| 1 | unit FormGameSystems;
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| 2 |
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| 3 | interface
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| 4 |
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| 5 | uses
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| 6 | Classes, SysUtils, FileUtil, Forms, Controls, Graphics, Dialogs, ComCtrls,
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| 7 | ActnList, Menus, GameSystem, FormEx;
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| 8 |
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| 9 | type
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| 10 |
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| 11 | { TFormGameSystems }
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| 12 |
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| 13 | TFormGameSystems = class(TFormEx)
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| 14 | AAdd: TAction;
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| 15 | ASelectAll: TAction;
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| 16 | AModify: TAction;
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| 17 | ARemove: TAction;
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| 18 | AClone: TAction;
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| 19 | ActionList1: TActionList;
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| 20 | ListView1: TListView;
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| 21 | MenuItem1: TMenuItem;
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| 22 | MenuItem2: TMenuItem;
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| 23 | MenuItem3: TMenuItem;
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| 24 | MenuItem4: TMenuItem;
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| 25 | MenuItem5: TMenuItem;
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| 26 | PopupMenu1: TPopupMenu;
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| 27 | ToolBar1: TToolBar;
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| 28 | ToolButton1: TToolButton;
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| 29 | ToolButton2: TToolButton;
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| 30 | ToolButton3: TToolButton;
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| 31 | ToolButton4: TToolButton;
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| 32 | procedure AAddExecute(Sender: TObject);
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| 33 | procedure AModifyExecute(Sender: TObject);
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| 34 | procedure ARemoveExecute(Sender: TObject);
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| 35 | procedure ASelectAllExecute(Sender: TObject);
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| 36 | procedure FormCreate(Sender: TObject);
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| 37 | procedure FormDestroy(Sender: TObject);
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| 38 | procedure FormShow(Sender: TObject);
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| 39 | procedure ListView1Data(Sender: TObject; Item: TListItem);
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| 40 | procedure ListView1KeyPress(Sender: TObject; var Key: char);
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| 41 | procedure ListView1SelectItem(Sender: TObject; Item: TListItem;
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| 42 | Selected: Boolean);
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| 43 | private
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| 44 | FGameSystems: TGameSystems;
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| 45 | procedure SetGameSystems(AValue: TGameSystems);
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| 46 | public
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| 47 | procedure UpdateInterface;
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| 48 | procedure UpdateList;
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| 49 | property GameSystems: TGameSystems read FGameSystems write SetGameSystems;
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| 50 | end;
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| 51 |
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| 52 |
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| 53 | implementation
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| 54 |
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| 55 | {$R *.lfm}
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| 56 |
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| 57 | uses
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| 58 | FormGameSystem;
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| 59 |
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| 60 | resourcestring
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| 61 | SRemoveItems = 'Remove items';
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| 62 | SRemoveItemsQuery = 'Do you want to remove selected items?';
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| 63 | SNewGameSystem = 'New game system';
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| 64 |
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| 65 | { TFormGameSystems }
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| 66 |
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| 67 | procedure TFormGameSystems.ARemoveExecute(Sender: TObject);
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| 68 | var
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| 69 | I: Integer;
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| 70 | begin
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| 71 | if Assigned(ListView1.Selected) then begin
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| 72 | if MessageDlg(SRemoveItems, SRemoveItemsQuery,
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| 73 | TMsgDlgType.mtConfirmation, [mbCancel, mbOk], 0) = mrOk then begin
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| 74 | for I := ListView1.Items.Count - 1 downto 0 do
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| 75 | if ListView1.Items[I].Selected then begin
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| 76 | ListView1.Items[I].Selected := False;
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| 77 | GameSystems.Remove(TGameSystem(ListView1.Items[I].Data));
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| 78 | end;
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| 79 | UpdateList;
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| 80 | UpdateInterface;
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| 81 | end;
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| 82 | end;
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| 83 | end;
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| 84 |
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| 85 | procedure TFormGameSystems.AModifyExecute(Sender: TObject);
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| 86 | var
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| 87 | TempEntry: TGameSystem;
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| 88 | FormGameSystem: TFormGameSystem;
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| 89 | begin
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| 90 | if Assigned(ListView1.Selected) then
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| 91 | with TGameSystem(ListView1.Selected.Data) do begin
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| 92 | TempEntry := TGameSystem.Create;
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| 93 | TempEntry.Assign(TGameSystem(ListView1.Selected.Data));
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| 94 | FormGameSystem := TFormGameSystem.Create(Self);
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| 95 | try
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| 96 | FormGameSystem.LoadData(TempEntry);
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| 97 | if FormGameSystem.ShowModal = mrOk then begin
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| 98 | FormGameSystem.SaveData(TempEntry);
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| 99 | TGameSystem(ListView1.Selected.Data).Assign(TempEntry);
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| 100 | UpdateList;
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| 101 | UpdateInterface;
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| 102 | end;
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| 103 | finally
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| 104 | FreeAndNil(FormGameSystem);
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| 105 | FreeAndNil(TempEntry);
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| 106 | end;
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| 107 | end;
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| 108 | end;
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| 109 |
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| 110 | procedure TFormGameSystems.AAddExecute(Sender: TObject);
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| 111 | var
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| 112 | TempEntry: TGameSystem;
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| 113 | FormGameSystem: TFormGameSystem;
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| 114 | begin
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| 115 | TempEntry := TGameSystem.Create;
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| 116 | FormGameSystem := TFormGameSystem.Create(Self);
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| 117 | try
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| 118 | TempEntry.FileName := SNewGameSystem + GameSystemExt;
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| 119 | FormGameSystem.LoadData(TempEntry);
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| 120 | if FormGameSystem.ShowModal = mrOk then begin
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| 121 | FormGameSystem.SaveData(TempEntry);
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| 122 | GameSystems.Add(TempEntry);
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| 123 | TempEntry := nil;
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| 124 | UpdateList;
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| 125 | UpdateInterface;
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| 126 | end;
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| 127 | finally
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| 128 | FreeAndNil(FormGameSystem);
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| 129 | FreeAndNil(TempEntry);
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| 130 | end;
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| 131 | end;
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| 132 |
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| 133 | procedure TFormGameSystems.ASelectAllExecute(Sender: TObject);
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| 134 | var
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| 135 | I: Integer;
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| 136 | begin
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| 137 | for I := 0 to ListView1.Items.Count - 1 do
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| 138 | ListView1.Items[I].Selected := True;
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| 139 | end;
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| 140 |
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| 141 | procedure TFormGameSystems.FormCreate(Sender: TObject);
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| 142 | var
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| 143 | I: Integer;
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| 144 | begin
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| 145 | for I := 0 to ToolBar1.ButtonCount - 1 do
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| 146 | ToolBar1.Buttons[I].Hint := ToolBar1.Buttons[I].Caption;
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| 147 | end;
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| 148 |
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| 149 | procedure TFormGameSystems.FormDestroy(Sender: TObject);
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| 150 | begin
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| 151 | GameSystems := nil;
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| 152 | end;
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| 153 |
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| 154 | procedure TFormGameSystems.FormShow(Sender: TObject);
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| 155 | begin
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| 156 | UpdateList;
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| 157 | UpdateInterface;
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| 158 | end;
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| 159 |
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| 160 | procedure TFormGameSystems.ListView1Data(Sender: TObject; Item: TListItem);
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| 161 | begin
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| 162 | if Item.Index < ListView1.Items.Count then
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| 163 | with TGameSystem(GameSystems[Item.Index]) do begin
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| 164 | Item.Caption := GetName;
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| 165 | Item.Data := GameSystems[Item.Index];
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| 166 | end;
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| 167 | end;
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| 168 |
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| 169 | procedure TFormGameSystems.ListView1KeyPress(Sender: TObject; var Key: char);
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| 170 | begin
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| 171 | if Key = #13 then AModify.Execute;
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| 172 | if Key = #27 then Close;
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| 173 | end;
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| 174 |
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| 175 | procedure TFormGameSystems.ListView1SelectItem(Sender: TObject;
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| 176 | Item: TListItem; Selected: Boolean);
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| 177 | begin
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| 178 | UpdateInterface;
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| 179 | end;
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| 180 |
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| 181 | procedure TFormGameSystems.SetGameSystems(AValue: TGameSystems);
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| 182 | begin
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| 183 | if FGameSystems = AValue then Exit;
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| 184 | FGameSystems := AValue;
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| 185 | end;
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| 186 |
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| 187 | procedure TFormGameSystems.UpdateInterface;
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| 188 | begin
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| 189 | ARemove.Enabled := Assigned(FGameSystems) and Assigned(ListView1.Selected);
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| 190 | AModify.Enabled := Assigned(FGameSystems) and Assigned(ListView1.Selected);
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| 191 | AAdd.Enabled := Assigned(FGameSystems);
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| 192 | ASelectAll.Enabled := ListView1.Items.Count > 0;
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| 193 | end;
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| 194 |
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| 195 | procedure TFormGameSystems.UpdateList;
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| 196 | begin
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| 197 | if Assigned(GameSystems) then ListView1.Items.Count := GameSystems.Count
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| 198 | else ListView1.Items.Count := 0;
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| 199 | ListView1.Refresh;
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| 200 | end;
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| 201 |
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| 202 | end.
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| 203 |
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