| 1 | unit UGameServer;
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| 2 |
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| 3 | {$mode delphi}
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| 4 |
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| 5 | interface
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| 6 |
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| 7 | uses
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| 8 | Classes, SysUtils, UGame, DOM, XMLConf, fgl, UGameProtocol, UCommFrame, UPlayer;
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| 9 |
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| 10 | type
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| 11 | TServerMode = (smLocal, smNetworkServer, smNetworkClient);
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| 12 |
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| 13 | { TServerClient }
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| 14 |
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| 15 | TServerClient = class
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| 16 | private
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| 17 | procedure DoTurnEnd(Sender: TObject);
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| 18 | procedure DoSurrender(Sender: TObject);
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| 19 | public
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| 20 | Game: TGame;
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| 21 | Protocol: TGameProtocolServer;
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| 22 | Player: TPlayer;
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| 23 | CommFrame: TCommFrame;
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| 24 | procedure DoChange;
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| 25 | procedure TurnStart;
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| 26 | procedure GameEnd;
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| 27 | procedure NextPlayer;
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| 28 | constructor Create;
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| 29 | destructor Destroy; override;
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| 30 | end;
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| 31 |
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| 32 | { TServerClients }
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| 33 |
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| 34 | TServerClients = class(TFPGObjectList<TServerClient>)
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| 35 | Game: TGame;
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| 36 | function SearchByPlayer(Player: TPlayer): TServerClient;
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| 37 | end;
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| 38 |
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| 39 | { TServer }
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| 40 |
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| 41 | TServer = class
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| 42 | private
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| 43 | FActive: Boolean;
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| 44 | FGame: TGame;
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| 45 | FServerMode: TServerMode;
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| 46 | procedure SetActive(AValue: Boolean);
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| 47 | procedure SetGame(AValue: TGame);
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| 48 | procedure SetServerMode(AValue: TServerMode);
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| 49 | procedure GameStarted(Sender: TObject);
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| 50 | public
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| 51 | Clients: TServerClients;
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| 52 | LocalNetworkAddress: string;
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| 53 | LocalNetworkPort: Word;
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| 54 | RemoteNetworkAddress: string;
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| 55 | RemoteNetworkPort: Word;
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| 56 | procedure DoChange(Sender: TObject);
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| 57 | function GetNewServerClient: TServerClient;
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| 58 | procedure LoadConfig(Config: TXmlConfig; Path: string);
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| 59 | procedure SaveConfig(Config: TXmlConfig; Path: string);
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| 60 | procedure InitClients;
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| 61 | procedure GameEnd;
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| 62 | procedure NextPlayer;
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| 63 | procedure Clear;
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| 64 | constructor Create;
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| 65 | destructor Destroy; override;
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| 66 | property Game: TGame read FGame write SetGame;
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| 67 | property Mode: TServerMode read FServerMode write SetServerMode;
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| 68 | property Active: Boolean read FActive write SetActive;
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| 69 | end;
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| 70 |
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| 71 | const
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| 72 | DefaultServerPort = 40009;
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| 73 |
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| 74 | implementation
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| 75 |
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| 76 | { TServerClients }
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| 77 |
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| 78 | function TServerClients.SearchByPlayer(Player: TPlayer): TServerClient;
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| 79 | var
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| 80 | I: Integer;
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| 81 | begin
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| 82 | I := 0;
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| 83 | while (I < Count) and (Items[I].Player <> Player) do Inc(I);
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| 84 | if I < Count then Result := Items[I]
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| 85 | else Result := nil;
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| 86 | end;
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| 87 |
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| 88 | { TServerClient }
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| 89 |
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| 90 | procedure TServerClient.DoChange;
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| 91 | begin
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| 92 | Protocol.ParametersChanged;
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| 93 | end;
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| 94 |
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| 95 | procedure TServerClient.TurnStart;
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| 96 | begin
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| 97 | Protocol.TurnStart;
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| 98 | end;
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| 99 |
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| 100 | procedure TServerClient.GameEnd;
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| 101 | begin
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| 102 | Protocol.GameEnd;
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| 103 | end;
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| 104 |
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| 105 | procedure TServerClient.NextPlayer;
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| 106 | begin
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| 107 | Protocol.NextPlayer;
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| 108 | end;
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| 109 |
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| 110 | constructor TServerClient.Create;
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| 111 | begin
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| 112 | CommFrame := TCommFrame.Create(nil);
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| 113 | Protocol := TGameProtocolServer.Create;
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| 114 | Protocol.OnTurnEnd := DoTurnEnd;
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| 115 | Protocol.OnSurrender := DoSurrender;
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| 116 | Protocol.Pin.Connect(CommFrame.FrameDataPin);
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| 117 | end;
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| 118 |
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| 119 | destructor TServerClient.Destroy;
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| 120 | begin
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| 121 | Protocol.Free;
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| 122 | CommFrame.Free;
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| 123 | inherited Destroy;
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| 124 | end;
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| 125 |
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| 126 | procedure TServerClient.DoTurnEnd(Sender: TObject);
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| 127 | begin
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| 128 | if Game.Running then Game.NextPlayer;
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| 129 | end;
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| 130 |
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| 131 | procedure TServerClient.DoSurrender(Sender: TObject);
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| 132 | begin
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| 133 | Player.Surrender;
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| 134 | if Game.Running then Game.NextPlayer;
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| 135 | end;
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| 136 |
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| 137 | { TServer }
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| 138 |
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| 139 | procedure TServer.SetGame(AValue: TGame);
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| 140 | var
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| 141 | I: Integer;
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| 142 | begin
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| 143 | if FGame = AValue then Exit;
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| 144 | FGame := AValue;
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| 145 | for I := 0 to Clients.Count - 1 do
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| 146 | Clients[I].Game := FGame;
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| 147 | Clients.Game := Game;
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| 148 | if Assigned(FGame) then
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| 149 | FGame.OnChange := DoChange;
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| 150 | end;
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| 151 |
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| 152 | procedure TServer.SetActive(AValue: Boolean);
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| 153 | begin
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| 154 | if FActive = AValue then Exit;
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| 155 | FActive := AValue;
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| 156 | end;
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| 157 |
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| 158 | procedure TServer.SetServerMode(AValue: TServerMode);
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| 159 | var
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| 160 | LastActiveState: Boolean;
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| 161 | begin
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| 162 | if FServerMode = AValue then Exit;
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| 163 | LastActiveState := Active;
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| 164 | Active := False;
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| 165 | FServerMode := AValue;
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| 166 | { FreeAndNil(GameSocket);
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| 167 | case FServerMode of
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| 168 | smLocal: GameSocket := TGameSocketDirect.Create;
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| 169 | smNetworkServer: begin
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| 170 | GameSocket := TGameSocketNetworkServer.Create;
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| 171 | TGameSocketNetworkServer(GameSocket).TCPServer.Address := LocalNetworkAddress;
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| 172 | TGameSocketNetworkServer(GameSocket).TCPServer.Port := LocalNetworkPort;
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| 173 | //TODO TGameSocketNetworkServer(GameSocket).TCPServer.Active := True;
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| 174 | end;
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| 175 | smNetworkClient: begin
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| 176 | GameSocket := TGameSocketNetworkClient.Create;
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| 177 | if (LocalNetworkAddress = RemoteNetworkAddress) and
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| 178 | (LocalNetworkPort = RemoteNetworkPort) then begin
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| 179 | // User wants to play on its own server
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| 180 | GameSocket := TGameSocketNetworkServer.Create;
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| 181 | TGameSocketNetworkServer(GameSocket).TCPServer.Address := LocalNetworkAddress;
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| 182 | TGameSocketNetworkServer(GameSocket).TCPServer.Port := LocalNetworkPort;
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| 183 | //TODO TGameSocketNetworkServer(GameSocket).TCPServer.Active := True;
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| 184 | end else
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| 185 | begin
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| 186 | // Do not create socket. User wants to connect elsewhere
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| 187 | end;
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| 188 | end;
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| 189 | end;
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| 190 | }
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| 191 | Active := LastActiveState;
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| 192 | end;
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| 193 |
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| 194 | procedure TServer.DoChange(Sender: TObject);
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| 195 | var
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| 196 | Client: TServerClient;
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| 197 | begin
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| 198 | for Client in Clients do
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| 199 | Client.DoChange;
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| 200 | end;
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| 201 |
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| 202 | procedure TServer.GameStarted(Sender: TObject);
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| 203 | var
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| 204 | I: Integer;
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| 205 | begin
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| 206 | for I := 0 to Clients.Count - 1 do
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| 207 | with TServerClient(Clients[I]) do begin
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| 208 | //TODO View.Clear;
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| 209 | end;
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| 210 | end;
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| 211 |
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| 212 | function TServer.GetNewServerClient: TServerClient;
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| 213 | begin
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| 214 | Result := TServerClient.Create;
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| 215 | Result.Game := Game;
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| 216 | Clients.Add(Result);
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| 217 | end;
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| 218 |
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| 219 | procedure TServer.LoadConfig(Config: TXmlConfig; Path: string);
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| 220 | begin
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| 221 | with Config do begin
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| 222 | LocalNetworkAddress := string(GetValue(DOMString(Path + '/LocalNetworkAddress'), 'localhost'));
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| 223 | LocalNetworkPort := GetValue(DOMString(Path + '/LocalNetworkPort'), DefaultServerPort);
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| 224 | RemoteNetworkAddress := string(GetValue(DOMString(Path + '/RemoteNetworkAddress'), 'localhost'));
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| 225 | RemoteNetworkPort := GetValue(DOMString(Path + '/RemoteNetworkPort'), DefaultServerPort);
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| 226 | Mode := TServerMode(GetValue(DOMString(Path + '/Mode'), Integer(smLocal)));
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| 227 | end;
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| 228 | end;
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| 229 |
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| 230 | procedure TServer.SaveConfig(Config: TXmlConfig; Path: string);
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| 231 | begin
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| 232 | with Config do begin
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| 233 | SetValue(DOMString(Path + '/LocalNetworkAddress'), DOMString(LocalNetworkAddress));
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| 234 | SetValue(DOMString(Path + '/LocalNetworkPort'), LocalNetworkPort);
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| 235 | SetValue(DOMString(Path + '/RemoteNetworkAddress'), DOMString(RemoteNetworkAddress));
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| 236 | SetValue(DOMString(Path + '/RemoteNetworkPort'), RemoteNetworkPort);
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| 237 | SetValue(DOMString(Path + '/Mode'), Integer(Mode));
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| 238 | end;
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| 239 | end;
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| 240 |
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| 241 | procedure TServer.InitClients;
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| 242 | begin
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| 243 | Clients.Clear;
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| 244 | end;
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| 245 |
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| 246 | procedure TServer.GameEnd;
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| 247 | var
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| 248 | I: Integer;
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| 249 | begin
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| 250 | for I := 0 to Clients.Count - 1 do
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| 251 | Clients[I].GameEnd;
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| 252 | end;
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| 253 |
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| 254 | procedure TServer.NextPlayer;
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| 255 | var
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| 256 | I: Integer;
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| 257 | begin
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| 258 | for I := 0 to Clients.Count - 1 do
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| 259 | Clients[I].NextPlayer;
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| 260 | end;
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| 261 |
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| 262 | procedure TServer.Clear;
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| 263 | begin
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| 264 | Clients.Clear;
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| 265 | Game.Clear;
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| 266 | end;
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| 267 |
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| 268 | constructor TServer.Create;
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| 269 | begin
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| 270 | FGame := nil;
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| 271 | Clients := TServerClients.Create;
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| 272 | end;
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| 273 |
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| 274 | destructor TServer.Destroy;
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| 275 | begin
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| 276 | FreeAndNil(Clients);
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| 277 | inherited Destroy;
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| 278 | end;
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| 279 |
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| 280 | end.
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| 281 |
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