| 1 | unit GameServer;
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| 2 |
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| 3 | interface
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| 4 |
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| 5 | uses
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| 6 | Classes, SysUtils, Game, DOM, XMLConf, Generics.Collections, GameProtocol,
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| 7 | CommFrame, Player;
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| 8 |
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| 9 | type
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| 10 | TServerMode = (smLocal, smNetworkServer, smNetworkClient);
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| 11 |
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| 12 | { TServerClient }
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| 13 |
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| 14 | TServerClient = class
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| 15 | private
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| 16 | procedure DoTurnEnd(Sender: TObject);
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| 17 | procedure DoSurrender(Sender: TObject);
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| 18 | public
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| 19 | Game: TGame;
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| 20 | Protocol: TGameProtocolServer;
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| 21 | Player: TPlayer;
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| 22 | CommFrame: TCommFrame;
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| 23 | procedure DoChange;
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| 24 | procedure TurnStart;
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| 25 | procedure GameEnd;
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| 26 | procedure NextPlayer;
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| 27 | constructor Create;
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| 28 | destructor Destroy; override;
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| 29 | end;
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| 30 |
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| 31 | { TServerClients }
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| 32 |
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| 33 | TServerClients = class(TObjectList<TServerClient>)
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| 34 | Game: TGame;
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| 35 | function SearchByPlayer(Player: TPlayer): TServerClient;
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| 36 | end;
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| 37 |
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| 38 | { TServer }
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| 39 |
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| 40 | TServer = class
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| 41 | private
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| 42 | FActive: Boolean;
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| 43 | FGame: TGame;
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| 44 | FServerMode: TServerMode;
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| 45 | procedure SetActive(AValue: Boolean);
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| 46 | procedure SetGame(AValue: TGame);
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| 47 | procedure SetServerMode(AValue: TServerMode);
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| 48 | procedure GameStarted(Sender: TObject);
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| 49 | public
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| 50 | Clients: TServerClients;
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| 51 | LocalNetworkAddress: string;
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| 52 | LocalNetworkPort: Word;
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| 53 | RemoteNetworkAddress: string;
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| 54 | RemoteNetworkPort: Word;
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| 55 | procedure DoChange(Sender: TObject);
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| 56 | function GetNewServerClient: TServerClient;
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| 57 | procedure LoadConfig(Config: TXmlConfig; Path: string);
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| 58 | procedure SaveConfig(Config: TXmlConfig; Path: string);
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| 59 | procedure InitClients;
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| 60 | procedure GameEnd;
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| 61 | procedure NextPlayer;
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| 62 | procedure Clear;
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| 63 | constructor Create;
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| 64 | destructor Destroy; override;
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| 65 | procedure Assign(Source: TServer);
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| 66 | property Game: TGame read FGame write SetGame;
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| 67 | property Mode: TServerMode read FServerMode write SetServerMode;
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| 68 | property Active: Boolean read FActive write SetActive;
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| 69 | end;
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| 70 |
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| 71 | const
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| 72 | DefaultServerPort = 40009;
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| 73 |
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| 74 |
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| 75 | implementation
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| 76 |
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| 77 | { TServerClients }
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| 78 |
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| 79 | function TServerClients.SearchByPlayer(Player: TPlayer): TServerClient;
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| 80 | var
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| 81 | I: Integer;
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| 82 | begin
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| 83 | I := 0;
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| 84 | while (I < Count) and (Items[I].Player <> Player) do Inc(I);
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| 85 | if I < Count then Result := Items[I]
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| 86 | else Result := nil;
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| 87 | end;
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| 88 |
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| 89 | { TServerClient }
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| 90 |
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| 91 | procedure TServerClient.DoChange;
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| 92 | begin
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| 93 | Protocol.ParametersChanged;
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| 94 | end;
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| 95 |
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| 96 | procedure TServerClient.TurnStart;
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| 97 | begin
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| 98 | Protocol.TurnStart;
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| 99 | end;
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| 100 |
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| 101 | procedure TServerClient.GameEnd;
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| 102 | begin
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| 103 | Protocol.GameEnd;
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| 104 | end;
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| 105 |
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| 106 | procedure TServerClient.NextPlayer;
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| 107 | begin
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| 108 | Protocol.NextPlayer;
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| 109 | end;
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| 110 |
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| 111 | constructor TServerClient.Create;
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| 112 | begin
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| 113 | CommFrame := TCommFrame.Create(nil);
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| 114 | Protocol := TGameProtocolServer.Create;
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| 115 | Protocol.OnTurnEnd := DoTurnEnd;
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| 116 | Protocol.OnSurrender := DoSurrender;
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| 117 | Protocol.Pin.Connect(CommFrame.FrameDataPin);
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| 118 | end;
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| 119 |
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| 120 | destructor TServerClient.Destroy;
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| 121 | begin
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| 122 | FreeAndNil(Protocol);
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| 123 | FreeAndNil(CommFrame);
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| 124 | inherited;
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| 125 | end;
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| 126 |
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| 127 | procedure TServerClient.DoTurnEnd(Sender: TObject);
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| 128 | begin
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| 129 | if Game.Running then Game.NextPlayer;
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| 130 | end;
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| 131 |
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| 132 | procedure TServerClient.DoSurrender(Sender: TObject);
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| 133 | begin
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| 134 | Player.Surrender;
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| 135 | if Game.Running then Game.NextPlayer;
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| 136 | end;
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| 137 |
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| 138 | { TServer }
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| 139 |
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| 140 | procedure TServer.SetGame(AValue: TGame);
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| 141 | var
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| 142 | I: Integer;
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| 143 | begin
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| 144 | if FGame = AValue then Exit;
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| 145 | if Assigned(FGame) then
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| 146 | FGame.OnChange := nil;
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| 147 | FGame := AValue;
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| 148 | for I := 0 to Clients.Count - 1 do
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| 149 | Clients[I].Game := FGame;
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| 150 | Clients.Game := Game;
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| 151 | if Assigned(FGame) then
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| 152 | FGame.OnChange := DoChange;
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| 153 | end;
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| 154 |
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| 155 | procedure TServer.SetActive(AValue: Boolean);
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| 156 | begin
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| 157 | if FActive = AValue then Exit;
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| 158 | FActive := AValue;
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| 159 | end;
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| 160 |
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| 161 | procedure TServer.SetServerMode(AValue: TServerMode);
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| 162 | var
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| 163 | LastActiveState: Boolean;
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| 164 | begin
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| 165 | if FServerMode = AValue then Exit;
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| 166 | LastActiveState := Active;
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| 167 | Active := False;
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| 168 | FServerMode := AValue;
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| 169 | { FreeAndNil(GameSocket);
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| 170 | case FServerMode of
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| 171 | smLocal: GameSocket := TGameSocketDirect.Create;
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| 172 | smNetworkServer: begin
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| 173 | GameSocket := TGameSocketNetworkServer.Create;
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| 174 | TGameSocketNetworkServer(GameSocket).TCPServer.Address := LocalNetworkAddress;
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| 175 | TGameSocketNetworkServer(GameSocket).TCPServer.Port := LocalNetworkPort;
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| 176 | //TODO TGameSocketNetworkServer(GameSocket).TCPServer.Active := True;
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| 177 | end;
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| 178 | smNetworkClient: begin
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| 179 | GameSocket := TGameSocketNetworkClient.Create;
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| 180 | if (LocalNetworkAddress = RemoteNetworkAddress) and
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| 181 | (LocalNetworkPort = RemoteNetworkPort) then begin
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| 182 | // User wants to play on its own server
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| 183 | GameSocket := TGameSocketNetworkServer.Create;
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| 184 | TGameSocketNetworkServer(GameSocket).TCPServer.Address := LocalNetworkAddress;
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| 185 | TGameSocketNetworkServer(GameSocket).TCPServer.Port := LocalNetworkPort;
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| 186 | //TODO TGameSocketNetworkServer(GameSocket).TCPServer.Active := True;
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| 187 | end else
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| 188 | begin
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| 189 | // Do not create socket. User wants to connect elsewhere
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| 190 | end;
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| 191 | end;
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| 192 | end;
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| 193 | }
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| 194 | Active := LastActiveState;
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| 195 | end;
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| 196 |
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| 197 | procedure TServer.DoChange(Sender: TObject);
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| 198 | var
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| 199 | Client: TServerClient;
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| 200 | begin
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| 201 | for Client in Clients do
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| 202 | Client.DoChange;
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| 203 | end;
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| 204 |
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| 205 | procedure TServer.GameStarted(Sender: TObject);
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| 206 | var
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| 207 | I: Integer;
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| 208 | begin
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| 209 | for I := 0 to Clients.Count - 1 do
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| 210 | with TServerClient(Clients[I]) do begin
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| 211 | //TODO View.Clear;
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| 212 | end;
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| 213 | end;
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| 214 |
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| 215 | function TServer.GetNewServerClient: TServerClient;
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| 216 | begin
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| 217 | Result := TServerClient.Create;
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| 218 | Result.Game := Game;
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| 219 | Clients.Add(Result);
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| 220 | end;
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| 221 |
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| 222 | procedure TServer.LoadConfig(Config: TXmlConfig; Path: string);
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| 223 | begin
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| 224 | with Config do begin
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| 225 | LocalNetworkAddress := string(GetValue(DOMString(Path + '/LocalNetworkAddress'), 'localhost'));
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| 226 | LocalNetworkPort := GetValue(DOMString(Path + '/LocalNetworkPort'), DefaultServerPort);
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| 227 | RemoteNetworkAddress := string(GetValue(DOMString(Path + '/RemoteNetworkAddress'), 'localhost'));
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| 228 | RemoteNetworkPort := GetValue(DOMString(Path + '/RemoteNetworkPort'), DefaultServerPort);
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| 229 | Mode := TServerMode(GetValue(DOMString(Path + '/Mode'), Integer(smLocal)));
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| 230 | end;
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| 231 | end;
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| 232 |
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| 233 | procedure TServer.SaveConfig(Config: TXmlConfig; Path: string);
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| 234 | begin
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| 235 | with Config do begin
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| 236 | SetValue(DOMString(Path + '/LocalNetworkAddress'), DOMString(LocalNetworkAddress));
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| 237 | SetValue(DOMString(Path + '/LocalNetworkPort'), LocalNetworkPort);
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| 238 | SetValue(DOMString(Path + '/RemoteNetworkAddress'), DOMString(RemoteNetworkAddress));
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| 239 | SetValue(DOMString(Path + '/RemoteNetworkPort'), RemoteNetworkPort);
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| 240 | SetValue(DOMString(Path + '/Mode'), Integer(Mode));
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| 241 | end;
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| 242 | end;
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| 243 |
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| 244 | procedure TServer.InitClients;
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| 245 | begin
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| 246 | Clients.Clear;
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| 247 | end;
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| 248 |
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| 249 | procedure TServer.GameEnd;
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| 250 | var
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| 251 | I: Integer;
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| 252 | begin
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| 253 | for I := 0 to Clients.Count - 1 do
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| 254 | Clients[I].GameEnd;
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| 255 | end;
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| 256 |
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| 257 | procedure TServer.NextPlayer;
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| 258 | var
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| 259 | I: Integer;
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| 260 | begin
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| 261 | for I := 0 to Clients.Count - 1 do
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| 262 | Clients[I].NextPlayer;
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| 263 | end;
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| 264 |
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| 265 | procedure TServer.Clear;
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| 266 | begin
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| 267 | Clients.Clear;
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| 268 | Game.Clear;
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| 269 | end;
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| 270 |
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| 271 | constructor TServer.Create;
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| 272 | begin
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| 273 | FGame := nil;
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| 274 | Clients := TServerClients.Create;
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| 275 | end;
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| 276 |
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| 277 | destructor TServer.Destroy;
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| 278 | begin
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| 279 | FreeAndNil(Clients);
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| 280 | inherited;
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| 281 | end;
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| 282 |
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| 283 | procedure TServer.Assign(Source: TServer);
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| 284 | begin
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| 285 | Mode := Source.Mode;
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| 286 | Game := Source.Game;
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| 287 | LocalNetworkAddress := Source.LocalNetworkAddress;
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| 288 | LocalNetworkPort := Source.LocalNetworkPort;
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| 289 | RemoteNetworkAddress := Source.RemoteNetworkAddress;
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| 290 | RemoteNetworkPort := Source.RemoteNetworkPort;
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| 291 | //Active := Source.Active;
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| 292 | end;
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| 293 |
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| 294 | end.
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| 295 |
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