPlayer.RemoveInvalidMoves;
|
|---|
| 860 | CurrentPlayer.InitUnitMoves;
|
|---|
| 861 | DoChange;
|
|---|
| 862 | end;
|
|---|
| 863 |
|
|---|
| 864 | procedure TGame.CheckWinObjective;
|
|---|
| 865 | var
|
|---|
| 866 | AlivePlayers: TPlayerArray;
|
|---|
| 867 | Winner: TPlayer;
|
|---|
| 868 | Cells: TCells;
|
|---|
| 869 | Player: TPlayer;
|
|---|
| 870 | R: Boolean;
|
|---|
| 871 | I: Integer;
|
|---|
| 872 | begin
|
|---|
| 873 | Winner := nil;
|
|---|
| 874 | if (WinObjective = woDefeatAllOponents) and (Players.Count > 1) then begin
|
|---|
| 875 | AlivePlayers := Players.GetAlivePlayers;
|
|---|
| 876 | if (Length(AlivePlayers) <= 1) then begin
|
|---|
| 877 | if Length(AlivePlayers) > 0 then Winner := AlivePlayers[0];
|
|---|
| 878 | EndGame(Winner);
|
|---|
| 879 | end;
|
|---|
| 880 | end else
|
|---|
| 881 | if WinObjective = woDefeatAllOponentsCities then begin
|
|---|
| 882 | AlivePlayers := Players.GetAlivePlayersWithCities;
|
|---|
| 883 | if (Length(AlivePlayers) <= 1) then begin
|
|---|
| 884 | if Length(AlivePlayers) > 0 then Winner := AlivePlayers[0];
|
|---|
| 885 | EndGame(Winner);
|
|---|
| 886 | end;
|
|---|
| 887 | end else
|
|---|
| 888 | if WinObjective = woSpecialCaptureCell then begin
|
|---|
| 889 | Cells := TCells.Create(False);
|
|---|
| 890 | Map.Cells.GetCellsWithExtra(Cells, etObjectiveTarget);
|
|---|
| 891 | R := True;
|
|---|
| 892 | for I := 0 to Cells.Count - 1 do begin
|
|---|
| 893 | if I = 0 then Player := TPlayer(Cells[I].Player);
|
|---|
| 894 | if not Assigned(Cells[I].Player) then begin
|
|---|
| 895 | R := False;
|
|---|
| 896 | Break;
|
|---|
| 897 | end;
|
|---|
| 898 | if (Cells[I].Player <> Player) then begin
|
|---|
| 899 | R := False;
|
|---|
| 900 | Break;
|
|---|
| 901 | end;
|
|---|
| 902 | end;
|
|---|
| 903 | if R then EndGame(Player);
|
|---|
| 904 | Cells.Free;
|
|---|
| 905 | end else
|
|---|
| 906 | if WinObjective = woStayAliveForDefinedTurns then begin
|
|---|
| 907 | if TurnCounter > StayAliveForDefinedTurns then
|
|---|
| 908 | EndGame(nil);
|
|---|
| 909 | end else
|
|---|
| 910 | if WinObjective = woCaptureEntireMap then begin
|
|---|
| 911 | Player := nil;
|
|---|
| 912 | for I := 0 to Map.Cells.Count - 1 do
|
|---|
| 913 | if TCell(Map.Cells[I]).Terrain <> ttVoid then begin
|
|---|
| 914 | if (TCell(Map.Cells[I]).Player <> nil) then begin
|
|---|
| 915 | if Player = nil then begin
|
|---|
| 916 | // First player found
|
|---|
| 917 | Player := TPlayer(TCell(Map.Cells[I]).Player);
|
|---|
| 918 | end else
|
|---|
| 919 | if Player <> TCell(Map.Cells[I]).Player then begin
|
|---|
| 920 | // Multiple players still alive
|
|---|
| 921 | Player := nil;
|
|---|
| 922 | Break;
|
|---|
| 923 | end;
|
|---|
| 924 | end else begin
|
|---|
| 925 | // Neutral cell
|
|---|
| 926 | Player := nil;
|
|---|
| 927 | Break;
|
|---|
| 928 | end;
|
|---|
| 929 | end;
|
|---|
| 930 | if Player <> nil then
|
|---|
| 931 | EndGame(Player);
|
|---|
| 932 | end;
|
|---|
| 933 | end;
|
|---|
| 934 |
|
|---|
| 935 | constructor TGame.Create;
|
|---|
| 936 | begin
|
|---|
| 937 | GameSystem := TGameSystem.Create;
|
|---|
| 938 | Units := TUnits.Create;
|
|---|
| 939 | Units.Game := Self;
|
|---|
| 940 | Buildings := TBuildings.Create;
|
|---|
| 941 | Buildings.Game := Self;
|
|---|
| 942 | Map := TMap.Create;
|
|---|
| 943 | Map.Game := Self;
|
|---|
| 944 | Players := TPlayers.Create;
|
|---|
| 945 | Players.Game := Self;
|
|---|
| 946 |
|
|---|
| 947 | GeneratePlayers := True;
|
|---|
| 948 | StoredRandSeed := RandSeed;
|
|---|
| 949 | MapImageFileName := '';
|
|---|
| 950 | MapType := mtHexagonVertical;
|
|---|
| 951 | Map.Size := TPoint.Create(10, 10);
|
|---|
| 952 |
|
|---|
| 953 | CityPercentage := 20;
|
|---|
| 954 | VoidEnabled := True;
|
|---|
| 955 | VoidPercentage := 20;
|
|---|
| 956 | MaxPower := DefaultMaxPower;
|
|---|
| 957 | MaxNeutralUnits := Min(4, MaxPower);
|
|---|
| 958 | BridgeEnabled := True;
|
|---|
| 959 | MaxNeutralUnits := 5;
|
|---|
| 960 | MaxPower := 99;
|
|---|
| 961 | SpecialCaptureCellCount := 1;
|
|---|
| 962 | StayAliveForDefinedTurns := 20;
|
|---|
| 963 | WinObjective := woDefeatAllOponents;
|
|---|
| 964 | GrowCells := gcPlayerAll;
|
|---|
| 965 | GrowAmount := gaBySquareRoot;
|
|---|
| 966 |
|
|---|
| 967 | InitDefaultPlayers;
|
|---|
| 968 | end;
|
|---|
| 969 |
|
|---|
| 970 | destructor TGame.Destroy;
|
|---|
| 971 | begin
|
|---|
| 972 | FreeAndNil(Players);
|
|---|
| 973 | FreeAndNil(Map);
|
|---|
| 974 | FreeAndNil(Buildings);
|
|---|
| 975 | FreeAndNil(Units);
|
|---|
| 976 | FreeAndNil(GameSystem);
|
|---|
| 977 | inherited;
|
|---|
| 978 | end;
|
|---|
| 979 |
|
|---|
| 980 | procedure TGame.Clear;
|
|---|
| 981 | var
|
|---|
| 982 | I: Integer;
|
|---|
| 983 | begin
|
|---|
| 984 | for I := 0 to Players.Count - 1 do Players[I].Clear;
|
|---|
| 985 | Map.Clear;
|
|---|
| 986 | Units.Clear;
|
|---|
| 987 | Buildings.Clear;
|
|---|
| 988 | end;
|
|---|
| 989 |
|
|---|
| 990 | procedure TGame.New;
|
|---|
| 991 | begin
|
|---|
| 992 | Clear;
|
|---|
| 993 | RandSeed := StoredRandSeed;
|
|---|
| 994 | FileName := SNewGameFile;
|
|---|
| 995 | TurnCounter := 1;
|
|---|
| 996 |
|
|---|
| 997 | Map.Cyclic := CyclicMap;
|
|---|
| 998 | Map.Generate;
|
|---|
| 999 | Map.MaxPower := MaxPower;
|
|---|
| 1000 | BuildTerrain;
|
|---|
| 1001 | PlaceUnits;
|
|---|
| 1002 | PlaceCities;
|
|---|
| 1003 | WinObjectiveMapPrepare;
|
|---|
| 1004 |
|
|---|
| 1005 | // Build bridges
|
|---|
| 1006 | if BridgeEnabled then Map.CreateLinks;
|
|---|
| 1007 |
|
|---|
| 1008 | if SymetricMap then begin
|
|---|
| 1009 | Map.MakeSymetric;
|
|---|
| 1010 | if BridgeEnabled then Map.CreateLinks;
|
|---|
| 1011 | end;
|
|---|
| 1012 |
|
|---|
| 1013 | InitPlayers;
|
|---|
| 1014 | if Players.Count > 0 then CurrentPlayer := Players[0]
|
|---|
| 1015 | else CurrentPlayer := nil;
|
|---|
| 1016 |
|
|---|
| 1017 | ComputePlayerStats;
|
|---|
| 1018 | DoChange;
|
|---|
| 1019 | end;
|
|---|
| 1020 |
|
|---|
| 1021 | procedure TGame.EndGame(Winner: TPlayer = nil);
|
|---|
| 1022 | begin
|
|---|
| 1023 | Running := False;
|
|---|
| 1024 | if Assigned(OnWin) then OnWin(Winner);
|
|---|
| 1025 | DoChange;
|
|---|
| 1026 | end;
|
|---|
| 1027 |
|
|---|
| 1028 | function TGame.Compare(Game: TGame): Boolean;
|
|---|
| 1029 | begin
|
|---|
| 1030 | Result := (StoredRandSeed = Game.StoredRandSeed) and
|
|---|
| 1031 | (DevelMode = Game.DevelMode) and
|
|---|
| 1032 | Players.Compare(Game.Players) and
|
|---|
| 1033 | (MapType = Game.MapType) and
|
|---|
| 1034 | Map.Compare(Game.Map) and
|
|---|
| 1035 | (MapImageFileName = Game.MapImageFileName) and
|
|---|
| 1036 | (VoidEnabled = Game.VoidEnabled) and
|
|---|
| 1037 | (VoidPercentage = Game.VoidPercentage) and
|
|---|
| 1038 | (SymetricMap = Game.SymetricMap) and
|
|---|
| 1039 | (CyclicMap = Game.CyclicMap) and
|
|---|
| 1040 | (GrowCells = Game.GrowCells) and
|
|---|
| 1041 | (GrowAmount = Game.GrowAmount) and
|
|---|
| 1042 | (CityEnabled = Game.CityEnabled) and
|
|---|
| 1043 | (CityPercentage = Game.CityPercentage) and
|
|---|
| 1044 | (TurnCounter = Game.TurnCounter) and
|
|---|
| 1045 | (WinObjective = Game.WinObjective) and
|
|---|
| 1046 | (SpecialCaptureCellCount = Game.SpecialCaptureCellCount) and
|
|---|
| 1047 | (StayAliveForDefinedTurns = Game.StayAliveForDefinedTurns) and
|
|---|
| 1048 | (MaxNeutralUnits = Game.MaxNeutralUnits) and
|
|---|
| 1049 | (FileName = Game.FileName) and
|
|---|
| 1050 | (FogOfWar = Game.FogOfWar) and
|
|---|
| 1051 | (BridgeEnabled = Game.BridgeEnabled) and
|
|---|
| 1052 | (MaxPower = Game.MaxPower) and
|
|---|
| 1053 | GameSystem.Compare(Game.GameSystem);
|
|---|
| 1054 | end;
|
|---|
| 1055 |
|
|---|
| 1056 | end.
|
|---|