Last change
on this file was 180, checked in by chronos, 6 years ago |
- Modified: Client related interface moved from FormMain to FormClient. This code change will later allow to implement network client-server gameplay.
- Added: Allow to open other spectator client windows.
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File size:
1.0 KB
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1 | unit UFormChat;
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2 |
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3 | {$mode delphi}
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4 |
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5 | interface
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6 |
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7 | uses
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8 | Classes, SysUtils, FileUtil, Forms, Controls, Graphics, Dialogs, StdCtrls, UGame;
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9 |
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10 | type
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11 |
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12 | { TFormChat }
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13 |
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14 | TFormChat = class(TForm)
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15 | ButtonMessageSend: TButton;
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16 | EditMessage: TEdit;
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17 | Label1: TLabel;
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18 | MemoChat: TMemo;
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19 | procedure ButtonMessageSendClick(Sender: TObject);
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20 | procedure EditMessageKeyPress(Sender: TObject; var Key: char);
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21 | private
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22 |
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23 | public
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24 | Client: TClient;
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25 | end;
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26 |
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27 | var
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28 | FormChat: TFormChat;
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29 |
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30 | implementation
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31 |
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32 | {$R *.lfm}
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33 |
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34 | { TFormChat }
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35 |
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36 | procedure TFormChat.EditMessageKeyPress(Sender: TObject; var Key: char);
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37 | begin
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38 | if Key = #13 then ButtonMessageSend.Click;
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39 | end;
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40 |
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41 | procedure TFormChat.ButtonMessageSendClick(Sender: TObject);
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42 | var
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43 | TextMessage: TCommandTextMessage;
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44 | begin
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45 | if Assigned(Client) then
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46 | with Client do begin
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47 | TextMessage.Text := EditMessage.Text;
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48 | Client.Send(cmdTextMessage, @TextMessage, nil);
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49 | MemoChat.Lines.Add(Client.Name + ': ' + EditMessage.Text);
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50 | EditMessage.Text := '';
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51 | end;
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52 | end;
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53 |
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54 | end.
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55 |
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