| 1 | unit TurnStats;
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| 2 |
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| 3 | interface
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| 4 |
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| 5 | uses
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| 6 | Classes, SysUtils, DOM, XML, Generics.Collections;
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| 7 |
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| 8 | type
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| 9 | { TGameTurnStat }
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| 10 |
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| 11 | TGameTurnStat = class
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| 12 | OccupiedCells: Integer;
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| 13 | Units: Integer;
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| 14 | DiscoveredCells: Integer;
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| 15 | Cities: Integer;
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| 16 | WinObjectiveCells: Integer;
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| 17 | procedure LoadFromNode(Node: TDOMNode);
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| 18 | procedure SaveToNode(Node: TDOMNode);
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| 19 | end;
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| 20 |
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| 21 | { TGameTurnStats }
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| 22 |
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| 23 | TGameTurnStats = class(TObjectList<TGameTurnStat>)
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| 24 | procedure LoadFromNode(Node: TDOMNode);
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| 25 | procedure SaveToNode(Node: TDOMNode);
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| 26 | end;
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| 27 |
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| 28 |
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| 29 | implementation
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| 30 |
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| 31 | { TGameTurnStat }
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| 32 |
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| 33 | procedure TGameTurnStat.LoadFromNode(Node: TDOMNode);
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| 34 | begin
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| 35 | OccupiedCells := ReadInteger(Node, 'OccupiedCells', 0);
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| 36 | Units := ReadInteger(Node, 'Units', 0);
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| 37 | DiscoveredCells := ReadInteger(Node, 'DiscoveredCells', 0);
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| 38 | Cities := ReadInteger(Node, 'Cities', 0);
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| 39 | WinObjectiveCells := ReadInteger(Node, 'WinObjectiveCells', 0);
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| 40 | end;
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| 41 |
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| 42 | procedure TGameTurnStat.SaveToNode(Node: TDOMNode);
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| 43 | begin
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| 44 | WriteInteger(Node, 'OccupiedCells', OccupiedCells);
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| 45 | WriteInteger(Node, 'Units', Units);
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| 46 | WriteInteger(Node, 'DiscoveredCells', DiscoveredCells);
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| 47 | WriteInteger(Node, 'Cities', Cities);
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| 48 | WriteInteger(Node, 'WinObjectiveCells', WinObjectiveCells);
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| 49 | end;
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| 50 |
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| 51 | { TGameTurnStats }
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| 52 |
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| 53 | procedure TGameTurnStats.LoadFromNode(Node: TDOMNode);
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| 54 | var
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| 55 | Node2: TDOMNode;
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| 56 | NewTurnStat: TGameTurnStat;
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| 57 | begin
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| 58 | Count := 0;
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| 59 | Node2 := Node.FirstChild;
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| 60 | while Assigned(Node2) and (Node2.NodeName = 'TurnStat') do begin
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| 61 | NewTurnStat := TGameTurnStat.Create;
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| 62 | NewTurnStat.LoadFromNode(Node2);
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| 63 | Add(NewTurnStat);
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| 64 | Node2 := Node2.NextSibling;
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| 65 | end;
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| 66 | end;
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| 67 |
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| 68 | procedure TGameTurnStats.SaveToNode(Node: TDOMNode);
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| 69 | var
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| 70 | I: Integer;
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| 71 | NewNode: TDOMNode;
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| 72 | begin
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| 73 | for I := 0 to Count - 1 do begin;
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| 74 | NewNode := Node.OwnerDocument.CreateElement('TurnStat');
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| 75 | Node.AppendChild(NewNode);
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| 76 | Items[I].SaveToNode(NewNode);
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| 77 | end;
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| 78 | end;
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| 79 |
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| 80 | end.
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| 81 |
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