| 1 | unit GameClient;
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| 2 |
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| 3 | interface
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| 4 |
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| 5 | uses
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| 6 | Classes, SysUtils, Game, Forms, Generics.Collections, GameProtocol,
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| 7 | GameServer, CommThread, Threading, CommFrame, Player;
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| 8 |
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| 9 | type
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| 10 | TClientConnectType = (ctLocal, ctNetwork);
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| 11 |
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| 12 | { TClient }
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| 13 |
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| 14 | TClient = class
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| 15 | private
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| 16 | FActive: Boolean;
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| 17 | FForm: TForm;
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| 18 | FGame: TGame;
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| 19 | FControlPlayer: TPlayer;
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| 20 | FOnChange: TNotifyEvent;
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| 21 | FOnDestroy: TNotifyEvent;
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| 22 | FOnGameEnd: TNotifyEvent;
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| 23 | FOnNextPlayer: TNotifyEvent;
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| 24 | FOnReceive: TCommandEvent;
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| 25 | FOnMove: TMoveEvent;
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| 26 | FOnTurnStart: TNotifyEvent;
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| 27 | CommThread: TCommThread;
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| 28 | CommFrame: TCommFrame;
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| 29 | procedure SetActive(AValue: Boolean);
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| 30 | procedure SetControlPlayer(AValue: TPlayer);
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| 31 | procedure SetForm(AValue: TForm);
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| 32 | procedure PlayerMove(CellFrom, CellTo: TPlayerCell; var CountOnce, CountRepeat: Integer;
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| 33 | Update: Boolean; var Confirm: Boolean);
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| 34 | procedure SetOnMove(AValue: TMoveEvent);
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| 35 | protected
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| 36 | procedure SetGame(AValue: TGame); virtual;
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| 37 | procedure ReceiveCmd(Command: TCommand; DataOut, DataIn: TStream); virtual;
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| 38 | procedure DoTurnStartHandler(Sender: TObject); virtual;
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| 39 | procedure DoTurnStart; virtual;
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| 40 | procedure DoGameEndHandler(Sender: TObject);
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| 41 | procedure DoGameEnd;
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| 42 | procedure DoNextPlayerHandler(Sender: TObject);
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| 43 | procedure DoNextPlayer;
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| 44 | procedure DoParametersChangedHandler(Sender: TObject);
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| 45 | public
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| 46 | Name: string;
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| 47 | LocalServer: TServer;
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| 48 | RemoteAddress: string;
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| 49 | RemotePort: Word;
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| 50 | ConnectType: TClientConnectType;
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| 51 | Protocol: TGameProtocolClient;
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| 52 | procedure DoChange;
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| 53 | constructor Create; virtual;
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| 54 | destructor Destroy; override;
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| 55 | property ControlPlayer: TPlayer read FControlPlayer write SetControlPlayer;
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| 56 | property Game: TGame read FGame write SetGame;
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| 57 | property Form: TForm read FForm write SetForm;
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| 58 | property Active: Boolean read FActive write SetActive;
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| 59 | property OnDestroy: TNotifyEvent read FOnDestroy write FOnDestroy;
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| 60 | property OnMove: TMoveEvent read FOnMove write SetOnMove;
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| 61 | property OnReceive: TCommandEvent read FOnReceive write FOnReceive;
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| 62 | property OnChange: TNotifyEvent read FOnChange write FOnChange;
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| 63 | property OnTurnStart: TNotifyEvent read FOnTurnStart write FOnTurnStart;
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| 64 | property OnGameEnd: TNotifyEvent read FOnGameEnd write FOnGameEnd;
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| 65 | property OnNextPlayer: TNotifyEvent read FOnNextPlayer write FOnNextPlayer;
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| 66 | end;
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| 67 |
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| 68 | { TClients }
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| 69 |
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| 70 | TClients = class(TObjectList<TClient>)
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| 71 | Game: TGame;
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| 72 | function New(Name: string): TClient;
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| 73 | function SearchPlayer(Player: TPlayer): TClient;
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| 74 | constructor Create(FreeObjects: Boolean = True);
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| 75 | end;
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| 76 |
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| 77 |
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| 78 | implementation
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| 79 |
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| 80 | uses
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| 81 | ClientGUI;
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| 82 |
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| 83 | { TClients }
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| 84 |
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| 85 | function TClients.New(Name: string): TClient;
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| 86 | begin
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| 87 | Result := TClientGUI.Create;
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| 88 | Result.Game := Game;
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| 89 | Result.Name := Name;
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| 90 | Add(Result);
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| 91 | end;
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| 92 |
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| 93 | function TClients.SearchPlayer(Player: TPlayer): TClient;
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| 94 | var
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| 95 | Client: TClient;
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| 96 | begin
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| 97 | Result := nil;
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| 98 | for Client in Self do
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| 99 | if Client.ControlPlayer = Player then begin
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| 100 | Result := Client;
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| 101 | Break;
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| 102 | end;
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| 103 | end;
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| 104 |
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| 105 | constructor TClients.Create(FreeObjects: Boolean = True);
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| 106 | begin
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| 107 | Game := nil;
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| 108 | inherited;
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| 109 | end;
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| 110 |
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| 111 | { TClient }
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| 112 |
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| 113 | procedure TClient.SetGame(AValue: TGame);
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| 114 | begin
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| 115 | if FGame = AValue then Exit;
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| 116 | FGame := AValue;
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| 117 | end;
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| 118 |
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| 119 | procedure TClient.DoChange;
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| 120 | begin
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| 121 | if Assigned(FOnChange) then
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| 122 | FOnChange(Self);
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| 123 | end;
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| 124 |
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| 125 | procedure TClient.PlayerMove(CellFrom, CellTo: TPlayerCell; var CountOnce,
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| 126 | CountRepeat: Integer; Update: Boolean; var Confirm: Boolean);
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| 127 | begin
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| 128 | if Assigned(FOnMove) then
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| 129 | FOnMove(CellFrom, CellTo, CountOnce, CountRepeat, Update, Confirm);
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| 130 | end;
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| 131 |
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| 132 | procedure TClient.SetOnMove(AValue: TMoveEvent);
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| 133 | begin
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| 134 | //if FOnMove = AValue then Exit;
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| 135 | FOnMove := AValue;
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| 136 | end;
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| 137 |
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| 138 | procedure TClient.ReceiveCmd(Command: TCommand; DataOut, DataIn: TStream);
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| 139 | begin
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| 140 | end;
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| 141 |
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| 142 | procedure TClient.DoTurnStartHandler(Sender: TObject);
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| 143 | begin
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| 144 | Synchronize(DoTurnStart);
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| 145 | end;
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| 146 |
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| 147 | procedure TClient.DoTurnStart;
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| 148 | begin
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| 149 | if Assigned(FOnTurnStart) then
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| 150 | FOnTurnStart(Self);
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| 151 | end;
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| 152 |
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| 153 | procedure TClient.DoGameEndHandler(Sender: TObject);
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| 154 | begin
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| 155 | Synchronize(DoGameEnd);
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| 156 | end;
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| 157 |
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| 158 | procedure TClient.DoGameEnd;
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| 159 | begin
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| 160 | if Assigned(FOnGameEnd) then FOnGameEnd(Self);
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| 161 | end;
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| 162 |
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| 163 | procedure TClient.DoNextPlayerHandler(Sender: TObject);
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| 164 | begin
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| 165 | Synchronize(DoNextPlayer);
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| 166 | end;
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| 167 |
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| 168 | procedure TClient.DoNextPlayer;
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| 169 | begin
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| 170 | if Assigned(FOnNextPlayer) then FOnNextPlayer(Self);
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| 171 | end;
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| 172 |
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| 173 | procedure TClient.DoParametersChangedHandler(Sender: TObject);
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| 174 | begin
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| 175 | Synchronize(DoChange);
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| 176 | end;
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| 177 |
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| 178 | procedure TClient.SetControlPlayer(AValue: TPlayer);
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| 179 | begin
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| 180 | if FControlPlayer = AValue then Exit;
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| 181 | if Assigned(FControlPlayer) then
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| 182 | FControlPlayer.OnMove := nil;
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| 183 | FControlPlayer := AValue;
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| 184 | if Assigned(FControlPlayer) then begin
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| 185 | FControlPlayer.OnMove := PlayerMove;
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| 186 | end;
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| 187 | end;
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| 188 |
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| 189 | procedure TClient.SetActive(AValue: Boolean);
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| 190 | var
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| 191 | ServerClient: TServerClient;
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| 192 | begin
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| 193 | if FActive = AValue then Exit;
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| 194 | if FActive then begin
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| 195 | case ConnectType of
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| 196 | ctLocal: begin
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| 197 | CommThread.Active := False;
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| 198 | CommThread.Ext.Disconnect;
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| 199 | CommThread.Pin.Disconnect;
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| 200 | end;
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| 201 | end;
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| 202 | end;
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| 203 | FActive := AValue;
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| 204 | if FActive then begin
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| 205 | case ConnectType of
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| 206 | ctLocal: if LocalServer.Active then begin
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| 207 | CommFrame.FrameDataPin.Connect(Protocol.Pin);
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| 208 | CommFrame.RawDataPin.Connect(CommThread.Pin);
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| 209 | CommThread.Active := True;
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| 210 | CommFrame.Active := True;
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| 211 | ServerClient := LocalServer.GetNewServerClient;
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| 212 | ServerClient.Player := ControlPlayer;
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| 213 | ServerClient.CommFrame.RawDataPin.Connect(CommThread.Ext);
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| 214 | end else raise Exception.Create('Local server is not active');
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| 215 | //ctNetwork: ;
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| 216 | end;
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| 217 | end else begin
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| 218 | Protocol.Pin.Disconnect;
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| 219 | end;
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| 220 | end;
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| 221 |
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| 222 | procedure TClient.SetForm(AValue: TForm);
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| 223 | begin
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| 224 | if FForm = AValue then Exit;
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| 225 | FForm := AValue;
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| 226 | end;
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| 227 |
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| 228 | constructor TClient.Create;
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| 229 | begin
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| 230 | CommThread := TCommThread.Create(nil);
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| 231 | CommFrame := TCommFrame.Create(nil);
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| 232 | FControlPlayer := nil;
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| 233 | Protocol := TGameProtocolClient.Create;
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| 234 | Protocol.OnTurnStart := DoTurnStartHandler;
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| 235 | Protocol.OnGameEnd := DoGameEndHandler;
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| 236 | Protocol.OnNextPlayer := DoNextPlayerHandler;
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| 237 | Protocol.OnParametersChanged := DoParametersChangedHandler;
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| 238 | end;
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| 239 |
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| 240 | destructor TClient.Destroy;
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| 241 | begin
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| 242 | Form := nil;
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| 243 | ControlPlayer := nil;
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| 244 | FreeAndNil(Protocol);
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| 245 | FreeAndNil(CommThread);
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| 246 | FreeAndNil(CommFrame);
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| 247 | inherited;
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| 248 | end;
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| 249 |
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| 250 | end.
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| 251 |
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