| 1 | unit GameClient;
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| 2 | 
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| 3 | interface
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| 4 | 
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| 5 | uses
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| 6 |   Classes, SysUtils, Game, Forms, Generics.Collections, GameProtocol,
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| 7 |   GameServer, CommThread, Threading, CommFrame, Player;
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| 8 | 
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| 9 | type
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| 10 |   TClientConnectType = (ctLocal, ctNetwork);
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| 11 | 
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| 12 |   { TClient }
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| 13 | 
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| 14 |   TClient = class
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| 15 |   private
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| 16 |     FActive: Boolean;
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| 17 |     FForm: TForm;
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| 18 |     FGame: TGame;
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| 19 |     FControlPlayer: TPlayer;
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| 20 |     FOnChange: TNotifyEvent;
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| 21 |     FOnDestroy: TNotifyEvent;
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| 22 |     FOnGameEnd: TNotifyEvent;
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| 23 |     FOnNextPlayer: TNotifyEvent;
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| 24 |     FOnReceive: TCommandEvent;
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| 25 |     FOnMove: TMoveEvent;
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| 26 |     FOnTurnStart: TNotifyEvent;
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| 27 |     CommThread: TCommThread;
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| 28 |     CommFrame: TCommFrame;
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| 29 |     procedure SetActive(AValue: Boolean);
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| 30 |     procedure SetControlPlayer(AValue: TPlayer);
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| 31 |     procedure SetForm(AValue: TForm);
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| 32 |     procedure PlayerMove(CellFrom, CellTo: TPlayerCell; var CountOnce, CountRepeat: Integer;
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| 33 |       Update: Boolean; var Confirm: Boolean);
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| 34 |     procedure SetOnMove(AValue: TMoveEvent);
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| 35 |   protected
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| 36 |     procedure SetGame(AValue: TGame); virtual;
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| 37 |     procedure ReceiveCmd(Command: TCommand; DataOut, DataIn: TStream); virtual;
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| 38 |     procedure DoTurnStartHandler(Sender: TObject); virtual;
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| 39 |     procedure DoTurnStart; virtual;
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| 40 |     procedure DoGameEndHandler(Sender: TObject);
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| 41 |     procedure DoGameEnd;
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| 42 |     procedure DoNextPlayerHandler(Sender: TObject);
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| 43 |     procedure DoNextPlayer;
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| 44 |     procedure DoParametersChangedHandler(Sender: TObject);
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| 45 |   public
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| 46 |     Name: string;
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| 47 |     LocalServer: TServer;
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| 48 |     RemoteAddress: string;
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| 49 |     RemotePort: Word;
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| 50 |     ConnectType: TClientConnectType;
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| 51 |     Protocol: TGameProtocolClient;
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| 52 |     procedure DoChange;
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| 53 |     constructor Create; virtual;
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| 54 |     destructor Destroy; override;
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| 55 |     property ControlPlayer: TPlayer read FControlPlayer write SetControlPlayer;
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| 56 |     property Game: TGame read FGame write SetGame;
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| 57 |     property Form: TForm read FForm write SetForm;
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| 58 |     property Active: Boolean read FActive write SetActive;
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| 59 |     property OnDestroy: TNotifyEvent read FOnDestroy write FOnDestroy;
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| 60 |     property OnMove: TMoveEvent read FOnMove write SetOnMove;
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| 61 |     property OnReceive: TCommandEvent read FOnReceive write FOnReceive;
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| 62 |     property OnChange: TNotifyEvent read FOnChange write FOnChange;
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| 63 |     property OnTurnStart: TNotifyEvent read FOnTurnStart write FOnTurnStart;
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| 64 |     property OnGameEnd: TNotifyEvent read FOnGameEnd write FOnGameEnd;
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| 65 |     property OnNextPlayer: TNotifyEvent read FOnNextPlayer write FOnNextPlayer;
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| 66 |   end;
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| 67 | 
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| 68 |   { TClients }
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| 69 | 
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| 70 |   TClients = class(TObjectList<TClient>)
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| 71 |     Game: TGame;
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| 72 |     function New(Name: string): TClient;
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| 73 |     function SearchPlayer(Player: TPlayer): TClient;
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| 74 |     constructor Create(FreeObjects: Boolean = True);
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| 75 |   end;
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| 76 | 
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| 77 | 
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| 78 | implementation
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| 79 | 
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| 80 | uses
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| 81 |   ClientGUI;
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| 82 | 
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| 83 | { TClients }
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| 84 | 
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| 85 | function TClients.New(Name: string): TClient;
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| 86 | begin
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| 87 |   Result := TClientGUI.Create;
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| 88 |   Result.Game := Game;
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| 89 |   Result.Name := Name;
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| 90 |   Add(Result);
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| 91 | end;
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| 92 | 
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| 93 | function TClients.SearchPlayer(Player: TPlayer): TClient;
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| 94 | var
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| 95 |   Client: TClient;
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| 96 | begin
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| 97 |   Result := nil;
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| 98 |   for Client in Self do
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| 99 |     if Client.ControlPlayer = Player then begin
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| 100 |       Result := Client;
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| 101 |       Break;
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| 102 |     end;
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| 103 | end;
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| 104 | 
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| 105 | constructor TClients.Create(FreeObjects: Boolean = True);
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| 106 | begin
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| 107 |   Game := nil;
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| 108 |   inherited;
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| 109 | end;
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| 110 | 
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| 111 | { TClient }
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| 112 | 
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| 113 | procedure TClient.SetGame(AValue: TGame);
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| 114 | begin
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| 115 |   if FGame = AValue then Exit;
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| 116 |   FGame := AValue;
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| 117 | end;
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| 118 | 
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| 119 | procedure TClient.DoChange;
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| 120 | begin
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| 121 |   if Assigned(FOnChange) then
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| 122 |     FOnChange(Self);
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| 123 | end;
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| 124 | 
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| 125 | procedure TClient.PlayerMove(CellFrom, CellTo: TPlayerCell; var CountOnce,
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| 126 |   CountRepeat: Integer; Update: Boolean; var Confirm: Boolean);
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| 127 | begin
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| 128 |   if Assigned(FOnMove) then
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| 129 |     FOnMove(CellFrom, CellTo, CountOnce, CountRepeat, Update, Confirm);
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| 130 | end;
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| 131 | 
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| 132 | procedure TClient.SetOnMove(AValue: TMoveEvent);
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| 133 | begin
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| 134 |   //if FOnMove = AValue then Exit;
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| 135 |   FOnMove := AValue;
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| 136 | end;
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| 137 | 
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| 138 | procedure TClient.ReceiveCmd(Command: TCommand; DataOut, DataIn: TStream);
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| 139 | begin
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| 140 | end;
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| 141 | 
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| 142 | procedure TClient.DoTurnStartHandler(Sender: TObject);
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| 143 | begin
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| 144 |   Synchronize(DoTurnStart);
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| 145 | end;
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| 146 | 
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| 147 | procedure TClient.DoTurnStart;
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| 148 | begin
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| 149 |   if Assigned(FOnTurnStart) then
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| 150 |     FOnTurnStart(Self);
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| 151 | end;
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| 152 | 
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| 153 | procedure TClient.DoGameEndHandler(Sender: TObject);
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| 154 | begin
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| 155 |   Synchronize(DoGameEnd);
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| 156 | end;
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| 157 | 
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| 158 | procedure TClient.DoGameEnd;
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| 159 | begin
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| 160 |   if Assigned(FOnGameEnd) then FOnGameEnd(Self);
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| 161 | end;
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| 162 | 
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| 163 | procedure TClient.DoNextPlayerHandler(Sender: TObject);
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| 164 | begin
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| 165 |   Synchronize(DoNextPlayer);
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| 166 | end;
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| 167 | 
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| 168 | procedure TClient.DoNextPlayer;
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| 169 | begin
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| 170 |   if Assigned(FOnNextPlayer) then FOnNextPlayer(Self);
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| 171 | end;
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| 172 | 
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| 173 | procedure TClient.DoParametersChangedHandler(Sender: TObject);
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| 174 | begin
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| 175 |   Synchronize(DoChange);
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| 176 | end;
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| 177 | 
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| 178 | procedure TClient.SetControlPlayer(AValue: TPlayer);
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| 179 | begin
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| 180 |   if FControlPlayer = AValue then Exit;
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| 181 |   if Assigned(FControlPlayer) then
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| 182 |     FControlPlayer.OnMove := nil;
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| 183 |   FControlPlayer := AValue;
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| 184 |   if Assigned(FControlPlayer) then begin
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| 185 |      FControlPlayer.OnMove := PlayerMove;
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| 186 |   end;
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| 187 | end;
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| 188 | 
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| 189 | procedure TClient.SetActive(AValue: Boolean);
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| 190 | var
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| 191 |   ServerClient: TServerClient;
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| 192 | begin
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| 193 |   if FActive = AValue then Exit;
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| 194 |   if FActive then begin
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| 195 |     case ConnectType of
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| 196 |       ctLocal: begin
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| 197 |         CommThread.Active := False;
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| 198 |         CommThread.Ext.Disconnect;
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| 199 |         CommThread.Pin.Disconnect;
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| 200 |       end;
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| 201 |     end;
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| 202 |   end;
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| 203 |   FActive := AValue;
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| 204 |   if FActive then begin
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| 205 |     case ConnectType of
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| 206 |       ctLocal: if LocalServer.Active then begin
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| 207 |         CommFrame.FrameDataPin.Connect(Protocol.Pin);
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| 208 |         CommFrame.RawDataPin.Connect(CommThread.Pin);
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| 209 |         CommThread.Active := True;
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| 210 |         CommFrame.Active := True;
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| 211 |         ServerClient := LocalServer.GetNewServerClient;
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| 212 |         ServerClient.Player := ControlPlayer;
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| 213 |         ServerClient.CommFrame.RawDataPin.Connect(CommThread.Ext);
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| 214 |       end else raise Exception.Create('Local server is not active');
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| 215 |       //ctNetwork: ;
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| 216 |     end;
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| 217 |   end else begin
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| 218 |     Protocol.Pin.Disconnect;
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| 219 |   end;
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| 220 | end;
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| 221 | 
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| 222 | procedure TClient.SetForm(AValue: TForm);
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| 223 | begin
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| 224 |   if FForm = AValue then Exit;
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| 225 |   FForm := AValue;
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| 226 | end;
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| 227 | 
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| 228 | constructor TClient.Create;
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| 229 | begin
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| 230 |   CommThread := TCommThread.Create(nil);
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| 231 |   CommFrame := TCommFrame.Create(nil);
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| 232 |   FControlPlayer := nil;
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| 233 |   Protocol := TGameProtocolClient.Create;
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| 234 |   Protocol.OnTurnStart := DoTurnStartHandler;
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| 235 |   Protocol.OnGameEnd := DoGameEndHandler;
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| 236 |   Protocol.OnNextPlayer := DoNextPlayerHandler;
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| 237 |   Protocol.OnParametersChanged := DoParametersChangedHandler;
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| 238 | end;
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| 239 | 
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| 240 | destructor TClient.Destroy;
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| 241 | begin
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| 242 |   Form := nil;
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| 243 |   ControlPlayer := nil;
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| 244 |   FreeAndNil(Protocol);
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| 245 |   FreeAndNil(CommThread);
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| 246 |   FreeAndNil(CommFrame);
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| 247 |   inherited;
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| 248 | end;
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| 249 | 
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| 250 | end.
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| 251 | 
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