1 | unit View;
|
---|
2 |
|
---|
3 | interface
|
---|
4 |
|
---|
5 | uses
|
---|
6 | Classes, SysUtils, Game, Player, Map, Geometry;
|
---|
7 |
|
---|
8 | type
|
---|
9 | { TView }
|
---|
10 |
|
---|
11 | TView = class
|
---|
12 | private
|
---|
13 | FDestRect: TRect;
|
---|
14 | FZoom: Double;
|
---|
15 | procedure SetDestRect(AValue: TRect);
|
---|
16 | procedure SetZoom(AValue: Double);
|
---|
17 | public
|
---|
18 | Game: TGame;
|
---|
19 | SourceRect: TRect;
|
---|
20 | FocusedCell: TPlayerCell;
|
---|
21 | SelectedCell: TPlayerCell;
|
---|
22 | procedure Clear;
|
---|
23 | function IsCellVisible(Cell: TCell): Boolean;
|
---|
24 | constructor Create;
|
---|
25 | destructor Destroy; override;
|
---|
26 | procedure SelectCell(Pos: TPoint; Player: TPlayer; ShiftState: TShiftState);
|
---|
27 | procedure CenterMap;
|
---|
28 | procedure CenterPlayerCity(Player: TPlayer);
|
---|
29 | procedure ZoomAll;
|
---|
30 | function CanvasToCellPos(Pos: TPoint): TPoint;
|
---|
31 | function CellToCanvasPos(Pos: TPoint): TPoint;
|
---|
32 | function CellToCanvasPosF(Pos: TPointF): TPointF;
|
---|
33 | function CanvasToCellRect(Pos: TRect): TRect;
|
---|
34 | function CellToCanvasRect(Pos: TRect): TRect;
|
---|
35 | function CellToCanvasRectF(Pos: TRectF): TRectF;
|
---|
36 | procedure Assign(Source: TView);
|
---|
37 | property DestRect: TRect read FDestRect write SetDestRect;
|
---|
38 | property Zoom: Double read FZoom write SetZoom;
|
---|
39 | end;
|
---|
40 |
|
---|
41 |
|
---|
42 | implementation
|
---|
43 |
|
---|
44 | resourcestring
|
---|
45 | SZeroZoomNotAlowed = 'Zero zoom not allowed';
|
---|
46 |
|
---|
47 | { TView }
|
---|
48 |
|
---|
49 | procedure TView.SetZoom(AValue: Double);
|
---|
50 | begin
|
---|
51 | if FZoom = AValue then Exit;
|
---|
52 | if AValue = 0 then
|
---|
53 | raise Exception.Create(SZeroZoomNotAlowed);
|
---|
54 | FZoom := AValue;
|
---|
55 | SourceRect := TRect.CreateBounds(TPoint.Create(Trunc(SourceRect.P1.X + SourceRect.Size.X div 2 - DestRect.Size.X / Zoom / 2),
|
---|
56 | Trunc(SourceRect.P1.Y + SourceRect.Size.Y div 2 - DestRect.Size.Y / Zoom / 2)),
|
---|
57 | TPoint.Create(Trunc(DestRect.Size.X / Zoom),
|
---|
58 | Trunc(DestRect.Size.Y / Zoom)));
|
---|
59 | end;
|
---|
60 |
|
---|
61 | procedure TView.Clear;
|
---|
62 | begin
|
---|
63 | FocusedCell := nil;
|
---|
64 | SelectedCell := nil;
|
---|
65 | end;
|
---|
66 |
|
---|
67 | procedure TView.SetDestRect(AValue: TRect);
|
---|
68 | var
|
---|
69 | Diff: TPoint;
|
---|
70 | begin
|
---|
71 | if FDestRect = AValue then Exit;
|
---|
72 | Diff := TPoint.Create(Trunc(DestRect.Size.X / Zoom - AValue.Size.X / Zoom) div 2,
|
---|
73 | Trunc(DestRect.Size.Y / Zoom - AValue.Size.Y / Zoom) div 2);
|
---|
74 | FDestRect := AValue;
|
---|
75 | SourceRect := TRect.CreateBounds(TPoint.Create(SourceRect.P1.X + Diff.X, SourceRect.P1.Y + Diff.Y),
|
---|
76 | TPoint.Create(Trunc(DestRect.Size.X / Zoom),
|
---|
77 | Trunc(DestRect.Size.Y / Zoom)));
|
---|
78 | end;
|
---|
79 |
|
---|
80 | constructor TView.Create;
|
---|
81 | begin
|
---|
82 | Zoom := 1.5;
|
---|
83 | Clear;
|
---|
84 | end;
|
---|
85 |
|
---|
86 | destructor TView.Destroy;
|
---|
87 | begin
|
---|
88 | inherited;
|
---|
89 | end;
|
---|
90 |
|
---|
91 | function TView.CanvasToCellPos(Pos: TPoint): TPoint;
|
---|
92 | begin
|
---|
93 | Result := TPoint.Create(Trunc((Pos.X - DestRect.P1.X) / Zoom + SourceRect.P1.X),
|
---|
94 | Trunc((Pos.Y - DestRect.P1.Y) / Zoom + SourceRect.P1.Y));
|
---|
95 | end;
|
---|
96 |
|
---|
97 | function TView.CellToCanvasPos(Pos: TPoint): TPoint;
|
---|
98 | begin
|
---|
99 | Result := TPoint.Create(Trunc((Pos.X - SourceRect.P1.X) * Zoom) + DestRect.P1.X,
|
---|
100 | Trunc((Pos.Y - SourceRect.P1.Y) * Zoom) + DestRect.P1.Y);
|
---|
101 | end;
|
---|
102 |
|
---|
103 | function TView.CellToCanvasPosF(Pos: TPointF): TPointF;
|
---|
104 | begin
|
---|
105 | Result := TPointF.Create((Pos.X - SourceRect.P1.X) * Zoom + DestRect.P1.X,
|
---|
106 | (Pos.Y - SourceRect.P1.Y) * Zoom + DestRect.P1.Y);
|
---|
107 | end;
|
---|
108 |
|
---|
109 | function TView.CanvasToCellRect(Pos: TRect): TRect;
|
---|
110 | begin
|
---|
111 | Result.P1 := CanvasToCellPos(Pos.P1);
|
---|
112 | Result.P2 := CanvasToCellPos(Pos.P2);
|
---|
113 | end;
|
---|
114 |
|
---|
115 | function TView.CellToCanvasRect(Pos: TRect): TRect;
|
---|
116 | begin
|
---|
117 | Result.P1 := CellToCanvasPos(Pos.P1);
|
---|
118 | Result.P2 := CellToCanvasPos(Pos.P2);
|
---|
119 | end;
|
---|
120 |
|
---|
121 | function TView.CellToCanvasRectF(Pos: TRectF): TRectF;
|
---|
122 | begin
|
---|
123 | Result.P1 := CellToCanvasPosF(Pos.P1);
|
---|
124 | Result.P2 := CellToCanvasPosF(Pos.P2);
|
---|
125 | end;
|
---|
126 |
|
---|
127 | procedure TView.Assign(Source: TView);
|
---|
128 | begin
|
---|
129 | SourceRect := Source.SourceRect;
|
---|
130 | FDestRect := Source.DestRect;
|
---|
131 | FZoom := Source.Zoom;
|
---|
132 | SelectedCell := Source.SelectedCell;
|
---|
133 | FocusedCell := Source.FocusedCell;
|
---|
134 | end;
|
---|
135 |
|
---|
136 | procedure TView.SelectCell(Pos: TPoint; Player: TPlayer; ShiftState: TShiftState);
|
---|
137 | var
|
---|
138 | NewSelectedCell: TPlayerCell;
|
---|
139 | UnitMove: TUnitMove;
|
---|
140 | I: Integer;
|
---|
141 | CellPos: TPoint;
|
---|
142 | R: TRect;
|
---|
143 | begin
|
---|
144 | if TGame(Game).Map.Cyclic then begin
|
---|
145 | R := CellToCanvasRect(TGame(Game).Map.PixelRect);
|
---|
146 | CellPos := TPoint.Create(
|
---|
147 | ModNeg(Pos.X - R.P1.X, R.Size.X) + R.P1.X,
|
---|
148 | ModNeg(Pos.Y - R.P1.Y, R.Size.Y) + R.P1.Y
|
---|
149 | );
|
---|
150 | NewSelectedCell := Player.PlayerMap.PosToCell(
|
---|
151 | CanvasToCellPos(CellPos));
|
---|
152 | end else begin
|
---|
153 | NewSelectedCell := Player.PlayerMap.PosToCell(
|
---|
154 | CanvasToCellPos(Pos));
|
---|
155 | end;
|
---|
156 | if Assigned(NewSelectedCell) then begin
|
---|
157 | if Assigned(SelectedCell) and (NewSelectedCell <> SelectedCell) and
|
---|
158 | TGame(Game).CurrentPlayer.IsAllowedMoveTarget(SelectedCell, NewSelectedCell) then begin
|
---|
159 | if ssShift in ShiftState then begin
|
---|
160 | // Make maximum unit move without confirmation dialog
|
---|
161 | for I := SelectedCell.MovesFrom.Count - 1 downto 0 do begin
|
---|
162 | Player.Moves.Remove(SelectedCell.MovesFrom[I]);
|
---|
163 | end;
|
---|
164 | TGame(Game).CurrentPlayer.SetMove(SelectedCell, NewSelectedCell, SelectedCell.MapCell.OneUnit.Power, False);
|
---|
165 | SelectedCell := nil;
|
---|
166 | end else
|
---|
167 | if ssCtrl in ShiftState then begin
|
---|
168 | // If CTRL key pressed then storno all moved from selected cell and
|
---|
169 | // move all power to new selected cell
|
---|
170 | for I := SelectedCell.MovesFrom.Count - 1 downto 0 do
|
---|
171 | Player.Moves.Remove(SelectedCell.MovesFrom[I]);
|
---|
172 | UnitMove := TGame(Game).CurrentPlayer.SetMove(SelectedCell, NewSelectedCell, SelectedCell.MapCell.OneUnit.Power, False);
|
---|
173 | if Assigned(UnitMove) then
|
---|
174 | UnitMove.CountRepeat := TGame(Player.Game).Map.MaxPower;
|
---|
175 | if NewSelectedCell.MapCell.Player = Player then SelectedCell := NewSelectedCell
|
---|
176 | else SelectedCell := nil;
|
---|
177 | end else begin
|
---|
178 | TGame(Game).CurrentPlayer.SetMove(SelectedCell, NewSelectedCell, SelectedCell.MapCell.OneUnit.Power);
|
---|
179 | SelectedCell := nil;
|
---|
180 | end;
|
---|
181 | end else
|
---|
182 | if not Assigned(SelectedCell) and (NewSelectedCell <> SelectedCell) and (NewSelectedCell.MapCell.Player = Player) then begin
|
---|
183 | SelectedCell := NewSelectedCell
|
---|
184 | end else
|
---|
185 | if (NewSelectedCell = SelectedCell) and (NewSelectedCell.MapCell.Player = Player) then begin
|
---|
186 | SelectedCell := nil;
|
---|
187 | end;
|
---|
188 | end;
|
---|
189 | end;
|
---|
190 |
|
---|
191 | procedure TView.CenterMap;
|
---|
192 | var
|
---|
193 | MapRect: TRect;
|
---|
194 | begin
|
---|
195 | MapRect := TGame(Game).Map.PixelRect;
|
---|
196 | SourceRect := TRect.CreateBounds(TPoint.Create(MapRect.P1.X + MapRect.Size.X div 2 - SourceRect.Size.X div 2,
|
---|
197 | MapRect.P1.Y + MapRect.Size.Y div 2 - SourceRect.Size.Y div 2),
|
---|
198 | TPoint.Create(SourceRect.Size.X,
|
---|
199 | SourceRect.Size.Y));
|
---|
200 | end;
|
---|
201 |
|
---|
202 | procedure TView.CenterPlayerCity(Player: TPlayer);
|
---|
203 | begin
|
---|
204 | SourceRect := TRect.CreateBounds(TPoint.Create(Player.StartCell.PosPx.X - SourceRect.Size.X div 2,
|
---|
205 | Player.StartCell.PosPx.Y - SourceRect.Size.Y div 2),
|
---|
206 | TPoint.Create(SourceRect.Size.X,
|
---|
207 | SourceRect.Size.Y));
|
---|
208 | end;
|
---|
209 |
|
---|
210 | procedure TView.ZoomAll;
|
---|
211 | var
|
---|
212 | Factor: TPointF;
|
---|
213 | MapRect: TRect;
|
---|
214 | NewZoom: Single;
|
---|
215 | begin
|
---|
216 | MapRect := TGame(Game).Map.CalculatePixelRect;
|
---|
217 | Factor := TPointF.Create(DestRect.Size.X / MapRect.Size.X,
|
---|
218 | DestRect.Size.Y / MapRect.Size.Y);
|
---|
219 | if Factor.X < Factor.Y then NewZoom := Factor.X
|
---|
220 | else NewZoom := Factor.Y;
|
---|
221 | if NewZoom = 0 then NewZoom := 1;
|
---|
222 | Zoom := NewZoom * 0.9;
|
---|
223 | CenterMap;
|
---|
224 | end;
|
---|
225 |
|
---|
226 | function TView.IsCellVisible(Cell: TCell): Boolean;
|
---|
227 | var
|
---|
228 | RectPolygon: TRect;
|
---|
229 | begin
|
---|
230 | RectPolygon := CellToCanvasRect(Cell.Polygon.GetRect);
|
---|
231 | Result := (
|
---|
232 | (RectPolygon.P1.X < DestRect.Size.X) and
|
---|
233 | (RectPolygon.P2.X > 0) and
|
---|
234 | (RectPolygon.P1.Y < DestRect.Size.Y) and
|
---|
235 | (RectPolygon.P2.Y > 0)
|
---|
236 | );
|
---|
237 | end;
|
---|
238 |
|
---|
239 | end.
|
---|
240 |
|
---|