| 1 | unit UGame; | 
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| 2 |  | 
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| 3 | {$mode delphi}{$H+} | 
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| 4 |  | 
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| 5 | interface | 
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| 6 |  | 
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| 7 | uses | 
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| 8 | Classes, SysUtils, ExtCtrls, Graphics, XMLConf, XMLRead, XMLWrite, Forms, | 
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| 9 | DOM, Math, LazFileUtils, UXMLUtils, Dialogs, LCLType, LCLIntf, fgl, | 
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| 10 | UGeometry, UPlayer, UMap, UMapType; | 
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| 11 |  | 
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| 12 | const | 
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| 13 | DefaultPlayerStartUnits = 5; | 
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| 14 | MaxPlayerCount = 8; | 
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| 15 |  | 
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| 16 | type | 
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| 17 | TGame = class; | 
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| 18 |  | 
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| 19 | { TCanvasEx } | 
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| 20 |  | 
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| 21 | TCanvasEx = class(TCanvas) | 
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| 22 | class procedure TextOutEx(Canvas: TCanvas; X,Y: Integer; const Text: string; MovePen: Boolean = True); | 
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| 23 | class procedure PolygonEx(Canvas: TCanvas; const Points: array of Classes.TPoint; Winding: Boolean); | 
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| 24 | end; | 
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| 25 |  | 
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| 26 | TWinEvent = procedure(Player: TPlayer) of object; | 
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| 27 | TGrowAmount = (gaByOne, gaBySquareRoot); | 
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| 28 | TGrowCells = (gcNone, gcPlayerCities, gcPlayerAll); | 
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| 29 | TMapType = (mtNone, mtHexagon, mtSquare, mtTriangle, mtVoronoi, mtIsometric); | 
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| 30 | TWinObjective = (woDefeatAllOponents, woDefeatAllOponentsCities, | 
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| 31 | woSpecialCaptureCell, woStayAliveForDefinedTurns); | 
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| 32 |  | 
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| 33 | { TGame } | 
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| 34 |  | 
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| 35 | TGame = class | 
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| 36 | private | 
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| 37 | FMapType: TMapType; | 
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| 38 | FOnChange: TNotifyEvent; | 
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| 39 | FOnMoveUpdated: TMoveUpdatedEvent; | 
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| 40 | FOnNewTurn: TNotifyEvent; | 
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| 41 | FOnPlayerChange: TNotifyEvent; | 
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| 42 | FOnStart: TNotifyEvent; | 
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| 43 | FOnWin: TWinEvent; | 
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| 44 | FRunning: Boolean; | 
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| 45 | LoadedImageFileName: string; | 
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| 46 | ProbabilityMatrix: array of array of Single; | 
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| 47 | procedure RecordTurnStats; | 
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| 48 | procedure SetMapType(AValue: TMapType); | 
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| 49 | procedure SetRunning(AValue: Boolean); | 
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| 50 | procedure BuildTerrain; | 
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| 51 | procedure SelectPlayerStartCell(Player: TPlayer); | 
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| 52 | procedure CalculatePlayersDistance; | 
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| 53 | procedure PropagatePlayerDistance(List: TCells); | 
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| 54 | procedure InitDefaultPlayers; | 
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| 55 | procedure WinObjectiveMapPrepare; | 
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| 56 | public | 
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| 57 | DevelMode: Boolean; | 
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| 58 | Players: TPlayers; | 
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| 59 | Map: TMap; | 
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| 60 | MapImageFileName: string; | 
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| 61 | VoidEnabled: Boolean; | 
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| 62 | VoidPercentage: Integer; | 
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| 63 | SymetricMap: Boolean; | 
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| 64 | CyclicMap: Boolean; | 
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| 65 | GrowCells: TGrowCells; | 
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| 66 | GrowAmount: TGrowAmount; | 
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| 67 | CityEnabled: Boolean; | 
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| 68 | CityPercentage: Integer; | 
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| 69 | CurrentPlayer: TPlayer; | 
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| 70 | TurnCounter: Integer; | 
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| 71 | WinObjective: TWinObjective; | 
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| 72 | SpecialCaptureCellCount: Integer; | 
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| 73 | StayAliveForDefinedTurns: Integer; | 
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| 74 | MaxNeutralUnits: Integer; | 
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| 75 | FileName: string; | 
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| 76 | FogOfWar: Boolean; | 
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| 77 | BridgeEnabled: Boolean; | 
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| 78 | MaxPower: Integer; | 
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| 79 | procedure PostConfig; | 
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| 80 | procedure Assign(Source: TGame); | 
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| 81 | function AttackProbability(AttackCount, DefendCount: Integer): Double; | 
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| 82 | procedure LoadConfig(Config: TXmlConfig; Path: string); | 
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| 83 | procedure SaveConfig(Config: TXmlConfig; Path: string); | 
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| 84 | procedure LoadFromFile(FileName: string); | 
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| 85 | procedure SaveToFile(FileName: string); | 
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| 86 | procedure ComputePlayerStats; | 
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| 87 | procedure NextPlayer; | 
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| 88 | procedure CheckWinObjective; | 
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| 89 | constructor Create; | 
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| 90 | destructor Destroy; override; | 
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| 91 | procedure Clear; | 
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| 92 | procedure New; | 
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| 93 | procedure EndGame(Winner: TPlayer = nil); | 
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| 94 | property Running: Boolean read FRunning write SetRunning; | 
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| 95 | property MapType: TMapType read FMapType write SetMapType; | 
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| 96 | published | 
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| 97 | property OnMoveUpdated: TMoveUpdatedEvent read FOnMoveUpdated write FOnMoveUpdated; | 
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| 98 | property OnWin: TWinEvent read FOnWin write FOnWin; | 
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| 99 | property OnNewTurn: TNotifyEvent read FOnNewTurn write FOnNewTurn; | 
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| 100 | property OnPlayerChange: TNotifyEvent read FOnPlayerChange write FOnPlayerChange; | 
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| 101 | property OnStart: TNotifyEvent read FOnStart write FOnStart; | 
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| 102 | property OnChange: TNotifyEvent read FOnChange write FOnChange; | 
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| 103 | end; | 
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| 104 |  | 
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| 105 | var | 
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| 106 | PlayerModeText: array[TPlayerMode] of string; | 
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| 107 |  | 
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| 108 | const | 
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| 109 | clOrange = $009Aff; | 
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| 110 | PlayerColors: array[0..7] of TColor = (clBlue, clRed, clGreen, clOrange, | 
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| 111 | clPurple, clMaroon, clAqua, clFuchsia); | 
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| 112 | ComputerAggroProbability: array[TComputerAgressivity] of Single = (0.9, 0.7, 0.5); | 
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| 113 |  | 
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| 114 | procedure InitStrings; | 
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| 115 |  | 
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| 116 | resourcestring | 
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| 117 | SPlayer = 'Player'; | 
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| 118 | SSpectator = 'Spectator'; | 
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| 119 |  | 
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| 120 |  | 
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| 121 | implementation | 
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| 122 |  | 
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| 123 | resourcestring | 
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| 124 | SMinimumPlayers = 'You need at least two players'; | 
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| 125 | SHuman = 'Human'; | 
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| 126 | SComputer = 'Computer'; | 
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| 127 | SWrongFileFormat = 'Wrong file format'; | 
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| 128 | SNewGameFile = 'New game.xtg'; | 
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| 129 | SUnsupportedMapType = 'Unsupported map type'; | 
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| 130 |  | 
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| 131 | procedure InitStrings; | 
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| 132 | begin | 
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| 133 | PlayerModeText[pmHuman] := SHuman; | 
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| 134 | PlayerModeText[pmComputer] := SComputer; | 
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| 135 | end; | 
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| 136 |  | 
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| 137 | function HalfColor(Color: TColor): TColor; | 
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| 138 | begin | 
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| 139 | Result := | 
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| 140 | ((((Color shr 0) and $ff) shr 1) shl 0) or | 
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| 141 | ((((Color shr 8) and $ff) shr 1) shl 8) or | 
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| 142 | ((((Color shr 16) and $ff) shr 1) shl 16) or | 
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| 143 | ((((Color shr 24) and $ff) shr 0) shl 24); | 
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| 144 | end; | 
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| 145 |  | 
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| 146 | { TCanvasEx } | 
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| 147 |  | 
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| 148 | class procedure TCanvasEx.TextOutEx(Canvas: TCanvas; X, Y: Integer; const Text: string; | 
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| 149 | MovePen: Boolean); | 
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| 150 | var | 
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| 151 | Flags : Cardinal; | 
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| 152 | begin | 
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| 153 | with Canvas do begin | 
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| 154 | Changing; | 
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| 155 | RequiredState([csHandleValid, csFontValid, csBrushValid]); | 
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| 156 | Flags := 0; | 
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| 157 | if TextStyle.Opaque then | 
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| 158 | Flags := ETO_Opaque; | 
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| 159 | ExtUTF8Out(Handle, X, Y, Flags, nil, PChar(Text), Length(Text), nil); | 
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| 160 | if MovePen then MoveTo(X + TextWidth(Text), Y); | 
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| 161 | Changed; | 
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| 162 | end; | 
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| 163 | end; | 
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| 164 |  | 
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| 165 | class procedure TCanvasEx.PolygonEx(Canvas: TCanvas; const Points: array of Classes.TPoint; Winding: Boolean); | 
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| 166 | begin | 
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| 167 | //Changing; | 
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| 168 | //RequiredState([csHandleValid, csBrushValid, csPenValid]); | 
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| 169 | //Canvas.Brush.Style := bsClear; | 
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| 170 | LCLIntf.Polygon(Canvas.Handle, @Points[0], Length(Points), Winding); | 
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| 171 | //  SetLength(Points, Length(Points) + 1); | 
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| 172 | //  Points[Length(Points) - 1] = Points[0]; | 
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| 173 | //  LCLIntf.Polyline(Canvas.Handle, @Points[0], Length(Points)); | 
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| 174 | //Changed; | 
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| 175 | end; | 
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| 176 |  | 
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| 177 | { TGame } | 
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| 178 |  | 
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| 179 | function TGame.AttackProbability(AttackCount, DefendCount: Integer): Double; | 
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| 180 | var | 
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| 181 | OA, OD: Integer; | 
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| 182 | Len: Integer; | 
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| 183 | I: Integer; | 
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| 184 | begin | 
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| 185 | if AttackCount < 0 then raise Exception.Create('Attack power needs to be possitive' + IntToStr(AttackCount)); | 
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| 186 | if AttackCount = 0 then begin | 
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| 187 | Result := 0; | 
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| 188 | Exit; | 
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| 189 | end; | 
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| 190 | if DefendCount < 0 then raise Exception.Create('Defend power needs to be possitive but is ' + IntToStr(DefendCount)); | 
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| 191 | if DefendCount = 0 then begin | 
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| 192 | Result := 1; | 
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| 193 | Exit; | 
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| 194 | end; | 
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| 195 |  | 
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| 196 | // Enlarge probability cache table on demand | 
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| 197 | if Length(ProbabilityMatrix) < AttackCount then begin | 
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| 198 | SetLength(ProbabilityMatrix, AttackCount); | 
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| 199 | end; | 
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| 200 | if Length(ProbabilityMatrix[AttackCount - 1]) < DefendCount then begin | 
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| 201 | Len := Length(ProbabilityMatrix[AttackCount - 1]); | 
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| 202 | SetLength(ProbabilityMatrix[AttackCount - 1], DefendCount); | 
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| 203 | for I := Len to Length(ProbabilityMatrix[AttackCount - 1]) - 1 do | 
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| 204 | ProbabilityMatrix[AttackCount - 1][I] := -1; | 
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| 205 | end; | 
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| 206 |  | 
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| 207 | if ProbabilityMatrix[AttackCount - 1, DefendCount - 1] <> -1 then begin | 
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| 208 | // Use cached value | 
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| 209 | Result := ProbabilityMatrix[AttackCount - 1, DefendCount - 1]; | 
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| 210 | Exit; | 
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| 211 | end else Result := 1; | 
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| 212 |  | 
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| 213 | OA := Min(AttackCount, 3); | 
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| 214 | OD := Min(DefendCount, 2); | 
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| 215 |  | 
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| 216 | if (OA = 1) and (OD = 1) then | 
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| 217 | Result := 0.4167 * AttackProbability(AttackCount, DefendCount - 1) + | 
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| 218 | 0.5833 * AttackProbability(AttackCount - 1, DefendCount) | 
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| 219 | else if (OA = 2) and (OD = 1) then | 
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| 220 | Result := 0.5787 * AttackProbability(AttackCount, DefendCount - 1) + | 
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| 221 | 0.4213 * AttackProbability(AttackCount - 1, DefendCount) | 
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| 222 | else if (OA = 3) and (OD = 1) then | 
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| 223 | Result := 0.6597 * AttackProbability(AttackCount, DefendCount - 1) + | 
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| 224 | 0.3403 * AttackProbability(AttackCount - 1, DefendCount) | 
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| 225 | else if (OA = 1) and (OD = 2) then | 
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| 226 | Result := 0.2546 * AttackProbability(AttackCount, DefendCount - 1) + | 
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| 227 | 0.7454 * AttackProbability(AttackCount - 1, DefendCount) | 
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| 228 | else if (OA = 2) and (OD = 2) then | 
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| 229 | Result := 0.2276 * AttackProbability(AttackCount, DefendCount - 2) + | 
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| 230 | 0.4483 * AttackProbability(AttackCount - 2, DefendCount) + | 
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| 231 | 0.3241 * AttackProbability(AttackCount - 1, DefendCount - 1) | 
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| 232 | else if (OA = 3) and (OD = 2) then | 
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| 233 | Result := 0.3717 * AttackProbability(AttackCount, DefendCount - 2) + | 
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| 234 | 0.2926 * AttackProbability(AttackCount - 2, DefendCount) + | 
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| 235 | 0.3358 * AttackProbability(AttackCount - 1, DefendCount - 1); | 
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| 236 | ProbabilityMatrix[AttackCount - 1, DefendCount - 1] := Result; | 
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| 237 | end; | 
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| 238 |  | 
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| 239 | procedure TGame.SetMapType(AValue: TMapType); | 
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| 240 | var | 
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| 241 | OldMap: TMap; | 
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| 242 | begin | 
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| 243 | if FMapType = AValue then Exit; | 
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| 244 | OldMap := Map; | 
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| 245 | case AValue of | 
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| 246 | mtNone: Map := TMap.Create; | 
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| 247 | mtHexagon: Map := THexMap.Create; | 
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| 248 | mtSquare: Map := TSquareMap.Create; | 
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| 249 | mtTriangle: Map := TTriangleMap.Create; | 
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| 250 | mtVoronoi: Map := TVoronoiMap.Create; | 
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| 251 | mtIsometric: Map := TIsometricMap.Create; | 
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| 252 | else raise Exception.Create(SUnsupportedMapType); | 
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| 253 | end; | 
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| 254 | Map.Game := Self; | 
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| 255 | Map.Assign(OldMap); | 
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| 256 | FreeAndNil(OldMap); | 
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| 257 | FMapType := AValue; | 
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| 258 | end; | 
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| 259 |  | 
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| 260 | procedure TGame.SetRunning(AValue: Boolean); | 
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| 261 | begin | 
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| 262 | if FRunning = AValue then Exit; | 
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| 263 | if AValue then begin | 
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| 264 | if Players.Count < 2 then raise Exception.Create(SMinimumPlayers); | 
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| 265 | FRunning := AValue; | 
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| 266 | end else begin | 
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| 267 | FRunning := AValue; | 
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| 268 | if Assigned(FOnStart) then FOnStart(Self); | 
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| 269 | end; | 
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| 270 | end; | 
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| 271 |  | 
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| 272 | procedure TGame.BuildTerrain; | 
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| 273 | var | 
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| 274 | Cell: TCell; | 
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| 275 | begin | 
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| 276 | // Randomize map terrain | 
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| 277 | for Cell in Map.Cells do | 
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| 278 | with Cell do begin | 
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| 279 | if (VoidEnabled and (Random < VoidPercentage / 100)) or | 
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| 280 | (Map.IsOutsideShape(PosPx)) then Terrain := ttVoid | 
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| 281 | else begin | 
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| 282 | if CityEnabled and (Random < CityPercentage / 100) then Terrain := ttCity | 
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| 283 | else Terrain := ttNormal; | 
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| 284 | end; | 
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| 285 | Power := Random(MaxNeutralUnits + 1); | 
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| 286 | Player := nil; | 
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| 287 | end; | 
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| 288 | end; | 
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| 289 |  | 
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| 290 | procedure TGame.PostConfig; | 
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| 291 | begin | 
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| 292 | if (Map.Shape = msImage) and FileExists(MapImageFileName) and | 
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| 293 | (LoadedImageFileName <> MapImageFileName) then begin | 
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| 294 | LoadedImageFileName := MapImageFileName; | 
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| 295 | Map.Image.Picture.LoadFromFile(MapImageFileName); | 
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| 296 | end; | 
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| 297 | end; | 
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| 298 |  | 
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| 299 | procedure TGame.SelectPlayerStartCell(Player: TPlayer); | 
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| 300 | var | 
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| 301 | LongestDistance: Integer; | 
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| 302 | Cell: TCell; | 
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| 303 | List: TCells; | 
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| 304 | I: Integer; | 
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| 305 | begin | 
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| 306 | with Player do begin | 
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| 307 | Map.Cells.ClearMark; | 
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| 308 | Map.Cells.ClearWeight; | 
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| 309 | CalculatePlayersDistance; | 
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| 310 |  | 
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| 311 | // Calculate longest distance | 
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| 312 | LongestDistance := 0; | 
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| 313 | for Cell in Map.Cells do | 
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| 314 | if (Cell.Terrain <> ttVoid) and (Cell.Weight > LongestDistance) then | 
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| 315 | LongestDistance := Cell.Weight; | 
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| 316 |  | 
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| 317 | List := TCells.Create; | 
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| 318 | try | 
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| 319 | List.FreeObjects := False; | 
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| 320 | Map.Cells.GetCellsWithWeight(List, Round(LongestDistance * 0.6), Round(LongestDistance * 0.8)); | 
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| 321 |  | 
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| 322 | // Remove cells already allocated to different player | 
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| 323 | for I := List.Count - 1 downto 0 do | 
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| 324 | if Assigned(List[I].Player) then | 
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| 325 | List.Delete(I); | 
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| 326 |  | 
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| 327 | if List.Count > 0 then | 
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| 328 | StartCell := List[Random(List.Count)]; | 
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| 329 | finally | 
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| 330 | FreeAndNil(List); | 
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| 331 | end; | 
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| 332 | end; | 
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| 333 | end; | 
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| 334 |  | 
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| 335 | procedure TGame.CalculatePlayersDistance; | 
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| 336 | var | 
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| 337 | Player: TPlayer; | 
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| 338 | List: TCells; | 
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| 339 | begin | 
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| 340 | for Player in Players do | 
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| 341 | if Assigned(Player.StartCell) then begin | 
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| 342 | Player.StartCell.Weight := 1; | 
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| 343 | Player.StartCell.Mark := True; | 
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| 344 | List := TCells.Create; | 
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| 345 | List.FreeObjects := False; | 
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| 346 | List.Add(Player.StartCell); | 
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| 347 | PropagatePlayerDistance(List); | 
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| 348 | FreeAndNil(List); | 
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| 349 | end; | 
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| 350 | end; | 
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| 351 |  | 
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| 352 | procedure TGame.PropagatePlayerDistance(List: TCells); | 
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| 353 | var | 
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| 354 | NeighborCell: TCell; | 
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| 355 | NeighborList: TCells; | 
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| 356 | Cell: TCell; | 
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| 357 | begin | 
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| 358 | NeighborList := TCells.Create; | 
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| 359 | NeighborList.FreeObjects := False; | 
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| 360 |  | 
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| 361 | for Cell in List do begin | 
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| 362 | for NeighborCell in Cell.Neighbors do begin | 
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| 363 | if (NeighborCell.Terrain <> ttVoid) and | 
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| 364 | ((not NeighborCell.Mark) or (NeighborCell.Weight > Cell.Weight + 1)) then begin | 
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| 365 | NeighborCell.Weight := Cell.Weight + 1; | 
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| 366 | NeighborCell.Mark := True; | 
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| 367 | NeighborList.Add(NeighborCell); | 
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| 368 | end; | 
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| 369 | end; | 
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| 370 | end; | 
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| 371 | if NeighborList.Count > 0 then | 
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| 372 | PropagatePlayerDistance(NeighborList); | 
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| 373 | FreeAndNil(NeighborList); | 
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| 374 | end; | 
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| 375 |  | 
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| 376 | procedure TGame.InitDefaultPlayers; | 
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| 377 | begin | 
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| 378 | Players.Clear; | 
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| 379 | Players.New(SPlayer + ' 1', clBlue, pmHuman); | 
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| 380 | Players.New(SPlayer + ' 2', clRed, pmComputer); | 
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| 381 | end; | 
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| 382 |  | 
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| 383 | procedure TGame.WinObjectiveMapPrepare; | 
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| 384 | var | 
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| 385 | Cell: TCell; | 
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| 386 | Cells: TCells; | 
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| 387 | I: Integer; | 
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| 388 | begin | 
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| 389 | if WinObjective = woSpecialCaptureCell then begin | 
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| 390 | Cells := TCells.Create(False); | 
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| 391 | for I := 0 to Map.Cells.Count - 1 do | 
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| 392 | if (Map.Cells[I].Terrain <> ttVoid) and (Map.Cells[I].Extra <> etObjectiveTarget) then | 
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| 393 | Cells.Add(Map.Cells[I]); | 
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| 394 |  | 
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| 395 | for I := 0 to SpecialCaptureCellCount - 1 do begin | 
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| 396 | if Cells.Count = 0 then Break; | 
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| 397 | Cell := Cells[Random(Cells.Count)]; | 
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| 398 | Cell.Extra := etObjectiveTarget; | 
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| 399 | Cells.Remove(Cell); | 
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| 400 | end; | 
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| 401 | Cells.Free; | 
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| 402 | end; | 
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| 403 | end; | 
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| 404 |  | 
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| 405 | procedure TGame.Assign(Source: TGame); | 
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| 406 | begin | 
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| 407 | DevelMode := Source.DevelMode; | 
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| 408 | Players.Assign(Source.Players); | 
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| 409 | MapType := Source.MapType; | 
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| 410 | Map.Assign(Source.Map); | 
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| 411 | MapImageFileName := Source.MapImageFileName; | 
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| 412 | VoidEnabled := Source.VoidEnabled; | 
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| 413 | VoidPercentage := Source.VoidPercentage; | 
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| 414 | SymetricMap := Source.SymetricMap; | 
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| 415 | CyclicMap := Source.CyclicMap; | 
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| 416 | GrowCells := Source.GrowCells; | 
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| 417 | GrowAmount := Source.GrowAmount; | 
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| 418 | CityEnabled := Source.CityEnabled; | 
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| 419 | CityPercentage := Source.CityPercentage; | 
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| 420 | TurnCounter := Source.TurnCounter; | 
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| 421 | WinObjective := Source.WinObjective; | 
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| 422 | SpecialCaptureCellCount := Source.SpecialCaptureCellCount; | 
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| 423 | StayAliveForDefinedTurns := Source.StayAliveForDefinedTurns; | 
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| 424 | MaxNeutralUnits := Source.MaxNeutralUnits; | 
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| 425 | FileName := Source.FileName; | 
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| 426 | FogOfWar := Source.FogOfWar; | 
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| 427 | BridgeEnabled := Source.BridgeEnabled; | 
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| 428 | MaxPower := Source.MaxPower; | 
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| 429 | end; | 
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| 430 |  | 
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| 431 | procedure TGame.SaveConfig(Config: TXmlConfig; Path: string); | 
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| 432 | begin | 
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| 433 | with Config do begin | 
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| 434 | SetValue(DOMString(Path + '/GridType'), Integer(MapType)); | 
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| 435 | SetValue(DOMString(Path + '/MapImage'), DOMString(MapImageFileName)); | 
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| 436 | SetValue(DOMString(Path + '/SymetricMap'), SymetricMap); | 
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| 437 | SetValue(DOMString(Path + '/CyclicMap'), CyclicMap); | 
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| 438 | SetValue(DOMString(Path + '/FogOfWar'), FogOfWar); | 
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| 439 | SetValue(DOMString(Path + '/VoidEnabled'), VoidEnabled); | 
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| 440 | SetValue(DOMString(Path + '/VoidPercentage'), VoidPercentage); | 
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| 441 | SetValue(DOMString(Path + '/MapSizeX'), Map.Size.X); | 
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| 442 | SetValue(DOMString(Path + '/MapSizeY'), Map.Size.Y); | 
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| 443 | SetValue(DOMString(Path + '/MapShape'), Integer(Map.Shape)); | 
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| 444 | SetValue(DOMString(Path + '/CityEnabled'), CityEnabled); | 
|---|
| 445 | SetValue(DOMString(Path + '/CityPercentage'), CityPercentage); | 
|---|
| 446 | SetValue(DOMString(Path + '/BridgeEnabled'), BridgeEnabled); | 
|---|
| 447 | SetValue(DOMString(Path + '/GrowAmount'), Integer(GrowAmount)); | 
|---|
| 448 | SetValue(DOMString(Path + '/GrowCells'), Integer(GrowCells)); | 
|---|
| 449 | SetValue(DOMString(Path + '/WinObjective'), Integer(WinObjective)); | 
|---|
| 450 | SetValue(DOMString(Path + '/StayAliveForDefinedTurns'), StayAliveForDefinedTurns); | 
|---|
| 451 | SetValue(DOMString(Path + '/SpecialCaptureCellCount'), SpecialCaptureCellCount); | 
|---|
| 452 | Players.SaveConfig(Config, Path + '/Players'); | 
|---|
| 453 | end; | 
|---|
| 454 | end; | 
|---|
| 455 |  | 
|---|
| 456 | procedure TGame.LoadConfig(Config: TXmlConfig; Path: string); | 
|---|
| 457 | var | 
|---|
| 458 | Value: Integer; | 
|---|
| 459 | begin | 
|---|
| 460 | with Config do begin | 
|---|
| 461 | MapType := TMapType(GetValue(DOMString(Path + '/GridType'), Integer(mtHexagon))); | 
|---|
| 462 | Map.Size := TPoint.Create(GetValue(DOMString(Path + '/MapSizeX'), 10), | 
|---|
| 463 | GetValue(DOMString(Path + '/MapSizeY'), 10)); | 
|---|
| 464 | MapImageFileName := string(GetValue(DOMString(Path + '/MapImage'), DOMString(MapImageFileName))); | 
|---|
| 465 | SymetricMap := GetValue(DOMString(Path + '/SymetricMap'), False); | 
|---|
| 466 | CyclicMap := GetValue(DOMString(Path + '/CyclicMap'), False); | 
|---|
| 467 | FogOfWar := GetValue(DOMString(Path + '/FogOfWar'), False); | 
|---|
| 468 | VoidEnabled := GetValue(DOMString(Path + '/VoidEnabled'), True); | 
|---|
| 469 | VoidPercentage := GetValue(DOMString(Path + '/VoidPercentage'), 20); | 
|---|
| 470 | Value := GetValue(DOMString(Path + '/MapShape'), 0); | 
|---|
| 471 | if (Value >= Integer(Low(TMapShape))) and (Value <= Integer(High(TMapShape))) then | 
|---|
| 472 | Map.Shape := TMapShape(Value) else Map.Shape := Low(TMapShape); | 
|---|
| 473 | CityEnabled := GetValue(DOMString(Path + '/CityEnabled'), False); | 
|---|
| 474 | CityPercentage := GetValue(DOMString(Path + '/CityPercentage'), 10); | 
|---|
| 475 | BridgeEnabled := GetValue(DOMString(Path + '/BridgeEnabled'), True); | 
|---|
| 476 | Value := GetValue(DOMString(Path + '/GrowAmount'), Integer(gaBySquareRoot)); | 
|---|
| 477 | if (Value >= Integer(Low(TGrowAmount))) and (Value <= Integer(High(TGrowAmount))) then | 
|---|
| 478 | GrowAmount := TGrowAmount(Value) else GrowAmount := Low(TGrowAmount); | 
|---|
| 479 | Value := GetValue(DOMString(Path + '/GrowCells'), Integer(gcPlayerAll)); | 
|---|
| 480 | if (Value >= Integer(Low(TGrowCells))) and (Value <= Integer(High(TGrowCells))) then | 
|---|
| 481 | GrowCells := TGrowCells(Value) else GrowCells := Low(TGrowCells); | 
|---|
| 482 | Value := GetValue(DOMString(Path + '/WinObjective'), Integer(woDefeatAllOponents)); | 
|---|
| 483 | if (Value >= Integer(Low(TWinObjective))) and (Value <= Integer(High(TWinObjective))) then | 
|---|
| 484 | WinObjective := TWinObjective(Value) else WinObjective := Low(TWinObjective); | 
|---|
| 485 | StayAliveForDefinedTurns := GetValue(DOMString(Path + '/StayAliveForDefinedTurns'), 20); | 
|---|
| 486 | SpecialCaptureCellCount := GetValue(DOMString(Path + '/SpecialCaptureCellCount'), 1); | 
|---|
| 487 | Players.LoadConfig(Config, Path + '/Players'); | 
|---|
| 488 | end; | 
|---|
| 489 | end; | 
|---|
| 490 |  | 
|---|
| 491 | procedure TGame.LoadFromFile(FileName: string); | 
|---|
| 492 | var | 
|---|
| 493 | NewNode: TDOMNode; | 
|---|
| 494 | Doc: TXMLDocument; | 
|---|
| 495 | RootNode: TDOMNode; | 
|---|
| 496 | I: Integer; | 
|---|
| 497 | begin | 
|---|
| 498 | ReadXMLFile(Doc, FileName); | 
|---|
| 499 | Self.FileName := FileName; | 
|---|
| 500 | Clear; | 
|---|
| 501 | with Doc do try | 
|---|
| 502 | if Doc.DocumentElement.NodeName <> 'XtacticsGame' then | 
|---|
| 503 | raise Exception.Create(SWrongFileFormat); | 
|---|
| 504 | RootNode := Doc.DocumentElement; | 
|---|
| 505 | with RootNode do begin | 
|---|
| 506 | MapType := TMapType(ReadInteger(RootNode, 'MapType', Integer(mtNone))); | 
|---|
| 507 | SymetricMap := ReadBoolean(RootNode, 'SymetricMap', False); | 
|---|
| 508 | CyclicMap := ReadBoolean(RootNode, 'CyclicMap', False); | 
|---|
| 509 | FogOfWar := ReadBoolean(RootNode, 'FogOfWar', False); | 
|---|
| 510 | VoidEnabled := ReadBoolean(RootNode, 'VoidEnabled', False); | 
|---|
| 511 | VoidPercentage := ReadInteger(RootNode, 'VoidPercentage', 0); | 
|---|
| 512 | MaxNeutralUnits := ReadInteger(RootNode, 'MaxNeutralUnits', 3); | 
|---|
| 513 | MaxPower := ReadInteger(RootNode, 'MaxPower', DefaultMaxPower); | 
|---|
| 514 | GrowCells := TGrowCells(ReadInteger(RootNode, 'GrowCells', Integer(gcNone))); | 
|---|
| 515 | GrowAmount := TGrowAmount(ReadInteger(RootNode, 'GrowAmount', Integer(gaByOne))); | 
|---|
| 516 | CityEnabled := ReadBoolean(RootNode, 'CityEnabled', False); | 
|---|
| 517 | CityPercentage := ReadInteger(RootNode, 'CityPercentage', 0); | 
|---|
| 518 | BridgeEnabled := ReadBoolean(RootNode, 'BridgeEnabled', False); | 
|---|
| 519 | TurnCounter := ReadInteger(RootNode, 'TurnCounter', 0); | 
|---|
| 520 | WinObjective := TWinObjective(ReadInteger(RootNode, 'WinObjective', Integer(woDefeatAllOponents))); | 
|---|
| 521 | ReadInteger(RootNode, 'StayAliveForDefinedTurns', StayAliveForDefinedTurns); | 
|---|
| 522 |  | 
|---|
| 523 | NewNode := FindNode('Map'); | 
|---|
| 524 | if Assigned(NewNode) then | 
|---|
| 525 | Map.LoadFromNode(NewNode); | 
|---|
| 526 |  | 
|---|
| 527 | NewNode := FindNode('Players'); | 
|---|
| 528 | if Assigned(NewNode) then | 
|---|
| 529 | Players.LoadFromNode(NewNode); | 
|---|
| 530 | if Players.Count > 0 then CurrentPlayer := Players[0] | 
|---|
| 531 | else CurrentPlayer := nil; | 
|---|
| 532 |  | 
|---|
| 533 | Map.Cells.FixRefId; | 
|---|
| 534 |  | 
|---|
| 535 | for I := 0 to Players.Count - 1 do begin | 
|---|
| 536 | Players[I].PlayerMap.Update; | 
|---|
| 537 | Players[I].PlayerMap.CheckVisibility; | 
|---|
| 538 | end; | 
|---|
| 539 | ComputePlayerStats; | 
|---|
| 540 | Running := ReadBoolean(RootNode, 'Running', True); | 
|---|
| 541 | end; | 
|---|
| 542 | finally | 
|---|
| 543 | FreeAndNil(Doc); | 
|---|
| 544 | end; | 
|---|
| 545 | end; | 
|---|
| 546 |  | 
|---|
| 547 | procedure TGame.SaveToFile(FileName: string); | 
|---|
| 548 | var | 
|---|
| 549 | NewNode: TDOMNode; | 
|---|
| 550 | Doc: TXMLDocument; | 
|---|
| 551 | RootNode: TDOMNode; | 
|---|
| 552 | begin | 
|---|
| 553 | Self.FileName := FileName; | 
|---|
| 554 | Doc := TXMLDocument.Create; | 
|---|
| 555 | with Doc do try | 
|---|
| 556 | RootNode := CreateElement('XtacticsGame'); | 
|---|
| 557 | AppendChild(RootNode); | 
|---|
| 558 | with RootNode do begin | 
|---|
| 559 | WriteInteger(RootNode, 'MapType', Integer(MapType)); | 
|---|
| 560 | WriteBoolean(RootNode, 'SymetricMap', SymetricMap); | 
|---|
| 561 | WriteBoolean(RootNode, 'CyclicMap', CyclicMap); | 
|---|
| 562 | WriteBoolean(RootNode, 'FogOfWar', FogOfWar); | 
|---|
| 563 | WriteBoolean(RootNode, 'VoidEnabled', VoidEnabled); | 
|---|
| 564 | WriteInteger(RootNode, 'VoidPercentage', VoidPercentage); | 
|---|
| 565 | WriteInteger(RootNode, 'MaxNeutralUnits', MaxNeutralUnits); | 
|---|
| 566 | WriteInteger(RootNode, 'MaxPower', MaxPower); | 
|---|
| 567 | WriteInteger(RootNode, 'GrowCells', Integer(GrowCells)); | 
|---|
| 568 | WriteInteger(RootNode, 'GrowAmount', Integer(GrowAmount)); | 
|---|
| 569 | WriteBoolean(RootNode, 'CityEnabled', CityEnabled); | 
|---|
| 570 | WriteInteger(RootNode, 'CityPercentage', CityPercentage); | 
|---|
| 571 | WriteBoolean(RootNode, 'BridgeEnabled', BridgeEnabled); | 
|---|
| 572 | WriteInteger(RootNode, 'TurnCounter', TurnCounter); | 
|---|
| 573 | WriteInteger(RootNode, 'WinObjective', Integer(WinObjective)); | 
|---|
| 574 | WriteInteger(RootNode, 'StayAliveForDefinedTurns', StayAliveForDefinedTurns); | 
|---|
| 575 | WriteBoolean(RootNode, 'Running', Running); | 
|---|
| 576 |  | 
|---|
| 577 | NewNode := OwnerDocument.CreateElement('Map'); | 
|---|
| 578 | AppendChild(NewNode); | 
|---|
| 579 | Map.SaveToNode(NewNode); | 
|---|
| 580 |  | 
|---|
| 581 | NewNode := OwnerDocument.CreateElement('Players'); | 
|---|
| 582 | AppendChild(NewNode); | 
|---|
| 583 | Players.SaveToNode(NewNode); | 
|---|
| 584 | end; | 
|---|
| 585 | if ExtractFileDir(FileName) <> '' then | 
|---|
| 586 | ForceDirectoriesUTF8(ExtractFileDir(FileName)); | 
|---|
| 587 | WriteXMLFile(Doc, FileName); | 
|---|
| 588 | finally | 
|---|
| 589 | FreeAndNil(Doc); | 
|---|
| 590 | end; | 
|---|
| 591 | end; | 
|---|
| 592 |  | 
|---|
| 593 | procedure TGame.ComputePlayerStats; | 
|---|
| 594 | var | 
|---|
| 595 | I: Integer; | 
|---|
| 596 | J: Integer; | 
|---|
| 597 | begin | 
|---|
| 598 | for I := 0 to Players.Count - 1 do | 
|---|
| 599 | with Players[I] do begin | 
|---|
| 600 | TotalUnits := 0; | 
|---|
| 601 | TotalCells := 0; | 
|---|
| 602 | TotalCities := 0; | 
|---|
| 603 | TotalWinObjectiveCells := 0; | 
|---|
| 604 | TotalDiscovered := 0; | 
|---|
| 605 | for J := 0 to PlayerMap.Cells.Count - 1 do | 
|---|
| 606 | with PlayerMap.Cells[J] do begin | 
|---|
| 607 | if Explored then Inc(TotalDiscovered); | 
|---|
| 608 | end; | 
|---|
| 609 | end; | 
|---|
| 610 |  | 
|---|
| 611 | Map.ComputePlayerStats; | 
|---|
| 612 | end; | 
|---|
| 613 |  | 
|---|
| 614 | procedure TGame.RecordTurnStats; | 
|---|
| 615 | var | 
|---|
| 616 | I: Integer; | 
|---|
| 617 | NewStat: TGameTurnStat; | 
|---|
| 618 | begin | 
|---|
| 619 | for I := 0 to Players.Count - 1 do | 
|---|
| 620 | with Players[I] do begin | 
|---|
| 621 | NewStat := TGameTurnStat.Create; | 
|---|
| 622 | NewStat.DiscoveredCells := TotalDiscovered; | 
|---|
| 623 | NewStat.OccupiedCells := TotalCells; | 
|---|
| 624 | NewStat.Units := TotalUnits; | 
|---|
| 625 | NewStat.Cities := TotalCities; | 
|---|
| 626 | NewStat.WinObjectiveCells := TotalWinObjectiveCells; | 
|---|
| 627 | TurnStats.Add(NewStat); | 
|---|
| 628 | end; | 
|---|
| 629 | end; | 
|---|
| 630 |  | 
|---|
| 631 | procedure TGame.NextPlayer; | 
|---|
| 632 | var | 
|---|
| 633 | AlivePlayers: TPlayers; | 
|---|
| 634 | NewPlayerIndex: Integer; | 
|---|
| 635 | begin | 
|---|
| 636 | {$IFDEF DEBUG} | 
|---|
| 637 | Map.CheckCells; | 
|---|
| 638 | {$ENDIF} | 
|---|
| 639 |  | 
|---|
| 640 | // Finalize current player | 
|---|
| 641 | CurrentPlayer.MoveAll; | 
|---|
| 642 | CurrentPlayer.Grow; | 
|---|
| 643 | CurrentPlayer.UpdateRepeatMoves; | 
|---|
| 644 | ComputePlayerStats; | 
|---|
| 645 |  | 
|---|
| 646 | // Select new player from alive players | 
|---|
| 647 | AlivePlayers := TPlayers.Create(False); | 
|---|
| 648 | try | 
|---|
| 649 | Players.GetAlivePlayers(AlivePlayers); | 
|---|
| 650 | NewPlayerIndex := AlivePlayers.IndexOf(CurrentPlayer) + 1; | 
|---|
| 651 | if NewPlayerIndex >= AlivePlayers.Count then begin | 
|---|
| 652 | // Start of turn | 
|---|
| 653 | Inc(TurnCounter); | 
|---|
| 654 | RecordTurnStats; | 
|---|
| 655 | if Assigned(FOnNewTurn) then | 
|---|
| 656 | FOnNewTurn(Self); | 
|---|
| 657 | NewPlayerIndex := NewPlayerIndex mod AlivePlayers.Count; | 
|---|
| 658 | end; | 
|---|
| 659 | CurrentPlayer := AlivePlayers[NewPlayerIndex]; | 
|---|
| 660 | finally | 
|---|
| 661 | AlivePlayers.Free; | 
|---|
| 662 | end; | 
|---|
| 663 |  | 
|---|
| 664 | if Assigned(FOnPlayerChange) then | 
|---|
| 665 | FOnPlayerChange(Self); | 
|---|
| 666 | CheckWinObjective; | 
|---|
| 667 | CurrentPlayer.PlayerMap.CheckVisibility; | 
|---|
| 668 | CurrentPlayer.ReduceMovesPower; | 
|---|
| 669 | CurrentPlayer.RemoveInvalidMoves; | 
|---|
| 670 | if Assigned(FOnChange) then | 
|---|
| 671 | FOnChange(Self); | 
|---|
| 672 | end; | 
|---|
| 673 |  | 
|---|
| 674 | procedure TGame.CheckWinObjective; | 
|---|
| 675 | var | 
|---|
| 676 | AlivePlayers: TPlayerArray; | 
|---|
| 677 | Winner: TPlayer; | 
|---|
| 678 | Cells: TCells; | 
|---|
| 679 | Player: TPlayer; | 
|---|
| 680 | R: Boolean; | 
|---|
| 681 | I: Integer; | 
|---|
| 682 | begin | 
|---|
| 683 | Winner := nil; | 
|---|
| 684 | if WinObjective = woDefeatAllOponents then begin | 
|---|
| 685 | AlivePlayers := Players.GetAlivePlayers; | 
|---|
| 686 | if (Length(AlivePlayers) <= 1) then begin | 
|---|
| 687 | if Length(AlivePlayers) > 0 then Winner := AlivePlayers[0]; | 
|---|
| 688 | EndGame(Winner); | 
|---|
| 689 | end; | 
|---|
| 690 | end else | 
|---|
| 691 | if WinObjective = woDefeatAllOponentsCities then begin | 
|---|
| 692 | AlivePlayers := Players.GetAlivePlayersWithCities; | 
|---|
| 693 | if (Length(AlivePlayers) <= 1) then begin | 
|---|
| 694 | if Length(AlivePlayers) > 0 then Winner := AlivePlayers[0]; | 
|---|
| 695 | EndGame(Winner); | 
|---|
| 696 | end; | 
|---|
| 697 | end else | 
|---|
| 698 | if WinObjective = woSpecialCaptureCell then begin | 
|---|
| 699 | Cells := TCells.Create(False); | 
|---|
| 700 | Map.Cells.GetCellsWithExtra(Cells, etObjectiveTarget); | 
|---|
| 701 | R := True; | 
|---|
| 702 | for I := 0 to Cells.Count - 1 do begin | 
|---|
| 703 | if I = 0 then Player := TPlayer(Cells[I].Player); | 
|---|
| 704 | if not Assigned(Cells[I].Player) then begin | 
|---|
| 705 | R := False; | 
|---|
| 706 | Break; | 
|---|
| 707 | end; | 
|---|
| 708 | if (Cells[I].Player <> Player) then begin | 
|---|
| 709 | R := False; | 
|---|
| 710 | Break; | 
|---|
| 711 | end; | 
|---|
| 712 | end; | 
|---|
| 713 | if R then EndGame(Player); | 
|---|
| 714 | Cells.Free; | 
|---|
| 715 | end else | 
|---|
| 716 | if WinObjective = woStayAliveForDefinedTurns then begin | 
|---|
| 717 | if TurnCounter > StayAliveForDefinedTurns then | 
|---|
| 718 | EndGame(nil); | 
|---|
| 719 | end; | 
|---|
| 720 | end; | 
|---|
| 721 |  | 
|---|
| 722 | constructor TGame.Create; | 
|---|
| 723 | begin | 
|---|
| 724 | Map := TMap.Create; | 
|---|
| 725 | Players := TPlayers.Create; | 
|---|
| 726 | Players.Game := Self; | 
|---|
| 727 |  | 
|---|
| 728 | MapImageFileName := 'Images/Maps/WorldMap.png'; | 
|---|
| 729 | Randomize; | 
|---|
| 730 | InitDefaultPlayers; | 
|---|
| 731 |  | 
|---|
| 732 | VoidEnabled := True; | 
|---|
| 733 | VoidPercentage := 20; | 
|---|
| 734 | MaxPower := DefaultMaxPower; | 
|---|
| 735 | MaxNeutralUnits := Min(4, MaxPower); | 
|---|
| 736 |  | 
|---|
| 737 | Map.Game := Self; | 
|---|
| 738 | Map.Size := TPoint.Create(3, 3); | 
|---|
| 739 | end; | 
|---|
| 740 |  | 
|---|
| 741 | destructor TGame.Destroy; | 
|---|
| 742 | begin | 
|---|
| 743 | FreeAndNil(Players); | 
|---|
| 744 | FreeAndNil(Map); | 
|---|
| 745 | inherited Destroy; | 
|---|
| 746 | end; | 
|---|
| 747 |  | 
|---|
| 748 | procedure TGame.Clear; | 
|---|
| 749 | var | 
|---|
| 750 | I: Integer; | 
|---|
| 751 | begin | 
|---|
| 752 | for I := 0 to Players.Count - 1 do Players[I].Clear; | 
|---|
| 753 | Map.Clear; | 
|---|
| 754 | end; | 
|---|
| 755 |  | 
|---|
| 756 | procedure TGame.New; | 
|---|
| 757 | var | 
|---|
| 758 | I: Integer; | 
|---|
| 759 | Player: TPlayer; | 
|---|
| 760 | begin | 
|---|
| 761 | Clear; | 
|---|
| 762 | FileName := SNewGameFile; | 
|---|
| 763 | TurnCounter := 1; | 
|---|
| 764 |  | 
|---|
| 765 | Map.Cyclic := CyclicMap; | 
|---|
| 766 | Map.Generate; | 
|---|
| 767 | Map.MaxPower := MaxPower; | 
|---|
| 768 | BuildTerrain; | 
|---|
| 769 | WinObjectiveMapPrepare; | 
|---|
| 770 |  | 
|---|
| 771 | // Build bridges | 
|---|
| 772 | if BridgeEnabled then Map.CreateLinks; | 
|---|
| 773 |  | 
|---|
| 774 | if SymetricMap then begin | 
|---|
| 775 | Map.MakeSymetric; | 
|---|
| 776 | if BridgeEnabled then Map.CreateLinks; | 
|---|
| 777 | end; | 
|---|
| 778 |  | 
|---|
| 779 | for Player in Players do Player.StartCell := nil; | 
|---|
| 780 | I := 0; | 
|---|
| 781 | for Player in Players do | 
|---|
| 782 | with Player do begin | 
|---|
| 783 | PlayerMap.Update; | 
|---|
| 784 | if (Map.Size.X > 0) and (Map.Size.Y > 0) then begin | 
|---|
| 785 | SelectPlayerStartCell(Player); | 
|---|
| 786 | if Assigned(Player.StartCell) then begin | 
|---|
| 787 | if SymetricMap and (I = 1) then | 
|---|
| 788 | StartCell := Map.Cells[Map.Cells.Count - 1 - Map.Cells.IndexOf(Players[0].StartCell)]; | 
|---|
| 789 |  | 
|---|
| 790 | StartCell.Terrain := ttCity; | 
|---|
| 791 | StartCell.Player := Player; | 
|---|
| 792 | StartCell.Power := Player.StartUnits; | 
|---|
| 793 | end; | 
|---|
| 794 | end; | 
|---|
| 795 | PlayerMap.CheckVisibility; | 
|---|
| 796 | Inc(I); | 
|---|
| 797 | end; | 
|---|
| 798 | if Players.Count > 0 then CurrentPlayer := Players[0] | 
|---|
| 799 | else CurrentPlayer := nil; | 
|---|
| 800 |  | 
|---|
| 801 | ComputePlayerStats; | 
|---|
| 802 | end; | 
|---|
| 803 |  | 
|---|
| 804 | procedure TGame.EndGame(Winner: TPlayer = nil); | 
|---|
| 805 | begin | 
|---|
| 806 | Running := False; | 
|---|
| 807 | if Assigned(OnWin) then OnWin(Winner); | 
|---|
| 808 | end; | 
|---|
| 809 |  | 
|---|
| 810 | end. | 
|---|