| 1 | unit UGameProtocol;
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| 2 |
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| 3 | {$mode delphi}
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| 4 |
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| 5 | interface
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| 6 |
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| 7 | uses
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| 8 | Classes, SysUtils, UGame, UVarBlockSerializer, UCommPin, SpecializedList;
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| 9 |
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| 10 | type
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| 11 | TCommand = (cmdTextMessage, cmdTurnStart, cmdTurnEnd, cmdGameStart, cmdGameEnd,
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| 12 | cmdSurrender, cmdNextPlayer, cmdParametersChanged);
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| 13 | TCommandEvent = procedure (Command: TCommand; DataIn, DataOut: TStream);
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| 14 |
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| 15 | TCommandTextMessage = record
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| 16 | Text: string;
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| 17 | end;
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| 18 |
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| 19 | { TGameProtocolClient }
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| 20 |
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| 21 | TGameProtocolClient = class
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| 22 | private
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| 23 | FOnGameEnd: TNotifyEvent;
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| 24 | FOnGameStart: TNotifyEvent;
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| 25 | FOnNextPlayer: TNotifyEvent;
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| 26 | FOnParametersChanged: TNotifyEvent;
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| 27 | FOnTurnStart: TNotifyEvent;
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| 28 | procedure Receive(Sender: TCommPin; Stream: TListByte);
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| 29 | procedure SendCmd(Command: TCommand);
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| 30 | public
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| 31 | Pin: TCommPin;
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| 32 | procedure TurnEnd;
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| 33 | procedure Surrender;
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| 34 | procedure SendMessage(Text: string);
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| 35 | constructor Create;
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| 36 | destructor Destroy; override;
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| 37 | property OnGameStart: TNotifyEvent read FOnGameStart write FOnGameStart;
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| 38 | property OnGameEnd: TNotifyEvent read FOnGameEnd write FOnGameEnd;
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| 39 | property OnTurnStart: TNotifyEvent read FOnTurnStart write FOnTurnStart;
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| 40 | property OnNextPlayer: TNotifyEvent read FOnNextPlayer write FOnNextPlayer;
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| 41 | property OnParametersChanged: TNotifyEvent read FOnParametersChanged
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| 42 | write FOnParametersChanged;
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| 43 | end;
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| 44 |
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| 45 | TSendMessageEvent = procedure (Text: string) of object;
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| 46 |
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| 47 | { TGameProtocolServer }
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| 48 |
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| 49 | TGameProtocolServer = class
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| 50 | private
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| 51 | FOnSendMessage: TSendMessageEvent;
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| 52 | FOnSurrender: TNotifyEvent;
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| 53 | FOnTurnEnd: TNotifyEvent;
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| 54 | procedure Receive(Sender: TCommPin; Stream: TListByte);
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| 55 | procedure SendCmd(Command: TCommand);
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| 56 | public
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| 57 | Pin: TCommPin;
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| 58 | constructor Create;
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| 59 | destructor Destroy; override;
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| 60 | procedure GameStart;
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| 61 | procedure GameEnd;
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| 62 | procedure TurnStart;
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| 63 | procedure ParametersChanged;
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| 64 | procedure NextPlayer;
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| 65 | property OnSendMessage: TSendMessageEvent read FOnSendMessage
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| 66 | write FOnSendMessage;
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| 67 | property OnTurnEnd: TNotifyEvent read FOnTurnEnd write FOnTurnEnd;
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| 68 | property OnSurrender: TNotifyEvent read FOnSurrender write FOnSurrender;
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| 69 | end;
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| 70 |
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| 71 |
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| 72 | implementation
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| 73 |
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| 74 | { TGameProtocolServer }
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| 75 |
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| 76 | procedure TGameProtocolServer.Receive(Sender: TCommPin; Stream: TListByte);
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| 77 | var
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| 78 | Data: TVarBlockSerializer;
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| 79 | Command: Integer;
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| 80 | begin
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| 81 | Data := TVarBlockSerializer.Create;
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| 82 | Data.WriteVarList(Stream);
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| 83 | Data.Stream.Position := 0;
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| 84 | Command := Data.ReadVarUInt;
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| 85 | try
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| 86 | if Command = Integer(cmdTextMessage) then begin
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| 87 | if Assigned(FOnSendMessage) then FOnSendMessage(Data.ReadVarString);
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| 88 | end else
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| 89 | if Command = Integer(cmdTurnEnd) then begin
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| 90 | if Assigned(FOnTurnEnd) then FOnTurnEnd(Self);
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| 91 | end else
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| 92 | if Command = Integer(cmdSurrender) then begin
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| 93 | if Assigned(FOnSurrender) then FOnSurrender(Self);
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| 94 | end;
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| 95 | finally
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| 96 | Data.Free;
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| 97 | end;
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| 98 | end;
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| 99 |
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| 100 | procedure TGameProtocolServer.SendCmd(Command: TCommand);
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| 101 | var
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| 102 | Data: TVarBlockSerializer;
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| 103 | Data2: TListByte;
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| 104 | begin
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| 105 | Data := TVarBlockSerializer.Create;
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| 106 | Data2 := TListByte.Create;
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| 107 | try
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| 108 | Data.WriteVarUInt(Integer(Command));
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| 109 | Data.Stream.Position := 0;
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| 110 | Data.ReadVarList(Data2);
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| 111 | Pin.Send(Data2);
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| 112 | finally
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| 113 | Data2.Free;
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| 114 | Data.Free;
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| 115 | end;
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| 116 | end;
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| 117 |
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| 118 | constructor TGameProtocolServer.Create;
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| 119 | begin
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| 120 | Pin := TCommPin.Create;
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| 121 | Pin.OnReceive := Receive;
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| 122 | end;
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| 123 |
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| 124 | destructor TGameProtocolServer.Destroy;
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| 125 | begin
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| 126 | Pin.Free;
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| 127 | inherited Destroy;
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| 128 | end;
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| 129 |
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| 130 | procedure TGameProtocolServer.GameStart;
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| 131 | begin
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| 132 | SendCmd(cmdGameStart);
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| 133 | end;
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| 134 |
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| 135 | procedure TGameProtocolServer.GameEnd;
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| 136 | begin
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| 137 | SendCmd(cmdGameEnd);
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| 138 | end;
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| 139 |
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| 140 | procedure TGameProtocolServer.TurnStart;
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| 141 | begin
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| 142 | SendCmd(cmdTurnStart);
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| 143 | end;
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| 144 |
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| 145 | procedure TGameProtocolServer.ParametersChanged;
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| 146 | begin
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| 147 | SendCmd(cmdParametersChanged);
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| 148 | end;
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| 149 |
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| 150 | procedure TGameProtocolServer.NextPlayer;
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| 151 | begin
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| 152 | SendCmd(cmdNextPlayer);
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| 153 | end;
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| 154 |
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| 155 | { TGameProtocol }
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| 156 |
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| 157 | procedure TGameProtocolClient.Receive(Sender: TCommPin; Stream: TListByte);
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| 158 | var
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| 159 | Data: TVarBlockSerializer;
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| 160 | Command: Integer;
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| 161 | begin
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| 162 | Data := TVarBlockSerializer.Create;
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| 163 | Data.WriteVarList(Stream);
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| 164 | Data.Stream.Position := 0;
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| 165 | Command := Data.ReadVarUInt;
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| 166 | try
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| 167 | if Command = Integer(cmdGameStart) then begin
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| 168 | if Assigned(FOnGameStart) then FOnGameStart(Self);
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| 169 | end else
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| 170 | if Command = Integer(cmdGameEnd) then begin
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| 171 | if Assigned(FOnGameEnd) then FOnGameEnd(Self);
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| 172 | end else
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| 173 | if Command = Integer(cmdTurnStart) then begin
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| 174 | if Assigned(FOnTurnStart) then FOnTurnStart(Self);
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| 175 | end else
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| 176 | if Command = Integer(cmdNextPlayer) then begin
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| 177 | if Assigned(FOnNextPlayer) then FOnNextPlayer(Self);
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| 178 | end else
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| 179 | if Command = Integer(cmdParametersChanged) then begin
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| 180 | if Assigned(FOnParametersChanged) then FOnParametersChanged(Self);
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| 181 | end;
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| 182 | finally
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| 183 | Data.Free;
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| 184 | end;
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| 185 | end;
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| 186 |
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| 187 | procedure TGameProtocolClient.SendCmd(Command: TCommand);
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| 188 | var
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| 189 | Data: TVarBlockSerializer;
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| 190 | Data2: TListByte;
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| 191 | begin
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| 192 | Data := TVarBlockSerializer.Create;
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| 193 | Data2 := TListByte.Create;
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| 194 | try
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| 195 | Data.WriteVarUInt(Integer(Command));
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| 196 | Data.Stream.Position := 0;
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| 197 | Data.ReadVarList(Data2);
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| 198 | Pin.Send(Data2);
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| 199 | finally
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| 200 | Data2.Free;
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| 201 | Data.Free;
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| 202 | end;
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| 203 | end;
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| 204 |
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| 205 | procedure TGameProtocolClient.TurnEnd;
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| 206 | begin
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| 207 | SendCmd(cmdTurnEnd);
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| 208 | end;
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| 209 |
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| 210 | procedure TGameProtocolClient.Surrender;
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| 211 | begin
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| 212 | SendCmd(cmdSurrender);
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| 213 | end;
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| 214 |
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| 215 | procedure TGameProtocolClient.SendMessage(Text: string);
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| 216 | var
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| 217 | Data: TVarBlockSerializer;
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| 218 | Data2: TListByte;
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| 219 | begin
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| 220 | Data := TVarBlockSerializer.Create;
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| 221 | Data2 := TListByte.Create;
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| 222 | try
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| 223 | Data.WriteVarUInt(Integer(cmdTextMessage));
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| 224 | Data.WriteVarString(Text);
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| 225 | Data.Stream.Position := 0;
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| 226 | Data.ReadVarList(Data2);
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| 227 | Pin.Send(Data2);
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| 228 | finally
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| 229 | Data2.Free;
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| 230 | Data.Free;
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| 231 | end;
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| 232 | end;
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| 233 |
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| 234 | constructor TGameProtocolClient.Create;
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| 235 | begin
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| 236 | Pin := TCommPin.Create;
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| 237 | Pin.OnReceive := Receive;
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| 238 | end;
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| 239 |
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| 240 | destructor TGameProtocolClient.Destroy;
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| 241 | begin
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| 242 | Pin.Free;
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| 243 | inherited Destroy;
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| 244 | end;
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| 245 |
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| 246 | end.
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| 247 |
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