source: tags/1.3.0/UGameConnection.pas

Last change on this file was 202, checked in by chronos, 7 years ago
  • Modified: AI player related code moved to UClientAI unit. It is now extension of TClient class to simulate regular human client.
  • Modified: More work on client-server architecture.
File size: 271 bytes
Line 
1unit UGameConnection;
2
3{$mode delphi}
4
5interface
6
7uses
8 Classes, SysUtils;
9
10type
11 TNetworkAddress = record
12 Address: string;
13 Port: Word;
14 end;
15
16 TConnectParams = class
17 NetworkAddress: TNetworkAddress;
18
19 end;
20
21implementation
22
23end.
24
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