1 | unit Building;
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2 |
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3 | interface
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4 |
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5 | uses
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6 | Classes, SysUtils, ItemList;
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7 |
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8 | type
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9 | TBuildingSpecialType = (stNone, stCity);
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10 |
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11 | { TBuildingKind }
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12 |
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13 | TBuildingKind = class(TItem)
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14 | Cost: Integer;
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15 | SpecialType: TBuildingSpecialType;
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16 | BonusAttack: Integer;
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17 | BonusDefense: Integer;
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18 | BonusViewRange: Integer;
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19 | BonusGrow: Integer;
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20 | class function GetFields: TItemFields; override;
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21 | procedure GetValue(Index: Integer; out Value); override;
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22 | procedure SetValue(Index: Integer; var Value); override;
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23 | class function GetClassSysName: string; override;
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24 | class function GetClassName: string; override;
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25 | end;
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26 |
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27 | { TBuildingKinds }
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28 |
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29 | TBuildingKinds = class(TItemList<TBuildingKind>)
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30 | function FindBySpecialType(SpecialType: TBuildingSpecialType): TBuildingKind;
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31 | end;
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32 |
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33 | { TBuilding }
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34 |
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35 | TBuilding = class(TItem)
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36 | private
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37 | FMapCell: TObject;
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38 | procedure SetMapCell(AValue: TObject);
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39 | public
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40 | Kind: TBuildingKind;
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41 | Game: TObject; // TGame
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42 | class function GetFields: TItemFields; override;
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43 | procedure GetValue(Index: Integer; out Value); override;
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44 | procedure SetValue(Index: Integer; var Value); override;
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45 | function GetReferenceList(Index: Integer): TBaseItemList; override;
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46 | procedure Assign(Source: TItem); override;
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47 | property MapCell: TObject read FMapCell write SetMapCell; // TMapCell;
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48 | end;
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49 |
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50 | { TBuildings }
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51 |
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52 | TBuildings = class(TItemList<TBuilding>)
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53 | Game: TObject; // TGame;
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54 | function CreateItem(Name: string = ''): TBuilding; override;
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55 | procedure Assign(Source: TItemList<TBuilding>); override;
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56 | end;
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57 |
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58 | resourcestring
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59 | SBuildingKind = 'Building';
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60 | SCost = 'Cost';
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61 | SSpecialType = 'Special type';
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62 | SNone = 'None';
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63 | SCity = 'City';
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64 | SBonusAttack = 'Unit attack bonus';
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65 | SBonusDefense = 'Unit defense bonus';
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66 | SBonusViewRange = 'Unit view range bonus';
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67 | SBonusGrow = 'Unit grow bonus';
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68 |
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69 |
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70 | implementation
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71 |
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72 | uses
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73 | Map, Game;
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74 |
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75 | { TBuilding }
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76 |
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77 | procedure TBuilding.SetMapCell(AValue: TObject);
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78 | var
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79 | OldValue: TCell;
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80 | begin
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81 | if FMapCell = AValue then Exit;
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82 | OldValue := TCell(FMapCell);
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83 | FMapCell := nil;
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84 | if Assigned(OldValue) then TCell(OldValue).Building := nil;
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85 | FMapCell := AValue;
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86 | if Assigned(FMapCell) then TCell(FMapCell).Building := Self;
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87 | end;
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88 |
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89 | class function TBuilding.GetFields: TItemFields;
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90 | var
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91 | Field: TItemField;
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92 | begin
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93 | Result := inherited;
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94 | Field := Result.AddField(2, 'Kind', SBuildingKind, dtReference);
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95 | end;
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96 |
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97 | procedure TBuilding.GetValue(Index: Integer; out Value);
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98 | begin
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99 | if Index = 1 then string(Value) := Name
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100 | else if Index = 2 then TBuildingKind(Value) := Kind
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101 | else inherited;
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102 | end;
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103 |
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104 | procedure TBuilding.SetValue(Index: Integer; var Value);
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105 | begin
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106 | if Index = 1 then Name := string(Value)
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107 | else if Index = 2 then Kind := TBuildingKind(Value)
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108 | else inherited;
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109 | end;
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110 |
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111 | function TBuilding.GetReferenceList(Index: Integer): TBaseItemList;
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112 | begin
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113 | if Index = 2 then Result := TGame(Game).GameSystem.BuildingKinds.BaseItemList
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114 | else Result := nil;
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115 | end;
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116 |
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117 | procedure TBuilding.Assign(Source: TItem);
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118 | begin
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119 | inherited;
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120 | Kind := TBuilding(Source).Kind;
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121 | end;
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122 |
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123 | { TBuildings }
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124 |
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125 | function TBuildings.CreateItem(Name: string): TBuilding;
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126 | begin
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127 | Result := inherited;
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128 | Result.Game := Game;
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129 | end;
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130 |
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131 | procedure TBuildings.Assign(Source: TItemList<TBuilding>);
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132 | var
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133 | I: Integer;
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134 | begin
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135 | inherited;
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136 | for I := 0 to Count - 1 do
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137 | Items[I].Game := Game;
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138 | end;
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139 |
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140 | { TBuildingKind }
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141 |
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142 | class function TBuildingKind.GetFields: TItemFields;
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143 | var
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144 | Field: TItemField;
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145 | begin
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146 | Result := inherited;
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147 | Result.AddField(2, 'Cost', SCost, dtInteger);
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148 | Field := Result.AddField(3, 'SpecialType', SSpecialType, dtEnumeration);
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149 | Field.EnumStates.Add(SNone);
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150 | Field.EnumStates.Add(SCity);
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151 | Result.AddField(4, 'BonusAttack', SBonusAttack, dtInteger);
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152 | Result.AddField(5, 'BonusDefense', SBonusDefense, dtInteger);
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153 | Result.AddField(6, 'BonusViewRange', SBonusViewRange, dtInteger);
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154 | Result.AddField(7, 'BonusGrow', SBonusGrow, dtInteger);
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155 | end;
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156 |
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157 | procedure TBuildingKind.GetValue(Index: Integer; out Value);
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158 | begin
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159 | if Index = 1 then string(Value) := Name
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160 | else if Index = 2 then Integer(Value) := Cost
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161 | else if Index = 3 then TBuildingSpecialType(Value) := SpecialType
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162 | else if Index = 4 then Integer(Value) := BonusAttack
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163 | else if Index = 5 then Integer(Value) := BonusDefense
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164 | else if Index = 6 then Integer(Value) := BonusViewRange
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165 | else if Index = 7 then Integer(Value) := BonusGrow
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166 | else inherited;
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167 | end;
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168 |
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169 | procedure TBuildingKind.SetValue(Index: Integer; var Value);
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170 | begin
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171 | if Index = 1 then Name := string(Value)
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172 | else if Index = 2 then Cost := Integer(Value)
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173 | else if Index = 3 then SpecialType := TBuildingSpecialType(Value)
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174 | else if Index = 4 then BonusAttack := Integer(Value)
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175 | else if Index = 5 then BonusDefense := Integer(Value)
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176 | else if Index = 6 then BonusViewRange := Integer(Value)
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177 | else if Index = 7 then BonusGrow := Integer(Value)
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178 | else inherited;
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179 | end;
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180 |
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181 | class function TBuildingKind.GetClassSysName: string;
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182 | begin
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183 | Result := 'BuildingKind';
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184 | end;
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185 |
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186 | class function TBuildingKind.GetClassName: string;
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187 | begin
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188 | Result := SBuildingKind;
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189 | end;
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190 |
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191 | { TBuildingKinds }
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192 |
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193 | function TBuildingKinds.FindBySpecialType(SpecialType: TBuildingSpecialType
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194 | ): TBuildingKind;
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195 | var
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196 | I: Integer;
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197 | begin
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198 | I := 0;
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199 | while (I < Count) and (Items[I].SpecialType <> SpecialType) do Inc(I);
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200 | if I < Count then Result := Items[I]
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201 | else Result := nil;
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202 | end;
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203 |
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204 | end.
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205 |
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