| 1 | unit UGame;
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| 2 |
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| 3 | {$mode delphi}{$H+}
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| 4 |
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| 5 | interface
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| 6 |
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| 7 | uses
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| 8 | Classes, SysUtils, ExtCtrls, Graphics, XMLConf, XMLRead, XMLWrite, Forms,
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| 9 | DOM, Math, LazFileUtils, UXMLUtils, Dialogs, LCLType, LCLIntf, fgl,
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| 10 | UGeometry, UPlayer, UMap, UMapType;
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| 11 |
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| 12 | const
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| 13 | DefaultPlayerStartUnits = 5;
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| 14 | MaxPlayerCount = 8;
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| 15 |
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| 16 | type
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| 17 | TGame = class;
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| 18 |
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| 19 | { TCanvasEx }
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| 20 |
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| 21 | TCanvasEx = class(TCanvas)
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| 22 | class procedure TextOutEx(Canvas: TCanvas; X,Y: Integer; const Text: string; MovePen: Boolean = True);
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| 23 | class procedure PolygonEx(Canvas: TCanvas; const Points: array of Classes.TPoint; Winding: Boolean);
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| 24 | end;
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| 25 |
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| 26 | TWinEvent = procedure(Player: TPlayer) of object;
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| 27 | TGrowAmount = (gaByOne, gaBySquareRoot);
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| 28 | TGrowCells = (gcNone, gcPlayerCities, gcPlayerAll);
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| 29 | TMapType = (mtNone, mtHexagon, mtSquare, mtTriangle, mtVoronoi, mtIsometric);
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| 30 | TWinObjective = (woDefeatAllOponents, woDefeatAllOponentsCities,
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| 31 | woSpecialCaptureCell, woStayAliveForDefinedTurns);
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| 32 |
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| 33 | { TGame }
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| 34 |
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| 35 | TGame = class
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| 36 | private
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| 37 | FMapType: TMapType;
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| 38 | FOnChange: TNotifyEvent;
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| 39 | FOnMoveUpdated: TMoveUpdatedEvent;
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| 40 | FOnNewTurn: TNotifyEvent;
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| 41 | FOnPlayerChange: TNotifyEvent;
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| 42 | FOnStart: TNotifyEvent;
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| 43 | FOnWin: TWinEvent;
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| 44 | FRunning: Boolean;
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| 45 | LoadedImageFileName: string;
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| 46 | ProbabilityMatrix: array of array of Single;
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| 47 | procedure RecordTurnStats;
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| 48 | procedure SetMapType(AValue: TMapType);
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| 49 | procedure SetRunning(AValue: Boolean);
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| 50 | procedure BuildTerrain;
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| 51 | procedure SelectPlayerStartCell(Player: TPlayer);
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| 52 | procedure CalculatePlayersDistance;
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| 53 | procedure PropagatePlayerDistance(List: TCells);
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| 54 | procedure InitDefaultPlayers;
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| 55 | procedure WinObjectiveMapPrepare;
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| 56 | public
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| 57 | DevelMode: Boolean;
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| 58 | Players: TPlayers;
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| 59 | Map: TMap;
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| 60 | MapImageFileName: string;
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| 61 | VoidEnabled: Boolean;
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| 62 | VoidPercentage: Integer;
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| 63 | SymetricMap: Boolean;
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| 64 | CyclicMap: Boolean;
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| 65 | GrowCells: TGrowCells;
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| 66 | GrowAmount: TGrowAmount;
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| 67 | CityEnabled: Boolean;
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| 68 | CityPercentage: Integer;
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| 69 | CurrentPlayer: TPlayer;
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| 70 | TurnCounter: Integer;
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| 71 | WinObjective: TWinObjective;
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| 72 | SpecialCaptureCellCount: Integer;
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| 73 | StayAliveForDefinedTurns: Integer;
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| 74 | MaxNeutralUnits: Integer;
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| 75 | FileName: string;
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| 76 | FogOfWar: Boolean;
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| 77 | BridgeEnabled: Boolean;
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| 78 | MaxPower: Integer;
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| 79 | procedure PostConfig;
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| 80 | procedure Assign(Source: TGame);
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| 81 | function AttackProbability(AttackCount, DefendCount: Integer): Double;
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| 82 | procedure LoadConfig(Config: TXmlConfig; Path: string);
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| 83 | procedure SaveConfig(Config: TXmlConfig; Path: string);
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| 84 | procedure LoadFromFile(FileName: string);
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| 85 | procedure SaveToFile(FileName: string);
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| 86 | procedure ComputePlayerStats;
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| 87 | procedure NextPlayer;
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| 88 | procedure CheckWinObjective;
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| 89 | constructor Create;
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| 90 | destructor Destroy; override;
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| 91 | procedure Clear;
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| 92 | procedure New;
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| 93 | procedure EndGame(Winner: TPlayer = nil);
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| 94 | property Running: Boolean read FRunning write SetRunning;
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| 95 | property MapType: TMapType read FMapType write SetMapType;
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| 96 | published
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| 97 | property OnMoveUpdated: TMoveUpdatedEvent read FOnMoveUpdated write FOnMoveUpdated;
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| 98 | property OnWin: TWinEvent read FOnWin write FOnWin;
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| 99 | property OnNewTurn: TNotifyEvent read FOnNewTurn write FOnNewTurn;
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| 100 | property OnPlayerChange: TNotifyEvent read FOnPlayerChange write FOnPlayerChange;
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| 101 | property OnStart: TNotifyEvent read FOnStart write FOnStart;
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| 102 | property OnChange: TNotifyEvent read FOnChange write FOnChange;
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| 103 | end;
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| 104 |
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| 105 | var
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| 106 | PlayerModeText: array[TPlayerMode] of string;
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| 107 |
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| 108 | const
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| 109 | clOrange = $009Aff;
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| 110 | PlayerColors: array[0..7] of TColor = (clBlue, clRed, clGreen, clOrange,
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| 111 | clPurple, clMaroon, clAqua, clFuchsia);
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| 112 | ComputerAggroProbability: array[TComputerAgressivity] of Single = (0.9, 0.7, 0.5);
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| 113 |
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| 114 | procedure InitStrings;
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| 115 |
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| 116 | resourcestring
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| 117 | SPlayer = 'Player';
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| 118 | SSpectator = 'Spectator';
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| 119 |
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| 120 |
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| 121 | implementation
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| 122 |
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| 123 | resourcestring
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| 124 | SMinimumPlayers = 'You need at least two players';
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| 125 | SHuman = 'Human';
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| 126 | SComputer = 'Computer';
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| 127 | SWrongFileFormat = 'Wrong file format';
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| 128 | SNewGameFile = 'New game.xtg';
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| 129 | SUnsupportedMapType = 'Unsupported map type';
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| 130 |
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| 131 | procedure InitStrings;
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| 132 | begin
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| 133 | PlayerModeText[pmHuman] := SHuman;
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| 134 | PlayerModeText[pmComputer] := SComputer;
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| 135 | end;
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| 136 |
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| 137 | function HalfColor(Color: TColor): TColor;
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| 138 | begin
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| 139 | Result :=
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| 140 | ((((Color shr 0) and $ff) shr 1) shl 0) or
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| 141 | ((((Color shr 8) and $ff) shr 1) shl 8) or
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| 142 | ((((Color shr 16) and $ff) shr 1) shl 16) or
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| 143 | ((((Color shr 24) and $ff) shr 0) shl 24);
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| 144 | end;
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| 145 |
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| 146 | { TCanvasEx }
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| 147 |
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| 148 | class procedure TCanvasEx.TextOutEx(Canvas: TCanvas; X, Y: Integer; const Text: string;
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| 149 | MovePen: Boolean);
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| 150 | var
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| 151 | Flags : Cardinal;
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| 152 | begin
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| 153 | with Canvas do begin
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| 154 | Changing;
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| 155 | RequiredState([csHandleValid, csFontValid, csBrushValid]);
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| 156 | Flags := 0;
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| 157 | if TextStyle.Opaque then
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| 158 | Flags := ETO_Opaque;
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| 159 | ExtUTF8Out(Handle, X, Y, Flags, nil, PChar(Text), Length(Text), nil);
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| 160 | if MovePen then MoveTo(X + TextWidth(Text), Y);
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| 161 | Changed;
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| 162 | end;
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| 163 | end;
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| 164 |
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| 165 | class procedure TCanvasEx.PolygonEx(Canvas: TCanvas; const Points: array of Classes.TPoint; Winding: Boolean);
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| 166 | begin
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| 167 | //Changing;
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| 168 | //RequiredState([csHandleValid, csBrushValid, csPenValid]);
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| 169 | //Canvas.Brush.Style := bsClear;
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| 170 | LCLIntf.Polygon(Canvas.Handle, @Points[0], Length(Points), Winding);
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| 171 | // SetLength(Points, Length(Points) + 1);
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| 172 | // Points[Length(Points) - 1] = Points[0];
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| 173 | // LCLIntf.Polyline(Canvas.Handle, @Points[0], Length(Points));
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| 174 | //Changed;
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| 175 | end;
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| 176 |
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| 177 | { TGame }
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| 178 |
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| 179 | function TGame.AttackProbability(AttackCount, DefendCount: Integer): Double;
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| 180 | var
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| 181 | OA, OD: Integer;
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| 182 | Len: Integer;
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| 183 | I: Integer;
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| 184 | begin
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| 185 | if AttackCount < 0 then raise Exception.Create('Attack power needs to be possitive' + IntToStr(AttackCount));
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| 186 | if AttackCount = 0 then begin
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| 187 | Result := 0;
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| 188 | Exit;
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| 189 | end;
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| 190 | if DefendCount < 0 then raise Exception.Create('Defend power needs to be possitive but is ' + IntToStr(DefendCount));
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| 191 | if DefendCount = 0 then begin
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| 192 | Result := 1;
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| 193 | Exit;
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| 194 | end;
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| 195 |
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| 196 | // Enlarge probability cache table on demand
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| 197 | if Length(ProbabilityMatrix) < AttackCount then begin
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| 198 | SetLength(ProbabilityMatrix, AttackCount);
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| 199 | end;
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| 200 | if Length(ProbabilityMatrix[AttackCount - 1]) < DefendCount then begin
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| 201 | Len := Length(ProbabilityMatrix[AttackCount - 1]);
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| 202 | SetLength(ProbabilityMatrix[AttackCount - 1], DefendCount);
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| 203 | for I := Len to Length(ProbabilityMatrix[AttackCount - 1]) - 1 do
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| 204 | ProbabilityMatrix[AttackCount - 1][I] := -1;
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| 205 | end;
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| 206 |
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| 207 | if ProbabilityMatrix[AttackCount - 1, DefendCount - 1] <> -1 then begin
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| 208 | // Use cached value
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| 209 | Result := ProbabilityMatrix[AttackCount - 1, DefendCount - 1];
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| 210 | Exit;
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| 211 | end else Result := 1;
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| 212 |
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| 213 | OA := Min(AttackCount, 3);
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| 214 | OD := Min(DefendCount, 2);
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| 215 |
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| 216 | if (OA = 1) and (OD = 1) then
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| 217 | Result := 0.4167 * AttackProbability(AttackCount, DefendCount - 1) +
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| 218 | 0.5833 * AttackProbability(AttackCount - 1, DefendCount)
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| 219 | else if (OA = 2) and (OD = 1) then
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| 220 | Result := 0.5787 * AttackProbability(AttackCount, DefendCount - 1) +
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| 221 | 0.4213 * AttackProbability(AttackCount - 1, DefendCount)
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| 222 | else if (OA = 3) and (OD = 1) then
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| 223 | Result := 0.6597 * AttackProbability(AttackCount, DefendCount - 1) +
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| 224 | 0.3403 * AttackProbability(AttackCount - 1, DefendCount)
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| 225 | else if (OA = 1) and (OD = 2) then
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| 226 | Result := 0.2546 * AttackProbability(AttackCount, DefendCount - 1) +
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| 227 | 0.7454 * AttackProbability(AttackCount - 1, DefendCount)
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| 228 | else if (OA = 2) and (OD = 2) then
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| 229 | Result := 0.2276 * AttackProbability(AttackCount, DefendCount - 2) +
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| 230 | 0.4483 * AttackProbability(AttackCount - 2, DefendCount) +
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| 231 | 0.3241 * AttackProbability(AttackCount - 1, DefendCount - 1)
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| 232 | else if (OA = 3) and (OD = 2) then
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| 233 | Result := 0.3717 * AttackProbability(AttackCount, DefendCount - 2) +
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| 234 | 0.2926 * AttackProbability(AttackCount - 2, DefendCount) +
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| 235 | 0.3358 * AttackProbability(AttackCount - 1, DefendCount - 1);
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| 236 | ProbabilityMatrix[AttackCount - 1, DefendCount - 1] := Result;
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| 237 | end;
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| 238 |
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| 239 | procedure TGame.SetMapType(AValue: TMapType);
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| 240 | var
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| 241 | OldMap: TMap;
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| 242 | begin
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| 243 | if FMapType = AValue then Exit;
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| 244 | OldMap := Map;
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| 245 | case AValue of
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| 246 | mtNone: Map := TMap.Create;
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| 247 | mtHexagon: Map := THexMap.Create;
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| 248 | mtSquare: Map := TSquareMap.Create;
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| 249 | mtTriangle: Map := TTriangleMap.Create;
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| 250 | mtVoronoi: Map := TVoronoiMap.Create;
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| 251 | mtIsometric: Map := TIsometricMap.Create;
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| 252 | else raise Exception.Create(SUnsupportedMapType);
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| 253 | end;
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| 254 | Map.Game := Self;
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| 255 | Map.Assign(OldMap);
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| 256 | FreeAndNil(OldMap);
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| 257 | FMapType := AValue;
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| 258 | end;
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| 259 |
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| 260 | procedure TGame.SetRunning(AValue: Boolean);
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| 261 | begin
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| 262 | if FRunning = AValue then Exit;
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| 263 | if AValue then begin
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| 264 | if Players.Count < 2 then raise Exception.Create(SMinimumPlayers);
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| 265 | FRunning := AValue;
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| 266 | end else begin
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| 267 | FRunning := AValue;
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| 268 | if Assigned(FOnStart) then FOnStart(Self);
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| 269 | end;
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| 270 | end;
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| 271 |
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| 272 | procedure TGame.BuildTerrain;
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| 273 | var
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| 274 | Cell: TCell;
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| 275 | begin
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| 276 | // Randomize map terrain
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| 277 | for Cell in Map.Cells do
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| 278 | with Cell do begin
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| 279 | if (VoidEnabled and (Random < VoidPercentage / 100)) or
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| 280 | (Map.IsOutsideShape(PosPx)) then Terrain := ttVoid
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| 281 | else begin
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| 282 | if CityEnabled and (Random < CityPercentage / 100) then Terrain := ttCity
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| 283 | else Terrain := ttNormal;
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| 284 | end;
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| 285 | Power := Random(MaxNeutralUnits + 1);
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| 286 | Player := nil;
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| 287 | end;
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| 288 | end;
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| 289 |
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| 290 | procedure TGame.PostConfig;
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| 291 | begin
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| 292 | if (Map.Shape = msImage) and FileExists(MapImageFileName) and
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| 293 | (LoadedImageFileName <> MapImageFileName) then begin
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| 294 | LoadedImageFileName := MapImageFileName;
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| 295 | Map.Image.Picture.LoadFromFile(MapImageFileName);
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| 296 | end;
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| 297 | end;
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| 298 |
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| 299 | procedure TGame.SelectPlayerStartCell(Player: TPlayer);
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| 300 | var
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| 301 | LongestDistance: Integer;
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| 302 | Cell: TCell;
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| 303 | List: TCells;
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| 304 | I: Integer;
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| 305 | begin
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| 306 | with Player do begin
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| 307 | Map.Cells.ClearMark;
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| 308 | Map.Cells.ClearWeight;
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| 309 | CalculatePlayersDistance;
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| 310 |
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| 311 | // Calculate longest distance
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| 312 | LongestDistance := 0;
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| 313 | for Cell in Map.Cells do
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| 314 | if (Cell.Terrain <> ttVoid) and (Cell.Weight > LongestDistance) then
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| 315 | LongestDistance := Cell.Weight;
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| 316 |
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| 317 | List := TCells.Create;
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| 318 | try
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| 319 | List.FreeObjects := False;
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| 320 | Map.Cells.GetCellsWithWeight(List, Round(LongestDistance * 0.6), Round(LongestDistance * 0.8));
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| 321 |
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| 322 | // Remove cells already allocated to different player
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| 323 | for I := List.Count - 1 downto 0 do
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| 324 | if Assigned(List[I].Player) then
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| 325 | List.Delete(I);
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| 326 |
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| 327 | if List.Count > 0 then
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| 328 | StartCell := List[Random(List.Count)];
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| 329 | finally
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| 330 | FreeAndNil(List);
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| 331 | end;
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| 332 | end;
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| 333 | end;
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| 334 |
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| 335 | procedure TGame.CalculatePlayersDistance;
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| 336 | var
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| 337 | Player: TPlayer;
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| 338 | List: TCells;
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| 339 | begin
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| 340 | for Player in Players do
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| 341 | if Assigned(Player.StartCell) then begin
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| 342 | Player.StartCell.Weight := 1;
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| 343 | Player.StartCell.Mark := True;
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| 344 | List := TCells.Create;
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| 345 | List.FreeObjects := False;
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| 346 | List.Add(Player.StartCell);
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| 347 | PropagatePlayerDistance(List);
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| 348 | FreeAndNil(List);
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| 349 | end;
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| 350 | end;
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| 351 |
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| 352 | procedure TGame.PropagatePlayerDistance(List: TCells);
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| 353 | var
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| 354 | NeighborCell: TCell;
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| 355 | NeighborList: TCells;
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| 356 | Cell: TCell;
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| 357 | begin
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| 358 | NeighborList := TCells.Create;
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| 359 | NeighborList.FreeObjects := False;
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| 360 |
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| 361 | for Cell in List do begin
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| 362 | for NeighborCell in Cell.Neighbors do begin
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| 363 | if (NeighborCell.Terrain <> ttVoid) and
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| 364 | ((not NeighborCell.Mark) or (NeighborCell.Weight > Cell.Weight + 1)) then begin
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| 365 | NeighborCell.Weight := Cell.Weight + 1;
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| 366 | NeighborCell.Mark := True;
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| 367 | NeighborList.Add(NeighborCell);
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| 368 | end;
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| 369 | end;
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| 370 | end;
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| 371 | if NeighborList.Count > 0 then
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| 372 | PropagatePlayerDistance(NeighborList);
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| 373 | FreeAndNil(NeighborList);
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| 374 | end;
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| 375 |
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| 376 | procedure TGame.InitDefaultPlayers;
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| 377 | begin
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| 378 | Players.Clear;
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| 379 | Players.New(SPlayer + ' 1', clBlue, pmHuman);
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| 380 | Players.New(SPlayer + ' 2', clRed, pmComputer);
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| 381 | end;
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| 382 |
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| 383 | procedure TGame.WinObjectiveMapPrepare;
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| 384 | var
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| 385 | Cell: TCell;
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| 386 | Cells: TCells;
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| 387 | I: Integer;
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| 388 | begin
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| 389 | if WinObjective = woSpecialCaptureCell then begin
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| 390 | Cells := TCells.Create(False);
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| 391 | for I := 0 to Map.Cells.Count - 1 do
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| 392 | if (Map.Cells[I].Terrain <> ttVoid) and (Map.Cells[I].Extra <> etObjectiveTarget) then
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| 393 | Cells.Add(Map.Cells[I]);
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| 394 |
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| 395 | for I := 0 to SpecialCaptureCellCount - 1 do begin
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| 396 | if Cells.Count = 0 then Break;
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| 397 | Cell := Cells[Random(Cells.Count)];
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| 398 | Cell.Extra := etObjectiveTarget;
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| 399 | Cells.Remove(Cell);
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| 400 | end;
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| 401 | Cells.Free;
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| 402 | end;
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| 403 | end;
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| 404 |
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| 405 | procedure TGame.Assign(Source: TGame);
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| 406 | begin
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| 407 | DevelMode := Source.DevelMode;
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| 408 | Players.Assign(Source.Players);
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| 409 | MapType := Source.MapType;
|
|---|
| 410 | Map.Assign(Source.Map);
|
|---|
| 411 | MapImageFileName := Source.MapImageFileName;
|
|---|
| 412 | VoidEnabled := Source.VoidEnabled;
|
|---|
| 413 | VoidPercentage := Source.VoidPercentage;
|
|---|
| 414 | SymetricMap := Source.SymetricMap;
|
|---|
| 415 | CyclicMap := Source.CyclicMap;
|
|---|
| 416 | GrowCells := Source.GrowCells;
|
|---|
| 417 | GrowAmount := Source.GrowAmount;
|
|---|
| 418 | CityEnabled := Source.CityEnabled;
|
|---|
| 419 | CityPercentage := Source.CityPercentage;
|
|---|
| 420 | TurnCounter := Source.TurnCounter;
|
|---|
| 421 | WinObjective := Source.WinObjective;
|
|---|
| 422 | SpecialCaptureCellCount := Source.SpecialCaptureCellCount;
|
|---|
| 423 | StayAliveForDefinedTurns := Source.StayAliveForDefinedTurns;
|
|---|
| 424 | MaxNeutralUnits := Source.MaxNeutralUnits;
|
|---|
| 425 | FileName := Source.FileName;
|
|---|
| 426 | FogOfWar := Source.FogOfWar;
|
|---|
| 427 | BridgeEnabled := Source.BridgeEnabled;
|
|---|
| 428 | MaxPower := Source.MaxPower;
|
|---|
| 429 | end;
|
|---|
| 430 |
|
|---|
| 431 | procedure TGame.SaveConfig(Config: TXmlConfig; Path: string);
|
|---|
| 432 | begin
|
|---|
| 433 | with Config do begin
|
|---|
| 434 | SetValue(DOMString(Path + '/GridType'), Integer(MapType));
|
|---|
| 435 | SetValue(DOMString(Path + '/MapImage'), DOMString(MapImageFileName));
|
|---|
| 436 | SetValue(DOMString(Path + '/SymetricMap'), SymetricMap);
|
|---|
| 437 | SetValue(DOMString(Path + '/CyclicMap'), CyclicMap);
|
|---|
| 438 | SetValue(DOMString(Path + '/FogOfWar'), FogOfWar);
|
|---|
| 439 | SetValue(DOMString(Path + '/VoidEnabled'), VoidEnabled);
|
|---|
| 440 | SetValue(DOMString(Path + '/VoidPercentage'), VoidPercentage);
|
|---|
| 441 | SetValue(DOMString(Path + '/MapSizeX'), Map.Size.X);
|
|---|
| 442 | SetValue(DOMString(Path + '/MapSizeY'), Map.Size.Y);
|
|---|
| 443 | SetValue(DOMString(Path + '/MapShape'), Integer(Map.Shape));
|
|---|
| 444 | SetValue(DOMString(Path + '/CityEnabled'), CityEnabled);
|
|---|
| 445 | SetValue(DOMString(Path + '/CityPercentage'), CityPercentage);
|
|---|
| 446 | SetValue(DOMString(Path + '/BridgeEnabled'), BridgeEnabled);
|
|---|
| 447 | SetValue(DOMString(Path + '/GrowAmount'), Integer(GrowAmount));
|
|---|
| 448 | SetValue(DOMString(Path + '/GrowCells'), Integer(GrowCells));
|
|---|
| 449 | SetValue(DOMString(Path + '/WinObjective'), Integer(WinObjective));
|
|---|
| 450 | SetValue(DOMString(Path + '/StayAliveForDefinedTurns'), StayAliveForDefinedTurns);
|
|---|
| 451 | SetValue(DOMString(Path + '/SpecialCaptureCellCount'), SpecialCaptureCellCount);
|
|---|
| 452 | Players.SaveConfig(Config, Path + '/Players');
|
|---|
| 453 | end;
|
|---|
| 454 | end;
|
|---|
| 455 |
|
|---|
| 456 | procedure TGame.LoadConfig(Config: TXmlConfig; Path: string);
|
|---|
| 457 | var
|
|---|
| 458 | Value: Integer;
|
|---|
| 459 | begin
|
|---|
| 460 | with Config do begin
|
|---|
| 461 | MapType := TMapType(GetValue(DOMString(Path + '/GridType'), Integer(mtHexagon)));
|
|---|
| 462 | Map.Size := TPoint.Create(GetValue(DOMString(Path + '/MapSizeX'), 10),
|
|---|
| 463 | GetValue(DOMString(Path + '/MapSizeY'), 10));
|
|---|
| 464 | MapImageFileName := string(GetValue(DOMString(Path + '/MapImage'), DOMString(MapImageFileName)));
|
|---|
| 465 | SymetricMap := GetValue(DOMString(Path + '/SymetricMap'), False);
|
|---|
| 466 | CyclicMap := GetValue(DOMString(Path + '/CyclicMap'), False);
|
|---|
| 467 | FogOfWar := GetValue(DOMString(Path + '/FogOfWar'), False);
|
|---|
| 468 | VoidEnabled := GetValue(DOMString(Path + '/VoidEnabled'), True);
|
|---|
| 469 | VoidPercentage := GetValue(DOMString(Path + '/VoidPercentage'), 20);
|
|---|
| 470 | Value := GetValue(DOMString(Path + '/MapShape'), 0);
|
|---|
| 471 | if (Value >= Integer(Low(TMapShape))) and (Value <= Integer(High(TMapShape))) then
|
|---|
| 472 | Map.Shape := TMapShape(Value) else Map.Shape := Low(TMapShape);
|
|---|
| 473 | CityEnabled := GetValue(DOMString(Path + '/CityEnabled'), False);
|
|---|
| 474 | CityPercentage := GetValue(DOMString(Path + '/CityPercentage'), 10);
|
|---|
| 475 | BridgeEnabled := GetValue(DOMString(Path + '/BridgeEnabled'), True);
|
|---|
| 476 | Value := GetValue(DOMString(Path + '/GrowAmount'), Integer(gaBySquareRoot));
|
|---|
| 477 | if (Value >= Integer(Low(TGrowAmount))) and (Value <= Integer(High(TGrowAmount))) then
|
|---|
| 478 | GrowAmount := TGrowAmount(Value) else GrowAmount := Low(TGrowAmount);
|
|---|
| 479 | Value := GetValue(DOMString(Path + '/GrowCells'), Integer(gcPlayerAll));
|
|---|
| 480 | if (Value >= Integer(Low(TGrowCells))) and (Value <= Integer(High(TGrowCells))) then
|
|---|
| 481 | GrowCells := TGrowCells(Value) else GrowCells := Low(TGrowCells);
|
|---|
| 482 | Value := GetValue(DOMString(Path + '/WinObjective'), Integer(woDefeatAllOponents));
|
|---|
| 483 | if (Value >= Integer(Low(TWinObjective))) and (Value <= Integer(High(TWinObjective))) then
|
|---|
| 484 | WinObjective := TWinObjective(Value) else WinObjective := Low(TWinObjective);
|
|---|
| 485 | StayAliveForDefinedTurns := GetValue(DOMString(Path + '/StayAliveForDefinedTurns'), 20);
|
|---|
| 486 | SpecialCaptureCellCount := GetValue(DOMString(Path + '/SpecialCaptureCellCount'), 1);
|
|---|
| 487 | Players.LoadConfig(Config, Path + '/Players');
|
|---|
| 488 | end;
|
|---|
| 489 | end;
|
|---|
| 490 |
|
|---|
| 491 | procedure TGame.LoadFromFile(FileName: string);
|
|---|
| 492 | var
|
|---|
| 493 | NewNode: TDOMNode;
|
|---|
| 494 | Doc: TXMLDocument;
|
|---|
| 495 | RootNode: TDOMNode;
|
|---|
| 496 | I: Integer;
|
|---|
| 497 | begin
|
|---|
| 498 | ReadXMLFile(Doc, FileName);
|
|---|
| 499 | Self.FileName := FileName;
|
|---|
| 500 | Clear;
|
|---|
| 501 | with Doc do try
|
|---|
| 502 | if Doc.DocumentElement.NodeName <> 'XtacticsGame' then
|
|---|
| 503 | raise Exception.Create(SWrongFileFormat);
|
|---|
| 504 | RootNode := Doc.DocumentElement;
|
|---|
| 505 | with RootNode do begin
|
|---|
| 506 | MapType := TMapType(ReadInteger(RootNode, 'MapType', Integer(mtNone)));
|
|---|
| 507 | SymetricMap := ReadBoolean(RootNode, 'SymetricMap', False);
|
|---|
| 508 | CyclicMap := ReadBoolean(RootNode, 'CyclicMap', False);
|
|---|
| 509 | FogOfWar := ReadBoolean(RootNode, 'FogOfWar', False);
|
|---|
| 510 | VoidEnabled := ReadBoolean(RootNode, 'VoidEnabled', False);
|
|---|
| 511 | VoidPercentage := ReadInteger(RootNode, 'VoidPercentage', 0);
|
|---|
| 512 | MaxNeutralUnits := ReadInteger(RootNode, 'MaxNeutralUnits', 3);
|
|---|
| 513 | MaxPower := ReadInteger(RootNode, 'MaxPower', DefaultMaxPower);
|
|---|
| 514 | GrowCells := TGrowCells(ReadInteger(RootNode, 'GrowCells', Integer(gcNone)));
|
|---|
| 515 | GrowAmount := TGrowAmount(ReadInteger(RootNode, 'GrowAmount', Integer(gaByOne)));
|
|---|
| 516 | CityEnabled := ReadBoolean(RootNode, 'CityEnabled', False);
|
|---|
| 517 | CityPercentage := ReadInteger(RootNode, 'CityPercentage', 0);
|
|---|
| 518 | BridgeEnabled := ReadBoolean(RootNode, 'BridgeEnabled', False);
|
|---|
| 519 | TurnCounter := ReadInteger(RootNode, 'TurnCounter', 0);
|
|---|
| 520 | WinObjective := TWinObjective(ReadInteger(RootNode, 'WinObjective', Integer(woDefeatAllOponents)));
|
|---|
| 521 | ReadInteger(RootNode, 'StayAliveForDefinedTurns', StayAliveForDefinedTurns);
|
|---|
| 522 |
|
|---|
| 523 | NewNode := FindNode('Map');
|
|---|
| 524 | if Assigned(NewNode) then
|
|---|
| 525 | Map.LoadFromNode(NewNode);
|
|---|
| 526 |
|
|---|
| 527 | NewNode := FindNode('Players');
|
|---|
| 528 | if Assigned(NewNode) then
|
|---|
| 529 | Players.LoadFromNode(NewNode);
|
|---|
| 530 | if Players.Count > 0 then CurrentPlayer := Players[0]
|
|---|
| 531 | else CurrentPlayer := nil;
|
|---|
| 532 |
|
|---|
| 533 | Map.Cells.FixRefId;
|
|---|
| 534 |
|
|---|
| 535 | for I := 0 to Players.Count - 1 do begin
|
|---|
| 536 | Players[I].PlayerMap.Update;
|
|---|
| 537 | Players[I].PlayerMap.CheckVisibility;
|
|---|
| 538 | end;
|
|---|
| 539 | ComputePlayerStats;
|
|---|
| 540 | Running := ReadBoolean(RootNode, 'Running', True);
|
|---|
| 541 | end;
|
|---|
| 542 | finally
|
|---|
| 543 | FreeAndNil(Doc);
|
|---|
| 544 | end;
|
|---|
| 545 | end;
|
|---|
| 546 |
|
|---|
| 547 | procedure TGame.SaveToFile(FileName: string);
|
|---|
| 548 | var
|
|---|
| 549 | NewNode: TDOMNode;
|
|---|
| 550 | Doc: TXMLDocument;
|
|---|
| 551 | RootNode: TDOMNode;
|
|---|
| 552 | begin
|
|---|
| 553 | Self.FileName := FileName;
|
|---|
| 554 | Doc := TXMLDocument.Create;
|
|---|
| 555 | with Doc do try
|
|---|
| 556 | RootNode := CreateElement('XtacticsGame');
|
|---|
| 557 | AppendChild(RootNode);
|
|---|
| 558 | with RootNode do begin
|
|---|
| 559 | WriteInteger(RootNode, 'MapType', Integer(MapType));
|
|---|
| 560 | WriteBoolean(RootNode, 'SymetricMap', SymetricMap);
|
|---|
| 561 | WriteBoolean(RootNode, 'CyclicMap', CyclicMap);
|
|---|
| 562 | WriteBoolean(RootNode, 'FogOfWar', FogOfWar);
|
|---|
| 563 | WriteBoolean(RootNode, 'VoidEnabled', VoidEnabled);
|
|---|
| 564 | WriteInteger(RootNode, 'VoidPercentage', VoidPercentage);
|
|---|
| 565 | WriteInteger(RootNode, 'MaxNeutralUnits', MaxNeutralUnits);
|
|---|
| 566 | WriteInteger(RootNode, 'MaxPower', MaxPower);
|
|---|
| 567 | WriteInteger(RootNode, 'GrowCells', Integer(GrowCells));
|
|---|
| 568 | WriteInteger(RootNode, 'GrowAmount', Integer(GrowAmount));
|
|---|
| 569 | WriteBoolean(RootNode, 'CityEnabled', CityEnabled);
|
|---|
| 570 | WriteInteger(RootNode, 'CityPercentage', CityPercentage);
|
|---|
| 571 | WriteBoolean(RootNode, 'BridgeEnabled', BridgeEnabled);
|
|---|
| 572 | WriteInteger(RootNode, 'TurnCounter', TurnCounter);
|
|---|
| 573 | WriteInteger(RootNode, 'WinObjective', Integer(WinObjective));
|
|---|
| 574 | WriteInteger(RootNode, 'StayAliveForDefinedTurns', StayAliveForDefinedTurns);
|
|---|
| 575 | WriteBoolean(RootNode, 'Running', Running);
|
|---|
| 576 |
|
|---|
| 577 | NewNode := OwnerDocument.CreateElement('Map');
|
|---|
| 578 | AppendChild(NewNode);
|
|---|
| 579 | Map.SaveToNode(NewNode);
|
|---|
| 580 |
|
|---|
| 581 | NewNode := OwnerDocument.CreateElement('Players');
|
|---|
| 582 | AppendChild(NewNode);
|
|---|
| 583 | Players.SaveToNode(NewNode);
|
|---|
| 584 | end;
|
|---|
| 585 | if ExtractFileDir(FileName) <> '' then
|
|---|
| 586 | ForceDirectoriesUTF8(ExtractFileDir(FileName));
|
|---|
| 587 | WriteXMLFile(Doc, FileName);
|
|---|
| 588 | finally
|
|---|
| 589 | FreeAndNil(Doc);
|
|---|
| 590 | end;
|
|---|
| 591 | end;
|
|---|
| 592 |
|
|---|
| 593 | procedure TGame.ComputePlayerStats;
|
|---|
| 594 | var
|
|---|
| 595 | I: Integer;
|
|---|
| 596 | J: Integer;
|
|---|
| 597 | begin
|
|---|
| 598 | for I := 0 to Players.Count - 1 do
|
|---|
| 599 | with Players[I] do begin
|
|---|
| 600 | TotalUnits := 0;
|
|---|
| 601 | TotalCells := 0;
|
|---|
| 602 | TotalCities := 0;
|
|---|
| 603 | TotalWinObjectiveCells := 0;
|
|---|
| 604 | TotalDiscovered := 0;
|
|---|
| 605 | for J := 0 to PlayerMap.Cells.Count - 1 do
|
|---|
| 606 | with PlayerMap.Cells[J] do begin
|
|---|
| 607 | if Explored then Inc(TotalDiscovered);
|
|---|
| 608 | end;
|
|---|
| 609 | end;
|
|---|
| 610 |
|
|---|
| 611 | Map.ComputePlayerStats;
|
|---|
| 612 | end;
|
|---|
| 613 |
|
|---|
| 614 | procedure TGame.RecordTurnStats;
|
|---|
| 615 | var
|
|---|
| 616 | I: Integer;
|
|---|
| 617 | NewStat: TGameTurnStat;
|
|---|
| 618 | begin
|
|---|
| 619 | for I := 0 to Players.Count - 1 do
|
|---|
| 620 | with Players[I] do begin
|
|---|
| 621 | NewStat := TGameTurnStat.Create;
|
|---|
| 622 | NewStat.DiscoveredCells := TotalDiscovered;
|
|---|
| 623 | NewStat.OccupiedCells := TotalCells;
|
|---|
| 624 | NewStat.Units := TotalUnits;
|
|---|
| 625 | NewStat.Cities := TotalCities;
|
|---|
| 626 | NewStat.WinObjectiveCells := TotalWinObjectiveCells;
|
|---|
| 627 | TurnStats.Add(NewStat);
|
|---|
| 628 | end;
|
|---|
| 629 | end;
|
|---|
| 630 |
|
|---|
| 631 | procedure TGame.NextPlayer;
|
|---|
| 632 | var
|
|---|
| 633 | AlivePlayers: TPlayers;
|
|---|
| 634 | NewPlayerIndex: Integer;
|
|---|
| 635 | begin
|
|---|
| 636 | {$IFDEF DEBUG}
|
|---|
| 637 | Map.CheckCells;
|
|---|
| 638 | {$ENDIF}
|
|---|
| 639 |
|
|---|
| 640 | // Finalize current player
|
|---|
| 641 | CurrentPlayer.MoveAll;
|
|---|
| 642 | CurrentPlayer.Grow;
|
|---|
| 643 | CurrentPlayer.UpdateRepeatMoves;
|
|---|
| 644 | ComputePlayerStats;
|
|---|
| 645 |
|
|---|
| 646 | // Select new player from alive players
|
|---|
| 647 | AlivePlayers := TPlayers.Create(False);
|
|---|
| 648 | try
|
|---|
| 649 | Players.GetAlivePlayers(AlivePlayers);
|
|---|
| 650 | NewPlayerIndex := AlivePlayers.IndexOf(CurrentPlayer) + 1;
|
|---|
| 651 | if NewPlayerIndex >= AlivePlayers.Count then begin
|
|---|
| 652 | // Start of turn
|
|---|
| 653 | Inc(TurnCounter);
|
|---|
| 654 | RecordTurnStats;
|
|---|
| 655 | if Assigned(FOnNewTurn) then
|
|---|
| 656 | FOnNewTurn(Self);
|
|---|
| 657 | NewPlayerIndex := NewPlayerIndex mod AlivePlayers.Count;
|
|---|
| 658 | end;
|
|---|
| 659 | CurrentPlayer := AlivePlayers[NewPlayerIndex];
|
|---|
| 660 | finally
|
|---|
| 661 | AlivePlayers.Free;
|
|---|
| 662 | end;
|
|---|
| 663 |
|
|---|
| 664 | if Assigned(FOnPlayerChange) then
|
|---|
| 665 | FOnPlayerChange(Self);
|
|---|
| 666 | CheckWinObjective;
|
|---|
| 667 | CurrentPlayer.PlayerMap.CheckVisibility;
|
|---|
| 668 | CurrentPlayer.ReduceMovesPower;
|
|---|
| 669 | CurrentPlayer.RemoveInvalidMoves;
|
|---|
| 670 | if Assigned(FOnChange) then
|
|---|
| 671 | FOnChange(Self);
|
|---|
| 672 | end;
|
|---|
| 673 |
|
|---|
| 674 | procedure TGame.CheckWinObjective;
|
|---|
| 675 | var
|
|---|
| 676 | AlivePlayers: TPlayerArray;
|
|---|
| 677 | Winner: TPlayer;
|
|---|
| 678 | Cells: TCells;
|
|---|
| 679 | Player: TPlayer;
|
|---|
| 680 | R: Boolean;
|
|---|
| 681 | I: Integer;
|
|---|
| 682 | begin
|
|---|
| 683 | Winner := nil;
|
|---|
| 684 | if WinObjective = woDefeatAllOponents then begin
|
|---|
| 685 | AlivePlayers := Players.GetAlivePlayers;
|
|---|
| 686 | if (Length(AlivePlayers) <= 1) then begin
|
|---|
| 687 | if Length(AlivePlayers) > 0 then Winner := AlivePlayers[0];
|
|---|
| 688 | EndGame(Winner);
|
|---|
| 689 | end;
|
|---|
| 690 | end else
|
|---|
| 691 | if WinObjective = woDefeatAllOponentsCities then begin
|
|---|
| 692 | AlivePlayers := Players.GetAlivePlayersWithCities;
|
|---|
| 693 | if (Length(AlivePlayers) <= 1) then begin
|
|---|
| 694 | if Length(AlivePlayers) > 0 then Winner := AlivePlayers[0];
|
|---|
| 695 | EndGame(Winner);
|
|---|
| 696 | end;
|
|---|
| 697 | end else
|
|---|
| 698 | if WinObjective = woSpecialCaptureCell then begin
|
|---|
| 699 | Cells := TCells.Create(False);
|
|---|
| 700 | Map.Cells.GetCellsWithExtra(Cells, etObjectiveTarget);
|
|---|
| 701 | R := True;
|
|---|
| 702 | for I := 0 to Cells.Count - 1 do begin
|
|---|
| 703 | if I = 0 then Player := TPlayer(Cells[I].Player);
|
|---|
| 704 | if not Assigned(Cells[I].Player) then begin
|
|---|
| 705 | R := False;
|
|---|
| 706 | Break;
|
|---|
| 707 | end;
|
|---|
| 708 | if (Cells[I].Player <> Player) then begin
|
|---|
| 709 | R := False;
|
|---|
| 710 | Break;
|
|---|
| 711 | end;
|
|---|
| 712 | end;
|
|---|
| 713 | if R then EndGame(Player);
|
|---|
| 714 | Cells.Free;
|
|---|
| 715 | end else
|
|---|
| 716 | if WinObjective = woStayAliveForDefinedTurns then begin
|
|---|
| 717 | if TurnCounter > StayAliveForDefinedTurns then
|
|---|
| 718 | EndGame(nil);
|
|---|
| 719 | end;
|
|---|
| 720 | end;
|
|---|
| 721 |
|
|---|
| 722 | constructor TGame.Create;
|
|---|
| 723 | begin
|
|---|
| 724 | Map := TMap.Create;
|
|---|
| 725 | Players := TPlayers.Create;
|
|---|
| 726 | Players.Game := Self;
|
|---|
| 727 |
|
|---|
| 728 | MapImageFileName := 'Images/Maps/WorldMap.png';
|
|---|
| 729 | Randomize;
|
|---|
| 730 | InitDefaultPlayers;
|
|---|
| 731 |
|
|---|
| 732 | VoidEnabled := True;
|
|---|
| 733 | VoidPercentage := 20;
|
|---|
| 734 | MaxPower := DefaultMaxPower;
|
|---|
| 735 | MaxNeutralUnits := Min(4, MaxPower);
|
|---|
| 736 |
|
|---|
| 737 | Map.Game := Self;
|
|---|
| 738 | Map.Size := TPoint.Create(3, 3);
|
|---|
| 739 | end;
|
|---|
| 740 |
|
|---|
| 741 | destructor TGame.Destroy;
|
|---|
| 742 | begin
|
|---|
| 743 | FreeAndNil(Players);
|
|---|
| 744 | FreeAndNil(Map);
|
|---|
| 745 | inherited Destroy;
|
|---|
| 746 | end;
|
|---|
| 747 |
|
|---|
| 748 | procedure TGame.Clear;
|
|---|
| 749 | var
|
|---|
| 750 | I: Integer;
|
|---|
| 751 | begin
|
|---|
| 752 | for I := 0 to Players.Count - 1 do Players[I].Clear;
|
|---|
| 753 | Map.Clear;
|
|---|
| 754 | end;
|
|---|
| 755 |
|
|---|
| 756 | procedure TGame.New;
|
|---|
| 757 | var
|
|---|
| 758 | I: Integer;
|
|---|
| 759 | Player: TPlayer;
|
|---|
| 760 | begin
|
|---|
| 761 | Clear;
|
|---|
| 762 | FileName := SNewGameFile;
|
|---|
| 763 | TurnCounter := 1;
|
|---|
| 764 |
|
|---|
| 765 | Map.Cyclic := CyclicMap;
|
|---|
| 766 | Map.Generate;
|
|---|
| 767 | Map.MaxPower := MaxPower;
|
|---|
| 768 | BuildTerrain;
|
|---|
| 769 | WinObjectiveMapPrepare;
|
|---|
| 770 |
|
|---|
| 771 | // Build bridges
|
|---|
| 772 | if BridgeEnabled then Map.CreateLinks;
|
|---|
| 773 |
|
|---|
| 774 | if SymetricMap then begin
|
|---|
| 775 | Map.MakeSymetric;
|
|---|
| 776 | if BridgeEnabled then Map.CreateLinks;
|
|---|
| 777 | end;
|
|---|
| 778 |
|
|---|
| 779 | for Player in Players do Player.StartCell := nil;
|
|---|
| 780 | I := 0;
|
|---|
| 781 | for Player in Players do
|
|---|
| 782 | with Player do begin
|
|---|
| 783 | PlayerMap.Update;
|
|---|
| 784 | if (Map.Size.X > 0) and (Map.Size.Y > 0) then begin
|
|---|
| 785 | SelectPlayerStartCell(Player);
|
|---|
| 786 | if Assigned(Player.StartCell) then begin
|
|---|
| 787 | if SymetricMap and (I = 1) then
|
|---|
| 788 | StartCell := Map.Cells[Map.Cells.Count - 1 - Map.Cells.IndexOf(Players[0].StartCell)];
|
|---|
| 789 |
|
|---|
| 790 | StartCell.Terrain := ttCity;
|
|---|
| 791 | StartCell.Player := Player;
|
|---|
| 792 | StartCell.Power := Player.StartUnits;
|
|---|
| 793 | end;
|
|---|
| 794 | end;
|
|---|
| 795 | PlayerMap.CheckVisibility;
|
|---|
| 796 | Inc(I);
|
|---|
| 797 | end;
|
|---|
| 798 | if Players.Count > 0 then CurrentPlayer := Players[0]
|
|---|
| 799 | else CurrentPlayer := nil;
|
|---|
| 800 |
|
|---|
| 801 | ComputePlayerStats;
|
|---|
| 802 | end;
|
|---|
| 803 |
|
|---|
| 804 | procedure TGame.EndGame(Winner: TPlayer = nil);
|
|---|
| 805 | begin
|
|---|
| 806 | Running := False;
|
|---|
| 807 | if Assigned(OnWin) then OnWin(Winner);
|
|---|
| 808 | end;
|
|---|
| 809 |
|
|---|
| 810 | end.
|
|---|